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My Project
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All storage/state for a pcode machine. More...
#include <memstate.hh>
Public Member Functions | |
| MemoryState (Translate *t) | |
| A constructor for MemoryState. More... | |
| Translate * | getTranslate (void) const |
| Get the Translate object. More... | |
| void | setMemoryBank (MemoryBank *bank) |
| Map a memory bank into the state. More... | |
| MemoryBank * | getMemoryBank (AddrSpace *spc) const |
| Get a memory bank associated with a particular space. More... | |
| void | setValue (AddrSpace *spc, uintb off, int4 size, uintb cval) |
| Set a value on the memory state. More... | |
| uintb | getValue (AddrSpace *spc, uintb off, int4 size) const |
| Retrieve a memory value from the memory state. More... | |
| void | setValue (const string &nm, uintb cval) |
| Set a value on a named register in the memory state. More... | |
| uintb | getValue (const string &nm) const |
| Retrieve a value from a named register in the memory state. More... | |
| void | setValue (const VarnodeData *vn, uintb cval) |
| Set value on a given varnode. More... | |
| uintb | getValue (const VarnodeData *vn) const |
| Get a value from a varnode. More... | |
| void | getChunk (uint1 *res, AddrSpace *spc, uintb off, int4 size) const |
| Get a chunk of data from memory state. More... | |
| void | setChunk (const uint1 *val, AddrSpace *spc, uintb off, int4 size) |
| Set a chunk of data from memory state. More... | |
Protected Attributes | |
| Translate * | trans |
| Architecture information about memory spaces. | |
| vector< MemoryBank * > | memspace |
| Memory banks associated with each address space. | |
All storage/state for a pcode machine.
Every piece of information in a pcode machine is representable as a triple (AddrSpace,offset,size). This class allows getting and setting of all state information of this form.
|
inline |
A constructor for MemoryState.
The MemoryState needs a Translate object in order to be able to convert register names into varnodes
| t | is the translator |
| void MemoryState::getChunk | ( | uint1 * | res, |
| AddrSpace * | spc, | ||
| uintb | off, | ||
| int4 | size | ||
| ) | const |
Get a chunk of data from memory state.
This is the main interface for reading a range of bytes from the MemorySate. The MemoryBank associated with the address space of the query is looked up and the request is forwarded to the getChunk method on the MemoryBank. If there is no registered MemoryBank or some other error, an exception is thrown
| res | is a pointer to the result buffer for storing retrieved bytes |
| spc | is the desired address space |
| off | is the starting offset of the byte range being queried |
| size | is the number of bytes being queried |
| MemoryBank * MemoryState::getMemoryBank | ( | AddrSpace * | spc | ) | const |
Get a memory bank associated with a particular space.
Any MemoryBank that has been registered with this MemoryState can be retrieved via this method if the MemoryBank's associated address space is known.
| spc | is the address space of the desired MemoryBank |
|
inline |
| uintb MemoryState::getValue | ( | AddrSpace * | spc, |
| uintb | off, | ||
| int4 | size | ||
| ) | const |
Retrieve a memory value from the memory state.
This is the main interface for reading values from the MemoryState. If there is no registered MemoryBank for the desired address space, or if there is some other error, an exception is thrown.
| spc | is the address space being queried |
| off | is the offset of the value being queried |
| size | is the number of bytes to query |
| uintb MemoryState::getValue | ( | const string & | nm | ) | const |
Retrieve a value from a named register in the memory state.
This is a convenience method for reading registers by name. Any register name known to the Translate object can be used as a read location. The associated address space, offset, and size is looked up and automatically passed to the main getValue routine.
| nm | is the name of the register |
|
inline |
Get a value from a varnode.
A convenience method for reading a value directly from a varnode rather than querying for the offset and space
| vn | is a pointer to the varnode to be read |
| void MemoryState::setChunk | ( | const uint1 * | val, |
| AddrSpace * | spc, | ||
| uintb | off, | ||
| int4 | size | ||
| ) |
Set a chunk of data from memory state.
This is the main interface for setting values for a range of bytes in the MemoryState. The MemoryBank associated with the desired address space is looked up and the write is forwarded to the setChunk method on the MemoryBank. If there is no registered MemoryBank or some other error, an exception is throw.
| val | is a pointer to the byte values to be written into the MemoryState |
| spc | is the address space being written |
| off | is the starting offset of the range being written |
| size | is the number of bytes to write |
| void MemoryState::setMemoryBank | ( | MemoryBank * | bank | ) |
Map a memory bank into the state.
MemoryBanks associated with specific address spaces must be registers with this MemoryState via this method. Each address space that will be used during emulation must be registered separately. The MemoryState object does not assume responsibility for freeing the MemoryBank
| bank | is a pointer to the MemoryBank to be registered |
| void MemoryState::setValue | ( | AddrSpace * | spc, |
| uintb | off, | ||
| int4 | size, | ||
| uintb | cval | ||
| ) |
Set a value on the memory state.
This is the main interface for writing values to the MemoryState. If there is no registered MemoryBank for the desired address space, or if there is some other error, an exception is thrown.
| spc | is the address space to write to |
| off | is the offset where the value should be written |
| size | is the number of bytes to be written |
| cval | is the value to be written |
| void MemoryState::setValue | ( | const string & | nm, |
| uintb | cval | ||
| ) |
Set a value on a named register in the memory state.
This is a convenience method for setting registers by name. Any register name known to the Translate object can be used as a write location. The associated address space, offset, and size is looked up and automatically passed to the main setValue routine.
| nm | is the name of the register |
| cval | is the value to write to the register |
|
inline |
Set value on a given varnode.
A convenience method for setting a value directly on a varnode rather than breaking out the components
| vn | is a pointer to the varnode to be written |
| cval | is the value to write into the varnode |


<<
Do you think that this cage after being optimised will retain its pore, or it will collapse upon itself? Have your guess on the right...
Will it collapse?
Yes
No


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'It’s not the government': Priti Patel says poverty is not Westminster's fault – video
by BBC North West Tonight | Nina WarhurstThe home secretary, Priti Patel, has said the government is not responsible for poverty in the UK. She said: 'It’s all parts of society and the structures', pointing toward local authorities and education services. During a campaign visit to Barrow-in-Furness, in Cumbria, Patel was questioned about how two in five children in some local areas were born into poverty and said: 'It’s not just people in Westminster – it’s not just at a national level, it’s at a local level'.


Working with Data
In this week’s class, we discussed data cleaning and different ways in which we can work with raw data.
Some of the main takeaways were:
- Begin with data in plain text formal (if possible)
- Do not perform calculations in raw data file
- Avoid spaces (use dashes and underscores instead)
- Use lowercase
- Fill in all cells
After reviewing the data, we noted that there were several improvements that could be made.
- Separate the name variable into last name, first name, and title variables
- Use “1,2,3” instead of “1st, 2nd, 3rd” for the pclass variable
- Separate home.dest variable into two variables “city” and “state”
- Fill empty cells with “null”
We also discussed the extra considerations that are needed when using data in code. Some JavaScript friendly variable types are:
- String
- Number
- Boolean (true/false)
- Arrays
- Objects
Coincidentally, the first time I heard about data cleaning was last week at my job at the Toppel Career Center. My supervisor, the Associate Director of Assessment & Communication, is in charge of collecting the data from the graduating student survey that provides a snapshot of students’ post-graduation plans. She held a “data-cleaning” party in which everyone in the office got together to review and revise the survey data.
Practicing data cleaning in my job/ seeing its real-world application helped me understand how much work it is (it takes a village)! Even though it seems tedious, it is necessary to make sure that the results produced from the data are consistent and accurate.


Save Big On Anker Charging Accessories Today Only
Amazon has filled its Gold Box Deal of the Day up with all kinds of Anker charging accessories today, including a great sale on a really impressive wall charger.
Keep in mind that this is part of the Gold Box Deal of the Day, so that it is only going to be available today. And it will expire at midnight PST.
As part of this sale, you can save big on the Anker PowerPort Atom PD 2, which is a dual-port USB-C PD charger using GaaN. This is on sale now for just $38.49, good for 30-percent off.
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There's also a three pack of USB-A to USB-C cables on sale for just $11.19. Or you can get a two pack of USB-A to Lightning cables for $13.
You'll also find the Anker PowerCore Essential 20000 for just $32.99. This is a 20,000mAh capacity power bank which features two USB-A fast charging ports, as well as a USB-C and micro USB port for charging the battery pack.
The Anker PowerWave Base Pad is on sale for just $15.39. This is a fast charging wireless charging pad, and at this price, it's definitely a good time to grab one. You'll also find the Anker PowerWave Pad and Stand bundle for just $25. That's a really great bundle if you want to have a wireless charger at home and one at work to charge your phone.
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Finally, the Anker PowerDrive PD 2 is on sale today for just $13.99 – that's $6 off its regular price. This car charger is a dual-port car charger. With a USB-A port that supports Anker's PowerIQ Technology and the other being a USB-C PD port for fast charging phones and also laptops.
These are just some of the many Anker products that are on sale today in Amazon's Gold Box Deal of the Day. You can pick them up by clicking here.
Anker Charging Accessories Sale - Amazon
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What’s in a name?
Finding lots of random stuff about your name, and the letters that comprise it.
To get started, type out your name, and then hover over the results!
Letter number mapping
Letter distribution
Distance between letters
Prime metrics
Prime results


Downloading
1 minute example: download
The following example shows how to expose the file to be downloaded to its client.
Again, see how simple this code is:
@Resource
public class ProfileController {
public File picture(Profile profile) {
return new File("/path/to/the/picture." + profile.getId()+ ".jpg");
}
}
Adding more info to download
If you want to add more information to download, you can return a FileDownload:
@Resource
public class ProfileController {
public Download picture(Profile profile) {
File file = new File("/path/to/the/picture." + profile.getId()+ ".jpg");
String contentType = "image/jpg";
String filename = profile.getName() + ".jpg";
return new FileDownload(file, contentType, filename);
}
}
1 minute example: upload
The first example is based on the multipart upload feature.
@Resource
public class ProfileController {
private final ProfileDao dao;
public ProfileController(ProfileDao dao) {
this.dao = dao;
}
public void updatePicture(Profile profile, UploadedFile picture) {
dao.update(picture.getFile(), profile);
}
}
More about Upload
UploadedFile returns the file content as a InputStream. If you want to save this file on disk in an
easy way, you can use the commons-io IOUtils
, that is already a VRaptor dependency:
public void updatePicture(Profile profile, UploadedFile picture) {
File pictureOnDisk = new File();
IOUtils.copy(picture.getFile(), new PrintWriter(pictureOnDisk));
dao.atribui(pictureOnDisk, profile);
}


