| 10:52:48 AM PST - Wed, Feb 1st 2012 |
|
I assume you did a make realclean before you build.
Can you check the src/tools/build/config.log to see if it actually picked up the SCALAPACK libraries? If you can figure it out, send me the config.log file at<EMAIL_ADDRESS>Bert
[QUOTE= Feb 1st 1:11 pm]I have successfully compiled NWChem v. 6.1, but when going forward to switch on support for scalapack, the last linking stage fails with unresolved symbols:
"""
/home/raber/NWChem/gcc/nwchem-6.1/lib/LINUX64/libnwdft.a(dft_diagn.o): In function `dft_scaleig_':
/home/raber/NWChem/gcc/nwchem-6.1/src/nwdft/scf_dft/dft_diagn.F:210: undefined reference to `ga_pdsyev_'
/home/raber/NWChem/gcc/nwchem-6.1/src/nwdft/scf_dft/dft_diagn.F:212: undefined reference to `ga_pdsyevx_'
/home/raber/NWChem/gcc/nwchem-6.1/src/nwdft/scf_dft/dft_diagn.F:214: undefined reference to `ga_pdsyevd_'
collect2: ld returned 1 exit status
"""
The script I use to compile NWChem is:
- !/bin/bash
export IB_HOME=/usr
export IB_INCLUDE=/usr/include/infiniband/
export IB_LIB=/usr/lib64
export IB_LIB_NAME="-libumad -libverbs -lpthread"
export ARMCI_NETWORK=OPENIB
export USE_SUBGROUPS=yes
export LARGE_FILES=yes
export USE_MPI=yes
export USE_MPIF=yes
export MSG_COMMS=MPI
export MPI_LOC=/usr/local/openmpi/gcc/1.4.4
export MPI_INCLUDE=$MPI_LOC/include
export MPI_LIB=$MPI_LOC/lib
export LIBMPI="-Wl,-rpath,/usr/local/openmpi/gcc/1.4.4/lib -lmpi -lmpi_f77 -lpthread -lz -lssl -static-libgcc"
export USE_PYTHON=yes
export PYTHONHOME=/usr
export PYTHONVERSION=2.6
export PYTHONPATH=./:$NWCHEM_TOP/contrib/python/
export NWCHEM_TARGET=LINUX64
- export NWCHEM_MODULES="all python"
export NWCHEM_MODULES="pnnl"
export NWCHEM_TOP=/home/raber/NWChem/gcc/nwchem-6.1
export NWCHEM_EXECUTABLE=$NWCHEM_TOP/bin/LINUX64/nwchem
export HAS_BLAS=yes
export USE_SCALAPACK=yes
export BLASOPT="-Wl,-rpath,/home/intel/composer_xe_2011_sp1.7.256/composer_xe_2012_sp1.7.256/mkl/lib/intel64 -L/home/intel/composer_xe_2011_sp1.7.256/composer_xe_2011_sp1.7.256/mkl/lib/intel64 -Wl,--start-group -lmkl_gf_ilp64 -lmkl_core -lmkl_sequential -lmkl_blacs_openmpi_ilp64 -lmkl_scalapack_ilp64 -Wl,--end-group"
cd $NWCHEM_TOP/src
make DIAG=PAR FC=gfortran CC=gcc FOPTIMIZE="-O3 -march=native" COPTIMIZE="-O3 -march=native" nwchem_config
make DIAG=PAR FC=gfortran CC=gcc FOPTIMIZE="-O3 -march=native" COPTIMIZE="-O3 -march=native" $1
I think I have followed the install instructions wrt scalapack but maybe I'm missing something. I find the subroutines in the code (i.e. ga_pdsyev{x,d}_ ), for instance in the files ~/nwchem-6.1/src/tools/{,ga-5-1}/global/src/scalapack.F but I can't find them in any of the link libraries or other object files( simple, brute force "grep"). Please advice.
Cheers,
Johan
|


{% extends 'base.html' %} {% load static %} {% block content %}
Selected membership: {{ selected_membership }}
Price: £{{ selected_membership.price }}/month


Target Digimon
Current Stats
HP
MP
Offense
Defense
Speed
Brains
Stats after evolution
HP:
N/A
MP:
N/A
Offense:
N/A
Defense:
N/A
Speed:
N/A
Brains:
N/A


Sarah Kaiser •
Macquarie University
www.sckaiser.com/talks/photonics_connections_2016
Distance/Loss: $\approx 300$ km
Hardware developments
Realistic device security models
Transmission, raw key rate, and QBER uniform over pointing range


{% extends "tutorial.html" %} {% load mixin from templatefilters %} {% block pagebreadcrumb %}{{ tut.title }}{% endblock %} {% block head %} {% endblock %} {% block iscompatible %} return HTMLElement.prototype.webkitCreateShadowRoot || HTMLElement.prototype.createShadowRoot ? true : false; {% endblock %} {% block html5badge %} {% endblock %} {% block share_image %} {% endblock %} {% block content %}
{% include "warning.html" %}
This article discusses more of the amazing things you can do with Shadow DOM. It builds on the concepts discussed in Shadow DOM 101. If you're looking for an introduction, see that article.
Let's face it. There's nothing sexy about unstyled markup. Lucky for us, the brilliant folks behind Web Components foresaw this and didn't leave us hanging. We have many options when it comes to styling content in a shadow tree.
One of the core features of Shadow DOM is the shadow boundary. It has a lot of nice properties, but one of the best is that it provides style encapsulation for free. Stated another way:
By default, CSS styles defined inside Shadow DOM are scoped to its ShadowRoot.
Below is an example. If all goes well and your browser supports Shadow DOM (it doesn't!), you'll see "Shadow DOM Title".

Host title

There are two interesting observations about this demo:
Moral of the story? We have style encapsulation from the outside world. Thanks Shadow DOM!
The @host
at-rule allows you to select and style the element hosting a shadow tree:
<button class="bigger">My Button</button>

One gotcha is that rules wrapped in a @host
have higher specificity than
any selector in the parent page, but a lower specificity than a style
attribute
defined on the host element. @host
also only works in the context
of a ShadowRoot so you can't use it outside of Shadow DOM.
A common use case for @host
is when you're creating a custom element and
want to react to different user states (:hover, :focus, :active, etc.).

In this example, I've used "*" to select any type of element that's hosting my shadow tree. "I don't care what type of element you are. Just style yourself like this."
Another need for @host
is if you want to potentially style multiple types of
hosts from within the same Shadow DOM, say if you're creating a custom element.
Or perhaps you have different themes based on the host element.
@host {
g-foo {
/* Applies if the host is a <g-foo> element.*/
}
g-bar {
/* Applies if the host is a <g-bar> element. */
}
div {
/* Applies if the host element is a
. */
}
* {
/* Applies to any type of element hosting this ShadowRoot. */
}
}
Customization is good. In certain cases, you may want to poke holes in your Shadow's styling shield and create hooks for others to style.
Both WebKit and
Firefox define pseudo elements for styling internal pieces of native browser elements. A good example
is the input[type=range]
. You can style the slider thumb blue by targeting ::-webkit-slider-thumb
:
input[type=range].custom::-webkit-slider-thumb {
-webkit-appearance: none;
background-color: blue;
width: 10px;
height: 40px;
}
Similar to how WebKit/FF provides styling hooks into some internals, authors of Shadow content can designate certain elements as styleable by outsiders. This is done through custom pseudo elements.
You can designate an element as a custom pseudo element by using the pseudo
attribute.
Its value, or name, needs to be prefixed with "x-". Doing so creates
an association with that element in the shadow tree and gives outsiders a
designated lane to cross the shadow boundary.
Here's an example of creating a custom slider widget and allowing someone to style its slider thumb blue:

What's really neat about custom pseudo elements? You can style them with outside CSS but can't access them via outside JS. The shadow boundary is preserved for JS but loosened for custom pseudo element definitions.
CSS Variables can be enabled in Chrome under "Enable experimental WebKit features" in about:flags.
Another powerful way to create theming hooks will be through CSS Variables. Essentially, creating "style placeholders" for others to fill in.
A possible scenario might be a custom element author who marks out variable placeholders in their Shadow DOM. One for styling an internal button's font and another for its color:
button {
color: {% mixin var(button-text-color, pink) %} /* default color will be pink */
font: {% mixin var(button-font) %}
}
Then, the embedder of the element defines those values to their liking. Perhaps to match the awesome Comic Sans theme of their own page:
#host {
{% mixin var-button-text-color: green %}
{% mixin var-button-font: "Comic Sans MS", "Comic Sans", cursive %}
}
Due to the way CSS Variables inherit, everything is peachy and this works beautifully! The whole picture looks like this:

Host node

I've already mentioned Custom Elements a few times in this article. I'm not going to cover them here. For now, just know that Shadow DOM forms their structural foundation and the styling concepts in this article pertain to Custom Elements.
In some cases, you may want to let foreign styles into your shadow tree. A prime example is a commenting widget. Most authors embedding that widget probably want the thing to look like it belongs on their page. I know I would. Thus, we need a way to adopt the look and feel of the embedding page; by inheriting fonts, colors, line-heights, etc.
For flexibility, Shadow DOM allows us to poke more holes in its style shield. There are two properties to control the what bleeds in:
false
- Default. inheritable CSS properties continue to inherit.true
- resets inheritable properties to initial
at the boundary.true
- styles defined in the author's document are applied. Think of this
as allowing styles to "bleed" across the boundary.false
- Default. Author styles are not applied to the shadow tree.Below is a demo for seeing how a shadow tree is affected by changing these two properties.

Host title

It's easy to see how .applyAuthorStyles
works. It makes the Shadow DOM's h3
inherit the look of the other h3s on this page (e.g "applying the page author's styles").
Even with the apply-author-styles
attribute set,
CSS selectors defined in the document do not cross the shadow boundary.
Style rules only match when they're entirely inside or outside of the shadow tree.
Understanding .resetStyleInheritance
is a bit trickier, primarily because it
only has an effect on CSS properties which are inheritable. It says: when
you're looking for a property to inherit, at the boundary between the page and
the ShadowRoot, don't inherit values from the host but use the initial
value instead (per the CSS spec).
If you're unsure about which properties inherit in CSS, check out this handy list or toggle the "Show inherited" checkbox in the Element panel.
To better understand when you might use these properties, below is a decision matrix to help. Carry this around in your pocket. It's gold!
| Scenario | applyAuthorStyles | resetStyleInheritance |
|---|---|---|
| "I have my own appearance, but want to match basic properties like text color." basically, you're creating a widget | false | false |
| "Forget the page! I have my own theme" you'll still need a "component reset stylesheet" because distributed content gets the styles it had in the page. | false | true |
| "I'm a component designed to get my theme from styles in the page" | true | true |
| "I want to blend in with the page as much as possible." remember selectors don't cross the shadow boundary. | true | false |
.applyAuthorStyles
/.resetStyleInheritance
are strictly for effecting the
styling behavior of the nodes defined in the Shadow DOM.
Distributed nodes are a different beast. They're not logically in the Shadow DOM; they're still children of the host element which are swizzled into place at "render time." Naturally, they get their styles from the document they're in (the host's document). The only exception to that rule is that they may gain additional styles from the place they've been swizzled into (the Shadow DOM).
If distributed nodes are children of the host element, how then do we target + style
them from within the Shadow DOM? The answer is the ::distributed()
pseudo element. It's the
first-ever functional pseudo element which takes a CSS selector for its parameter.
Let's see a simple example:

