We are a team of highly dedicated software engineers rapidly changing the world for the better. If you like what we do please check out other projects done by our team members down at the bottom of the page. It is not just our job to be the best, we love it too! If you have any questions feel free to reach out to us on the contact page and if you would like to join us we encourage you to sign up today. Thanks so much for choosing Airlytics!
Although Airlytics is fairly new, we are highly specialized and using cutting edge technology to bring you the best product possible. Airlytics was founded in 2019 and since then we have been working hard to make sure our product is the best around! In the next few years, our clients can expect massive upgrades every few months to make sure our product stays on top!


--- layout: page title: OData Version 2.0 date: 2014-02-28 03:18:29.000000000 +08:00 permalink: /documentation/odata-version-2-0/ ---
The description of OData on this page is divided into a group of documents (Core, Formats, URL Conventions, etc) to reflect the fact OData is designed to be modular such that an OData implementation need only implement as much of an OData specification as required for its target scenario.
To get started learning OData V2, begin by reading the OData V2 overview and progress to the other documents are required by your scenario.


This specification defines the concept of environment variables and the env() function, which work similarly to custom properties and the var() function, but are defined globally for a document. These can be defined either by the user agent, providing values that can be used on the page based on information the UA has special access to, or provided by the author for "global" variables that are guaranteed to be the same no matter where in the document they’re used.
CSS is a language for describing the rendering of structured documents
(such as HTML and XML)
on screen, on paper, etc.
Status of this document
This is a public copy of the editors’ draft.
It is provided for discussion only and may change at any moment.
Its publication here does not imply endorsement of its contents by W3C.
Don’t cite this document other than as work in progress.
Please send feedback
by filing issues in GitHub (preferred),
including the spec code “css-env” in the title, like this:
“[css-env] …summary of comment…”.
All issues and comments are archived.
Alternately, feedback can be sent to the (archived) public mailing list<EMAIL_ADDRESS>The [css-variables-1] specification defined the concept of "cascading variables",
author-defined variables created from the value of custom properties,
capable of being substituted into arbitrary other properties via the var() function.
This specification defines a related, but simpler, concept of environment variables.
Unlike "cascading variables",
which can change throughout the page as their corresponding custom property takes on different values,
an environment variable is "global" to a particular document—its value is the same everywhere.
The env() function can then be used to substitute the value into arbitrary locations,
similar to the var() function.
These "global" variables have both benefits and downsides versus cascading variables:
Many variables aren’t meant to change over the course of a page;
they set up themes,
or are helpers for particular numerical values.
Using environment variables instead of custom properties to define these
communicates the proper intent,
which is good both for the author of the document
(particularly when multiple people are collaborating on a single document),
and for the user agent,
as it can store these variables in a more optimal way.
Because environment variables don’t depend on the value of anything drawn from a particular element,
they can be used in places where there is no obvious element to draw from,
such as in @media rules,
where the var() function would not be valid.
Information from the user agent itself,
such as the margin of the viewport to avoid laying out in by default
(for example, to avoid overlapping a "notch" in the screen),
can be retrieved via env(),
whereas the element-specific nature of var() was not an appropriate place to pipe that information in.
2. Environment Variables
A CSS environment variable is a name associated with a <declaration-value> (a sequence of zero more CSS tokens, with almost no restrictions on what tokens can exist),
similar to a custom property. Environment variables can be defined by the user agent,
or by the user.
(In the latter case, the names are <custom-property-name>s,
and start with `--` per standard for custom identifiers.)
Define how authors can add environment variables,
preferably both via JS
and via CSS.
Note that mixing CSS rules and JS-defined stuff can easily get messy,
as demonstrated by CSSFontFaceRule vs FontFace...
The following UA-defined environment variables are officially defined and must be supported.
Additional UA-defined environment variables *must not* be supported
unless/until they are added to this list.
The safe area insets are four environment variables that define a rectangle by
its top, right, bottom, and left insets from the edge of the viewport. For rectangular
displays, these must all be zero, but for nonrectangular displays they must form a
rectangle, chosen by the user agent, such that all content inside the rectangle is
visible, and such that reducing any of the insets would cause some content inside of
the rectangle to be invisible due to the nonrectangular nature of the display. This
allows authors to limit the layout of essential content to the space inside of the
safe area rectangle.
3. Using Environment Variables: the env() notation
In order to substitute the value of an environment variable into a CSS context,
use the env() function:
The env() function can be used in place of any part of a value in any property on any element,
or any part of a value in any descriptor on any at-rule,
and in several other places where CSS values are allowed.
Should be able to replace any subset of MQ syntax, for example.
Should be able to replace selectors, maybe?
Should it work on a rule level,
so you can insert arbitrary stuff into a rule,
like reusing a block of declarations?
The first argument to env() provides the name of an environment variable to be substituted.
The second argument, if provided, is a fallback value,
which is used as the substitution value
when the referenced environment variable does not exist.
Note: The syntax of the fallback, like that of custom properties, allows commas.
For example, env(foo, red, blue) defines a fallback of red, blue;
that is, anything between the first comma and the end of the function is considered a fallback value.
If a property contains one or more env() functions,
and those functions are syntactically valid,
the entire property’s grammar must be assumed to be valid at parse time.
It is only syntax-checked at computed-time,
after env() functions have been substituted.
If a descriptor contains one or more env() functions,
and those functions are syntactically valid,
the entire declaration’s grammar must be assumed to be valid at parse time.
It is only syntax-checked after env() functions have been substituted.
To substitute an env() in a property or descriptor:
If the name provided by the first argument of the env() function
is a recognized environment variable,
replace the env() function by the value of the named environment variable.
Otherwise, if the env() function has a fallback value as its second argument,
replace the env() function by the fallback value.
If there are any env() references in the fallback, substitute them as well.
Define when substitution happens.
It has to be before var() substitution.
Alternately, should env() substitution happen at parse time,
so unknown variable names cause it to fail syntax checking?
There’s no particular reason to have it happen at computed-value time,
like var() does—that was to ensure that custom properties could inherit their value down
before they were picked up by a var().
When I figure out where else env() can go,
define how/when it substitutes.
3.1. Environment Variables in Shorthand Properties
If env() substitution happens during parsing,
then this is unnecessary.
Conformance requirements are expressed with a combination of
descriptive assertions and RFC 2119 terminology. The key words “MUST”,
“MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”,
“RECOMMENDED”, “MAY”, and “OPTIONAL” in the normative parts of this
document are to be interpreted as described in RFC 2119.
However, for readability, these words do not appear in all uppercase
letters in this specification.
All of the text of this specification is normative except sections
explicitly marked as non-normative, examples, and notes. [RFC2119]
Examples in this specification are introduced with the words “for example”
or are set apart from the normative text with class="example",
like this:
This is an example of an informative example.
Informative notes begin with the word “Note” and are set apart from the
normative text with class="note", like this:
Note, this is an informative note.
Advisements are normative sections styled to evoke special attention and are
set apart from other normative text with <strong class="advisement">, like
this: UAs MUST provide an accessible alternative. Tests
Tests relating to the content of this specification
may be documented in “Tests” blocks like this one.
Any such block is non-normative.
Conformance classes
Conformance to this specification
is defined for three conformance classes:
A style sheet is conformant to this specification
if all of its statements that use syntax defined in this module are valid
according to the generic CSS grammar and the individual grammars of each
feature defined in this module.
A renderer is conformant to this specification
if, in addition to interpreting the style sheet as defined by the
appropriate specifications, it supports all the features defined
by this specification by parsing them correctly
and rendering the document accordingly. However, the inability of a
UA to correctly render a document due to limitations of the device
does not make the UA non-conformant. (For example, a UA is not
required to render color on a monochrome monitor.)
An authoring tool is conformant to this specification
if it writes style sheets that are syntactically correct according to the
generic CSS grammar and the individual grammars of each feature in
this module, and meet all other conformance requirements of style sheets
as described in this module.
Partial implementations
So that authors can exploit the forward-compatible parsing rules to
assign fallback values, CSS renderers must treat as invalid (and ignore
as appropriate) any at-rules, properties, property values, keywords,
and other syntactic constructs for which they have no usable level of
support. In particular, user agents must not selectively
ignore unsupported component values and honor supported values in a single
multi-value property declaration: if any value is considered invalid
(as unsupported values must be), CSS requires that the entire declaration
be ignored.
Implementations of Unstable and Proprietary Features
Once a specification reaches the Candidate Recommendation stage,
non-experimental implementations are possible, and implementors should
release an unprefixed implementation of any CR-level feature they
can demonstrate to be correctly implemented according to spec.
To establish and maintain the interoperability of CSS across
implementations, the CSS Working Group requests that non-experimental
CSS renderers submit an implementation report (and, if necessary, the
testcases used for that implementation report) to the W3C before
releasing an unprefixed implementation of any CSS features. Testcases
submitted to W3C are subject to review and correction by the CSS
Working Group.
Define how authors can add environment variables,
preferably both via JS
and via CSS.
Note that mixing CSS rules and JS-defined stuff can easily get messy,
as demonstrated by CSSFontFaceRule vs FontFace... ↵
Define when substitution happens.
It has to be before var() substitution.
Alternately, should env() substitution happen at parse time,
so unknown variable names cause it to fail syntax checking?
There’s no particular reason to have it happen at computed-value time,
like var() does—that was to ensure that custom properties could inherit their value down
before they were picked up by a var(). ↵
When I figure out where else env() can go,
define how/when it substitutes. ↵
If env() substitution happens during parsing,
then this is unnecessary. ↵


Clever Title
Home
About
Contact
Make a cloud
Canvas size
Word size
Colors
Rotation
This is where you set the size of the canvas to draw words on.
Make the words bigger or smaller.
Red and blue
Set the color of the palette to use. The palette is made up of two "extreme" colors and a background color.
All horizontal
Mostly horizontal
Half horizontal, half vertical
Mostly vertical
All vertical
Set the rotation style of the cloud. Words will either appear horizontal or vertical.
Make my cloud!


