Pretoria man arrested for dagga lab and hidden room full of guns
by Algoa FMActing Police Minister, Aaron Motsoaledi, says several firearms have been found in a house the leafy suburb of Wierdabrug outside Pretoria.
This comes after police uncovered a massive arms cache as well as a dagga laboratory on the premises on Tuesday.
The owner of the house a 50-year-old man has been arrested and is expected to appear in the Pretoria Magistrate's court on Thursday.
Motsoaledi says the man claimed to be a collector of firearms but some firearms that should have been deactivated as a collector's items were not.
The man is being charged in terms of the Firearm Control Act as well as the Drugs and Drug Trafficking Act.
All live arms will be sent for ballistic tests to establish if they were used in the commission of other crimes, whilst every other item will be individually analysed.
Police initially found the dagga cultivation lab and upon further investigation, they discovered hidden rooms inside the house where handguns, rifles, crossbows, boxes of ammunition and even a rocket launcher was found.


--- title: Sponsor linkTitle: sponsor --- {{< blocks/section color="selenium-green" height="min" >}}
The Selenium project is a member of the Software Freedom Conservancy, a 501(c)3 non-profit organization. The Conservancy has allowed us to pool organizational resources with other projects, such as Inkscape, Samba, and Wine, in order to reduce the management overhead associated with creating our own, dedicated legal entity.
The majority of sponsorship funds go directly towards supporting the Selenium project, such as server and software expenses. A small portion of the funds are set aside for the Conservancy to continue their work in supporting Selenium and other open source initiatives.
Our goals are simple: we want to be able to continue improving Selenium -- everything from code reviews to specialized bug fixes to paying hosting bills -- for the benefit of the entire Selenium user and the public at large. We want sponsors to be able to make tax-deductible donations and for the project to publicly acknowledge these donations.
Placement on the front page of http://selenium.dev will be for donations that equal or are more than the Platinum level.
For donations that are equal to the Selenium level, your logo will be placed on each page of the documentation hosted at http://selenium.dev/documentation/
Logos may be up to 468 pixels wide and 80 pixels tall. Selenium-level sponsors may be up to 600 pixels wide and 250 pixels tall.
You can get started on working with the website by following the instructions on our wiki.
Below are the names and amounts associated with levels of sponsorship (all values in USD).
The Selenium project will consider the value of non-monetary donations to the project - for example, donations of hardware, software licenses, or hosting - on a case-by-case basis. We will set a sponsorship level appropriately. We note that non-monetary donations may not be tax-deductible; to confirm, you should seek the counsel of a qualified tax professional. In general, we suggest cash donations, as that process is much simpler.
Silver and Bronze sponsors can sign up using this PayPal form:
For larger donations (Gold and higher), we request that payment is remitted by check or wire transfer. This ensures 100% of the donation goes to the project and that we don't pay unnecessarily large transaction fees. To pay by check, make it payable to "Software Freedom Conservancy" and write "Selenium Sponsorship" in the "memo" field. Checks should be sent to the following address, so that the Conservancy can process them:
Software Freedom Conservancy, Inc.
137 MONTAGUE ST STE 380
Brooklyn, NY 11201-3548
We can also email you wire transfer instructions and/or provide an invoice for your sponsorship.
Regardless, please email<EMAIL_ADDRESS>to let us know that you've sent a check or PayPal payment, or to request the invoice.


How Mo Salah reacted to being benched for Liverpool's victory at Crystal Palace
Mohamed Salah was ‘desperate’ to start for Liverpool against Crystal Palace but ‘accepted’ Jurgen Klopp’s decision to place him on the bench, according to Andy Robertson.
Salah has scored nine goals in 17 appearances for the Premier League leaders this season despite struggling with an ankle injury.
The 27-year-old did not link up with his Egyptian team-mates during the recent international break and Klopp opted to start Alex Oxlade-Chamberlain ahead of him at Selhurst Park on Saturday.
Despite Salah’s absence, Liverpool maintained their eight-point gap at the top of the Premier League with a thrilling 2-1 win over Roy Hodgson’s Palace.
Speaking after the win, Robertson revealed he was playing through pain during the match and lifted the lid on how Salah reacted to being benched.
Advertisement Advertisement
‘It is still painful but, you know, it is something that I gave time for it to improve,’ the superstar full-back said.
‘Keeping it moving will help it. Hopefully in time it will be better. I was desperate to play and the gaffer asked me if I was OK. I believed I was and luckily I got through the game.
‘Me and Mo were in the same position. Mo was desperate to play as well and the manager made the decision [to rest Salah] and Mo was fine and accepted it.
‘You don’t want to miss any games but if it means him missing one game rather than six, that is a big difference. Sometimes you need to be a bit clever.
‘I have come through, Mo was not needed although he was stripped when Bobby scored and sat back down.
‘Hopefully that will give him more time to settle and hopefully he will be fine for midweek.’
Liverpool appeared to be set to drop two points against Palace after Wilfried Zaha cancelled out Sadio Mane’s opening goal on 82 minutes.
But Roberto Firmino scored Liverpool’s second just three minutes later to ensure the visitors returned to Anfield with another victory.
Advertisement Advertisement
On in-form attacker Mane, Robertson added to the Liverpool website: ‘He has been fantastic.
‘Even when I came he was amazing but maybe did not have as much composure as he does now in front of goal.
 The one he had at the start of the second half, we were surprised he didn’t score and that is the type of player he is.
‘You expect him to score and that is a good thing and he’s popped up with another crucial goal.
‘It’s been a fantastic year for him and let’s hope he can keep going for a full season instead of a calendar year – that would help.
‘The others are pitching in as well but it’s been a fantastic year for him and he’s taken his game to another level.’


Package text_to_speech
{% verbatim %} {% endverbatim %}Classes
TextToSpeechClient
Service that implements Google Cloud Text-to-Speech API.
Instantiate the text to speech client.
TextToSpeechClient
Service that implements Google Cloud Text-to-Speech API.
Instantiate the text to speech client.
TextToSpeechAsyncClient
Service that implements Google Cloud Text-to-Speech API.
Instantiate the text to speech client.
TextToSpeechAsyncClient
Service that implements Google Cloud Text-to-Speech API.
Instantiate the text to speech client.


W3C Working Draft 8-July-1997
This is: http://www.w3.org/TR/WD-html40-970708/
This specification defines the HyperText Markup Language (HTML), version 4.0, the publishing language of the World Wide Web. In addition to the text, multimedia, and hyperlink features of the previous versions of HTML, HTML 4.0 supports more multimedia options, scripting languages, style sheets, better printing facilities, and documents that are more accessible to users with disabilities. HTML 4.0 also takes great strides towards the internationalization of documents, with the goal of making the Web truly World Wide.
This is a W3C Working Draft for review by W3C members and other interested parties. It is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to use W3C Working Drafts as reference material or to cite them as other than "work in progress". This is work in progress and does not imply endorsement by, or the consensus of, either W3C or members of the HTML working group.
This document has been produced as part of the W3C HTML Activity, and is intended as a draft of a proposed recommendation for HTML.
The latest version of this document can be retrieved from the list of W3C technical reports at <http://www.w3.org/TR/> and is available as a gzip'ed tar file, a zip file, as well as a postscript (about 200 pages).
We also plan to provide translations in other languages, although the English version provides the normative specification.
HTML 4.0 replaces HTML 3.2, specified in http://www.w3.org/TR/REC-html32.
Please send detailed comments on this document to<EMAIL_ADDRESS>We cannot garantee a personal response but we will try when it is appropriate. Public discussion on HTML features takes place on www-html@w3.org.


#include <DSIGKeyInfoSPKIData.hpp>
Inheritance diagram for DSIGKeyInfoSPKIData:
Class for holding information on a SPKIData node as well as setting such a node in a signature.
Public Member Functions | |
Constructors and Destructors | |
| DSIGKeyInfoSPKIData (const XSECEnv *env, XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *nameNode) | |
| Constructor used when XML exists. | |
| DSIGKeyInfoSPKIData (const XSECEnv *env) | |
| Constructor used when XML needs to be created. | |
| virtual | ~DSIGKeyInfoSPKIData () |
| Destructor. | |
Load and Get functions | |
| void | load (void) |
| Load an existing XML structure into this object. | |
| unsigned int | getSexpSize (void) |
| Get the number of S-expressions. | |
| virtual const XMLCh * | getSexp (unsigned int index) |
| returns the indicated SExpression | |
| virtual const XMLCh * | getKeyName (void) |
| Get key name - unimplemented for SPKI packets. | |
Create and set functions | |
| XERCES_CPP_NAMESPACE_QUALIFIER DOMElement * | createBlankSPKIData (const XMLCh *Sexp) |
| Create a new SPKIData element in the document. | |
| void | appendSexp (const XMLCh *Sexp) |
| Append a new SPKISexp element to the SPKIData nodes. | |
Information Functions | |
| virtual keyInfoType | getKeyInfoType (void) |
| Return type of this KeyInfo element. | |
Classes | |
| struct | SexpNode |
|
|
Constructor used when XML exists. This constructor is used by interface objects to load an existing DOM structure into the Name element.
|
|
|
Constructor used when XML needs to be created. This constructor is used by interface objects to create a DSIGKeyInfoSPKIData object that can then be used to create the required XML.
|
|
|
Destructor.
|
|
|
Append a new SPKISexp element to the SPKIData nodes. Append a new SPKISexp element to the list of S-expressions that already exists.
|
|
|
Create a new SPKIData element in the document. Creates a new SPKIData element and sets the first S-expression with the string passed in.
|
|
|
Return type of this KeyInfo element.
Implements DSIGKeyInfo. |
|
|
Get key name - unimplemented for SPKI packets.
Implements DSIGKeyInfo. |
|
|
returns the indicated SExpression Returns a pointer to a XMLCh buffer holding the required SExpression.
|
|
|
Get the number of S-expressions. Returns the number of S-expressions held for this SPKIData element
|
|
|
Load an existing XML structure into this object.
Implements DSIGKeyInfo. |


SweetFreeStuff.com
///////////////////////////////////////////
Free Olivella Skin Care Sample
Posted: 02 May 2015 10:34 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Olivella Skin Care Sample
The post Free Olivella Skin Care Sample appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Tea Sample from Rogers Family Company Coffee & Tea
Posted: 02 May 2015 10:31 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Tea Sample from Rogers Family Company Coffee Tea
The post Free Tea Sample from Rogers Family Company Coffee Tea appeared
first on SweetFreeStuff.com.
///////////////////////////////////////////
Free Mambo Sprouts Coupon Booklet
Posted: 02 May 2015 07:49 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Mambo Sprouts Coupon Booklet
The post Free Mambo Sprouts Coupon Booklet appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Subscription to ESPN Magazine
Posted: 02 May 2015 06:48 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Subscription to ESPN Magazine
The post Free Subscription to ESPN Magazine appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free 2015 National Law Enforcement Supporters Decal
Posted: 02 May 2015 06:37 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free 2015 National Law Enforcement Supporters Decal
The post Free 2015 National Law Enforcement Supporters Decal appeared first
on SweetFreeStuff.com.
///////////////////////////////////////////
Free Southern Girl Prep Sticker
Posted: 02 May 2015 04:39 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Connect with them on Facebook or Instagram for a free sticker. Free
Southern Girl Prep Sticker
The post Free Southern Girl Prep Sticker appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Arthritis Guide
Posted: 01 May 2015 11:00 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Learn to live better by taking control of your arthritis. Free Arthritis
Guide
The post Free Arthritis Guide appeared first on SweetFreeStuff.com.
///////////////////////////////////////////
Free Subscription to Seventeen Magazine
Posted: 01 May 2015 10:04 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
The post Free Subscription to Seventeen Magazine appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Subscription to Shape Magazine (Expired)
Posted: 01 May 2015 10:00 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Subscription to Shape Magazine
The post Free Subscription to Shape Magazine (Expired) appeared first on
SweetFreeStuff.com.


