WebRTC for newbies! ® Muaz Khan
HOME © Muaz Khan . @WebRTCWeb . Github . Latest issues . What's New?
This tutorial is out-dated (written in 2013). Please check this tutorial instead: https://codelabs.developers.google.com/codelabs/webrtc-web/#0
Suggestions
- If you're newcomer, newbie or beginner; you're suggested to try RTCMultiConnection.js or DataChannel.js libraries.
Start here..
The exchange of real-time media between two browsers follows this process:
- At the media source, input devices are opened for capture. ( getUserMedia )
- Media from the input devices is encoded into packets that are transmitted across the network.
- At the media destination, the packets are decoded and formed into a media stream.
- The media stream is sent to output devices. ( onaddstream )
An application that wishes to enable two-way audio and video communications between peers can create four media streams (i.e. 4 RTP streams):
- An audio stream in each direction, (i.e. outgoing/incoming audio RTP streams)
- A video stream in each direction. (i.e. outgoing/incoming video RTP streams)
Any installation needed on the server?
A signaling gateway. ICE server lies in that gateway.
A media server for large scale applications:
- to store recorded media streams (audio/video/files/text/etc.) or data
- to make SIP calls to PSTN (legacy) networks
- to transcode/mix/merge streams
obviously you need a media server and many installations!
So there are three kinds of concrete servers:
- Signalling Server (SIP,XMPP,WebSocket,Socket.io,XHR,etc.)
- ICE Servers (STUN,TURN)
- Media Servers (Asterisk, etc.)
First two are mandatory for each application.
I'm confused about node.js!
It can be your custom signaling gateway. It needs installations; server side work and more!
It is suggested to use Firebase, PubNub or Pusher for signaling until you get mature!
What is signaling and why it is needed?
Interoperable real-time media between browsers uses RTP.
RTP depends on the existence of a signaling channel to establish a common understanding of the meaning of packets.
This includes identification of different streams, codecs, and codec parameters.
Applications that establish peer-to-peer transports require that the IP addresses of a peer are signaled to the remote peer.
Each real-time port consists of an IP address, a port number, a username fragment and password. This information is exchanged with the remote peer using whatever signaling mechanism is chosen by the application.
In order to establish a transport between a local peer and remote peer, the following process is applied:
- The local peer opens one or more real-time ports. ( RTP )
- The local peer then has to learn of the ports that its remote peer has opened. This uses a signaling channel specific to the application. For instance, a web application could use previously HTTP requests or Websockets connections for this purpose.
- A process of discovery is used to find a local and remote port pair (a candidate pair) that can exchange UDP packets. One or more connectivity checks are made from different local ports toward different remote ports. A successful connectivity check indicates that packets can reach the peer and that the peer consents to receive packets.
- Finally, a real-time transport is established on the pair of ports. A security context is established so that secured media packets are able to flow in both directions between peers. Real-Time media streams can then be added to the transport.
The initial connection between peers must be accomplished via an application server that provides for user discovery, communication, and Network Address Translation (NAT) with data streaming.
Signalling is the mechanism by which peers send control messages to each other for the purpose of establishing the communication protocol, channel, and method. These are not specified in the WebRTC standard. Rather, the developer may choose any messaging protocol (such as SIP or XMPP), and any two-way communication channel (such as WebSocket or XMLHttpRequest) in tandem with a persistent connection server API (like the Google Channel API) for AppEngine.
What is SDP?
Session Description Protocol (SDP): A protocol that is used to announce sessions, manage session invitations, and perform other types of initiation tasks for multimedia sessions.
A well-defined format for conveying sufficient information to discover and participate in a multimedia session (video conference).
A multimedia session is a set of multimedia senders and receivers and the data streams flowing from senders to receivers. A multimedia conference is an example of a multimedia session.
When initiating multimedia teleconferences, voice-over-IP calls, streaming video, or other sessions, there is a requirement to convey media details, transport addresses, and other session description metadata to the participants.
SDP provides a standard representation for such information, irrespective of how that information is transported.
Here is a simple (short) SDP ( about 1000 to 2200 characters text message ) generated by Google Chrome:
a=group:BUNDLE audio video data ... a=rtpmap:103 ISAC/16000 a=rtpmap:111 opus/48000 a=rtpmap:0 PCMU/8000 ... a=rtpmap:100 VP8/90000 ...
Cross browser declaration:
SessionDescription = RTCSessionDescription || mozRTCSessionDescription
He is a simple cross-browser "peer.createAnswer" API implementation:
offerSDP = new SessionDescription(offerSDP); peerConnection.setRemoteDescription(offerSDP); peerConnection.createAnswer(function (sessionDescription) { peerConnection.setLocalDescription(sessionDescription); }, null, constraints);
How to order WebRTC code?
First of all; create "offer sdp" by calling peerConnection.createOffer
:
offerer.createOffer(function (offerSDP) { offerer.setLocalDescription(offerSDP); // use XHR/WebSocket/etc. to exchange offer-sdp with other peer(s) }, null, constraints);
On the "answerer" side, set "remote descriptions" using "offer sdp":
offerSDP = new SessionDescription(offerSDP); answerer.setRemoteDescription(offerSDP);
And then create "answer sdp":
answerer.createAnswer(function (answerSDP) { answerer.setLocalDescription(answerSDP); // use XHR/WebSocket/etc. to exchange answer-sdp with "offerer" }, null, constraints);
On the offerer side, set remote descriptions using "answer sdp":
answerSDP = new SessionDescription(answerSDP); offerer.setRemoteDescription(answerSDP);
What is ICE and is that mandatory?
The purpose of the ICE protocol is to establish a media path.
"Making a call starts by sending a SIP INVITE message with an SDP describing on which IP address(es) and port(s) the application can receive audio and/or video packets. These addresses and ports are known as candidates."
Specifically, a candidate is an IP address and port at which one peer can receive data from another peer.
There are 3 types of candidates:
- Local candidate: A local IP address of the client.
- Reflexive or STUN candidates: An IP address of the client's NAT (assuming they are only behind a single NAT). These are determined from another entity, and then communicated back to the client.
-
Relay or TURN candidate: An address on a relay server that has been allocated for use by the client.
"Traffic can always be sent successfully using relay candidates, unless a firewall blocks all traffic towards the client, in which case no legitimate firewall traversal technique can ever work. The problem with using relay candidates, however, is that they require server resources, and relayed traffic introduces additional delay, loss and jitter in the traffic stream."
You can use peerConnection.onicecandidate
event to get ICE generated for local peer. You can send those ICE via XHR/WebSocket/WebSync toward destination.
a=candidate:1 1 UDP<PHONE_NUMBER> <IP_ADDRESS> 1816 typ host a=candidate:2 1 UDP<PHONE_NUMBER> <IP_ADDRESS> 3456 typ srflx a=candidate:3 1 UDP<PHONE_NUMBER> <IP_ADDRESS> 5678 typ relay
"Once the callee has sent its ICE candidates, and once the caller receives them, they each start the ICE connectivity checks. At this point, both the parties know about their peer’s potential candidates. Each possible pair of local and remote candidates is formed, creating a number of candidate pairs. A connectivity check is done by sending STUN messages from the local candidate to the remote candidate of each pair, starting with the highest priority (i.e. most preferred) candidate pair first. Both parties exchange STUN messages in this way to determine the best possible candidate pair that they can use to communicate. Once a valid (i.e. successful) message has been sent both ways on a single candidate pair, the connectivity check can stop and media can be sent/received using that candidate pair."
Now if the call has been established, both the caller and callee send media to/from their successful candidate addresses. (usually using RTP protocol)
onaddstream event:
peerConnection.onaddstream
fires as soon as local peer gets clue of the remote stream. Remember, it takes a few seconds for remote stream to start flowing. You can check whether remote stream started flowing or not using something like this:
if (chrome) video.src = webkitURL.createObjectURL( event.stream ) if (firefox) video.mozSrcObject = event.stream; if (!(video.readyState <= HTMLMediaElement.HAVE_CURRENT_DATA || video.paused || video.currentTime <= 0)) { }
Single Page Demos
Real Demos
Other Tutorials
- Are you interested in a "more" simple full-fledged guide? Read this tutorial.
- Are you interested in a "beginners" guide? Read this tutorial.
- You can find many tutorials here: https://www.webrtc-experiment.com/#documentations


Conclusion:
"li" tag is block element
"ul" tag is block element
"em" tag is inline element
"div" tag is block element
"img" tag is inline element


angular.mock.TzDate
ng
NOTE: this is not an injectable instance, just a globally available mock class of Date
.
Mock of the Date type which has its timezone specified via constructor arg.
The main purpose is to create Date-like instances with timezone fixed to the specified timezone offset, so that we can test code that depends on local timezone settings without dependency on the time zone settings of the machine where the code is running.
TzDate(offset, timestamp);
| Param | Type | Details |
|---|---|---|
| offset | number | Offset of the desired timezone in hours (fractions will be honored) |
| timestamp | numberstring | Timestamp representing the desired time in UTC |
!!!! WARNING !!!!! This is not a complete Date object so only methods that were implemented can be called safely. To make matters worse, TzDate instances inherit stuff from Date via a prototype.
We do our best to intercept calls to "unimplemented" methods, but since the list of methods is incomplete we might be missing some non-standard methods. This can result in errors like: "Date.prototype.foo called on incompatible Object".
var newYearInBratislava = new TzDate(-1, '2009-12-31T23:00:00Z'); newYearInBratislava.getTimezoneOffset() => -60; newYearInBratislava.getFullYear() => 2010; newYearInBratislava.getMonth() => 0; newYearInBratislava.getDate() => 1; newYearInBratislava.getHours() => 0; newYearInBratislava.getMinutes() => 0; newYearInBratislava.getSeconds() => 0;