Host title

You should see "Shadow DOM Title"" and "Host Title" below it. Also note that "Host title" is still retaining the styles from its document. In this case, the page.
When creating a ShadowRoot, you have the option of resetting the inherited styles.
<content>
and <shadow>
insertion points also have this option. When using
these elements, either set the .resetStyleInheritance
in JS or use the boolean
reset-style-inheritance
attribute on the element itself.
For a ShadowRoot or <shadow>
insertion points: reset-style-inheritance
means inheritable CSS properties are set to initial
at the host, before they
hit your shadow content. This location is known as the upper boundary.
For <content>
insertion points: reset-style-inheritance
means inheritable
CSS properties are set to initial
before the host's children are distributed
at the insertion point. This location is known as the lower boundary.
Remember: styles defined in the host document continue to apply to nodes they target, even when those nodes get distributed "inside" the Shadow DOM. Going into an insertion point doesn't change what's applied.
As authors of custom elements, we have a ton of options for controlling the look and feel of our content. Shadow DOM forms the basis for this brave new world.
Shadow DOM gives us scoped style encapsulation and a means to let in as much (or as little) of the outside world as we choose. By defining custom pseudo elements or including CSS Variable placeholders, authors can provide third-parties convenient styling hooks to further customize their content. All in all, web authors are in full control of how their content is represented.
Thanks to Dominic Cooney and Dimitri Glazkov for reviewing the content of this tutorial.
{% endblock %}


Florida: Essays and Poems
by FCIT
The Florida Pioneers
by Will Wallace Harney
Additional Information
- Year Published: 1875
- Language: English
- Country of Origin: United States of America
- Source: Henry, W.W. (1875). "The Florida Pioneers". Harper's New Monthly Magazine Vol LII, Issue 308. New York, NY: Harper & Bros.
-
Readability:
- Flesch–Kincaid Level: 5.5
- Word Count: 445
- Genre: Informational
- ✎ Cite This
Downloads
Stay, love; for see! the sinking moon
Has drawn apart the braids of rain,
To look on happy fields of grain,
And grove and garden full of June—
The husks that fold in monochrome
The sweet small kernel of our home.
Long vistas of clear atmospheres,
Like mirrors that repeat themselves;
Low dirges, as by ledgy shelves
Of brook-falls, constant in the ears;
And palms and pools where herons wait,
Narcissus-like, to meditate.
How changed from that black Abaddon
We looked on first, that seemed to scold
In saw palmetto! vines that hold
The live-oak, like Laocoon;
But, cleft, the rough, thick-sharded pine
Gives aromatic finit of wine.
To clear away that outer bark
What work We had! what make-believes
Of cheerfulness those troubled eves,
As children whistle after dark,
When progress seemed to balk the will,
Like a blind horse in a crushing mill!
The strayed ox and the balky team;
The cyclone rending through the grain;
The wood’s fire, like a burning rain
That flowed off in a scathing stream—
We’ve had them all since first we planned
To own a rood of cow-penned land.
Ease came, unconsciously as sleep
When slept the boy Endymion;
Like tired oxen coming on
By sheaves of wheat and herds of sheep
And falling days, as blossoms shed
Their leaves to keep the fruit instead.

The Southern sun has made the man,
And every year has laid a tan
Since baby shipped his Noah’s ark,
And saw the pearl-coat minnows rise,
To call them pretty water-flies.
His plaything scraped by dismal isles,
Like ours, when baby had the croup.
O God! to hear him gasp and roup,
And not a doctor in thirty miles,
And we unskilled to know or do
But ask God’s help! lie gave it, too.

By that, and by the timely stitch,
And not a railroad taxed and ground
From the public purse, it all came round
In the orange grove, and we are rich.
To think! ‘twas just six years ago
We came—out of Chaldee—love, you know.
That is the epic. See! the moon
Is down, and, like a rock-cut pool,
So deep and sweet, so dark and cool,
The night fills up the sills of Juuie.
A nation’s epic. Homes like ours
Are the native seed: America flowers.


Port forwarding built into Windows Firewall. Modes:
v4tov4
v4tov6
v6tov4
v6tov6
Metasploit can help with that:
post/winodws/manage/portproxy


I am much more interesting in landscape mode (experimental: the full experience is on desktop)!
Nesrine Sghaier
You can check my CV or old personal website for more details
CV
Nesrine Sghaier


Take flight with our creative branding and promotional solutions and transform your business into a destination!
Serving clients in retail and hospitality in the Ottawa area.
Ready to make a honkin' good impression? Schedule a free consultation.


Page 1 of 1
Latest Version RELEASED! (PV Mapmaker 0.3)
Posted:
Sat Feb 03, 2007 10:22 am
by Karl G.
Unfortunately, there's no zoom-out feature in this. I've been trying to think up a good way to do it, and there doesn't seem to be an easy one; therefore, in the interest of making this project reach completion before improving everything, I'm going to move on with the client code and leave the map maker alone for a while.
This means that yes, you can go ahead and make maps! The size of the map in this editor is 300x300, big enough for just about anything I think. I'll leave how to organize the map making process up to you all (who does dungeons, towns, etc...)
I'm getting back to the code now.
Karl
(PS Where's the link? Use the same one I gave you before!)
Posted:
Sun Feb 04, 2007 12:50 pm
by 9sam1
some models seem to be missing.
Posted:
Sun Feb 04, 2007 1:30 pm
by Karl G.
Hmm...like which? I rearranged everything.
Posted:
Sun Feb 04, 2007 2:09 pm
by 9sam1
lava isnt in there. The brown mountain is there yet i think its better if its round not square. Thats all ive noticed but i wanted to make a lava imp so without those its kinda hard
Posted:
Sun Feb 04, 2007 2:33 pm
by Karl G.
I took out all of the side wall mountain things because i figured nobody would use them (they're really hard to put together right). If you want i could put them back.
If you re-download, I added lava again. Whoops
Posted:
Sun Feb 04, 2007 8:49 pm
by thadiusofx3
unhandled exception error
debugging took me to msize.c to the part that returns the size of a heap i believe, if that's any help
Posted:
Mon Feb 05, 2007 2:07 pm
by 9sam1
Karl G. wrote:I took out all of the side wall mountain things because i figured nobody would use them (they're really hard to put together right). If you want i could put them back.
If you re-download, I added lava again. Whoops
K thanks karl. The mountain thing isnt really needed , but the square one just looks odd to me.
Posted:
Mon Feb 05, 2007 3:28 pm
by Karl G.
Hmm that's weird Thad...you're sure it's in the Xenimus directory, and all the media is installed?
9sam1--just make it with the squares for now, we can always go back and put in mountains later to make it look cooler. The basic idea is to get the form of everything correct, then worry about the finer details.
Posted:
Tue Feb 06, 2007 2:47 pm
by 9sam1
also the wooden chest isnt full, its only half the model. Also maybe try not bunching all the models so close together, kinda hard to pick certain ones.
Posted:
Tue Feb 06, 2007 3:57 pm
by Karl G.
Yeah I had considered spacing them out a bit. I can fix that in the next set of changes.
The wood chest model doesn't load correctly. For some reason only the top works, so just use that as a stand-in for now.
Posted:
Tue Feb 06, 2007 4:01 pm
by 9sam1
well i guess its to late to space them out now cause it would mess up everyones maps right?
Posted:
Tue Feb 06, 2007 4:24 pm
by Karl G.
Nah the arrangement of the template is arbitrary
Posted:
Tue Feb 06, 2007 4:34 pm
by kuba
could you also have it so that when you hit tab to view the models your current x,y is stored so that when you tab back out to the map you dont need to find your place again.
Posted:
Tue Feb 06, 2007 6:19 pm
by Ender
Would it be possible to assign models to the numpad like hotkeys? It could save a lot of time if we could put some frequently used ones there instead of having to tab back and forth.
Posted:
Tue Feb 06, 2007 7:02 pm
by Karl G.
I'll add it to the list.
Posted:
Fri Apr 13, 2007 11:41 pm
by Necromadon
I've been gone a while, send me the new map maker?
Posted:
Sat Apr 14, 2007 9:07 am
by Karl G.
You can download again using the same link as before--but there will be an "official" public release of the mapmaker soon that changes many things. I just have to get some time to work on it...we're coming up on the end of classes and I've got papers/prelims like crazy.


6. Trying out MAST¶
Go to
$HOME/MAST/examples
(or$WORK/MAST/examples
or a similar folder, if you moved the$HOME/MAST
folder from its default location.)Select one of the examples. The fastest one is
simple_optimization.inp
Copy that file:
cp simple_optimization.inp test.inp
Modify the test.inp file with the correct
mast_exec
,mast_ppn
,mast_queue
,mast_walltime
, and other settings described in Input FileTry to parse the input file, entering the following command as one line:
nice -n 19 mast -i test.inp
- The
nice -n 19
keeps this command low priority, since it is being run on the headnode (but it is not too intensive). - The
-i
signals to MAST that it is processing an input file.
- The
Your
$MAST_SCRATCH
directory should now have a recipe directory in it.- The recipe directory will have a name corresponding to the elements and the input file, and ending with a timestamp of YYYYMMDD”T”hhmmss.
- The recipe directory will contain several subfolders, which are ingredient directories.
Go to that recipe directory.
To see the input options:
cat input.inp
(should be identical to test.inp since no looping was used)- Note that you can use other viewing commands, not just
cat
, but be careful not to edit any of these files.
- Note that you can use other viewing commands, not just
cat archive_input_options.txt
(should show Al instead of element X1)
To see information about the ingredient relationships MAST detected from the recipe template:
cat archive_recipe_plan.txt
- Look at the
$personal_recipe
section in theinput.inp
file
To see ingredient statuses at a glance:
cat status.txt
Run mast once:
nice -n 19 mast
You should see a “mastmon” job appear on the queue specified in
$MAST_CONTROL/mastmon_submit.sh
MAST should have detected that the first ingredient was ready to run, so when that process disappears, run mast again:
nice -n 19 mast
Now you should see
perfect_opt1
appear on the queue.status.txt
in the recipe directory in$MAST_SCRATCH
should show thatperfect_opt1
has a status of “Proceed to Queue”, or “P”.When the queued
perfect_opt1
job starts running, you should be able to see output files inside$MAST_SCRATCH/<recipe directory>/perfect_opt1
If you forgot some step above, or you encounter some errors, remove the recipe folder from
$MAST_SCRATCH
and start again from the beginning of this section.The
$MAST_CONTROL
folder gives you error messages and other information. See Running MAST for tips.
6.1. Unit testing¶
Unit tests are available through the MAST tar.gz file. See Programming for MAST. (Unit tests are not installed by default using pip.)
To check the validity of the MAST source code, navigate to <MAST installation directory>/MAST/test
and run the unit tests with:
nosetests --exe
Some tests may have been designated to be skipped. Errors should be reported to the MAST development team as an issue on the github site (see Programming for MAST).


