text:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>

struct gladGLversionStruct GLVersion;

static int has_ext(const char *ext) {
#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
    if(GLVersion.major < 3 || glGetStringi == NULL) {
#endif
        const char *extensions;
        const char *loc;
        const char *terminator;
        extensions = (const char*) glGetString(GL_EXTENSIONS);
        if(extensions == NULL || ext == NULL) {
            return 0;
        }

        while(1) {
            loc = strstr(extensions, ext);
            if(loc == NULL) {
                return 0;
            }

            terminator = loc + strlen(ext);
            if((loc == extensions || *(loc - 1) == ' ') &&
                (*terminator == ' ' || *terminator == '\0')) {
                return 1;
            }
            extensions = terminator;
        }
#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
    } else {
        GLint num_exts, index;

        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
        for(index = 0; index < num_exts; index++) {
            if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
                return 1;
            }
        }
    }
#endif

    return 0;
}
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
PFNGLVERTEX2FVPROC glad_glVertex2fv;
PFNGLINDEXIPROC glad_glIndexi;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
PFNGLRECTDVPROC glad_glRectdv;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
PFNGLINDEXDPROC glad_glIndexd;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
PFNGLINDEXFPROC glad_glIndexf;
PFNGLLINEWIDTHPROC glad_glLineWidth;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
PFNGLGETMAPFVPROC glad_glGetMapfv;
PFNGLINDEXSPROC glad_glIndexs;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
PFNGLINDEXFVPROC glad_glIndexfv;
PFNGLFOGIVPROC glad_glFogiv;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
PFNGLCOLOR4UIPROC glad_glColor4ui;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
PFNGLFOGFVPROC glad_glFogfv;
PFNGLENABLEIPROC glad_glEnablei;
PFNGLVERTEX4IVPROC glad_glVertex4iv;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
PFNGLCREATESHADERPROC glad_glCreateShader;
PFNGLISBUFFERPROC glad_glIsBuffer;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
PFNGLVERTEX4FVPROC glad_glVertex4fv;
PFNGLBINDTEXTUREPROC glad_glBindTexture;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
PFNGLPOINTSIZEPROC glad_glPointSize;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
PFNGLCOLOR4BVPROC glad_glColor4bv;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
PFNGLCOLOR3BPROC glad_glColor3b;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
PFNGLVERTEX3DPROC glad_glVertex3d;
PFNGLVERTEX3FPROC glad_glVertex3f;
PFNGLVERTEX3IPROC glad_glVertex3i;
PFNGLCOLOR3IPROC glad_glColor3i;
PFNGLUNIFORM3FPROC glad_glUniform3f;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
PFNGLCOLOR3SPROC glad_glColor3s;
PFNGLVERTEX3SPROC glad_glVertex3s;
PFNGLCOLORMASKIPROC glad_glColorMaski;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
PFNGLVERTEX2IVPROC glad_glVertex2iv;
PFNGLCOLOR3SVPROC glad_glColor3sv;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
PFNGLVERTEX4SVPROC glad_glVertex4sv;
PFNGLPASSTHROUGHPROC glad_glPassThrough;
PFNGLFOGIPROC glad_glFogi;
PFNGLBEGINPROC glad_glBegin;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
PFNGLLIGHTFVPROC glad_glLightfv;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
PFNGLCLEARPROC glad_glClear;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
PFNGLISENABLEDPROC glad_glIsEnabled;
PFNGLSTENCILOPPROC glad_glStencilOp;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
PFNGLTRANSLATEFPROC glad_glTranslatef;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
PFNGLTRANSLATEDPROC glad_glTranslated;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
PFNGLINDEXSVPROC glad_glIndexsv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
PFNGLVERTEX3IVPROC glad_glVertex3iv;
PFNGLBITMAPPROC glad_glBitmap;
PFNGLMATERIALIPROC glad_glMateriali;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
PFNGLMATERIALFPROC glad_glMaterialf;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
PFNGLISSHADERPROC glad_glIsShader;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
PFNGLVERTEX3DVPROC glad_glVertex3dv;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
PFNGLENABLEPROC glad_glEnable;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
PFNGLCOLOR4FVPROC glad_glColor4fv;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
PFNGLTEXGENFPROC glad_glTexGenf;
PFNGLGETPOINTERVPROC glad_glGetPointerv;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
PFNGLNORMAL3FVPROC glad_glNormal3fv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
PFNGLDEPTHRANGEPROC glad_glDepthRange;
PFNGLFRUSTUMPROC glad_glFrustum;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
PFNGLORTHOPROC glad_glOrtho;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
PFNGLCLEARINDEXPROC glad_glClearIndex;
PFNGLMAP1DPROC glad_glMap1d;
PFNGLMAP1FPROC glad_glMap1f;
PFNGLFLUSHPROC glad_glFlush;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
PFNGLINDEXIVPROC glad_glIndexiv;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
PFNGLPIXELZOOMPROC glad_glPixelZoom;
PFNGLFENCESYNCPROC glad_glFenceSync;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
PFNGLLIGHTIPROC glad_glLighti;
PFNGLLIGHTFPROC glad_glLightf;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
PFNGLCLAMPCOLORPROC glad_glClampColor;
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
PFNGLCLEARSTENCILPROC glad_glClearStencil;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
PFNGLGENTEXTURESPROC glad_glGenTextures;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
PFNGLISSYNCPROC glad_glIsSync;
PFNGLVERTEX2FPROC glad_glVertex2f;
PFNGLVERTEX2DPROC glad_glVertex2d;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
PFNGLUNIFORM2IPROC glad_glUniform2i;
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
PFNGLVERTEX2IPROC glad_glVertex2i;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
PFNGLVERTEX2SPROC glad_glVertex2s;
PFNGLNORMAL3BVPROC glad_glNormal3bv;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
PFNGLVERTEX3SVPROC glad_glVertex3sv;
PFNGLGENQUERIESPROC glad_glGenQueries;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
PFNGLTEXENVFPROC glad_glTexEnvf;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
PFNGLFOGCOORDDPROC glad_glFogCoordd;
PFNGLFOGCOORDFPROC glad_glFogCoordf;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
PFNGLTEXENVIPROC glad_glTexEnvi;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
PFNGLISENABLEDIPROC glad_glIsEnabledi;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
PFNGLMATRIXMODEPROC glad_glMatrixMode;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
PFNGLGETMAPIVPROC glad_glGetMapiv;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
PFNGLCALLLISTPROC glad_glCallList;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
PFNGLLIGHTMODELFPROC glad_glLightModelf;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
PFNGLVERTEX2SVPROC glad_glVertex2sv;
PFNGLLIGHTMODELIPROC glad_glLightModeli;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
PFNGLCALLLISTSPROC glad_glCallLists;
PFNGLMAPBUFFERPROC glad_glMapBuffer;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
PFNGLDELETESYNCPROC glad_glDeleteSync;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
PFNGLISLISTPROC glad_glIsList;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
PFNGLCOLOR4SPROC glad_glColor4s;
PFNGLUSEPROGRAMPROC glad_glUseProgram;
PFNGLLINESTIPPLEPROC glad_glLineStipple;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
PFNGLCOLOR4BPROC glad_glColor4b;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
PFNGLCOLOR4FPROC glad_glColor4f;
PFNGLCOLOR4DPROC glad_glColor4d;
PFNGLCOLOR4IPROC glad_glColor4i;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