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Article one, author example 1, doi.org/this
Article two, author example 2, doi.org/that
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Chapter 2 Describing Data,
2.1 Seminar
We set our working directory. R operates in specific directory (folder) on our computer. We create a folder on our computer where we save our scripts for our statistics 1 class. We name the folder stats1
. Let’s create the folder on our computers now (in finder on Mac and explorer on Windows).
Now, we set our working directory to the folder, we just created like so:
2.1.1 atze peng
- Create a new R script and save it as week2.R to your preferred directory.
- Now type the following commands in the new file you just created:
Save your script, and re-open it to make sure your changes are still there. Then check your workspace.
# check workspace
ls()
# delete variable 'a' from workspace
rm(a)
# delete everything from workspace
rm( list = ls() )
# to clear console window press Crtl+l on Win or Command+l on Mac
Last week we have already worked with vectors. We created a sequence for example. This week, we have a look at element-wise operations and we see how to access elements within a vector.
We create a vector using the c()
function, where c stands for collect.
# Create a vector
my.vector <- c(10,7,99,34,0,5) # a vector
my.vector
[1] 10 7 99 34 0 5
Let’s see how many elements our vector contains using the length()
function.
length(my.vector) # how many elements?
[1] 6
Next, we access the first element in our vector. We use square brackets to access a specific element. The number in the square brackets is the vector element that we access
# subsetting
my.vector[1] # 1st vector element
[1] 10
To access all elements except the last element we use the -
operator.
my.vector[-1] # all elements but the 1st
[1] 7 99 34 0 5
We can access elements 2 to 4 by using the colon.
my.vector[2:4] # the 2nd to the 4th elements
[1] 7 99 34
If we want to see to specific non-adjacent elements, we can use the collect function c()
.
my.vector[c(2,5)] # 2nd and 5th element
[1] 7 0
No, we combine the length()
function with the square brackets to access the last element in our vector.
my.vector[length(my.vector)] # the last element
[1] 5
2.1.2 data frames
A data frame is an object that holds data in a tabular format similar to how spreadsheets work. Variables are generally kept in columns and observations are in rows.
Before we work with ready-made data, we create a small dataset ourselves. It contains the populations of the sixteen German states. We start with a vector that contains the names of those states. We call the variable state. Our variable shall contain text instead of numbers. In R jargon this is a character variable, sometimes referred to as a string. Using quotes, we indicate that the variable type is character. We use the c()
function to create the vector.
# create a character vector containing state names
state <- c(
"North Rhine-Westphalia",
"Bavaria",
"Baden-Wurttemberg",
"Lower Saxony",
"Hesse",
"Saxony",
"Rhineland-Palatinate",
"Berlin",
"Schleswig-Holstein",
"Brandenburg",
"Saxony-Anhalt",
"Thuringia",
"Hamburg",
"Mecklenburg-Vorpommern",
"Saarland",
"Bremen"
)
Now, we create a second variable for the populations. This is a numeric vector, so we do not use the quotes.
population <- c(
17865516,
12843514,
10879618,
7926599,
6176172,
4084851,
4052803,
3670622,
2858714,
2484826,
2245470,
2170714,
1787408,
1612362,
995597,
671489
)
Now with both vectors created, we combine them into a dataframe. We put our vectors in and give them names. In this case the variable names in the dataset correspond to our vector names. The name goes in front of the equal sign and the vector object name, after.
popdata <- data.frame(
state = state,
population = population
)
You should see the new data frame object in your global environment window. You can view the dataset in the spreadsheet form that we are all used to by clicking on the oject name.
We can see the names of variables in our dataset with the names function
names(popdata)
[1] "state" "population"
Let’s check the variable types in our data using the str()
function.
str(popdata)
'data.frame': 16 obs. of 2 variables:
$ state : Factor w/ 16 levels "Baden-Wurttemberg",..: 10 2 1 8 7 13 11 3 15 4 ...
$ population: num 17865516 12843514 10879618 7926599 6176172 ...
The variable state is a factor variable. R has turned the character variable into a categorical variable automatically. The variable population is numeric. These variable types differ. We can calculate with numeric variables only.
Often we want to access certain observations (rows) or certain columns (variables) or a combination of the two without looking at the entire dataset all at once. We can use square brackets to subset data frames. In square brackets we put a row and a column coordinate separated by a comma. The row coordinate goes first and the column coordinate second. So popdata[10, 2]
returns the 10th row and third column of the data frame. If we leave the column coordinate empty this means we would like all columns. So, popdata[10,]
returns the 10th row of the dataset. If we leave the row coordinate empty, R returns the entire column. popdata[,2]
returns the second column of the dataset.
We can look at the first five rows of a dataset to get a better understanding of it with the colon in brackets like so: popdata[1:5,]
. We could display the second and fifth columns of the dataset by using the c()
function in brackets like so: popdata[, c(2,5)]
.
It’s your turn. Display all columns of the longley dataset and show rows 10 to 15. Next display all columns of the dataset and rows 4 and 7.
popdata[10:15, ] # elements in 10th to 15th row, all columns
state population
10 Brandenburg 2484826
11 Saxony-Anhalt 2245470
12 Thuringia 2170714
13 Hamburg 1787408
14 Mecklenburg-Vorpommern 1612362
15 Saarland 995597
popdata[c(4, 7), ] # elements in 4th and 7th row, all column
state population
4 Lower Saxony 7926599
7 Rhineland-Palatinate 4052803
In order to access individual columns of a data frame we can also use the dollar sign $
. For example, let’s see how to access the population
column.
popdata$population
[1] 17865516 12843514 10879618 7926599 6176172 4084851 4052803
[8] 3670622 2858714 2484826 2245470 2170714 1787408 1612362
[15]<PHONE_NUMBER>89
Now, access the state column.
popdata$state
[1] North Rhine-Westphalia Bavaria Baden-Wurttemberg
[4] Lower Saxony Hesse Saxony
[7] Rhineland-Palatinate Berlin Schleswig-Holstein
[10] Brandenburg Saxony-Anhalt Thuringia
[13] Hamburg Mecklenburg-Vorpommern Saarland
[16] Bremen
16 Levels: Baden-Wurttemberg Bavaria Berlin Brandenburg Bremen ... Thuringia
2.1.3 Loading data
We often load existing data sets into R for analysis. Data come in many different file formats such as .csv
, .tab
, .dta
, etc. Today we will load a dataset which is stored in R’s native file format: .RData
. The function to load data from this file format is called: load()
. If you managed to set your working directory correctly just now (setwd("~/PUBLG100"
)), then you should just be able to run the line of code below.
2.1.4 Plots
Now let’s create some plots from the longley
dataset. First let’s create a scatterplot with the Year
variable on the x-axis and Employed
on the y-axis.
plot(x = longley$Year,
y = longley$Employed)
To create a line plot instead, we use the same function with one additional argument type = "l"
.
plot(longley$Year, longley$Employed, type = "l")
Now it’s your turn.
- Use online help for the
plot()
function and find out how to create a plot that includes both points and lines.
plot(longley$Year, longley$Employed, type = "b")
We want to describe the variable Employed which measures the number of people in employment. The variable is continuous. We first look at it’s central tendency and dispersion.
# central tendency
mean(longley$Employed)
[1] 65.317
# dispersion
sd(longley$Employed)
[1] 3.511968
Now let’s examine our variable visually. We can do so with the plot()
function. To create a density plot like in the seminar, we use the density()
function.
# density plot
plot(density(longley$Employed),
main = "Distribution of People in Employment", # title label
xlab = "Number of people employed", # x-axis label
bty = "n") # no box around the plot
2.1.5 Loading Data
2.1.6 Exercises
- Create a script and call it assignment02. Save your script.
- Use the
names()
function to display the variable names of thelongley
dataset. - Use square brackets to access the 4th column of the dataset.
- Use the dollar sign to access the 4th column of the dataset.
- Access the two cells from row 4 and column 1 and row 6 and column 3.
- Using the
longley
data produce a line plot with GNP on the y-axis and population on the x-axis. - Use the help function to find out how to label the y-axis “wealth” and the x-axis “population”.
- Save your script, which should now include the answers to all the exercises.
- Source your script, i.e. run the entire script without error message. Clean your script if you get error messages.


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Wiener Pizza is handcrafted in an oven.
Then ya just top with spirals of hotdogs.
--From a man who identifies as white, but not European.


If you get a message like "This application has failed to start because MFC42.DLL was not found" when you run HexEdit it means that a DLL that HexEdit requires is missing.
If you get this message for MSVCP60.DLL then you need to reinstall HexEdit making sure that you select the option to install "Shared DLLs". If you still have a problem (under NT/2000/XP) and you do not have rights to modify the Windows system directory you may need to reinstall while logged in as administrator or have your system administrator install HexEdit.
See Error: Procedure entry point ... not found for information about how to obtain MSVCRT.DLL and MFC42.DLL if you do not have them.