--- layout: post title: Vespa date: '2015-05-23T19:30:28+02:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/119721730184 ---


URL Blacklist
Comma seperated list of keywords of URL's/URL fragments that should not be searchable.
eg. youtube, file://
Name Blacklist
Comma seperated list of keywords that, when contained in the bookmark title, should not be searchable.


--- date: 2010-02-02T00:00:00Z published: true title: Fiorito - The cops came and took my gun - thestar.com url: /2010/02/02/fiorito-the-cops-came-and-took-my-gun-thestar-com/ ---
The last time I used it, I was walking along a hydro cut when I surprised a deer in the long dry grass. She leapt away in slow motion, flanks rippling, nostrils flaring; too beautiful.
I haven't hunted since.
I own no shells.
But it's my gun, dammit.
Officer K. pressed me about turning the gun over, there and then, for storage or destruction. For a brief moment I thought about handing it over, if only to get rid of him and his pal.
And then it just seemed wrong:
A couple of cops show up at my door, unannounced, and the talkative one says he has reason to believe, and I'm supposed to hand over my property just like that?


Имя *
<[innerForm.foo.$errorMessage]>
[<[$index + 1]>] <[friend.name]> who is <[friend.age]> years old.
<[form|json]>


|
STEP 1: The Numbered File approach
|
The numbered-file approach uses JavaScript to generate a random number in a range determined by the number of files you'd like randomized. For example, if you have 15 music files that you'd like randomized, name the files something1.rmf, something2.rmf, something3.rmf,........something15.rmf. Then place these files in the same folder along with the HTML file that is to play them. The JavaScript will then generate a random number between 1 and 15 and create a filename using this number.
The JavaScript for this approach is shown in the source code listing below. Place it towards the end of your HTML file, in the spot where you'd like the random music file to be embedded. There are three variables you can use to customize the randomisation code: totalFiles, filesPrefix, and filesSuffix. They are highlighted in the copy-and-paste code listing.
The number of music files you have to randomize. Number your files starting at 1.
The part of the filename that appears before the number, and is the same in all the files you wish to randomize. For example, if you named the files "something1.rmf", "something2.rmf", etc., you would specify
You can also use the filesPrefix variable to specify a complete directory path to your files. For instance, if all the "something" files were buried in a deeper folder than the folder containing the HTML document in which you wish to place the random file, (eg. "music/random-pick/"), you would specify the path to the directory with the statement
The part of the filename that follows the number and is the same in all the files you wish to randomize. In most cases this will be just the file extension for your set of files. For example ".rmf" for RMF files, ".mid" for MIDI files, ".aiff" for AIFF files, ".wav" for WAV files, or ".au" for AU files. However, as is the case with the filesPrefix variable, you can use the filesSuffix variable to specify any amount of the tail end of the file name that is common to all of the files you are randomizing. For instance, if your files were named "something1-mellow.rmf", "something2-mellow.rmf", etc. then you could use the statement
| |
<SCRIPT SRC="music-object.js"></SCRIPT> <SCRIPT LANGUAGE=JavaScript><!-- // totalFiles = 15; filesPrefix = "your-files-prefix"; filesSuffix = "your-files-suffix"; Music.magicEmbed ( 'SRC="' + filesPrefix + (Math.round (Math.random () * (totalFiles - 1)) + 1) + filesSuffix + '" ' + 'TYPE="audio/rmf" ' + 'AUTOSTART=TRUE ' + 'WIDTH=0 ' + 'HEIGHT=0 ' + 'VOLUME=100 ' + 'LOOP=TRUE' ); // --></SCRIPT> |
Notice how we are using the Music.magicEmbed function, which is defined in the "music-object.js" JavaScript file that is sourced into the HTML document. We could have just used a document.writeln statement instead, but Music Object's Music.magicEmbed function performs some automatic compatibility testing to see if the user has the Beatnik Player installed. The Music.magicEmbed function also writes the correct EMBED tag or OBJECT tag syntax into the HTML document, depending on whether the user is browsing with Netscape Navigator or Microsoft Internet Explorer.


|
|
IFXScreenSpaceMetricInterface Class ReferenceThis is the main interface for IFXScreenSpaceMetricInterface.
More...
Inheritance diagram for IFXScreenSpaceMetricInterface:
List of all members.
Detailed Description
This is the main interface for IFXScreenSpaceMetricInterface.
Member Function Documentation
| virtual void IFXScreenSpaceMetricInterface::EvaluateTriangle |
( |
IFXTQTTriangle * |
pTriangle, |
|
|
Action * |
pAction |
|
) |
[pure virtual] |
|
|
|
This method evaluates the triangle and determines which action to take.
- Parameters:
-
| pTriangle | A pointer to an IFXTQTTriangle object. |
| pAction | A pointer to the Action to take for the triangle. |
- Subdivide
- Consolidate
- Sustain
- Returns:
- void
Implemented in IFXScreenSpaceMetric. |
| virtual F32 IFXAPI IFXScreenSpaceMetricInterface::GetFieldofView |
( |
|
) |
[pure virtual] |
|
|
|
This method returns the cameras field of view.
- Returns:
- A F32 denoting the cameras field of view.
Implemented in IFXScreenSpaceMetric. |
| virtual F32 IFXAPI IFXScreenSpaceMetricInterface::GetPixelTolerance |
( |
|
) |
[pure virtual] |
|
|
|
This method returns the pixel tolerance ratio.
- Returns:
- A F32 denoting the pixel tolerance ratio.
Implemented in IFXScreenSpaceMetric. |
| virtual BOOL IFXAPI IFXScreenSpaceMetricInterface::GetViewpointLock |
( |
|
) |
[pure virtual] |
|
|
|
This method returns a boolean indicating whether or not the viewpoint is locked.
- Returns:
- BOOL
- TRUE - The viewpoint is locked.
- FALSE - The viewpoint is not locked.
Implemented in IFXScreenSpaceMetric. |
| virtual void IFXAPI IFXScreenSpaceMetricInterface::SetFieldofView |
( |
F32 |
degrees |
) |
[pure virtual] |
|
|
|
This method sets the cameras field of view.
- Parameters:
-
| A | F32 denoting the cameras field of view. |
- Returns:
- void
Implemented in IFXScreenSpaceMetric. |
| virtual void IFXAPI IFXScreenSpaceMetricInterface::SetPixelTolerance |
( |
F32 |
factor |
) |
[pure virtual] |
|
|
|
This method sets the pixel tolerance ratio.
- Parameters:
-
| A | F32 denoting the pixel tolerance ratio. |
- Returns:
- void
Implemented in IFXScreenSpaceMetric. |
| virtual void IFXAPI IFXScreenSpaceMetricInterface::SetViewpointLock |
( |
BOOL |
state |
) |
[pure virtual] |
|
|
|
This method sets the boolean indicating whether or not to lock viewpoint.
- Parameters:
-
| BOOL |
- TRUE - Lock the viewpoint.
- FALSE - Do not lock the viewpoint.
|
Implemented in IFXScreenSpaceMetric. |
|
|
This method updates the cameras viewpoint.
- Parameters:
-
| pCameraX | An IFXVector3 reference to the X direction of the camera. |
| pCameraY | An IFXVector3 reference to the Y direction of the camera. |
| pCameraZ | An IFXVector3 reference to the Z direction of the camera. |
| pCameraPos | An IFXVector3 reference to the position of the camera. |
| fAspect | A F32 denoting the cameras aspect ratio. |
| fFieldOfView | A F32 denoting the cameras field of view. |
- Returns:
- void
Implemented in IFXScreenSpaceMetric. |
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


{% extends 'CodeApp/base.html' %} {% block header %}
We serve as a resource for parents, educators, and other organizations looking to address the digital skills gap, and raising awareness about the importance of diversity in tech and the role of computer science education in lifting prosperity in Memphis.
CodeCrew is passionate about students and the community alike to have access to quality computer science and tech education. As advocates raising awareness of the importance of computer science education, we whole heartedly support other initiatives in Memphis engaged in this work.
{% endblock content %} {% block links %} {% endblock links %}


--- layout: default title: Illustrations gallery permalink: /illustrations/ images: - image_file: geralt_of_rivia.jpg image_small: geralt_of_rivia_small.jpg title: Geralt of Rivia caption: Geralt of Rivia from The Witcher series - image_file: trish.jpg image_small: trish_small.jpg title: Trish from JoJo's Bizarre Adventure Golden Wind caption: Trish from JoJo's Bizarre Adventure Golden Wind - image_file: kratos.jpg image_small: kratos_small.jpg title: Painting of Kratos from God of War caption: Ink-Resist of Kratos from God of War 4 - image_file: toxic-masculinity.jpg image_small: toxic-masculinity_small.jpg title: Ink-resist of a man crying rainbow tears caption: Ink-resist of a man crying rainbow tears - image_file: morendo.jpg image_small: morendo_small.jpg title: Digital painting for an old unreleased project caption: Digital painting for an old unreleased project ---
From traditionnal drawings to digital paintings, I use a variety of tools to make my illustrations and I am always eager to try new styles. Enjoy my gallery of personal favorites!


laten.engine.EngineApi(object)
class documentationlaten.engine
(View In Hierarchy)
The rule engine class, exposing the engine API. Everything needed to do content validation should be put in this class as per the existing code. Example use: api = EngineApi() ruleset = [('ensure-content', "I'm feeling lucky"), ('ensure-content', "Copyright")] r = requests.get('https://www.google.com') r.raise_for_status() content = r.content print (api.ensure_rules(content, ruleset))
| Method | __init__ | Loads persistant configuration into memory. |
| Method | ensure_content | Rule to make sure a buffer contains a certain byte stream. |
| Method | ensure_rules | Undocumented |
| Method | load_url_set | Undocumented |
| Method | _call_rule | Undocumented |


Description
{{description}}
Exploration Status
You are currently exploring {{planet.name}}. The longer you stay on this planet, the more resources you are going to find and be able to collect.
{{description}}
You are currently exploring {{planet.name}}. The longer you stay on this planet, the more resources you are going to find and be able to collect.


