| Customer | {{vm.project.customer.name}} |
| Project Type | {{vm.project.projectTypeDescription}} |
| Advisory Committee Approval Date | {{vm.project.advisoryCommitteeApprovalDate | date:mediumDate}} |
| Outcome Team | {{vm.project.outcomeTeam.name}} |
| Project Status | {{vm.project.status}} |
| Project Budget | {{vm.project.budget | currency :'$' :0}} |
| Total Anticipated Revenue | {{vm.project.totalAnticipatedRevenue | currency :'$' :0}} |
| Forecasted Cost | {{vm.project.projectForecastCost | currency : '$' :0}} |
| Forecast Project Profit | {{vm.project.projectForecastProfitability | currency : '$' :0}} |
| Current Project Spending | {{vm.project.actualLoadedCost | currency : '$' :0}} |
| Cost Per Story Point | {{vm.project.costPerStoryPoint | currency : '$' :0}} |
| Estimated End Date | {{vm.project.projectForecastEndDate | date :fullDate}} |
| Original End Date | {{vm.project.endDate | date :fullDate}} |
| Estimated Story Points | {{vm.project.estimatedStoryPoints}} |
| Completed story points | {{vm.project.storyPointsCompleted | number:0}} |
| Remaining story points | {{vm.project.remainingStoryPoints | number: 0}} |
| Number of completed Sprints | {{vm.project.sprints.length}} |
| Average Velocity | {{vm.project.averageVelocity}} |
| Estimated Sprints Left | {{vm.project.estimatedSprintsLeft}} |
| Confluence | {{vm.project.confluence}} |
| Jira | {{vm.project.jira}} |


Apache Spark Cluster with Kubernetes and Docker - Part 2
Dec 30, 2015 00:00 · 578 words · 3 minutes read
In the first part of this tutorial, we deployed a Spark Cluster on Google Compute Engine (GCE) and exposed a Zeppelin notebook service in order to provide access to the cluster and launch jobs via a notebook frontend.
The problem with this configuration is that the notebooks are stored locally in the machine we create (specifically under “${ZEPPELIN_HOME}/notebook”) and are lost the moment we shut the service down. In this second part, we create a GCE persistent disk to persistently store the Zeppelin notebooks. This requires the creation of a new docker image for Zeppelin and a new yaml file for the Zeppelin controller.
Before we begin
Let’s assume that all steps described in Part 1 have been completed. To deploy the new Zeppelin service, we first have to delete the existing one:
kubectl delete services zeppelin-controller
kubectl delete rc zeppelin-controller
Create a GCE persistent disk
Creating a persistent disk is a one-liner:
gcloud compute disks create spark-disk --size 20GB
gcloud compute disks describe spark-disk
Create a new docker image for Zeppelin
From the kubernetes repository download the following files:
cd KubernetesSpark/examples/spark
mkdir -p images/zeppelin
cd images/zeppelin
curl -O https://raw.githubusercontent.com/kubernetes/kubernetes/v1.2.0-alpha.5/examples/spark/images/zeppelin/Dockerfile
curl -O https://raw.githubusercontent.com/kubernetes/kubernetes/v1.2.0-alpha.5/examples/spark/images/zeppelin/docker-zeppelin.sh
curl -O https://raw.githubusercontent.com/kubernetes/kubernetes/v1.2.0-alpha.5/examples/spark/images/zeppelin/zeppelin-env.sh
curl -O https://raw.githubusercontent.com/kubernetes/kubernetes/v1.2.0-alpha.5/examples/spark/images/zeppelin/zeppelin-log4j.properties
In the Dockerfile change the spark-base version from latest to _1.5.1v2.
#FROM gcr.io/google_containers/spark-base:latest # before
FROM gcr.io/google_containers/spark-base:1.5.1_v2 # after
Build the new image and tag it appropriately (replace notiv by another username):
docker build -t notiv/zeppelin:1.5.1_v2 .
docker tag notiv/zeppelin:1.5.1_v2 eu.gcr.io/project-spark-k8s-vv2/zeppelin:1.5.1_v2
Then upload the image to your registry (this can take a while, as the image is pretty big):
gcloud docker push eu.gcr.io/project-spark-k8s-vv2/zeppelin:1.5.1_v2
Update the yaml file
Now we modify the yaml file for the Zeppelin controller, so that a) it corresponds to the new docker image and b) the persistent disk we created is provisioned when we start the controller.
In this gist you can find the code1.
Start the Zeppelin UI
Now we can start the Zeppelin service, as we did in Part 1. Run:
kubectl create -f examples/spark/zeppelin-controller.yaml
kubectl get pods -lcomponent=zeppelin
kubectl port-forward zeppelin-controller-xyz12 8080:8080
To access the notebook externally, the service should be exposed:
kubectl expose rc zeppelin-controller --type="LoadBalancer"
Run the following command to find the external IP:
kubectl get services zeppelin-controller
That means that Zeppelin can also be found at http://<IP_ADDRESS>:80802
Final note
After setting up the cluster, the next thing I did, was to upload a dataset to play with. Here’s the process.
First, make sure you have gsutil installed3. If this is not the case, follow the instructions here. Then create a bucket with a unique name:
gsutil mb -c nearline -l europe-west1 -p project-spark-k8s-vv2 gs://notiv-spark-bucket
gsutil cp ~/linkage.csv gs://notiv-spark-bucket/data/linkage/linkage.csv
val linkage = sc.textFile("gs://notiv-spark-bucket/data/linkage/linkage.csv")
- Don’t forget to change the ProjectID when you define the image. [return]
- Important: As noted in the previous post, everyone with this IP address has access to this notebook! [return]
- If you installed the Google Cloud SDK, then gsutil is already installed. [return]


| Education | |
| Passion | |
| STEAM |
| Agile | |
| Iterative |
| School | Grades | Students | Revenue | |
|---|---|---|---|---|
| Elites Co-ed | 7-8 | 40 | 8,000/month | |
| Army school | 7-9 | 300 | - | |
| Nava Jyoti | 7-9 | 150 | - | |
| Swarnim Awashiya | 8-9 | 100 | 15,000/workshop |
| Experience | |
| Target market | |
| Personal relation |
| Students | "Robotics is our lyf" | |
| Teachers | "I would like to implement these techniques in my class" |
| Principals | "It enhances the existing national curriculum" | |
| Parents | "What Karkhana is trying to do is good for the future of my kids" |
| 5 | Partner schools | |
| Rs. 60-80 | per student | |
| 7-10 | Engineers |
| Amount | Class/month | Students/class | Grades | Schools | Total |
|---|---|---|---|---|---|
| 60 | 4 | 20 | 3 | 5 | 72,000 |
| 80 | 4 | 20 | 3 | 5 | 96,000 |
| Core | Creation | |
| Trainers | Delivery | |
| 10 | Partner schools |
| Pokhara | 3 | |
| Chitwan | 2 |
| 5 lakhs | ||
| Certification | ||
| Alternative |
| Bangladesh | ||
| India | ||
| Singapore |
| Regional institutions | ||
| Certification |
| Global | ||
| Education | ||
| 30 lakhs |


| Opcode/Instruction | Op/En | 64/32-bit Mode | CPUID Feature Flag | Description |
| 0F 12 /r MOVHLPS xmm1, xmm2 | RM | V/V | SSE | Move two packed single-precision floatingpoint values from high quadword of xmm2 to low quadword of xmm1. |
| VEX.NDS.128.0F.WIG 12 /r VMOVHLPS xmm1, xmm2, xmm3 | RVM | V/V | AVX | Merge two packed single-precision floatingpoint values from high quadword of xmm3 and low quadword of xmm2. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
This instruction cannot be used for memory to register moves. 128-bit two-argument form: Moves two packed single-precision floating-point values from the high quadword of the second XMM argument (second operand) to the low quadword of the first XMM register (first argument). The high quadword of the destination operand is left unchanged. Bits (VLMAX-1:64) of the corresponding YMM destination register are unmodified. 128-bit three-argument form Moves two packed single-precision floating-point values from the high quadword of the third XMM argument (third operand) to the low quadword of the destination (first operand). Copies the high quadword from the second XMM argument (second operand) to the high quadword of the destination (first operand). Bits (VLMAX-1:128) of the destination YMM register are zeroed.
In 64-bit mode, use of the REX.R prefix permits this instruction to access additional registers (XMM8-XMM15). If VMOVHLPS is encoded with VEX.L= 1, an attempt to execute the instruction encoded with VEX.L= 1 will cause an #UD exception.
MOVHLPS (128-bit two-argument form) DEST[63:0] ← SRC[127:64] DEST[VLMAX-1:64] (Unmodified) VMOVHLPS (128-bit three-argument form) DEST[63:0] ← SRC2[127:64] DEST[127:64] ← SRC1[127:64] DEST[VLMAX-1:128] ← 0
| MOVHLPS: | __m128 _mm_movehl_ps(__m128 a, __m128 b) |
None.
See Exceptions Type 7; additionally
| #UD | If VEX.L= 1. |


Shipping Orders
Back to Seller FAQHow does shipping work?
On Curtsy, buyers pay for shipping. The price of shipping is either $4.25 (if your item is under 1 lb), or $7.50 (more than 1 lb). You'll select the correct price when you post your item.
When you make a sale, we email you a prepaid shipping label that you can use. All you have to do is print it out, package up your item and give it to USPS.
I don’t have any boxes or envelopes. What should I do?
Our Shipping Kit comes with enough shipping supplies for 10 orders. You don’t need any tape, and the envelopes are self-sealing. Buy one here for $3.84.
Your label will say either First Class (items under 1 lb) or Priority Mail (1-5 lbs). If your label says Priority Mail you can use free supplies at your local post office. These won't work with First Class. For both types of labels, we recommend our Shipping Kits.
What is a Shipping Kit?
Our Shipping Kit makes selling really easy. Each kit comes with enough shipping supplies for 10 orders. You don’t need any tape, and the envelopes are self-sealing. Best part is-- you'll save a trip to the post office when you have supplies on hand. Buy one here for $3.84 (that's only 38 cents per order).
Can I use the free Priority Mail supplies at the post office?
It depends! Your label will either say First Class (items under 1 lb) or Priority Mail (1-5 lbs). If you label says Priority Mail on it, you can use free supplies at your local post office. The free supplies don't work with the First Class label.
What if I don’t have a printer?
We’re happy to mail you a shipping label free of charge, just let us know.
What’s the easiest way to ship?
The easiest way to ship is to schedule a USPS pickup, so that your item is picked up from your house by your regular mail carrier. This service is totally free! With our Shipping Kit, you'll have supplies on hand when you get an order.
The second easiest way to ship is dropping your item off at any blue USPS drop box. Find one near you. Be careful: only small boxes and envelopes will fit in these.
And of course, you can always ship from your nearest post office :)
Can I use my own box?
Yeah! As long as your item is under 5lbs, you can use any box or envelope. We recommend using a box or envelope that is close in size to the item you’re shipping. If your item is more than 5lbs, let us know.
How long do I have to ship?
We ask that all sellers ship orders within 2 days.
When do I get paid for my order?
You’ll be paid when the tracking shows your item has shipped. The money will be added to your Curtsy Wallet in the app. From there, you can transfer instantly to your debit card (less than 5 minutes) or bank account (2-3 days).
I need more time to ship. What should I do?
No worries! Just let the buyer know when you can ship it, and keep them updated. If they need it before you can ship it, offer to cancel and refund them.
After I ship, how long does it take to get to the buyer?
Your label will be either First Class (items under 1 lb) or Priority Mail (1-5 lbs). First Class takes 2-4 days and Priority Mail takes 1-3 days, depending on you and the buyer's location.
The average transit time is 2 days, so an item shipped on Monday would be delivered on Wednesday, for example.
Can I ship it from UPS or Fedex?
Our labels only work with USPS— the U.S. Postal Service. We may add additional carriers in the future. Some UPS stores allow you to drop of USPS packages, but not all of them. We recommend calling ahead to be sure.
How can I buy a Shipping Kit?
You can purchase a Shipping Kit here. We ship these out every day so you'll get it just a few days after ordering.
More About Selling:
Go to FAQ home


