main module¶
-
src.main.
custom_openapi
()¶ [Generate the OpenAPI schema]
- Returns
[Use the same utility function to generate the OpenAPI schema, inside a custom_openapi() function]
- Return type
[function]
-
async
src.main.
predict
(data: src.main.Data)¶ This API accepts string based requests and preprocesses the text before running it through the predictive model.
Preprocessing: The following are removed: - Newline characters - Return characters - Leading and trailing white spaces - Usernames if indicated with the term ‘User’ - IP addresses and user IDs - Non-printable characters e.g. unicode
Words that are disguised using characters such as * or @ are replaced with letters and common astericks words are replaced with coordinating word.
The API also preprocesses text so that if toxic words are mixed in with non-toxic content, it will split the text before and after so the toxic words are identified.
Making Requests:
Example Request Body:
{“text”: “string”}
Model:
The model is used to determine if the text contains toxic or offensive content.
The possible labels are: - toxic - severe toxic - obscene - threat - insult - identity hate
The API returns the cleaned text, all labels, True of False for each label, and the predicted probability of each.
The current model is a Bi-directional LSTM + GRU neural network made with PyTorch, assuming FastText vectorization. Considerable preprocessing is performed on the text before vectorization. The metrics used in evaluating this model are F1 and ROC-AUC scores.
F1 score is defined as the harmonic mean between precision and recall on a scale of 0 to 1. Recall demonstrates how effectively this model identifies all relevant instances of toxicity. Precision demonstrates how effectively the model returns only these relevant instances.
The AUC score represents the measure of separability, in this case, distinguishing between toxic and non-toxic content. Also on a scale of 0 to 1, a high AUC score indicates the model successfully classifies toxic vs non-toxic. The ROC represents the probability curve.
The F1 score for this model is 0.753 and the ROC-AUC score is 0.987.


Checkbox Class
React-Component: iOS-stylish checkbox.
Copyright (c) 2016 itsasbreuk - http://itsasbreuk.nl
New BSD License - http://choosealicense.com/licenses/bsd-3-clause/
Item Index
Methods
Methods
componentDidMount
()
componentDidMount will call this.activatePlaces()
;
componentWillUnmount
()
componentWilUnmount does some cleanup.
detachDragEvents
()
chainable
Detaches some window-eventlisteners.
focus
-
[transitionTime]
Sets the focus on the Component.
Parameters:
-
[transitionTime]
Number optionaltransition-time to focus the element into the view
handleBlur
()
Callback-fn for the onBlur-event.
sets internal _focussed
-property false
handleClick
()
Callback-fn for the onClick-event.
Will invoke this.props.onChange
handleFocus
()
Callback-fn for the onFocus-event.
sets internal _focussed
-property true
handleKeyPress
-
e
Callback-fn for the onKeyPress-event.
Will invoke this.props.onChange
when the spacebar was pressed.
Parameters:
-
e
Objectevent-payload
handleMouseDown
-
e
Callback-fn for the onMouseDown-event. Prepares for dragging the button.
Parameters:
-
e
Objectevent-payload
handleMouseMove
-
e
Callback-fn for the onMouseMove-event. Handles dragging of the button.
Parameters:
-
e
Objectevent-payload
handleMouseUp
-
noDetach
Callback-fn for the onMouseUp-event. Finalizes button-dragging.
Parameters:
-
noDetach
Booleanto supress detaching the window-events, which are only set on desktop-devices
handleTouchMove
-
e
Callback-fn for the onTouchMove-event. Handles dragging of the button on mobile devices.
Parameters:
-
e
Objectevent-payload
handleTouchStart
-
e
Callback-fn for the onTouchStart-event. Prepares for dragging the button on mobile devices.
Parameters:
-
e
Objectevent-payload
render
()
React render-method --> renderes the Component.
Returns:
ReactComponent
setDragEvents
()
chainable
Sets some window-eventlisteners.
Properties
checked
Unknown
Whether the checkbox is checked required
Default: false
formValidated
Boolean
Whether the parent-form has been validated. This value is needed to determine if the validate-status should be set.
onChange
Function
The callback whenever the checkbox wants to change its value.
Use this callback to change this.prop.checked
of the element
required
onClick
Function
The callback whenever the checkbox is clicked. Does not effect its behavious, but can be used to stop propagation
square
Boolean
Whether the checkbox should be rendered in a square
-style instead of rounded
Default: false
width
Number
The width of the element: when not set, it will be auto-fitted.
You should specify a number, which is used as em
-width.


Laracon EU (I)
We gathered at the beautiful Bimhuis. After we all got our credentials and whatnot ready it was time to start.
Phill Sparks Opened the conference with a really good talk about Software Design Patterns in Laravel 4. He’s a member of the Laravel Core Team with shared responsibility for community engagement and support. Throughout the talk the showed many examples on those Patterns and how they are used inside Laravel. That was pretty cool.
Then Jeffrey Way took the stage with his talk about Laravel Testing Tips, Techniques and Pitfalls. The talk wasn’t that much about Laravel, but more about testing in general and how to use it in the real world. But most of all he talked on how to get into it and get started. He had loads of examples.
Right now, Taylor Otwell is doing a small Q&A about Laravel and general development actually.
I’m pretty sure all the talks will be avaiable soon.
If want to know in real time what’s happenng you can use this twitter feed.


Crowd Evacuation Simulation
v2.0
View on Github
Star
Watch
Follow @1752124
Download
OPTION
Please choose the number of people you tend to simulate
50 Pedestrians
100 Pedestrians
500 Pedestrians
1000 Pedestrians
1500 Pedestrians
2000 Pedestrians


Man left covered in blood after being slashed by gang who tried to steal his dog in Glasgow
David Smith was attacked while taking his Rottweiler Bear out for a morning walk in Castlemilk on Thursday morning.
by Dailyrecord.co.ukA dog walker was slashed across the head by hooded thugs who attempted to steal his Rottweiler in an early morning attack.
David Smith was walking his dog Bear in a wooded area between Tormusk Road and Fernhill Road in Castlemilk , Glasgow on Thursday morning when three men pounced.
The 37-year-old was left covered in blood after he was slashed and stabbed in the head by the gang.
He was rushed to hospital after the attack.
Wife Debbie Smith told how David and Bear tried to fight off the thugs as she appealed for witnesses to come forward.

"David was out with Bear this morning before work at the entrance to the wooded path on Tormusk Road and got jumped by three guys.
"Both my boys fought for their lives, Bear got stuck into one and David got stuck into another.
"Unfortunately the third one managed slash and stab David's head six times.
"His hand is pretty smashed up from punching them too.
"The area was sealed off by the police this morning investigating.
"If anyone knows or heard anything, please get in touch.
"Two of the guys must be injured from where David and Bear fought back."
Police are hunting the thugs who are all described as white European.
Constable Andy Reid said: “This was a particularly violent and sustained attack and has taken place in a wooded area which is popular with dog walkers and is used regularly by pedestrians.
"We would ask anyone who happened to be walking in the area, or close to it, and who may have seen or heard anything suspicious or noticed anyone suspicious loitering in the area to contact us on the 101 number, quoting the reference number 0437 of 14 November 2019.
"The three men can only be described as all being white European,.
"They all were approximately five feet, ten inches tall and were wearing black jackets with hoods up, partially covering their faces.
"Anyone wishing to pass on information and remain anonymous can do so by calling Crimestoppers on 0800 555 111.”


|
Project 02: Basic Camera Tushar T |
|
Scene created using a combination of Quadrics (Spheres, Planes, Ellipsoid). |
|
Modifying the fov of the camera. |
|
Simulating camera movement, including change in view direction & rotation of camera on its axis. |