Alex b Elenjimattom
Sr. ASIC Design Verification Engineer, IndiaExperiences
2011present
NVIDIA Graphics Pvt Ltd - Senior ASIC Verification Engineer - 11 years
Bangalore, India)- Experience in CPU RTL Performance Verification, SOC coherent interconnect RTL Performance Verification, UVM/System Verilog, Unit DV for CPU L1 cache, Unit DV for CPU Runahead feature, Block level feature verification owner for Runahead, System level DV for Memory Subsystem, DV effort estimation - test planning and execution, CPU Boot Validation on FPGA and Functional Simulator, Silicon Bring-up, Post Silicon Testing and Debug, RTL debug, Computer Architecture, Dynamic Recompilation Micro-code validation
Projects
TodayAug '20
SOC for self driving cars
RTL Performance Verification Lead - UVM- RTL performace verification for NVIDIA's automobile tegra products - Orin, Dane and Atlan
- Person in charge for CPU and SOC coherent interconnect (UCF) Performance verification on RTL
- Responsible for test plannning, phasing and execution, leading a team of 14 engineers
Aug '20Aug '18
Orin and ARM CPU
RTL Perf, Unit DV - UVM- Developing testplan and testbench infrastructure from scratch using UVM for CPU L1 Cache Verification for in house ARM CPU
- Responsible for verification of critical features like Snoops, Evictions, Load Victim Tags, Barrier uops (test plan, tb-infra, feature bringup, feature accecpt, coverage closure) at L1 Cache Unit Testbench
- Owned testbench enhancement for System Coherency Fabric performance testing on RTL using UVM for Orin
Jul '18May '18
Future CPU
OOO CPU performance on Perf Model simulator- Developed native instruction snippets to exercise interesting performance scenarios to help architect the latest CPU
Apr '18Dec '17
Xavier
Silicon Bringup, Silicon Testing- Travelled to Santa-Clara office and did first silicon sample bring-up and silicon debug
- Silicon Bringup owner for level one native stimulus planning and testing for CPU
- Silicon debug across various CPU core units, root caused the issues to RTL / Dynamic Recompiler code / stimulus bugs using in-house silicon debug tools
20172015
Xavier
Block(Core) level Runahead Feature Verification Lead, Memory Unit and L1 Cache DV - UVM- Block(CPU Core) level Runahead feature verification Owner for a transactional memory model CPU
- Developed and executed Runahead feature verification testplan at block level (Core)
- Executed runahead feature verification at memory unit (Ld/St execution unit and L1 cache)
20152013
Tegra_X2
System level DV, MicroCode Validation, Micro Architectural Boot Verification on FPGA and Silicon, Silicon Bringup- Testplan execution for the Memory Subsystem Design Verification on SOC for CPU transactions, including test writing, and failure debug on RTL
- Validation of dynamic recompilation software used in Denver2(Transactional memory model machine with Dynamic recompilation in HW), using constrained random ARM assembly code generators
- The 6 core (2 Denver2 and 4 A57) SOC supported a bunch of CPU configurations using a complex boot sequence (micro Architectural boot for the dynamic re-compiler and ARM Architectural boot), validated the boot sequence on functional simulators and FPGA
- Silicon Bring-up planning and execution on FPGA and Silicon, brought up the CPU on Day0
20132011
Denver
ARM-v8 Architectural Compliance, Silicon Bring-up, Post-Silicon Testing - PERL and Shell Scripting- Worked with ARM - Bangalore to get ARM architectural compliance for Denver, was responsible for driving the team to get 100% ARMv8-A architectural compliance across functional simulators and RTL runs
- Automated the ARM Compliance Suite Build, Release and Regression infrastructure to reduce the turnaround (ARM code drop to Nvidia Simulator run) time from 20-man days to 5-man days by enhancing the infrastructure
- Involved in test planning and execution of Silicon Bringup and testing for the first in house 64 bit ARMv8 CPU
- Setup 40 Silicon machine farm machines and LSF infrastructure using Perl, enabled entire CPU team engineers to get remote time-shared access to the limited number of silicon samples, during early Silicon bringup
20112009


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.ApplicationConfig @import uk.gov.hmrc.hmrcfrontend.views.html.components.{HmrcPageHeading, PageHeading} @this( govuk_wrapper: views.html.govuk_wrapper, govukBackLink: GovukBackLink, hmrcPageHeading: HmrcPageHeading, govukButton: GovukButton ) @()(implicit request: Request[_], messages: Messages, appConfig: ApplicationConfig) @govuk_wrapper(pageTitle = messages("no.results.available.page.title")) { @govukBackLink(BackLink( href = routes.ChooseAnOptionController.get.url, content = Text(messages("back")), attributes = Map("id" -> "back", "data-journey-click" -> "navigation - link:You have not uploaded a file:Back") )) @hmrcPageHeading(PageHeading( text = messages("no.results.available.page.header") ))
@Html( messages( "no.results.available.sub-header", "" + messages("no.results.available.link") + "" ) )


Gravity Salon
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`pamm` provides functions and utilities that facilitate fitting Piece-wise Exponential Additive Mixed Models (PAMMs), including data transformation and other convenience functions for pre- and post-processing as well as plotting.
The best way to get an overview of the functionality provided and how to fit PAMMs is to view the vignettes included in this package. A summary of the vignettes content is given below:
basics
: Introduction to PAMMs and basic modeling.
baseline
: Shows how to estimate and visualize baseline model
(without covariates) and comparison to respective Cox-PH model.
convenience
: Convenience functions for post-processing and
plotting PAMMs
data-transformation
: Transforming data into a format suitable
to fit PAMMs
frailty
: Specifying "frailty" terms, i.e., random effects for PAMMs
splines
: Specifying spline smooth terms for PAMMs
strata
: Specifying stratified models in which each level of a
grouping variable has a different baseline hazard
tdcovar
: Dealing with time-dependent covariates
tveffects
: Specifying time-varying effects


Add or delete users on servers with Ubuntu or Debian.
Difficulty: 1
Time: 10 mins
In this article you will learn to add and delete users on a server running either Debian or Ubuntu.
username
with the one you want to create.You have now created a new user.
If you are logged in as root, to delete a user record you can use the above command without sudo
.
If you want to grant sudo access (administrative privileges) to your users, you can use the visudo
command.
This command allows you to edit the sudoers file. You can now add your user under the user privilege specification just below root.
root ALL=(ALL:ALL) ALLusername ALL=(ALL:ALL) ALL
Replace username
with the new user you just created.
If you are logged in as root, to delete a user record you can use the above command without sudo
.
If you want to login as the new user you just created, you can use the su
command.
username
is the user you want to delete.
This allows you to switch to the new user without logging out first. If you want to logout before logging in as the new user, you can use the exit
command.
Type in the following command:
username
with the user you want to delete.
You have now deleted the user and the user's home directory.
If you are logged in as root, to delete a user record you can use the above command without sudo
.
Now that you have created a new user, you can edit the sudoers file using Visudo.


Home
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About us
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Academics
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Courses
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SODL
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International Students Cell
|
IQAC
|
NIRF
|
NAAC Documents


---
layout: default
title: Publications
---
Citing OBO
OBO, an integrative multi-species anatomy
ontology Mungall, C. J., Torniai, C., Gkoutos, G. V., Lewis, S. E., and
Haendel, M. A. (2012) Genome Biology 13, R5. PMID:22293552
Unification of multi-species vertebrate anatomy ontologies for comparative biology in OBO
Haendel, Melissa A;
Balhoff, James P;
Bastian, Frederic B;
Blackburn, David C;
Blake, Judith A;
Bradford, Yvonne;
Comte, Aurelie;
Dahdul, Wasila M;
Dececchi, Thomas A;
Druzinsky, Robert E;
Hayamizu, Terry F;
Ibrahim, Nizar;
Lewis, Suzanna E;
Mabee, Paula M;
Niknejad, Anne;
Robinson-Rechavi, Marc;
Sereno, Paul C;
Mungall, Christopher J
(2014)
Journal of Biomedical Semantics, 5(1), 21. doi:10.1186/2041-1480-5-21
Google Scholar
Mendeley Group
Papers in the OBO Mendeley Group
Posters and Presentatations
- Structuring Phenotype Data for Invertebrate Genomes - Chris Mungall,
GIGA2 2015
- From
baleen to cleft palate: an ontological exploration of evolution and
disease - Melissa Haendel, Keynote,
Bio-Ontologies 2014
- Semantics
of and for the diversity of life:
Opportunities and perils of
trying to reason on the frontier - Hilmar Lapp, Keynote,
CSHALS 2014
- OBO
- Chris Mungall, EBI Industry Workshop, 2013
- Use
of OBO in the Bgee database - Frederic Bastian, Biocuration, 2013
- Using
ontologies to enhance integration and analyses of ENCODE
data - Venkat Malladi, Biocuration, 2013
- OBO
and (Zoo)archaeology - Eric Kansa, NSF Phenotype RCN 2012
- Hiding
ontologies under the carpet - Frederic Bastian, OntoSIB, 2012
- OBO
- Melissa Haendel, Cell Ontology Workshop, 2010


Adding a Java Class
If you have not already, open the Project Malmö project in your IDE. I use IntelliJ, and so will be presenting the steps for it, but the steps in Eclipse should be about the same.
Now, we are going to add a new Java class. In IntelliJ, look for the
folder MissionHandlers
. Then, right-click on the folder,
select New
and then Java Class
. When a pop-up window opens,
type the name as RewardForStructureCopyingImplementation
.
The name must be exactly this since the function
createHandlerFromParams
in the class MissionBehavior
looks
for a class named RewardForStructureCopying
(the Schema name)
followed by Implementation
. Try to verify this by opening the
MissionBehavior
class. To do so, you can use one of the many nifty
tools IntelliJ and IDEs in general provide: Search. In IntelliJ, you
can click the shift button twice to bring up Search.
Subclassing and Interfaces
Open the RewardForStructureConstruction
class again.
At this point, have a look at the code for some of the other Reward
Handlers under MissionHandlers
. There are a few things
that are worth noting. Firstly, all of them extend or in other words
subclassHandlerBase
(meaning some fields or functions are
inherited from the superclass HandlerBase
while others must be
implemented or "overriden" so as to change the functionality of some
methods). Also, all of the Reward Handlers implement
IRewardProducer
, an interface. This means that all the Reward
Handlers follow some protocol and can be treated in the same manner
given that they implement the methods necessary according to the
Interface.
With the above said, change the RewardForStructureCopying
class
so that you make the two changes. This means that you will now have
something like this:
public class RewardForStructureCopyingImplementation extends HandlerBase implements IRewardProducer{
}
Generate Superclass and Interface functions
You might now notice that the IDE complains about some errors. These errors are due to the fact that we have not yet implemented some functions we have guaranteed to based on our class definition (in particular the extends and implements bit).
We will now add some functions from the classes we have inherited or
the interfaces we have said we will implement. In IntelliJ, right-click
anywhere inside the brackets enclosing the class definitions and fields.
Now, choose Generate...
followed by Override Methods...
.
Alternatively, place your cursor between the brackets and hit
Ctrl + o
. Now, choose
parseParameters(params:Object):boolean
under
com.microsoft.Malmo.MissionHandlers.HandlerBase
. Next,
hold the Ctrl
key and without leaving the key select
getReward(missionInit:MissionInit):float
,
prepare(missionInit:MissionInit):void
and
cleanup():void
, all of which are under
com.microsoft.Malmo.MissionHandlerInterfaces.IRewardProducer
.
You may leave the Ctrl
key and now using the using the mouse,
if they are not already checked,
click on Copy JavaDoc
and Insert @Override
.
Note: the Ctrl
key may not work if you are on a Mac for example.
In this case, just choose the above methods one by one by
repeating the steps.
You should now have something like this:
public class RewardForStructureConstructionImplementation extends HandlerBase implements IRewardProducer {
/**
* Attempt to parse the given object as a set of parameters for this handler.
*
* @param params the parameter block to parse
* @return true if the object made sense for this handler; false otherwise.
*/
@Override
public boolean parseParameters(Object params) {
return super.parseParameters(params);
}
/**
* Get the reward value for the current Minecraft state.
*
* @param missionInit the MissionInit object for the currently running mission,
* which may contain parameters for the reward requirements.
* @return a float determining the current reward signal for the learning agent
*/
@Override
public float getReward(MissionInit missionInit) {
return 0;
}
/**
* Called once before the mission starts - use for any necessary initialisation.
*
* @param missionInit
*/
@Override
public void prepare(MissionInit missionInit) {
}
/**
* Called once after the mission ends - use for any necessary cleanup.
*/
@Override
public void cleanup() {
}
}