Contents
Step 5 End of life¶
Goal¶
To restore natural capital and support life-friendly chemistry by eliminating waste, hazards and pollution associated with the fate of chemicals, materials and products after use. Waste may be mitigated by designing a product for longevity and durability or for reuse and recycling.
Introduction¶
End of life hazards include chemical hazards but also physical hazards from litter. A viable waste management pathway for a product once it is no longer needed should be part of the initial product design. In addition, consumers should have clear information on how to best ensure proper management and value recovery.
‘Cradle to Cradle’ thinking calls for deciding up front whether the materials in the product are intended to be ‘biological nutrients’ within a ‘biological cycle’ or ‘technical nutrients’ within a ‘technical cycle’ (or both). If a chemical or material is intended to be a biological nutrient, its fate should result in complete and benign biodegradation in its likely waste pathway, whether that is wastewater treatment, compost, etc. If it is intended to be a technical nutrient, it should be reused or recycled in either a widely available recycling system or in a system managed by the product manufacturer to ensure recovery and proper management. Green Blue Institute has developed the How2Recycle Labeling program to assist with optimizing proper end of life management of packaging materials.
The chemicals and materials in a product can enhance or diminish the value of recycled materials. They can also cause problems with different waste management pathways. For example, if a toxic and persistent chemical is included in a commercially compostable plastic, the plastic may biodegrade, but the additive will not. It will stick around and contaminate the compost and make it less valuable. By building a chemical inventory, you identify what chemicals are likely present in the product.
See Resource 1 - Chemical Inventory for guidance and suggestions. This will help you determine which are likely persistent and resistant to degradation, as well as which are likely to break down and what they may break down into, and whether or not these chemical ingredients are toxic as well.
See Resource 2 - Chemical Hazard Assessment for guidance and suggestions on learning about the hazards of the chemicals in your inventory.
Learn more about Cradle to Cradle design.
Consider how your product will have the least impact on human health and the environment after use by striving to be near the top of the waste hierarchy. While there are exceptions to the waste hierarchy, the idea of first preventing waste, then recovering the most material value with the least negative life cycle impacts still holds.
Plastic straws are an example of an exception. When used on beaches, they are frequently littered as opposed to properly disposed of, so it is unlikely that a recyclable straw would actually be recycled. A biodegradable straw is a better fit considering the likely end of life pathways. Another preferrable alternative could be re-usable straws paired with programs to ensure their return, minimizing litter.
Possible End of Life Pathways for Products After Use¶
Waste mismanagement and littering are forms of what is called ‘leakage’ to the environment. It is an all too frequent and very undesirable waste pathway. Estimate how likely it is that leakage to the environment will occur. Using global statistics based on types of waste found in the environment is recommended. Estimates based on regional differences are relevant. For example, some of the more frequently found litter includes cigarette butts and plastic bags.
Leakage (improper management, litter)
Landfill
Incineration with no energy recovery
Incineration with energy recovery
Recycling (primary, secondary, tertiary or quaternary)
Compost (commercial)
Compost (backyard)
Other biodegradation (aquatic (fresh, marine), aerobic, anaerobic)
Be sure to include only pathways that are actually available in the area your product is used. While food packaging made from PLA may be potentially compostable in industrial facilities, this is not relevant if the area does not have industrial composting facilities, or if those facilities have chosen to not accept plastic products.
Examples¶
Example 1: Design for Multiple EOL Pathways¶
Floral Soil Solutions designed the Floral Soil product for multiple end of life pathways. First of all, the product is designed for reuse multiple times for holding cut flowers. It can also be used to grow plant plants starting with cuttings and even seeds. After multiple uses, if the product is truly spent, it can be added to enhance soil in houseplants, in a garden or in compost.
Example 2: Design for Value Recovery¶
A good model for integrating product design with material recovery is the RecyClass Tool developed by Plastics Recyclers Europe. RecyClass guides the choice of plastic used in packaging and promotes recycling. It addresses the presence of incompatibilities that affect the efficiency of recycling. Plastics that are easy to identify and to separate from the rest of the product, and for which there is an established Plastics Recyclers Europe (PRE) recycling stream score better. RecyClass is limited to a small variety of plastics such as PET-bottles, PE-LD and HD, polyolefin tubs and trays, PVC from the building sector and some technical plastics. While limited in scope, the tool is a good model for how product design considerations can be linked to material selection and to material recycling options.
Example 3: GreenBlue’s How2Recycle¶
Green Blue Institute has developed the How2Recycle Program to provide structured guidance for how to communicate information to customers on how to manage a product’s packaging once it is ready to become waste.
Image Source: GreenBlueLearn more about the Green Blue Institute’s How2Recycle Program


This package contains classes that you can subclass and register to
lookups of nodes if you want to specify how the nodes should be
searched. For this, use
SearchInfoDefinition
or SubTreeSearchOptions
,
and possibly SearchFilterDefinition
and SearchInfoDefinitionFactory
.
To add a custom search scope to Find in Projects dialog,
you will need to subclass
SearchScopeDefinition
and SearchScopeDefinitionProvider
.


Course Blocks
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Enter Work Order
Enter Shaft Diameter
1.75
2
2.25
2.5
3
Shaft Length
Shaft Qty
Enter Order
Work Order
Diameter
Length
Qty
Remove
Make Cuts
Clear Orders
Print
Clear Cuts


{% extends 'base.html' %} {% block content %}
The {{ threshold }} percent threshold value observed was: {{ minimum_frequency }}


Highly recommended for meat and vegie lovers
1, 2, 3, Your Smoothie got ready!
Lemon garlic grilled Garlic with Vegies


{{ title }}
top
json
{% for item in items %}
{{ item.key }}
{% endfor %}
Built with
D3.js
. Sunburst zooming based on an
example
by
Mike Bostock
.


Demo: Querying and Sorting Programmatically
Last name contains:
Filter
Reset
Sort by Last Name, Ascending
Sort by Games Played, Descending


Function to identify haplotypes within QTL (Quantitative Trait Loci). One haplotype is a combination of SNP (Single Nucleotide Polymorphisms) within the QTL. This function groups together all individuals of a population with the same haplotype. Each group contains individual with the same allele in each SNP, whether or not missing data. Thus, haplotyper groups individuals, that to be imputed, have a non-zero probability of having the same alleles in the entire sequence of SNP's. Moreover, haplotyper calculates such probability from relative frequencies.
| Version: | 0.1 |
| Depends: | R (≥ 2.10) |
| Imports: | graphics, utils |
| Suggests: | knitr, rmarkdown, testthat |
| Published: | 2016-04-06 |
| Author: | Sebastian Simondi and Gaston Quero, with contributions from Victoria Bonnecarrere and Lucia Gutierrez |
| Maintainer: | Gaston Quero <gastonquero at gmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| CRAN checks: | haplotyper results |
| Reference manual: | haplotyper.pdf |
| Vignettes: |
Use haplotyper |
| Package source: | haplotyper_0.1.tar.gz |
| Windows binaries: | r-devel: haplotyper_0.1.zip, r-release: haplotyper_0.1.zip, r-oldrel: haplotyper_0.1.zip |
| OS X binaries: | r-release: haplotyper_0.1.tgz, r-oldrel: haplotyper_0.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=haplotyper to link to this page.


Inherits com.ualberta.team17.datamanager.IDataSourceManager.
The Local Data Manager manages the reading, saving, and caching of local data on the android device.
The local data manager is also responsible for calculating all derived information such as comment and reply counts on QAModels. It does this transparently when the values are received from the Network.
| com.ualberta.team17.datamanager.LocalDataManager.LocalDataManager | ( | Context | context | ) |
Construct a LocalDataManager, doing FileIO for a given user, using a given App context.
| context | The app context to use. |
| user | The user to do the IO for |
| void com.ualberta.team17.datamanager.LocalDataManager.addDataLoadedListener | ( | IDataLoadedListener | listener | ) |
Add a listener that is notified when an item is loaded by this source.
| listener |
Implements com.ualberta.team17.datamanager.IDataSourceManager.
| void com.ualberta.team17.datamanager.LocalDataManager.asyncLoadData | ( | ) |
Force a load of the local data
| void com.ualberta.team17.datamanager.LocalDataManager.close | ( | ) |
Close down the local data manager for the current context Closes any file handles or tasks currently open.
| String com.ualberta.team17.datamanager.LocalDataManager.dumpLocalData | ( | ) |
Debug method: Dump local data
| void com.ualberta.team17.datamanager.LocalDataManager.flushData | ( | ) |
Testing method: Force a flush to the file
Get an item from the hashmap
| Date com.ualberta.team17.datamanager.LocalDataManager.getLastDataSourceAvailableTime | ( | ) |
Availability: When did this source last successfully return data?
Implements com.ualberta.team17.datamanager.IDataSourceManager.
| boolean com.ualberta.team17.datamanager.LocalDataManager.isAvailable | ( | ) |
Availability: Is this source currently available?
Implements com.ualberta.team17.datamanager.IDataSourceManager.
| void com.ualberta.team17.datamanager.LocalDataManager.query | ( | final DataFilter | filter, |
| final IItemComparator | compare, | ||
| final IncrementalResult | result, | ||
| final IDataSourceManager | chainTo | ||
| ) |
Query the LocalData using a given query, and a given result to put the results into.
| filter | |
| result |
| void com.ualberta.team17.datamanager.LocalDataManager.query | ( | final List< UniqueId > | ids, |
| final IncrementalResult | result, | ||
| final IDataSourceManager | chainTo | ||
| ) |
Main query implementation for this task by ID
| ids |
| boolean com.ualberta.team17.datamanager.LocalDataManager.saveItem | ( | QAModel | item, |
| UserContext | ctx | ||
| ) |
Main save item method. Saves an item to the local storage. If the item already exists, do nothing.
| item | The item to save. |
Implements com.ualberta.team17.datamanager.IDataSourceManager.
| void com.ualberta.team17.datamanager.LocalDataManager.saveItemIfCached | ( | UniqueId | itemId, |
| UserContext | ctx | ||
| ) |
| void com.ualberta.team17.datamanager.LocalDataManager.setUserContext | ( | UserContext | ctx | ) |
Set the current UserContext
| void com.ualberta.team17.datamanager.LocalDataManager.waitForData | ( | ) |
Testing method: Wait for the local data to be ready
| void com.ualberta.team17.datamanager.LocalDataManager.waitForSave | ( | ) |
Testing method, wait for a save to complete
| boolean com.ualberta.team17.datamanager.LocalDataManager.writeTestData | ( | String | data | ) |
Testing method: Write a test set of data to the file


N circles bouncing against the walls of a square. They're highlighted red whenever they're overlapping another circle. Also, they're attracted to your mouse and repel each other (no collision, just an acceleration away from neighbors).
For every frame each circle is accelerated and moved based on distance from the mouse, has it's position in the quadtree updated, then searches the tree for other circles with a touching bounding box which are then compared based on distance to test for intersection. The last part is what shows of the advantage of a spatial partition. A naive comparison method (every object against every object) would result in 1000000 comparisons per frame, compared to the average you see above.


