HTTP incoming and outgoing data. More...
Macros | |
| #define | using_http_out(stream, out) |
| #define | NODEC_CHUNKED |
Use this as a content_length to use a chunked transfer encoding in http_out_send_status_body() and http_resp_send_status_body(). More... | |
Typedefs | |
| typedef struct _http_in_t | http_in_t |
| HTTP incoming data object. | |
| typedef struct _http_out_t | http_out_t |
| HTTP outgoing data object. | |
Functions | |
| void | http_in_clear (http_in_t *in) |
| void | http_in_clearv (lh_value inv) |
| size_t | async_http_in_init (http_in_t *in, uv_stream_t *stream, bool is_request) |
| const char * | http_in_url (http_in_t *in) |
| http_method_t | http_in_method (http_in_t *in) |
| http_status_t | http_in_status (http_in_t *in) |
| const char * | http_in_status_info (http_in_t *in) |
| uint64_t | http_in_content_length (http_in_t *in) |
| const char * | http_in_header (http_in_t *in, const char *name) |
| const char * | http_in_header_next (http_in_t *in, const char **value, size_t *iter) |
| bool | http_in_header_contains (http_in_t *req, const char *name, const char *pattern) |
| const char * | http_header_next_field (const char *header, size_t *len, const char **iter) |
| size_t | async_http_in_read_headers (http_in_t *in) |
| nodec_bstream_t * | http_in_body (http_in_t *in) |
| Get a buffered stream to read the body. More... | |
| uv_buf_t | async_http_in_read_body (http_in_t *in, size_t read_max) |
| Read the full body; the returned buf should be deallocated by the caller. More... | |
| void | http_in_status_print (http_in_t *in) |
| Print a response for debugging purposes;. | |
| void | http_out_init (http_out_t *out, nodec_stream_t *stream) |
| void | http_out_init_server (http_out_t *out, nodec_stream_t *stream, const char *server_name) |
| void | http_out_init_client (http_out_t *out, nodec_stream_t *stream, const char *host_name) |
| void | http_out_clear (http_out_t *out) |
| void | http_out_clearv (lh_value respv) |
| void | http_out_add_header (http_out_t *out, const char *field, const char *value) |
| void | http_out_send_status (http_out_t *out, http_status_t status) |
| nodec_stream_t * | http_out_send_status_body (http_out_t *out, http_status_t status, size_t content_length, const char *content_type) |
| void | http_out_send_request (http_out_t *out, http_method_t method, const char *url) |
| nodec_stream_t * | http_out_send_request_body (http_out_t *out, http_method_t method, const char *url, size_t content_length, const char *content_type) |
| bool | http_out_status_sent (http_out_t *out) |
HTTP incoming and outgoing data.
These are the request- and response objects for the server, and the response- and request objects for a client connection. Servers bind these implicitly to http_req() and http_resp() for the current request- and response objects so that the explicit http_in_t and http_out_t objects don't need to be threaded around explicitly.
| #define NODEC_CHUNKED |
Use this as a content_length
to use a chunked transfer encoding in http_out_send_status_body() and http_resp_send_status_body().
Read the full body; the returned buf should be deallocated by the caller.
Uses Content-Length
when possible to read into a pre-allocated buffer of the right size.
| nodec_bstream_t* http_in_body | ( | http_in_t * | in | ) |
Get a buffered stream to read the body.
| in | the HTTP input. |


BQN's documentation describes what features it has, how to use them (with examples), and why they were chosen. For a linear introduction to the language, see the tutorials. While the core language specification is complete, the documentation still has minor gaps.
Overview:
References:
Concepts:
Primitives:
+-×÷⋆√⌊⌈|≤<>≥=≠
)≡
and ⚇
)≢=≠
)!
)⥊
)<
)⍷
)´˝
)⊔
)⊢⊣
)/
)∾
)∧∨¬
)≡≢
)¨⌜
)∧∨⍋⍒
)⊑
)↑↓
)↕
)⍟
)⌽
)`
)⊐⊒∊
)⊏
)⊐⊒∊⍷
)»«
)≍>
)↑
)⍉
)⁼
)↕
)Environment:


WITHOUT a separate IC
Speech generation
Cantarino : more a POC than a project or tool, that's basically the only thing around
http://code.google.com/p/tinkerit/wiki/Cantarino
CSpeak, derived from Cantarino
http://da.vidr.cc/projects/cspeak/
Playing waveform
Make a WAV in 8 bit export and play with PWM (smart!):
here
and another sample
here
A sample
https://github.com/damellis/PCM
WITH a separate IC
Speakjet ICs
AquesTalk
(which is a ATmega328 with a custom firwmware) a Japanese product
Buy here at Akizukidenshi
-> Used in this project
guitar rod of command


Expertise
- Language: C, Objective-C, C++, C#, VB, JavaScript,
HTML and
CSS, XAML,
Lua
- API: .NET, LINQ,
REST, MFC,
STL, DirectX, OpenGL
- Database: SQL Server, Access, FoxPro,
XML, YAML,
JSON, CSV, Parse,
Firebase
- Editor: Visual Studio / Code, XCode, Android Studio, Unity, MonoDevelop
- Version Control: Git, SVN, CVS,
VSS
- OS: Windows, OSX, UNIX, Windows Phone, iOS, Android
- Software: Office, Docs, Photoshop, GIMP
Student
Unity, Toronto, Ontario
Dec 2018
Unity Certified Programmer
Volunteer
Neighbourhood Link, Toronto, Ontario
Since 2017
Working with a team, helping clients at food bank, and serving community meals.
Developer
Henry Software, Toronto, Ontario
Since 2012
Develop games and game assets using Unity, C#, and Visual Studio Code.
Student
MicroSkills, Toronto, Ontario
2010
Microsoft Certified Solutions Associate
Crewman
AAA1 Roofing, Toronto, Ontario
2005–2009
Assisted with installation, repair, and cleanup.
Developer
CaseWare, Toronto, Ontario
1999–2004
Designed, developed, tested, deployed, and supported CaseWare Accounting and Auditing software.
Developer
CARIS, Fredericton, New Brunswick
1996–1999
Designed, developed, tested, deployed, and supported CARIS Geographic Information System software.
Student
DeVry, Calgary, Alberta
1993–1996
Bachelor of Computer Science (Honors)
Trooper
The Queen's York Rangers, Toronto, Ontario
1993
Qualification Level Three Armoured


More...
|
| virtual bool | DisableCaching [get, set] |
| | True to add a unique cache-buster param to GET requests. (defaults to true) More...
|
| |
| virtual string | DisableCachingParam [get, set] |
| | Change the parameter which is sent went disabling caching through a cache buster. Defaults to '_dc' More...
|
| |
| virtual int | Timeout [get, set] |
| | The timeout in milliseconds to be used for requests. (defaults to 30000) More...
|
| |
| virtual string | Url [get, set] |
| | The URL to which to send the request, or a function to call which returns a URL string. The scope of the function is specified by the scope option. Defaults to the configured url. More...
|
| |
| virtual HttpMethod | Method [get, set] |
| | The HTTP method to use for the request. Defaults to the configured method, or if no method was configured, "GET" if no parameters are being sent, and "POST" if parameters are being sent. Note that the method name is case-sensitive and should be all caps. More...
|
| |
| virtual bool | IsUpload [get, set] |
| | True if the form object is a file upload More...
|
| |
| virtual bool | Json [get, set] |
| | JSON data to use as the post. More...
|
| |
| virtual bool | Xml [get, set] |
| | XML document to use for the post. More...
|
| |
| virtual string | FormID [get, set] |
| | The id of the form to submit. If this.ParentForm is not null then this.ParentForm.ClientID is used, else if FormID is empty the Page.Form.ClientID is used, else try to find the form in dom tree hierarchy, otherwise the Url of current page is used. More...
|
| |
| ParameterCollection | Headers [get] |
| | An object containing request headers which are added to each request made by this object. More...
|
| |
| ParameterCollection | Params [get] |
| |
| virtual string | Callback [get, set] |
| |
◆ operator AjaxOptions.Builder()
◆ Callback
| virtual string Ext.Net.AjaxOptions.Config.Callback |
|
getset |
◆ DisableCaching
| virtual bool Ext.Net.AjaxOptions.Config.DisableCaching |
|
getset |
True to add a unique cache-buster param to GET requests. (defaults to true)
◆ DisableCachingParam
| virtual string Ext.Net.AjaxOptions.Config.DisableCachingParam |
|
getset |
Change the parameter which is sent went disabling caching through a cache buster. Defaults to '_dc'
◆ FormID
| virtual string Ext.Net.AjaxOptions.Config.FormID |
|
getset |
The id of the form to submit. If this.ParentForm is not null then this.ParentForm.ClientID is used, else if FormID is empty the Page.Form.ClientID is used, else try to find the form in dom tree hierarchy, otherwise the Url of current page is used.
◆ Headers
An object containing request headers which are added to each request made by this object.
◆ IsUpload
| virtual bool Ext.Net.AjaxOptions.Config.IsUpload |
|
getset |
True if the form object is a file upload
◆ Json
| virtual bool Ext.Net.AjaxOptions.Config.Json |
|
getset |
JSON data to use as the post.
◆ Method
| virtual HttpMethod Ext.Net.AjaxOptions.Config.Method |
|
getset |
The HTTP method to use for the request. Defaults to the configured method, or if no method was configured, "GET" if no parameters are being sent, and "POST" if parameters are being sent. Note that the method name is case-sensitive and should be all caps.
◆ Params
◆ Timeout
| virtual int Ext.Net.AjaxOptions.Config.Timeout |
|
getset |
The timeout in milliseconds to be used for requests. (defaults to 30000)
◆ Url
| virtual string Ext.Net.AjaxOptions.Config.Url |
|
getset |
The URL to which to send the request, or a function to call which returns a URL string. The scope of the function is specified by the scope option. Defaults to the configured url.
◆ Xml
| virtual bool Ext.Net.AjaxOptions.Config.Xml |
|
getset |
XML document to use for the post.
The documentation for this class was generated from the following file:


{% extends "layout.html" %} {% block page_title %} Get health check {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} Become a childminder Get health check {{formData | safe}} Get health check Get health check Cost: varies by GP Time: varies by GP Information is needed about any health condition that may affect your ability to safely care for children. Tasks to get health check: print form fill in form pay your GP to fill in form give form to your GP to fill {% endblock %}
Cost: varies by GP Time: varies by GP
Information is needed about any health condition that may affect your ability to safely care for children.
Tasks to get health check:


Lipreading Training
Configure Session
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Select All
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Please enter a participant ID to download results.