===
Programmation
Billetterie
Pratique
L'asso
La boutique
Label Ille et Zick
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Next


---
layout: post
title: Apple Keynote theme
date: '2017-06-13T10:30:36+02:00'
categories:
- Templates
picture_url: https://film-Storyboards.tumblr.com/post/161777253350/apple-keynotewidescreenStoryboardstheme
---
When it comes to layout, Adobe InDesign is great but when it comes to speed Apple Keynote is even faster. And you have to admit that once used to it, Keynote is a very convenient app to put layouts together quickly.
This is an Apple Keynote theme for film Storyboards, for the widely used 1.85:1 aspect ratio—a common US widescreen cinema standard— set on DIN A4 horizontal (landscape). What’s more, it’s built on top of an InDesign version so the layout is stronger than what you normally get with Keynote.
To create your Storyboards, first add a new slide (in the left area navigator), you can change your slide layout (Slide Layout > Change Master button) in the right navigation panel (View > Inspector > Format)
Then chose your layout in the left navigator. whether you use text or not, page, scenes and shot numbers. You can use the rule of thirds guides to help you reframe your shots (View > Guides & Hide > Guides). If you need consistent changes in the apparence of your layout, use the Edit Master Slide button in the right navigation panel.
There are also a number of arrows located in the last master slide; you can copy an arrow and paste it into your document to indicate camera move, movement within the shot and character’s eyes direction.
This template is in English, the body text is set in the classic screenplay form type, Courier 10 points. You’ll find different styles for your text in the Format panel.
If you use Keynote in your workflow, this theme will come in handy.
Get this widescreen Storyboards theme
For more templates like this one, please visit


The Spry Periodic Table takes advantage of many Spry techniques that the Spry community might be interested in. This document will go through the code section by section and explain the thinking and methods behind the code. Since this demo gets away from our common use patterns, it may serve to expand the ways in which Spry can be used on pages.
The Spry Periodic Table uses an HTML data set to populate the periodic table. The actual data source table is on the same page. This allows the page to load faster, allows the page to degrade gracefully and gives search engines content to index. HTML tables are easier to create and edit than XML and you can use visual editors to modify them.
We then use Spry:repeats and regions, plus a good use of CSS classes to position things to they look like a periodic table. These class are also used to highlight the different sections of the table via the links.
The tooltip widget is used with a detailregion to provide additional information when mousing over an element.
The data table, located at the bottom of the page, is a straight HTML table:
| No | Atomicweight | Name | Symbol | MP | BP | Density | Earthcrust | DiscoveryYear | Group | Period | Electron_configuration | Element_Type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1.0079 | Hydrogen | H | -259 | -253 | 0.09 | 0.14 | 1776 | 1 | one | 1s1 | NonMetal |
| 2 | 4.0026 | Helium | He | -272 | -269 | 1895 | 18 | one | 1s2 | Inert |
The header row is used as the data reference names used throughout the page. We use 'No' (atomic number) frequently as a unique ID. We also use 'Group', 'Period' and 'Element_Type' for additional functionality, explained later.
Using a HTML table made it easy to add columns for additional data points and to find elements quickly.
As with all Spry pages, we need to attach files so we can get started.
<link href="SpryAssets/atom.css" rel="stylesheet" type="text/css" />
A big part of the functionality depends on class names. Open the 'atom.css' file.
We have a set of class names that are named after the different 'Element_Types'. This will allow us to color the different element types using a data reference, since the value of the data reference and the class name are identical. Other classes are used for positioning things correctly within the element Div. (The 'element DIV' is the Div tag that contains the data for a single element. )
The Periodic Table uses 4 data sets.

There is one more function in the

The DIV is a detailregion tied to 'ds1', our main data set.
The id="tooltip" is used to identify the tooltip content for the widget.
The SpryHiddenRegion class is used to automatically hide the markup as the page loads. It is removed when Spry is done loading the page.
The


Why Tinder works? Solving for X in Tinder for X (Part 2/2)
In Part 1, we delved into the user psychology of what makes Tinder such an addictive product and what are its takeaways for your business idea in general. We’ve all heard a lot about the Uber for X model now, where X has been abused and overused a lot (2016 is an especially interesting time for these startups). Let’s talk about the other cool thing - Tinder for X. So we ventured out to find what makes or break a Tinder for X model where X could be different industries like recruitment, shopping etc.
Let’s begin with all the major criteria for any business problem to be suited for Tinder for X model
- Should connect 2 communities who need each other
- Availability of almost infinite options to swipe for both communities
- Any wrong decisions should have little downside
- Snap judgement to proceed to the next meaningful step should be possible
- Very little but highly significant information must be presented
- Choices should be ideally binary & execution virtually zero effort (Tinder-swipe)
- Should offer variability in rewards
- Should trigger the emotion of ego boost from a “match”
Now, let’s look at some of the Tinder for X model, solving for X we get
- X = Employer / Job-seeker | Major Apps : Super(India), Jobr
- Looking for jobs had been made easier over the years but a Tinder-like model beats everyone in engagement. There are endless startup jobs & an equal number of young grads on the app validate the effectiveness and need of the idea. Obviously, there’s also an ‘ego boost’ for an employee, as well as for the employer to some extent, whenever there’s a ‘match’. However, it’s not a snap judgement for neither the employer nor the employee - it definitely takes second thoughts unless of course you’re in your notice period or the appraisal you’ve been waiting desperately for 2 years just went to someone else in the organisation. Moreover, the lack of Job Description only adds to the trouble. Also, for an employee, there’s definitely a lot of financial downside to a left swipe - that could mean a family holiday at Mauritius being just (s)wiped away!
- X = Entrepreneur / Investor | Major Apps : Tendr , PIF
- For investors sifting through a heap of startups daily, these apps are definitely a need of the hour for the investor community. Also, these apps levels field for ‘techie’ founders with limited networks. Obviously, the ‘ego boost’ exists predominantly for an entrepreneur whenever he gets a ‘right’ swipe from an investor. Again, it would never be a snap judgement. Judging business potential isn’t as cognitive as judging people for hook-up, even for a seasoned investor. Forget business potential, even a beauty pageant where the sole job was to judge beauty by gazing- they ended up asking GK questions. Also, an endless supply of investors would be tough. However, can’t comment same about no. of entrepreneurs in India these days. It’s only time till the Vijay Mallya raises investment for bail as well. Moreover, a high probability of financial downside for missing out a potential business idea for an investor makes snap judgement even harder.
- X = Online shopper / online store | Major Apps: Mallzee. Hit or Miss
- Definitely a must-have app for an ever deal-hungry consumer - what better than looking through an endless stack and dismissing based on % of discount. Given these days of deep-discounted customer acquisition strategy, judging based on discount is more cognitive than judging strangers. However, this idea fails miserably on the ‘ego boost’ front. A store would never swipe left a customer, so basically it’s never a ‘match’ in the truest sense. Given a customer knows that he would always be swiped right, there’s no thrill or as such ‘variable reward’ (check the Part 1 for details)
- X = News/ Home-hunt/ Food | Major Apps : InShorts, HomeSwipe, Nibbly
- Let’s be clear at the outset, an app that gives you summarised news or affordable homes or delicious food doesn’t qualify, as we are talking about Tinder for X model. Sadly only if a news or a house or a biriyani could swipe you right and give you that ego boost then we were done here. The lack of ‘variable rewards’ & ‘ego boost’ makes this model not so attractive. It’s clearly a case of wrong nomenclature when someone calls something like ‘News In Shorts’ a Tinder for X model.
To conclude, all these are frankly our opinions & judgements, backed by data. Any reference to any startups living or shut down are completely intentional but not ill-intended at all.
We feel that any product could be tweaked to be awesome, not necessarily in Tinder model. Please feel free to contact us - me & my co-author Nivedan in case you’re facing any challenge with your cool product and we can help you with designing a product strategy to make it even more awesome.
We would love to know more from you about what you think are the reasons for the success of Tinder and similar products. Also, any other A for B models would be a great topic to discuss.


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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/How.20does.20lean.20work.3F.html ---
I want to understand how lean works. I have tried playing with the command line however I can only compile lean files. I have played with the emacs mode and thats fine, however there is only one problem.
I have past experience with Coq, in coq there is an interactive mode apart from the compiler coqc, called coqtop and ontop of that there is an ide called coqide which essentially is a gui coqtop.
What is the closest thing to any of these with lean?
Emacs is the only available interactive frontend for Lean 2. For Lean 3 there is an official VS Code plugin.
I suggest using Visual Studio Code and the VS Code extension for Lean.
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From:Frank Hayden To:Scott Neal Sent:2017-01-11T04:42:41.0000000Z Subject:FW: New Factors will be put into Production tonight
Please treat this confidentially.
Frank
-----Original Message-----
From: Hayden, Frank
Sent: Wednesday, May 09, 2001 9:48 AM
To: Port, David; Lavorato, John; Kitchen, Louise
Cc: Gorny, Vladimir
Subject: RE: New Factors will be put into Production tonight
In delaying implementation until COB Wednesday, I was trying to get past AGA ,
s announcements. I ,ve been told that they may not be able to liquidate
immediately after AGA ,s are released. (If market collapses, then buying
shorts would be easy, however if market rallies, the impression is that they
may want to sell into the rally.)
The short version is that they like their positions.
Frank
-----Original Message-----
From: Port, David
Sent: Wednesday, May 09, 2001 9:44 AM
To: Hayden, Frank; Lavorato, John; Kitchen, Louise
Cc: Gorny, Vladimir
Subject: RE: New Factors will be put into Production tonight
why?
-----Original Message-----
From: Hayden, Frank
Sent: Wednesday, May 09, 2001 9:43 AM
To: Lavorato, John; Kitchen, Louise
Cc: Port, David; Gorny, Vladimir
Subject: RE: New Factors will be put into Production tonight
Immediate desk head feedback has been to delay these factors, perhaps
implementing over the weekend.
Frank
-----Original Message-----
From: Hayden, Frank
Sent: Wednesday, May 09, 2001 9:37 AM
To: Arnold, John; Shively, Hunter S.; Neal, Scott; Allen, Phillip; Martin,
Thomas A.; Schwieger, Jim; Grigsby, Mike; Lavorato, John; Kitchen, Louise
Cc: Port, David; Gorny, Vladimir; Khanna, Bharat
Subject: New Factors will be put into Production tonight
Importance: High
Please note that new factors will be put into production this evening.
Value-at-risk will most likely increase by the percentage outlined below.
Shorts are driving price risk, while long basis drives the forward physical
risk.
<< OLE Object: Picture (Metafile) >>
Let me know if you need access to component VAR analysis, so that you can
effectively manage VAR.
Frank
***********
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California