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{% raw %}88{% endraw %}
{% raw %}JACOB HODGES.{% endraw %}
{% raw %}mory> the impression it left upon my{% endraw %}
{% raw %}mind is still vivid and affecting. He had{% endraw %}
{% raw %}just become able to read, with much{% endraw %}
{% raw %}effort, short sentences in his Bible, and{% endraw %}
{% raw %}was constantly engaged during his leisure{% endraw %}
{% raw %}hours in studying its pages. He had fully{% endraw %}
{% raw %}committed to memory the fifty-first psalm,{% endraw %}
{% raw %}and those who have heard him read or{% endraw %}
{% raw %}repeat, that psalm will never forget the{% endraw %}
{% raw %}emphasis; the deep and solemn intonations{% endraw %}
{% raw %}of his voice, when uttering the petition,{% endraw %}
{% raw %}•' Deliver me from blood-guiltiness, 0 God,{% endraw %}
{% raw %}thou God of my salvation."{% endraw %}
{% raw %}After conversing S'.raie time, and learn¬{% endraw %}
{% raw %}ing from his own lips the great change{% endraw %}
{% raw %}which he had experienced under the in¬{% endraw %}
{% raw %}structions here given hirn, I said, " Jacob,{% endraw %}
{% raw %}it has proved a mercy to you that you{% endraw %}
{% raw %}were brought to this prisor." " 0 yes,{% endraw %}
{% raw %}master," he replied, " I bless God that 1{% endraw %}
{% raw %}was brought here. I love every stone in{% endraw %}
{% raw %}this building."{% endraw %}
{% raw %}It was his uniform custom on retiring{% endraw %}
{% raw %}at night from labour to the solitude of hi3{% endraw %}
{% raw %}cell, to seize his Bibb, and employ the{% endraw %}


Here at Pomo we believe that a simplistice design is key to maintaining focus. We will never try to clutter your workspace.
Enter you task and rank them in order of importance. Track time spent on each task and delete them as you knock them out.
Our goal is to help you become more productive. Pomo uses the pomordoro time technique. You will work for 25 minuets and then take a 5 minuet break.


Survey to reveal your password:
Favorite food:
Choose your food
Pizza
Pasta
Burgers
Fried rice
Choose what sport do you like:
Track and Field
Basketball
Football
Soccer
Tennis
Date of birth:
Go


I decided to write this trip report after taking 5-meo-dipt for the first time in a year. Actually, this was the first psychedelic experience of any kind I have had in a year.
Long Term Background – Before taking a year off from psychedelics, I was quite active in using psychedelics often for a period of around 3 years. In this time, I used LSD often, MDMA around 10 times, Psilocybin mushrooms around 5 times, AMT around 6 times, Amanita mushrooms around 5 times (do not try these, refer to my previous experience report), 2C-T-7 around 10 times and 5-meo-dipt more times than I can count (over 100?).
Short Term Background – The experience in question occurred on July 4th.  All day was spent resting and lounging around the house smoking on very good marijuana. A light pork dinner was eaten around 5:30 pm. No other chemicals were taken (i.e. – no cold medicine, vitamins, or other pharms).
7:00 pm – A light dose (~8 mg) of 5-meo-dipt was taken. 5-meo-dipt was measured using a small cuticle pusher (fingernail tool) that had been calibrated on a very accurate digital scale the year prior using the same batch of 5-meo-dipt. The dose was swallowed in a gel cap. I was a little worried that the powder had become compressed and thus more dense while in storage. This, along with the possibility of being in public, helped me decide to go with light dose of 5-moe-dipt.
7:30 pm – Effects of 5-meo-dipt are noticed. The eye sockets and front part of the head can definitely feel the tryptamine buzz. I start drinking lots and lots of water, to keep myself properly hydrated. Body starts having warm/cold episodes. To combat this the air is turned colder and I put on a sweatshirt. I start sweating greatly. More marijuana is smoked.
8:00 pm – Smoke more marijuana and drink more water. This helped lessen any body load that was experienced. State of mind has progressed to a ++ (on shuligan’s scale). Visuals are non-existent, but mood is very upbeat. Perma-smile has started.
8:30 pm – Leave to drive downtown to see the fireworks display with fiancée. She is not on any psychedelic, just marijuana and wine.  Maybe not the smartest thing to do, but I have ample experience driving while on 5-meo-dipt and the checkpoints out around town will be harder on alcohol breathe than they will be with my dilated pupils.
9:00 pm – Arrive downtown safely. I am enjoying the fact that I have a definite buzz going on, my head is clear and happy, and there is no body load to speak of. The lack of open-eye visuals is expected because of the low dose. Usually it takes around 20 mg for me to produce profound open-eye visuals. Nonetheless, conversation with fiancée is easy and fun.  Maybe more impressing to me than the visual aspect of the fireworks was the sonic booms that is felt during each big explosion. It was quite amazing feeling the shockwave speed past me. Mood has progressed to even more content and happy feelings.
10:30 pm – Fireworks show is finished. I am more than pleased with how well the low dose of 5-meo-dipt has fared with me. I feel great, I feel content, I feel happy, and I am glad that I do not have the urge for a more intense experience. I have had too many trips were I think I need to take a supplement dose to increase the length or intensity of the trip.
11:00 pm – Get home and smoke more marijuana, then get a bite to eat. After the fiancée falls asleep, I put on some 1969 Grateful Dead and lay down on the couch. I close my eyes, relax and start focusing in on the music. This is one of my favorite times on 5-meo-dipt, just relaxing and seeing where the music takes me in my mind. This usually creates great closed-eye visuals for me, but this time the closed-eye visuals were limited. Still the music seemed to come alive in my head, especially the guitar work of Garcia on Dark Star. It is as if I can hear a conversation with Garcia’s playing.
Day After – I woke up feeling great and refreshed. No hang over. No headache. Just good vibes and a renewed outlook on life.
Conclusions – This trip turned out to meet and beat my expectations. The low dose of 5-meo-dipt seems to be better for any type of public interaction. It keeps the body load to a minimum and lets the mind still carry on conversations. The downside is the lack of visuals, both open-eye and closed-eye.
5-meo-dipt recommendations – Don’t take too much trying to get 5-meo-dipt to be like lsd, it isn’t. Don’t think that 5-meo-dipt will take you places without any effort on the users part. 5-meo-dipt has a lot to offer, but it will only go somewhere with a little push and assistance by the user. Don’t snort 5-meo-dipt. Keep the body hydrated, this will do wonders for curbing the headache during and after the trip. Don’t mix any other psychedelics with it. The dose-response curve is too steep to chance the interaction with some other tryptamine or phenethylamine.
One final thought – I have had plenty of experience of sharing 5-meo-dipt with others (before it was illegal of course). I have found that males tend to have more common experiences and effects (both body and mind) with 5-meo-dipt. This is in contrast to the vastly different experiences that female users have had. These range from feeling nothing (the most common effect), to being overwhelmed to the point that all vision is blurred into non-existent shapes and colors, to having a 3 hour delay of effects after dosing, to having menstruation start the next day. This has happened even when the female was in mid-cycle, having 2 weeks until bleeding should start. I am very interested in hearing more from female users of 5-meo-dipt and other tryptamines on the effects the drugs have on the menstruation cycle.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% load static %}
I'm a final year Information Systems student who is interested in python-based programming in general (web, data, etc.) Feel free to touch me at any of my social media below.


{% extends "_post.html" %} {%hyde title: "new place" created: 2004-07-16 04:52:02 %} {% block article %} {%article%}
I moved today. It went pretty well. Amy and her parents helped out a lot so that was good. Rupert is back online so that made people happy.
A guy (Darren Brierton) has been mailing me lately about rcd on fc2, and eventually he told me he wanted to get rcd into fedora. He totally rules.
9 days till wedding :)
Update: I committed mono bindings for libredcarpet to CVS this week. Ph33r.
{%endarticle%} {% endblock %}


Name:
{{character?.name}}
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Aliases:
{{alias}}
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Gender:
{{character?.gender}}
Unknown
Culture:
{{character?.culture}}
Unknown
Born:
{{character?.born}}
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Died:
{{character?.died}}
Unknown
Titles:
{{title}}
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Father:
{{father?.name}}
Mother:
{{mother?.name}}
Spouse:
{{spouse?.name}}
TV Series:
{{character?.tvSeries}}
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Played By:
{{character?.playedBy}}
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--- layout: default title: MAYDAY.US - Attribution permalink: /attribution/ --- {% capture content %}
Our thanks to everyone who has helped Mayday with Creative Commons licensed content and shared technologies.
Website design by Tyler Driscoll – mytyfolio.com
Social icon font – socicon.com
Font Awesome icon font – fontawesome.io
The Mayday logo by Darius Garza is used under CC BY SA. The color has been changed from the original.