1.3 Research Design
We assume that the universe is orderly, and events have specific causes. We use the scientific method to study the universe
The General Procedures for the Scientific Method
Ask a question about the world and identify relevant terms needed to ask the question.
Operationalize the relevant terms. “Operationalize”: a concept defined by how we measure the terms of interest. Usually involves putting a number on an abstract concept, but doesn’t have to be a number either.
Pick a research method
Collect & analyze data
Research Methods
These differ in the kinds of information about behavior they yield, as well as in the types of behavior to which they are best suited for studying. We will look at five different methods. Note that they are not mutually exclusive.
- Observational It is a systematic method for observing behavior as it naturally occurs.
aka systemic observation or naturalistic observation. This method is characterized by:
- Unobtrusiveness - subjects are unaware that they are being observed
- Naturalness - subjects are “at home” and thus assumed to behave as natural as possible
- Systematic Recording - Behavior is measure and/or counted.
For example,
frequencies : how many
duration : how long
latentcies : how long until
etc. are recorded for operationally defined behaviors
Since researchers are observing and measuring behaviors, there might be differences between observers in agreement. The measure of how reliable operationalized measures are called, unsurprisingly, reliability.
- Surveys
Gathering a information through questionaires, interviews, etc. on a subset of population of interest. This method is characterized by:
- Sampling a subset of population and measuring these subset (since measuring the whole population is impossible and/or prohibitively costly)
Things to consider:
- Sampling a subset of population and measuring these subset (since measuring the whole population is impossible and/or prohibitively costly)
- Sampling adequacy
- Case Studies
An individual or small group of individuals of interest is studied in detail.  This is characterized by two main ways of performing case studies:
- Retrospective - looks back at past events of the cohorts.
Note that we never measured anything in the past. We ask the individuals (and/or people around them, if relevant to the study) about the cohort’s past behaviors. The reliability of this sort of data also depends on the ability for the subject to recall memories. - Longitudinal or Proactive - follow events as they occur.
We first identify cohorts and continue to study the same cohort for some period of time. This sort of data are very accurate but very costly to do in large scale. Note that many individuals in the cohorts are expected to fall out of the study, so we would have to start with large population. If we are studying a condition that occurs at adulthood and are interested in measuring since birth but we don’t know if a baby would have this condition in the future, then we would have to appropriately have very large cohort to increase our likelihood of capturing individuals of interest by the end of the study.
For example schizophrenia that occurs about 1% of the population between age 15 and 35. We want to have 10 subjects with schizophrenia at the end of 35 year study. We should start with 1000 babies and hope for the best that no one drops out (unrealistic, for sure).
- Retrospective - looks back at past events of the cohorts.
- Experimental Method
This is what we most likely are talking about when we say an “experiment to test effect of X on Y”. If randomized control trial (RCT) is used, then this method can provide strong evidence for cause & effect.
- Independent Variable (IV) - Variable that we can select and manipulate.
IV must have at least two levels (categorical) or values (numerical) that IV can take. If IV has only one level or value, then that IV is not useful at all. - Dependent Variable (DV) - Variable that we measure and is interested in making inferences about. Sometimes callec criterion variable.
- Extraneous Variable (EV) - Variable other than IV that can influence the DV. If an EV effects the groups in an experiment (groups determined by the levels of IV, e.g.
treatment
IV with levelscontrol
anddrug
), then we do not know whether changes in DV are explained by IV or EV. Usually both IVs and EVs effect the variability in DV, and we call such Evs confounding variable. Table 1.1 shows possible effects of EV on DV. Pay close attention to the effect on groups created by IV (e.g.control
anddrug
).
- Independent Variable (IV) - Variable that we can select and manipulate.
| Possible Effect on DV | Is it a problem? | Statistical term |
|---|---|---|
| EV has no effect on either groups | Not a problem | ? |
| EV effects all the groups in the same manner | Not a problem | fixed effect (?) |
| EV effects groups differentially based on which level the subject belongs to | Not a problem | interaction effect (?) |
PS Under certain designs, we could say IV effects DV with the word effect as a verb to mean IV “results in or brings about change or consequence” to note cause & effect as apposed to affect which is less stringent and to mean that IV “influences changes in” DV. Nitpicky for sure, but an important distinction. I am assuming that the experimental method would satisfy the condtions for the strong claim of effect.


Transaction returned by the server.
More...
|
| Hash | Hash [get, set] |
| | Hex-encoded hash of the transaction. More...
|
| |
| Hash | BlockHash [get, set] |
| | Hex-encoded hash of the block containing the transaction. More...
|
| |
| long | BlockNumber [get, set] |
| | Height of the block containing the transaction. More...
|
| |
| long | Timestamp [get, set] |
| | UNIX timestamp of the block containing the transaction. More...
|
| |
| long | Confirmations = 0 [get, set] |
| | Number of confirmations of the block containing the transaction. More...
|
| |
| long | TransactionIndex [get, set] |
| | Index of the transaction in the block. More...
|
| |
| string | From [get, set] |
| | Hex-encoded address of the sending account. More...
|
| |
| Address | FromAddress [get, set] |
| | Nimiq user friendly address (NQ-address) of the sending account. More...
|
| |
| string | To [get, set] |
| | Hex-encoded address of the recipient account. More...
|
| |
| Address | ToAddress [get, set] |
| | Nimiq user friendly address (NQ-address) of the recipient account. More...
|
| |
| long | Value [get, set] |
| | Integer of the value (in smallest unit) sent with this transaction. More...
|
| |
| long | Fee [get, set] |
| | Integer of the fee (in smallest unit) for this transaction. More...
|
| |
| string | Data = null [get, set] |
| | Hex-encoded contract parameters or a message. More...
|
| |
| long | Flags [get, set] |
| | Bit-encoded transaction flags. More...
|
| |
Transaction returned by the server.
◆ BlockHash
| Hash Nimiq.Transaction.BlockHash |
|
getset |
Hex-encoded hash of the block containing the transaction.
◆ BlockNumber
| long Nimiq.Transaction.BlockNumber |
|
getset |
Height of the block containing the transaction.
◆ Confirmations
| long Nimiq.Transaction.Confirmations = 0 |
|
getset |
Number of confirmations of the block containing the transaction.
◆ Data
| string Nimiq.Transaction.Data = null |
|
getset |
Hex-encoded contract parameters or a message.
◆ Fee
| long Nimiq.Transaction.Fee |
|
getset |
Integer of the fee (in smallest unit) for this transaction.
◆ Flags
| long Nimiq.Transaction.Flags |
|
getset |
Bit-encoded transaction flags.
◆ From
| string Nimiq.Transaction.From |
|
getset |
Hex-encoded address of the sending account.
◆ FromAddress
| Address Nimiq.Transaction.FromAddress |
|
getset |
Nimiq user friendly address (NQ-address) of the sending account.
◆ Hash
| Hash Nimiq.Transaction.Hash |
|
getset |
Hex-encoded hash of the transaction.
◆ Timestamp
| long Nimiq.Transaction.Timestamp |
|
getset |
UNIX timestamp of the block containing the transaction.
◆ To
| string Nimiq.Transaction.To |
|
getset |
Hex-encoded address of the recipient account.
◆ ToAddress
| Address Nimiq.Transaction.ToAddress |
|
getset |
Nimiq user friendly address (NQ-address) of the recipient account.
◆ TransactionIndex
| long Nimiq.Transaction.TransactionIndex |
|
getset |
Index of the transaction in the block.
◆ Value
| long Nimiq.Transaction.Value |
|
getset |
Integer of the value (in smallest unit) sent with this transaction.
The documentation for this class was generated from the following file:
- NimiqClient/NimiqClient.cs


