USA anser ikke lenger bosettingene på Vestbredden for å være ulovlige
by Hans RustadPompeo er en kraftfull utenriksminister i Trumps ånd. Mandagens kunngjøring vil gå inn i historien. Foto: Erik S. Lesser/EPA/Scanpix
Utenriksminister Mike Pompeo varsler at USA går bort fra en tolkning fra 1978 som anser bosettingene på Vestbredden for å være ulovlige. Bosettingene er ikke nødvendigvis i strid med folkeretten, sier Pompeo.
Det åpner helt nye perspektiver for løsninger.
“This policy reflects an historical truth – that the Jewish people are not foreign colonialists in Judea and Samaria,” it said, using the Israeli terms for the West Bank.
Det er et vesentlig linjeskift fra Trump-administrasjonen, og føyer seg inn i rekken av vedtak som styrker Israels rett til landet.
“After carefully studying all sides of the legal debate,” Pompeo told reporters, the United States has concluded that “the establishment of Israeli civilian settlements in the West Bank is not, per se, inconsistent with international law.”
“Calling the establishment of civilian settlements inconsistent with international law hasn’t worked. It hasn’t advanced the cause of peace,” Pompeo said.
“The hard truth is that there will never be a judicial resolution to the conflict, and arguments about who is right and who is wrong as a matter of international law will not bring peace.”
USA har anerkjent Golan som israelsk og flyttet ambassaden til Jerusalem, dvs anerkjent Jerusalem som Israels hovedstad. Ved å åpne for at bosettingene på Vestbredden er lovlige, åpner USA for at kortene kan legges på nytt. Status er ikke frosset.
Benjamin Netanyahu hilste erklæringen velkommen:
“This policy reflects a historical truth — that the Jewish people are not foreign colonialists in Judea and Samaria,” Netanyahu said in a statement, referring referring to the West Bank by its biblical name.
USA overlater til israelske domstoler å fatte beslutninger om lovligheten av de enkelte bosettinger.
Netanyahu lauded Pompeo’s pronouncement that the US would defer to Israel’s courts to determine the legality of settlements.
“Israel’s legal system, which has proven itself fully capable of addressing legal questions related to the settlements, is the appropriate place for these matters to be adjudicated — not biased international forums that pay no attention to history or facts,” he said.
“Israel remains ready and willing to conduct peace negotiations with the Palestinians regarding all final status issues in an effort to achieve a durable peace, but will continue to reject all arguments regarding the illegality of the settlements,” he said.
Netanyahu and Gantz both fete US for changing tack on settlements
Forhåndbestill Sammenstøt mellom sivilisasjoner? her!


We can design and carry out your dream project from start to finish no matter what your budget range. Whether it's high or low, we cater for everyone.
Deciding what you want and what you need:
Start off by deciding what it is you really need from your new build, extension or renovation. Begin with the ‘must haves’ and then make a ‘wish list’.  Next, sit down with your partner and work out your personal finances. How much money do you actually have? How much can you borrow against your income? What are your savings? What, realistically, will your current home, if you have one, sell for?
Lots of homework should follow this conversation. It is advisable to get your house valued by an agent, or we can do it for you, we have a team of surveyors.
Start talking to lending institutions if you need to. or meet with your bank manager and discuss your plans. If you have an accountant, talk to him or her and take any advice the offer on board. Remember to make a realistic (and preferably, pessimistic) assessment of what your savings could be worth in the future, and so on.
At the early stage we can fool ourselves that we’ll have more cash available than in fact is the case. It is here that money trouble can start.  It is also prudent to underestimate your income and borrowing power.
Typical budget ranges estimated in Euros:
Deciding what you’re going to do:
Starting out starry eyed over a dream house you don’t have the budget to fund causes many people to come to grief. In our experience, the next stage is to see a professional designer like an architect, we have a link to the Register of Architects on our Services page. Talk through your list of wants and needs and start to get a handle on the build costs.
You can inquire with us regarding the charge per square metre / what the professional costs are. This is a first, rough estimate. The result is often a bit of a wake-up call, but for good reason: Now is the time to get real about what you can afford. If the answer is a lot less than you thought, do you still want to proceed?. It is even advisable for some people to back out at this point, it takes courage, but it can be dangerous for your finances, your family and your relationship to plough on with a plan that is financially doomed from the start. Don't worry, we can advise you on saving for that project.
Being clever with your money:
The things that will save you money range from simple common sense to known financial black holes. Our list below is wide ranging, not exclusive and some may be too great a restriction. Have a read, you may be able to add a few of your own at the end!
- A level site with easy access to services (water, drainage, electricity, roadway, gas, telephone, cable).
- A building that is a simple square or rectangle on plan, external walls without internal angles (Ls or Ts), few breaks in the roof, concrete roof tiles and simple brickwork facings to external walls. Design simplicity is critical for a cost-effective building project. The most straightforward and most efficient design is a square floor plan. A rectangular plan with the same floor area is less efficient and will cost more.
- The fixed costs of a double or triple storey building are not much higher in comparison with a single storey. The fixed expenses consist of the groundworks, for example, the foundation, and the roof. Since double or triple storey buildings have larger floor space, they typically have higher economies of scale and a lower average build cost per square metre.
- Internally, straight stairs and minimum circulation areas, radiators, off the shelf windows, doors, kitchen and bathroom, simple lighting, no conservatory, avoid hardwood floors and expensive finishes.
- You can achieve a lot with thought and time on the internet searching for well priced finishing items in sanitary ware and kitchens for example. Getting quotes from at least three suppliers for will be time well spent. We can even assist you with all of this research prior to beginning the project.
- Lastly, the location of your building site can have a significant influence on the build costs. If the site is far away from resources like building materials and labour, there are additional costs concerning logistics.
So why not give us a call or drop us an email and let us help you with getting the ball rolling on you dream?!


Jeff Atwood is a Genius on How People Relate to Community Software
Kick-ass coder, Stack Overflow founder, and CEO of Discourse relies on sociology and human factor experiments to create code that changes the world
On a sunny Friday afternoon east of the San Francisco Bay, I stopped my spoon of clam chowder in mid-air as I sat across the cafe lunch table from Jeff Atwood, the co-founder of Stack Overflow and the founder of Discourse. Jeff was explaining to me the basics of online trust and how to encourage people to protect the best interests of the community. Unlike many programmers, Jeff started off with a discussion on sociology.
This surprised me since he is famous for creating the bad-ass Stack Overflow site that is the number one place for developers to get technical information. The Stack Exchange network he built gets a beefy 150 million page views a month. His blog, Coding Horror get 70,000 page views a month from developers. He’s an uber programmer that also happens to know more about sociology and human factors than I, a single-dimensional, supposedly liberal arts savvy, marketing guy.I had come to lunch to learn about the future of online forums and perhaps gain a glimpse into the secret of Stack Overflow’s success. Although there was the obligatory techie talk about JavaScript, the Ember.js library that Discourse uses, and single sign-on strategies, the real “holy crap” parts of the discussion dealt with how Jeff debugs human behavior online.
If people are obnoxious online, is it because they haven't been reminded of proper manners prior to posting?
If people are ranting in low-value flaming posts, is it because they haven't read enough background information?
I came to realize that Stack Overflow has such high-value responses because Jeff used technology to help shape efficient question and answer discussions. In world with a plethora of data analysts sifting through big data streams, it was exciting and a bit mystifying that some of the analysis for best features came from Jeff going online and manually checking out human behavior then using technology and system data to debug the human behavior problem.The vision of Discourse is awfully compelling for an old-school community guy like me that loved online discussion software prior to 1994, then disliked it for the next 20 years. To me, it seemed like the quality of forum software went downhill as things moved to the Web.Jeff and the team at Civilized Discourse Construction Kit, Inc. hope to be the stewards of a new generation of forum software. It will be a tough road. It’s not immediately obvious to a casual user how Discourse is different from something like Drupal, phpBB, and vBulletin. With Jeff Atwood steering a course of human behavior debugging, I’m optimistic about the future of not only Discourse, but forum software in general.Five Things I Remember About Discourse
- Optimized for mobile devices and the way people read and type on mobile devices;
- Can be integrated with WordPress blogs to form a community around a blog or set of blogs;
- Entire page is JavaScript to allow display on any device. No need for native apps on the phone or tablet;
- Allows branching of a topic, a type of discussion I enjoyed in the past;
- Open source and hosted version available now.
Jeff recommended the book, The Honest Truth about Dishonesty: How We Lie to Everyone – Especially Ourselves, by Dan Ariely, to get a better understanding of human behaviour and online people to people interaction.Check out Discourse.
- It's free and open source. Get it on GitHub
- Buy it hosted from Civilized Discourse Construction Kit, the company Jeff Atwood founded. Despite what the web site says, Jeff assured me that people can buy it. The web site is set up to discourage the casual, clueless buyer, not you and me. :-)
- Buy it hosted from a community site such as Discourse Hostingfor $20/month, unaffiliated with Jeff Atwood.
- Numerous sites already using it: How-To Geek, boingboing,ubuntu.


{% extends 'base.html' %} {% load static %} {% block content %} {% with me as you %}
Terminal
Last login: {{ you.time }}
You are using a {{ you.device }}
{% if you.touch %}This device thankfully supports touch controls
{% else %}This device doesn't support touch controls
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{% else %}You have been identified as a human
{% endif %}You are viewing this website on {{ you.browser }} {{ you.browser_version }}
Your {{ you.device }} is running on {{ you.os }}
Your IP is {{ you.ip }}


Multiple object detection using pre trained model in TensorFlow.js.
Wait for the model to load before clicking the button to enable the webcam - at which point it will become visible to use.
Hold some objects up close to your webcam to get a real-time classification! When ready click "enable webcam " below and accept access to the webcam when the browser asks (check the top left of your window)


Education is the passport to the future for tomorrow belongs to those who pre pare for it today. Sed ut perspiciatis unde omnis iste natus error sit vo luptatem. Education is the passport to the future for tomorrow belongs
2.958
Finished Sessions
4.523
Enrolled Learners
120
Online Instructors
100
Satisfaction Rate
We Provide Best Services
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ipsum dolor sit amet consectetur
Web Development
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Education is the passport to the future for tomorrow belongs to those who pre pare for it today. Sed ut perspiciatis unde omnis iste natus error sit vo luptatem. Education is the passport to the future for tomorrow belongs
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Education is the passport to the future for tomorrow belongs to those who pre pare for it today. Sed ut perspiciatis unde omnis iste natus error sit vo luptatem. Education is the passport to the future for tomorrow belongs


Main settings
Gateway keys
Device SID
ioBroker IP
ioBroker Port
heartbeatTimeout
restartInterval
Default Gateway Key
Double key interval (ms)
Use mmHg units for pressure
add
search
Search
IP Address
Key
add
SID
Model


Welcome to Izizel Starter Kit
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean. A small river named Duden flows by their place and supplies it with the necessary regelialia.
The Paradisematic Country
It is a paradisematic country, in which roasted parts of sentences fly into your mouth. Even the all-powerful Pointing has no control about the blind texts it is an almost unorthographic life One day however a small line of blind text by the name of Lorem Ipsum decided to leave for the far World of Grammar.
The Big Oxmox advised her not to do so, because there were thousands of bad Commas, wild Question Marks and devious Semikoli, but the Little Blind Text didn’t listen. She packed her seven versalia, put her initial into the belt and made herself on the way. When she reached the first hills of the Italic Mountains, she had a last view back on the skyline of her hometown Bookmarksgrove, the headline of Alphabet Village and the subline of her own road, the Line Lane.


