|
iDreamSky Game Engine
v1.0.0
|
This is the sub class for spherical Collision Object. 更多...
#include <Sphere3Collision.h>
公開方法(Public Methods) | |
| Sphere3Collision (const float &radius_=1) | |
| Sphere3Collision Constructor. 更多... | |
| virtual | ~Sphere3Collision () |
| Sphere3Collision Destructor. 更多... | |
| void | setRadius (const float &radius_) |
| This function set the radius of the sphere. 更多... | |
| float | getRadius () const |
| This function return the radius of the sphere. 更多... | |
| virtual bool | isInside (const Vector3 &world_point) |
| This is a virtual function. 更多... | |
| 公開方法(Public Methods) 繼承自 IDreamSky::Collision | |
| Collision (Type type_) | |
| The constructor. 更多... | |
| void | setID (unsigned int ID_) |
| set the ID of this Instance of Collision. 更多... | |
| void | setSubID (unsigned int SubID_) |
| set the subID of this Instance of Collision. 更多... | |
| void | setPosition (const Vector3 &position_) |
| set the Position of this Instance of Collision. 更多... | |
| void | setTransform (const Matrix4 &transform_) |
| set the Position/Rotation of this Instance of Collision. 更多... | |
| void | setVelocity (const Vector3 &velocity_) |
| set the Velocity of this Instance of Collision. 更多... | |
| unsigned int | getID () const |
| get the ID of this Instance of Collision. 更多... | |
| unsigned int | getSubID () const |
| get the subID of this Instance of Collision. 更多... | |
| Vector3 | getPosition () const |
| get the Position of this Instance of Collision. 更多... | |
| const Matrix4 & | getTransform () const |
| get the Position/Rotation of this Instance of Collision. 更多... | |
| const Vector3 & | getVelocity () const |
| get the Velocity of this Instance of Collision. 更多... | |
| Type | getType () const |
| get the Type of this Instance of Collision. 更多... | |
| void | setCallBack (Functor1< ContactInfo > &cb_) |
| set the Collision Event Handler 更多... | |
| void | setAttribute (unsigned int attribute_) |
| set the Attribute of this Collision Instance 更多... | |
| void | setCategory (unsigned int category_) |
| Functor1< ContactInfo > & | getCallBack () |
| get the Collision Event Handler 更多... | |
| unsigned int | getAttribute () const |
| get the Attribute of this Collision Instance 更多... | |
| unsigned int | getCategory () const |
| bool | getEnabled () const |
| void | setEnabled (bool enabled_) |
| void | defaultCollisionResponse (const ContactInfo &info) |
| preform default Response when this Instance collide with other 更多... | |
保護方法(Protected Methods) | |
| virtual bool | test (float dt, Collision *other_, ContactInfo &info_) |
| This function test for collision in general, if other_ is sphere it will call testWithSphere3. 更多... | |
| bool | testWithSphere3 (float dt, Collision *other_, ContactInfo &info_) |
| This function test for collision with Sphere3. 更多... | |
| bool | testWithScene (float dt, Collision *other_, ContactInfo &info_) |
| This function test for collision with Scene. 更多... | |
類別朋友(Friends) | |
| class | Collision |
額外的繼承成員 | |
| 公開型態 繼承自 IDreamSky::Collision | |
| enum | Type { CT_SPHERE3 = 0, CT_SCENE, CT_NUM_COLLISION } |
| enum supported Collision Shape(Type) 更多... | |
This is the sub class for spherical Collision Object.
The Position/Rotation Collision Sphere can be retrieve by getTransform(). Its radius is set by Sphere3Collision::setRadius Scaling of the Transform is not supported.
| Sphere3Collision::Sphere3Collision | ( | const float & | radius_ = 1 | ) |
Sphere3Collision Constructor.
The constructor.
To Construct the Sphere3Collision
| radius_,float,the | radius of the Sphere |
| radius_ | The radius of this Sphere Collider, default value 1 |
|
virtual |
| float Sphere3Collision::getRadius | ( | ) | const |
This function return the radius of the sphere.
get the Radius of this Sphere Collider
|
virtual |
This is a virtual function.
This is a pure virtual function.
The function checks if a point, defined in world space, is inside the collision shape
| world_point | the coordinates, defined in world space, to be checked against the collider |
依據IDreamSky::Collision重新實作.
| void Sphere3Collision::setRadius | ( | const float & | radius_ | ) |
This function set the radius of the sphere.
Set the Radius of this Sphere Collider.
| radius_,float,the | radius of the Sphere |
| radius_ | The radius of this Sphere Collider |
|
protectedvirtual |
This function test for collision in general, if other_ is sphere it will call testWithSphere3.
The function is a core function for calculate collision.
if the other_ is Scene, it will call
| dt,the | time elapse. |
| other_,the | Other collision object. |
| info_,if | collision is detected, the ContactInfo of the collision is return here. |
This function implements the collision detection with all possible type of other_ enummerated by Collision::Type
| other | the other collision instance to be checked with |
| info_.collided | set by this function, true if collision occurs, false other wise |
| info_.contactPoint | set by this function, the calculated Contact Point of the Collided surface |
| info_.contactNormal | set by this function, the calculated Contact Normal of the Collided surface |
| info_.penetrationDepth | set by this function, the depth in which this instance penetrate with the other. |
依據IDreamSky::Collision重新實作.
|
protected |
This function test for collision with Scene.
The function is a core function for calculate collision.
| dt,the | time elapse. |
| other_,the | Other collision object. |
| info_,if | collision is detected, the ContactInfo of the collision is return here. |
This function implements the collision detection with SceneCollision enummerated by Collision::Type
| other | the other collision instance to be checked with |
| info_.collided | set by this function, true if collision occurs, false other wise |
| info_.contactPoint | set by this function, the calculated Contact Point of the Collided surface |
| info_.contactNormal | set by this function, the calculated Contact Normal of the Collided surface |
| info_.penetrationDepth | set by this function, the depth in which this instance penetrate with the other. |
|
protected |
This function test for collision with Sphere3.
The function is a core function for calculate collision.
| dt,the | time elapse. |
| other_,the | Other collision object. |
| info_,if | collision is detected, the ContactInfo of the collision is return here. |
This function implements the collision detection with SphereCollision enummerated by Collision::Type
| other | the other collision instance to be checked with |
| info_.collided | set by this function, true if collision occurs, false other wise |
| info_.contactPoint | set by this function, the calculated Contact Point of the Collided surface |
| info_.contactNormal | set by this function, the calculated Contact Normal of the Collided surface |
| info_.penetrationDepth | set by this function, the depth in which this instance penetrate with the other. |


Awesome Books
All owesome books
Add a new book
Contact Information
Do have question or you just want to say "Hello"?
You can reach aout us!
- Our email<EMAIL_ADDRESS>- Our Github: http//:www.github.com/account/
- Our phone number: 000 123456 789


Minimum Viable Vanadic (My idea doesn't exist for you unless you can see it) Products Proxies (Already passed the would I use this? test, so now - Do other people want this?)
MVPs - Need TLC, but ready to go, All hosted for free so not going anywhere...
- www.code590.com
- www.9-5s.com
- www.dlify.com
- www.fourfiveseconds.com
- fourfiveseconds.org


#include <DOMException.hpp>
Public Types | |
Public Constants | |
| enum | ExceptionCode { INDEX_SIZE_ERR = 1, DOMSTRING_SIZE_ERR = 2, HIERARCHY_REQUEST_ERR = 3, WRONG_DOCUMENT_ERR = 4, INVALID_CHARACTER_ERR = 5, NO_DATA_ALLOWED_ERR = 6, NO_MODIFICATION_ALLOWED_ERR = 7, NOT_FOUND_ERR = 8, NOT_SUPPORTED_ERR = 9, INUSE_ATTRIBUTE_ERR = 10, INVALID_STATE_ERR = 11, SYNTAX_ERR = 12, INVALID_MODIFICATION_ERR = 13, NAMESPACE_ERR = 14, INVALID_ACCESS_ERR = 15, VALIDATION_ERR = 16, TYPE_MISMATCH_ERR = 17 } |
ExceptionCode. More... | |
Public Member Functions | |
| const XMLCh * | getMessage () const |
Constructors | |
| DOMException () | |
| Default constructor for DOMException. | |
| DOMException (short code, short messageCode=0, MemoryManager *const memoryManager=XMLPlatformUtils::fgMemoryManager) | |
| Constructor which takes an error code and an optional message code. | |
| DOMException (const DOMException &other) | |
| Copy constructor. | |
Destructor. | |
| virtual | ~DOMException () |
| Destructor for DOMException. | |
Public Attributes | |
Public variables | |
| short | code |
| A code value, from the set defined by the ExceptionCode enum, indicating the type of error that occured. | |
| const XMLCh * | msg |
| A string value. | |
Protected Attributes | |
| MemoryManager * | fMemoryManager |
ExceptionCode.
INDEX_SIZE_ERR:
If index or size is negative, or greater than the allowed value.
DOMSTRING_SIZE_ERR:
If the specified range of text does not fit into a DOMString.
HIERARCHY_REQUEST_ERR:
If any node is inserted somewhere it doesn't belong.
WRONG_DOCUMENT_ERR:
If a node is used in a different document than the one that created it (that doesn't support it).
INVALID_CHARACTER_ERR:
If an invalid or illegal character is specified, such as in a name. See production 2 in the XML specification for the definition of a legal character, and production 5 for the definition of a legal name character.
NO_DATA_ALLOWED_ERR:
If data is specified for a node which does not support data.
NO_MODIFICATION_ALLOWED_ERR:
If an attempt is made to modify an object where modifications are not allowed.
NOT_FOUND_ERR:
If an attempt is made to reference a node in a context where it does not exist.
NOT_SUPPORTED_ERR:
If the implementation does not support the requested type of object or operation.
INUSE_ATTRIBUTE_ERR:
If an attempt is made to add an attribute that is already in use elsewhere.
The above are since DOM Level 1
INVALID_STATE_ERR:
If an attempt is made to use an object that is not, or is no longer, usable.
SYNTAX_ERR:
If an invalid or illegal string is specified.
INVALID_MODIFICATION_ERR:
If an attempt is made to modify the type of the underlying object.
NAMESPACE_ERR:
If an attempt is made to create or change an object in a way which is incorrect with regard to namespaces.
INVALID_ACCESS_ERR:
If a parameter or an operation is not supported by the underlying object.
The above are since DOM Level 2
VALIDATION_ERR:
If a call to a method such as insertBefore
or removeChild
would make the Node
invalid with respect to "partial validity", this exception would be raised and the operation would not be done.
TYPE_MISMATCH_ERR:
If the type of an object is incompatible with the expected type of the parameter associated to the object, this exception would be raised.
The above is since DOM Level 3
Reimplemented in xercesc::DOMXPathException.
| xercesc::DOMException::DOMException | ( | ) |
Default constructor for DOMException.
| xercesc::DOMException::DOMException | ( | short | code, | |
| short | messageCode = 0 , |
|||
| MemoryManager *const | memoryManager = XMLPlatformUtils::fgMemoryManager | |||
| ) |
Constructor which takes an error code and an optional message code.
| code | The error code which indicates the exception | |
| messageCode | The string containing the error message | |
| memoryManager | The memory manager used to (de)allocate memory |
References fMemoryManager, xercesc::MemoryManager::getExceptionMemoryManager(), and msg.
| xercesc::DOMException::DOMException | ( | const DOMException & | other | ) |
| xercesc::DOMException::~DOMException | ( | ) | [virtual] |
Destructor for DOMException.
References xercesc::MemoryManager::deallocate(), fMemoryManager, and msg.
| const XMLCh * xercesc::DOMException::getMessage | ( | ) | const [inline] |
References msg.
A code value, from the set defined by the ExceptionCode enum, indicating the type of error that occured.
MemoryManager* xercesc::DOMException::fMemoryManager [protected] |
Referenced by DOMException(), and ~DOMException().
| const XMLCh* xercesc::DOMException::msg |
A string value.
Applications may use this field to hold an error message. The field value is not set by the DOM implementation, meaning that the string will be empty when an exception is first thrown.
Referenced by DOMException(), getMessage(), and ~DOMException().