//! Mutex is a synchronization primitive which enforces atomic access to a shared region of code known as the "critical section".
//! It does this by blocking ensuring only one thread is in the critical section at any given point in time by blocking the others.
//! Mutex can be statically initialized and is at most `@sizeOf(u64)` large.
//! Use `lock()` or `tryLock()` to enter the critical section and `unlock()` to leave it.
//!
//! Example:
//! ```
//! var m = Mutex{};
//!
//! {
//! m.lock();
//! defer m.unlock();
//! // ... critical section code
//! }
//!
//! if (m.tryLock()) {
//! defer m.unlock();
//! // ... critical section code
//! }
//! ```
const std = @import("../std.zig");
const builtin = @import("builtin");
const Mutex = @This();
const os = std.os;
const assert = std.debug.assert;
const testing = std.testing;
const Atomic = std.atomic.Atomic;
const Futex = std.Thread.Futex;
impl: Impl = .{},
/// Tries to acquire the mutex without blocking the caller's thread.
/// Returns `false` if the calling thread would have to block to acquire it.
/// Otherwise, returns `true` and the caller should `unlock()` the Mutex to release it.
pub fn tryLock(self: *Mutex) bool {
return self.impl.tryLock();
}
/// Acquires the mutex, blocking the caller's thread until it can.
/// It is undefined behavior if the mutex is already held by the caller's thread.
/// Once acquired, call `unlock()` on the Mutex to release it.
pub fn lock(self: *Mutex) void {
self.impl.lock();
}
/// Releases the mutex which was previously acquired with `lock()` or `tryLock()`.
/// It is undefined behavior if the mutex is unlocked from a different thread that it was locked from.
pub fn unlock(self: *Mutex) void {
self.impl.unlock();
}
const Impl = if (builtin.single_threaded)
SingleThreadedImpl
else if (builtin.os.tag == .windows)
WindowsImpl
else if (builtin.os.tag.isDarwin())
DarwinImpl
else
FutexImpl;
const SingleThreadedImpl = struct {
is_locked: bool = false,
fn tryLock(self: *Impl) bool {
if (self.is_locked) return false;
self.is_locked = true;
return true;
}
fn lock(self: *Impl) void {
if (!self.tryLock()) {
unreachable; // deadlock detected
}
}
fn unlock(self: *Impl) void {
assert(self.is_locked);
self.is_locked = false;
}
};
// SRWLOCK on windows is almost always faster than Futex solution.
// It also implements an efficient Condition with requeue support for us.
const WindowsImpl = struct {
srwlock: os.windows.SRWLOCK = .{},
fn tryLock(self: *Impl) bool {
return os.windows.kernel32.TryAcquireSRWLockExclusive(&self.srwlock) != os.windows.FALSE;
}
fn lock(self: *Impl) void {
os.windows.kernel32.AcquireSRWLockExclusive(&self.srwlock);
}
fn unlock(self: *Impl) void {
os.windows.kernel32.ReleaseSRWLockExclusive(&self.srwlock);
}
};
// os_unfair_lock on darwin supports priority inheritance and is generally faster than Futex solutions.
const DarwinImpl = struct {
oul: os.darwin.os_unfair_lock = .{},
fn tryLock(self: *Impl) bool {
return os.darwin.os_unfair_lock_trylock(&self.oul);
}
fn lock(self: *Impl) void {
os.darwin.os_unfair_lock_lock(&self.oul);
}
fn unlock(self: *Impl) void {
os.darwin.os_unfair_lock_unlock(&self.oul);
}
};
const FutexImpl = struct {
state: Atomic(u32) = Atomic(u32).init(unlocked),
const unlocked = 0b00;
const locked = 0b01;
const contended = 0b11; // must contain the `locked` bit for x86 optimization below
fn tryLock(self: *Impl) bool {
// Lock with compareAndSwap instead of tryCompareAndSwap to avoid reporting spurious CAS failure.
return self.lockFast("compareAndSwap");
}
fn lock(self: *Impl) void {
// Lock with tryCompareAndSwap instead of compareAndSwap due to being more inline-able on LL/SC archs like ARM.
if (!self.lockFast("tryCompareAndSwap")) {
self.lockSlow();
}
}
inline fn lockFast(self: *Impl, comptime casFn: []const u8) bool {
// On x86, use `lock bts` instead of `lock cmpxchg` as:
// - they both seem to mark the cache-line as modified regardless: https://stackoverflow.com/a/63350048
// - `lock bts` is smaller instruction-wise which makes it better for inlining
if (comptime builtin.target.cpu.arch.isX86()) {
const locked_bit = @ctz(@as(u32, locked));
return self.state.bitSet(locked_bit, .Acquire) == 0;
}
// Acquire barrier ensures grabbing the lock happens before the critical section
// and that the previous lock holder's critical section happens before we grab the lock.
return @field(self.state, casFn)(unlocked, locked, .Acquire, .Monotonic) == null;
}
fn lockSlow(self: *Impl) void {
@setCold(true);
// Avoid doing an atomic swap below if we already know the state is contended.
// An atomic swap unconditionally stores which marks the cache-line as modified unnecessarily.
if (self.state.load(.Monotonic) == contended) {
Futex.wait(&self.state, contended);
}
// Try to acquire the lock while also telling the existing lock holder that there are threads waiting.
//
// Once we sleep on the Futex, we must acquire the mutex using `contended` rather than `locked`.
// If not, threads sleeping on the Futex wouldn't see the state change in unlock and potentially deadlock.
// The downside is that the last mutex unlocker will see `contended` and do an unnecessary Futex wake
// but this is better than having to wake all waiting threads on mutex unlock.
//
// Acquire barrier ensures grabbing the lock happens before the critical section
// and that the previous lock holder's critical section happens before we grab the lock.
while (self.state.swap(contended, .Acquire) != unlocked) {
Futex.wait(&self.state, contended);
}
}
fn unlock(self: *Impl) void {
// Unlock the mutex and wake up a waiting thread if any.
//
// A waiting thread will acquire with `contended` instead of `locked`
// which ensures that it wakes up another thread on the next unlock().
//
// Release barrier ensures the critical section happens before we let go of the lock
// and that our critical section happens before the next lock holder grabs the lock.
const state = self.state.swap(unlocked, .Release);
assert(state != unlocked);
if (state == contended) {
Futex.wake(&self.state, 1);
}
}
};
test "Mutex - smoke test" {
var mutex = Mutex{};
try testing.expect(mutex.tryLock());
try testing.expect(!mutex.tryLock());
mutex.unlock();
mutex.lock();
try testing.expect(!mutex.tryLock());
mutex.unlock();
}
// A counter which is incremented without atomic instructions
const NonAtomicCounter = struct {
// direct u128 could maybe use xmm ops on x86 which are atomic
value: [2]u64 = [_]u64{ 0, 0 },
fn get(self: NonAtomicCounter) u128 {
return @bitCast(u128, self.value);
}
fn inc(self: *NonAtomicCounter) void {
for (@bitCast([2]u64, self.get() + 1)) |v, i| {
@ptrCast(*volatile u64, &self.value[i]).* = v;
}
}
};
test "Mutex - many uncontended" {
// This test requires spawning threads.
if (builtin.single_threaded) {
return error.SkipZigTest;
}
const num_threads = 4;
const num_increments = 1000;
const Runner = struct {
mutex: Mutex = .{},
thread: std.Thread = undefined,
counter: NonAtomicCounter = .{},
fn run(self: *@This()) void {
var i: usize = num_increments;
while (i > 0) : (i -= 1) {
self.mutex.lock();
defer self.mutex.unlock();
self.counter.inc();
}
}
};
var runners = [_]Runner{.{}} ** num_threads;
for (runners) |*r| r.thread = try std.Thread.spawn(.{}, Runner.run, .{r});
for (runners) |r| r.thread.join();
for (runners) |r| try testing.expectEqual(r.counter.get(), num_increments);
}
test "Mutex - many contended" {
// This test requires spawning threads.
if (builtin.single_threaded) {
return error.SkipZigTest;
}
const num_threads = 4;
const num_increments = 1000;
const Runner = struct {
mutex: Mutex = .{},
counter: NonAtomicCounter = .{},
fn run(self: *@This()) void {
var i: usize = num_increments;
while (i > 0) : (i -= 1) {
// Occasionally hint to let another thread run.
defer if (i % 100 == 0) std.Thread.yield() catch {};
self.mutex.lock();
defer self.mutex.unlock();
self.counter.inc();
}
}
};
var runner = Runner{};
var threads: [num_threads]std.Thread = undefined;
for (threads) |*t| t.* = try std.Thread.spawn(.{}, Runner.run, .{&runner});
for (threads) |t| t.join();
try testing.expectEqual(runner.counter.get(), num_increments * num_threads);
}


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Requirements:
- Xcode 10.2
- Swift 4.2
- iOS 9.0
This tutorial used in this open source project: eoshub-ios - Easy access to the EOS network. https://eos-hub.io.
1. Install all dependencies via ‘pod install’ command:
2. Check out CrowdinSDK.framework from repository home path:
3. Drag end drop CrowdinSDK.framework to your xcode project:
4. Add CrowdinSDK.framework to Embeded Binaries:
Press Project -> Target -> General, and under Embeded Binaries section press Add Items
(Plus button):
Select CrowdinSDK.framework from list:
Make sure that crowdin sdk is added to Embeded Binaries
and to Linked Frameworks and Libraries
sections only once:
5. Setup SDK.
Swift
In AppDelegate.swift add import CrowdinSDK
.
In func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
method add:

##### Objective-C
In AppDelegate.m add ```@import CrowdinSDK``` or ```#import<CrowdinSDK/CrowdinSDK.h>```.
In ```- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions``` method add:
```[CrowdinSDK start];```
#### 6. Run application.
When you will run your application, all localized strings should be appended with following construction:
```[current localization][cw]```, f.e. [en][cw].


Preparation time
over 2 hours
Cooking time
less than 10 mins
Serves
Serves 4
Dietary
Dissolve the caster sugar and water together, bring to the boil until slightly reduced and cool. Add the orange juice.
Whisk the syrup into the mascarpone. Sieve and churn in an ice cream machine. If making by hand put into a freezer-proof box and stir/whisk every 30mins for about 1½ hours.
Pick through all the berries, hull the strawberries and red and white currants. Place the berries in a large bowl and douse with Cointreau. Leave covered with cling film to macerate for 1-1½ hours.
To serve, simply ladle out the berries into four chilled bowls. Scoop the sorbet and place into the centre of the bowls. You can serve a biscuit with this dish - for example, cantuccini or brandy snaps. Garnish with a sprig of mint and icing sugar. Serve immediately.


