--- layout: api title: "v2.2.1 JavaScript Library: L.PosAnimation" categories: api version: v2.2.1 permalink: /api/v2.2.1/l-posanimation/ ---
Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9.
var fx = new L.PosAnimation();
fx.run(el, [300, 500], 0.5);
| Creation | Description |
|---|---|
new L.PosAnimation() |
Creates a PosAnimation object. |
| Method | Returns | Description |
|---|---|---|
run(
|
this |
Run an animation of a given element to a new position, optionally setting duration in seconds (0.25 by default) and easing linearity factor (3rd argument of the cubic bezier curve, 0.5 by default) |
You can subscribe to the following events using these methods.
| Event | Data | Description |
|---|---|---|
start |
Event |
Fired when the animation starts. |
step |
Event |
Fired continuously during the animation. |
end |
Event |
Fired when the animation ends. |


| DOSE: |
210 mg |
oral |
DXM |
(liquid) |
This was my first trip with DXM, and it was really cool. It was such a great feeling, wonderous in a way. I first heard about DXM when I first visited this site (researching LSD). I found this place and said 'Woah, look at all these drugs I've never heard about'. DXM was one listed, once I found out what it was, and what it's potential hazards were(almost 0 at low doses), I had to try it. I set a date for saturday morning to take it (it was friday night at the time) and went to bed to ensure that I'd wake up before noon.
I took the stuff shortly after I'd got up. For about an hour before I took it I watched some comedy and relaxed, to make sure I was in a good, happy mindset, to ensure a good trip.
I went up to my room and measured out some of the vicks 44 cough syrup, enough containing 210 mg of dextromethorphan hydrobromide. I mixed the stuff in a fairly large glass with some sprite. It tasted terrible, and since I'm a wimp it took me about 30 minutes to get it all down. By that time I was already feeling the starting effects, a feeling that things are somehow different, a slight drunk feeling and slight loss of coordination.
I started to listen to music, but noticed no change yet. It was at this time my brother yelled to me 'Do you want some pizza?'
Anyway I went downstairs to wait for the pizza, and decided to watch home improvement with my brother. I was coming up fast and the T.V show quickly seemed different. It was kinda like how the T.V sounds when you are woken up by it, quite different and more real than normal. Also I felt somewhat as if I were actually there, watching the scenes, kinda like someone watching with a telescope.
Right after the show had finish I was starting to peak, and noticed my brother looking at me somewhat strangely. I decided to get up from laying down on the couch, I immideatly noticed that when I got up it felt as if my body were about to float away, placidly into bliss. A wonderous feeling indeed! But my brain, my mind, it felt like my mind was staying put, whereas my spirit (even though I don't believe in such things) was about to leave and go have a good euphoric time. Now that I look back on it this must have been the dissociative aspect of the drug. I felt this drifty-floaty feeling throught the whole trip. This feeling can also make it feel like you jump extremely high. I tried jumping, and although I know I only jumped up about 2 inches, it felt like I jumped up 20 feet.
Then I decided to go look at myself in the mirrir, I noticed that my pupils were dialated extremely widely, I chuckled and went 'woahh man! That's funky!', out loud, even though I didn't mean to.
Then I decided to go back up to my room for the rest of the trip, because I thought that people would notice by my pupils that I was tripped out. I needed some more music though, so I went to my computer to upload some more music to listen to, it was one of the hardest things I ever had to do. I could not read at all, all the words were so blurry it was impossible. I had to squint real hard to be able to read things, and the clarity only lasted for a second before I could not keep squinting.
I finally uploaded the music and went up to my room. I was really hitting the peak of my trip about now. I layed on my bed listening to music. I tossed and turned around, oh how good that felt! Every move I made produced such a euphoric joy in my head and all over my body. Then I got up and danced to the music, which was astounding. I felt so uninhibited by an undescriable force that had existed for all my life and kept me from this state of freeness. It was if I were fully able to move in all 3 dimensions as I pleased.
After a while I noticed I was starting to come down, which was good, beacause I was, believe it or not, getting a bit tired of feeling so happy after every move I made. The coming down was very slow indeed, lasting about 2 and a half hours totally, also with a slight, pleasant lethargy lasting all night.
The next morning I woke up physically well rested and alert, but my mind felt somewhat more tired than my body, which wasn't a bad feeling at all. Not good but not bad.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


NKDUPCABarcode Class Reference
| Inherits from | NKDAbstractUPCEANBarcode : NKDBarcode : NSObject |
|---|---|
| Declared in | NKDUPCABarcode.h NKDUPCABarcode.m |
Overview
@class NKDUPCABarcode
This is an encoder for the “A” variant of UPC, a 10 digit number with a content digit to the left and a check digit to the right. The caption intrudes, and there there are two types (“parities”) of encoding for digits.
– initWithContent:printsCaption:
Overrides constructor to set barwidth, calculate check digit (if not provided), and set height
- (id)initWithContent:(NSString *)inContent printsCaption:(BOOL)inPrints
Parameters
inContent |
A string containing the data to be encoded; should use only ASCII-8 characters (those that can be encoded using a single char in UTF-8) |
|---|---|
inPrints |
YES if caption should print. |
Return Value
Initialized UPC-A barcode object
Discussion
@method initWithContent:printsCaption
Declared In
NKDUPCABarcode.h
– barcode
Overridden to reverse character parity for second half of content and to place the center guard bars
- (NSString *)barcode
Return Value
String of 0s and 1s that represent the encoded content, excluding initiator and terminator
Discussion
@method barcode
Declared In
NKDUPCABarcode.h
– caption
Overridden to shift characters around the center guard bars
- (NSString *)caption
Return Value
String representing the encoded characters, formatted to appear correctly when drawn
Discussion
@method caption
Declared In
NKDUPCABarcode.h
– isContentValid
Validates that this barcode supports the data it is encoding.
- (BOOL)isContentValid
Discussion
@method isContentValid
Enforces numerics only and length of content; does not validate check digit.
Declared In
NKDUPCABarcode.h
– generateChecksum
Overridden to generate UPC-A check digit
- (void)generateChecksum
Discussion
@method generateChecksum
The algorithm is as follows, which is a slightly more complex modulus 10 algorithm:
Designate the rightmost character odd.
Sum all of the characters in the odd positions and multiply the result by three.
Sum all of the characters in the even positions
Add the odd and even totals from steps two and three.
Determine the smallest number that when added to the result from step four, will
result in a multiple of 10. This is the check character.
Declared In
NKDUPCABarcode.h


pyxley package¶
Subpackages¶
- pyxley.charts package
- Subpackages
- pyxley.charts.datamaps package
- pyxley.charts.datatables package
- pyxley.charts.mg package
- Submodules
- pyxley.charts.mg.axes module
- pyxley.charts.mg.barchart module
- pyxley.charts.mg.figure module
- pyxley.charts.mg.graphic module
- pyxley.charts.mg.histogram module
- pyxley.charts.mg.layout module
- pyxley.charts.mg.line_chart module
- pyxley.charts.mg.mg module
- pyxley.charts.mg.scatter_plot module
- Module contents
- pyxley.charts.nvd3 package
- Submodules
- pyxley.charts.charts module
- Module contents
- Subpackages
- pyxley.filters package
Submodules¶
pyxley.react_template module¶
-
class
pyxley.react_template.
ReactComponent
(name, path, element_id, props={}, static_path='')¶ Bases:
pyxley.react_template.ReactTemplate
Class to generate javascript from parameters.
This class create a javascript file by compiling a JSX string containing React components. A single parent component is rendered and sub-components are passed into the component as props.
Parameters: - name (str) – name of the ReactComponent to create.
- path (str) – location of the javascript file containing the component.
- element_id (str) – html element id.
- props (dict) – properties of the react component to render.
- static_path (str) – output file destination.
-
class
pyxley.react_template.
ReactTemplate
(template, template_args, path)¶ Bases:
object
Base React class.
This class handles the basic transformation of the React jsx code. It takes a dictionary of options, renders the template, and writes the transformed javascript file.
Parameters: - template (str) – jinja2 template for the react jsx code.
- template_args (dict) – options to be populated in the template.
- path (str) – path of the file to create.
-
to_js
()¶
-
write_to_file
(s)¶
-
pyxley.react_template.
format_props
(props)¶ Formats props for the React template.
Parameters: props (dict) – properties to be written to the template. Returns: Two lists, one containing variable names and the other containing a list of props to be fed to the React template.
pyxley.ui module¶
-
class
pyxley.ui.
SimpleComponent
(layout, src_file, component_id, props)¶ Bases:
object
Simple class for rendering a single component.
Rather than requiring a collection of filters and charts, this function will render a single react component with props passed as a dictionary.
Parameters: - layout (str) – Type of react component to create.
- src_file (str) – javascript file containing the component.
- component_id (str) – html element id.
- props (dict) – props for the component.
-
render
(path)¶ Render the component to a javascript file.
-
class
pyxley.ui.
UIComponent
(component_type, options, route_func)¶ Bases:
object
Base React UI component.
Every UI component is derived from this component. Both charts and filters inherit these methods. This class allows the chart to register the endpoint with the flask application.
Parameters: - component_type (str) – Type of component to build.
- options (dict) – options specific to the component type.
- route_func (function) – endpoint function.
-
register_route
(app)¶ Register the api route function with the app.
-
class
pyxley.ui.
UILayout
(layout, src_file, component_id, dynamic=True, filter_style="'btn-group'")¶ Bases:
object
Simple UI layout.
This class handles the construction of a single javascript file based on the inputs provided. It aggregates the properties specified over the different charts and filters and creates a single set of props.
This relies on the creation of a single React component that is comprised of charts and filters. An example can be found at https://github.com/stitchfix/pyxleyJS/blob/master/src/layouts.js
Parameters: - layout (str) – name of react component to render.
- src_file (str) – location of javascript containing the component.
- component_id (str) – html element id.
- dynamic (bool) – whether or not to have dynamic buttons
- filter_style (str) – css for filters
-
add_chart
(component)¶ Add a chart to the layout.
-
add_filter
(component)¶ Add a filter to the layout.
-
assign_routes
(app)¶ Register routes with the app.
-
build_props
()¶ Build the props dictionary.
-
render_layout
(app, path)¶ Transform the jsx and write to javascript.