Generated after an item is collapsed.
- %I
- The item id
- <Expand-before>
-
Generated before an item is expanded. This event is useful if you want to add
child items to the item just before the item is expanded.
- %I
- The item id
- <Expand-after>
-
Generated after an item is expanded.
- %I
- The item id
- <ItemDelete>
-
Generated when items are about to be deleted by the item delete command.
- %i
- List of items ids being deleted.
- <ItemVisibility>
-
Generated when items become visible on screen and when items are no longer visible on screen.
This event is useful if you have a very large number of items and want to assign
styles only when items are actually going to be displayed.
- %h
- List of items ids which are no longer visible.
- %v
- List of items ids which are now visible.
- <Scroll-x>
-
Generated whenever the view in the treectrl changes in such a way that a
horizontal scrollbar should be redisplayed.
- %l
- Same as the first fraction appended to -xscrollcommand. Think lower.
- %u
- Same as the second fraction appended to -xscrollcommand. Think upper.
- <Scroll-y>
-
Generated whenever the view in the treectrl changes in such a way that a
vertical scrollbar should be redisplayed.
- %l
- Same as the first fraction appended to -yscrollcommand. Think lower.
- %u
- Same as the second fraction appended to -yscrollcommand. Think upper.
- <Selection>
-
Generated whenever the selection changes. This event gives information about
how the selection changed.
- %c
- Same as the selection count widget command
- %D
- List of newly-deselected item ids
- %S
- List of newly-selected item ids
In addition to the pre-defined static events such as <ActiveItem>
and <Selection>, new dynamic events can be created by using the
notify install command.
The following events may be generated by the library scripts:
- <ColumnDrag-begin>
-
- <ColumnDrag-receive>
-
- <ColumnDrag-end>
-
Generated whenever the user drag-and-drops a column header. The library scripts
do not actually move a dragged column. You must bind to the receive event to
move the column. See EXAMPLES.
- %C
- The column that was dragged
- %b
- The column to move the dragged column before
- <Drag-begin>
-
- <Drag-receive>
-
- <Drag-end>
-
Generated whenever the user drag-and-drops a file into a directory. This
event is generated by the filelist-bindings.tcl library code, which is not
used by default. See the "Explorer" demos.
- %I
- The item that the user dropped the dragged items on.
- %l
- (lowercase L) The list of dragged items.
- <Edit-begin>
-
- <Edit-accept>
-
- <Edit-end>
-
The filelist-bindings.tcl code will display a text-editing window if the user
clicks on a selected file/folder name. See the "Explorer" demos.
- %I
- The item containing the edited text element
- %C
- The column containing the edited text element
- %E
- The name of the edited text element
- %t
- The edited text
- <Header-invoke>
-
Generated whenever the user clicks and releases the left mouse button
in a column header if the column's -button option is true. You can bind a
script to this event to sort the list.
- %C
- The column whose header was clicked
The library scripts provide an example
of using a dynamic event called <Header-invoke>, which is generated when
the mouse button is released over a column header.
| |
treectrl .t
.t notify install <Header-invoke>
.t notify bind ConsoleTag <Header-invoke> {
puts "header %C clicked in treectrl %T"
}
proc ::TreeCtrl::Release1 {w x y} {
...
$w notify generate <Header-invoke> [list C $Priv(column)] \
[list ::TreeCtrl::PercentsCmd $w]
...
}
|
In the example a new treectrl widget is created and the <Header-invoke> event
is installed. For convenience there is no percentsCommand argument to
notify install; instead the call to notify generate specifies
the %-substitution command. A script is
bound to the event with notify bind which will print out the column
number and widget
name to the console (in the demos, <Header-invoke> is used to sort the list
based on the column that was clicked). The charMap argument to
notify generate
provides a list of %-substitution characters and values which is used by
::TreeCtrl::PercentsCmd. In this example any %C in any script bound to the
<Header-invoke> event will be replaced by the value of $Priv(column).
Tk automatically creates class bindings for treectrl widgets that give them
the following default behavior.
-
Clicking mouse button 1 over an item positions the active cursor
on the item, sets the input focus to this widget,
and resets the selection of the widget to this item, if it is not
already in the selection.
-
Clicking mouse button 1 with the Control key down will reposition the
active cursor and add the item to the selection
without ever removing any items from the selection.
-
If the mouse is dragged out of the widget
while button 1 is pressed, the treectrl will automatically scroll to
make more items visible (if there are more items off-screen on the side
where the mouse left the window).
-
The Left and Right keys move the active cursor one item to the left or right;
for an hierarchical tree with vertical orientation nothing will happen,
since it has no two items in the same row.
The selection is set to include only the active item.
If Left or Right is typed with the Shift key down, then the active
cursor moves and the selection is extended to include the new item.
-
The Up and Down keys move the active cursor one item up or down.
The selection is set to include only the active item.
If Up or Down is typed with the Shift key down, then the active
cursor moves and the selection is extended to include the new item.
-
The Next and Prior keys move the active cursor forward or backwards
by one screenful, without affecting the selection.
-
Control-Next and Control-Prior scroll the view right or left by one page
without moving the active cursor or affecting the selection.
Control-Left and Control-Right behave the same.
-
The Home and End keys scroll to the left or right end of the widget
without moving the active cursor or affecting the selection.
-
The Control-Home and Control-End keys scroll to the top or bottom
of the widget, they also activate and select the first or last item.
If also the Shift key is down, then the active
cursor moves and the selection is extended to include the new item.
-
The Space and Select keys set the selection to the active item.
-
Control-/ selects the entire contents of the widget.
-
Control-\\ clears any selection in the widget.
-
The + and - keys expand or collapse the active item,
the Return key toggles the active item.
-
The mousewheel scrolls the view of the widget four lines up or down
depending on the direction, the wheel was turned.
The active cursor or the selection is not affected.
Get the unique identifier for the leftmost visible column:
| |
set id [$T column index "first visible"]
|
Delete the leftmost column:
| |
$T column delete "order 0"
|
Take the visible column that is to the left of the last column, and move that
column in front of the tail column:
| |
$T column move "last prev visible" tail
|
Get the unique identifier for the first visible item:
| |
set id [$T item index "first visible"]
|
Delete the parent of the item that is under the point x,y:
| |
$T item delete "nearest $x $y parent"
|
Add the 10th child of the second child of the root item to the selection:
| |
$T selection add "root firstchild nextsibling child 10"
|
Move a column that the user drag-and-dropped:
| |
$T column dragconfigure -enable yes
$T notify install <ColumnDrag-receive>
$T notify bind MyTag <ColumnDrag-receive> {
%T column move %C %b
}
|
bind(n), bitmap(n), image(n), listbox(n), options(n)
tree, widget


Warning: if your browser's Do Not Track feature is enabled and respectDoNotTrack is enabled, all tracking will be prevented.
If you are viewing the page using a file URL, you must edit the script URL in the Snowplow tag to include an http scheme. Otherwise a file scheme will be inferred and the page will attempt to load sp.js from the local filesystem..
Press the buttons below to trigger individual tracking events:


DELIVERANCE A film review by Walter Frith Copyright 1997 Walter Frith
It's hard to imagine that director John Boorman's harrowing and hauntingly symmetrical film 'Deliverance' is actually a quarter of a century old. Released in 1972 and nominated for three Academy Awards, Best Picture, Best Director and Best Film Editing (I can't believe there were no acting nominations), it tells the story of four Georgia businessmen (Burt Reynolds, Jon Voight, Ned Beatty and Ronny Cox) out for a weekend of fresh air and the best that nature has to offer and instead they encounter the worst it has to offer. The film builds momentum slowly like a roller coaster riding its tracks to the top and then releases its fury of adventure and nightmarish commentary on the human conscience.
The quartet of actors mentioned (it was the film debut of Beatty and Cox) set out on an expedition to enjoy each other's company and the company of the outdoors and all is well until they become separated and Voight and Beatty are left to the tender mercies of two sadistic mountain men who aspire to violently beat, humiliate and rape them. Rescued by Reynolds and Cox, one of the mountain men is killed in the process and the main characters have to decide what to do with the body. From that point on they really get to know each other's killer instinct for survival and primal weakness to be preyed upon. The real star of this picture of Reynolds. Void of a moustache and the trappings of a 'Smokey and the Bandit' atmosphere Reynolds proved his acting ability head and shoulders above the rest of the cast as his portrait of a man who will do anything to survive is both chilling and brave in the same breath.
Jon Voight is a rather sombre character in the film, perfect to match Reynolds' personality and Beatty and Cox are equally impressive in their film debuts as a rape victim and a man lacking the intestinal fortitude of surviving the conflict of man vs. man. If you can find a widescreen version of this true American classic, rent it. Its scenery needs to be fully enjoyed to appreciate the entire film and 'Deliverance' is about as realistic a picture as any I have ever seen.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


<lcReview>
The <lcReview> provides a review of the main points.
Category: Learning and training: common content elements


Description:
15-744 is a graduate course in computer networks. The goals are: - To understand the state of the art in network protocols, network architecture, and networked systems. - To understand how to engage in networking research. - To investigate novel ideas in networking through a semester-long research project. The past few years have seen a remarkable growth in the global network infrastructure. The Internet has grown from a research curiosity to something we all take for granted. How does this network infrastructure work? What are the design principles upon which it is based, and how are those principles applied in practice? How can we make the Internet work better today? We will examine these issues and more during the course. PREREQUISITES: The prerequisite will be 15-441/440/410 or an equivalent undergraduate class in Systems. Please refer to https://www.cs.cmu.edu/csd-grad/courseschedules16.html for the most recent schedule updates.


DataFlash specific block device request. More...
Data Fields | |
| struct block_request | breq |
| Base block request. | |
| struct workqueue_task | task |
| Task associated with this request. | |
| block_addr_t | lba |
| Logical block address of the block to process. | |
| block_len_t | remaining_blocks |
| Number of remaining blocks to process. | |
| enum block_operation | operation |
| Operation to process (read, write). | |
| bool | sleeping |
| Indicates if operation is waiting for free buffers. |
DataFlash specific block device request.
Definition at line 110 of file dataflash.c.
Base block request.
Definition at line 112 of file dataflash.c.
Referenced by dataflash_alloc_req(), and dataflash_get_page_block_shift().
Logical block address of the block to process.
Definition at line 116 of file dataflash.c.
Referenced by dataflash_get_remaining_page_size(), dataflash_is_page_aligned(), and dataflash_prepare_req().
Operation to process (read, write).
Definition at line 120 of file dataflash.c.
Referenced by dataflash_prepare_req().
Number of remaining blocks to process.
Definition at line 118 of file dataflash.c.
Referenced by dataflash_get_remaining_page_size(), dataflash_is_page_aligned(), and dataflash_prepare_req().
Indicates if operation is waiting for free buffers.
Definition at line 122 of file dataflash.c.
Referenced by dataflash_prepare_req(), and dataflash_submit_buf_list().
Task associated with this request.
Definition at line 114 of file dataflash.c.
Referenced by dataflash_prepare_req(), dataflash_submit(), and dataflash_submit_buf_list().


