--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/dec_trivial.20in.20classical.html ---
how to make dec_trivial
work when I have an instance of all propositions decidable? MWE:
import tactic example : nat.coprime 127 128 := by classical; exact dec_trivial
oh wow I thought this stuff had been solved.
import tactic /-! -/ open_locale classical example : nat.coprime 127 128 := by exact dec_trivial
Oh I see. This works
The classical
tactic adds _inst : Π (a : Prop), decidable a
to the type class inference system but ideally it would add it with priority 10
classical
puts decidability in your context, and I think that gets maximum precedence
Could classical
instead do what open_locale classical
does?
I don't think so? Changing declarations in the environment in the middle of a proof is kind of weird
Certainly it can't do everything that open_locale
can do because open_locale
runs in the parser monad and hence has the ability to inject commands into the file that tactics can't do
but maybe open_locale classical
just sets some precedences and those might be doable
Last updated: Apr 24 2020 at 19:02 UTC


Firefighters evacuate homes due to gas leak in Land O Lakes area
by WFTS Digital StaffPASCO COUNTY, Fla. --- Residents will soon be able to return to their homes after evacuations due to a gas leak.
Pasco Fire Rescue said they were on the scene of a gas leak in the 8200 block of Mallow Mirror Ln. in Land O Lakes. Shortly after, Clearwater Gas arrived and stopped the leak.
Officials said residents will soon be able to return to their homes.
Firefighters were reporting a two-inch line ruptures with an active leak.
The leak prompted firefighters to start home evacuations.


§61. Method of voting for senators. That each voter for senator may cast one vote for each senator to be elected from the senatorial district in which he is entitled to vote.
The required number of candidates receiving the highest number of votes in the respective senatorial districts shall be the senators for such district.
Referred to in 16 H. 245.


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CNApp applies a re-segmentation approach aiming at correcting potential background noise and amplitude divergence due to technical variability. Parameters for re-segmentation are:
- Minimum segment length [100000 bp]:
minimum length of a copy-number segment to be included in the analysis. Segments below this value will be automatically discarded
- Maximum distance between segments [1000000 bp]:
maximum distance allowed between segments to be merged. Segments above this value will not be merged even accomplishing the remaining required parameters
- Maximum amplitude (seg.mean) deviation between segments [0.16]:
maximum difference allowed in seg.mean values between adjacent segments
- Minimum amplitude (seg.mean) deviation from segment to zero [0.16]:
segments must have seg.mean values higher than 0.16 or lower than -0.16 to be considered for re-segmentation, otherwise, they will be re-segmented to 0 baseline.
- Maximum BAF deviation between segments [0.1]:
maximum deviation allowed in BAF values between adjacent segments
Users can customize these parameters (Advanced option) or use the default ones.
Re-segmentation step can be skipped, in wich case CNA scores will be computed considering segments from the input file.
CNA Scores (i.e. Broad, Focal and Global [BCS, FCS and GCS, respectively]) are computed through copy number events classification and weigth, according to customizable CNA level thresholds (see our manuscript Franch-Expósito et al., 2018 for mor details).
Default thresholds for CNA calling are:
| CNA level |
log2ratio values |
Number of copies |
| High-level gain |
1 |
>= 4 |
| Medium-level gain |
0.58 |
[3 - 4) |
| Low-level gain |
0.2 |
[2.3 - 3] |
| Low-level loss |
-0.2 |
(1 - 1.7] |
| Medium-level loss |
-1 |
(0.6 - 1] |
| High-level loss |
-1.74 |
<= 0.6 |
CNAs classification is performed by applying whole-chromosome and chromosome arm coverage cutoffs. Default cutoffs are as follows and can be changed by the user:
- Minimal coverage for chromosomal CNAs [0.9]:
considering the relative length of a segment to the whole-chromosome, the segment will be tagged as chromosomal if covers more than 90% of the chromosome
- Minimal coverage for arm-level events [0.5]:
considering the relative length of a segment to a chromosome-arm, the segment will be tagged as arm-level if covers more than 50% of the arm


Overwatch 2: Everything we know about the unconventional sequel
by Morgan ParkOverwatch 2 is real. After a year of convincing leaks and reports, we've finally gotten a look at Overwatch's sequel. It's got new maps, heroes, and most interestingly, a story mode, expanding on the narrative foundation Blizzard's been building with its character cinematics.
From what we've seen so far, Overwatch 2 is not your average sequel. Its most unusual feature is that some new additions, like new heroes and multiplayer modes, will also come to Overwatch 1 at no additional charge. The two games will continue to coexist as one big PvP experience, while Overwatch 2's other new additions are exclusive to the sequel.
We've dug through all the details Blizzard's dished out so far to figure out how that's going to work. Here's everything we know about Overwatch 2 after its announcement at BlizzCon 2019.
When is Overwatch 2's release date?
At BlizzCon 2019, Blizzard said that Overwatch 2 is still early in development and isn't sure when it will release. "I don't know. I have no idea," game director Jeff Kaplan said at the reveal panel. "Like, just let us make it great, that's what we care about more than anything. We don't have a date in mind."
Following the reveal, Blizzard is "going dark" on Overwatch 2 until they have more to share.
What is Overwatch 2, exactly?
Well, it's a sequel to Overwatch, but not in the way that we usually think about sequels. By the sound of it, Overwatch 2 is more like a big expansion that focuses primarily on PvE missions. These missions appear to build off the Overwatch Archive seasonal events from the past few years. The new story missions will likely have more story, dialogue, and cutscenes than the highly repeatable limited-time events. We go over those in greater detail below.
Overwatch 2's announcement cinematic is pure delight
The new 8-minute cinematic feels like a dramatic declaration of a new Overwatch age. It feels different from the disjointed hero cinematics that we've gotten used to over the years, tying together multiple characters into a focused story. Overwatch 2 will have a story that moves forward, and this is the kickoff.
Here's the Overwatch 2 gameplay trailer
The Overwatch 2 gameplay trailer is a quick rundown of everything coming in the sequel. We get a look at the story, co-op, and the new hero Sojourn.
Overwatch 2 PvE missions are divided between 'Story' and 'Hero' missions
Overwatch 2 is going all-in on PvE. The game's main campaign, made up of co-operative Story Missions, will see new and old Overwatch heroes teaming up against the Null Sector, the robotic army players fought in the Uprising event from the original game.
According to Blizzard, players will "team up as different sets of heroes and fight to defend the world from the omnic forces of Null Sector, uncover the motives behind the robotic armies’ attacks, and come face-to-face with rising new threats around the globe."
Story missions will also have item pickups that can slightly modify a hero's playstyle. The three shown were an HP generator, a corrosive grenade, and a barrier shield similar to Winston's. Any hero in the mode can pick these up and use them at will, but they don't carry over between missions.
On the other end of PvE are Hero Missions, missions separate from the story that are designed to be highly replayable. In this mode, players can level up heroes and unlock customization options that modify their abilities. In the gameplay trailer, we see a modified Tracer build that chains her Pulse Bomb explosion to multiple enemies.
As far as we can tell, these ability modifiers are exclusive to PvE and won't have any impact on PvP.
Watch 2 hours of Overwatch 2 gameplay
Youtuber ohnickel is one of several content creators who were allowed to stream their Overwatch 2 demo from the BlizzCon floor. The video above is a fairly comprehensive look at a story mission and the new PvP Push mode.
Overwatch 2 hands-on impressions
Joanna sat down with Overwatch 2 at BlizzCon 2019 and came away feeling like she'd played an expansion rather than a full-on sequel. Read on for hands-on impressions of the story mode and Push PvP mode.
Sojourn is one of Overwatch 2's multiple new heroes
And she looks cooooooool. We don't know much about Sojourn yet (other than that she's Canadian), but her build and intimidating gun arm suggest that she's a damage-focused hero. In her highlight intro seen in the gameplay trailer, she also slides into a super jump, so mobility might be her thing.
Blizzard is being coy about how many other new heroes we can expect at the launch of Overwatch 2. Echo, the elegant flying robot first introduced in McCree's cinematic, is featured heavily Overwatch 2 reveal, but it's unclear if they will be a playable hero. Expect this to be cleared up as we learn more about the game in the coming weeks.
Overwatch 2's new Push mode is a tug-of-war match
Overwatch 2 is getting a new map type called Push. The premise is as simple as it sounds: Two teams fight over control of a robot that pushes two barriers back and forth across the map. Whichever team pushes farther into the other's territory wins.
Push sounds like a cool twist on traditional payload that might encourage different hero compositions based on which team is pushing farther. During the Overwatch2 BlizzCon panel, assistant game director Aaron Keller described the mode as "really flanky," because players can access various points along the robot's path through different shortcuts and connections.
You can see what he means when looking at this overview of the Toronto map. Keller said heroes that wouldn't normally see as much utility on Control or Payload maps (Tracer, Reaper, etc) excel in Push thanks to flanking routes.
Like all PvP content in Overwatch 2, Push maps are also coming to Overwatch 1.
Overwatch 2's new PvP maps are predictably gorgeous
Image 1 of 5
Image 2 of 5
Image 3 of 5
Image 4 of 5
Image 5 of 5
Overwatch 2's website and panel revealed a few new maps coming with the sequel, with the promise of more to come. The first four shown above are Monte Carlo, Toronto, Gothenburg, and Rio De Janeiro. The last one with the big ring in the sky is still a mystery, but I sure like its style.
We know that Toronto is a Push map type, but the rest are unclear. During the Overwatch 2 panel, Monte Carlo was shown with what looks like a payload. Jeff Kaplan also revealed that every mode will receive new maps with Overwatch 2, so there's a lot more to be revealed.
Overwatch 2 PvP is compatible with the original game
Since Overwatch 1 is receiving all of the PvP updates coming in Overwatch 2, the two games will be completely compatible. Overwatch 2 players can party up with Overwatch 1 players like they always have.
This is really cool, but it also raises interesting questions. Will Overwatch 1 receive the same graphical updates promised in Overwatch 2? If not, will players see things a bit differently depending on their version of the game?
All existing Overwatch cosmetics will carry over to the sequel
For existing players of Overwatch, that's huge news. Going into Overwatch 2, many players will already have an extensive library of skins to equip. This bit of backward compatibility is great to see, but I also wonder if Overwatch 2 skins will come to the old game. Based on the "shared multiplayer environment," it sounds that way.
Lucio's hair glows now?
Listen, I know there's a lot of seemingly more important stuff going on in Overwatch 2, but we need to talk about this. His hair is glowing. It's like glow-in-the-dark Play-Doh noodles. I like it, but is it even hair? Is it a synthetic replacement, or some sort of nylon cover over his real hair? Where do I get some?