BEGINNERS GUIDE TO FOOTBALL
One 11-man team has possession of the football. It is called the offense and it tries to advance the ball down the field-by running with the ball or throwing it - and score points by crossing the goal line and getting into an area called the end zone.
The other team (also with 11 players) is called the defense. It tries to stop the offensive team and make it give up possession of the ball. If the team with the ball does score or is forced to give up possession, the offensive and defensive teams switch roles (the offensive team goes on defense and the defensive team goes on offense). And so on, back and forth, until all four quarters of the game have been played.
In order to make it easier to coordinate the information in this digest, the topics discussed generally follow the order of the rule book.
The field measures 100 yards long and 53 yards wide. Little white markings on the field called yard markers help the players, officials, and the fans keep track of the ball. Probably the most important part of the field is the end zone. It's an additional 10 yards on each end of the field. This is where the points add up! When the offense - the team with possession of the ball-gets the ball into the opponent's end zone, they score points.
TIMING:
Games are divided into four 15-minute quarters, separated by a 12-minute break at halftime. There are also 2-minute breaks at the end of the first and third quarters as teams change ends of the field after every 15 minutes of play. At the end of the first and third quarters, the team with the ball retains possession heading into the following quarter. That is not the case before halftime. The second half starts with a kickoff in the same way as the game began in the first quarter. Each offensive team has 40 seconds from the end of a given play until they must snap of the ball for the start of the next play, otherwise they will be penalized. The clock stops at the end of incomplete passing plays, when a player goes out of bounds, or when a penalty is called. The clock starts again when the ball is re-spotted by an official. If a game is tied at the end of regulation, a 15-minute overtime period will be played. In the NFL, this is sudden death and the first team to score wins. Possession is determined before the period begins by a coin toss.
Each team has 3 separate units: the offense (see section below), those players who are on the field when the team has possession of the ball; the defense (see section below), players who line up to stop the other team's offense; and special teams that only come in on kicking situations (punts, field goals, and kickoffs). Only 11 players are on the field from one team at any one time. To see how the players line up click here
A game starts with the kickoff. The ball is placed on a kicking tee at the defense's 30-yard line, and a special kicker (a "placekicker") kicks the ball to the offense A kick return man from the offense will try to catch the ball and advance it by running. Where he is stopped is the point from which the offense will begin its drive, or series of offensive plays. When a kickoff is caught in the offense's own end zone, the kick returner can either run the ball out of the end zone, or kneel in the end zone to signal a touchback - a sign to stop the play. The ball is then placed on the 20-yard line, where the offense begins play.
All progress in a football game is measured in yards. The offensive team tries to get as much "yardage" as it can to try and move closer to the opponent's end zone. Each time the offense gets the ball, it has four downs, or chances, in which to gain 10 yards. If the offensive team successfully moves the ball 10 or more yards, it earns a first down, and another set of four downs. If the offense fails to gain 10 yards, it loses possession of the ball. The defense tries to prevent the offense not only from scoring, but also from gaining the 10 yards needed for a first down. If the offense reaches fourth down, it usually punts the ball (kicks it away). This forces the other team to begin its drive further down the field. MOVING THE BALL - The Run and the Pass A play begins with the snap. At the line of scrimmage (the position on the field where the play begins), the quarterback loudly calls out a play in code and the player in front of him, the center, passes, or snaps the ball under his legs to the quarterback. From there, the quarterback can either throw the ball, hand it off, or run with it.
There are two main ways for the offense to advance the ball. The first is called a run. This occurs when the quarterback hands the ball off to a running back, who then tries to gain as many yards as possible by eluding defensive players. The quarterback is also allowed to run with the ball.
The other alternative to running the ball is to throw it. Or as they say in football, pass it! Usually, the quarterback does the passing, though there are times when another player may pass the ball to confuse the defense. Actually, anyone on the offensive team is allowed to pass the ball as long as the pass is thrown from behind the line of scrimmage. A pass is complete if the ball is caught by another offensive player, usually the "wide receiver" or "tight end." If the ball hits the ground before someone catches it, it is called an incomplete pass.
The defense prevents the offense from advancing the ball by bringing the ball carrier to the ground. A player is tackled when one or both of his knees touch the ground. The play is then over. A play also ends when a player runs out of bounds.
SCORING:
The object of the game is to score the most points. There are four ways to score points in football.
TOUCHDOWN = 6 POINTS:
A touchdown is the biggest single score in a football game. It is worth six points, and it allows the scoring team an opportunity to attempt to get an extra point. To score a touchdown, the ball must be carried across the goal line into the end zone, caught in the end zone, or a fumble recovered in the end zone, or an untouched kickoff recovered in the end zone by the kicking team. EXTRA POINT and the TWO-POINT CONVERSION = 1 or 2 POINTS
Immediately following a touchdown, the ball is placed at the opponent's two-yard line, where the offense has two options. Usually the offense will kick an extra point, also called the point after touchdown, conversion, or PAT. If the offense successfully kicks the ball through the goal posts, it earns one point. The offense can also score two points by running or throwing the ball into the end zone in the same manner as you would score a touchdown. Since going for two points is more difficult than kicking an extra point, the offense generally chooses to kick the extra point.
FIELD GOAL = 3 POINTS:
If the offense cannot score a touchdown, it may try to kick a field goal. Field goals are worth three points and often are the deciding plays in the last seconds of close games. They can be attempted from anywhere on the field on any down, but generally are kicked from inside the defense's 45-yard line on fourth down. For a field goal to be "good", the placekicker (or field goal kicker) must kick the ball through the goal-post uprights and over the crossbar. The defense tries to block the kick and stop the ball from reaching the goal post.
SAFETY = 2 POINTS:
The safety is worth two points. A safety occurs when the offensive ball carrier is tackled behind his own goal line.
TURNOVERS:
While trying to advance the football to the end zone, the offense may accidentally turn the ball over to the defense in one of two ways:
THE FUMBLE:
When the ball carrier or passer drops the ball, that's a fumble. Any player on the field can recover the ball by diving on it or he can run with it. The team that recovers a fumble either gets-or retains-possession of the ball.
THE INTERCEPTION:
An aggressive defense can regain possession of the ball by catching (intercepting) passes meant for players on the other team. Both fumble recoveries and interceptions can be run back into the end zone for touchdowns.
THE TWO SIDES OF THE BALL
THE OFFENSE:
Whichever team has possession of the ball is the offense. While only the quarterback, the wide receivers and tight ends, and the running backs can legally handle the ball, it is the quarterback who is the leader of the team and the playmaker. In fact, he's a man of many talents - he not only throws the ball, he outlines each play to his team.
THE OFFENSIVE PLAYERS:
The quarterback ("QB") passes or hands off the ball. The center snaps the ball to the QB and blocks the defense. 2 guards and 2 tackles keep the defense at bay. 2/4 wide receivers catch the ball thrown by the QB. 1 or 2 running backs take the ball and run with it. 1 or 2 tight ends block the defense and can also catches passes.
THE DEFENSE:
The job of the defense is to stop the offense. The 11 men on the defensive team all work together to keep the offense from advancing toward the defense's end zone.
THE DEFENSIVE PLAYERS: Linebackers defend against the pass, and push forward to stop the run or tackle the QB. The defensive line (ends and tackles) battles head-to-head against the offensive line. Cornerbacks and safeties defend against the pass from the QB to the wide receiver and help to stop the run.


App Passant
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Display scripts do all the dot flipping.
All scripts must define a variable code
, holding the class that is used to draw.
The class must define onSetup(configuration, dataSource)
and
onFrame(oldFrame, timePassedInSeconds)
methods.
The onSetup
method is called when animation starts, followed
by repeated calls to onFrame
.
The configuration
parameter contains the display mode json config, and the
dataSource holds all data defined by data scripts.
Updating the oldFrame
passed to onFrame
updates the display. Return non-zero value to retrigger another callback
in that many milliseconds.
The following globals are available to display scripts:
var bmp = new MonoBitmap(width, height);
Data scripts define data that display scripts can use to update the display.
The data produced is stored in the data source storage using the data script name as a key.
The data source storage is then passed as the second argument to the display script onSetup
method.
All scripts must define a variable code
holding the class that is used to generate data.
The class must define a method onUpdate(callback)
that returns the updated data.
Alternatively, the provided callback can be called with (error, result) for easier chaining
to async operations.
All Node.js core modules are available, as well as the "request" and "csv-parse" modules.


