We take pride in our work, and it shows. Whether it's our famous reputation as opressors or our complete disreguard for your freedom, you will be forced (pun intended) to come back for more.
No matter where you are, you can rest assured that you will have something you're ordered to do. There will always be people to put back in line, and we are the ones who do it.
Travelling the galaxy to take the very best quality recruits is something we take pride in, and we want you to be a part of that! When you visit us, you'll always find new ways to fear us. Please visit us in person for more details.
Don't just take it from us, ask the one and the only! He knew what he was doing when he joined, and up until the very end, he never looked back!


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Round bars for dies, moulds and Oil & Gas applications
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and permanent retaining walls and structures
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Products and Services
Foundation steel
Structural steel for temporary and permanent
retaining walls, structures and trenches
Sheet Piles
Trench Sheets and Trench Box
Special Steel Plates
Armoured, Wear resistant and
high yield strength plates.
Quardian(Armour Plates)
Quard(Wear Resistant Plates)
Quend(High Yield Strength Plates)
Hot Rolled Plates
High quality, industrial grades plates for pressure vessels, structural steel,
tool for various industries such as Shipbuilding, industrial tools and machinery and Oil & Gas
Hot Rolled Plates
Forged Round Bars
High quality, industrial grades round bars
for dies, moulds and Oil & Gas applications
Round Bars
Team
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Founder and CEO
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Sales Manager
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Sales Executive
Contact Us
send Message
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Gateway
BOT
08-Sep-19 10:47 PM
[dscrdutrum] <Privatoshi> Well, I'm curious.
[dscrdutrum] <Sri - Lead> indeed
[dscrdutrum] <Privatoshi> How is everything holding up?
[dscrdutrum] <Privatoshi> Errors or little things
[dscrdutrum] <Sri - Lead> So far good, No major bugs, I would call it a big achievement
[dscrdutrum] <Privatoshi> The site looks great
[dscrdutrum] <Privatoshi> I would as well
[dscrdutrum] <Privatoshi> No doubt
[dscrdutrum] <Sri - Lead> Except few css bugs, nothing major
[dscrdutrum] <Privatoshi> Monumental for one man to do
[dscrdutrum] <Sri - Lead> We are a team I m only the architect
[dscrdutrum] <Privatoshi> Usually with new stuff, you have down time & adjustments
[dscrdutrum] <Privatoshi> Things don't always go right
[dscrdutrum] <Sri - Lead> We planned it really well
[dscrdutrum] <Privatoshi> Which is fine
[dscrdutrum] <Privatoshi> It looks like it
[dscrdutrum] <Privatoshi> Jeez
[dscrdutrum] <Privatoshi> Very nice rollout indeed
[dscrdutrum] <Sri - Lead> Utrum runs on 16 servers including blockchain, hold, rewards, explorers so on
(edited)
[dscrdutrum] <Privatoshi> 16
[dscrdutrum] <Sri - Lead> yeah can you believe it
[dscrdutrum] <Privatoshi> Like VPS?
[dscrdutrum] <Privatoshi> 16
[dscrdutrum] <Sri - Lead> dedicated servers 8 gb ones
[dscrdutrum] <Sri - Lead> some are 4 gb ram
[dscrdutrum] <Privatoshi> Thats good bc it keeps everything flowing nice
[dscrdutrum] <Privatoshi> Everything is segmented
[dscrdutrum] <Sri - Lead> True, that is why we never had a problem with hold rewards, content rewards and portal
[dscrdutrum] <Sri - Lead> Thanks to @Emman - Devops he did a good job
[dscrdutrum] <Privatoshi> Too much, from one place, is not good
[dscrdutrum] <Privatoshi> Planning
[dscrdutrum] <Privatoshi> Is that expensive?
[dscrdutrum] <Sri - Lead> For a new portal it is
[dscrdutrum] <Sri - Lead> But we thought, we should run it in a professional way from day 1
[dscrdutrum] <Sri - Lead> that is why none of our services went down
[dscrdutrum] <Privatoshi> That is true.
[dscrdutrum] <Sri - Lead> We just need some traction now
[dscrdutrum] <Privatoshi> Better to maintain the status quo with everything
[dscrdutrum] <Privatoshi> Not like these other suckers
[dscrdutrum] <Privatoshi> Trade off usability for profits
[dscrdutrum] <Sri - Lead> Once we get some recognition, nothing will stop our growth
[dscrdutrum] <Privatoshi> I know what you need
[dscrdutrum] <Privatoshi> A contest
[dscrdutrum] <Sri - Lead> Problem is this, we ran so many bounties and contests and it pulled our price so down, we dint recover yet
[dscrdutrum] <Privatoshi> Top 4 closest predictions to price...
Big Pot.
And then advertise to bring your friends & you'll get referral rewards
[dscrdutrum] <Privatoshi> Ask the community if they can donate funds
[dscrdutrum] <Sri - Lead> I m scared of bounties now
[dscrdutrum] <Privatoshi> This is a contest on a working platfotm
[dscrdutrum] <Sri - Lead> They will dump and dump and dump
[dscrdutrum] <Privatoshi> That requires users to interact
[dscrdutrum] <Privatoshi> I said 4 winners
[dscrdutrum] <Privatoshi> Just a contest
[dscrdutrum] <Privatoshi> I'll buy some and donate
[dscrdutrum] <Sri - Lead> Every post is rewarded, what more you want
[dscrdutrum] <Privatoshi> More yards
[dscrdutrum] <Privatoshi> users
[dscrdutrum] <Sri - Lead> ok lets plan it
[dscrdutrum] <Privatoshi> I can buy maybe 1000 Utrum and donate
[dscrdutrum] <Privatoshi> Maybe more...
[dscrdutrum] <Privatoshi> Maybe others here will see value in it
[dscrdutrum] <Sri - Lead> Problem is not OOT, problem is very few buyers as we are not popular yet
[dscrdutrum] <Privatoshi> If someone dumps, that's fine.
I'll rebuy them and we will run the contest again.
and get more usres
[dscrdutrum] <Privatoshi> users
[dscrdutrum] <Privatoshi> The goal is more users
[dscrdutrum] <Sri - Lead> Ok plan it and let me know
[dscrdutrum] <Privatoshi> I'm just trying to think of marketing
[dscrdutrum] <Privatoshi> I know they should want to be on Utrum with nothing
[dscrdutrum] <Sri - Lead> I added you to ideas channel, you can post there
[dscrdutrum] <Privatoshi> But I'm just trying to be creative
[dscrdutrum] <Sri - Lead> others will give their opinion and we can act