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| Element | Display | Style |
|---|---|---|
| div | block | none |
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color: (internal value); text-decoration: underline; cursor: auto; |


# -*- coding: utf-8 -*-
# Soohwan Kim, Seyoung Bae, Cheolhwang Won.
# @ArXiv : KoSpeech: Open-Source Toolkit for End-to-End Korean Speech Recognition
# This source code is licensed under the Apache 2.0 License license found in the
# LICENSE file in the root directory of this source tree.
import Levenshtein as Lev
[docs]class ErrorRate(object):
"""
Provides inteface of error rate calcuation.
Note:
Do not use this class directly, use one of the sub classes.
"""
def __init__(self, vocab) -> None:
self.total_dist = 0.0
self.total_length = 0.0
self.vocab = vocab
def __call__(self, targets, y_hats):
""" Calculating character error rate """
dist, length = self._get_distance(targets, y_hats)
self.total_dist += dist
self.total_length += length
return self.total_dist / self.total_length
def _get_distance(self, targets, y_hats):
"""
Provides total character distance between targets & y_hats
Args:
targets (torch.Tensor): set of ground truth
y_hats (torch.Tensor): predicted y values (y_hat) by the model
Returns: total_dist, total_length
- **total_dist**: total distance between targets & y_hats
- **total_length**: total length of targets sequence
"""
total_dist = 0
total_length = 0
for (target, y_hat) in zip(targets, y_hats):
s1 = self.vocab.label_to_string(target)
s2 = self.vocab.label_to_string(y_hat)
dist, length = self.metric(s1, s2)
total_dist += dist
total_length += length
return total_dist, total_length
def metric(self, *args, **kwargs):
raise NotImplementedError
[docs]class CharacterErrorRate(ErrorRate):
"""
Computes the Character Error Rate, defined as the edit distance between the
two provided sentences after tokenizing to characters.
"""
def __init__(self, vocab):
super(CharacterErrorRate, self).__init__(vocab)
[docs] def metric(self, s1, s2):
"""
Computes the Character Error Rate, defined as the edit distance between the
two provided sentences after tokenizing to characters.
Arguments:
s1 (string): space-separated sentence
s2 (string): space-separated sentence
"""
s1 = s1.replace(' ', '')
s2 = s2.replace(' ', '')
# if '_' in sentence, means subword-unit, delete '_'
if '_' in s1:
s1 = s1.replace('_', '')
if '_' in s2:
s2 = s2.replace('_', '')
dist = Lev.distance(s2, s1)
length = len(s1.replace(' ', ''))
return dist, length
[docs]class WordErrorRate(ErrorRate):
"""
Computes the Word Error Rate, defined as the edit distance between the
two provided sentences after tokenizing to words.
"""
def __init__(self, vocab):
super(WordErrorRate, self).__init__(vocab)
[docs] def metric(self, s1, s2):
"""
Computes the Word Error Rate, defined as the edit distance between the
two provided sentences after tokenizing to words.
Arguments:
s1 (string): space-separated sentence
s2 (string): space-separated sentence
"""
# build mapping of words to integers
b = set(s1.split() + s2.split())
word2char = dict(zip(b, range(len(b))))
# map the words to a char array (Levenshtein packages only accepts
# strings)
w1 = [chr(word2char[w]) for w in s1.split()]
w2 = [chr(word2char[w]) for w in s2.split()]
return Lev.distance(''.join(w1), ''.join(w2))


Homepage | Blog | Gallery | Application Form | Data Report | Resources | Contact
© Copyright www.arzuhasanova.org


My name is Mariah Winifred Palangpour, but everyone knows me as Winnie. Right now art is just a hobby for me, but I can always aspire to make money off of what I enjoy someday! I just needed a place to display my work in my own space with no hidden user agreements where some company might have some phony claim to my images. So this is my experimental first website!
I graduated in 2011 from the University of Missouri-Columbia. My degree is a BA in Interdisciplinary Studies with emphases in Biology, Psychology, and Art. I am very happy that I got the chance to study under some fantastic people in the art department. My favorites were Matt Ballou , Bill Hawk, and Nathan Boyer. Some of the art you will see on this site will be projects from the classes I took at Mizzou.
Right now I am living in Austin, Tx. But I have lived in Cambridge, MA, Fayetteville, AR, and Columbia, MO before this. I sold my first oil painting to fabulous Arkansas Razorbacks fan. I've worked on a few smaller projects since then but haven't been able to spend much time focusing on painting or drawing. I intend to update this site with any new pieces as they come along though. Enjoy!
Learning html5 and CSS for this project has been both fun and frustrating! Thanks to Twitter Bootstrap for making it easy for anyone to make a website.
Old Project Transformations
These are the hands of Ms. Ann Miner. This was a drawing that was done for one of my color drawing classes at Mizzou with Matt Ballou. A multicolored light bulb was used for this one.
This was a painting I made as part of my final project for Oil Painting 2 with Nathan Boyer at Mizzou.
This was a gift for my mother, Mimms J. Mabee. She loves Great Danes, we at one point had 3 of them when I was in highschool.
This is one of my favorite pieces and as of today (01/20/2013) is the last from life drawing that I have done. This was part of my Color Drawing 2 class with Matt Ballou.
This was the first painting that I did from a model. As you can see I struggled with the shapes of the face, but I was very proud of differeneces between the first few images and the last one!
This is the famous Larry. Many a Mizzou student has had the joy of drawing him. I really like this one. It was my first gallery piece! After I graduated in May 2011 this drawing hung in the Mizzou Bingham Gallery from May 16–August 25, 2011 in "The Larry Show". Unfortunately I never got this piece back after the show ended. I asked a friend to pick it up for me and I never saw her again. Katie do you still have this one?
This was part of my final for Nathan Boyer's Painting 2 class at Mizzou. This is a significant piece for me because I was engaged to Parviz when I made it knowing that my last name would soon become Palangpour. Palang means leopard in Farsi and pour means son of. I love being Winnie Son-of-Leopard!
This was another piece from Nathan Boyer's painting 2 class at Mizzou. The rat pictured is inspired by a picture of my dearly departed friend Templeton.
QUESTIONS/COMMENTS<EMAIL_ADDRESS>© 2013 Mariah Winifred Palangpour. All Rights Reserved. Please do not copy/save without permission. Thanks for visiting!


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11. Enums
# Enums
Enums are a way to create a user-defined type in Solidity and you will use them quite often in upcoming smart contracts in your projects, so let's explore some of their key properties.
C4L3 Concept 11 Enums V2
# Resources
Solidity Documentation
Github Source Code Link
1
SOLUTION:
True2


|
Protocols of the Learned Elders of ZionIntellectual cornerstone of the white power movement, The Protocols of the Meetings of the Learned Elders of Zion serves a crucial role in the personal growth of any heartfelt anti-semite. The book is a long diatribe, exposing the nefarious tactics and goals of a clandestine multinational Jewish cabal that secretly rules the world (in partnership with the Freemasons). It's a must-read for any self-respecting opponent of Zionism.The document purports to be the collected notes from an 1897 conference in Switzerland, surreptitiously convened by this shadowy Hebrew organization. So a better translation of the title would be Minutes from the Meetings of the Zionist Chieftains. The book outlines an insidious Jewish plot for global conquest, which involves subverting whole cultures, manipulating world economic markets, instigating wars... pretty much your run-of-the-mill supervillainy. Precisely why we should believe that a group unable to control the distribution of their own meeting minutes would be capable of controlling international affairs, simply defies reason. But who cares? It isn't like The Protocols is going to convert anyone. Its function is to provide a plausible excuse for a bigot to trade in his existing Jewphobia for overt racism. Most screwballs only tackle this monster after they've already plodded their way through The Turner Diaries and a few dozen photocopied hate tracts.  Once a nutjob decides to believe the book is genuine, nothing you can say will ever change his mind. He wants to believe. For the record, The Protocols of the Meetings of the Learned Elders of Zion was proven to be a fake as far back as 1921. That year, a newspaper article in the London Times traced the meat of the book back to a plagiarization of a plagiarization of a work whose original target was Napoleon Bonaparte. The ultimate source, published in 1864, was titled Dialogue aux enfers entre Machiavelli et Montesquieu ("Discussions Between Machiavelli and Montesquieu in Hell"). The book was a satirical commentary on Napoleon's insatiable lust for world domination. No Jews whatsoever appear in the story. That work was just plain ripped off in 1868 by German novelist Hermann Goedsche, who took out all of the Napoleon references and replaced him with the Jews. His book, To Sedan, contains a chapter called "The Jewish Cemetery in Prague and the Council of Representatives of the Twelve Tribes of Israel." It describes a centennial meeting between the Devil and the upper echelons of world Jewry. This section was extracted in 1891 and repackaged as a nonfiction essay titled "The Rabbi's Speech," which became the primary source for The Protocols. The end product was cobbled together in 1895 by an officer of the Russian secret police, Pytor Ivanovich Rachovsky. The book was conceived as propaganda, calculated to rally the Russian citizenry behind the Czar as he took whatever steps would be necessary to fend off the ubiquitous Jewish-Masonic threat. Which is why, even when amongst only each other, the Zionists cannot help but compare themselves disfavorably to their enemy:
The people under our guidance have annihilated the aristocracy, who were their one and only defence and foster-mother for the sake of their own advantage, which is inseparably bound up with the well-being of the people. Or how about:
The aristocracy, which enjoyed by law the labour of the workers, was interested in seeing that the workers were well fed, healthy and strong. We are interested in just the opposite -- in the diminution, the killing off of the goyim. Printed copies did not surface publicly until 1905, courtesy of freaky publisher Sergei Nilus. Once the book hit the public, it became a sensation. American industrialist Henry Ford adapted an English translation and distributed thousands of copies nationwide. And needless to say, it was a big hit in Nazi Germany. Adolf Hitler was a true believer, and vouched for the book's authenticity in his best-selling autobiography Mein Kampf:
To what extent the whole existence of this people is based on a continuous lie is shown incomparably by The Protocols of the Elders of Zion, so infinitely hated by the Jews. . . . Anyone who examines the historical development of the last hundred years from the standpoint of this book will at once understand the screaming of the Jewish press. For once this book has become the common property of a people, the Jewish menace may be considered as broken. But despite its age, its thoroughly-debunked origins, and most of all its completely preposterous tale, this lousy fake is still popular the world over. Recently, the book has become a sensation in the Arab world. In 2002, Egyptian television broadcasted a 41-episode miniseries called "Horseman without a Horse." This late-19th-century period piece follows the courageous Arabs who discover The Protocols and, despite Zionist opposition, translate and circulate the book to the rest of the world. Egyptian TV broadcasted the episodes daily throughout the month of Ramadan, thereby capitalizing on a huge captive audience. If you read just one classic work of Jew-baiting propaganda this year, make it The Protocols.
Timeline
|


Biographical Sketch of Sarah
Spilman
Kinkade
SOURCE: Spilman papers
Forestville, Calif. 1965, 489 pgs. Melville, Malcolm L
Sarah Spilman born
11/18/1830, Shelby County Indiana, died 4/17/1875 Clark County MO, Peakesville
Cemetery, married 6/14/1851 Ebenezer Stansberry Kinkade. Sarah was the oldest child of Charles Frank
Spilman and Catherine McCanse. Her
husband usually called Eben was born 7/27/1827 and was the son of Andrew
Kinkade and Nancy Tingley.
Eben and Sarah were married
in Shelby County Indiana; they moved on into Stark County Illinois and occupied
a farm along Spoon River near Toulon in 1855.
In 1869 they moved to Sandusky Iowa where their son James was born. In 1875 we find them on a farm in
Peakesville, Sweet Home Twp in Clark County Mo and that is where Sarah died.
SOURCE: Ben Dixon, Our Book, p. 127
Sarah became the mother of
14 children, three of whom died in infancy.
She laid down her own mantle of life at Peakesville, Mo., April 17, 1875. She was buried in the village cemetery at
Peakesville, side by side with Mary Cronin, the first wife of David Kinkade,
brother of her husband Ebenezer.
Provided by Betty Latta Kitchen
-- e-mail: Betty Kitchen
Click here for the Short-Cut Table of Contents