Module utils
creates a utility class.
designed for use with the classy object creator
Usage:
Utils = require ( 'utils' )
Info:
- Copyright: (c) 2019 David Porter
- Release: 1.0.4
- License: MIT
- Author: David Porter
Functions
| string:stripAllWS () | removes all WS from string |
| string:removeLeadTrailWS () | removes leading and trailing WS |
| string:removeLeadTrailQuotes () | removes leading and trailing " |
| string:isWhiteSpaceOnly () | tests a string for whitespace only or empty |
| string:breakFilenameAppart () | returns directory, filename, extension |
| string:stripDirectory () | returns directory, filename, extension |
| string:stripFilename () | returns directory, filename, extension |
| randomString (obj, length) | generates a random string |
| tableCopier (obj, from, to) | copies from one table to another |
| isInArray (obj, what, array) | returns true id item what is in an array |
| matchesARule (obj, what, rules) | determines if an item what matches a rule in string rules |
| listToKVPair (obj, list) | takes a list l1, l2 ... |
| subrange (obj, array, start, stop) | returns an array subrange |
| timeDiff (obj, t1) | logs a time difference between now an t1 to the Log_Info log |
| dataIsNumber (obj, data) | if data is a number it returns as a number |
| replaceDataReferences (obj, dataKey, tbl, data) | replaces data references. |
| stringToTable (obj, str, loggingOff) | transforms a string to a table, loggingOff stops all warnings |
| tableToString (obj, tbl, specials) | transforms a table to a string, note we can force commas and " .. |
| tableToStringWithMeta (obj, tbl, specials) | transforms a table to a string and displays metaTable, note we can force commas and " .. |
| defaultDataValue (obj, dataType) | default type values, nil if not defined |
| getRidofMetaTables (obj, tab) | removes metatables recursivley default type values, nil if not defined |
| stringsToTable (obj, str, value) | takes a string array and returns a k,v pair table with v == true or value, if table passed it returns the table as the value |
| dumpTable (obj, tbl, tabs) | dumps a table into a string |
| appendTextOnNumber (obj, n) | converts a number to number with english follow on eg 1st 2nd 3rd 4th etc |
| unpack (obj, ...) | unpack, unpacks a table or if already not a table just returns paramter stream |
| breakAppart (obj, iter, careAboutStrings, matchCounter, matchA, matchB, hasOccured, matchAOcurred, level, items, stringsActive, stringChar) | returns a table corresponding to the items descovered between matchA, matchB; by default matchA = '(', matchB = ')'; iter is the string iterated across |
| rebuildStrings (obj, tableOfResults, resultsRebuilt) | rebuilds strings that are brocken into a table |
| convertFromStrings (obj, tbl, tblResult) | convert from strings, converts bools, number, tables to there orgional data form |
| deepCopy (obj, onObj, seen) | attempt a table deep copy, there are senarios where this module fails |
| equalsTable (obj, o1, o2, ignore_mt) | checks if two tables are the same data |
| equals (obj, o1, o2, ignore_mt) | checks if two objects are the same data |
| testForNumber (obj, testValue) | returns test if a parameter is a number or not |
| tableIsEmpty (obj, value) | tests to see if a table is empty or not |
| mergeArrays (obj, ...) | merges ... |
| mergeTables (obj, ...) | merges ... |
| mergeTablesWithoutAdd (obj, ...) | merges ... |
| setInSet (obj, setA, setB) | returns set in set and set not inset |
| dropValues (obj, list) | removes values and returns keys |
| isValueinList (obj, value, list) | returns the key for a value if value found in a list otherwise nil. |
| allValueinList (obj, values, list) | returns nil if all values are in list otherwise any missing keys in comma seperated string |
| isKeyinList (obj, key, list) | returns the value for a key if key found in a list otherwise nil |
| appendWithComma (obj, str, append) | append with comma, appends item to string with comma separation |
| appendListWithComma (obj, list) | append list with comma, creates a string with commas |
| appendKeysWithComma (obj, kvPair) | append keys with comma, creates a string with commas based on key in a key1, ... |
| appendValuesWithComma (obj, kvPair) | append values with comma, creates a string with commas based on key in a value1, ... |
| printKeyValues (obj, table) | prints k, v pairs to the logger as Info |
| splitString (obj, str, pat) | splits a string into a table |
| splitStringWithClean (obj, str, pat) | splits strings but aslo removes all trailing an leading removeLeadTrailWS |
| splitStringAccountingForStrings (obj, str, pat) | returns a table with results of string:str split by character split, but also checks for strings. |
| typeCount (obj, object, whatType, whatCount) | returns true / false based on object type and count |
| getArgs (obj, func) | returns the names of arguments passed to a function func as a csv string. |
| returnArray (obj, v) | returns an array form a key, handles single entry or array for keys |
| getPercentage (obj, v) | converts a string% from 0 to 100 to a percentage 0 to 1 |
| englishNumber (obj, number, numberList, reverseNumberList, levelNames) | creates an English string for a number |
| initMethod (obj, args) | loads the utils into the functions table so they can be consumed by giveMeFunctions |
| giveMeFunctions (obj, ...) | returns a table that classy:assign can use, not if a function does not exist you just get a logger message |
| addAnotherFunction (obj, ...) | returns a table that classy:assign can use, not if a function does not exist you just get a logger message |
Fields
| _MODULENAME | the module name |
Functions
- string:stripAllWS ()
- removes all WS from string
- string:removeLeadTrailWS ()
- removes leading and trailing WS
- string:removeLeadTrailQuotes ()
- removes leading and trailing "
- string:isWhiteSpaceOnly ()
- tests a string for whitespace only or empty
- string:breakFilenameAppart ()
- returns directory, filename, extension
- string:stripDirectory ()
- returns directory, filename, extension
- string:stripFilename ()
- returns directory, filename, extension
- randomString (obj, length)
-
generates a random string
Parameters:
- obj , the object making the call
- length , how long the string must be, defaults to 10
Returns:
-
a randonm string of length length
Usage:
obj:randomString ( [ length ] )
- tableCopier (obj, from, to)
-
copies from one table to another
Parameters:
- obj , the object making the call
- from the from table
- to the to table
Returns:
-
No return Value
Usage:
obj:tableCopier ( FROM, TO )
obj.tableCopier ( obj, FROM, TO )
- isInArray (obj, what, array)
-
returns true id item what is in an array
Parameters:
- obj , the object making the call
- what what are we looking for
- array the array we are looking in
Returns:
-
what position in the array if what is in array otherwise false
Usage:
obj:isInArray ( what, array )
obj.isInArray ( obj, what, array )
- matchesARule (obj, what, rules)
-
determines if an item what matches a rule in string rules
Parameters:
- obj , the object making the call
- what what are we looking for
- rules the rules we are looking in, either a string or a rules table
Returns:
-
the rules table followed by true if what matches or false and an error message if it does not
- listToKVPair (obj, list)
-
takes a list l1, l2 ... ln and returns a k,v table based on that list l1 = l1, l2 = l2 ... ln = ln
Parameters:
- obj , the object making the call
- list the list
Returns:
-
a key value pair table
Usage:
obj:listToKVPair ( item1 [, ... itemN ] )
obj.listToKVPair ( obj, item1 [, ... itemN ] )
- subrange (obj, array, start, stop)
-
returns an array subrange
Parameters:
- obj the object making the call
- array the array we would like the subrange from
- start the start point in the array
- stop the stop point in the array
Returns:
-
the array or nil
Usage:
obj:subrange ( [ array ], start, stop )
obj.subrange ( [ array ], start, stop )
- timeDiff (obj, t1)
-
logs a time difference between now an t1 to the Log_Info log
Parameters:
- obj the object making the call
- t1 the old time
Returns:
-
No return value
Usage:
obj:timeDiff ( oldTime )
obj.timeDiff ( obj, oldTime )
- dataIsNumber (obj, data)
-
if data is a number it returns as a number
Parameters:
- obj the object making the call
- data the data under test
Returns:
-
data as a number or the orgional value
Usage:
obj:dataIsNumber ( DataUnderTest )
obj.dataIsNumber ( obj, DataUnderTest )
- replaceDataReferences (obj, dataKey, tbl, data)
-
replaces data references.
For example you set dataKey = data, then we look in tbl for refernces data/XXX, if we find such a reference we look in data for a key XXX, if we find key XXX we replace data/XXX with the value of key XXX
Parameters:
- obj the object making the call
- dataKey the data key your are looking to replace
- tbl the table that contains the data to look at, if you see the data key then replace that with information in teh data table
- data table that contains the replacment values
Returns:
-
true if success false if failed
Usage:
obj:replaceDataReferences ( TheDataKeyYouAreLookingFor ( e.g. Data ), TheTableYouWantToTest, TheKeyReplaceMents )
obj.replaceDataReferences ( obj, TheDataKeyYouAreLookingFor ( e.g. Data ), TheTableYouWantToTest, TheKeyReplaceMents )
- stringToTable (obj, str, loggingOff)
-
transforms a string to a table, loggingOff stops all warnings
Parameters:
- obj the object making the call
- str the string to convert
- loggingOff can turn logging off for this method
Returns:
-
data string as a table or nil if failed
Usage:
obj:stringToTable ( String [, true ] )
obj.stringToTable ( obj, String [, true ] )
- tableToString (obj, tbl, specials)
-
transforms a table to a string, note we can force commas and " .. " away and change the bracket with specials table
Parameters:
- obj the object making the call
- tbl the table to convert
- specials an optional list of controls that sets the values for quote ", comma , , open table bracket { and close table bracket }
Returns:
-
table as string or nil if failed
Usage:
obj:tableToString ( Table [, { OptionalChangesToSpecialCharacters } ] )
obj.tableToString ( obj, Table [, { OptionalChangesToSpecialCharacters } ] )
- tableToStringWithMeta (obj, tbl, specials)
-
transforms a table to a string and displays metaTable, note we can force commas and " .. " away and change the bracket with specials table
Parameters:
- obj the object making the call
- tbl the table to convert
- specials an optional list of controls that sets the values for quote ", comma , , open table bracket { and close table bracket }
Returns:
-
table as string or nil if failed
Usage:
obj:tableToStringWithMeta ( Table [, { OptionalChangesToSpecialCharacters } ] )
obj.tableToStringWithMeta ( obj, Table [, { OptionalChangesToSpecialCharacters } ] )
- defaultDataValue (obj, dataType)
-
default type values, nil if not defined
Parameters:
- obj the object making the call
- dataType the data type to get the default value for
Returns:
-
the data type default value or nil
Usage:
obj:defaultDataValue ( DataType )
obj.defaultDataValue ( obj, DataType )
- getRidofMetaTables (obj, tab)
-
removes metatables recursivley
default type values, nil if not defined
Parameters:
- obj the object making the call
- tab the table you want to do this for
Returns:
-
No return value
Usage:
obj:getRidofMetaTables ( Table )
obj.getRidofMetaTables ( obj, Table )
- stringsToTable (obj, str, value)
-
takes a string array and returns a k,v pair table with v == true or value, if table passed it returns the table as the value
Parameters:
- obj the object making the call
- str the list in keys you want as a table
- value the value you want to set the keys to, defaults to true
Returns:
-
A table
Usage:
obj:stringsToTable ( StringList [, DefaultValue ] )
obj.stringsToTable ( obj, StringList [, DefaultValue ] )
- dumpTable (obj, tbl, tabs)
-
dumps a table into a string
Parameters:
- obj the object making the call
- tbl the table you want as a string
- tabs the tab indents for formating
Returns:
-
the formated dump string or the empty string if error
Usage:
obj:dumpTable ( Table )
obj.dumpTable ( obj, Table )
- appendTextOnNumber (obj, n)
-
converts a number to number with english follow on eg 1st 2nd 3rd 4th etc
Parameters:
- obj the object making the call
- n the number
Returns:
-
a string with the correct attachment
Usage:
obj:appendTextOnNumber ( Number )
obj.appendTextOnNumber ( obj, Number )
- unpack (obj, ...)
-
unpack, unpacks a table or if already not a table just returns paramter stream
Parameters:
- obj the object making the call
- ... the paramter list or a table to unpack
Returns:
-
an unpack value
Usage:
obj:unpack ( ... )
obj.unpack ( obj, ... )
- breakAppart (obj, iter, careAboutStrings, matchCounter, matchA, matchB, hasOccured, matchAOcurred, level, items, stringsActive, stringChar)
-
returns a table corresponding to the items descovered between matchA, matchB; by default matchA = '(', matchB = ')'; iter is the string iterated across
Parameters:
- obj the object making the call
- iter the data under test, this gets called recursively
- careAboutStrings true if we care about lookin if the match characters are bound in a string or not, if we care and we are we ignore them when in a string