| Interface | Description |
|---|---|
| GlyphClassMapping |
The
GlyphClassMapping interface provides glyph identifier to class
index mapping support. |
| GlyphCoverageMapping |
The
GlyphCoverageMapping interface provides glyph identifier to coverage
index mapping support. |
| GlyphDefinition |
The
GlyphDefinition interface is a marker interface implemented by a glyph definition
subtable. |
| GlyphPositioning |
The
GlyphPositioning interface is implemented by a glyph positioning subtable
that supports the determination of glyph positioning information based on script and
language of the corresponding character content. |
| GlyphSubstitution |
The
GlyphSubstitution interface is implemented by a glyph substitution subtable
that supports the determination of glyph substitution information based on script and
language of the corresponding character content. |
| Positionable |
Optional interface which indicates that glyph positioning is supported and, if supported,
can perform positioning.
|
| Substitutable |
Optional interface which indicates that glyph substitution is supported and, if supported,
can perform substitution.
|
| Class | Description |
|---|---|
| GlyphClassTable |
Base class implementation of glyph class table.
|
| GlyphCoverageTable |
.Base class implementation of glyph coverage table.
|
| GlyphDefinitionSubtable |
The
GlyphDefinitionSubtable implements an abstract base of a glyph definition subtable,
providing a default implementation of the GlyphDefinition interface. |
| GlyphDefinitionTable |
The
GlyphDefinitionTable class is a glyph table that implements
glyph definition functionality according to the OpenType GDEF table. |
| GlyphMappingTable |
Base class implementation of glyph mapping table.
|
| GlyphMappingTable.EmptyMappingTable |
empty mapping table base class
|
| GlyphMappingTable.MappedMappingTable |
mapped mapping table base class
|
| GlyphMappingTable.MappingRange |
The
MappingRange class encapsulates a glyph [start,end] range and
a mapping index. |
| GlyphMappingTable.RangeMappingTable |
range mapping table base class
|
| GlyphPositioningState |
The
GlyphPositioningState implements an state object used during glyph positioning
processing. |
| GlyphPositioningSubtable |
The
GlyphPositioningSubtable implements an abstract base of a glyph subtable,
providing a default implementation of the GlyphPositioning interface. |
| GlyphPositioningTable |
The
GlyphPositioningTable class is a glyph table that implements
GlyphPositioning functionality. |
| GlyphPositioningTable.Anchor |
The
Anchor class implements a anchor record, comprising an X,Y coordinate pair,
an optional anchor point index (or -1), and optional X or Y device tables (or null if absent). |
| GlyphPositioningTable.DeviceTable |
The
DeviceTable class implements a positioning device table record, comprising
adjustments to be made to scaled design units according to the scaled size. |
| GlyphPositioningTable.MarkAnchor |
The
MarkAnchor class is a subclass of the Anchor class, adding a mark
class designation. |
| GlyphPositioningTable.PairValues |
The
PairValues class implements a pair value record, comprising a glyph id (or zero)
and two optional positioning values. |
| GlyphPositioningTable.Value |
The
Value class implements a positioning value record, comprising placement
and advancement information in X and Y axes, and optionally including device data used to
perform device (grid-fitted) specific fine grain adjustments. |
| GlyphProcessingState |
The
GlyphProcessingState implements a common, base state object used during glyph substitution
and positioning processing. |
| GlyphSubstitutionState |
The
GlyphSubstitutionState implements an state object used during glyph substitution
processing. |
| GlyphSubstitutionSubtable |
The
GlyphSubstitutionSubtable implements an abstract base of a glyph substitution subtable,
providing a default implementation of the GlyphSubstitution interface. |
| GlyphSubstitutionTable |
The
GlyphSubstitutionTable class is a glyph table that implements
GlyphSubstitution functionality. |
| GlyphSubstitutionTable.Ligature |
The
Ligature class implements a ligature lookup result in terms of
a ligature glyph (code) and the N+1... |
| GlyphSubstitutionTable.LigatureSet |
The
LigatureSet class implements a set of ligatures. |
| GlyphSubtable |
The
GlyphSubtable implements an abstract glyph subtable that
encapsulates identification, type, format, and coverage information. |
| GlyphTable |
Base class for all advanced typographic glyph tables.
|
| GlyphTable.ChainedClassSequenceRule |
The
ChainedClassSequenceRule class implements a subclass of ClassSequenceRule
that supports matching on a specific glyph class sequence in a specific chained contextual. |
| GlyphTable.ChainedCoverageSequenceRule |
The
ChainedCoverageSequenceRule class implements a subclass of CoverageSequenceRule
that supports matching on a specific glyph class sequence in a specific chained contextual. |
| GlyphTable.ChainedGlyphSequenceRule |
The
ChainedGlyphSequenceRule class implements a subclass of GlyphSequenceRule
that supports matching on a specific glyph sequence in a specific chained contextual. |
| GlyphTable.ClassSequenceRule |
The
ClassSequenceRule class implements a subclass of Rule
that supports matching on a specific glyph class sequence. |
| GlyphTable.CoverageSequenceRule |
The
CoverageSequenceRule class implements a subclass of Rule
that supports matching on a specific glyph coverage sequence. |
| GlyphTable.GlyphSequenceRule |
The
GlyphSequenceRule class implements a subclass of Rule
that supports matching on a specific glyph sequence. |
| GlyphTable.HomogeneousRuleSet |
The
HomogenousRuleSet class implements a collection of rules, which
must be the same rule type (i.e., same concrete rule class) or null. |
| GlyphTable.LookupSpec |
A structure class encapsulating a lookup specification as a <script,language,feature> tuple.
|
| GlyphTable.LookupTable |
The
LookupTable class comprising an identifier and an ordered list
of glyph subtables, each of which employ the same lookup identifier. |
| GlyphTable.Rule |
The
Rule class implements an array of rule lookup records. |
| GlyphTable.RuleLookup |
The
RuleLookup class implements a rule lookup record, comprising
a glyph sequence index and a lookup table index (in an applicable lookup list). |
| GlyphTable.RuleSet |
The
RuleSet class implements a collection of rules, which
may or may not be the same rule type. |
| GlyphTable.UseSpec |
The
UseSpec class comprises a lookup table reference
and the feature that selected the lookup table. |
| OTFAdvancedTypographicTableReader |
OpenType Font (OTF) advanced typographic table reader.
|
| OTFLanguage |
Language system tags defined by OTF specification.
|
| OTFScript |
Script tags defined by OTF specification.
|
| Exception | Description |
|---|---|
| AdvancedTypographicTableFormatException |
Exception thrown when attempting to decode a truetype font file and a format
constraint is violated.
|
| IncompatibleSubtableException |
Exception thrown during when attempting to map glyphs to associated characters
in the case that the associated characters do not represent a compact interval.
|
Copyright 1999-2020 The Apache Software Foundation. All Rights Reserved.


File Groups
File groups are for handling files and directories which are not in source control. For example Drupal-based websites have the concept of a public directory for user uploads. It is for such case that this concept is designed.
Define as many file groups as you want, or none if appropriate. At minimum you must assign an id
because this is what will be referenced to map the file group to actual file paths later in an environment
definition.
There are two optional filters which can be used, include
and exclude
. Only one may be used, per file group. For syntax details see the rsync pattern rules. Here is an incomplete summary, covering the main points:
- If the pattern starts with a
/
then the match is only valid in the top-level directory, otherwise the match is checked recursively in descendent directories. - If the pattern ends with a / then it will only match a directory.
- Using
*
matches any characters stopping at a slash, whereas... - Using
**
matches any characters, including the slash.
If the include
filter is used, for a file or folder to be copied it must be matched by an include
rule. On the other hand, if the exclude
filter is used then a file will not be copied if it matches an exclude
rule.
If a local folder or file exists, yet it appears in a file group's
exclude
rules, it will never be removed by the pull command. You would have to manually remove it.
If a remote folder or file that was previously pulled gets deleted, it will be automatically be deleted from your local environment the next time you pull.
Beware of Directory Contents
If you are trying to match a directory, then you are also trying to match it's contents. Make sure to end the line with a '/' or the contents will not be considered. In Example 1, /members/100
will be treated as a file and if it happens to be a directory, the content will never be seen.
However as shown in Example 2 (A & B) using two syntax variations, /members/100
will be treated as a directory, and it's contents will be excluded/included as appropriate to the directive. The ending /
or `/` is critical.**
Example 1:
file_groups:
test_content:
include:
- /members/100
Example 2A:
file_groups:
test_content:
include:
- /members/100/
Example 2B:
file_groups:
test_content:
include:
- /members/100/**


To build a simple client application you create a {@link rabbit.client.ClientBase} and then call {@link rabbit.client.ClientBase#sendRequest(HttpHeader, ClientListener)}. When your listener get the {@link rabbit.client.ClientListener#handleResponse(HttpHeader, HttpHeader, WebConnectionResourceSource)} method called you can either be done (HEAD requests) or you can add a {@link rabbit.httpio.BlockListener} to the {@link rabbit.httpio.WebConnectionResourceSource} to handle the data of the resource.