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April 9
But this one thing I do, forgetting those things which are behind, and reaching forth unto those things which are before. Philippians 3:13
Failures and disappointments. Aches and pains from the past that just won't seem to go away. Most of us know what it's like to suffer from them but too few of us know just what to do about them. So we limp along, hoping somehow they'll magically stop hurting. But it never happens that way. In fact, the passing of time often leaves us in worse condition--not better. Because, instead of putting those painful failures behind us, we often dwell on them until they become more real to us than the promises of God. We focus on them until we become bogged down in depression, frozen in our tracks by the fear that if we go on, we'll only fail again.
I used to get caught in that trap a lot. Then one day when I was right in the middle of a bout with depression, the Lord spoke up inside me and said: "Kenneth, your problem is you're forming your thoughts off the past instead of the future. Don't do that! Unbelief looks at the past and says, "See, it can't be done." But faith looks at the future and says, "It can be done, and according to the promises of God, it is done!" Then putting past failures behind it forever, faith steps out and acts like the victory's already been won.
If depression has driven you into a spiritual nosedive, break out of it by getting your eyes off the past and onto your future--a future that's been guaranteed by Christ Jesus through the great and precious promises in His Word. Forget about those failures in the past! That's what God has done (Heb. 8:12). And if He doesn't remember them any more, why should you?
The Bible says God's mercies are new every morning. So if you'll take God at His Word, you can wake up every morning to a brand-new world. You can live life totally unhindered by the past. So, do it! Replace thoughts of yesterday's mistakes with scriptural promises about your future. As you do that, hope will start taking the place of depression. The spiritual aches and pains that crippled you for so long will quickly disappear. Instead of looking behind you and saying, "I can't," look ahead and say, "I can do all things through Christ who strengthens me!"
Scripture Reading: Philippians 3:1-14


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Well-being, alignment and balance
Structural Integration is a technique of soft tissue manipulation, body awareness and movement education aimed at the release and realignment of the body, and the reduction of muscular and physical tension and pain. Over a course of sessions, the practitioner addresses the entire fascia network of the body while taking the whole body into account, including structural and functional relationships. The practice uses gravity as an ally, which is what sets it apart from other types of body work.
Structural Integration can help athletes, dancers, actors, musicians, yoga and martial arts practitioners, or anyone wishing to improve their body awareness and physical performance. As well as people of all ages with histories of pain and discomfort, and anyone hoping to rediscover freedom and ease of movement.
Ultimately this facilitates: self-awareness, boundaries, self-esteem, emotional regulation, empathy, enhanced cognitive processing, easeful decision making of complex situations, body related self confidence, a greater sense of self-control, enhanced intuition, and a feeling of being both authentic and interconnected with others and the environment.
Structural Integration works, because it initiates structural changes that restore the entire body to a more natural order. The body's inherent capacity to adapt relaxes, corrects and integrates misalignments and imbalances. This allows posture and movement patterns to adjust towards their most efficient and at-ease form, freeing restrictions, alleviating pain, and building a foundation for lasting and sustainable results. Moreover, as the body changes physically, significant shifts in perception occur as well, resulting in lowered stress and anxiety, increased confidence and maturing emotional expression.
Structural Integration is a form of holistic, process-oriented bodywork. The method differs from others because it takes gravity into account and understands the role it plays for our wellbeing. Dr.Ida recognised that gravity is an essential organising element for body structure, movement coordination, perception and human expression.
Unlike other forms of bodywork, a practitioner doesn't only take the entire body into account, they look at its structural and functional relationships too. Throughout a 10-session series, the entire fascia network of the body is addressed – with the goal of aligning it ideally in relation to gravity.
Yes, anyone can try it. It is often used by athletes who want to achieve more efficient movement. It's also a frequently used by musicians, dancers and actors who want to expand their body awareness and ability to express themselves freely.
After accidents and operations Structural Integration can help those affected gain freer movement.
Structural Integration is for anyone who wants to have long-term, lasting improvements in their health and well-being. It is suitable for people of all ages. If you're experiencing any form of discomfort including back pain, neck tension, headaches, problems in the hips, knees or feet, Structural Integration can help alleviate and treat the pain. If you're finding it difficult to recover after an accident or operation, Structural Integration can also help you gain freer movement.
Every session begins with a short observation phase. You could be asked to sit, stand, walk a few steps or to breathe deeply to assess your body and what it needs. You will then lie on a padded table, one similar to a massage table where the practitioner delicately works on the fascia in a specific body area while applying precise pressure.
You will usually supports the effects of Structural Integration through active movement and thereby, also learn new movement patterns. Old habits that have a lasting effect on your well-being will be gradually eliminated.
This really depends on your personal goals. If you'd like to release tension in a specific area of your body for a temporary amount of time, 1 to 3 sessions will suffice. However, if you'd like to experience lasting change in your overall wellbeing, a series of 10 sessions is recommended, in which each session builds upon the progress achieved in the previous one to get you back to being your best self.
Structural Integration is not suitable for certain conditions including inflammations and tumours. In these cases, we strongly recommend consulting with your General Practitioner before proceeding with a session. In other cases, if you are unsure, please consult with your General Practitioner before starting a session or talk to us if you need more information.


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Try logging in as Username<EMAIL_ADDRESS>and Password: admin1


28
1 Surely there is a mine for silver,
a place where they refine gold.
2 Iron is taken out of the earth;
copper is smelted out of the stone.
3 A man sets an end to darkness
and searches out, to the farthest limit,
the stones in obscurity and thick darkness.
4 He breaks open a shaft away from where people live,
places that are forgotten by anyone's foot.
He hangs far away from people; he swings to and fro.
5 As for the earth, out of which comes bread,
it is turned up below as if by fire.
6 Its stones are the place where sapphires are found,
and its dust contains gold.
7 No bird of prey knows the path to it,
nor has the falcon's eye seen it.
8 The proud animals have not walked such a path,
nor has the fierce lion passed there.
9 A man lays his hand on the flinty rock;
he overturns mountains by their roots.
10 He cuts out channels among the rocks;
his eye sees every valuable thing there.
11 He ties up the streams so they do not run;
what is hidden there he brings out to the light.
12 Where will wisdom be found?
Where is the place of understanding?
13 Man does not know its price;
neither is it found in the land of the living.
14 The deep waters under the earth say, 'It is not in me';
the sea says, 'It is not with me.'
15 It cannot be gotten for gold;
neither can silver be weighed as its price.
16 It cannot be valued with the gold of Ophir,
with precious onyx or sapphire.
17 Gold and crystal cannot equal it in worth;
neither can it be exchanged for jewels of fine gold.
18 No mention is worth making of coral or jasper;
indeed, the price of wisdom is more than rubies.
19 The topaz of Ethiopia does not equal it;
neither can it be valued in terms of pure gold.
20 From where, then, comes wisdom?
Where is the place of understanding?
21 Wisdom is hidden from the eyes of all living things
and is kept hidden from the birds of the heavens.
22 Destruction and Death say,
'We have heard just a rumor about it with our ears.'
23 God understands the way to it;
he knows its place.
24 For he looks to the very ends of the earth
and sees under all the heavens.
25 In the past, he made the force of the wind
and parceled out the waters by measure.
26 He made a decree for the rain
and a way for the lightning of the thunder.
27 Then he saw wisdom and announced it;
he established it, indeed, and he examined it.
28 To people he said,
'See, the fear of the Lord—that is wisdom;
to depart from evil is understanding.'"


Marinotes
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{{ course }}
{{ course }}
Filter
{% for i in range(0, students|length) %}
{{ teachers[i] }}
{{ students[i] }}
{% endfor %}


Far far away, behind the word mountains, far from the countries Vokalia and Consonantia
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in
Venu Bura
Mahesh Rachha
Hemant Dyavarkonda
Omsai Kalekar


{{ animal.breed }}
{{ animal.gender }}
{{ animal.status }}
{{ animal.registry }}
{{ animal.personality }}
{{ animal.description }}
Make sure to tell {{ animal.name }} how much you love him. {{ animal.name }} is a good boy and he definitely love compliments as much as he loves treats!


Abide: Error Messages
This form has two different error messages.
This form has two different error messages and uses the [data-form-error-for] attribute to specify the target input.
This form has one generic and one validator-specific error message.
This form uses the equalTo validator.
This form has two input fields.
This form uses a custom validator.


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Copyright (c) 2000 Steve Meyers
Orbit is played on an empty 16x16 square board:
|
| Some examples In the top left corner, black is not forbidden to drop, since white does not have a half-orbit (the stones connect two adjacent edges rather than a single edge to itself). On the left side, if White plays the marked stone, he will create a half-orbit, forbidding black to place any stone within (and securing that territory), but the black stone is not captured. In the bottom, white manages to create an orbit (by dropping the marked white stone) and thus captures two black stones and secures that territory! |
More information can be seen at Meyers' website.


|
ADC
9.2
Analog to Digital Conversor library for the Teensy 4 microprocessor
|
Board-dependent settings. More...
Enumerations | |
| enum | ADC_REFERENCE : uint8_t { ADC_REFERENCE::REF_3V3 = static_cast<uint8_t>(ADC_REF_SOURCE::REF_DEFAULT), NONE } |
| Voltage reference for the ADC default is the external, it is connected to the 3.3V supply. More... | |
| enum | ADC_INTERNAL_SOURCE : uint8_t { ADC_INTERNAL_SOURCE::VREFSH = 25 } |
| Other ADC sources to measure, such as the temperature sensor. More... | |
| enum | ADC_CONVERSION_SPEED : uint8_t { VERY_LOW_SPEED, ADC_CONVERSION_SPEED::LOW_SPEED = VERY_LOW_SPEED, ADC_CONVERSION_SPEED::MED_SPEED, ADC_CONVERSION_SPEED::HIGH_SPEED, VERY_HIGH_SPEED = HIGH_SPEED, ADC_CONVERSION_SPEED::ADACK_10, ADC_CONVERSION_SPEED::ADACK_20 } |
| ADC conversion speed. Common set of options to select the ADC clock speed F_ADCK, which depends on ADC_F_BUS, except for the ADACK_X_Y options that are independent. This selection affects the sampling speed too. Note: the F_ADCK speed is not equal to the conversion speed; any measurement takes several F_ADCK cycles to complete including the sampling and conversion steps. More... | |
| enum | ADC_SAMPLING_SPEED : uint8_t { ADC_SAMPLING_SPEED::VERY_LOW_SPEED, ADC_SAMPLING_SPEED::LOW_SPEED, ADC_SAMPLING_SPEED::LOW_MED_SPEED, ADC_SAMPLING_SPEED::MED_SPEED, ADC_SAMPLING_SPEED::MED_HIGH_SPEED, ADC_SAMPLING_SPEED::HIGH_SPEED, ADC_SAMPLING_SPEED::HIGH_VERY_HIGH_SPEED, ADC_SAMPLING_SPEED::VERY_HIGH_SPEED } |
| ADC sampling speed. It selects how many ADCK clock cycles to add. More... | |
Board-dependent settings.
|
strong |
ADC conversion speed. Common set of options to select the ADC clock speed F_ADCK, which depends on ADC_F_BUS, except for the ADACK_X_Y options that are independent. This selection affects the sampling speed too. Note: the F_ADCK speed is not equal to the conversion speed; any measurement takes several F_ADCK cycles to complete including the sampling and conversion steps.
Note: ADACK_X_Y is useful if you are using the Teensy at a very low clock frequency but want faster conversions, but if F_BUS<F_ADCK, you can't use VERY_HIGH_SPEED for sampling speed.
| Enumerator | |
|---|---|
| LOW_SPEED | is guaranteed to be the lowest possible speed within specs for all resolutions. |
| MED_SPEED | is always >= LOW_SPEED and <= HIGH_SPEED. |
| HIGH_SPEED | is guaranteed to be the highest possible speed within specs for resolutions |
| ADACK_10 | 10 MHz asynchronous ADC clock (independent of the global clocks F_CPU or F_BUS) |
| ADACK_20 | 20 MHz asynchronous ADC clock (independent of the global clocks F_CPU or F_BUS) |
Definition at line 562 of file settings_defines.h.
|
strong |
Other ADC sources to measure, such as the temperature sensor.
| Enumerator | |
|---|---|
| VREFSH | internal channel, for ADC self-test, hard connected to VRH internally |
Definition at line 301 of file settings_defines.h.
|
strong |
Voltage reference for the ADC default is the external, it is connected to the 3.3V supply.
| Enumerator | |
|---|---|
| REF_3V3 | 3.3 volts |
Definition at line 206 of file settings_defines.h.
|
strong |
ADC sampling speed. It selects how many ADCK clock cycles to add.
Definition at line 603 of file settings_defines.h.