PFNGLVERTEX2DVPROC glad_glVertex2dv;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
PFNGLFINISHPROC glad_glFinish;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
PFNGLDELETESHADERPROC glad_glDeleteShader;
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
PFNGLGETMAPDVPROC glad_glGetMapdv;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
PFNGLMATERIALFVPROC glad_glMaterialfv;
PFNGLVIEWPORTPROC glad_glViewport;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
PFNGLINDEXDVPROC glad_glIndexdv;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
PFNGLCLEARDEPTHPROC glad_glClearDepth;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
PFNGLTEXBUFFERPROC glad_glTexBuffer;
PFNGLPOPNAMEPROC glad_glPopName;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
PFNGLRECTIPROC glad_glRecti;
PFNGLCOLOR4UBPROC glad_glColor4ub;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
PFNGLRECTFPROC glad_glRectf;
PFNGLRECTDPROC glad_glRectd;
PFNGLNORMAL3SVPROC glad_glNormal3sv;
PFNGLNEWLISTPROC glad_glNewList;
PFNGLCOLOR4USPROC glad_glColor4us;
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
PFNGLHINTPROC glad_glHint;
PFNGLRECTSPROC glad_glRects;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
PFNGLGETSTRINGPROC glad_glGetString;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
PFNGLDETACHSHADERPROC glad_glDetachShader;
PFNGLSCALEFPROC glad_glScalef;
PFNGLENDQUERYPROC glad_glEndQuery;
PFNGLSCALEDPROC glad_glScaled;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
PFNGLPOPATTRIBPROC glad_glPopAttrib;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
PFNGLINITNAMESPROC glad_glInitNames;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
PFNGLCOLOR3DVPROC glad_glColor3dv;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
PFNGLWAITSYNCPROC glad_glWaitSync;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
PFNGLUNIFORM1FPROC glad_glUniform1f;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
PFNGLRENDERMODEPROC glad_glRenderMode;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
PFNGLUNIFORM1IPROC glad_glUniform1i;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
PFNGLUNIFORM3IPROC glad_glUniform3i;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
PFNGLDISABLEPROC glad_glDisable;
PFNGLLOGICOPPROC glad_glLogicOp;
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
PFNGLCOLOR3FPROC glad_glColor3f;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
PFNGLRECTFVPROC glad_glRectfv;
PFNGLCULLFACEPROC glad_glCullFace;
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
PFNGLCOLOR3DPROC glad_glColor3d;
PFNGLTEXGENDPROC glad_glTexGend;
PFNGLTEXGENIPROC glad_glTexGeni;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
PFNGLGETSTRINGIPROC glad_glGetStringi;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
PFNGLATTACHSHADERPROC glad_glAttachShader;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
PFNGLTEXGENIVPROC glad_glTexGeniv;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
PFNGLTEXENVFVPROC glad_glTexEnvfv;
PFNGLREADBUFFERPROC glad_glReadBuffer;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
PFNGLDELETELISTSPROC glad_glDeleteLists;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
PFNGLVERTEX4DVPROC glad_glVertex4dv;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
PFNGLPOPMATRIXPROC glad_glPopMatrix;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
PFNGLCOLOR4IVPROC glad_glColor4iv;
PFNGLINDEXUBVPROC glad_glIndexubv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
PFNGLVERTEX3FVPROC glad_glVertex3fv;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
PFNGLMATERIALIVPROC glad_glMaterialiv;
PFNGLISPROGRAMPROC glad_glIsProgram;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
PFNGLVERTEX4SPROC glad_glVertex4s;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
PFNGLNORMAL3DVPROC glad_glNormal3dv;
PFNGLUNIFORM4IPROC glad_glUniform4i;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
PFNGLROTATEDPROC glad_glRotated;
PFNGLROTATEFPROC glad_glRotatef;
PFNGLVERTEX4IPROC glad_glVertex4i;
PFNGLREADPIXELSPROC glad_glReadPixels;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
PFNGLLOADNAMEPROC glad_glLoadName;
PFNGLUNIFORM4FPROC glad_glUniform4f;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
PFNGLSHADEMODELPROC glad_glShadeModel;
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
PFNGLRECTIVPROC glad_glRectiv;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
PFNGLEVALMESH2PROC glad_glEvalMesh2;
PFNGLEVALMESH1PROC glad_glEvalMesh1;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
PFNGLTEXENVIVPROC glad_glTexEnviv;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
PFNGLGENBUFFERSPROC glad_glGenBuffers;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
PFNGLBLENDFUNCPROC glad_glBlendFunc;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
PFNGLLIGHTIVPROC glad_glLightiv;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
PFNGLTEXGENFVPROC glad_glTexGenfv;
PFNGLENDPROC glad_glEnd;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
PFNGLSCISSORPROC glad_glScissor;
PFNGLCLIPPLANEPROC glad_glClipPlane;
PFNGLPUSHNAMEPROC glad_glPushName;
PFNGLTEXGENDVPROC glad_glTexGendv;
PFNGLINDEXUBPROC glad_glIndexub;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
PFNGLCLEARCOLORPROC glad_glClearColor;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
PFNGLNORMAL3SPROC glad_glNormal3s;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
PFNGLBLENDCOLORPROC glad_glBlendColor;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
PFNGLCOLOR4DVPROC glad_glColor4dv;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
PFNGLNORMAL3IVPROC glad_glNormal3iv;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
PFNGLCOLOR3USPROC glad_glColor3us;
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
PFNGLLISTBASEPROC glad_glListBase;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
PFNGLCOLOR3UBPROC glad_glColor3ub;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
PFNGLCOLOR3UIPROC glad_glColor3ui;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
PFNGLCOLORMASKPROC glad_glColorMask;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
PFNGLCOLOR4SVPROC glad_glColor4sv;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
PFNGLFOGFPROC glad_glFogf;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
PFNGLCOLOR3IVPROC glad_glColor3iv;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
PFNGLGENLISTSPROC glad_glGenLists;
PFNGLCOLOR3BVPROC glad_glColor3bv;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
PFNGLENDLISTPROC glad_glEndList;
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
PFNGLCOLOR3USVPROC glad_glColor3usv;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
PFNGLDISABLEIPROC glad_glDisablei;
PFNGLINDEXMASKPROC glad_glIndexMask;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
PFNGLSHADERSOURCEPROC glad_glShaderSource;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
PFNGLCLEARACCUMPROC glad_glClearAccum;
PFNGLGETSYNCIVPROC glad_glGetSynciv;
PFNGLUNIFORM2FPROC glad_glUniform2f;
PFNGLBEGINQUERYPROC glad_glBeginQuery;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
PFNGLBINDBUFFERPROC glad_glBindBuffer;
PFNGLMAP2DPROC glad_glMap2d;
PFNGLMAP2FPROC glad_glMap2f;
PFNGLVERTEX4DPROC glad_glVertex4d;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
PFNGLBUFFERDATAPROC glad_glBufferData;
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
PFNGLGETERRORPROC glad_glGetError;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
PFNGLGETFLOATVPROC glad_glGetFloatv;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
PFNGLACCUMPROC glad_glAccum;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
PFNGLISQUERYPROC glad_glIsQuery;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
PFNGLSTENCILMASKPROC glad_glStencilMask;
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
PFNGLISTEXTUREPROC glad_glIsTexture;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
PFNGLVERTEX4FPROC glad_glVertex4f;
PFNGLRECTSVPROC glad_glRectsv;
