DreamWorks Systems Solution Limited (DSSL) is a private limited liability company, duly registered by Corporate Affairs Commission (CAC) to carry on the business of providing Information, systems and solution and incorporated under the Companies and Allied Matters Act 1990.
DreamWorks is owned 100% by Nigerian investors, professionals, experts and individuals among whom are academicians and entrepreneurs. It also has foreign partners who are our consultants
We have a customer database of 200, which includes individuals, corporate organization, ministries, departments, agencies, extraministerial departments, businesses and security agencies.
DreamWorks is made up of four units, which includes DreamWorks Consulting Services, DreamWorks Publishing Services, DreamWorks Systems & Solution and DreamWorks Initiative.
To be the pioneering Nigerian-birthed brand that provides trainings, information solution and consultations to challenges in businesses, information technology, leadership and governance.
To be the pioneering Nigerian-birthed brand that provides trainings, information solution and consultations to challenges in businesses, information technology, leadership and governance.To build a world-class company that would provide timely and value adding information, qualitative trainings and consultations, and systems solution, with strategic framework to solving challenges in the areas of business,information technology, leadership and governance and create a customer database from a culture of service excellence.
SERVICE EXCELLENCE: We are constantly exceeding the expectation of our highly esteemed clients and customers by providing qualitative and timely service to them. Our customers and clients are our greatest gift and asset.
INNOVATION: Our team thrives to match the pace of customer’s needs by inventing, innovating and introducing new ways and approaches to solving the day to day challenges in businesses, information technology, leadership and governance by investing in research and development.
CREATIVITY: Our team is constantly using imaginative abilities to develop new and original ideas to solve problems. We also develop original and better ways of doing things. Resourcefulness and freshness are demonstrated in this core value.
KNOWLEDGE: Our firm is knowledge-driven. We thrive to unveil situations in which the most important factor for success is knowledge and then provide timely and value-adding information needed for the process knowing fully-well that it is the most important of any system and any person or organization who has it, rules the world.


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{{ subject_guide.contact_text }}
{{ subject_guide.faq_text }}
{{ subject_guide.find_librarian_text }}
{% for librarian in subject_guide.librarians %}
{% if librarian.url %}
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{{ librarian.email }}{% endif %}


EuroLeague Fantasy: Scola fits everywhere
The time has come for Luis Scola to join our EuroLeague Fantasy Team. And also for you to pick him.
By Dimitris Minaretzis/<EMAIL_ADDRESS>Luis Scola has been ignored for perhaps way too long so it’s about time for us to invest in him. If you haven’t done it yourselves, we think that you should also pick him up for your squad. After all, he costs 1.94 and we prefer him from Bojan Dubljevic. We gave the Valencia center an opportunity but he didn’t produce for our team.
Scola has averaged 18+ points in four out of five of Milano‘s latest games. And the “Red Shoes” keep on winning so he can also give you the victory bonus if the Italian team beats Anadolu Efes at home. Scola delivers and fits everywhere. He is ageless and his quality is unquestionable. So we believe he won’t turn his back on us, even though we ignored him for so long.
We won’t be changing anything else on our team since we registered 187 points. However, we do have some suggestions…
Valencia guard and NBA champion with the Toronto Raptors Jordan Lloyd can have his ups and downs but when he gets his rhythm going he can destroy opposing defenses. Valencia has won three out of its four most recent games and the team plays at home vs. Khimki. A team that’s not really famous for its defense. And Lloyd costs just 1.35.
If you are feeling up for taking a risk, you can go with Scottie Wilbekin. He gave 28 points in the previous round but he got injured and is now a gametime decision vs. Barcelona on the road. So, it’s up to you and whether you’re feeling lucky or not.


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HPE DEV
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Monthly #46 |
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More community activities
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This month, HPE DEV is partnering with
SlashData for a survey researching what’s top-of-mind for developers today. Later in January, we’ll be launching a new program – our
Munch & Learn monthly community gatherings. These discussions will feature a variety of topics, including open source, Kubernetes, and HPE Ezmeral software.
Find our newest, highly-rated Workshops-on-Demand in the
HPE DEV Hack Shack section of the
HPE DEV community portal. And don’t forget to check out our
blog. Remember, our
HPE DEV and
Grommet
Slack channels are always available for you to connect with us.
 Many of the articles that we’re highlighting this month focus on machine learning:
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HPE DEV Munch & Learn technical talks
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Connect with experts of some of today’s most important technologies, including open source and HPE Ezmeral. This month’s discussion will discuss the value of data fabric and how it can run, manage, control, and secure the apps, data, and IT that run your business – from edge to cloud.
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Introducing HPE Nimble Storage SDK for Go
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Introducing the HPE Nimble Storage SDK for Go. Take advantage of the full suite of APIs to build robust applications using HPE Nimble Storage features and capabilities.
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Let's talk about machine learning
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More than 80% of data science projects don’t succeed. So, how do we turn that number around?  We’re always open.
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The HPE DEV Community Hack Shack virtual event remains open between other events with opportunities to learn and have fun.
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Munch & Learn
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Technology Talk
January 27, 2021.
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This month, Ellen Friedman of HPE will host Ted Dunning, HPE Ezmeral Data Fabric CTO at HPE. He will be speaking about the value of data fabric and how it can be integrated across edge to cloud.
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Using VCS Groups
See Also
VCS groups simplify the process of working with version-controlled files by
organizing related files together. Once organized into groups, you can use
the
VCS Groups window to track changed files, prepare groups of files
for check-in, and perform VCS commands on the entire group.
To open the VCS Groups window, choose Window > Versioning > VCS
Groups from the main window.
Adding Files to VCS Groups
You can add files to a group manually using the Include in VCS Group command
or have them added automatically whenever they are altered.
To add files to the Default Group automatically:
- Right-click the top-level VCS Groups node and choose Properties.
- In the VCS Groups property sheet, select Move Modified Files to Default
Group in the Auto Addition combo box.
Files are automatically added to the Default
Group whenever they are changed. If necessary, you can then move the files
to another group.
Preparing Grouped Files for Check-in to the Repository
Prior to committing a group of files to the repository, you can use the Verify
command to insure that each of the files exist in the repository, are up to
date (CVS only), and have been changed.
To verify a group of files for check-in: resolve
any problems with your grouped files
- Right-click the node of the group containing the files you want to verify
and choose Verify. The Group Verification dialog box opens, displaying all
files found to have problems sorted under one of four tabs:
- Do Add
- Do Update
- Not Locked
- Not Changed
- In each tab, select the check box to activate the
radio buttons' functions if necessary.
- Select the files you wish to include in each tab's file list and select
the appropriate radio buttons.
- After configuring settings for each tab, click Correct Group.
The IDE carries out the specified commands and displays a status report in the VCS Ouput window.
- To resolve all of the problems with grouped files
simultaneously, set all of the options on all of the tabs in the Group
Verification dialog box before you click Correct Group.
Adding and Removing VCS Groups
By default, the VCS Groups window contains the Default group alone, however,
you can also create additional groups within which to organize your versioned
files.
To create a VCS group:
- Right-clicking the top-level VCS
Groups node and choose Add VCS Group.
- Enter the desired name for the group and click OK.
The IDE the list of available groups in the VCS Groups window.
Legal Notices


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Class NetworkChecker
Class dedicated for simple testing of internet connectivity.
Inheritance
Namespace: Kros.Net
Assembly: Kros.Utils.dll
Syntax
public class NetworkChecker
Remarks
It is not sufficient to test connectivity using System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable, because that method just checks, if the computer is in some network. It does not check if internet is really available. Internet availability is not checked using ping (System.Net.NetworkInformation.Ping), because this method is often blocked. The availability is tested using a request to specific service.
Constructors
NetworkChecker(Uri)
Declaration
public NetworkChecker(Uri serviceAddress)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Uri | serviceAddress |
NetworkChecker(Uri, TimeSpan, TimeSpan)
Declaration
public NetworkChecker(Uri serviceAddress, TimeSpan requestTimeout, TimeSpan responseCacheExpiration)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Uri | serviceAddress | |
| System.TimeSpan | requestTimeout | |
| System.TimeSpan | responseCacheExpiration |
NetworkChecker(Uri, Uri)
Declaration
public NetworkChecker(Uri serviceAddress, Uri proxyAddress)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Uri | serviceAddress | |
| System.Uri | proxyAddress |
NetworkChecker(Uri, Uri, TimeSpan, TimeSpan)
Initializes a new instance of the NetworkChecker with address serviceAddress
and aditional parameters.
Declaration
public NetworkChecker(Uri serviceAddress, Uri proxyAddress, TimeSpan requestTimeout, TimeSpan responseCacheExpiration)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Uri | serviceAddress | The address for requests checking internet availability. It must be |
| System.Uri | proxyAddress | The address of a proxy server (optional). |
| System.TimeSpan | requestTimeout | Maximum time for waiting for the response from server. If the response will not came in this time, we consider that the internet is not available. |
| System.TimeSpan | responseCacheExpiration | Time during which the last response will be remembered
and so no requests to |
Properties
ProxyAddress
Address of a proxy server.
Declaration
public Uri ProxyAddress { get; }
Property Value
| Type | Description |
|---|---|
| System.Uri |
RequestTimeout
Maximum time for waiting for the response from server. If the response will not came in this time, we consider that the internet is not available. Default timeout is 1 second.
Declaration
public TimeSpan RequestTimeout { get; }
Property Value
| Type | Description |
|---|---|
| System.TimeSpan |
ResponseCacheExpiration
Time during which the last response will be remembered and so no other requests to ServiceAddress will be performed. Default value is 3 minutes.
Declaration
public TimeSpan ResponseCacheExpiration { get; }
Property Value
| Type | Description |
|---|---|
| System.TimeSpan |
ServiceAddress
Web address to which requests are made to check internet availability.
Declaration
public Uri ServiceAddress { get; }
Property Value
| Type | Description |
|---|---|
| System.Uri |
Methods
IsNetworkAvailable()
Checks if the internet (specifically the service at the address ServiceAddress) is available. Positive response is cached for the time specified in ResponseCacheExpiration, so another request to the service is made after this time.
Declaration
public bool IsNetworkAvailable()
Returns
| Type | Description |
|---|---|
| System.Boolean | true if internet (service) is available false otherwise. |