Smiley Simon Cowell looks loved-up with Lauren Silverman on date night
Heading out on Wednesday night Simon Cowell looked a million quid as he celebrated the opening of a musical with partner Lauren Silverman as the loved-up pair left their five-year-old son Eric at home to take in the sights and sounds of & Juliet in London.
X Factor judge Simon donned a smart suit for the evening, wearing not his usual uniform of very-unbuttoned white shirt and trousers in favour a darker hue, just for something a little different.
‘Tis nighttime, after all.
Lauren matched her beau by wearing an all-black ensemble consisting of a minidress and strappy heels as she draped a blazer over her shoulders while walking into the venue, as Simon held a cigarette – the one vice he’s not been able to ditch in his newfound healthier lifestyle.
The couple held hands as they smiled and laughed their way past photographers with not a care in the world.
Advertisement Advertisement
Ha, oh it’s good to be rich.
Stopping for photos outside the Shaftesbury Theatre in the capital, the chilly temperatures didn’t freeze the grin from the faces of the pair who looked comfy and cosy before heading inside.
After emerging looking trim and toned, Simon was recently forced to rubbish claims that his 20lb weight loss was the result of a gastric bypass.
Speaking to Best magazine, Si-Co said: ‘People have said: “Oh, he’s had a gastric band fitted” – but I haven’t. If I had, I would admit to it. This diet is all about what you put into your body.
 I could see the difference. Cutting out sugar made a massive difference. The first few weeks were difficult, but then I actually stopped craving sugar.’
He revealed: ‘I had also found a brilliant gluten-free beer, which helps. The hardest part is when I see Eric eat pizza in front of me. That’s really tough.’
The judge and Syco boss previously put his new physique down to the ‘Eric Cowell diet’, claiming he was inspired by his son’s healthy living regime after being rushed to hospital in 2017 as a result of fainting due to low blood pressure.
Advertisement Advertisement
Since then he’s continued to make drastic changes to his lifestyle, cutting out all the naughty stuff – except cigarettes, obviously.
‘I went to see this guy who’s very well-known. And he said to me, after doing some blood work, “You can’t have red meat, dairy, sugar, bread or gluten”,’ he told Extra TV.
Simon asked whether he could still drink alcohol, adding: ‘And he said, “Maybe not quite as much as you had before”. And I did it and I stuck to it and it’s easy.’
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


I created this project because I wanted to learn 🧠 how to use the Twitch API and the Web Speech API to make it easier to add closed captioning to your Twitch channel. There are some other apps and extensions that do closed captioning too, so check them out 📢!
Unfortunately, not all browsers support the Web Speech API just yet 😔. Check out this browser compatibility table to see which browsers work. If you're still unsure, the Chrome browser is confirmed to work with this site.
Learn about closed captions on Twitch →
✨ This project is open source and available on GitHub and Glitch!
Sign in above 👆 to start using this service 🤗.
Hi, my name is Dita Structure! I like to do drag 💄, play games 🎮, and teach people to code 💻. You can find me on these platforms 👇.
Click the start button below 👇 and start talking to begin the closed captioning process. Then add the Closed Captioning extension to your Twitch dashboard so your viewers can see the captions!


{% extends 'base.html' %} {% block content %} Reset Your Password - Custom View {% if validlink %}
The password reset link is invalid. This may be because it has already been used. Please request a new password reset.


{% extends 'layout.html' %} {% block content %}
TinyWiki is a NodeJS powered Wiki which is designed to be quite small, but with quite a few features.
This is the stuff that I have used. If I want to procastinate extremely in the future, I will complete the links on this list


{% extends 'base.html' %} {% load humanize %} {% load static %} {% comment %} Copyright 2020, Institute for Systems Biology Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %} {% block header %}{% endblock %} {% block link_page_name %}landing{% endblock %} {% block page_name %}landing{% endblock %} {% block body_class %}landing{% endblock %} {% block content %}


Gateway
BOT
13-Jun-18 10:11 AM
[discord] <jl777c> I think the question is will the other players trust your table that you run? All the code is open source but if a table is full of colluding players, no amount of tech will solve that. The dealers that can create tables without colluders will have an advantage
[discord] <jl777c> all the nodes get all the encrypted data and after a hand it can be decrypted to verify it is valid
[discord] <jl777c> M players would have to collude to break the MofN encryption, with M set to be N/2+1
[discord] <jl777c> but from what I know in poker, just having two players colluding can influence the outcome significantly by their betting/folding without needing to break the encryption
[discord] <jorian> so more than half. if you run a 6-player table, that means 4 need to collude to break encryption; the other 2 will notice that quite fast and will leave the table
[discord] <jorian> yes, i did that too with friends. you can't stop that
[discord] <jl777c> yes such tables wont be popular at all. the most popular dealers will have a mix of human players and not bots but also not 100% pros either
[discord] <jl777c> this is more a social problem and I dont see any magic tech that prevents 2 players from skyping privately their hole cards
[discord] <jorian> no. maybe a reputation system that only allows reputable players
[discord] <jl777c> we can make the tech that enables blockchain enforced poker rules and cryptographically verifiable decks
[discord] <jorian> leaves the question: how do you measure reputation
[discord] <jl777c> i think it needs to start with people playing with people they know, from that a reputation system can be created over time
[discord] <jorian> coinpoker has a justice system. haven't looked at it closely
[discord] <jl777c> but outside of MofN collusion, the CHIPS wont enable any cheating that cant already be done
[discord] <jl777c> I assume there will be service providers eventually to provide a reputation, or maybe something like VRSC can be used
[discord] <jl777c> CHIPS will create the tech that allows anybody to setup a fair poker table
[discord] <jl777c> just like barterDEX allows anybody to be a bob
[discord] <jl777c> given a DB of hand history of all the players, it should be possible to get a pretty good indication of which pubkeys are honest and which ones are not
[discord] <jorian> hmm yes, but you can always change pubkeys
[discord] <jl777c> but I think the best bot detector is the poker pro
[discord] <jl777c> a fresh pubkey becomes a newbie
[discord] <jl777c> dont trust newbies
[discord] <jl777c> the primary value a dealer might provide a table is bot detection and that could justify a higher rake
[discord] <jl777c> but really all this is getting way ahead of things. Once there is a large enough pool of players, reputation system, hand histories, it seems that this is a solvable matter. We still need to get the blockchain enforced payout to work. Making it so only the blockchain is holding table funds makes it trustless for the most important part
[discord] <jl777c> dealers wont have the real funds, just CHIPS satoshis being LN back and forth, so maybe a dishonest dealer can run off with 0.1 CHIPS, we ignore such silly dealers
[discord] <Robert Naus> I see , so basically you start as a private friendly game and build your reputation and eventually people will trust you and play, it’s a long process that will take years, but it may work at the end.
[discord] <jorian> gaining trust in the online poker community is going to be a marathon anyways
[discord] <Robert Naus> Eventually you get like 100x if not 1000x of nodes running games and u can have very large players pool, especially if you able to somehow show all the nodes running and players playing so there is a large selection of games
[discord] <Robert Naus> The fact that anyone can play from anywhere in the world is the major selling point, as this has been nearly impossible lately and will be totally shot down soon
[discord] <jorian> yes. anyone can be a dealer, that's very cool


partial_sort_copy
|
|
| Category: algorithms |
Component type: function |
Prototype
Partial_sort_copy is an overloaded name; there are actually two partial_sort_copy
functions.
template <class InputIterator, class RandomAccessIterator>
RandomAccessIterator
partial_sort_copy(InputIterator first, InputIterator last,
RandomAccessIterator result_first,
RandomAccessIterator result_last);
template <class InputIterator, class RandomAccessIterator,
class StrictWeakOrdering>
RandomAccessIterator
partial_sort_copy(InputIterator first, InputIterator last,
RandomAccessIterator result_first,
RandomAccessIterator result_last, Compare comp);
Description
Partial_sort_copy copies the smallest N elements from the range
[first, last) to the range [result_first, result_first + N), where
N is the smaller of last - first and result_last - result_first.
The elements in [result_first, result_first + N) will be in ascending
order.
The two versions of partial_sort_copy differ in how they define whether one
element is less than another. The first version compares
objects using operator<, and the second compares objects using
a function object comp.
The postcondition for the first version of partial_sort_copy is as follows.
If i and j are
any two valid iterators in the range [result_first, result_first +
N) such that i precedes j, then *j < *i will be false.
The corresponding postcondition for the second version is that
comp(*j, *i) will be false.
The return value is result_first + N.
Definition
Defined in algo.h.
Requirements on types
For the first version:
-
InputIterator is a model of InputIterator.
-
RandomAccessIterator is a model of Random Access Iterator.
-
RandomAccessIterator is mutable.
-
The value types of InputIterator and RandomAccessIterator
are the same.
-
RandomAccessIterator's value type is LessThan Comparable.
-
The ordering relation on RandomAccessIterator's value type is
a strict weak ordering, as defined in the LessThan Comparable
requirements.
For the second version:
-
InputIterator is a model of InputIterator.
-
RandomAccessIterator is a model of Random Access Iterator.
-
RandomAccessIterator is mutable.
-
The value types of InputIterator and RandomAccessIterator
are the same.
-
StrictWeakOrdering is a model of Strict Weak Ordering.
-
RandomAccessIterator's value type is convertible to
StrictWeakOrdering's argument type.
Preconditions
-
[first, last) is a valid range.
-
[result_first, result_last) is a valid range.
-
[first, last) and [result_first, result_last) do not overlap.
Complexity
Approximately (last - first) * log(N) comparisons, where N is the
smaller of last - first and result_last - result_first.
Example
int A[] = {7, 2, 6, 11, 9, 3, 12, 10, 8, 4, 1, 5};
const int N = sizeof(A) / sizeof(int);
vector<int> V(4);
partial_sort_copy(A, A + N, V.begin(), V.end());
copy(V.begin(), V.end(), ostream_iterator<int>(cout, " "));
// The printed result is "1 2 3 4".
Notes
See also
partial_sort,
sort,
stable_sort,
binary_search,
lower_bound,
upper_bound,
less<T>,
StrictWeakOrdering,
LessThan Comparable
Copyright © 1996 Silicon Graphics, Inc.
|


--- layout: post title: "Working On It" external-url: http://blog.macromates.com/2009/working-on-it/ ---
TextMate developer Allan Odgaard on the progress towards the second version of the world’s best text editor and application I use most every day.