Associated with each stream are a number of format state variables that control the details of formatting and parsing. Format state variables are classes inherited from a stream's base class, either ios_base or the class template basic_ios. There are two kinds of format parameters: those that can have an arbitrary value, and those that can have only a few different values.
The value is stored as a private data member in one of the base classes, and set and retrieved through public member functions inherited from that base class. There are three such parameters, described in Table 27:
| Access function | Defined in base class | Effect | Default |
width() | Minimal field width | 0 | |
precision() | Precision of floating point values | 6 | |
fill() | Fill character for padding | The space character |
Typically, these would have just two or three different values. These parameters are represented by one or more bits in a data member of type std::iosbase::fmtflags in class ios_base. These are usually called format flags. You can set format flags using the setf() function in class ios_base, clear them using unsetf(), and retrieve them through the flags() function.
Some format flags are grouped because they are mutually exclusive; for example, output within an output field can be adjusted to the left or to the right, or to an internally specified adjustment. One and only one of the corresponding three format flags, left, right, or internal, can be set. (Iostreams does not prevent you from setting other invalid combinations of these flags, however.) If you want to set one of these bits to 1, you need to set the other two to 0. To make this easier, there are bit groups whose main function is to reset all bits in one group. The bit group for adjustment is adjustfield, defined as left | right | internal.
Table 28 gives an overview of all format flags and their effects on input and output operators. (For details on how the format flags affect input and output operations, see the Apache C++ Standard Library Reference Guide entry for ios_base.) The first column below, format flag, lists the flag names; for example, showpos stands for std::ios_base::showpos. The group column lists the name of the group for flags that are mutually exclusive. The third column gives a brief description of the effect of setting the flag. The stdio column refers to format characters used by the C functions scanf() or printf() that have the same or similar effect. The last column, default, lists the setting that is used if you do not explicitly set the flag.
| Format flag | Group | Effect | stdio | Default |
adjustfield | Adds fill characters to certain generated output for adjustment: | left (no bits set) | ||
left | left | - | ||
right | right | 0 | ||
internal | Adds fill characters at designated internal point | none | ||
basefield | Converts integer input or generates integer output in: | %i | dec | |
dec | decimal base | %d,%u | ||
oct | octal base | %o,%O | ||
hex | hexadecimal base | %x,%X | ||
floatfield | Generates floating point output: | %g,%G | fixed | |
fixed | in fixed-point notation | %f | ||
scientific | in scientific notation | %e,%E | ||
boolalpha | Inserts and extracts bool values in alphabetic format | 0 | ||
showpos | Generates a + sign in non-negative generated numeric output | + | 0 | |
showpoint | Always generates a decimal-point in generated floating-point output | .n (n indicates number of decimals) | 0 | |
showbase | Generates a prefix indicating the numeric base of a generated integer output | # | 0 | |
skipws | Skips leading white space before certain input operations | none | 1 | |
unitbuf | Flushes output after each formatting operation | none | 0 | |
uppercase | Replaces certain lowercase letters with their uppercase equivalents in generated output | %X %E %G | 0 |
The effect of setting a format parameter is usually permanent; that is, the parameter setting is in effect until the setting is explicitly changed. The only exception to this rule is the field width. The width is automatically reset to its default value, 0, after each input or output operation that uses the field width. Here is an example:
int i; char* s[11]; std::cin >> setw(10) >> i >> s; //1 std::cout << setw(10) << i << s; //2
| //1 | Extracting an integer is independent of the specified field width. The extractor for integers always reads as many digits as belong to the integer. As extraction of integers does not use the field width setting, the field width of 10 is still in effect when a character sequence is subsequently extracted. At most 10 characters are extracted in this case. After the extraction, the field width is reset to 0. |
| //2 | The inserter for integers uses the specified field width and fills the field with padding characters if necessary. After the insertion, it resets the field width to 0. Hence, the subsequent insertion of the string does not fill the field with padding characters for a string with less than 10 characters. |
NOTE -- With the exception of the field width, all format parameter settings are permanent. The field width parameter is reset after each use.
The following code sample shows how you can control formatting by using some of the parameters:
#include <iostream> // ... std::ios_base::fmtflags original_flags = std::cout.flags(); //1 std::cout<< 812<<'|'; std::cout.setf(std::ios_base::left, std::ios_base::adjustfield); //2 std::cout.width(10); //3 std::cout << 813 << 815 << '\n'; std::cout.unsetf(ios_base::adjustfield); //4 std::cout.precision(2); std::cout.setf(std::ios_base::uppercase | std::ios_base::scientific); //5 std::cout << 831.0 << ` ` << 8e2; std::cout.flags(original_flags); //6
| //1 | Store the current format flag setting, in order to restore it later on. |
| //2 | Change the adjustment from the default setting right to left. |
| //3 | Set the field width from its default 0 to 10. A field width of 0 means that no padding characters are inserted, and this is the default behavior of all insertions. |
| //4 | Clear the adjustment flags. |
| //5 | Change the precision for floating-point values from its default 6 to 2, and set yet another couple of format flags that affect floating-point values. |
| //6 | Restore the original flags. |
The output is:
812|813 815 8.31E+02 8.00E+02
Format control requires calling a stream's member functions. Each such call interrupts the respective shift expression. But what if you need to change formats within a shift expression? This is possible in iostreams. In the preceding example, instead of writing:
std::cout << 812 << '|'; std::cout.setf(std::ios_base::left, std::ios_base::adjustfield); std::cout.width(10); std::cout << 813 << 815 << '\n';
you can write:
std::cout << 812 << '|' << std::left << std::setw(10) << 813 << 815 << std::endl;
In this example, objects like left, setw, and endl are called manipulators. There are overloaded versions of the insertion and extraction operators for manipulators, so that manipulators can be extracted from or inserted into a stream together with other objects that have the shift operators defined. (Section 28.3.2 explains in greater detail how manipulators work and how you can implement your own manipulators.)
The effect of a manipulator need not be an actual input to or output from the stream. Most manipulators set just one of the above described format flags, or do some other kind of stream manipulation. For example, an expression like:
std::cout << std::left;
is equivalent to:
std::cout.setf (std::ios_base::left, std::ios_base::adjustfield);
Nothing is inserted into the stream. The only effect is that the format flag for adjusting the output to the left is set.
On the other hand, the manipulator std::endl inserts the newline character to the stream, and flushes to the underlying stream buffer. The expression:
std::cout << std::endl;
is equivalent to:
(std::cout << '\n').flush();
Some manipulators take arguments, like std::setw(int). The setw manipulator sets the field width. The expression:
std::cout << std::setw(10);
is equivalent to:
std::cout.width(10);
In general, you can think of a manipulator as an object you can insert into or extract from a stream, in order to manipulate that stream. Some manipulators can be applied only to output streams, others only to input streams. Most manipulators change format bits only in one of the stream base classes, ios_base or basic_ios. These can be applied to input and output streams.
Table 29 gives an overview of all manipulators defined by iostreams. The first column, Manipulator, lists its name. All manipulators are defined in the namespace ::std. The second column, Use, indicates whether the manipulator is intended to be used with istreams (i), ostreams (o), or both (io). The third column, Effect, summarizes the effect of the manipulator. The last column, Equivalent, lists the corresponding call to the stream's member function.
Note that the second column indicates only the intended use of a manipulator. In many cases, it is possible to apply an output manipulator to an input stream, and vice versa. Generally, this kind of non-intended manipulation is harmless in that it has no effect. For instance, if you apply the output manipulator showpoint to an input stream, the manipulation is simply ignored. However, if you use an output manipulator on a bidirectional stream during input, the manipulation does not affect current input operations, but subsequent output operations.
| Manipulator | Use | Effect | Equivalent |
boolalpha | io | Puts bool values in alphabetic format | io.setf(ios_base::boolalpha) |
dec | io | Converts integers to/from decimal notation | io.setf(ios_base::dec, ios_base::basefield) |
endl | o | Inserts newline and flushes buffer | o.put(o.widen('\n')); o.flush() |
ends | o | Inserts end of string character | o.put(o.widen('\0')) |
fixed | o | Puts floating point values in fixed-point notation | o.setf(ios_base::fixed, ios_base::floatfield) |
flush | o | Flushes stream buffer | o.flush() |
hex | io | Converts integers to/from hexadecimal notation | io.setf(ios_base::hex, ios_base::basefield) |
internal | o | Adds fill characters at a designated internal point | o.setf(ios_base::internal, ios_base::adjustfield) |
left | o | Adds fill characters for adjustment to the left | o.setf(ios_base::left, ios_base::adjustfield) |
noboolalpha | io | Resets the above | io.unsetf(ios_base::boolalpha) |
noshowbase | o | Resets the above | o.unsetf (ios_base::showbase) |
noshowpoint | o | Resets the above | o.unsetf (ios_base::showpoint) |
noshowpos | o | Resets the above | o.unsetf (ios_base::showpos) |
noskipws | i | Resets the above | i.unsetf(ios_base::skipws) |
nounitbuf | o | Resets the above | o.unsetf(ios_base::unitbuf) |
nouppercase | o | Resets the above | o.unsetf (ios_base::uppercase) |
oct | io | Converts to/from octal notation | io.setf(ios_base::oct, ios_base::basefield) |
resetiosflags (ios_base::fmt flags mask) | io | Clears ios flags | io.setf((ios_base::fmtflags) 0, mask) |
right | o | Adds fill characters for adjustment to the right | o.setf(ios_base::right, ios_base::adjustfield) |
scientific | o | Puts floating point values in scientific notation | o.setf(ios_base::scientific, ios_base::floatfield) |
setbase (int base) | io | Sets base for integer notation (base = 8, 10, 16) | io.setf (base == 8?ios_base::oct: base == 10 ? ios_base::dec : base == 16 ? ios_base::hex : ios_base::fmtflags(0), ios_base::basefield) |
setfill (char_type c) | io | Sets fill character for padding | io.fill(c) |
setiosflags (ios_base::fmt flags mask) | io | Sets ios flags | io.setf(mask) |
setprecision (int n) | io | Sets precision of floating point values | io.precision(n) |
setw(int n) | io | Sets minimal field width | io.width(n) |
showbase | o | Generates a prefix indicating the numeric base of an integer | o.setf(ios_base::showbase) |
showpoint | o | Always generates a decimal-point for floating-point values | o.setf(ios_base::showpoint) |
showpos | o | Generates a + sign for non-negative numeric values | o.setf(ios_base::showpos) |
skipws | i | Skips leading white space | i.setf(ios_base::skipws) |
unitbuf | o | Flushes output after each formatting operation | o.setf(ios_base::unitbuf) |
uppercase | o | Replaces certain lowercase letters with their uppercase equivalents | o.setf(ios_base::uppercase) |
ws | i | Skips white spaces | i.ws() |


This app takes a Google Sheet with a column named "Idea" and creates virtual notecards randomly placed in a scene. Using the Vive controls you can grab and move the cards around to organize them around common themes. You can still use this without a Vive, use W A S D keyboard controls to move around but you cannot grab cards.