14NOV2017
That was the turning point.
* Love the process. We love the process!
{% load static %}
latest blog post...
14NOV2017
That was the turning point.
* Love the process. We love the process!
12AUG2016
A lot has changed and it is for the best intentions for me to press in and move on further into my destiny. I
snapped for this and I love what I do and love the circle that is around me. I am more than satistfied.
*
UPDATE
*:
CLASSES BEGIN SOON
17JUL20162214
Today I have figured out links and how to add the properly whithin my html doc for uploading thru my godaddy
account. I have also redesiged the menu bar, though it is not final. the font is final. the color need work.
I have also upddated all my web pages for mobile use. Thanks to NicholasVOTPCEO reminding me of such an
error. This is my last week of Shaw Academy Web Dev course. I have learned a lot and I have found out to
create working links on my blog with is hosting using Godaddy. I have a lot more I need to learn. But for my
first real attempt at using godaddy and git commands, I believe I have done a good job.
*
UPDATE
*:
DhD is in production!
*
UPDATE
*:
Working on linking pages and foundation with godaddy.


Given a version number venti.grande.tall
, increment the:
Additional labels for pre-release and build metadata are available as extensions to the venti.grande.tall format.
every dev knows the situation of trying to fix a bug for a whole freaking
day. when you then suddenly are able to solve it (or declare it as a
feature), you are excited to merge it into production.
but just as a minor update or path? isn't that depressing? i mean, you
worked your ass off just for a "minor" update?!
that's why i invented starbucks versioning (well, it's basically just
semantic versioning, but way better). now you didn't create a minor update
or path, you created a grande or tall update! (cool, eh?)
this sounds way cooler and also boosts your motivation. when telling your
one friend that you merged a minor update into production, he'd probably
say "whatever", but if you tell him that you merged a grande update
into production, he'd probably say something like "amazing! but why do you
use italian words?"
also, as a coffee lover (as every dev is, right?), the fancy-sounding
words venti, grande and tall are by far easier to
remember than those strange, english-sounding words major, minor and patch


Examples
Resize Observer (MDN)
The ResizeObserver interface reports changes to the dimensions of an element's content or border box.
Resize me
Width: {{resizeElement.width}}px
Height: {{resizeElement.height}}px
Mutation Observer
Click here to mutate an element inside the container
Parent has been mutated
Intersection Observer
Scroll down to intersect
Intersected element
Scroll up to intersect


TorStar to close Star Metro national free newspaper chain
by The Canadian PressTorStar Corp. is shuttering the print versions of its Star Metro series of free daily newspapers across the country and laying off 73 employees as it transitions to a digital-only model.
More to come...


The non DI sample miss the following features:
Finally, the last point which can be very interesting with DI in general is the possibility to easily switch implementation to match different environments. Switch between a service which is only available in production and a mock service for the environment of qualification.


A Spry widget is a page element containing built-in behaviors and functions that provide a richer user experience by enabling user interaction. These behaviors can include functionality that lets users show or hide content on the page, change the appearance (such as color of the input) in the page, interact with menu items, and much more.
The Spry framework supports a set of re-usable widgets, written in standard HTML, CSS, and JavaScript. You can easily insert these widgets — the code is HTML and JavaScript at its simplest — and then style the widget according to your liking.
Each widget in the Spry framework is associated with unique CSS and JavaScript files. The CSS file contains everything necessary for styling the widget, and the JavaScript file gives the widget its functionality. You must link both of these files to the page on which you want the widget to function and appear styled. For more information, see the appropriate sections about linking associated files in the topics that follow.
The CSS and JavaScript files associated with a given widget are named after the widget, so it’s easy for you to know which files correspond to which widgets. (For example, the files associated with the Rating widget are called SpryRating.css and SpryRating.js).
See the Rating widget reference file and sample.
The Rating Widget can be used to display a rating of something and also to submit a new rating for the object.
This widget can be used in two different cases: as a static rating widget that will not allow the users to submit their own rating or as a dynamic rating widget where the user can add their own rating.
All widgets have a constructor script that follows the widget markup. This constructor has one required value - the container element ID, and a set of optional values.
       Thanks for voting !
Each widget element has a set of CSS classes attached in order to control the widget appearance and some behavior. The widget behavior is set from js file using the classes defined in the css file.
In the above code sample the first span tag is the container tag containing other five span tags each which represent the placeholders for the rating images. These placeholders are populated via css with star images which comprise the heart of the rating widget. By calling the "ratingButton" class on each span tag a background image is set. The number of the span tags that have this class attached defines the maximum number of the rating widget stars.
You can change the look of the Rating widget by editing the appropriate classes in the SpryRating.css file. If you want to remove a given behavior, you can delete the CSS rules that correspond to that behavior. For example if you want to use other images in place of the default stars, you can simply set another background-image in the corresponding CSS class.
The span container tag must have an ID attached.
You can add custom messages to a Rating widget by creating a span tag (or any other type of tag) to hold the text of the error message. Then, by applying a CSS class to it, you can hide or show the message, depending on the widget state.
In the script tags, the new JavaScript operator initializes the Rating widget object, and transforms the span content with the ID of 'spryrating1' from static HTML code into an interactive page element.
You can use any HTML tag as container and placeholders for stars, the only thing that is important is to be followed the widget structure: a main container that has inside it the placeholders for rating widget.
Container SPAN Star placeholder SPAN Error message SPAN
You can, however, use almost any container tag to create the widget:
Container DIV Star placeholder DIV Error Message P
The Rating widget supports graceful degradation when Java Script is off.
To have the Rating widget work when Java Script is off, you have to add a few more HTML tags. The HTML elements needed for graceful degradation are by default hidden from CSS when Java Script is enabled.
In the main widget container, add a text input element which will be the replacement code for the Rating widget stars. To be able to send the rating to the server, you should have a form element that contains the text input element and a submit button to send the data.
The HMTL mark-up for the Rating widget when the page degrades gracefully should look as in the below code sample:
<form method="get" name="form1" action="SpryRating.php">       <input type="text" name="elementName" value="3.5" /> <input type="submit" value="Vote"/>  </form>
Depending on requirements,you can use text input, select input or radio input elements for graceful degradation.
The SpryRating.css file contains the rules that style the Rating widget. You can edit these rules to style the widget look and feel. The names of the rules in the CSS file correspond directly to the names of the classes specified in the Rating widget’s HTML code.
The following is the CSS code for the SpryRating.css file.
/* top-level container for rating widget */ .ratingContainer{
float: left;
}
/* star */ .ratingButton{ background-repeat: no-repeat; background-position: center center; display: none; } .ratingInitialState .ratingButton, .ratingReadOnlyState .ratingButton, .ratingRatedState .ratingButton { display: block; width: 20px; height: 20px; float: left; } /* Hide the input fields that are used for graceful degradation when JavaScript is enabled. */ .ratingInitialState input, .ratingReadOnlyState input, .ratingRatedState input { display: none; } .ratingFull{ background-image: url('SpryStarFull.png'); } .ratingEmpty{ background-image: url('SpryStarEmpty.png'); } .ratingHalf{ background-image: url('SpryStarHalf.png'); } .ratingHover{ background-image: url('SpryStarHover.png'); cursor: pointer; } .ratingReadOnlyState .ratingFull{ background-image: url('SpryStarFullRO.png'); } .ratingReadOnlyState .ratingHalf{ background-image: url('SpryStarHalfRO.png'); } .ratingReadOnlyErrMsg, .ratingRatedMsg{ display: none; } .ratingReadOnlyErrState .ratingReadOnlyErrMsg{ display: inline; color: #CC3333; border: 1px solid #CC3333; } .ratingRatedState .ratingRatedMsg{ display: inline; color: green; } /* Customize the appearance of the rating counter */ .ratingCounter{ color: green; }
 <link href="includes/SpryRating.css" rel="stylesheet" type="text/css" />

 ...  <link href="includes/SpryRating.css" rel="stylesheet" type="text/css" /> ...
As it is described above, the Rating widget that we just created is a dynamic widget which allows you to give your rate. You can add more behaviors to this widget depending on your needs.
The next section presents the options you can add to make this Rating widget more powerful.
If you want to add some optional functionality to this widget, add the options that fit your requests to the widget constructor. Options are contained within {}.
By adding the "readOnly" option set on true in the widget constructor, the user can't rate, the Rating widget behaves as an disabled element having only an informative role.

You can specify a static initial value for the Rating widget by adding the "ratingValue" option in the widget constructor.

The code above will instantiate a new Rating widget having the initial value 2.5. This value will change the default appearance of the Rating widget, showing two and a half stars colored in yellow.
The initial value for the Rating widget can be also dynamic, retrieved form server and not only static, hard-coded in the widget constructor. To extract the initial value for the Rating widget from a server, you have to add in page an input element that will store the value and use the "ratingValueElement" option for passing the input element id.
The HTML element that will provide the data from server can be any input element: text input, hidden input, select input and has to be inside the widget container. By default, we hide this input element from CSS. It's mandatory to add an ID attribute to this HTML element because the "ratingValueElement" option will take as parameter this ID value.
The complete code when we extract the initial data from a input hidden element, will look like this:
       <input type="hidden" id="ratingValue" name="dynamic_rate" value="2"/>
The Rating widget has a mechanism to send the user selected rating value to the server. You can choose the method to send data: GET or POST. The default method used to send the data is GET. If you want to send the data via POST you should add "postData" option in the widget constructor.
When sending via GET method you only have to provide the "saveURL" option which takes the real URL for saving data. The widget constructor will look like:

If you need to send the data via POST, you should add in the widget constructor the "postData" option- a string containing the url encode and the "saveURL" - url for saving data. The "postData" string can contain the placeholder for the rated value, in this format @@ratingValue@@. It is always send in conjunction with saveURL.
The widget constructor in this case:

Using the "afterRating" option, you can specify the new value of the widget: the current voted value, or the value returned from the server after rating. You have to add an input element inside the widget container which will store the updated value. The id of the input element will be provided as value for "ratingValueElement" option. It may contain the placeholder for the rated value, in the form @@ratingValue@@. It is always send in conjunction with saveURL.The complete code for a real case when you want to display an average value coming from the server looks like this:
       <input type="text" id="ratingValue" name="dynamic_rate" value="2"/>
In case you only want to display the voted value, is need to specify in the widget constructor only the option "afterRating" with a value of: "currentValue".
Making widgets accessible for keyboard navigation is an important part of every widget. Keyboard navigation lets the user control the widget with arrow keys and custom keys. The keyboard navigation is enabled by default for the Rating widget, but it can be disabled by passing the "enableKeyboardNavigation" option on false.
If you want to not use the default keys for navigation/voting, you can use specify which keys you want using the following options: "moveNextKeyCode", "movePreviousKeyCode", "doRatingKeyCode".