{{data?.issuer}}
bolt
Max amount to be sold by seller: {{data?.amount}}KWh
bolt
Max amount to be bought by buyer: {{data?.amount}}KWh
sell
Price: {{data?.price}} $/KWh
account_balance_wallet
Balance in wallet: {{data?.userCBalance}} $
battery_charging_full
Energy balance available: {{data?.userEBalance}} KWh
paid
To Pay: {{amountForm.get('amount')?.value*data!.price}} $
paid
To Receive: {{amountForm.get('amount')?.value*data!.price}} $


Advanced settings
for your WooCommerce Store
The WooCommerce Raccoon gives you the possibility to configure WooCommerce with advanced settings right from the WordPress backend.
No additional coding
No additional coding necessary, everything can be configured from the woocommerce settings tab.
Increase sales
Increase sales by changing the store design which fit the best for you.
Several languages
Several languages on board by default.
All in one place
Edit all additional configurations in one settings tab at the woocommerce settings section.
System requirements
WooCommerce Racoon requires at least:
- WooCommerce Version 2.6.14 and later
- WordPress 4.6 and later
The Plugin cannot be used standalone, WooCommerce has to be installed and activated first!
Installation
- Upload the plugin files to the '/wp-content/plugins/woocommerce-racoon' directory, or install the plugin through the WordPress plugins screen directly.
- Activate the plugin through the 'Plugins' screen in WordPress
- Use the WooCommerce -> Settings -> Advanced Settings page to configure WooCommerce


class VComponentApplicable<out C : VComponentInterface<*>> : KoshianApplicable<C>
See Also
<init> |
VComponentApplicable(component: C) |
component |
val component: C |
view |
val view: View |
getResult |
fun getResult(mode: ApplicableMode): C |