Facebook
Graph API - Page
Goal
As a user, I want to view my school's cover image on a web page.
Technologies
Facebook JavaScript Graph API
JavaScript
node.js
hapi.js
Live demo


Research
Laboratories - High Performance Computing
Learn about High Performance Computing Research
Global Computing Laboratory (GCLab)
203 Smith Hall, Professor Michela Taufer.
The Global Computing Laboratory focuses on various aspects of high performance computing (HPC) and its application to the sciences. We are engaged in the design and testing of efficient computational algorithms and adaptive scheduling policies for scientific computing on GPUs, cloud computing, and volunteer computing. Interdisciplinary research with scientists and engineers in fields such as chemistry and chemical engineering, pharmaceutical sciences, seismology, and mathematics is at the core of our activities and philosophy.
LinBox Laboratory
119 Elkton Road, Professor David Saunders, Research Associate Professor David Wood.
We design algorithms and high performance implementations for exact linear algebra computation. Exact linear algebra with matrices of integers is harder than the more widely used approximate linear algebra in floating point. Our work contributes to LinBox, a software library for solving exact systems exactly. It is developed by a team of researchers in the US, France, and Canada
Cavazos Laboratory
208 Smith Hall, Professor John Cavazos.
The Cavazos Laboratory conducts research on the application of machine learning techniques to build intelligent software systems. We work on intelligent and iterative compilation and auto-tuning for computer systems, spanning embedded computers to large-scale supercomputers. We perform research in the construction and tuning of compilers and in using machine-learning algorithms to solve hard systems problems.
Software Analysis and Compilation Laboratory
213 Smith Hall, Professor Lori Pollock.
Our research focuses on program analysis to automate and semi-automate tedious and error-prone tasks typically performed by software engineers, testers, and scientists. Current research projects include applying natural language processing techniques to perform textual analysis of software artifacts and using that information for automatically generating documentation from source code, improving code search and feature location, and improving other software maintenance tools. We are also investigating various aspects of green software engineering to enable software designers to make energy-conscious design decisions. In software testing, we are developing techniques to automatically generate tests for web applications. Other projects focus on optimizing compilers for modern parallel architectures.
Verified Software Laboratory
421 Smith Hall, Professor Stephen Siegel.
The VSL conducts research into one of the most important problems in Software Engineering: how to develop verifiably correct complex software systems. Currently, the VSL is focusing on parallel programs used for scientific computation and is developing tools that can find defects in these programs or establish their correctness. These tools are based on techniques from logic, compiler theory, symbolic computation, and model checking.


Using MuseScore to provide backing tracks from scores for practice
I’m studying ABRSM Practical Double Bass Grade 1 which requires I learn 3 pieces as well as the usual scales etc. Each piece has piano accompaniment but no audio tracks are provided with the books containing the pieces and I don’t have access to a plano player. It turns out MuseScore comes to the rescue with a really simple solution.
I was about to manually enter the dots into MuseScore when I wondered if I might be able to scan in. I expected the answer to be be “yes if you purchase expensive software” but my first web search threw up MuseScore’s own free experimental conversion service (you need a free account to access). This service is built on the Audiveris open source project and works much better than I expected.
To get a working backing track you simply:
- Scan the score to pdf - I used Epson Scan which handles multiple pages.
- Upload to the MuseScore service and wait for the MuseScore file to become available for download.
- Load the generated .mscz file into MuseScore and hit play.
In reality, you might need to tweak the file a bit for best results. For example, You might want to mute or remove the lead part if you’ll be playing it. I had to change the voice and stop it transposing up an octave (bass is 8VA transposing). I’ll also need to tweak the dynamics and articulations. But as you can see, it did an excellent job, including ignoeing my hand drawn arco notations.


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{{ end }}{{ with site.Copyright }}{{ replace . "{year}" now.Year | markdownify}} · {{ end }} This work by Alex Hildebrandt is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Permission beyond the scope of license may be available at Contact adress. Powered by the Academic theme for Hugo. {{ if not (in (slice "docs" "updates") .Type) }} {{ end }}


--- title: The Jekyll theme for government layout: default ---
Harness the power of static websites for government applications with Stately, an open source theme for Jekyll made for government agencies.
Stately is a theme built for Jekyll, a static website generator. Jekyll allows you to transform plain text files into websites that can be hosted in a variety of ways, including for free on GitHub pages. Stately’s feature set, design patterns, and visual aesthetic, are geared toward goverment applications, but can be used for any purpose a static site may serve. Stately is open source, distributed by an MIT license, and can be contributed to on GitHub.
Stately includes mobile-friendly page templates for landing pages, sub pages, blogs, and documentation. Use any combination of UI components (or build your own) to customize the pages on your site.


includes gold, current US$
East Asia & Pacific, Europe & Central Asia, Latin America & Caribbean, Middle East & North Africa, South Asia, Sub Saharan Africa
Source: http://data.worldbank.org/data-catalog/international-debt-statistics


3. Quick Start
3.1 Cayenne Application
This is an approximate simplified algorithm for creating a Cayenne-enabled application. This should give
you some understanding of what is going on in the following chapters. You can skip this page for now and proceed
to the tutorials.
1. Create Cayenne Project:
Cayenne project is a set of XML mapping and deployment files used by a Cayenne Java application.
Projects are normally created and edited in CayenneModeler GUI tool. All the needed mapping information
is either obtained by reverse-engineering an existing database (as shown later in this chapter), or
by creating individual mapping components in the Modeler.
2. Generate Java Classes:
Persistent Java classes (aka DataObjects) are generated and synchronized with the mapping using the Modeler (or alternatively
with a "cgen" Ant task).
3. (optional) Generate DB Schema:
If a project wasn't reverse-engineered from an existing database, but rather created manually in the
Modeler, a matching database schema can be generated from the Modeler.
4. Write the Actual Application:
Write a Java application taking advantage of Cayenne functionality.
Hint: DataContext is normally a starting point providing an application with
access to Cayenne.
5. Configure Deployment Settings:
Depending on how you plan to deploy your application you may configure Cayenne in a few ways.
Possible deployment scenarious include standalone application, web application, EJB application. Standalone
applications usually do not require any special configuration. Web applications usually need an entry in a web.xml file.
|


Read First
How Tos
Type System
In-Depth
How To Create a MappingType (MT)
Consider a GenericMappingType (GMT) Instead
Consider if it makes more sense to create GMT. A GMT is a ScriptableObject that generates MTs in bulk.
You will most likely also want to read this as a GMT is similar to an MT.
Check out
How To Create An GMT for more information.
Figure Out ICTs and OCTs
An InputConditionType (ICT) defines the logic of an InputCondition (IC) and similarily an OutputChangeType (OCT)
defines the logic of an OutputChange (OC). Specifically a subclass of ICT must override the Check method which
returns true if the Agent can perform the IC or false if the Agent cannot perform it. The main method to override
for a subclass of OCT is the Change method. This tries to actually make the change and returns true or false
depending on if it was able to make the change.
To start creating you MappingType see if TAI comes with ICTs and OCTs that work for your MappingType. If not read
How To Create An ICT and/or
How To Create An OCT.
Create MappingType Asset
First create the MappingType asset by right clicking in the project directory you want to the MappingType to reside in and selecting "Total AI -> MappingType". In TAI demos all of the MappingTypes go in "Assets/ScriptableObjects/MappingType/". You can also find a similar MappingType and copy/duplicate it.
Add ICs and OCs
Once you know the ICTs and OCTs for your MappingType adding in the ICs and OCs is straight forward. The ICTs and OCTs should properly
setup the EditorHelp class so that only the fields they use show up in the Inspector. Fill in these fields.
For ICs there are two multi-IC conditions. The EntityType ICs must all be last and they must all be for the same EntityType.
The Editor will warn you if either of these conditions are not met.
Select ActionType
Every MappingType has to be attached to an ActionType. This allows an Agent to perform the MappingType if it can perform the ActionType. It will also define the BehaviorType that should run for this MappingType. The BehaviorType is a field on ActionType.
Blacklist or Whitelist AgentTypes
Normally an Agent of AgentType will be able to perform any MappingTypes attached to the ActionTypes that are listed in the AgentType. This feature allows you to either blacklist, block, certain AgentTypes or whitelist, only AgentTypes on the list can perform it, certain AgentTypes. This filtering occurs during Agent initialization, when the MappingTypes are added to the Agent from the AgentType's default ActionTypes. See Agent.ResetActionTypesAndActionLevels.
If For EntityType - Select TargetFactors and GoToActionType
TargetFactors determine which Entity to target if there are multiple possible targets. Add these based on how you want the Agent to prioritize a target. If you want to create a new TargetFactor read How To Create a TargetFactor.
If there are multiple TargetFactors you can supply a weight for each TargetFactor. The weights are normalized. For example if you have two TargetFactors, one with a weight of 0.5 and one with a weight of 1.0, the first one will count for 0.5/1.5 = 1/3 and the second one for 1.0/1.5 = 2/3.
If there is at least one EntityType IC, you must also provide a GoToActionType. This will be used for moving the Agent to the correct interaction distance of the target Entity.


Gallery Opening Features the Inspired, Inspiring
The showPhoto()
function displays the full-size photo of the thumbnail in our <ul
id= "thumbnail">
carousel list.
This CSS shorthand example applies a margin to all sides of paragraphs: p { margin: 1.25em;
}
. Take a look at base.css
to see more
examples.
Current progress:
He listened to Abbey Road while watching A Hard Day's Night and reading The Beatles Anthology.
When he went to The Louvre, he learned that Mona Lisa is also known as La Gioconda .