Elixir v1.3.4 Map
A set of functions for working with maps.
Maps are key-value stores where keys can be any value and
are compared using the match operator (===
). Maps can be
created with the %{}
special form defined in the
Kernel.SpecialForms
module.
Summary
Functions
Deletes the entries in map
for a specific key
Drops the given keys
from map
Checks if two maps are equal
Fetches the value for a specific key
and returns it in a tuple
Fetches the value for specific key
Converts a struct
to map
Gets the value for a specific key
Gets the value from key
and updates it, all in one pass
Gets the value from key
and updates it. Raises if there is no key
Gets the value for a specific key
Returns whether a given key
exists in the given map
Returns all keys from map
Merges two maps into one
Merges two maps into one
Returns a new empty map
Creates a map from an enumerable
Creates a map from an enumerable
via the transformation function
Returns and removes the value associated with key
in map
Lazily returns and removes the value associated with key
in map
Puts the given value
under key
Puts the given value
under key
unless the entry key
already exists
Evaluates fun
and puts the result under key
in map unless key
is already present
Takes all entries corresponding to the given keys
and extracts them into a
separate map
Takes all entries corresponding to the given keys and returns them in a new map
Converts map
to a list
Updates the key
in map
with the given function
Updates the key
with the given function
Returns all values from map
Types
Functions
Deletes the entries in map
for a specific key
.
If the key
does not exist, returns map
unchanged.
Examples
iex> Map.delete(%{a: 1, b: 2}, :a)
%{b: 2}
iex> Map.delete(%{b: 2}, :a)
%{b: 2}
Checks if two maps are equal.
Two maps are considered to be equal if they contain the same keys and those keys contain the same values.
Examples
iex> Map.equal?(%{a: 1, b: 2}, %{b: 2, a: 1})
true
iex> Map.equal?(%{a: 1, b: 2}, %{b: 1, a: 2})
false
Fetches the value for a specific key
and returns it in a tuple.
If the key
does not exist, returns :error
.
Examples
iex> Map.fetch(%{a: 1}, :a)
{:ok, 1}
iex> Map.fetch(%{a: 1}, :b)
:error
Fetches the value for specific key
.
If key
does not exist, a KeyError
is raised.
Examples
iex> Map.fetch!(%{a: 1}, :a)
1
iex> Map.fetch!(%{a: 1}, :b)
** (KeyError) key :b not found in: %{a: 1}
Converts a struct
to map.
It accepts the struct module or a struct itself and
simply removes the __struct__
field from the struct.
Example
defmodule User do
defstruct [:name]
end
Map.from_struct(User)
#=> %{name: nil}
Map.from_struct(%User{name: "john"})
#=> %{name: "john"}
Gets the value for a specific key
.
If key
does not exist, return the default value
(nil
if no default value).
Examples
iex> Map.get(%{}, :a)
nil
iex> Map.get(%{a: 1}, :a)
1
iex> Map.get(%{a: 1}, :b)
nil
iex> Map.get(%{a: 1}, :b, 3)
3
Gets the value from key
and updates it, all in one pass.
This fun
argument receives the value of key
(or nil
if key
is not present) and must return a two-element tuple: the “get” value
(the retrieved value, which can be operated on before being returned)
and the new value to be stored under key
. The fun
may also
return :pop
, implying the current value shall be removed
from map
and returned.
The returned value is a tuple with the “get” value returned by
fun
and a new map with the updated value under key
.
Examples
iex> Map.get_and_update(%{a: 1}, :a, fn current_value ->
...> {current_value, "new value!"}
...> end)
{1, %{a: "new value!"}}
iex> Map.get_and_update(%{a: 1}, :b, fn current_value ->
...> {current_value, "new value!"}
...> end)
{nil, %{b: "new value!", a: 1}}
iex> Map.get_and_update(%{a: 1}, :a, fn _ -> :pop end)
{1, %{}}
iex> Map.get_and_update(%{a: 1}, :b, fn _ -> :pop end)
{nil, %{a: 1}}
Gets the value from key
and updates it. Raises if there is no key
.
This fun
argument receives the value of key
and must return a
two-element tuple: the “get” value (the retrieved value, which can be
operated on before being returned) and the new value to be stored under
key
.
The returned value is a tuple with the “get” value returned by fun
and a
new map with the updated value under key
.
Examples
iex> Map.get_and_update!(%{a: 1}, :a, fn current_value ->
...> {current_value, "new value!"}
...> end)
{1, %{a: "new value!"}}
iex> Map.get_and_update!(%{a: 1}, :b, fn current_value ->
...> {current_value, "new value!"}
...> end)
** (KeyError) key :b not found
iex> Map.get_and_update!(%{a: 1}, :a, fn _ ->
...> :pop
...> end)
{1, %{}}
Gets the value for a specific key
.
If key
does not exist, lazily evaluates fun
and returns its result.
This is useful if the default value is very expensive to calculate or generally difficult to setup and teardown again.
Examples
iex> map = %{a: 1}
iex> fun = fn ->
...> # some expensive operation here
...> 13
...> end
iex> Map.get_lazy(map, :a, fun)
1
iex> Map.get_lazy(map, :b, fun)
13
Returns whether a given key
exists in the given map
.
Examples
iex> Map.has_key?(%{a: 1}, :a)
true
iex> Map.has_key?(%{a: 1}, :b)
false
Merges two maps into one.
All keys in map2
will be added to map1
, overriding any existing one.
If you have a struct and you would like to merge a set of keys into the
struct, do not use this function, as it would merge all keys on the right
side into the struct, even if the key is not part of the struct. Instead,
use Kernel.struct/2
.
Examples
iex> Map.merge(%{a: 1, b: 2}, %{a: 3, d: 4})
%{a: 3, b: 2, d: 4}
Merges two maps into one.
All keys in map2
will be added to map1
. The given function will
be invoked with the key, value1 and value2 to solve conflicts.
Examples
iex> Map.merge(%{a: 1, b: 2}, %{a: 3, d: 4}, fn _k, v1, v2 ->
...> v1 + v2
...> end)
%{a: 4, b: 2, d: 4}
Creates a map from an enumerable
.
Duplicated keys are removed; the latest one prevails.
Examples
iex> Map.new([{:b, 1}, {:a, 2}])
%{a: 2, b: 1}
iex> Map.new([a: 1, a: 2, a: 3])
%{a: 3}
Creates a map from an enumerable
via the transformation function.
Duplicated keys are removed; the latest one prevails.
Examples
iex> Map.new([:a, :b], fn x -> {x, x} end)
%{a: :a, b: :b}
Returns and removes the value associated with key
in map
.
Examples
iex> Map.pop(%{a: 1}, :a)
{1, %{}}
iex> Map.pop(%{a: 1}, :b)
{nil, %{a: 1}}
iex> Map.pop(%{a: 1}, :b, 3)
{3, %{a: 1}}
Lazily returns and removes the value associated with key
in map
.
This is useful if the default value is very expensive to calculate or generally difficult to setup and teardown again.
Examples
iex> map = %{a: 1}
iex> fun = fn ->
...> # some expensive operation here
...> 13
...> end
iex> Map.pop_lazy(map, :a, fun)
{1, %{}}
iex> Map.pop_lazy(map, :b, fun)
{13, %{a: 1}}
Puts the given value
under key
.
Examples
iex> Map.put(%{a: 1}, :b, 2)
%{a: 1, b: 2}
iex> Map.put(%{a: 1, b: 2}, :a, 3)
%{a: 3, b: 2}
Puts the given value
under key
unless the entry key
already exists.
Examples
iex> Map.put_new(%{a: 1}, :b, 2)
%{b: 2, a: 1}
iex> Map.put_new(%{a: 1, b: 2}, :a, 3)
%{a: 1, b: 2}
Evaluates fun
and puts the result under key
in map unless key
is already present.
This is useful if the value is very expensive to calculate or generally difficult to setup and teardown again.
Examples
iex> map = %{a: 1}
iex> fun = fn ->
...> # some expensive operation here
...> 3
...> end
iex> Map.put_new_lazy(map, :a, fun)
%{a: 1}
iex> Map.put_new_lazy(map, :b, fun)
%{a: 1, b: 3}
Takes all entries corresponding to the given keys
and extracts them into a
separate map
.
Returns a tuple with the new map and the old map with removed keys.
Keys for which there are no entries in map
are ignored.
Examples
iex> Map.split(%{a: 1, b: 2, c: 3}, [:a, :c, :e])
{%{a: 1, c: 3}, %{b: 2}}
Takes all entries corresponding to the given keys and returns them in a new map.
Examples
iex> Map.take(%{a: 1, b: 2, c: 3}, [:a, :c, :e])
%{a: 1, c: 3}
Converts map
to a list.
Examples
iex> Map.to_list(%{a: 1})
[a: 1]
iex> Map.to_list(%{1 => 2})
[{1, 2}]
Updates the key
in map
with the given function.
If the key
does not exist, inserts the given initial
value.
Examples
iex> Map.update(%{a: 1}, :a, 13, &(&1 * 2))
%{a: 2}
iex> Map.update(%{a: 1}, :b, 11, &(&1 * 2))
%{a: 1, b: 11}
Updates the key
with the given function.
If the key
does not exist, raises KeyError
.
Examples
iex> Map.update!(%{a: 1}, :a, &(&1 * 2))
%{a: 2}
iex> Map.update!(%{a: 1}, :b, &(&1 * 2))
** (KeyError) key :b not found


SAP Automation Script Api For .Net
Prerequisites
Make sure SAP GUI have already installed in your PC and Enable Script Api
Tools and Environment
- We use Visual Studio 2015 Community to create SAP Automation Scripts and you can click here to see how to set environment.
- We also create another tool to help building SAP test script, you can find the tool here.
A simple script
How to connect to SAP Gui
How to get SAP GUI element
-
By Id Recommend
Using Id is the fast and simplest way to get SAP Element
-
By Name
Another way to identity a sap element is to use name,two parameters are needed, one is name the other is the sap element type
-
By Condition
Sometime the id or name will change cause of new version or code change, but we can sure some property that won't change(may be height or width or other properties),and under this situation we can use one or more condition to identify the sap element


Inspired by the classic six-colour Apple logo, using colour values from the latest Apple interface guidelines. Designed specifically for users with two Apple Pro Display XDR monitors arranged side-by-side. Available in flat or textured variants.
Download all wallpapers (376.2MB ZIP)
© 2020 Dan Leech See this project on GitHub


Iason Heine:
Oh, my! I should have noticed the captain's seal earlier! So you are here to help me....  Have you recovered any of the stolen cargo?
"Here are the fangs of the lizardmen."
"Here is the cargo we recovered."