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In 1939 he felt it was time for him expand the territories, products and services that he was able to offer. With his wife Marie he formed the R. B. Birge Company, operating out of his house and garage in Stratford.
Through the 1940’s the company enjoyed great success in the growing Industrial Bridgeport-New Haven market. The company became know as a great source for engineering solutions with a variety of products, delivered in a timely fashion. In 1950 the company was moved to 22 Webster Ave. in Bridgeport to handle the increased inventory and fabricating space required. Within a few years two additions were required on the original building to handle the increased volume of the growing New England industrial market. Raymond asked his two sons and sons-in-law to join the company to handle the growing need for a full service industrial supply business with a dedication to customer service
New product lines such as rubber hose, hydraulic hose, metal hose, belt fabricating and gasket cutting all expanded through the 1960’s. The company became a regional distributor for B.F.Goodrich, Weatherhead Hydraulics, Tygon Tubing, Dixon Valve, Anaconda Metal Hose, Flexaust Ducting, Foster Couplers as well as many other nationally recognized manufacturers.
Third-generation family members came into the company throughout the '70s and '80s continuing to expand the customer base and new product offerings. A second building was purchased at 220 Webster Ave. in 1999 to further handle the growing inventory and fabricating requirements.
As the company nears its 75th Anniversary—with a fourth generation of family members now on board—R. B. Birge continues to expand its product offerings focusing primarily on customer service all while keeping in the mind the strong values of its founder, Raymond B. Birge.


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A place to share my thoughts, feelings and other musings about my journey through Dev Academy.


This folder contains two example notifications:
- example_notification: Repeatedly calls kdbGet, does not require transport plugins
- example_notification_async: Uses asynchronous I/O. Requires transport plugins
Both applications use the same keys:
- /sw/tests/example_notification/#0/current/value: Set to any integer value
- /sw/tests/example_notification/#0/current/color: Set the text color. Valid values are "red", "green" and "blue".
"example_notification"
Is always built with the notification library.
"example_notification_async"
Requires:
Usage:
Make sure that the required transport plugins are mounted (e.g. for D-Bus):
kdb global-mount dbus dbusrecv


Projects overview
| # | Avatar | Name | Status | |||
|---|---|---|---|---|---|---|
| {{association.id}} | {{association.name}} | Micro Electronics |
Completed
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12 Dec |
| # | Avatar | Name | Status | |||
|---|---|---|---|---|---|---|
| {{association.id}} | {{association.name}} | Micro Electronics |
Completed
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12 Dec |


Sample of HTML Email Send Function¶
Important
This sample uses a Nablarch 1.4 compliant API.
When combining with versions later than Nablarch 1.4 series, customize as necessary.
Summary¶
Provides the implementation sample of the function that sends the HTML email.
This function is a sample of sending HTML emails using the standard email send function (nablarch.common.mail.MailSender) provided in the Nablarch application framework. Since this function is a sample implementation, the source code (both production and test code) must be imported into the project when using it in an implementation project.
Important
This sample does not support the batch send of HTML emails such as campaign notifications. Using specialized products is recommended when the following is applicable.
- Sending mass emails such as campaign notifications and email newsletters.
- Measure the opening rate of the delivered email and effectiveness of click count.
- The client device (for example, whether it is a feature phone) is identified with the email address and emails sent are switched accordingly.
- Use emojis.
- Send a deco-mail.
- Supports content creation for HTML email, and the content is created by the customer. (since there is no draw tool or content creation function in this sample, the developer has to create the content.)
Important
Some clients do not display HTML email as expected, which may prevent the user from viewing the email. For this reason, do not use HTML email for emails where user notifications are important as a business requirement.
Important
Layout of HTML email
Since HTML emails differ in display depending on the email client, establish an HTML email standard with mutual understanding or consent from the customer. The following points should be considered with project in the HTML email standard.
- The email client, device and OS to be tested.
- The scope of use of HTML tags, styles (CSS properties), etc.
- Extent to which fonts, color schemes, etc. are used.
- Width of content. (Even when only PC is supported, the size that can be confirmed by the preview function of the email client.)
Points to keep in mind when creating content
- Since some email clients ignore the contents of the <head> tag, it is generally not recommended to remove styles in CSS files and <style> tags for HTML mail.
- Try to keep the design as simple as possible.
- Since some email clients do not support media queries, do not use responsive design as much as possible.
Request¶
Implemented¶
- HTML email can be sent (including alternative text).
- Performs HTML escape for the string in the placeholder part of the text. This enables the same security measures to be implemented as a normal online screen.
Discontinued¶
- It can absorb the differences between different email clients. (Specifically, it can absorb differences in style defined by CSS, etc., as well as implementation differences, including whether JavaScript can be used or not.)
Since the HTML design and target client are selected by the project that wants to send the HTML email, this request should be dealt with during content creation and is not provided in this sample.
Images can be embedded in HTML email.
Embedded images in an email increases the size of the email, and it takes a long time to receive them even if the user rejects HTML in the email client.It also increases the load on the email server. Since the consumer web services often use the URL format, this sample does not provide the image embedding function.
Structure¶
Depending on the content, HTML emails should be sent with the following Content-Type patterns that conform to RFC 2557.
This shows the pattern and data model of the email to be sent.
Email format¶
The following emails can be sent in this sample.
| Email format | Context class used by business action | Attachment files | Mail structure pattern |
|---|---|---|---|
| TEXT | TemplateMailContext | No | 1 |
| Yes | 2 | ||
| HTML | TemplateHtmlMailContext | No | 3 |
| Yes | 4 |
Mail structure pattern 1
Mail structure pattern 2
Mail structure pattern 3
Mail structure pattern 4
Class diagram¶
Responsibilities of each class¶
Class name Summary please.change.me.common.mail.html.HtmlMailRequester Class that accepts HTML email send request which is an extension of MailRequester please.change.me.common.mail.html.TemplateHtmlMailContext Class that extends TemplateMailContext and retains information required for HTML email. By converting alternative text to the body, it is possible to implement the function which sends email in plain text format using the template for HTML email. please.change.me.common.mail.html.HtmlMailTable Class that accesses the HTML email table. please.change.me.common.mail.html.HtmlMailSender Class that supports sending HTML emails which is an extension of MailSender. If the request is not for HTML email, delegates the process to parent class and sends email in plain text format. please.change.me.common.mail.html.HtmlMailContentCreator Class that generates content for HTML email.
Description of configuration¶
<!-- Email send request API --> <component name="mailRequester" class="please.change.me.common.mail.html.HtmlMailRequester"> <property name="mailRequestConfig" ref="mailRequestConfig" /> <property name="mailRequestIdGenerator" ref="mailRequestIdGenerator" /> <property name="mailRequestTable" ref="mailRequestTable" /> <property name="mailRecipientTable" ref="mailRecipientTable" /> <property name="mailAttachedFileTable" ref="mailAttachedFileTable" /> <property name="mailTemplateTable" ref="mailTemplateTable" /> <!-- Configure the access function to extended table --> <property name="htmlMailTable" ref="htmlMailTable" /> </component> <!-- Although the schema is defined with the email send function of the Nablarch application framework, it is not defined in the configuration file as modifying the source code directly in this library is better Since the function of table access is common to Requester and Sender, the component should be defined. --> <component name="databaseMetaDataExtractor" class=".dao.CustomDatabaseMetaDataExtractor" />
Data model¶
The extension from the email function is shown.
This sample adopts a architecture to operate as TEXT+HTML email by associating the extended table for HTML to the email-related table.
Tip
The DDL of the data model shown below is included in the test resource.
Alternative text template table for HTML email¶
A relation table of the email template that manages the alternative text of the standard email for HTML.
Definition Java type Remarks Email template ID java.lang.String PKLanguage java.lang.String PKAlternate text java.lang.String Text for mailers that cannot display HTML email messages.
Alternative text table for HTML mail¶
Relation table for email send requests that manages alternative text for HTML email.
Definition Java type Remarks Email send request PK java.lang.String PKAlternate text java.lang.String Text for mailers that cannot display HTML email messages.
Implementation examples¶
Send HTML email¶
The implementation using this sample is similar to the standard email send of the email send function of the Nablarch application framework.
As the context class used in business action is different, implementation example is omitted.
Dynamic content switching¶
A sample implementation, by using an HTML template, that dynamically switches between HTML and TEXT formats from business actions is shown.
Switching method¶
When plain text is specified in the contentType of TemplateHtmlMailContext during email send request, the body is replaced with the alternate text.
Context class Specified type Transfer source to body text Content-Type TemplateMailContext - Email template.Body text/plain TemplateHtmlMailContext text/plain Alternate text template.Alternate text text/plain text/html Email template.Body text/html public HttpResponse doSendMail(HttpRequest req, ExecutionContext ctx) { MailSampleForm form = MailSampleForm.validate(req, "mail"); TemplateHtmlMailContext mail = new TemplateHtmlMailContext(); // If the user has selected ContentType.PLAIN, the alternative text will be switched to the body. mail.setContentType(form.getType()); // Configure other properties and call MailRequester. }
Combined use of digital signature¶
When using a digital signature, use the extended sample of digital signature and HTML email sample together.
- This sample is used for the registration process of the email send request.
- For email send batch, use the HtmlMailContentCreator class provided by this sample to extend the digital signature extended sample (SMIMESignedMailSender) so that HTML email content can be created and used.
The implementation image is shown below.
@Override
protected void addBodyContent(MimeMessage mimeMessage, MailRequestTable.MailRequest mailRequest,
List<? extends MailAttachedFileTable.MailAttachedFile> attachedFiles, ExecutionContext context) throws MessagingException {
String mailSendPatternId = context.getSessionScopedVar("mailSendPatternId");
Map<String, CertificateWrapper> certificateChain = SystemRepository.get(CERTIFICATE_REPOSITORY_KEY);
CertificateWrapper certificateWrapper = certificateChain.get(mailSendPatternId);
try {
// Configure the generator that creates the digital signature.
SMIMESignedGenerator smimeSignedGenerator = new SMIMESignedGenerator();
// ---Middle is omitted---
// Branching with HTML email
MimeBodyPart bodyPart;
HtmlMailTable htmlTable = SystemRepository.get("htmlMailTable");
SqlRow alternativeText = htmlTable.findAlternativeText(mailRequest.getMailRequestId());
if (alternativeText != null) {
bodyPart = new MimeBodyPart();
bodyPart.setContent(HtmlMailContentCreator.create(mailRequest.getMailBody(), mailRequest.getCharset(),
alternativeText.getString("alternativeText"), attachedFiles));
mimeMessage.setContent(smimeSignedGenerator.generate(bodyPart));
} else {
// Implementation of SMIMESignedMailSender
bodyPart = new MimeBodyPart();
bodyPart.setText(mailRequest.getMailBody(), mailRequest.getCharset());
// ---Rest is omitted---
} catch (Exception e) {
MailConfig mailConfig = SystemRepository.get("mailConfig");
String mailRequestId = mailRequest.getMailRequestId();
throw new TransactionAbnormalEnd(
mailConfig.getAbnormalEndExitCode(), e,
mailConfig.getSendFailureCode(), mailRequestId);
}
}
Embed tags¶
Important
Embedding of tags is not implemented or recommended at the time of provision because of the following points.
- It becomes difficult to check the layout of HTML email
- Security measures must be implemented with project
Therefore, use it carefully after considering whether it can be handled by preparing multiple templates. Consider whether template creation cost can compensate for the security risk.
In the sample provided by Nablarch, HTML escape is enforced, so it is not possible to dynamically embed HTML tags in the template.
When it is needed to embed it dynamically, modify TemplateHtmlMailContext in the project and add an API that calls TemplateMailContext#setReplaceKeyValue.
Embed the tag without doing HTML escape.
public void setReplaceKeyRawValue(String key, String tag) {
super.setReplaceKeyValue(key, tag);
}
Tip
The test for HTML emails is the same as that for regular emails.
- The HTML text validates the table of email send requests.
- Layout confirmation in the actual email client uses the send batch to send and check the email.