SAVAGE NIGHTS (LES NUITS FAUVES) A film review by James Berardinelli Copyright 1994 James Berardinelli
Rating (Linear 0 to 10): 7.8
Date Released: varies Running Length: 2:06 Rated: No MPAA Rating (Sex, nudity, violence, language, drug use)
Starring: Cyril Collard, Romane Bohringer, Carlos Lopez, Corine Blue Director: Cyril Collard Producer: Jean-Frederic Samie Screenplay: Cyril Collard based on his novel LES NUITS FAUVES Music: various (including Cyril Collard) Released by Gramercy Pictures In French with subtitles
"AIDS, like tuberculosis in Thomas Mann's THE MAGIC MOUNTAIN, is just a backdrop [in SAVAGE NIGHTS]. Jean's struggle with the illness is also a struggle with stupidity, with all sorts of racism, with tyranny... Jean acts as though nothing were different in his daily life. He continues to drink, laugh, and drive fast. In his own way, he is shattering the taboos. He doesn't let himself get locked into the status of being HIV- positive, like some people for whom the illness becomes a sort of identity card." - Cyril Collard, writer/director/actor, SAVAGE NIGHTS
French filmmaker Cyril Collard published LES NUITS FAUVES, his autobiographical novel, in 1989. It relates events in the life of Jean (Collard), a 30-year old Parisian who, in 1986, is diagnosed as being HIV-positive. Unwilling to acknowledge that the virus has made him different, Jean continues his promiscuous bisexual life, pursuing a male lover by the name of Samy (Carlos Lopez), and falling in love with seventeen-year old Laura (Romane Bohringer).
In 1992, Mr. Collard (together with longtime companion Corine Blue) brought the book to the screen. Released in October of that year, SAVAGE NIGHTS caused an immediate stir across France. It went on to take four Cesars (Best Film, Best First Film, Best Film Editing, and Best Female Newcomer--Romane Bohringer) in March 1993--three days after its writer/director/star died of AIDS.
As was Mr. Collard's intention, this film is about the relationship between Jean and Laura, with AIDS serving as a vital backdrop for their interactions. Theirs is a twisted, dysfunctional affair, with jealousy and co-dependence working to destroy them. As a love story, this is dark and tempestuous, filled with searing arguments that become progressively more violent.
The most refreshing facet of SAVAGE NIGHTS is its willingness to flout political correctness. After learning of his condition, Jean does nothing to curb his sexual appetites, nor does he attempt to practice safe sex. And, when Jean eventually confides in Laura, her reaction (after initially being horrified) is to toss away the condom he proposes to use. Unlike in PHILADELPHIA, AIDS here does not equate with near-nobility.
Giving a stunning performance in her debut is Romane Bohringer, the talented daughter of actor Richard Bohringer. The part of Laura, which not only earned Ms. Bohringer a Cesar, but also the role of the title character in THE ACCOMPANIST, demands an extreme output of energy and emotion, and there is no instance when the actress isn't up to the task. Her scenes with co-star Cyril Collard crackle with intensity.
Speaking of Mr. Collard, he wasn't his own first choice for Jean, but he took the role when no other French actor was willing to risk playing a character so closely identified with AIDS and bisexuality. In retrospect, the ultimate casting of Jean is perfect, leaving us this legacy of Mr. Collard's skills as an actor.
SAVAGE NIGHTS is not without problems. The erratic pacing is amplified by a series of jarring cuts which can make the viewing experience similar to reading a book without transitions.  This, in part, leads to a rather unsatisfying final scene.
Passionate and unrelentingly grim in its portrayal of life on the edge of death, SAVAGE NIGHTS is a film that refuses to compromise. This may lead to an uncomfortable movie-going experience; this motion picture is neither traditionally entertaining nor escapist in nature. However, for those who want a grittier portrayal of the effects of AIDS than the one presented in Jonathan Demme's recent PHILADELPHIA, SAVAGE NIGHTS offers the option. Few will leave this film unaffected--one way or another.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- imgsrc: "jewish_art_will_deutsch_song_leading_summer_camp.jpg" buylink: "http://store.notesfromthetribe.com/product/jewish-art-8-5-x11-summer-camp-song-leader-print" postDate: "08.24.11" layout: post ---
I will openly admit to the fact that I know all the words to Peter, Paul and Mary’s version of ‘Leaving on a Jet Plane.’
I am not ashamed to say that I have belted out these lyrics countless times, letting their intended meaning wash over me as I’ve embraced my closest friends and told them to ‘kiss me and smile for me.’
On occasion I’ve even held out my arms like the wings of an aircraft and run around frantically mimicking a flight pattern.
To an outsider this must look strange.

But for us it’s the last day of camp.


I am a dedicated and skilled 3D modeler with four years experience. Proven track record of positive client relations. Passionate about creating digital art and maintaining the highest quality 3D renders/models. Adaptable professional who is able to collaborate well in a team as well as work independently. Excellent verbal and written communication skills that allow for timely and effective problem solving, which helps to increase productivity and prosperity of the business.
(951) 205-8287
<EMAIL_ADDRESS>×
Founder and Creative Director at The Indie Accord. I worked as the Concept Artist, Sculptor, 3d Modeller, Texture Artist, Rigger, Animator, and Level Designer to bring each game to life.
Greyborn Studios LLC was founded in March of 2016 by industry veterans Scott Blinn and Michael Ryan. I worked on the studio’s first game, Luna & The Moonling, a 3d puzzle game. I created challenging and beautiful puzzles to enhance the user experience and create an enjoyable difficulty curve through the game.
I worked online through fiverr for over a hundred clients with various needs and levels of understanding of my skill set. I scored consistent 5 stars reviews and excelled in translating complex technical information to easily understandable points.
Won 1st place prize in GameJolt's Dreamhack Dallas 2019 game jam. Spent the ten day time limit defining the art style, modelling game assets, creating effects, and animating objects.
Designed levels for Greyborn Studio’s first game, Luna & The Moonling, a difficult 3D puzzle game. Created challenging and beautiful puzzles to enhance the user experience and create an enjoyable difficulty curve throughout the game.
Worked with the Life Skills Software team to develop an educational game used in special needs education. Defined and executed the low poly art style, creating an indoor mall for the player to navigate. Worked independently through the whole process to model, texture, rig, and animate the game objects.


| Candidates | |
| Cost | Measture the cost of term |
| FunctionIngredients | |
| Preprocessor | |
| Solver | Dealing with solver methods |
| Stringfier | |
| Terms | this has the methods which are relevant with term in ast |
| Transformer | related with transformation |
| Z3solver | All methods which use z3 library are in here |
| Ast | |
| IntermediateTypes | |
| Io | |
| ListMethods | |
| PrintMethods | |
| Search | In this module, find the correct body of given Ast by iterative search |
| Verifier | verify the answer of sygus string |


Feeds
Ben Stiller [Graduate]
New Jersey Institute of Technology
47%
Communication
Technical skills
Initiative
Ben
Reviews
Gray Dmee [Graduate]
New Jersey Institute of Technology
25%
70%
He focuses more on his acting extra curriculars than anything else, even if your grade depends on his work. Dude's going to flunk out soon, don't get into a group with this sinking ship.
Looking for teammates!
Fall IS-665-106
SuperTeams


I am a Computer Science engineer, with a master degree in Computer Science with a specialization in Musical Acoustic.
I like playing classical music and doing sports.
You can find me on these social media:
I like playing my flute. I've been playing it since I was 6 years old.
I toke some exams at the Conservatorio di Bergamo Gaetano Donizzetti [certificate] and also a fifth grade on musich theory at the ABRSM school [certificate].
From 2001 to 2015 I studied in a musical academy, and from 2007 until now I play the first flute part in the band " DAC Giussano Musica ".
From 2018 I'm in a running association, "Marciacaratesi".
In the December of 2019, in Reggio Emilia I completed my first marathon, [certificate].
Mi piace inoltre tenermi in forma praticando vari sport come la corsa, sia in strada che in montagna e il ciclismo. Mi piace fare escursioni all'aria aperta e frequentare le montagne.
During previous years I attended the Karate, getting the first Dan in the FIJLKAM federation in 2012 [certificate]. Another goal achieved was about personal trainig certification, in the FIPE federation [certificate].
I also achieved some certificates like HACCP and other certificates, [certificate], [certificate], [certificate].