MOOLAH
Financial peace of mind is just around the corner..
Username
Password
Log In
Demo
New to Moolah? Sign-up now.


Hello!
My name is Kimberly Perez. I created this website to express my opinion on what I think feminism really is and how much I have learned about it in the class WMST-100 at George Mason University. I also wanted to provide the opportunity to others to express their opinion.
After clicking on the Start button, you will be able to see a slide show of gif containing a message about why we need feminism. The last photo of the slide contains a link that would provide you the opportunity of choosing an image and write a message to add to the slide show.
When you are ready, click on start.
My name is Kimberly Perez. I created this website to express my opinion on what I think feminism really is and how much I have learned about it in the class WMST-100 at George Mason University. I also wanted to provide the opportunity to others to express their opinion.
After clicking on the Start button, you will be able to see a slide show of gif containing a message about why we need feminism. The last photo of the slide contains a link that would provide you the opportunity of choosing an image and write a message to add to the slide show.
When you are ready, click on start.


To be honest, I believe that we have reached a point where we can’t allow ourselves to deliver untested software. I lived through a lot of maintenance work and debugging that were so time consuming that It took more time to debug than it took to actually develop. And it’s for that reason that I believe that unit tests are essentials and should belong to every developer toolbox.
Easy to get started
It’s actually not so hard to learn and a lot of resources already exists to get you started rapidly (Roy Osherove and his book are a must).
Unit test and design
I also believe that unit tests have a strong positive impact to the design of the code. Doing correctly, TDD (test-driven-design or test-driven development) is a powerful tool. I’m talking with experience here and it’s very impressive. I worked on two almost identical project and one was driven by test and the other was not. The quality of the design was much much better on the project that was test driven than the other one. But what was way more impressive was the number of changes made to the structure of the project. Code with tests has evolved tremendously and untested code had a static structure that stayed the same over the course of it’s development.
Unit test as a learning tool
And a great one it is. I recently had to create regular expression to find email in some large text file. Instead of rapidly hitting google for a rapid solution, I created a class library, added the nUnit framework and started writing tests. This way, I could test assumptions and learn some aspect of writing regular expressions. I learned a lot.
I can’t believe!
Today, I can’t believe myself when I see a method that contains logical code, and no tests. Tests are so easy to do (when you actually know how to do them) that it’s almost a shame to forget about them.
My answer
And here is my answer to the “we don’t do test because our organization don’t want to” argument : Don’t tell them. You are responsible for the quality of your code and it’s very unprofessional to leave code go in production that you knew would have been much better and feel more confident if it was tested. I believe the advantages outweigh the disadvantages in this particular case.
This is my point of view.


This might be your first Node.JS App you ever deployed.
The code base of this application was originally taken from the AWS Elastic Beanstalk Tutorial but was modified for the Cloud Native Continuous Delivery and Automated Operations Tutorials using
keptn and
Dynatrace
The goal of these tutorials is to demo all the use cases keptn supports such as Automated Quality Gates, Multi-Stage Delivery Pipelines, Self-Healing & Resiliant Production Deployments. The Tutorial leverages Dynatrace as the Monitoring Platform.
Following is a screenshot of Dynatrace Smartcape showing how these services get deployed on Kubernetes:
Want to learn more about keptn then visit
keptn
Want to learn mroe about Dynatrace then start with your own
Dynatrace SaaS Trial!
This page is served from HOSTNAME!


Showing a non-interactive list of seasonings.
Showing a navigation list with links to google search
Showing a list of messages, where each message item has sender's name, sender's avatar, message subject, and content of the message.
{{message.subject}}
{{message.message}}
Showing a non-interactive list of seasonings with dense style.
Showing a list with two sections, "folders" and "notes".
{{folder.updated}}
{{note.updated}}


--- layout: default title: About Us ---
From its start in the summer of 2014, the Foothills Philharmonic Society has had a simple vision - “to bring beautiful music to the Foothills”. This began with the Foothills Philharmonic Chorus and Chamber Chorus, focusing on Classical choral music and quickly expanded to developing an Opera chorus in partnership with the Calgary Concert Opera Company. After 2 years, a small group of vocalists wanted to explore the Jazz tradition, and started the FP Vocal Jazz as an experiment in the summer of 2016. This experiment was so successful that it quickly became permanent, and grew to include the Ladies Vocal Jazz.
Our dream continued to grow, leading to the official creation of the Foothills Philharmonic Orchestra in Fall of 2016, with first rehearsals in the Spring of 2017. The dream is just getting started, and we’re extremely excited to see where we will go in the future.
Join us as a chorister, as an instrumentalist, attend a concert as a music enthusiast, or support the Foothills Philharmonic financially, but please join us in bringing more beautiful music to the Foothills.


Greetings $name$
Please click on the link below.
Link:
https://www.tender4sure.com/viewTender.xhtml?tender_id=$id$
Thanks
Regards
Tender4Sure
Tel:
+27 11 475 8895
Web:
www.tender4sure.com


{% extends "global/Page.html" %} {% load staticfiles otree_tags %} {% block title %} Survey {% endblock %} {% block content %}
One more page to go! There are a lot of questions, but they're fast, so try to answer all of them! {# Additionally, you will be rewarded with 1 point for answering all of the questions.#}
Please indicate how much you agree with each statement
I am someone who...
{% for field in form %} {% formfield field %} {% endfor %} {% next_button %} {% endblock %}


xeogl is a data-driven 3D visualization engine on WebGL.
xeogl is:
xeogl is running in production as the 3D engine within BIMSurfer, the open source
tool
for Web-based visualization and evaluation of Building Information Models (BIM).
BIMSurfer
is
used within a variety of apps, so it's effectively battle-testing xeogl with large models
on a variety of operating systems and hardware.
Scene definition is designed to be convenient, with xeogl providing sensible defaults for virtually everything. If you get stuck, xeogl has detailed API docs and examples, plus a wiki with tutorials.
To get started, first include xeogl.js in your HTML page:
<script src="xeogl.min.js"></script>
Then define your 3D scene as an entity-component graph, as shown below.  In this example xeogl is quietly providing lots of default components for us, but we can override those with our own when we need more control.
var geometry = new xeogl.TorusGeometry({ radius: 1.0, tube: 0.3, radialSegments: 120, tubeSegments: 60 }); var material = new xeogl.MetallicMaterial({ baseColorMap: new xeogl.Texture({ src: "textures/diffuse/uvGrid2.jpg" }), roughnessMap: new xeogl.Texture({ src: "textures/roughness/goldRoughness.jpg" }) }); var entity = new xeogl.Entity({ geometry: geometry, material: material });
You can edit everything in your scene at runtime. Create and destroy components, link
or unlink
them, update their properties etc.
Let's add rotation and
scale to our
torus, then increase its size:
// Rotate and scale our torus entity entity.transform = new xeogl.Rotate({ xyz: [0,1,0], angle : 0, parent: new xeogl.Scale({ xyz: [2, 2, 2] }) }); // Bump up its thickness and radius entity.geometry.radius *= 2.0; entity.geometry.tube *= 2.0;
Animate scenes by updating properties on components. Virtually everything in xeogl fires change events that you can subscribe to.
// Listen for updates to the rotation angle entity.transform.on("angle", function(value) { console.log("Rotation angle is now: " + value); }); // Update the rotation angle, which fires our listener entity.transform.angle = 90.0;
Let's start our torus spinning:
entity.scene.on("tick", function () { entity.transform.angle += 0.5; });
Got a model you want to quickly view in the browser? Use some of xeogl's higher-level components, which are built on the components we just saw in the previous example. Let's load a glTF model of a gearbox:
var model = new xeogl.GLTFModel({ src: "models/gltf/gearbox/gearbox_assy.gltf" }); model.on("loaded", function() { // Fit to view var cameraFlight = new xeogl.CameraFlight()); cameraFlight.flyTo(model); }); // Use a BIM-style camera control to navigate // the model with the mouse and keyboard var cameraControl = new xeogl.BIMCameraControl();
Need to view your model in stereo? Just drop in a component to activate the desired effect. Let's view our model with simple split-screen stereo:
var stereoEffect = new xeogl.StereoEffect({ eyeSep: 1.2, focalDist: 20, aperture: 45, });
How about fishtank VR with quad-buffered stereo, 3D tracking eyewear and stylus interaction? Drop in some components so that we can explore our model on a zSpace display:
// Deactivate the previous effect stereoEffect.destroy(); // Activate zSpace effect with quad-buffered stereo var zspaceEffect = new xeogl.ZSpaceEffect(); // Activate the zSpace stylus var zspaceStylusControl = new xeogl.ZSpaceStylusControl();


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Explore data in the 'wpp2017' (or 2015, 2012, 2010) package using a 'shiny' interface.
| Version: | 2.1-1 |
| Depends: | R (≥ 3.0.0) |
| Imports: | shiny (≥ 0.13.0), shinythemes, shinyjs, plyr, reshape2, googleVis, wpp2017, Hmisc, ggplot2, DT |
| Suggests: | wpp2015, wpp2012, wpp2010, testthat |
| Published: | 2017-08-18 |
| Author: | Hana Sevcikova |
| Maintainer: | Hana Sevcikova <hanas at uw.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| Materials: | ChangeLog |
| CRAN checks: | wppExplorer results |
| Reference manual: | wppExplorer.pdf |
| Package source: | wppExplorer_2.1-1.tar.gz |
| Windows binaries: | r-devel: wppExplorer_2.1-1.zip, r-release: wppExplorer_2.1-1.zip, r-oldrel: wppExplorer_2.1-1.zip |
| OS X binaries: | r-release: wppExplorer_2.1-1.tgz, r-oldrel: wppExplorer_2.1-1.tgz |
| Old sources: | wppExplorer archive |
Please use the canonical form https://CRAN.R-project.org/package=wppExplorer to link to this page.