--- layout: post permalink: cheapmagsusa.html Tags: Array NameOfCoupon: Cheap Mags USA Cash Back Summary: See our CheapMagsUSA.com Coupon Code, CheapMagsUSA.com Rebate, CheapMagsUSA.com Promo Code, CheapMagsUSA.com Discount, CheapMagsUSA.com Coupon Cash Back Rebate here.  We have the best Cheap Mags USA Rebate anywhere. thesis_keywords: Cheap Mags USA, Cheap Mags USA Coupon Code, Cheap Mags USA Discount, Cheap Mags USA Rebate product_name: Cheap Mags USA hop_url: http://www.icouponblog.com/hop.php?id=288 ---
If you like reading and don’t want to pay a lot for that good habit, CheapMagsUSA.com is the place for you. You can save tons of money on your favorite magazine subscriptions. Do you want to know the latest celebrity gossip? Do you wish to improve your golf swing? Do you like arts and crafts or cooking? Whatever your interest you can find a magazine on the subject at CheapMagsUSA.com. There are hundreds of magazines that you can choose from and all at the least possible prices. Visit CheapMagsUSA.com today and indulge your reading habit. Use our discount coupon to get the best deals on CheapMagsUSA.com,
CheapMagsUSA.com has a wide selection of magazines available online. It has the cheapest prices you can find. CheapMagsUSA.com has a user friendly website which is easy to navigate. You will find all the magazines you want with ease and in a timely manner. There is a magazine for all family members. You can give CheapMagsUSA.com subscription as a gift on birthdays, Christmas or any other occasion. Encourage reading among children. Get a children’s or teenage magazine from CheapMagsUSA.com
CheapMagsUSA.com has all genres of magazines. If you are interested in health and fitness you can subscribe to Natural Health and Shape for a very reasonable price. If you like car and motorcycles there’s Car & Driver, Super Chevy and lots of other magazines to choose from. There are sports magazines, home and garden, truck and off road, business and finance and lots of magazines in different genres. Subscribe to your favorite. Use our cash back rebate coupon on CheapMagsUSA.com


--- layout: default ---
{{ site.hero.hero_description }}
| Monday – Friday | {{ site.monday_friday }} |
| Saturday | {{ site.saturday }} |
| Sunday | {{ site.sunday }} |
{{ site.contact.address }}
Look for a veterinarian for your pet. It is necessary that you look for a good vet, who can provide your pet the best possible care, especially during times of emergency. Whenever something bad happens, make sure he or she is able to handle it well.
Provide a healthy environment. When choosing a place for your pets, be sure you consider their comfort, health, and happiness.
Consider their food. When choosing the food for your pets, you need to provide something healthy and of good-quality. It has to suit their age and breed so as to keep them healthy. Also, do not buy pet foods that use low-quality meat. Even if they are cheap, these are unhealthy for your pets.


Who am I
- Ying-Ruei Liang (KK)
- Connected device team
- Work on gamming related project
Outline
/* Basically I'll focus on what I've worked on */
- serious part
- kind of serious part
- totally not serious part
- conclusions
First
Backend for game profiling devtool
What a game developer want to know?
- CPU V.S GPU time
- draw calls used in single frame
- WebGL resources usage and state
Actually
we can already achieve some of them now
"CPU V.S GPU time" >> performance debugger
"draw calls used in single frame" >> canvas debugger
"WebGL resources usage and state" >> shader debugger
>> memory debugger
But they are separated functionaries
We want to combine and improve them
The part I worked on
Record WebGL resource (textures, buffers)
Demo time
Challenges I faced
- JavaScript
- RDP (Remote Debugger Protocol)
- Special environment (chrome code and context code)
- Debugging devtools
JavaScript
Remote Debugger Protocol
It's client/server architecture!
Server
Client
Client interacts with actors on the server
What is an actor?
An actor is something on the server that can exchange
JSON packets with the client.
...
{ "to":actor, "type":type, ... }
Demo time
Life should be easier
Hi, I'm protocol.js
, your best friend!
var WebGLActor = exports.WebGLActor = protocol.ActorClass({
typeName: "webgl",
...
setup: method(function({ reload }) {
if (this._initialized) {
return;
}
this._initialized = true;
this._programActorsCache = [];
this._webglObserver = new WebGLObserver();
on(this.tabActor, "window-ready", this._onGlobalCreated);
on(this.tabActor, "window-destroyed", this._onGlobalDestroyed);
on(this._webglObserver, "program-linked", this._onProgramLinked);
if (reload) {
this.tabActor.window.location.reload();
}
}, {
request: { reload: Option(0, "boolean") },
oneway: true
}),
Special running environment
chrome code, xray vision, cloneInto...
No time to explain
Debugging devtools
I really have no idea about this
TDD style, write mochitest first
Progress
/* Still work in progress */


| deployment version id | model version id | created at | type | endpoint | system monitoring | log monitoring |
|---|---|---|---|---|---|---|
| {{ deployment.deployment_version_id }} | {{ deployment.model_version_id }} | {{ deployment.created_at }} | {{ deployment.type }} | {% for endpoint in deployment.endpoints %} {{ endpoint }} {% endfor %} |
system dashboard username: {{ deployment.system_monitoring.username }} password: {{ deployment.system_monitoring.password }} |
log dashboard |


RubyInstaller2
This project provides an Installer for Ruby-2.4 and newer on Windows based on the MSYS2 toolchain. It is the successor to the MSYS1 based RubyInstaller which was used for Ruby-2.3 and older. It is licensed under the 3-clause Modified BSD License.
In contrast to the old RubyInstaller
it does not provide its own DevKit, but makes use of the rich set of MINGW libraries from the MSYS2 project.
It therefore integrates well into MSYS2 after installation on the target system to provide a build-and-runtime environment for installation of gems with C-extensions.
This and more changes are documented in the [CHANGELOG]#rubyinstaller-241-1---2017-05-25).
Using the Installer on a target system
- Download and install the latest RubyInstaller2: https://github.com/larskanis/rubyinstaller2/releases
The non-Devkit installer file is enough to use pure Ruby gems or fat binary gems for x64-mingw32 or x86-mingw32. In order to install C based source gems, it's recommended to use the Devkit installer version. It installs a MSYS2/MINGW build environment into the ruby directory that ships common build tools and libraries.
Some gems require additional packages, which can be installed per pacman
. See below.
Its also possible to install MSYS2 manually from https://msys2.github.io/ and run ridk install
afterwards to add non default, but required development tools.
For unattended install of Ruby and MSYS2 see the FAQ chocolatey install.
The ridk
command
ridk
is a cmd/powershell script which can be used to install MSYS2 components, to issue MSYS commands like pacman
or to set environment variables for using MSYS2 development tools from the running shell.
See ridk help
for further options:
Usage:
C:/Ruby24-x64/bin/ridk.cmd [option]
Option:
install Install MSYS2 and MINGW dev tools
exec <command> Execute a command within MSYS2 context
enable Set environment variables for MSYS2
disable Unset environment variables for MSYS2
version Print RubyInstaller and MSYS2 versions
use Switch to a different ruby version
help | --help | -? | /? Display this help and exit
ridk enable
can be used to enable MSYS2 development tools on the running console.
This makes sh
, pacman
, make
etc. available on the command line.
See the Wiki for further instructions to the ridk
command.
Install gems with C-extensions and additional library dependencies
The base MSYS2 setup includes compilers and other build tools, but doesn't include libraries or DLLs that some gems require as their dependencies.
Fortunately many of the required libraries are available through the MSYS2 repositories.
They can be installed per ridk exec pacman -S mingw-w64-x86_64-libraryname
similar to apt-get
on Linux.
Exchange the prefix mingw-w64-x86_64
by mingw-w64-i686
for the 32-bit RubyInstaller.
For instance these popular gems can be installed like so from the source gem:
- To install
sqlite3
gem:sh ridk exec pacman -S mingw-w64-x86_64-sqlite3 gem install sqlite3 --platform ruby
- To install
nokogiri
gem:sh ridk exec pacman -S mingw-w64-x86_64-libxslt gem install nokogiri --platform ruby -- --use-system-libraries
Some gems are properly labeled to install dependent libraries per pacman. See the wiki how such a label can be added to gems. Also refer the FAQ for additional install recommendations.
Building the Installer
This repository provides the packaging tasks to build RubyInstaller setup executables and 7zip files. It doesn't compile any sources, but makes use of the MSYS2-MINGW repository and the RubyInstaller2 pacman repository to download binaries and dependent libraries.
Automatic build on Github Actions
The installer is regularly built on Github Actions for each push to the github repository. The runner also executes the installer and runs all RubyInstaller tests and ruby-spec on it, so that we are notified about breaking changes. In addition to this, a daily build of the latest ruby development snapshot is compiled and packaged as RubyInstaller files. It can be downloaded from github releases. Check the wiki on how to use ruby-head versions for your CI builds.
Build RubyInstaller2 on your own machine:
- Make sure you have a working RubyInstaller-2.4+ and Git installation
- Ensure you have MSYS2 installed either by a RubyInstaller-Devkit version or per
ridk install
with default options - Install the latest Inno-Setup (unicode) from http://www.jrsoftware.org/isdl.php
- Run cmd.exe and add iscc.exe to PATH:
sh set PATH=%PATH%;"c:\Program Files (x86)\Inno Setup 6"
- Clone RubyInstaller2 and install dependencies:
sh git clone https://github.com/larskanis/rubyinstaller2 cd rubyinstaller2 bundle install rake -T
- The last command lists all available RubyInstaller build targets.
The build targets consists of the following parts:
rake ri:ruby-3.0.5-x86-msvcrt:archive-7z ^ ^ ^ ^ ^- "archive-7z" => 7z archive of the rubyinstaller files | | | | "installer-inno" => executable installer file | | | '------- "msvcrt" => older type of C standard library | | | "ucrt" => new type of C standard library | | '------- "x86" => 32 bit ruby and MSYS2 version | | "x64" => 64 bit version | '------ "x.x.x" => ruby version to build | "head" => latest development snapshot of ruby '------ "ri" => RubyInstaller without Devkit "ri-msys" => RubyInstaller with MSYS2 based Devkit
- Copy and paste the interesting one on the command line.
- If everything works well, you will find the final setup and archive files like so:
packages/ri-msys/recipes/installer-inno/rubyinstaller-devkit-<VERSION>-<ARCH>.exe
packages/ri/recipes/archive-7z/rubyinstaller-<VERSION>-<ARCH>.7z
Known Issues
- It's best to avoid installation into a PATH containing spaces. Some gems won't install.
- Also refer to the issue list.