|
DeadStrip Utility
Version 1.1
|
Implementation of the object file interface. More...
#include "objectFile.h"
#include "hashmap.h"
#include "graph.h"
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
Go to the source code of this file.
Macros | |
| #define | SO_FOUNDNAME 1 |
| #define | SO_FOUNDSECTION 2 |
| #define | SO_PREFIX_COUNT (sizeof(prefix)/sizeof(char*)) |
| #define | SO_WEAK_COUNT (sizeof(weak)/sizeof(char*)) |
Functions | |
| static char * | trim (char *src) |
| Removes leading space from a string. | |
| static void | upper (char *src) |
| Converts a string into upper case. | |
| static void | parseRelocSection (graph *src, FILE *file) |
| Parses the relocation section of the generated object file. | |
| static void | colorizeGraph (graph *seed, unsigned long color) |
| Colorizes a graph starting from a given seed. | |
| objectFile * | objectFileCreate (const char *name) |
| Creates a new object file and returns a pointer to it. | |
| void | objectFileCollect (objectFile *src, FILE *file) |
| Collects all the sections from a objdump generated file. | |
| void | objectFileCompute (list *oFiles, FILE *file) |
| Computes the dependencies between the various sections of the objects. | |
| void | objectFileColorize (const char *seed, unsigned long color) |
| Recursively colorizes the dependency graph starting with seed. Two colors get mixed using binary OR. | |
| list * | objectFileGetUsed (objectFile *src) |
| Returns a list containing all used sections. | |
| list * | objectFileGetUnused (objectFile *src) |
| Returns a list containing all unused sections. | |
| const char * | objectFileGetName (objectFile *src) |
| Returns the name of the given object file. | |
| void | objectFileDumpMap (list *oFiles) |
| Dumps the dependency graph XML-like formatted to stdout. | |
| void | objectFileDumpUsed (list *oFiles) |
| Dumps the used sections in XML-like formatted to stdout. | |
| void | objectFileDumpUnused (list *oFiles) |
| Dumps the unused sections in XML format to stdout. |
Variables | |
| static const char * | prefix [] |
| static const char * | weak [] |
| static hashmap * | sectionMap = 0 |
| static list * | unknownSection = 0 |
Implementation of the object file interface.
Definition in file objectFile.c.
| #define SO_FOUNDNAME 1 |
Definition at line 17 of file objectFile.c.
| #define SO_FOUNDSECTION 2 |
Definition at line 18 of file objectFile.c.
| #define SO_PREFIX_COUNT (sizeof(prefix)/sizeof(char*)) |
Definition at line 20 of file objectFile.c.
| #define SO_WEAK_COUNT (sizeof(weak)/sizeof(char*)) |
Definition at line 21 of file objectFile.c.
|
static |
Colorizes a graph starting from a given seed.
| [in] | seed | initial node |
| [in] | color | the color |
Definition at line 156 of file objectFile.c.
| void objectFileCollect | ( | objectFile * | src, |
| FILE * | file | ||
| ) |
Collects all the sections from a objdump generated file.
Definition at line 182 of file objectFile.c.
| void objectFileColorize | ( | const char * | seed, |
| unsigned long | color | ||
| ) |
Recursively colorizes the dependency graph starting with seed. Two colors get mixed using binary OR.
Definition at line 376 of file objectFile.c.
| void objectFileCompute | ( | list * | oFiles, |
| FILE * | file | ||
| ) |
Computes the dependencies between the various sections of the objects.
Definition at line 245 of file objectFile.c.
| objectFile* objectFileCreate | ( | const char * | name | ) |
Creates a new object file and returns a pointer to it.
Definition at line 172 of file objectFile.c.
| void objectFileDumpMap | ( | list * | oFiles | ) |
Dumps the dependency graph XML-like formatted to stdout.
Definition at line 423 of file objectFile.c.
| void objectFileDumpUnused | ( | list * | oFiles | ) |
Dumps the unused sections in XML format to stdout.
Definition at line 486 of file objectFile.c.
| void objectFileDumpUsed | ( | list * | oFiles | ) |
Dumps the used sections in XML-like formatted to stdout.
Definition at line 463 of file objectFile.c.
| const char* objectFileGetName | ( | objectFile * | src | ) |
Returns the name of the given object file.
Definition at line 418 of file objectFile.c.
| list* objectFileGetUnused | ( | objectFile * | src | ) |
Returns a list containing all unused sections.
Definition at line 401 of file objectFile.c.
| list* objectFileGetUsed | ( | objectFile * | src | ) |
Returns a list containing all used sections.
Definition at line 384 of file objectFile.c.
|
static |
Parses the relocation section of the generated object file.
| [in] | src | marks the node assigned to the section |
| [in] | file | handle to the file |
Definition at line 68 of file objectFile.c.
|
static |
Removes leading space from a string.
| [in] | src | string to trim |
Definition at line 45 of file objectFile.c.
|
static |
Converts a string into upper case.
| [in] | src | string to convert |
Definition at line 55 of file objectFile.c.
|
static |
Definition at line 23 of file objectFile.c.
|
static |
Definition at line 28 of file objectFile.c.
|
static |
Definition at line 29 of file objectFile.c.
|
static |
Definition at line 25 of file objectFile.c.


The Blues made a HUGE draft move last year. So which clubs will do a deal in 2019?
by Matt BalmerSydney and West Coast will forever go down in history as the first club to make a live trade on AFL draft day.
But it’s the trade between Carlton and Adelaide which will be talked about for decades, after the Blues made a bold call to snap up Liam Stocker during the frantic final hour of the first day of the 2018 national draft.
Clubs are always looking to improve their draft hand, with the phones running hot as the days tick down until the draft.
Foxfooty.com.au looks at the potential trades we could see in the 2019 draft.
Stream over 50 sports live & anytime on your TV or favourite device with KAYO SPORTS. The biggest Aussie sports and the best from overseas. Just $25/month. No lock-in contract. Get your 14 day free trial >
GIANTS JUMP INTO TOP FIVE
The Giants have long been linked with a move into the top-five on draft night. The major reason behind the potential move is for the club to gain another selection before having to match a bid on Patrick Cripps clone, Tom Green. The GWS Academy star was named in the All-Australian team after averaging 23.8 disposals and eight clearances during the Under 18 Championships for the Allies.
Currently GWS has Pick 6 in their disposal, but it would be wiped if a club ahead of them bidded on Green. Adelaide (Pick 4) appears to be the club most likely to do a deal if the Giants come to the them, with a future pick needing to be involved. Sydney at Pick 5 continue to be linked with a bid, considering Green could well be a replacement for Josh Kennedy.
MORE AFL DRAFT NEWS
TOP 25 DRAFT PROSPECTS: The future AFL stars your club will target
AFL DRAFT RANKINGS 26-50: The hidden gems your club can nab for a bargain
The Crows have been linked with Vic Country’s Sam Flanders and tall Fischer McAsey, while the Swans could select Caleb Serong.
However, despite this deal being talked for a number of weeks, there is no guarantee it will be struck — with the Giants potentially taking a gamble on no club bidding on Green before Pick 6.
DEES AND BLUES SLIDE BACK, CATS AND SUNS MOVE FORWARD
The two most gettable picks inside top-10 are Melbourne’s Pick 8 and Carlton’s Pick 9. Geelong (Pick 14) is among the clubs aiming of securing a single digit selection, with the Cats looking for a business partner. The club would love a key position target, with Fischer McAsey in their sights if they can get above rival teams and leap into the top 10.
Both South Australian clubs have been linked to McAsey, along with the Gold Coast Suns. Melbourne or Carlton could deal with the Suns, allowing one of the Victorian clubs to secure small forward Kysaiah Pickett in the second-half of the first round.
WHO WILL GIVE UP A 2020 FIRST ROUND PICK?
We’ve already seen Port Adelaide trade out of the 2020 first round, with the club dealing with Brisbane on Monday. It means the Lions will hold the Power’s pick for next season, cheering on all of their opposition as they hope to get a low pick.
A number of other clubs are jostling to get another selection in the 10-20 range of this year’s draft, with future scouts suggesting the 2020 draft pool isn’t as classy. Next year’s draft will be the most compromised draft we have ever had, with a good chunk of the best prospects linked with the 18 clubs as either a father-son player or next-generation academy players.
One potential snag is an AFL regulation regarding the trading of future picks.
“If a club trades a future first-round selection, it may not trade any other future selection from that same draft,” the AFL regulations read.
“But if a club keeps its future first-round selection, it can trade any of its future selections from other rounds.”


>
A method of crop production that involves choosing not to use pesticides, fertilizers, genetically modified organisms, antibiotics and growth hormones.
Turn your backyard or rooftop into a organic crop producing warehouse by accquiring the skills you need through ORGO
Order the materials that are scaled and personalized based on your available resources through ORGO
You can easily connect to buyers through ORGO who will market your produce after you have a sustainable production.
Help us acheive a greater cause by spreading the positivity
Why Organic Farming
This is where we operate
More About Us:
We are just two students trying to make a difference.
Mailing Address:
8002 Cypress Ct, Alpharetta , GA 30005-3572 , US
Tel:<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Support Us:
By spreading the word


Java
R-Programming
scala
JavaScript
HTML5
CSS3
Bootstrap
I am a young and enthusiastic teenager fascinated about computers and technology so I did my schooling and B.TECH in Information Technology stream. I have a descent knowledge in programming as you can refer my profile for more clarity.I am a good team worker and an easy going character so that there would be no issues regarding doing a job with any kind of teammates.As I was a sports person I naturally have the abilities such as leadership,teamwork, hardwork and dedication to do my job properly.


Index
All Classes|All Packages|Constant Field Values|Serialized Form
G
- Game - Class in <Unnamed>
- Game() - Constructor for class Game
-
Default constructor
- Game(int, int, Map<Integer, Integer>, Map<Integer, Integer>, double, Team, Team, boolean, boolean, boolean, List<Integer>, List<Integer>) - Constructor for class Game
-
Parametrized constructor
- Game(Game) - Constructor for class Game
-
Copy constructor
- Game(Team, Team) - Constructor for class Game
-
Parametrized constructor
- gameAction(int, double, String) - Method in class View
-
Functions that delivers a semi-random game action message according to a value
- gameAction(int, double, String) - Method in interface ViewInterface
- gameHistory() - Method in class Game
-
Function that creates a new GameHistory based on this game
- gameHistory() - Method in interface GameInterface
- gameHistory(List<GameHistory>) - Method in class View
-
Function that prints the game hitory
- gameHistory(List<GameHistory>) - Method in interface ViewInterface
- GameHistory - Class in <Unnamed>
- GameHistory(Game) - Constructor for class GameHistory
-
Parameterized constructor
- GameHistory(GameHistory) - Constructor for class GameHistory
-
Copy constructor
- GameHistory(String, String, int, int, LocalDate, List<Integer>, List<Integer>, Map<Integer, Integer>, Map<Integer, Integer>) - Constructor for class GameHistory
-
Parameterized constructor
- GameInterface - Interface in <Unnamed>
- gamePrompt() - Method in class View
-
Function that prints information indicating that the game has started
- gamePrompt() - Method in interface ViewInterface
- generateNewTeamPlayerNumber() - Method in class Team
-
Generates a number for a player to use in a team, without repeating
- generateRandTeamMenu(boolean) - Method in class View
-
Generates a menu to choose a type of random team
- generateRandTeamMenu(boolean) - Method in interface ViewInterface
- generateTomTeam(String) - Method in class Team
-
Generates a random team
- getAllowedPos(int) - Method in class DefensePlayer
-
Checks if a position is allowed for a Defense Player
- getAllowedPos(int) - Method in class FrontPlayer
-
Indicates if a position is allowed for a FrontPlayer
- getAllowedPos(int) - Method in class GoalKeeper
-
Checks if the position is allowed for the GoalKeeper
- getAllowedPos(int) - Method in class MiddlePlayer
-
Checks if a position is allowed for a Middle Player
- getAllowedPos(int) - Method in class Player
-
Indicates a position is allowed for the player
- getAllowedPos(int) - Method in class WingerPlayer
-
Test if the position is allowed for a Winger Player
- getAttackAbilityTeam1() - Method in class Game
-
Gets attack ability of the first team
- getAttackAbilityTeam2() - Method in class Game
-
Gets attack ability of the second team
- getBallRecovery() - Method in class MiddlePlayer
-
Gets Ball Recovery ability
- getClassKey() - Method in class DefensePlayer
-
Associates an integer to the class
- getClassKey() - Method in class FrontPlayer
-
Gets an integer that corresponds to the class of player
- getClassKey() - Method in class GoalKeeper
-
Gets the a integer that corresponds to the class of the player
- getClassKey() - Method in class MiddlePlayer
-
Associates an integer to the class
- getClassKey() - Method in class Player
-
Corresponds an integer to a class of player
- getClassKey() - Method in class WingerPlayer
-
Associates an integer to the class
- getClubs() - Method in class Player
-
Gets club history of player
- getClubT1() - Method in class GameHistory
-
Gets the name of team 1
- getClubT2() - Method in class GameHistory
-
Gets the name of team 2
- getCrossingAbility() - Method in class WingerPlayer
-
Gets ability to cross
- getDefenseAbilityTeam1() - Method in class Game
-
Gets defense ability of the first team
- getDefenseAbilityTeam2() - Method in class Game
-
Gets defense ability of the second team
- getDeflectingAbility() - Method in class DefensePlayer
-
Gets deflecting ability
- getDexterity() - Method in class Player
-
Gets dexterity of player
- getElasticity() - Method in class GoalKeeper
-
Gets elasticity of GoalKeeper
- getFilepath() - Method in class Controller
-
Generates a filepath to save to or load a state from
- getFinishingAbility() - Method in class FrontPlayer
-
Gets finishing ability of FrontPlayer
- getGame() - Method in class Game
-
Function that return an image of this game
- getGame() - Method in interface GameInterface
- getGoalKick() - Method in class Player
-
Gets goal kick of player
- getHeadGame() - Method in class Player
-
Gets head game of player
- getImpulsion() - Method in class Player
-
Gets impulsion of player
- getListActions() - Method in class View
-
Generates several messages to deliver when actions happen in the game
- getListActions() - Method in interface ViewInterface
- getListPlayersT1() - Method in class Game
-
Gets a list of the numbers of the starting eleven of the first team
- getListPlayersT1() - Method in class GameHistory
-
Gets list of players of team 1
- getListPlayersT2() - Method in class Game
-
Gets a list of the numbers of the starting eleven of the second team
- getListPlayersT2() - Method in class GameHistory
-
Gets list of players of team 2
- getMain_players() - Method in class Team
-
Gets the main player of a team
- getMatchDate() - Method in class GameHistory
-
Gets date of the match
- getMpl() - Method in class MainPlayersList
-
Gets the main players list
- getName() - Method in class Player
-
Gets names of player
- getName() - Method in class Team
-
Gets name of the team
- getNumber() - Method in class Player
-
Gets number of player
- getPAbility(int) - Method in class MainPlayersList
-
Gets player ability
- getPass() - Method in class Player
-
Gets pass of player
- getPlayerNumbers() - Method in class MainPlayersList
-
Collects the players numbers
- getResistance() - Method in class Player
-
Gets resistance of player
- getResultT1() - Method in class GameHistory
-
Gets result of team 1
- getResultT2() - Method in class GameHistory
-
Gets result of team 2
- getScoreTeam1() - Method in class Game
-
Gets score of the first team
- getScoreTeam1() - Method in interface GameInterface
- getScoreTeam2() - Method in class Game
-
Gets score of the second team
- getScoreTeam2() - Method in interface GameInterface
- getSide() - Method in class Player
-
Gets side of player
- getStringClass(int) - Static method in class Player
-
Creates a string corresponding to the class of a player
- getStringSide(int) - Static method in class Player
-
Creates a string corresponding to the side of a player
- getSubsT1() - Method in class Game
-
Gets map of the substitutes of the first team
- getSubsT1() - Method in class GameHistory
-
Gets map of substitutes of team 1
- getSubsT2() - Method in class Game
-
Gets map of the substitutes of the second team
- getSubsT2() - Method in class GameHistory
-
Gets map of substitutes of team 2
- getSubstitutes() - Method in class Team
-
Gets the substitute players from a team
- getTeam1() - Method in class Game
-
Gets the first team
- getTeam1() - Method in interface GameInterface
- getTeam2() - Method in class Game
-
Gets the seconds team
- getTeam2() - Method in interface GameInterface
- getTeamAttackAbility() - Method in class MainPlayersList
-
Calculates the team attack ability
- getTeamDefenseAbility() - Method in class MainPlayersList
-
Calculates the team defense ability
- getTime() - Method in class Game
-
Gets time of the game
- getTime() - Method in interface GameInterface
- getVelocity() - Method in class Player
-
Gets velocity of player
- GK - Static variable in class Player
-
Public variables
- GoalKeeper - Class in <Unnamed>
- GoalKeeper() - Constructor for class GoalKeeper
-
Default constructor
- GoalKeeper(GoalKeeper) - Constructor for class GoalKeeper
-
Copy constructor
- GoalKeeper(String, int, double, double, double, double, double, double, double, List<String>, int, double) - Constructor for class GoalKeeper
-
Parametrized constructor
All Classes|All Packages|Constant Field Values|Serialized Form