{% extends "equipment_base.html" %} {% block body %} {% if kit %}
Change kit
To use this feature, the kit and the items you want to add to it must already have been entered.


[ aws ]
You use the Amazon CloudSearch configuration service to create, configure, and manage search domains. Configuration service requests are submitted using the AWS Query protocol. AWS Query requests are HTTP or HTTPS requests submitted via HTTP GET or POST with a query parameter named Action.
The endpoint for configuration service requests is region-specific: cloudsearch.*region* .amazonaws.com. For example, cloudsearch.us-east-1.amazonaws.com. For a current list of supported regions and endpoints, see Regions and Endpoints .


Modifier keys for global shortcuts
Ctrl
Shift
Alt
The command of speech synthesizer
eg. say "$TEXT$ -v "$VOICE$"
Quotes you like to use


Face Detection Tracking
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.
Identity Recognition
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.
Facial Attributes
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.
Face Grouping
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.
Document identification
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.
Live detection
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy.


[page:Object3D] → [page:Light] →
[name]
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
Example
var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 50, 50, 50 );
scene.add( light );
Constructor
[name]( [page:Float color], [page:Float intensity], [page:Float distance] )
Properties
.[page:Vector3 position]
Light's position.
Default — *new THREE.Vector3()*.
.[page:Float intensity]
Light's intensity.
Default - *1.0*.
.[page:Float distance]
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.
Default — *0.0*.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


Enjoy it !
I want to be a designer. I hope that my designs can benefit individuals, society, and the world. Through my designs, I hope to garner attention for important issues, solve problems, or just bring more joy to life.
My name is Su Yuqing. I like playing guitar, singing, drawing, doing crafts, and all kinds of new and interesting things


{{ user.get_full_name }} has just updated the following presentation: {{ presentation }} at {{ time }}. Currently the presentation consists of: Title: "{{ presentation.title }}" Speaker: {{ presentation.speaker.user.get_full_name }} Description: {{ presentation.description }} Abstract: {{ presentation.abstract }}
{% url 'schedule_presentation_detail' presentation.pk as detail_url %} View the latest version of the presentation online at http://{{ current_site }}{{ detail_url }}


fun writeSignedVarLong(value: Long, out: DataOutput): Unit
Encodes a value using the variable-length encoding from http://code.google.com/apis/protocolbuffers/docs/encoding.html
Google Protocol Buffers. It uses zig-zag encoding to efficiently encode signed values. If values are known to be nonnegative,
IOException
- if DataOutput throws IOException
See Also


Fürst. The Viceroy here! Then we shall smart for this! [Enter GESSLER on horseback, with a falcon on his wrist; RUDOLPH DER HARRAS, BERTHA, and RUDENZ,and a numerous train of armed attendants, who form a circle of lances round the whole stage.]
Har. Room for the Viceroy!
Gessl. Drive the clowns apart.
Why throng the people thus? Who calls for help? [General silence.]
Who was it? I will know. [FRIESSHARDT steps forward.]
And who art thou?
And why hast thou this man in custody? [Gives his falcon to an attendant.]
Friess. Dread sir, I am a soldier of your guard.
And station’d sentinel beside the cap;
This man I apprehended in the act
Of passing it without obeisance due,
So as you ordered, I arrested him,
Whereon to rescue him the people tried.
Gessl (after a pause).
I read in this a disaffected spirit.
Tell. Pardon me, good my lord! The action sprung
From inadvertence,—not from disrespect.
Were I discreet, I were not William Tell.
Forgive me now—I’ll not offend again.
Gessl (after a pause). I hear, Tell, you’re a master with the bow,—
From every rival bear the palm away.
Walt. That’s very truth, sir!
Gessl. Is that boy thine, Tell?
Tell. Yes, my gracious lord.
Gessl. Hast any more of them?
Tell. Two boys, my lord.
Gessl. And, of the two, which dost thou love the most?
Tell. Sir, both the boys are dear to me alike.
Gessl. Then, Tell, since at a hundred yards thou canst
Bring down the apple from the tree, thou shalt
Approve thy skill before me. Take thy bow—
Thou hast it there at hand—make ready, then,
To shoot an apple from the stripling’s head!
But take this counsel,—look well to thine aim,
See, that thou hit’st the apple at the first,
For, shouldst thou miss, thy head shall pay the forfeit. [All give signs of horror.]
Tell. What monstrous thing, my lord, is this you ask?
What! from the head of mine own child!—No, no!
It cannot be, kind sir, you meant not that—
God, in His grace, forbid! You could not ask
A father seriously to do that thing!
Gessl. Thou art to shoot an apple from his head!
I do desire—command it so.
Tell. What, I!
Level my crossbow at the darling head
Of mine own child? No—rather let me die!
Gessl. Or thou must shoot, or with thee dies the boy.
Tell. Shall I become the murderer of my child!
You have no children, sir—you do not know
The tender throbbings of a father’s heart.
Gessl. How now, Tell, on a sudden so discreet?
I had been told thou wert a visionary,—
A wanderer from the paths of common men.
Thou lov’st the marvellous. So have I now
Cull’d out for thee a task of special daring.
Another man might pause and hesitate;—
Thou dashest at it, heart and soul, at once.
Berth. Oh, do not jest, my lord, with these poor souls!
See, how they tremble, and how pale they look,
So little used are they to hear thee jest.
Gessl. Who tells thee that I jest? [Grasping a branch above his head.]
Here is the apple.
Room there, I say! And let him take his distance—
Just eighty paces,—as the custom is,—
Not an inch more or less! It was his boast,
That at a hundred he could hit his man.

Har. Heavens! this grows serious—down, boy, on your knees,
And beg the governor to spare your life.
Fürst (aside to MELCHTHAL, who can scarcely restrain his indignation). Command yourself,—be calm, I beg of you!
Bertha (to the Governor).  It is inhuman
To trifle with a father’s anguish thus.

Send him away uninjured to his home;
He’ll know thee well in future; and this hour
He and his children’s children will remember.
Gessl. Open a way there—quick! Why this delay?
Thy life is forfeited; I might dispatch thee,
And see, I graciously repose thy fate
Upon the skill of thine own practised hand.
No cause has he to say his doom is harsh,
Who’s made the master of his destiny.
Thou boastest thine unerring aim. ’Tis well!
Now is the fitting time to show thy skill;
The mark is worthy and the prize is great.
To hit the bull’s eye in the target;—that
Can many another do as well as thou;
But he, methinks, is master of his craft,
Who can at all times on his skill rely,
Nor lets his heart disturb or eye or hand.
Fürst. My lord, we bow to your authority;
But oh, let justice yield to mercy here.

Walt. Grandfather, do not kneel to that bad man!
Say, where am I to stand? I do not fear;
My father strikes the bird upon the wing,
And will not miss now when ’twould harm his boy!
Stauff. Does the child’s innocence not touch your heart?
Rössel. Bethink you, sir, there is a God in heaven,
To whom you must account for all your deeds.
Gessl (pointing to the boy). Bind him to yonder lime tree!
Walter. What! Bind me?
No, I will not be bound! I will be still.
Still as a lamb—nor even draw my breath!
But if you bind me, I can not be still.
Then I shall writhe and struggle with my bonds.
Har. But let your eyes at least be bandaged, boy!
Walt. And why my eyes? No! Do you think I fear
An arrow from my father’s hand? Not I!
I’ll wait it firmly, nor so much as wink!
Quick, father, show them what thy bow can do.
He doubts thy skill—he thinks to ruin us.
Shoot then and hit, though but to spite the tyrant! [He goes to the lime tree, and an apple is placed on his head.]
Melch (to the country people). What! Is this outrage to be perpetrated
Before our very eyes? Where is our oath?
Stauff. Resist we cannot! Weapons we have none.
And see the wood of lances round us! See!
Melch. Oh! would to heaven that we had struck at once!
God pardon those who counsell’d the delay!
Gessl (to TELL). Now to your task! Men bear not arms for naught.
To carry deadly tools is dangerous,
And on the archer oft his shaft recoils.
This right, these haughty peasant churls assume,
Trenches upon their master’s privileges:
None should be armed, but those who bear command.
It pleases you to carry bow and bolt;—
Well,—be it so. I will prescribe the mark.
Tell (bends the bow, and fixes the arrow). A lane there! Room!
Stauff. What, Tell? You would—no, no!
You shake—your hand’s unsteady—your knees tremble.
Tell (letting the bow sink down). There’s something swims before mine eyes!
Women. Great Heaven!
Tell. Release me from this shot! Here is my heart! [Tears open his breast.]
Summon your troopers—let them strike me down!
Gessl. ’Tis not thy life I want—I want the shot,
Thy talent’s universal! Nothing daunts thee!
The rudder thou canst handle like the bow!
No storms affright thee, when a life’s at stake.
Now, saviour, help thyself,—thou savest all! [TELL stands fearfully agitated by contending emotions, his hands moving convulsively, and his eyes turning alternately to the Governor and Heaven. Suddenly he takes a second arrow from his quiver, and sticks it in his belt. The Governor notes all he does.]
Walter (beneath the lime tree). Shoot, father, shoot! fear not!
Tell. It must be! [Collects himself and levels the bow.]
Rud (who all the while has been standing in a state of violent excitement, and has with difficulty restrained himself, advances). My lord, you will not urge this matter further;
You will not. It was surely but a test.
You’ve gained your object. Rigour push’d too far
Is sure to miss its aim, however good,
As snaps the bow that’s all too straitly bent.
Gessl. Peace, till your counsel’s ask’d for!
Rud. I will speak!
Ay, and I dare! I reverence my King;
But acts like these must make his name abhorr’d.
He sanctions not this cruelty. I dare
Avouch the fact. And you outstep your powers
In handling thus my harmless countrymen.
Gessl. Ha! thou grow’st bold, methinks!
Rud.
I’ve closed mine eyes to shut them from my view,
Bade my rebellious, swelling heart be still,
And pent its struggles down within my breast.
But to be silent longer, were to be
A traitor to my King and country both.
Berth (casting herself between him and the Governor).
Oh, Heavens! you but exasperate his rage!
Rud. My people I forsook—renounced my kindred—
Broke all the ties of nature, that I might
Attach myself to you. I madly thought
That I should best advance the general weal
By adding sinews to the Emperor’s power.
The scales have fallen from mine eyes—I see
The fearful precipice on which I stand.
You’ve led my youthful judgment far astray,—
Deceived my honest heart. With best intent,
I had well-nigh achiev’d my country’s ruin.
Gessl. Audacious boy, this language to thy lord?
Rud. The Emperor is my lord, not you! I’m free.
As you by birth, and I can cope with you
In every virtue that beseems a knight.
And if you stood not here in that King’s name,
Which I respect e’en where ’tis most abused,
I’d throw my gauntlet down, and you should give
An answer to my gage in knightly sort.
Ay, beckon to your troopers! Here I stand;
But not like these [Pointing to the people.]
—unarmed. I have a sword,
And he that stirs one step—
Stauff (exclaims). The apple’s down! [While the attention of the crowd has been directed to the spot where BERTHA had cast herself between RUDENZ and GESSLER,TELL has shot.]
Rössel. The boy’s alive!
Many Voices. The apple has been struck! [WALTER FÜRST staggers and is about to fall. BERTHA supports him.]
Gessl (astonished). How? Has he shot? The madman!
Berth. Worthy father!
Pray you, compose yourself. The boy’s alive.
Walter (runs in with the apple). Here is the apple, father! Well I knew
You would not harm your boy. [TELL stands with his body bent forwards, as if still following the arrow. His bow drops from his hand. When he sees the boy advancing, he hastens to meet him with open arms, and, embracing him passionately, sinks down with him quite exhausted. All crowd round them deeply affected.]
Berth. Oh, ye kind Heavens!
Fürst (to father and son). My children, my dear children!
Stauff. God be praised!
Leuth. Almighty powers! That was a shot indeed!
It will be talked of to the end of time.
Har. This feat of Tell, the archer, will be told
Long as these mountains stand upon their base. [Hands the apple to GESSLER.]
Gessl. By Heaven! the apple’s cleft right through the core.
It was a master shot, I must allow.
Rössel. The shot was good.
Stauff. Cheer up, Tell, rise! You’ve nobly freed yourself,
And now may go in quiet to your home.
Rössel. Come, to the mother let us bear her son! [They are about to lead him off.]
Gessl. A word, Tell.
Tell. Sir, your pleasure?
Gessl. Thou didst place
A second arrow in thy belt—nay, nay!
I saw it well. Thy purpose with it? Speak!
Tell (confused). It is a custom with all archers, sir.
Gessl. No, Tell, I cannot let that answer pass.
There was some other motive, well I know.
Frankly and cheerfully confess the truth;—
Whate’er it be, I promise thee thy life.
Wherefore the second arrow?
Tell. Well, my lord,
Since you have promised not to take my life,
I will, without reserve, declare the truth. [He draws the arrow from his belt, and fixes his eyes sternly upon the governor.]
If that my hand had struck my darling child,
This second arrow I had aimed at you,
And, be assured, I should not then have miss’d.
Gessl. Well, Tell, I promised thou shouldst have thy life;
I gave my knightly word, and I will keep it.
Yet, as I know the malice of thy thoughts,
I’ll have thee carried hence, and safely penn’d,
Where neither sun nor moon shall reach thine eyes.
Thus from thy arrows I shall be secure.
Seize on him, guards, and bind him! [They bind him.]
Stauff. How, my lord—
How can you treat in such a way a man
On whom God’s hand has plainly been reveal’d?
Gessl. Well, let us see if it will save him twice!
Remove him to my ship; I’ll follow straight,
At Küssnacht I will see him safely lodged.
Rössel. You dare not do’t. Nor durst the Emperor’s self
So violate our dearest chartered rights.
Gessl. Where are they? Has the Emp’ror confirm’d them?
He never has. And only by obedience
May you that favour hope to win from him.