CategoryService
public class CategoryService : Service
Provides access to category operations
-
Returns a list of budget categories.
Returns all categories grouped by category group. Amounts (budgeted, activity, balance, etc.) are specific to the current budget month (UTC).
- budgetId: The id of the budget (last_used can also be used to specify the last used budget)
- completion: Completion handler that takes in two parameters. First parameter contains the list of categories, and the second parameter contains any errors encountered during retrieval.
Declaration
Swift
public func getCategories(budgetId: String, lastKnowledgeOfServer: Int? = nil, completion: @escaping ([CategoryGroupWithCategories]?, ErrorDetail?) -> Void)
-
Returns a single category.
Amounts (budgeted, activity, balance, etc.) are specific to the current budget month (UTC).
- budgetId: The id of the budget (last_used can also be used to specify the last used budget)
- completion: Completion handler that takes in two parameters. First parameter contains the category, and the second parameter contains any errors encountered during retrieval.
Declaration
Swift
public func getCategory(budgetId: String, categoryId: String, completion: @escaping (Category?, ErrorDetail?) -> Void)
-
Returns a single category for a specific budget month
- budgetId: The id of the budget (last_used can also be used to specify the last used budget)
- month: The budget month in ISO format (e.g. 2016-12-01) (“current” can also be used to specify the current calendar month (UTC))
- categoryId: The id of the category
- completion: Completion handler that takes in two parameters. First parameter contains the category, and the second parameter contains any errors encountered during retrieval.
Declaration
Swift
public func getCategory(budgetId: String, month: String, categoryId: String, completion: @escaping (Category?, ErrorDetail?) -> Void)
-
Update a category for a specific month
- budgetId: The id of the budget (last_used can also be used to specify the last used budget)
- month: The budget month in ISO format (e.g. 2016-12-01) (“current” can also be used to specify the current calendar month (UTC))
- categoryId: The id of the category
- budgeted: Budgeted amount for the category
- completion: Completion handler that takes in two parameters. First parameter contains the category, and the second parameter contains any errors encountered during retrieval.
Declaration
Swift
public func updateCategory(budgetId: String, month: String, categoryId: String, budgeted: Int, completion: @escaping (Category?, ErrorDetail?) -> Void)


A useful, sheltered fishing harbour tucked into the SW corner of Fatsa Korfezi. Whilst there are limited facilities for yachts in the harbour, the town is popular with local tourists and has good shopping and services.
The countryside around Fatsa is very pretty and worth exploring with a visit to the mineral water springs of Ilıca. Other attractions include the Pontus era monastery of Göreği, 5 km west of Fatsa, and the ruins of the Bolaman Castle in town.
Position 41° 02.8’N, 37° 29.5’E.
There is a lot of room to anchor here but the holding is reported to be poor.
It may be possible to berth stern-to the quay in the southern part of the harbour.
There is water on this quay and a fuel station in town.
The town is approximately a mile south of the harbour.
Last updated January 2009.


Hi, I'm Rose Okoth!
I'm a software developer in the making, living and learning in Nairobi, Kenya.
I've always had an interest in technology, what makes them tic, the endless possibilities in the tech world, and how I can make my own contributions to it.
I spent five working in research at Infotrak Research & Consulting. I was a researcher both on and off the field, and sometimes doubled as a data entry clerk
I also dabbled as a transcriber for Content House for a few months.


A patient visits his proctologist after undergoing a battery of tests to determine whether or not he has a malignant tumor in his colon. Upon review of the tests, the proctologist diagnoses him with colon cancer. The hospital registrar sends an electronic report and conclusive test results of this cancer diagnosis to the state cancer registry following the patient’s visit. The Centers for Disease Control and Prevention’s (CDC) National Program of Cancer Registries (NPCR) collects data through state and local registries on the occurrence of cancer; the type, extent, and location of the cancer; and the type of initial treatment. This is critical for cancer control activities aimed at reducing cancer morbidity and mortality, and is required by law.
Meaningful Use Stage 2 Objectives related to cancer case reporting: Capability to identify and report cancer cases to a state cancer registry, except where prohibited, and in accordance with applicable law and practice. (Meaningful Use Menu Set 5 for EPs) |
| After diagnosing the patient, the proctologist enters the cancer case data into his hospital’s EHR. The case data is structured in accordance with the HL7 CDA Release 2 Content Structure Specification and the HL7 Implementation Guide for Healthcare Provider Reporting to Central Cancer Registries using SNOMED CT and LOINC 2.38 Vocabulary Standards. | ||
| The EHR that is used by the proctologist automatically sends the cancer case reporting data to the state’s cancer registry. The state’s system processes and stores the cancer case report. |
Content StructureGuidance that specifies how to structure health information to ensure proper exchange |
|
Vocabulary & Code SetsSpecifications that identify common naming convention necessary for proper health information exchange |
|
Transport and SecurityMechanisms and processes that safely exchange health information over the Internet |


Feb 19, 2010 . The average amount of body fat in the U.S. is 22 percent for men and 32 percent for . Is it safe for them to get down to 2 percent body fat?
http://www.scientificamerican.com/article.cfm?id=athlete-body-fat
Establishing the body fat in dogs
Percent body fat can also be estimated using BCS (r2=0.92 comparison with . In: Journal of the American Animal Hospital Association 40:109-114 (2004) .
http://www.vetcontact.com/en/art.php?a=563
Noninvasive measures of body fat percentage in male Yucatan swine.
Noninvasive measures of body fat percentage in male Yucatan swine. . Animals; Body Composition*; Diabetes Mellitus, Experimental/complications; Diabetes .
http://www.ncbi.nlm.nih.gov/pubmed/16270901
How many kilograms in in a percent of body fat
Percent means 'out of one hundred' so to say that someone's body is 20% fat .
Oct 22, 2005 . Athletes have slightly lower ranges, but going below 5 percent fat in men, .  Essential .
http://en.wikipedia.org/wiki/Body_fat_percentage


See PLINK file formats description here.
PED file with fields (columns):
MAP file with fields (columns):
TPED file with fields (columns):
TFAM file with fields (columns):
Use R for data handling and transformation.
For this practical we will download an example dataset from the 1000 Genomes web page using tabix.
Go to the 1000 Genomes FTP site:
ftp://ftp.1000genomes.ebi.ac.uk/vol1/ftp/phase1/analysis_results/integrated_call_sets
The files in this directory represent the final variant call set associated with the phase1 analysis.
Use tabix to download the first variants in chromosome 20:
tabix -h ftp://ftp.1000genomes.ebi.ac.uk/vol1/ftp/phase1/analysis_results/integrated_call_sets/ALL.chr20.integrated_phase1_v3.20101123.snps_indels_svs.genotypes.vcf.gz 20:1-1000000 > f010_first_chr20.vcf
-h
in the command above? tabix
help just by typing the command in in shell)20:1-1000000
? -o
to create the output file? How do we do it instead? How many lines has it got the downloaded file:
wc -l f010_first_chr20.vcf
Convert VCF file to a TPED + TFAM files using VCFtools:
vcftools --vcf f010_first_chr20.vcf --out f020_plink_format --plink-tped
The above command will create the the .tped
and .tfam
files. Notice that it will also create an index for the vcf file.
Explore the structure of the files created.
head f020_plink_format.tfam
head f020_plink_format.tped
Apply PLINK to get a description of the dataset:
plink --noweb --allow-no-sex --out f030_plink_description --tfile f020_plink_format
--allow-no-sex
flag? 1.log
file)Edit the file f020_plink_format.tfam
to include some Phenotype information. Remember this information is to be coded in column 6 as: 1=unaffected; 2=affected; 0 missing.
You could use any software, any spreadsheet for instance, to include this information. For this practical we will use R
(The file edit_tfam_file.r shows how to carry out the edition of the file using R)
Let’s carry out an association test now using PLINK.
plink --noweb --allow-no-sex --tped f020_plink_format.tped --tfam f040_plink_format.tfam --out f050_res_plink --assoc
--tped
and --tfam
instead of the --tfile
used before?.--allow-no-sex
flag?See PLINK documentation on some other options to handle Phenotype data
Explore the results file:
head f050_res_plink.assoc
We can ask PLINK to perform a [p-value adjustment] using the option --adjust
plink --noweb --allow-no-sex --tped f020_plink_format.tped --tfam f040_plink_format.tfam --out f060_res_plink --assoc --adjust
Explore the results file:
head f060_res_plink.assoc.adjusted
and compare with the previous file:
head f050_res_plink.assoc
You can use the R scripts:
to do the exploration and the comparison.
Warning, found 1092 individuals with ambiguous sex codes
These individuals will be set to missing ( or use –allow-no-sex )
Writing list of these individuals to [ f030_plink_description2.nosex ]↩


