text:
#define _CRT_SECURE_NO_WARNINGS 1

#define UNUSED(a) (void)a
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a) / sizeof(a)[0])

#include "overlay.h"
#include "nuklear-glfw-vulkan.h"
#include <string.h>

#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600

#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024

GLFWwindow *win;
struct nk_context *ctx;
struct nk_color background;
struct nk_font_atlas *atlas;

void init_overlay(GLFWwindow *_win, VkDevice logical_device,
                  VkPhysicalDevice physical_device,
                  uint32_t graphics_queue_family_index, VkQueue graphics_queue,
                  VkImageView *image_views, uint32_t image_views_len,
                  uint32_t width, uint32_t height, VkFormat color_format) {
  win = _win;
  ctx = nk_glfw3_init(win, logical_device, physical_device,
                      graphics_queue_family_index, image_views, image_views_len,
                      width, height, color_format, NK_GLFW3_INSTALL_CALLBACKS);
  // /* Load Fonts: if none of these are loaded a default font will be used  */
  // /* Load Cursor: if you uncomment cursor loading please hide the cursor */
  {

    nk_glfw3_font_stash_begin(&atlas);
    /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas,
     * "../../../extra_font/DroidSans.ttf", 14, 0);*/
    /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas,
     * "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
    /*struct nk_font *future = nk_font_atlas_add_from_file(atlas,
     * "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
    /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas,
     * "../../../extra_font/ProggyClean.ttf", 12, 0);*/
    /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas,
     * "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
    /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas,
     * "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
    nk_glfw3_font_stash_end(graphics_queue);
    /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
    /*nk_style_set_font(ctx, &droid->handle);*/

    /* style.c */
    /*set_style(ctx, THEME_WHITE);*/
    /*set_style(ctx, THEME_RED);*/
    /*set_style(ctx, THEME_BLUE);*/
    /*set_style(ctx, THEME_DARK);*/
  }
}
// NK_API void ;
void resize_overlay(uint32_t width, uint32_t height) {
  nk_glfw3_resize(width, height);
}

VkSemaphore submit_overlay(struct overlay_settings *settings,
                           VkQueue graphics_queue, uint32_t buffer_index,
                           VkSemaphore wait_semaphore) {
  struct nk_colorf background = {settings->bg_color[0], settings->bg_color[1],
                                 settings->bg_color[2], settings->bg_color[3]};

  /* Input */
  glfwPollEvents();
  nk_glfw3_new_frame();

  /* GUI */
  if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
               NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE |
                   NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) {

    nk_layout_row_static(ctx, 30, 80, 1);
    if (nk_button_label(ctx, "button"))
      fprintf(stdout, "button pressed\n");

    nk_layout_row_dynamic(ctx, 30, 2);
    if (nk_option_label(ctx, "up", settings->orientation == UP))
      settings->orientation = UP;
    if (nk_option_label(ctx, "down", settings->orientation == DOWN))
      settings->orientation = DOWN;

    nk_layout_row_dynamic(ctx, 25, 1);
    nk_property_int(ctx, "Zoom:", 0, &settings->zoom, 100, 10, 1);

    nk_layout_row_dynamic(ctx, 20, 1);
    nk_label(ctx, "background:", NK_TEXT_LEFT);
    nk_layout_row_dynamic(ctx, 25, 1);
    if (nk_combo_begin_color(ctx, nk_rgb_cf(background),
                             nk_vec2(nk_widget_width(ctx), 400))) {
      nk_layout_row_dynamic(ctx, 120, 1);
      background = nk_color_picker(ctx, background, NK_RGBA);
      nk_layout_row_dynamic(ctx, 25, 1);
      nk_combo_end(ctx);
    }
  }
  nk_end(ctx);

  /* -------------- EXAMPLES ---------------- */
  /*calculator(ctx);*/
  /*overview(ctx);*/
  /*node_editor(ctx);*/
  /* ----------------------------------------- */

  /* Draw */
  // {float bg[4];
  // nk_color_fv(bg, background);
  // glfwGetWindowSize(win, &width, &height);
  // glViewport(0, 0, width, height);
  // glClear(GL_COLOR_BUFFER_BIT);
  // glClearColor(bg[0], bg[1], bg[2], bg[3]);
  // /* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
  //  * with blending, scissor, face culling, depth test and viewport and
  //  * defaults everything back into a default state.
  //  * Make sure to either a.) save and restore or b.) reset your own state
  //  after
  //  * rendering the UI. */
  // nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER,
  // MAX_ELEMENT_BUFFER); glfwSwapBuffers(win);}
  // }

  // glfwTerminate();
  // return 0;

  settings->bg_color[0] = background.r;
  settings->bg_color[1] = background.g;
  settings->bg_color[2] = background.b;
  settings->bg_color[3] = background.a;
  return nk_glfw3_render(NK_ANTI_ALIASING_ON, graphics_queue, buffer_index,
                         wait_semaphore);
}

void shutdown_overlay() { nk_glfw3_shutdown(); }

repo_language: C

mime_type: text/x-c


text:
#ifndef NK_VULKAN_GLFW_H_
#define NK_VULKAN_GLFW_H_

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_GLFW_VULKAN_IMPLEMENTATION

#include "nuklear.h"

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>

#include "string.h"

enum nk_glfw_init_state { NK_GLFW3_DEFAULT = 0, NK_GLFW3_INSTALL_CALLBACKS };

NK_API struct nk_context *
nk_glfw3_init(GLFWwindow *win, VkDevice logical_device,
              VkPhysicalDevice physical_device,
              uint32_t graphics_queue_family_index, VkImageView *image_views,
              uint32_t image_views_len, uint32_t width, uint32_t height,
              VkFormat color_format, enum nk_glfw_init_state init_state);
NK_API void nk_glfw3_resize(uint32_t width, uint32_t height);
NK_API void nk_glfw3_shutdown();
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(VkQueue graphics_queue);
NK_API void nk_glfw3_new_frame();
NK_API VkSemaphore nk_glfw3_render(enum nk_anti_aliasing AA,
                                   VkQueue graphics_queue,
                                   uint32_t buffer_index,
                                   VkSemaphore wait_semaphore);

NK_API void nk_glfw3_device_destroy(void);
NK_API void nk_glfw3_device_create(VkDevice logical_device,
                                   VkPhysicalDevice physical_device,
                                   uint32_t graphics_queue_family_index,
                                   VkImageView *image_views,
                                   uint32_t image_views_len, uint32_t width,
                                   uint32_t height, VkFormat color_format);

NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int button,
                                           int action, int mods);

#endif

#ifdef NK_GLFW_VULKAN_IMPLEMENTATION

// ${NUKLEAR_SHADERS_START}
#include "nuklearshaders/nuklear.frag.h"
#include "nuklearshaders/nuklear.vert.h"
// ${NUKLEAR_SHADERS_END}

#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif

#ifndef NK_GLFW_MAX_TEXTURES
#define NK_GLFW_MAX_TEXTURES 128
#endif

#define VK_COLOR_COMPONENT_MASK_RGBA                                           \
  VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |                        \
      VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT

#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_INDEX_BUFFER 128 * 1024

struct Mat4f {
  float m[16];
};

struct nk_vulkan_texture_descriptor_set {
  VkImageView image_view;
  VkDescriptorSet descriptor_set;
};

struct nk_vulkan_adapter {
  struct nk_buffer cmds;
  struct nk_draw_null_texture null;
  VkDevice logical_device;
  VkPhysicalDevice physical_device;
  VkCommandPool command_pool;
  VkImageView *image_views;
  uint32_t image_views_len;
  uint32_t width;
  uint32_t height;
  VkFormat color_format;
  VkFramebuffer *framebuffers;
  uint32_t framebuffers_len;
  VkSemaphore render_completed;
  VkSampler sampler;
  VkImage font_image;
  VkImageView font_image_view;
  VkDeviceMemory font_memory;
  VkPipelineLayout pipeline_layout;
  VkRenderPass render_pass;
  VkPipeline pipeline;
  VkBuffer vertex_buffer;
  VkDeviceMemory vertex_memory;
  VkBuffer index_buffer;
  VkDeviceMemory index_memory;
  VkBuffer uniform_buffer;
  VkDeviceMemory uniform_memory;
  VkCommandBuffer *command_buffers;
  uint32_t command_buffers_len;
  VkDescriptorPool descriptor_pool;
  VkDescriptorSetLayout uniform_descriptor_set_layout;
  VkDescriptorSet uniform_descriptor_set;
  VkDescriptorSetLayout texture_descriptor_set_layout;
  struct nk_vulkan_texture_descriptor_set *texture_descriptor_sets;
  uint32_t texture_descriptor_sets_len;
};

struct nk_glfw_vertex {
  float position[2];
  float uv[2];
  nk_byte col[4];
};

static struct nk_glfw {
  GLFWwindow *win;
  int width, height;
  int display_width, display_height;
  struct nk_vulkan_adapter adapter;
  struct nk_context ctx;
  struct nk_font_atlas atlas;
  struct nk_vec2 fb_scale;
  unsigned int text[NK_GLFW_TEXT_MAX];
  int text_len;
  struct nk_vec2 scroll;
  double last_button_click;
  int is_double_click_down;
  struct nk_vec2 double_click_pos;
} glfw;

VkPipelineShaderStageCreateInfo create_shader(struct nk_vulkan_adapter *adapter,
                                              unsigned char *spv_shader,
                                              uint32_t size,
                                              VkShaderStageFlagBits stage_bit) {
  VkShaderModuleCreateInfo create_info = {
      VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
  create_info.codeSize = size;
  create_info.pCode = (const uint32_t *)spv_shader;
  VkShaderModule module = VK_NULL_HANDLE;
  VkResult result = vkCreateShaderModule(adapter->logical_device, &create_info,
                                         NULL, &module);
  NK_ASSERT(result == VK_SUCCESS);

  VkPipelineShaderStageCreateInfo shader_info = {
      VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
  shader_info.stage = stage_bit;
  shader_info.module = module;
  shader_info.pName = "main";
  return shader_info;
}

void create_descriptor_pool(struct nk_vulkan_adapter *adapter) {
  VkDescriptorPoolSize pool_sizes[2] = {
      {
          VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
          1,
      },
      {
          VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
          NK_GLFW_MAX_TEXTURES,
      },
  };

  VkDescriptorPoolCreateInfo pool_info = {
      VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO};
  pool_info.poolSizeCount = 2;
  pool_info.pPoolSizes = pool_sizes;
  pool_info.maxSets = 1 + NK_GLFW_MAX_TEXTURES;

  VkResult result =
      vkCreateDescriptorPool(adapter->logical_device, &pool_info,
                             VK_NULL_HANDLE, &adapter->descriptor_pool);
  NK_ASSERT(result == VK_SUCCESS);
}

void create_uniform_descriptor_set_layout(struct nk_vulkan_adapter *adapter) {
  VkDescriptorSetLayoutBinding binding = {
      0,
      VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
      1,
      VK_SHADER_STAGE_VERTEX_BIT,
  };

  VkDescriptorSetLayoutCreateInfo descriptor_set_info = {
      VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO};
  descriptor_set_info.bindingCount = 1;
  descriptor_set_info.pBindings = &binding;

  VkResult result = vkCreateDescriptorSetLayout(
      adapter->logical_device, &descriptor_set_info, NULL,
      &adapter->uniform_descriptor_set_layout);

  NK_ASSERT(result == VK_SUCCESS);
}

void create_texture_descriptor_set_layout(struct nk_vulkan_adapter *adapter) {
  VkDescriptorSetLayoutBinding binding = {
      0,
      VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
      1,
      VK_SHADER_STAGE_FRAGMENT_BIT,
  };

  VkDescriptorSetLayoutCreateInfo descriptor_set_info = {
      VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO};
  descriptor_set_info.bindingCount = 1;
  descriptor_set_info.pBindings = &binding;

  VkResult result = vkCreateDescriptorSetLayout(
      adapter->logical_device, &descriptor_set_info, NULL,
      &adapter->texture_descriptor_set_layout);

  NK_ASSERT(result == VK_SUCCESS);
}

void create_and_update_uniform_descriptor_set(
    struct nk_vulkan_adapter *adapter) {
  VkDescriptorSetAllocateInfo allocate_info = {
      VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO};
  allocate_info.descriptorPool = adapter->descriptor_pool;
  allocate_info.descriptorSetCount = 1;
  allocate_info.pSetLayouts = &adapter->uniform_descriptor_set_layout;

  VkResult result =
      vkAllocateDescriptorSets(adapter->logical_device, &allocate_info,
                               &adapter->uniform_descriptor_set);
  NK_ASSERT(result == VK_SUCCESS);

  VkDescriptorBufferInfo buffer_info = {
      adapter->uniform_buffer,
      0,
      sizeof(struct Mat4f),
  };

  VkWriteDescriptorSet descriptor_write = {
      VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
  descriptor_write.dstSet = adapter->uniform_descriptor_set;
  descriptor_write.dstBinding = 0;
  descriptor_write.dstArrayElement = 0;
  descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  descriptor_write.descriptorCount = 1;
  descriptor_write.pBufferInfo = &buffer_info;

  vkUpdateDescriptorSets(adapter->logical_device, 1, &descriptor_write, 0,
                         VK_NULL_HANDLE);
}

void create_texture_descriptor_sets(struct nk_vulkan_adapter *adapter) {
  VkDescriptorSetLayout *descriptor_set_layouts =
      (VkDescriptorSetLayout *)malloc(NK_GLFW_MAX_TEXTURES *
                                      sizeof(VkDescriptorSetLayout));
  VkDescriptorSet *descriptor_sets =
      (VkDescriptorSet *)malloc(NK_GLFW_MAX_TEXTURES * sizeof(VkDescriptorSet));

  adapter->texture_descriptor_sets =
      (struct nk_vulkan_texture_descriptor_set *)malloc(
          NK_GLFW_MAX_TEXTURES *
          sizeof(struct nk_vulkan_texture_descriptor_set));
  adapter->texture_descriptor_sets_len = 0;

  uint32_t i;
  for (i = 0; i < NK_GLFW_MAX_TEXTURES; i++) {
    descriptor_set_layouts[i] = adapter->texture_descriptor_set_layout;
    descriptor_sets[i] = adapter->texture_descriptor_sets[i].descriptor_set;
  }