StackOverflow-lite
Sign Up
Log In
About us
SO-lite members
Resources
SO-lite Team
Resources
work with us
Contact us
Create an account
StackOverflow-lite
A Platform for Developers to share, ask questions
and give solutions to asked questions.
sign in or register to engage....
Log In
Register


abstract fun train(cases: Cases): Unit
Trains the model on the cases given.
cases - A set of input-output cases.
cases


| SVLOGD(1) | User Commands | SVLOGD(1) |
Read log data from stdin and write to rotated log files in DIRs
-r C Replace non-printable characters with C -R CHARS Also replace CHARS with C (default _) -t Timestamp with @tai64n -tt Timestamp with yyyy-mm-dd_hh:mm:ss.sssss -ttt Timestamp with yyyy-mm-ddThh:mm:ss.sssss -v Verbose
DIR/config file modifies behavior: sSIZE - when to rotate logs (default 1000000, 0 disables) nNUM - number of files to retain !PROG - process rotated log with PROG +,-PATTERN - (de)select line for logging E,ePATTERN - (de)select line for stderr
| April 2020 | Fidelix 1.0 |


Currently working towards a Bachelor of Technology in Software Development.
C, C++, Java, C#, VBScript, PHP, Javascript, CSS, HTML, and SQL
Bootstrap, Selenium Webdriver, ASP.NET, FireBase, and jQuery
Git, Maven, Gradle, HP LoadRunner, HP TruClient, HP ALM, HP UFT, and Jenkins
Linux/Unix, Mac OS X, Anroid, and Windows
Android application that allows users to create and respond to custom real time polls about a variety of topics. Polls are searchable by category, users can follow users and view polls on their home feed. It utilizes FireBase on the backend to store and process poll data and user data. The App also makes use of FireBase’s Social Media API’s and enables WhaDo to integrate with Google+ and Facebook for user account creation and user login. It was built over 4 month time period in collaboration with two classmates and is currently still being refined and developed.
Web application that tracks and displays real time aquarium data from a aquarium controller with an existing API. Users can interact with historical data from various components of the controller and view real time updating information on their aquarium. It also contains a fully functional user management system with options for periodic updates with select aquarium data specified by the user. Aqua Monitor was built using Javascript, HTML, and CSS with the use of FireBase, Material Boostrap, and HighCharts.js.
Web application that was developed for a Hackathon in collaboration with 4 team members. CDatum is a platform that uses a blockchain transaction ledger to track donations to charities. Our aim was to attempt to address the issue of transparency within charity organizations. We built this application using IBM's hyperledger framework for the blockchain transactions, and Angular.js on the frontend.


| Interface | Description |
|---|---|
| Copyable |
An interface for things that can be copied
|
| DistanceMeasure |
A measure of the distance between vectors.
|
| ErrorMeasure |
A class representing an error measure
|
| GradientErrorMeasure |
A error measure that is differentiable with
respect to the network outputs
|
| Trainer |
An abstract trainer
|
| Class | Description |
|---|---|
| AbstractDistanceMeasure |
An abstract distance measure with some extra little things
|
| AbstractErrorMeasure |
An abstract error measure
|
| AttributeType |
An attribute type specifies what type an attribute
within a data set is
|
| ConvergenceTrainer |
A convergence trainer trains a network
until convergence, using another trainer
|
| DataSet |
A data set is just a collection of instances
|
| DataSetDescription |
A data set description contains information
about the attributes of a data set
|
| DataSetWriter |
A class for writing data sets
|
| EuclideanDistance |
The standard euclidean distance measure
|
| FixedIterationTrainer |
A fixed iteration trainer
|
| HammingDistance |
The standard hamming distance
|
| Instance |
The abstract class representing some instance.
|
| MixedDistanceMeasure |
A distance measure that mixes
several distance measures
|
| OccasionalPrinter |
An occasional printer prints out a trainer ever once in a while
|
| SumOfSquaresError |
Standard error measure, suitable for use with
linear output networks for regression, sigmoid
output networks for single class probability,
and soft max networks for multi class probabilities.
|
| ThresholdTrainer |
A threshold trainer trains a network
until the error goes below a threshold, using another trainer
|


Instructions
- Pinch and zoom across the 3D Globe
- Tap and hold on a country for a web view to wikipedia corresponding to the country
- Single tap on one or more countries, then select a data set from the top left 'bar chart' icon which will display a popover. Data sets are then used to 'loft' the selected countries up to show analytical data.
This app was developed for the iOSDevCamp 2011 Hackathon.
WhirlyGraph was developed using WhirlyGlobe, an open source 3D world toolkit developed by mousebird consulting.
WhirlyGraph won the "Best International App" award during this event.
Team Members
mousebird consulting
mousebird consulting is a firm that specializes in computationally complex mobile computing.
iHomeEducator, Inc.
Andy Lee is the co-founder of iHomeEducator, Inc. a leading publisher of mobile apps for iOS (iPhone, iPad, and iPod Touch). The company has several educational apps where four were voted Best Education Math Apps for 2010. iHomeEducator, Inc. also works directly with authors and publishers to create educational apps which make teaching interactive and engaging for students.
Special Sponsors
ACT is an international grassroots advocacy and education organization representing more than 3000 small and mid-size information technology firms from around the world.


404
Sorry, It appears that the page you were looking for doesn't exist or might have been moved.
Go home page


{% extends 'templates/nhs_transaction_layout.html' %} {% import 'includes/form_macros.html' as form_macros %} {% block content %} Back Do you have a long-term medical condition? Cancer and are undergoing treatment This includes treatment for the effects of cancer or the effects of cancer treatment. Epilepsy which needs continuous anticonvulsive therapy A continuing physical disability which means you cannot go out without the help of another person Diabetes insipidus and other forms of hypopituitarism Diabetes mellitus, except where treatment is by diet alone A permanent fistula which needs continuous surgical dressing or an applianceFor example, caecostomy, colostomy, laryngos-tomy or ileostomy. A form of hypoadrenalism for which specific substitution therapy is essentialFor example, Addison’s Disease. Hypoparathyroidism Myasthenia gravis Myxoedema For example hypothyroidism which needs thyroid hormone replacement or I don't have any of these conditions {{ form_macros.button({ label: 'Next' }) }} {% endblock %}
or


#{extends 'main.html' /} #{set title:'PubMed Watcher' /} #{set email:email /} #{menu '.about-link' /}
I am developing PubMed Watcher during my free time. This page should answer any questions you have about this application. If there are further things you would like to know or if want to provide some feedback, send me an email.
The code behind PubMed watcher is freely available on GitHub under an Apache License 2.0. Submit pull requests if you think a feature is missing or something could be improved. The application has been built with the awesome Play! framework and relies on Twitter Bootstrap's delicious style for the front-end.
All the data displayed by PubMed Watcher comes straight from the neat PubMed-API. It guaranties fresh and up-to-date results. The articles present in the feed are based on a similarity metrics provided by PubMed: This score is calculated by looking at the amount of words shared by a pair articles. Basically, the higher the score is, the more related to articles are. You can read the paper describing the methodology if you want to know more about it. So in summary, each one of your Key Article has a list of related articles with a score attached to each of them.
Now the idea behind PubMed Watcher is to pool the feeds coming from each one of your Key Article. If an article is present in more than one feed, it means that this article seems to be even more interesting to you, that's the heuristic. The redundant article then gets a new higher score which is the sum of all its indivual scores. Example, let's say you have two Key Articles named A and B. A has two similar articles F and G with respective similarity scores of 4 and 2. The Key Article B has two similar articles too: M and G with scores 7 and 6. The feed presented to you by PubMed Watcher will then be: G first (score of 6+2=8), M (score of 7) and finally F (4). This score is standardised in percentages (relative relatedness, the blue bars in the application), so here we would get: G (100%), M (88%) and F (50%). This metrics is not perfect yet it's intuitive and gives good enough results; plus it's fast to compute.
PubMed Watcher goal is to make it fast and easy to read some literature relevant to your field. The secure login via Google makes it easy for the user to log in and for me to maintain. You should come to PubMed Watcher every now and then, when you have time to read something. Your email address is used only to retrieve your profile. I won't be using it for any other purposes, so no spam, nothing, I promise! You can delete your account any time and revoke the access to your Google profile here. I don't keep any track of it.
#{footer /}


Provides some building blocks to make implementing a Swing-based, graphical user interface for the Jalopy code convention settings easy.


{{message | safe}}
If no action is taken within 8 seconds, you will remain signed in and be redirected to the front page.