Psalms 10:11
He hath said in his heart, God hath forgotten: he hideth his face; he will never see it.


|
gtsam 4.1.1
gtsam
|
Simple trajectory simulator.
Public Member Functions | |
| virtual | ~Scenario () |
| virtual destructor | |
| virtual Pose3 | pose (double t) const =0 |
| pose at time t More... | |
| virtual Vector3 | omega_b (double t) const =0 |
| angular velocity in body frame More... | |
| virtual Vector3 | velocity_n (double t) const =0 |
| velocity at time t, in nav frame More... | |
| virtual Vector3 | acceleration_n (double t) const =0 |
| acceleration in nav frame More... | |
| Rot3 | rotation (double t) const |
| NavState | navState (double t) const |
| Vector3 | velocity_b (double t) const |
| Vector3 | acceleration_b (double t) const |
|
pure virtual |
acceleration in nav frame
Implemented in gtsam::ConstantTwistScenario, and gtsam::AcceleratingScenario.
|
pure virtual |
angular velocity in body frame
Implemented in gtsam::ConstantTwistScenario, and gtsam::AcceleratingScenario.
|
pure virtual |
pose at time t
Implemented in gtsam::ConstantTwistScenario, and gtsam::AcceleratingScenario.
|
pure virtual |
velocity at time t, in nav frame
Implemented in gtsam::ConstantTwistScenario, and gtsam::AcceleratingScenario.


MAIN
1
2
3
4
THE FLAT
CABINET OF
FLOATING UNKNOWN
: YEOKMASAL
THE FLAT CABINET OF FLOATING UNKNOWN: YEOKMASAL


---
layout: page
title: "Murali Krishna"
description: ""
---
{% include JB/setup %}
Artist, designer and teacher, Murali Krishna is a creative & critical
thinker . Murali is a self taught artist with a very unique painting style
and an astonishing ability to capture human emotions.
His experinces in theatre, music, writing, yoga and spirituality brings a
lot of depth and significance to his works. Murali’s creative process
involves spending a lot of time in study, research and meditation. His
unique ability to tell stories through his art has been a great fascination
to many.
His paintings have been featured in publications, online museums and
exhibitions throughout the world.


In comments on this post Martijn Faassen says:
Unfortunately, it has also meant that Zope is not as easy to scale down to small applications. Not being able to scale down negatively impacts the learning curve, and that negatively impacts adoption. We should fix this, and in fact work has been done on it. You're right in that the "hello world" case should be even easier (even though Zope's "hello world" does a lot more than you'd think at first sight).
I assume "Zope" in this context applies to Zope 3; Zope 2 has a funny learning curve. I don't know what a Z-shaped curve is -- I think that breaks my concept of a what a learning curve looks like -- but the curve is one that starts as being really really easy, and then really really hard. Zope 3 doesn't have a really realy easy part (which is fine, since that just led to false starts in Zope 2, IMHO).
But I'd say that Zope's scaling problem doesn't just hurt adoption, it really hurts development too. All applications start out as small applications. I could even invoke some hype word (maybe appending a version number) and say that the New Way Of Development involves lots of small interacting applications instead of large apps.
Good development in the beginning means deferring choices as much as possible and focusing on results instead of abstractions. Abstractions should emerge from your functional goals, and if you spend a lot of time modeling in the beginning then you've made premature choices and designed code that you don't yet understand. You haven't just wasted time, you've introduced a liability.
That doesn't mean abstractions are bad. I'm not saying we should all use PHP; sometimes it's faster to walk than drive, but using PHP is like living in a world where they haven't invented the wheel.
Zope 2 allowed you to start without modeling at all, but down that road led an unmaintainable mess (you can do maintainable code in Zope 2, but it requires up-front modeling in the form of Product building). Zope 3 encourages modeling from the beginning, but I don't think that's the right lesson to learn from Zope 2. It wasn't that Zope 2 was wrong for allowing that simple start, but that it was misdesigned so that there was too much of a disconnect between the simple form of Zope 2 and the reasonably-manageable form.
Anyway, there seems to be a lot Zope 3ers lately saying "hey, what about us?", so there's my $0.02.
I might add an interesting bit.
I'm now beeing freshly employed the third week at a place where a few people 3-4 years ago choose zope, when it was hype.
At the time, zope 2.6 and python 2.1 was choosen.
It went down as it inevitably would, the whole application is an unmaintainable, horrid, overblown, side-effect ridden, godawfull mess that has the nickname "Fpos" (fucking piece of shit). The only customer who uses it at the moment is running away from it.
I took over the python-dev part there. I'm also new to zope. The learning curve of zope 2 is exactly as you describe it. So aparts from working with really messy code, I learn zope the same time. The learning curve is as you say, a bit easy at the start, and as soon as you relize that the only way to do organized development is doing a proper product, it gets really really hard.
Of course the existing application isn't really suited now to be refactored, because half of it is build on the wrong assumption, much code is just mental masturbation from requirements that have since ceased to be important but it was easier not to touch anything instead of throwing the garbage out, etc. summa summarum, wash, rhinse, seppuku.
Time and time again, when I discuss what the application does I'm told that much of it is easier to do with zope, and that in fact zope 3 is much better now.
I'm just not sure I really want to commit to -An even more horrid learning curve -upfront design -a system that is by nature incredibly rigid because nothing is agile, in effect, forcing me after the upfront efford to get it running wholly never to commit to refactoring easy, thus preventing it.
I feel like I much rather take my chance, and reinvent some wheels but be mobile from there on. Thank you all you zope zealots.
P.S. To all you Zope zealots. By virtue of design of your system, the mess I have to work with actively costs horrid amounts of money. I'm only 3 weeks there, but already we wasted about 5 man-weeks on fixing a simple data-modelling issue, normally a few hours job. That's running costs spend for nothing then maintaining your oh so great system, around 7k$ in 3 weeks and running. I don't even want to imagine how much money that thing devoured in the 3-4 years it's running already. Alone for that this thing doesn't belong into the toolset of any professional, at least if you've a limited amount of time and budget to burn on nothing.
# Florian
I don't think it's fair to brow-beat Zope too much for its past sins. We all know what they are, and I really don't think anyone is defending Zope 2 as being a good web development platform. Experience has made that clear to many people, and Zope 3 very clearly tries to address those issues. It's still useful to consider what exactly have been the problems with Zope 2, and if Zope 3 addresses those problems in the proper way, but they deserve credit for taking their punches and then getting up and trying again.
OTOH, I know from experience when you are in the midst of one of those horrible Zope 2 apps it's hard not to get really ranty ;) It literally makes me ache when I have to work with bad DTML/Z SQL/Acquisition code. When the response to a tool becomes emotional -- and not in a good way -- the brand has a lot to make up for. I think the Zope brand is experiencing that.
# Ian Bicking
I agree with your development philosophy. I just think the basic assumption that Zope 3 encourages modeling and thus you cannot do iterative development with it is not correct. I think it's important for Zope 3 to criticisms into account (and Jim Fulton is actually very good at this in my experience; he even puts up with my sometimes grating harping! :), and I think the criticism that "hello world "is too large is valuable and important. You can't extrapolate from that into a wrong idea of what Zope 3 development is about, however. Zope 3 is primarily about letting a Python developer write proper, clean and Pythonic Python code. See here a longer reply:


A color from a predefined collection.
The BrickColor type represents a color from a predefined collection.
Returns a black color.
The Black constructor returns the "Black" brick color.
Returns a blue color.
The Blue constructor returns the "Bright blue" brick color.
Returns a dark gray color.
The DarkGray constructor returns the "Dark stone grey" brick color.
Returns a gray color.
The Gray constructor returns the "Medium stone grey" brick color.
Returns a green color.
The Green constructor returns the "Dark green" brick color.
Returns a red color.
The Red constructor returns the "Bright red" brick color.
Returns a white color.
The White constructor returns the "White" brick color.
Returns a yellow color.
The Yellow constructor returns the "Bright yellow" brick color.
Creates a BrickColor from a numeric value.
The new constructor returns the BrickColor for which the Number field is equal to value.
Creates a BrickColor from color components.
The new constructor returns the BrickColor that is nearest to the given color components.
Creates a BrickColor from a name.
The new constructor returns the BrickColor for which the Name field is equal to name.
Creates a BrickColor from a Color3.
The new constructor returns the BrickColor that is nearest to color.
Returns a BrickColor from a predefined list of colors.
The palette constructors returns the BrickColor corresponding to index in a predefined list of 128 colors. An error is thrown if index is not between 0 and 127.
Returns a random BrickColor.
The random constructor returns a randomly selected BrickColor.
The blue component.
The B field is the blue component of the BrickColor.
The Color3 corresponding to the BrickColor.
The Color field is the Color3 value corresponding to the BrickColor.
The green component.
The G field is the green component of the BrickColor.
The name of the BrickColor.
The Name field is a name that describes the BrickColor.
The numeric value of the BrickColor.
The Number field is a numeric value that uniquely identifies the BrickColor.
The red component.
The R field is the red component of the BrickColor.
Returns whether two BrickColor values are equal.
The equal operator returns true if both operands are BrickColor, and their Number fields are equal.


--- layout: detailed img_path: img/IronHorseMutoscopewithReels1895.jpg title: Iron Horse Mutoscope with Reels, 1895 description: American Mutoscope Co. green clamshell-shaped cast-iron mutoscope, serial number 3905. This mutoscope was supplied with three mutoscope reels #989 The Burlesque Queen and a Country Photographer (1899); #3429 The New Typewriter, The Typewriter, The Pretty Typewriter or Caught in the Act (1902); #1318 unconfirmed but believed to fit the description of The "Make-Up" Thief (1900 or 1901). accession_number: 1988.062.0001 artifact_class: Equipments artifact_class_short: equipments category: Exhibition dimension: Body: 20(diameter) x 16 x 8 inches creation_date: 1895 material: metal related_movie: Caught in the Act (1902) medium: Film ---
{{ page.description }}
{{ page.accession_number }}
{{ page.artifact_class }}
{{ page.category }}
{{ page.dimension }}
{{ page.creation_date }}
{{ page.material }}
{{ page.related_movie }}
{{ page.medium }}


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2 instantiations of NativeCommandProcessor
System.Management.Automation (2)
engine\CommandDiscovery.cs (1)
578
processor = new
NativeCommandProcessor
((ApplicationInfo)commandInfo, Context);
engine\hostifaces\LocalPipeline.cs (1)
953
return new
NativeCommandProcessor
(applicationInfo, LocalRunspace.ExecutionContext);
8 references to NativeCommandProcessor
System.Management.Automation (8)
engine\hostifaces\Command.cs (1)
537
bool isNativeCommand = commandProcessorBase is
NativeCommandProcessor
;
engine\NativeCommand.cs (2)
13
private
NativeCommandProcessor
_myCommandProcessor;
15
internal
NativeCommandProcessor
MyCommandProcessor
engine\NativeCommandProcessor.cs (2)
938
if (
NativeCommandProcessor
.IsServerSide)
1508
if (
NativeCommandProcessor
.IsServerSide)
engine\remoting\server\serverremotesession.cs (1)
131
NativeCommandProcessor
.IsServerSide = true;
engine\runtime\Operations\MiscOps.cs (1)
163
bool isNativeCommand = commandProcessor is
NativeCommandProcessor
;
help\HelpCommands.cs (1)
710
if (
NativeCommandProcessor
.IsServerSide)


esTrustHtml
es.Web.UI
Creates esGrid
Directive
source
is not an object or array (inc. null
and undefined
), source
is returned.source
is identical to 'destination' an exception will be thrown.{{ esTrustHtml_expression | esTrustHtml }}
$filter('esTrustHtml')()


W15yQC Quality Assurance Page - code:docTitleEmpty
This page should generate the following failures:
- Failure: Document Title is empty. (for document #1 - the main page)
- Failure: Document Title is empty. (for document #2 - the page in the iframe)
IFRAME without a title attribute.