Search Petitions
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Labor
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Postal Service
Poverty
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Lost Grid
{% include docs/getting-started.html %}
{% include docs/property-options.html %}
{% include docs/variables.html %}
{% capture gotchas %}{% include docs/gotchas.md %}{% endcapture %}
{{ gotchas | markdownify }}
{% capture browser-support %}{% include docs/browser-support.md %}{% endcapture %}
{{ browser-support | markdownify }}
{% capture thanks %}{% include docs/thanks.md %}{% endcapture %}
{{ thanks | markdownify }}
Back to top


- Game - Class in s3games.engine
-
The Game class represents a single instance of game - it asks players to
provide their moves, verifies if they conform with the rules and
performs all the follow-up actions, including instructing the robot arm
to perform the requested actions
- Game(Config, GameLogger, GameWindow, Switch, Robot) - Constructor for class s3games.engine.Game
-
constructs a new game, saves references to the objects passed in arguments
- gameFinished(int, int[]) - Method in class s3games.gui.ControllerWindow
-
show the information about the game that has finished
- GameLogger - Class in s3games.io
-
Logger is used to save information about the game progress to a file
- GameLogger() - Constructor for class s3games.io.GameLogger
-
- gameName - Variable in class s3games.engine.GameSpecification
-
name of the game
- GameRule - Class in s3games.engine
-
The GameRule class represents a single rule for game moves: from where,
to where, and what can be moved, and under what circumstances, as well
as what has to be done as follow-up action and how to adjust the player
scores, if the rule was applied.
- GameRule(String) - Constructor for class s3games.engine.GameRule
-
construct an empty rule with the specified name
- GameScoring - Class in s3games.engine
-
represents the rules for updating the scores of players based on the
states they reach - as contrasted to the moves they make (those score
updates are contained directly in the game rules
- GameScoring(Expr) - Constructor for class s3games.engine.GameScoring
-
construct an empty game scoring set of rules
- gamesFolder - Variable in class s3games.io.Config
-
the place where the game specifications are located
- gameSpec - Variable in class s3games.gui.BoardCanvas
-
reference to game specification
- gameSpecification - Variable in class s3games.engine.Game
-
specification of the game
- GameSpecification - Class in s3games.engine
-
The GameSpecification contains all information loaded from the game
specification file.
- GameSpecification(Config, GameLogger) - Constructor for class s3games.engine.GameSpecification
-
construct a new empty game specification
- GameSpecificationParser - Class in s3games.io
-
The parser of the game specification file.
- GameSpecificationParser(Config, GameLogger) - Constructor for class s3games.io.GameSpecificationParser
-
construct an empty parser
- GameState - Class in s3games.engine
-
GameState contains all information that is important for the current game state
- GameState() - Constructor for class s3games.engine.GameState
-
construct a new empty game state
- GameState(GameSpecification, Robot) - Constructor for class s3games.engine.GameState
-
use this constructor to create a state corresponding to the start of game situation
- GameStatistics - Class in s3games.io
-
This intends to hold more detailed game statistics about the games played
- GameStatistics() - Constructor for class s3games.io.GameStatistics
-
- GameWindow - Class in s3games.gui
-
Implements the window that visualizes the game progress and detects user
moves as mouse clicks
- GameWindow(Switch) - Constructor for class s3games.gui.GameWindow
-
Creates the game window and displays it
- getCommand() - Method in class s3games.robot.RobotCmd
-
retrieve the command string
- getCopy() - Method in class s3games.engine.GameState
-
return a copy of this state state
- getCopy() - Method in class s3games.robot.RobotLocation
-
make a copy of this location
- getExpr(String) - Method in class s3games.engine.expr.Context
-
the expression to which the specified expression name is mapped, or null if expressions do not contain exprName
- getGameNames() - Method in class s3games.Controller
-
should return the list of available games, this should probably go to some external file (?)
- getHeuristic(String, GameSpecification) - Static method in class s3games.ai.Heuristic
-
constructor method that creates a heuristic of the specified type
- getHeuristicsForGame(String) - Method in class s3games.Controller
-
returns list of heuristics that are compatible with the specified strategy - also a place for improvement
- getInt() - Method in class s3games.engine.expr.Expr
-
stub to be overriden by expressions that are of numeric type, otherwise throws exception
- getInternalFunction(String) - Static method in class s3games.engine.expr.Expr
-
- getLearnableStrategyTypesForGame(String) - Method in class s3games.Controller
-
returns a list of strategies that can learn to play the specified game - improve...?
- getMatchingMoves(Element, GameSpecification, Context) - Method in class s3games.engine.GameRule
-
list of moves that can be performed from this state with the element specified in the first argument
- getNumberOfNodesToExpand() - Method in class s3games.gui.ControllerWindow
-
retrieve the user-entered value of the maximum number of nodes to expand
- getNumberOfPlayersForGame(String) - Method in class s3games.Controller
-
return the number of players for the specified game - should read the specs...fixit!
- getOperatorType(String) - Static method in class s3games.engine.expr.Expr
-
convert an operator lexeme to the respective operator
- getPlayer(GameSpecification) - Method in class s3games.ai.AStarStrategy
-
get a A* player object for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.BreadthFirstSearchStrategy
-
return a new BFS player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.DepthFirstSearchStrategy
-
return a new DFS player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.MiniMaxStochasticStrategy
-
returns a minimax stochastic player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.MiniMaxStrategy
-
returns a minimax player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.MonteCarloRatioStrategy
-
returns a monte carlo ratio player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.MonteCarloRatioStrategy2
-
returns a monte carlo ratio2 player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.MonteCarloStrategy
-
returns a monte carlo player for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.RandomGeneralStrategy
-
returns a random general player instance for the specified game
- getPlayer(GameSpecification) - Method in class s3games.ai.Strategy
-
constructor method for the player of the respective strategy subclass
- getRunningTime() - Method in class s3games.gui.ControllerWindow
-
retrieve the user-entered value of the maximum allowed time for one move
- getState() - Method in class s3games.engine.expr.Context
-
retrieve the game sate in this context
- getStatisticFileName() - Method in class s3games.gui.ControllerWindow
-
name of file where the game statistics should be saved into
- getStr() - Method in class s3games.engine.expr.Expr
-
stub to be overriden by expressions that are of string type, otherwise throws exception
- getStrategiesForGame(String) - Method in class s3games.Controller
-
returns list of strategies that can play the specified game, we should improve this architecture somehow later
- getStrategy(String, Heuristic) - Static method in class s3games.ai.Strategy
-
get a strategy instance of the specified name
- getValue() - Method in class s3games.util.Switch
-
retrieve the user value of this switch
- getVar(String) - Method in class s3games.engine.expr.Context
-
the value to which the specified variable name is mapped, or null if variables do not contain var
- goHome() - Method in class s3games.robot.Robot
-
move the arm away from the sight of the camera
- goTo(double[]) - Method in class s3games.robot.Robot
-
moves the robot arm to the requested angles configuration, if the previous move has been completed
- goToDirect(double[]) - Method in class s3games.robot.Robot
-
moves the robot arm to the requested angles configuration, regardless the previous move has been completed
- grab() - Method in class s3games.robot.Robot
-
grab the element now


Snookes1516.github.io
Year 10 Representation and Text Assessment Task 4- Creative Writing Date issued- 28/10/14 Date due- 05/12/14 Students will 1. A student responds to and composes. Life. Aitzaz Hasan's father's name is Mujahid Ali. His other family included his mother, brother and two sisters. Aitzaz Hasan was a 9th grader at the Ibrahimzai. Haha.my yr 10 School Certificate ended with n then i woke up and it was all a dream.but i got 91/100 so its all good. Tips for good exam creative writing.
Creative Writing Year 9-10 by cfunke - Teaching Resources. Also known as 'the art of making things up,' creative writing is a vital part of modern society. This lesson will explore what makes writing.
Read more about Kingston University London's Cyber Security Computer Forensics BSc(Hons) degree. This course investigates the use of computers to prevent and solve. The National Literacy Agency is organising a writing activity, for children aged 6 to 8 years in Maltese and 9-12 years in English at Għadira Bay, Mellieħa.
A task that uses images as a way of encouraging pupils to write more abstractly, using devices and focusing on description. Following the popular mantra:.
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The Malta Writing Programme - Education. Year 10 - Pendle Hill High school. I have attached copies of the three examples of creative writing that we looked at and marked in lessons. The grades are not particularly high - the piece. Basher Basics: Creative Writing Paperback - amazon.com. Booster Materials. Subject. Teaching activity. Resources. Writing Preparation: Level 5 to 6+ Writing Paper Booster Programme Word03, 100kb, 23 pages, 13/02/2006. What is Creative Writing? - Definition, Types Examples.
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Objective Writing: Definition Examples - Video Lesson. A free practical Guide to assist in the crafting, implementing and defending of a graduate school thesis or dissertation. Authored by S. Joseph Levine, Michigan State. HGfL: English Literacy : Writing
Put on that Swimsuit - The Mom Creative. Literally meaning 'uninfluenced by personal feelings in representing facts,' objective writing strives to do just that. This lesson will discuss. Writing Desk Plans Pdf - Plans For Outdoor Coffee Table Writing Desk Plans Pdf Jefferson Stand Up Desk Plans Kids Workbench Plans Small Garage Plans Top 25 One-Year Online Master's Programs. Bron-Yr-Aur (Welsh for "breast of the gold", or by extension, "hill of the gold" or "golden hill"; Welsh pronunciation: brɔn.ər.aɪr ) is a privately owned. Creative writing stories year 10 OHMYHOME. Creative writing yr 6 – Simplicity. Creative writing yr 6 Sample creative writing skills in this task, paper, year 7; grade 6 at sydney school of your. Grade 10; grade. 5 Writing Games Your Kids Will Love - Navigating
Year 10 Writing Rich Task 1. YEAR 10 WRITING RICH TASK Formal and Creative Writing Christine Wells 2. STUDENT INSTRUCTIONS
Dissertation/Thesis Guide - LearnerAssociates.net.