  VkDescriptorSetAllocateInfo allocate_info = {
      VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO};
  allocate_info.descriptorPool = adapter->descriptor_pool;
  allocate_info.descriptorSetCount = NK_GLFW_MAX_TEXTURES;
  allocate_info.pSetLayouts = descriptor_set_layouts;

  VkResult result = vkAllocateDescriptorSets(adapter->logical_device,
                                             &allocate_info, descriptor_sets);
  NK_ASSERT(result == VK_SUCCESS);

  for (i = 0; i < NK_GLFW_MAX_TEXTURES; i++) {
    adapter->texture_descriptor_sets[i].descriptor_set = descriptor_sets[i];
  }
}

void update_texture_descriptor_set(
    struct nk_vulkan_adapter *adapter,
    struct nk_vulkan_texture_descriptor_set *texture_descriptor_set,
    VkImageView image_view) {
  texture_descriptor_set->image_view = image_view;

  VkDescriptorImageInfo descriptor_image_info = {
      adapter->sampler,
      texture_descriptor_set->image_view,
      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  };

  VkWriteDescriptorSet descriptor_write = {
      VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
  descriptor_write.dstSet = texture_descriptor_set->descriptor_set;
  descriptor_write.dstBinding = 0;
  descriptor_write.dstArrayElement = 0;
  descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  descriptor_write.descriptorCount = 1;
  descriptor_write.pImageInfo = &descriptor_image_info;

  vkUpdateDescriptorSets(adapter->logical_device, 1, &descriptor_write, 0,
                         VK_NULL_HANDLE);
}

void create_pipeline_layout(struct nk_vulkan_adapter *adapter) {
  VkDescriptorSetLayout descriptor_set_layouts[] = {
      adapter->uniform_descriptor_set_layout,
      adapter->texture_descriptor_set_layout};

  VkPipelineLayoutCreateInfo pipeline_layout_info = {
      VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
  pipeline_layout_info.setLayoutCount = 2;
  pipeline_layout_info.pSetLayouts = descriptor_set_layouts;

  VkResult result =
      (vkCreatePipelineLayout(adapter->logical_device, &pipeline_layout_info,
                              NULL, &adapter->pipeline_layout));
  NK_ASSERT(result == VK_SUCCESS);
}

void prepare_pipeline(struct nk_vulkan_adapter *adapter) {
  VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {
      VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
  input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  input_assembly_state.primitiveRestartEnable = VK_FALSE;

  VkPipelineRasterizationStateCreateInfo rasterization_state = {
      VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
  rasterization_state.polygonMode = VK_POLYGON_MODE_FILL;
  rasterization_state.cullMode = VK_CULL_MODE_NONE;
  rasterization_state.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  rasterization_state.lineWidth = 1.0f;

  VkPipelineColorBlendAttachmentState attachment_state = {
      VK_TRUE,
      VK_BLEND_FACTOR_SRC_ALPHA,
      VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
      VK_BLEND_OP_ADD,
      VK_BLEND_FACTOR_SRC_ALPHA,
      VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
      VK_BLEND_OP_ADD,
      VK_COLOR_COMPONENT_MASK_RGBA,
  };

  VkPipelineColorBlendStateCreateInfo color_blend_state = {
      VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
  color_blend_state.attachmentCount = 1;
  color_blend_state.pAttachments = &attachment_state;

  VkPipelineViewportStateCreateInfo viewport_state = {
      VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
  viewport_state.viewportCount = 1;
  viewport_state.scissorCount = 1;

  VkPipelineMultisampleStateCreateInfo multisample_state = {
      VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
  multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

  VkDynamicState dynamic_states[2] = {VK_DYNAMIC_STATE_VIEWPORT,
                                      VK_DYNAMIC_STATE_SCISSOR};

  VkPipelineDynamicStateCreateInfo dynamic_state = {
      VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO};
  dynamic_state.pDynamicStates = dynamic_states;
  dynamic_state.dynamicStateCount = 2;

  VkPipelineShaderStageCreateInfo shader_stages[2] = {
      create_shader(adapter, nuklearshaders_nuklear_vert_spv,
                    nuklearshaders_nuklear_vert_spv_len,
                    VK_SHADER_STAGE_VERTEX_BIT),
      create_shader(adapter, nuklearshaders_nuklear_frag_spv,
                    nuklearshaders_nuklear_frag_spv_len,
                    VK_SHADER_STAGE_FRAGMENT_BIT)};

  VkVertexInputBindingDescription vertex_input_info[1] = {
      {
          0,
          sizeof(struct nk_glfw_vertex),
          VK_VERTEX_INPUT_RATE_VERTEX,
      },
  };

  VkVertexInputAttributeDescription vertex_attribute_description[3] = {
      {
          0,
          0,
          VK_FORMAT_R32G32_SFLOAT,
          NK_OFFSETOF(struct nk_glfw_vertex, position),
      },
      {
          1,
          0,
          VK_FORMAT_R32G32_SFLOAT,
          NK_OFFSETOF(struct nk_glfw_vertex, uv),
      },
      {
          2,
          0,
          VK_FORMAT_R8G8B8A8_UINT,
          NK_OFFSETOF(struct nk_glfw_vertex, col),
      },
  };

  VkPipelineVertexInputStateCreateInfo vertex_input = {
      VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
  vertex_input.vertexBindingDescriptionCount = 1;
  vertex_input.pVertexBindingDescriptions = vertex_input_info;
  vertex_input.vertexAttributeDescriptionCount = 3;
  vertex_input.pVertexAttributeDescriptions = vertex_attribute_description;

  VkGraphicsPipelineCreateInfo pipeline_info = {
      VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
  pipeline_info.flags = 0;
  pipeline_info.stageCount = 2;
  pipeline_info.pStages = shader_stages;
  pipeline_info.pVertexInputState = &vertex_input;
  pipeline_info.pInputAssemblyState = &input_assembly_state;
  pipeline_info.pViewportState = &viewport_state;
  pipeline_info.pRasterizationState = &rasterization_state;
  pipeline_info.pMultisampleState = &multisample_state;
  pipeline_info.pColorBlendState = &color_blend_state;
  pipeline_info.pDynamicState = &dynamic_state;
  pipeline_info.layout = adapter->pipeline_layout;
  pipeline_info.renderPass = adapter->render_pass;
  pipeline_info.basePipelineIndex = -1;
  pipeline_info.basePipelineHandle = VK_NULL_HANDLE;

  VkResult result = vkCreateGraphicsPipelines(
      adapter->logical_device, VK_NULL_HANDLE, 1, &pipeline_info,
      VK_NULL_HANDLE, &adapter->pipeline);
  NK_ASSERT(result == VK_SUCCESS);

  vkDestroyShaderModule(adapter->logical_device, shader_stages[0].module,
                        VK_NULL_HANDLE);
  vkDestroyShaderModule(adapter->logical_device, shader_stages[1].module,
                        VK_NULL_HANDLE);
}

void prepare_render_pass(struct nk_vulkan_adapter *adapter) {
  VkAttachmentDescription attachments[1] = {
      {0, adapter->color_format, VK_SAMPLE_COUNT_1_BIT,
       VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE,
       VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
       VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL},
  };