Want some help?
Does this page need updating?
What to expect when accessing records about you.
Look for Similar
Other Find & Connect resources
Organisation Wesley Mission Melbourne (2001 - 2010)
- From
- 2001
- To
- 2010
- Categories
- Care Provider, Community Service Organisation, Methodist, Protestant and Uniting Church
- Website
- http://www.wesley.org.au/
Summary
Wesley Mission Melbourne was established in 2001, following a review of the organisation known as Wesley Central Parish Mission. In February 2010, the organisation became known as Wesley Mission Victoria.
Details
The name change from Wesley Central Parish Mission to Wesley Mission Melbourne was accompanied by administrative and structural changes. For example, from 2001, there was a Uniting Church Minister to the Mission to provide a continuing link between the Uniting Church, the Wesley Congregation in Lonsdale Street and Wesley Mission Melbourne.
Location
- 2001 -
- Wesley Mission Melbourne is situated at Lonsdale Street, Melbourne. Location: Melbourne
Skip to
Related Entries
Timeline
1893 - 1977 Wesley Central Mission
1977 - 2001 Wesley Central Parish Mission
2001 - 2010 Wesley Mission Melbourne
2010 - Wesley Mission Victoria
Provided 'care' at
Publications
Books
- Howe, Renate; Swain, Shurlee, The Challenge of the City: the centenary history of Wesley Central Mission 1893-1993, Hyland House, Flemington, 1993. Details
Online Resources
- 'About Wesley - History', Wesley Mission Melbourne, 2004, http://www.wesley.org.au/aboutus/history.html. Details
- Howe, Renate, 'Methodism', in eMelbourne: the city past and present, Encyclopedia of Melbourne online, The University of Melbourne, 2008, http://www.emelbourne.net.au/biogs/EM00973b.htm. Details
Sources used to compile this entry: 'About Wesley - History', Wesley Mission Melbourne, 2004, http://www.wesley.org.au/aboutus/history.html; Howe, Renate; Swain, Shurlee, The Challenge of the City: the centenary history of Wesley Central Mission 1893-1993, Hyland House, Flemington, 1993.
Prepared by: Cate O'Neill
Created: 21 January 2009, Last modified: 6 September 2012


Granite Awarded $19 Million CMAR Dam Project in Nevada
Granite (NYSE:GVA) announced today it has been awarded a $19 million Construction Manager at Risk (CMAR) contract by Farmers Conservation Alliance (FCA) for the construction of the Derby Dam Fish Screen in Sparks, Nevada.
In line with its commitment to create sustainable infrastructure solutions, Granite is responsible for the construction of the Derby Dam fish screen which will restore watershed connectivity and support fish movement along the Truckee River. Scope of work includes the excavation of 60,000 cubic yards of soil, the use of 6,000 cubic yards of structural concrete, and the installation of eight control gates and five horizontal fish screens provided by FCA. The base rock will be supplied by Granite’s Lockwood materials facility.
To learn more about this project visit the Farmers Conservation Alliance website.
Construction is underway and will be complete by fall 2020.
About Granite
Granite is America’s Infrastructure Company™. Incorporated since 1922, Granite (NYSE:GVA) is one of the largest diversified construction and construction materials companies in the United States as well as a full-suite provider in the transportation, water infrastructure and mineral exploration markets. Granite’s Code of Conduct and strong Core Values guide the Company and its more than 7,000 employees to uphold the highest ethical standards. In addition to being one of the World’s Most Ethical Companies for ten consecutive years, Granite is an industry leader in safety and an award-winning firm in quality and sustainability. For more information, visit graniteconstruction.com, and connect with Granite on LinkedIn, Twitter, Facebook and Instagram.
View source version on businesswire.com: https://www.businesswire.com/news/home/20191121005975/en/


This was our first week learning JavaScript at DBC, and we were asked to write a post comparing & constrating some aspect of it against Ruby. I considered exploring something basic relating to the core language, like Ruby Hashes versus JavaScript Objects, or what my experience has been with the built-in functionality of Ruby and JavaScript. But I found myself wanting to learn more about how these languages compare in their back-end frameworks, and things outside the core language functionality. I spent several hours researching the subject and found a lot of interesting discussion, and some heated debate, online. Bearing in mind I still have no personal experience with any back-end framework, and am only just beginning to grasp what a "framework" really is in the first place, I thought this would be a good opportunity for me to try and summarize my learnings -- from one beginner to any others.
While developers LOVE comparing Node.js to Ruby on Rails, it seems it is nonetheless a bit of an apples-to-oranges comparison. Node.js is not a framework, but rather a server written in JavaScript with a number of built-in capabilities. To make it a fair comparison, Node.js should be bundled with something like Express.js and Mongoose. Express.js is a web application framework for Node.js, and Mongoose is an "elegant MongoDB object modeling" solution for Node.js. But already this caveat is hinting at an important broader theme -- the pieces to build a full-stack JavaScript framework appear to be a bit more scattered and disjointed than those for a Ruby framework.
One of the frequently-cited advantages of Node.js is that it is built on JavaScript, which has been a must-know language for web developers for years. People are already familiar with its core concepts, like its "event handling paradigm", and therefore do not have to conquer this learning curve all over again. They only need to learn the new style of back-end programming. Ruby, on the other hand, is not as well known to many, and the hurdle of learning a new language and framework simultaneously can make it less desirable to many.
Throughout most of its history, JavaScript was just a client-side language, used for front-end web development. It ran in your browser and helped improve the functionality on your websites. So when Node was introduced and JavaScript could suddenly be used as a language for back-end web servers, a lot of people understandably freaked out. This language that was already so capable and robust on the front-end was suddenly a powerful tool on the back-end as well. This means you can build a complete project using only one programming language
However, JavaScript is also a very flawed and haphazard language to some -- even its devotees. Ruby, on the other hand, has a reputation for its elegance and clean appearance. In my experience, Ruby has a great deal more built-in functionality than JavaScript, that takes a lot of the annoying leg-work out of programming.
Almost universal consensus is that, when you want to build a Minimum Viable Product really quickly, Rails takes the cake. A common acronym is CRUD -- Create, Read, Update and Delete. If you want your users to have this functionality in your product as quickly as possible, you'd be better off using Rails, no matter how familiar you are with Node.js and JavaScript. The process in Node.js has more steps, mainly due to the number of modules you'll need to find and include, and then teach how to interact with each other. But on the plus side, this can give you more flexibility in building your application, and not require you to install things you might not use.
Node.js gets excellent marks for its overall speed and performance. Much of this seems attributable to its "asynchronous event-based programming model". While multiple process threads may be running at a given time, they are only used for asynchronous I/O purposes. We can apparently thank Node's non-blocking I/O for significantly improved CPU utilization and reduction of bottlenecks. I take all this to mean the processor is not really being occupied unless it actually needs to be. When there is no event, the Node.js process just sits idly and waits.
Perhaps most importantly, Node.js is described as infinitely more "scalable" than Ruby. And not just scalable in the horizontal way of passing excess processing work to remote servers, as Rails is claimed to do. Node.js is naturally reactive at its core, which may prove to be its key advantage in the fight, as it is not clear to me that Rails can be rearchitected to achieve the same type of functionality.
While Rails has been around for many years and is generally considered the mature framework, many people also observe that it changes quickly enough to make the older documentation out-of-date after a year or two. The general advice is to filter for articles posted within the last year when searching for help online, to make sure you're getting the best/newest solution possible. So, a more mature language does not necessarily mean a more robust support community online.
Node.js also gets good marks for its community support and breadth/variety of custom modules, so this one may be a draw for now.


Location of win32 and win64 Binaries:
- SDK DLLs/LIBs: bin/
- PhysX Device DLLs: bin/
Required packages to generate projects:
- CMake, minimum version 3.12 (3.13.4 for uwp arm64, 3.14 for vc16win*)
- Python, minimum version 2.7.6
Required packages for building and running the Samples:
- Microsoft DirectX SDK June 2010 or later
PhysX GPU Acceleration:
- Requires CUDA 10.0 compatible display driver and CUDA ARCH 3.0 compatible GPU
Generating solutions for Visual Studio:
- Solutions are generated through a script in physx root directory: generate_projects.bat
- Script generate_projects.bat expects a preset name as a parameter, if a parameter is not provided it does list the available presets.
- Supported presets for windows platform are: vc12win32, vc12win64, vc14win32, vc14win64, vc15win32, vc15win64, vc16win32, vc16win64, vc15uwp*.
- Generated solutions are in folder compiler/"preset name".
Building SDK Source, Snippets and Samples with Visual Studio:
- Visual Studio Solutions are in compiler/"preset name"
Notes:
- The PhysXDevice/64.dll must be redistributed with GPU-enabled applications, and must live in the PhysXGpu.dll directory.
- The nvcuda.dll and PhysXUpdateLoader/64.dll are loaded and checked for the NVIDIA Corporation digital signature. The signature is expected on all NVIDIA Corporation provided dlls. The application will exit if the signature check failed.
- UWP does not support snippets.
Copyright (c) 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. www.nvidia.com


Listen Audio Songs
| S No | Movie Name | Year | Technical Team | Starring | Watch |
|---|---|---|---|---|---|
| 1 | Suswagatham | 6.0 | Bhimaneni Srinivasa Rao, R. B. Choudary | Pawan Kalyan, Devayani | Play Movie Songs |
| S No | Movie Name | Year | Technical Team | Starring | Watch |
|---|---|---|---|---|---|
| 1 | Suswagatham | 6.0 | Bhimaneni Srinivasa Rao, R. B. Choudary | Pawan Kalyan, Devayani | Play Movie Songs |


Designed specifically to address a growing need in the industry, the Post Graduate Program in Science in Computing is 11 months course which aims to give the candidates an insight into the world of academic and industrial computing research.
11-month Program that helps participants develop skills in Computer Science & Data Engineering needed to develop Big Data Applications. Also, gain skills in technical problem solving.
Make the best decisions possible given the constraints of a problem; help organizations identify efficiencies and operate more effectively. This program was designed to meet the growing demand for computationally proficient decision scientists and operations research professionals.
PG Program in Data analytics is structured to meet the demands with the right skill sets and to enable the trainees to understand the full science of Big Data Analytics - to retrieve data, store data, clean the data, interpret, analyze the data, and more importantly, predict results for organizations
Want to know more? That's great! Give us a call or send us an email and we will get back to you as soon as possible!
123-456-6789


Hi there!
We have some questions for you.
Answer them and you'll be on a way to a greener life!
Next


| Batch | Configuration | Processing Status | Finished | Result | ||
|---|---|---|---|---|---|---|
| {{ report._embedded.batch.description }} |
|
Finished Failed | {{ report.finishedDate | date:'dd.MM.y, HH:mm' }} |
|
Details Delete | |
| {this.finishedReportsPage.totalCount, plural, =0 {No Reports} =1 {One Report} other {{{this.finishedReportsPage.totalCount}} Reports} } |
| Batch | Configuration | Submitted | Progress | |
|---|---|---|---|---|
| {{ order._embedded.batch.description }} |
|
{{ order.createdDate | date:'dd.MM.y, HH:mm'}} |
|
|
| {this.queuePage.totalCount, plural, =0 {No Scheduled Reports} =1 {One Scheduled Report} other {{{this.queuePage.totalCount}} Scheduled Reports}} |