Close to 25 million people in the United States have diabetes, costing the country an estimated $245 billion a year. There's been a huge rise in the number of treatment options over the last few years. Many patients have to take more than one drug to stabilize their blood sugar levels and insulin.
However, the safety of all these new diabetes medications is still under thorough investigation, the FDA informs.
Data from a report in JAMA's Internal Medicine indicated that patients who took the diabetes drugs Januvia and Byetta were at a much greater risk of developing pancreatitis compared to those who didn't.
Januvia is an oral antihyperglycemic, it is either used alone or in combination with other oral antihyperglycemic agents, such as metmorfin. Byetta is a glucagon-like peptide-1 agonist administered twice a day as a subcutaneous injection.
The FDA is looking at all the medications belonging to a class of drugs called incretin mimetics (which includes Victoza and others), which stimulate the production of insulin.
Following the results of a study carried out last month that analyzed insurance records, Merck and Bristol were quick to state the safety of their drugs. Merck even said they found "no compelling evidence establishing a causal relationship" between Januvia and pancreatitis or pancreatic cancer.
In 2007, the FDA added information to the labels of Byetta about its association with pancreatitis and in 2009 the agency did the same with Januvia and Janumet.
The FDA said:
"The FDA has not concluded these drugs may cause or contribute to the development of pancreatic cancer. At this time, patients should continue to take their medicine as directed until they talk to their health care professional."
Some analysts believe that the investigation won't have much of an impact on the sales of the drug, given that past investigations haven't resulted in drastic changes. They believe that the most the FDA will do is add more warnings about the increased risk of pancreatitis and pancreatic cancer.
Merck would be impacted the most by the findings; last year the drug Januvia generated sales of more than $4 billion and it's sister drug Janumet generated a further $1.65 billion for the company.
The drug Byetta only generated sales of $310 million last year for the three companies that share the drug; BMS, AstraZeneca and Eli Lilly.
The FDA concluded:
"At this time, patients should continue to take their medicine as directed until they talk to their health care professional, and health care professionals should continue to follow the prescribing recommendations in the drug labels."
Written by Joseph Nordqvist


--- redirect_from: /ru/FaqBoldItalic.html title: "ConEmu | Bold, Italic, Underline" breadcrumbs: - url: TableOfContents.html#tips-and-tweaks title: Tips and Tweaks ---
ConEmu provides full-featured support of Windows console functions. That means you may run here any console applications designed for WinApi. On the other hand, Windows console does not provide official way to print bold/italic/underlined text.
However, when you are using ConEmu you may use them. Here are some tricks.
You may choose two background color indexes to force ConEmu to draw text using bold/italic outline.
When you turn the feature On on the ‘Main’ page, by default, ‘Light red’ background will be replaced with bold outlined text, and ‘Magenta’ background will be replaced with italic outlined text.
Example for ‘cmd.exe’ prompt: bold ‘path’ followed by italic ‘time’ and normal ‘>’.
prompt $E[37;4;41m$P$E[m$S$E[37;4;45m$T$E[m$G
The drawback. You lose two background indexes and you must choose the background color they would replaced with. In the following examples, black color (#0
) was selected for using with cmd.exe
prompt.
Extend fonts settings
Bold and italic in cmd prompt
Another way is using xterm-256 ANSI sequences. For now, ConEmu provides limited support for that feature, extended codes are processed in the bottom of the scroll buffer only. When you lines goes up - extended attributes will be lost. How to put your prompt at the bottom described here: PromptAtTheBottom.
Anyway, if you choose SGR 38 or 48 you may use bold/italic/underlined after them.
prompt $E[9999E$E[48;5;0m$E[38;5;7m$E[1m$P$E[m$S$E[48;5;0m$E[38;5;7m$E[4m$D$E[m$S$E[48;5;0m$E[38;5;7m$E[3m$T$E[m$g
Bold/italic/underlined in cmd prompt