| Option | Definition | Default | Values |
|---|---|---|---|
| ratingValue | Sets the default rating value that will appear as when page loads. | 0 | number |
| ratingValueElement | This option provides an id for an HTML element (this can be: text field, hidden field) whose "value" attribute will be used as initial value when page loads. This HTML element can be updated with the a value coming from the server after rating. | - | string |
| afterRating | This option provides the Rating widget value after the user makes a rating. | currentValue |
|
| allowMultipleRating | Using this option you can leave the widget enabled or read-only after the first rating. | true |
|
| readOnly | Sets the widget in read-only mode, where the user can't rate. Only display already collected information. | false |
|
| saveURL | The URL used for saving data on the server. It may contain the placeholder for the rated value, in the form @@ratingValue@@. If no postData option, the data will be sent on GET. |
- | string |
| postData | This option allows the user to specify a string containing url encoded form arguments or any value, that will get submitted by POST. It may contain the placeholder for the rated value, in the form @@ratingValue@@. It is always send in conjunction with saveURL. If this option is present, the data will be automatically send by POST. |
- | string |
| counter | By adding this option you can display the rate value when mouse hover the stars -e.g: a counter like [3.5 / 10]. | false |
|
| rateHandler | In this option the user can specify a function to be called when the user makes a rating. If a saveUrl is present, this function will be called after the data has been sent on the server specified in saveURL. | - | function |
| enableKeyboardNavigation | This option allows to the user to vote using keyboard keys. | true |
|
| moveNextKeyCode | This option allows the user to assign a specific key to go to the next star. The value of the option is the keyboard code number. | number | 39 (left arrow key) |
| movePrevKeyCode | This option allows the user to assign a specific key to go to the previous star. The value of the option is the keyboard code number. | number | 37 (right arrow key) |
| doRatingKeyCode | This option allows the users to make a rating by pressing a key. | number | 13 (Enter key) |
| starFullClass | By adding this option and providing a new class as parameter value, you can override the default CSS class: "ratingFull". | ratingFull | string |
| starHalfClass | By adding this option and providing a new class as parameter value, you can override the default CSS class: "ratingHalf". | ratingHalf | string |
| starEmptyClass | By adding this option and providing a new class as parameter value, you can override the default CSS class: "ratingEmpty". | ratingEmpty | string |
| starHoverClass | By adding this option and providing a new class as parameter value, you can override the default CSS class: "ratingHover." | ratingHover | string |
Copyright © 2008. Adobe Systems Incorporated. All rights reserved.