Add separate glyphs, one for each color, for each base glyph that will be replaced by a color glyph.
Regarding glyph names, it’s most convenient to keep the base name the same for all layer glyphs, and add a suffix counting up from the bottom to the top layer.
You can find an example UFO on our GitHub account.
In this example, the base glyph is called circle, and the layer glyphs are called circle.layer00 for the bottom layer, etc. until circle.layer03 for the top layer.
The base glyph will act as a fallback glyph in the SVG and COLR/CPAL formats. It can be a pure black-and-white representation of the color glyph, or something completely different, like a line art version.
For example, in a font containing national flags, the fallback glyph may not display a black-and-white flag, but the 3-letter country code instead.
If you already have figured out which colors you need, you can add them all to the palette now.
Start RoboChrome (we guess you know how, because otherwise how would you have found this tutorial?) and you will see something like this:
If you are playing along with our demo font, remove all existing color data from it by pressing the Settings... and Reset buttons. Hit the Settings... button again to make those confusing details disappear for now.
The color index 65535 is reserved for the foreground color and is always present in the color list.
Click the ➕ button below the color list, next to the black color chooser. This will add a color with the index number 0 and the color value #ffde00 to the list. You guessed it, it’s the FontShop yellow.
Click once on the new color entry you just added to the list. The color chooser below the list will preview the selected color. Click on the color chooser to change the color visually, or enter the hexadecimal color value directly in the color list by clicking on it once again.
You can change a color’s opacity in the color chooser, or by adding a fourth value to the hexadecimal color representation, e. g. #ffde0080 for 50% opacity.
Add and edit all the colors you need for your glyph.
If your color glyph will have white parts, you can check if something is really white or merely transparent by changing the preview area background color.
Change the background by clicking on the right color chooser below the preview area. The left color chooser changes the preview foreground color, which you can use in your glyph by assigning color index 65535 to a layer.
If you have added too many colors, you can delete a color by selecting it in the color list and pressing the backspace key. All colors in the list will be added to the font, RoboChrome doesn’t check if they are really used anywhere. So getting rid of unused colors will keep your file size down (a tiny bit).
Now comes the part you have been waiting for.
Layers are added to the selected glyph in the base glyph list by pressing the ➕ button below the (now still empty) layer list.
You can edit the name and color index of a layer glyph in the list manually, but it’s easier to select the layer glyph and color before adding it to the current base glyph.
To do so, select the layer glyph in the current Font Window. Come back to RoboChrome and select the color in the color list. Then press the ➕ button to add the layer to the base glyph.
This is a crucial point, so have a look at the video:
The base glyph disappears from the preview, which shows the first color layer glyph now.
Add the other layer glyphs by selecting them in the Font Window, selecting the desired color, and pressing the ➕ button.
Your RoboChrome window should now look something like this:
Voilá, you have built your first color glyph!
Open the Settings drawer by clicking on the Settings... button.
To test your first font, since you’re on a Mac, it’s easiest to generate the sbix color format. Uncheck the other formats. Reduce the bitmap sizes to one size, for example 64 pixels, because they take a long time to rasterize, and I guess you want to finish this tutorial quickly now.
Generate your font via RoboFont as usual. For the sbix format you need to generate a TTF, it won’t work with OTFs.
If you click the Export to font button now, RoboChrome will know where to look for the TTF you just generated, and will save a copy with a _sbix suffix.
Open this font in Font Book or QuickLook and you should see your glyph in vibrant RGB!


home
Join-Us
How it works?
About
Contact
Share
contact us
Get in Touch
Send
V.K.I.Area, Jaipur, Rajasthan
Pincode - 302013
theleapcompany
Let's connect
<EMAIL_ADDRESS>Send us your query anytime!
Sign in
Sign in
Don’t have an account?
Sign Up
Resistration
Sign Up


iPhone 12 concept renderings - its aesthetics will change - Gizchina.com
by Efe UdiniPhone 12 concept renderings – its aesthetics will change
2 (40.61%) 33 votes
There has been a couple of information regarding next year’s iPhone 12. According to the latest concept renders of this device, the square frame appearance is consistent and it includes a ToF lens. There are rumors that Apple will return to the classic design of the iPhone 4 in the 2020 model. If so, the iPhone 12 will abandon the popular arc border for a sharper square border. This will be more like the 2018 iPhone Pro.
As a result, the overall line of the iPhone 12 tougher and unified with the iPad Pro and MacBook Pro styles. Although it seems a bit thick from the side, according to the iPad Pro experience, its thickness control will not be worse than the current smooth curved frame. There have been rumors that Apple may be experimenting with prototypes that have no screen gaps or smaller screen gaps. It may try to accommodate the TrueDepth Face ID camera, handset, and front camera into the top of the phone.
iPhone 12 may be Apple’s first four-camera phone. ARKit has become a powerful platform, and Apple AR glasses work slowly, but at least it seems to be smooth. In order for the iPhone to do a better AR job, it is necessary to add a ToF (Time of Flight) lens to the rear camera system.


Watch it changing for tiny, small, medium, large, xlarge, 2xlarge and 3xlarge widths!
Use two inputs:
nxCol="12,8"
=> nxCol="12,8,8,8,8,8,8"
Use three inputs:
nxCol="12,8,6"
=> nxCol="12,8,6,6,6,6,6"
Use four inputs:
nxCol="12,8,6,4"
=> nxCol="12,8,6,4,4,4,4"
Use seven inputs:
nxCol="12,8,6,4,3,4,3"
=> nxCol="12,8,6,4,3,4,3"


My name is Anandu R
Anandu
Raj
That's
My
Name
Konnichiwa, Minna-san(Hello Everyone)
Genki desu ka
.(How are you?)
This is an inline Element
This is an inline Element


--- title: Essential Elements category: Element Types order: 0 ---
For beginners and pros, essential elements are a great way to get started on a new watch face. These elements are pre-programmed for their behaviors, so you can make a watch face without needing to touch any code at all.
All essential elements are available through the 'Add Element' button at the top left of the creator.
Provides the current time in a plain, readable format. Defaults to use the tag #DhZ#:#DmZ#
for the Text property.
Analog watch hand which will rotate around its own center to show the current hour, with smooth rotation. Defaults to use the #DWFKS#
for the Rotation property.
Analog watch hand which will rotate around its own center to show the current minute within the current hour, with smooth rotation. Defaults to use the #DWFMS#
for the Rotation property.
Analog watch hand which will rotate around its own center to show the current second within the current minute, with smooth rotation. Defaults to use the #DWFSS#
for the Rotation property.
Pre-made visual tick marks for your dial. These have no functionality, but the styles are interchangeable, and you can upload your own image as well.
Pre-made visual numbers for your dial. These have no functionality, but the styles are interchangeable, and you can upload your own image as well.
A simple, stylized center point for your dial with interchangeable styles.


Data retrieved via API from the following Dataverse installations:
Metrics are aggregated from multiple Dataverse installations running different versions (4.9 and newer), with different caching schedules, and with some metrics endpoints enabled and others disabled. Minor discrepancies in these metrics can be expected.
Feedback is welcome via https://github.com/IQSS/dataverse-metrics or any other channel.


‘I take a bow’ Warriors manager Joey Antipas quits after Defeating Zambia
by Sharon ChirisaWarriors manager Joey Antipas quits after Defeating Zambia.. as contract concludes
Warriors interim coach Joey Antipas yesterday sensationally announced that he was departing from the National Football team after leading them to victory against Zambia in a Total Africa Cup of Nations qualifier at the Heroes Stadium in Zambia.
The Warriors won 2-1 through a brace by forward Khama Billiat to register Zimbabwe’s first win over Chipolopolo as Zambia is popularly known as in an Afcon qualifier.
The two teams had previously met four times with Zambia recording two wins while the other encounters ended in draws.
Antipas is leaving the national team after managing them at for six matches in which he recorded three wins, two draws and one loss in three different competitions, posting a 61,12 percent success rate.
With Chan finals getting underway in January next year in Cameroon, Zifa must now quickly find Antipas’ replacement or negotiate with him for possible contract renewal
Zifa competitions and communications manager Xolisani Gwesela promised to give the association’s position today.
YOU MAY ALSO BE INTERESTED IN
LATEST:Hungry Soldier Fires Gun At Zimbabwe State House
WATCH: Woman Left Nursing Broken Leg After Brutal Assault By Police In Harare CBD
Watch: NUST Slay Queen Brings Varsity To A Standstill with her NUDE Outfit
To View and Apply for the latest Jobs and Vacancies in Zimbabwe, Please Visit our Sister website iHarare Jobs


Discord WebSocket Log
Overview
Query Database
Analysis
An analysis of the messages on the discord WebSocket, for API debugging and reference purpose.


services overview
We excel in offering top quality software development services based on many years of professional experience and technological advancements.
Competitive Prices
We guarantee that you won’t find cheaper products than our offerings at other software stores.
Free Shipment
We ship our products for free, allowing you to choose the right day and time of your application delivery.
Return Policy
If you suddenly change your mind, you can return the product within 14 days and get a 100% refund.
Installation
Our specialists help non-tech savvies install and configure the software for a reasonable price.
Free Trial
At our company, we offer a free trial period to help you learn more about the software before buying it.
Constant Support
To get the full value out of your purchase, you can contact our support team by phone or via live chat.
What we offer
Our company offers development of powerful, one-of-a-kind software intended to meet customers’ unique demands.


Example:
public String process(String value[])[] {
return value;
}
After the quick-fix is applied:
public String[] process(String[] value) {
return value;
}
Configure the inspection:
Use the Ignore C-style declarations in variables option to report C-style array declaration of method return types only.


--- title: Capstone Project: Word2Vec for Recommendation Systems keywords: fastai sidebar: home_sidebar summary: "Generating movie recommendations using word2vec" ---
The project documentation is deployed on: https://agacera.github.io/udacity_mle_word2vec_recommender/
This project uses conda to manage its dependencies, so make sure you have it installed.
To create an environment, run: make conda-env
.
You can them activate this environment by running conda activate word2vec_recommender
To develop this project I used the library nbdev from Fast.ai, this library allows all the development to be taken inside Jupyter Notebooks, and in return it generates a beautiful documentation and exports the code from your notebook to Python modules.
The main advantage of using it is that it allows a full exploratory development. So please, refer to the notebooks directly for code example and exploratory analysis.
This project uses the Movielens dataset. The data needed is already included in this repository using under ./data/


What did you ask?
Whom did you ask?
Rejection Therapy is a social self-help game created by Jason Comely where being rejected by another person or group is the sole winning condition. Any rejection is scored 10 points vs. 1 point for any request that is accepted.
The player can attempt any kind of social rejection, or try a suggestion from one of the Rejection Therapy suggestion cards available. The game can be played for any length of time, although many undertake the 30 Day Challenge.
The purpose of playing the game is to overcome the fear of rejection through controlled, forced exposure. By this means, players hope to adapt physically to the stresses of rejection.
How score counts? Each accepted entry adds +1 and each rejected +10!