- matchCounter counts the number of opens vs closes to ensure we have a complete match
- matchA the open match character
- matchB the close match character
- hasOccured turns true if a pair is found matchA .... matchB
- matchAOcurred turns true if we have found a matchA only, lets us know to look for matchB
- level how deep are we in the recursion
- items a table of the items found
- stringsActive the current state of strings, are they active i.e. we are in a string, or inactive i.e. we are not in a string
- stringChar what character identifies a string ? Typically ' or "
Returns:
-
the items brocken appart in a table, c ( an internal counter ), the matchCounter ( should be 0, i.e. complete closure ), has occured true or false
See also:
Usage:
obj:breakAppart ( String, true, 0, '{', '}' ) -- breaks appart tables
obj.breakAppart ( Obj, String, true, 0, '(', ')' ) -- breaks appart parenthesis
- rebuildStrings (obj, tableOfResults, resultsRebuilt)
-
rebuilds strings that are brocken into a table
Parameters:
- obj the object making the call
- tableOfResults the strings in component parts
- resultsRebuilt the results as they are computed itreatively
Returns:
-
resultsRebuilt the rebuilt strings
Usage:
obj:rebuildStrings ( TableOfStrings )
obj.rebuildStrings ( obj, TableOfStrings )
- convertFromStrings (obj, tbl, tblResult)
-
convert from strings, converts bools, number, tables to there orgional data form
Parameters:
- obj the object making the call
- tbl the object we want to convert to native form
- tblResult the results as they are computed itreatively
Returns:
-
the native form of the data object
Usage:
obj:convertFromStrings ( Table )
obj.convertFromStrings ( obj, ... )
- deepCopy (obj, onObj, seen)
-
attempt a table deep copy, there are senarios where this module fails
Parameters:
- obj the object making the call
- onObj the object we want to deep copy
- seen a flag the routine uses
Returns:
-
a copy of the table
Usage:
obj:deepCopy ( ObjectToCopy )
obj.deepCopy ( obj, ObjectToCopy )
- equalsTable (obj, o1, o2, ignore_mt)
-
checks if two tables are the same data
Parameters:
- obj the object making the call
- o1 the first table we want to compare
- o2 the first table we want to compare
- ignore_mt default is to ignore met tables, set to false if you don't want to ignore
Returns:
-
a true or false
Usage:
obj:equalsTable ( o1, o2 [, ignore_mt ] )
obj.equalsTable ( obj, o1, o2 [, ignore_mt ] )
- equals (obj, o1, o2, ignore_mt)
-
checks if two objects are the same data
Parameters:
- obj the object making the call
- o1 the first object we want to compare
- o2 the first object we want to compare
- ignore_mt default is to ignore met tables, set to false if you don't want to ignore
Returns:
-
true or false
Usage:
obj:equals ( o1, o2 [, ignore_mt ] )
obj.equals obj, o1, o2 [, ignore_mt ] )
- testForNumber (obj, testValue)
-
returns test if a parameter is a number or not
Parameters:
- obj the object making the call
- testValue the data type we need to match
Returns:
-
true if is number otherwise false
Usage:
obj:testForNumber ( TestItem )
obj.testForNumber ( obj, TestItem )
- tableIsEmpty (obj, value)
-
tests to see if a table is empty or not
Parameters:
- obj the object making the call
- value the data type we need to match
Returns:
-
returns true if a table is empty otherwise false, nil if not a table
Usage:
obj:tableIsEmpty ( TableToTest )
obj.tableIsEmpty ( obj, TableToTest )
- mergeArrays (obj, ...)
-
merges ... arrays into one array with duplicate removal.
Arrays are actually key value pairs of 1, 2, 3 ... N for the key
Parameters:
- obj the object making the call
- ... the arrays to merge
Returns:
-
the merged array
Usage:
obj:mergeArrays ( Array1 [, ... ArrayN ] )
obj.mergeArrays ( obj, Array1 [, ... ArrayN ] )
- mergeTables (obj, ...)
-
merges ... tables into one table with duplicate removal.
Arrays are actually key value pairs of not 1, 2, 3 ... N for the key
Parameters:
- obj the object making the call
- ... the arrays to merge
Returns:
-
the merged table
Usage:
obj:mergeTables ( Table1 [, ... TableN ] )
obj.mergeTables ( obj, Table1 [, ... TableN ] )
- mergeTablesWithoutAdd (obj, ...)
-
merges ... tables into one table but arrays get appended, the values do not add
Parameters:
- obj the object making the call
- ... the arrays to merge
Returns:
-
the merged table
Usage:
obj:mergeTablesWithoutAdd ( Table1 [, ... TableN ] )
obj.mergeTablesWithoutAdd ( obj, Table1 [, ... TableN ] )
- setInSet (obj, setA, setB)
-
returns set in set and set not inset
Parameters:
- obj the object making the call
- setA the first set
- setB the second set
Returns:
-
items in both sets as a set, those items unique to either setA or setB as a set
Usage:
obj:setInSet ( { setAMember1Key = valueA1 [, ... setAmMemberN = valueAN ] }, { setBMember1 = valueB1 [, ... setBmMemberN = valueBN ] } )
obj.setInSet ( obj, { setAMember1Key = valueA1 [, ... setAmMemberN = valueAN ] }, { setBMember1 = valueB1 [, ... setBmMemberN = valueBN ] } )
- dropValues (obj, list)
-
removes values and returns keys
Parameters:
- obj the object making the call
- list a table
Returns:
-
a list of key only in an array
Usage:
obj:dropValues ( { key1 = value1 [, ... keyN = valueN ] } )
obj.dropValues ( obj, { key1 = value1 [, ... keyN = valueN ] } )
- isValueinList (obj, value, list)
-
returns the key for a value if value found in a list otherwise nil.
If two or more occurances then only first is reported.
Parameters:
- obj the object making the call
- value the value we are looking for
- list the key value pair we are looking in
Returns:
-
a list of key only in an array
Usage:
obj:isValueinList ( ForWhat, { key1 = value1 [, ... keyN = valueN ] } )
obj.isValueinList ( obj, ForWhat, { key1 = value1 [, ... keyN = valueN ] } )
- allValueinList (obj, values, list)
-
returns nil if all values are in list otherwise any missing keys in comma seperated string
Parameters:
- obj the object making the call
- values the value we are looking for
- list the key value pair we are looking in
Returns:
-
returns nil if all values are in list otherwise any missing keys in comma seperated string
Usage:
obj:allValueinList ( { value1 [, ... valueN ] } , { key1 = value1 [, ... keyN = valueN ] } )
obj.allValueinList ( obj,{ value1 [, ... valueN ] } , { key1 = value1 [, ... keyN = valueN ] } )
- isKeyinList (obj, key, list)
-
returns the value for a key if key found in a list otherwise nil
Parameters:
- obj the object making the call
- key the key we are looking for
- list the key value pair we are looking in
Returns:
-
returns the value for a key if key found in a list otherwise nil
Usage:
obj:isKeyinList ( { key , { key1 = value1 [, ... keyN = valueN ] } )
obj.isKeyinList ( obj, key , { key1 = value1 [, ... keyN = valueN ] } )
- appendWithComma (obj, str, append)
-
append with comma, appends item to string with comma separation
Parameters:
- obj the object making the call
- str the orgional string or nil
- append item to append
Returns:
-
returns the orgional string , append or if only one parameter the nappend only
Usage:
obj:appendWithComma ( 'string1', 'string2' ) -- outputs string1, string2
obj.appendWithComma ( obj, 'string1', 'string2' ) -- outputs string1, string2
obj:appendWithComma ( 'string2' ) -- outputs string2
obj.appendWithComma ( obj, 'string2' ) -- outputs string2
- appendListWithComma (obj, list)
-
append list with comma, creates a string with commas
Parameters:
- obj the object making the call
- list the list looking in
Returns:
-
returns the list as comma separated
Usage:
obj:appendListWithComma ( { value1 [, ... valueN ] } )
obj.appendListWithComma ( obj, { value1 [, ... valueN ] } )
- appendKeysWithComma (obj, kvPair)
-
append keys with comma, creates a string with commas based on key in a key1, ... keyN string
Parameters:
- obj the object making the call
- kvPair the list looking in
Returns:
-
returns the list as comma separated string key1, ... keyN
Usage:
obj:appendKeysWithComma ( { key1 = value1 [, ... keyN = valueN ] } )
obj.appendKeysWithComma ( obj, { key1 = value1 [, ... keyN = valueN ] } )
- appendValuesWithComma (obj, kvPair)
-
append values with comma, creates a string with commas based on key in a value1, ... valueN string
Parameters:
- obj the object making the call
- kvPair the list looking in
Returns:
-
returns the list as comma separated string value1, ... valueN
Usage:
obj:appendValuesWithComma ( { key1 = value1 [, ... keyN = valueN ] } )
obj.appendValuesWithComma ( obj, { key1 = value1 [, ... keyN = valueN ] } )
- printKeyValues (obj, table)
-
prints k, v pairs to the logger as Info
Parameters:
- obj the object making the call
- table the k, v pairs you want to log
Returns:
-
rNo return value
Usage:
obj:appendValuesWithComma ( { key1 = value1 [, ... keyN = valueN ] } )
obj.appendValuesWithComma ( obj, { key1 = value1 [, ... keyN = valueN ] } )
- splitString (obj, str, pat)
-
splits a string into a table
Parameters:
- obj the object making the call
- str the string
- pat the pattern that splits the string, this defaults to comma ,
Returns:
-
a table with results of string:str split by character split, defaults to ','
Usage:
obj:splitString ( StringToSplit [, PatternThatSplits ] )
obj.splitString ( obj, StringToSplit [, PatternThatSplits ] )
- splitStringWithClean (obj, str, pat)
-
splits strings but aslo removes all trailing an leading removeLeadTrailWS
Parameters:
- obj the object making the call
- str the string
- pat the pattern that splits the string, this defaults to comma ,
Returns:
-
a table with results of string:str split by character split, defaults to ','
Usage:
obj:splitStringWithClean ( StringToSplit [, PatternThatSplits ] )
obj.splitStringWithClean ( obj, StringToSplit [, PatternThatSplits ] )
- splitStringAccountingForStrings (obj, str, pat)
-
returns a table with results of string:str split by character split, but also checks for strings.
If pat is found inside astring it will not match.
Parameters:
- obj the object making the call
- str the string
- pat the pattern that splits the string, this defaults to comma ,
Returns:
-
a table with results of string:str split by character split, defaults to ','
Usage:
obj:splitStringAccountingForStrings ( StringToSplit [, PatternThatSplits ] )
obj.splitStringAccountingForStrings ( obj, StringToSplit [, PatternThatSplits ] )
- typeCount (obj, object, whatType, whatCount)
-
returns true / false based on object type and count
Parameters:
- obj the object making the call
- object the object under test
- whatType the type you need to match
- whatCount the count you need to match
Returns:
-
true if type not equal or count not equal, false if type is equal and count is equal
Usage:
obj:typeCount ( TestItem, TypeToTest, CountToTest )
obj.typeCount ( obj, TestItem, TypeToTest, CountToTest )
- getArgs (obj, func)
-
returns the names of arguments passed to a function func as a csv string.
Note if debug is off this does not operate and returns a message
Parameters:
- obj the object making the call
- func the function under test
Returns:
-
debug information
Usage:
obj:getArgs ( TestFunction )
obj.getArgs ( obj, TestFunction )
- returnArray (obj, v)
-
returns an array form a key, handles single entry or array for keys
Parameters:
- obj the object making the call
- v the the value to test
Returns:
-
value if value was an array otherwise value in an array
Usage:
obj:returnArray ( Value )
obj.returnArray ( obj, Value )
- getPercentage (obj, v)
-
converts a string% from 0 to 100 to a percentage 0 to 1
Parameters:
- obj the object making the call
- v the the value to convert
Returns:
-
0 to 1 conversion of a % in a string, also false = 0, true = 1, error is 0
Usage:
obj:getPercentage ( Value )
obj.getPercentage ( obj, Value )
- englishNumber (obj, number, numberList, reverseNumberList, levelNames)
-
creates an English string for a number
Parameters:
- obj the object making the call
- number the the value to convert
- numberList an internal parameter DO NOT call with this
- reverseNumberList an internal parameter DO NOT call with this
- levelNames an internal parameter DO NOT call with this
Returns:
-
a string description for a number
Usage:
obj:englishNumber ( Value )
obj.englishNumber ( obj, Value )
- initMethod (obj, args)
-
loads the utils into the functions table so they can be consumed by giveMeFunctions
Parameters:
- obj the calling object
- args optional arguments sent to create the file handler
Returns:
-
No return value
Usage:
myUtil = Utils ()
- giveMeFunctions (obj, ...)
-
returns a table that classy:assign can use, not if a function does not exist you just get a logger message
Parameters:
- obj the utils object
- ... a list of function names
Returns:
-
a table containing the functions and optional table containing the list of functions that were not found
Usage:
local assignTable, errorM = myUtils:giveMeFunctions ( [ function1, .. functionN ] )
- addAnotherFunction (obj, ...)
-
returns a table that classy:assign can use, not if a function does not exist you just get a logger message
Parameters:
- obj the utils object
- ... a list of function names
Returns:
-
No return value
Usage:
myUtils:addAnotherFunction ( { name = FunctionName1, func = Function1 [, overload = true ] } [, ... { name = FunctionNameN, func = FunctionN [, overload = true ] } ] )