Friends
Invite New Friends
{if logged_out} {embed="%prefix%inc/login"} {if:else} {embed="%prefix%inc/control_column"}Invite your friends to this site!
Enter the email addresses of your friends in the field below separated by commas or line breaks.
{exp:friends:invite_form return="%prefix%main/invite" notification_invite="%prefix%notifications/site_invite" subject_invite="{friends_inviter_screen_name} would like you to join the {site_name} site!" notification_request="%prefix%notifications/friend_request" notification_confirm="%prefix%notifications/friend_confirm" subject_request="{friends_inviter_screen_name} has added you as a Friend!" subject_confirm="{friends_inviter_screen_name} has confirmed you as a Friend!" notification_group_invite="%prefix%notifications/group_invite" subject_group_invite="{friends_owner_screen_name} would like you to join their group" }
Emails:
Group (optional):
{/exp:friends:invite_form} {exp:friends:referral_check interval="10"}


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Constants for the project, mostly defined in the JVM specification.
| Field Summary | |
static short |
AALOAD
|
static short |
AASTORE
|
static short |
ACC_ABSTRACT
|
static short |
ACC_FINAL
|
static short |
ACC_INTERFACE
|
static short |
ACC_NATIVE
|
static short |
ACC_PRIVATE
|
static short |
ACC_PROTECTED
|
static short |
ACC_PUBLIC
Access flags for classes, fields and methods. |
static short |
ACC_STATIC
|
static short |
ACC_STRICT
|
static short |
ACC_SUPER
|
static short |
ACC_SYNCHRONIZED
|
static short |
ACC_TRANSIENT
|
static short |
ACC_VOLATILE
|
static java.lang.String[] |
ACCESS_NAMES
|
static short |
ACONST_NULL
|
static short |
ALOAD
|
static short |
ALOAD_0
|
static short |
ALOAD_1
|
static short |
ALOAD_2
|
static short |
ALOAD_3
|
static short |
ANEWARRAY
|
static short |
ANEWARRAY_QUICK
|
static short |
ARETURN
|
static short |
ARRAYLENGTH
|
static short |
ASTORE
|
static short |
ASTORE_0
|
static short |
ASTORE_1
|
static short |
ASTORE_2
|
static short |
ASTORE_3
|
static short |
ATHROW
|
static byte |
ATTR_CODE
|
static byte |
ATTR_CONSTANT_VALUE
|
static byte |
ATTR_DEPRECATED
|
static byte |
ATTR_EXCEPTIONS
|
static byte |
ATTR_INNER_CLASSES
|
static byte |
ATTR_LINE_NUMBER_TABLE
|
static byte |
ATTR_LOCAL_VARIABLE_TABLE
|
static byte |
ATTR_PMG
|
static byte |
ATTR_SIGNATURE
|
static byte |
ATTR_SOURCE_FILE
|
static byte |
ATTR_STACK_MAP
|
static byte |
ATTR_SYNTHETIC
|
static byte |
ATTR_UNKNOWN
Attributes and their corresponding names. |
static java.lang.String[] |
ATTRIBUTE_NAMES
|
static short |
BALOAD
|
static short |
BASTORE
|
static short |
BIPUSH
|
static short |
BREAKPOINT
Non-legal opcodes, may be used by JVM internally. |
static short |
CALOAD
|
static short |
CASTORE
|
static short |
CHECKCAST
|
static short |
CHECKCAST_QUICK
|
static java.lang.String[] |
CLASS_TYPE_NAMES
The primitive class names corresponding to the T_XX constants, e.g., CLASS_TYPE_NAMES[T_INT] = "java.lang.Integer" |
static byte |
CONSTANT_Class
|
static byte |
CONSTANT_Double
|
static byte |
CONSTANT_Fieldref
|
static byte |
CONSTANT_Float
|
static byte |
CONSTANT_Integer
|
static byte |
CONSTANT_InterfaceMethodref
|
static byte |
CONSTANT_Long
|
static byte |
CONSTANT_Methodref
|
static byte |
CONSTANT_NameAndType
|
static java.lang.String[] |
CONSTANT_NAMES
|
static byte |
CONSTANT_String
|
static byte |
CONSTANT_Utf8
Tags in constant pool to denote type of constant. |
static java.lang.String |
CONSTRUCTOR_NAME
The name of every constructor method in a class, also called "instance initialization method". |
static int[] |
CONSUME_STACK
Number of words consumed on operand stack by instructions. |
static short |
D2F
|
static short |
D2I
|
static short |
D2L
|
static short |
DADD
|
static short |
DALOAD
|
static short |
DASTORE
|
static short |
DCMPG
|
static short |
DCMPL
|
static short |
DCONST_0
|
static short |
DCONST_1
|
static short |
DDIV
|
static short |
DLOAD
|
static short |
DLOAD_0
|
static short |
DLOAD_1
|
static short |
DLOAD_2
|
static short |
DLOAD_3
|
static short |
DMUL
|
static short |
DNEG
|
static short |
DREM
|
static short |
DRETURN
|
static short |
DSTORE
|
static short |
DSTORE_0
|
static short |
DSTORE_1
|
static short |
DSTORE_2
|
static short |
DSTORE_3
|
static short |
DSUB
|
static short |
DUP
|
static short |
DUP_X1
|
static short |
DUP_X2
|
static short |
DUP2
|
static short |
DUP2_X1
|
static short |
DUP2_X2
|
static short |
F2D
|
static short |
F2I
|
static short |
F2L
|
static short |
FADD
|
static short |
FALOAD
|
static short |
FASTORE
|
static short |
FCMPG
|
static short |
FCMPL
|
static short |
FCONST_0
|
static short |
FCONST_1
|
static short |
FCONST_2
|
static short |
FDIV
|
static short |
FLOAD
|
static short |
FLOAD_0
|
static short |
FLOAD_1
|
static short |
FLOAD_2
|
static short |
FLOAD_3
|
static short |
FMUL
|
static short |
FNEG
|
static short |
FREM
|
static short |
FRETURN
|
static short |
FSTORE
|
static short |
FSTORE_0
|
static short |
FSTORE_1
|
static short |
FSTORE_2
|
static short |
FSTORE_3
|
static short |
FSUB
|
static short |
GETFIELD
|
static short |
GETFIELD_QUICK
|
static short |
GETFIELD_QUICK_W
|
static short |
GETFIELD2_QUICK
|
static short |
GETSTATIC
|
static short |
GETSTATIC_QUICK
|
static short |
GETSTATIC2_QUICK
|
static short |
GOTO
|
static short |
GOTO_W
|
static short |
I2B
|
static short |
I2C
|
static short |
I2D
|
static short |
I2F
|
static short |
I2L
|
static short |
I2S
|
static short |
IADD
|
static short |
IALOAD
|
static short |
IAND
|
static short |
IASTORE
|
static short |
ICONST_0
|
static short |
ICONST_1
|
static short |
ICONST_2
|
static short |
ICONST_3
|
static short |
ICONST_4
|
static short |
ICONST_5
|
static short |
ICONST_M1
|
static short |
IDIV
|
static short |
IF_ACMPEQ
|
static short |
IF_ACMPNE
|
static short |
IF_ICMPEQ
|
static short |
IF_ICMPGE
|
static short |
IF_ICMPGT
|
static short |
IF_ICMPLE
|
static short |
IF_ICMPLT
|
static short |
IF_ICMPNE
|
static short |
IFEQ
|
static short |
IFGE
|
static short |
IFGT
|
static short |
IFLE
|
static short |
IFLT
|
static short |
IFNE
|
static short |
IFNONNULL
|
static short |
IFNULL
|
static short |
IINC
|
static java.lang.String |
ILLEGAL_OPCODE
|
static java.lang.String |
ILLEGAL_TYPE
|
static short |
ILOAD
|
static short |
ILOAD_0
|
static short |
ILOAD_1
|
static short |
ILOAD_2
|
static short |
ILOAD_3
|
static short |
IMPDEP1
|
static short |
IMPDEP2
|
static short |
IMUL
|
static short |
INEG
|
static short |
INSTANCEOF
|
static short |
INSTANCEOF_QUICK
|
static short |
INT2BYTE
|
static short |
INT2CHAR
|
static short |
INT2SHORT
|
static java.lang.String[] |
INTERFACES_IMPLEMENTED_BY_ARRAYS
The names of the interfaces implemented by arrays |
static short |
INVOKEINTERFACE
|
static short |
INVOKEINTERFACE_QUICK
|
static short |
INVOKENONVIRTUAL
|
static short |
INVOKENONVIRTUAL_QUICK
|
static short |
INVOKESPECIAL
|
static short |
INVOKESTATIC
|
static short |
INVOKESTATIC_QUICK
|
static short |
INVOKESUPER_QUICK
|
static short |
INVOKEVIRTUAL
|
static short |
INVOKEVIRTUAL_QUICK
|
static short |
INVOKEVIRTUAL_QUICK_W
|
static short |
INVOKEVIRTUALOBJECT_QUICK
|
static short |
IOR
|
static short |
IREM
|
static short |
IRETURN
|
static short |
ISHL
|
static short |
ISHR
|
static short |
ISTORE
|
static short |
ISTORE_0
|
static short |
ISTORE_1
|
static short |
ISTORE_2
|
static short |
ISTORE_3
|
static short |
ISUB
|
static byte |
ITEM_Bogus
Constants used in the StackMap attribute. |
static byte |
ITEM_Double
|
static byte |
ITEM_Float
|
static byte |
ITEM_InitObject
|
static byte |
ITEM_Integer
|
static byte |
ITEM_Long
|
static java.lang.String[] |
ITEM_NAMES
|
static byte |
ITEM_NewObject
|
static byte |
ITEM_Null
|
static byte |
ITEM_Object
|
static short |
IUSHR
|
static short |
IXOR
|
static short |
JSR
|
static short |
JSR_W
|
static short |
KNOWN_ATTRIBUTES
|
static short |
L2D
|
static short |
L2F
|
static short |
L2I
|
static short |
LADD
|
static short |
LALOAD
|
static short |
LAND
|
static short |
LASTORE
|
static short |
LCMP
|
static short |
LCONST_0
|
static short |
LCONST_1
|
static short |
LDC
|
static short |
LDC_QUICK
|
static short |
LDC_W
|
static short |
LDC_W_QUICK
|
static short |
LDC2_W
|
static short |
LDC2_W_QUICK
|
static short |
LDIV
|
static short |
LLOAD
|
static short |
LLOAD_0
|
static short |
LLOAD_1
|
static short |
LLOAD_2
|
static short |
LLOAD_3
|
static short |
LMUL
|
static short |
LNEG
|
static short |
LOOKUPSWITCH
|
static short |
LOR
|
static short |
LREM
|
static short |
LRETURN
|
static short |
LSHL
|
static short |
LSHR
|
static short |
LSTORE
|
static short |
LSTORE_0
|
static short |
LSTORE_1
|
static short |
LSTORE_2
|
static short |
LSTORE_3
|
static short |
LSUB
|
static short |
LUSHR
|
static short |
LXOR
|
static short |
MAJOR
|
static short |
MAJOR_1_1
Major and minor version of the code. |
static short |
MAJOR_1_2
|
static short |
MAJOR_1_3
|
static short |
MAX_ACC_FLAG
|
static int |
MAX_BYTE
Maximum value for an unsigned byte. |
static int |
MAX_CODE_SIZE
|
static int |
MAX_CP_ENTRIES
Limitations of the Java Virtual Machine. |
static int |
MAX_SHORT
Maximum value for an unsigned short. |
static short |
MINOR
|
static short |
MINOR_1_1
|
static short |
MINOR_1_2
|
static short |
MINOR_1_3
|
static short |
MONITORENTER
|
static short |
MONITOREXIT
|
static short |
MULTIANEWARRAY
|
static short |
MULTIANEWARRAY_QUICK
|
static short |
NEW
|
static short |
NEW_QUICK
|
static short |
NEWARRAY
|
static short[] |
NO_OF_OPERANDS
Number of byte code operands, i.e., number of bytes after the tag byte itself. |
static short |
NOP
Java VM opcodes. |
static java.lang.String[] |
OPCODE_NAMES
Names of opcodes. |
static short |
POP
|
static short |
POP2
|
static int[] |
PRODUCE_STACK
Number of words produced onto operand stack by instructions. |
static short |
PUSH
For internal purposes only. |
static short |
PUTFIELD
|
static short |
PUTFIELD_QUICK
|
static short |
PUTFIELD_QUICK_W
|
static short |
PUTFIELD2_QUICK
|
static short |
PUTSTATIC
|
static short |
PUTSTATIC_QUICK
|
static short |
PUTSTATIC2_QUICK
|
static short |
RESERVED
|
static short |
RET
|
static short |
RETURN
|
static short |
SALOAD
|
static short |
SASTORE
|
static java.lang.String[] |
SHORT_TYPE_NAMES
The signature characters corresponding to primitive types, e.g., SHORT_TYPE_NAMES[T_INT] = "I" |
static short |
SIPUSH
|
static java.lang.String |
STATIC_INITIALIZER_NAME
The name of the static initializer, also called "class initialization method" or "interface initialization method". |
static short |
SWAP
|
static short |
SWITCH
|
static byte |
T_ADDRESS
|
static byte |
T_ARRAY
|
static byte |
T_BOOLEAN
|
static byte |
T_BYTE
|
static byte |
T_CHAR
|
static byte |
T_DOUBLE
|
static byte |
T_FLOAT
|
static byte |
T_INT
|
static byte |
T_LONG
|
static byte |
T_OBJECT
|
static byte |
T_REFERENCE
|
static byte |
T_SHORT
|
static byte |
T_UNKNOWN
|
static byte |
T_VOID
|
static short |
TABLESWITCH
|
static java.lang.String[] |
TYPE_NAMES
The primitive type names corresponding to the T_XX constants, e.g., TYPE_NAMES[T_INT] = "int" |
static short[][] |
TYPE_OF_OPERANDS
How the byte code operands are to be interpreted. |
static short |
UNDEFINED
Illegal codes |
static short |
UNPREDICTABLE
|
static short |
WIDE
|
| Field Detail |
public static final short MAJOR_1_1
public static final short MINOR_1_1
public static final short MAJOR_1_2
public static final short MINOR_1_2
public static final short MAJOR_1_3
public static final short MINOR_1_3
public static final short MAJOR
public static final short MINOR
public static final int MAX_SHORT