public interface Faction extends CMCommon, MsgListener, Contingent
| Modifier and Type | Interface and Description |
|---|---|
static class |
Faction.Align
legacy enumerator constant for
Faction.FRange.alignEquiv() denoting that the range does not reflect alignment |
static interface |
Faction.FAbilityUsage
A Faction Ability Usage object represents a set of criterium that can be used
to determine whether this faction allows a mob or player to use a particular
ability, or class of abilities.
|
static interface |
Faction.FactionChangeEvent
A Faction Change Event is an event that triggers an automatic change in
a mob or players faction value.
|
static interface |
Faction.FData
A FactionData object is stored inside other objects that keep track
of their own faction.
|
static interface |
Faction.FRange
The foundation of any Faction, the Faction Range represents a range of values that constitutes
a single named group of numeric values for the faction.
|
static interface |
Faction.FReactionItem
Adds very temporary affects and behaviors to mobs who match the reaction zapper
mask, and who are in the same room as someone with standing in this faction.
|
static interface |
Faction.FZapFactor
A factor defines how modifications of faction value, up or down, are modified on a
mob by mob basis.
|
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String[] |
EXPAFFECT_DESCS
String descriptions for the valid
experienceFlag() constants |
static java.lang.String[] |
EXPAFFECT_NAMES
String list for the valid
experienceFlag() constants |
static long |
IFLAG_CUSTOMTICK
internal flag masks meaning to skip normal ticking, retrieved by
getInternalFlags() |
static long |
IFLAG_IGNOREAUTO
internal flag masks meaning to skip standard auto system, retrieved by
getInternalFlags() |
static long |
IFLAG_NEVERSAVE
internal flag masks meaning to never save to a file, retrieved by
getInternalFlags() |
static int |
TAG_ABILITY_
index constant for tag names in
TAG_NAMES denoting the ABILITY tag |
static int |
TAG_AFFBEHAV_
index constant for tag names in
TAG_NAMES denoting the AFFBEHAV tag |
static int |
TAG_AUTOCHOICES
index constant for tag names in
TAG_NAMES denoting the AUTOCHOICES tag |
static int |
TAG_AUTODEFAULTS
index constant for tag names in
TAG_NAMES denoting the AUTODEFAULTS tag |
static int |
TAG_CHANGE_
index constant for tag names in
TAG_NAMES denoting the CHANGE tag |
static int |
TAG_CHOICEINTRO
index constant for tag names in
TAG_NAMES denoting the CHOICEINTRO tag |
static int |
TAG_DEFAULT
index constant for tag names in
TAG_NAMES denoting the DEFAULT tag |
static int |
TAG_EDITALONE
index constant for tag names in
TAG_NAMES denoting the EDITALONE tag |
static int |
TAG_EXPERIENCE
index constant for tag names in
TAG_NAMES denoting the EXPERIENCE tag |
static int |
TAG_FACTOR_
index constant for tag names in
TAG_NAMES denoting the FACTOR tag |
static int |
TAG_MAXIMUM
index constant for tag names in
TAG_NAMES denoting the MAXIMUM tag |
static int |
TAG_MINIMUM
index constant for tag names in
TAG_NAMES denoting the MINIMUM tag |
static int |
TAG_NAME
index constant for tag names in
TAG_NAMES denoting the NAME tag |
static java.lang.String[] |
TAG_NAMES
list of valid tag names for internal faction data, retrieved by
getTagValue(String) |
static int |
TAG_RANGE_
index constant for tag names in
TAG_NAMES denoting the RANGE tag |
static int |
TAG_RATEMODIFIER
index constant for tag names in
TAG_NAMES denoting the RATEMODIFIER tag |
static int |
TAG_REACTION_
index constant for tag names in
TAG_NAMES denoting the RELATION tag |
static int |
TAG_RELATION_
index constant for tag names in
TAG_NAMES denoting the RELATION tag |
static int |
TAG_SCOREDISPLAY
index constant for tag names in
TAG_NAMES denoting the SCOREDISPLAY tag |
static int |
TAG_SHOWINFACTIONSCMD
index constant for tag names in
TAG_NAMES denoting the SHOWINFACTIONSCMD tag |
static int |
TAG_SPECIALREPORTED
index constant for tag names in
TAG_NAMES denoting the SPECIALREPORTED tag |
static int |
TAG_USELIGHTREACTIONS
index constant for tag names in
TAG_NAMES denoting the SCOREDISPLAY tag |
| Modifier and Type | Method and Description |
|---|---|
java.util.Enumeration<Faction.FAbilityUsage> |
abilityUsages()
Returns an enumeration of Faction.FactionAbilityUsage objects for this Faction.
|
Faction.FAbilityUsage |
addAbilityUsage(java.lang.String key)
Adds a new Faction.FactionAbilityUsage object to this Faction based on the
given definitional key.
|
boolean |
addAffectBehav(java.lang.String ID,
java.lang.String parms,
java.lang.String gainMask)
Adds a new Ability or Behavior to this Faction.
|
Faction.FZapFactor |
addFactor(double gain,
double loss,
java.lang.String mask)
Adds a new change factor to this Faction.
|
Faction.FRange |
addRange(java.lang.String key)
Adds a new Faction.FactionRange object to this faction using an encoded key.
|
boolean |
addReaction(java.lang.String range,
java.lang.String mask,
java.lang.String abilityID,
java.lang.String parms)
Adds a new reaction to this faction.
|
boolean |
addRelation(java.lang.String factionID,
double relation)
Adds a new faction relation factor to this faction.
|
java.util.Enumeration<java.lang.String> |
affectsBehavs()
Returns an enumeration of Abilities or Behavior IDs that are
automatically but conditionally added to mobs (not players) with this faction.
|
java.lang.String |
ALL_CHANGE_EVENT_TYPES()
Computed completed at runtime, this method returns all possible valid FactionChangeEvent
event ids that can be used to define triggers.
|
int |
asPercent(int faction)
Returns the given faction value, as a percent from minimum of the range
of this faction
|
int |
asPercentFromAvg(int faction)
Returns the given value faction value, as a percent from average of the
range values of this faction.
|
java.util.Enumeration<java.lang.String> |
autoDefaults()
Returns the automatic default faction mask/value list, which is
possibly applied whenever a mob or player is brought to life for
the first time.
|
boolean |
canUse(MOB mob,
Ability A)
Returns whether the given player/mob is prevented from using the given Ability
based on any of the Faction.FactionAbilityUsage (faction ability usage)
criterium defined for this Faction.
|
java.util.Enumeration<java.lang.String> |
changeEventKeys()
Returns an enumeration of change event keys, which are the code names of
the triggers that cause faction values to change automatically.
|
java.lang.String |
choiceIntro()
Gets the filename of a file, from the resources directory,
that is displayed to users when they are given the choice
of a starting value to this faction.
|
java.util.Enumeration<java.lang.String> |
choices()
Returns the player choosable faction mask/value list, which is
possibly presented whenever a player creates a new character.
|
void |
clearChangeEvents()
Removes all FactionChangeEvents
|
Faction.FactionChangeEvent |
createChangeEvent(java.lang.String key)
Adds a new FactionChangeEvent object to this faction using the given event code
name, or fully encoded event string.
|
java.util.Enumeration<java.lang.String> |
defaults()
Returns the default faction mask/value list, which is applied whenever
a Faction Change Event applies a Faction Add command.
|
boolean |
delAbilityUsage(Faction.FAbilityUsage usage)
Removes the given Faction.FactionAbilityUsage object from this faction
|
boolean |
delAffectBehav(java.lang.String ID)
Removes the given ability or behavior from this Faction.
|
boolean |
delChangeEvent(Faction.FactionChangeEvent event)
Removes a FactionChangeEvent of the given event (trigger) id.
|
boolean |
delFactor(Faction.FZapFactor f)
Removes the given change factor from this faction.
|
boolean |
delRange(Faction.FRange FR)
Removes the given FactionRange object from the faction.
|
boolean |
delReaction(Faction.FReactionItem item)
Removes the given reaction from this Faction.
|
boolean |
delRelation(java.lang.String factionID)
Removes the give faction relation from this faction.
|
int |
difference()
Returns the difference between the highest and lowest range value
|
void |
disable(boolean truefalse)
Disables this faction, as if it had been added to the DISABLE= entry in the
coffeemud.ini file.
|
void |
executeChange(MOB source,
MOB target,
Faction.FactionChangeEvent event)
Executes a Faction change event for the given event source and target, and the
applicable FactionChangeEvent event object for this faction
|
java.lang.String |
experienceFlag()
Returns the string code describing how a faction-holders experience
changes from killing another faction holder affect his own faction value.
|
java.lang.String |
factionID()
The official, unique faction id of this faction.
|
java.util.Enumeration<Faction.FZapFactor> |
factors()
Returns an enumeration of Object arrays referring to the a factor to multiply
times the base amount (100) of faction change (up or down) for particular
mobs who match a given Zapper mask.
|
Faction.FRange |
fetchRange(int faction)
Returns the Faction.FactionRange object that applies to the given faction
value.
|
Faction.FRange |
fetchRange(java.lang.String codeName)
Returns the Faction.FactionRange object that applies to
the given faction range code name.
|
java.lang.String |
fetchRangeName(int faction)
Returns the name of the Faction.FactionRange object that applies to
the given faction value.
|
Faction.FactionChangeEvent[] |
findAbilityChangeEvents(Ability key)
Returns a FactionChangeEvent that applies when the given Ability is used
|
int |
findAutoDefault(MOB mob)
Returns the automatic default faction value that applies to the
given mob.
|
java.util.List<java.lang.Integer> |
findChoices(MOB mob)
Returns a vector of Integer objects representing the choosable
faction values available to the given mob when they create
a new character.
|
int |
findDefault(MOB mob)
Returns the default faction value that applies to the given mob.
|
double |
findFactor(MOB mob,
boolean gain)
Returns the applicable change factor for the given mob, and the
whether the faction change was a gain or loss (not a gain).
|
Faction.FAbilityUsage |
getAbilityUsage(int x)
Returns the enumerated Faction.FactionAbilityUsage object at the given index.
|
java.lang.String[] |
getAffectBehav(java.lang.String ID)
Returns a string array containing the parms at index 0, and the gainMask at 1.
|
Faction.FactionChangeEvent[] |
getChangeEvents(java.lang.String key)
Returns a FactionChangeEvent that applies when the given event name (a trigger
code) occurs in the game.
|
Faction.FZapFactor |
getFactor(int x)
Returns the given enumerated change factor
|
java.lang.String |
getINIDef(java.lang.String tag,
java.lang.String delimeter)
Retreives an entry for an ini properties definition document that describes this faction.
|
long |
getInternalFlags()
Return the bitmap of internal-use flags for this faction.
|
double |
getRelation(java.lang.String factionID)
Returns the relation factor of the given faction id.
|
java.lang.String |
getTagValue(java.lang.String tag)
Returns the value of a given internal faction variable.
|
boolean |
hasFaction(MOB mob)
Checks to see if the given mob has this faction.
|
boolean |
hasUsage(Ability A)
Returns whether any of the Faction.FactionAbilityUsage objects for this Faction
apply to the given ability.
|
void |
initializeFaction(java.lang.String aname)
Initializes a new faction with default values
|
void |
initializeFaction(java.lang.StringBuffer file,
java.lang.String fID)
Initializes a new faction from a faction.ini properties formatted document,
and a given new faction ID
|
boolean |
isDisabled()
Returns true if this faction is presently specified in the coffeemud ini
file entry "DISABLE", thereby designating that this faction is currently
disabled.
|
boolean |
isPreLoaded()
Returns true if this faction is presently specified in the coffeemud ini
file entry "FACTIONS", thereby designating that this faction is loaded at
boot-time, as opposed to run-time.
|
Faction.FData |
makeFactionData(MOB mob)
Returns a FactionData object for the given mob to store his faction
information in.
|
int |
maximum()
Returns the highest absolute range value
|
int |
middle()
Gets the median absolute range value
|
int |
minimum()
Gets the lowest absolute range value
|
java.lang.String |
name()
The friendly, displayable name of this faction.
|
int |
randomFaction()
Returns a random value within the valid range of this faction
|
java.util.Enumeration<Faction.FRange> |
ranges()
Returns an enumeration of all available Faction.FactionRange objects,
representing the entire score of available values valid for this faction.
|
double |
rateModifier()
A modifier of the base amount of faction value change, namely 100.
|
java.util.Enumeration<Faction.FReactionItem> |
reactions()
Returns an enumeration of Faction.FactionReaction items associated
with this faction.
|
java.util.Enumeration<Faction.FReactionItem> |
reactions(java.lang.String rangeCode)
Returns an enumeration of Faction.FactionReaction items associated
with this faction and the given range code.
|
java.util.Enumeration<java.lang.String> |
relationFactions()
Returns an enumeration of faction ids (of other factions) that are
automatically changed, up or down, when this faction changes.
|
void |
setAutoDefaults(java.util.List<java.lang.String> v)
Sets the automatic default faction mask/value list, which is
possibly applied whenever a mob or player is brought to life for
the first time.
|
void |
setChoiceIntro(java.lang.String newStr)
Sets the filename of a file, from the resources directory,
that is displayed to users when they are given the choice
of a starting value to this faction.
|
void |
setChoices(java.util.List<java.lang.String> v)
Sets the player choosable faction mask/value list, which is
possibly presented whenever a player creates a new character.
|
void |
setDefaults(java.util.List<java.lang.String> v)
Sets the default faction mask/value list, which is applied whenever
a Faction Change Event applies a Faction Add command.
|
void |
setExperienceFlag(java.lang.String newStr)
Sets the string code describing how a faction-holders experience
changes from killing another faction holder affect his own faction value.
|
void |
setFactionID(java.lang.String newStr)
Sets the official, unique faction id of this faction.
|
void |
setInternalFlags(long bitmap)
Set the bitmap of internal-use flags for this faction.
|
void |
setLightReactions(boolean truefalse)
Set this faction to use the light-reaction system, which is easier on resources, but
not as powerful.
|
void |
setName(java.lang.String newStr)
Sets the friendly, displayable name of this faction.
|
void |
setRateModifier(double d)
Sets the modifier of the base amount of faction value change, namely 100.
|
void |
setShowInEditor(boolean truefalse)
Sets whether this factions value is shown as a line item in mob editors
|
void |
setShowInFactionsCommand(boolean truefalse)
Sets whether this factions value is shown in player Factions command
|
void |
setShowInScore(boolean truefalse)
Sets whether this faction is displayed in the player Score command.
|
void |
setShowInSpecialReported(boolean truefalse)
Sets whether this factions value is shown in certain special admins commands.
|
boolean |
showInEditor()
Returns whether this factions value is shown as a line item in mob editors
|
boolean |
showInFactionsCommand()
Returns whether this factions value is shown in player Factions command
|
boolean |
showInScore()
Returns whether this faction is displayed in the player Score command.
|
boolean |
showInSpecialReported()
Returns whether this factions value is shown in certain special admins commands.
|
void |
updateFactionData(MOB mob,
Faction.FData data)
Updates the given FactionData object that the given mob to store his faction
information in.
|
java.lang.String |
usageFactorRangeDescription(Ability A)
Returns the list of faction ranges that apply based on Faction.FactionAbilityUsage
usage factor that apply to the given ability.
|
boolean |
useLightReactions()
Return whether this faction uses the light-reaction system, which is easier on resources, but
not as powerful.
|
executeMsg, okMessage
amDestroyed, destroy, isSavable, setSavable
copyOf, ID, initializeClass, newInstance
static final long IFLAG_IGNOREAUTO
getInternalFlags()
static final long IFLAG_NEVERSAVE
getInternalFlags()
static final long IFLAG_CUSTOMTICK
getInternalFlags()
static final java.lang.String[] EXPAFFECT_NAMES
experienceFlag()
constantsstatic final java.lang.String[] EXPAFFECT_DESCS
experienceFlag()
constantsstatic final int TAG_NAME
TAG_NAMES
denoting the NAME tagstatic final int TAG_MINIMUM
TAG_NAMES
denoting the MINIMUM tagstatic final int TAG_MAXIMUM
TAG_NAMES
denoting the MAXIMUM tagstatic final int TAG_SCOREDISPLAY
TAG_NAMES
denoting the SCOREDISPLAY tagstatic final int TAG_SPECIALREPORTED
TAG_NAMES
denoting the SPECIALREPORTED tagstatic final int TAG_EDITALONE
TAG_NAMES
denoting the EDITALONE tagstatic final int TAG_DEFAULT
TAG_NAMES
denoting the DEFAULT tagstatic final int TAG_AUTODEFAULTS
TAG_NAMES
denoting the AUTODEFAULTS tagstatic final int TAG_AUTOCHOICES
TAG_NAMES
denoting the AUTOCHOICES tagstatic final int TAG_CHOICEINTRO
TAG_NAMES
denoting the CHOICEINTRO tagstatic final int TAG_RATEMODIFIER
TAG_NAMES
denoting the RATEMODIFIER tagstatic final int TAG_EXPERIENCE
TAG_NAMES
denoting the EXPERIENCE tagstatic final int TAG_RANGE_
TAG_NAMES
denoting the RANGE tagstatic final int TAG_CHANGE_
TAG_NAMES
denoting the CHANGE tagstatic final int TAG_ABILITY_
TAG_NAMES
denoting the ABILITY tagstatic final int TAG_FACTOR_
TAG_NAMES
denoting the FACTOR tagstatic final int TAG_RELATION_
TAG_NAMES
denoting the RELATION tagstatic final int TAG_SHOWINFACTIONSCMD
TAG_NAMES
denoting the SHOWINFACTIONSCMD tagstatic final int TAG_AFFBEHAV_
TAG_NAMES
denoting the AFFBEHAV tagstatic final int TAG_REACTION_
TAG_NAMES
denoting the RELATION tagstatic final int TAG_USELIGHTREACTIONS
TAG_NAMES
denoting the SCOREDISPLAY tagstatic final java.lang.String[] TAG_NAMES
getTagValue(String)
void initializeFaction(java.lang.String aname)
aname
- the factionID (and default name)initializeFaction(StringBuffer, String)
,
factionID()
void initializeFaction(java.lang.StringBuffer file, java.lang.String fID)
file
- the ini properties style documentfID
- the new factionIDinitializeFaction(String)
,
factionID()
,
getINIDef(String, String)
java.lang.String getTagValue(java.lang.String tag)
tag
- the tag to get the value ofTAG_NAMES
java.lang.String getINIDef(java.lang.String tag, java.lang.String delimeter)
tag
- the tag to retreive a properties definition fordelimeter
- if the tag represents a list, this is the delimiter for entries.getINIDef(String, String)
,
initializeFaction(StringBuffer, String)
,
TAG_NAMES
Faction.FData makeFactionData(MOB mob)
mob
- the mob to generate affects and behaviors forFaction.FData
void updateFactionData(MOB mob, Faction.FData data)
mob
- the mob to generate affects and behaviors fordata
- the old faction data objectFaction.FData
boolean hasFaction(MOB mob)
mob
- the mob to checkint asPercent(int faction)
faction
- the faction value to convert to a percentboolean isPreLoaded()
boolean isDisabled()
disable(boolean)
void disable(boolean truefalse)
isDisabled()
truefalse
- disable true to disable, false otherwiseint asPercentFromAvg(int faction)
faction
- the faction value to convert to a percentint randomFaction()
java.lang.String factionID()
setFactionID(String)
void setFactionID(java.lang.String newStr)
newStr
- the new unique id of this factionfactionID()
java.lang.String name()
name
in interface CMObject
setName(String)
void setName(java.lang.String newStr)
newStr
- the new name of this factionname()
java.lang.String choiceIntro()
findChoices(MOB)
void setChoiceIntro(java.lang.String newStr)
newStr
- the new filename of the choice description filefindChoices(MOB)
int minimum()
int middle()
int difference()
int maximum()
java.lang.String experienceFlag()
EXPAFFECT_NAMES
,
EXPAFFECT_DESCS
void setExperienceFlag(java.lang.String newStr)
newStr
- the new string code for xp changes->faction changesEXPAFFECT_NAMES
,
EXPAFFECT_DESCS
boolean showInScore()
void setShowInScore(boolean truefalse)
truefalse
- true if displayed in Score, false otherwiseboolean showInSpecialReported()
void setShowInSpecialReported(boolean truefalse)
truefalse
- true if displayed in special admin commands, false otherwiseboolean showInEditor()
void setShowInEditor(boolean truefalse)
truefalse
- true if displayed in mob editors, false otherwiseboolean showInFactionsCommand()
void setShowInFactionsCommand(boolean truefalse)
truefalse
- true if displayed in factions command, false otherwisejava.util.Enumeration<java.lang.String> defaults()
changeEventKeys()
,
setDefaults(List)
,
MaskingLibrary
int findDefault(MOB mob)
mob
- the mob to find a default faction value fordefaults()
void setDefaults(java.util.List<java.lang.String> v)
v
- the new default faction mask/value listchangeEventKeys()
,
MaskingLibrary
,
defaults()
java.util.Enumeration<java.lang.String> autoDefaults()
MaskingLibrary
,
setAutoDefaults(List)
int findAutoDefault(MOB mob)
mob
- the mob to find a default value of this faction for.defaults()
void setAutoDefaults(java.util.List<java.lang.String> v)
v
- the new automatic default faction mask/value listdefaults()
,
MaskingLibrary
double rateModifier()
setRateModifier(double)
void setRateModifier(double d)
d
- the new modifier of the base amount of faction value changerateModifier()
java.util.Enumeration<java.lang.String> choices()
MaskingLibrary
,
setChoices(List)
java.util.List<java.lang.Integer> findChoices(MOB mob)
mob
- the player mob to evaluatechoices()
void setChoices(java.util.List<java.lang.String> v)
v
- the list of choosable faction mask/valuesMaskingLibrary
,
choices()
java.util.Enumeration<Faction.FRange> ranges()
addRange(String)
,
delRange(com.planet_ink.coffee_mud.Common.interfaces.Faction.FRange)
,
Faction.FRange
Faction.FRange fetchRange(int faction)
faction
- the value to find a matching range object forFaction.FRange
,
ranges()
java.lang.String fetchRangeName(int faction)
faction
- the value to find a matching range object forranges()
Faction.FRange addRange(java.lang.String key)
key
- the encoded values for the new faction rangeFaction.FRange
,
ranges()
boolean delRange(Faction.FRange FR)
FR
- the faction range object to removeFaction.FRange
,
ranges()
Faction.FRange fetchRange(java.lang.String codeName)
codeName
- the code name to find a matching range object forranges()
,
Faction.FRange.codeName()
java.util.Enumeration<java.lang.String> changeEventKeys()
Faction.FactionChangeEvent
,
createChangeEvent(String eventID)
,
delChangeEvent(Faction.FactionChangeEvent event)
,
ALL_CHANGE_EVENT_TYPES()
,
executeChange(MOB, MOB, com.planet_ink.coffee_mud.Common.interfaces.Faction.FactionChangeEvent)
Faction.FactionChangeEvent[] findAbilityChangeEvents(Ability key)
key
- the Ability to find a change event for.Faction.FactionChangeEvent
,
changeEventKeys()
,
executeChange(MOB, MOB, com.planet_ink.coffee_mud.Common.interfaces.Faction.FactionChangeEvent)
,
ALL_CHANGE_EVENT_TYPES()
Faction.FactionChangeEvent[] getChangeEvents(java.lang.String key)
key
- the code name of the event that occurredFaction.FactionChangeEvent
,
changeEventKeys()
,
Faction.FactionChangeEvent.MISC_TRIGGERS
,
executeChange(MOB, MOB, com.planet_ink.coffee_mud.Common.interfaces.Faction.FactionChangeEvent)
,
ALL_CHANGE_EVENT_TYPES()
Faction.FactionChangeEvent createChangeEvent(java.lang.String key)
key
- the field used to create the new FactionChangeEventFaction.FactionChangeEvent
,
changeEventKeys()
,
Faction.FactionChangeEvent.MISC_TRIGGERS
,
ALL_CHANGE_EVENT_TYPES()
boolean delChangeEvent(Faction.FactionChangeEvent event)
event
- the event object to remove from the list of change eventsFaction.FactionChangeEvent
,
changeEventKeys()
,
Faction.FactionChangeEvent.MISC_TRIGGERS
,
ALL_CHANGE_EVENT_TYPES()
void clearChangeEvents()
void executeChange(MOB source, MOB target, Faction.FactionChangeEvent event)
source
- the source of the eventtarget
- the target of the eventevent
- the applicable event object for this factionFaction.FactionChangeEvent
,
changeEventKeys()
,
ALL_CHANGE_EVENT_TYPES()
java.lang.String ALL_CHANGE_EVENT_TYPES()
Faction.FactionChangeEvent
,
changeEventKeys()
java.util.Enumeration<Faction.FZapFactor> factors()
addFactor(double, double, String)
,
delFactor(Faction.FZapFactor)
,
findFactor(MOB, boolean)
,
MaskingLibrary
boolean delFactor(Faction.FZapFactor f)
f
- the factor to removefactors()
Faction.FZapFactor getFactor(int x)
x
- which factor (0-number) to returnfactors()
Faction.FZapFactor addFactor(double gain, double loss, java.lang.String mask)
gain
- the factor to apply on gains in factionloss
- the factor to apply on losses of factionmask
- the zapper mask to use to determine if this factor applies to a mobfactors()
,
MaskingLibrary
double findFactor(MOB mob, boolean gain)
mob
- the mob to compare against the zapper masks of the various factorsgain
- return the gain factor if true, or the loss factor if falsefactors()
,
MaskingLibrary
java.util.Enumeration<java.lang.String> relationFactions()
factionID()
,
addRelation(String, double)
,
delRelation(String)
,
getRelation(String)
boolean delRelation(java.lang.String factionID)
factionID
- the faction id to removefactionID()
,
relationFactions()
boolean addRelation(java.lang.String factionID, double relation)
factionID
- the faction id of the other factionrelation
- the relation factor to use as a multiplierfactionID()
,
relationFactions()
double getRelation(java.lang.String factionID)
factionID
- the other factions faction idfactionID()
,
relationFactions()
,
addRelation(String, double)
java.util.Enumeration<java.lang.String> affectsBehavs()
Ability
,
Behavior
,
addAffectBehav(String, String, String)
,
delAffectBehav(String)
,
getAffectBehav(String)
boolean delAffectBehav(java.lang.String ID)
ID
- the Abilities or Behavior ID to removeAbility
,
Behavior
,
affectsBehavs()
boolean addAffectBehav(java.lang.String ID, java.lang.String parms, java.lang.String gainMask)
ID
- the Abilities or Behavior ID to addparms
- the parameters for the new affect or behaviorgainMask
- the zapper mask to check to see who qualifiesAbility
,
Behavior
,
affectsBehavs()
,
delAffectBehav(String)
java.lang.String[] getAffectBehav(java.lang.String ID)
ID
- the Abilities or Behavior IDAbility
,
Behavior
,
affectsBehavs()
,
addAffectBehav(String, String, String)
java.util.Enumeration<Faction.FReactionItem> reactions()
addReaction(String, String, String, String)
,
delReaction(Faction.FReactionItem)
java.util.Enumeration<Faction.FReactionItem> reactions(java.lang.String rangeCode)
addReaction(String, String, String, String)
,
delReaction(Faction.FReactionItem)
boolean delReaction(Faction.FReactionItem item)
item
- the faction reaction item to removeaddReaction(String, String, String, String)
,
reactions()
boolean addReaction(java.lang.String range, java.lang.String mask, java.lang.String abilityID, java.lang.String parms)
range
- the faction range to use as a determinateabilityID
- the ability/Behavior/or command IDparms
- the parameters for the new affect or behavior or commandmask
- the zapper mask to check to see which mob qualifiesdelReaction(Faction.FReactionItem)
,
reactions()
,
Ability
,
Command
,
Behavior
void setLightReactions(boolean truefalse)
truefalse
- true to use the light reaction system, false otherwiseuseLightReactions()
boolean useLightReactions()
setLightReactions(boolean)
java.util.Enumeration<Faction.FAbilityUsage> abilityUsages()
Faction.FAbilityUsage
,
addAbilityUsage(String)
,
delAbilityUsage(com.planet_ink.coffee_mud.Common.interfaces.Faction.FAbilityUsage)
,
usageFactorRangeDescription(Ability)
,
hasUsage(Ability)
,
canUse(MOB, Ability)
java.lang.String usageFactorRangeDescription(Ability A)
A
- the ability to find a usage factor for, and then use to find applicable rangesFaction.FAbilityUsage
,
abilityUsages()
,
Faction.FRange
boolean hasUsage(Ability A)
A
- the ability to find a usage criterium forFaction.FAbilityUsage
,
abilityUsages()
boolean canUse(MOB mob, Ability A)
mob
- the mob/player to evaluateA
- the ability to evaluateFaction.FAbilityUsage
,
abilityUsages()
Faction.FAbilityUsage addAbilityUsage(java.lang.String key)
key
- the definitional key, or nullFaction.FAbilityUsage
,
abilityUsages()
,
delAbilityUsage(com.planet_ink.coffee_mud.Common.interfaces.Faction.FAbilityUsage)
Faction.FAbilityUsage getAbilityUsage(int x)
x
- the index of the Faction.FactionAbilityUsage object to returnFaction.FAbilityUsage
,
abilityUsages()
boolean delAbilityUsage(Faction.FAbilityUsage usage)
usage
- the Faction.FactionAbilityUsage object to removeFaction.FAbilityUsage
,
abilityUsages()
,
addAbilityUsage(String)
long getInternalFlags()
setInternalFlags(long)
void setInternalFlags(long bitmap)
bitmap
- the bitmap of internal-use flags for this faction.getInternalFlags()