Rename a file or a folder.
Returns a status Code
Accepts and returns JSON as Content-Type.
Request:
PUT /api/v2/admin/sites/current/storage/images/cat.jpg?meta HTTPS/1.1
Connection: keep-alive
Accept: application/json
Authorization: c50f6e6be0d1481ca0d8eb0c63642fdd171c17846af04cdd95676a0888141f73
{
"name":"dog.jpg"
}
Response:
HTTP/1.1 200 OK
Below is some sample code using the bcapi.js SDK. For more information, see Interacting with APIs using the bcapi.js SDK
Rename a file
Use save
to change the name of a file.
var f = new BCAPI.Models.FileSystem.File('/my/file');
f.set('name', 'new-file');
f.save().done(function() {
console.log('File name has been changed. Path is ' + f.get('path'));
//prints: /my/new-file
});
Rename a folder
Use save
to rename a folder:
var folder = new BCAPI.Models.FileSystem.Folder('/my/folder');
folder.set('name', 'new-folder');
folder.save().done(function() {
console.log('The folder has been renamed');
console.log('Path is now ' + folder.get('path'));
//prints: /my/new-folder
});
This method will return the following error codes:
200
- OK400
- Bad request:
104000
- Generic FileAPI error104003
- Not enough privileges104004
- Invalid login multiple sites104009
- Path not found104013
- Web page in workflow moved, if trying to move a page in workflow104014
- Name required104015
- Invalid URL if the page name would cause an invalid URL104016
- Name not unique104017
- Not allowed web extension104018
- Can't move folder104019
- Can't find folder104020
- Folder reserved104021
- Folder already exists104022
- Destination exists104023
- Unauthorized access104028
- File or folder name too long401
- when authentication token is incorrect404
- the folder does not exist


Branching
[Using finite domain integers]
Enumerations | |
| enum | Gecode::IntVarBranch { Gecode::INT_VAR_NONE = 0, Gecode::INT_VAR_RND, Gecode::INT_VAR_DEGREE_MIN, Gecode::INT_VAR_DEGREE_MAX, Gecode::INT_VAR_AFC_MIN, Gecode::INT_VAR_AFC_MAX, Gecode::INT_VAR_MIN_MIN, Gecode::INT_VAR_MIN_MAX, Gecode::INT_VAR_MAX_MIN, Gecode::INT_VAR_MAX_MAX, Gecode::INT_VAR_SIZE_MIN, Gecode::INT_VAR_SIZE_MAX, Gecode::INT_VAR_SIZE_DEGREE_MIN, Gecode::INT_VAR_SIZE_DEGREE_MAX, Gecode::INT_VAR_SIZE_AFC_MIN, Gecode::INT_VAR_SIZE_AFC_MAX, Gecode::INT_VAR_REGRET_MIN_MIN, Gecode::INT_VAR_REGRET_MIN_MAX, Gecode::INT_VAR_REGRET_MAX_MIN, Gecode::INT_VAR_REGRET_MAX_MAX } |
Which variable to select for branching. More... | |
| enum | Gecode::IntValBranch { Gecode::INT_VAL_MIN, Gecode::INT_VAL_MED, Gecode::INT_VAL_MAX, Gecode::INT_VAL_RND, Gecode::INT_VAL_SPLIT_MIN, Gecode::INT_VAL_SPLIT_MAX, Gecode::INT_VAL_RANGE_MIN, Gecode::INT_VAL_RANGE_MAX, Gecode::INT_VALUES_MIN, Gecode::INT_VALUES_MAX } |
Which values to select first for branching. More... | |
Functions | |
| void | Gecode::branch (Home home, const IntVarArgs &x, IntVarBranch vars, IntValBranch vals, const VarBranchOptions &o_vars=VarBranchOptions::def, const ValBranchOptions &o_vals=ValBranchOptions::def) |
| Branch over x with variable selection vars and value selection vals. | |
| void | Gecode::branch (Home home, const IntVarArgs &x, const TieBreakVarBranch< IntVarBranch > &vars, IntValBranch vals, const TieBreakVarBranchOptions &o_vars=TieBreakVarBranchOptions::def, const ValBranchOptions &o_vals=ValBranchOptions::def) |
| Branch over x with tie-breaking variable selection vars and value selection vals. | |
| void | Gecode::branch (Home home, IntVar x, IntValBranch vals, const ValBranchOptions &o_vals=ValBranchOptions::def) |
| Branch over x with value selection vals. | |
| void | Gecode::branch (Home home, const BoolVarArgs &x, IntVarBranch vars, IntValBranch vals, const VarBranchOptions &o_vars=VarBranchOptions::def, const ValBranchOptions &o_vals=ValBranchOptions::def) |
| Branch over x with variable selection vars and value selection vals. | |
| void | Gecode::branch (Home home, const BoolVarArgs &x, const TieBreakVarBranch< IntVarBranch > &vars, IntValBranch vals, const TieBreakVarBranchOptions &o_vars=TieBreakVarBranchOptions::def, const ValBranchOptions &o_vals=ValBranchOptions::def) |
| Branch over x with tie-breaking variable selection vars and value selection vals. | |
| void | Gecode::branch (Home home, BoolVar x, IntValBranch vals, const ValBranchOptions &o_vals=ValBranchOptions::def) |
| Branch over x with value selection vals. |
Enumeration Type Documentation
| enum Gecode::IntVarBranch |
Which variable to select for branching.
- Enumerator:
| enum Gecode::IntValBranch |
Which values to select first for branching.
- Enumerator:
Function Documentation
| void Gecode::branch | ( | Gecode::Home | home, | |
| const IntVarArgs & | x, | |||
| IntVarBranch | vars, | |||
| IntValBranch | vals, | |||
| const Gecode::VarBranchOptions & | o_vars, | |||
| const Gecode::ValBranchOptions & | o_vals | |||
| ) |
Branch over x with variable selection vars and value selection vals.
| void Gecode::branch | ( | Gecode::Home | home, | |
| const IntVarArgs & | x, | |||
| const Gecode::TieBreakVarBranch< IntVarBranch > & | vars, | |||
| IntValBranch | vals, | |||
| const Gecode::TieBreakVarBranchOptions & | o_vars, | |||
| const Gecode::ValBranchOptions & | o_vals | |||
| ) |
Branch over x with tie-breaking variable selection vars and value selection vals.
| void Gecode::branch | ( | Home | home, | |
| IntVar | x, | |||
| IntValBranch | vals, | |||
| const ValBranchOptions & | o_vals | |||
| ) |
Branch over x with value selection vals.
| void Gecode::branch | ( | Gecode::Home | home, | |
| const BoolVarArgs & | x, | |||
| IntVarBranch | vars, | |||
| IntValBranch | vals, | |||
| const Gecode::VarBranchOptions & | o_vars, | |||
| const Gecode::ValBranchOptions & | o_vals | |||
| ) |
Branch over x with variable selection vars and value selection vals.
| void Gecode::branch | ( | Gecode::Home | home, | |
| const BoolVarArgs & | x, | |||
| const Gecode::TieBreakVarBranch< IntVarBranch > & | vars, | |||
| IntValBranch | vals, | |||
| const Gecode::TieBreakVarBranchOptions & | o_vars, | |||
| const Gecode::ValBranchOptions & | o_vals | |||
| ) |
Branch over x with tie-breaking variable selection vars and value selection vals.
| void Gecode::branch | ( | Home | home, | |
| BoolVar | x, | |||
| IntValBranch | vals, | |||
| const ValBranchOptions & | o_vals | |||
| ) |
Branch over x with value selection vals.