{% extends "layout.html" %} {% block content %}
Your request has been denied for the following reason.
{{ request_details['requestContent']['reviewDetails']['denialReason'] }}


- call(args, async, script) - Method in interface com.github.epadronu.balin.core.JavaScriptExecutor
-
Executes JavaScript in the context of the currently selected frame or
window. The script fragment provided will be executed as the body of an
anonymous function.
- call($this, args, async, script) - Static method in class com.github.epadronu.balin.core.JavaScriptExecutor.DefaultImpls
-
Executes JavaScript in the context of the currently selected frame or
window. The script fragment provided will be executed as the body of an
anonymous function.
- click($receiver, factory) - Method in interface com.github.epadronu.balin.core.ClickAndNavigateSupport
-
Click on an element and tells the browser it will navigate to the given
page as consequence of such action.
- click($receiver, factory) - Method in class com.github.epadronu.balin.core.Component
-
Click on an element and tells the browser it will navigate to the given
page as consequence of such action.
- click($receiver, factory) - Method in class com.github.epadronu.balin.core.Page
-
Click on an element and tells the browser it will navigate to the given
page as consequence of such action.
- ClickAndNavigateSupport - Interface in com.github.epadronu.balin.core
-
This interface defines a method to click on an element and tell the browser
it will navigate to a different page as consequence of such action.
- com.github.epadronu.balin.config - package com.github.epadronu.balin.config
-
- com.github.epadronu.balin.core - package com.github.epadronu.balin.core
-
- com.github.epadronu.balin.exceptions - package com.github.epadronu.balin.exceptions
-
- com.github.epadronu.balin.extensions - package com.github.epadronu.balin.extensions
-
- Companion - Static variable in interface com.github.epadronu.balin.config.ConfigurationSetup
-
Contains the default configuration setup used by Balin.
- Companion - Static variable in interface com.github.epadronu.balin.core.Browser
-
- Companion - Static variable in class com.github.epadronu.balin.core.Page
-
- Component - Class in com.github.epadronu.balin.core
-
A component is a reusable piece of functionality that can be shared among
several pages, and which interaction can be performed independently of other
pieces in the web page.
- Component(page, rootElement) - Constructor for class com.github.epadronu.balin.core.Component
-
Create a new component, given the page it's linked to and its root element.
- component($receiver, factory) - Method in class com.github.epadronu.balin.core.Component
-
- component($receiver, factory) - Method in class com.github.epadronu.balin.core.Component
-
Create a new component with the given
WebElement as its root element.
- component($receiver, factory) - Method in interface com.github.epadronu.balin.core.ComponentMappingSupport
-
Create a new component with the given
WebElement as its root element.
- component($receiver, factory) - Method in interface com.github.epadronu.balin.core.ComponentMappingSupport
-
- component($receiver, factory) - Method in class com.github.epadronu.balin.core.Page
-
Create a new component with the given
WebElement as its root element.
- component($receiver, factory) - Method in class com.github.epadronu.balin.core.Page
-
- component1() - Method in class com.github.epadronu.balin.config.Configuration
-
control whether the driver quits at the end of
- component2() - Method in class com.github.epadronu.balin.config.Configuration
-
the factory that will create the driver to be used when invoking
- component3() - Method in class com.github.epadronu.balin.config.Configuration
-
control the amount of time between attempts when using
- component4() - Method in class com.github.epadronu.balin.config.Configuration
-
control the total amount of time to wait for a condition evaluated by
- component5() - Method in class com.github.epadronu.balin.config.Configuration
-
may contain configuration setups to be used according to the
- ComponentMappingSupport - Interface in com.github.epadronu.balin.core
-
- Configuration - Class in com.github.epadronu.balin.config
-
This class defines a special kind of configuration setup that may contain
other configuration setups, to be used according to the balin.setup.name
system property.
- Configuration(autoQuit, driverFactory, waitForSleepTimeInMilliseconds, waitForTimeOutTimeInSeconds, setups) - Constructor for class com.github.epadronu.balin.config.Configuration
-
Creates a new configuration setup
- Configuration() - Constructor for class com.github.epadronu.balin.config.Configuration
-
Creates a new configuration setup
- ConfigurationBuilder - Class in com.github.epadronu.balin.config
-
- ConfigurationBuilder() - Constructor for class com.github.epadronu.balin.config.ConfigurationBuilder
-
Creates a new configuration builder.
- ConfigurationSetup - Interface in com.github.epadronu.balin.config
-
This interface describe the different configuration options that can be used
to customize Balin's behavior.
- ConfigurationSetup.Companion - Class in com.github.epadronu.balin.config
-
Contains the default configuration setup used by Balin.
- ConfigurationSetupBuilder - Class in com.github.epadronu.balin.config
-
- ConfigurationSetupBuilder() - Constructor for class com.github.epadronu.balin.config.ConfigurationSetupBuilder
-
Creates a new configuration setup builder.
- ConfigurationSetupKt - Class in com.github.epadronu.balin.config
-
- configure(block) - Method in class com.github.epadronu.balin.core.Browser.Companion
-
Domain-Specific language that let's you configure Balin's global
behavior.
- copy(autoQuit, driverFactory, waitForSleepTimeInMilliseconds, waitForTimeOutTimeInSeconds, setups) - Method in class com.github.epadronu.balin.config.Configuration
-
Creates a new configuration setup
- get($this, value) - Static method in class com.github.epadronu.balin.core.JavaScriptExecutor.DefaultImpls
-
Get the value of a global-JavaScript variable.
- get(value) - Method in interface com.github.epadronu.balin.core.JavaScriptExecutor
-
Get the value of a global-JavaScript variable.
- getAt() - Method in class com.github.epadronu.balin.core.Page
-
Defines an optional implicit verification to be checked as soon as the
browser navigates to the page.
- getAutoQuit() - Method in class com.github.epadronu.balin.config.Configuration
-
control whether the driver quits at the end of
- getAutoQuit() - Method in interface com.github.epadronu.balin.config.ConfigurationSetup
-
- getAutoQuit() - Method in class com.github.epadronu.balin.config.ConfigurationSetupBuilder
-
- getBrowser() - Method in class com.github.epadronu.balin.core.Component
-
The browser used by the component in order to interact with the
underlying web content.
- getBrowser() - Method in class com.github.epadronu.balin.core.Page
-
the browser used by the page in order to interact with the underlying web content.
- getConfigurationSetup() - Method in class com.github.epadronu.balin.core.Component
-
The configuration setup used to customized Balin's behavior.
- getConfigurationSetup() - Method in class com.github.epadronu.balin.core.Page
-
The configuration setup used to customized Balin's behavior.
- getConfigurationSetup() - Method in interface com.github.epadronu.balin.core.WaitingSupport
-
The configuration setup used to customized Balin's behavior.
- getDriver() - Method in class com.github.epadronu.balin.core.Component
-
The driver to be used when evaluating
isTrue
in
waitFor
.
- getDriver() - Method in class com.github.epadronu.balin.core.Page
-
The driver to be used when evaluating
isTrue
in
waitFor
.
- getDriver() - Method in interface com.github.epadronu.balin.core.WaitingSupport
-
The driver to be used when evaluating
isTrue
in
waitFor
.
- getDriverFactory() - Method in class com.github.epadronu.balin.config.Configuration
-
the factory that will create the driver to be used when invoking
- getDriverFactory() - Method in interface com.github.epadronu.balin.config.ConfigurationSetup
-
- getDriverFactory() - Method in class com.github.epadronu.balin.config.ConfigurationSetupBuilder
-
- getJs() - Method in class com.github.epadronu.balin.core.Component
-
Allows the execution of synchronous and asynchronous JavaScript code if
such functionality is supported by the underlying driver.
- getJs() - Method in interface com.github.epadronu.balin.core.JavaScriptSupport
-
Allows the execution of synchronous and asynchronous JavaScript code if
such functionality is supported by the underlying driver.
- getJs() - Method in class com.github.epadronu.balin.core.Page
-
Allows the execution of synchronous and asynchronous JavaScript code if
such functionality is supported by the underlying driver.
- getPage() - Method in class com.github.epadronu.balin.core.Component
-
the page the component is linked to.
- getRootElement() - Method in class com.github.epadronu.balin.core.Component
-
the component
- getSetups() - Method in class com.github.epadronu.balin.config.Configuration
-
may contain configuration setups to be used according to the
- getSetups() - Method in class com.github.epadronu.balin.config.ConfigurationBuilder
-
may contain configuration setups to be used according to the balin.setup.name
system property.
- getUrl() - Method in class com.github.epadronu.balin.core.Page
-
Defines an optional URL, which will be used when invoking
Browser.to
with a page factory.
- getWaitForSleepTimeInMilliseconds() - Method in class com.github.epadronu.balin.config.Configuration
-
control the amount of time between attempts when using
- getWaitForSleepTimeInMilliseconds() - Method in interface com.github.epadronu.balin.config.ConfigurationSetup
-
- getWaitForSleepTimeInMilliseconds() - Method in class com.github.epadronu.balin.config.ConfigurationSetupBuilder
-
- getWaitForTimeOutTimeInSeconds() - Method in class com.github.epadronu.balin.config.Configuration
-
control the total amount of time to wait for a condition evaluated by
- getWaitForTimeOutTimeInSeconds() - Method in interface com.github.epadronu.balin.config.ConfigurationSetup
-
- getWaitForTimeOutTimeInSeconds() - Method in class com.github.epadronu.balin.config.ConfigurationSetupBuilder
-


Be specific and add each role separately.
Labour costs guidance
If your application is awarded funding, you will need to account for all your labour costs as they occur. For example, you must keep timesheets and payroll records. These must show the actual hours worked by individuals and paid by the organisation.
You can include the following labour costs, based on your PAYE records:
- gross salary
- National Insurance
- company pension contribution
- life insurance
- other non-discretionary package costs
You cannot include:
- discretionary bonuses
- performance related payments of any kind
You may include the total number of working days for staff but do not include:
- sick days
- waiting time
- training days
- non-productive time
Enter the total number of working days in the year. List the total days worked by all categories of staff on your project. Describe their roles.
Number of staff and roles within the project
| Role within project | Gross employee cost | Rate (£/day) | Days to be spent by all staff at this grade | Total costs | Actions |
|---|