**navbar**
Coptic NLP Service
**access_message**
Input:
My data contains meaningful linebreaks
This inserts <line>..</line> tags around each line of text. If you already have <lb/> tags or your data is already tokenized, you probably want to ignore line breaks.
Ignore linebreaks in my data
Output:
Use old finite state tokenizer
Less accurate, provided for reproducing older results. Not compatible with detokenization.
Re-merge bound groups
Regularizes bound group spaces if input does not follow Layton's guidelines
(a.k.a. 'Laytonization'; increases accuracy on Till-segmented text and OCR)
Conservative merging
Only re-bind items known to appear unbound in other segmentations
(e.g. well edited text following Till)
ϩⲙ ⲡⲏⲓ --> ϩⲙ|ⲡ|ⲏⲓ
Aggressive merging
Re-bind all items that are unlikely to appear unbound
(better for messy data/OCR)
ⲁ ϥⲥⲱⲧⲙ --> ⲁ|ϥ|ⲥⲱⲧⲙ
Smart merging
Re-bind items using a context sensitive machine learning binder
(trained on editions by E.A.W. Budge)
ⲉ ⲃⲟⲗ ⲙ ⲡⲏⲓ --> ⲉⲃⲟⲗ ⲙ|ⲡ|ⲏⲓ
Segment at merge point
If bound groups are merged, assume a morpheme boundary
(recommended if base segmentation is reliable)
SGML pipeline
Stretch milestones
This setting replaces unary XML elements with binary ones. For example for milestone page break elements: (<pb/> → <pb> ... </pb>)
Tokenize
[stk-2.0.0]
Automatic
From pipes in input
Normalize
Disable to remove norm_group attribute from output.
Diacritic stripping will still be done for processing norm units.
Tag
[marm-3.0.0]
Lemmatize
Language of origin
MWE recognition
Enable to automatically recognize multiword expressions (MWEs), e.g. ϭⲱⲗⲡ ⲉⲃⲟⲗ.
Known MWEs are retrieved from the Coptic Dictionary Online.
Parse
Entity recognition
Identify sequences of words referring to people, places and more.
Just piped and dashed morphemes
**data**
Process
Result:
**processed**


public class Main
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
(package private) static javax.swing.JLabel |
animationCard |
static boolean |
animationRunning |
(package private) static AnimationGUI |
animationWindow |
(package private) static int |
cardX |
(package private) static int |
cardY |
(package private) static javax.swing.JLabel |
checkersCard |
static boolean |
checkersRunning |
(package private) static CheckersGUI |
checkersWindow |
private static boolean |
closing |
private static java.lang.String |
currentlyRunning |
(package private) static javax.swing.JLabel |
currentRunningPanel |
private static boolean |
DEBUG |
(package private) int |
dimensionX |
(package private) int |
dimensionY |
private static boolean |
disableCardsTEST |
private static javax.swing.JFrame |
frmLaunchpadS |
(package private) static javax.swing.JLabel |
gameOfLifeCard |
static boolean |
gameOfLifeRunning |
(package private) static GameOfLifeGUI |
gameOfLifeWindow |
private static int |
hoverVolume |
(package private) static javax.swing.JLabel |
lastMidiInPanel |
private static java.lang.String |
lastMidiInReceived |
(package private) static javax.swing.JLabel |
lightsOutCard |
static boolean |
lightsOutRunning |
(package private) static LightsOutGUI |
lightsOutWindow |
private static boolean |
lpConnected |
(package private) static javax.swing.JLabel |
mainCard |
(package private) int |
maxSecondaryWindowW |
(package private) static javax.swing.JMenuBar |
menuBar |
(package private) static javax.swing.JMenu |
mnFile |
(package private) static javax.swing.JMenu |
mnStats |
(package private) static javax.swing.JMenuItem |
mntmExit |
(package private) static javax.swing.JMenuItem |
mntmReconnect |
(package private) static javax.swing.JMenuItem |
mntmStatistics |
(package private) static javax.swing.JPanel |
panel_2 |
(package private) static javax.swing.JLabel |
pianoCard |
static boolean |
pianoRunning |
(package private) static PianoGUI |
pianoWindow |
private static int |
previousColor |
static boolean |
programRunning |
(package private) static javax.swing.JLabel |
reactionGameCard |
static boolean |
reactionGameRunning |
(package private) static ReactionGameGUI |
reactionGameWindow |
(package private) static javax.swing.JLabel |
reactiveDemoCard |
static boolean |
reactiveDemoRunning |
(package private) static ReactiveDemoGUI |
reactiveDemoWindow |
private static boolean |
setupInitiationError |
(package private) static javax.swing.JLabel |
simonCard |
static boolean |
simonRunning |
private static boolean |
simulatedAvailableConnection |
private static boolean |
simulatedFailedConnection |
(package private) static javax.swing.JLabel |
snakeCard |
static boolean |
snakeRunning |
(package private) static SnakeGUI |
snakeWindow |
private static boolean |
somethingRunning |
(package private) static javax.swing.JLabel |
textScrollCard |
static boolean |
textScrollRunning |
(package private) static TextScrollGUI |
textScrollWindow |
| Constructor and Description |
|---|
Main()
Create the application.
|
| Modifier and Type | Method and Description |
|---|---|
private boolean |
checkLaunchpadConnection()
Checks whether the Launchpad S is connected or not
|
private void |
connectionNotFound()
If no Launchpad S connection is found, will call methods to disable all
cards and display an error
|
private void |
connectivityCheck(boolean check)
Runs a connectivity check to detect whether the launchpad has
disconnected in between programs or not
|
(package private) static void |
delay(int time)
Delays for a certain amount of time in MS
|
private void |
disableAllCards()
Disables all the cards.
|
private void |
disableIncomplete() |
private void |
displayConnectionError()
Displays an error stating there is no Launchpad S connection
|
private void |
displayError()
Displays an error
|
private void |
displayError(java.lang.String type)
Displays an error
|
private void |
displayStatistics()
Displays a new window containing statistics
|
static int |
getWindowDimensionsH()
Returns the main GUI window's height
|
static int |
getWindowDimensionsW()
Returns the main GUI window's width
|
static int |
getWindowPositionX()
Returns the main GUI window's X position
|
static int |
getWindowPositionY()
Returns the main GUI window's Y position
|
private void |
initialize()
Initialize the contents of the frame.
|
private void |
initializeCards()
Initializes the contents of the application cards
|
static boolean |
isClosing()
Returns true if there is a sub program currently quitting
|
static void |
main(java.lang.String[] args)
Launches the application.
|
protected boolean |
mouseIsInBounds(javax.swing.JLabel card,
java.awt.event.MouseEvent arg0)
Checks whether the mouse in within the bounds of the given card
|
static void |
nothingRunning()
Sets the currently running sub program status to "none"
|
protected int |
quitAll()
Quits any sub program that might be running and quits the program
|
protected void |
quitProgram()
Quits the entire program
|
protected void |
quitRunning()
Quits any sub program that might be running
|
private void |
randomizeMainCardColor()
Randomizes the main logo on the top left to a random color.
|
private void |
reconnect()
Reconnects to the Launchpad S if it had been disconencted.
|
protected static void |
repaintCurrent()
Updates the currently running sub program
|
protected static void |
repaintLastMidi()
Updates the last received MIDI in value
|
(package private) static void |
resetCards()
Resets all the cards to their default picture
|
private void |
runAnimation(boolean start)
Starts a new Animation GUI or quits an already running one
|
private void |
runCheckers(boolean start)
Starts a new Checkers GUI or quits an already running one
|
private void |
runGameOfLife(boolean start)
Starts a new Game Of Life GUI or quits an already running one
|
private void |
runIdle(boolean start)
Starts or stops Idle animations
|
private void |
runIntro()
Runs an small introduction to confirm the program is ready to run.
|
private void |
runLightsOut(boolean start)
Starts a new Lights Out GUI or quits an already running one
|
private void |
runPiano(boolean start)
Starts a new Piano Demo GUI or quits an already running one
|
private void |
runReactionGame(boolean start)
Starts a new Reaction Game GUI or quits an already running one
|
private void |
runReactiveDemo(boolean start)
Starts a new Reactive Demo GUI or quits an already running one
|
private void |
runSimon(boolean start)
Starts a new Simon GUI or quits an already running one
|
private void |
runSnake(boolean start)
Starts a new Snake GUI or quits an already running one
|
private void |
runTextScroll(boolean start)
Starts a new Scrolling Text GUI or quits an already running one
|
static void |
setCardIcon(javax.swing.JLabel card,
java.lang.String cardName,
java.lang.String state)
Changes the image of the given card based on its state.
|
private void |
setCardInteractions()
Defines and implements the card interactions for the Main GUI
|
static void |
setClosing(boolean status)
Sets a flag that is used to determine if there is a sub program currently
closing.
|
static void |
setCurrentlyRunning(java.lang.String string)
Sets the currently running sub program.
|
private void |
setInteractions()
Defines and implements the basic interactions for the Main GUI
|
static void |
setLastReceivedInput(java.lang.String string)
Sets the last received MIDI input
|
private void |
setMainCardIcon(java.lang.String color)
Changes the main logo's color
|
static final javax.swing.JLabel animationCard
public static boolean animationRunning
static AnimationGUI animationWindow
static final int cardX
static final int cardY
static final javax.swing.JLabel checkersCard
public static boolean checkersRunning
static CheckersGUI checkersWindow
private static boolean closing
private static java.lang.String currentlyRunning
static javax.swing.JLabel currentRunningPanel
private static boolean DEBUG
final int dimensionX
final int dimensionY
private static boolean disableCardsTEST
private static javax.swing.JFrame frmLaunchpadS
static final javax.swing.JLabel gameOfLifeCard
public static boolean gameOfLifeRunning
static GameOfLifeGUI gameOfLifeWindow
private static int hoverVolume
static javax.swing.JLabel lastMidiInPanel
private static java.lang.String lastMidiInReceived
static final javax.swing.JLabel lightsOutCard
public static boolean lightsOutRunning
static LightsOutGUI lightsOutWindow
private static boolean lpConnected
static javax.swing.JLabel mainCard
final int maxSecondaryWindowW
static javax.swing.JMenuBar menuBar
static final javax.swing.JMenu mnFile
static final javax.swing.JMenu mnStats
static final javax.swing.JMenuItem mntmExit
static final javax.swing.JMenuItem mntmReconnect
static final javax.swing.JMenuItem mntmStatistics
static javax.swing.JPanel panel_2
static final javax.swing.JLabel pianoCard
public static boolean pianoRunning
static PianoGUI pianoWindow
private static int previousColor
public static boolean programRunning
static final javax.swing.JLabel reactionGameCard
public static boolean reactionGameRunning
static ReactionGameGUI reactionGameWindow
static final javax.swing.JLabel reactiveDemoCard
public static boolean reactiveDemoRunning
static ReactiveDemoGUI reactiveDemoWindow
private static boolean setupInitiationError
static final javax.swing.JLabel simonCard
public static boolean simonRunning
private static boolean simulatedAvailableConnection
private static boolean simulatedFailedConnection
static final javax.swing.JLabel snakeCard
public static boolean snakeRunning
static SnakeGUI snakeWindow
private static boolean somethingRunning
static final javax.swing.JLabel textScrollCard
public static boolean textScrollRunning
static TextScrollGUI textScrollWindow
private boolean checkLaunchpadConnection()
private void connectionNotFound()
private void connectivityCheck(boolean check)
check
- True to checkstatic void delay(int time)
time
- Delay duration in MSprivate void disableAllCards()
private void disableIncomplete()
private void displayConnectionError()
private void displayError()
private void displayError(java.lang.String type)
type
- error type/messageprivate void displayStatistics()
public static int getWindowDimensionsH()
public static int getWindowDimensionsW()
public static int getWindowPositionX()
public static int getWindowPositionY()
private void initialize()
private void initializeCards()
public static boolean isClosing()
public static void main(java.lang.String[] args)
args
- Application arguments. Unused for nowprotected boolean mouseIsInBounds(javax.swing.JLabel card, java.awt.event.MouseEvent arg0)
card
- Reference card to checkarg0
- Mouse event. Contains mouse position informationpublic static void nothingRunning()
protected int quitAll()
protected void quitProgram()
protected void quitRunning()
private void randomizeMainCardColor()
private void reconnect()
protected static void repaintCurrent()
protected static void repaintLastMidi()
static void resetCards()
private void runAnimation(boolean start)
start
- True if Animation is not already runningprivate void runCheckers(boolean start)
start
- True if Checkers is not already runningprivate void runGameOfLife(boolean start)
start
- True if Game Of Life is not already runningprivate void runIdle(boolean start)
start
- True if idle animations should be started, False otherwiseprivate void runIntro()
private void runLightsOut(boolean start)
start
- True if Lights Outis not already runningprivate void runPiano(boolean start)
start
- True if Piano Demo is not already runningprivate void runReactionGame(boolean start)
start
- True if Reaction Game is not already runningprivate void runReactiveDemo(boolean start)
start
- True if Reactive Demo is not already runningprivate void runSimon(boolean start)
start
- True if Simon is not already runningprivate void runSnake(boolean start)
start
- True if Snake is not already runningprivate void runTextScroll(boolean start)
start
- True if Scrolling Text is not already runningpublic static void setCardIcon(javax.swing.JLabel card, java.lang.String cardName, java.lang.String state)
card
- JLabel card to modify the image ofcardName
- Name if the card's file, not including the statestate
- State of the card to be changed toprivate void setCardInteractions()
public static void setClosing(boolean status)
status
- Status of the flagpublic static void setCurrentlyRunning(java.lang.String string)
string
- Sub program nameprivate void setInteractions()
public static void setLastReceivedInput(java.lang.String string)
string
- MIDI note nameprivate void setMainCardIcon(java.lang.String color)
color
- Color to change main logo to