I know you all—I see you through and through.
Him do I single from amongst you now,
But in his guilt you all participate.
If you are wise, be silent and obey! [Exit, followed by BERTHA, RUDENZ, HARRAS,and attendants. FRIESSHARDT and LEUTHOLD remain.]
Fürst (in violent anguish). All’s over now! He is resolved to bring
Destruction on myself and all my house.
Stauff (to TELL). Oh, why did you provoke the tyrant’s rage?
Tell. Let him be calm who feels the pangs I felt.
Stauff. Alas! alas! Our every hope is gone.
With you we all are fettered and enchain’d.
Country People (surrounding TELL). Our last remaining comfort goes with you!
Leuth (approaching him). I’m sorry for you, Tell, but must obey.
Tell. Farewell!
Walter Tell (clinging to him in great agony). Oh, father, father, father dear!
Tell (pointing to Heaven). Thy father is on high—appeal to Him!
Stauff.


Know them together
Jacob and Laura met while working in the same department at Live Nation. They worked together for a year that brought with it office shenanigans, countless concert livestreams, a private plane ride over Los Angeles (including snuck-on plane beers), a few late nights, and many desk moves. One fateful desk move ended up putting their desks facing eachother so that they could each pop up from behind their computer monitors and see the other. Like prairie dogs.
Soon after the prairie dog arrangement, Jacob attended Laura's 25th birthday party and, after cake, some drinks, and a few Hawaiian flower temporary tattoos, he walked her home for the evening (slash early morning). The rest, as some would say, is history.
But some would be wrong, because it's way more than history. Jacob taught Laura that there's a difference between "less" and "fewer." Laura taught Jacob that not only is breakfast an important meal, it is one that cannot be missed. Jacob made sure their fridge always had myriad IPAs to choose from; and Laura showed Jacob that keeping their books organized by color could be neat. They learned together about bunny-rearing and puppy-raising and they failed jointly at growing quite a few plants and trees (sorry, fathers). Together they have embarked on many a DIY project that sometimes gets finished together, or sometimes gets finished by Jacob while Laura naps, reads, or cooks them dinner. They have traveled lots, listened to hours of podcasts on road trips, and have made each other laugh every day.
They are very excited to celebrate with you all and see how the rest of their "history" plays out...


Russian History Professor Found With Severed Arms in Backpack Suspected of Murder
by Associated Press(MOSCOW) — Police in the Russian city of St. Petersburg plan to interrogate a prominent professor who has been detained on suspicion of killing a female student after he was pulled from a frigid river with a backpack containing severed arms.
Oleg Sokolov, a history professor at St. Petersburg State University who is an expert in French revolutionary military history, was found Saturday in the Moika River with the rucksack. Police later found the body of his student in his apartment, Russian news reports said.
Lawyer Alexander Pochuev said Sokolov has signed a statement of guilt, the Russian media reports said. Sokolov was hospitalized Saturday for hypothermia but was taken to a police station Sunday for questioning.
Reports said Sokolov had been awarded France’s Legion of Honor for his work.


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chuanhao01
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A plugin to NServiceBus that allows configuration of Second Level Retries based on the Exception Type.
We can specify these options for any exception type that may be thrown by our handler. We are commonly refering to these options as RetryAttemptSettings
Number of retries - Defines the number of Second Level Retry attempts made for messages throwing this particular exception.
This is defined with the As(int) method
Incrementing - Defines the TimeSpan by which we increment subsequent retries for this message
This is defines with the IncrementingEachBy(TimeSpan) method
The package is set up to be automatically pulled into NServiceBus and register itself.
Once we pull the package into our endpoint project, we can configure our SLR's within the endpoint configuration like so:
public class EndpointConfig : IConfigureThisEndpoint, AsA_Server, IWantCustomInitialization
{
public void Init()
{
Define.Retries.For<DivideByZeroException>().As(5).IncrementingEachBy(TimeSpan.FromSeconds(5));
// Other NServiceBus Configuration
}
}
This defines a SLR for a DivideByZeroException, defining 5 retries for this exception, incrementing each retry by 5 seconds.
The global configuration will apply to any exception which is not specifically defined. This acts as the default.
We can change the default in a couple different ways:
By defining a rule for the System.Exception:
public class EndpointConfig : IConfigureThisEndpoint, AsA_Server, IWantCustomInitialization
{
public void Init()
{
Define.Retries.For<Exception>().As(3).IncrementingEachBy(TimeSpan.FromSeconds(1));
// Other NServiceBus Configuration
}
}
By using the Default:
public class EndpointConfig : IConfigureThisEndpoint, AsA_Server, IWantCustomInitialization
{
public void Init()
{
Define.Retries.Default.As(3).IncrementingEachBy(TimeSpan.FromMinutes(1));
// Other NServiceBus Configuration
}
}
You can also disable SLR for a particular exception. This is useful if you have a default set, but for some particular exception you do not want to retry.
This is done like so:
public class EndpointConfig : IConfigureThisEndpoint, AsA_Server, IWantCustomInitialization
{
public void Init()
{
Define.Retries.Default.As(3).IncrementingEachBy(TimeSpan.FromMinutes(1));
Define.Retries.For<System.DivideByZeroException>().Disable();
// Other NServiceBus Configuration
}
}
This will enable a default SLR configuration, yet disable SLR for a System.DivideByZeroException


My name is Louis Leblond. I will introduce myself with more details on our first discussion board. I am looking forward to your introduction there as well.
Orientation
Everything you need each week can always be found on the homepage on Canvas. The course is divided into weekly lessons. Each weekly lessons will typically have:
- List of readings
- Course content webpage. You are currently viewing week 1 of the course content.
- Homework, discussion boards and or Labs (the activities).
\
All weekly assignments are due on Sunday of any given week but there is no reasons to wait till the last minute! As stated in the syllabus, you can drop the lowest score for homework, discussion boards or labs. This is to account for legitimate life emergency that might prevent you from doing the assignments on time. All assignments are on Canvas.
\