  VkAttachmentReference color_reference = {
      0,
      VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
  };

  VkSubpassDependency subpass_dependencies[1] = {
      {
          VK_SUBPASS_EXTERNAL,
          0,
          VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
          VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
          0,
          VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
              VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
      },
  };

  VkSubpassDescription subpass_description = {
      0,    VK_PIPELINE_BIND_POINT_GRAPHICS,
      0,    NULL,
      1,    &color_reference,
      NULL, VK_NULL_HANDLE,
      0,    NULL,
  };

  VkRenderPassCreateInfo render_pass_info = {
      VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
  render_pass_info.attachmentCount = 1;
  render_pass_info.pAttachments = attachments;
  render_pass_info.subpassCount = 1;
  render_pass_info.pSubpasses = &subpass_description;
  render_pass_info.dependencyCount = 1;
  render_pass_info.pDependencies = subpass_dependencies;

  VkResult result = vkCreateRenderPass(
      adapter->logical_device, &render_pass_info, NULL, &adapter->render_pass);
  NK_ASSERT(result == VK_SUCCESS);
}

void prepare_framebuffers(struct nk_vulkan_adapter *adapter) {
  adapter->framebuffers =
      (VkFramebuffer *)malloc(adapter->image_views_len * sizeof(VkFramebuffer));

  size_t i;
  for (i = 0; i < adapter->image_views_len; i++) {
    VkFramebufferCreateInfo framebufferCreateInfo = {
        VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
    framebufferCreateInfo.renderPass = adapter->render_pass;
    framebufferCreateInfo.attachmentCount = 1;
    framebufferCreateInfo.pAttachments = &adapter->image_views[i];
    framebufferCreateInfo.width = adapter->width;
    framebufferCreateInfo.height = adapter->height;
    framebufferCreateInfo.layers = 1;

    VkResult result =
        (vkCreateFramebuffer(adapter->logical_device, &framebufferCreateInfo,
                             NULL, &adapter->framebuffers[i]));
    NK_ASSERT(result == VK_SUCCESS);
  }
  adapter->framebuffers_len = adapter->image_views_len;
}

void prepare_command_buffers(struct nk_vulkan_adapter *adapter) {
  VkCommandBufferAllocateInfo allocate_info = {
      VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
  allocate_info.commandPool = adapter->command_pool;
  allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  allocate_info.commandBufferCount = 1;

  VkResult result = vkAllocateCommandBuffers(
      adapter->logical_device, &allocate_info, adapter->command_buffers);
  NK_ASSERT(result == VK_SUCCESS);
  adapter->command_buffers_len = 1;
}

void prepare_semaphores(struct nk_vulkan_adapter *adapter) {
  VkSemaphoreCreateInfo semaphore_info = {
      VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
  };
  VkResult result =
      (vkCreateSemaphore(adapter->logical_device, &semaphore_info,
                         VK_NULL_HANDLE, &adapter->render_completed));
  NK_ASSERT(result == VK_SUCCESS);
}

uint32_t find_memory_index(VkPhysicalDevice physical_device,
                           uint32_t typeFilter,
                           VkMemoryPropertyFlags properties) {
  VkPhysicalDeviceMemoryProperties mem_properties;
  vkGetPhysicalDeviceMemoryProperties(physical_device, &mem_properties);

  uint32_t i;
  for (i = 0; i < mem_properties.memoryTypeCount; i++) {
    if ((typeFilter & (1 << i)) &&
        (mem_properties.memoryTypes[i].propertyFlags & properties) ==
            properties) {
      return i;
    }
  }

  assert(0);
  return 0;
}

void create_buffer_and_memory(struct nk_vulkan_adapter *adapter,
                              VkBuffer *buffer, VkBufferUsageFlags usage,
                              VkDeviceMemory *memory, VkDeviceSize size) {
  VkBufferCreateInfo buffer_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
  buffer_info.size = size;
  buffer_info.usage = usage;
  buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

  VkResult result;
  result = vkCreateBuffer(adapter->logical_device, &buffer_info, VK_NULL_HANDLE,
                          buffer);
  NK_ASSERT(result == VK_SUCCESS);

  VkMemoryRequirements mem_reqs;
  vkGetBufferMemoryRequirements(adapter->logical_device, *buffer, &mem_reqs);

  VkMemoryAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
  alloc_info.allocationSize = mem_reqs.size;
  alloc_info.memoryTypeIndex =
      find_memory_index(adapter->physical_device, mem_reqs.memoryTypeBits,
                        VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
                            VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);

  result = vkAllocateMemory(adapter->logical_device, &alloc_info,
                            VK_NULL_HANDLE, memory);
  NK_ASSERT(result == VK_SUCCESS);
  result = vkBindBufferMemory(adapter->logical_device, *buffer, *memory, 0);
  NK_ASSERT(result == VK_SUCCESS);
}

void create_render_resources(struct nk_vulkan_adapter *adapter) {
  prepare_render_pass(adapter);
  prepare_framebuffers(adapter);

  create_descriptor_pool(adapter);
  create_uniform_descriptor_set_layout(adapter);
  create_and_update_uniform_descriptor_set(adapter);
  create_texture_descriptor_set_layout(adapter);
  create_texture_descriptor_sets(adapter);
  create_pipeline_layout(adapter);
  prepare_pipeline(adapter);
}

void cleanup_render_resources(struct nk_vulkan_adapter *adapter) {
  vkDestroyPipeline(adapter->logical_device, adapter->pipeline, VK_NULL_HANDLE);
  vkDestroyPipelineLayout(adapter->logical_device, adapter->pipeline_layout,
                          VK_NULL_HANDLE);
  vkDestroyDescriptorSetLayout(adapter->logical_device,
                               adapter->texture_descriptor_set_layout,
                               VK_NULL_HANDLE);
  vkDestroyDescriptorSetLayout(adapter->logical_device,
                               adapter->uniform_descriptor_set_layout,
                               VK_NULL_HANDLE);
  vkDestroyDescriptorPool(adapter->logical_device, adapter->descriptor_pool,
                          VK_NULL_HANDLE);
  size_t i;
  for (i = 0; i < adapter->framebuffers_len; i++) {
    vkDestroyFramebuffer(adapter->logical_device, adapter->framebuffers[i],
                         VK_NULL_HANDLE);
  }
  free(adapter->framebuffers);
  adapter->framebuffers_len = 0;
  vkDestroyRenderPass(adapter->logical_device, adapter->render_pass,
                      VK_NULL_HANDLE);
}

void create_command_pool(struct nk_vulkan_adapter *adapter,
                         uint32_t graphics_queue_family_index) {
  VkCommandPoolCreateInfo pool_info = {
      VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
  pool_info.queueFamilyIndex = graphics_queue_family_index;
  pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  VkResult result =
      (vkCreateCommandPool(adapter->logical_device, &pool_info, VK_NULL_HANDLE,
                           &adapter->command_pool));
  NK_ASSERT(result == VK_SUCCESS);
}