Employment
Design Angler, Inc., Bemidji, MN
Web Developer, May 2015 – Present
- Help build and maintain over 80 websites.
- Implement responsive and user-friendly frameworks when developing new sites.
- Built application that gained a client over 3,000 qualified leads.
- Create various in house desktop applications that boost productivity.
- Working with frameworks to create hybrid mobile applications.
Marketplace Food & Drug, Bemidji MN
Manager on Duty, May 2007 – May 2015
- Started off as a bagger and worked up to a Manager on Duty, where I was responsible for the store
when the Store Director
- left for the day.
- Used skills obtained while going to college to create a spreadsheet that tracked and automated daily
safe counts. Using this
- new method, we were able cut down paper usage and increase time efficiency.
Related Classroom Experience
Software Development
- Worked on a semester long bank account program to apply programming skills. Focused on consistent
style and naming conventions. Written using Visual Studio in C++. Used GitHub to share code with
team.
Web Development
- Collaborated with team of five students to complete a website. Used Bootstrap to keep site responsive
and mobile friendly. Also, created an interactive map using the Google Maps JavaScript API
Application Development
- Worked with partner on an Android application. Written using Android Studio in: Java, SQLite and
XML. Shared code and managed version control using GitHub. Application allowed user to schedule
events and keep track of them through a database.
College Activities
Computer Science Club – Vice President
- During my senior year in college I was the vice president of the Computer Science Club. I helped
build and maintain the first student server ever in the computer science lab, for sharing files
and online gaming
Computer Science Lab – Volunteer Staff Member
- Monitored and assisted students with any programming questions.
Bemidji State Math Competition – Volunteer
- Volunteered to maintain and execute an application for the Bemidji State Math Competition.
Skills
- Programming Languages: HTML, JavaScript, CSS/SCSS, C#, PHP, C++, Java
- Operating Systems: Windows, OS X, and multiple Linux flavors.
- Software: Microsoft Office, Visual Studio, Atom, Adobe Photoshop, Final Cut Pro, and Jet Brain
Products
Some Courses I Took In College
- Problem Solving and Computation
- Advanced Web Programming
- Social, Ethical, and Professional Issues in Computer Science
- Data Communications and Networks
- Software Engineering
- E-Commerce and Web Development
- Applied Statistics
- Data Structures and Algorithms
- Mobile Application Development
- Computer Organization and Assembly Language
- Introduction to Databases
- Game Development
- Operating Systems
- Business Applications Development
- Discrete Mathematics
- Probability & Statistics I