Only the actions of the just
Smell sweet and blossom in their dust.
— James Shirley (1594–1666),
— The Contention of Ajax and Ulysses
[Greek is] a language obsessed with action, and with the joy of seeing action multiply from action, action marching relentlessly ahead and with yet more actions filing in from either side to fall into neat step at the rear, in a long straight rank of cause and effect, to what will be inevitable, the only possible end.
— Donna Tartt, The Secret History
Inform is a language obsessed with actions. An ‘action’ is an attempt to perform one simple task: for instance,
Inv Take sword Insert gold_coin cloth_bag
are all examples. Here the actual actions are
Inv
(inventory), Take
and Insert
.
An action has none, one or two objects supplied with it (or, in a few
special cases, some numerical information rather than objects). It also
has an “actor”, the person who is to perform the action, usually
the player. Most actions are triggered off by the game's parser, whose
job can be summed up as reducing the player's keyboard commands to
actions: “take my hat off”, “remove bowler”
or “togli il cappello” (if in an Italian game) might all
cause the same action. Some keyboard commands, like “drop
all”, cause the parser to fire off whole sequences of actions:
others, like “empty the sack into the umbrella stand”,
cause only a single action but one which may trigger off an avalanche
of other actions as it takes place.
An action is only an attempt to do something: it may
not succeed. Firstly, a before
rule might interfere,
as we have seen already. Secondly, the action might not even be very
sensible. The parser will happily generate the action Eat
iron_girder
if the player asked to do so in good English. In
this case, even if no before
rule interferes, the normal
game rules will ensure that the girder is not consumed.
Actions can also be generated by your own code, and
this perfectly simulates the effect of a player typing something. For
example, generating
a Look
action makes the game produce
a room description as if the player had typed “look”.
More subtly, suppose the air in the Pepper Room causes the player to
sneeze each turn and drop something at random. This could be programmed
directly, with objects being moved onto the floor by explicit move
statements. But then suppose the game also contains a toffee apple,
which sticks to the player's hands. Suddenly the toffee apple problem
has an unintended solution. So rather than moving the objects directly
to the floor, the game should generate Drop
actions,
allowing the game's rules to be applied. The result might read:
You sneeze convulsively, and lose your grip on
the toffee apple…
The toffee apple sticks to your hand!
which is at least consistent.
As an example of causing actions, an odorous low_mist
will soon settle over ‘Ruins’. It will have the description
“The mist carries an aroma reminisicent of tortilla.”
The alert player who reads this will immediately type “smell
mist”, and we want to provide a better response than the game's
stock reply “You smell nothing unexpected.” An
economical way of doing this is to somehow deflect the action Smell
low_mist
into the action Examine low_mist
instead, so that the “aroma of tortilla” message is printed
in this case too. Here is a suitable before
rule to
do that:
Smell: <Examine self>; rtrue;
The statement <Examine self> causes the
action Examine low_mist
to be triggered off immediately,
after which whatever was going on at the time resumes. In this case,
the action Smell low_mist
resumes, but since we
immediately return true
the action is stopped dead.
Causing an action and then returning true
is
so useful that it has an abbreviation, putting the action in double
angle-brackets. For example, the following could be added to ‘Ruins’
if the designer wanted to make the stone-cut steps more enticing:
before [; Search: <<Enter self>>; ],
If a player types “search steps”, the
parser will produce the action Search steps
and
this rule will come into play: it will generate the action Enter
steps
instead, and return true
to stop the original
Search
action from going any further. The net effect is
that one action has been diverted into another.
· · · · ·
At any given time, just one action is under way, though others may be waiting to resume when the current one has finished. The current action is always stored in the four variables
actor action noun second
actor
, noun
and
second
hold the objects involved, or the special value
nothing
if they aren't involved at all. (There's always
an actor
, and for the time being it will always be equal
to player
.) action
holds the kind of action.
Its possible values can be referred to in the program using the
##
notation: for example
if (action == ##Look) ...
tests to see if the current action
is a
Look
.
▲
Why have ##
at all, why not just write Look
?
Partly because this way the reader of the source code can see at a
glance that an action type is being referred to, but also because
the name might be used for something else. For instance there's a
variable called score
(holding the current game score),
quite different from the action type ##Score
.
▲▲
For a few actions, the ‘noun’ (or the ‘second
noun’) is actually a number (for instance, “set timer to
20” would probably end up with noun
being timer
and second
being 20). Occasionally one needs to be sure of the difference, e.g.,
to tell if second
is holding a number or an object. It's then useful
to know that there are two more primitive variables, inp1
and inp2
,
parallel to noun
and second
and usually equal to them – but equal
to 1 to indicate “some numerical value, not an object”.
· · · · ·
The library supports about 120 different actions
and most large games will add some more of their own. The full list,
given in Table 6, is initially daunting,
but for any given object most of the actions are irrelevant. For
instance, if you only want to prevent an object from entering the
player's possession, you need only block the Take
action,
unless the object is initially in something or on something, in which
case you need to block Remove
as well. In the author's
game ‘Curses’, one exceptional object (Austin, the cat)
contains rules concerning 15 different actions, but the average is
more like two or three action-rules per object.
The list of actions is divided into three groups, called Group 1, Group 2 and Group 3:
Score
and Save
, which are
treated quite differently from other actions as they do not
happen in the “model world”.Take
(“pick up”) and Inv
(“inventory”) are examples of each. Such actions will
affect any object which doesn't block them with a before
rule.Pull
(“it is
fixed in place”), or a bland response, like Listen
(“you hear nothing unexpected”). Such actions will never
affect any object which doesn't positively react with a before
rule.▲
Some of the group 2 actions can be ignored by the programmer because
they are really only keyboard shorthands for the player. For example,
<Empty rucksack table>
means “empty the
contents of the rucksack onto the table” and is automatically
broken down into a stream of actions like <Remove fish
rucksack>
and <PutOn fish table>
.
You needn't write rules concerning Empty
, only
Remove
and PutOn
.
▲▲
Most of the library's group 2 actions are able to “run silently”.
This means that if the variable keep_silent
is set to
true
, then the actions print nothing in the event of
success. The group 2 actions which can't run silently are exactly
those ones whose successful operation does nothing but print:
Wait
, Inv
, Look
,
Examine
, Search
.
•▲
EXERCISE 3
“The door-handle of my room… was different from all other
door-handles in the world, inasmuch as it seemed to open of its own
accord and without my having to turn it, so unconscious had its
manipulation become…” (Marcel Proust). Use silent-running
actions to make an unconsciously manipulated door: if the player tries
to pass through when it's closed, print “(first opening
the door)” and do so. (You need to know some of
§13, the section on doors, to answer
this.)
•▲▲
EXERCISE 4
Now add “(first unlocking the door with…)”,
automatically trying to unlock it using either a key already known
to work, or failing that, any key carried by the player which hasn't
been tried in the lock before.
· · · · ·
▲
Some actions happen even though they don't arise directly
from anything the player has typed. For instance, an action called
ThrownAt
is listed under group 3 in
Table 6. It's a side-effect of the ordinary
ThrowAt
action: if the player types “throw rock
at dalek”, the parser generates the action ThrowAt
rock dalek
. As usual the rock is sent a before
message asking if it objects to being thrown at a Dalek. Since
the Dalek may also have an opinion on the matter, another before
message is sent to the Dalek, but
this time with the action
ThrownAt
. A dartboard can thus distinguish between being
thrown, and having things thrown at it:
before [; ThrowAt: "Haven't you got that the wrong way round?"; ThrownAt: if (noun==dart) { move dart to self; if (random(31)==1) print (string) random("Outer bull", "Bullseye"); else { print (string) random("Single", "Double", "Triple"); print " ", (number) random(20); } "!"; } move noun to location; print_ret (The) noun, " bounces back off the board."; ],
Such an imaginary action – usually, as in this
case, a perfectly sensible action seen from the point of view of
the second object involved, rather than the first – is sometimes
called a “fake action”. Two things about it are fake:
there's no grammar that produces ThrownAt
, and there's
no routine called ThrownAtSub
. The important fake actions
are ThrownAt
, Receive
and LetGo
,
the latter two being used for containers: see
§12.
▲
If you really need to, you can declare a new fake action with the
directive Fake_action
‹Action-name›;
.
You can then cause this action with <
and
>
as usual.
•▲▲
EXERCISE 5
ThrownAt
would be unnecessary if Inform had an idea
of before
and after
routines which an
object could provide if it were the second noun of an action. How
might this be implemented?
▲▲ Very occasionally, in the darker recesses of §18 for instance, you want “fake fake actions”, actions which are only halfway faked in that they still have action routines. Actually, these are perfectly genuine actions, but with the parser's grammar jinxed so that they can never be produced whatever the player types.
· · · · ·
The standard stock of actions is easily added to. Two things are necessary to create a new action: first one must provide a routine to make it happen. For instance:
[ BlorpleSub; "You speak the magic word ~Blorple~. Nothing happens."; ];
Every action has to have a “subroutine”
like this, the name of which is always the name of the action with
Sub
appended. Secondly, one must add grammar so that
Blorple
can actually be called for. Far more about grammar
in Chapter IV: for now we add the simplest
of all grammar lines, a directive
Verb 'blorple' * -> Blorple;
placed after the inclusion of the Grammar
file. The word “blorple” can now be used as a verb. It
can't take any nouns, so the parser will complain if the player
types “blorple daisy”.
Blorple
is now a typical Group 3 action.
before
rules can be written for it, and it can be
triggered off by a statement like
<Blorple>;
The unusual action in ‘Ruins’,
Photograph
, needs to be a Group 2 action, since it actually
does something, and objects need to be able to react with after
rules. (Indeed, the definition of the Treasure
class
in the previous section contains just such an after
rule.)
A photographer needs a camera:
Object -> -> camera "wet-plate camera" with name 'wet-plate' 'plate' 'wet' 'camera', description "A cumbersome, sturdy, stubborn wooden-framed wet plate model: like all archaeologists, you have a love-hate relationship with your camera.";
(This is going to be inside a packing case which is
inside the Forest, hence the two arrows ->
.) And now the action
subroutine. The sodium lamp referred to will be constructed in
§14.
[ PhotographSub; if (camera notin player) "Not without the use of your camera."; if (noun == player) "Best not. You haven't shaved since Mexico."; if (children(player) > 1) "Photography is a cumbersome business, needing the use of both hands. You'll have to put everything else down."; if (location == Forest) "In this rain-soaked forest, best not."; if (location == thedark) "It is far too dark."; if (AfterRoutines()) return; "You set up the elephantine, large-format, wet-plate camera, adjust the sodium lamp and make a patient exposure of ", (the) noun, "."; ];
What makes this a Group 2 action is that, if the action
successfully takes place, then the library routine AfterRoutines
is called. This routine takes care of all the standard rules to do with
after
(see below), and returns true
if any
object involved has dealt with the action and printed something already.
(Failing that, the message “You set up…” will be
printed.) Finally, some grammar for the parser:
Verb 'photograph' * noun -> Photograph;
This matches input like “photograph statuette”,
because the grammar token noun
tells the parser to expect
the name of a visible object. See §30 and
§31 for much more on grammar.
▲
To make a Group 1 action, define the verb as meta
(see §30).
· · · · ·
Actions are processed in a simple way, but one which involves many little stages. There are three main stages:
edible
object may be eaten;
only an object in the player's possession can be thrown at somebody,
and so on. If the action is impossible, a complaint is printed and
that's all. Otherwise the action is now carried out.▲
Group 1 actions, like Score
, have no ‘Before’
or ‘After’ stages: you can't (easily) stop them from
taking place. They aren't happening in the game's world, but in the
player's.
▲ The ‘Before’ stage consults your code in five ways, and occasionally it's useful to know in what order:
GamePreRoutine
is called, if you have written
one. If it returns true
, nothing else happens and the
action is stopped.orders
property of the player is called
on the same terms. For more details, see §18.react_before
of every object in scope,
which roughly means ‘in the vicinity’. For more details,
see §32.before
of the current room.before
is called on the same terms.▲
The library processes the ‘During’ stage by calling the
action's subroutine: for instance, by calling TakeSub
.
▲
The ‘After’ stage only applies to Group 2 actions, as
all Group 3 actions have been wound up with a complaint or a bland
response at the ‘During’ stage. During ‘After’
the sequence is as follows: (3a) react_after
rules for
every object in scope (including the player object); (3b) the room's
after
; (3c) the first noun's after
and
(3d) finally GamePostRoutine
.
▲▲
To some extent you can even meddle with the ‘During’
stage, and thus even interfere with Group 1 actions, by unscrupulous
use of the LibraryMessages
system. See
§25.
· · · · ·
As mentioned above, the parser can generate decidedly
odd actions, such as Insert camel eye_of_needle
. The
parser's policy is to allow any action which the player has clearly
asked for at the keyboard, and it never uses knowledge about the
current game position except to resolve ambiguities. For instance,
“take house” in the presence of the Sydney Opera House
and also a souvenir model of the same will be resolved in favour of
the model. But if there is no model to cloud the issue, the parser
will cheerfully generate Take Sydney_Opera_House
.
Actions are only checked for sensibleness
after the before
stage. In many ways this is
a good thing, because in adventure games the very unlikely is sometimes
correct. But sometimes it needs to be remembered when writing
before
rules. Suppose a before
rule
intercepts the action of putting the mushroom in the crate, and
exciting things happen as a result. Now even if the mushroom is, say,
sealed up inside a glass jar, the parser will still generate the
action Insert mushroom crate
, and the before
rule
will still cut in, because the impossibility of the action hasn't yet
been realised.
The upshot of this is that the exciting happening
should be written not as a before
but as an after
rule, when it's known that the attempt to put the mushroom in the crate
has already succeeded.
▲
That's fine if it's a Group 2 action you're working with. But consider
the following scenario: a siren has a cord which needs to be pulled to
sound the alarm. But the siren can be behind glass, and is on the
other side of a barred cage in which the player is imprisoned.
You need to write a rule for Pull cord
, but you can't
place this among the cord's after
rules because Pull
is a group 3 action and there isn't any “after”: so it has
to be a before
rule. Probably it's best to write your
own code by hand to check
that the cord is reachable. But an alternative
is to call the library's routine:
ObjectIsUntouchable(item, silent_flag, take_flag)
This determines whether or not the player can touch
item
, returning true
if there is some
obstruction. If silent_flag
is true
, or
if there's no obstruction anyway, nothing will be printed. Otherwise
a suitable message will be printed up, such as “The barred cage
isn't open.” So a safe way to write the cord's before
rule would be:
before [; Pull: if (ObjectIsUntouchable(self)) rtrue; "~Vwoorp! Vwoorp!~"; ],
ObjectIsUntouchable
can also be a convenience
when writing action subroutines for new actions of your own.
▲▲
If you set take_flag
, then a further restriction will be
imposed: the item
must not belong to something or someone
already: specifically, it must not be in the possession of an animate
or a transparent
object that isn't a container
or supporter
. For instance, the off button on a television
set can certainly be touched, but if take_flag
is true
,
then ObjectIsUntouchable
will print up “That seems
to be a part of the television set.” and return true
to report an obstacle.
• REFERENCES
In a game compiled with the -D
for “Debugging”
switch set, the “actions” verb will result in trace information
being printed each time any action is generated. Try putting many things
into a rucksack and asking to “empty” it for an extravagant
list.
•Diverted actions (using <<
and >>
) are commonplace. They're used in about 20
places in ‘Advent’: a good example is the way “take
water” is translated into a Fill bottle
action.
•L. Ross Raszewski's library
extension "yesno.h" makes an interesting use of
react_before
to handle semi-rhetorical questions. For
instance, suppose the player types “eat whale”, an absurd
command to which the game replies “You can fit a blue whale in
your mouth?” Should the player take this as a literal question
and type “yes”, the designer might want to be able to reply
“Oh. I should never have let you go through all those doors.”
How might this be done? The trick is that, when the game's first reply
is made, an invisible object is moved into play which does nothing except
to react to a Yes
action by making the second reply.