public static final int MAX_BYTE
public static final short ACC_PUBLIC
public static final short ACC_PRIVATE
public static final short ACC_PROTECTED
public static final short ACC_STATIC
public static final short ACC_FINAL
public static final short ACC_SYNCHRONIZED
public static final short ACC_VOLATILE
public static final short ACC_TRANSIENT
public static final short ACC_NATIVE
public static final short ACC_INTERFACE
public static final short ACC_ABSTRACT
public static final short ACC_STRICT
public static final short ACC_SUPER
public static final short MAX_ACC_FLAG
public static final java.lang.String[] ACCESS_NAMES
public static final byte CONSTANT_Utf8
public static final byte CONSTANT_Integer
public static final byte CONSTANT_Float
public static final byte CONSTANT_Long
public static final byte CONSTANT_Double
public static final byte CONSTANT_Class
public static final byte CONSTANT_Fieldref
public static final byte CONSTANT_String
public static final byte CONSTANT_Methodref
public static final byte CONSTANT_InterfaceMethodref
public static final byte CONSTANT_NameAndType
public static final java.lang.String[] CONSTANT_NAMES
public static final java.lang.String STATIC_INITIALIZER_NAME
public static final java.lang.String CONSTRUCTOR_NAME
public static final java.lang.String[] INTERFACES_IMPLEMENTED_BY_ARRAYS
public static final int MAX_CP_ENTRIES
public static final int MAX_CODE_SIZE
public static final short NOP
public static final short ACONST_NULL
public static final short ICONST_M1
public static final short ICONST_0
public static final short ICONST_1
public static final short ICONST_2
public static final short ICONST_3
public static final short ICONST_4
public static final short ICONST_5
public static final short LCONST_0
public static final short LCONST_1
public static final short FCONST_0
public static final short FCONST_1
public static final short FCONST_2
public static final short DCONST_0
public static final short DCONST_1
public static final short BIPUSH
public static final short SIPUSH
public static final short LDC
public static final short LDC_W
public static final short LDC2_W
public static final short ILOAD
public static final short LLOAD
public static final short FLOAD
public static final short DLOAD
public static final short ALOAD
public static final short ILOAD_0
public static final short ILOAD_1
public static final short ILOAD_2
public static final short ILOAD_3
public static final short LLOAD_0
public static final short LLOAD_1
public static final short LLOAD_2
public static final short LLOAD_3
public static final short FLOAD_0
public static final short FLOAD_1
public static final short FLOAD_2
public static final short FLOAD_3
public static final short DLOAD_0
public static final short DLOAD_1
public static final short DLOAD_2
public static final short DLOAD_3
public static final short ALOAD_0
public static final short ALOAD_1
public static final short ALOAD_2
public static final short ALOAD_3
public static final short IALOAD
public static final short LALOAD
public static final short FALOAD
public static final short DALOAD
public static final short AALOAD
public static final short BALOAD
public static final short CALOAD
public static final short SALOAD
public static final short ISTORE
public static final short LSTORE
public static final short FSTORE
public static final short DSTORE
public static final short ASTORE
public static final short ISTORE_0
public static final short ISTORE_1
public static final short ISTORE_2
public static final short ISTORE_3
public static final short LSTORE_0
public static final short LSTORE_1
public static final short LSTORE_2
public static final short LSTORE_3
public static final short FSTORE_0
public static final short FSTORE_1
public static final short FSTORE_2
public static final short FSTORE_3
public static final short DSTORE_0
public static final short DSTORE_1
public static final short DSTORE_2
public static final short DSTORE_3
public static final short ASTORE_0
public static final short ASTORE_1
public static final short ASTORE_2
public static final short ASTORE_3
public static final short IASTORE
public static final short LASTORE
public static final short FASTORE
public static final short DASTORE
public static final short AASTORE
public static final short BASTORE
public static final short CASTORE
public static final short SASTORE
public static final short POP
public static final short POP2
public static final short DUP
public static final short DUP_X1
public static final short DUP_X2
public static final short DUP2
public static final short DUP2_X1
public static final short DUP2_X2
public static final short SWAP
public static final short IADD
public static final short LADD
public static final short FADD
public static final short DADD
public static final short ISUB
public static final short LSUB
public static final short FSUB
public static final short DSUB
public static final short IMUL
public static final short LMUL
public static final short FMUL
public static final short DMUL
public static final short IDIV
public static final short LDIV
public static final short FDIV
public static final short DDIV
public static final short IREM
public static final short LREM
public static final short FREM
public static final short DREM
public static final short INEG
public static final short LNEG
public static final short FNEG
public static final short DNEG
public static final short ISHL
public static final short LSHL
public static final short ISHR
public static final short LSHR
public static final short IUSHR
public static final short LUSHR
public static final short IAND
public static final short LAND
public static final short IOR
public static final short LOR
public static final short IXOR
public static final short LXOR
public static final short IINC
public static final short I2L
public static final short I2F
public static final short I2D
public static final short L2I
public static final short L2F
public static final short L2D
public static final short F2I
public static final short F2L
public static final short F2D
public static final short D2I
public static final short D2L
public static final short D2F
public static final short I2B
public static final short INT2BYTE
public static final short I2C
public static final short INT2CHAR
public static final short I2S
public static final short INT2SHORT
public static final short LCMP
public static final short FCMPL
public static final short FCMPG
public static final short DCMPL
public static final short DCMPG
public static final short IFEQ
public static final short IFNE
public static final short IFLT
public static final short IFGE
public static final short IFGT
public static final short IFLE
public static final short IF_ICMPEQ
public static final short IF_ICMPNE
public static final short IF_ICMPLT
public static final short IF_ICMPGE
public static final short IF_ICMPGT
public static final short IF_ICMPLE
public static final short IF_ACMPEQ
public static final short IF_ACMPNE
public static final short GOTO
public static final short JSR
public static final short RET
public static final short TABLESWITCH
public static final short LOOKUPSWITCH
public static final short IRETURN
public static final short LRETURN
public static final short FRETURN
public static final short DRETURN
public static final short ARETURN
public static final short RETURN
public static final short GETSTATIC
public static final short PUTSTATIC
public static final short GETFIELD
public static final short PUTFIELD
public static final short INVOKEVIRTUAL
public static final short INVOKESPECIAL
public static final short INVOKENONVIRTUAL
public static final short INVOKESTATIC
public static final short INVOKEINTERFACE
public static final short NEW
public static final short NEWARRAY
public static final short ANEWARRAY
public static final short ARRAYLENGTH
public static final short ATHROW
public static final short CHECKCAST
public static final short INSTANCEOF
public static final short MONITORENTER
public static final short MONITOREXIT
public static final short WIDE
public static final short MULTIANEWARRAY
public static final short IFNULL
public static final short IFNONNULL
public static final short GOTO_W
public static final short JSR_W
public static final short BREAKPOINT
public static final short LDC_QUICK
public static final short LDC_W_QUICK
public static final short LDC2_W_QUICK
public static final short GETFIELD_QUICK
public static final short PUTFIELD_QUICK
public static final short GETFIELD2_QUICK
public static final short PUTFIELD2_QUICK
public static final short GETSTATIC_QUICK
public static final short PUTSTATIC_QUICK
public static final short GETSTATIC2_QUICK
public static final short PUTSTATIC2_QUICK
public static final short INVOKEVIRTUAL_QUICK
public static final short INVOKENONVIRTUAL_QUICK
public static final short INVOKESUPER_QUICK
public static final short INVOKESTATIC_QUICK
public static final short INVOKEINTERFACE_QUICK
public static final short INVOKEVIRTUALOBJECT_QUICK
public static final short NEW_QUICK
public static final short ANEWARRAY_QUICK
public static final short MULTIANEWARRAY_QUICK
public static final short CHECKCAST_QUICK
public static final short INSTANCEOF_QUICK
public static final short INVOKEVIRTUAL_QUICK_W
public static final short GETFIELD_QUICK_W
public static final short PUTFIELD_QUICK_W
public static final short IMPDEP1
public static final short IMPDEP2
public static final short PUSH
public static final short SWITCH
public static final short UNDEFINED
public static final short UNPREDICTABLE
public static final short RESERVED
public static final java.lang.String ILLEGAL_OPCODE
public static final java.lang.String ILLEGAL_TYPE
public static final byte T_BOOLEAN
public static final byte T_CHAR
public static final byte T_FLOAT
public static final byte T_DOUBLE
public static final byte T_BYTE
public static final byte T_SHORT
public static final byte T_INT
public static final byte T_LONG
public static final byte T_VOID
public static final byte T_ARRAY
public static final byte T_OBJECT
public static final byte T_REFERENCE
public static final byte T_UNKNOWN
public static final byte T_ADDRESS
public static final java.lang.String[] TYPE_NAMES
public static final java.lang.String[] CLASS_TYPE_NAMES
public static final java.lang.String[] SHORT_TYPE_NAMES
public static final short[] NO_OF_OPERANDS
public static final short[][] TYPE_OF_OPERANDS
public static final java.lang.String[] OPCODE_NAMES
public static final int[] CONSUME_STACK
public static final int[] PRODUCE_STACK
public static final byte ATTR_UNKNOWN
public static final byte ATTR_SOURCE_FILE
public static final byte ATTR_CONSTANT_VALUE
public static final byte ATTR_CODE
public static final byte ATTR_EXCEPTIONS
public static final byte ATTR_LINE_NUMBER_TABLE
public static final byte ATTR_LOCAL_VARIABLE_TABLE
public static final byte ATTR_INNER_CLASSES
public static final byte ATTR_SYNTHETIC
public static final byte ATTR_DEPRECATED
public static final byte ATTR_PMG
public static final byte ATTR_SIGNATURE
public static final byte ATTR_STACK_MAP
public static final short KNOWN_ATTRIBUTES
public static final java.lang.String[] ATTRIBUTE_NAMES
public static final byte ITEM_Bogus
public static final byte ITEM_Integer
public static final byte ITEM_Float
public static final byte ITEM_Double
public static final byte ITEM_Long
public static final byte ITEM_Null
public static final byte ITEM_InitObject
public static final byte ITEM_Object
public static final byte ITEM_NewObject
public static final java.lang.String[] ITEM_NAMES
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