v0.1.6
Quickvoxel Core is a pure Javascript toolkit for volumetric visualization of neuro files in the web browser. Everything that happens in Quickvoxel is strictly client-side, without the need of an active server (i.e. can run on a Github page)
Features:
Requirement:
Quickvoxel Core is backed by Pixpipe for decoding volume files and process the data, and by BabylonJS for the WebGL2 rendering.
Since this project is a core only, it is not bound to any frontend framework and needs to be sugar coated with some UI elements to provide a proper user interaction. You can find a minimal 10-lines example here (source).
A lot of additional methods to do more interesting things with Quickvoxel are implemented in the core and need to be tied to UI element to be fully usable. We'll see that in the following part.
(Most of the demos are less than 30 lines)
In addition QuickGui (source) is a more advanced project, developed for the #BrainHack2018 in Montreal. It uses some features of Quickvoxel Core with a simple and accessible UI.
Since Quickvoxel Core will most likely be used as a dependency, it can be used in multiple ways:
From a simple HTML page:
<!-- ES6 version -->
<script src="quickvoxelcore/dist/quickvoxelcore.es6.js"></script>
<!-- or ES5 version -->
<script src="quickvoxelcore/dist/quickvoxelcore.js"></script>
<!-- or ES5 minified version -->
<script src="quickvoxelcore/dist/quickvoxelcore.min.js"></script>
From another ES module:
npm install quickvoxelcore --save
Then, from your module:
// import the ES5 version
import quickvoxelcore from 'quickvoxelcore'
// or import the ES6 version
import quickvoxelcore from 'quickvoxelcore/dist/quickvoxelcore.es6.js'
To start, QuickvoxelCore needs an HTML5 canvas element:
<html>
<head>
<title>QuickvoxelCore Test</title>
<style>
body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script src="../dist/quickvoxelcore.es6.js"></script>
<canvas id="renderCanvas"></canvas>
<script>
let canvas = document.getElementById("renderCanvas")
// ...
</script>
</body>
</html>
No matter the way you pick (simple HTML page or ES module to be bundled), the features are accessible from the quickvoxelcore
namespace:
let canvas = document.getElementById("renderCanvas")
let qvc = new quickvoxelcore.QuickvoxelCore( canvas )
The constructor quickvoxelcore.QuickvoxelCore(...)
initializes several internal objects, three important ones can then be fetched:
VolumeCollection
RenderEngine
CameraCrew
// ...
let qvc = new quickvoxelcore.QuickvoxelCore( canvas )
let volumeCollection = qvc.getVolumeCollection()
let renderEngine = qvc.getRenderEngine()
let camcrew = qvc.getCameraCrew()
Though, before launching your main app, if can be nice to check if QuickvoxelCore is running in a WebGL2 compatible environment. We have a function for that:
// test compatibility with WebGL2
if (!quickvoxelcore.webGL2()){
alert( 'Quickvoxel Core cannot run here because this web browser is not compatible with WebGL2.' )
} else {
// launch your app here
}
The VolumeCollection
instance allows you to add new volume from file URL or from a file dialog. Once added, a volume file will automatically:
The methods you will use from your VolumeCollection
instance are:
.addVolumeFromUrl( String )
to add a volume from a URL.addVolumeFromFile( File)
to add a volume from a file in the local filesystemIn addition, VolumeCollection
provides some events so that actions can be triggered during the lifecycle of a Volume
:
volumeAdded
is called when the volume is parsed and added to the collection. But its webGL texture is not ready yet! The callbacks attached to this event will have the volume object as argument.volumeReady
called after volumeAdded
, at the moment the added volume has its WegGL 3D texture ready. At this stage, a volume is ready to be displayed.The callbacks attached to this event will have the volume object as argument.volumeRemoved
is called when a volume is removed from the collection with the method .removeVolume(id)
. The callbacks attached to this event will have the volume id (string) as argument.errorAddingVolume
is called when a volume failed to be added with .addVolumeFromUrl()
and .addVolumeFromFile()
. The callbacks attached to this event will have the url or the HTML5 File object as argument.To each event can be attached multiple callbacks, they will simply be called successively in the order the were declared. To associate a callback function to an event, just do:
myVolumeCollection.on("volumeReady", function(volume){
// Do something with this volume
})
In general, events are most likely to be defined from the main scope or from where you also have access to the RenderEngine
instance.
VolumeCollection has plenty of methods, get the full description here. You may also want to check the documentation of the Volume class here.
The RenderEngine
instance is in charge of displaying the volume from the collection, once they are loaded. It also comes with all the features to rotates/translates the three orthogonal planes (referred as _planeSystem
in the source), apply a colormaps, change brightness/contrast and deal with blending.
A RenderEngine
can display only 2 volumes at the same time. The terminology used in the doc and source is
Two slots are available to mount volumes on the render engine. Those slots are called primary and secondary.
Then, some volume can be unmounted from a given slot and another volume from the volume collection can be mounted.
Rendering features such as colormap, contrast and brightness are associated to slots and not to volumes. This means, if you use the primary slot to mount a structural MRI and the secondary slot to mount a functional MRI, and then adjust the brightness/contrast/colormap of the secondary slot, mounting another fMRI instead of the one in place will not change those settings. Note: there are plans to add a additional volume for masking
RenderEngine has plenty of other methods, get the full description here
The CameraCrew
instance is automatically created at the instanciation of the QuickvoxelCore
object. The purpose of the cameracrew is to provide an interface for camera and point of view manipulation.
The default camera in QuickvoxelCore is the perspective camera, but three additional orthographic cameras are provided:
When the orthogonal planes are rotated, the orthographic cameras associated are also rotated to be always facing their respective plane. Each orthogonal camera can independently be zoomed in/out, translated and rotated.
To change the camera, the method .defineCamera()
from the CameraCrew
instance must be called. Though, multiple camera naming are possible:
'aOrtho'
, 'bOrtho'
and 'cOrtho'
. Those names where made generic because they don't imply a specific direction, even though before any rotation happen, aOrtho looks toward x, bOrtho looks towards y and cOrtho looks toward z.'a'
, 'b'
and 'c'
, same logic as above'x'
, 'y'
and 'z'
. This method is convenient because the names are dynamically associated with camera a, b and c depending on the dominant direction they are looking at and this association is reevaluated at every ortho plane rotation. For example, at first and before any plane rotation is performed, the x camera is the a camera. After some rotations, the a camera is probably no longer looking towards the x direction, then if we need the camera that looks toward x, we can no longer select the a camera for that. This is why this axis naming is important.'sagittal'
(always toward x), 'coronal'
(always toward y) and 'axial'
(always towards z). Note that this relation between the anatomical names and the axis names is established by the MNI space conventions.In addition to those names, two other are possible:
'main'
is the perspective camera'current'
is the current camera being usedOf course the current keyword is not useful in the context of .defineCamera()
but it is very handy when it comes to modifying the setting of a camera, i.e. no need to remember if we are changing the zoom setting of this or that camera, we are changing it on current.
Here is an example of how to change the camera:
// ...
let qvc = new quickvoxelcore.QuickvoxelCore( canvas )
let camcrew = qvc.getCameraCrew()
camcrew.defineCamera('coronal')
// ...
CameraCrew has plenty of other methods, get the full description here.
Here is how to load a volume from a URL (that has to comply with CORS, i.e. be in the same server as Quickvoxel)
// ...
volumeCollection.addVolumeFromUrl( "./data/structural.nii.gz" );
// mount the volume when it's ready!
volumeCollection.on("volumeReady", function(volume){
// to mount the loaded volume on a specific engine slot.
// (if a volume is already on this slot, it's unmounted and replaced by the new one)
renderEngine.mountVolumeN( 0, volume )
// OR, you can just mount it on the first slot available
let couldMount = renderEngine.mountVolumeOnFirstEmptySlot( volume )
if( !couldMount ){
console.log("All volume slots are taken on the render engine, make some space before rendering this volume.");
}
})
Alternatively, a volume can be loaded from you filesystem using a file dialog. Look at the example here. Then, the logic for mounting on a slot is the same.
The RenderEngine
object has a lot of methods that can be used to tweak your visualization. Do no hesitate to consult the API doc conserning the RenderEngine to make sure you use them properly.
Here is a list of what you can do:
up
vector needs to be set too)In what is probably the order of future developments:
Build an instance of QuickvoxelCore to initialize Quickvoxel Core.
Once constructed, the methods .getVolumeCollection()
and .getRenderEngine()
can be called to provide more features.
(any)
Get the CameraCrew instance in order to perform some camera manipulations
CameraCrew
:
Get the rendering engine to perform some 3D tasks, such as interacting with the view
RenderingEngine
:
Get the volume collection, to access to some features such as adding/removing a volume
VolumeCollection
:
Unmount the volume from the slot n in the rendering engine. Note: this method is jsut a call to the rendering engine, since the volume itself is not needed to be unmounted.
([type])
[
description
]
[type]
:
[
description
]
[unmountVolumeWIthId description]
([type])
[
description
]
[type]
:
[
description
]
The VolumeCollection is automatically initialized by the constructor of QuickVoxelCore. When the QuickVoxelCore object is created, the VolumeCollection can be fetched to perform actions directly on it.
A instance of VolumeCollection manages and identifies Volume instances.
A Volume
can be added to the collection using .addVolumeFromUrl()
and .addVolumeFromFile()
.
Once one of these two method is called, a Volume
instance is created (itself generating a 3D texture)
and added to the collection with a given index.
VolumeCollection provides some events, so that actions can be triggered during the lifecycle of a Volume
:
startAddingVolume
is called when a new volume is about to be added. This event is convenient mostly for UI purpose so that we can for example show a loading spinner, that then will be hidden when the event volumeAdded
or errorAddingVolume
are calledvolumeAdded
is called when the volume is parsed and added to the collection. But its webGL texture is not ready yet! The callbacks attached to this event will have the volume object as argument.volumeReady
called after volumeAdded
, at the moment the added volume has its WegGL 3D texture ready. At this stage, a volume is ready to be displayed.The callbacks attached to this event will have the volume object as argument.volumeRemoved
is called when a volume is removed from the collection with the method .removeVolume(id)
. The callbacks attached to this event will have the volume id (string) as argument.errorAddingVolume
is called when a volume failled to be added with .addVolumeFromUrl()
and .addVolumeFromFile()
. The callbacks attached to this event will have the url or the filename (if opened from file dialog) as argument.To each event can be attached multiple callbacks, they will simply be called successivelly in the order the were declared. To assiciate a callback function to an event, just do:
myVolumeCollection.on("volumeReady", function(volume){
// Do something with this volume
})
Extends EventManager
Add a volume to the collection from a file (most likely using a file dialog)
(File)
a compatible volumetric file
Get the list of all volume ids available in this collection
[type]
:
[
description
]
The RenderEngine is automatically initialized by the constructor of QuickVoxelCore. The engine in in charge of the visualization part by initializing the WebGL environment, sending data to shaders, and updating them. Once the QuickVoxelCore object is created, the RenderEngine can be fetched to call methods from it directly.
Extends EventManager
(DomElement)
a DOM object of a canvas
Get the Euler angle of the plane system
BABYLON.Vector3
:
The Euler angle
Get the position of the center of the plane
BABYLON.Vector3
:
position
Get the babylonjs scene object, because it's necessary to build textures in Volume
BABYLON.Scene
:
the scene
Get the the one of the 3 normal vectors of the _planeSystem that goes dominantly towards the X direction (Here "dominantly" is deducted by performing a dot product with [!, 0, 0])
BABYLON.Vector3
:
the normal vector (as a clone)
Get the the one of the 3 normal vectors of the _planeSystem that goes dominantly towards the Y direction
BABYLON.Vector3
:
the normal vector (as a clone)
Get the the one of the 3 normal vectors of the _planeSystem that goes dominantly towards the Z direction. (Here "dominantly" is deducted by performing a dot product with [0, 0, 1])
BABYLON.Vector3
:
the normal vector (as a clone)
Reset the rotation of the _planeSystem
Change the blending method. Note that this matters only when 2 textures are displayed. Available are:
quickvoxelcore.CONSTANTS.BLENDING_METHODS.ratio
quickvoxelcore.CONSTANTS.BLENDING_METHODS.added-weighted
quickvoxelcore.CONSTANTS.BLENDING_METHODS.multiply
(default)(any)
(String)
method of blending
Unmount the volume that is suposedly mounted on the slot N. this means the texture attached to the volume on slot N will no longer be visible.
([type])
[
description
]
A Volume instance is a volumetric representation of some data that can be queried, displayed and identified.
pixpipe.Image3DAlt
pixpipe.Image3DAlt
VolumeCollection
(any)
(any)
Build the texture corresponding to this volume. This requires a scene instance
([type])
[
description
]
[type]
:
[
description
]
Get the Pixpipe Image3DAlt object
pixpipe.Image3DAlt
:
The volume data as loaded by Pixpipe
get the babylonjs texture3d object
BABYLON.RawTexture3D
:
the texture corresponding to this volume
Get the voxel value at the given world position.
Note: the world coordinates are floating point and this method perform a lookup
in voxel coordinates in the pixpipe.Image3DAlt
data. Voxel coordinates being integer,
no interpolation from worl to voxel is performed by this method.
This just gives the value of the closest voxel.
(Object
= {x:0,y:0,z:0}
)
position in world coordinates
(Number
= 0
)
time index (makes sense only for time series)
Number
:
the voxel intensity
An instance of ColormapManager is used by RenderEngine so generate colormaps to apply on the volume.
Several types of colormaps are available, they are generated as pixpipe.Image2D
, from which are made
BABYLON.RawTexture
(2D) and HTML5 Canvas
. The texture is to be sent to the shader while the canvas
can be used for UI purpose. Note that the original pixpipe.Image2D
colormap is just used temporary
and is not kept in memory.
(BABYLON.Scene)
the babylonjs scene (necessary to generate textures)
(Number
= 512
)
number of samples generated per colormap
Get a canvas element representing the given colormap.
This canvas elem can directly be append
to some div.
(String
= 'default'
)
the name of the colormap (default: 'default')
Canvas
:
the Canvas object, of height 1px and width 512px (this depends on the default)
The CameraCrew provides four cameras (1 perspective and 3 orthographic) and a simplified API to control them. This include:
As you can read, the fine tunings are not available with the perspective camera, this is because a mouse control is attached to it. These functions are accesible by giving the name of the camera as argument. Camera have names they were initialized with: 'aOrtho', 'bOrtho' and 'cOrtho', in addition to the 'main', which is the perspective cam. Those camera can also be called by their shorter names 'a', 'b' and 'c' and by there direction pointing names. The direction pointing names are names given dinamically to each camera depending on the direction they are pointing. Of course, those names are updated at every single rotation to make sure the direction pointing names remain relevant. Those names are 'x', 'y' and 'z' and they refer to the MNI space (or Talairach coordinates).
When using the CameraCrew in 'sinel view' mode (default, the view from only one camera is shown) then, the name 'current' can also be used to address the camera currenlty being used.
Extends EventManager
(RenderEngine)
the renderEngine instance created by QuickVoxelCore
(Canvas)
the canvas DOM element used by QuickVoxelCore
Define the absolute angle of the camera, considering the original position represents the origin. This rotation will modify the upVector but keep the direction the camera is pointing
Get the camera pointing normalized vector. Note: this vector complied to MNI space and Talairach coordinates regarding the 'x' axis, which means +x is on the right and -x is on the left (which is the opposite of OpenGL/WebGL conventions)
(String)
one of the name of the camera
Object
:
normalized vector {x: Number, y: Number, z: Number}
Get the ortho cam that points the most towards X direction. Note: due to the sucessive rotation potentially performed on this camera, it is possible that the name of this camera is not 'aOrtho'
(Boolean
= false
)
force recomputing is true, get last value from the LUT if false (default: false)
String
:
the name of the camera pointing towards X direction
Get the ortho cam that points the most towards Y direction. Note: due to the sucessive rotation potentially performed on this camera, it is possible that the name of this camera is not 'bOrtho'
(Boolean
= false
)
force recomputing is true, get last value from the LUT if false (default: false)
String
:
the name of the camera pointing towards Y direction
Get the ortho cam that points the most towards Z direction. Note: due to the sucessive rotation potentially performed on this camera, it is possible that the name of this camera is not 'cOrtho'
(Boolean
= false
)
force recomputing is true, get last value from the LUT if false (default: false)
String
:
the name of the camera pointing towards Z direction
Modify the absolute position of the camera on its axis. The default position is (0, 0) when the camera is centered on the ortho planes origin.
Rotates the given camera relatively to its current state. The camera will keep its direction, only the upVector will be changed (giving the impresion of image spinning)
Update the span of a given orthographic camera. Bear in mind two things:
Moves the given camera relatively to its curent position.
If the right
and up
come from screen coordinates, it is most likely that
the alternative method .translateOrthoCamScreenAlign()
is the one to use.
Moves the given camera relatively to its curent position when using screen coordinates.
Contrary to .translateOrthoCam()
, this method takes in account the rotation of the camera (if any).
This method is most likely the one to use when the right
and up
(aka. dx and dy)
come from screen coordinates such as mouse/pointer.
Multiply the enlargement of the ortho cam by a factor. A factor lower than 1 will make the image smaller, a factor higher than 1 will make the image bigger. Note: Under the hood, the camera span is multiplied by (1/factor).
The EventManager deals with events, create them, call them. This class is mostly for being inherited from.
Gives the property name in the object that has the given value
(Object)
an object that may contain a property associated with a specific value
(Object)
a value to look for
String
:
Name of the first property that has the given value. Or null if not found
Know if the current environment is webGL2 compatible. Usage:
if (!quickvoxelcore.webGL2()){
alert( 'Quickvoxel Core cannot run here because this web browser is not compatible with WebGL2.' )
} else {
// call the main app
}
Boolean
:
true if compatible with WebGL2, false if not