--- layout: post title: Tiles comments: true ---
This is how I taught myself how popMatrix and pushMatrix works. There are a multiple of different effects that can be achieved by varying a couple things:.
One
float num1, num2, n1, n2, angle;
void setup()
{
size(400,400);
num1=11;
num2=11;
angle = 0;
rectMode(CENTER);
}
void draw()
{
background(255, 55);
n1 = width/num1;
n2 = height/num2;
for (int j=0; j<=num2; j++){
for (int i=0; i<=num1; i++){
pushMatrix();
noStroke();
fill(0, 50);
translate(n1*i, n2*j);
//Change this for the variations
if ((i*j)%2==0) {
rotate(angle);
//Change the number of sides and size
polygon(0,0,20,5);
}
else {
rotate(angle*-1);
polygon(0, 0, 40, 5);
}
popMatrix();
}
}
angle+=0.02;
}
//Function to create a polygon
void polygon(float x, float y, float radius, int npoints) {
float angle = TWO_PI / npoints;
beginShape();
for (float a = 0; a < TWO_PI; a += angle) {
float sx = x + cos(a) * radius;
float sy = y + sin(a) * radius;
vertex(sx, sy);
}
endShape(CLOSE);
}
Two
Three
Four


The cpArbiter struct controls pairs of colliding shapes. More...
Data Structures | |
| struct | cpCollisionHandler |
| struct | cpArbiterThread |
| struct | cpArbiter |
| A colliding pair of shapes. More... | |
| struct | cpContactPointSet |
| A struct that wraps up the important collision data for an arbiter. More... | |
Defines | |
| #define | CP_ARBITER_GET_SHAPES(arb, a, b) cpShape *a, *b; cpArbiterGetShapes(arb, &a, &b); |
| A macro shortcut for defining and retrieving the shapes from an arbiter. | |
| #define | CP_ARBITER_GET_BODIES(arb, a, b) cpBody *a, *b; cpArbiterGetBodies(arb, &a, &b); |
| A macro shortcut for defining and retrieving the bodies from an arbiter. | |
Typedefs | |
| typedef cpBool(* | cpCollisionBeginFunc )(cpArbiter *arb, cpSpace *space, void *data) |
| Collision begin event function callback type. | |
| typedef cpBool(* | cpCollisionPreSolveFunc )(cpArbiter *arb, cpSpace *space, void *data) |
| Collision pre-solve event function callback type. | |
| typedef void(* | cpCollisionPostSolveFunc )(cpArbiter *arb, cpSpace *space, void *data) |
| Collision post-solve event function callback type. | |
| typedef void(* | cpCollisionSeparateFunc )(cpArbiter *arb, cpSpace *space, void *data) |
| Collision separate event function callback type. | |
| typedef struct cpContactPointSet | cpContactPointSet |
| A struct that wraps up the important collision data for an arbiter. | |
Functions | |
| cpVect | cpArbiterTotalImpulse (const cpArbiter *arb) |
| Calculate the total impulse that was applied by this arbiter. | |
| cpVect | cpArbiterTotalImpulseWithFriction (const cpArbiter *arb) |
| Calculate the total impulse including the friction that was applied by this arbiter. | |
| void | cpArbiterIgnore (cpArbiter *arb) |
| Causes a collision pair to be ignored as if you returned false from a begin callback. | |
| static void | cpArbiterGetShapes (const cpArbiter *arb, cpShape **a, cpShape **b) |
| Return the colliding shapes involved for this arbiter. | |
| static void | cpArbiterGetBodies (const cpArbiter *arb, cpBody **a, cpBody **b) |
| Return the colliding bodies involved for this arbiter. | |
| static cpBool | cpArbiterIsFirstContact (const cpArbiter *arb) |
| Returns true if this is the first step a pair of objects started colliding. | |
| static int | cpArbiterGetCount (const cpArbiter *arb) |
| Get the number of contact points for this arbiter. | |
| cpContactPointSet | cpArbiterGetContactPointSet (const cpArbiter *arb) |
| Return a contact set from an arbiter. | |
| cpVect | cpArbiterGetNormal (const cpArbiter *arb, int i) |
Get the normal of the ith contact point. | |
| cpVect | cpArbiterGetPoint (const cpArbiter *arb, int i) |
Get the position of the ith contact point. | |
| cpFloat | cpArbiterGetDepth (const cpArbiter *arb, int i) |
Get the depth of the ith contact point. |
The cpArbiter struct controls pairs of colliding shapes.
They are also used in conjuction with collision handler callbacks allowing you to retrieve information on the collision and control it.
| typedef cpBool(* cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, void *data) |
Collision begin event function callback type.
Returning false from a begin callback causes the collision to be ignored until the the separate callback is called when the objects stop colliding.
Definition at line 31 of file cpArbiter.h.
| typedef cpBool(* cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, void *data) |
Collision pre-solve event function callback type.
Returning false from a pre-step callback causes the collision to be ignored until the next step.
Definition at line 34 of file cpArbiter.h.
Return the colliding bodies involved for this arbiter.
The order of the cpSpace.collision_type the bodies are associated with values will match the order set when the collision handler was registered.
Definition at line 146 of file cpArbiter.h.
| static void cpArbiterGetShapes | ( | const cpArbiter * | arb, | |
| cpShape ** | a, | |||
| cpShape ** | b | |||
| ) | [inline, static] |
Return the colliding shapes involved for this arbiter.
The order of their cpSpace.collision_type values will match the order set when the collision handler was registered.
Definition at line 132 of file cpArbiter.h.
| void cpArbiterIgnore | ( | cpArbiter * | arb | ) |
Causes a collision pair to be ignored as if you returned false from a begin callback.
If called from a pre-step callback, you will still need to return false if you want it to be ignored in the current step.
Calculate the total impulse that was applied by this arbiter.
Calling this function from a begin or pre-solve callback is undefined.


Amazon S3 Bucket Rule
The Rule
property type describes lifecycle rules.
The Rules
subproperty of the LifecycleConfiguration property contains a list of Rule
property types.
For more information, see PUT Bucket lifecycle
in the Amazon Simple Storage Service (Amazon S3) API Reference.
Syntax
JSON
{ "AbortIncompleteMultipartUpload" :
AbortIncompleteMultipartUpload
, "ExpirationDate" :String
, "ExpirationInDays" :Integer
, "Id" :String
, "NoncurrentVersionExpirationInDays" :Integer
, "NoncurrentVersionTransition (deprecated)" :NoncurrentVersionTransition
, "NoncurrentVersionTransitions" : [NoncurrentVersionTransition, ...
], "Prefix" :String
, "Status" :String
, "TagFilters" : [ TagFilter, ... ], "Transition (deprecated)" :Transition
, "Transitions" : [Transition, ...
] }
YAML
AbortIncompleteMultipartUpload:
AbortIncompleteMultipartUpload
ExpirationDate:String
ExpirationInDays:Integer
Id:String
NoncurrentVersionExpirationInDays:Integer
NoncurrentVersionTransition (deprecated):NoncurrentVersionTransition
NoncurrentVersionTransitions: -NoncurrentVersionTransition
Prefix:String
Status:String
TagFilters: - TagFilter Transition (deprecated):Transition
Transitions: -Transition
Properties
AbortIncompleteMultipartUpload
-
Specifies a lifecycle rule that aborts incomplete multipart uploads to an Amazon S3 bucket.
Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
. ExpirationDate
-
Indicates when objects are deleted from Amazon S3 and Glacier. The date value must be in ISO 8601 format. The time is always midnight UTC. If you specify an expiration and transition time, you must use the same time unit for both properties (either in days or by date). The expiration time must also be later than the transition time.
Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
.Type: String
ExpirationInDays
-
Indicates the number of days after creation when objects are deleted from Amazon S3 and Glacier. If you specify an expiration and transition time, you must use the same time unit for both properties (either in days or by date). The expiration time must also be later than the transition time.
Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
.Type: Integer
Id
-
A unique identifier for this rule. The value cannot be more than 255 characters.
Required: No
Type: String
NoncurrentVersionExpirationInDays
-
For buckets with versioning enabled (or suspended), specifies the time, in days, between when a new version of the object is uploaded to the bucket and when old versions of the object expire. When object versions expire, Amazon S3 permanently deletes them. If you specify a transition and expiration time, the expiration time must be later than the transition time.
Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
.Type: Integer
NoncurrentVersionTransition
(deprecated)-
For buckets with versioning enabled (or suspended), specifies when non-current objects transition to a specified storage class. If you specify a transition and expiration time, the expiration time must be later than the transition time. If you specify this property, don't specify the
NoncurrentVersionTransitions
property.Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
. NoncurrentVersionTransitions
-
For buckets with versioning enabled (or suspended), one or more transition rules that specify when non-current objects transition to a specified storage class. If you specify a transition and expiration time, the expiration time must be later than the transition time. If you specify this property, don't specify the
NoncurrentVersionTransition
property.Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
.Type: List of NoncurrentVersionTransition
Prefix
-
Object key prefix that identifies one or more objects to which this rule applies.
Required: No
Type: String
Status
-
Specify either
Enabled
orDisabled
. If you specifyEnabled
, Amazon S3 executes this rule as scheduled. If you specifyDisabled
, Amazon S3 ignores this rule.Required: Yes
Type: String
TagFilters
-
Tags to use to identify a subset of objects to which the lifecycle rule applies.
Required: No
Type: List of TagFilter
Update requires: No interruption
Transition
(deprecated)-
Specifies when an object transitions to a specified storage class. If you specify an expiration and transition time, you must use the same time unit for both properties (either in days or by date). The expiration time must also be later than the transition time. If you specify this property, don't specify the
Transitions
property.Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
.Type: Transition
Transitions
-
One or more transition rules that specify when an object transitions to a specified storage class. If you specify an expiration and transition time, you must use the same time unit for both properties (either in days or by date). The expiration time must also be later than the transition time. If you specify this property, don't specify the
Transition
property.Required: Conditional. You must specify at least one of the following properties:
AbortIncompleteMultipartUpload
,ExpirationDate
,ExpirationInDays
,NoncurrentVersionExpirationInDays
,NoncurrentVersionTransition
,NoncurrentVersionTransitions
,Transition
, orTransitions
.Type: List of Transition


Evans Mensah 'gutted' after Ghana failed to qualify for Tokyo 2020
Black Meteors winger Evans Mensah has expressed disappointment after Ghana failed to qualify for the Olympic games in Tokyo next year.
The HJK Helsinki attacker produced a magnificent display against South Africa as Ghana U-23 lost on penalties to miss out on Tokyo 2020.
"Very gutted but thank you all for your massive support," he tweeted after the game.
Mensah was Ghana's brightest spot at the tournament after netting three goals and was adjudged man of the match twice at the competition.
The 21-year was also named in the team of the tournament, the only Ghanaian in the list.
In the game, Ghana twice came from behind to level the scores in regulation time, after Evans Mensah and Samuel Obeng had leveled goals from Habib Mohammed (own goal) and Kamohelo Abel.
Habib forced an own goal after misdirecting a Luther Signh cross into his own net before Evans Mensah's sumptions strike leveled the scores on 50 minutes.
The Black Meteors again fell back second half substitute Kamohelo Abel's goal before Samuel Obeng made the best from the wizardry skills of Evans Mensah on the right.
The game headed straight in to penalty shootouts, and Ghana missed three spot kicks with the South Africans missing two after seven kicks.