Nyzo version 481 (commit on GitHub) updates the StatusResponse on the verifier.
This version does not alter behavior of the verifier or the sentinel. It is for monitoring purposes only. To prepare for upcoming improvements in memory usage, we wanted to add memory usage to the status response. While adding memory usage, some other improvements were also made to the status response.
Certain information in the status response might be useful for an attacker trying to disable a verifier, so the StatusResponse constructor was given an additional parameter to allow it to determine whether an incoming request is self-signed.
The MeshListener class provides this parameter using the source-node identifier from incoming messages. The mesh listener only builds a response to messages for which the signature is valid, and the source-node identifier is used to check the signature, so the source-node identifier cannot be spoofed.
The StatusResponse constructor checks the identifier, and certain fields are now provided only when the identifier matches the verifier's identifier. These fields are:
The extraFields map has been removed. It was only being used for the notification budget and the S/U/L (supported/unsupported/legacy) field that was put in place to monitor adoption of the BlockWithVotesRequest37 message. The notification budget field is now set explicitly in the StatusResponse constructor, and the S/U/L field was removed because it is no longer necessary due to widespread adoption of the BlockWithVotesRequest37 message.
The StatusRequestScript has also been modified to support fetching of the privileged form of that status response. In addition to the older, IP-based invocation of this script, it can now be run by providing the private seed of the verifier to query. The IP will be fetched from the mesh in this case, as in the other scripts that require a private seed, and the message will be signed with the private seed provided.
From the verifier directory, after you download and build the Nyzo code, the script can be run with an IP address like this:
java -jar build/libs/nyzoVerifier-1.0.jar co.nyzo.verifier.scripts.StatusRequestScript <IP_ADDRESS>
In this case, the output will be similar to this:
nickname: Argo 746
version: 481
ID: c34a...7af5
mesh: 1268 active, 2 inactive
cycle length: 466
transactions: 0
retention edge: 1391621
trailing edge: 1391645
frozen edge: 1393507 (hel1-26)
open edge: 1393507
blocks transmitted/created: 1/28
votes requested: 467
The script can be run with a private seed like this:
java -jar build/libs/nyzoVerifier-1.0.jar co.nyzo.verifier.scripts.StatusRequestScript<PHONE_NUMBER>234567-0123456701234567-0123456701234567-0123456701234567
In this case, the output will be similar to this, with the privileged fields included:
found IP address: <IP_ADDRESS>
nickname: Argo 746
version: 481
ID: c34a...7af5
mesh: 1268 active, 2 inactive
cycle length: 466
transactions: 0
retention edge: 1391675
trailing edge: 1391699
frozen edge: 1393561 (Larendrammagar)
open edge: 1393561
blocks transmitted/created: 1/82
votes requested: 467
new timestamp: 575
old timestamp: 1057
blocks: 1892: 0,[1391671,1393561]
balance lists: 11(G=0,r=f-1886,f=1393557)
memory usage: 50.0 MiB