An API to use the new command UI introduced in Minecraft 1.13
Installation (For server owners)
- Download the v1.2 CommandAPI.jar from the download page here
- Place the CommandAPI.jar file in your server's
/plugins/
folder
- That's it!
Project set up (For developers)
- Download the v1.2 CommandAPI.jar from the download page here
- Add the CommandAPI.jar file to your project/environment's build path
- Add the plugin as a dependent in the plugin.yml (
depend: [CommandAPI]
)
Basic usage (For developers)
- Generate a
LinkedHashMap<String, Argument>
to store your arguments for your command. The insertion order IS IMPORTANT.
LinkedHashMap<String, Argument> args = new LinkedHashMap<>();
args.put("time", new IntegerArgument());
- Register your command using the CommandAPI instance
CommandAPI.getInstance().register("mycommand", arguments, (sender, args) -> {
if(sender instanceof Player) {
Player player = (Player) sender;
player.getWorld().setTime((int) args[0]);
}
});
Command registration
| CommandRegistration method | Outcome |
CommandAPI.getInstance().register(String, LinkedHashMap, CommandExecutor) | Basic command registration |
CommandAPI.getInstance().register(String, String[], LinkedHashMap, CommandExecutor) | Register command with an array of aliases |
CommandAPI.getInstance().register(String, CommandPermission, LinkedHashMap, CommandExecutor) | Register command which need certain permissions |
CommandAPI.getInstance().register(String, CommandPermission, String[], LinkedHashMap, CommandExecutor) | Register command with aliases and permission requirements |
Arguments
Arguments are found in the io.github.jorelali.commandapi.api.arguments
package.
| Argument class | Bukkit data type | Data type | Notes |
new BooleanArgument() | ❌ | boolean | |
new ChatColorArgument() | ✔ | ChatColor | |
new DoubleArgument() | ❌ | double | |
new EnchantmentArgument() | ✔ | Enchantment | |
new EntityTypeArgument() | ✔ | EntityType | |
new FloatArgument() | ❌ | float | |
new IntegerArgument() | ❌ | int | |
new ItemStackArgument() | ✔ | ItemStack | Returns an ItemStack with amount 1 |
new LocationArgument() | ✔ | Location | |
new ParticleArgument() | ✔ | Particle | |
new PlayerArgument() | ✔ | Player | Always returns 1 player |
new PotionEffectArgument() | ✔ | PotionEffectType | |
new StringArgument() | ❌ | String | Always consists of 1 word |
new TextArgument() | ❌ | String | Can have spaces (used for text) |
Argument Casting
To access arguments, they are casted in the order of declaration.
LinkedHashMap<String, ArgumentType> arguments = new LinkedHashMap<>();
arguments.put("arg0", new StringArgument());
arguments.put("arg1", new PotionEffectArgument());
arguments.put("arg2", new LocationArgument());
commandRegister.register("cmd", arguments, (sender, args) -> {
String stringArg = (String) args[0];
PotionEffectType potionArg = (PotionEffectType) args[1];
Location locationArg = (Location) args[2];
});
Ranged Arguments
Numerical arguments (int
, float
and double
) can have ranged values.
| Constructor | Expression |
new IntegerArgument() | int |
new IntegerArgument(2) | 2 ≤ int |
new IntegerArgument(2, 10) | 2 ≤ int ≤ 10 |
Strings and Text arguments
The StringArgument
is used to represent a single word, such as apple
or fly
. The TextArgument
is used to represent multiple words and can be entered using quotation marks:
/mycommand "this is a message"
In an example, you'd use TextArgument
for messages between two players
Multiple command arguments
Sometimes, you'll want one command to have different arguments. For example:
/walkspeed <speed>
to change your walk speed
/walkspeed <speed> <target>
to change the walk speed of another player
To accommodate for this, just register the command twice, each with different arguments:
LinkedHashMap<String, ArgumentType> arguments = new LinkedHashMap<>();
arguments.put("speed", new FloatArgument(0.0, 1.0));
CommandAPI.getInstance().register("walkspeed", arguments, (sender, args) -> {
(float) args[0];
});
arguments.put("target", new PlayerArgument());
CommandAPI.getInstance().register("walkspeed", arguments, (sender, args) -> {
(float) args[0];
(Player) args[1];
});
Permissions
Permissions are created using the CommandPermission
class.
| Constructor | Outcome |
new CommandPermissions("my.permission") | Requires my.permission to run the command |
new CommandPermissions("my.perm1", "my.perm2") | Requires my.perm1 and my.perm2 to run the command |
new CommandPermissions(PermissionNode.OP) | Requires sender to be an OP to run the command |
new CommandPermissions(PermissionNode.NONE) | Anyone can run the command |
CommandExecutor
The CommandExecutor
class (not to be confused with Bukkit's CommandExecutor class) is a functional interface which executes when the command is performed. It consists of two parameters, CommandSender sender
and Object[] args
.
CommandExecutor format (Java 8 lambda)
CommandExecutor executor = (sender, args) -> {
};
CommandExecutor format (Java 7)
CommandExecutor executor = new CommandExecutor() {
@Override
public void run(CommandSender sender, Object[] args) {
}
};
Command name checking and permission checks aren't required as these are checked when the player types the command.
Examples examples examples!
Give Command
/give <item> <amount>
/give <target> <item> <amount>
LinkedHashMap<String, Argument> arguments = new LinkedHashMap<>();
arguments.put("item", new ItemStackArgument());
arguments.put("amount", new IntegerArgument(1, 64));
CommandAPI.getInstance().register("give", new CommandPermission(PermissionNode.OP), new String[] {"i", "item"}, arguments, (sender, args) -> {
if(sender instanceof Player) {
Player player = (Player) sender;
ItemStack is = (ItemStack) args[0];
is.setAmount((int) args[1]);
player.getInventory().addItem(is);
}
});
arguments = new LinkedHashMap<>();
arguments.put("target", new PlayerArgument());
arguments.put("item", new ItemStackArgument());
arguments.put("amount", new IntegerArgument(1, 64));
CommandAPI.getInstance().register("give", new CommandPermission(PermissionNode.OP), new String[] {"i", "item"}, arguments, (sender, args) -> {
Player target = (Player) args[0];
ItemStack is = (ItemStack) args[1];
is.setAmount((int) args[2]);
target.getInventory().addItem(is);
});
Enchant Command
/enchant <level> <force enchant>
LinkedHashMap<String, Argument> arguments = new LinkedHashMap<>();
arguments.put("level", new IntegerArgument());
arguments.put("force enchant", new BooleanArgument());
CommandAPI.getInstance().register("enchant", new CommandPermission("plugin.enchant"), arguments, (sender, args) -> {
if(sender instanceof Player) {
Player player = (Player) sender;
if((boolean) args[1]) {
player.getInventory().getItemInMainHand().addUnsafeEnchantment((Enchantment) args[1], (int) args[0]);
} else {
player.getInventory().getItemInMainHand().addEnchantment((Enchantment) args[1], (int) args[0]);
}
}
});
SetBlock Command
/setblock <location> <type>
LinkedHashMap<String, Argument> arguments = new LinkedHashMap<>();
arguments.put("location", new LocationArgument());
arguments.put("type", new ItemStackArgument());
CommandAPI.getInstance().register("setblock", arguments, (sender, args) -> {
if(sender instanceof Player) {
Player player = (Player) sender;
Material type = ((ItemStack) args[1]).getType();
player.getWorld().getBlockAt((Location) args[0]).setType(type);
}
});
Message Command
/message <target> <message>
LinkedHashMap<String, Argument> arguments = new LinkedHashMap<>();
arguments.put("target", new PlayerArgument());
arguments.put("message", new TextArgument());
CommandAPI.getInstance().register("message", arguments, (sender, args) -> {
Player target = (Player) args[0];
target.sendMessage((String) args[1]);
});
FAQ
Why is there no support for lists as arguments?
Q: For example, the /gamemode
command has the options survival
, creative
, spectator
and adventure
- why can't we make our own?
A: Quick answer: It's too complicated. A: Long answer: It's possible, however I chose not to allow it. There are two methods of creating list arguments, each with their own issues:
- Create a custom
ArgumentType
to handle things from a list
- Support for doing so is very limited
- Requires registration using NMS and serialization to be sent to a client
- I've not been able to get this to work successfully, despite all of my efforts
- Register a command multiple times for each element in the list
- This is the method
/gamemode
uses, however it's only effective for small lists
- Large lists (for example, the
Material
enum) creates a large amount of entries in the command registry
- If a command had two large lists, the space growth rate is
O(n^2)
, which could prevent a client from logging into a server
Why does the PlayerArgument only produce one player when is an option?
A: Simplicity. The old command system which involved using Bukkit.getPlayer()
and parsing a username only produces one player. To make it as simple to use, this was the best option
What about the other argument types?
Q: There's loads more argument types, including NBT tags, rotational position (i.e. pitch/yaw), inventory slots, scoreboards.... why aren't they implemented?
A: Again, for simplicity. NBT tags would require lots of NMS code to convert (and isn't majorly supported by Bukkit on its own). Rotational position isn't a majorly important argument - floating point arguments work fine. Scoreboards are complicated (if someone wants to help, I'm open to collaboration)


Andrew Dobson
Digital technologist
About
I am a versatile and creatively-minded digital technologist who has been working with digital ecosystems for over twenty years. A passionate advocate for both the art and science of being digital, I am a champion for the creative application of technology, with an enviable record in building and retaining teams and setting culture through a philosophical approach to technical challenges.


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The APIs that reside in the global scope, which may be called without a namespace prefix.
Titanium provides a number of global built-in objects, detailed below.
JSON
Titanium provides a built-in JSON object two functions, parse
and stringify
.
String Utilities
Titanium includes several extra utility functions for formatting text, attached to the global String object.
console
Titanium provides console support familiar to many javascript developers
for logging at the toplevel, in addition to the Titanium.API
logging facilities.
Timers
Titanium has built-in support for one-off and repeating timers:
-
Use setTimeout to start a one-off timer.
-
Use setInterval to start a repeating timer.
Alert
Titanium has a built-in convenience function alert which can be used as an alias for the AlertDialog module.
Locale
The L
macro can also be used as an alias for the Titanium.Locale.getString
method.
An alias for Titanium.Locale.getString
.
Arguments
| key | [String] | Key used to lookup the localized string. |
| hint | [String] | Text to return if key is not found. |
Displays a pop-up alert dialog with the passed in message
.
Arguments
| message | [String] | Alert message. |
Cancels an interval timer.
Arguments
| timerId | [Number] | Unique timer identifier returned by setInterval. |
Cancels a one-time timer.
Arguments
| timerId | [Number] | Unique timer identifier returned by setTimeout. |
Replaces each escape sequence in the specified string, created using the encodedURI
method, with the character that it represents.
Arguments
| encodedURI | [String] | Text that optionally contains encoded escape sequences. |
Replaces each special character in the specified string with the equivalent URI escape sequence. Useful for encoding URIs.
Arguments
| string | [String] | Text that optionally contains special characters. |
Loads either a native Titanium module, or a CommonJS module.
Arguments
| moduleId | [String] | Native module ID, or local path to a JavaScript file, minus the .js extension. |
Executes a function repeatedly with a fixed time delay between each call to that function.
Arguments
| function | [Callback] | Function to call. |
| delay | [Number] | Time in milliseconds to wait between calls to function. |