Operators
Operators: An operator is capable of manipulating a certain value or operand. Operators are used to perform specific mathematical and logical computations on operands. In JavaScript operators are used for compare values, perform arithmetic operations etc.
Variables
Variables: stores the data value that can be changed later on.
Functions
Functions: a set of statements that performs a task or calculates a value and returns it.
Methods
Methods: methods are actions that can be performed on objects.


String templateId
String extension
String extension
String extension
Long attachmentId
String extension
Long attachmentId
int statusCode
boolean beSilent
LocalizedMessage validationMessage
Reason[] reasons
Long blogId
BlogRole requiredRole
BlogRole userRole
Permission<T> permission
String alias
String[] unparsedTags
boolean allCanRead
boolean allCanWrite
boolean toplevelTopic
Long creatorUserId
String description
String nameIdentifier
String title
boolean createSystemNotes
List<E> properties
Set<E> tags
Long[] childTopicIds
Long parentTopicId
BlogRole userRole
LocalizedMessage localizedDetails
String clientId
ClientStatus oldStatus
ClientStatus newStatus
String clientId
String clientId
Map<K,V> properties
LdapConfiguration ldapConfiguration
ConfluenceConfiguration confluenceConfig
Collection<E> externalSystemConfigs
String primaryExternalAuthenticationSystemId
Long defaultBlogId
Locale defaultLanguage
String clientTimeZoneId
String messageKey
boolean distribute
byte[] payload
String pathToImage
Date lastModificationDate
byte[] image
UserBlogData blog
Date creationDate
Date lastModificationDate
Date lastDiscussionCreationDate
NoteCreationSource creationSource
List<E> attachments
Map<K,V> filteredAttachments
List<E> tags
List<E> notifiedUsers
Long discussionId
int discussionDepth
String discussionPath
int numberOfComments
int numberOfDiscussionNotes
NoteData parent
String content
String shortContent
DetailedUserData user
boolean direct
boolean favorite
boolean forMe
boolean systemNote
Long version
Set<E> permissions
Set<E> properties
boolean mentionTopicReaders
boolean mentionTopicAuthors
boolean mentionTopicManagers
boolean mentionDiscussionAuthors
boolean matching
String blogTitle
boolean failOnUnresolvableUsers
boolean failOnUnresolvableBlogs
boolean failOnMissingBlogWriteAccess
boolean failOnUninformableUser
Long creatorId
Long blogId
String unparsedTags
Long[] attachmentIds
String language
Set<E> usersToNotify
Long version
NoteCreationSource creationSource
String content
NoteContentType contentType
boolean isDirectMessage
boolean sendNotifications
boolean publish
Long autosaveNoteId
Set<E> usersNotToNotify
Set<E> properties
NoteStoringFailDefinition failDefinition
Long parentNoteId
Set<E> additionalBlogs
Set<E> tags
Timestamp creationDate
boolean mentionTopicReaders
boolean mentionTopicAuthors
boolean mentionTopicManagers
boolean mentionDiscussionAuthors
Map<K,V> transientProperties
String keyGroup
String key
PropertyType propertyType
Long userId
Long objectId
PropertyEvent.PropertyEventType propertyEventType
String oldValue
String newValue
String identifier
TagStoreType type
String uniqueName
boolean encounteredAtStartAttempt
TaskStatus expectedStatus
TaskStatus actualStatus
PrimaryAuthenticationException.Reasons reason
String systemId
String email
String alias
String firstName
String lastName
String salutation
UserStatus status
Collection<E> tags
Long attachmentId
Long discussionId
Long noteId
Long topicId
Long topicId
long grantedUserId
boolean isGroup
String[] unresolvableUsers
String[] uninformableUsers
LocalizedMessage localizedMessage
boolean wrongAtAtNotation
ClientTO client
int requiredMinLength
int actualLength
int weight
String url
String connectorSubdir
RepositoryConnectorConfiguration connectorConfiguration
Note note
Attachment attachment
String externalSystemId
String externalSystemId
int numberOfMaximumExternalObjectsPerTopic
int offset
int numberOfElements
int checkAtLeastMoreResults
SortType sortType
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
long count
int normalizedRank
RankListItem item
boolean followsBlog
boolean followsDiscussion
boolean followsAuthor
Number rank
Number rank
Date creationDate
UserRole[] roles
String position
String company
String street
String zip
String city
PhoneNumber phone
PhoneNumber fax
String countryCode
String timeZoneId
Collection<E> tags
Collection<E> tagItems
boolean allCanRead
boolean allCanWrite
boolean toplevelTopic
boolean rootTopic
String readingUserIds
String writingUserIds
String managingUserIds
String blogEmail
boolean createSystemNotes
List<E> children
List<E> parents
BlogRole userRole
BlogRole grantedBlogRole
List<E> roles
CommunoteEntityData entity
Long entityId
String email
boolean reconnectMaySucceed
Date lockedTimeout
Long userId
Long userId
String externalSystemId
boolean sendTokenAsParameter
Long userId
String ip
String serviceName
boolean createdLocally
boolean distribute
LocalizedMessage message
String templateId
String templateId
UserStatus currentStatus
UserStatus failedNewStatus
User user
Long userId
UserStatus oldStatus
UserStatus newStatus
boolean occuredDuringChangingBlogRights
MessageKeyLocalizedMessageBuilder reasonMessageBuilder
LocalizedMessage reasonMessage
Map<K,V> tagData
Long noteId
Long tagId
String tagName
String blogAlias
String userAlias
Long userId
Long blogId
String userShortName
String userLongName
String blogTitle
String noteTitle
String blogRole
boolean permalinkFound
File file
String redirectUrl
boolean inputStreamClosed
InputStream inputStream
AttachmentStatus status
Date uploadDate
Long uploaderId
ContentMetadata metadata
long contentLength
VirusScanner scanner
List<E> properties
Long noteId
String name
Long ownerId
boolean includeProtectedResources
NavigationItemDataTO data
String dataAsJson
String name
int index
Date lastAccessDate
Long id
Group userGroup
Collection<E> uninformableUsers
Collection<E> unresolvableUsers
String username
Date lockedTimeout
Serializable wrappedKey
String clientId
String contentIdentifier
String repositoryIdentifier
String name
String contentType
Long size
AttachmentStatus status
Timestamp uploadDate
Long id
Note note
GlobalId globalId
User uploader
Set<E> properties
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
String title
String description
Timestamp creationDate
String nameIdentifier
Timestamp lastModificationDate
Timestamp crawlLastModificationDate
boolean allCanRead
boolean allCanWrite
boolean publicAccess
boolean createSystemNotes
boolean toplevelTopic
Long id
Set<E> tags
GlobalId globalId
Set<E> members
Set<E> externalObjects
Set<E> properties
Set<E> parents
Set<E> children
BlogRole role
Long id
Blog blog
CommunoteEntity memberEntity
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
String externalSystemId
long repositorySize
Long id
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
String url
String managerPassword
String managerDN
boolean userIdentifierIsBinary
String saslMode
String serverDomain
String queryPrefix
boolean dynamicMode
LdapGroupSyncConfiguration groupSyncConfig
LdapSearchConfiguration userSearch
boolean memberMode
boolean groupIdentifierIsBinary
Long id
LdapConfiguration ldapConfiguration
LdapSearchConfiguration groupSearch
MessagerConnectorType type
String properties
boolean onlyIfAvailable
Integer priority
Long id
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
Timestamp creationDate
Timestamp lastModificationDate
Timestamp lastDiscussionNoteCreationDate
Timestamp crawlLastModificationDate
NoteCreationSource creationSource
boolean direct
NoteStatus status
Long version
String discussionPath
Long discussionId
boolean mentionTopicReaders
boolean mentionTopicAuthors
boolean mentionTopicManagers
boolean mentionDiscussionAuthors
Long id
GlobalId globalId
Blog blog
Set<E> favoriteUsers
Set<E> children
Note parent
Set<E> versionOf
Note origin
Set<E> crosspostBlogs
Set<E> followableItems
Set<E> properties
Set<E> directUsers
User user
Set<E> tags
Set<E> usersToBeNotified
Set<E> attachments
Content content
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
byte[] propertyValue
boolean applicationProperty
String propertyValue
Boolean forceSsl
ChannelType channelType
Long id
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
byte[] startValue
byte[] endValue
BigInteger start
BigInteger end
String stringRepresentation
Long id
String type
boolean enabled
ChannelType channel
String code
SecurityCodeAction action
Timestamp creatingDate
Long id
User user
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
AbstractTagCategory category
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
String street
String zip
String city
PhoneNumber phone
PhoneNumber fax
Long id
Country country
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
String password
String email
String languageCode
Timestamp lastLogin
UserStatus status
String alias
boolean termsAccepted
boolean reminderMailSent
Timestamp statusChanged
String authenticationToken
Set<E> userAuthorities
Set<E> failedAuthentication
UserProfile profile
Set<E> externalAuthentications
Set<E> followedItems
Set<E> properties
Locale locale
byte[] image
Long id
String lastName
String salutation
String position
String company
String firstName
Timestamp lastModificationDate
Timestamp lastPhotoModificationDate
String timeZoneId
Long id
UserImage smallImage
Contact contact
UserImage mediumImage
UserImage largeImage
NotificationConfig notificationConfig
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
UserOfGroupModificationType modificationType
Long id
Group group
User user
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
This method is documented here: Java Object
Serialization SpecificationObjectStreamException
String value
Timestamp lockedTimeout
int failedAuthCounter
ChannelType channelType
Long id
String newEmailAddress
Long invitorId
ChannelType channel
private Object readResolve() throws ObjectStreamException
==
for
enumerations because a regular deserialized object is always a newly constructed instance and
will therefore never be an existing reference; it is this readResolve()
method
which will intercept the deserialization process in order to return the proper singleton
reference.
 All rights reserved.