Product rule within Stochastic Calculus
When dealing with Stochastic Differential Equations, we can adapt some of the rules of classical calculus such as the product rule: \(d(xy) = xdy + ydx\)
Let’s say we have 2 stochastic processes: \[d(X(t)) = \mu_1 X(t) dt + \sigma_1 X(t) dW_t\] \[d(Y(t)) = \mu_2 Y(t) dt + \sigma_2 Y(t) dW_t\]
And we define a function \(F\) which is a product of these 2 stochastic processes such that \(F = F(X,Y) = XY\).
Using a Taylor Series Expansion, we can write: \[F(X + dX, Y + dY) \approx F(X,Y) + \frac{\partial F}{\partial X} dX + \frac{\partial F}{\partial Y} dY + \frac{1}{2} \frac{\partial^2F}{\partial X^2} dX^2 + \frac{1}{2} \frac{\partial^2F}{\partial Y^2} dY^2 + \frac{\partial^2F}{\partial X \partial Y} dXdY + \dots\]
Hence, \[dF = \frac{\partial F}{\partial X} dX + \frac{\partial F}{\partial Y} dY + \frac{1}{2} \frac{\partial^2F}{\partial X^2} dX^2 + \frac{1}{2} \frac{\partial^2F}{\partial Y^2} dY^2 + \frac{\partial^2F}{\partial X \partial Y} dXdY + \dots \tag{1}\]
Now, we can calculate all these partial derivatives and plugged them back in the above equation. \(\frac{\partial F}{\partial X} = Y\) and \(\frac{\partial^2 F}{\partial X^2} = 0\).
Similarly \(\frac{\partial F}{\partial Y} = X\) and \(\frac{\partial^2 F}{\partial Y^2} = 0\).
 That is \(xdy = d(xy) - ydx\) which we can integrate for and get: \(\int xdy = \int d(xy) - \int y dx\) which is the same as \(\int x dy = xy - \int y dx\).
Let’s bring this to stochastic calculus. Again \(F\) is a function of the product of 2 stochastic processes: \(F = F(X,Y) = XY\) Using the same logic and our previous result Equation 2, we write \[d(XY) = Y dX + X dY + dXdY\] \[X dY = d(XY) - Y dX - dXdY \] \[\int_0^t X_s dY_s = \int_0^t d(X_sY_s) - \int_0^t Y_s dX_s - \int_0^t dX_sdY_s\] \[\int_0^t X_s dY_s = X_tY_t - X_0Y_0 - \int_0^t Y_s dX_s - \int_o^t dX_sdY_s\]
Quotient Rule within Stochastic Calculus
We will re-use the Taylor Series Expansion (Equation 1) except this time the function \(F\) is a function of the quotient of 2 stochastic processes: \(F = F(X, Y) = \frac{X}{Y}\). Calculating all the partial derivatives: \(\frac{\partial F}{\partial X} = \frac{1}{Y}\) and \(\frac{\partial^2 F}{\partial X^2} = 0\).
Similarly \(\frac{\partial F}{\partial Y} = \frac{-X}{Y^2}\) and \(\frac{\partial^2 F}{\partial Y^2} = \frac{2X}{Y^3}\).
Finally: \(\frac{\partial^2F}{\partial X \partial Y} = \frac{-1}{Y^2}\)
Putting it all back together: \[dF = \frac{1}{Y} dX + \frac{-X}{Y^2} dY + \frac{1}{2} \frac{2X}{Y^3} dY^2+ \frac{-1}{Y^2} dXdY\] Which we can re-write as: \[dF = d \left( \frac{X}{Y} \right) = \frac{X}{Y} \cdot \left( \frac{1}{X} dX - \frac{1}{Y} dY - \frac{1}{XY} dXdY + \frac{1}{Y^2} dY^2\right) \tag{3}\]


- Use $stdout/err instead of constants (#99)
- Properly wrap code blocks (#91)
- Add javascript mime type for webrick (#98)
0.5.5 / 2010-01-08
- Bug Fixes
- Fix pagination % 0 bug (#78)
- Ensure all posts are processed first (#71)
- After this point I will no longer be giving credit in the history; that is what the commit log is for.
0.5.4 / 2009-08-23
- Bug Fixes
- Do not allow symlinks (security vulnerability)
0.5.3 / 2009-07-14
- Bug Fixes
- Solving the permalink bug where non-html files wouldn’t work (@jeffrydegrande)
0.5.2 / 2009-06-24
- Enhancements
- Added –paginate option to the executable along with a paginator object for the payload (@calavera)
- Upgraded RedCloth to 4.2.1, which makes
<notextile>
tags work once again. - Configuration options set in config.yml are now available through the site payload (@vilcans)
- Posts can now have an empty YAML front matter or none at all (@ bahuvrihi)
- Bug Fixes
- Fixing Ruby 1.9 issue that requires
#to_s
on the err object (@Chrononaut) - Fixes for pagination and ordering posts on the same day (@ujh)
- Made pages respect permalinks style and permalinks in yml front matter (@eugenebolshakov)
- Index.html file should always have index.html permalink (@eugenebolshakov)
- Added trailing slash to pretty permalink style so Apache is happy (@eugenebolshakov)
- Bad markdown processor in config fails sooner and with better message (@ gcnovus)
- Allow CRLFs in yaml front matter (@juretta)
- Added Date#xmlschema for Ruby versions < 1.9
0.5.1 / 2009-05-06
Major Enhancements
- Next/previous posts in site payload (@pantulis, @tomo)
- Permalink templating system
- Moved most of the README out to the GitHub wiki
- Exclude option in configuration so specified files won’t be brought over with generated site (@duritong)
- Bug Fixes
- Making sure config.yaml references are all gone, using only config.yml
- Fixed syntax highlighting breaking for UTF-8 code (@henrik)
- Worked around RDiscount bug that prevents Markdown from getting parsed after highlight (@henrik)
- CGI escaped post titles (@Chrononaut)
0.5.0 / 2009-04-07
Minor Enhancements
- Ability to set post categories via YAML (@qrush)
- Ability to set prevent a post from publishing via YAML (@qrush)
- Add textilize filter (@willcodeforfoo)
- Add ‘pretty’ permalink style for wordpress-like urls (@dysinger)
- Made it possible to enter categories from YAML as an array (@Chrononaut)
- Ignore Emacs autosave files (@Chrononaut)
- Bug Fixes
- Use block syntax of popen4 to ensure that subprocesses are properly disposed (@jqr)
- Close open4 streams to prevent zombies (@rtomayko)
- Only query required fields from the WP Database (@ariejan)
- Prevent
_posts
from being copied to the destination directory (@bdimcheff) - Refactors
- Factored the filtering code into a method (@Chrononaut)
- Fix tests and convert to Shoulda (@qrush, @technicalpickles)
- Add Cucumber acceptance test suite (@qrush, @technicalpickles)
0.4.1
Minor Enhancements
- Changed date format on wordpress converter (zeropadding) (@dysinger)
- Bug Fixes
- Add Jekyll binary as executable to gemspec (@dysinger)
0.4.0 / 2009-02-03
Major Enhancements
- Switch to Jeweler for packaging tasks
Minor Enhancements
- Type importer (@codeslinger)
-
site.topics
accessor (@baz) - Add
array_to_sentence_string
filter (@mchung) - Add a converter for textpattern (@PerfectlyNormal)
- Add a working Mephisto / MySQL converter (@ivey)
- Allowing .htaccess files to be copied over into the generated site (@briandoll)
- Add option to not put file date in permalink URL (@mreid)
- Add line number capabilities to highlight blocks (@jcon)
- Bug Fixes
- Fix permalink behavior (@cavalle)
- Fixed an issue with pygments, markdown, and newlines (@zpinter)
- Ampersands need to be escaped (@pufuwozu, @ap)
- Test and fix the site.categories hash (@zzot)
- Fix site payload available to files (@matrix9180)
0.3.0 / 2008-12-24
Major Enhancements
- Added
--server
option to start a simple WEBrick server on destination directory (@johnreilly and @mchung)
Minor Enhancements
- Added post categories based on directories containing
_posts
(@mreid) - Added post topics based on directories underneath
_posts
- Added new date filter that shows the full month name (@mreid)
- Merge Post’s YAML front matter into its to_liquid payload (@remi)
- Restrict includes to regular files underneath
_includes
- Bug Fixes
- Change YAML delimiter matcher so as to not chew up 2nd level markdown headers (@mreid)
- Fix bug that meant page data (such as the date) was not available in templates (@mreid)
- Properly reject directories in
_layouts
0.2.1 / 2008-12-15
- Major Changes
- Use Maruku (pure Ruby) for Markdown by default (@mreid)
- Allow use of RDiscount with
--rdiscount
flag
Minor Enhancements
- Don’t load directory_watcher unless it’s needed (@pjhyett)
0.2.0 / 2008-12-14
- Major Changes
- related_posts is now found in
site.related_posts
0.1.6 / 2008-12-13
- Major Features
- Include files in
_includes
with{% include x.textile %}
0.1.5 / 2008-12-12
Major Enhancements
- Code highlighting with Pygments if
--pygments
is specified - Disable true LSI by default, enable with
--lsi
Minor Enhancements
- Output informative message if RDiscount is not available (@JackDanger)
- Bug Fixes
- Prevent Jekyll from picking up the output directory as a source (@JackDanger)
- Skip
related_posts
when there is only one post (@JackDanger)
0.1.4 / 2008-12-08
- Bug Fixes
- DATA does not work properly with rubygems
0.1.3 / 2008-12-06
- Major Features
- Markdown support (@vanpelt)
- Mephisto and CSV converters (@vanpelt)
- Code hilighting (@vanpelt)
- Autobuild
- Bug Fixes
- Accept both
\r\n
and\n
in YAML header (@vanpelt)
0.1.2 / 2008-11-22
- Major Features
- Add a real “related posts” implementation using Classifier
- Command Line Changes
- Allow cli to be called with 0, 1, or 2 args intuiting dir paths if they are omitted
0.1.1 / 2008-11-22
- Minor Additions
- Posts now support introspectional data e.g.
{{ page.url }}
0.1.0 / 2008-11-05
- First release
- Converts posts written in Textile
- Converts regular site pages
- Simple copy of binary files
0.0.0 / 2008-10-19
- Birthday!
Next


| Activity | Length | Difficulty | Price |
| Kayaking | Half Day | Begginer | $ 80.00 Adult/ $ 60.00 Child |
| Kayaking | Full day | Experienced | $ 120.00 Adult/ $ 75.00 Child |
| Jet Ski | 2 Hours | Begginer | $30.00 Adult/ $20.00 Child |
| Jet Ski | 2 Hours | Experienced | $25.00 Adult/ $15.00 Child |
| Trail Hiking | 5 Miles | Junior Trail | $30.00 Adult/ $20.00 Child |
| Trail Hiking | 10 Miles | Experienced Trail | $25.00 Adult/ $15.00 Child |