Groton Historical Landmarks
Home
Landmarks
About Us
Settled as a frontier town in
1655 in the Indian region of 1655 called
Petapawag. When attacked by
the Indians of king Philip in 1676 all
houses but four were burned,
and the town was temporarily
abandoned. Again attacked in
1689, 1704 and 1723.
Main Street Landmark
Address:
155-157 Main St
Groton, MA 01450
United States
Coordinates:
42°36′27″ N 71°34′13″ W


|
RTKLIB ver.2.4.2 Release Notes
New Features in ver.2.4.2
(1) Galileo is supported, Compass is enabled
(2) GNSS data downloader AP is added (RTKGET and rtkget) (not yet implemented)
(3) RTCM3 MSM, SSR for Galileo/QZSS, ephemeris for Galileo/QZSS are supported
(4) NORAD TLE data are supported for satellite position computation
(5) RINEX 3 multiple codes/obs types in a frequency are supported (input/output)
(6) RINEX 2.12 is supported (input/output)
(7) Google Earth View is added for RTKPLOT
(8) NovAtel OEM6 and NVS NV08C receivers are supported
(9) PPP-AR (ambiguity resolution) features with GRG ephemris are added
(10) The build environment for Windows APs is changed to C++ builder XE2 or XE3
(10)
Supported RTCM and Receivers' Proprietary Messages
| RTCM version /Receiver |
Data Message Types | |||||
| Raw Meas Data | Ephemeris | IONO/UTC Parameters |
Antenna Info |
SBAS Messages |
Others | |
| RTCM v.2.3 (1) | MT 18, 19 | MT 17 | - | MT 3, 22 | - | MT 1, 9, 14, 16 |
| RTCM v.3.1 (1) | MT 1002, 1004, 1005, 1006, 1007, 1008, 1010, 1012, 1074-1077 *, 1084-1087 *, 1094-1097 *, 1104-1107 *, 1114-1117 *, 1124-1127 * |
MT 1019,1020, 1044 *, 1045 *, 1046 * | - | MT1005, 1006, 1007, 1008, 1033 |
- | MT 1057-1062, 1063-1068, 1240-1245 *, 1246-1251 * (SSR) |
| NovAtel OEM4/V, OEMStar, OEM6 (2) |
RANGEB, RANGECMPB | RAWEPHEMB GLOEPHEMERISB, QZSSRAWEPHEMB, GALEPHEMERISB |
IONUTCB, GALIONOB, GALCLOCKB |
- | RAWWAAS- FRAMEB, RAWSBAS- FRAMEB, QZSSRAW- SUBFRMB |
- |
| NovAtel OEM3 (2) |
RGEB, RGED |
REPB | IONB, UTCB | - | FRMB | - |
| NovAtel Superstar II (2) |
ID#23 | ID#22 | - | - | ID#67 | ID#20, #21 (8) |
| JAVAD (9) GRIL/GRIES |
[RC][rc][CR][cr][PC][pc][CP] [cp][DC][cd][EC][CE][FC] [R1][r1][1R][1r][P1][p1][1P] [1p][D1][1d][E1][1E][F1] [R2][r2][2R][2r][P2][p2][2P] [2p][D2][2d][E2][2E][F2] [R3][r3][3R][3r][P3][p3][3P] [3p][D3][3d][E3][3E][F3] [R5][r5][5R][5r][P5][p5][5P] [5p][D5][5d][E5][5E][F5] [Rl][rl][lR][lr][Pl][pl][lP] [lp][Dl][ld][El][lE][Fl][TC] |
[GE][NE][EN] [WE][QE] |
[UO][NU][EU] [WU][QU][IO] |
- | [WD] | [~~][::][RD] [ST][NN] |
| u-blox LEA-4T, (3) 5T, 6T(3) (5) |
UBX RXM-RAW |
UBX RXM-SFRB |
UBX RXM-SFRB |
- | UBX RXM-SFRB |
- |
| Hemisphere Crescent, Eclipse (4) |
bin 96, bin 76 |
bin 95 | bin 94 | - | bin 80 | - |
| Furuno (10) GW-10-II/III |
msg 0x08 | msg 0x27 | msg 0x27 | - | msg 0x27 | msg 0x20 (8) |
| SkyTraq S1315F (6) (7) |
msg 0xDD (221) |
msg 0xE0 (224) |
msg 0xE0 (224) |
- | - | msg 0xDC (220) (8) |
| NVS NV08C |
Supported RINEX Files
| RINEX Version |
Observation Data | Navigation Messages | Met. | Clock | GEO Broadcast |
||||||||||||
| GPS | GLO | GAL | QZS | CMP | GEO | Mixed | GPS | GLO | GAL | QZS | CMP | GEO | Mixed | ||||
| 2.10 | O | O | O* | O* | O* | O | O | N | G | L* | J* | - | H | - | - | - | - |
| 2.11 | O | O | O | O* | O* | O | O | N | G | L* | J* | - | H | - | - | - | - |
| 2.12 | O | O | O | O* | O | O | O | N | G | L | J* | - | H | - | - | - | - |
| 3.00 | O | O | O | O* | O* | O | O | N | N | N | N* | N* | N | N | - | C** | - |
| 3.01 | O | O | O | O* | O | O | O | N | N | N | N* | N* | N | N | - | C** | - |
Changes: ver.2.4.1 -> ver.2.4.2
(1) The following patches for ver.2.4.0 are included.
rtklib_2.4.0_p1, rtklib_2.4.0_p2, rtklib_2.4.0_p3, rtklib_2.4.0_p4, rtklib_2.4.0_p5, rtklib_2.4.0_p6, rtklib_2.4.0_p7, rtklib_2.4.0_p8, rtklib_2.4.0_p9
(2) The following problems are fixed.
(a) No.50 Program freezes with BeagleBoard and u-blox receiver
(b) No.53 Time synchronization problem between the rover and the base station
(c) No.55 Real-time PPP is not enabled with products.igs-ip.net/CLK80
(d) No.58 RTKNAVI crashes due to MKL library
(e) No.59 NMEA solution data can not be read and displayed
(f) No.60 50 Hz or higher rate observation date are not properly analyzed
(g) No.61 AP running as a TCP server stops if a TCP client stops
(h) No.62 Sol1-Sol2 difference mode plot does not indicate proper values
(i) No. 64 A half hour offset of time-tag in converted RINEX OBS files
(3) The following APIs are added, deleted or changed.
(a) added
uniqnav(), freeobs(), freenav(), ionppp(), iontec(), readtec(), ionocorr(), tropcorr(), outrnxhnavh(), outrnxlnavh(),
outrnxqnavh(), outrnxhnavb(), alm2pos(), input_gw10(), input_javad(), input_gw10f(), input_javadf(), freesolstatbuff(),
strsetproxy()
(b) deleted
none
(c) changed
readrnx(), readrnxt(), outrnxnavh(), outrnxgnavh(), satpos(), satposs(), decode_frame(), strsvrstart(), rtksvrstart(),
rtksvrostat()
(4) The following source codes for the library are added.
ionex.c, rcv/javad.c, rcv/gw10.c
(5) RTKNAVI/RTKNAVI_MKL
(a) RTKNAVI_MKL AP is added.
(b) wide-mode satellite signal plots are added
(c) GW10 and Javad receiver are supported as input stream format
(d) Input stream receiver option setting is added
(e) PPP-Fixed mode is added for Positioning Mode option
(f) Triple frequency (L1+L2+L5) is supported as Frequency option
(g) IONEX TEC and QZSS Broadcast is supported as Ionosphere Correction
(h) Inclusion of unhealthy satellite options are supported
(i) QZSS is supported and Galileo is enabled
(j) Min Elevation to Hold Ambiguity option is added
(k) Reject Threshold of GDOP option is added
(l) HTTP/NTRIP Proxy is supported
(m) Overlapped file swap is supported
(n) The following RTK monitor displays are supported: Time/Iono, Iono Correction
(o) Command line option to select INI file is added
(6) RTKRCV
(a) The same as (c), (e) - (m) for RTKNAVI
(7) RTKPOST/RTKPOST_MKL
(a) Output solution directory option is added
(b) The same as (c), (e) (k), (o) for RTKNAVI
(8) RTKCONV
(a) QZSS is supported and Galileo is enabled
(b) Keyword replacement in input file path is supported
(c) Multiple-session RINEX conversion is supported
(d) Furuno GW10 and Javad are supported as Input Format
(e) Output directory option is added
(f) RINEX file name convention is supported
(f) "Process..." button to launch RTKPOST is added
(g) Command line option to select INI file is added
(9) RTKPLOT
(a) Image map overlay in "Gnd Trk" plot is supported
(b) Multiple inputs is supported in real-time plot mode
(c) The following options are supported: Receiver Position, Marker Color 2
(10) STRSVR
(a) HTTP/NTRIP Proxy is supported
(b) File swap margin option is added
(c) Command line option to select INI file is added
(11) CONVBIN
(a) The following options are added: -ro -hc -hm -hn -ht -ho -hr -ha -hp -hd -y -c -q
(b) Furuno GW10 and Javad receivers are supported
(c) QZSS is supported and Galileo is enabled
(d) Triple frequency (L1+L2+L5) is supported
(e) RINEX file name convention is supported
(12) RNX2RTKP
(a) QZSS is supported and Galileo is enabled
(b) Triple frequency (L1+L2+L5) is supported
(13) STR2STR
(a) Command line option -f, -l and -x are added
RTKLIB ver.2.3.0 Release Notes
RTKLIB ver.2.2.2 Release Notes
RTKLIB ver.2.2.1 Release Notes
| Copyright (C) 2007-2012 by T.TAKASU, All rights reserved. |


Emotional Intelligence (EI) (otherwise known as emotional quotient or EQ) is the capability of individuals to recognize their own emotions and those of others, discern between different feelings and label them appropriately, use emotional information to guide thinking and behavior, and manage and/or adjust emotions to adapt to environments or achieve one's goal(s).
There are three steps of Emotional Intelligence:
The Intelligence Quotient (IQ) is a measurement of your intelligence and is expressed in a number. A person's IQ can be calculated by having the person take an intelligence test. The average IQ is 100. Put simply, an IQ test measures your reasoning and problem-solving abilities.
Emotional Intelligence, or emotional quotient (EQ), is defined as an individual's ability to identify, evaluate, control, and express emotions. ... IQ, or intelligence quotient, is score derived from one of several standardized tests designed to assess an individual's intelligence.
As we know, it’s not the smartest people who are the most successful or the most fulfilled in life. You probably know people who are academically brilliant and yet are socially inept and unsuccessful at work or in their personal relationships. Intellectual ability or your intelligence quotient (IQ) isn’t enough on its own to achieve success in life. Yes, your IQ can help you get into Uni, but it’s your EQ that will help you manage the stress and emotions when facing your technical sprints challenge. IQ and EQ exist in tandem and are most effective when they build off one another.