NK_API void nk_glfw3_device_create(VkDevice logical_device,
                                   VkPhysicalDevice physical_device,
                                   uint32_t graphics_queue_family_index,
                                   VkImageView *image_views,
                                   uint32_t image_views_len, uint32_t width,
                                   uint32_t height, VkFormat color_format) {
  struct nk_vulkan_adapter *adapter = &glfw.adapter;
  nk_buffer_init_default(&adapter->cmds);
  adapter->logical_device = logical_device;
  adapter->physical_device = physical_device;
  adapter->image_views = image_views;
  adapter->image_views_len = image_views_len;
  adapter->width = width;
  adapter->height = height;
  adapter->color_format = color_format;
  adapter->framebuffers = NULL;
  adapter->framebuffers_len = 0;
  adapter->command_buffers =
      (VkCommandBuffer *)malloc(image_views_len * sizeof(VkCommandBuffer));

  prepare_semaphores(adapter);

  create_buffer_and_memory(adapter, &adapter->vertex_buffer,
                           VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
                           &adapter->vertex_memory, MAX_VERTEX_BUFFER);
  create_buffer_and_memory(adapter, &adapter->index_buffer,
                           VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
                           &adapter->index_memory, MAX_INDEX_BUFFER);
  create_buffer_and_memory(adapter, &adapter->uniform_buffer,
                           VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
                           &adapter->uniform_memory, sizeof(struct Mat4f));

  create_render_resources(adapter);

  create_command_pool(adapter, graphics_queue_family_index);
  prepare_command_buffers(adapter);
}

NK_API void nk_glfw3_device_destroy(void) {
  struct nk_vulkan_adapter *adapter = &glfw.adapter;
  free(adapter->command_buffers);
  nk_buffer_free(&adapter->cmds);
}

NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint) {
  (void)win;
  if (glfw.text_len < NK_GLFW_TEXT_MAX)
    glfw.text[glfw.text_len++] = codepoint;
}

NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff,
                                     double yoff) {
  (void)win;
  (void)xoff;
  glfw.scroll.x += (float)xoff;
  glfw.scroll.y += (float)yoff;
}

NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *window, int button,
                                           int action, int mods) {
  double x, y;
  if (button != GLFW_MOUSE_BUTTON_LEFT)
    return;
  glfwGetCursorPos(window, &x, &y);
  if (action == GLFW_PRESS) {
    double dt = glfwGetTime() - glfw.last_button_click;
    if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
      glfw.is_double_click_down = nk_true;
      glfw.double_click_pos = nk_vec2((float)x, (float)y);
    }
    glfw.last_button_click = glfwGetTime();
  } else
    glfw.is_double_click_down = nk_false;
}

NK_INTERN void nk_glfw3_clipbard_paste(nk_handle usr,
                                       struct nk_text_edit *edit) {
  const char *text = glfwGetClipboardString(glfw.win);
  if (text)
    nk_textedit_paste(edit, text, nk_strlen(text));
  (void)usr;
}

NK_INTERN void nk_glfw3_clipbard_copy(nk_handle usr, const char *text,
                                      int len) {
  char *str = 0;
  (void)usr;
  if (!len)
    return;
  str = (char *)malloc((size_t)len + 1);
  if (!str)
    return;
  memcpy(str, text, (size_t)len);
  str[len] = '\0';
  glfwSetClipboardString(glfw.win, str);
  free(str);
}

NK_API struct nk_context *
nk_glfw3_init(GLFWwindow *win, VkDevice logical_device,
              VkPhysicalDevice physical_device,
              uint32_t graphics_queue_family_index, VkImageView *image_views,
              uint32_t image_views_len, uint32_t width, uint32_t height,
              VkFormat color_format, enum nk_glfw_init_state init_state) {
  glfw.win = win;
  if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
    glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
    glfwSetCharCallback(win, nk_glfw3_char_callback);
    glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
  }
  nk_init_default(&glfw.ctx, 0);
  glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
  glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
  glfw.ctx.clip.userdata = nk_handle_ptr(0);
  glfw.last_button_click = 0;
  nk_glfw3_device_create(logical_device, physical_device,
                         graphics_queue_family_index, image_views,
                         image_views_len, width, height, color_format);

  glfw.is_double_click_down = nk_false;
  glfw.double_click_pos = nk_vec2(0, 0);

  return &glfw.ctx;
}

NK_API void nk_glfw3_resize(uint32_t width, uint32_t height) {
  struct nk_vulkan_adapter *adapter = &glfw.adapter;
  adapter->width = width;
  adapter->height = height;
  cleanup_render_resources(adapter);
  create_render_resources(adapter);
}

NK_INTERN void nk_glfw3_device_upload_atlas(VkQueue graphics_queue,
                                            const void *image, int width,
                                            int height) {
  struct nk_vulkan_adapter *adapter = &glfw.adapter;

  VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
  image_info.imageType = VK_IMAGE_TYPE_2D;
  image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
  image_info.extent = (VkExtent3D){(uint32_t)width, (uint32_t)height, 1};
  image_info.mipLevels = 1;
  image_info.arrayLayers = 1;
  image_info.samples = VK_SAMPLE_COUNT_1_BIT;
  image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
  image_info.usage =
      VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
  image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;

  VkResult result = vkCreateImage(adapter->logical_device, &image_info,
                                  VK_NULL_HANDLE, &adapter->font_image);
  assert(result == VK_SUCCESS);

  VkMemoryRequirements mem_reqs;
  vkGetImageMemoryRequirements(adapter->logical_device, adapter->font_image,
                               &mem_reqs);
  VkMemoryAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
  alloc_info.allocationSize = mem_reqs.size;
  alloc_info.memoryTypeIndex =
      find_memory_index(adapter->physical_device, mem_reqs.memoryTypeBits,
                        VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);

  result = vkAllocateMemory(adapter->logical_device, &alloc_info,
                            VK_NULL_HANDLE, &adapter->font_memory);
  NK_ASSERT(result == VK_SUCCESS);
  result = vkBindImageMemory(adapter->logical_device, adapter->font_image,
                             adapter->font_memory, 0);
  NK_ASSERT(result == VK_SUCCESS);

  struct {
    VkDeviceMemory memory;
    VkBuffer buffer;
  } staging_buffer;

  VkBufferCreateInfo buffer_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
  buffer_info.size = alloc_info.allocationSize;
  buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

  result = vkCreateBuffer(adapter->logical_device, &buffer_info, VK_NULL_HANDLE,
                          &staging_buffer.buffer);
  NK_ASSERT(result == VK_SUCCESS);
  vkGetBufferMemoryRequirements(adapter->logical_device, staging_buffer.buffer,
                                &mem_reqs);

  alloc_info.allocationSize = mem_reqs.size;
  alloc_info.memoryTypeIndex =
      find_memory_index(adapter->physical_device, mem_reqs.memoryTypeBits,
                        VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
                            VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);

  result = vkAllocateMemory(adapter->logical_device, &alloc_info,
                            VK_NULL_HANDLE, &staging_buffer.memory);
  NK_ASSERT(result == VK_SUCCESS);
  result = vkBindBufferMemory(adapter->logical_device, staging_buffer.buffer,
                              staging_buffer.memory, 0);
  NK_ASSERT(result == VK_SUCCESS);

  uint8_t *data = 0;
  result = vkMapMemory(adapter->logical_device, staging_buffer.memory, 0,
                       alloc_info.allocationSize, 0, (void **)&data);
  NK_ASSERT(result == VK_SUCCESS);
  memcpy(data, image, width * height * 4);
  vkUnmapMemory(adapter->logical_device, staging_buffer.memory);