I was born in Auckland. As the youngest child of 5 growing up with just me and my mother, times were pretty tough sometimes. I got a laptop for my birthday when I was very young, and immediately started playing multiplayer games on it (runescape, wow, all the life-stealing ones) and I spent the majority of my time on it. I really wanted to make my own runescape back then!
Growing up we moved a lot. And I mean a lot. I went to two different primary schools, intermediates, and high schools. This shaped who I am drastically, for better or for worse. I met a lot of new people & gained a lot of life-long relationships, and it gave me more perspective about how important these relationships actually are.
An experience that I would describe as a milestone of my life would be when I had the decision of moving with my mother or staying at my current location during the years of my 2nd high school. I chose the latter. I had had enough of shifting all around the place and wanted to focus on the relationships that I had- and myself. It meant that I was a lot more distanced with my family, but I retained and strengthened the bonds that I had with my pals. It’s not something that I regret to this day as I have managed to maintain these relationships well despite living far away from everyone at this point.
I like cars & pretty much anything with a motor a LOT , so I thought it could be a good career! I quickly came to learn that once you spend all day working on other peoples’ vehicles & not your own, you don’t really want to go home and spend all night wrenching. I actually learned a lot in this course despite not wanting to continue in that line of work, and now I’ve got a bit stronger of an intuition for fixing things; having had a couple of project cars and bikes since then. Its more of a passion-hobby for me rather than something I want to spend the rest of my life doing- so I ended up dropping out after a few months. This gave me a bit of a push to start exploring career options and really think about what I would like to spend the rest of my life doing- it took me a while, trying out different jobs here and there- but now I’ve landed at Dev Academy. And I’m having a fantastic time learning.
For an example of working with others I’d use when my pal and I had a shared project bike. I wanted it to have a black frame, he wanted it to have a blue frame. We compromised by flipping a coin! It was a little more fair than either of us choosing, and we were both happy with the outcome once it was painted.
One of my strengths but I’d say once of my biggest weaknesses is my preference to work alone. I haven’t really participated in many group projects thus far- although I’d love to! Since I struggle with communicating sometimes it can be a little difficult to get my ideas across, so I tend to just apply them myself. I’d love to work on improving in this aspect and I know it only comes with getting outside of my comfort zone.


A value which is calculated from the data in a sample, and may be compared with a critical value in a hypothesis test.
English letters are usually used to denote sample statistics.


{{ machine.fqdn }}
{% include 'maas/partials/summary.html' %}
{% include 'maas/partials/interface.html' %}
{% include 'maas/partials/storage.html' %}
{% include 'maas/partials/events.html' %}


DMA Friends is a FREE program that allows you to discover new and fun activities at the DMA.
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Class GrainStateWithMetaData<TView>
A class that extends grain state with versioning metadata, so that a log-consistent grain can use a standard storage provider via Orleans.EventSourcing.StateStorage.LogViewAdaptor`2
Inheritance
Namespace: Orleans.EventSourcing.StateStorage
Assembly: Orleans.EventSourcing.dll
Syntax
public class GrainStateWithMetaData<TView> : object where TView : class, new ()
Type Parameters
| Name | Description |
|---|---|
| TView |
Constructors
| Improve this Doc View SourceGrainStateWithMetaData()
Initializes a new instance of the GrainStateWithMetaData<TView> class.
Declaration
public GrainStateWithMetaData()
GrainStateWithMetaData(TView)
Initializes a new instance of the GrainStateWithMetaData<TView> class.
Declaration
public GrainStateWithMetaData(TView initialstate)
Parameters
| Type | Name | Description |
|---|---|---|
| TView | initialstate | The initial state of the view |
Properties
| Improve this Doc View SourceGlobalVersion
The length of the log
Declaration
public int GlobalVersion { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
State
The stored view of the log
Declaration
public TView State { get; set; }
Property Value
| Type | Description |
|---|---|
| TView |
WriteVector
Metadata that is used to avoid duplicate appends. Logically, this is a (string->bit) map, the keys being replica ids But this map is represented compactly as a simple string to reduce serialization/deserialization overhead Bits are read by GetBit(String) and flipped by FlipBit(String). Bits are toggled when writing, so that the retry logic can avoid appending an entry twice when retrying a failed append.
Declaration
public string WriteVector { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Methods
| Improve this Doc View SourceFlipBit(String)
toggle one of the bits in WriteVector and return the new value.
Declaration
public bool FlipBit(string Replica)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | Replica | The replica for which we want to flip the bit |
Returns
| Type | Description |
|---|---|
| System.Boolean | the state of the bit after flipping it |
GetBit(String)
Gets one of the bits in WriteVector
Declaration
public bool GetBit(string Replica)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | Replica | The replica for which we want to look up the bit |
Returns
| Type | Description |
|---|---|
| System.Boolean |


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pink-cotton-candy


From the newsletter ... |
When all else fails ...A bit like life really. Almost anyone you talk to seems to feel that 'things are not getting better', and will shake their head over hooliganism, violence, divorce rates, crime and so on. All of them things that have gone wrong when they should be going right. I do believe that this is a consequence of a general tendency today to disregard our Maker's instructions, and go for something that seems more 'modern' and less 'restrictive'. This wastes a lot of time, and peace can retire into the far distance. Mind you, the Bible is a complex book. Some parts are unbelievably obscure, but others are as neat and clear as can be, and give precise directions on how our Maker designed us to operate. We all probably know some bits - "The Lord's my Shepherd" is often sung, and each Christmas carol service we hear "In the beginning was the Word ... to all who receive Him ... He gave the right to become the children of God". But there is much, much more and you can find directions on how to make stable marriages, bring up children, seek healing, and look after one another. I well remember also the business consultancy that ran very successful management courses that were solidly based on the Bible book called Proverbs. Their clients prospered! I can look for ages in my computer books for answers to problems - that is why I so much appreciate talking to someone with wider experience. And so it is with God's instructions. Should you be stuck, you might just like to come to one of us in the Cogges churches, and the likelihood is that we can say "Ah yes, I think it can be tackled like this..." David Smith
Cogges Parish | Other articles | Following issue © 1999; Published in Cogges Parish monthly newsletter, number 238, March 1999<EMAIL_ADDRESS>|


As part of the initial diagnosis, the database administrator looks for familiar patterns of symptoms to categorize the problem at a high level. This example uses the MONREPORT.DBSUMMARY
report. The Summary report contains in-depth monitor data for the entire database, as well as key performance indicators for each connection, workload, service class, and database member. This report is implemented as a stored procedure in MONREPORT module. The MONREPORT module provides a set of procedures for retrieving variety of monitoring data and generating text reports.
MONREPORT.DBSUMMARY
TOTAL_WAIT_TIME
TOTAL_WAIT_TIME
TOTAL_WAIT_TIME
for requests and activities shows that applications are waiting most of the time.LOCK_WAIT_TIME
shows that DB2 is waiting for locks most of the time. This can be due to lock contention.