Flight Rising Tool
.
Breeding Tool
#
Get color range and gene rate of two dragons.
Toggle navigation
Breeding Tool
Breeding Card
Data
Family Tree
BETA
Github Repository
Find me in FR
English
Parent Dragons
Age
Breed
Pri Gene
Sec Gene
Tert Gene
Breed
Pri Gene
Sec Gene
Tert Gene
Result
Breed
0%
Pri Gene
0%
Sec Gene
0%
Tert Gene
0%
Rate calculator
Suppose gender ratio is 1:1.
 %


STUART SAVES HIS FAMILY A film review by Scott Renshaw Copyright 1995 Scott Renshaw
Starring: Al Franken, Laura San Giacomo, Vincent D'Onofrio, Harris Yulin, Shirley Knight, Lesley Boone. Screenplay: Al Franken. Director: Harold Ramis.
Lorne Michaels must die. It is really as simple as that. Yes, he bought himself a temporary reprieve with the dumb-but-still- funny TOMMY BOY, but Michaels has foisted so much horrible product on American television and film audiences in the last five years that such a minor success was the artistic equivalent of Charles Manson buying a few boxes of Girl Scout cookies. We can only find evidence of a benevolent God in the fact that HANS & FRANZ THE MOVIE and COFFEE TALK THE MOVIE were scrapped in development (that is not a joke). Unfortunately, STUART SAVES HIS FAMILY slipped out before Paramount stopped handing Michaels blank checks. Not only is this latest "Saturday Night Live" character spinoff incoherent and unfunny, its basic idea and tone are just appallingly wrong-headed.
Al Franken stars as Stuart Smalley, caring nurturer and host of the public access cable program "Daily Affirmation." That is before the program is cancelled, leading Stuart into a shame spiral which causes concern among his cadre of 12-step sponsors led by Julia (Laura San Giacomo). To make matters worse, the death of a beloved aunt forces Stuart to confront his singularly dysfunctional immediate family: his alcoholic father (Harris Yulin); co-dependent enabler mother (Shirley Knight); pot-smoking unemployed brother (Vincent D'Onofrio); over-eater and thrice-divorced sister (Lesley Boone). As family strife commences over trouble with the aunt's inheritance, Stuart tries to be the peace-maker, while also trying to revive his show on another cable network.
To state the obvious about the recent spate of SNL-"inspired" features, the five-minute sketches on which STUART SAVES HIS FAMILY is based weren't all that funny to begin with. They had their moments, primarily because Al Franken is one of the few performers associated with SNL in the last decade who doesn't appear to have had all his subtlety surgically removed; indeed, his sing-song delivery is good for the film's few laughs. But where on earth was he going to come up with a 90-minute concept for a movie? The answer is that he didn't. Instead, he took two 45-minute concepts and fused them together into a disastrous whole. One plot, in which Stuart attempts to take his Illinois public access show to the big time (shades of WAYNE'S WORLD, anyone?), is supposed to be the funny part. It is not, with the exception of a cameo by Julia (IT'S PAT) Sweeney as a timid receptionist who becomes a guest on "Daily Affirmation." Mostly, it's just deadly slow.
What is _unintentionally_ funny about STUART SAVES HIS FAMILY is the movie-of-the-week melodrama of the Smalley family segments. Although there are a few flashbacks to Stuart's youth which are played strictly for laughs (unsuccessfully), the majority of the interactions are intended to be poignant or serious. This decision is baffling, because Franken appears to have forgotten the premise behind the "Daily Affirmation" sketches. They were parodies of the touchy-feely self-help movement, deriving most of their humor from goofy over-reliance on new age mantras like Stuart's ubiquitous "and that's ... okay." But STUART SAVES HIS FAMILY is practically a love letter to self-help, and the problems within the family are treated with a ridiculous earnestness. The schizoid combination of humorless comedy and misplaced sentimentality (including a score by the ever-more-saccharine Marc Shaiman) makes for a truly uncomfortable ride.
It is clear that Al Franken had two basic choices when it came to making a STUART movie: keep Stuart a caricature in an episodic story, or make him more real in an actual narrative. He managed somehow to get Harold Ramis (GROUNDHOG DAY) to direct, so he went for the human, feel-good angle. Big mistake.
I said Franken had two basic choices. Make that three: he could have chosen not to do the movie at all. _That_ would have been the smart choice.
On the Renshaw scale of 0 to 10 daily affirmations: 2.
-- Scott Renshaw Stanford University Office of the General Counsel
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This is Content
Content text which is quite boring. But now we're including some exciting blocks!
@import("block.html")And now we're going to include the same block but wrapped in another template
@import("wrappedblock.html")To make it even more interesting we're now importing a block with a template that has another template
@import("doublewrappedblock.html")And this is the end of the content


{% include no-images/title.html %}
{% include no-images/education.html %}
{% include no-images/work.html %}
{% include no-images/programming.html %}
{% include no-images/research.html %}
{% include no-images/public-speaking.html %}
{% include no-images/publications.html %}
{% include no-images/schools-conferences.html %}
{% include no-images/achievements.html %}


Recently, we added several exotic new dishes to our restaurant menu. They come from countries such as Mexico, Argentina, and Spain.
Recently, we added several exotic new dishes to our restaurant menu. They come from countries such as Mexico, Argentina, and Spain.
Recently, we added several exotic new dishes to our restaurant menu. They come from countries such as Mexico, Argentina, and Spain.
Recently, we added several exotic new dishes to our restaurant menu. They come from countries such as Mexico, Argentina, and Spain.


DiscordPermission
public struct DiscordPermission : OptionSet, Encodable
Represents a Discord Permission. Calculating Permissions involves bitwise operations.
-
Declaration
Swift
public let rawValue: Int
-
This user can create invites.
Declaration
Swift
public static let createInstantInvite = DiscordPermission(rawValue: 0x00000001)
-
This user can kick members.
Declaration
Swift
public static let kickMembers = DiscordPermission(rawValue: 0x00000002)
-
This user can ban members.
Declaration
Swift
public static let banMembers = DiscordPermission(rawValue: 0x00000004)
-
This user is an admin.
Declaration
Swift
public static let administrator = DiscordPermission(rawValue: 0x00000008)
-
This user can manage channels.
Declaration
Swift
public static let manageChannels = DiscordPermission(rawValue: 0x00000010)
-
This user can manage the guild.
Declaration
Swift
public static let manageGuild = DiscordPermission(rawValue: 0x00000020)
-
This user can add reactions.
Declaration
Swift
public static let addReactions = DiscordPermission(rawValue: 0x00000040)
-
This user can view the audit log.
Declaration
Swift
public static let viewAuditLog = DiscordPermission(rawValue: 0x00000080)
-
This user can read messages.
Declaration
Swift
public static let readMessages = DiscordPermission(rawValue: 0x00000400)
-
This user can send messages.
Declaration
Swift
public static let sendMessages = DiscordPermission(rawValue: 0x00000800)
-
This user can send tts messages.
Declaration
Swift
public static let sendTTSMessages = DiscordPermission(rawValue: 0x00001000)
-
This user can manage messages.
Declaration
Swift
public static let manageMessages = DiscordPermission(rawValue: 0x00002000)
-
This user can embed links.
Declaration
Swift
public static let embedLinks = DiscordPermission(rawValue: 0x00004000)
-
This user can attach files.
Declaration
Swift
public static let attachFiles = DiscordPermission(rawValue: 0x00008000)
-
This user read the message history.
Declaration
Swift
public static let readMessageHistory = DiscordPermission(rawValue: 0x00010000)
-
This user can mention everyone.
Declaration
Swift
public static let mentionEveryone = DiscordPermission(rawValue: 0x00020000)
-
This user can can add external emojis.
Declaration
Swift
public static let useExternalEmojis = DiscordPermission(rawValue: 0x00040000)
-
This user can connect to a voice channel.
Declaration
Swift
public static let connect = DiscordPermission(rawValue: 0x00100000)
-
This user can speak on a voice channel.
Declaration
Swift
public static let speak = DiscordPermission(rawValue: 0x00200000)
-
This user can mute members.
Declaration
Swift
public static let muteMembers = DiscordPermission(rawValue: 0x00400000)
-
This user can deafen members.
Declaration
Swift
public static let deafenMembers = DiscordPermission(rawValue: 0x00800000)
-
This user can move members.
Declaration
Swift
public static let moveMembers = DiscordPermission(rawValue: 0x01000000)
-
This user can use VAD.
Declaration
Swift
public static let useVAD = DiscordPermission(rawValue: 0x02000000)
-
This user can change their nickname.
Declaration
Swift
public static let changeNickname = DiscordPermission(rawValue: 0x04000000)
-
This user can manage nicknames.
Declaration
Swift
public static let manageNicknames = DiscordPermission(rawValue: 0x08000000)
-
This user can manage roles.
Declaration
Swift
public static let manageRoles = DiscordPermission(rawValue: 0x10000000)
-
This user can manage WebHooks
Declaration
Swift
public static let manageWebhooks = DiscordPermission(rawValue: 0x20000000)
-
This user can manage emojis
Declaration
Swift
public static let manageEmojis = DiscordPermission(rawValue: 0x40000000)
-
All the channel permissions set to true.
Declaration
Swift
public static let allChannel = DiscordPermission(rawValue: 0x33F7FC51)
-
All voice permissions set to true
Declaration
Swift
public static let voice = DiscordPermission(rawValue: 0x3F00000)
-
User has all permissions.
Declaration
Swift
public static let all = DiscordPermission(rawValue: -1)
-
Declaration
Swift
public init(rawValue: Int)
Parameters
rawValue


Page 2 of 2
200L- Structural Mechanics Theory
100% Zoom
Last Updated: 5 mins ago
Course Code: CVE210
Course Title: Structural_Analysis_ES_2009
Resources
Place orders for materials to aid your personal/group study related to your
current read.
1. Engineering Lab Testing kit
See details
You will be able to complete projects that can be incorporated into real life scenarios with this resource in order to display your capabilities to departmental heads.
Buy now to place an order for this item, it would be delivered to you.
N2,999
2. Structural Mechanics by Aslam Kassimali (Text)
See details
You will be able to complete projects that can be incorporated into real life scenarios with this resource in order to display your capabilities to departmental heads.
Buy now to place an order for this item, it would be delivered to you.
N2,999
3. Oyay Reading Lamp
See details
You will be able to complete projects that can be incorporated into real life scenarios with this resource in order to display your capabilities to departmental heads.
Buy now to place an order for this item, it would be delivered to you.
N2,999