Class
Tree
Deprecated
Index
Help
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FRAMES
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B
F
G
I
M
N
O
S
T
W
X
Y
B
black_time_control
- Variable in class
GthClient
Number of seconds black player has at start of game, if playing under time controls.
F
finalize()
- Method in class
GthClient
Internal method.
G
get_move()
- Method in class
GthClient
Get a move from the server.
GthClient
- class
GthClient
.
Gothello game client for Gthd server.
GthClient(int, String, int)
- Constructor for class
GthClient
Construct a game client, connected to the specified server and ready to play.
I
isPass()
- Method in class
Move
Returns true iff this move is a pass.
M
make_move(Move)
- Method in class
GthClient
Make a move on the server.
move
- Variable in class
GthClient
Move returned by get_move() method as side-effect.
Move
- class
Move
.
Move for Gthd, GthClient.
Move()
- Constructor for class
Move
Create a move object which is a pass.
Move(int, int)
- Constructor for class
Move
Create a move object from a coordinate pair in internal form.
Move(String)
- Constructor for class
Move
Create a move object from a description of the form "coord" where "coord" is an algebraic square number or the string "pass".
my_time
- Variable in class
GthClient
Number of seconds the client has currently remaining, if playing under time controls.
N
name()
- Method in class
Move
Get a description of the move object.
O
opp_time
- Variable in class
GthClient
Number of seconds the client's opponent has currently remaining, if playing under time controls.
S
STATE_CONTINUE
- Static variable in class
GthClient
Game will continue.
STATE_DONE
- Static variable in class
GthClient
Game over.
T
time_controls
- Variable in class
GthClient
True if playing under time controls.
W
white_time_control
- Variable in class
GthClient
Number of seconds white player has at start of game, if playing under time controls.
who
- Variable in class
GthClient
Which side this client is playing.
WHO_BLACK
- Static variable in class
GthClient
Player is black.
WHO_NONE
- Static variable in class
GthClient
Player is nobody.
WHO_OTHER
- Static variable in class
GthClient
Player is undefined.
WHO_WHITE
- Static variable in class
GthClient
Player is white.
winner
- Variable in class
GthClient
If done, player which won.
X
x
- Variable in class
Move
Square coordinates in the range 0-4, 0-4, where the first coordinate is the column (x) value, and the second is the row (y) value.
Y
y
- Variable in class
Move
Square coordinates in the range 0-4, 0-4, where the first coordinate is the column (x) value, and the second is the row (y) value.
B
F
G
I
M
N
O
S
T
W
X
Y
Class
Tree
Deprecated
Index
Help
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Class: Aws::ResourceGroupsTaggingAPI::Types::GetResourcesInput
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb |
Overview
Constant Summary
Instance Attribute Summary
-
#exclude_compliant_resources ⇒ Boolean
rw
Specifies whether to exclude resources that are compliant with the tag policy.
-
#include_compliance_details ⇒ Boolean
rw
Specifies whether to include details regarding the compliance with the effective tag policy.
-
#pagination_token ⇒ String
rw
Specifies a
PaginationToken
response value from a previous request to indicate that you want the next page of results. -
#resource_arn_list ⇒ Array<String>
rw
Specifies a list of ARNs of resources for which you want to retrieve tag data.
-
#resource_type_filters ⇒ Array<String>
rw
Specifies the resource types that you want included in the response.
-
#resources_per_page ⇒ Integer
rw
Specifies the maximum number of results to be returned in each page.
-
#tag_filters ⇒ Array<Types::TagFilter>
rw
Specifies a list of TagFilters (keys and values) to restrict the output to only those resources that have tags with the specified keys and, if included, the specified values.
-
#tags_per_page ⇒ Integer
rw
Amazon Web Services recommends using
ResourcesPerPage
instead of this parameter.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#exclude_compliant_resources ⇒ Boolean
(rw)
Specifies whether to exclude resources that are compliant with the
tag policy. Set this to true
if you are interested in retrieving
information on noncompliant resources only.
You can use this parameter only if the IncludeComplianceDetails
parameter is also set to true
.
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#include_compliance_details ⇒ Boolean
(rw)
Specifies whether to include details regarding the compliance with
the effective tag policy. Set this to true
to determine whether
resources are compliant with the tag policy and to get details.
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#pagination_token ⇒ String
(rw)
Specifies a PaginationToken
response value from a previous request
to indicate that you want the next page of results. Leave this
parameter empty in your initial request.
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#resource_arn_list ⇒ Array
<String
> (rw)
Specifies a list of ARNs of resources for which you want to retrieve
tag data. You can't specify both this parameter and any of the
pagination parameters (ResourcesPerPage
, TagsPerPage
,
PaginationToken
) in the same request. If you specify both, you get
an Invalid Parameter
exception.
If a resource specified by this parameter doesn't exist, it doesn't generate an error; it simply isn't included in the response.
An ARN (Amazon ::Aws::ResourceGroupsTaggingAPI::Resource
Name) uniquely identifies a resource. For
more information, see Amazon ::Aws::ResourceGroupsTaggingAPI::Resource
Names (ARNs) and Amazon Web
Services Service Namespaces in the Amazon Web Services General
Reference.
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#resource_type_filters ⇒ Array
<String
> (rw)
Specifies the resource types that you want included in the response.
The format of each resource type is service[:resourceType]
. For
example, specifying a resource type of ec2
returns all Amazon EC2
resources (which includes ::Aws::EC2
instances). Specifying a resource type
of ec2:instance
returns only ::Aws::EC2
instances.
The string for each service name and resource type is the same as
that embedded in a resource's Amazon Resource Name (ARN). For the
list of services whose resources you can use in this parameter, see
Services that support the ::Aws::ResourceGroupsTaggingAPI::Resource
Groups Tagging API.
You can specify multiple resource types by using an array. The array can include up to 100 items. Note that the length constraint requirement applies to each resource type filter. For example, the following string would limit the response to only Amazon EC2 instances, Amazon S3 buckets, or any Audit Manager resource:
ec2:instance,s3:bucket,auditmanager
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#resources_per_page ⇒ Integer
(rw)
Specifies the maximum number of results to be returned in each page.
A query can return fewer than this maximum, even if there are more
results still to return. You should always check the
PaginationToken
response value to see if there are more results.
You can specify a minimum of 1 and a maximum value of 100.
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#tag_filters ⇒ Array
<Types::TagFilter> (rw)
Specifies a list of TagFilters (keys and values) to restrict the
output to only those resources that have tags with the specified
keys and, if included, the specified values. Each TagFilter
must
contain a key with values optional. A request can include up to 50
keys, and each key can include up to 20 values.
Note the following when deciding how to use TagFilters:
If you don't specify a
TagFilter
, the response includes all resources that are currently tagged or ever had a tag. Resources that currently don't have tags are shown with an empty tag set, like this:"Tags": []
.If you specify more than one filter in a single request, the response returns only those resources that satisfy all filters.
If you specify a filter that contains more than one value for a key, the response returns resources that match any of the specified values for that key.
If you don't specify a value for a key, the response returns all resources that are tagged with that key, with any or no value.
For example, for the following filters: filter1=
\{keyA,\{value1\}\}
, filter2=\{keyB,\{value2,value3,value4\}\}
,
filter3= \{keyC\}
:
GetResources(\{filter1\})
returns resources tagged withkey1=value1
GetResources(\{filter2\})
returns resources tagged withkey2=value2
orkey2=value3
orkey2=value4
GetResources(\{filter3\})
returns resources tagged with any tag with the keykey3
, and with any or no valueGetResources(\{filter1,filter2,filter3\})
returns resources tagged with(key1=value1) and (key2=value2 or key2=value3 or key2=value4) and (key3, any or no value)
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end
#tags_per_page ⇒ Integer
(rw)
Amazon Web Services recommends using ResourcesPerPage
instead of
this parameter.
A limit that restricts the number of tags (key and value pairs)
returned by GetResources
in paginated output. A resource with no
tags is counted as having one tag (one key and value pair).
GetResources
does not split a resource and its associated tags
across pages. If the specified TagsPerPage
would cause such a
break, a PaginationToken
is returned in place of the affected
resource and its tags. Use that token in another request to get the
remaining data. For example, if you specify a TagsPerPage
of 100
and the account has 22 resources with 10 tags each (meaning that
each resource has 10 key and value pairs), the output will consist
of three pages. The first page displays the first 10 resources, each
with its 10 tags. The second page displays the next 10 resources,
each with its 10 tags. The third page displays the remaining 2
resources, each with its 10 tags.
You can set TagsPerPage
to a minimum of 100 items up to a maximum
of 500 items.
# File 'gems/aws-sdk-resourcegroupstaggingapi/lib/aws-sdk-resourcegroupstaggingapi/types.rb', line 437
class GetResourcesInput < Struct.new( :pagination_token, :tag_filters, :resources_per_page, :, :resource_type_filters, :include_compliance_details, :exclude_compliant_resources, :resource_arn_list) SENSITIVE = [] include Aws::Structure end


| Home | Trees | Indices | Help |
|
|---|
|
|
Message publishing and subscribing.
RIDE uses messages for communication when something of interest happens, for example a suite is loaded or item is selected in the tree. This module provides means both for subscribing to listen to those messages and for sending them. Messages are used for communication between the different components of the core application, but their main usage is notifying plugins about various events. Plugins can also send messages themselves, and also create custom messages, if they have a need.
The core application uses the global PUBLISHER object (an instance of the Publisher class) for subscribing to and unsubscribing from the messages. Plugins should use the helper methods of the Plugin class instead of using the PUBLISHER directly.
Regardless the method, subscribing to messages requires a message topic. Topics can be specified using the actual message classes in robotide.publish.messages module or with their dot separated topic strings. It is, for example, equivalent to use the RideTreeSelection class and a string ride.tree.selection. Topic strings can normally, but not always, be mapped directly to the class names.
The topic strings represents a hierarchy where the dots separate the hierarchy levels. All messages with a topic at or below the given level will match the subscribed topic. For example, subscribing to the ride.notebook topic means that RideNotebookTabChanged or any other message with a topic starting with ride.notebook will match.
Another thing needed when subscribing is a listener, which must be a callable accepting one argument. When the corresponding message is published, the listener will be called with an instance of the message class as an argument. That instance contains the topic and possibly some additional information in its attributes.
The following example demonstrates how a plugin can subscribe to an event. In this example the OnTreeSelection method is the listener and the message it receives is an instance of the RideTreeSelection class.
from robotide.pluginapi import Plugin, RideTreeSelection class MyFancyPlugin(Plugin): def activate(self): self.subscribe(self.OnTreeSelection, RideTreeSelection) def OnTreeSelection(self, message): print message.topic, message.node
Unsubscribing from a single message requires passing the same topic and listener to the unsubscribe method that were used for subscribing. Additionally both the PUBLISHER object and the Plugin class provide a method for unsubscribing all listeners registered by someone.
Both the core application and plugins can publish messages using message classes in the publish.messages module directly. Sending a message is as easy as creating an instance of the class and calling its publish method. What parameters are need when the instance is created depends on the message.
Most of the messages in the publish.messages module are to be sent only by the core application. If plugins need their own messages, for example for communication between different plugins, they can easily create custom messages by extending the RideMessage base class:
from robotide.pluginapi import Plugin, RideMessage class FancyImportantMessage(RideMessage): data = ['importance'] class MyFancyPlugin(Plugin): def important_action(self): # some code ... MyImportantMessage(importance='HIGH').publish()
Plugins interested about this message can subscribe to it using either the class FancyImportantMessage or its automatically generated title fancy.important. Notice also that all the messages are exposed also through the robotide.pluginapi module and plugins should import them there.
| Submodules | |
| Variables | |
PUBLISHER = Publisher() Global Publisher instance for subscribing to and unsubscribing from messages. |
|
__package__ =
|
Imports: Publisher, RideChangeFormat, RideClosing, RideDataChangedToDirty, RideDataDirtyCleared, RideDataFileRemoved, RideGridCellChanged, RideImportSetting, RideImportSettingAdded, RideImportSettingChanged, RideImportSettingRemoved, RideInitFileRemoved, RideItem, RideItemNameChanged, RideItemSettingsChanged, RideItemStepsChanged, RideLog, RideLogException, RideLogMessage, RideMessage, RideNewProject, RideNotebookTabChanged, RideNotebookTabChanging, RideOpenResource, RideOpenSuite, RideSaveAll, RideSaved, RideSaving, RideSelectResource, RideSettingsChanged, RideSuiteAdded, RideTestCaseAdded, RideTestCaseRemoved, RideTreeSelection, RideUserKeyword, RideUserKeywordAdded, RideUserKeywordRemoved, RideVariableAdded, RideVariableMovedDown, RideVariableMovedUp, RideVariableRemoved, RideVariableUpdated, messages, messagetype, publisher
| Variables Details |
PUBLISHERGlobal Publisher instance for subscribing to and unsubscribing from messages.
|
__package__
|
| Home | Trees | Indices | Help |
|
|---|
| Generated by Epydoc 3.0.1 on Wed Apr 13 15:09:36 2011 | http://epydoc.sourceforge.net |