PFNGLCOLOR4USVPROC glad_glColor4usv;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
PFNGLNORMAL3IPROC glad_glNormal3i;
PFNGLNORMAL3FPROC glad_glNormal3f;
PFNGLNORMAL3DPROC glad_glNormal3d;
PFNGLNORMAL3BPROC glad_glNormal3b;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
PFNGLARRAYELEMENTPROC glad_glArrayElement;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
PFNGLDEPTHMASKPROC glad_glDepthMask;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
PFNGLCOLOR3FVPROC glad_glColor3fv;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
int GLAD_GL_ARB_robustness;
int GLAD_GL_ARB_multisample;
int GLAD_GL_EXT_separate_specular_color;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
static void load_GL_VERSION_1_0(GLADloadproc load) {
	if(!GLAD_GL_VERSION_1_0) return;
	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
	glad_glHint = (PFNGLHINTPROC)load("glHint");
	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
	glad_glClear = (PFNGLCLEARPROC)load("glClear");
	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
	glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
	glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
	glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
	glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
	glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
	glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
	glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
	glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
	glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
	glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
	glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
	glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
	glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
	glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
	glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
	glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
	glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
	glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
	glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
	glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
	glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
	glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
	glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
	glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
	glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
	glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
	glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
	glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
	glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
	glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
	glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
	glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
	glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
	glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
	glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
	glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
	glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
	glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
	glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
	glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
	glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
	glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
	glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
	glad_glEnd = (PFNGLENDPROC)load("glEnd");
	glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
	glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
	glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
	glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
	glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
	glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
	glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
	glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
	glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
	glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
	glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
	glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
	glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
	glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
	glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
	glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
	glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
	glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
	glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
	glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
	glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
	glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
	glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
	glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
	glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
	glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
	glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
	glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
	glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
	glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
	glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
	glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
	glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
	glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
	glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
	glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
	glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
	glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
	glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
	glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
	glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
	glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
	glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
	glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
	glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
	glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
	glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
	glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
	glad_glRects = (PFNGLRECTSPROC)load("glRects");
	glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
	glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
	glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
	glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
	glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
	glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
	glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
	glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
	glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
	glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
	glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
	glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
	glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
	glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
	glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
	glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
	glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
	glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
	glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
	glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
	glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
	glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
	glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
	glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
	glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
	glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
	glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
	glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
	glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
	glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
	glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
	glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
	glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
	glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
	glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
	glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
	glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
	glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
	glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
	glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
	glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
	glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
	glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
	glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
	glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
	glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
	glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
	glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
	glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
	glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
	glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
	glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
	glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
	glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
	glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
	glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
	glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
	glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
	glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
	glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
	glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
	glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
	glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
	glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
	glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
	glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
	glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
	glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
	glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
	glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
	glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
	glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
	glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
	glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
	glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
	glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
	glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
	glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
	glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
	glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
	glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
	glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
	glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
	glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
	glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
	glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
	glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
	glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
	glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
	glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
	glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
	glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
	glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
	glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
	glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
	glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
	glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
	glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
	glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
	glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
	glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
	glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
	glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
	glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
	glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
	glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
	glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
	glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
	glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
	glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
	glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
	glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
	glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
	glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
	glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
	glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
	glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
	glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
	glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
	glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
	glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
	glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
	glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
	glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
	glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
	glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
	glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
	glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
	glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
	glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
	glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
	glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
	glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
	glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
	glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
	glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
	glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
	glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
	glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
	glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
	glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
	glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
	glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
	glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
	glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
	glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
	glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
	glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
	glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
	glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
	glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
	glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
	glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
	glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
	glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
	glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
	glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
	glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
	glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
	glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
	glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
	glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
	glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
	glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
	glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
}
static void load_GL_VERSION_1_1(GLADloadproc load) {
	if(!GLAD_GL_VERSION_1_1) return;
	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
	glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
	glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
	glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
	glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
	glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
	glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
	glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
	glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
	glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
	glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
	glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
	glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
	glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
	glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
	glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
	glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
}
static void load_GL_VERSION_1_2(GLADloadproc load) {
	if(!GLAD_GL_VERSION_1_2) return;
	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
}
static void load_GL_VERSION_1_3(GLADloadproc load) {
	if(!GLAD_GL_VERSION_1_3) return;
	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
	glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
	glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
	glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
	glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
	glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
	glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
	glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
	glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
	glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
	glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
	glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
	glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
	glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
	glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
	glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
	glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
	glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
	glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
	glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
	glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
	glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
	glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
	glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
	glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
	glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
	glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
	glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
	glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
	glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
	glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
	glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
	glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
	glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
	glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
	glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
	glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
	glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
}
static void load_GL_VERSION_1_4(GLADloadproc load) {
	if(!GLAD_GL_VERSION_1_4) return;
	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
	glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
	glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
	glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
	glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
	glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
	glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
	glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
	glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
	glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
	glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
	glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
	glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
	glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
	glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
	glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
	glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
	glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
	glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
	glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
	glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
	glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
	glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
	glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
	glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
	glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
	glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
	glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
	glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
	glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
	glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
	glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
	glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
	glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
	glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
	glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
	glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
	glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
	glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
}
static void load_GL_VERSION_1_5(GLADloadproc load) {
	if(!GLAD_GL_VERSION_1_5) return;
	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
}
static void load_GL_VERSION_2_0(GLADloadproc load) {
	if(!GLAD_GL_VERSION_2_0) return;
	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
}
static void load_GL_VERSION_2_1(GLADloadproc load) {
	if(!GLAD_GL_VERSION_2_1) return;
	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
}
static void load_GL_VERSION_3_0(GLADloadproc load) {
	if(!GLAD_GL_VERSION_3_0) return;
	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
}
static void load_GL_VERSION_3_1(GLADloadproc load) {
	if(!GLAD_GL_VERSION_3_1) return;
	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
}
static void load_GL_VERSION_3_2(GLADloadproc load) {
	if(!GLAD_GL_VERSION_3_2) return;
	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
}
static void load_GL_ARB_multisample(GLADloadproc load) {
	if(!GLAD_GL_ARB_multisample) return;
	glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
}
static void load_GL_ARB_robustness(GLADloadproc load) {
	if(!GLAD_GL_ARB_robustness) return;
	glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
	glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
	glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
	glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
	glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
	glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
	glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
	glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
	glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
	glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
	glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
	glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
	glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
	glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
	glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
	glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
	glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
	glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
	glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
	glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
}
static void find_extensionsGL(void) {
	GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
	GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
	GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
}