Tom Greasley
<EMAIL_ADDRESS>cloud team - architect
Geek Speak
- Any relevant topic
- Open, fun, interesting
- Informal, technical
- Anyone can do one
- (Hint!)
Geek Speak
- TypeScript
- Apprentice Graduation
- Model-T
- The Future of AI
Why Camunda/Zeebe?
- Simple, stable, flexible
- Does one thing well
SAP & Model-T
- Provision customer cloud environments
- Custom solution
- Versioned
- Long-running processes
- Multiple APIs/tools/systems
- Orchestration
Workflow Engines
- Nothing new
- jBMP
- Drools Workflow
- Activiti
- Copper
- Commerce Platforms
Workflow Engines
- Model & co-ordinate business process
- Work required to achieve a goal
- Not just computer oriented processes
- People, documents, decisions, actions
- Internal, external
Workflow Engines
- Order fulfillment
- CMS content approval
- Product image creation
Microservice Coordination
- Software only
- Orchestration
- Tracking/Reporting
BPMN
- Industry standard
- Minimal, yet expressive business process notation
- Decomposable
- http://www.bpmb.de/images/BPMN2_0_Poster_EN.pdf
- https://www.omg.org
What is Camunda?
- https://camunda.com/
- https://github.com/camunda
- Freemium pricing model, source available
- Java based workflow engine
- Standalone / embedded
- Clusterable
- RDMS persistence
- Excellent Spring integration
- REST API
What is Camunda?
- Highly customisable
- Tool, not an application
- Uses the DB for cluster co-ordination
- Has monitoring/management UI
- Mature
- Other useful siblings
- Process design tools
When should I use it?
- You need workflow now
- Your workflow uses all of BMPN
- Your workflow involves people
- You require moderate scalability
- You have good DB engineers
What is Zeebe?
- Camunda's new, little brother
- Microservice orchestration
- Basis for Camunda Cloud
- https://blog.camunda.com/post/2019/07/the-zeebe-story/
What is Zeebe?
- https://zeebe.io/
- https://github.com/zeebe-io/zeebe
- Basis for Camunda Cloud
- https://blog.camunda.com/post/2019/07/the-zeebe-story/
- Free, for now, source available
What is Zeebe?
- Focused subset of BMPN
- All async
- Based on RocksDB
- RAFT consensus
- Semi-persistent
- gRPC + clients
When should I use it?
- If you are feeling brave
- You use microservices
- You need flexibility
- You need to really scale
- You have good devops
Compare & Contrast
- Camunda has full BMPN support
- Camunda allows greater control over flow
- Camunda persists data
- Camunda has a richer feature set
- Zeebe is very new
- Zeebe is designed to scale
- Zeebe is much more focused
- Zeebe requires additional infrastructure
Katezenfutter Order Process
Katezenfutter Order Process
- Simple decisions
- Fork/Join
- Multi-instance subprocesses
- Versioning


A Tool for you to plan everything perfectly!
Plan your day the way you want and make the most out of it!
Lets you plan your day quickly
Lets you plan a specific goal
Lets you plan your week well in advance
A Tool for you to plan everything perfectly!
Plan your day the way you want and make the most out of it!
Lets you plan your day quickly
Lets you plan a specific goal


public interface SpellingParams
| Modifier and Type | Field and Description |
|---|---|
static String |
SPELLCHECK_ACCURACY
Certain spelling implementations may allow for an accuracy setting.
|
static String |
SPELLCHECK_ALTERNATIVE_TERM_COUNT
The count of suggestions to return for each query term existing in the index and/or dictionary.
|
static String |
SPELLCHECK_BUILD
Whether to build the index or not.
|
static String |
SPELLCHECK_COLLATE
Take the top suggestion for each token and create a new query from it
|
static String |
SPELLCHECK_COLLATE_EXTENDED_RESULTS
Whether to use the Extended Results Format for collations.
|
static String |
SPELLCHECK_COLLATE_MAX_COLLECT_DOCS
For use with
SPELLCHECK_MAX_COLLATION_TRIES and
SPELLCHECK_COLLATE_EXTENDED_RESULTS . |
static String |
SPELLCHECK_COLLATE_PARAM_OVERRIDE
For use with
SPELLCHECK_MAX_COLLATION_TRIES , use this to override any original query parameters
when issuing test queries. |
static String |
SPELLCHECK_COUNT
The count of suggestions to return for each query term not in the index and/or dictionary.
|
static String |
SPELLCHECK_DICT
The name of the dictionary to be used for giving the suggestion for a
request.
|
static String |
SPELLCHECK_EXTENDED_RESULTS
Whether to use the extended response format, which is more complicated but
richer.
|
static String |
SPELLCHECK_MAX_COLLATION_EVALUATIONS
The maximum number of word correction combinations to rank and evaluate prior to deciding which collation
candidates to test against the index.
|
static String |
SPELLCHECK_MAX_COLLATION_TRIES
The maximum number of collations to test by querying against the index.
|
static String |
SPELLCHECK_MAX_COLLATIONS
The maximum number of collations to return.
|
static String |
SPELLCHECK_MAX_RESULTS_FOR_SUGGEST
The maximum number of hits the request can return in order to both
generate spelling suggestions and set the "correctlySpelled" element to "false".
|
static String |
SPELLCHECK_ONLY_MORE_POPULAR
When this parameter is set to true and the misspelled word exists in the
user field, only words that occur more frequently in the Solr field than
the one given will be returned.
|
static String |
SPELLCHECK_PREFIX |
static String |
SPELLCHECK_Q
Use the value for this parameter as the query to spell check.
|
static String |
SPELLCHECK_RELOAD
Whether to reload the index.
|
static final String SPELLCHECK_PREFIX
static final String SPELLCHECK_DICT
static final String SPELLCHECK_COUNT
If this parameter is absent in the request then only one suggestion is returned. If it is more than one then a maximum of given suggestions are returned for each token in the query.
static final String SPELLCHECK_ALTERNATIVE_TERM_COUNT
If this parameter is absent in the request then no suggestions are generated. This parameter allows for receiving alternative terms to use in context-sensitive spelling corrections.
static final String SPELLCHECK_MAX_RESULTS_FOR_SUGGEST
The maximum number of hits the request can return in order to both generate spelling suggestions and set the "correctlySpelled" element to "false". Note that this parameter is typically of use only in conjunction with "spellcheck.alternativeTermCount".
If left unspecified, the default behavior will prevail. That is, "correctlySpelled" will be false and suggestions will be returned only if one or more of the query terms are absent from the dictionary and/or index. If set to zero, the "correctlySpelled" flag will be false only if the response returns zero hits. If set to a value greater than zero, suggestions will be returned even if hits are returned (up to the specified number). This number also will serve as the threshold in determining the value of "correctlySpelled". Specifying a value greater than zero is useful for creating "did-you-mean" suggestions for queries that return a low number of hits.
static final String SPELLCHECK_ONLY_MORE_POPULAR
This is applicable only for dictionaries built from Solr fields.
static final String SPELLCHECK_EXTENDED_RESULTS
This is applicable only for dictionaries built from Solr fields.
static final String SPELLCHECK_Q
This parameter is optional. If absent, then the q parameter is used.
static final String SPELLCHECK_BUILD
static final String SPELLCHECK_RELOAD
static final String SPELLCHECK_COLLATE
static final String SPELLCHECK_MAX_COLLATIONS
The maximum number of collations to return. Default=1. Ignored if "spellcheck.collate" is false.
static final String SPELLCHECK_MAX_COLLATION_TRIES
The maximum number of collations to test by querying against the index. When testing, the collation is substituted for the original query's "q" param. Any "qf"s are retained. If this is set to zero, does not test for hits before returning collations (returned collations may result in zero hits). Default=0. Ignored of "spellcheck.collate" is false.
static final String SPELLCHECK_MAX_COLLATION_EVALUATIONS
The maximum number of word correction combinations to rank and evaluate prior to deciding which collation candidates to test against the index. This is a performance safety-net in cases a user enters a query with many misspelled words. The default is 10,000 combinations.
static final String SPELLCHECK_COLLATE_MAX_COLLECT_DOCS
For use with SPELLCHECK_MAX_COLLATION_TRIES
and
SPELLCHECK_COLLATE_EXTENDED_RESULTS
.
A performance optimization in cases where the exact number of hits a collation would return is not needed.
Specify "0" to return the exact # of hits, otherwise give the maximum documents Lucene should collect
with which to base an estimate. The higher the value the more likely the estimates will be accurate
(at expense of performance).
The default is 0 (report exact hit-counts) when SPELLCHECK_COLLATE_EXTENDED_RESULTS
is TRUE.
When SPELLCHECK_COLLATE_EXTENDED_RESULTS
is FALSE, this optimization is always performed.
static final String SPELLCHECK_COLLATE_EXTENDED_RESULTS
Whether to use the Extended Results Format for collations. Includes "before>after" pairs to easily allow clients to generate messages like "no results for PORK. did you mean POLK?" Also indicates the # of hits each collation will return on re-query. Default=false, which retains 1.4-compatible output.
Note: that if SPELLCHECK_COLLATE_MAX_COLLECT_DOCS
is set to a value greater than 0,
then the hit counts returned by this will be estimated.
static final String SPELLCHECK_COLLATE_PARAM_OVERRIDE
For use with SPELLCHECK_MAX_COLLATION_TRIES
, use this to override any original query parameters
when issuing test queries. For instance, if the original query has "mm=1" but it is preferred to test collations
with "mm=100%", then use "spellcheck.collateParam.mm=100%".
static final String SPELLCHECK_ACCURACY
Copyright © 2000-2016 Apache Software Foundation. All Rights Reserved.


Information
When: 12 November 2016 (Saturday)
Add to Calendar
11/12/2016 10:00 AM
11/12/2015 1:00 PM
Singapore
Jason & Win Nie's Wedding
Grace Assembly of God Church
1 Bukit Batok West Ave 4 Singapore 659125
Grace Assembly of God Church
Jason & Win Nie
<EMAIL_ADDRESS>false
MM/DD/YYYY
Where: Grace Assembly of God Church
1 Bukit Batok West Ave 4 Singapore 659125
[Getting there]
Details
- Ceremony begins at 10.30am. Please be seated by 10.15am.
- Reception and Lunch immediately follow
- Semiformal
- Rain or Shine
Parking
Kindly park your vehicle at the nearby carparks as there are limited parking slot at the church. We seek your understanding in this matter.
Questions
If you have any questions, please send a text message to 9698 4213 (Jason) or 8448 3606 (Win Nie)
Photos
If you wish to transfer the photographies taken to Win Nie:
- Simply tag #jasonwinnie to the photos on facebook.
- you can send it to her via facebook messenger.
- you can upload to wetransfer and send it to her email at<EMAIL_ADDRESS>- Transfer to Win Nie via whatsapp (+65 8448 3606)