Jain Public School
DB Road, Raipur
Chhattisgarh, India
Phone:<PHONE_NUMBER>67, 2234167
Fax:077762-262614
Website:www.jainschool.com
Email:jainpublicschool@gmail.com


At this point we have a pretty good design of both our interface and the implementation.
The Picture
class and the associated operations on Picture
s will manage the user
interface. The Picture
constructor and the operations will create objects of one of the
types derived from Pic_base
. We'll use Ptr<Pic_base>
to manage the underlying
space, thus avoiding extraneous copies of the data. It is now time to implement the interface
operations and each of the derived classes.
We'll start by implementing the interface class and operations. What we know so far is
class Picture { public: Picture(const std::vector<std::string>& = std::vector<std::string>()); private: Ptr<Pic_base> p; }; Picture frame(const Picture&); Picture hcat(const Picture&, const Picture&); Picture vcat(const Picture&, const Picture&); std::ostream& operator<<(std::ostream&, const Picture&);
Let's think first about the operations that create new Picture
s. Each of these operations
creates an object of an appropriate class derived from Pic_base
. That object will copy
the Ptr
from the Picture
(s) on which the operation executes. We will bind a Picture
to this newly created Pic_base
object, and return that Picture
. For example, if p is a
Picture
, then frame(p)
should create a new Frame_Pic
that is attached to the
Pic_base
from p. It will then generate a new Picture
that is attached to the new
Frame_Pic
. Let's start here:
Picture frame(const Picture& pic) { Pic_base* ret = new Frame_Pic(pic.p); // what do we return? }
We start by defining a local pointer to Pic_base
, which we initialize by creating a new
Frame_Pic
that copies the underlying Ptr
inside pic
. There are now two problems.
The easy one is that the Frame_Pic
constructor is private
. As we saw in §15.1.3/276,
each of the Pic_base
classes is a hidden class. We don't want users to know about these
classes, and so we defined only private operations to let the compiler enforce this design decision. We can solve this
problem by making the frame
operation a friend
of class Frame_Pic
.
The other problem is more subtle: We have created a new object of type Frame_Pic
,
but what we need is an object of type Picture
. More generally, we can imagine that
hcat
, vcat
, and other functions that we might subsequently write will generate objects
of other types derived from Pic_base
, and that they will do so in contexts in which we
really want objects of type Picture
. The point is that frame
and related operations
return Picture
s, not Pic_base
s. Fortunately, we know from §12.2/213 that we can
convert one type to another if we provide an appropriate constructor. In this case, the
appropriate constructor is one that constructs a Picture
from a Pic_base*
:
class Picture { Ptr<Pic_base> p; Picture(Pic_base* ptr): p(ptr) { } // as before };
Our constructor initializes p with the pointer to Pic_base
that we were given. Remember
that class Ptr
has a constructor that takes a T*
, which in this case is a Pic_base*
.
The initializer p(ptr)
invokes this Ptr::Ptr(T*)
constructor, passing it ptr
. Once we
have this Picture
constructor, we can complete the frame
operation:
Picture frame(const Picture& pic) { return new Frame_Pic(pic.p); }
We've eliminated the local Pic_base
object because we don't need it. Instead, we create
a new Frame_Pic
object, the address of which is automatically converted to a Picture
,
which we return from the function. Completely understanding this little function
requires a good grasp of the subtleties involved when using automatic conversions
and copy constructors. The single statement in this function has the same effect as
// create the new Frame_Pic Pic_base* temp1 = new Frame_Pic(pic.p); // construct a Picture from a Pic_base* Picture temp2(temp1); // return the Picture, which will invoke the Picture copy constructor return temp2;
Like frame
, the concatenation functions rely on our new Picture
constructor:
Picture hcat(const Picture& l, const Picture& r) { return new HCat_Pic(l.p, r.p); } Picture vcat(const Picture& t, const Picture& b) { return new VCat_Pic(t.p, b.p); }
In each case, we construct an object of the appropriate type, bind a Ptr<Pic_base>
to it,
construct a Picture
from the Ptr<Pic_base>
, and return a copy of that Picture
. Of
course, for these functions to compile, we'll need to add the appropriate friend
declarations
to the HCat_Pic
and VCat_Pic
classes.
To construct a Picture
from a vector<string>
, we adopt the same strategy that
we used for the other kinds of pictures:
Picture::Picture(const vector<string>& v): p(new String_Pic(v)) { }
Again, we create a new String_Pic
object, but this time we use it directly to initialize p,
instead of returning it. Of course, we will have to remember to make Picture
a friend
of String_Pic
, so that it can access the String_Pic
constructor.
It is important to realize how this constructor differs from the frame
, hcat
, and vcat
functions. Each of these other functions is defined to return a Picture
, and in each one
we use a pointer to a class derived from Pic_base
in the return
statement. Therefore,
we implicitly used the Picture
(Pic_base*
) constructor to create a Picture
to return.
In the Picture
constructor that we've just written, we are still creating a pointer to a
class derived from Pic_base
—in this case, class String_Pic
—but now we're using
this pointer to initialize member p, which has type Ptr<Pic_base>
. Doing so uses the
Ptr(T*)
constructor in class Pic_base
, not the Picture
(Pic_base*
) constructor,
because we're constructing a Ptr<Pic_base>
, not a Picture
.
To complete the implementation of our interface functions, we must define the output
operator. This operation is also straightforward: We need to iterate through the underlying
Pic_base
, and call display
to write each line of the output:
ostream& operator<<(ostream& os, const Picture& picture) { const Pic_base::ht_sz ht = picture.p->height(); for (Pic_base::ht_sz i = 0; i != ht; ++i) { picture.p->display(os, i, false); os << endl; } return os; };
We initialize ht
by calling the (virtual
) height
function for the underlying Pic_base
,
so that we do not have to recompute the height each time through the loop. Remember
that p is actually a Ptr<Pic_base>
, and that Ptr
has overloaded ->
to implement references
through the Ptr
as references through the pointer that the Ptr
contains. We iterate
ht
times through the underlying Pic_base
, each time calling the (virtual
) display
function, asking it to write the current row
. The third argument (false
) indicates that
display
need not pad the output. If we need padding to write one of the interior
Picture
s, the inner display
functions will indicate that padding is needed. At this
stage, we can't yet tell if padding is necessary. We write endl to end each line of output,
and when we're done, we return os
.
As with the other operations that we have implemented, we will have to remember to
add a friend
declaration to class Pic_base
to allow operator<<
to access its display
and height
members.
Having completed the interface class and operations, we can turn our attention to the
derived classes. We'll start with String_Pic
:
class String_Pic: public Pic_base { friend class Picture; std::vector<std::string> data; String_Pic(const std::vector<std::string>& v): data(v) { } ht_sz height() const { return data.size(); } wd_sz width() const; void display(std::ostream&, ht_sz, bool) const; };
We have implemented the height
function, but otherwise the String_Pic
class is
unchanged from the one that we described in §15.1.3/277. The height
function is trivial:
It forwards the request to the size
member of vector
.
To determine the width
of a String_Pic
, we need to look at each element in data
to see which is the longest:
Pic_base::wd_sz String_Pic::width() const { Pic_base::wd_sz n = 0; for (Pic_base::ht_sz i = 0; i != data.size(); ++i) n = max(n, data[i].size()); return n; }
Except for the type names, this function looks like the original width
function from
§5.8/91. Because a String_Pic
holds a vector<string>
, we should not be surprised
at this similarity.
The display
function is more complicated. It has to iterate through the underlying
vector
, writing the string
associated with the requested row
number.
What about padding? Note that this function might be called directly from the output
operator, as would happen if the Picture
we were writing pointed to a String_Pic
—
or it might be called indirectly, as part of writing a larger Picture
of which this
String_Pic
is a part. In the latter case, the display
function may be asked to pad the
output to make each row fill the same size in the overall output. The amount of padding
will vary for each string
, and will be whatever is needed to consume as many spaces in
the output as the number needed for the longest string
. In other words, we'll need to
pad from the length of this string
to the width()
of this String_Pic
. A bit of forethought
should convince us that we're likely to need to pad other pictures too. For now,
we'll assume that we have a pad
function that takes an output stream and the start and
(one past) the end positions to pad
with blanks. We'll implement this function shortly.
Another complexity arises from the fact that the row number passed to display
may
exceed the height
of this String_Pic
. One way in which this situation could happen is
if the String_Pic
is part of a horizontally concatenated Picture
in which one side is
shorter than the other. Our Picture
s line up at the top border, but they may be of different
heights. Thus, we will need to check whether the row
we're asked to write is in range.
With this analysis complete, we can now write the code:
void String_Pic::display(ostream& os, ht_sz row, bool do_pad) const
{
wd_sz start = 0;
// write the row
if we're still in range
if (row < height()) {
os << data[row];
start = data[row].size();
}
// pad the output if necessary
if (do_pad)
pad(os, start, width());
}
We first check whether the row
we were asked to write is in range—that is, whether row
is less than the height()
of this String_Pic
. If so, then we write it and set start
to
indicate how many characters we wrote in the process. Regardless of whether we wrote a
row, we check whether we are supposed to pad
the output. If so, we pad
from start
to
the overall width()
of this String_Pic
. If the row is out of range, then start
is 0, so
we write an entire row
of blanks.
We can now think about our padding function. Because we want to access this function
from each of the derived classes, we'll define the pad
operation as a function member of
Pic_base
that is both static
and protected
:
class Pic_base { // as before protected: static void pad(std::ostream& os, wd_sz beg, wd_sz end) { while (beg != end) { os << " "; ++beg; } } };
This function takes an ostream
on which to write blanks, and two values that control
how many blanks to write. When a display
function needs to call pad
, it will pass the
current column number and one past the last column number that needs to be filled in by
the current display
operation. The pad
function will fill this range with blanks.
Note the use of the static
keyword on the declaration of pad
. As we saw in
§13.4/244, this use of static
indicates that pad
is a static member function. Such functions
differ from an ordinary member function in that they are not associated with an
object of the class type.
It may also be surprising that we can define a member function for an abstract base
class. After all, if there can be no objects of the base class, why should there be member
functions? However, remember that each derived object contains a base-class part. Each
derived class also inherits any member functions defined in the base. Thus, a base-class
function will execute on the base-class portion of a derived object. In this particular case,
the function that we are defining is a static
member, so the question of access to members