HAPPIANO
(current)
Music theory
Beginner
Intermediate
Music Sheet
Piano
CLEF
TIME SIGNATURE
SHARP & FLAT SIGN
KEY SIGNATURE
MUSIC NOTE
DOTTED NOTE
REST SYMBOLS
STAFF
BAR
REPEAT SIGNS
REPEAT SIGNS 1
ACCIDENTAL
DYNAMIC MARKINGS
DYNAMIC MARKINGS 1
DYNAMIC MARKINGS 2
TIE LINE
ACCIACCATURA NOTATION
PEDAL
SHARP SCALE
FLAT SCALE


| 007:150 Khan | : |
And when Musa (Moses) returned to his people, angry and grieved, he said: "What an evil thing is that which you have done (i.e. worshipping the calf) during my absence. Did you hasten and go ahead as regards the matter of your Lord (you left His worship)?" And he threw down the Tablets and seized his brother by (the hair of) his head and dragged him towards him.  Indeed the people judged me weak and were about to kill me, so make not the enemies rejoice over me, nor put me amongst the people who are Zalimun (wrong-doers)." |
| 007:150 Maulana | : |
And when Moses returned to his people, wrathful, grieved, he said: Evil is that which you have done after me! Did you hasten on the judgment of your Lord? And he threw down the tablets and seized his brother by the head, dragging him towards him. He said: Son of my mother, the people reckoned me weak an had well-nigh slain me. So make not the enemies to rejoice over me and count me not among the unjust people. |
| 007:150 Pickthal | : |
And when Moses returned unto his people, angry and grieved, he said: Evil is that (course) which ye took after I had left you. Would ye hasten on the judgment of your Lord? And he cast down the tablets, and he seized his brother by the head, dragging him toward him. He said: Son of my mother! Lo! the folk did judge me weak and almost killed me. Oh, make not mine enemies to triumph over me and place me not among the evil-doers. |
| 007:150 Rashad | : |
When Moses returned to his people, angry and disappointed, he said, "What a terrible thing you have done in my absence! Could you not wait for the commandments of your Lord?" He threw down the tablets, and took hold of his brother's head, pulling him towards himself. (Aaron) said, "Son of my mother, the people took advantage of my weakness, and almost killed me. Let not my enemies rejoice, and do not count me with the transgressing people." |
| 007:150 Sarwar | : |
When Moses returned to his people with anger and sorrow, he said, "What you have done in my absence is certainly evil. Why were you hasty about the commandments of your Lord?" He threw away the Tablets (which contained the commandments of God), grabbed his brother and started to pull him to himself. His brother begged him saying, "Son of my mother, the people suppressed me and almost killed me. Do not humiliate me before the enemies or call me unjust". |
| 007:150 Shakir | : |
And when Musa returned to his people, wrathful (and) in violent grief, he said: Evil is it that you have done after me; did you turn away from the bidding of your Lord? And he threw down the tablets and seized his brother by the head, dragging him towards him. He said: Son of my mother! surely the people reckoned me weak and had well-nigh slain me, therefore make not the enemies to rejoice over me and count me not among the unjust people. |
| 007:150 Sherali | : |
And when Moses returned to his people, indignant and grieved, he said, 'Evil is that which you did in my place in my absence. Did you hasten to devise a way for yourselves without waiting for the command of your Lord?' And he put down the tablet and seized his brother by the head, dragging him towards himself. Aaron said, 'Son of my mother, the people indeed deemed me weak, and were about to kill me. Therefore make not the enemies rejoice over my misfortune and place me not with the unjust people.' |
| 007:150 Yusufali | : |
When Moses came back to his people, angry and grieved, he said: "Evil it is that ye have done in my place in my absence: did ye make haste to bring on the judgment of your Lord?" He put down the tablets, seized his brother by (the hair of) his head, and dragged him to him. Aaron said: "Son of my mother! the people did indeed reckon me as naught, and went near to slaying me! Make not the enemies rejoice over my misfortune, nor count thou me amongst the people of sin." |
Concepts/Themes Covered:
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Thu Jan 5, 2012
Resolution #27: Sort through the 250 unread emails in my inbox.
That dreaded resolution sound familiar? How about taking it one step further and eliminating email altogether? A few weeks ago the IT firm Atos made waves when they revealed they were phasing out internal emails in favour of other networking tools. That got me thinking that email is dying a slow death for personal use as well.
Email was invented in 1972 and has had a good run, but it’s time to move on. Let’s take a look at the facts:
Texting and IM has become more of the norm.
Networks like Facebook, Twitter, and LinkedIn allow you to stay in touch with friends and colleagues.
Email newsletters are dying in the face of highly personalized reading tools like Google Reader, Flipboard, and Instapaper.
Free organizational tools like Evernote allows you to create tagged notes and task-oriented lists. No need to email yourself anymore.
Web browsers like Firefox can be synced so that all your bookmarks, history, etc. is available on any computer.
Smartphones offer instant notifications from all of the above and has become the communication nexus for most people (no pun intended).
Official organizations like your bank or the government won’t even touch email because of security issues. Yep, still a fax or phone call for these guys.
That leaves email as nothing more than a digital garbage can for junk mail. And who wants to waste their precious time being an online janitor? Not many. So forgive your grand-kids for laughing at this quaint “email” you tell them about - it’s just so 70s, man.


Who plays Leanna in Emmerdale and how old is the actress?
Things are set to escalate in Emmerdale tonight as Jacob’s recent treatment of Leanna becomes public news and her dad Liam Cavanagh (Jonny McPherson) goes on the warpath to punish the teen for his behaviour.
Leanna was left hurt after Jacob (Joe-Warren Plant) took her virginity and then was cold and distant afterwards and has since implied that she felt pressured by him into having sex.
Jacob will have to answer for his behaviour soon enough, but will Leanna ever learn the truth about the cause of his fragile emotional state? Only time will tell.
Who plays Leanna in Emmerdale?
Leanna Cavanagh in Emmerdale is played by actress Mimi Slinger.
The 16-year-old soap star grew up in Singapore before returning to the UK to study at the Sylvia Young Theatre School in London.
Mimi joined the cast of Emmerdale in March 2018 and her storyline saw her character Leanne quickly become involved with Jacob after the pair were partnered up for a science project.
Advertisement Advertisement
With her father Liam set to be arrested for attacking Jacob and her step-mother Maya Stepney (Louisa Clein) about to walk free from prison, the future looks uncertain and undoubtedly troubled for Leanna in the Dales.
Emmerdale continues tonight, Thursday 21 November, at 7pm on ITV.


Pixel Art Maker
Choose Grid Size
Grid Height:
Grid Width:
Submit
Instructions:
Pick a color
Single click or mouse over to paint each cell
Double click to clear
Click
Restart
button to reset the Canvas
Restart
Design Canvas


--- title: Page not found subtitle: 404 permalink: /404.html --- Sorry, but the page you were trying to view does not exist --- perhaps you can try searching for it below.


- waitFor(long) - Method in class com.ltsllc.miranda.servlet.ServletHolder
-
Wait for a notification or until the supplied timeout has passed or until
the Thread is interrupted.
- waitFor() - Method in class com.ltsllc.miranda.servlet.ServletHolder
-
- wake() - Method in class com.ltsllc.miranda.servlet.ServletHolder
-
- wakeUpFor(long) - Method in class com.ltsllc.miranda.servlet.event.EventHolder
-
- walk(File, List<File>) - Method in class com.ltsllc.miranda.directory.ScanTask
-
- watch() - Method in class com.ltsllc.miranda.file.MirandaFile
-
- watchDirectory(File, BlockingQueue<Message>) - Method in class com.ltsllc.miranda.file.FileWatcherService
-
- watchDirectory(File, BlockingQueue<Message>, Object) - Method in class com.ltsllc.miranda.file.FileWatcherService
-
- WatchDirectoryMessage - Class in com.ltsllc.miranda.file.messages
-
- WatchDirectoryMessage(BlockingQueue<Message>, Object, File, BlockingQueue<Message>) - Constructor for class com.ltsllc.miranda.file.messages.WatchDirectoryMessage
-
- Watcher - Interface in com.ltsllc.miranda.file
-
An object that watches a file or directory.
- watchFile(File, BlockingQueue<Message>) - Method in class com.ltsllc.miranda.file.FileWatcherService
-
- WatchFileMessage - Class in com.ltsllc.miranda.file.messages
-
Created by Clark on 2/25/2017.
- WatchFileMessage(BlockingQueue<Message>, Object, File, BlockingQueue<Message>) - Constructor for class com.ltsllc.miranda.file.messages.WatchFileMessage
-
- WireMessage - Class in com.ltsllc.miranda.node.networkMessages
-
Created by Clark on 1/29/2017.
- WireMessage(WireMessage.WireSubjects) - Constructor for class com.ltsllc.miranda.node.networkMessages.WireMessage
-
- WireMessage.WireSubjects - Enum in com.ltsllc.miranda.node.networkMessages
-
- WireResponse - Class in com.ltsllc.miranda.operations
-
Created by Clark on 6/13/2017.
- WireResponse(WireMessage.WireSubjects, String, Results) - Constructor for class com.ltsllc.miranda.operations.WireResponse
-
- write() - Method in class com.ltsllc.miranda.cluster.states.ClusterFileReadyState
-
- write() - Method in class com.ltsllc.miranda.file.Directory
-
- write(String, byte[]) - Method in class com.ltsllc.miranda.file.MirandaFile
-
- write() - Method in class com.ltsllc.miranda.file.MirandaFile
-
- write() - Method in class com.ltsllc.miranda.file.states.SingleFileReadyState
-
- write() - Method in class com.ltsllc.miranda.property.MirandaProperties
-
- write(int) - Method in class com.ltsllc.miranda.servlet.StringServletOutputStream
-
- write() - Method in class com.ltsllc.miranda.subsciptions.SubscriptionsFileReadyState
-
- write() - Method in class com.ltsllc.miranda.topics.states.TopicsFileReadyState
-
- write() - Method in class com.ltsllc.miranda.user.BootstrapUsersFile
-
- write(int) - Method in class com.ltsllc.miranda.util.TestUtils.TestOutputStream
-
- write(String, byte[]) - Method in class com.ltsllc.miranda.writer.Writer
-
- WriteFailedMessage - Class in com.ltsllc.miranda.writer
-
Created by Clark on 1/29/2017.
- WriteFailedMessage(BlockingQueue<Message>, String, Throwable, Object) - Constructor for class com.ltsllc.miranda.writer.WriteFailedMessage
-
- WriteMessage - Class in com.ltsllc.miranda.writer
-
Created by Clark on 1/5/2017.
- WriteMessage(String, byte[], BlockingQueue<Message>, Object) - Constructor for class com.ltsllc.miranda.writer.WriteMessage
-
- WriteQuorum - Class in com.ltsllc.miranda
-
Created by Clark on 6/13/2017.
- WriteQuorum(List<Node>) - Constructor for class com.ltsllc.miranda.WriteQuorum
-
- Writer - Class in com.ltsllc.miranda.writer
-
Created by Clark on 12/31/2016.
- Writer(PublicKey) - Constructor for class com.ltsllc.miranda.writer.Writer
-
- WriterReadyState - Class in com.ltsllc.miranda.writer
-
Created by Clark on 1/3/2017.
- WriterReadyState(Writer) - Constructor for class com.ltsllc.miranda.writer.WriterReadyState
-
- WriteSucceededMessage - Class in com.ltsllc.miranda.writer
-
Created by Clark on 1/29/2017.
- WriteSucceededMessage(BlockingQueue<Message>, String, Object) - Constructor for class com.ltsllc.miranda.writer.WriteSucceededMessage
-