PhD Committees:
[1]
Xinju He.
Three Essays on Treatguptasugandha.github.ioy, Measures and
Application in the Hospital Sector in China.
PhD thesis, Hong Kong Baptist University, Hong Kong (PRC), July 2019.
[2]
Janet Ganouati.
A Cross-Efficiency Approach to Portfolio Selection.
PhD thesis, Université de Lille, Lille (FR), October 17 2018.
[3]
Louisa R. Andriaguptasugandha.github.io
Les Technologies de Production Tropicales, et leurs Champs
d'Application en Economie.
PhD Supervision:
[1]
Qianying Jin.
Ordinal Classification with Non-parametric Frontier Methods:
Overview and New Proposals.
PhD thesis, Université de Lille, Lille (FR), October 2020.
[2]
Matthieu Belarouci.
The Relation Between Technical Efficiency and Stock Returns:
Evidence from the US Airline Industry (1990-2012).
PhD thesis, Université de Lille I, Lille (FR), December 2013.
[3]
Bouye Ahmed Ould Moulaye Hachem.
Frontier Estimation of Efficiency and Productivity: Some New
Perspectives for Firms and Industry.


Isar735.github.io
Metamorphosis creative writing - nardonegroup.org. William Beebe (/ ˈ b iː b i / born Charles William Beebe; July 29, 1877 – June 4, 1962) was an American naturalist, ornithologist, marine biologist, entomologist. In conventional usage, boredom is an emotional and occasionally psychological state experienced when an individual is left without anything in particular Nonprofit org. provides free vocabulary-building course/material. 5,000 Words. 7 hours of audio. FREE SAT Math Class.
LearnEnglishNow.com Words Beginning With E / Words Starting with E Words whose second letter is E. E The fifth letter of the English alphabet. Consonant and Vowel Joining - The Sound of English. English Standard - Bored of Studies. Belonging Creative Writing Ideas - Bored of Studies.
Mentions of the Harry Potter Bibliography "Since 2004, Cornelia Rémi has maintained an up-to-date and marvelously informative website of international scholarship. Consonants and Vowels can join together in English. Learn when this occurs in this article. Raw- Scott Monk: DOC (N/A) 2004: Essay Creative Writing - Belonging: DOC (N/A) 2008: Glossary: English essay JOURNEYS Tom Brenan THE RUNNING MAN Depth anaylsis:. OK so I ll be honest, English (especially creative writing) isn t my strong suit. i was trying to think of a story that wasn t too cliche or unoriginal. UPDATED 12 September 2009 Preface. When I was a boy, oddities fascinated me, particularly if they appeared to make no sense. Historical oddities or anomalous. 1 The Spear-Danes are the Scyldings (Hrothgar's tribe)--central characters in Beowulf. They are variously referred.
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15/15 english creative for belonging; used for . Practice creative writing on BELONGING, got 12 . the Board of Studies stimulus material â€œThe
The Purdue University Online Writing Lab serves writers from around the world and the Purdue University Writing Lab helps writers on Purdue's campus.
Thesis Essays: Bored of studies english creative writing. Belonging Creative Writing Ideas - Page 4 - Bored of Studies. You're currently viewing our resources for English Standard. For additional assistance, you should refer to the discussion forum for this course.
Bored of studies english creative writing belonging to write about always help others essay. Identify knowns it seems natural to making informed decisions. Florida creative writing phd – Simplicity.
In incremental learning, the student usually remembers 95% of his or her top priority material. That knowledge is relatively stable and lasts in student's memory. Florida creative writing phd Bored of studies english belonging creative writing Petersons provides information most recent years. Reich of the Black Sun - 1st Tactical Studies Group. Bored of Studies - Student online community, resources. Home educate the easy way. simplify and save time. Learn from experienced homeschoolers how to write your own curriculum. Honest, real, common sense information. I have to write a 500 word story on Belonging but I have no clue on what to write about. Can anyone please give me ideas. Words Beginning With E / Words Starting
Belonging creative writing bored of studies. Learn how to write the best hsc belonging creative belonging essay boredofstudies writing and ace board of studies. About us. John Benjamins Publishing Company is an independent, family-owned academic publisher headquartered in Amsterdam, The Netherlands. More. Creative writing ads Bored of studies english belonging creative writing When she can be a major inspiration for mission driven entrepreneurs. Bored of studies english belonging creative writing. 5000 FREE SAT Test Prep Words - sat vocabulary words. Metamorphosis creative writing Bored of studies english belonging creative writing There were first read the metamorphosis of mental changes.
Harry Potter Bibliography - eulenfeder.de.


Survey for Anomaly Detection
– Huaming 2018.09.18
Background
Definition
Definition
-
Anomaly detection
-
An important problem regarding finding patterns in data, which do not conform to expected behavior
-
These patterns, or anomalies in data will translate to significant actionable information.
-
Anomalies, outliers, discordant observations, exceptions, aberrations etc...
-
-
Extensive use in a wide variety of applications
-
Fraud detection for credit cards, insurance or health care
-
intrusion detection for cyber-security
-
fault detection in safety critical systems
-
-
Originally started from statistical community 1
Definition Anomalies are patterns in data that do not conform to a well defined notion of normal behavior
Definition Figure 1 illustrates anomalies in a simple 2-dimensional data
set. N_1 and N_2 are normal regions, while O_1 and O_2 and
region O_3 are anomalies.
Observing or detecting an anomaly is mostly via interesting features:
-
Malicious activity in fraud detection, abnormal sequence patterns of real life relevance
-
All of the reasons have a common characteristic that they are interesting to the analyst
Definition Anomaly detection is related to but distinct from noise removal and noise accommodation.
-
Noise is defined as a signal in data which is not of interest but acting as hindrance to data analyst.
-
Thus, noise removal is referred to removing unwanted signal in data before any data analysis.
-
Noise accommodation is to immunize a statistical model estimation against anomalous observations.
Definition Novelty detection is another topic which may be overlapped with anomaly detection:
-
It is to detect previously unobserved patterns in the data, may be new topic or new group.
-
The novel patterns are added to the normal model once detected
-
Anomalies will be sometimes hard to be defined as one specific group, and are also undesired for the information translation.
Types and challenges
Types of Anomalies Anomalies could be broadly categorized as:
-
Point anomalies
- an individual data instance. Taking credit card fraud detection as example, amount spent is used as the feature for simplicity.
-
Contextual anomalies
- also termed as conditional anomaly. Imaging temperature around $30^{\circ}$ may be considered as normal during summer, it is taken as anomaly during winter.
-
Collective anomalies
- A group of data instances collectively define the anomaly characteristics, which mostly involve temporal attribute.
Challenges Though anomalies detection has been extensively researched, in most cases, this topic is answered dependently:
-
Difficult a general normal region which may encompasses every possible normal behavior
-
Both normal behavior and anomalies are evolving at all times, which means a current notion may not be sufficient
-
The availability of labeled data for training/validation of models
-
Noise from the data may impair the model and the performance
Solutions Most of the existing anomaly detection techniques solve a specific formulation of the problem.
-
Nature of the data
-
Availability of labeled data
-
Type of anomalies
Approaches
Data in and out from models
Data Labels It is often highly expensive to obtaining labeled data which is accurate as well as representative of all types of patterns.
-
Mostly data of normal patterns are easy to obtain
-
New types of anomalies may arise
-
Anomalies are rare in specific areas, such as airline industry
Data Labels
-
Supervised anomaly detection:
-
Imbalanced issue: anomalies are far fewer compared to normal instances – down sampling normal instances or up sampling anomalies
-
Labels obtaining – injecting artificial anomalies in normal data sets
-
-
Semi-supervised anomaly detection: only normal data are available
-
Unsupervised anomaly detection: basic assumption is normal instances are far more than anomalies
Output for anomaly detection
-
Scores: The output is mostly a ranked list of anomalies
-
Labels: The output is mostly a binary label regarding normal or anomalous
Techniques
Statistical Models Normal data instances occur in high probability
regions of a stochastic model, while anomalies occur in the low
probability regions of the stochastic model.
Statistical techniques fit a statistical model (usually for normal
behavior) to the given data and then apply a statistical inference test
to determine if an unseen instance belongs to this model or not.
Instances that have a low probability to be generated from the learnt
model, based on the applied test statistic, are declared as anomalies.
Statistical Models
-
Gaussian Model
-
box plot rule: univariate scalars
-
Grubb’s test: univariate scalars
-
Extensions: Mahalanobis distance for test instance $X$ to reduce multivariate observations to univariate scalars
-
-
Regression Model
-
Mixture of Parametric Distributions based Model
Classification based techniques Assumption: A classifier that can distinguish between normal and anomalous classes can be learnt in the given feature space.\
-
Multi-class: Data contains labeled instances belonging to multiple normal classes.
- A instance is considered as anomalies once it is not classified as one of the normal classes
-
One-class: Data for training have only one class label.
- one-class SVMs, one-class Kernel Fisher Discriminants
Classification based techniques
-
Neural Network based solutions: MLP, Replicator Neural Networks
-
Bayesian Networks based solutions
-
SVM based solutions
-
Rule based solutions
Nearest Neighbor based techniques Computing distance or similarity between two data instances with different ways. Mostly, it is categorized by two directions: distance to $k_th$ nearest neighbor, relative density.
-
Continuous attributes: euclidean distance is popular
-
Categorical attributes: simple matching coefficient is often used
-
Multivariate data instances: Combination of the distances for each attribute
Nearest Neighbor based techniques
-
Local outlier factor (LOF): an anomaly score to a given data instance
-
Connectivity-based outlier factor (COF): variation of the LOF
Summary
Summary
-
Notion of Anomalies Detection
-
Classification of Anomalies Detection
-
Techniques for Anomalies Detection
Todo
-
Define the requirements for anomalies detection
-
Characteristics of the available data
-
Techniques evaluations: most of the techniques could be found from scikit-learn and open source code
Reference
- Chandola, Varun, Arindam Banerjee, and Vipin Kumar. "Anomaly detection: A survey." ACM computing surveys (CSUR) 41.3 (2009): 15.
- Sestito, Guilherme Serpa, et al. "A Method for Anomalies Detection in Real-Time Ethernet Data Traffic Applied to PROFINET." IEEE Transactions on Industrial Informatics 14.5 (2018): 2171-2180.
- Stojanovic, Ljiljana, et al. "Big-data-driven anomaly detection in industry (4.0): An approach and a case study." Big Data (Big Data), 2016 IEEE International Conference on. IEEE, 2016.
-
Edgeworth, F. Y. 1887. On discordant observations. Philosophical Magazine 23, 5, 364-375. ↩