static void find_coreGL(void) {

    /* Thank you @elmindreda
     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
     */
    int i, major, minor;

    const char* version;
    const char* prefixes[] = {
        "OpenGL ES-CM ",
        "OpenGL ES-CL ",
        "OpenGL ES ",
        NULL
    };

    version = (const char*) glGetString(GL_VERSION);
    if (!version) return;

    for (i = 0;  prefixes[i];  i++) {
        const size_t length = strlen(prefixes[i]);
        if (strncmp(version, prefixes[i], length) == 0) {
            version += length;
            break;
        }
    }

/* PR #18 */
#ifdef _MSC_VER
    sscanf_s(version, "%d.%d", &major, &minor);
#else
    sscanf(version, "%d.%d", &major, &minor);
#endif

    GLVersion.major = major; GLVersion.minor = minor;
	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
}

int gladLoadGLLoader(GLADloadproc load) {
	GLVersion.major = 0; GLVersion.minor = 0;
	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
	if(glGetString == NULL) return 0;
	if(glGetString(GL_VERSION) == NULL) return 0;
	find_coreGL();
	load_GL_VERSION_1_0(load);
	load_GL_VERSION_1_1(load);
	load_GL_VERSION_1_2(load);
	load_GL_VERSION_1_3(load);
	load_GL_VERSION_1_4(load);
	load_GL_VERSION_1_5(load);
	load_GL_VERSION_2_0(load);
	load_GL_VERSION_2_1(load);
	load_GL_VERSION_3_0(load);
	load_GL_VERSION_3_1(load);
	load_GL_VERSION_3_2(load);

	find_extensionsGL();
	load_GL_ARB_multisample(load);
	load_GL_ARB_robustness(load);
	return GLVersion.major != 0 || GLVersion.minor != 0;
}


text:
#ifndef LINMATH_H
#define LINMATH_H

#include <math.h>

#ifdef _MSC_VER
#define inline __inline
#endif

#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
	int i; \
	for(i=0; i<n; ++i) \
		r[i] = a[i] + b[i]; \
} \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
	int i; \
	for(i=0; i<n; ++i) \
		r[i] = a[i] - b[i]; \
} \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
	int i; \
	for(i=0; i<n; ++i) \
		r[i] = v[i] * s; \
} \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
	float p = 0.; \
	int i; \
	for(i=0; i<n; ++i) \
		p += b[i]*a[i]; \
	return p; \
} \
static inline float vec##n##_len(vec##n const v) \
{ \
	return (float) sqrt(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
{ \
	float k = 1.f / vec##n##_len(v); \
	vec##n##_scale(r, v, k); \
}

LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)

static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
	r[0] = a[1]*b[2] - a[2]*b[1];
	r[1] = a[2]*b[0] - a[0]*b[2];
	r[2] = a[0]*b[1] - a[1]*b[0];
}

static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
	float p  = 2.f*vec3_mul_inner(v, n);
	int i;
	for(i=0;i<3;++i)
		r[i] = v[i] - p*n[i];
}

static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
{
	r[0] = a[1]*b[2] - a[2]*b[1];
	r[1] = a[2]*b[0] - a[0]*b[2];
	r[2] = a[0]*b[1] - a[1]*b[0];
	r[3] = 1.f;
}

static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
{
	float p  = 2.f*vec4_mul_inner(v, n);
	int i;
	for(i=0;i<4;++i)
		r[i] = v[i] - p*n[i];
}

typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M)
{
	int i, j;
	for(i=0; i<4; ++i)
		for(j=0; j<4; ++j)
			M[i][j] = i==j ? 1.f : 0.f;
}
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
{
	int i, j;
	for(i=0; i<4; ++i)
		for(j=0; j<4; ++j)
			M[i][j] = N[i][j];
}
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
{
	int k;
	for(k=0; k<4; ++k)
		r[k] = M[k][i];
}
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
{
	int k;
	for(k=0; k<4; ++k)
		r[k] = M[i][k];
}
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
{
	int i, j;
	for(j=0; j<4; ++j)
		for(i=0; i<4; ++i)
			M[i][j] = N[j][i];
}
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
{
	int i;
	for(i=0; i<4; ++i)
		vec4_add(M[i], a[i], b[i]);
}
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
{
	int i;
	for(i=0; i<4; ++i)
		vec4_sub(M[i], a[i], b[i]);
}
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
{
	int i;
	for(i=0; i<4; ++i)
		vec4_scale(M[i], a[i], k);
}
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
{
	int i;
	vec4_scale(M[0], a[0], x);
	vec4_scale(M[1], a[1], y);
	vec4_scale(M[2], a[2], z);
	for(i = 0; i < 4; ++i) {
		M[3][i] = a[3][i];
	}
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
	mat4x4 temp;
	int k, r, c;
	for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
		temp[c][r] = 0.f;
		for(k=0; k<4; ++k)
			temp[c][r] += a[k][r] * b[c][k];
	}
	mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{
	int i, j;
	for(j=0; j<4; ++j) {
		r[j] = 0.f;
		for(i=0; i<4; ++i)
			r[j] += M[i][j] * v[i];
	}
}
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
	mat4x4_identity(T);
	T[3][0] = x;
	T[3][1] = y;
	T[3][2] = z;
}
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
	vec4 t = {x, y, z, 0};
	vec4 r;
	int i;
	for (i = 0; i < 4; ++i) {
		mat4x4_row(r, M, i);
		M[3][i] += vec4_mul_inner(r, t);
	}
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
{
	int i, j;
	for(i=0; i<4; ++i) for(j=0; j<4; ++j)
		M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
{
	float s = sinf(angle);
	float c = cosf(angle);
	vec3 u = {x, y, z};

	if(vec3_len(u) > 1e-4) {
		mat4x4 T, C, S;

		vec3_norm(u, u);
		mat4x4_from_vec3_mul_outer(T, u, u);