Installation¶
The Hazel distribution is organized as follows:
src
contains the Fortran 90 sources and a makefile that can be used to build the binary file.run
contains a directory tree structure with the appropriate configuration files to run the code in command line mode.runMPI
contains a directory tree structure with the appropriate configuration files to run the parallel version of the code.synthGUI
contains all the files that are needed to run the IDL front-end for the synthesis problem.invGUI
contains all the files that are needed to run the IDL front-end for the inversion problem.IDL_routines
contains some IDL routines that are needed by the front-ends.pyRoutines
contains some Python routines that can be usefulpyGUI
contains a Python front-end for the synthesis problemdocs
contains this manual.
Hazel has a source directory that can generate both the serial and parallel
versions of the code. It has been tested on Linux platforms using the Intel Fortran
Compiler (ifort
) and the free GFortran compiler. The compilation is performed
by means of a makefile. We provide several examples that allow us to compile
the code in several machines. As an example, we focus on ``makefile.Intel’‘, that
is appropriate for compiling the code in standard Intel machines. It can be run
by providing the version that will be compiled, together with the compiler. By
default, it will compile the serial version with the Intel Fortran compiler:
make version=serial compiler=ifort
After compiling and linking, the executable is copied to appropriate
places. There is an additional requirement for compiling the parallel version
of the code. The compilation depends on the precompiled library NetCDF for reading and writing
output files. NetCDF is a standard for platform independent binary files
that you need to have installed in your system. The location of the NetCDF
libraries have to be provided inside the makefile. The variables NETCDF_INCLUDE
and
NETCDF_LIB
have to point to the include
and lib
directories
of the NetCDF distribution.
The code makes use of the MPI package for parallelization, so it has to be installed on your system. In order to obtain the executable file (for instance for the Intel compiler), just type:
make version=mpi compiler=ifort supercomputer=local
The current supported options for the makefile are the following:
version
: serial/mpi/pythoncompiler
: ifort/gfortransupercomputer
: local/teide (for the Teide Supercomputer)
If you want to add your configuration, appropriately modify the makefile. You would need to define
the location of the NetCDF include files and libraries (NETCDF_INCLUDE
and NETCDF_LIB
)
and the correct compilation and linking flags for your compiler (COMPILER_OPTS
and COMPILER_LINKS
).
If you want to run the GUI, you first need to compile the serial
version of the code. Finally, the generated object and module files can be cleaned typing:
make clean


Abide in Christ
Connect with God and abide in Him daily using the Daily SOAP app to read and meditate on a passage.
Read the entire Bible in 1-2 years
Spend 15-30 minutes daily in God's Word
Read and reflect on the go with Daily SOAP
Abide in God for the rest of the day
SOAP
SOAP is a Bible reading tool that helps you engage with the Bible daily, reflect on and apply what God is saying through His Word.
Scripture
Read a passage of scripture daily and focus one one verse or passage that you believe God is using to speak to you.
Observation
Write down your observations and things that caught your attention based on the passage you read.
Application
Apply and personalize the passage by asking yourself how it applies to your life right now.
Prayer
Pray and ask for God's help in responding to and living out His Word.


Getting started¶
This guide assumes you have installed VIKI succesfully. If you have not, check out Installation. Using this guide you can run your first setup: controlling a turtle-simulator with your keyboard.
 Open a terminal, navigate to the installation folder of viki (usually ~/catkin_ws/src/viki) and execute
./viki run
You should see a screen pop up with the interface of VIKI.
A quick look at the interface¶
After launching VIKI, we can take a look at the interface and the elements that the interface provides:
- Canvas: This is where you will build your project.
- Module Palette: This shows all the modules that are available.
- Module specifics: Once a module is selected, this pane shows all the parameters that are available for this module. Furthermore, there are three buttons to edit arguments, prefixes and select the machine that this module will run on.
- Toolbar: Here are the basic actions that you will need during use. Hover over each button to see its purpose
- Run button: Press this button to run the setup you created.
- Status pane: This shows some status information, which can basically be used for debugging.
People that are familiar with for example Simulink probably recognize this layout. You can search for modules that you need in your project in the palette, when you have found a module that you need, you can drop it to the canvas, connect it with other modules and run your project to see all the magic happen. During the next few steps, we will guide you through your first launch.
Launching your first project¶
In this quick guide, I will guide you through launching your first project with VIKI using the turtlesim. We need two modules for this setup: the turtle simulator and a module that interprets input from your keyboard and sends it to the simulator. Below the VIKI-logo you can search for modules by clicking in the textbox and entering turtle. You will see two modules called:
- turtle_teleop_key
- turtlesim node
You need both of these. Click and drag each of these modules to the canvas. You should now see two loose modules visible on your canvas.
Now that we have the two modules, we need to connect them. We will need to connect the output of turtle_teleop_key to the input of turtlesim node. You can do this by dragging the teleop’s output node to the turtle’s input node. An arrow will appear that indicates the direction of information. Notice that you can not start dragging at the turtle’s input node: you need to follow the direction of information.
Your setup is now ready. Hit the green run button on top of the screen. A new terminal should open that gives some text feedback. This terminal is used to open your complete setup. More importantly, you should also see a window with a turtle in it. If you focus your input on the text window (click somewhere on it) then you can use your arrow keys to control the turtle in the other window.
When you’re done playing around with the turtlebot, you can select the terminal window and press Ctrl + C, which will kill its processes. After gracefully shutting down, the terminal window will disappear, and you’re free to again run your canvas setup.
Where to move from here?¶
Know that you know the basic functionality of VIKI, you’re basically ready to go! Probably, you’ll want to write some own specific functionality by adding your own modules. If this is the case, you can go to the Contributor page to see more information about writing your own module. For more functionality, you can check out the Features page or take a look at Distributed systems (SSH documentation) functionality. If you want to learn more about the vision, background and core of VIKI, or want to contribute to the core, you can visit the Developer documentation page.


apache_beam.coders.typecoders module¶
Type coders registration.
This module contains functionality to define and use coders for custom classes. Let’s say we have a class Xyz and we are processing a PCollection with elements of type Xyz. If we do not register a coder for Xyz, a default pickle-based fallback coder will be used. This can be undesirable for two reasons. First, we may want a faster coder or a more space efficient one. Second, the pickle-based coder is not deterministic in the sense that objects like dictionaries or sets are not guaranteed to be encoded in the same way every time (elements are not really ordered).
- Two (sometimes three) steps are needed to define and use a custom coder:
- define the coder class
- associate the code with the class (a.k.a. coder registration)
- typehint DoFns or transforms with the new class or composite types using the class.
A coder class is defined by subclassing from CoderBase and defining the encode_to_bytes and decode_from_bytes methods. The framework uses duck-typing for coders so it is not strictly required to subclass from CoderBase as long as the encode/decode methods are defined.
Registering a coder class is made with a register_coder() call:
from apache_beam import coders
...
coders.registry.register_coder(Xyz, XyzCoder)
Additionally, DoFns and PTransforms may need type hints. This is not always necessary since there is functionality to infer the return types of DoFns by analyzing the code. For instance, for the function below the return type of ‘Xyz’ will be inferred:
def MakeXyzs(v):
return Xyz(v)
If Xyz is inferred then its coder will be used whenever the framework needs to serialize data (e.g., writing to the shuffler subsystem responsible for group by key operations). If a typehint is needed it can be specified by decorating the DoFns or using with_input_types/with_output_types methods on PTransforms. For example, the above function can be decorated:
@with_output_types(Xyz)
def MakeXyzs(v):
return complex_operation_returning_Xyz(v)
See apache_beam.typehints.decorators module for more details.


rdst is a data package, which allows the user to retrieve data from Statistics Denmark through R. The package provide statistics coded in both english as well as danish. This allows users outside Denmark to investigate and explore high quality data.
# The only way to get rdst right now is to install the github version using the devtools package. This can be done with the line of code beneath.
devtools::install_github("elben10/rdst")
The aim of the package is to make it easier to access data from Statistics Denmark. To access an overview of the collection of data sets we could use the function dst_tables()
. It returns a tibble containing information about all data sets available at Statistics Denmark.
dst_tables()
#> # A tibble: 1,852 x 2
#> id text
#> * <chr> <chr>
#> 1 FOLK1A Population at the first day of the quarter
#> 2 FOLK1B Population at the first day of the quarter
#> 3 FOLK1C Population at the first day of the quarter
#> 4 FOLK1D Population at the first day of the quarter
#> 5 FOLK1E Population at the first day of the quarter
#> # ... with 1,847 more rows
As default, the function will only return two columns containing a short description of the data set, and the data set’s ID. Though, it is possible to get more information about the data set using the column argument. For instance, we could be interested in when some data sets was last updated, or just be interested in new data from Statistics Denmark. To see when a data set most recently was updated we could use the following piece of code.
dst_tables(columns = c("id", "text", "updated"))
#> # A tibble: 1,852 x 3
#> id text updated
#> * <chr> <chr> <chr>
#> 1 FOLK1A Population at the first day of the quarter 2017-05-11T09:00:00
#> 2 FOLK1B Population at the first day of the quarter 2017-05-11T09:00:00
#> 3 FOLK1C Population at the first day of the quarter 2017-05-11T09:00:00
#> 4 FOLK1D Population at the first day of the quarter 2017-05-11T09:00:00
#> 5 FOLK1E Population at the first day of the quarter 2017-05-11T09:00:00
#> # ... with 1,847 more rows
There is also more information available such as the first and the last period of the data sets. To see all the available columns see dst_tables()
.
It is crucial to know which variables is contained in a data set. To that purpose we can use the dst_variables()
function. If we provide the function with a table ID provided as a charactervector it will return a tibble which has two columns. A column with the variable ID, and column with a short description of the variable. If we are interessted in the population growth in Denmark, we could find, which variables that are contained in the data set FOLK1A.
dst_variables("FOLK1A")
#> id text
#> 1 OMRÅDE region
#> 2 KØN sex
#> 3 ALDER age
#> 4 CIVILSTAND marital status
#> 5 Tid time
Now where we know which variables is contained in the data set, we can move forward and begin with the more interesting thing. Getting the data and explore it. To download data from Statistics Denmark we can use the function dst_download()
. It suprisingly allows us to get data from Statistics Denmark. For instance if we still are interessted in how the danish population has developed recently we could download the data set FOLK1A.
dst_download("FOLK1A")
#> Warning in dst_download("FOLK1A"): No vars is specified. Only time will be
#> included
#> # A tibble: 38 x 2
#> TID INDHOLD
#> <date> <dbl>
#> 1 2008-01-01 5475791
#> 2 2008-04-01 5482266
#> 3 2008-07-01 5489022
#> 4 2008-10-01 5505995
#> 5 2009-01-01 5511451
#> # ... with 33 more rows
To illustrate the population growth we could use Hadley Wickham’s package ggplot2
and Stefan Bache’s package magrittr
to enable piping.
library(ggplot2)
library(magrittr)
dst_download("FOLK1A") %>%
ggplot(aes(TID, INDHOLD)) +
geom_line() +
xlab("Time") +
ylab("Count")
#> Warning in dst_download("FOLK1A"): No vars is specified. Only time will be
#> included
We could make the same figure, but where we include the gender. The variable KØN means gender in danish. To see the translations see dst_variables()
. We use the package dplyr
to exclude all total observations.
library(dplyr)
#>
#> Attaching package: 'dplyr'
#> The following objects are masked from 'package:stats':
#>
#> filter, lag
#> The following objects are masked from 'package:base':
#>
#> intersect, setdiff, setequal, union
dst_download("FOLK1a", "KØN") %>%
filter(KØN != "Total") %>%
ggplot(aes(TID, INDHOLD, colour = KØN)) +
geom_line() +
xlab("Time") +
ylab("Count")


Authenticate proxy with nginx
読む時間の目安: 5 分このページでは、オープンソースである Docker Registry を使って、独自にレジストリを提供する情報を示しています。 Docker Hub はホスト提供込みの Registry であり、さまざまな機能を追加することができます。 たとえばチーム、組織、ウェブフック、自動ビルドなどです。 詳しくは Docker Hub を参照してください。
Use-case
People already relying on a nginx proxy to authenticate their users to other services might want to leverage it and have Registry communications tunneled through the same pipeline.
Usually, that includes enterprise setups using LDAP/AD on the backend and a SSO mechanism fronting their internal http portal.
Alternatives
If you just want authentication for your registry, and are happy maintaining users access separately, you should really consider sticking with the native basic auth registry feature.