From:Kleb Steve To:Fiscus John ; Gilbert Steve Sent:2017-01-11T04:36:14.0000000Z Subject:FW: Fw: Undeliverable: Fw: Last schedule
John,
I need your help in reconciling both 3rd CE and 2002 Plan data loaded into the "Database" worksheet of the Earnings Model back to what you provided in the "AnnualStats.xls" file. We will need this information ASAP this morning in order for me to further explain how this data rolls into the cash flow forecast. Please call if you have any questions. Thanks for your help!
-----Original Message-----
From: Hayslett, Rod
Sent: Wednesday, November 14, 2001 6:45 AM
To: Kleb, Steve
Cc: Geaccone, Tracy
Subject: FW: Fw: Undeliverable: Fw: Last schedule
Can you help explain how the data in the attached file matches the detailed budgets and current estimates you have provided to me? It may simply, I just haven't had time to look.
Rod,
Thanks for the email. Can you help me match the information in this email
to your operating plan or cash flow analysis?
Kyle
<<AnnualStats.xls>>
>
> Do you have the volume and rate information on Northern Natural that
> will tie to Rod's forecast as well?
>
> Kyle
>
(See attached file: AnnualStats.xls)
***********
EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
***********
California


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Call Us: +(321) 48 659<EMAIL_ADDRESS>Copyright © 2016 Industry Press Theme by Steelthemes


Holy Man (1998)
Director: Stephen Herek Cast: Eddie Murphy, Jeff Goldblum, Kelly Preston, Robert Loggia, Jon Cryer Screenplay: Tom Schulman Producers: Roger Birnbaum, Tom Schulman Runtime: 112 US Distribution: Hollywood Pictures/Buena Vista Rated PG: some language
By Nathaniel R. Atcheson<EMAIL_ADDRESS>Holy Man prompts me to ask the question, "Do shopping networks broadcast live?" The film, which stars Eddie Murphy as a strange and spiritual individual, hinges entirely on the assumption (or is it a fact?) that shopping networks broadcast everything live. If this is a fallacy, then nothing in this film is even remotely possible, for every plot development lies on the shoulders of scenes that have Eddie Murphy spewing "insightful" nonsense on a live shopping network. If the network didn't broadcast live, then the producers could have edited out everything he says, or kicked him off, and he would've been nothing more than a crazy Peter Finch-wannabe who likes talking into the camera.
You may be wondering why I'm asking such a silly question.  Holy Man a movie that wants to be deep and satirical, but is neither one. It's unintentionally ironic, though, which is a quality that's fun to mock. What really bothers me, aside from the dumb script, is that Holy Man doesn't really know what it's about -- it's a satire that unconsciously satirizes itself. So, due to inept production values, the film's appeal rests on the appeal of the three lead actors: Murphy, Jeff Goldblum, and Kelly Preston. They carry it to a point, but they can't hide the fact that the film just isn't well-conceived.
Goldblum actually has the main role as Ricky Hayman, a producer of the shopping network. The film begins with Ricky's career in trouble -- sales have been going down, and the boss, McBainbridge (Robert Loggia), is breathing down his neck to do something, and quick! McBainbridge brings in Kate Newell (Kelly Preston), who has some bright ideas about where they should take the image of the network. Just when things start going really bad for Ricky, he meets an odd, serene individual named G (Murphy). Kate is instantly entranced with G, but Ricky finds him annoying.
At this point, I figured the film would be pretty straightforward: they put G on air, ratings soar, conflicts arise, happy ending, blah blah blah. I was right, but only partially so: everything happens as I said, but there are about forty-five minutes of down time in the middle, featuring scenes in which G stumbles onto the live shopping network sets and speaks to the salespeople who are trying to sell laundry detergent balls and chainsaws. Then, of course, Ricky has to struggle to get him off the stage so he doesn't make a fool of himself. It's only after this happens for half the film that the ratings and sales finally increase, and then we're allowed to watch the plot trudge through all the bland banalities of the Happy Family Film formula.
It's not really an awful film, but it reminds me that Hollywood, for the most part, can't articulate a theme in even the most pathetically misguided way. It also reminds me that talented actors are often forced to take certain roles to keep their careers alive. Now, I probably would have really disliked this film if it weren't for Goldblum -- the guy is very funny, even when his lines aren't that good. He's a commanding screen presence, but he's also a good actor; he wrings at least a little bit of feeling out of the obligatory "touching" scenes towards the end. Preston is also appealing, but, expectedly, the token female role in this particular film isn't exactly fleshed-out. Loggia is good but annoying, while Jon Cryer, as Ricky's assistant, is surprisingly funny.
That leaves us with Murphy, who has clearly made this movie because it has some kind of message. What, exactly, is that message? Well, he spends most of the film delivering trite, underdeveloped sentences like, "Don't rely on material goods for happiness!" and "Admire the beauty of grass!" (By the way, I read somewhere that grass is one of the most unnatural environments; it can not exist freely in nature, and is basically nothing more than controlled weeds. This makes me wonder how "in touch" G really is with his surroundings.) When G gets on TV, he urges people *not* to buy things, and this leads to two things: 1) massive increase in sales, and 2) a nationwide G-craze. The film therefore implies that everyone watches shopping networks, which is also a pretty silly thing to say.
Hey, satire is a great thing. Failed satire, however, is pitiful. Holy Man is just another Hollywood movie, made specifically to rake in cash with its big-name stars. The fact that Hollywood tries to satirize an industry that closely resembles itself is pretty odd, especially when it fails to realize the irony in doing so. There's a big difference between a film like this and one like The Truman Show (which, by the way, succeeds), because Holy Man isn't bold or biting -- it fits a formula down to the last detail. A formula film that says, "Don't fall prey to consumerism!" is, in effect, saying, "Don't watch the film you're watching!" For a film that wants to make money, I fail to see the logic in all of this.
On top of everything, the story is just so bland.  Holy Man provides absolutely no insight into its namesake, which creates a big problem when the producers are expecting audiences to understand this man and believe what he says. This simply adds to the dominating flimsiness of the film's claims.
It's not all bad though; aside from the amusing acting, there are some pretty funny scenes (the two ladies with the laundry detergent balls is pretty good). Director Stephen Herek, although relentlessly heavy-handed (his tactics worked better in Mr. Holland's Opus) at least keeps the film interesting to look at. It also got me to ask some pretty challenging questions about the shopping network industry (do they really broadcast live?). Overall, I'm left as a fantastically confused viewer: didn't anyone notice that Holy Man is a self-defeating endeavor? A film that really wants to take a shot at satire should first take a good look at itself, just to make certain that it's not at the butt of its own joke.
** out of **** (5/10, C)
Visit FILM PSYCHOSIS at http://www.pyramid.net/natesmovies
Nathaniel R. Atcheson
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Background
It is paradoxical that in a time where we are more connected than ever, we are also lonelier than ever recorded. With loneliness being a pervasive issue in the modern era, there is still a social stigma attached to it. To gain a better of understanding of my topic, I created a survey and observed the data. From the data colleceted, a significant portion of the survey participants experienced or is experiencing loneliness, showing that loneliness is indeed prevalent in this age
In addition, I asked the participants to describe in their own words what loneliness means to them, in addition to what they do to allievate the feeling. A variety of different answers were received.
Singular circle that is the DNA for the numerous of different blobs
Concept: The main objective of my thesis was raise awareness on the ever present issue of loneliness in the modern day while helping eliminate the stigma around it. In order to do so, I wanted to elevate different individual's experiences on loneliness, encouraging other people to come forth with their experiences. In order to eliminate the stigma surrounding loneliness, more conversations need to take place with more people sharing their experiences.
In order to individualize each experience, I turned to processing, generating 100 different blob shapes based on the same circle. This speaks to the definition of loneliness. While it is a universal experience, each individual experience is different, making it a subjective feeling. There isn't a wrong or right answer to what classifies as loneliness.
Books
In addition, I also wanted to create an immersive and interactive experience that will shine light on topics that aren't often talked about. I thought about how I could highlight hidden feelings that people around, near and far, may also experience but are too afraid to come out due to stigma and fear of being further ostracized.
In order to achieve that, I created three VR experiences based on three statistics about loneliness. I decided to create a typographic environment to highlight the diverse experiences on loneliness and have that be the sole focus on the experience.
To read more about the process, view the process book for Modern Companion.


|
Bullet Collision Detection & Physics Library
|
For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called. More...
#include <btConvexConcaveCollisionAlgorithm.h>
Public Member Functions | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| btConvexTriangleCallback (btDispatcher *dispatcher, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) | |
| void | setTimeStepAndCounters (btScalar collisionMarginTriangle, const btDispatcherInfo &dispatchInfo, const btCollisionObjectWrapper *convexBodyWrap, const btCollisionObjectWrapper *triBodyWrap, btManifoldResult *resultOut) |
| void | clearWrapperData () |
| virtual | ~btConvexTriangleCallback () |
| virtual void | processTriangle (btVector3 *triangle, int partId, int triangleIndex) |
| void | clearCache () |
| const btVector3 & | getAabbMin () const |
| const btVector3 & | getAabbMax () const |
| Public Member Functions inherited from btTriangleCallback | |
| virtual | ~btTriangleCallback () |
Public Attributes | |
| int | m_triangleCount |
| btPersistentManifold * | m_manifoldPtr |
Private Attributes | |
| btVector3 | m_aabbMin |
| btVector3 | m_aabbMax |
| const btCollisionObjectWrapper * | m_convexBodyWrap |
| const btCollisionObjectWrapper * | m_triBodyWrap |
| btManifoldResult * | m_resultOut |
| btDispatcher * | m_dispatcher |
| const btDispatcherInfo * | m_dispatchInfoPtr |
| btScalar | m_collisionMarginTriangle |
For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
Definition at line 29 of file btConvexConcaveCollisionAlgorithm.h.
| btConvexTriangleCallback::btConvexTriangleCallback | ( | btDispatcher * | dispatcher, |
| const btCollisionObjectWrapper * | body0Wrap, | ||
| const btCollisionObjectWrapper * | body1Wrap, | ||
| bool | isSwapped | ||
| ) |
Definition at line 50 of file btConvexConcaveCollisionAlgorithm.cpp.
|
virtual |
Definition at line 64 of file btConvexConcaveCollisionAlgorithm.cpp.
| btConvexTriangleCallback::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
| void btConvexTriangleCallback::clearCache | ( | ) |
Definition at line 70 of file btConvexConcaveCollisionAlgorithm.cpp.
|
inline |
Definition at line 54 of file btConvexConcaveCollisionAlgorithm.h.
|
inline |
Definition at line 69 of file btConvexConcaveCollisionAlgorithm.h.
|
inline |
Definition at line 65 of file btConvexConcaveCollisionAlgorithm.h.
|
virtual |
Implements btTriangleCallback.
Definition at line 75 of file btConvexConcaveCollisionAlgorithm.cpp.
| void btConvexTriangleCallback::setTimeStepAndCounters | ( | btScalar | collisionMarginTriangle, |
| const btDispatcherInfo & | dispatchInfo, | ||
| const btCollisionObjectWrapper * | convexBodyWrap, | ||
| const btCollisionObjectWrapper * | triBodyWrap, | ||
| btManifoldResult * | resultOut | ||
| ) |
Definition at line 151 of file btConvexConcaveCollisionAlgorithm.cpp.
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private |
Definition at line 33 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 32 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 41 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 35 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 39 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 40 of file btConvexConcaveCollisionAlgorithm.h.
| btPersistentManifold* btConvexTriangleCallback::m_manifoldPtr |
Definition at line 48 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 38 of file btConvexConcaveCollisionAlgorithm.h.
| int btConvexTriangleCallback::m_triangleCount |
Definition at line 46 of file btConvexConcaveCollisionAlgorithm.h.
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Definition at line 36 of file btConvexConcaveCollisionAlgorithm.h.