of the base is moot. But it is important to realize that abstract classes may define data
members, and (ordinary) member functions, as well as static
ones. These functions will
access the base-class objects that are part of derived objects.
Static members (both functions and static data members, which we can also define) are
useful in that they let us minimize the names that are defined globally. Our pad
function
is a good example. We can imagine many abstractions that have the notion of padding.
In this book we talked about padding in the context of writing a formatted report of student
grades, as well as in the context of writing Picture
s. If the Picture
class were to
define pad
as a global function, then we would not also be able to define a pad
function
for Student_info
, or vice versa. By making pad
a static
member, we allow for the
fact that other abstractions in our program might have the notion of padding. As long as
each class defines what pad
means only in the context of the class, these mutually independent
notions of padding can coexist within our program.
Implementing the concatenation classes is not hard. We'll start with VCat_Pic
:
class VCat_Pic: public Pic_base { friend Picture vcat(const Picture&, const Picture&); Ptr<Pic_base> top, bottom; VCat_Pic(const Ptr<Pic_base>& t, const Ptr<Pic_base>& b): top(t), bottom(b) { } wd_sz width() const { return std::max(top->width(), bottom->width()); } ht_sz height() const { return top->height() + bottom->height(); } void display(std::ostream&, ht_sz, bool) const; };
We added the appropriate friend
declaration for the vcat
operation, and implemented
the height
and width
functions inline. If a picture is concatenated vertically, its height
is the sum of its two components' heights, and the width
is the greater of the two components'
widths.
The display
function is not much harder:
void VCat_Pic::display(ostream& os, ht_sz row, bool do_pad) const { wd_sz w = 0; if (row < top->height()) { // we are in the top subpicture top->display(os, row, do_pad); w = top->width(); } else if (row < height()) { // we are in the bottom subpicture bottom->display(os, row - top->height(), do_pad); w = bottom->width(); } if (do_pad) pad(os, w, width()); }
First, we define a variable w
, which will contain the width of the current row, in case we
need it for padding. Next, we check whether we're in the top component, by testing row
against the height()
of the top picture. If we're in that range, then we invoke display
to write the top component, passing the bool
that we were given to indicate whether to
pad
the output. Remember, display
is virtual
, so this call will invoke whatever the
appropriate display
function is for the kind of Pic_base
to which top actually refers.
Once we've written the given row
, we remember its width
in w.
If we're not in top
, we might be in bottom
. If we get to this else
test, then we know
that row
is greater than top->height()
, so we now check whether row
is within the
overall range of this picture. If so, it must be in the bottom
picture. As we did for top
,
we call display
on bottom
to write the picture, offsetting the row
number to adjust for
having already written as many rows as are in top
. Having written the row from the
bottom
picture, we remember its width. If we're out of range, w
remains 0.
When we're done writing the row, we check whether padding is needed. If so, we pad
from the width that we remembered in w
to the full width of our own picture.
Not surprisingly, the HCat_Pic
class looks a lot like VCat_Pic
:
class HCat_Pic: public Pic_base { friend Picture hcat(const Picture&, const Picture&); Ptr<Pic_base> left, right; HCat_Pic(const Ptr<Pic_base>& l, const Ptr<Pic_base>& r): left(l), right(r) { } wd_sz width() const { return left->width() + right->width(); } ht_sz height() const { return std::max(left->height(), right->height()); } void display(std::ostream&, ht_sz, bool) const; };
Because we're concatenating two pictures side by side, this time the width
is the sum of
the components' width
s, and the height
is the greater of the two height
s. Here, the
display
function is simpler than the corresponding one from VCat_Pic
, because we
delegate managing whether the row is in range to the component pictures:
void HCat_Pic::display(ostream& os, ht_sz row, bool do_pad) const { left->display(os, row, do_pad || row < right->height()); right->display(os, row, do_pad); }
First we write the requested row
from left
by calling display
, asking it to write the
given row
. We pad this row if we were asked to pad our own output, or if we're on a row
that is within the range of the right-hand picture (in which case we must pad each row of
the left-hand picture to ensure that the corresponding row of the right-hand picture
begins at the right place in the output line). If the row is out of range for left
, then the
display
function executed on left
will deal with that problem. Similarly, we delegate
writing the requested row from right
to the display
function on right
. This time we
pass along the do_pad
value that we were given, because there is no reason to force padding
on the right-hand side.
The only derived class we have left
to implement is Frame_Pic
:
class Frame_Pic: public Pic_base { friend Picture frame(const Picture&); Ptr<Pic_base> p; Frame_Pic(const Ptr<Pic_base>& pic): p(pic) { } wd_sz width() const { return p->width() + 4; } ht_sz height() const { return p->height() + 4; } void display(std::ostream&, ht_sz, bool) const; };
The height
and width
operations forward their calculations to the picture that was
framed. We add 4 to these values, to account for the borders and the space that separates
the border from the interior, framed picture. The display
function is tedious but not hard:
void Frame_Pic::display(ostream& os, ht_sz row, bool do_pad) const { if (row >= height()) { // out of range if (do_pad) pad(os, 0, width()); } else { if (row == 0 || row == height() - 1) { // top or bottom row os << string(width(), '*'); } else if (row == 1 || row == height() - 2) { // second from top or bottom row os << "*"; pad(os, 1, width() - 1); os << "*"; } else { // interior row os << "* "; p->display(os, row - 2, true); os << " *"; } } }
First we check whether the requested row is in range; if not and we're being asked to pad
,
we do so, filling the entire row with blanks. If we're in range, there are three cases: We're
writing the top or bottom border, we're writing the mostly blank line that separates the
border from the interior picture, or we're writing a row from the interior picture.
We know that we're dealing with the top or bottom border if the row
number is 0 or
height() - 1
. In this case, we write a row that consists entirely of asterisks to form the
border. If we're one row in from the border, then we want to write an asterisk, followed
by the appropriate number of blanks, followed by another asterisk. Finally, we might be
in an interior row of the picture. In this case, we want to write that row of the border,
which is an asterisk followed by a blank, and then the interior picture, followed by
another blank and asterisk for the right-hand border. We write the interior picture by
calling display
, offsetting the row value to account for the border that we have already
written. In the call to display
, we indicate that the interior picture should pad
the output
so that when we write the right-hand border, it will be straight.
The only work that remains is to add the appropriate friend
declarations to Picture
and Pic_base
. We've already noted that we need to add a friend
declaration to class
Picture
for each of the Picture
operations. After all, these operations all use the Ptr
inside Picture
, and need permission to access that member. What may be less obvious
is the collection of friend
s that we need to add to class Pic_base
:
// forward declaration, described in §15.3/288 class Picture; class Pic_base { friend std::ostream& operator<<(std::ostream&, const Picture&); friend class Frame_Pic; friend class HCat_Pic; friend class VCat_Pic; friend class String_Pic; // no public interface typedef std::vector<std::string>::size_type ht_sz; typedef std::string::size_type wd_sz; // this class is an abstract base class virtual wd_sz width() const = 0; virtual ht_sz height() const = 0; virtual void display(std::ostream&, ht_sz, bool) const = 0; protected: static void pad(std::ostream& os, wd_sz, wd_sz); }; class Picture { friend std::ostream& operator<<(std::ostream&, const Picture&); friend Picture frame(const Picture&); friend Picture hcat(const Picture&, const Picture&); friend Picture vcat(const Picture&, const Picture&); public: Picture(const std::vector<std::string>& = std::vector<std::string>()); private: Picture(Pic_base* ptr): p(ptr) { } Ptr<Pic_base> p; }; // operations on Pictures Picture frame(const Picture&); Picture hcat(const Picture&, const Picture&); Picture vcat(const Picture&, const Picture&); std::ostream& operator<<(std::ostream&, const Picture&);
The first friend
declaration in Pic_base
should be easy to understand. The output
operator invokes both the height()
and display()
functions, so it must be granted
access to these members. What may be more surprising is the friend
declarations for
the classes that inherit from Pic_base
. Don't they have access to the members of
Pic_base
through inheritance? Yes they do, in principle, but except for pad
, all of the
members of Pic_base
are private
. Why didn't we just make these other members
protected
, as we did with the pad
function? The answer is that it wouldn't have solved
the problem.
A member of a derived class (such as Frame_Pic
) can access the protected
members
of the base-class parts of objects of its own class (such as Frame_Pic
), or of other
classes derived from it, but it cannot access the protected
members of base-class objects
that stand alone—that is, that are not part of a derived-class object. Therefore, member
functions of class Frame_Pic
, which is derived from class Pic_base
, can access protected
members of the Pic_base
parts of Frame_Pic
objects, or objects of classes
derived from Frame_Pic
, but they cannot access protected
members of stand-alone
Pic_base
objects directly.
One might think that this restriction would be irrelevant to our program. After all,
class Pic_base
is an abstract base class, so there can be no stand-alone objects of that
class. However, the access rules apply to any attempt to access a member of what appears
to be a stand-alone Pic_base
object, even if at run time the object is of a derived class.
For example, consider the height
function in class Frame_Pic
:
ht_sz Frame_Pic::height() const { return p->height() + 4; }
This function uses the expression p->height()
, which implicitly calls the operator->
member of class Ptr
(§14.3/263) to obtain a pointer. This pointer has type Pic_base*
;
we dereference it to access the height
member of the corresponding object. Because the
pointer's type is Pic_base*
, the compiler will check protection as if we were trying to
access a member of a Pic_base
object, even though the actual object will be of a type
derived from Pic_base
. Therefore, even if we made height
a protected
member, we
would still have to include friend
declarations to allow this access. Each of the derived
classes in our hierarchy turns out to require friend
declaration for similar reasons.
This rule may be surprising, but its logic is straightforward: If the language granted
derived objects access to the protected
members of a base-class object, then it would be
trivial to subvert the protection mechanisms. If we needed access to a protected
member
of a class, we could define a new class that inherited from the class that we wanted to
access. Then we could define the operation that needed access to the protected
member
as a member of that newly derived class. By doing so, we could override the original class
designer's protection strategy. For this reason, protected
access is restricted to members
of the base-class part of a derived-class object, and does not allow direct access to the members of base-class objects.