Sections test
March 2018
Abstract
A test of titles, abstracts, and sections.
1 Sections
1.1 Subsection
Some content to ensure spacing is correct.
Subsection without counter
1.1.1 Subsubsection
Some content to ensure spacing is correct.
Paragraph heading
Really rather a long paragraph to demonstrate the fact that when you put a paragraph heading in front of a paragraph it is all on the same line.
Subparagraph heading
Really rather a long paragraph to demonstrate the fact that when you put a paragraph heading in front of a paragraph it is all on the same line.


An AMD loader plugin for detecting DOM ready.
Known to work in RequireJS, but should work in other AMD loaders that support the same loader plugin API.
See the RequireJS API text section.
The latest release will be available from the "latest" tag.
Dual-licensed -- new BSD or MIT.
They are in the requirejs and r.js repos.
This plugin was in the requirejs repo up until the requirejs 2.0 release.


| Front Page / Technical Details / Portability / ETI |
In context of C++ template problems, ETI is an abbreviation for "Early Template Instantiation" — a Microsoft Visual C++ - specific issue that has been a barrier to any serious work with templates on this platform until Microsoft developers fixed it in Visual C++ 7.1 (2003 .NET). Although the problem is relatively easy to work around if the right techniques are applied systematically through the codebase, the approach is definitely tedious and time-consuming. So, if one day you discover that you are spending too much time dealing with the issue, consider upgrading to the newer version of the compiler. In fact, seriously consider it regardless. The benefits of saved time, money and frustration are well worth the price.
Here is a short demonstration of the issue with MSVC 6.x:
template< typename F, typename T > struct apply1 { typedef typename F::template apply<T>::type type; };
Trying to compiling this innocent-looking code, we get:
portability.cpp(4) : error C2903: 'apply' : symbol is neither a class template nor a function template portability.cpp(5) : see reference to class template instantiation 'apply1<F,T>' being compiled portability.cpp(4) : error C2143: syntax error : missing ',' before '<' portability.cpp(5) : see reference to class template instantiation 'apply1<F,T>' being compiled portability.cpp(4) : error C2059: syntax error : '<' portability.cpp(5) : see reference to class template instantiation 'apply1<F,T>' being compiled
The "symbol is neither a class template nor a function template" part of the diagnostics is actually often an indication of ETI-related problems. Another typical error message usually says something about nested type such-and-such not being a member of a global namespace.
Both cases are two sides of the same compiler bug, which we call "Early template instantiation": the compiler, for internal purposes, in order to process class template definitions, instantiates class templates with dummy template parameters (int's). That can happen both during parsing of template definitions (and such errors are most easy to identify and fix — the template definition itself just doesn't compile; the example above falls into this category), or later during template instantiation, and these one are hard to detect — the bug will only be triggered in some particular context.
ETI is always performed during parsing of the namespace-scope template definition, which basically means that any template definition that is rendered invalid by substituting its template parameters by ints might not compile, as it happened with our example:
template< typename F, typename T > struct apply1 { // typedef typename F::template apply<T>::type type; // ETI generates this: typedef typename int::template apply<int>::type type; };
If you compile this, you'll get exactly the same diagnostics as we've just seen.
Note that we've said "might not compile", because... well, the short answer is, "it depends". We haven't analyzed things to the point that we could tell you the exact condition when ETI leads to an error and when it doesn't, but that's not very important anyway — if it's an error, you just fix it (we'll show you how in a second), and if it's not, then you leave things as is. If one day the potential issue turns into a real one, then you apply the workaround we are about to give you.
We've already looked at the typical diagnostics, so we won't repeat ourselves. Instead we'll just mention that many MSVC's INTERNAL COMPILER ERRORs (ICEs) are, in fact, caused by an ETI-related problem somewhere deep down the instantiation stack.
There is no way we can change the compiler's behavior in this case, so what we have to do is to adjust to it and still make our templates do what we want. Surprisingly, in most cases it's quite simple to achieve:
// potentially unsafe template< typename F > struct apply0 { typedef typename F::type type; }; // now ETI-safe template<> struct apply0<int> { typedef int type; };
Since the original template could have never been instantiated with int, providing a stub int specialization is completely innocent.


“My privacy’s being invaded”: Female Student Says She’s “Uncomfortable” With New “Unrestricted” Transgender Locker Room Policy
‘I feel it’s against my rights as a student,’ says female student athlete
by Adan SalazarA student at a high school in Illinois voiced her opposition to a new transgender policy that allows male students to change in the girls’ locker room.
Students had mixed reactions following the Palatine-Shaumburg District 211 school board’s 5-2 decision last Thursday to pass the policy, which grants transgender students “unrestricted” locker room access.
“I feel uncomfortable. My privacy’s being invaded,” Fremd High School student athlete Julia Burca stated in an interview following the vote.
“As a swimmer, I change multiple times, naked, in front of the other students in the locker room,” Burca said.
“I feel very uncomfortable and I feel it’s against my rights as a student,” Burca said in another interview.
Another female student interviewed by ABC 7 Chicago related, “I do not want to see a transgender student naked in the locker rooms.”
Meanwhile, purple-haired trans student Nova Maday was happy the policy was enacted, but says it didn’t go far enough.
“I’m ecstatic,” Maday said in an interview.
“It’s definitely a first step forward in many more steps. It’s a great policy. Unfortunately it’s not everything we want,” Maday stated.
Maday was one of the students who filed a lawsuit against the district back in 2017 over locker room access, claiming his gender identity trumped natural biology.
According to ABC 7, the board indicated that only students who’ve “officially identified” as a different gender will be allowed access to the locker room “that corresponds to their identity.”
Follow the author on Gab: https://gab.ai/adansalazar
On Twitter: Follow @AdanSalazarWins
On Facebook: https://www.facebook.com/adan.salazar.735
On Minds: https://www.minds.com/adan_infowars
By the way, overhaul your body’s cellular engine with our fan-favorite DNA Force Plus!


