content: import os
  import trimesh
  import numpy as np
  import argparse
  import json
  
  from partcrafter_src.utils.data_utils import normalize_mesh
  from partcrafter_src.utils.render_utils import render_single_view
  
  RADIUS = 4
  IMAGE_SIZE = (2048, 2048)
  LIGHT_INTENSITY = 2.5
  NUM_ENV_LIGHTS = 36
  
  if __name__ == '__main__':
      parser = argparse.ArgumentParser()
      parser.add_argument('--input', type=str, default='assets/objects/scissors.glb')
      parser.add_argument('--output', type=str, default='preprocessed_data')
      args = parser.parse_args()
  
      input_path = args.input
      output_path = args.output
  
      assert os.path.exists(input_path), f'{input_path} does not exist'
  
      mesh_name = os.path.basename(input_path).split('.')[0]
      output_path = os.path.join(output_path, mesh_name)
      if not os.path.exists(output_path):
          os.makedirs(output_path)
  
      mesh = normalize_mesh(trimesh.load(input_path, process=False))
      mesh = mesh.to_geometry()
      image = render_single_view(
          mesh,
          radius=RADIUS,
          image_size=IMAGE_SIZE,
          light_intensity=LIGHT_INTENSITY,
          num_env_lights=NUM_ENV_LIGHTS,
          return_type='pil'
      )
      image.save(os.path.join(output_path, f'rendering.png'))