colorbarps places a horizontal colorbar in the lower left corner of a
map of Antarctica.
Contents
Syntax
colorbarps colorbarps('PropertyName',PropertyValue,...) h = colorbarps(...)
Description
colorbarps places a horizontal colorbar in the lower left corner of the current axes. Its placement is intended to avoid covering any permanent ice in a standard map of Antarctica.
colorbarps('PropertyName',PropertyValue,...) specifies any colorbar properties.
h = colorbarps(...) returns a handle of the colorbar.
Example 1
Place a simple colorbar.
figure
antbounds % draws an outline of the continent
colorbarps
Example 2
This example uses the ITS_LIVE velocity dataset and we'll do some fancy formatting.
figure % Plot velocity: itslive_imagesc('v') % Place a colorbar: h = colorbarps;
Remove the axes and set the color axis to a log scale.
axis off set(gca,'colorscale','log') caxis([1 1000])
Label the colorbar and make its axes and text red:
xlabel(h,'velocity (m/yr)') h.Color = 'r';
Citing AMT
If this function or any other part of Antarctic Mapping Tools is useful for you, please cite the paper that describes AMT.
Greene, C. A., Gwyther, D. E., & Blankenship, D. D. Antarctic Mapping Tools for Matlab. Computers & Geosciences. 104 (2017) pp.151-157. doi:10.1016/j.cageo.2016.08.003.
Author Info
This function and supporting documentation were written by Chad A. Greene of the University of NASA Jet Propulsion Laboratory, October 2021.


This release adds support for max result limits for Amazon EC2 calls, adds support for Amazon RDS database snapshot copies and fixes links to the changelog.
(issue 1873, issue 1873, commit ad8a64a)
issue 1865, commit bffb758)
commit 26f3dbe)
changelogs. (issue 1870, issue 1870, commit 32bc333)
boto v2.18.0
boto v2.2.0
Enter search terms or a module, class or function name.


Detailed Description
Flags are one-bit semaphores. They can be used to simulate events. A thread can simultaneousely wait for multiple flags to be set, so it is possible to post multiple events to this thread. The count of events a flag object can handle is only limited by the underlaying architecutre, the maximum count is defined as MVAR_BITS - 1.
Function Documentation
| POSEXTERN POSFLAG_t POSCALL posFlagCreate |
( |
void |
| ) |
|
Flag function. Allocates a flag object. A flag object behaves like an array of one bit semaphores. The object can hold up to MVAR_BITS - 1 flags. The flags can be used to simulate events, so a single thread can wait for several events simultaneously.
- Returns:
- handle to the new flag object. NULL is returned on error.
- Note:
- POSCFG_FEATURE_FLAGS must be defined to 1 to have flag support compiled in.
- See also:
- posFlagGet, posFlagSet, posFlagDestroy
| POSEXTERN void POSCALL posFlagDestroy |
( |
POSFLAG_t |
flg | ) |
|
Flag function. Pends on a flag object and waits until one of the flags in the flag object is set.
- Parameters:
-
| flg | handle to the flag object. |
| mode | can be POSFLAG_MODE_GETSINGLE or POSFLAG_MODE_GETMASK. |
- Returns:
- the number of the next flag that is set when mode is set to POSFLAG_MODE_GETSINGLE. When mode is set to POSFLAG_MODE_GETMASK, a bit mask with all set flags is returned. A negative value is returned on error.
- Note:
- POSCFG_FEATURE_FLAGS must be defined to 1 to have flag support compiled in.
- See also:
- posFlagCreate, posFlagSet, posFlagWait
Flag function. Sets a flag bit in the flag object and sets the task that pends on the flag object to running state.
- Parameters:
-
| flg | handle to the flag object. |
| flgnum | Number of the flag to set. The flag number must be in the range of 0 .. MVAR_BITS - 2. |
- Returns:
- zero on success.
- Note:
- POSCFG_FEATURE_FLAGS must be defined to 1 to have flag support compiled in.
- See also:
- posFlagCreate, posFlagGet, posFlagWait
Flag function. Pends on a flag object and waits until one of the flags in the flag object is set or a timeout has happened.
- Parameters:
-
| flg | handle to the flag object. |
| timeoutticks | timeout in timer ticks (see HZ define and MS macro). If this parameter is set to zero, the function immediately returns. If this parameter is set to INFINITE, the function will never time out. |
- Returns:
- a mask of all set flags (positive value). If zero is returned, the timeout was reached. A negative value denotes an error.
- Note:
- POSCFG_FEATURE_FLAGS must be defined to 1 to have flag support compiled in.
POSCFG_FEATURE_FLAGWAIT must be defined to 1 to have this function compiled in.
- See also:
- posFlagCreate, posFlagSet, posFlagGet, HZ, MS


Verizon, Snap partner to show off 5G experiences
Verizon announced a new partnership with Snap to show off the possibilities of its 5G network over the Snapchat app. For Snap, the deal is expected to bring new content experiences for its users as well as joint marketing with Verizon, including on its 5G devices.
As official 5G innovation partners, the companies will work together at Verizon’s 5G Labs to create new experiences for consumers, including opportunities to experience live events in new ways through Snapchat. The partnership will also include premium sponsorship placements within Snap Originals video series and Snapchat pre-loaded on Verizon devices.
The cooperation is expected to include Snap's Landmarker tech, which creates location-based entertainment experiences, and Portal Lenses that can transport fans backstage at a concert or provide spectators unique in-stadium experiences from their seat during the game.
In addition, they will work together on joint marketing events and ad campaigns. Verizon also will pre-load the Snapchat application on select 5G phones, and provide exclusive offers through programs like its loyalty scheme Verizon Up.


Defer
November 21, 2015
Requirements
- Swift 2.0
- iOS 9
- Xcode 7
⌘ + C, ⌘ + V
func fooDefer(input: String?) {
defer {
print("Called 4th")
}
defer {
print("Called 3rd")
}
print("Called 1st")
guard let _ = input else {
print("Called 2nd: input == nil")
return // exiting scope, calls the defer blocks
}
print("Called 2nd: \(input)")
}
fooDefer(nil)
// Prints
// "Called 1st"
// "Called 2nd: input == nil"
// "Called 3rd"
// "Called 4th"
fooDefer("Hello World!")
// Prints
// "Called 1st"
// "Called 2nd: Hello World!"
// "Called 3rd"
// "Called 4th"
DO NOT READ THIS
Code inside a defer will always be executed before the block looses scope.
- Defers execution until the current scope is exited
- Called regardless of how execution leaves the current block of code
- Defers can be stacked
TL;DR
Code inside a defer block will not execute until leaving the current scope, and will execute regardless of how this happens. This makes defer blocks very useful for error handling [1] and performing unconditional clean-up, whether or not some operation succeeds or fails. This approach helps to improve code readability and quality.
A very powerful feature in Swift is the ability to stack defers. When doing this deferred actions are executed in reverse order of how they are specified, effectively unwinding the stack — that is, the code in the first defer statement executes after code in the second, and so on.
Because defer blocks are called when leaving scope it makes sense that a deferred block may not contain any code that would transfer control out of the block, such as a break or a return, or by throwing an error.
Notes
[1] A defer statement can be used even when no error handling code is involved.


Gilchrist, Robert
| Birth Name | Gilchrist, Robert |
| Gender | male |
| Age at Death | 75 years, 10 months, 5 days |
Narrative
Robert was a Convict, arrived on the He was a Shepherd, Farmer & Landowner.
Events
| Event | Date | Place | Description | Sources |
|---|---|---|---|---|
| Birth | 1814-10-25 | Glasgow Scotland | ||
|
|
||||
| Death | 1890-08-30 | Trundle Forbes NSW #5081 | ||
|
|
Parents
| Relation to main person | Name | Birth date | Death date | Relation within this family (if not by birth) |
|---|---|---|---|---|
| Father | Gilchrist, John & Jean Porter | |||
| Gilchrist, Robert | 1814-10-25 | 1890-08-30 |
Families
Family of Gilchrist, Robert and Drake, Mary Ann |
|||||||||||||||||||||||||||||||||||||||||||||||
| Married | Wife | Drake, Mary Ann ( * c1828 + 1894-08-16 ) | |||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||
| Children |
| Name | Birth Date | Death Date |
|---|---|---|
| Gilchrist, Robert | 1847-02-10 | 1879-11-18 |
| Gilchrist, Eliza Matilda | 1849-08-11 | |
| Gilchrist, John Evlia | 1851-05-08 | 1932-03-03 |
| Gilchrist, Janet Porter | 1852-11-01 | 1873 |
| Gilchrist, William James | 1854-06-30 | 1898-01-13 |
| Gilchrist, George Robert | 1855 | |
| Gilchrist, Baby James | 1857 | 1857 |
| Gilchrist, Solomon | 1858-07-08 | 1905-04-22 |
| Gilchrist, James Alexander | 1860-05-15 | 1943-08-08 |
| Gilchrist, Alexander | 1862-07-27 | 1924-10-24 |
| Gilchrist, Arthur Gilbert | 1864-03-26 | 1950-04-22 |
| Gilchrist, Adelaide Julia | 1866-07-03 | 1949-04-07 |
| Gilchrist, Mary Ann | 1868-06-04 | 1942-03-18 |
| Gilchrist, Isabella Matilda | 1869-12-21 | 1944 |
| Type | Value | Notes | Sources |
|---|---|---|---|
| _UID | 27F8EBCB8682C247B0BEE38549AF7E0638E2 |
Attributes
| Type | Value | Notes | Sources |
|---|---|---|---|
| _UID | 395ACEBDF061F74EB92608D7B33FB71530C3 |
Pedigree
-
Gilchrist, John & Jean Porter
-
Gilchrist, Robert
-
Drake, Mary Ann
- Gilchrist, Robert
- Gilchrist, Eliza Matilda
- Gilchrist, John Evlia
- Gilchrist, Janet Porter
- Gilchrist, William James
- Gilchrist, George Robert
- Gilchrist, Baby James
- Gilchrist, Solomon
- Gilchrist, James Alexander
- Gilchrist, Alexander
- Gilchrist, Arthur Gilbert
- Gilchrist, Adelaide Julia
- Gilchrist, Mary Ann
- Gilchrist, Isabella Matilda
-
Drake, Mary Ann
-
Gilchrist, Robert