Learn
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You’re not alone. Learn and get help from our friendly community of beginner and experienced developers.
TOP was a perfect match for my learning style. Not walking me through an entire project but actually forcing me to figure it out on my own, by pointing me...
Before I found TOP, I was jumping from Coursera course to Coursera course without really any guidance or community. I wanted to get a real development job and not operating...
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FROM:KEVIN KAMARA AND SISTER. ABIDJAN, COTE D?IVOIRE WEST-AFRICA TELL+22507428963 ATTERNATIVE<EMAIL_ADDRESS>Dear Director/Ceo CONFIDENTIAL Please I am KEVIN KAMARA, the only son of late CHIEF VINCENT KONE KAMARA from Sierra Leone. I got your contact from the Ecowas Infomation Center in Côte d'Ivoire. My sources of your contact gave me the courage and confidence to rely on you. I am writing you in absolute confidence primarily to seek your assistance to transfer our cash of Ten Million Five hundred thousand United States Dollars($10,5000,000.00) now in the custody of a BANK here in Abidjan to your privateaccount pending our arrival to your country. SOURCE OF THE MONEY My late father, chief Vincent Kamara, a native of mende district in the Northern province of Sierra Leone, was the general Manager of Sierra Leone mining co-operation (S.L.M.C.) Freetown. According to my father. This money was the income accrued from mining co-operation's over draft and minor sales. Before the peak of the civil war between the rebels forces of major Paul Koroma and the combined forces of ECOMOG peace keeping operation that almost destroyed my country, following the forceful removal from power of the Civilian Elected President Ahmed Tejan Kabbah by the rebels. My father had already made arrangement for his family, my mother, my little sister and myself to be evacuated to Abidjan, Cote d'Ivoire with our personal effects . My father deposited the fund for the safe custody until after the war when he will join us. During the war in my country, and following the indiscriminate looting of public and Government properties by the rebel forces, the sierra Leone mining co-op was one of the targets looted and destroyed. My father including other top Government functionaries were attacked and killed by the rebels in November 2000 because of his relationship with the civilian Government of Ahmed Tejan Kabbah. As a result of my father death, and with the news of my uncles involvement in air crash in January, dashed our hope of survival. The untimely deaths caused my mothers heart failure and other related complications of which she later died in the hospital After we must have spent a lot of money on her. Now my 16-year-old sister and myself are alone in this strange country suffering without any care or help. Without any relation, we are now like refugees and orphans. Our only hope now is in the fund our father deposited in the BANK. To this effect, I humbly solicit your assistance in the followings ways. To assist me claim this fund from the BANK as co-beneficiary. To transfer this money in your name to your country. To make a good arrangement for a joint business investment on our behalf in your country with you as the caretaker.To secure a college for my little sister and my self in your country to further our education. And to make arrangement for our travel to your country after you have transferred this fund. Most importantly. The whole documents issued after deposit is in my custody. For your assistance, I beg to concede 10% of this money to you for your assistance . Best regards KEVIN KAMARA AND SISTER. ________________________________________ Crea la tshirt con il tuo nick! http://www.mediasetshop.it/JumpyChat/


Previous Editions
Workshop on Software Visualization, Evolution, and Maintenance (VEM)
- VEM 2019, Salvador, Brazil
- VEM 2018, São Carlos, Brazil
- VEM 2017, Fortaleza, Brazil
- VEM 2016, Maringá, Brazil
- VEM 2015, Belo Horizonte, Brazil
- VEM 2014, Maceió, Brazil
- VEM 2013, Brasília, Brazil
Brazilian Workshop on Software Visualization (WBVS)
Brazilian Workshop on Modern Sofware Maintenance (WSMWM)
- WSMWM 2013
- WSMWM 2012
- WSMWM 2011
- WSMWM 2010
- WSMWM 2009
- WSMWM 2008
- WSMWM 2007
- WSMWM 2006
- WSMWM 2005
- WSMWM 2004


Resourceful and passionate mobile app developer, Familiar with Swift, Objective-C and React Native. Enjoy problem solving and creating helpful, reliable user experiences.
Worked on iOS platform, Alexa skill, and Google Action for over a year. Implemented the best possible design patterns that fit the problem. Always focused on upgrading the skill and to work on different technologies and programming languages.
A discreet oil vape designed for the lifestyle & wellness markets.
Door lock monitor, Which use IBM mqtt to listens to the change in the status of the door. Updates the user inside the app.
A ground reporting app for the telecommunication network company, made for the technicians to report the network issues directly from the app.


This is a
div
This is
a span
This is an ordered list of foods
- Pork
- Lasagna
- Potatoes
- Tomatoes
- Bones
- Noodles
This is an ordered list of countries
- Canada
- Japan
- South Korea
- USA
- South Africa
- Italy
| shiba inu | dogs | cute |
| short legs | big head | brown |
| triangle ears | human-like eyes | tame |
| soft fur | black nose | obey to human |
You make a 3 x 4 table of something interesting.
Note replace "td" with "th" for bolding heading at the start of your table
Hello World!
This page has a light blue background color!


Police officer Policeman, policewoman, police constable
A police officer keeps law and order, investigates crime and supports crime prevention.
1. How to become a police officer
You’ll need to:
- be aged 18 or over
- be a British or Commonwealth citizen, a European Union (EU) or European Economic Area (EEA) citizen, or a foreign national with the right to stay and work in the UK for an indefinite period
- pass background and security checks and give details of any previous convictions
Each police force has its own recruitment rules, so you’ll need to contact your local police force to apply.
Normally, you’ll apply to one police force at a time.
If your application is successful, you’ll be invited to an assessment centre where you’ll:
- have an interview
- take written tests
- take a physical fitness test
- take a medical and eyesight test
If you’re unsuccessful, you may have to wait a minimum of 6 months before you can re-apply.
A good way to prepare before you apply is to do the Certificate in Knowledge of Policing, although it doesn’t guarantee entry.
You could also prepare by applying for a Level 2 or 3 college course in Public Services.
If you have a 2:1 degree, you could apply for the Police Now Graduate Leadership Development Programme.
If you’ve got management experience you could apply for direct entry as an inspector or superintendent.
You could also get into the job through a level 3 apprenticeship in policing.
To get an idea of what it’s like to be a police officer, you could either:
- volunteer as a special constable
- work as a community support officer
If you’re aged 13 to 18 you could become a police cadet.
2. Skills
You'll need:
- the ability to communicate well
- confidence, courage and initiative
- the ability to learn facts and procedures quickly
- to be calm and decisive in challenging situations
- the ability to work in a team
3. What you'll do
You'll work as a uniformed officer on patrol, checking the security of public areas. You’ll also work at a police station.
Your day-to-day tasks may include:
- responding to calls for help from the public
- investigating crimes and offences
- interviewing suspects and making arrests
- giving evidence in court
- controlling traffic and crowds at large public events and gatherings
- giving the public advice on personal safety and crime prevention
- promoting respect for people in relation to their race, diversity and human rights
You'll work with other police officers and staff like police community support officers, and investigators for crime scenes and road traffic accidents.
4. Salary
Starter: £20,000 to £23,000 (constable)
Experienced: up to £38,000
Highly Experienced: up to £43,000 (sergeant)
Inspectors can earn up to £53,000 and chief inspectors up to £60,000.
Salaries vary between local police forces.
These figures are a guide.
5. Working hours, patterns and environment
You'll usually work 40 hours a week on a shift system. This could include nights, weekends and public holidays.
When you're on patrol, you'll usually be in a car or on foot. Depending on your area, you'll also patrol by bicycle, motorbike, horseback or boat.
The job can be physically demanding, and sometimes dangerous.
6. Career path and progression
You'll spend 2 years as a student officer before becoming a police constable. You'll then decide whether you want to specialise in a particular area of policing. You could consider:
- Criminal Investigation Department (CID), anti-fraud or road traffic
- drugs or firearms
- counter-terrorism
- air support or underwater search
- dog-handling or mounted policing
With experience you may be able to apply for promotion to sergeant, inspector, chief inspector or higher.
In the CID you'll also have the title of detective added to your rank - for example, detective sergeant or detective chief inspector.
Related careers
You may be interested in:
7. Current opportunities
Apprenticeships In England
Administration Apprentice
- Weekly wage: £230
- Weekly hours: 37
- Location: Liverpool
Policing Level 3 Apprentice - J2698/J2701
- Annual wage: £20,925
- Weekly hours: 37
- Location: Merton
Training courses In England
Knowledge of Policing Certificate Level 3 Evening (Jan)
- Provider: Sunderland College
- Start date: 10 January 2018
- Location: Liverpool
Foundation Degree in Police Studies
- Provider: Duchy College
- Start date: This course starts in September
- Location: Diss
Last updated: 23 March 2016