  // use the same command buffer as for render as we are regenerating the buffer
  // during render anyway
  VkCommandBufferBeginInfo begin_info = {
      VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};

  // TODO: kill array
  VkCommandBuffer command_buffer = adapter->command_buffers[0];
  result = vkBeginCommandBuffer(command_buffer, &begin_info);
  NK_ASSERT(result == VK_SUCCESS);

  VkImageMemoryBarrier image_memory_barrier = {
      VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
  image_memory_barrier.image = adapter->font_image;
  image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  image_memory_barrier.subresourceRange =
      (VkImageSubresourceRange){
          VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1,
      },
  image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;

  vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
                       VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, VK_NULL_HANDLE, 0,
                       VK_NULL_HANDLE, 1, &image_memory_barrier);

  VkBufferImageCopy buffer_copy_region = {
      0,
      0,
      0,
      {
          VK_IMAGE_ASPECT_COLOR_BIT,
          0,
          0,
          1,
      },
      {0, 0, 0},
      {
          (uint32_t)width,
          (uint32_t)height,
          1,
      },
  };

  vkCmdCopyBufferToImage(
      command_buffer, staging_buffer.buffer, adapter->font_image,
      VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_copy_region);

  VkImageMemoryBarrier image_shader_memory_barrier = {
      VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
  image_shader_memory_barrier.image = adapter->font_image;
  image_shader_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  image_shader_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  image_shader_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  image_shader_memory_barrier.newLayout =
      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  image_shader_memory_barrier.subresourceRange =
      (VkImageSubresourceRange){
          VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1,
      },
  image_shader_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
  image_shader_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,

  vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
                       VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0,
                       VK_NULL_HANDLE, 0, VK_NULL_HANDLE, 1,
                       &image_shader_memory_barrier);

  result = vkEndCommandBuffer(command_buffer);
  NK_ASSERT(result == VK_SUCCESS);

  VkSubmitInfo submitInfo = {VK_STRUCTURE_TYPE_SUBMIT_INFO};
  submitInfo.commandBufferCount = 1;
  submitInfo.pCommandBuffers = &command_buffer;

  result = vkQueueSubmit(graphics_queue, 1, &submitInfo, VK_NULL_HANDLE);
  NK_ASSERT(result == VK_SUCCESS);
  result = vkQueueWaitIdle(graphics_queue);
  NK_ASSERT(result == VK_SUCCESS);

  vkFreeMemory(adapter->logical_device, staging_buffer.memory, VK_NULL_HANDLE);
  vkDestroyBuffer(adapter->logical_device, staging_buffer.buffer,
                  VK_NULL_HANDLE);

  VkImageViewCreateInfo image_view_info = {
      VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
  image_view_info.image = adapter->font_image;
  image_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  image_view_info.format = image_info.format;
  image_view_info.subresourceRange =
      (VkImageSubresourceRange){VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};

  result = vkCreateImageView(adapter->logical_device, &image_view_info,
                             VK_NULL_HANDLE, &adapter->font_image_view);
  NK_ASSERT(result == VK_SUCCESS);

  VkSamplerCreateInfo sampler_info = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
  sampler_info.maxAnisotropy = 1.0;
  sampler_info.magFilter = VK_FILTER_LINEAR;
  sampler_info.minFilter = VK_FILTER_LINEAR;
  sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  sampler_info.mipLodBias = 0.0f;
  sampler_info.compareEnable = VK_FALSE;
  sampler_info.compareOp = VK_COMPARE_OP_ALWAYS;
  sampler_info.minLod = 0.0f;
  sampler_info.maxLod = 0.0f;
  sampler_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;

  result = vkCreateSampler(adapter->logical_device, &sampler_info,
                           VK_NULL_HANDLE, &adapter->sampler);
  NK_ASSERT(result == VK_SUCCESS);

  // write_font_descriptor_set(adapter);
}

NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas) {
  nk_font_atlas_init_default(&glfw.atlas);
  nk_font_atlas_begin(&glfw.atlas);
  *atlas = &glfw.atlas;
}

NK_API void nk_glfw3_font_stash_end(VkQueue graphics_queue) {
  struct nk_vulkan_adapter *dev = &glfw.adapter;

  const void *image;
  int w, h;
  image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
  nk_glfw3_device_upload_atlas(graphics_queue, image, w, h);
  nk_font_atlas_end(&glfw.atlas, nk_handle_ptr(dev->font_image_view),
                    &glfw.adapter.null);
  if (glfw.atlas.default_font) {
    nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
  }
}

NK_API void nk_glfw3_new_frame() {
  int i;
  double x, y;
  struct nk_context *ctx = &glfw.ctx;
  struct GLFWwindow *win = glfw.win;

  glfwGetWindowSize(win, &glfw.width, &glfw.height);
  glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
  glfw.fb_scale.x = (float)glfw.display_width / (float)glfw.width;
  glfw.fb_scale.y = (float)glfw.display_height / (float)glfw.height;

  nk_input_begin(ctx);
  for (i = 0; i < glfw.text_len; ++i)
    nk_input_unicode(ctx, glfw.text[i]);

#if NK_GLFW_GL3_MOUSE_GRABBING
  /* optional grabbing behavior */
  if (ctx->input.mouse.grab)
    glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
  else if (ctx->input.mouse.ungrab)
    glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif

  nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_ENTER,
               glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_BACKSPACE,
               glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_TEXT_START,
               glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_TEXT_END,
               glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_SCROLL_START,
               glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_SCROLL_END,
               glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_SCROLL_DOWN,
               glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_SCROLL_UP,
               glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
  nk_input_key(ctx, NK_KEY_SHIFT,
               glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS ||
                   glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);

  if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
      glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
    nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_UNDO,
                 glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_REDO,
                 glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT,
                 glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT,
                 glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_LINE_START,
                 glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_TEXT_LINE_END,
                 glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
  } else {
    nk_input_key(ctx, NK_KEY_LEFT,
                 glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_RIGHT,
                 glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
    nk_input_key(ctx, NK_KEY_COPY, 0);
    nk_input_key(ctx, NK_KEY_PASTE, 0);
    nk_input_key(ctx, NK_KEY_CUT, 0);
    nk_input_key(ctx, NK_KEY_SHIFT, 0);
  }

  glfwGetCursorPos(win, &x, &y);
  nk_input_motion(ctx, (int)x, (int)y);
#if NK_GLFW_GL3_MOUSE_GRABBING
  if (ctx->input.mouse.grabbed) {
    glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x,
                     ctx->input.mouse.prev.y);
    ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
    ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
  }
#endif
  nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y,
                  glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) ==
                      GLFW_PRESS);
  nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y,
                  glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) ==
                      GLFW_PRESS);
  nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y,
                  glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) ==
                      GLFW_PRESS);
  nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x,
                  (int)glfw.double_click_pos.y, glfw.is_double_click_down);
  nk_input_scroll(ctx, glfw.scroll);
  nk_input_end(&glfw.ctx);
  glfw.text_len = 0;
  glfw.scroll = nk_vec2(0, 0);
}