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Malta coach 'knocks himself out' in dugout during Spain clash and forgets second half
Ray Farrugia banged his head on the dugout during Malta's Euro 2020 qualifier with Spain on Friday and had to receive medical attention on the bench
by Darren Wells, https://www.mirror.co.uk/authors/darren-wells/Malta coach Ray Farrugia admitted he doesn't remember the last 20 minutes of his sides defeat to Spain, after knocking himself out in the dugout.
Spain were already cruising their way to victory when Farrugia came into contact with the structure of the dugout in the 64th minute, wounding his head.
He was seen to by medical staff, who treated the cut with a plaster, and gave the 64-year-old ice to place on the back of his head and neck.
Farrugia then spent the remainder of the match sat on the bench staring at the floor, seemingly still in a daze from his mild concussion.
Speaking in a press conference after the match, he said: "Of the last 20 minutes, I don't remember hardly anything."
It was perhaps not the worst thing that Farrugia cannot recall some of the games action, considering his side shipped seven goals in the Euro 2020 qualifier in Cadiz on Friday.
All of Spain's strikes were scored by different players, with former Chelsea striker Alvaro Morata opening the scoring.
Santi Cazorla added another before half-time, before Pau Torres and Pablo Sarabia notched prior to Farrugia's accident.
Whilst the Malta boss was being tended to, Dani Olmo added a fifth, with Gerard Moreno and Jesus Navas wrapping up the scoring.
Farrugia added: "We played against the best team in the world, I have no doubt about that.
"On top of that we conceded four goals from corner kicks. Spain are better than us, undoubtedly, and I think that with those players they can win the European Championship. And I watch a lot of football."
Spain and Sweden have already qualified for next summer's tournament in first and second in Group F respectively.
Malta are currently joint-bottom with the Faroe Islands, but can salvage some pride if they are able to better their result in the final group match.
Farrugia's men face Norway at home, while the Faroe Islands travel to Sweden, with both fixtures due to be played on Monday.


Problem solving and pseudocode
I got blocked on a problem when I needed to check individual indexes of the array.
I could draw on paper what I wanted to achieve but not write it as a function. I needed help from the tutor and plenty of google. It was incredibly frustrating because the kata had decent length time bank. Anytime pressure can make it difficult to think outside of the current problem blinders.
I learned that you have to re-practice old techniques, you need to take breaks that change your thought pattern and that you have to move on and complete other tasks.
I feel I solved a problem to find an average from an array in a elegant way. It is very handy to understand this. I new visually what I wanted, so I could see the idea in my head. So clear thought process.
Confidence on using problem solving techniques and process to work on javascript problems.
Pseudocode - Confidence with using this is vastly different to confidence in success using this technique. I am confident to use pseudocode, but don't believe I am particular good at covering it into code.
Again Im confident/happy to use ‘Trying something,’ but definitely not skilled at it.
The Rubber ducky method; not confident with this and feel I need to give this a go because I feel this shows how clearly you understand what you are working on.
Reading error messages and Console.logging; not confident, I feel like I have a lot of room for development but not confident at the moment.
Googling, Asking your peers for help, Asking coaches for help are the easier methods to solving problems, I feel.


This area will contain the left content area. We will populate this area with images and text.
This area will contain the center content area. This area will contain the main articles.
This area will contain the right content area. We will populate this area with links and text.
Date of the event:
Honda’s Advanced Step in Innovative Mobility (ASIMO) humanoid robot is introduced. It could walk 1 mph, climb stairs and change its direction after detecting hazards. Using the camera mounted in its head, ASIMO could also recognize faces, gestures and the movements of multiple objects. Additionally, ASIMO had microphones that allowed it to react to voice commands. About 100 were built.
The Centibots project, funded by the Defense Advanced Research Projects Agency (DARPA), sought to prove that up to 100 robots could survey a potentially dangerous area, build a map in real time, and seek items of interest. Centibots communicated with each other to coordinate their effort. If one robot failed, another took over its task. The robots were completely autonomous, requiring no human supervision.
iRobot’s Roomba is introduced. Using a cleaning algorithm, the autonomous robotic vacuum cleaner could clean a room while detecting and avoiding obstacles. Rodney Brooks, co-founder of iRobot, previously performed research at MIT’s Mobile Robotics Lab. The research focused on using insect-like reflex behavior instead of a central “brain” to create purposeful behavior.
The Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT is formed with the merger of the Laboratory for Computer Science and the Artificial Intelligence Laboratory. The AI lab was founded in 1959 by John McCarthy and Marvin Minsky and the Laboratory for Computer Science was opened in 1963 as Project MAC.


Commodore 64 SYSTEM FAQ:
Q: Why the volume column changes all the instruments/channels?
A: This is because the Commodore 64 do not have a per channel volume control, you have to use the ADSR to control the channel's volume, and use the volume column or the volume macro to control the global song volume.
Q: When I select the Noise waveform, the checkbox is automatically cleared, why?
A: The Noise waveform cannot be used at the same time with other Waveforms, you can mix the Triangle, Pulse and Saw, but the Noise should be selected alone, in other way it will be cleared.


I can think of a class of question that defies this notion.
It's not the kind of question that is not worth asking because the answer is obvious, or the asker is uninformed.
It's the type of question where the answer does more harm than good.

In my core I value truth over pragmatism or utility, and so I ask these questions often.
I don't think many of you are different, and I doubt you would avoid asking a question based on the pretence that it is destructive.
To walk away from a question like this, you would need to trust my assessment that it is not good for people to ask it, and you would need to leave this webpage now.
These questions don't raise inconvenient truths we would be better off acknowledging.
These are truths we would be better off not contemplating at all.

The reason this is stupid is precisely because the question is valid, and one of the possible answers is harmful and problematic.
Some significant part of me believes I would never have made it as far as I have as a developer and a founder if I hadn't sacrificed some mental health.
Many of time's greatest minds would be deemed mentally ill in present-day, would we prefer if Leonardo Davinci was normal, or "healthy"?
I wouldn't.
Yet I wouldn't wish the mental health problems I imposed on myself on anyone else.
There are tons of people who have "made it" who preach that you should just relax, have a balanced lifestyle and take care of yourself.
Did they relax when they were coming up?
Do they even really relax now? If they do, is it because they only now have that luxury?
Can I in good conscience recommend someone live a balanced lifestyle if I didn't? If I don't?
When someone asks how I got where I am, should I admit that my path involved all-nighters, isolation, hospitalization and chemicals?
Do you need to expose yourself to harm to excel?


Hackwood Primary School Derby, DE3 0FD
NFF funding 2020 to 2021
The school's final funding may be different. This is because funds are allocated to the local authority first. The local authority then decides how much funding this school gets.
Based on the school's 2019 to 2020 pupil count.
Based on funding for pupils and the school.
NFF funding 2019 to 2020
Funding not shown. This could be because:
- this was a new school and did not receive funding for the full year
- two schools merged to become one - not useful to compare
- a school split into 2 different schools - not useful to compare


Profile
First Name
Last Name
Email
Phone
Address
Address
Country
Canada
Provence
Ontario
Alberta
Nova Scotia
Post Code