A small Ludo/Mensch ärgere Dich nicht/Pachisie game, originally developed by Richard Suchenwirth in plain Tcl (see http://wiki.tcl.tk/956). The game was rewritten as a design study in NX by Gustaf Neumann in July 2013.
Major changes:
-
object-oriented design (no global variables)
-
knowledge about the paths of the figures
-
animated moves
-
knowledge about the basic rules (e.g. need 6 to move out of the nest, have to move figures from starting position)
-
throw opponents out
-
sanity checks
-
user feedback
Short Instructions
-
The active player (marked with the button) has to dice (click on the die, or press somewhere on the board "d").
-
If all figures are in the nest (start position), the player needs to dice a 6. The player is allowed to try three times, then the player is done (press "done" button, or type "n") and the turn moves to the next player.
-
When a player got 6 eyes, he can move out of the nest. This is done by clicking on the figure the player wants to move.
-
After dicing 6, the player can dice again and move the player on the field (always by clicking on the figure).
Implementation
package require Tk package require nx::trait
Define an application specific converter "expr" that passes the scalar result of the expression. Since the converter is defined on nx::Slot, it is applicable to all method and configure arguments.
::nx::Slot method type=expr {name value} {return [expr $value]}
Class Figure
nx::Class create Figure { :property canvas:required :property x:double :property y:double :property size:double :property position:integer :property color :property no:integer :property board:object,required :variable tag "" :require trait nx::trait::callback :method init {} { # # Draw figure and define interactions # set d [expr {${:size}/6.}] set s [expr {${:size}/1.5}] set y [expr {${:y}-$d*2.5}] set :tag ${:color}${:no} set id [${:canvas} create arc [expr {${:x}-$s}] [expr {${:y}-$s}] \ [expr {${:x}+$s}] [expr {${:y}+$s}] -outline grey \ -start 250 -extent 40 -fill ${:color} \ -tags [list mv ${:tag}]] ${:canvas} create oval \ [expr {${:x}-$d}] [expr {${:y}-$d}] \ [expr {${:x}+$d}] [expr {${:y}+$d}] \ -fill ${:color} -outline grey -tags [list mv ${:tag}] #${:board} figure set $id [self] ${:canvas} bind ${:tag} <B1-ButtonRelease> [:callback go] } :public method go {} { # # Start moving the figure if the draw is permitted. # The board knows the die and the rules. # if {![${:board} moveFigure [self]]} { # stay at old position :gotoNr ${:position} } } :public method gotoNr {nr {-path ""} {-afterCmd ""}} { # # Move figure to the numbered position. If a path is given it # moves stepwise from position to position. # set oldPos ${:position} set :position $nr if {$path eq ""} {set path $nr} return [:move {*}[${:board} getPointCenter $oldPos] $path \ -afterCmd $afterCmd] } :protected method move {x0 y0 path:integer,1..n {-afterCmd ""}} { # # Move figure from old position (x0 y0) stepwise along the # path using animation. At the end of the move, 'afterCmd' is # issued. # set t 0 foreach pos $path { lassign [${:board} getPointCenter $pos] x y set stepx [expr {($x-$x0)/50.0}] set stepy [expr {($y-$y0)/50.0}] for {set i 0} {$i < 50} {incr i} { after [incr t 8] ${:canvas} move ${:tag} $stepx $stepy } lassign [list $x $y] x0 y0 incr t 100 } after $t ${:canvas} raise ${:tag} after $t $afterCmd set :x $x; set :y $y } :public object method lookup {position} { # # Return the figure at the provided position. This function # could be made faster, but is efficient enough as it is. # foreach f [Figure info instances] { if {[$f cget -position] == $position} { return $f } } return "" } }
Helper functions for the die
proc random:select L {lindex $L [expr int(rand()*[llength $L].)]} proc lexpr {term L} { # map an expr term to each element \$i of a list set res [list] foreach i $L {lappend res [eval expr $term]} set res }
Class Die
nx::Class create Die { :property canvas:required :property x:double :property y:double :property {size:double 25} :property {fg gold} :property {bg red} :property {eyes 0} :require trait nx::trait::callback :method set {n} { # # Set the eyes of the die. # ${:canvas} itemconfig ${:grouptag} -fill ${:bg} -outline ${:bg} foreach i [lindex [list \ {} {d5} [random:select {{d3 d7} {d1 d9}}] \ [random:select {{d1 d5 d9} {d3 d5 d7}}] \ {d1 d3 d7 d9} {d1 d3 d5 d7 d9} \ [random:select {{d1 d3 d4 d6 d7 d9} {d1 d2 d3 d7 d8 d9}}] \ ] $n] { ${:canvas} itemconfig ${:id}$i -fill ${:fg} -outline ${:fg} } set :eyes $n } :public method invalidate {} { # # Invalidate the eyes to avoid double uses of the eyes. # set :eyes 0 } :public method roll {} { # # Roll the dice and animate rolling # # wiggle: amount, pick one of eight wiggle directions set dwig [expr {${:size}/5}] for {set i 10} {$i<100} {incr i 10} { :set [expr {int(rand() * 6) + 1}] set wig [random:select {0,1 0,-1 1,0 -1,0 1,1 -1,1 1,-1 -1,-1}] set wig [lexpr \$i*$dwig [split $wig ,]] ${:canvas} move group${:id} {*}$wig update set wig [lexpr \$i*-1 $wig] ;# wiggle back ${:canvas} move group${:id} {*}$wig after $i } } :method init {} { # # initialize the widgets with tags interactions # set x [expr {${:x} - ${:size}/2.0}] set y [expr {${:y} - ${:size}/2.0}] set :id [${:canvas} create rect $x $y \ [expr {$x+${:size}}] [expr {$y+${:size}}] \ -fill ${:bg} -tags mvg] set :grouptag group${:id} ${:canvas} addtag ${:grouptag} withtag ${:id} set ex [expr {$x+${:size}/10.}] set ey [expr {$y+${:size}/10.}] set d [expr {${:size}/5.}];# dot diameter set dotno 1 ;# dot counter foreach y [list $ey [expr {$ey+$d*1.5}] [expr {$ey+$d*3}]] { foreach x [list $ex [expr {$ex+$d*1.5}] [expr {$ex+$d*3}]] { ${:canvas} create oval $x $y [expr {$x+$d}] [expr {$y+$d}] \ -fill ${:bg} -outline ${:bg} \ -tags [list mvg ${:grouptag} ${:id}d$dotno] incr dotno } } :set [expr {int(rand()*6)+1}] :invalidate # # To dice, let people click on the die, or press <d> on the # board # ${:canvas} bind mvg <1> [:callback roll] bind . <d> [:callback roll] } }
Class Board
nx::Class create Board { :property canvas:required :property {size:integer 25} :property {bg LightBlue1} :property {fg white} :property {colors:1..n {red green yellow blue}} :require trait nx::trait::callback :method lookup {var idx} { # # Convenience lookup function for arbitrary instance # variables. # set key "${var}($idx)" if {[info exists $key]} {return [set $key]} return "" } :public method getPointCenter {nr} {:lookup :pointCenter $nr} :public method getPointId {nr} {:lookup :pointId $nr} :method line { x0:expr,convert y0:expr,convert x1:expr,convert y1:expr,convert {-width 1} {-arrow none} } { # # Convenience function for line drawing, evaluates passed # expressions. # ${:canvas} create line $x0 $y0 $x1 $y1 -width $width -arrow $arrow } :method point {x:expr,convert y:expr,convert d {-number:switch false} -fill} { # # Draw a point (a position on the game board) and keep its # basic data in instance variables. We could as well turn the # positions into objects. # if {![info exists fill]} {set fill ${:fg}} incr :pointCounter set id [${:canvas} create oval \ [expr {$x-$d/2.}] [expr {$y-$d/2.}] \ [expr {$x+$d/2.}] [expr {$y+$d/2.}] \ -fill $fill -tags [list point] -outline brown -width 2] #${:canvas} create text $x $y -text ${:pointCounter} -fill grey set :pointNr($id) ${:pointCounter} set :pointCenter(${:pointCounter}) [list $x $y] set :pointId(${:pointCounter}) $id return ${:pointCounter} } :method fpoint {x:expr,convert y:expr,convert psize fsize color no} { # # Draw a point with a figure, note the position in the board # in the figure # set nr [:point $x $y $psize -fill $color] Figure new -board [self] -canvas ${:canvas} \ -x $x -y [expr {$y-$fsize/2.0}] \ -size $fsize -color $color -no $no -position $nr return $nr } :method pnest {x:expr,convert y:expr,convert d colorNr xf yf} { # # Draw the nest with the figures in it # set fsize [expr {$d/0.75}] set color [lindex ${:colors} $colorNr] lappend :nest($colorNr) [:fpoint $x-$d $y-$d $d $fsize $color 0] lappend :nest($colorNr) [:fpoint $x-$d $y+$d $d $fsize $color 1] lappend :nest($colorNr) [:fpoint $x+$d $y-$d $d $fsize $color 2] lappend :nest($colorNr) [:fpoint $x+$d $y+$d $d $fsize $color 3] set :buttonPos($colorNr) [list [expr $x+($xf*$d)] [expr $y+($yf*$d)]] } :method pline { x0:expr,convert y0:expr,convert x1:expr,convert y1:expr,convert d {-width 1} {-arrow none} } { # # Draw a path of the play-field with points (potential player # positions) on it. # set id [${:canvas} create line $x0 $y0 $x1 $y1 \ -width $width -arrow $arrow -fill brown] if {$x0 eq $x1} { # vertical set f [expr {$y1<$y0 ? -1.25 : 1.25}] for {set i 0} {$i < int(abs($y1-$y0)/($d*1.25))} {incr i} { :point $x0 $y0+$i*$d*$f $d } } else { # horizontal set f [expr {$x1<$x0 ? -1.25 : 1.25}] for {set i 0} {$i < int(abs($x1-$x0)/($d*1.25))} {incr i} { :point $x0+$i*$d*$f $y0 $d -number } } ${:canvas} lower $id } :method draw {m} { # # Draw board and create figures # set d ${:size} set u [expr {$d * 1.25}] # # Major positions: p0 .. p1 ..m.. p2 .. p3 # set p0 [expr {$u-$d/2.0}] set p1 [expr {$m-$u}] set p2 [expr {$m+$u}] set p3 [expr {2*$m-$u+$d/2}] :pline $p0 $p1 $p1 $p1 $d -width 4 :pline $p1 $p1 $p1 $p0 $d -width 4 :pline $p1 $p0 $p2 $p0 $d -width 4 ;# horizontal short line :pline $p2 $p0 $p2 $p1 $d -width 4 :pline $p2 $p1 $p3 $p1 $d -width 4 :pline $p3 $p1 $p3 $p2 $d -width 4 ;# vertical short line :pline $p3 $p2 $p2 $p2 $d -width 4 :pline $p2 $p2 $p2 $p3 $d -width 4 :pline $p2 $p3 $p1 $p3 $d -width 4 ;# horizontal short line :pline $p1 $p3 $p1 $p2 $d -width 4 :pline $p1 $p2 $p0 $p2 $d -width 4 :pline $p0 $p2 $p0 $p1 $d -width 4 ;# vertical short line :line $m+5*$d $m+2*$d $m+6*$d $m+2*$d -arrow first :line $m-2*$d $m+5*$d $m-2*$d $m+6*$d -arrow first :line $m-5*$d $m-2*$d $m-6*$d $m-2*$d -arrow first :line $m+2*$d $m-5*$d $m+2*$d $m-6*$d -arrow first set d2 [expr {$d*0.75}] set d15 $d2*2 set o [expr {$u*5}] :pnest $m+$o-$d $m-$o+$d $d2 0 -1 3 :pnest $m+$o-$d $m+$o-$d $d2 1 -1 -2.5 :pnest $d15 $m+$o-$d $d2 2 1 -2.5 :pnest $d15 $m-$o+$d $d2 3 1 3 for {set i 0; set y [expr $d*2]} {$i<4} {incr i;set y [expr {$y+$d}]} { lappend p(0) [:point $m $y $d2 -fill [lindex ${:colors} 0]] lappend p(1) [:point $m*2-$y $m $d2 -fill [lindex ${:colors} 1]] lappend p(2) [:point $m $m*2-$y $d2 -fill [lindex ${:colors} 2]] lappend p(3) [:point $y $m $d2 -fill [lindex ${:colors} 3]] } # # Setup the path per player and color the starting points # for {set i 1} {$i < 41} {incr i} {lappend path $i} foreach c {0 1 2 3} pos {11 21 31 1} o {11 21 31 1} { ${:canvas} itemconfig [:getPointId $pos] -fill [lindex ${:colors} $c] set :path($c) [concat [lrange $path $o-1 end] [lrange $path 0 $o-2] $p($c)] } } :public method msg {text} { # # Report a message to the user. # ${:canvas} itemconfig ${:msgId} -text $text return 0 } :public method wannaGo {obj pos {-path ""}} { # # We know that we can move the figure in principle. We have # to check, whether the target position is free. If the target # is occupied by our own player, we give up, otherwise we # through the opponent out. # if {$pos eq ""} {return [:msg "beyond path"]} set other [Figure lookup $pos] set afterCmd "" if {$other ne ""} { if {[$obj cget -color] eq [$other cget -color]} { # On player can't have two figure at the same place. return [:msg "My player is already at pos $pos"] } else { # Opponent is at the target position. Find a free # position in the opponents nest and though her out. set opponent [$other cget -color] foreach p [set :nest([lsearch ${:colors} $opponent])] { if {[Figure lookup $p] eq ""} { set afterCmd [list $other gotoNr $p] break } } } } :msg "[$obj cget -color]-[$obj cget -no] went to $pos" $obj gotoNr $pos -path $path -afterCmd $afterCmd ${:die} invalidate } :public method moveFigure {obj} { # # Move the provided figure by the diced eyes according to the # rules. First we check, if we are allowed to move this # figure, which might be in the nest or on the run. # set currentColor [lindex ${:colors} ${:player}] if {[$obj cget -color] ne $currentColor} { return [:msg "figure is not from the current player"] } set eyes [${:die} cget -eyes] if {$eyes == 0} { return [:msg "Must dice first"] } set position [$obj cget -position] if {$position in [set :nest(${:player})]} { # Figure is in the nest, just accept eyes == 6 if {$eyes == 6} { :wannaGo $obj [lindex [set :path(${:player})] 0] } else { return [:msg "Need 6 to move this figure"] } } else { # # Check, if we have still figures in the nest # set inNest "" foreach p [set :nest(${:player})] { set inNest [Figure lookup $p] if {$inNest ne ""} break } # # Check, if the actual figure is at the start position. # set startPos [lindex [set :path(${:player})] 0] set atStart [Figure lookup $startPos] if {$eyes == 6} { if {$inNest ne ""} { # Move a figure out from the nest, if we can if {$atStart ne ""} { if {[$atStart cget -color] eq $currentColor} { set path [set :path(${:player})] set current [lsearch $path $position] set targetPos [expr {$current + [${:die} cget -eyes]}] :wannaGo $obj [lindex $path $targetPos] \ -path [lrange $path $current+1 $targetPos] return 1 } } return [:msg "You have to move the figures from your nest first"] } } if {$atStart ne "" && $inNest ne "" && $obj ne $atStart} { return [:msg "You have to move the figures from the start first"] } set path [set :path(${:player})] set current [lsearch $path $position] set targetPos [expr {$current + [${:die} cget -eyes]}] :wannaGo $obj [lindex $path $targetPos] \ -path [lrange $path $current+1 $targetPos] } return 1 } :public method nextPlayer {} { # # Switch to the next player. # set :player [expr {(${:player}+1) % 4}] ${:canvas} coords ${:buttonWindow} {*}[set :buttonPos(${:player})] } :method init {} { set hw [expr {14 * ${:size}}] set center [expr {$hw / 2}] canvas ${:canvas} -bg ${:bg} -height $hw -width $hw :draw $center set :die [Die new -canvas ${:canvas} -x $center -y $center -size ${:size}] set :msgId [${:canvas} create text [expr {${:size}*4}] 10 -text ""] # # Player management (signal which player is next, etc.) # set :player 2 button .b1 -text "Done" -command [:callback nextPlayer] set :buttonWindow [.p create window 22 14 -window .b1] :nextPlayer bind . <n> [:callback nextPlayer] } }
Finally, create the board and pack it
Board new -canvas .p -bg beige -size 40
pack .p