NK_API
VkSemaphore nk_glfw3_render(enum nk_anti_aliasing AA, VkQueue graphics_queue,
                            uint32_t buffer_index, VkSemaphore wait_semaphore) {
  struct nk_vulkan_adapter *adapter = &glfw.adapter;
  struct nk_buffer vbuf, ebuf;

  struct Mat4f projection = (struct Mat4f){
      .m = {2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
            0.0f, -1.0f, 1.0f, 0.0f, 1.0f},
  };
  projection.m[0] /= adapter->width;
  projection.m[5] /= adapter->height;

  void *data;
  vkMapMemory(adapter->logical_device, adapter->uniform_memory, 0,
              sizeof(projection), 0, &data);
  memcpy(data, &projection, sizeof(projection));
  vkUnmapMemory(adapter->logical_device, adapter->uniform_memory);

  VkCommandBufferBeginInfo begin_info = {
      VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  };

  VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 0.0f}}};

  VkRenderPassBeginInfo renderPassBeginInfo = {
      VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
  renderPassBeginInfo.renderPass = adapter->render_pass;
  renderPassBeginInfo.renderArea =
      (VkRect2D){
          {
              0,
              0,
          },
          {
              adapter->width,
              adapter->height,
          },
      },
  renderPassBeginInfo.clearValueCount = 1;
  renderPassBeginInfo.pClearValues = &clear_value;
  renderPassBeginInfo.framebuffer = adapter->framebuffers[buffer_index];

  VkCommandBuffer command_buffer = adapter->command_buffers[0];

  VkResult result = vkBeginCommandBuffer(command_buffer, &begin_info);
  NK_ASSERT(result == VK_SUCCESS);
  vkCmdBeginRenderPass(command_buffer, &renderPassBeginInfo,
                       VK_SUBPASS_CONTENTS_INLINE);

  VkViewport viewport = {
      0.f, 0.f, (float)adapter->width, (float)adapter->height, 0.0f, 1.0f,
  };
  vkCmdSetViewport(command_buffer, 0, 1, &viewport);

  vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
                    adapter->pipeline);
  vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
                          adapter->pipeline_layout, 0, 1,
                          &adapter->uniform_descriptor_set, 0, VK_NULL_HANDLE);
  {
    /* convert from command queue into draw list and draw to screen */
    const struct nk_draw_command *cmd;
    void *vertices, *elements;

    /* load draw vertices & elements directly into vertex + element buffer */
    vkMapMemory(adapter->logical_device, adapter->vertex_memory, 0,
                MAX_VERTEX_BUFFER, 0, &vertices);
    vkMapMemory(adapter->logical_device, adapter->index_memory, 0,
                MAX_INDEX_BUFFER, 0, &elements);
    {
      /* fill convert configuration */
      struct nk_convert_config config;
      static const struct nk_draw_vertex_layout_element vertex_layout[] = {
          {NK_VERTEX_POSITION, NK_FORMAT_FLOAT,
           NK_OFFSETOF(struct nk_glfw_vertex, position)},
          {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT,
           NK_OFFSETOF(struct nk_glfw_vertex, uv)},
          {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8,
           NK_OFFSETOF(struct nk_glfw_vertex, col)},
          {NK_VERTEX_LAYOUT_END}};
      NK_MEMSET(&config, 0, sizeof(config));
      config.vertex_layout = vertex_layout;
      config.vertex_size = sizeof(struct nk_glfw_vertex);
      config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
      config.null = adapter->null;
      config.circle_segment_count = 22;
      config.curve_segment_count = 22;
      config.arc_segment_count = 22;
      config.global_alpha = 1.0f;
      config.shape_AA = AA;
      config.line_AA = AA;

      /* setup buffers to load vertices and elements */
      nk_buffer_init_fixed(&vbuf, vertices, (size_t)MAX_VERTEX_BUFFER);
      nk_buffer_init_fixed(&ebuf, elements, (size_t)MAX_INDEX_BUFFER);
      nk_convert(&glfw.ctx, &adapter->cmds, &vbuf, &ebuf, &config);
    }
    vkUnmapMemory(adapter->logical_device, adapter->vertex_memory);
    vkUnmapMemory(adapter->logical_device, adapter->index_memory);

    /* iterate over and execute each draw command */
    VkDeviceSize doffset = 0;
    vkCmdBindVertexBuffers(command_buffer, 0, 1, &adapter->vertex_buffer,
                           &doffset);
    vkCmdBindIndexBuffer(command_buffer, adapter->index_buffer, 0,
                         VK_INDEX_TYPE_UINT16);

    VkImageView current_texture = VK_NULL_HANDLE;
    uint32_t index_offset = 0;
    nk_draw_foreach(cmd, &glfw.ctx, &adapter->cmds) {
      if (!cmd->texture.ptr) {
        continue;
      }
      if (cmd->texture.ptr && cmd->texture.ptr != current_texture) {
        int found = 0;
        uint32_t i;
        for (i = 0; i < adapter->texture_descriptor_sets_len; i++) {
          if (adapter->texture_descriptor_sets[i].image_view ==
              cmd->texture.ptr) {
            found = 1;
            break;
          }
        }

        if (!found) {
          update_texture_descriptor_set(adapter,
                                        &adapter->texture_descriptor_sets[i],
                                        (VkImageView)cmd->texture.ptr);
          adapter->texture_descriptor_sets_len++;
        }
        vkCmdBindDescriptorSets(
            command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
            adapter->pipeline_layout, 1, 1,
            &adapter->texture_descriptor_sets[i].descriptor_set, 0,
            VK_NULL_HANDLE);
      }

      // fprintf(stdout, "AHA %d %p\n", cmd->elem_count, cmd->texture.ptr);
      if (!cmd->elem_count)
        continue;

      VkRect2D scissor = {
          {
              (int32_t)(NK_MAX(cmd->clip_rect.x * glfw.fb_scale.x, 0.f)),
              (int32_t)(NK_MAX(cmd->clip_rect.y * glfw.fb_scale.y, 0.f)),
          },
          {
              (uint32_t)(cmd->clip_rect.w * glfw.fb_scale.x),
              (uint32_t)(cmd->clip_rect.h * glfw.fb_scale.y),
          },
      };
      vkCmdSetScissor(command_buffer, 0, 1, &scissor);
      vkCmdDrawIndexed(command_buffer, cmd->elem_count, 1, index_offset, 0, 0);
      index_offset += cmd->elem_count;
    }
    nk_clear(&glfw.ctx);
  }

  vkCmdEndRenderPass(command_buffer);
  result = vkEndCommandBuffer(command_buffer);
  NK_ASSERT(result == VK_SUCCESS);

  uint32_t wait_semaphore_count;
  VkSemaphore *wait_semaphores;
  if (wait_semaphore) {
    wait_semaphore_count = 1;
    wait_semaphores = &wait_semaphore;
  } else {
    wait_semaphore_count = 0;
    wait_semaphores = VK_NULL_HANDLE;
  }