While we use a simple htpasswd file as an example, any other nginx authentication backend should be fairly easy to implement once you are done with the example.
We also implement push restriction (to a limited user group) for the sake of the example. Again, you should modify this to fit your mileage.
Gotchas
While this model gives you the ability to use whatever authentication backend you want through the secondary authentication mechanism implemented inside your proxy, it also requires that you move TLS termination from the Registry to the proxy itself.
Note: Docker does not recommend binding your registry to
localhost:5000
without authentication. This creates a potential loophole in your Docker Registry security. As a result, anyone who can log on to the server where your Docker Registry is running can push images without authentication.
Furthermore, introducing an extra http layer in your communication pipeline makes it more complex to deploy, maintain, and debug. Make sure the extra complexity is required.
For instance, Amazon’s Elastic Load Balancer (ELB) in HTTPS mode already sets the following client header:
X-Real-IP
X-Forwarded-For
X-Forwarded-Proto
So if you have an Nginx instance sitting behind it, remove these lines from the example config below:
proxy_set_header Host $http_host; # required for docker client's sake
proxy_set_header X-Real-IP $remote_addr; # pass on real client's IP
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
Otherwise Nginx resets the ELB’s values, and the requests are not routed properly. For more information, see #970.
Setting things up
Review the requirements, then follow these steps.
-
Create the required directories
mkdir -p auth data
-
Create the main nginx configuration. Paste this code block into a new file called
auth/nginx.conf
:events { worker_connections 1024; } http { upstream docker-registry { server registry:5000; } ## Set a variable to help us decide if we need to add the ## 'Docker-Distribution-Api-Version' header. ## The registry always sets this header. ## In the case of nginx performing auth, the header is unset ## since nginx is auth-ing before proxying. map $upstream_http_docker_distribution_api_version $docker_distribution_api_version { '' 'registry/2.0'; } server { listen 443 ssl; server_name myregistrydomain.com; # SSL ssl_certificate /etc/nginx/conf.d/domain.crt; ssl_certificate_key /etc/nginx/conf.d/domain.key; # Recommendations from https://raymii.org/s/tutorials/Strong_SSL_Security_On_nginx.html ssl_protocols TLSv1.1 TLSv1.2; ssl_ciphers 'EECDH+AESGCM:EDH+AESGCM:AES256+EECDH:AES256+EDH'; ssl_prefer_server_ciphers on; ssl_session_cache shared:SSL:10m; # disable any limits to avoid HTTP 413 for large image uploads client_max_body_size 0; # required to avoid HTTP 411: see Issue #1486 (https://github.com/moby/moby/issues/1486) chunked_transfer_encoding on; location /v2/ { # Do not allow connections from docker 1.5 and earlier # docker pre-1.6.0 did not properly set the user agent on ping, catch "Go *" user agents if ($http_user_agent ~ "^(docker\/1\.(3|4|5(?!\.[0-9]-dev))|Go ).*$" ) { return 404; } # To add basic authentication to v2 use auth_basic setting. auth_basic "Registry realm"; auth_basic_user_file /etc/nginx/conf.d/nginx.htpasswd; ## If $docker_distribution_api_version is empty, the header is not added. ## See the map directive above where this variable is defined. add_header 'Docker-Distribution-Api-Version' $docker_distribution_api_version always; proxy_pass http://docker-registry; proxy_set_header Host $http_host; # required for docker client's sake proxy_set_header X-Real-IP $remote_addr; # pass on real client's IP proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; proxy_read_timeout 900; } } }
-
Create a password file
auth/nginx.htpasswd
for “testuser” and “testpassword”.$ docker run --rm --entrypoint htpasswd registry:2 -Bbn testuser testpassword > auth/nginx.htpasswd
Note: If you do not want to use
bcrypt
, you can omit the-B
parameter. -
Copy your certificate files to the
auth/
directory.$ cp domain.crt auth $ cp domain.key auth
-
Create the compose file. Paste the following YAML into a new file called
docker-compose.yml
.nginx: # Note : Only nginx:alpine supports bcrypt. # If you don't need to use bcrypt, you can use a different tag. # Ref. https://github.com/nginxinc/docker-nginx/issues/29 image: "nginx:alpine" ports: - 5043:443 links: - registry:registry volumes: - ./auth:/etc/nginx/conf.d - ./auth/nginx.conf:/etc/nginx/nginx.conf:ro registry: image: registry:2 volumes: - ./data:/var/lib/registry
Starting and stopping
Now, start your stack:
docker-compose up -d
Login with a “push” authorized user (using testuser
and testpassword
), then
tag and push your first image:
docker login -u=testuser -p=testpassword<EMAIL_ADDRESS>myregistrydomain.com:5043
docker tag ubuntu myregistrydomain.com:5043/test
docker push myregistrydomain.com:5043/test
docker pull myregistrydomain.com:5043/test


Man stabbed to death in east London in third fatal knife attack in 24 hours
Met Police officers were called to a fight in the Seven Kings area of Ilford, east London at roughly 6am today and shortly afterward a man was found with fatal knife wounds
by Tom Davidson, https://www.mirror.co.uk/authors/tom-davidson/A 24-year-old man was stabbed to death in east London this morning in the third knife death to strike the capital this weekend.
Met Police were called to reports of a fight at Seven Kings, Ilford shortly after 6am today.
No one was found with injuries but a short time later a 24-year-old man was found nearby with stab injuries.
He was taken to hospital where, despite the efforts of medical staff, he was pronounced dead at 12.36pm, Scotland Yard said in a statement.
His next of kin have been informed.
A man in his 20s, believed to have been involved in the same fight, also suffered knife injuries but his condition is non-life threatening and he is recovering in hospital.
Have you been affected by this story? Email<EMAIL_ADDRESS>No arrests have been made.
It is the latest death in London as the knife crime epidemic continues.
A 26-year-old man was found stabbed to death in a car outside West Ealing station in west London in the early hours of today.
And a 27-year-old man died and three others were injured in the fight at a house party in Whitechapel early on Saturday morning.
Seven men have been arrested on suspicion of murder in connection with that death.
The fatal attacks breakdown:
- 8.48am Saturday: Man stabbed in Whitechapel flat
- 1.18am Sunday: Man found with fatal stab wound outside West Ealing station
- 6.10am on Sunday: Police called to Seven Kings fight
As of Saturday, since the start of January, 129 murder investigations have been launched in the capital - 126 by the Met Police and three being led by the British Transport Police (BTP).


It is all cruiosity... As a computational biologist, I answer biological questions by analyzing the data that is robustly produced by peers. I develop computational tools and approaches as well as I use the existing methods. I like identifying protein-protein interactions, biochemical pathway evolution and genome evolution. I am also into predicting molecular functions of specific amino acids. I like taking the advantage of evolutionary information and assess the effect of mutations in health and disease.
Resize the browser window to see the effect.


02.Write a script that shows the sign (+ or -) of the product of three real numbers without calculating it. Use a sequence of if statements.
Input first number:
Input second nubmber:
Input second nubmber:
Check


12.21 Questions and Answers
Q: Suppose we need to sort all of the
customer records for a worldwide investment firm by name. The
data is so large it cannot be fit into memory all at once.
Which sorting algorithm should we use?
A: Merge sort.
Aside from running efficiently in O (n
lg n) time, the predictable way
that merge sort divides and merges the data lets us easily
manage the data ourselves to efficiently bring it in and out
of secondary storage.
Q:
Suppose we are maintaining a list of sorted elements in a user
interface. The list is relatively small and the elements are
being entered by a user one at a time. Which sorting algorithm
should we use?
A: Insertion
sort. The runtime complexity of insertion sort when inserting
a single element into a list that is already sorted is O (n).
Q:
Suppose we need to sort 10 million 80-character strings
representing DNA information from a biological study. Which
sorting algorithm should we use?
A: Radix sort.
However, precisely how radix sort performs in relation to
other sorting algorithms depends on the radix value we choose
and our space constraints. An important consideration in
selecting radix sort is that the elements in the data are a
fixed size and can be broken into integer pieces.
Q: Suppose we need to sort 10,000 C
structures containing information about the flight schedule
for an airline. Which sorting algorithm should we use?
A: Quicksort.
It is the best general-case sorting algorithm and is excellent
for medium to large sets of data.
Q: Recall that the interfaces to
qksort and mgsort
require that i and k be passed
by the caller. Why is this, and how could we avoid it in
practice?
A: The
arguments i and k are
necessary to define smaller and smaller subsets of the data
while recursing. An alternative to the caller providing these
is to place each function in a wrapper.
Wrappers generally provide cleaner public interfaces to
functions that are otherwise cumbersome to call directly.
Wrapping qksort, for example,
gives us the opportunity to alleviate making the caller pass
i and k, since we know that
initially these always should be set to and
size - 1. Wrapping qksort also gives us the opportunity
to encapsulate a call to srand,
which seeds the random number generator and prevents certain
inputs from consistently eliciting bad behavior. This is
something like what the standard library function qsort actually does. A wrapper might
be implemented for qksort in
Unix as shown below: #include <unistd.h>
#include <stdlib.h>
#include "sort.h"
int qsrt(void *data, int size, int esize, int (*compare)(const void *key1,
const void *key2)) {
srand(getpid());
return qksort(data, size, esize, 0, size - 1, compare);
}
Q: In rxsort, recall that counting sort is
implemented explicitly rather than by calling ctsort. Why might this have been
done?
A: Because
radix sort works by considering only a single digit of the
elements at a time, our counting sort implementation would
have had to accept additional parameters to tell it which
digit to consider as well as how to obtain each digit value.
Recall that modular arithmetic was used in the implementation
presented in this chapter, but other techniques might be more
appropriate for some data. For example, for long strings we
might choose to offset two bytes at a time into the string to
form digits. Accounting for these application-specific
considerations in counting sort would have complicated it
substantially. Therefore, a slightly modified form of counting
sort was included in the radix sort implementation.
Q: Suppose we
have 220 128-bit elements that we would like to
sort. What would be the efficiency of sorting these using
quicksort? What would be the efficiency of sorting these as
radix-216 numbers using radix sort? Which approach
would be better? Suppose we have 210 128-bit
elements rather than 220 elements. How do quicksort
and radix sort compare in this case?
A: Sorting
with quicksort requires O
(n lg n) = (220)(20) =
(2.10)(107) times some constant amount of time.
Considering the elements as radix-216 numbers, the
number of digit positions, p,
is 8, and the number of possible digit values, k, is 216. Therefore,
sorting with radix sort requires O (pn
+ pk) = (8)(220) +
(8)(216) = (8.91)(106) times some
constant amount of time. If the space requirements of radix
sort are acceptable, radix sort is more than twice as
efficient as quicksort. In the second case, sorting with
quicksort requires O (n lg n) = (210)(10) = 10,240
times some constant amount of time. Radix sort requires O (pn
+ pk) = (8)(210) +
(8)(216) = 532,480 times some constant amount of
time, or 50 times as much time as quicksort! Here is an
example of why k is typically
chosen to be close to and no more than n. Had we used a radix of
28, radix sort would have required O (pn
+ pk) = (16)(28) +
(16)(28) = 8160 times some constant amount of time,
and would have been slightly better than quicksort. However,
it is worth noting that the space requirement of radix sort
may negate small benefits in time in many cases.
Q: In a sorted
set, the successor of some node
x is the next largest node
after x. For example, in a
sorted set containing the keys 24, 39, 41, 55, 87, 92, the
successor of 41 is 55. How do we find the successor of an
element x using binary search?
What is the runtime complexity of this operation?
A: In a sorted
set, to determine the successor of some element x using binary search, first we
locate x. Next, we simply move
one element to the right. The runtime complexity of locating
either x or its successor is
O (lg n).
|