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be distracted by the readable content of a page when looking at its layout.
The standard Lorem Ipsum A Catwork Orange
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Project Name
reader will be distracted by the readable content of a page when looking at its layout.
Project-Name Lorem Ipsum is simply dummy text of the printing and typesetting industry.
View Projectbe distracted by the readable content of a page when #looking at its layout. Via @readabled
Feed Back
Reader will be distracted by the readable content of a page when looking at its layout.


AP Top Political News at 12:11 a.m. EST
by EndPlayWomen keep up wins in Trump-era political surge
Location, location: Why Ukraine leader aimed for Oval Office
3rd-party bid? Gabbard's denials don't ease Democrats' fears
Trump plows ahead despite fresh signs of trouble in 2020
Taylor expected to be first to testify in public hearings
Democrats promise swift action after win in Virginia
'I would quit': Takeaways from diplomat Taylor's testimony
Study: Russia's web-censoring tool sets pace for imitators
Trump works up a sweat at Louisiana campaign rally
Judge strikes down new Trump rule on religious objections


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PLEASANTVILLE (1998)
A film review by Steve Kong Edited by Cher Johnson Copyright 1998 Steve Kong
Of the films I love, there are the good, the great, and the Pleasantvilles. Pleasantville is a movie that says many things but never gets preachy. The film draws you in from the start.
As the film starts, a barrage of television images hits us, as if we're channel surfing with someone who hasn't found anything interesting to watch yet. The frantic channel surfing finally stops at a family channel, which features 50s TV shows. You know the type of shows, the ones that are wholesome and good for the entire family. These are the shows that some politicians want the world to be like, the shows that have "family values."
We find out that we were channel surfing with David (Tobey Maguire) who has no social life and is pleasantly referred to as a "nerd" by his cooler sister, Jennifer (Reese Witherspoon). Jennifer is a girl who strives to be cool: she acts like a slut, she doesn't read, and tonight she has a hot date. David also has a hot date tonight: his is with a TV show marathon. The TV show is called Pleasantville and the marathon has a trivia contest with a cash prize of $1000. David is a big Pleasantville buff and can answer any question about any episode of the show. He's ready to win.
David and Jennifer fight over the remote and it is torn to pieces. A friendly TV repairman (Don Knotts) replaces the remote with a strange looking one. After the repairman leaves, the fight for the TV remote is on again - that is until David pushes the wrong button on the remote and both he and Jennifer are sent directly into Pleasantville.
Pleasantville, the movie, is not the story of David and Jennifer trying to escape from the TV show, though it starts out this way. Pleasantville is the story of David and Jennifer trying to live and adapt in a world that is black and white and has the same "family values" that everyone is now talking about. Writer/director Gary Ross doesn't get preachy with this theme, but he doesn't let the theme slip away either.
The movie has the underlying message that there were flaws in those 50s family values, and we should be careful in wishing for those times again. With all the problems of the 90s, this is definitely the better place to live. Sure, it's nice for a husband to come home at 6 pm, say, "Honey, I'm home", and be seated fifteen minutes later to a hot dinner with the family. But, how is it for the wife who spends the day slaving over the stove? Is that what we really want today? Would this really work? Once changed, things cannot easily change back, as David observes. David's Pleasantville Mom (Joan Allen) finds this out early on when Jennifer teaches her what sex is and then what she can do if Dad (William H. Macy) doesn't want to have sex. This, like the other radical ideas that David and Jennifer inject into this once stable community, starts the people thinking. The ideas that David and Jennifer spread help the people of Pleasantville break out of their "normal" lives into something more exciting.
The one thing wonderful about Pleasantville is how the movie slowly transitions from a black and white to color. The special effects in the movie work hand in hand with the story to the extent that we are left to ponder why some of the Pleasantville citizens are in color and why others remain black and white. From the first showing of color, the special effects team has put a sense of awe into the movie.  As the movie progresses, more and more colors start to saturate the film. Kudos to the special effects team at The Computer Film Company for making Pleasantville so colorful.
The two lead performers in Pleasantville, Maguire and Witherspoon, are excellent. Witherspoon handles her switch, from slut to smart, very well. Maguire is subtle but good.
The two performances that stick out as great are those of Joan Allen and William H. Macy. The scene where Allen gets to show off is a scene with Maguire in which she is in color and is forced to find a way to cover up the color that she likes. This is a scene that left the theatre silent, except for some sobbing. Macy is a character actor who is at the top of his game, no matter what. I loved the scene in which Macy comes home, puts his jacket and suitcase down, hangs up his hat and cries out - like regular - "Honey, I'm home!" only to find that his wife is not there. "Where's my dinner?" he asks plaintively, many times, before resigning himself to the fact that his life has changed forever.
Gary Ross, who wrote the touching film Big, debuts as a director with Pleasantville. And he proves that he can write a good script and then turn it into a brilliant realization on film. Ross's script is laced with enough to plug up holes, which might have shown up if the script was written a less talented person. For instance, the geography class doesn't learn about "world" geography. There is no "world" in Pleasantville; the whole world lives on Main Street. When asked where Main Street ends, the teacher simply answers that the end of Main Street is the beginning. Kudos to Ross for putting together Pleasantville.
Pleasantville is a Don't Miss film. Pleasantville makes us think, entertains us, inspires us, and makes us laugh. There aren't many films that can do all of this. Don't Miss Pleasantville - if there is just one movie you see this year, see Pleasantville.
--- Steve Kong<EMAIL_ADDRESS>recipe for a hard boiled review: one egg, two cups water, a pot, a helluva attitude, and a guy who loves the cinema. i'm your hard boiled movie guide.
http://boiledmovies.sbay.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Created on 09/01/2013
@author: victor
Bases: unittest.case.TestCase
Created on 07/05/2014
Enter search terms or a module, class or function name.


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Document Layouts
The layout of a document is only relevant when it is to be displayed on a device, or when some information is requested that requires a visual representation of the document. Until this occurs, the document does not need to be formatted and prepared for a device.
Overview
Each document's layout is managed by a subclass of the QAbstractTextDocumentLayout class. This class provides a common interface for layout and rendering engines. The default rendering behavior is currently implemented in a private class. This approach makes it possible to create custom layouts, and provides the mechanism used when preparing pages for printing or exporting to Portable Document Format (PDF) files.
Example - Shaped Text Layout
Sometimes it is important to be able to format plain text within an irregularly-shaped region, perhaps when rendering a custom widget, for example. Scribe provides generic features, such as those provided by the QTextLayout class, to help developers perform word-wrapping and layout tasks without the need to create a document first.
Formatting and drawing a paragraph of plain text is straightforward. The example below will lay out a paragraph of text, using a single font, around the right hand edge of a circle.
QTextLayout textLayout(text, font); qreal margin = 10; qreal radius = qMin(width()/2.0, height()/2.0) - margin; QFontMetrics fm(font); qreal lineHeight = fm.height(); qreal y = 0; textLayout.beginLayout(); while (1) { // create a new line QTextLine line = textLayout.createLine(); if (!line.isValid()) break; qreal x1 = qMax(0.0, pow(pow(radius,2)-pow(radius-y,2), 0.5)); qreal x2 = qMax(0.0, pow(pow(radius,2)-pow(radius-(y+lineHeight),2), 0.5)); qreal x = qMax(x1, x2) + margin; qreal lineWidth = (width() - margin) - x; line.setLineWidth(lineWidth); line.setPosition(QPointF(x, margin+y)); y += line.height(); } textLayout.endLayout(); QPainter painter; painter.begin(this); painter.setRenderHint(QPainter::Antialiasing); painter.fillRect(rect(), Qt::white); painter.setBrush(QBrush(Qt::black)); painter.setPen(QPen(Qt::black)); textLayout.draw(&painter, QPoint(0,0)); painter.setBrush(QBrush(QColor("#a6ce39"))); painter.setPen(QPen(Qt::black)); painter.drawEllipse(QRectF(-radius, margin, 2*radius, 2*radius)); painter.end();
We create a text layout, specifying the text string we want to display and the font to use. We ensure that the text we supplied is formatted correctly by obtaining text lines from the text format, and wrapping the remaining text using the available space. The lines are positioned as we move down the page.
The formatted text can be drawn onto a paint device; in the above code, the text is drawn directly onto a widget.