A FULL BAR-BERSHOP
Why are we here?
At Buzzed, we believe that getting a haircut shouldn't feel like a chore. In fact, it's one of the kindest gifts that you can give yourself- something that tells the world that you take pride in how you look.
Our Method
We believe that if you're making yourself look good, you should feel good too. That's why we provide a full bar service with every appointment, serving top-shelf spirits.
What we offer
In addition to a fully-stocked bar, we also offer the latest styles for your hair, beard, and brows. Our professionally trained staff will serve up the very best in fashion, cocktails, and conversation.
What are you waiting for?
You can call ahead or schedule an appointment today by heading to our contact page. Appointment times are (like our bar) first come, first served, so don't wait!


What's Beyond?
Once upon a time there was a woman who lived in the mountains at the edge of the world. Every day this woman looked over the edge and wondered what was beyond.
The edge of the world was a lonely place, but the woman had a big brown bear to keep her company.
A mailman would also occasionally visit with news and packages of dehydrated food and sometimes even a rare piece of mail.
Today the mailman came with his deliveries and all he found was a note.


The JS9 Statusbar plugin displays user-configurable status values for the currently displayed image such as zoom factor, scale, and/or colormap. Configuration is done via the JS9.globalOpts.statusbar format string, in which one or more clickable status areas are separated by semi-colons. Each status area consists of optional text (which can utilize html elements) and dollar-sign-delimited "macros" that will be expanded to the appropriate value for each image.
The macros can represent parameters values stored with each image, of which the most important ones are:
In addition to image parameters, the following special parameters are available:
For example, the current default value for the format string is:
$colorbar; $colormap; $mag $fliprot; $scale ($scalemin,$scalemax); $wcssys; $image0meaning to display a colorbar, followed by the colormap name, the current magnification, flip and rot90 if applicable, then the scale (including scale min and max), the wcs system, and the image name (without the [EVENTS] extension, if present). Note that the colorbar is the real JS9Colorbar plugin (with tick-marks turned off) and will change dynamically as the colormap or contrast/bias is changed. Alternatively, this configuration:
$img(images/voyager/color_$colormap.png) $colormap; $mag; $scale($scalemin,$scalemax); $wcssys; $imagewill display a static image of the current colormap, along with the other values. In this case, the image filename will include all bracket extensions.
The following status macros have clickable actions:
The status display will wrap onto the next line if necessary, and a scrollbar will become available on the right-hand side. Thus, if a long image filename is not displayed in the default setup, try the scrollbar ...
See Configuring JS9 Site Preferences and the JS9 User Preferences plugin for discussions of how to set preferences such as JS9.globalOpts.statusbar on a site-wide and an individual basis, respectively.


Overview of the Translation Process
Most of the text that must be translated in an application consists of either single words or short phrases. These typically appear as window titles, menu items, tooltips, and labels to buttons, check boxes and radio buttons.
The phrases are entered into the source code by the developer in their native language using a simple but special syntax to identify that the phrases require translation. The Qt tools provide context information for each of the phrases to help the translator, and the developer is able to add additional context information to phrases when necessary.
The release manager generates a set of translation files that are produced from the source files and passes these to the translator. The translator opens the translation files using Qt Linguist, enters their translations and saves the results back into the translation files, which they pass back to the release manager. The release manager then generates fast compact versions of these translation files ready for use by the application.
The tools are designed to be used in repeated cycles as applications change and evolve, preserving existing translations and making it easy to identify which new translations are required. Qt Linguist also provides a phrase book facility to help ensure consistent translations across multiple applications and projects.
Translators and developers must address a number of issues because of the subtleties and complexities of human language:
- A single phrase may need to be translated into several different forms depending on context. For example, open in English might become öffnen, "open file", or aufbauen, "open internet connection", in German.
- Keyboard accelerators may need to be changed but without introducing conflicts. For example, "&Quit" in English becomes "Avslutt" in Norwegian which does not contain a "Q". We cannot use a letter that is already in use - unless we change several accelerators.
- Phrases that contain variables, for example, "The 25 files selected will take 63 seconds to process", where the two numbers are inserted programmatically at run-time may need to be reworded because in a different language the word order and therefore the placement of the variables may have to change.
The Qt translation tools provide clear and simple solutions to these issues.
Qt Linguist and lupdate are able to import and export XML Localization Interchange File Format (XLIFF) files, making it possible to take advantage of tools and translation services that work with this format. For more information on working with these files, see Translators.


Neurology Department
A neurologist is a medical doctor who specializes in treating diseases of the nervous system. The nervous system is made of two parts: the central and peripheral nervous system. It includes the brain and spinal cord. Neurologists manage and treat neurological conditions, or problems with the nervous system. People who are having problems with their senses, such as touch, vision, or smell, may also need to see a neurologist. Problems with senses are sometimes caused by nervous system disorders.
We use state of the art quipment for diagnosis of Neurological diseases to ensure the highest quality of diagnosis and accurate results that the doctors can then use to treat the patients.


Link to pages with good information about computer programing Variables:
https://www.w3schools.com/cpp/cpp_vatiables.asp
int - stores integers (whole numbers), without decimals, such as 123 or -123
double - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single charters, such as 'a' or 'B'. Char values are surrounded by single quotes
string - stores text, such as "Hello World". String values are surrounded by double quotes
bool - stores values with two states: true or false


Researcher
Interpretability
Extrapolation
Optimization
Visualization
Andreas Madsen
Interpretability
Extrapolation
Optimization
Visualization
Mathmatical models
Embedded machine learning
AI guided debugging
Node.js core development


Class for profiling.
More...
#include <profiler.h>
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using | TimePoint = std::chrono::time_point< std::chrono::high_resolution_clock > |
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using | Duration = std::chrono::milliseconds |
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void | profStart (ProfType type) |
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void | profEnd (ProfType type) |
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void | reportLoop (int idx) |
| | Report the time distribution for this loop.
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void | report () |
| | Report the overall time distribution.
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| std::unordered_map< ProfType, std::string > | profName |
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◆ profName
| std::unordered_map<ProfType, std::string> Profiler::profName |
Initial value:= {
{ ProfType::P2G_TRANSFER, "P2G_transfer" },
{ ProfType::G2P_TRANSFER, "G2P_transfer" },
{ ProfType::VISUALIZATION, "Visualization" },
{ ProfType::CALC_GRID_FORCE, "Calc_grid_force" },
{ ProfType::UPDATE_DEFORM_GRAD, "Update_deform_grad" }
}
The documentation for this class was generated from the following file:


Fashola under fire for ‘deceptive’ tweet on privately-funded road
by Haleem OlatunjiNigerians are angrily reacting to a tweet by Babatunde Fashola, minister of works and housing, on a six-kilometre road project in Ondo state.
In the tweet on Friday, the minister said he visited the state two weeks ago to inaugurate the 6KM road network.
He tweeted without mentioning the financier of the project and only said the event marked another completed project in the road sector.
“Two weeks ago I visited Ondo State for the official commissioning of the 6KM road network in Ilara-Mokin, Akure, Ondo State. This marks another completed project in the road sector,” he wrote.
The tweet elicited wild reactions as some Nigerians on the social network called him out, saying the project was funded by Michael Ade-Ojo, chairman, Toyota Nigeria Limited.
Reacting to the tweet, one Young Otutu asked the minister to desist from taking credit for ”another man’s sweat”.
“This marks another completed project in the road sector” False. This is not a govt project. This was constructed by the owner of Elizade Motors. Please adjust this tweet and don’t take credit for another man’s sweat,” he wrote.
Nnamdi Emehelu, another commenter, wrote: “The road was built by Elizade for his community. You only commissioned it. So why tweet it as if it was a govt project?”
Fashola was embroiled in another controversy earlier in November when he said Nigerian roads are not as bad as they are portrayed to be.
Bamidele Salam, a member of the house of representatives from Osun state, challenged the minister to a 90-day tour of the roads.
The minister is yet to accept the challenge.


"Memory climbed... confirming my hypothesis that a Rails version is worth approximately 7 floppy disks." @1337807 http://blog.newrelic.com/2014/04/25/ponies-rails-adequaterecord/
4/25/2014, 7:40:17 PM
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link--- layout: tweet ---
"Memory climbed... confirming my hypothesis that a Rails version is worth approximately 7 floppy disks." @1337807 http://blog.newrelic.com/2014/04/25/ponies-rails-adequaterecord/
4/25/2014, 7:40:17 PM
Favs: 0
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link


{% extends "holodeck/layout.html" %} {% load i18n %} {% load url from future %} {% block title %}{% blocktrans with metric.name as name %}Manage Metric: {{ name }}{% endblocktrans %} | {{ block.super }}{% endblock %} {% block breadcrumb %}
{% trans "Here you can edit Metric information and display settings as well as source client configuration info." %}


Home
>
State
RTO Code
District
Owner Name
Mobile No
Address
Technician Name
Vehicle No
Engine No
Chassi No
Vehicle Class
----------Select vehicle Class----------
MC
Auto and other 3 wheeler vehicle
A/R
LGV
HGV
LMV
Bus
Taxi
Fuel Type
----------Select Fuel Type----------
Diesel
Petrol+CNG
Petrol+LPG
Petrol
Vehicle Norms
---------Select Vehicle Norms -----------
BS II
BS III
BS IV
BS VI
Test Fees
----------Select Test Fees----------
100
150
200
250
300
500
Maker Classification
Vehicle Model
Registration Date
Validity
----------Select Validity----------
6 Months
12 Months
Vehicle Photo
Choose file
Invoice No
Test
Start Test
Add More Test
Submit