Tutorials
To get started, just create an account with NCL, click on “Create account” button on the top right of the screen.
You can create an experiment here. After that, access the node and started your experiment.
You can view information about your team as well as pending requests for participation and join a new team.
Do you have a dedicated group of like-minded people with similar goals? Start a team today!


|
Panda3D
|
Public Member Functions | |
| def | __init__ (self, device='Analog0', nodePath=None) |
| def | destroy (self) |
| def | disable (self) |
| def | enable (self) |
| def | normalizeChannel (self, chan, minVal=-1, maxVal=1) |
| def | radamecDebug (self) |
| def | updateTask (self, state) |
| Public Member Functions inherited from DirectObject | |
| def | __init__ (self) |
| def | accept (self, event, method, extraArgs=[]) |
| def | acceptOnce (self, event, method, extraArgs=[]) |
| def | addTask (self, *args, **kwargs) |
| def | detectLeaks (self) |
| def | doMethodLater (self, *args, **kwargs) |
| def | getAllAccepting (self) |
| def | ignore (self, event) |
| def | ignoreAll (self) |
| def | isAccepting (self, event) |
| def | isIgnoring (self, event) |
| def | removeAllTasks (self) |
| def | removeTask (self, taskOrName) |
Public Attributes | |
| aList | |
| analogs | |
| device | |
| maxRange | |
| minRange | |
| name | |
| numAnalogs | |
Static Public Attributes | |
| notify = DirectNotifyGlobal.directNotify.newCategory('DirectRadamec') | |
| int | radamecCount = 0 |
| Static Public Attributes inherited from DirectObject | |
| def | accept_once = acceptOnce |
| def | add_task = addTask |
| def | detect_leaks = detectLeaks |
| def | do_method_later = doMethodLater |
| def | get_all_accepting = getAllAccepting |
| def | ignore_all = ignoreAll |
| def | is_accepting = isAccepting |
| def | is_ignoring = isIgnoring |
| def | remove_all_tasks = removeAllTasks |
| def | remove_task = removeTask |
| def __init__ | ( | self, | |
device = 'Analog0' , |
|||
nodePath = None |
|||
| ) |
| def destroy | ( | self | ) |
| def disable | ( | self | ) |
| def enable | ( | self | ) |
| def normalizeChannel | ( | self, | |
| chan, | |||
minVal = -1 , |
|||
maxVal = 1 |
|||
| ) |
| def radamecDebug | ( | self | ) |
| def updateTask | ( | self, | |
| state | |||
| ) |
| aList |
| analogs |
| device |
| maxRange |
| minRange |
| name |
|
static |
| numAnalogs |
|
static |


{% extends base_site_template %} {% block extrahead %} {{ block.super }} {% endblock %} {% block title %}Task Progress{% endblock %} {% block breadcrumb %}
Should you prefer you can look into the Deferred Tasks tab in the dashboard and check the status of the pending jobs.
{% endblock %}


#F system provides a simple and fairly portable framework for creating a custom runtime system. The framework does not cover every aspect of runtime representation, but lays down a set of basic rules relied upon by the compiler. Since the compiler's target language is ANSI C, the rules are described in C terms (types, calling conventions etc.)
obj | standard prelude typedef |
#F objects have a universal representation, allowing arbitrary manipulation in absence of compile-time type information. All first-class objects are represented by C type obj, which is defined as follows:
typedef ptrdiff_t obj; /* pointer or immediate */
#F assumes that ptrdiff_t is large enough to store pointers. Another assumption is that pointers returned by C malloc, calloc, and realloc procedures, as well as pointers to static arrays of pointers are aligned to an even address and that when these pointers are cast to ptrdiff_t, the resulting integer will have zero in its lower bit. These assumptions hold on most modern architectures (Crays, AS/400s, and DS9K are well-known counterexamples).
Note: When support for C99 standard becomes more widespread, #F will switch to more portable intptr_t type for pointer-sized integers.
 All pointers that point outside the collectible heap are also valid #F objects, but their management is left to the library authors. The NULL pointer which, when converted to obj, has a bit pattern of all zeroes is interpreted as a canonical boolean false value (#f). The remaining obj values with lower bit 1 are called “immediate” quantities, reserved for values which can fit into a small fixed number of bits. #F assumes that ptrdiff_t is at least 32 bit long, so immediate objects are guaranteed to have 31 representation bits.
An obj which is a pointer into the collectible heap may point to one of two different types of allocation units. The first type is an variable-length array of arbitrary obj elements (an obj block), the other is a single-element array containing any type of obj except references to the collectible heap (a native block). The type of the allocation unit is determined by the ptrdiff_t-size value immediately preceding the data pointed to by the obj. This value is the header of the block, giving the total allocation size in ptrdiff_t elements as N+1 for an obj block and 2 for a native block. The header for the obj block contains the number of elements in the block (excluding the header), shifted left by 1 and or-ed with 1 to make it look like an immediate value for the garbage collector. The header for the native block is a pointer to a static structure of the type cxtype_t defined as follows:
cxtype_t | standard prelude typedef |
typedef struct { const char *tname; /* name (debug) */ void (*free)(void*); /* deallocator */ } cxtype_t;
Native block headers are used to determine the run-time type of the object represented by the block as well as for deallocation of the object's non-collectible resources when the object itself is collected. At the end of a collection cycle the collector traces every “garbage” native block, calling its free member procedure with its single element as an argument.
The partititioning of obj values is summarized in the following table:
| bit pattern | type of value |
| 0…0 (all zeroes) | boolean false (#f) |
| X…0 (pointer into gc heap) | obj block of size N, header = (N<<1)|1 |
| X…0 (pointer into gc heap) | native block, header is cxtype_t* |
| X…0 (pointer outside gc heap) | external pointer to non-collectible data |
| X…1 (lsb is 1) | immediate quantity (31 bit) |
#F’s standard runtime prelude (C code automatically included in every output file) provides basic macros to check the partition of a given obj:
notobjptr(o) | standard prelude #define |
isobjptr(o) | standard prelude #define |
notaptr(o) | standard prelude #define |
isaptr(o) | standard prelude #define |
The notobjptr macro tests if an object is either #f, an external pointer, or an immediate quantity. Its inverse is isobjptr which checks for pointers to gc heap blocks (obj or native).
The notaptr macro tests if an object is an immediate quantity (note that #f is NULL pointer, not an immediate quantity). Its inverse is isaptr which checks for #f/any pointer.
Obj blocks can be inspected with the help of the following macros in the standard prelude:
hblklen(p) | standard prelude #define |
hblkref(p, i) | standard prelude #define |
If p is a pointer to an obj block, hblklen(p) returns an int specifying the number of elements in the block, excluding the header. If p is a pointer to an obj block and i is any non-negative int less than the number of elements in the block, hblklen(p, i) will return a reference to ith element of the block (an obj* pointer).
#F compiler needs to standardize the representation of two types of objects actively used in the generated code — procedures and locations.
A Scheme procedure is a first-class object consisting of a static code and parts of the environment needed to support lexical scope indefinetely (a closure). #F’s procedures have to have a universal representation, so that any procedure can be invoked from anywhere in absense of a compile-time information.
Procedures are represented at run-time by obj blocks of length 1 or more. The first element of the procedure block is a pointer to its entry point (implemented as an element of statically-allocated array of function pointers). The remaining elements of the obj block serve as a display holding the values of the free variables at the moment of the procedure creation.
The layout of the procedure should be taken into account if there is a need to implement a predicate to recognize procedures at run time. Normally, this is done by making sure that other obj block based data types never use the first element of the block to store external pointers.
Note: One possible approach is to use the first element of the obj block to hold an immediate type tag or a pointer to another obj block serving as a type descriptor.
In Scheme semantics, a location is allocated each time a variable is bound to store the value of the variable. Locations are needed to allow any variable to be assigned to via set!. In #F and Scheme programs most variables do not change their values after binding, so #F compiler needs to allocate locations only for variables that do change.
At run time, the locations are represented as single-element obj blocks. Locations are allocated automatically at procedure entry, and all location operations are performed “behind the curtain” as required by the #F semantics. Since there is no way to get access to a location itself as a first class object, there is no need to distinguish them from first class objects.
#F system uses Cheney's stop-and-copy garbage collector to manage its gc heap. At any given moment, the system maintains two heaps (semi-spaces), one active, used as push-only stack, the other reserved to hold surviving blocks during the collection.
The surviving blocks are identified by tracing all global Scheme variables and a small set of live registers holding temporary values. The details on the organization of the global data and execution of the compiled code are provided in section [?].
hp | runtime host variable |
The free space pointer in the active heap is held in the global variable cxg_hp when control is outside the host procedure of a compilation unit. Inside the host procedure, the free space pointer is kept in a local variable hp. All allocations inside a host procedure begin by checking that sufficient room is available in the heap, triggering the collection if needed. Next, one or more blocks are pushed into the heap, decrementing the free space pointer. Each obj block is written in reverse, starting from the last element and ending with the header. Native blocks are usually written with a single command that pushes the data element (usually a pointer returned by malloc) and the header (a pointer to native descriptor). These steps are performed with the help of the standard prelude macros described below.
hreserve(n, l) | standard prelude #define |
The hreserve(n, l) macro checks if the heap has room for n new elements (headers count too). If there is not enough room, a garbage collection is triggered, and the new space is allocated as needed. The l parameter specifies the number of live registers, needed by the collector. Both parameters are ints.
hbsz(n) | standard prelude #define |
The hbsz(n) macro calculates the total number of heap elements needed to allocate an obj block of size n. This macro is defined as ((n) + 1).
hendblk(n) | standard prelude #define |
hendblk(n) pushes obj block header into the heap and returns the pointer to the first element of the block, cast to obj. This is the standard way to finish allocation of an obj block. The parameter n must be a non-negative int specifying the number of elements in the block.
Below is a hypothetical allocation sequence for (list a b) with no run-time tags, assuming that a, b, and nil are held in registers r[1]-r[3], the result is expected in r[0], and the current number of live registers is 4:
hreserve(2*hbsz(2), 4); /* 4 live regs */ *--hp = r[3]; /* nil */ *--hp = r[2]; /* b */ r[0] = hendblk(2); *--hp = r[0]; *--hp = r[1]; /* a */ r[0] = hendblk(2);
The following example is a definition of (cons a d) taken from the original version of the compiler's own runtime:
(%prim* "{ /* cons */ hreserve(hbsz(3), $live); /* $live live regs */ *--hp = obj_from_$arg; *--hp = obj_from_$arg; *--hp = PAIR_TAG; $return obj(hendblk(3)); }" d a)
Note that the heap grows downwards and that one hreserve can reserve heap space for more than one obj block.
hpushptr(p, pt, l) | standard prelude #define |
Given an external (non-gc-heap) pointer p of type void* and a pointer to the corresponding statically allocated native descriptor pt of type cxtype_t*, and the number of live registers l, hpushptr(p, pt, l) reserves 2 heap elements needed to place the native block, possibly triggering a garbage collection, pushes the block, and returns the pointer to the block's first element cast to obj.
The following example of poor-man’s implementation of string datatype with no error checking illustrates definition and allocation of native blocks:
cxtype_t cxt_string = { "string", free }; … /* allocation (r[0-2] are alive) */ char *p = strdup("Hello, World!"); r[3] = hpushptr(p, &cxt_string, 3);