  VkPipelineStageFlags wait_stages[1] = {
      VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
  VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO};
  submit_info.commandBufferCount = 1;
  submit_info.pCommandBuffers = &command_buffer;
  submit_info.pWaitDstStageMask = wait_stages;
  submit_info.waitSemaphoreCount = wait_semaphore_count;
  submit_info.pWaitSemaphores = wait_semaphores;
  submit_info.signalSemaphoreCount = 1;
  submit_info.pSignalSemaphores = &adapter->render_completed;

  result = vkQueueSubmit(graphics_queue, 1, &submit_info, VK_NULL_HANDLE);
  NK_ASSERT(result == VK_SUCCESS);
  result = vkQueueWaitIdle(graphics_queue);
  NK_ASSERT(result == VK_SUCCESS);

  return adapter->render_completed;
}

NK_API
void nk_glfw3_shutdown() {
  struct nk_vulkan_adapter *adapter = &glfw.adapter;
  vkFreeCommandBuffers(adapter->logical_device, adapter->command_pool,
                       adapter->command_buffers_len, adapter->command_buffers);
  vkDestroyCommandPool(adapter->logical_device, adapter->command_pool,
                       VK_NULL_HANDLE);
  vkDestroySemaphore(adapter->logical_device, adapter->render_completed,
                     VK_NULL_HANDLE);

  vkFreeMemory(adapter->logical_device, adapter->vertex_memory, VK_NULL_HANDLE);
  vkFreeMemory(adapter->logical_device, adapter->index_memory, VK_NULL_HANDLE);
  vkFreeMemory(adapter->logical_device, adapter->uniform_memory,
               VK_NULL_HANDLE);
  vkFreeMemory(adapter->logical_device, adapter->font_memory, VK_NULL_HANDLE);

  vkDestroyBuffer(adapter->logical_device, adapter->vertex_buffer,
                  VK_NULL_HANDLE);
  vkDestroyBuffer(adapter->logical_device, adapter->index_buffer,
                  VK_NULL_HANDLE);
  vkDestroyBuffer(adapter->logical_device, adapter->uniform_buffer,
                  VK_NULL_HANDLE);
  vkDestroyImage(adapter->logical_device, adapter->font_image, VK_NULL_HANDLE);

  vkDestroySampler(adapter->logical_device, adapter->sampler, VK_NULL_HANDLE);
  vkDestroyImageView(adapter->logical_device, adapter->font_image_view,
                     VK_NULL_HANDLE);

  cleanup_render_resources(adapter);

  nk_font_atlas_clear(&glfw.atlas);
  nk_free(&glfw.ctx);
  nk_glfw3_device_destroy();
  memset(&glfw, 0, sizeof(glfw));
}

#endif


text:
project(nuklear-vulkan C CXX)
cmake_minimum_required(VERSION 3.1)
set(CMAKE_C_STANDARD 90)
set(CMAKE_CXX_STANDARD 11)

set(GLFW_BUILD_EXAMPLES OFF CACHE STRING "" FORCE)
set(GLFW_BUILD_TESTS    OFF CACHE STRING "" FORCE)
set(GLFW_INSTALL OFF CACHE STRING "" FORCE)

add_subdirectory(glfw-3.2.1)
find_program(GLSL_VALIDATOR
    glslangValidator
    PATHS $ENV{VULKAN_SDK}/bin
)
if (NOT GLSL_VALIDATOR)
    message(FATAL_ERROR "glsllangValidator executable not found! make sure that the environment defines VULKAN_SDK correctly")
endif()

find_program(XXD
    xxd
)
if (NOT XXD)
    message(FATAL_ERROR "xxd executable not found! On windows this is part of the GIT distribution")
endif()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/demoshaders)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/nuklearshaders)

set(SHADERS
    demoshaders/triangle.frag
    demoshaders/triangle.vert
    demoshaders/overlay.frag
    demoshaders/overlay.vert
    nuklearshaders/nuklear.frag
    nuklearshaders/nuklear.vert
)
list(APPEND SHADER_HEADERS "")
foreach (SHADER ${SHADERS})
    SET(SPV_FILENAME ${SHADER}.spv)

    add_custom_command(
        OUTPUT  ${CMAKE_CURRENT_BINARY_DIR}/${SPV_FILENAME}
        COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${CMAKE_CURRENT_BINARY_DIR}/${SPV_FILENAME}
        DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER}
    )
    add_custom_command(
        OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${SHADER}.h
        COMMAND ${XXD} -i ${SHADER}.spv ${CMAKE_CURRENT_BINARY_DIR}/${SHADER}.h
        DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${SPV_FILENAME}
    )
    list(APPEND SHADER_HEADERS ${CMAKE_CURRENT_BINARY_DIR}/${SHADER}.h)
endforeach()

configure_file(generate-inlined-include.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/generate-inlined-include.cmake @ONLY)
add_custom_target(release_header
    COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/generate-inlined-include.cmake
    DEPENDS
        ${CMAKE_CURRENT_BINARY_DIR}/nuklearshaders/nuklear.frag.h
        ${CMAKE_CURRENT_BINARY_DIR}/nuklearshaders/nuklear.vert.h
        ${CMAKE_CURRENT_SOURCE_DIR}/nuklear-glfw-vulkan.h
)

file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/release/test.c" "#include \"nuklear-glfw-vulkan.h\"\nint main() { return 0;}")
add_library(release
    EXCLUDE_FROM_ALL
    ${CMAKE_CURRENT_BINARY_DIR}/release/test.c
)
add_dependencies(release release_header)
target_include_directories(release PRIVATE
    ${CMAKE_CURRENT_BINARY_DIR}/release
    nuklear
    glfw-3.2.1/include
    ${VULKAN_INCLUDE_DIR}
)

add_executable(demo
    demo.cpp
    overlay.c
    ${SHADER_HEADERS}
)

target_link_libraries(demo
    glfw
    ${VULKAN_LIBRARY}
)

target_include_directories(demo PRIVATE
    nuklear
    glfw-3.2.1/include
    ${VULKAN_INCLUDE_DIR}
    ${CMAKE_CURRENT_BINARY_DIR}
)


text:
file(READ "@CMAKE_CURRENT_BINARY_DIR@/nuklearshaders/nuklear.vert.h" NUKLEAR_VERT_H)
file(READ "@CMAKE_CURRENT_BINARY_DIR@/nuklearshaders/nuklear.frag.h" NUKLEAR_FRAG_H)
set(NUKLEAR_SHADERS_START "INCLUDES INLINED\n#if 0")
string(CONCAT NUKLEAR_SHADERS_END "\n#endif\n" "${NUKLEAR_VERT_H}" "${NUKLEAR_FRAG_H}")
configure_file("@CMAKE_CURRENT_SOURCE_DIR@/nuklear-glfw-vulkan.h" "@CMAKE_CURRENT_BINARY_DIR@/release/nuklear-glfw-vulkan.h")