|
Team 302 Robot
|
Classes | |
| class | xml_attribute |
| class | xml_attribute_iterator |
| struct | xml_attribute_struct |
| class | xml_document |
| class | xml_named_node_iterator |
| class | xml_node |
| class | xml_node_iterator |
| struct | xml_node_struct |
| class | xml_object_range |
| struct | xml_parse_result |
| class | xml_text |
| class | xml_tree_walker |
| class | xml_writer |
| class | xml_writer_file |
| class | xml_writer_stream |
| class | xpath_exception |
| class | xpath_node |
| class | xpath_node_set |
| struct | xpath_parse_result |
| class | xpath_query |
| class | xpath_variable |
| class | xpath_variable_set |
Typedefs | |
| typedef PUGIXML_CHAR | char_t |
| typedef std::basic_string< PUGIXML_CHAR, std::char_traits< PUGIXML_CHAR >, std::allocator< PUGIXML_CHAR > > | string_t |
| typedef void *(* | allocation_function) (size_t size) |
| typedef void(* | deallocation_function) (void *ptr) |
Functions | |
| PUGI__FN std::string PUGIXML_FUNCTION | as_utf8 (const wchar_t *str) |
| PUGI__FN std::string PUGIXML_FUNCTION | as_utf8 (const std::basic_string< wchar_t > &str) |
| PUGI__FN std::basic_string< wchar_t > PUGIXML_FUNCTION | as_wide (const char *str) |
| PUGI__FN std::basic_string< wchar_t > PUGIXML_FUNCTION | as_wide (const std::string &str) |
| PUGI__FN void PUGIXML_FUNCTION | set_memory_management_functions (allocation_function allocate, deallocation_function deallocate) |
| PUGI__FN allocation_function PUGIXML_FUNCTION | get_memory_allocation_function () |
| PUGI__FN deallocation_function PUGIXML_FUNCTION | get_memory_deallocation_function () |
| std::basic_string< char, std::char_traits< char >, std::allocator< char > > PUGIXML_FUNCTION | as_utf8 (const std::basic_string< wchar_t, std::char_traits< wchar_t >, std::allocator< wchar_t > > &str) |
| std::basic_string< wchar_t, std::char_traits< wchar_t >, std::allocator< wchar_t > > PUGIXML_FUNCTION | as_wide (const std::basic_string< char, std::char_traits< char >, std::allocator< char > > &str) |
Variables | |
| const unsigned int | parse_minimal = 0x0000 |
| const unsigned int | parse_pi = 0x0001 |
| const unsigned int | parse_comments = 0x0002 |
| const unsigned int | parse_cdata = 0x0004 |
| const unsigned int | parse_ws_pcdata = 0x0008 |
| const unsigned int | parse_escapes = 0x0010 |
| const unsigned int | parse_eol = 0x0020 |
| const unsigned int | parse_wconv_attribute = 0x0040 |
| const unsigned int | parse_wnorm_attribute = 0x0080 |
| const unsigned int | parse_declaration = 0x0100 |
| const unsigned int | parse_doctype = 0x0200 |
| const unsigned int | parse_ws_pcdata_single = 0x0400 |
| const unsigned int | parse_trim_pcdata = 0x0800 |
| const unsigned int | parse_fragment = 0x1000 |
| const unsigned int | parse_embed_pcdata = 0x2000 |
| const unsigned int | parse_default = parse_cdata | parse_escapes | parse_wconv_attribute | parse_eol |
| const unsigned int | parse_full = parse_default | parse_pi | parse_comments | parse_declaration | parse_doctype |
| const unsigned int | format_indent = 0x01 |
| const unsigned int | format_write_bom = 0x02 |
| const unsigned int | format_raw = 0x04 |
| const unsigned int | format_no_declaration = 0x08 |
| const unsigned int | format_no_escapes = 0x10 |
| const unsigned int | format_save_file_text = 0x20 |
| const unsigned int | format_indent_attributes = 0x40 |
| const unsigned int | format_no_empty_element_tags = 0x80 |
| const unsigned int | format_default = format_indent |
| typedef void*(* pugi::allocation_function) (size_t size) |
Definition at line 1369 of file pugixml.hpp.
| typedef PUGIXML_CHAR pugi::char_t |
Definition at line 105 of file pugixml.hpp.
| typedef void(* pugi::deallocation_function) (void *ptr) |
Definition at line 1372 of file pugixml.hpp.
| typedef std::basic_string<PUGIXML_CHAR, std::char_traits<PUGIXML_CHAR>, std::allocator<PUGIXML_CHAR> > pugi::string_t |
Definition at line 109 of file pugixml.hpp.
| enum pugi::xml_encoding |
| Enumerator | |
|---|---|
| encoding_auto | |
| encoding_utf8 | |
| encoding_utf16_le | |
| encoding_utf16_be | |
| encoding_utf16 | |
| encoding_utf32_le | |
| encoding_utf32_be | |
| encoding_utf32 | |
| encoding_wchar | |
| encoding_latin1 |
Definition at line 195 of file pugixml.hpp.
| enum pugi::xml_node_type |
| Enumerator | |
|---|---|
| node_null | |
| node_document | |
| node_element | |
| node_pcdata | |
| node_cdata | |
| node_comment | |
| node_pi | |
| node_declaration | |
| node_doctype |
Definition at line 117 of file pugixml.hpp.
Definition at line 924 of file pugixml.hpp.
| Enumerator | |
|---|---|
| xpath_type_none | |
| xpath_type_node_set | |
| xpath_type_number | |
| xpath_type_string | |
| xpath_type_boolean |
Definition at line 1046 of file pugixml.hpp.
| PUGI__FN std::string PUGIXML_FUNCTION pugi::as_utf8 | ( | const std::basic_string< wchar_t > & | str | ) |
Definition at line 7059 of file pugixml.cpp.
| std::basic_string<char, std::char_traits<char>, std::allocator<char> > PUGIXML_FUNCTION pugi::as_utf8 | ( | const std::basic_string< wchar_t, std::char_traits< wchar_t >, std::allocator< wchar_t > > & | str | ) |
| std::basic_string< char, std::char_traits< char >, std::allocator< char > > PUGIXML_FUNCTION pugi::as_utf8 | ( | const wchar_t * | str | ) |
Definition at line 7052 of file pugixml.cpp.
| std::basic_string< wchar_t, std::char_traits< wchar_t >, std::allocator< wchar_t > > PUGIXML_FUNCTION pugi::as_wide | ( | const char * | str | ) |
Definition at line 7064 of file pugixml.cpp.
| std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > PUGIXML_FUNCTION pugi::as_wide | ( | const std::basic_string< char, std::char_traits< char >, std::allocator< char > > & | str | ) |
| PUGI__FN std::basic_string<wchar_t> PUGIXML_FUNCTION pugi::as_wide | ( | const std::string & | str | ) |
Definition at line 7071 of file pugixml.cpp.
| allocation_function PUGIXML_FUNCTION pugi::get_memory_allocation_function | ( | ) |
Definition at line 7083 of file pugixml.cpp.
| deallocation_function PUGIXML_FUNCTION pugi::get_memory_deallocation_function | ( | ) |
Definition at line 7088 of file pugixml.cpp.
| void PUGIXML_FUNCTION pugi::set_memory_management_functions | ( | allocation_function | allocate, |
| deallocation_function | deallocate | ||
| ) |
Definition at line 7077 of file pugixml.cpp.
| const unsigned int pugi::format_default = format_indent |
Definition at line 237 of file pugixml.hpp.
| const unsigned int pugi::format_indent = 0x01 |
Definition at line 212 of file pugixml.hpp.
| const unsigned int pugi::format_indent_attributes = 0x40 |
Definition at line 230 of file pugixml.hpp.
| const unsigned int pugi::format_no_declaration = 0x08 |
Definition at line 221 of file pugixml.hpp.
| const unsigned int pugi::format_no_empty_element_tags = 0x80 |
Definition at line 233 of file pugixml.hpp.
| const unsigned int pugi::format_no_escapes = 0x10 |
Definition at line 224 of file pugixml.hpp.
| const unsigned int pugi::format_raw = 0x04 |
Definition at line 218 of file pugixml.hpp.
| const unsigned int pugi::format_save_file_text = 0x20 |
Definition at line 227 of file pugixml.hpp.
| const unsigned int pugi::format_write_bom = 0x02 |
Definition at line 215 of file pugixml.hpp.
| const unsigned int pugi::parse_cdata = 0x0004 |
Definition at line 143 of file pugixml.hpp.
| const unsigned int pugi::parse_comments = 0x0002 |
Definition at line 140 of file pugixml.hpp.
| const unsigned int pugi::parse_declaration = 0x0100 |
Definition at line 162 of file pugixml.hpp.
| const unsigned int pugi::parse_default = parse_cdata | parse_escapes | parse_wconv_attribute | parse_eol |
Definition at line 187 of file pugixml.hpp.
| const unsigned int pugi::parse_doctype = 0x0200 |
Definition at line 165 of file pugixml.hpp.
| const unsigned int pugi::parse_embed_pcdata = 0x2000 |
Definition at line 182 of file pugixml.hpp.
| const unsigned int pugi::parse_eol = 0x0020 |
Definition at line 153 of file pugixml.hpp.
| const unsigned int pugi::parse_escapes = 0x0010 |
Definition at line 150 of file pugixml.hpp.
| const unsigned int pugi::parse_fragment = 0x1000 |
Definition at line 177 of file pugixml.hpp.
| const unsigned int pugi::parse_full = parse_default | parse_pi | parse_comments | parse_declaration | parse_doctype |
Definition at line 192 of file pugixml.hpp.
| const unsigned int pugi::parse_minimal = 0x0000 |
Definition at line 134 of file pugixml.hpp.
| const unsigned int pugi::parse_pi = 0x0001 |
Definition at line 137 of file pugixml.hpp.
| const unsigned int pugi::parse_trim_pcdata = 0x0800 |
Definition at line 173 of file pugixml.hpp.
| const unsigned int pugi::parse_wconv_attribute = 0x0040 |
Definition at line 156 of file pugixml.hpp.
| const unsigned int pugi::parse_wnorm_attribute = 0x0080 |
Definition at line 159 of file pugixml.hpp.
| const unsigned int pugi::parse_ws_pcdata = 0x0008 |
Definition at line 147 of file pugixml.hpp.
| const unsigned int pugi::parse_ws_pcdata_single = 0x0400 |
Definition at line 170 of file pugixml.hpp.


The Statistics object collects statistical information on the entities it receives.
The quantity to be tracked is specified using the SampleValue keyword, which accepts an Expression. Some example inputs are:
· 'this.obj.A' - the sample value is the Attribute ‘A’ carried by the received entity
· 'this.SimTime - this.obj.t' - the sample value is the simulation time that has elapsed since the Attribute ‘t’ for the received entity was set to the simulation time at some earlier point in the model
The Statistics object can also aggregate the state statistics for the arriving entities using the RecordEntityStateTimes keyword.
Statistics Inputs
|
Keyword |
Description |
|
Key Inputs |
|
|
Description |
A free-form string describing the object. |
|
NextComponent |
The next object to which the processed entity is passed. |
|
UnitType |
The unit type for the variable whose statistics will be collected. |
|
SampleValue |
The variable for which statistics will be collected. |
|
HistogramBinWidth |
Width of the histogram bins into which the recorded values are placed. Histogram data will not be generated if the input is left blank. |
|
RecordEntityStateTimes |
If TRUE, the state times for received entities are recorded for statistics generation. |
|
ResetEntityStateTimes |
If TRUE, the state times for received entities are set to zero on departure. |
|
Options |
|
|
AttributeDefinitionList, CustomOutputList |
See Section 6.2. |
|
Graphics |
|
|
Position, Alignment, Size, Orientation, Region, RelativeEntity, DisplayModel, Show, Movable, VisibleViews, DrawRange |
See Section 11.1. |
Statistics Outputs
|
Output Name |
Description |
|
Entity and DisplayEntity |
|
|
Name, ObjectType, SimTime, Parent, Attributes, Custom Outputs, Position, Size, Orientation, Alignment, GraphicalLength, ObserverList, NextList, PreviousList |
See Section 10.1. |
|
StateEntity |
|
|
State, WorkingState, WorkingTime, StateTimes, TotalTime |
See Section 10.3. |
|
LinkedComponent |
|
|
obj, NumberAdded, NumberProcessed, NumberInProgress, ProcessingRate, ReleaseTime |
See Section 16. |
|
Statistics |
|
|
SampleMinimum |
The smallest value that was recorded. |
|
SampleMaximum |
The largest value that was recorded. |
|
SampleAverage |
The average of the values that were recorded. |
|
SampleStandardDeviation |
The standard deviation of the values that were recorded. |
|
StandardDeviationOfTheMean |
The estimated standard deviation of the sample mean. |
|
TimeAverage |
The average of the values recorded, weighted by the duration of each value. |
|
TimeStandardDeviation |
The standard deviation of the values recorded, weighted by the duration of each value. |


ICP network spec yaml file
Add network spec file
Create Network
Submitted Fabric Network Requests
Network ID
Status
Logs
Submitted At
Operation
{{ range .nets }}
{{ . }}
Pending
null
Delete
{{ end}}