Cookbook/InterfacingwithJ/Manual
Contents |
Manual - J Client for Q
Load client
The client is in script qclient.ijs. This populates locale cqclient.
load 'qclient.ijs'
Methods
| close | open connection, close connection |
| cmdr|cmdrf|cmdrx | send command string |
| execr|execrf|execrx | execute Q function |
| getf|getx | get value |
| set | set value |
All methods return two items: returncode (0=success) ; result, or error message for non-zero returncode. The non-zero return codes are 1=error signalled in client, 2=error signalled in Q server.
The get and set methods are convenience functions that call corresponding cmd or exec methods.
The cmd family methods send character strings to be executed by the Q value function, as if they were entered on the terminal. The exec family methods send a function name and parameters in Q internal format. This is more efficient than cmd for large amounts of data.
Methods differ in the type of response returned from Q. For example, the cmd method has four variants:
| cmd | no response |
| cmdr | with response |
| cmdrf | with formatted response |
| cmdrx | with extended response |
The response variants are described in section Datatypes below.
When used under program control, create an instance of cqclient and use the instance handle when calling methods. Your application should check the return code of each command, for example:
q=: conew 'cqclient' connect__q 'robot';5001;'elmo' cmd__q '\l sp.q' cmdr__q 'select sum qty by p.color from sp'
Interactive use
For interactive use, you can define cover verbs of the same name in z, by calling conew with a left argument of 1. For a zero returncode, the result is the method result, otherwise the result is the returncode and error message.
The examples in the rest of this manual use these cover verbs. The above example showing session output is:
1 conew 'cqclient' NB. result is the instance locale +-+ |1| +-+ connect 'robot';5001;'elmo' cmd '\l sp.q' cmdr 'select sum qty by p.color from sp' +-------------------+---------------+ |+-----------------+|+-------------+| ||`color |||`qty || |+-----------------+|+-------------+| ||`blue `green `red|||900 1000 1200|| |+-----------------+|+-------------+| +-------------------+---------------+
Method Syntax
connect
This connects to a Q session. Parameters are:
| host | host name or IP address |
| port | port number |
| user[:password] | user name, with optional password |
close
Closes the session and erases the instance locale. Same as calling codestroy in the instance locale. The argument is ignored.
cmd
The argument is a text string to be executed in Q. No response is expected from Q (an asynchronous message). The method result simply indicates whether the string was sent successfully.
For example:
cmd 'val: sum key 100'
cmdr|cmdrf|cmdrx
As cmd, except that the response from Q is returned (a synchronous message).
exec
Sends a function name and parameters to be executed in Q. As with cmd, no response is expected from Q, and the method result simply indicates whether the message was sent successfully.
For example, load the trade table, and add a record using the insert function:
cmd '\l trade.q' exec 'insert';(s:<'trade');<('09:31:15';(s:<'bc');10.80;150)
execr|execrf|execrx
As exec, except that the response from Q is returned.
get|getf|getx
Identical to cmdr, cmdrf, cmdrx.
set
Dyad with form:
'name' set value
Calls the set function, and checks the name was set in Q.
Datatypes
There is no 1-1 mapping between Q and J datatypes.
All Q datatypes are mapped in some way to J datatypes. Three such mappings are supported: raw, formatted and extended. Corresponding methods are named, for example, cmdr, cmdrf, cmdrx. Essentially:
| raw | converts Q to J equivalents suitable for further processing. In particular, all date/time types are converted to numbers. |
| formatted | as raw, except that date/time types are formatted. |
| extended | as raw, but each mapping is a 1x2 array: Qdatatype;value. This provides an exact mapping between Q and J. |
J datatypes that are in the range of Q mappings can be mapped back to Q. Other datatypes such as complex numbers or rank-3 arrays, cannot be sent to Q.
The next sections discuss primitive datatypes (e.g. boolean, byte etc), complex datatypes (flip, dict, keyed table), and object lists.
Primitive Datatypes
The following is a summary:
Qname Qexample Jraw Jfmt Jnull --------------------------------------------------------- boolean 1b boolean as Jraw n/a byte 0xff character as Jraw n/a short 23h integer as Jraw <.-2^31 int 23 integer as Jraw <.-2^31 long 23j extended as Jraw -2^56x real 2.3e floating as Jraw __ float 2.3 floating as Jraw __ char "a" character as Jraw '' varchar `ab symbol as Jraw ` month 2003.03m integer as Q <.-2^31 | nnnn.nnm date 2003.03.23 integer as Q ditto | numbers to "n" datetime 2003.03.23T08:31:53 integer as Q ditto minute 08:31 integer as Q ditto second 08:31:53 integer as Q ditto time 09:10:35.000 integer as Q ditto
Raw invertible datatypes are: boolean,int,long,float,char,varchar. Formatted invertible datatypes are all except: byte, short, real.
Q atoms, lists and empties are mapped into J atoms, lists and empties. The only exception is the formatted values for date/time - in this case, Q atoms are mapped to J character strings, and Q lists to J character tables.
Q long is mapped into J extended integer in the range +/- 2^56x.
Use extended notation when mapping back non-invertible datatypes, for example, the following sets a list of short:
'xx' set ,:5;2 3 5 7
Enumerations are mapped into J lists.
Nulls
Q short null is mapped into <.-2^31, and not into <.-2^15 (the short null value in Q).
Q real and float nulls are mapped into J negative infinity.
Formatted date/time nulls have "n" in each numeric position.
Example of nulls:
get 'trade[99]' +------+-----------+ |`time |_2147483648| +------+-----------+ |`sym |` | +------+-----------+ |`price|__ | +------+-----------+ |`size |_2147483648| +------+-----------+
Complex Datatypes
Flips and dicts are mapped to J boxed tables. Examples:
cmd 'd:`x`y`z!(("two";"three";"five";"seven");2 3 5 7;`pi`hk`de`hk)' get 'd' NB. dict +--+----------------------+ |`x|+---+-----+----+-----+| | ||two|three|five|seven|| | |+---+-----+----+-----+| +--+----------------------+ |`y|2 3 5 7 | +--+----------------------+ |`z|`pi `hk `de `hk | +--+----------------------+ get 'key d' NB. dict keys `x `y `z get 'value d' NB. dict values +----------------------+-------+---------------+ |+---+-----+----+-----+|2 3 5 7|`pi `hk `de `hk| ||two|three|five|seven|| | | |+---+-----+----+-----+| | | +----------------------+-------+---------------+ cmd 'f:flip d' NB. flip get 'f' +----------------------+-------+---------------+ |`x |`y |`z | +----------------------+-------+---------------+ |+---+-----+----+-----+|2 3 5 7|`pi `hk `de `hk| ||two|three|five|seven|| | | |+---+-----+----+-----+| | | +----------------------+-------+---------------+
Key tables are mapped to a 2 item list: primary key columns;data columns. Example:
cmd '`y xkey `f' NB. convert to keyed table get 'f' +---------+----------------------------------------+ |+-------+|+----------------------+---------------+| ||`y |||`x |`z || |+-------+|+----------------------+---------------+| ||2 3 5 7|||+---+-----+----+-----+|`pi `hk `de `hk|| |+-------+|||two|three|five|seven|| || | ||+---+-----+----+-----+| || | |+----------------------+---------------+| +---------+----------------------------------------+ get 'key f' NB. key table keys +-------+ |`y | +-------+ |2 3 5 7| +-------+ get 'value f' NB. key table data +----------------------+---------------+ |`x |`z | +----------------------+---------------+ |+---+-----+----+-----+|`pi `hk `de `hk| ||two|three|five|seven|| | |+---+-----+----+-----+| | +----------------------+---------------+
Object Lists
Object lists are mapped to J boxed lists. For example:
cmdr '(`one;(2 3 5;"seven");01100b)' +----+-------------+---------+ |`one|+-----+-----+|0 1 1 0 0| | ||2 3 5|seven|| | | |+-----+-----+| | +----+-------------+---------+
Date/Time Numbers
Day zero is 2000 1 1.
Dates are integer day numbers, months are integer month numbers. For example:
get '1999.01.01,2000.01.01,2003.03.23' _365 0 1177 get '1999.01m,2000.01m,2003.03m' _12 0 38
Minutes, second, time are all integers. For example:
get '00:00,01:00,08:31' 0 60 511 get '00:00:00.123,08:31:24.000'<PHONE_NUMBER>0
Datetime is a float: day number + seconds as a fraction of day. For example:
0j6 ": get '2003.03.23T08:31:24' 1177.355139 (60 #. 8 31 24) % 86400 0.355139


“It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife.”
“It is universally acknowledged that a rich, single man, must be in want of a wife.”
“Everyone knows that a rich, single man must want a wife.”
“A rich, single man obviously must want a wife.”
“A single man must want a wife.”