Server Settings
builtin_dictionaries_reload_interval
The interval in seconds before reloading built-in dictionaries.
ClickHouse reloads built-in dictionaries every x seconds. This makes it possible to edit dictionaries “on the fly” without restarting the server.
Default value: 3600.
Example
<builtin_dictionaries_reload_interval>3600</builtin_dictionaries_reload_interval>
compression
Data compression settings for MergeTree-engine tables.
Warning
Don’t use it if you have just started using ClickHouse.
Configuration template:
<compression>
<case>
<min_part_size>...</min_part_size>
<min_part_size_ratio>...</min_part_size_ratio>
<method>...</method>
<level>...</level>
</case>
...
</compression>
<case>
fields:
min_part_size
– The minimum size of a data part.min_part_size_ratio
– The ratio of the data part size to the table size.method
– Compression method. Acceptable values:lz4
,lz4hc
,zstd
.level
– Compression level. See Codecs.
You can configure multiple <case>
sections.
Actions when conditions are met:
- If a data part matches a condition set, ClickHouse uses the specified compression method.
- If a data part matches multiple condition sets, ClickHouse uses the first matched condition set.
If no conditions met for a data part, ClickHouse uses the lz4
compression.
Example
<compression incl="clickhouse_compression">
<case>
<min_part_size>10000000000</min_part_size>
<min_part_size_ratio>0.01</min_part_size_ratio>
<method>zstd</method>
<level>1</level>
</case>
</compression>
encryption
Configures a command to obtain a key to be used by encryption codecs. Key (or keys) should be written in enviroment variables or be set in configuration file.
Keys can be hex or string. Their length must be equal to 16.
Example
Load from config:
<encryption_codecs>
<aes_128_gcm_siv>
<key>12345567812345678</key>
</aes_128_gcm_siv>
</encryption_codecs>
NOTE
Storing keys in configuration file is not recommended. It isn't secure. You can move the keys into a separate config file on a secure disk and put a symlink to that config file to config.d/
folder.
Load from config, when key is in hex:
<encryption_codecs>
<aes_128_gcm_siv>
<key_hex>00112233445566778899aabbccddeeff</key_hex>
</aes_128_gcm_siv>
</encryption_codecs>
Load key from environment variable:
<encryption_codecs>
<aes_128_gcm_siv>
<key_hex from_env="KEY"></key_hex>
</aes_128_gcm_siv>
</encryption_codecs>
Where current_key_id
sets the current key for encryption, and all specified keys can be used for decryption.
All this methods can be applied for multiple keys:
<encryption_codecs>
<aes_128_gcm_siv>
<key_hex id="0">00112233445566778899aabbccddeeff</key_hex>
<key_hex id="1" from_env=".."></key_hex>
<current_key_id>1</current_key_id>
</aes_128_gcm_siv>
</encryption_codecs>
Where current_key_id
shows current key for encryption.
Also user can add nonce that must be 12 bytes long (by default encryption and decryption will use nonce consisting of zero bytes):
<encryption_codecs>
<aes_128_gcm_siv>
<nonce>0123456789101</nonce>
</aes_128_gcm_siv>
</encryption_codecs>
Or it can be set in hex:
<encryption_codecs>
<aes_128_gcm_siv>
<nonce_hex>abcdefabcdef</nonce_hex>
</aes_128_gcm_siv>
</encryption_codecs>
Everything above can be applied for aes_256_gcm_siv
(but key must be 32 bytes length).
custom_settings_prefixes
List of prefixes for custom settings. The prefixes must be separated with commas.
Example
<custom_settings_prefixes>custom_</custom_settings_prefixes>
See Also
core_dump
Configures soft limit for core dump file size.
Possible values:
- Positive integer.
Default value:<PHONE_NUMBER>
(1 GB).
Note
Hard limit is configured via system tools
Example
<core_dump>
<size_limit>1073741824</size_limit>
</core_dump>
database_atomic_delay_before_drop_table_sec
Sets the delay before remove table data in seconds. If the query has SYNC
modifier, this setting is ignored.
Default value: 480
(8 minute).
default_database
The default database.
To get a list of databases, use the SHOW DATABASES query.
Example
<default_database>default</default_database>
default_profile
Default settings profile.
Settings profiles are located in the file specified in the parameter user_config
.
Example
<default_profile>default</default_profile>
default_replica_path
The path to the table in ZooKeeper.
Example
<default_replica_path>/clickhouse/tables/{uuid}/{shard}</default_replica_path>
default_replica_name
The replica name in ZooKeeper.
Example
<default_replica_name>{replica}</default_replica_name>
dictionaries_config
The path to the config file for external dictionaries.
Path:
- Specify the absolute path or the path relative to the server config file.
- The path can contain wildcards * and ?.
See also “External dictionaries”.
Example
<dictionaries_config>*_dictionary.xml</dictionaries_config>
dictionaries_lazy_load
Lazy loading of dictionaries.
If true
, then each dictionary is created on first use. If dictionary creation failed, the function that was using the dictionary throws an exception.
If false
, all dictionaries are created when the server starts, if the dictionary or dictionaries are created too long or are created with errors, then the server boots without of these dictionaries and continues to try to create these dictionaries.
The default is true
.
Example
<dictionaries_lazy_load>true</dictionaries_lazy_load>
format_schema_path
The path to the directory with the schemes for the input data, such as schemas for the CapnProto format.
Example

<format_schema_path>format_schemas/</format_schema_path>
graphite
Sending data to Graphite.
Settings:
- host – The Graphite server.
- port – The port on the Graphite server.
- interval – The interval for sending, in seconds.
- timeout – The timeout for sending data, in seconds.
- root_path – Prefix for keys.
- metrics – Sending data from the system.metrics table.
- events – Sending deltas data accumulated for the time period from the system.events table.
- events_cumulative – Sending cumulative data from the system.events table.
- asynchronous_metrics – Sending data from the system.asynchronous_metrics table.
You can configure multiple <graphite>
clauses. For instance, you can use this for sending different data at different intervals.
Example
<graphite>
<host>localhost</host>
<port>42000</port>
<timeout>0.1</timeout>
<interval>60</interval>
<root_path>one_min</root_path>
<metrics>true</metrics>
<events>true</events>
<events_cumulative>false</events_cumulative>
<asynchronous_metrics>true</asynchronous_metrics>
</graphite>
graphite_rollup
Settings for thinning data for Graphite.
For more details, see GraphiteMergeTree.
Example
<graphite_rollup_example>
<default>
<function>max</function>
<retention>
<age>0</age>
<precision>60</precision>
</retention>
<retention>
<age>3600</age>
<precision>300</precision>
</retention>
<retention>
<age>86400</age>
<precision>3600</precision>
</retention>
</default>
</graphite_rollup_example>
http_port/https_port
The port for connecting to the server over HTTP(s).
If https_port
is specified, openSSL must be configured.
If http_port
is specified, the OpenSSL configuration is ignored even if it is set.
Example
<https_port>9999</https_port>
http_server_default_response
The page that is shown by default when you access the ClickHouse HTTP(s) server.
The default value is “Ok.” (with a line feed at the end)
Example
Opens https://tabix.io/
when accessing http://localhost: http_port
.
<http_server_default_response>
<![CDATA[<base href="http://ui.tabix.io/">