Home
Explore
Profile
Settings
Search
@wanderlust
designer, nyc
Follow
Paris Holiday!
Paris for life! Bonjour! Viva!.
8
Days
78
20
Sri Lanka Vacation!
Enjoy every moment in your life.
7
Days
56
10
Narita History Tour!
To feel the oldish heritage by your heart.
5
Days
67
100
Cape Town delights!
Enjoy every moment in your life.
9
Days
90
145


ABOUT PRODUCT:
64GB
128GB
256GB
Liquid Retina HD display
6.1‑inch (diagonal) all-screen LCD Multi-Touch display with IPS technology
1792‑by‑828‑pixel resolution at 326 ppi
1400:1 contrast ratio (typical)
True Tone display
Wide color display (P3)
Haptic Touch
625 nits max brightness (typical)
Fingerprint‑resistant oleophobic coating
Support for display of multiple languages and characters simultaneously
The iPhone 11 display has rounded corners that follow a beautiful curved design, and these corners are within a standard rectangle. When measured as a standard rectangular shape, the screen is 6.06 inches diagonally (actual viewable area is less).
Quantity


You can use the directive dt-instance
where you provide a variable that will be
populated with the DataTable instance once it's rendered:
Or you can provide a callback function(dtInstance)
instead in the dt-instance
directive:
The dtInstance
variable will be populated with the following value:
id
is the ID of the DataTableDataTable
is the DataTable API instancedataTable
is the jQuery Object


Space Man
Spaceman
Catch as many space rocks as you can!
Description
Spaceman is a game created using Python, it prompts the user to catch spacerocks using their keyboard
Created the GUI utilizing the Tkinter library to display the current score/high score, and add keyboard functionality
View Github Repository


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/113488general/45872fsplitwithname.html ---
I want to construct an Exists
value where both parts are Props in tactic mode. Is there a convenient way to use something like fsplit
to produce two subgoals but also to have the result of the first subgoal available as a hypothesis in the second subgoal?
Currently I have have : P, { ... }, refine <this, _>, ...
but it's a little clunky and it means I have to write out P
actually I turned out not to need this
, but I'm still curious


Figures
Energy Efficience Rating
Very energy efficient - lower running costs
(92-100)
A
(81-91)
B
(69-80)
C
(55-68)
D
(39-54)
E
(21-38)
F
(1-20)
G
Not energy efficient - higher running costs
Current
(92-100)
A
(81-91)
B
(69-80)
C
(55-68)
D
(39-54)
E
(21-38)
F
(1-20)
G
37
Potenial
19


A Business Function describes internal behaviour performed by a Business Role that is required to produce a set of products and services. It is performed by a single role within an organisation.
Business Processes describe a flow of activities. Business Functions group activities according to their required skills, knowledge, and resources. A Business Process forms a string of Business Functions.
A Business Function may be triggered by, or trigger, any other business behaviour element (Business Event, Business Process, Business Function, or Business Interaction).
A Business Function may access Business Objects. A Business Function may realize one or more BusinessServices and may use (internal) Business Services or Application Services. A Business role or an Application Component may be assigned to a Business Function.
The name of a business function should clearly indicate a well-defined behaviour.
Business. Behavioural.
Customer Management, Member Services, Recycling, Payment Processing, Financial Handling, Claims Processing, Asset Management, Maintaining Customer Relations.


Account Setup
Social Profiles
Personal Details
Create your account
This is step 1
Personal Details
We will never sell it
Bank Account Details
You Can fill up later also
VISA
MASTERCARD
RUPAY


Our main category is completely open, you can do whatever you want.
There's only one rule: Don't start working on your project until the hackathon
begins.
You can research it, overthink it or even bother your already annoyed neighbours
with it.
Just don't get a head start on anyone else.
For those looking to solve more specific problems, there are the three very
interesting categories powered by our partners.
In the "Hack & Söhne" category we'll provide an elaborate evaluation process with a jury of seven professionals from various fields. Read more about the jury and the selection process in the jury section.
If you are looking for clear guidelines on what to build, where to look and how to implement your idea, this is the wrong category to focus on. You can submit any idea in this category.
First place: 4000€
Second place: 2000€
Third place: 1000€
Each juror judges the submitted ideas according to their field of
expertise. We have artists, developers,
entrepreneurs and investors. If your idea can convince the majority of
them, you just might win.
For more information please visit our jury
section.
The ZKM focuses on strengthening the ties between science, technology and
art. In this hackathon, we want to dive into the relationship between
information and the code-driven representation of it. This category
gives you a chance to experiment, to combine your technical skills with
a creative thinking.
Our world is increasingly connected and captured: millions of sensors
collect billions of measurements, while users generate more and more
data input on a daily basis. Our way of reasoning and rationalising, the
way in which we think about the world, is by analysing this data.
Show us the art hidden inside datasets, the abstract connections and
correlations through new ways of data representation and handling. Do
not stick to the well-known paths of existing tools and schemes, but
look into how you can take an unconventional or new path. How can we
represent and interpret data differently? What new relationships can we
explore? How can we change our understanding of certain things by
representing data differently?
1500€ for the winning team
We will look at the submission from different angles: concept and content, design as well as the code. While you may build a visual form of data representation, we want to invite you to explore other senses as well.
ZKM
Hi, we’re CAS. We love bringing people together, worldwide. That’s an
exciting and big challenge and therefore we need open-minded people, who
want do be part of something big. People with dedication, creativity and
skills. That’s where you come in.
Contribute by exploring new ways of connecting people through
technology. Build something awesome that simplifies communication,
enables collaboration, or brings people closer together. Be creative,
you can build anything you want.
The only thing that matters: Create something from which your friends,
family, club or society as a whole can benefit. Happiness comes from
solving problems. You decide which problems to solve and which
technology to use. Build an app, a website, an integrated service or
anything else you can come up with.
How to succeed? Important to us is not a completely finished, absolute
perfect solution. Done is better than perfect. You can win our hearts
and the prize by developing a stunning prototype, a creative concept or
even a breakthrough idea. If you need any help at all, e.g. finding the
right idea, feel free to come by our booth at ZKM during the hackathon.
1500€ for the winning team
CAS Software AG
In a world that grows more volatile, uncertain, complex and ambiguous,
integration is the key to cope with the challenges arising with every
new possibility. So, we are looking for inventive ways to combine two
different worlds that don't seem to naturally belong together. For
example, in a smart city, millions of devices need to communicate not
only with each other, but also bring information from the material world
into the digital. To build new solutions in mobility and transport, we
have to cross borders in a technical sense as well as in the user's
experience. To live peacefully in a global society, we have to embrace
and integrate different cultures and enable decentralized communities,
grids and communication.
There are no limits in our challenge, you can connect any worlds in the
technological way you want to, as long as it's a further step towards a
more connected future, enabling cutting-edge use cases, or making new
things possible within the old. We value passion, creativity in applying
technologies, novelty and disruptive potential, but also outstanding
teamwork. The winner of our challenge can look forward to
hacker-approved prizes.
To help you build the technology of tomorrow, we provide you with useful
APIs and data. Come to our booth to get an introduction or help from our
experts. Let's shape the future by connecting worlds!
TBA
EXXETA
Absolutely not! However we do encourage you to take the chance, because there's
nothing to lose!
Everyone has a chance to win, whether professional hacker or first-timer.
We want you to have a great time and tons of fun.
Just make yourself comfortable and we're sure that you'll take an awesome idea
from concept to reality and enjoy yourself.


--- layout: post title: "New Step New Hope" subtitle: "When we change ourselves it doesn't mean that we are weak but we are strong." date: 2020-01-30 23:45:13 -0400 background: '/img/posts/b.jpg' category: General tags: [Love,hope, life, Story, adaptive, quote] ---
New year always brings happines for people because people wish something better in this new year. But for me this new year feels so different. I have more fear than joy inside my heart even though last year I was really excited to live my life. I made goal in every part of my life and I tried so hard to do that. I can say that last year is the most productive year in my life. I feel satisfied, I feel that I grow and I can achieve many things. But 3 month before we end the year, I got sick (I can't tell about my illness specifically for now).
My illness makes me weak and changes me alot. I am a perfectionist person. I used to think and plan everything and make sure it will goes well. But when what I planned didn't happen I feel so disappointed and keep blaming myself. That's why my illness became worse. Three months before the new year were my dark season. I could't thing about my future with this illness, how could I live, I felt alone and nobody undestands me.
Entering this year 2020 some people encourage me and I found hope. I believe it's not the end of my life by having this illness. There are many things that I can't change in this life, but I can change my life by choose what I think, what I feel and what I do. Since that moment, I became a person who more flexible. I don't have so many goals for this year, I just want to focus on my health. Now I didn't really straight on my plan, I just want to enjoy what I do and not to be stress too much.
But sometimes I feel guilty because I feel by changing myself like this I become a weak person, I decrease my quality. But Someday I talked to my doctor about this and he said "that's something good. it means you start adapting to your illness. Not many people were able to do that. when they knew they have that illness they lost hope, give up and never be heal. But you're different, you know you have that illness but you didn't give up, you start adapting".
His words made me understand what's the meaning of become a strong person. For me,
strong is when we have ability to change again and again, to adapt in every circumtance we face. It means remain flexible if we want to survive in this life
This year I start a new step to live this life differently. I don't care if people say I am weak or I am not consistent. I will try to just relax, enjoy every single day, being adaptive when something happen.
I wish what I share today will bless you. Everything in your life, no matter how difficult or hurt, don't stop, don't give up, keep changing, be adaptive and remain flexible to survive.
Photographs by Aubrey.


{% load static from staticfiles %} {% load chat_extras %} {% load frontend_extras %} {% if user.is_authenticated %}
(Opens in a new window.)
{% else %}To chat directly in your browser, you will first need to log into the site.
{% endif %}This year AKWriters is launching a new chat application. There may be some rough edges still, so if you encounter any issues let Kromey know in the chat, on NaNoWriMo's website, or in the Fairbanks Nano Facebook group. You can also use the Contact Us page on this site.