Address:
14 B***e*****y
A****a
CO.Cork
Ireland
Phone Number: 02* 7******
Mobile Number: 08* 9******
Date Of Birth: 25/04/2000
Place of birth: Cork,Ireland
Nationality: Irish
Gender: Female


Since I got to Geneva a week and a half earlier than I needed to, I was more or less forced to go on a bicycle tour of Switzerland. Don't you hate when that happens?
Next up, Switzerland!
I spent a few days in Geneva catching up with my friend, Samah. She's going to inherit my bicycle in a week, too! I didn't take pictures in Geneva, really.
I was thinking of going around Lake Léman (the lake that Geneva is on), but I decided instead to go north to Basel, which is on the border of Switzerland, France and Germany. First I went to Lausanne, and now I'm in a place called Yvonand. Next up is Biel/Bienne (a bilingual city), a little place in a nature reserve called Hodderbank, and then St. Louis, which is the French suburb of Basel. The trip from Basel back to Geneva is like two and a half hours, and $70; it'll be kind of fun watching days worth of cycling whoosh by! The little pins show my route - Geneva is on the bottom right, and it goes up to Basel.
Geneva to Yvonand
I didn't take pictures on the trip from Geneva to Lausanne. Frankly, it wasn't all that scenic, and it was threatening rain the whole way. I also took a detour into France along the foot of the Jura mountain chain, and it was hillier than I thought it would be, so it turned into a bit of a long day. Also, I only spent the one night in Lausanne – it's kind of a big city, and I wanted to get fully back into the bicycle thing.
From Lausanne to Yvonand, it was pretty hilly for the first 15 km or so. That took half the time, and the remaining 35 km or soo took the other half. Here are some pictures of that trip:
Walking around Yvonand
I'm staying two nights in Yvonand, so I had a day to catch up on podcasts, and go for a walk…
Next up, Biel/Bienne! I'll be staying in a private room in a hostel called “lagolodge,” which could be interesting.


Hi everyone! My name is Thomas Denoréaz, I am a Swiss Software Engineer currently living in Zürich.
I graduated from the Lausanne Federal Institute of Technology (EPFL)
with a Bachelor in Computer Science.
And now finishing my master in Computational Science & Engineering with specialization in Robotics at the Zurich Federal Institute of
Technology (ETH Zürich).
My ambition in life is to wake up every morning and enjoy what I am doing.
The more challenging is the problem, the better will be the reward!
A person who is more than casually interested in computers should be
well schooled in machine language, since it is a fundamental part of a computer.
Resume
Currently in Master of Computational Science & Engineering at ETH Zürich.


--- layout: doc title: "Webhooks | Knowledge Base" header: "Webhooks" ---
For deeper and tigther integrations with FilePreviews we recommed using webhooks. Webhooks let you register a URL that we will POST anytime we have results for requests previews.
Webhooks can be configured in each of your application's settings under Callback URL.
Webhook data is sent as plain text in the request's body as a JSON Web Token, which is digitally signed using your application's Secret Key. You can use one of many available libraries to decode the JWT with the same Secret Key. Using JWT allows you to make sure that the contents that are posted to your callback URL are from a trusted source and that they haven't been tampered with.
Webhooks will be sent from the following IP addresses:
We might occasionally have to adjust this list of IP addresses without any advance notice, we strongly recommend against using IP-based access control to protect your webhook endpoints. Instead, we recommend serving your webhook endpoint over SSL, embedding a secret identifier in the webhook URL that is only known to you and FilePreviews.


| Table 1 |
Effects of simulation on snowmelt parameters during the snow ... |
| Table 2 |
Amomaly of annual temperature (°C) and precipitation (mm) co ... |
| Table 3 |
Summary of the future annual and season temperature and prec ... |
| Table 4 |
Percentage changes of streamflow(m 3s −1), TN(t) and TP(t) i ... |
| Table 5 |
Summary of the future annual and season streamflow for the t ... |
| Table 6 |
Summary of the future annual and season TN and TP loads for ... |
| Table 7 |
The selection of large-scale weather predictor factors for S ... |


Phase 1
A total of XXX assessments were conducted between xxx and xxxxxxxxxx. Site details and photos are presented in
The analysis phase is summarized in Table 4.1 [test][test]
Table 4.1: Modelled upstream habitat estimate and cost benefit.
|
External ID
|
Stream
|
Road
|
Stream Width (m)
|
Priority
|
Fix
|
Cost Est ( $K)
|
Habitat Upstream (m)
|
Cost Benefit (m / $K)
|
Cost Benefit (m2 / $K)
|
|
4600026
|
Tributary to Elk River
|
Dicken Rd
|
2.20
|
low
|
OBS
|
250
|
225
|
0.9
|
1.0
|
|
4600028
|
Bean Creek
|
Dicken Rd
|
2.00
|
mod
|
OBS
|
250
|
404
|
1.6
|
1.6
|
|
4600037
|
Dalzell Creek
|
Driveway
|
2.50
|
low
|
OBS
|
750
|
264
|
0.4
|
0.4
|
|
4600038
|
Dalzell Creek
|
Driveway
|
1.20
|
low
|
SS-CBS
|
150
|
1294
|
8.6
|
5.2
|
|
4600039
|
Dalzell Creek
|
Lower Elk Valley Road
|
3.80
|
low
|
OBS
|
750
|
206
|
0.3
|
0.5
|
|
4600069
|
Weigart Creek
|
Highway 43
|
4.30
|
high
|
OBS
|
2500
|
1206
|
0.5
|
1.0
|
|
4600070
|
Brule Creek
|
Highway 43
|
6.10
|
high
|
OBS
|
3050
|
763
|
0.3
|
0.8
|
|
4600080
|
Tributary to Elk River
|
Cokato Road
|
2.10
|
low
|
OBS
|
250
|
748
|
3.0
|
3.1
|
|
4600084
|
Littlemoor Creek
|
Lower Elk Valley Road
|
1.00
|
low
|
SS-CBS
|
150
|
145
|
1.0
|
0.5
|
|
4600090
|
Tributary to Elk River
|
Lower Elk Valley Road
|
0.00
|
low
|
SS-CBS
|
150
|
620
|
4.1
|
0.0
|
|
4600092
|
North Littlemoor Creek
|
Lower Elk Valley Road
|
1.50
|
low
|
SS-CBS
|
150
|
635
|
4.2
|
3.2
|
|
4600102
|
Tributary to Elk River
|
McGiverin Road
|
0.50
|
low
|
SS-CBS
|
25
|
471
|
18.8
|
4.7
|
|
4600130
|
Tributary to Elk River
|
Cokato Road
|
0.65
|
low
|
SS-CBS
|
50
|
94
|
1.9
|
0.6
|
|
4600134
|
Tributary to Elk River
|
Fernie ski hill
|
1.40
|
low
|
SS-CBS
|
25
|
58
|
2.3
|
1.6
|
|
4600140
|
Whiting Creek
|
Highway 43
|
0.60
|
low
|
SS-CBS
|
150
|
569
|
3.8
|
1.1
|
|
4600158
|
Bean Creek
|
Highway 3
|
3.20
|
mod
|
OBS
|
2500
|
1772
|
0.7
|
1.1
|
|
4600169
|
Tributary to Elk River
|
Highline Drive (Fernie ski hill)
|
2.30
|
mod
|
OBS
|
475
|
219
|
0.5
|
0.5
|
|
4600181
|
Tributary to Elk River
|
Line creek mine road
|
0.50
|
low
|
SS-CBS
|
50
|
492
|
9.8
|
2.5
|
|
4600183
|
Brule Creek
|
Busato Road
|
7.10
|
high
|
OBS
|
178
|
128
|
0.7
|
2.6
|
|
4600184
|
North Littlemoor Creek
|
Highway 43
|
1.60
|
mod
|
SS-CBS
|
500
|
533
|
1.1
|
0.9
|
|
4600185
|
Littlemoor Creek
|
Highway 43
|
1.20
|
mod
|
SS-CBS
|
500
|
2508
|
5.0
|
3.0
|
|
4600186
|
Hollow Creek
|
Highway 43
|
1.10
|
low
|
SS-CBS
|
500
|
0
|
0.0
|
0.0
|
|
4600316
|
Tributary to Elk River
|
Cokato Road
|
4.10
|
low
|
OBS
|
250
|
36
|
0.1
|
0.3
|
|
4600329
|
Tributary to Whiting Creek
|
Lower Elk Valley Road
|
0.50
|
low
|
SS-CBS
|
150
|
273
|
1.8
|
0.5
|
|
4600332
|
Tributary to Elk River
|
Highway 3
|
3.30
|
mod
|
OBS
|
2500
|
1616
|
0.6
|
1.1
|
|
4600367
|
Hartley Creek
|
Dicken Road
|
3.50
|
high
|
OBS
|
250
|
278
|
1.1
|
1.9
|
|
4601556
|
Tributary to Elk River
|
Fernie ski hill
|
1.30
|
low
|
SS-CBS
|
25
|
85
|
3.4
|
2.2
|
|
4601594
|
Tributary to Elk River
|
Railway
|
2.70
|
low
|
OBS
|
125
|
28
|
0.2
|
0.3
|
|
4601639
|
Tributary to Elk River
|
Fernie ski hill
|
1.50
|
low
|
SS-CBS
|
25
|
58
|
2.3
|
1.7
|
|
4602270
|
Tributary to Grave Creek
|
NA
|
1.50
|
low
|
SS-CBS
|
25
|
5421
|
216.8
|
162.6
|
|
4602349
|
Tributary to Elk River
|
Fernie Nordic Trail
|
2.00
|
mod
|
OBS
|
125
|
1747
|
14.0
|
14.0
|
|
4602533
|
Grave Creek
|
NA
|
0.10
|
low
|
SS-CBS
|
25
|
181
|
7.2
|
0.4
|
|
4603291
|
Cokato Creek
|
Cokato Road
|
4.50
|
low
|
OBS
|
250
|
688
|
2.8
|
6.2
|
|
4604198
|
Tributary to Elk River
|
Hadner FSR
|
2.90
|
low
|
OBS
|
162
|
0
|
0.0
|
0.0
|
|
4604455
|
Tributary to Elk River
|
Fernie ski hill
|
1.50
|
low
|
SS-CBS
|
25
|
58
|
2.3
|
1.7
|
|
4605649
|
Tributary to Elk River
|
Elk River FSR
|
1.00
|
low
|
SS-CBS
|
25
|
1504
|
60.2
|
30.1
|
|
4605653
|
Tributary to Elk River
|
Elk River FSR
|
2.50
|
low
|
OBS
|
125
|
2233
|
17.9
|
22.3
|
|
4605675
|
Tributary to Elk River
|
Elk River FSR
|
2.00
|
low
|
OBS
|
125
|
762
|
6.1
|
6.1
|
|
4605697
|
Crossing Creek
|
Elk River FSR
|
2.50
|
low
|
OBS
|
125
|
1481
|
11.8
|
14.8
|
|
4605705
|
Tributary to Elk River
|
Elk River FSR
|
1.00
|
low
|
SS-CBS
|
25
|
621
|
24.8
|
12.4
|
|
4605707
|
Tributary to Elk River
|
Elk River FSR
|
2.30
|
low
|
OBS
|
125
|
1178
|
9.4
|
10.8
|
|
4605708
|
Tributary to Lowe Creek
|
Elk River FSR
|
1.10
|
low
|
SS-CBS
|
25
|
1348
|
53.9
|
29.7
|
|
4605732
|
Tributary to Elk River
|
Elk River FSR
|
3.50
|
high
|
OBS
|
312
|
6845
|
21.9
|
38.4
|
|
4605733
|
Tributary to Elk River
|
Elk River FSR
|
3.10
|
low
|
OBS
|
125
|
2865
|
22.9
|
35.5
|
|
4605742
|
Lowe Creek
|
Elk River FSR
|
2.50
|
mod
|
OBS
|
125
|
6563
|
52.5
|
65.6
|
|
4606669
|
Tributary to Elk River
|
Spur from Elk River FSR
|
1.00
|
low
|
RM
|
NA
|
940
|
NA
|
NA
|
|
4606835
|
Tributary to Elk River
|
Spur from Elk River FSR
|
1.00
|
low
|
SS-CBS
|
25
|
0
|
0.0
|
0.0
|
|
2020092303
|
Tributary to Elk River
|
Driveway
|
1.50
|
low
|
SS-CBS
|
25
|
582
|
23.3
|
17.5
|