Level 5
Type your solution here:
if you have found this wonderfuLL text, congrAtulations, you will Be quitE close to the Right solutIon, make some more eFfort


Pizza Castle is not only proud to be Kenya's Favorite Pizza,but also the leading pizza restaurant in Africa. Our innovation and creativity has enabled us to offer the widest range of pizzas allowing our customers to choose from our range of classic, favorite, signature and something special pizzas. Our pizzas are made with thin crusts, lots of toppings, and the perfect blend of sauces.Pizza castle gives each and every customer quality and value for their money.PIZZA CASTLE - SERVICE YOU CAN TRUST


Notebooks
Story: Family trees
Family trees
Title
Family trees
Collection
Summary
The names of some of Tamme's and !nanni's relations, living and dead.
Comments
1) This story is found in Book XI & XII-1
Contributors
Date
October 1879
Categories
Keywords
names (of !nanni and Tamme's relations) , genealogy (!nanni and Tamme's family trees) , !nanni (his personal history) , !nanni (his family tree) , !nanni (names of his relations) , Tamme (names of his relations) , Tamme (his family tree) , Tamme (his personal history) , personal history (!nanni and Tamme's family trees)
Story Pages
9025-9026


The idea of using carbon footprints to reduce emissions is that if everyone were aware of how much carbon they used, and made small changes, then our overall carbon use would go down. For example, livestock - animals raised for meat and other food products like milk - are estimated to make up 14.5% of global greenhouse gas emissions [<IP_ADDRESS>]. Therefore, if everyone in the world switched to a vegan diet, those emissions would be reduced - though not eliminated, since they would be replaced by the emissions necessary to feed everyone a vegan diet instead.
in-context


Turkish security forces seize 2 tons of explosives hidden by terrorists
by ANADOLU AGENCYTurkey's Interior Ministry said on Monday that they have seized a large number of explosives in southeastern Şırnak province where three terrorists were also neutralized last week.
The ministry stated that 2 tons of explosives, 300 detonators, 700 meters of detonating wick, a Russian-made antitank mine, two suicide vests, a pistol and silencer, a large roll of cable and $1,000 were seized.
On Aug. 17, Turkey launched Operation Kiran in the country's southeast against the PKK-affiliated People's Protection Units (YPG) terrorists in Van, Hakkari, and Şırnak provinces. This was followed by the launch of Operation Kiran-2 on Aug. 27 in Mardin, Şırnak, and Batman provinces. Four more iterations of the operation followed, including Operation Kiran-6, launched on Nov. 13.
In its more than 30-year terror campaign against Turkey, the PKK -- listed as a terrorist organization by Turkey, the U.S. and the EU -- has been responsible for the deaths of 40,000 people, including women, children, and infants.


His Divine Grace A.C. Bhaktivedanta Swami Prabhupada (1896-1977) is widely regarded as the foremost Vedic scholar, translator, and teacher of the modern era. He is especially respected as the world's most prominent contemporary authority on bhakti-yoga, devotional service to the Supreme Person, Krishna, as taught by the ancient Vedic writings of India. He is also the founder-acharya of the International Society for Krishna Consciousness.
Srila Prabhupada, as he's known to his followers, translated and commented on over eighty volumes of the Vedas' most important sacred bhakti texts, including the Bhagavad-gita—a concise handbook for understanding the purpose and goal of human life—and the multi-volume Srimad-Bhagavatam—an epic biography of Krishna, Krishna's avatars, and His many devotees throughout the history of the universe.
Biography
- 1 September 1896 - born in a humble house in the Tollygunge suburb of Calcutta in a Bengali Suvarna Banik family
- 1922 - he met his spiritual master, Bhaktisiddhanta Sarasvati Thakura
- 1947 - the Gaudiya Vaishnava Society recognised his scholarship with the title Bhaktivedanta
- 1950 onwards - he lived at the medieval Radha-Damodar mandir in the holy town of Vrindavan, where he began his commentary and translation work of the Sanskrit work Bhagavata Purana
- 1953 - beginning of his public preaching mission in India, he founded the League of Devotees in Jhansi
- 1965 - he sailed to the United States, his trip was not sponsored by any religious organization, nor was he met upon arrival by a group of loyal followers
- July 1966 - he brought "global missionary Vaishnavism" to the Western world, founding the International Society for Krishna Consciousness (ISKCON) in New York City
- 1967 - After a group of devotees and a temple had been established in New York another centre was started in San Francisco
- 1971 - following the establishment of temples and centres in the United States and Europe, he returned to India
- 14 November 1977 - Bhaktivedanta Swami died in Vrindavan, India; his burial remains in Krishna Balaram Mandir in Vrindavan India.


Download Adobe Camera Raw 8 6 For Mac Free
Download Adobe Camera Raw 8 6 For Mac Realtygoodtext S Diary
Adobe Camera Raw Download 2021 Latest For Windows 10 8 7
Adobe Cs6 Camera Raw Update Aspoyiheart
Camera Raw Download Mac Budtree
Adobe Camera Raw For Mac Free Download Review Latest Version
Adobe Camera Raw And Dng Converter 8 6 Now Available Ephotozine
Camera Raw For Photoshop Download
Adobe Camera Raw For Windows 7 Digital Camera Raw File Support Windows 7 Download
Adobe Camera Raw For Mac Download Free 2021 Latest Version
Adobe Camera Raw 8 6 And Dng Converter 8 6 Now Available Digital Photography Review
Download Now Adobe Photoshop Camera Raw 8 6 Rc Fuji Rumors
Camera Raw 8 7 1 Color Issues Adobe Support Community 6712378
Camera Raw 8 5 Page 1 Line 17qq Com
Download Adobe Camera Raw For Windows Xp 32 64 Bit In English
Adobe Camera Raw 8 7 1 Adds Sony A7ii Support
Adobe Camera Raw 9 8 Adds Sony A99 Ii A6500 Rx100 V Raw Support
Adobe Camera Raw 10 2 1 Free Download
How To Enable Prefer Adobe Camera Raw In Photoshop Cc 2018 Youtube
Adobe Camera Raw 無料 ダウンロード
Adobe Offering Lightroom 5 6 And Camera Raw 8 6 With Support For Nikon D810 Shutterbug
Adobe Lightroom 5 6 And Adobe Camera Raw 8 6 Are Here With Nikon D810 Support And More Terry White S Tech Blog
60 New Camera Raw Presets Free Download Youtube
Adobe Camera Raw 8 6 Release Candidate With Nikon D810 Support Now Available Nikon Rumors
Adobe Lightroom 5 6 Camera Raw 8 6 And Dng Converter 8 6 Released Photo Rumors
Camera Raw 7 1 Update Pc用ダウンロード無料
Adobe Releases Lightroom 5 6 Camera Raw 8 6 Updates


Students come across a wide variety of issues within academics. Whether it’s difficult coursework, registering for classes, handling financial aid, or anything that involves the participation of the school. It can be difficult to solve any problems that come arise without knowing the right people. Our goal is to design a virtual assistant catered for NJIT students that answers to this issue.
A virtual teaching assistant that helps manage questions that are received. Encourages students and faculty to share questions and answers in the topic of academics.
2 months
Students are unable to find the answers needed when it comes to academics
First half of the project, we focused in understanding the chat interface that students will be interacting with when asking questions
.In the second half of the project, we needed to design a responsive site that would transition the chat interface to a visual representation of the questions asked by the user. In addition, it would it include extra functionalities that are not integrated in the chat. Essentially, the end goal was to come up with a user flow that will be passed down to the developers of the application by the deadline requested.
The chat interface involves the bot (Teaching Assistant) and the user that will interact with it. Furthermore, the product is being designed to be used specifically for students and faculty members of NJIT.
To fully understand how the product will work, we identified the user needs and goals through the creation of personas. In addition, we wrote a chat dialogue based off of their use cases.
Each individual on the team was assigned the task to come up with a quick fun design of how the chat interface would look to the user. After sketching, wireframing, this was my end result.
WAs the UX Designers of the project we came mid-way through the development process. The developers already had an idea of how the web interface would look in conjunction with the chatbot. We were given information on the type of pages they wanted to include. However, the issue was how to transition each page to one another. Below is the final sitemap we came up with that would be passed on to the developers.
Everyone was then given different pages to work on for the project. For my portion, I was in charge of creating a responsive search result page. I decided to conduct a competitive analysis to understand our competitors and how they utilize specific search result features.
I compared features such as filtering, sorting, and the results page. This was to understand strengths and weaknesses for each feature. In addition, to determine how the design will transition to the context of the project we were working on.
When questions are submitted into the system they come in a form of cards.
Filter Sidebar
Sorting
Pagination
With working with two other designers, they too had their own way of organizing and designing their pages. In the end, our professor decided that we focus on my template for the rest of the project. After compiling our work together, we created a user flow diagram made with Lucidchart.
With this project finished, our professor (Project Manager) passed it on to the student developers.


#include <stdio.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/fcntl.h>
#include "lock.h"
Go to the source code of this file.
Defines | |
| #define | P_LOCK "/var/lock" |
Functions | |
| int | getLockRetries (void) |
| int | decrementLockRetries (void) |
| char * | mbasename (char *s, char *res, int reslen) |
| int | lockfile_create (void) |
| void | lockfile_remove (void) |
| int | have_lock_dir (char *dial_tty) |
| int | get_lock (char *dial_tty) |
| #define P_LOCK "/var/lock" |
Definition at line 15 of file lock.c.
Referenced by have_lock_dir().
| int get_lock | ( | char * | dial_tty | ) |
Definition at line 113 of file lock.c.
References buf, have_lock_dir(), and lockfile_create().
Referenced by main().
| int have_lock_dir | ( | char * | dial_tty | ) |
Definition at line 93 of file lock.c.
References buf, mbasename(), and P_LOCK.
Referenced by get_lock().
| int lockfile_create | ( | void | ) |
| void lockfile_remove | ( | void | ) |
Definition at line 87 of file lock.c.
Referenced by safe_exit().
| char* mbasename | ( | char * | s, | |
| char * | res, | |||
| int | reslen | |||
| ) |
Definition at line 35 of file lock.c.
Referenced by have_lock_dir().