When you write the HTML document including docuK document also, using good editors such as
Sublime Text editor with
Emmet (ex-Zen Coding) package installed is highly recommended. Try useful shortkeys 'Ctrl+D' (Multiple Selections and Simultaneous Multiple Edit. 'Ctrl+K, D': skip the current selection. 'Ctrl+U': soft undo. 'Ctrl+Shift+U': soft redo.), 'Ctrl+P' (Go to Anything. 'Ctrl+R':go to Symbols (id). 'Ctrl+G':go to Line.), and
emmet style typings (Watch the demo video in the link).


| Package | com.whirled.contrib.avrg.oneroom |
| Class | public class OneRoomGameRoom |
import com.whirled.contrib.avrg.oneroom.OneRoomGameRoom;
public class MyRoom extends OneRoomGameRoom { override public function finishInit () { super.finishInit(); // game initialization code }
override public function shutdown () { // game shutdown code super.shutdown(); }
override protected function messageReceived ( senderId :int, name :String, value :Object) :void { // game logic for when a message is received from a player, for example: if (name == MOVE) { _myState.applyChange(value as Move); _roomCtrl.props.set(GAMESTATE, _myState.toObject()); } }
override public function playerEntered (playerId :int) { // game logic for when a new player comes in the room }
override public function playerLeft (playerId :int) { // game logic for when a new player leaves the room } }
See also
| Property | Defined by | ||
|---|---|---|---|
| log : Log The log associated with this room.
| OneRoomGameRoom |
| Property | Defined by | ||
|---|---|---|---|
| _gameCtrl : AVRServerGameControl The game control for the agent.
| OneRoomGameRoom | ||
| _roomCtrl : RoomSubControlServer The room control for this room.
| OneRoomGameRoom | ||
| _server : OneRoomGameServer
The agent that spawned this room.
| OneRoomGameRoom |
| Method | Defined by | ||
|---|---|---|---|
|
init(server:OneRoomGameServer, roomId:int):void
Intializes the game room.
| OneRoomGameRoom | ||
|
shutdown():void
Shuts down the game room.
| OneRoomGameRoom |
| Method | Defined by | ||
|---|---|---|---|
|
finishInit():void
Called once the room is initialized.
| OneRoomGameRoom | ||
|
messageReceived(senderId:int, name:String, value:Object):void
Called whan a game player in this room sends a message to the server agent.
| OneRoomGameRoom | ||
|
playerEntered(playerId:int):void
Called whan a game player enters the room.
| OneRoomGameRoom | ||
|
playerLeft(playerId:int):void
Called whan a game player leaves the room.
| OneRoomGameRoom |
| _gameCtrl | property |
protected var _gameCtrl:AVRServerGameControl
The game control for the agent.
| log | property |
public var log:Log
The log associated with this room. Includes a time stamp and a prefix with the id of the room.
| _roomCtrl | property |
protected var _roomCtrl:RoomSubControlServer
The room control for this room.
| _server | property |
protected var _server:OneRoomGameServer
The agent that spawned this room.
| finishInit | () | method |
protected function finishInit():void
Called once the room is initialized. Callers should override and set up game-specific state
and objects etc., ensuring that super.finishInit
is called first.
| init | () | method |
public function init(server:OneRoomGameServer, roomId:int):void
Intializes the game room. Subclasses should not need to override this, but should initialize
game specific members in finishInit
.
server:OneRoomGameServer |
|
roomId:int |
See also
| messageReceived | () | method |
protected function messageReceived(senderId:int, name:String, value:Object):void
Called whan a game player in this room sends a message to the server agent. Subclasses should override and perform handling for game messages.
ParameterssenderId:int |
|
name:String |
|
value:Object |
| playerEntered | () | method |
protected function playerEntered(playerId:int):void
Called whan a game player enters the room. Subclasses should override and update their internal state for the addition of the player.
ParametersplayerId:int |
| playerLeft | () | method |
protected function playerLeft(playerId:int):void
Called whan a game player leaves the room. Subclasses should override and update their internal state for the removal of the player.
ParametersplayerId:int |
| shutdown | () | method |
public function shutdown():void
Shuts down the game room. Subclasses should override and remove listeners and clear state
variables etc., ensuring that super.shutdown
is called at the end.


Topicstarter
Can you try and make this work with opera browser?
BrainFooLong
Administrator
No, its enough to keep it running for chrome and firefox.
Sorry.
Topicstarter
Show opera users some loveee
BrainFooLong
Administrator
:-) Sorry, Opera is not planned.
Greetz


Ageing Japan bomb survivors back pope's anti-nukes call
by Pulse News Agency International by AFPKenji Hayashida thought about committing suicide in the years after an atomic bomb was dropped on his hometown of Nagasaki.
On Sunday he will hear Pope Francis call there for a world without nuclear weapons, a message 81-year-old supports passionately.
Like many ageing survivors of the attacks on Nagasaki and Hiroshima, Hayashida hopes the pope can bring fresh international attention to the cause of nuclear abolition, and also keep alive the memory of the devastating bombings.
A day before the pope arrived in the city, Hayashida and fellow local Catholics were rehearsing the hymns they will perform for Francis when he delivers mass in Nagasaki.
"We must not use nuclear weapons. I don't even think nuclear deterrence works," the Hayashida told AFP at a church in the southwestern Japanese city.
He said he was "certain" that the pope -- who once hoped to become a missionary to Japan -- would send a strong anti-nuclear message.
Hayashida and his fellow choir members have been practicising for two months to prepare for the historic moment.
But the pope's visit has special significance for those, like him, who survived the nuclear bombings at the end of World War II.
Hayashida was seven at the time of the US attack. He lost his mother and two brothers, and suffered severe burns on his head, arms and legs.
"I felt something was wrong with my head and I touched it. Then I saw blood all over my hand," he recalled.
It took him more than six months to walk again and he became reluctant to go out for fear of people staring at his injuries.
A 'living hell'
At least 74,000 people were killed in Nagasaki when the bomb was dropped on August 9, 1945, three days after a first nuclear attack in Hiroshima killed around 140,000.
The attacks are still marked annually in Japan, but many survivors fear people are forgetting the dangers posed by nuclear weapons.
"We must not repeat the atrocity of nuclear bombs," Minoru Moriuchi, an 82-year-old Catholic survivor in Nagasaki, told AFP.
"The Pope never meddles with politics but I hope people listening to his message will think seriously about the nuclear issue."
Moriuchi described a "living hell" after the bombing.
"My father's sister ran away to our house with her two children and I never forgot this sight -- their bodies were reddish-black and completely burnt"
"Four other relatives were brought in... but they didn't look like humans," he said.
The pope's visit comes at a time when many survivors feel the international consensus on the danger posed by nuclear weapons is being eroded.
North Korea has continued to fire short-range projectiles and test weaponry, while the US and Russia failed to renew a Cold War-era nuclear pact in August, triggering renewed fears of an arms race.
Next year will also see talks reviewing the nuclear Non-Proliferation Treaty (NPT), which seeks to prevent the spread of nuclear weapons and technology.
A world 'without survivors'
"The world is in a critical situation," said Masako Wada, a 76-year-old survivor of the Nagasaki attack.
"In today's Japan, not many people know about nuclear abolition. People don't relate to the issue."
She fears history is in danger of being forgotten as survivors age.
"Survivors are on average in their 80s. I'm horrified when I imagine the world without survivors telling their stories," she said.
For Hayashida, the pope's visit carries a special personal resonance because of the Christian Catholic faith that helped guide him through the aftermath of the attack.
"It wasn't easy when I was young. I never say this to my wife, but I even thought of committing suicide before getting married," he said.
But he now believes that God wanted him to live.
"My life was extended by the providence of God. I was left to live... to protect the faith."
nf/sah/fox


pbmclean(1) pbmclean(1) NAME pbmclean - flip isolated pixels in portable bitmap SYNOPSIS pbmclean [-minneighbors=N] [-black|-white] [pbmfile] You can use the minimum unique abbreviation of the options. You can use two hyphens instead of one. You can separate an option name from its value with white space instead of an equals sign. Before December 2001, pbmclean accepted -N instead of -minneighbors. DESCRIPTION pbmclean cleans up a PBM image of random specs. It reads a PBM image as input and outputs a PBM that is the same as the input except with every pixel which has less than N identical neighbours inverted. The default for N is 1 - only completely isolated pixels are flipped. (A value of N greater than 8 generates a completely inverted image (but use pnminvert to do that) -- or a completely white or completely black image with the -black or -white option). pbmclean considers the area beyond the edges of the image to be white. (This matters when you consider pixels right on the edge of the image). You can use pbmclean to clean up "snow" on bitmap images. OPTIONS -black -white Flip pixels of the specified color. By default, if you specify neither -black nor -white, pbmclean flips both black and white pixels which do not have sufficient identical neighbors.  Vice versa for -white. You may specify both -black and -white to get the same as the default behavior. SEE ALSO pbm(5) AUTHOR Copyright (C) 1990 by Angus Duggan Copyright (C) 1989 by Jef Poskanzer. Copyright (C) 2001 by Michael Sternberg. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documen‐ tation. This software is provided "as is" without express or implied warranty. 18 Oct 2001 pbmclean(1)


TraCI - Build Artifact UI, Perf Tracing and Stats
Projects
Test Report
{{build_name}}
Name
Description
General
Start Date
End Date
Status
Duration
Logs
Tests Summary
Total
Pass
Flaky
Failures
Errors
New
Fixed
Tests
Rest


interface AssociationRuleGenerator<ItemType : Item>
Defines the interface, a class, which allows to generate association rules, must implement. |
|
class AssociationRuleGeneratorModule<ItemType : Item> : AssociationRuleGenerator<ItemType>
A module, which allows to generate association rules from frequent item sets. An association rule specifies, that if certain items occur in a transaction, other items do also occur with a certain probability. Among all possible association rules, which can be generated from the frequent item sets, only those, whose "interestingly" according to the confidence metric is greater or equal than a specific threshold, are taken into account. |
|
interface FrequentItemSetMiner<ItemType : Item>
Defines the interface, a class, which allows to find frequent item sets, must implement. |
|
class FrequentItemSetMinerModule<ItemType : Item> : FrequentItemSetMiner<ItemType>
A module, which allows to find all frequent item sets, which occur in a data set. The data set must contain multiple transactions of which each one consists of multiple items. Item sets are considered frequent, if their support is greater or equal than a specific threshold. |