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THE CHECKERS FAMILY
Traditional
According to R.C.Bell, the original game was invented around A.D. 1100 somewhere in the south of France. The game was inspired on an older Arabic game, Alquerque, and the first name of Fierges. Later the game was called Dame where there was no compulsion to capture. This rule was only introduced on 1535 also in France. English draughts is the game of Dame. Notice that Checkers is not a single game, but a family of games. Here are a part of that big international family.
Checkers/Draughts are very widely played around the world. The regional variants are conceptually the same, but they differ in some details (that change the strategic and tactical planning). There are the following common ideas:
- PIECES - There are two pieces, called here soldiers and Kings. The game starts only with soldiers.
- TURN - On each turn, each player moves one friendly piece. Piece may move into an empty cell or capture one or more enemy pieces.
- Move - soldiers move to adjacent diagonal empty cells, Kings have more move range.
- Soldiers promote to Kings when moving into the last row.
- Capture - pieces capture enemy pieces by jumping over them and landing on an empty cell within the same line.
- There are short jumps (the piece must land on the immediate next cell which must be empty) and long jumps (the piece may move one or more empty cells on a straight line before and/or after the jump).
- Captures are mandatory, i.e., they have precedence over moves. Captures are multiple, a piece must continue capturing while there are captures available. A capturing piece may never jump twice over the same enemy piece, and the captured stones are only removed when the capturing sequence ends. Some variants demand that the sequence must (a) max-piece - maximize the number of captures, or (b) max-stone - maximize the number of stones (Kings have two stones).
- If a capture sequence of a soldier passes thru the last row, the usual options are:
- stop - the soldier stops moving and gets promoted;
- skip - the soldier continues the capture sequence and does not get promoted;
- adapts - the soldier continues the capture sequence and does get promoted
- GOAL - Wins the player that stalemates the opponent. This is possible either by: (a) capturing all opponent's stones; or (b) blocking the remaining enemy pieces.
- If neither player can accomplish this, the game is a draw.
I recollect most of these rules at Arthur Olsen's checkers website. There are lots of information about this game and other variants of the old game of Dame. Another interesting link is this.
ENGLISH DRAUGHTS (aka AMERICAN CHECKERS)
English Draughts is played on a 8x8 board with the following setup:
Regional features:
- Soldiers capture only forwards.
- Promotion is of type stop.
- Kings have short jumps.
- No maximized captures.
There is a ZRF to play Checkers with the Zillions original package.
INTERNATIONAL (or CONTINENTAL) CHECKERS
International Checkers is played on a 10x10 board with the following setup:
Regional features:
- Soldiers capture forwards and backwards.
- Promotion is of type skip.
- Kings have long jumps.
- Maximized captures of type max-piece.
You can also play and read extensive information about the game at the MindSports Arena.
An example Red's move. He moves f8 to cell [1], forcing e6:f8. Then the reply is b8:c6:e4:d2 and promoting to King on the next turn.
This variant is also played in Poland (sometimes in a 8x8 board). Swedish and Brazilian checkers use the same rules on a 8x8 board (like the draughts setup).
Many checker variants suffer a big problem: the draw rate between good players. It is not unusual a draw at the endgame when one player has two or three times more material. Killer Checkers are a way to minimize this by making the following restriction over Kings' capture range: if the last captured stone is a King, the captor must stop at the immediate next cell after the last jumped stone. This simple rule eliminates most draws.
Regional features:
- Soldiers capture only forwards.
- Promotion is of type stop.
- Kings have long jumps.
- Maximized captures of type max-stone.
This variant is also played in Portugal. The Czech Republic's checkers (called Ceska Dama) is very similar with the addition: "If both, a soldier and King, can capture, then King has a higher priority, i.e., the jumping must be done by the King.".
THAI CHECKERS
Regional features:
- Soldiers capture only forwards.
- Promotion is of type stop.
- Kings have long jumps but must stop on the immediate empty cell just after the jumped piece.
- No maximized captures.
ITALIAN CHECKERS
Like English Draughts but soldiers cannot capture Kings. Promoted is of type stop.
The sequence jump is more complex. It is defined by the following criteria:
Jumps must maximize captures;
If there are 2+ equal sequences, choose the King to capture;
If there are 2+ Kings, choose the sequence that captures more enemy Kings;
If still there are doubts, choose the sequence that captures the King in less jumps (!)
GERMAN CHECKERS
Regional features:
- Soldiers capture only forwards.
- Promotion is of type stop.
- Kings have long jumps.
- No maximized captures.
RUSSIAN CHECKERS
Regional features:
- Soldiers capture forwards and backwards.
- Promotion is of type adapts.
- Kings have long jumps.
- No maximized captures.
Pool checkers are similar to Russian checkers, but promotion is of type skip. Some words: It appears that this game comes from old Spanish or French checkers (or both), which was played in the southern states at the XVIIIth century. At this time, French checkers used a 8x8 board (now it is a 10x10 one), and the rules were very similar to pool (depending on the regions, but often using maximum capture compulsory). [...] Spanish and French game, played in areas different but close (Louisiana and Florida), were probably mixed to become pool checkers. http://perso.wanadoo.fr/alemanni/pool.html
CANADIAN CHECKERS
Rules like International Checkers:
Canadian Checkers is also played in India and Sri Lanka, check Thushara Wickramasinghe website.
FRISIAN CHECKERS
Regional features:
- Soldiers and Kings can also capture orthogonally (backwards or forwards).
- If the player still have soldiers, a friendly king can be moved only three times in succession. After that, the player should move another piece or use that King to capture.
- Promotion is of type skip.
- Kings have long jumps.
- Maximized captures of type max-piece.
- If a player has two kings and his opponent only one, he has seven moves to finish the match. Otherwise it is a draw.
This game is played mainly in Holland. Some words: Before 1700 people in Friesland played at draughts in a way we now call the Frisian draughts game. In those days matches were organized by innkeepers, especially to tempt customers to come to their inn. from http://www.friesdammen.nl/com/engels/index.html
TURKISH CHECKERS
Regional features:
- Soldiers capture forwards and sideways.
- Promotion is of type stop.
- Kings have long jumps.
- Maximized captures of type max-piece.
Check a related website.
A similar game is Kens (I don't know the author) which uses the same setup. Soldiers move to an adjacent orthogonal empty cell (but not backwards) and may also jump (not backwards) over adjacent friendly stones landing on the immediate empty cell. If the soldier jumps over an enemy it captures it (it's valid to jump backwards when capturing). Capturing jumps are multiple and it's mandatory to maximize the number of captures after the player selects which piece he is going to move (in case of existing several stones able to capture). When a soldier reaches the last row it's transformed into a King. Kings may slide any number of empty cells in a straight (orthogonal) line or jump over adjacent friendly stones and then slide any number of empty cells. Kings also capture like soldiers. After a slide, they can jump over an enemy piece and then slide again. They obey the same capture rules (mandatory and max-capture after choosing the piece). Wins the player that stalemates the opponent (which includes capturing all enemy pieces).
Regional features:
- Soldiers move forwards (orthogonally or diagonally).
- Captures by short jumps on any direction but not mandatory (stones are immediately removed).
- Does not have promotion (so, no Kings, and this game could be at Games of Soldiers section).
- Stones at the last row can still capture.
Check a related website and also a ZRF to play this game (both by Mats Winther).
The International Checkers rules apply except: (a) Red must capture all black pieces, Black must stalemate Red (b) Red starts the game (c) Red must execute two movements (with one or two pieces).
"I was first taught this variant of Checkers in the 1960s by my great-grandmother. She learned it from her father who was an American Civil War veteran. So, it must be over 100 years old. I was told that it was named after the city in New Mexico, and was played by Texas oil-field workers. I always thought that this was a common variant, since it had only the addition of the slide move." - L. Lynn Smith
Basically, Albuquerque is the standard Checkers game (using the same setup), except that the pieces can slide. They slide diagonal forward until reaching the farthest row, then they are crowned and can slide in all diagonal directions. They capture by jumping adjacent opponents. Captures are mandatory. Both soldiers and Kings use short jumps. Soldiers can only jump forward.
GIVE AND TAKE
This is a checker variant from Christopher Elis, using the setup of Turkish Dama.
The goal is capture or block all enemy pieces. Soldiers move forward and sideways (no diagonals) to an adjacent empty cell, and capture by jumping, also forward or sideways (so, no backward move or capture). Capture is mandatory but does not need to be maximized. Soldiers promote at last row, but if a soldier visit the promotion row while in a jump sequence, it does not get promoted automatically (it is promoted if the last jump lands on that row). Promoted soldiers move like Chess Rooks, and they capture by long jumps (i.e., the jumped piece must not be adjacent, and the cell where the piece lands, must not be the immediate cell - but the piece cannot jump more than one piece at each turn). More information at ETEROSCACCO.
This is a modern Italian checker variant (check this website). The game is played on the following 5x5 board:
Soldiers move one cell forward (orthogonal or diagonal) and capture by jump on any direction. Jumps are multiple and mandatory. Soldiers are promoted on last row, and Kings may slide any number of empty cells (however they can only do short jumps). A bigger variant Dâmma is played on a 9x9 board with the same rules (with 40 soldiers each).
According to Ralf Gering, the second player has a strong advantage.
This is a checker variant by Peter Aronson.
The rules of Draughts (American Checkers) apply except: the game is played on an enlarged board where the extra external cells can only be occupied via a capturing move. The King can move and capture diagonally forward and backwards, and capture (but not move without capturing) up, down, left and right by a jump of four cells. There is a ZRF file to play it with Zillions.
Some words from Peter: The ring board was inspired by the rule found in some of V.R. Parton's Checkers variants, such as Kinger and Dragon, that some pieces may only land on edge squares if that is the only way to make a capture. The King's orthogonal capture was inspired by Frisian or Babylonian Draughts, which allows such captures.
ACTIVATOR CHECKERS
This checker variant by Matthew Burke uses two sets of checkers playing two intermixed games causing side effects to each other. Matthew called them Light and Dark (if they are placed under the squares of a checkered board).
The rules of International Checkers apply except: a piece can only move or capture if it is orthogonally adjacent to another friendly piece, the subsequent cells of multiple captures are not affected by this rule. A player wins by leaving no valid moves to his opponent. Matthew also includes that on first turn, the first player just moves on piece. After that, each player moves two pieces, one from Dark and one from Light.
This checker variant by Remco Industries (in 1962) is played in the following diagram.
Checkers can jump orthogonally over enemies only. Jumping over a piece captures it. Multiple Captures are optional and it is possible to capture with several different pieces in the same turn. When no move is possible, the player must pass. When two consecutive passes occurs, the game ends. Wins the player with more stones.
Other Variants
Many other modern variants exist. Perhaps the most famous is Losing Draughts, where the player that is unable to move wins the game. Diagonal Draughts are played on the following setup:
Hide, is a 8x8 checkers variant, where each player starts with 8 stones each, placed on the first 2 rows. Stones cannot capture nor jump, but an isolated stone is removed from game. Wins the player that makes the last move. Ralf Gering suggests a 8x12 board (8 rows, 12 columns). It seems that there is a simple solution to this game. Gering's words: Black, the second player, must always imitate the last move of White in a symmetrical fashion. This ensures that Black is moving last and wins.In Board Draughts, each player also starts with 8 stones of the first two rows. Stones cannot capture and just move and jump forward. The goal is to move all stones to the last row (where they are removed from board). Wins the player with no stones left. I don't have information about if jumping is mandatory, but I would guess that it is. Ralf Gering noticed that an extra rule is needed for blocked positions (a player would be unable to jump), which would be a win for the blocked player. This rule adds extra tactical depth to the game, as shown in this position sent by Ralf:
Board Draughts is now considered a 2002-2020 game from Joăo Neto with the contribution of Ralf Gering. Its story is here.
Contract Checkers, is an variant invented in Chicago, 1934, played like 8x8 Draughts, but each player has 2 more stones off board, that can be dropped on an empty cell on the first row, when the respective cell on the last row is also empty.
Chip, by K. Franklin in 2002, uses the same setup and rules of English Draughts except: (a) the captured pieces are not removed, instead they change color (became friendly pieces); (b) A player wins by getting 6 Kings or reducing the adversary to less than 6 soldiers. (I'm not sure but I suppose a stalemate position can be achieved - the rules do not state what happens, but possibly the stalemated player loses).
Surround Checkers (author unknown), uses the same setup and rules of English Draughts except: (a) there is no promotion or standard captures, (b) every diagonally connected group of friendly stones is captured, if there is no stone adjacent to a diagonal empty cell, (c) a stalemated player loses the game. This game is a mix of Checkers and Go. Eventually, it may be more interested on larger boards.
Other games can be found on the Zillions website. Check this page. Check also Dame, Frisian Draughts, Extreme Checkers, Ellen's Checkers, Fractagonals and Polarity.
Here are the rules of Military Checkers:


212-960-3637 1409 6th Ave, Mew York, MY 10019 BIKE RENTAL & GUIDED TOURSDATE:2018-07-02 09:23:50 AGENT:defaultNAME:default PHONE:<PHONE_NUMBER>111111ADDRESS:aaaaaaaaaaa<EMAIL_ADDRESS>DEPOSIT:baby_seat
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I, for myself and any minor children for which I am parent, legal guardian or otherwise responsible, release the bicycle shop . agents and employees from any liability for damage or injury to myself or any person or property resulting from negligence, adjustment, selection and use of this equipment. I, understanding the influence risk involved in using this equipment, accept the full responsibility for any and all such damage or injury which may result.
I accept for use . as is. the equipment in good condition and accept the full responsibility for care of equipment while in my possession. I will be responsible for prompt replacement at full retail value of all rental equipment not returned or damaged, other than reasonable wear and tear which results from the use of this equipment.
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MR. DEATH: THE RISE AND FALL OF FRED A. LEUCHTER JR. A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): *** 1/2
"Executions 'R Us" could read the business card of Fred A. Leuchter Jr., the engrossing subject of Errol Morris's latest documentary, MR. DEATH: THE RISE AND FALL OF FRED A. LEUCHTER JR.
Morris (FAST, CHEAP, AND OUT OF CONTROL) has an incredible gift for finding unusual subjects that is exceeded only by his talent for mesmerizing filmmaking. His camerawork choices are both beautiful and insightful. And he manages to find humor without ever resorting to cheap shots and to make the potentially repugnant absolutely riveting.
In a film with two distinct but seamless parts, Morris presents us with the life of engineer Leuchter. Since his father worked at a prison, the young Leuchter visited him at work and became friends with the inmates. Through this he developed an interest in prisons, specifically executions. "I was very concerned about the humanitarian aspects of death by torture," Leuchter explains.
Before Leuchter came along, electric chairs were generally built by inmates or electricians, not based on any blueprint or design but on seeing a picture of some other state's old electric chair. This led to some pretty horrific executions when the chair did not serve its intended purpose of putting a person to death as quickly and as painlessly as possible.
"I am a proponent of capital punishment," Leuchter tell us. "I am not a proponent of capital torture." A weird guy, described as "a mouse of a man," he drinks 40 cups of coffee and smokes 6 packs of cigarettes every day. He is as sincere as he is delusional about the limits of his expertise.
With his big geeky glasses with thick lenses, he'd fit right in as a Silicon Valley engineer, the type who thinks he knows everything since he's had success in one area. After becoming well known for his high quality electric chairs, other states start asking him to build their death machines, even if they involve poison gas, hanging or lethal injection -- all areas about which Leuchter knows almost nothing, which he initially finds amusing. The fame quickly goes to his head, and he gets a deluded sense of his scientific abilities
The second half of the picture concerns his downfall, when he is asked to testify at a Canadian trial of a Holocaust denier. During a surreptitious visit to Auschwitz, he makes a few ill-conceived experiments and declares that no one died there from poison gas. The movie is at it's most convincing when it easily disproves Leuchter's disproof of the annihilation of the Jews.
Going from very modest fame and fortune to oblivion, he is not able to get his reputation back. His descent proves more rapid than his ascent. "He wasn't putting his name on the line because he had no name," one man explains about Leuchter's trial testimony. "He came from nowhere and he went back to nowhere."
Morris's gripping film tells a fascinating story of a little man who let his accomplishments inflate his ego until it burst.
MR. DEATH: THE RISE AND FALL OF FRED A. LEUCHTER JR. runs a fast 1:31. It is rated PG-13 for mature themes and would be fine for teenagers.
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Hi All,
I want to give emoncms a try and publish the results on my own homepage. I didn't find a documentation on how to make all this work on a web site.
I have a Joomla! CMS, so i created a emoncms folder in which i copied all files.
I have a database that has many Joomla! tables and i don't want to make any mess in it...
Any risk if i setup in the default.settings to make a connection to my existing database ? What tables are been created by emoncms ?
Will all this work ?
Thanks for any help,
Patrick.
Re: Installing emoncms on a webserver
Hi Patrick,
The docs for installing emoncms on a shared Linux host are at:
https://github.com/emoncms/emoncms/blob/master/docs/SharedLinuxHostingInstall.md
The safest thing would be installing emoncms with its own database. (If your web host allows more than one MySQL database)
Emoncms v8.5 creates the following tables:
dashboard
feeds
input
multigraph
myelectric
node
rememberme
schedule
users
Regards,
Bill
Re: Installing emoncms on a webserver
Hello Bill,
I think i managed this ! I indeed have build a new database (200Mb) and could setup the settings.php file.
I also created the data folders and modified the settings accordingly.
I could login after creating a new account.
I'm now trying to create some test sources/feeds....
Thanks !
Patrick.
Re: Installing emoncms on a webserver
BTW,
Before i continue, i need to know if emoncms will suit my needs... ;-)
I want to develop a beehive monitoring system around an Arduino. The goal is to measure :
- local air temperature (°C)
- local atmospheric pressure (hPa)
- local air humidity (%)
- battery voltage (V)
Than, a certain number of beehives will report their:
- weight (kg)
- hive temperature (°C)
All this on a 1 hour cycle. Datas should be saved a few months at least.
Is emoncms, installed on my shared server, an answer to my specs ?
Thanks for any advice.
Patrick
Re: Installing emoncms on a webserver
Hi Patrick,
Someone else is doing something similar with beehives and emonCMS - check out this site:
http://beemonitor.org
Re: Installing emoncms on a webserver
That "Someone else" is none other than our own OEM'er Glyn (Glyn.Hudson)
http://openenergymonitor.org/emon/beemonitor
http://openenergymonitor.org/emon/beehive/v2
http://openenergymonitor.org/emon/search/node/bee%20hive
Paul
Re: Installing emoncms on a webserver
Haha, I didn't notice the name! A "small world" moment for sure.
Re: Installing emoncms on a webserver
HI,
Thanks for the links !
My question was not precise enough... Can i monitor other units than those programmed in emoncms ?
For example hPa, %,kg etc...And how far back can i keep datas ? Years ?
Thanks,
Re: Installing emoncms on a webserver
If you are willing to write or copy and paste some code, yes you can use any sensors. It would be easiest to use sensors supported by the Arduino community, since the OEM hardware is based on the same architecture and example software (called sketches in Arduino-speak) can be found in places like Github.
I made some pressure sensors for a drip irrigation system using modified OEM EmonTX code and Honeywell HSC pressure sensors. I found example code for the HSC sensor on Github, and mashed the two together to make this:
Sketch shared here:
https://github.com/peakmonitor/Moteino_to_emoncms
Dashboard made with emonCMS can be viewed here:
http://data.peakmonitor.com/proto2&id=14
I'm sure you can find a load cell or digital scale that has been interfaced with an Arduino somewhere, and start from that point to post the data to emonCMS.
Re: Installing emoncms on a webserver
Patrick,
good news to hear, someone is installing Emoncms 8.5 to linux based shared webhosting, as I am. Let me know then (after installation) please, whether ot not are you able to create dashboards in your new installation. Im fighting with this issue already a few days with no success till now. I asked in this forum for help and also nobody knows, what can be the wrong.
Radek
Re: Installing emoncms on a webserver
Hi Radek,
I did not work further on my Emoncms install.. Everything seems OK, but i didn't create any source and flux..
Being not sure if can create new units, store for years, etc...
I have made some tests with the DYGRAPHS library, and i had good results so far.
It doesn't look so sexy as Emoncms, no dashbord, etc... but it is fully customizable and i have full control on everything ...
I wish you good success !
Patrick.
Re: Installing emoncms on a webserver
My more than year long experience with older version of EMONCMS is very good. You can add any units (temp, pressure, relative humidity, flow, electricity consumption... simply any unit you can transform into numerical value. EMONCMS is great as a central data storage with a great flexibility. What is slightly limited is ability to present measured data via dashboards (limited amount of presentation elements). But you can create presentation layer at another webserver and using emoncms as a great data source as it is equipped by a great tool for data providing to third parties. I think, great scenario would be to combine emoncms in role of "datawarehouse " with some other presentation tools. I have to check that your DYGRAPHS library as it look nice at first sight. We can share our experience later.
Radek
Re: Installing emoncms on a webserver
OK Radek,
I will try to find out how it works !
Meanwhile, i "played" a bit with Dygraphs and another library "Flexgauge".
Not bad for the time it took me to understand how all this works ! I made a small database and have build an array to feed the Dygraphs and gauges.
Have a look here if any interest. It's a first try..
Cheers,
Patrick
Re: Installing emoncms on a webserver
Looks very nice for a first try, Patrick. You can compare it with standard output of emoncms via its dashboard at my heatpump monitoring here:
http://cenzdra.cz/emoncms/Radek/demo
This is that older version, which works fine and Im currently working on to move it to another hosting with last version of emoncms.
Radek