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{% load static %}
“Whole life does two things for you: Protects your family and allows you to save for your future.”
- Dinara


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Above is an example of a split panel design. This layout allows for two content areas which compliment each other. This lower section can be used to create a brief description for the content above.


EBD - Easton Bible DIctionary
Jehovah-tsidkenu
JEHOVAH-TSIDKENU
"JEHOVAH-TSIDKENU" Jehovah our rightousness, rendered in the Authorized Version, “The LORD our righteousness,” a title given to the Messiah (
Jeremiah 23:6
, marg.), and also to Jerusalem (
33:16
, marg.).
"JEHOVAH-TSIDKENU" Jehovah our rightousness, rendered in the Authorized Version, “The LORD our righteousness,” a title given to the Messiah (Jeremiah 23:6, marg.), and also to Jerusalem (33:16, marg.).


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20 Questions: Maghera Aussie Rules star Conor Glass on exercise, ice baths and going vegetarian
Gail Bell asks experts and people in the public eye what keeps them going. This week: Aussie Rules football star Conor Glass, originally from Maghera in Co Derry, who plays for Melbourne's Hawthorn Football Club in the Australian Football League
by Gail Bell1 Up and at it – what is your morning routine?
After I wake up, I'll check my phone and then head to the bathroom for a shower. After I've changed, I'll make a coffee with my housemate before heading out the door to training.
2 What might you eat in a typical working day for... Breakfast?
Breakfast fluctuates between porridge or Weetabix (or some other sort of cereal), accompanied by fruit.
Lunch?
Lunch changes each day at the club, but usually, there will be some source of protein (meats/fish), carbs (sweet potato/rice) and then greens (veg/salad) on the menu.
Evening meal?
This is pretty similar to lunch and will include the three food groups, although I will reduce my carbs intake if I've had a big lunch.
3 Is nutrition important to you?
As a professional athlete, nutrition is massively important to me and, depending on my goals, I will tailor my diet accordingly. I am now at a stage where I am not training as much as I do at other times of the year, so will reduce the amount of calories I consume – usually cutting carbohydrates out of my main meals altogether.
4 Best meal ever?
A pizza I ate in Positano, Italy. It was cooked and finished to perfection.
5 Do you have a guilty pleasure?
I have a bad sweet tooth, so any sort of chocolate has me beat...
6 Have you ever been on a diet? If so, how did it go?
I have never been on a set diet plan, but ever since joining Hawthorn FC (The Hawks), a professional Australian Rules football club based in Melbourne, I have had to watch what I eat for the majority of the season.
7 Do you take health supplements?
Just Vitamin C tablets when I think I might come down with a cold. As athletes, we are very limited to what we can take due to WADA (World Anti-Doping Agency).
8 How do you relax?
I love to watch movies, as that is the time I can just switch off from everyday life and have no worries. I also like to draw. I've been drawing since I was young and really enjoyed it throughout school. It's just a hobby, but it allows me to totally relax and I find it very satisfying.
9 Teetotal or tipple?
Tipple.
10 Stairs or lift?
Hmm...if we're talking more than two floors, then it will be the lift.
11 Do you have a daily exercise regime?
As an athlete, daily exercise is essential and is pretty much our job. Treatment and recovery is priority during the season, compared to performance and getting fitter during the pre-season. It has its benefits – waking up and having a massage at 8am isn't a bad way to start your day off!
Weekly training will involve everything from bike rides, to light runs, walks, swimming in the pool, yoga, gym, and stretching. Ice baths and massages/physiotherapy are part of the regime. Matches on Saturday or Sunday last up to two-to-three hours and we can cover up to 14km.
12 Best tip for everyday fitness?
Easy: do something you enjoy, otherwise it will have no long-term benefits.
13 On a scale of one to 10, how fit do you think you are and how fit would you like to be?
I'm around an 8.5. There is always room for improvement and, as an athlete, it's about getting every inch over your opponent.
14 Have you tried, or would you try, alternative therapy?
I've never tried it, but I would be open to finding out more.
15 Were school sports happy times or do you have a memory you would rather forget?
School days really are the best days of your life and I don't have many bad memories – apart from one which will stick with me until the day I die.
I got wrongly sent off in the Hogan Cup Final for allegedly striking an opponent. This was my final game of Gaelic football since leaving for Australia and I was also captain that day, to make matters worse.
16 Did you ever have a health epiphany which made you change your lifestyle?
Only recently – after watching a documentary on Netflix, I came to realise how much animal products can increase the risk of diseases. I am currently trialling a vegetarian diet.
17 Best health/lifestyle advice you were ever given and would pass on to others?
Your health is your wealth. A lot of people worry about materialistic objects, but the first thing should be your health, then your family and whatever else comes after that.
18 Who inspires you or who would you try to emulate in terms of fitness / attitude to life?
Oran McGuckin @omcgfit. Oran is a mate of mine and throughout his childhood/teenage years, never put an emphasis on health or fitness.
Only recently (about two years ago), he changed his attitude to life and switched negative habits to positive. He is now in the best shape of his life, enjoying every day as it comes and has a better outlook on life.
I have used his knowledge and training to help me in the off season to get in a good physical and mental state before I go back to Australia. Hitting the gym and becoming a personal trainer was the best choice he ever made.
19 What time do you normally get to bed and do you get enough sleep?
I get into bed around 9.45/10pm. I usually get my eight hours in and I also love a quick nap during the day, if I can fit it in. Sleep is the best recovery.
20 Would you say you have a healthy attitude towards your own mortality?
I think so. I don't think about it too often because I love being in the 'here and now'. I've been told to not focus on getting to the next stage of my life and just enjoy the present.
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| HBASE-12644 |
Visibility Labels: issue with storing super users in labels table |
Major |
security |
Jerry He |
Jerry He |
| HBASE-12699 |
undefined method `setAsyncLogFlush' exception thrown when setting DEFERRED_LOG_FLUSH=>true |
Major |
shell |
Stephen Yuan Jiang |
Stephen Yuan Jiang |
| HBASE-12715 |
getLastSequenceId always returns -1 |
Major |
wal |
Duo Zhang |
Duo Zhang |
| HBASE-12732 |
Log messages in FileLink$FileLinkInputStream#tryOpen are reversed |
Trivial |
hbase |
Tobi Vollebregt |
|
| HBASE-12750 |
getRequestsCount() in ClusterStatus returns total number of request |
Major |
Client |
Weichen Ye |
Weichen Ye |
| HBASE-12739 |
Avoid too large identifier of ZooKeeperWatcher |
Minor |
Zookeeper |
Liu Shaohui |
Liu Shaohui |
| HBASE-12697 |
Don't use RegionLocationFinder if localityCost == 0 |
Major |
. |
Elliott Clark |
Elliott Clark |
| HBASE-12716 |
A bug in RegionSplitter.UniformSplit algorithm |
Major |
regionserver |
Weichen Ye |
Weichen Ye |
| HBASE-12767 |
Fix a StoreFileScanner NPE in reverse scan flow |
Major |
regionserver, Scanners |
Liang Xie |
Liang Xie |
| HBASE-12781 |
thrift2 listen port will bind always to the passed command line address |
Major |
Thrift |
Pankaj Kumar |
Pankaj Kumar |
| HBASE-12607 |
TestHBaseFsck#testParallelHbck fails running against hadoop 2.6.0 |
Minor |
. |
Ted Yu |
Ted Yu |
| HBASE-12804 |
ImportTsv fails to delete partition files created by it |
Major |
. |
Ashish Singhi |
Ashish Singhi |
| HBASE-12694 |
testTableExistsIfTheSpecifiedTableRegionIsSplitParent in TestSplitTransactionOnCluster class leaves regions in transition |
Minor |
. |
Vandana Ayyalasomayajula |
Vandana Ayyalasomayajula |
| HBASE-12817 |
Data missing while scanning using PREFIX_TREE data block encoding |
Major |
Scanners |
Duo Zhang |
Duo Zhang |
| HBASE-12819 |
ExportSnapshot doesn't close FileSystem instances |
Major |
. |
Ted Yu |
Ted Yu |
| HBASE-12811 |
[AccessController] NPE while scanning a table with user not having READ permission on the namespace |
Major |
security |
Ashish Singhi |
Ashish Singhi |
| HBASE-12791 |
HBase does not attempt to clean up an aborted split when the regionserver shutting down |
Critical |
regionserver |
Rajeshbabu Chintaguntla |
Rajeshbabu Chintaguntla |
| HBASE-12832 |
Describe table from shell no longer shows Table's attributes, only CF attributes |
Critical |
. |
Enis Soztutar |
Srikanth Srungarapu |
| HBASE-12801 |
Failed to truncate a table while maintaing binary region boundaries |
Minor |
shell |
Liu Shaohui |