		S[1][2] =  u[0];
		S[2][1] = -u[0];
		S[2][0] =  u[1];
		S[0][2] = -u[1];
		S[0][1] =  u[2];
		S[1][0] = -u[2];

		mat4x4_scale(S, S, s);

		mat4x4_identity(C);
		mat4x4_sub(C, C, T);

		mat4x4_scale(C, C, c);

		mat4x4_add(T, T, C);
		mat4x4_add(T, T, S);

		T[3][3] = 1.;
		mat4x4_mul(R, M, T);
	} else {
		mat4x4_dup(R, M);
	}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
	float s = sinf(angle);
	float c = cosf(angle);
	mat4x4 R = {
		{1.f, 0.f, 0.f, 0.f},
		{0.f,   c,   s, 0.f},
		{0.f,  -s,   c, 0.f},
		{0.f, 0.f, 0.f, 1.f}
	};
	mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
	float s = sinf(angle);
	float c = cosf(angle);
	mat4x4 R = {
		{   c, 0.f,   s, 0.f},
		{ 0.f, 1.f, 0.f, 0.f},
		{  -s, 0.f,   c, 0.f},
		{ 0.f, 0.f, 0.f, 1.f}
	};
	mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
	float s = sinf(angle);
	float c = cosf(angle);
	mat4x4 R = {
		{   c,   s, 0.f, 0.f},
		{  -s,   c, 0.f, 0.f},
		{ 0.f, 0.f, 1.f, 0.f},
		{ 0.f, 0.f, 0.f, 1.f}
	};
	mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
{
	float idet;
	float s[6];
	float c[6];
	s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
	s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
	s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
	s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
	s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
	s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];

	c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
	c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
	c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
	c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
	c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
	c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];

	/* Assumes it is invertible */
	idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );

	T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
	T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
	T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
	T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;

	T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
	T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
	T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
	T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;

	T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
	T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
	T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
	T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;

	T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
	T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
	T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
	T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
	float s = 1.;
	vec3 h;

	mat4x4_dup(R, M);
	vec3_norm(R[2], R[2]);

	s = vec3_mul_inner(R[1], R[2]);
	vec3_scale(h, R[2], s);
	vec3_sub(R[1], R[1], h);
	vec3_norm(R[2], R[2]);

	s = vec3_mul_inner(R[1], R[2]);
	vec3_scale(h, R[2], s);
	vec3_sub(R[1], R[1], h);
	vec3_norm(R[1], R[1]);

	s = vec3_mul_inner(R[0], R[1]);
	vec3_scale(h, R[1], s);
	vec3_sub(R[0], R[0], h);
	vec3_norm(R[0], R[0]);
}

static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
	M[0][0] = 2.f*n/(r-l);
	M[0][1] = M[0][2] = M[0][3] = 0.f;

	M[1][1] = 2.f*n/(t-b);
	M[1][0] = M[1][2] = M[1][3] = 0.f;

	M[2][0] = (r+l)/(r-l);
	M[2][1] = (t+b)/(t-b);
	M[2][2] = -(f+n)/(f-n);
	M[2][3] = -1.f;

	M[3][2] = -2.f*(f*n)/(f-n);
	M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
	M[0][0] = 2.f/(r-l);
	M[0][1] = M[0][2] = M[0][3] = 0.f;

	M[1][1] = 2.f/(t-b);
	M[1][0] = M[1][2] = M[1][3] = 0.f;

	M[2][2] = -2.f/(f-n);
	M[2][0] = M[2][1] = M[2][3] = 0.f;

	M[3][0] = -(r+l)/(r-l);
	M[3][1] = -(t+b)/(t-b);
	M[3][2] = -(f+n)/(f-n);
	M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
	/* NOTE: Degrees are an unhandy unit to work with.
	 * linmath.h uses radians for everything! */
	float const a = 1.f / (float) tan(y_fov / 2.f);

	m[0][0] = a / aspect;
	m[0][1] = 0.f;
	m[0][2] = 0.f;
	m[0][3] = 0.f;

	m[1][0] = 0.f;
	m[1][1] = a;
	m[1][2] = 0.f;
	m[1][3] = 0.f;

	m[2][0] = 0.f;
	m[2][1] = 0.f;
	m[2][2] = -((f + n) / (f - n));
	m[2][3] = -1.f;

	m[3][0] = 0.f;
	m[3][1] = 0.f;
	m[3][2] = -((2.f * f * n) / (f - n));
	m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
{
	/* Adapted from Android's OpenGL Matrix.java.                        */
	/* See the OpenGL GLUT documentation for gluLookAt for a description */
	/* of the algorithm. We implement it in a straightforward way:       */