| Interface | Description |
|---|---|
| Effect |
functional interface representing an Effect.
|
| EffectBuilder |
interface for EffectBuilder. an EffectBuilder ia a Function which take as argument a JSON object, called payload, into whom it is contained all the information
necessary to build the effect.
|
| Class | Description |
|---|---|
| ActionEffect |
generate an ACTION effect.
|
| AddEffect |
ResourceAdder is kind of EffectBuilder which generate an effect of type ADD (this kind of effect sum a specific quantity of resources,
depending of the specific card, to the resources owned by the player).
|
| BonusEffect |
BonusEffect is kind of EffectBuilder which generate an effect of type BONUS (this kind of effect increse of X the quantity of a given resource for each Y resource
or card (of a specific type) owned by a player.
|
| ChangeEffect |
generate an CHANGE effect.
|
| EffectRegistry |
EffectRegistry is a singleton class which contains all the references to all the effect of the game.
|
| ExcomunicateEffect |
contains effect which are used to map excommuncation tile effects.
|
| PermanentEffect |
Permanent effect are used to increase the action value of a specific action when the permanent effect of the card is activated.
|
| PrivilegeEffect |
allow to generate a privilege effect, i.e. an effect which give a council privilege.
|
| UniqueEffect |
collection of effects (so not EffectBuilder) which are specific for some cards.
|


Student Registration Form
Enter student Name:
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Address:
China
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Student Details
Student Name is :
Student Age is :
Student country is :


Antioch is a small church that is devoted to following the example lived by Jesus Christ. We believe in developing meaningful relationships and providing genuine support.
English Ministry
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(818)249-2871


Madras High Court
{% if auth %}
{% else %}
{% endif %}
Madras High Court
The High Court of Judicature at Madras, one of the three High Courts in India established at the Presidency Towns by Letters Patent granted by Her Majesty Queen Victoria, bearing date 26th June 1862


Hi! Welcome to Pat's Salmon Cookies! We're a family run business that makes delicious cookies. The picture above isn't of our family, but don't they look like nice people?! We're not that good looking, but we do know how to make delicious cookies. We have locations all over Seattle and merchandise to buy on our website!


Stuart Walker
A paper corresponding to the presentation given within the Design PhD support seminars. Very relevant references and perspectives were presented in the slides, so hopefully the paper is similarly useful.
Unread


pyDEM Functions
Anonymous function
-
class
pydem.
AnonymousFunction
-
get_dy
(x, dx)
- x : array_like
- Nominal input configuration to evaluate
- dx : array_like
- Symmetric variation along each axis based on uncertainty
- dy : float
- Maximum potential variation based on the dot product of the absolute value of the gradient and the absolute value of the dx vector
-
get_y
(x)
- x : array_like
- point (or list of points) to evaluate based on nominal input configurations
- y : array_like
- evaluates objective function to perform mapping for the associated dimension in output space
process must be repeated over multiple AnonymousFunction objects to accomplish full mapping
Numeric function
-
class
pydem.
AnonymousFunction
-
get_dy
(x, dx)
- x : array_like
- Nominal input configuration to evaluate
- dx : array_like
- Symmetric variation along each axis based on uncertainty
- dy : float
- Maximum potential variation based on the dot product of the absolute value of the gradient and the absolute value of the dx vector
-
get_y
(x)
- x : array_like
- point (or list of points) to evaluate based on nominal input configurations
- y : array_like
- evaluates objective function to perform mapping for the associated dimension in output space
process must be repeated over multiple AnonymousFunction objects to accomplish full mapping
Symbolic function
-
class
pydem.
AnonymousFunction
-
get_dy
(x, dx)
- x : array_like
- Nominal input configuration to evaluate
- dx : array_like
- Symmetric variation along each axis based on uncertainty
- dy : float
- Maximum potential variation based on the dot product of the absolute value of the gradient and the absolute value of the dx vector
-
get_y
(x)
- x : array_like
- point (or list of points) to evaluate based on nominal input configurations
- y : array_like
- evaluates objective function to perform mapping for the associated dimension in output space
process must be repeated over multiple AnonymousFunction objects to accomplish full mapping


myApp.components.accordion
First include undefined
in your HTML:
<script src="angular.js">
<script src="">
You can download this file from the following places:
//ajax.googleapis.com/ajax/libs/angularjs/X.Y.Z/undefined
bower install @X.Y.Z
"//code.angularjs.org/X.Y.Z/"
where X.Y.Z is the AngularJS version you are running.
Then load the module in your application by adding it as a dependent module:
angular.module('app', ['myApp.components.accordion']);
With that you're ready to get started!


This is a short description about Future Tech.
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This is a short description about getting involved.
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I am a Front-end Developer, graduate of Information Technology, based in India who loves creating great looking web products.I have 2 years commercial experience providing both front end and back end development, producing good quality responsive websites and user experience.I will help you give your project the look and projection it deserves.
I believe in pretty designs and clean coding and in taking advantage of all the resources that Internet offers to make your visitors fall in love with your brand or product.I am highly-motivated, result oriented, self-driven, hard-working, fast learner and smart eager to be a part of the team, learn new technologies, become a valuable employee of the company and bring it success.
Portfolio
Strong knowledge in HTML, CSS, JS, C, C++, C#.Net, Java, Android<
Hands on experience in Windows XP, Vista, 7 , Win 2000, Win 2008
Proficient in applications like MS Office & Open Office
Profound experience in working with databases and Version Controls
Projects
1.My Portfolio Website:
This is my portfolio website that will showcase my works.Also I have build this as high-performance and responsive website that uses the power of html,css for enriching user experience.
2.BiioHub social network
Technologies: Android, Parse.com, Github.
Description: Here what we are doing is that we have a list of companies and products. We are fetching each company and product details from Parse db. Similarly each product and company news are also been fetched. We are also getting the updates of company and product from Facebook and LinkedIn. Users have the options for following and commenting.


Donework
Create a document from you own headings !
Ready for some magic?
RANDOM LEVEL
GENERATE
ADD PICTURE
It this look pretty?
PREVIEW
Do you want to get it?
DOWNLOAD PDF
Write your titles and descriptions
Here you have how pretty will be:


fine -- generate your document site in 3 seconds
Fine is currently in beta, and we will bring more updates on its functionality and integrity as the project develops.
You can leave comments and suggestions here.
Fine is a tool to help you generate document sites from individual documents without a server required on your part. It is fast, safe and easy to use, plus you don’t have to worry about neither style nor implementation at all.
You can even use Fine to start your own blog, as it provides customized domains to each site it generates.
And of course, as a rule of thumb, Fine is always free.
npx @fine.sh/cli
Translator:


{% extends "main.html" %} {% block body %}
This graph shows how many reports we've collected for the last 7 days concerning each category
This graph shows how many reports were submitted per experiment for the last 7 days
This graph shows how many reports were submitted per tool for the last 7 days
This graph shows how many reports were submitted per partner for the last 7 days
This graph shows how many reports were submitted per confidence level for the last 7 days


{% extends 'base.html' %} {% import 'bootstrap/wtf.html' as wtf %} {% import 'macros.html' as macro %} {% block content %}
{{pitch.pitch_text}}
{% if pitch.user.profile_pic_path %} {% else %} {% endif %} {{pitch.user.username|capitalize}}
{{pitch.pitch_text}}


{% include dynamo file="_includes/head.html" mode="inclusive" indent_level=2 %}
{% if page.category -%} {% capture post_template -%}_includes/templates/{{ page.category }}.html{% endcapture -%} {% include dynamo file=post_template from="theme" mode="exclusive" indent_level=3 %} {%- endif %}
{% include dynamo file="_includes/foot.html" mode="inclusive" indent_level=2 %}