Class File
Objet fichier
Methods summary
public
|
#
__construct( string $mountName, string $fileName, array $filters = array() )
Construit un objet fichier |
protected
float
|
|
public
|
|
public
|
|
protected
|
|
protected
|
|
public
string
|
|
public
|
|
public
|
|
public
string
|
Magic methods summary
Properties summary
protected
mixed
|
$name | |
protected
mixed
|
$fullName | |
protected
integer
|
$dateCreated | |
protected
integer
|
$dateModified | |
protected
integer
|
$size | |
protected
mixed
|
$extension | |
protected
mixed
|
$encoding | |
protected
mixed
|
$fullType | |
protected
mixed
|
$type | |
protected
integer
|
$chmod | |
protected
integer
|
$advChmod | |
protected
boolean
|
$writable | |
protected
mixed
|
$owner | |
protected
mixed
|
$groupOwner | |
protected
boolean
|
$linuxHidden | |
protected
mixed
|
$parentFolder |


“Treat software development like a hike. Plan thoroughly and have good travel companions.   This results in horrible unreadable code”.
Normalisation - Natural primary Keys vs Synthetic primary keys - Atomic Data - Relational tables - One-to-one - One-to-many - Many-to-many - Partial Functional Dependency - Transitive Dependency


Nestable Blocks
Functions are useful to group a number of commands and apply them later using a self-invented name.
But sometimes you may want to group commands without inventing a name and execute them directly instead of calling them later.
That's where nestable blocks are used.
Programming languages also have nestable blocks. Typically they are used for if or else blocks or loops.
In MidicaPL a nestable block is opened by a line beginning with {
and closed by a line beginning with }
.
We switch back again to "Another one bites the dust" by "Queen" (see chapter 3).
We rewrite the drums and bass of that song using nestable blocks:
{{> src-example src-examples.another-block }}
We formed a block for the bass part and a second one for the drums part. Both blocks are nested inside of another block.
The commands are played directly without the need of a function call.
But hey... The Bass part is played only once!
One quick and dirty way to fix this problem is to use the drums
function from chapter 3:
{{> src-example src-examples.another-block-2 }}
So you see, a function can be called from inside a block as well.
On the other hand you can also use blocks inside of a FUNCTION
.
Let's rewrite the function drum-and-bass
using blocks:
{{> src-example src-examples.another-block-3 }}
These examples are equivalent. The first one uses blocks, the second one doesn't.
The version with blocks doesn't need a function for the bass part. However the drums part is needed in both versions.
And of cause we could have written the same thing completely without blocks. This was just a demonstration that
blocks can be nested inside of functions.
Blocks become much more useful when using block options.
Block Options
Just like CALL
commands, nestable blocks can have options as well. The block options table shows the available options.
As you can see, the following options are also available as block options:
quantity
(short version: q
)
multiple
(short version: m
)
shift
(short version: s
)
if
(no short version available)
Moreover there are also some new options, only available for blocks:
tuplet
(short version: t
)
elsif
(no short version available)
else
(no short version available)
Options can be attached to the opening {
or closing }
brace, separated by whitespaces.
Block Options
| Long Name |
Short Name |
Type |
Min Value |
Max Value |
| quantity |
q |
integer |
1 |
∞ |
| multiple |
m |
none |
- |
- |
| shift |
s |
integer |
-127 |
127 |
| tuplet |
t |
none or string |
- |
- |
| if |
- |
condition |
- |
- |
| elsif |
- |
condition |
- |
- |
| else |
- |
- |
- |
- |
If you want (or must) pass a value to an option, the value must be appended to the option name, separated by a =
symbol or whitespace(s).
If more than one option is used, they have to be separated by a ,
symbol.
Quantity
The quantity
option plays the according block as many times as its value defines.
Eventually we are able to rewrite the function drum-and-bass
correctly and without needing to define the functions drums
and bassline
:
{{> src-example src-examples.another-block-4 }}
These two examples are equivalent. The first example uses the long form quantity
and adds it to the opening brace.
The second example uses the short form q
for the closing brace.
Another difference is that the second example omits the block around the bass part. This block is optional because without block options it
does not do anything special.
Multiple
The multiple
option (short form m
) can be used to implement different voices playing in the same channel
in the same time.
It plays the block content and then moves the end markers of each involved channel to the position they had before the block has been opened.
The following example is equivalent to the example we used to explain the multiple
option in a function call
(in chapter 3).
But this time we do it completely without functions, only with blocks.
{{> src-example src-examples.another-block-m }}
The red part is the anacrusis (upbeat) again. The blue part defines the two notes at the end of the second measure. This is the part with the
multiple option.
Because of this option, the following black part starts at the same time like the blue block.
This black part is repeated three times.
The multiple option is especially useful for music with complex percussion patterns, like in african or latin music.
The following example shows a typical Mambo section with different percussion instruments playing different patterns in the same time.
{{> src-example src-examples.mambo }}
The tom-tom part uses 2 different tom-tom drums.
This pattern is the same in both measures, so the block is repeated by the block option q=2
at the end of the block.
Besides, the option m
(multiple) is used to reset the time, so that the next block begins in the same time.
So you see how both options can be combined.
The bass drum part, marked in blue, only uses the multiple
option, here in its long form. That's needed again because
other parts are following that begin in the same time and in the same channel.
The bell part defines a mambo bell pattern which is very common in afro-cuban music. Here we use the ride bell but it can also be used with
a cow bell or other percussion instruments. This block ends with a multiple option (m
) as well because there is still another
drum part to follow with the same start time.
The last block defines the clave rhythm which is also very typical for latin music like Mambo or Salsa.
This block does not contain a multiple
option because there is nothing more to follow.
All these blocks are nested inside another block with the option q=2
, so that everything is repeated.
Shift
The shift
option (short form s
) works exactly like the shift option for function calls.
It transposes the whole block up or down by an arbitrary number of half tone steps.
Nested blocks can have different shift
options. In this case, the option values for all surrounding blocks are added up
to calculate the resulting shift value.
the following example demonstrates this, first with a lowlevel version and then with a compact version of the same sequence:
{{> src-example src-examples.shift-block }}
The first three notes are played 2 octaves lower because the outer block has a shift
option of -24
.
The next three notes are played only one octave lower because the -24
of the outer block and the +12
of
the inner block are added, and the result is -12
.
In the lowlevel version the last note has its own shift value of +12
which is added as well. The result for this note is 0
, so
the note is not shifted any more.
As the shift option doesn't exist for compact syntax, we use c+
here instead of a shifted c
in order to get the same sequence.
Tuplet
The tuplet
option (short form t
) is used to define that the block content is played as a tuplet.
The option can be used without any value. In this case the tuplet is interpreted as a triplet.
the following example shows the same triplets that we saw already in chapter 2, but this time defined as blocks.
{{> src-example src-examples.triplet-2 }}
The blue part is again a nested triplet.
We use a bar line after the nested triplet, marked in red. As we already know, we need to add a tolerance value.
Alternatively a value can be passed to the tuplet
option. The value consists of two numbers, separated by a :
.
A triplet could also be defined as tuplet=3:2
(or t=3:2
).
3:2
means that the length of each note inside the block is multiplied with 2/3.
Or, more generally, X:Y means that each note length inside the block is multiplied with Y/X.
The following example shows the same tuplets we have seen in chapter 2, but this time using block options.
{{> src-example src-examples.tuplet-2 }}
Again we must add a tolerance to the bar line after the nested triplet, marked in red.
If
The if
option can be used to execute a block only under a certain condition.
This transforms the block into something like an if block in other programming languages.
The following example is equivalent to the example we used for if
as a call option.
But this time we don't need any further function for the volta brackets (like
first-ending
or second-ending
):
{{> src-example src-examples.volta-2 }}
Another difference is that now we use parameters instead of normal variables. We could not do that while
explaining if
as a CALL option because we didn't learn how to use parameters at that time.
Elsif
The elsif
option can be used for a block after another block with the if
option.
It has its own condition.
The elsif
block is only executed, if:
- The preceeding block is not executed (because its
if
condition if false); and
- The condition of the
elsif
option is true.
Here's a rewrite of the previous example with an elsif
:
{{> src-example src-examples.volta-elsif }}
The if
option in the second block is now replaced by an elsif
.
The condition of the elsif
is now ${part} > 0
. That means, the condition is true, if
the parameter part
is a number higher than 0.
In the first call, the if
block is executed. The elsif
condition is also true, but as
the first block is executed, the second one is skipped anyway.
In the second call, the if
block is skipped. So the elsif
condition is evaluated, and because it's true,
the second block is executed.
You can also add more elsif blocks. Each block is only executed if:
- None of the preceeding
if
or elsif
blocks is executed (because their conditions are all false); and
- The condition of the block's
elsif
option is true.
Here's an example of such an if-elsif chain:
{{> src-example src-examples.volta-elsif-2 }}
Else
After a nestable block with an if
or elsif
option, you can add another
block with the option else
.
This option does not have its own condition.
The else
block is only executed if none of the preceeding if
or elsif
blocks
is executed.
This enables us to rewrite the if
example with only one condition check:
{{> src-example src-examples.volta-else }}
The if
block is executed in the first call, while in the second call the else
block is executed.
Conditions
The if
or elsif
options require a condition, as you learned before.
There are several types of conditions, like the Conditions table shows.
All conditions use an operator, apart from the defined condition.
Most of the operators expect two values, one on the left side and one on the right side of the operator.
Some operators expect only one value.
Conditions
| Name |
Operator |
Left value |
Right value |
Type |
| equal |
== |
string or number |
string or number |
binary |
| not equal |
!= |
string or number |
string or number |
binary |
| lower |
< |
integer |
integer |
binary |
| greater |
> |
integer |
integer |
binary |
| lower or equal |
<= |
integer |
integer |
binary |
| greater or equal |
>= |
integer |
integer |
binary |
| defined |
none |
none |
parameter |
unary |
| not defined |
! |
none |
parameter |
unary |
| in |
in |
string or number |
list |
binary |
equal condition (==)
The equal condition uses the operator ==
. It compares the left
value with the the right one. If both values are equal, the condition is true. Otherwise it's false.
not equal condition (!=)
The not equal condition uses the operator !=
. It compares the left
value with the the right one. If both values are equal, the condition is false. Otherwise it's true.
lower condition (<)
The lower condition uses the operator <
. It expects both values to be numbers.
If the left number is lower than the right one, the condition is true. Otherwise, it's false.
greater condition (>)
The greater condition uses the operator >
. It expects both values to be numbers.
If the left number is higher than the right one, the condition is true. Otherwise, it's false.
lower or equal condition (<=)
The lower or equal condition uses the operator <=
. It expects both values to be numbers.
If the left number is lower than or equal to the right one, the condition is true. Otherwise, it's false.
greater or equal condition (>=)
The greater or equal condition uses the operator >=
. It expects both values to be numbers.
If the left number is higher than or equal to the right one, the condition is true. Otherwise, it's false.
defined condition
The defined condition does not use any operator. It expects a call parameter as the only value.
If the parameter has been provided with the CALL
command, the condition is true. Otherwise it's false.
Here's an example:
{{> src-example src-examples.volta-defined }}
The parameter foo
is only provided in the first call.
Then the if
block is executed. In the second call ${foo}
is undefined, and so
the else
block is executed.
not defined condition (!)
The not defined condition uses the operator !
. It expects a call parameter as the only value,
on the right side of the operator.
If the parameter has been provided with the CALL
command, the condition is false. Otherwise it's true.
Summing up, it's the opposite of the defined condition.
Example: if ! ${foo}
This would be executed if the containing function has been called without a parameter foo=...
in condition (in)
The in condition uses the operator in
. It expects a simple value or variable or parameter on the left side.
On the right side it expects a list of values, variables or parameters, separated by ;
. Additional whitespaces are allowed
but not required.
The operator compares the left value with all values of the right side. If the left value is equal to one of the list's elements,
the condition is true. Otherwise it's false.
Here's an example:
{{> src-example src-examples.volta-in }}
The if
block is executed in the first call, because then ${foo}
is 0, which is in the list 0;1;5;10
.
The elsif
block is executed in the second call, when ${foo}
is 2, which is not in the first list.
But 2 is an element of the list 2 ; 3
, so the elsif
condition is true.
In the third call, ${foo}
is 4, which is in neither of the lists. So the else
block is executed.