{% extends 'weather/base.html' %} {% block content %}
Some fancy description about the site's features


The build instructions are split into three sections:
PLEASE NOTE - even if you do not wish to download all the Ensembl data - for the website to function you will need:
If you do not wish to run MySQL (or cannot run a MySQL server locally) AND you do not wish to enable user accounts then you can alternatively install SQLite as an alternative server.
Each Ensembl Genomes release has two integer version numbers associated with it, and these version numbers are used to identify the correct versions of API, Web code and databases (see below) that make up that release.
For the API and Web code, a CVS branch (essentially a named snapshot of the code) is made for each Ensembl release, named with the release version number. The current release is version [[SPECIESDEFS::ENSEMBL_VERSION]], and the CVS tag for identifying the API and Web code for this release is 'branch-ensembl-[[SPECIESDEFS::ENSEMBL_VERSION]]'.
For the extra Ensembl Genomes modules, a CVS branch (essentially a named snapshot of the code) is made for each Ensembl Genomes release, named with the Ensembl and Ensembl Genomes release version numbers. The current release is version [[SPECIESDEFS::SITE_RELEASE_VERSION]] - [[SPECIESDEFS::ENSEMBL_VERSION]], and the CVS tag for identifying the API and Web code for this release is 'branch-ensemblgenomes-[[SPECIESDEFS::SITE_RELEASE_VERSION]]-[[SPECIESDEFS::ENSEMBL_VERSION]]'.
The Ensembl Genomes database names consist of the species, the database type, the ensembl release number, the ensembl genomes release number and the data version. The current bacillus 'core' database is named bacillus_core_[[SPECIESDEFS::SITE_RELEASE_VERSION]]_[[SPECIESDEFS::ENSEMBL_VERSION]]_[[SPECIESINFO::Bacillus:SPECIES_RELEASE_VERSION]]. i.e. a bacillus core database, release [[SPECIESDEFS::SITE_RELEASE_VERSION]], Ensembl release [[SPECIESDEFS::ENSEMBL_VERSION]] data version [[SPECIESINFO::Bacillus:SPECIES_RELEASE_VERSION]] built on the EB2 assembly. Subsequent data releases on the same assembly are suffixed with a lower case letter (a, b, etc.).
The idea is that components with the same release version should work together - i.e. any web site built with 'version 51' API and web code, and 'version 51' databases should work correctly.
Once you have completed all these steps, you are ready to configure your installation.
Next: Configuration →


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Chris Hemsworth
LeBron James


{{gettext("On January 4, 2020, we released our projected token release schedule. This can also be found in Binance's Research Report on Origin. Note that actual circulating supply may differ from modeled circulating supply as time passes. It is our intention to decrease actual circulating supply when compared to modeled circulating supply whenever possible.")}}
{{gettext("Modeled vs. actual token release schedule")}}
{{gettext("Currently, OGN's actual circulating supply is ogn_circulating_supply. Modeled circulating supply was projected at ogn_modeled_supply. The difference is ogn_supply_diff tokens (ogn_supply_diff_pct%%).")}}
{{gettext("Staked amount by duration")}}
{{gettext("Staked OGN is included as part of the circulating supply. You can stake your OGN on ousd.com")}}
{{gettext(
"Earn ETH when you stake OGN on Origin Story"
)}}
{{gettext(
"OGN staking has moved to Origin's NFT platform. Yields are now generated by fees from primary mints, secondary trading, and royalties."
)}}
{{gettext("Average presale purchase size in USD")}}
$54,346
{{gettext("* Founders signed new 4 year vesting schedule on Jan 8 2020")}}
{{gettext("OGN is held by many of the top crypto funds around the world")}}
{% include 'vc-firms/usa.html' %} {% include 'vc-firms/germany.html'
%} {% include 'vc-firms/uk.html' %} {% include 'vc-firms/uae.html' %}
{% include 'vc-firms/china.html' %} {% include 'vc-firms/russia.html'
%} {% include 'vc-firms/singapore.html' %}
{% include 'vc-firms/hongkong.html' %} {% include
'vc-firms/korea.html' %} {% include 'vc-firms/japan.html' %}
{% include 'vc-firms/usa.html' %} {% include 'vc-firms/germany.html'
%} {% include 'vc-firms/uk.html' %} {% include 'vc-firms/uae.html' %}
{% include 'vc-firms/russia.html' %} {% include
'vc-firms/singapore.html' %}
{% include 'vc-firms/china.html' %} {% include
'vc-firms/hongkong.html' %} {% include 'vc-firms/korea.html' %} {%
include 'vc-firms/japan.html' %}


SQL Injection
SQL Injection is a type of web attack targeted at data whereby a hacker injects SQL commands, allowing them to gain access to data that is held within a database and steal and/or modify data. Databases are more susceptible to SQL injection when fields are available for user input to allow SQL statements to query the database directly.
One way to combat SQL injection is through parameterized query. A parameterized query separates executable code (SELECT name FROM) from the data. It replaces the query string of the SQL query statement with '?'. The '?' acts as a placeholder for the parameter.
NoSQL Versus SQL
SQL databases are relational databases (RDBMS), meaning it recognizes relations between stored items of information. NoSQL databases are non-relational databases. While SQL databases are table-based, NoSQL databases are collections of key-value pairs, documents, and graph databases - those that do not have standard schema definitions which to adhere to. SQL databases are more suited for complex queries, while NoSQL databases are more suited for hierarchical data storage and larger amounts of data. Which type of database you use depends on the characteristics of your data. If the data is complex and cannot be modeled using just tables, non-relational databases is probably more suitable. Also, how often will the data be changing? If the data is more fluid, then a non-relational database such as NoSQL would be a better choice.
I haven't worked with non-relational databases yet (at least I don't think I have), so I don't know which I prefer. I look forward to utilizing non-relational databases to organize and access more complex information.


5G is the 5th generation mobile network. It is a new global wireless standard after 1G, 2G, 3G, and 4G networks. 5G enables a new kind of network that is designed to connect virtually everyone and everything together including machines, objects, and devices. 5G is based on OFDM (Orthogonal frequency-division multiplexing), a method of modulating a digital signal across several different channels to reduce interference. It is designed to not only deliver faster, better mobile broadband services compared to 4G LTE, but can also expand into new service areas such as mission-critical communications and connecting the massive IoT. 5G is designed to deliver peak data rates up to 20 Gbps based on IMT-2020 requirements.
About the Auther
Ivy Shamju
1st year
Department of Civil
“She packed her seven versalia, put her initial into the belt and made herself on the way. When she reached the first hills of the Italic Mountains, she had a last view back on the skyline of her hometown Bookmarksgrove ” — Jean Smith
With high speeds, superior reliability and negligible latency, 5G will expand the mobile ecosystem into new realms. 5G will impact every industry, making safer transportation, remote healthcare, precision agriculture, digitized logistics and more — a reality.
How is 5G better than 4G?
There are several reasons that 5G will be better than 4G:5G is significantly faster than 4G
5G has more capacity than 4G
5G has significantly lower latency than 4G
5G is a unified platform that is more capable than 4G
5G uses spectrum better than 4G
In addition to the increase in speed, 5G networks will operate more reliably creating more stable connections. Having a reliable and stable network connection is extremely important for any IoT, but especially for connected devices like locks, security cameras, and other monitoring systems that depend on real-time updates.
5G is using some key new technological innovations to greatly increase the amount of spectrum used to send and receive data compared to today’s 4G LTE networks. These technologies allow for more bandwidth and much faster speeds for consumers.
The major benefits of 5G are reduced latency, increased capacity, and faster download speeds. Human reaction time is 200–300 ms. 5G will reduce that to 1 ms or less. That is almost real-time. It means that we can use 5G to replace real-time interactions. The reduction in latency from 5G technology will help overall response for some of the newer embedded applications of mobile technology such as autonomous cars.
5G Wireless will also play a crucial role in a growing number of consumer electronics technologies and companies and will transform the fundamental ways industries conduct business. 5G wireless will enable companies to be on the growing side of the growth wave keeping their investors, customers, and workers happy. So, the very near future will be one of the most exciting times for business in our lifetimes, full of challenges, opportunities, and risks.


The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses
ISBN-13:<PHONE_NUMBER>917
ISBN-10: 030788791X
Binding: Unknown Binding
Published: December 2011
Best Prices for this Book in New Condition
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[t]Dear {$name|escape},[/t]
[t]Thank you for creating an account with Elviria three weeks ago.[/t]
[t]We see that you still have not activated your account yet. Activation is very simple and needed to start enjoying the advantages of the Elviria platform.[/t]
[t]Please activate your account using the following link:[/t]
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Elviria


Features of the Feathers SDK
The Feathers SDK offers everything you need to build Feathers applications using MXML and ActionScript 3, including compilers and user interface components, in one open source package.
Overview
Use MXML instead of ActionScript to create user interfaces and layouts faster with Feathers components.
Compatible with popular IDEs, including Flash Builder and IntelliJ IDEA.
Built on top of Feathers, Starling Framework, and a fork of the Apache Flex SDK. Targets Adobe AIR and Flash Player.
Open source under the terms of the Apache license, version 2.0.
Funded by the community. Special thanks to YETi CGI.
MXML
Add children and describe layouts with intuitive XML nesting.
<f:LayoutGroup> <f:layout> <f:HorizontalLayout/> </f:layout> <f:Slider/> <f:Label/> </f:LayoutGroup>
Set properties and listen to events as XML attributes.
<f:Slider minimum="0" maximum="100" change="slider_changeHandler(event)"/>
Reference MXML components in embedded ActionScript by giving them an ID.
<f:Slider id="slider" change="slider_changeHandler(event)"/> <fx:Script><![CDATA[ private function slider_changeHandler(event:Event):void { trace("slider value changed! " + this.slider.value); } ]]></fx:Script>
Bind components to properties with simple curly brace syntax.
<f:Slider id="slider"/> <f:Label text="{slider.value}"/>


$def with()
Choose from thousands of beaches and waterways across Australia to view swell, wind, tide and weather conditions.
Take Obsurfation with you everywhere you go - in your pocket, in the living room, in the office, anywhere!
Build a collection of favourites, so they're always close at hand, share conditions and your whereabouts with friends.
Hello world! This is HTML5 Boilerplate.