Liu Shaohui |
| HBASE-12480 |
Regions in FAILED_OPEN/FAILED_CLOSE should be processed on master failover |
Major |
Region Assignment |
Virag Kothari |
Virag Kothari |
| HBASE-12844 |
ServerManager.isServerReacable() should sleep between retries |
Major |
. |
Enis Soztutar |
Enis Soztutar |
| HBASE-12847 |
TestZKLessSplitOnCluster frequently times out in 0.98 builds |
Major |
. |
Andrew Purtell |
Rajeshbabu Chintaguntla |
| HBASE-12845 |
ByteBufferOutputStream should grow as direct buffer if the initial buffer is also direct BB |
Minor |
. |
ramkrishna.s.vasudevan |
ramkrishna.s.vasudevan |
| HBASE-12270 |
A bug in the bucket cache, with cache blocks on write enabled |
Critical |
. |
Khaled Elmeleegy |
Liu Shaohui |
| HBASE-10528 |
DefaultBalancer selects plans to move regions onto draining nodes |
Major |
. |
churro morales |
churro morales |
| HBASE-8026 |
HBase Shell docs for scan command does not reference VERSIONS |
Major |
. |
Jonathan Natkins |
Amit Kabra |
| HBASE-12837 |
ReplicationAdmin leaks zk connections |
Major |
Zookeeper |
stack |
stack |
| HBASE-12878 |
Incorrect HFile path in TestHFilePerformance print output (fix for easier debugging) |
Trivial |
test |
Vikas Vishwakarma |
Vikas Vishwakarma |
| HBASE-12886 |
Correct tag option name in PerformanceEvaluation |
Minor |
. |
Jerry He |
Jerry He |
| HBASE-12864 |
IntegrationTestTableSnapshotInputFormat fails |
Major |
. |
Enis Soztutar |
Enis Soztutar |
| HBASE-12393 |
The regionserver web will throw exception if we disable block cache |
Minor |
regionserver, UI |
ChiaPing Tsai |
ChiaPing Tsai |
| HBASE-12905 |
Clean up presence of hadoop annotations in 0.98 |
Minor |
. |
Sean Busbey |
Sean Busbey |
| HBASE-12904 |
Threading issues in region_mover.rb |
Major |
. |
Lars Hofhansl |
Andrew Purtell |
| HBASE-12898 |
Add in used undeclared dependencies |
Blocker |
build |
Sean Busbey |
Sean Busbey |
| HBASE-12910 |
describe in the shell is broken |
Critical |
. |
Lars Hofhansl |
Lars Hofhansl |
| HBASE-10499 |
In write heavy scenario one of the regions does not get flushed causing RegionTooBusyException |
Critical |
. |
ramkrishna.s.vasudevan |
Ted Yu |
| HBASE-12892 |
Add a class to allow taking a snapshot from the command line |
Major |
. |
Elliott Clark |
Elliott Clark |
| HBASE-12915 |
Disallow small scan with batching |
Major |
. |
Ted Yu |
Ted Yu |
| HBASE-12925 |
Use acl cache for doing access control checks in prepare and clean phases of Bulkloading. |
Major |
. |
Srikanth Srungarapu |
Srikanth Srungarapu |
| HBASE-12916 |
No access control for replicating WAL entries |
Major |
Replication |
Liu Shaohui |
Liu Shaohui |
| HBASE-12918 |
Backport asciidoc changes |
Major |
. |
Enis Soztutar |
Enis Soztutar |
| HBASE-12831 |
Changing the set of vis labels a user has access to doesn't generate an audit log event |
Major |
. |
Sean Busbey |
Ashish Singhi |
| HBASE-12782 |
ITBLL fails for me if generator does anything but 5M per maptask |
Critical |
integration tests |
stack |
stack |


{% include slides/home.html %}
{% include slides/agenda.html %}
{% include slides/timeline.html %}
{% include slides/why-upgrade.html %}
{% include slides/checklist-migrate.html %}
{% include slides/pdo.html %}
{% include slides/whats-new.html %}
{% include slides/php-71.html %}
{% include slides/test.html %}
{% include slides/symfony.html %}
{% include slides/questions.html %}


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Personal Data That You Provide Us
We collect personal data from you when you voluntarily provide the information such as when you register for access to, or use the services. We use the personal data to provide the services, and to monitor the use of such services.
We may collect aggregate statistics about our customers for statistical analysis to improve quality of the product. These statistics are collected passively, and will not include any personally identifying information.
We do not sell, trade, or otherwise transfer to outside parties your personal data. We may share it with the affiliated organizations that need to know the information in order to provide the Addons for Minecraft service, and that have agreed not to disclose it to others. We may also release your information when we believe it is appropriate to comply with the law, enforce our service policies, or protect ours or others' rights, property, or safety.
We will update and delete personal information you have provided to us on request. Please note that any information that we have may remain in backup storage for some period of time after the requests. We may retain certain logs to be consistent with legal requirements.
We may update this policy from time to time if our practices change or if changes in the law require us to do so. In the event that we make changes, we will post notice of the new Policy from the privacy link on the App Store page.
Please also feel free to contact us at<EMAIL_ADDRESS>if you have any questions or feedback about the privacy policy.
This policy was last updated on May 01, 2020.


Star Maps * * (out of * * * * )
Directed by Miguel Arteta. Cast: Douglas Spain, Efrain Figueroa, Lysa Flores, Kandeyce Jorden, Martha Velez, Annette Murphy, Robin Thomas, Vincent Chandler, Al Vicente. 1997 - 90 minutes. Rated R (for violence, profanity, nudity, and sex). Reviewed November 8, 1998.
"Star Maps," an independent film that premiered at the Sundance Film Festival in 1997, is a decidedly weak drama that simply isn't tightly enough written or plotted to be satisfying, despite some notable performances.
Carlos (Douglas Spain), a young man in his late teens, returns to his Latino family's home in Hollywood and immediately is hired by his troublesome father, Pepe (Efrain Figueroa), to sell star maps, which point the way to the homes of celebrities, even though it actually is secretly a prostitution job. Carlos goes along with it, despite the warning of his caring older sister, Maria (Lysa Flores), and ill mother (Matha Velez), because what he really wants to do is become an actor, which his father assures him his job will eventually lead to. When one of Carlos' customers, Jennifer (Kandeyce Jorden), an actress on a soap opera, tells him she will get him a gig on her show, Carlos begins to think everything is turning up for him, but his father has different plans for him.
"Star Maps" is a technically well-made film, but one that is overstuffed with subplots, and not particularly successful when dealing with its characters. Aside from the central story, we've also got subplots involving Pepe and his own girlfriend (Annette Murphy); Maria's relationship with a kind-hearted pharmacist (Vincent Chandler); Carlos' mother, who is suffering from a nervous breakdown; and a lot of goings-ons involving the soap opera. Director Miguel Arteta might very well be a fine director, but in his film debut, he seems to have taken all of his ideas and mixed them up together into a 90-minute film. Because of this, there is not nearly enough time with any of the stories, and it eventually comes off feeling empty.
Flores, as Carlos' sister, gives a strong and poignant performance as a young woman who longs for a relationship but does not want to leave her ailing mother. And Jorden is also fetching as the actress who may be Carlos' answer to fame. I believe it is Jorden's acting abilities, not the screenplay, that makes her character feel wholly three-dimensional.  All of the performances are quite good, but all of their individual stories would have fared better if each one had been made into a separate film, since they are all interesting people.
If there is one plotline that doesn't work, it is, unfortunately, the central one. Although the premise of people selling star maps, and themselves as prostitutes, is captivating enough, not enough is done with it, and so it feels like a missed opportunity, and just a gimmick to hang all of the other stories on it.
There is a lot that's good in, "Star Maps," and yet, it is clear after seeing it that it desperately needed another rewrite. Ultimately, the film plays like a rough draft in search of a final one.
- Copyright 1999 by Dustin Putman Http://hometown.aol.com/FilmFan16/index.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


You can define a custom range for the Y axis. Since there are two Y axis, you can define both of them. You can also
only define the min or max values. Since one of the Y axis is slaved to the other one (the right one is slaved to the left one),
you cannot absolutely define the range of the slaved axis because it has to use the same lines. The values you supply are used as guidelines however.
If the zero-lines have to be aligned, you can use the option alignZeros. It is enabled by default.
var options = {
dataAxis: {
left: {
range: {min:-5, max:30}
},
right: {
range: {min:-5}
}
}
};


{% extends 'layout-lab-5-a-to-z.html' %} {% block pageTitle %} Coronavirus (COVID-19) - NHS.UK {% endblock %} {% block content %}
Get the latest NHS information and advice about coronavirus (COVID-19), a new illness that affects your lungs and airways.


$FE87/65159: Constant: Length of BAM per track FE87: 04 ; 4 bytes in BAM for each track Previous Page / Next Page