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The easiest way to collaborate with a fellow BioLingua user is to have both of you log in to one or the other of your accounts.
If you are the person in control of the action, once you've typed an expression and gotten a result back, tell your colleague to refresh his WebListener browser window. He will then immediately see what you've typed and the result.
This technique is especially valuable when used for mentoring and can also be used for remote debugging.
There are a number of ways of sharing code among BioLingua users. These include simply using a function someone else has written, loading a file of BioLingua code another user has saved, and using the 'module system.'
Suppose you have written a function:
(defun magicword () "XYZZY")and you are enamored enough with this function that you would like someone else to use it. That's very easy. Suppose you are logged in with the user name FRED, and your buddy is logged in as BARNEY. For BARNEY to use your MAGICWORD function, all he has to do is type:
(fred::magicword)This will work as long as a) You have defined the function and b) The BioLingua system has not been rebooted since you defined the function. (If it has been rebooted, then in order for either of you to use it, you'll have to define it again.)
A more permanent mechanism is to use the BioLingua editor to save your functions to a file in your BioLingua home directory. Then your colleagues can access this file themselves. For instance, if you create a file called mystuff.lisp in your BioLingua home directory, then others can view that file by using the 'Browse BioFiles' link from the main WebListener page. One of the links on the page brought up by this link is a directory called something like '/home/visitors/' or '/home/biovcu/users/'. Clicking on this link will show a listing of the home directories of all BioLingua users. Further clicking in a similar vein will get your colleague to the mystuff.lisp file that you have saved.
Another place to put files you want to share is the shared directory which can also be accessed from the top-level links of the Browse BioFiles page.
The best way to share code, however, is to use the BioLingua module system. This allows you to save out a set of function and variable definitions to a file in a format that will allow your colleagues to easily load and use the code you have written.
The Module System
The module system is composed of the following functions:
It then creates a file in the shared directory whose name is the name you provided with a .lisp extension.
To use this code, a colleague need only then type:
(load-module :module-name)(The LOAD-MODULE command automatically calls the USE-MODULE function)
The reason this mechanism is preferable to all others is that it avoids what are known as 'package problems.' These occur when two functions or variables are accidentally given the same name and then you try to have access to both at once. The module mechanism goes out of its way to insure that these kinds of problems do not occur.
Another thing the module mechanism does is to allow the user of a module not to have to prefix the names of functions he wants to use. Recall above that your colleague had to type fred::magicword instead of just magicword. If you had used the module system, your colleague could have accessed the magicword function without using the 'fred::' prefix.
Module System Example
Suppose you have defined two functions, F1 and F2, and a variable V1.
(defparameter V1 23) (defun F1 (x) (+ 1 x)) (defun F2 (x) (+ 2 x))Now you wish to create a module with these definitions in it called fredstuff. Executing
(create-loadable-module :fredstuff '(F1 F2) :variable-list '(V1))will create the module, creating the file fredstuff.lisp in the shared directory.
Your colleague, Barney, then simply needs to type:
(load-module :fredstuff) (use-module :fredstuff)Once he does this, he can then use F1, F2, and V1. e.g.,
(F1 3) 4


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