	/* TODO: The negation of of can be spared by swapping the order of
	 *       operands in the following cross products in the right way. */
	vec3 f;
	vec3 s;
	vec3 t;

	vec3_sub(f, center, eye);
	vec3_norm(f, f);

	vec3_mul_cross(s, f, up);
	vec3_norm(s, s);

	vec3_mul_cross(t, s, f);

	m[0][0] =  s[0];
	m[0][1] =  t[0];
	m[0][2] = -f[0];
	m[0][3] =   0.f;

	m[1][0] =  s[1];
	m[1][1] =  t[1];
	m[1][2] = -f[1];
	m[1][3] =   0.f;

	m[2][0] =  s[2];
	m[2][1] =  t[2];
	m[2][2] = -f[2];
	m[2][3] =   0.f;

	m[3][0] =  0.f;
	m[3][1] =  0.f;
	m[3][2] =  0.f;
	m[3][3] =  1.f;

	mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
}

typedef float quat[4];
static inline void quat_identity(quat q)
{
	q[0] = q[1] = q[2] = 0.f;
	q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
{
	int i;
	for(i=0; i<4; ++i)
		r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
{
	int i;
	for(i=0; i<4; ++i)
		r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
{
	vec3 w;
	vec3_mul_cross(r, p, q);
	vec3_scale(w, p, q[3]);
	vec3_add(r, r, w);
	vec3_scale(w, q, p[3]);
	vec3_add(r, r, w);
	r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
{
	int i;
	for(i=0; i<4; ++i)
		r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
{
	float p = 0.f;
	int i;
	for(i=0; i<4; ++i)
		p += b[i]*a[i];
	return p;
}
static inline void quat_conj(quat r, quat q)
{
	int i;
	for(i=0; i<3; ++i)
		r[i] = -q[i];
	r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
	int i;
	vec3 v;
	vec3_scale(v, axis, sinf(angle / 2));
	for(i=0; i<3; ++i)
		r[i] = v[i];
	r[3] = cosf(angle / 2);
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
/*
 * Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
 */
	vec3 t = {q[0], q[1], q[2]};
	vec3 u = {q[0], q[1], q[2]};

	vec3_mul_cross(t, t, v);
	vec3_scale(t, t, 2);

	vec3_mul_cross(u, u, t);
	vec3_scale(t, t, q[3]);

	vec3_add(r, v, t);
	vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
{
	float a = q[3];
	float b = q[0];
	float c = q[1];
	float d = q[2];
	float a2 = a*a;
	float b2 = b*b;
	float c2 = c*c;
	float d2 = d*d;

	M[0][0] = a2 + b2 - c2 - d2;
	M[0][1] = 2.f*(b*c + a*d);
	M[0][2] = 2.f*(b*d - a*c);
	M[0][3] = 0.f;

	M[1][0] = 2*(b*c - a*d);
	M[1][1] = a2 - b2 + c2 - d2;
	M[1][2] = 2.f*(c*d + a*b);
	M[1][3] = 0.f;

	M[2][0] = 2.f*(b*d + a*c);
	M[2][1] = 2.f*(c*d - a*b);
	M[2][2] = a2 - b2 - c2 + d2;
	M[2][3] = 0.f;

	M[3][0] = M[3][1] = M[3][2] = 0.f;
	M[3][3] = 1.f;
}

static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
/*  XXX: The way this is written only works for othogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
	quat_mul_vec3(R[0], q, M[0]);
	quat_mul_vec3(R[1], q, M[1]);
	quat_mul_vec3(R[2], q, M[2]);

	R[3][0] = R[3][1] = R[3][2] = 0.f;
	R[3][3] = 1.f;
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
{
	float r=0.f;
	int i;

	int perm[] = { 0, 1, 2, 0, 1 };
	int *p = perm;

	for(i = 0; i<3; i++) {
		float m = M[i][i];
		if( m < r )
			continue;
		m = r;
		p = &perm[i];
	}

	r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );

	if(r < 1e-6) {
		q[0] = 1.f;
		q[1] = q[2] = q[3] = 0.f;
		return;
	}

	q[0] = r/2.f;
	q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
	q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
	q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}

#endif

repo_language: C

mime_type: text/x-c