THE ADVENTURES OF FELIX A film review by Steve Rhodes Copyright 2001 Steve Rhodes RATING (0 TO ****): **
THE ADVENTURES OF FELIX (DRÔLE DE FÉLIX), jointly written and directed by Olivier Ducastel and Jacques Martineau, is a gay romance and road trip that never amounts to much of anything. Although handsomely filmed by Matthieu Poirot-Delpech, the picture is about as memorable as a nondescript television soap opera, which is something that the lead character, Félix (Sami Bouajila, THE SIEGE), dotes upon. Much of Félix's life consists of popping pills (he's HIV positive, something the film doesn't dwell on), guzzling bottled water and watching his favorite morning soap opera. He seems to like his life, but it doesn't make for a particularly compelling narrative.
As Félix travels across France, the story is broken into chapters labeled with the nicknames ("My Little Brother," "My Grandmother" and "My Sister") that he gives to the strangers that he meets. Although Felix has a live-in boyfriend, he sleeps with some of the strange men that he meets along the way. He's not above a casual life of crime either, as, on a lark, he steals a car. Oops, the car has a baby in it. Better return the baby -- but not the car -- to the baby's screaming mother.
If there is an audience for this slice-of-life story, it might be as an erotic tale for gay men. Félix is a handsome guy, and there is a lot of open mouth kissing and passionate embraces shown in the movie.
Personally, I found only one section cute. When Félix hitches a ride with a stranger whom he dubs "my sister," Isabelle (Ariane Ascaride), he gets in a humorous argument with one of her three children. Each of her three children came from a different father, men whom she met in her travels. She also has a live-in boyfriend. The argument with the child is over what to call his "four dads." As the boy sees it, the live-in boyfriend is his father, but Félix argues that this man is the only one who is in no way his father. Félix tries to argue that the boy has one real father, two step-fathers, and one non-father, the live-in boyfriend. It's a wacky moment that recalls Abbott and Costello's famous "Who is on first?" routine. But even this incident will be forgotten by tomorrow morning. I've already forgotten the rest of movie, and I just saw it an hour ago. Thank God for notes.
THE ADVENTURES OF FELIX runs 1:35. The film is in French with English subtitles. It is not rated but might be an R for language, sexuality, violence and nudity and would be acceptable for older teenagers.
The film opens nationwide in the United States on Friday, August 10, 2001. In the Silicon Valley, it will be showing at the Camera Cinemas.
Web: http://www.InternetReviews.com Email<EMAIL_ADDRESS>Want free reviews and weekly movie and video recommendations via Email? Just send me a letter with the word "subscribe" in the subject line.
========== X-RAMR-ID: 29115 X-Language: en X-RT-ReviewID: 242417 X-RT-TitleID: 1108410 X-RT-SourceID: 703 X-RT-AuthorID: 1271 X-RT-RatingText: 2/4
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "layout.html" %} {% load crispy_forms_tags %} {% block content %}
As a final step, please complete the following form:


Bitbison builds assets that help you get your game up and running in no time! We use our assets to build games for clients, so they are built well, battletested, and easy to use!
Check us out!Our assets are updated regularly so they don't break.
Our assets have been used in our own games, and in games we make for clients!
We update things to keep adding to the value of your purchase.
You have to build what you love, and we love the assets we build!
Ready to start your next project with us? That's great! Check us out on the Unity Asset Store or send us an email and we will get back to you as soon as possible!


Issue: CLOS-ERROR-CHECKING-ORDERReference: dpANS 12.24
Section 7.6.5 Keyword Arguments in Generic Functions and Methods
Section 7.6.6 Method Selection and Combination
no-applicable-method, p.7-47
X3J13/92-3248 David Moon comment #48
Category: CLARIFICATION/CHANGE
Edit History: Version 1, 12/13/92, Kim Barrett
Status: Proposal NO-APPLICABLE-METHOD-FIRST passed (10+1)-0 on
letter ballot 93-302.
Problem Description:
There is no specification of the ordering between the check for
no-applicable-method and the check for unexpected keyword arguments.
Specifically, section 7.6.5 states that if a generic function is passed a
keyword argument that no applicable method accepts, an error should be
signaled, while section 7.6.6 states that if there are no applicable methods
then the generic function no-applicable-methods is called.
Proposal (CLOS-ERROR-CHECKING-ORDER:NO-APPLICABLE-METHOD-FIRST):
Check for no applicable method first. Change the end of the last paragraph
of section 7.6.6 from
If a \term{generic function} is called and no \term{methods} are
\term{applicable}, the \term{generic function} \funref{no-applicable-method}
is invoked.
to
If a \term{generic function} is called and no \term{methods} are
\term{applicable}, the \term{generic function} \funref{no-applicable-method}
is invoked, with the \term{results} from that call being used as the
\term{results} of the call to the original \term{generic function}. Calling
\funref{no-applicable-method} takes precedence over checking for acceptable
keyword arguments; \SeeSection{... section name for 7.6.5 ...}.
Editorial Impact:
Changing or adding a couple of lines of text.
Rationale:
It was clearly intended that the call to no-applicable-methods be for value,
rather than for effect. It just wasn't actually specified that way anywhere.
Adopting the suggested order would remove an ambiguity from the specification
and would make the no-applicable-method feature a little more useful.


... knows who's ordering today
None, now.
Someone
Some time in the future
We don't know yet. Still deciding though...
Use 24 hour format
From:
To:
Connection to THE SERVER lost :( Reconnecting...
Select a group first!
Here, place the invite code from your friend.
Choose a nice and peaceful name for your group.
You can't really leave, if you aren't in a group...


{% extends "base.html" %} {% block content %}
Course Name: {{course.name}}
Section: {{ course.tag }}
Semester: {{ course.semester }} {{ course.academic_year }}
Days: {{course.days}}
{% if not user.is_instructor %} Take an appointment {% endif %}Email: {{course.instructor.email}}
Phone: {{course.instructor.phone}}
Office Hours: {{course.instructor.office_hours}}
Department: {{course.instructor.department}}
School: {{course.instructor.school}}
Twitter username: {{course.instructor.twitter_id}}
Student Name: {{student.name}}
Student ID: {{student.university_id}}
Student Email: {{student.email}}
{% empty %}Announcment Name: {{announcment.name}}
Announcment Comment: {{announcment.comment}}
Submitted At: {{announcment.submitted_at}}
{% endfor %} {% if user.is_instructor %}


Waiting for React to connect…
React Native
Open the
in-app developer menu
to connect.
React DOM
Add one of the following (click to copy):
Copied to clipboard.
to the top of the page you want to debug,
before
importing React DOM.
Profiler
Open the
Profiler tab
to inspect saved profiles.
Starting the server…


Starting with the Microsoft SQL Server JDBC Driver version 2.0, the JDBC driver provides support for the JDBC 4.0 API, which introduces the java.sql.SQLXML interface. The SQLXML interface defines methods to interact and manipulate XML data. The SQLXML data type maps to the SQL Server xml data type.
The SQLXML interface provides methods for accessing the XML value as a String, a Reader or Writer, or as a Stream. The XML value may also be accessed through a Source or set as a Result, which are used with XML Parser APIs such as Document Object Model (DOM), Simple API for XML (SAX), and Streaming API for XML (StAX), as well as with XSLT transforms and XPath.
The following table describes the methods defined in the SQLXML interface:
| Method Syntax | Method Description |
|---|---|
|
This method frees the SQLXML object and releases the resources that it holds. |
|
|
Returns an input stream to read data from the SQLXML. |
|
|
Returns the XML data as a java.io.Reader object or as a stream of characters. |
|
|
Returns a Source for reading the XML value specified by this SQLXML object. Note:
The getSource method supports the following sources: javax.xml.transform.dom.DOMSource, javax.xml.transform.sax.SAXSource, javax.xml.transform.stax.StAXSource, and java.io.InputStream.
|
|
|
Returns a string representation of the XML value designated by this SQLXML object. |
|
|
Retrieves a stream that can be used to write the XML value that this SQLXML object represents. |
|
|
Returns a stream to be used to write the XML value that this SQLXML object represents. |
|
|
Returns a Result for setting the XML value specified by this SQLXML object. Note:
The setResult method supports the following sources: javax.xml.transform.dom.DOMResult, javax.xml.transform.sax.SAXResult, javax.xml.transform.stax.StaxResult, and java.io.OutputStream.
|
|
|
Sets the XML value designated by this SQLXML object to the specified String representation. |
The applications can read and write XML values to or from an SQLXML object only once.
When the free() method is called, a SQLXML object becomes invalid and is neither readable nor writeable. If the application tries to invoke a method on that SQLXML object other than the free() method, an exception is thrown.
The SQLXML object becomes neither readable nor writable when the application calls any of the following getter methods: getSource, getCharacterStream, getBinaryStream, and getString.
The SQLXML object becomes neither writeable nor readable when the application calls any of the following setter methods: setResult, setCharacterStream, setBinaryStream, and setString.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface BoardListener
Interface which should be implemented by classes which
want to receive notification of events from the BoardModel
| Field Summary | |
|---|---|
static int |
EVENT_BLOCK_LANDED
A block has landed |
static int |
EVENT_BOARD_FULL
The board is fully stacked up |
static int |
EVENT_LINE_DOUBLE
Player has scored two lines |
static int |
EVENT_LINE_SINGLE
Player has scored a single line |
static int |
EVENT_LINE_TETRIS
Player has scored a tetris (4 lines) |
static int |
EVENT_LINE_TRIPLE
Player has scored three lines |
| Method Summary | |
|---|---|
void |
boardEvent(int event)
This will be called by BoardController when
various board events happen during play |
| Field Detail |
|---|
static final int EVENT_LINE_SINGLE
static final int EVENT_LINE_DOUBLE
static final int EVENT_LINE_TRIPLE
static final int EVENT_LINE_TETRIS
static final int EVENT_BLOCK_LANDED
static final int EVENT_BOARD_FULL
| Method Detail |
|---|
void boardEvent(int event)
BoardController
when
various board events happen during play
event
-
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


draw recf xlo ylo xhi yhi
Draws a filled rectangle in the area described by xlo, ylo, xhi, yhi. The fill color is the current line drawing attribute color.
xlo, ylo, xhi, yhi
color


| Service ID | Service Name | Service Arabic Name | Service Description | Service Arabic Description | Status | Charges | Commission | Actions |
|---|---|---|---|---|---|---|---|---|
| {{ x.service_id }} | {{ x.service_name }} | {{ x.service_name_arabic }} | {{ x.service_description }} | {{ x.service_description_arabic}} | {{ x.status }} | {{ x.charges }} |