Instructions:
- Press F11 for fullscreen
- Attention: When changing player controls there is no check if buttons are assigned multiple times (yet)!
- Gamepad support: Simply plug in your gamepads. The input will be mapped automatically to the player keys.
- Dwarves can:
- Attack
- Jump
- Run: left and right
- Block
Feedback
Contributions:
Technical details:


We are importers and exporters of various different products, from construction machinery (Grader, Excavator etc), IT equipment (Laptops, 3-D printers, tablets etc.) to CNC Machines (CNC Routers, Laser Cutting, Milling Machine etc.) We are technically gifted engineers by profession who help our clients get the best machinery from international brands.
We supply government organizations with needed products/services through our partnership with various different international brands. Our company is involved to provide consultancy services but not restricted to, or acts as local office for many of these projects with its foreign partners. ( manufacturers, Distributors, integrators ). Enjoying good network and support through our sources at Anchors International we believe, we can seriously support your cause and can create positive effect and out come along side
We offer a wide range of information technology solutions for your company, including network management, media monitoring, system assessment, project management, network design, integration and security, application development, risk assessment, contingency planning, compliance consulting, data warehousing, and many other information technology services and IT operations.
We help in introducing International brands to the lucrative Pakistani market. Brands like Burger King, Hardees, ZARA etc. Market research, brand analysis, feasibility reports all under one umbrella. Please feel free to get in touch with us if you interested in launching your brand to the lucrative market of Pakistan.


Rating: * * *½ out of * * * *
Rated: R for some language and nudity.
Starring: Jim Carrey, Danny DeVito, Paul Giamatti, Courtney Love, Jerry Lawler, Jeff Conway, Marilu Henner, Judd Hirsch, Lorne Michaels, Carol Cane, Christopher Lloyd, Norm McDonald, Caroline Reah, David Letterman, Paul Shaffer.
Running Time: 120 minutes
"Man on the Moon" which is based on the life of Andy Kaufman one of the greatest comedy acts of our time is that of a brilliant movie. It not only introduces a generation who didn't know Kaufman, but it also introduces us to the real Kaufman himself, not a comedian, not a goof, but a real person. Throughout the film we get to know Kaufman as a person not as a stage act. Jim Carrey who plays Andy Kaufman himself gives a brilliant performance that screams Oscar to the highest octave.
The film starts with Andy talking to us about how they edited out the parts of the film and it isn't the way he wanted it to be. So the credits role and the screen goes blank. Audiences will probably wonder what the heck is going on and Andy's head pops on screen and explains that if the people left then they just didn't get his sense of humor. Then he introduces us to his life...as a young boy he always wanted to be before an audience...always wanted to entertain, always wanted to sing. Then we cut to Andy singing in a nightclub, not doing a very good job Andy is fired and forced to find work elsewhere. When performing on a stage and impersonating Elvis he is spotted by George Shapiro who asks Andy where he comes up with these things. Later on George tells Andy that he has been offered to star in a TV sitcom entitled "Taxi" as long as he plays his foreign character. Andy hesitates but agrees and starts a long-running career.
Andy gets in trouble here and there and pulls many practical jokes and meets the love of his life (Courtney Love) who is always great in the movies she plays in. Throughout Andy's life he was known as a brilliant comedian and horrible person but which was he brilliant or horrible? During the movie we are forced to make a decision until the end which is heart wrenching and at the same time thought-provoking and makes us ask ourselves: Was Andy really a good person, or was he just another comedian. In my opinion I say andy was a good normal person and all of his jokes and pranks were just part of his act.
Milos Forman does a terrific job of making Andy come to the screen and he directs with skill and style. Jim Carrey who gave a terrific performance in 1998's "The Truman Show" yet again shows us that he can give good dramatic and believeable performances that scream Oscar. He is very funny and brings Andy to a younger generation. To me I think Jim might have just out did his Truman Show performance and in my case gives the second best performance of the year (Behind Michael Duncan in The Green Mile).
The supporting cast isn's a letdown either and all of them Courtney Love, Danny DeVito, and Paul Giamatti all support Andy and give stand-out performances especially by Courtney Love. The screen play written by Scott Alexander and Larry Karaszewski is very funny but at the same time thoughtful and realistic. It would not surprise me if "Man on the Moon" gets Oscar nods for acting or picture and it comes out at not better time than Christmas. When you see "Man on the Moon" you almost become Andy in a way and see the world through Andy's eye's instead of the movies eyes.
Around the middle of the movie I felt cherished to get to see such a touching film that after it was over I cheered and clapped. The theme song by R.E.M. adds much to the excitement and don't be surprised if you eyes fill with tears by being both sad and happy. Let's just hope that by making this movie Andy Kaufman's spirit will stay alive and that everyone will remember him as a comic genius. Even though I wasn't alive when Andy was famous I can tell by this movie that it would have been a pleasure to know Andy Kaufman...and know that he was just a regular guy.
Reviewed by Brandon Herring December 20, 1999. Brandon Herring Http://www.geocities.com/hollywood/movie/3160/moviereviewheaven.html
"He Came Home"- Halloween "I don't know if anyone can stop him!"- H4 "Im so scared!"- Blair Witch " "- Silent Bob
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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Related links: index of all rec.arts.movies.reviews reviews


Back home via car, plane, train and then foot (beautiful day, so I skipped the last bus leg) House is quiet without Amber and Coraline here.
5/26/2009, 5:18:37 PM
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Back home via car, plane, train and then foot (beautiful day, so I skipped the last bus leg) House is quiet without Amber and Coraline here.
5/26/2009, 5:18:37 PM
Favs: 0
Retweets: 0
link


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This example presents a registration form after playing 3 seconds of the video. In order to play the rest of the video you have to register or login.
(Note that the sample doesn't actually do any field validation or authentication, so clicking either Register or Login and then the password Submit button that appears will cause the video to play.)


Constructor
new FontFaceObserver(family, descriptors)
Parameters:
| Name | Type | Description |
|---|---|---|
family |
string | font-family name (required) |
descriptors |
Descriptors | an object describing the variation (optional). The object can contain `weight`, `style`, and `stretch` properties. If a property is not present it will default to `normal`. |
Members
DEFAULT_TIMEOUT :number
Type:
- number
HAS_SAFARI_10_BUG :null|boolean
Type:
- null | boolean
HAS_WEBKIT_FALLBACK_BUG :null|boolean
Type:
- null | boolean
SUPPORTS_NATIVE_FONT_LOADING :null|boolean
Type:
- null | boolean
SUPPORTS_STRETCH :null|boolean
Type:
- null | boolean
Methods
(static) getNavigatorVendor() → {string}
Returns:
- Type
- string
(static) getUserAgent() → {string}
Returns:
- Type
- string
(static) hasSafari10Bug() → {boolean}
Returns true if the browser has the Safari 10 bugs. The native font load
API in Safari 10 has two bugs that cause the document.fonts.load and
FontFace.prototype.load methods to return promises that don't reliably get
settled.
The bugs are described in more detail here:
- https://bugs.webkit.org/show_bug.cgi?id=165037
- https://bugs.webkit.org/show_bug.cgi?id=164902
If the browser is made by Apple, and has native font loading support, it is
potentially affected. But the API was fixed around AppleWebKit version 603,
so any newer versions that that does not contain the bug.
Returns:
- Type
- boolean
(static) hasWebKitFallbackBug() → {boolean}
Returns true if this browser is WebKit and it has the fallback bug which is
present in WebKit 536.11 and earlier.
Returns:
- Type
- boolean
(static) supportsNativeFontLoading() → {boolean}
Returns true if the browser supports the native font loading API.
Returns:
- Type
- boolean
(static) supportStretch() → {boolean}
Returns true if the browser supports font-style in the font short-hand
syntax.
Returns:
- Type
- boolean
load(textopt, timeoutopt) → {Promise.<FontFaceObserver>}
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
text |
string |
<optional> |
Optional test string to use for detecting if a font is available. |
timeout |
number |
<optional> |
Optional timeout for giving up on font load detection and rejecting the promise (defaults to 3 seconds). |
Returns:
- Type
- Promise.<FontFaceObserver>


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Drone LTE (Part III)
03 Sep 2016
This part establishes the communication between the secondary companion computer and the drone (the final piece of the puzzle), and tests end-to-end telemetry between Solo and the Cloud Control Station (CCS).
Drone/Companion Computer USB Connection
A breakout board provides a micro USB OTG interface to Solo via the accessory port.
Connecting the Odroid C0 to Solo via a USB OTG cable creates a serial device (/dev/ttyACM0) on the Odroid C0, and a serial device (/dev/ttyGS0) on the Solo. By default, Solo supports login via the /dev/ttyGS0 device.
SSH into Solo as described here.
Disable login via /dev/ttyGS0 on Solo by commenting out this line in /etc/inittab:
and re-reading inittab:
Connect Solo to the Internet as described here.
Install MAVProxy on Solo:
End-to-end Testing
Start the CCS on the droplet:
Connect Odroid C0 via LTE as described in Part I.
Setup Odroid C0 to forward the telemetry from Solo (/dev/ttyACM0) to the CCS:
Setup Solo to forward the telemetry to Odroid C0 (/dev/ttyGS0):
The CCS should now have control of Solo via LTE !