]]>
</http_server_default_response>
include_from
The path to the file with substitutions.
For more information, see the section “Configuration files”.
Example
<include_from>/etc/metrica.xml</include_from>
interserver_http_port
Port for exchanging data between ClickHouse servers.
Example
<interserver_http_port>9009</interserver_http_port>
interserver_http_host
The hostname that can be used by other servers to access this server.
If omitted, it is defined in the same way as the hostname-f
command.
Useful for breaking away from a specific network interface.
Example
<interserver_http_host>example.yandex.ru</interserver_http_host>
interserver_https_port
Port for exchanging data between ClickHouse servers over HTTPS
.
Example
<interserver_https_port>9010</interserver_https_port>
interserver_https_host
Similar to interserver_http_host
, except that this hostname can be used by other servers to access this server over HTTPS
.
Example
<interserver_https_host>example.yandex.ru</interserver_https_host>
interserver_http_credentials
The username and password used to authenticate during replication with the Replicated* engines. These credentials are used only for communication between replicas and are unrelated to credentials for ClickHouse clients. The server is checking these credentials for connecting replicas and use the same credentials when connecting to other replicas. So, these credentials should be set the same for all replicas in a cluster.
By default, the authentication is not used.
Note
These credentials are common for replication through HTTP
and HTTPS
.
This section contains the following parameters:
user
— username.password
— password.
Example
<interserver_http_credentials>
<user>admin</user>
<password>222</password>
</interserver_http_credentials>
keep_alive_timeout
The number of seconds that ClickHouse waits for incoming requests before closing the connection. Defaults to 10 seconds.
Example
<keep_alive_timeout>10</keep_alive_timeout>
listen_host
Restriction on hosts that requests can come from. If you want the server to answer all of them, specify ::
.
Examples:
<listen_host>::1</listen_host>
<listen_host><IP_ADDRESS></listen_host>
logger
Logging settings.
Keys:
level
– Logging level. Acceptable values:trace
,debug
,information
,warning
,error
.log
– The log file. Contains all the entries according tolevel
.errorlog
– Error log file.size
– Size of the file. Applies tolog
anderrorlog
. Once the file reachessize
, ClickHouse archives and renames it, and creates a new log file in its place.count
– The number of archived log files that ClickHouse stores.
Example
<logger>
<level>trace</level>
<log>/var/log/clickhouse-server/clickhouse-server.log</log>
<errorlog>/var/log/clickhouse-server/clickhouse-server.err.log</errorlog>
<size>1000M</size>
<count>10</count>
</logger>
Writing to the syslog is also supported. Config example:
<logger>
<use_syslog>1</use_syslog>
<syslog>
<address>syslog.remote:10514</address>
<hostname>myhost.local</hostname>
<facility>LOG_LOCAL6</facility>
<format>syslog</format>
</syslog>
</logger>
Keys for syslog:
- use_syslog — Required setting if you want to write to the syslog.
- address — The host[:port] of syslogd. If omitted, the local daemon is used.
- hostname — Optional. The name of the host that logs are sent from.
- facility — The syslog facility keyword in uppercase letters with the “LOG_” prefix: (
LOG_USER
,LOG_DAEMON
,LOG_LOCAL3
, and so on).
Default value:LOG_USER
ifaddress
is specified,LOG_DAEMON
otherwise. - format – Message format. Possible values:
bsd
andsyslog.
send_crash_reports
Settings for opt-in sending crash reports to the ClickHouse core developers team via Sentry.
Enabling it, especially in pre-production environments, is highly appreciated.
The server will need access to the public Internet via IPv4 (at the time of writing IPv6 is not supported by Sentry) for this feature to be functioning properly.
Keys:
enabled
– Boolean flag to enable the feature,false
by default. Set totrue
to allow sending crash reports.endpoint
– You can override the Sentry endpoint URL for sending crash reports. It can be either a separate Sentry account or your self-hosted Sentry instance. Use the Sentry DSN syntax.anonymize
- Avoid attaching the server hostname to the crash report.http_proxy
- Configure HTTP proxy for sending crash reports.debug
- Sets the Sentry client into debug mode.tmp_path
- Filesystem path for temporary crash report state.
Recommended way to use
<send_crash_reports>
<enabled>true</enabled>
</send_crash_reports>
macros
Parameter substitutions for replicated tables.
Can be omitted if replicated tables are not used.
For more information, see the section Creating replicated tables.
Example
<macros incl="macros" optional="true" />
mark_cache_size
Approximate size (in bytes) of the cache of marks used by table engines of the MergeTree family.
The cache is shared for the server and memory is allocated as needed. The cache size must be at least<PHONE_NUMBER>.
Example
<mark_cache_size>5368709120</mark_cache_size>
max_server_memory_usage
Limits total RAM usage by the ClickHouse server.
Possible values:
- Positive integer.
- 0 — Auto.
Default value: 0
.
Additional Info
The default max_server_memory_usage
value is calculated as memory_amount * max_server_memory_usage_to_ram_ratio
.
See also
max_server_memory_usage_to_ram_ratio
Defines the fraction of total physical RAM amount, available to the ClickHouse server. If the server tries to utilize more, the memory is cut down to the appropriate amount.
Possible values:
- Positive double.
- 0 — The ClickHouse server can use all available RAM.
Default value: 0.9
.
Usage
On hosts with low RAM and swap, you possibly need setting max_server_memory_usage_to_ram_ratio
larger than 1.
Example
<max_server_memory_usage_to_ram_ratio>0.9</max_server_memory_usage_to_ram_ratio>
See Also
max_concurrent_queries
The maximum number of simultaneously processed queries related to MergeTree table. Queries may be limited by other settings: max_concurrent_queries_for_all_users, min_marks_to_honor_max_concurrent_queries.
Note
These settings can be modified at runtime and will take effect immediately. Queries that are already running will remain unchanged.
Possible values:
- Positive integer.
- 0 — Disabled.
Example
<max_concurrent_queries>100</max_concurrent_queries>
max_concurrent_queries_for_all_users
Throw exception if the value of this setting is less or equal than the current number of simultaneously processed queries.
Example: max_concurrent_queries_for_all_users
can be set to 99 for all users and database administrator can set it to 100 for itself to run queries for investigation even when the server is overloaded.
Modifying the setting for one query or user does not affect other queries.
Default value: 0
that means no limit.
Example
<max_concurrent_queries_for_all_users>99</max_concurrent_queries_for_all_users>
See Also
min_marks_to_honor_max_concurrent_queries
The minimal number of marks read by the query for applying the max_concurrent_queries setting.
Possible values:
- Positive integer.
- 0 — Disabled.
Example
<min_marks_to_honor_max_concurrent_queries>10</min_marks_to_honor_max_concurrent_queries>
max_connections
The maximum number of inbound connections.
Example
<max_connections>4096</max_connections>
max_open_files
The maximum number of open files.
By default: maximum
.
We recommend using this option in Mac OS X since the getrlimit()
function returns an incorrect value.
Example
<max_open_files>262144</max_open_files>
max_table_size_to_drop
Restriction on deleting tables.
If the size of a MergeTree table exceeds max_table_size_to_drop
(in bytes), you can’t delete it using a DROP query.
If you still need to delete the table without restarting the ClickHouse server, create the <clickhouse-path>/flags/force_drop_table
file and run the DROP query.
Default value: 50 GB.
The value 0 means that you can delete all tables without any restrictions.
Example
<max_table_size_to_drop>0</max_table_size_to_drop>
max_thread_pool_size
The maximum number of threads in the Global Thread pool.
Default value: 10000.
Example
<max_thread_pool_size>12000</max_thread_pool_size>
merge_tree
Fine tuning for tables in the MergeTree.
For more information, see the MergeTreeSettings.h header file.
Example
<merge_tree>
<max_suspicious_broken_parts>5</max_suspicious_broken_parts>
</merge_tree>
metric_log
It is enabled by default. If it`s not, you can do this manually.
Enabling
To manually turn on metrics history collection system.metric_log
, create /etc/clickhouse-server/config.d/metric_log.xml
with the following content:
<yandex>
<metric_log>
<database>system</database>

metric_log

<flush_interval_milliseconds>7500</flush_interval_milliseconds>
<collect_interval_milliseconds>1000</collect_interval_milliseconds>
</metric_log>
</yandex>
Disabling
To disable metric_log
setting, you should create the following file /etc/clickhouse-server/config.d/disable_metric_log.xml
with the following content:
<yandex>
<metric_log remove="1" />
</yandex>
replicated_merge_tree
Fine tuning for tables in the ReplicatedMergeTree.
This setting has a higher priority.
For more information, see the MergeTreeSettings.h header file.
Example
<replicated_merge_tree>
<max_suspicious_broken_parts>5</max_suspicious_broken_parts>
</replicated_merge_tree>
openSSL
SSL client/server configuration.
Support for SSL is provided by the libpoco
library. The interface is described in the file SSLManager.h
Keys for server/client settings:
- privateKeyFile – The path to the file with the secret key of the PEM certificate. The file may contain a key and certificate at the same time.
- certificateFile – The path to the client/server certificate file in PEM format. You can omit it if
privateKeyFile
contains the certificate. - caConfig – The path to the file or directory that contains trusted root certificates.
- verificationMode – The method for checking the node’s certificates. Details are in the description of the Context class. Possible values:
none
,relaxed
,strict
,once
. - verificationDepth – The maximum length of the verification chain. Verification will fail if the certificate chain length exceeds the set value.
- loadDefaultCAFile – Indicates that built-in CA certificates for OpenSSL will be used. Acceptable values:
true
,false
. | - cipherList – Supported OpenSSL encryptions. For example:
ALL:!ADH:!LOW:!EXP:!MD5:@STRENGTH
. - cacheSessions – Enables or disables caching sessions. Must be used in combination with
sessionIdContext
. Acceptable values:true
,false
. - sessionIdContext – A unique set of random characters that the server appends to each generated identifier. The length of the string must not exceed
SSL_MAX_SSL_SESSION_ID_LENGTH
. This parameter is always recommended since it helps avoid problems both if the server caches the session and if the client requested caching. Default value:${application.name}
. - sessionCacheSize – The maximum number of sessions that the server caches. Default value: 1024*20. 0 – Unlimited sessions.
- sessionTimeout – Time for caching the session on the server.
- extendedVerification – Automatically extended verification of certificates after the session ends. Acceptable values:
true
,false
. - requireTLSv1 – Require a TLSv1 connection. Acceptable values:
true
,false
. - requireTLSv1_1 – Require a TLSv1.1 connection. Acceptable values:
true
,false
. - requireTLSv1_2 – Require a TLSv1.2 connection. Acceptable values:
true
,false
. - fips – Activates OpenSSL FIPS mode. Supported if the library’s OpenSSL version supports FIPS.
- privateKeyPassphraseHandler – Class (PrivateKeyPassphraseHandler subclass) that requests the passphrase for accessing the private key. For example:
<privateKeyPassphraseHandler>
,<name>KeyFileHandler</name>
,<options><password>test</password></options>
,</privateKeyPassphraseHandler>
. - invalidCertificateHandler – Class (a subclass of CertificateHandler) for verifying invalid certificates. For example:
<invalidCertificateHandler> <name>ConsoleCertificateHandler</name> </invalidCertificateHandler>
. - disableProtocols – Protocols that are not allowed to use.
- preferServerCiphers – Preferred server ciphers on the client.
Example of settings:
<openSSL>
<server>

<certificateFile>/etc/clickhouse-server/server.crt</certificateFile>
<privateKeyFile>/etc/clickhouse-server/server.key</privateKeyFile>

<dhParamsFile>/etc/clickhouse-server/dhparam.pem</dhParamsFile>
<verificationMode>none</verificationMode>
<loadDefaultCAFile>true</loadDefaultCAFile>
<cacheSessions>true</cacheSessions>
<disableProtocols>sslv2,sslv3</disableProtocols>
<preferServerCiphers>true</preferServerCiphers>
</server>
<client>
<loadDefaultCAFile>true</loadDefaultCAFile>
<cacheSessions>true</cacheSessions>
<disableProtocols>sslv2,sslv3</disableProtocols>
<preferServerCiphers>true</preferServerCiphers>

<invalidCertificateHandler>

<name>RejectCertificateHandler</name>
</invalidCertificateHandler>
</client>
</openSSL>
part_log
Logging events that are associated with MergeTree. For instance, adding or merging data. You can use the log to simulate merge algorithms and compare their characteristics. You can visualize the merge process.
Queries are logged in the system.part_log table, not in a separate file. You can configure the name of this table in the table
parameter (see below).
Use the following parameters to configure logging:
database
– Name of the database.table
– Name of the system table.partition_by
— Custom partitioning key for a system table. Can't be used ifengine
defined.engine
- MergeTree Engine Definition for a system table. Can't be used ifpartition_by
defined.flush_interval_milliseconds
– Interval for flushing data from the buffer in memory to the table.
Example
<part_log>
<database>system</database>

part_log

<partition_by>toMonday(event_date)</partition_by>
<flush_interval_milliseconds>7500</flush_interval_milliseconds>
</part_log>
path
The path to the directory containing data.
Warning
The trailing slash is mandatory.
Example
<path>/var/lib/clickhouse/</path>
prometheus
Exposing metrics data for scraping from Prometheus.
Settings:
endpoint
– HTTP endpoint for scraping metrics by prometheus server. Start from ‘/’.port
– Port forendpoint
.metrics
– Flag that sets to expose metrics from the system.metrics table.events
– Flag that sets to expose metrics from the system.events table.asynchronous_metrics
– Flag that sets to expose current metrics values from the system.asynchronous_metrics table.
Example
<prometheus>
<endpoint>/metrics</endpoint>
<port>8001</port>
<metrics>true</metrics>
<events>true</events>
<asynchronous_metrics>true</asynchronous_metrics>
</prometheus>
query_log
Setting for logging queries received with the log_queries=1 setting.
Queries are logged in the system.query_log table, not in a separate file. You can change the name of the table in the table
parameter (see below).
Use the following parameters to configure logging:
database
– Name of the database.table
– Name of the system table the queries will be logged in.partition_by
— Custom partitioning key for a system table. Can't be used ifengine
defined.engine
- MergeTree Engine Definition for a system table. Can't be used ifpartition_by
defined.flush_interval_milliseconds
– Interval for flushing data from the buffer in memory to the table.
If the table does not exist, ClickHouse will create it. If the structure of the query log changed when the ClickHouse server was updated, the table with the old structure is renamed, and a new table is created automatically.
Example
<query_log>
<database>system</database>