--- layout: post status: publish published: true title: 'Container Monitoring: Prometheus and Grafana Vs. Sysdig and Sysdig Monitor' header-img: "img/container-monitoring.png" author: display_name: Stefan Thorpe login: stefan email<EMAIL_ADDRESS>url: '' author_login: stefan author_email<EMAIL_ADDRESS>wordpress_id: 1971 wordpress_url: https://caylent.com/?p=1971 date: '2017-10-19 08:00:20 +0300' date_gmt: '2017-10-19 15:00:20 +0300' categories: - Docker - Tools - Containers tags: - Container monitoring - Prometheus - Grafana - Sysdig - Sysdig Cloud - Container visualization tools - Container orchestration tools - Dashboarding solution - Sysdig Monitor comments: [] --- {% raw %}
This post was originally published here.
Since its debut in 2013, Docker has exploded in popularity, and the company has completely revolutionized the way we manage applications. Articles no longer discuss the reasons why you should be adopting containers, but speak more about dealing with the challenges involved with widespread container development. Containers add speed and boost performance within the development process, but bring additional complexity in the form logging, orchestration, security, and visibility. However, dealing with scaling issues, their ephemeral nature, and the sheer volume of data involved with container clusters are the challenges that container monitoring solutions like Prometheus and Sysdig can help to address.
This guide is designed to help you compare two of the major solutions available for collecting the metrics you need. We’ll examine Prometheus and Sysdig—both highly popular container monitoring solutions—alongside the visualization tools (Grafana and Sysdig Monitor respectively) that complement them both to give you full visibility inside every container.
I’ve created evaluation criteria which assess the two container monitoring solutions by the ease of deployment; the intricacy of the metrics the tool provides; the aggregation level; and the alerting capability each solution offers. For the visualization tools, I’ve evaluated the installation; the level of integration with its host monitoring solution; how easy it is to customize to your own specifications; and the general layout and feel.
Developed by Soundcloud, Prometheus is an open source self-hosted monitoring solution which offers a wide set of tools for multi-dimensional metrics including aggregation, alerting, storage, and visualization. The query language is flexible and easy to grasp, and you can use the same language for graphing and alerting, making the whole container monitoring task much simpler. Furthermore, you can also make Prometheus highly available by running identical Prometheus servers in different data centers/zones. That way, if a zone goes down your monitoring system in remaining zones can still be accessed.
To visualize your data, Prometheus recommends Grafana. The two complement each other well as Grafana—just like Prometheus— uses various data source types. It takes a little time to build a fully-fledged dashboard using Grafana, but there’s a ton of documentation available to help you through the process. Plus, once built, Grafana dashboards can also be easily expanded to cover more than one Docker host. To monitor more hosts, simply deploy a node-exporter and a cAdvisor container on each host and tell the Prometheus server to scrape those as well.
The Prometheus ecosystem is huge, which means you can find client libraries for many programming languages including Java, Go, Python, .NET, PHP, Ruby, etc.
Scorecard (Marks out of 5)
Scorecard (Marks out of 5)
Another self-hosted service, Sysdig also provides all the necessary container orchestration tools to simplify Docker monitoring, including metrics aggregation, etc.
Sysdig actually comes in two parts; the open source version which requires you to install kernel headers on your host OS, and the cloud/on-premises aspect which uses the open version to stream the metrics it collects from Sysdig’s own servers. As the solution hooks into the host’s kernel, it doesn't rely on getting metrics from the Docker Daemon. In addition, just as when running the Docker Stats command and using cAdvisor, Sysdig’s open source version allows you to get a real-time view of your containers.
Sysdig Monitor—formerly Sysdig Cloud—automatically discovers all the containers in your environment and displays them on your choice of several preconfigured dashboards. It captures application, container, host, and StatsD metrics all with a single collection point. The solution provides great visualization tools for real-time and historical data; in either a graphical or tabular representation of your deployment. As well as being able to drill into containers’ individual processes, the dashboards have great alerting functionality should incidents occur.
Scorecard (Marks out of 5)
Scorecard (Marks out of 5)
Fundamentally, choosing the right container monitoring solution will come down to a number of things. Top of which are going to be your requirements and, probably most importantly, your budget.
Of the two monitoring tools, Sysdig (along with Sysdig Monitor) is far easier to setup and get working straight away for you and your team. In comparison, Prometheus and Grafana will require a little more time and patience to get configured—though the payback here is that the solution is then tailored to fit your exact demands.
In addition, Sysdig can become quite costly per year as a hosted solution, while Prometheus is open source and free. Both tools are backed by active communities which can be tapped into for help and support, though Prometheus’ is the larger and more established of the two.
In short, the right tool for you will end up being the cost and your preference overall, as both will scale and likely achieve what you need.
Alternatively, get started using Caylent today! The DevOps container management platform that helps software teams manage containers, clouds, and microservices with ease.
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Service Finder
Data dashboard
Showing data for all Service Finder users from 1 July 2018 to 1 August 2018.
today
210
last 31 days
6,212
Data correct at 18:00 01 August 2018
{% endblock %}Showing data for all Service Finder users from 1 July 2018 to 1 August 2018.
today
210
last 31 days
6,212
Data correct at 18:00 01 August 2018
{% endblock %}


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Bridge Cottage is a luxuriously appointed property set in delightful rural surroundings amidst open countryside at Starnthwaite Ghyll, half a mile north of Crosthwaite village at the head of the Lyth Valley. Kendal and Windermere are both five miles away. The River Gilpin tumbles over a waterfall and then flows underneath Bridge Cottage as a unique feature.
Two bedrooms, one a double and the other with four single bunks
Two modern fitted bathrooms, one with a shower and the other with a bath
Open-plan layout with large lounge overlooking the river
Large TV with Freeview and DVD player
Electric cooker and hob, two fridges, dishwasher, microwave, washer/dryer and Nespresso coffee machine
Complimentary Wifi is available throughout Bridge Cottage
For further information or bookings, please email<EMAIL_ADDRESS>Cottage rental prices ranges from £80-£110 per night (plus electric)
Please note, Bridge Cottage is available to rent for families and couples only - pets and smoking are not permitted.
+44 7970 836721
Bridge Cottage, 2 Starnthwaite Ghyll, Crosthwaite, Cumbria, LA8 8JN


Client for Climate Change, Agriculture, and Food Security (CCAFS) General Circulation Models (GCM) data. Data is stored in Amazon S3, from which we provide functions to fetch data.
Client for Climate Change, Agriculture, and Food Security (CCAFS) General Circulation Models (GCM) data. Data is stored in Amazon S3, from which we provide functions to fetch data.
R client for Climate Change, Agriculture, and Food Security (CCAFS) General Circulation Models (GCM) data.
CCAFS website: <http://ccafs-climate.org/>
CCAFS GCM data for this package comes from Amazon S3 http://cgiardata.s3.amazonaws.com. More about Amazon S3 below.
CCAFS data can be used for studying climate change, and how climate impacts various aspects of the earth. Search google scholar with `"CCAFS" "GCM"` to see example uses.
As far as I can tell, CCAFS GCM data comes from IPCC data.
Amazon S3 stands for "Simple Storage Service" - it's like a file system, and they give you links to the files and metadata around those links.
S3 is split up into buckets, essentially folder. All CCAFS data is in one bucket.  To get to various files we need to navigate down the tree of folders. Keys are file paths with all their parent folders, e.g., "/foo/bar/1/2". Unfortunately, there's no meaningful search of the CCCAFS data as they have on their website http://ccafs-climate.org/. However, you can set a prefix for a search of these keys, e.g., "/foo/bar" for the key above.
Check out https://aws.amazon.com/s3/ for more info.
ccafs is a client to work with the data CCAFS provides via Amazon Web Services S3 data.
The ccafs data has access to is the "Spatial Downscaling" data that you see on the http://ccafs-climate.org/data/ page. The other data sets are not open.
Currently, we don't provide a way to search for what data is available. You have to know what you want, or you can list what is available, and then pick files from the list. Though there's not a lot of information in the metadata returned from S3.
We'll work on incorporating a way to search - currently there is no solution.
The main useful output are `raster` package objects of class
RasterLayer
or RasterBrick
- so in general have raster
loaded in your session to maximize happiness.
Cite CCAFS data following their guidelines at http://ccafs-climate.org/about/
Get a citation for this package like citation(package = 'ccafs')
ccafs has the following vignettes:
vignette("ccafs_vignette", package = "ccafs")
vignette("amazon_s3_keys", package = "ccafs")


Ecosystem : 1 Strategy : neighbor (environmental automata) particle dot Pattern (0-511): some highlights: 511, 510, 254, 251 Your browser does not support the HTML5 canvas tag.


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GitHub issues
We’ll be using Github issues to keep track of API and application improvements, bugs, feedback, and any other suggestions related to CCore. If you've found a bug or have a feature request, creating an issue in our CCore project is the best way to get in touch.
The more information you can provide about your issue, the better! We will review all requests and reports, and add them to the appropriate GitHub repository when they're ready, where you'll be able to track their progress.


1
Finding your hustle
If you're testing out a new possible career, this is where I help you narrow it down. We'll weigh your passion against your profit and make sure you have a new title.
2
What to learn next
You know that you want to pursue [insert freelance-skill-here] as a career, great! This is where we figure out your the gaps in the skills you have and the skills you need to make money.
3
Creating projects
You know the career you're going to pursue and you have the skills you needed to get started. In Module 3, we put that all into action. Here you will build some sample projects to flex your new skills for your portfolio.
4
Spread the word
You have the skills, now you need to tell the world about them. We'll leverage your website (if applicable) and social media to start building your audience and turning strangers into clients.


To the Class! Now !
Make Class You would use class if you want to create many objects which are some how related. For example you want to start eat healthier, you can create class called veggie. So an instance of the class would be different veggies like carrot, tomato, ect. Every veggie would have properties like color, name and nutritions. Since every veggie has those attribiutes, you would put them in initialize method. Method which is callse every time when new object is created. So if you would create this method with 3 attributes and then new instance of a class ( our veggie ), but you would not pass any argument to the veggie then your code would error out that you have notenough arguments. So going back to our logic, let's say that we want to eat only veggies which have 5 nutritions or more. Then we can create method EAT_ME when we specify whichi veggies we want to eat. To call this metgos, we assign it to instance of a class. ................................................................ ................................................................


楊程皓 張顥霆
Prof: 于天立
Use P3 structure and reconstruct each layer to DSMGA2
Build multiple layers with DSMGA2
Reasons