WELCOME TO THE WOOP WOOP
Reviewed by Harvey Karten, Ph.D. MGM/Goldwyn Entertainment Director: Stephan Elliott Writer: Michael Thomas Cast: Johnathon Schaech, Rod Taylor, Susie Porter, Paul Mercurio, Rachel Griffiths
What's it like to get a new identity and to be situated in a place that would keep you well hidden from those who are out to get you? If you're a city mouse and you're sent to another urban center far away, you're probably in luck. If you're an urbane con man accustomed to slick dealings with a sophisticated clientele, the last thing you'd want if you're in trouble with mobsters is a change of venue to L'il Abner country. The latter fate befalls Teddy (Johnathon Schaech) in Stephan Elliot's new comedy, "Welcome to Woop Woop," which obeys the cardinal rule of anarchic buffoonery--which is to be totally off-the-wall--but whose intentions (whatever they might be) are not realized. The movie with an alliterative and pleonastic title embodies outrageous episodes of mayhem and irrationality but the picture simply does not gel despite Rod Taylor's zany impersonation of a tough, tattooed cult leader named Daddy-O and a deft performance by Mr. Schaech, who progresses through his outback adventure in a perpetually bemused state, wondering why his relationship with a gorgeous, sex-obsessed bimbo does not make him the luckiest man alive.
Opening his film in New York's Times Square where Teddy is busy selling smuggled Australian cockatoos to well-heeled bird lovers, director Stephan Elliott swiftly puts his leading character through paces as he escapes from the clutches of two gangsters and is forced to flee the country to elude capture by others of their ilk. After his Qantas flight, he proceeds by van to the Australian outback when he is waylaid by a stunning antipodean, Angie (Susie Porter), who exhausts the poor man with her libidinous demands and who soon thereafter finds himself unwittingly married to her and under the iron thumb of her father-in-law, Daddy-O (Rod Taylor). Taking up residence in the godforsaken town of Woop Woop which, according to the town's absolute ruler is "not on the map as far as the 7 o'clock news is concerned," his fancy turns eagerly to thoughts of escape. Teddy is unimpressed with his father-in-law's one-man rule, which forbids desertion from the hot, fly-infested desert of inbred imbeciles but places no ban on the shooting of dogs and defectors.
"Welcome to Woop Woop" is cut from the same cloth as Stephan Elliott's 1994 burlesque, "The Adventures of Priscilla, Queen of the Desert," about two drag queens and a transvestite who journey to a remote desert gig on a bus named Priscilla, though in this case the traveler is a reasonably balanced individual who wants only to return to the benefits of civilization. In a picture which would hardly be promoted by the Australian Tourist Commission, Elliott tries to be offensive as well as comic, but succeeds in being neither. Scenes such as one involving the pumping of gas by a blind man (Barry Humphries) are derivative and, in fact, a good deal of the time the off-the-map town may remind you of similar locales in Kevin Costner's "The Postman."
Johnathon Schaech, who resembles Peter Gallagher, does his best with the script as a lucid fellow in the company of the demented, Owen Paterson does a fine job in designing a production with houses built of beer cans and bottles, but the best thing about "Welcome to Woop Woop" is the nostalgic soundtrack of Rodgers and Hammerstein songs. Some enchanted evening this chop suey is not. Not Rated. Running time: 101 minutes. (C) Harvey Karten 1998
The review above was posted to the
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class documentation
class GaussStandardConstant(GaussSampler):
Standard Multi-variate normal distribution with zero mean.
No update/change of distribution parameters.
| Method | __imul__ |
variance multiplier |
| Method | __init__ |
declarative init, doesn't need to be executed |
| Method | norm |
return Mahalanobis norm of x w.r.t. the statistical model |
| Method | sample |
return list of i.i.d. samples. |
| Method | transform |
transform x as implied from the distribution parameters |
| Method | transform |
Undocumented |
| Method | update |
do nothing |
| Instance Variable | dimension |
Undocumented |
| Instance Variable | quadratic |
Undocumented |
| Instance Variable | randn |
Undocumented |
| Instance Variable | standard |
Undocumented |
| Property | condition |
Undocumented |
| Property | correlation |
Undocumented |
| Property | covariance |
Undocumented |
| Property | variances |
vector of coordinate-wise (marginal) variances |
Inherited from GaussSampler
:
| Method | set_ |
set Hessian w.r.t. which to compute the eigen spectrum. |
| Method | set_ |
set Hessian from f at x0. |
| Property | chin |
approximation of the expected length when isotropic with variance 1. |
| Property | corr |
condition number of the correlation matrix |
| Property | eigenspectrum |
return eigen spectrum w.r.t. H like sqrt(H) C sqrt(H) |
| Instance Variable | _left |
Undocumented |
| Instance Variable | _right |
Undocumented |
Inherited from StatisticalModelSamplerWithZeroMeanBaseClass
(via GaussSampler
):
| Method | inverse |
return scalar correction alpha such that X and f fit to f(x) = (x-mean) (alpha * C)**-1 (x-mean) |
| Method | parameters |
return dict with (default) parameters, e.g., c1 and cmu . |
| Method | to |
return associated linear transformation |
| Method | to |
return inverse of associated linear transformation |
| Instance Variable | _lam |
Undocumented |
| Instance Variable | _mueff |
Undocumented |
| Instance Variable | _parameters |
Undocumented |
return list of i.i.d. samples.
| Parameters | |
| number | is the number of samples. |
| same | Undocumented |
| update | controls a possibly lazy update of the sampler. |


Cement Trucking
-
Locations: Nebraska, Iowa, Missouri, Kansas
Coverage
-
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases. HERE
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
Link
Dyson Delevery
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases. HERE
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
View Details
Dyson Delevery
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases.
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
View Details
East Side Trucking
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases. HERE
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
View Details
East Side Trucking
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases.
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
View Details
Easy Transportation
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases. HERE
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
View Details
Easy Transportation
A nebula is an interstellar cloud of dust, hydrogen,
helium and other ionized gases.
Originally, nebula was a name for
any diffuse astronomical object,
including galaxies beyond the Milky Way.
View Details


| 065:006 Khan | : |
Lodge them (the divorced women) where you dwell, according to your means, and do not treat them in such a harmful way that they be obliged to leave. And if they are pregnant, then spend on them till they deliver. Then if they give suck to the children for you, give them their due payment, and let each of you accept the advice of the other in a just way. But if you make difficulties for one another, then some other woman may give suck for him (the father of the child). |
| 065:006 Maulana | : |
Lodge them where you live according to your means, and injure them not to straiten them. And if they are pregnant, spend on them until they lay down their burden. Then if they suckle for you, give them their recompense, and enjoin one another to do good; and if you disagree, another will suckle for him. |
| 065:006 Pickthal | : |
Lodge them where ye dwell, according to your wealth, and harass them not so as to straiten life for them. And if they are with child, then spend for them till they bring forth their burden.  If they are pregnant, you shall spend on them until they give birth. If they nurse the infant, you shall pay them for this service. You shall maintain the amicable relations among you. If you disagree, you may hire another woman to nurse the child. |
| 065:006 Sarwar | : |
Lodge them (your wives) where you lived together if you can afford it. Do not annoy them so as to make life intolerable for them. If they are pregnant, provide them with maintenance until their delivery. Pay their wage if they breast-feed your children and settle your differences lawfully. If you are unable to settle them, let another person breast-feed the child. |
| 065:006 Shakir | : |
Lodge them where you lodge according to your means, and do not injure them in order that you may straiten them; and if they are pregnant, spend on them until they lay down their burden; then if they suckle for you, give them their recompense and enjoin one another among you to do good; and if you disagree, another (woman) shall suckle for him. |
| 065:006 Sherali | : |
Lodge the divorced women during the prescribed period in the houses wherein you dwell, according to your means, and harass them not that you may create hardships for them and thus force them to leave. And if they be with child, spend on them until they are delivered of their burden. And if they give suck to the child for you, give them their due recompense, to be fixed in consultation with one another according to what is customary; but if you meet with difficulty from each other, then let another women suckle the child for the father. |
| 065:006 Yusufali | : |
Let the women live (in 'iddat) in the same style as ye live, according to your means: Annoy them not, so as to restrict them. And if they carry (life in their wombs), then spend (your substance) on them until they deliver their burden: and if they suckle your (offspring), give them their recompense: and take mutual counsel together, according to what is just and reasonable. And if ye find yourselves in difficulties, let another woman suckle (the child) on the (father's) behalf. |
Concepts/Themes Covered: الإنسان والعلاقات الاجتماعية > الأسرة > الأولاد Man and The Social Relations>The Family>Children الإنسان والعلاقات الاجتماعية > الأسرة > الحمل والرضاع Man and The Social Relations>The Family>Pregnancy and Babies Nursing الإنسان والعلاقات الاجتماعية > الأسرة > الطلاق > الاحكام التى تترتب على الطلاق Man and The Social Relations>The Family>Divorce> Its Rules
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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Note
Click here to download the full example code
Atlas2¶
Write first 20 graphs from the graph atlas as graphviz dot files Gn.dot where n=0,19.
# Author: Aric Hagberg<EMAIL_ADDRESS># Date: 2005-05-19 14:23:02 -0600 (Thu, 19 May 2005)
# Copyright (C) 2006-2018 by
# Aric Hagberg<EMAIL_ADDRESS># Dan Schult<EMAIL_ADDRESS># Pieter Swart<EMAIL_ADDRESS># All rights reserved.
# BSD license.
import networkx as nx
from networkx.generators.atlas import graph_atlas_g
atlas = graph_atlas_g()[0:20]
for G in atlas:
print("graph %s has %d nodes with %d edges"
% (G.name, nx.number_of_nodes(G), nx.number_of_edges(G)))
A = nx.nx_agraph.to_agraph(G)
A.graph_attr['label'] = G.name
# set default node attributes
A.node_attr['color'] = 'red'
A.node_attr['style'] = 'filled'
A.node_attr['shape'] = 'circle'
A.write(G.name + '.dot')
Total running time of the script: ( 0 minutes 0.000 seconds)