query_log

<engine>Engine = MergeTree PARTITION BY event_date ORDER BY event_time TTL event_date + INTERVAL 30 day</engine>
<flush_interval_milliseconds>7500</flush_interval_milliseconds>
</query_log>
query_thread_log
Setting for logging threads of queries received with the log_query_threads=1 setting.
Queries are logged in the system.query_thread_log table, not in a separate file. You can change the name of the table in the table
parameter (see below).
Use the following parameters to configure logging:
database
– Name of the database.table
– Name of the system table the queries will be logged in.partition_by
— Custom partitioning key for a system table. Can't be used ifengine
defined.engine
- MergeTree Engine Definition for a system table. Can't be used ifpartition_by
defined.flush_interval_milliseconds
– Interval for flushing data from the buffer in memory to the table.
If the table does not exist, ClickHouse will create it. If the structure of the query thread log changed when the ClickHouse server was updated, the table with the old structure is renamed, and a new table is created automatically.
Example
<query_thread_log>
<database>system</database>

query_thread_log

<partition_by>toMonday(event_date)</partition_by>
<flush_interval_milliseconds>7500</flush_interval_milliseconds>
</query_thread_log>
query_views_log
Setting for logging views (live, materialized etc) dependant of queries received with the log_query_views=1 setting.
Queries are logged in the system.query_views_log table, not in a separate file. You can change the name of the table in the table
parameter (see below).
Use the following parameters to configure logging:
database
– Name of the database.table
– Name of the system table the queries will be logged in.partition_by
— Custom partitioning key for a system table. Can't be used ifengine
defined.engine
- MergeTree Engine Definition for a system table. Can't be used ifpartition_by
defined.flush_interval_milliseconds
– Interval for flushing data from the buffer in memory to the table.
If the table does not exist, ClickHouse will create it. If the structure of the query views log changed when the ClickHouse server was updated, the table with the old structure is renamed, and a new table is created automatically.
Example
<query_views_log>
<database>system</database>

query_views_log

<partition_by>toYYYYMM(event_date)</partition_by>
<flush_interval_milliseconds>7500</flush_interval_milliseconds>
</query_views_log>
text_log
Settings for the text_log system table for logging text messages.
Parameters:
level
— Maximum Message Level (by defaultTrace
) which will be stored in a table.database
— Database name.table
— Table name.partition_by
— Custom partitioning key for a system table. Can't be used ifengine
defined.engine
- MergeTree Engine Definition for a system table. Can't be used ifpartition_by
defined.flush_interval_milliseconds
— Interval for flushing data from the buffer in memory to the table.
Example
<yandex>
<text_log>
<level>notice</level>
<database>system</database>

text_log

<flush_interval_milliseconds>7500</flush_interval_milliseconds>

<engine>Engine = MergeTree PARTITION BY event_date ORDER BY event_time TTL event_date + INTERVAL 30 day</engine>
</text_log>
</yandex>
trace_log
Settings for the trace_log system table operation.
Parameters:
database
— Database for storing a table.table
— Table name.partition_by
— Custom partitioning key for a system table. Can't be used ifengine
defined.engine
- MergeTree Engine Definition for a system table. Can't be used ifpartition_by
defined.flush_interval_milliseconds
— Interval for flushing data from the buffer in memory to the table.
The default server configuration file config.xml
contains the following settings section:
<trace_log>
<database>system</database>

trace_log

<partition_by>toYYYYMM(event_date)</partition_by>
<flush_interval_milliseconds>7500</flush_interval_milliseconds>
</trace_log>
query_masking_rules
Regexp-based rules, which will be applied to queries as well as all log messages before storing them in server logs,
system.query_log
, system.text_log
, system.processes
tables, and in logs sent to the client. That allows preventing
sensitive data leakage from SQL queries (like names, emails, personal identifiers or credit card numbers) to logs.
Example
<query_masking_rules>
<rule>
<name>hide SSN</name>
<regexp>(^|\D)\d{3}-\d{2}-\d{4}($|\D)</regexp>
<replace>000-00-0000</replace>
</rule>
</query_masking_rules>
Config fields:
- name
- name for the rule (optional)
- regexp
- RE2 compatible regular expression (mandatory)
- replace
- substitution string for sensitive data (optional, by default - six asterisks)
The masking rules are applied to the whole query (to prevent leaks of sensitive data from malformed / non-parsable queries).
system.events
table have counter QueryMaskingRulesMatch
which have an overall number of query masking rules matches.
For distributed queries each server have to be configured separately, otherwise, subqueries passed to other
nodes will be stored without masking.
remote_servers
Configuration of clusters used by the Distributed table engine and by the cluster
table function.
Example
<remote_servers incl="clickhouse_remote_servers" />
For the value of the incl
attribute, see the section “Configuration files”.
See Also
timezone
The server’s time zone.
Specified as an IANA identifier for the UTC timezone or geographic location (for example, Africa/Abidjan).
The time zone is necessary for conversions between String and DateTime formats when DateTime fields are output to text format (printed on the screen or in a file), and when getting DateTime from a string. Besides, the time zone is used in functions that work with the time and date if they didn’t receive the time zone in the input parameters.
Example
<timezone>Europe/Moscow</timezone>
tcp_port
Port for communicating with clients over the TCP protocol.
Example
<tcp_port>9000</tcp_port>
tcp_port_secure
TCP port for secure communication with clients. Use it with OpenSSL settings.
Possible values
Positive integer.
Default value
<tcp_port_secure>9440</tcp_port_secure>
mysql_port
Port for communicating with clients over MySQL protocol.
Possible values
Positive integer.
Example
<mysql_port>9004</mysql_port>
tmp_path
Path to temporary data for processing large queries.
Note
The trailing slash is mandatory.
Example
<tmp_path>/var/lib/clickhouse/tmp/</tmp_path>
tmp_policy
Policy from storage_configuration to store temporary files.
If not set, tmp_path is used, otherwise it is ignored.
Note
move_factor
is ignored.keep_free_space_bytes
is ignored.max_data_part_size_bytes
is ignored.- Уou must have exactly one volume in that policy.
uncompressed_cache_size
Cache size (in bytes) for uncompressed data used by table engines from the MergeTree.
There is one shared cache for the server. Memory is allocated on demand. The cache is used if the option use_uncompressed_cache is enabled.
The uncompressed cache is advantageous for very short queries in individual cases.
Example
<uncompressed_cache_size>8589934592</uncompressed_cache_size>
user_files_path
The directory with user files. Used in the table function file().
Example
<user_files_path>/var/lib/clickhouse/user_files/</user_files_path>
users_config
Path to the file that contains:
- User configurations.
- Access rights.
- Settings profiles.
- Quota settings.
Example
<users_config>users.xml</users_config>
zookeeper
Contains settings that allow ClickHouse to interact with a ZooKeeper cluster.
ClickHouse uses ZooKeeper for storing metadata of replicas when using replicated tables. If replicated tables are not used, this section of parameters can be omitted.
This section contains the following parameters:
-
node
— ZooKeeper endpoint. You can set multiple endpoints.For example:
<node index="1">
<host>example_host</host>
<port>2181</port>
</node>
The `index` attribute specifies the node order when trying to connect to the ZooKeeper cluster.
session_timeout_ms
— Maximum timeout for the client session in milliseconds.operation_timeout_ms
— Maximum timeout for one operation in milliseconds.root
— The znode that is used as the root for znodes used by the ClickHouse server. Optional.identity
— User and password, that can be required by ZooKeeper to give access to requested znodes. Optional.
Example configuration
<zookeeper>
<node>
<host>example1</host>
<port>2181</port>
</node>
<node>
<host>example2</host>
<port>2181</port>
</node>
<session_timeout_ms>30000</session_timeout_ms>
<operation_timeout_ms>10000</operation_timeout_ms>

<root>/path/to/zookeeper/node</root>

<identity>user:password</identity>
</zookeeper>
See Also
use_minimalistic_part_header_in_zookeeper
Storage method for data part headers in ZooKeeper.
This setting only applies to the MergeTree
family. It can be specified:
-
Globally in the merge_tree section of the
config.xml
file.ClickHouse uses the setting for all the tables on the server. You can change the setting at any time. Existing tables change their behaviour when the setting changes.
-
For each table.
When creating a table, specify the corresponding engine setting. The behaviour of an existing table with this setting does not change, even if the global setting changes.
Possible values
- 0 — Functionality is turned off.
- 1 — Functionality is turned on.
If use_minimalistic_part_header_in_zookeeper = 1
, then replicated tables store the headers of the data parts compactly using a single znode
. If the table contains many columns, this storage method significantly reduces the volume of the data stored in Zookeeper.
Attention
After applying use_minimalistic_part_header_in_zookeeper = 1
, you can’t downgrade the ClickHouse server to a version that does not support this setting. Be careful when upgrading ClickHouse on servers in a cluster. Don’t upgrade all the servers at once. It is safer to test new versions of ClickHouse in a test environment, or on just a few servers of a cluster.
Data part headers already stored with this setting can't be restored to their previous (non-compact) representation.
Default value: 0.
disable_internal_dns_cache
Disables the internal DNS cache. Recommended for operating ClickHouse in systems
with frequently changing infrastructure such as Kubernetes.
Default value: 0.
dns_cache_update_period
The period of updating IP addresses stored in the ClickHouse internal DNS cache (in seconds).
The update is performed asynchronously, in a separate system thread.
Default value: 15.
See also
distributed_ddl
Manage executing distributed ddl queries (CREATE, DROP, ALTER, RENAME) on cluster.
Works only if ZooKeeper is enabled.
Example
<distributed_ddl>

<path>/clickhouse/task_queue/ddl</path>

<profile>default</profile>

<pool_size>1</pool_size>

<task_max_lifetime>604800</task_max_lifetime>

<cleanup_delay_period>60</cleanup_delay_period>

<max_tasks_in_queue>1000</max_tasks_in_queue>
</distributed_ddl>
access_control_path
Path to a folder where a ClickHouse server stores user and role configurations created by SQL commands.
Default value: /var/lib/clickhouse/access/
.
See also
user_directories
Section of the configuration file that contains settings:
- Path to configuration file with predefined users.
- Path to folder where users created by SQL commands are stored.
- ZooKeeper node path where users created by SQL commands are stored and replicated (experimental).
If this section is specified, the path from users_config and access_control_path won't be used.
The user_directories
section can contain any number of items, the order of the items means their precedence (the higher the item the higher the precedence).
Examples
<user_directories>
<users_xml>
<path>/etc/clickhouse-server/users.xml</path>
</users_xml>
<local_directory>
<path>/var/lib/clickhouse/access/</path>
</local_directory>
</user_directories>
Users, roles, row policies, quotas, and profiles can be also stored in ZooKeeper:
<user_directories>
<users_xml>
<path>/etc/clickhouse-server/users.xml</path>
</users_xml>
<replicated>
<zookeeper_path>/clickhouse/access/</zookeeper_path>
</replicated>
</user_directories>
You can also define sections memory
— means storing information only in memory, without writing to disk, and ldap
— means storing information on an LDAP server.
To add an LDAP server as a remote user directory of users that are not defined locally, define a single ldap
section with a following parameters:
- server
— one of LDAP server names defined in ldap_servers
config section. This parameter is mandatory and cannot be empty.
- roles
— section with a list of locally defined roles that will be assigned to each user retrieved from the LDAP server. If no roles are specified, user will not be able to perform any actions after authentication. If any of the listed roles is not defined locally at the time of authentication, the authenthication attept will fail as if the provided password was incorrect.
Example
<ldap>
<server>my_ldap_server</server>
<roles>
<my_local_role1 />
<my_local_role2 />
</roles>
</ldap>


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