Slipchart
Spring 2017 Hackathon hack by James Echmalian
It's not on the ballot but you are welcome to write it in!
What is it?
A demonstration of how we can breathe more life into our charts. Slipchart adds a dimension to conventional
2D charts and lets the user slide along the third dimension without pausing to reload the page and generate
a new chart.
The user can select a particular time value by operating the slide-bar. Try it.
Chart #1
How about some animation?
Press the "Once Through" button to animate the chart through the full range.
Press the "Play" button to launch the chart into continuous animation mode.
Chart #2
Just to prove that the above chart is not completely canned, here is another one based on the same component, but with different configuration and data.
At the techie level, this is a straight-up HTML5 browser component - just Canvas, no Flash, no charting package, not even jQuery.
If I had more time (or were a better hacker)... I'd implement export of animation to video for inclusion in presentations.


Code-based usage
SatLink is structured with three main classes Satellite, Reception and GroundStation. For the most functions, the user needs to instance an object of each class and relate these objects with a set-type function. Please check the example files.
For example, to calculate one link availability, execute the following steps:
Import the modules:
from GrStat import GroundStation, Reception
from sat import Satellite
Instanciate the objects of each class:
station = GroundStation(site_lat, site_long)
sat = Satellite(sat_long, freq, eirp_max, hsat, b_transponder, b_util, _, _, mod, rolloff, fec)
receptor = Reception(ant_size, ant_eff, coupling_loss, polarization_loss, lnb_gain, lnb_noise_temp, cable_loss, desfoc_max)
Use the set functions:
sat.set_grstation(station)
sat.set_reception(receptor)
Use the link availability function with default values:
availability = sat.get_availability()
print(availability)
Examples
Code-based examples can be found in Satlink main folder as single_point_example.py, multi_point_example.py, example_single_point_ant_size.py and example_multi_point_ant_size.py. These examples use the majority of class functions and emulate the GUI calculations.
Classes
Satellite
Satellite is the code's main class. It has the majority of functions. Its parameters are:
Parameters
- sat_long: geostationary satellite longitude in degrees
- freq: frequency in GHz
- eirp_max: transponder maximun E.I.R.P. in dBW
- h_sat: satellite height in Km
- b_transp: transponder bandwidth in MHz
- b_util: actual used transponder bandwidth
- back_off: decrease in transmitted power to avoid non-linear amplification
- modulation: please check Modulation_dB.csv in models folder to see the available modulations
- fec: please check Modulation_dB.csv in models folder to see the available options
- roll_off: factor of spectral efficiency, ROF (Roll-Off Factor)
Functions
Satellite class functions are:
-
to set the GroundStation object of the link the user wants to compute
.set_grstation(grstation: GroundStation)
-
to set the Reception object of the link the user wants to compute
.set_reception(reception: Reception)
-
to return the elevation angle between satellite and ground station (degrees)
.get_elevation() # need set_grstation()
-
to return the azimuth angle between satellite and ground station (degrees)
.get_azimuth() # need set_grstation()
-
to return the distance between satellite and ground station (km)
.get_distance() # need set_grstation()
-
to return the threshold for a given modulation and FEC
.get_reception_treshold()
-
to return multiple attenuation values: a_fs, depointing_loss, a_g, a_c, a_r, a_s, a_t, a_tot
.get_link_attenuation(p=0.001, method='approx') # need set_grstation() and set_reception()
- a_fs: free-space attenuation (dB)
- depointing_loss: depointing for a given max. align mismatch (dB)
- a_g: gaseous attenuation (dB)
- a_c: cloud attenuation (dB)
- a_r: rain attenuation (dB)
- a_s: scintillation or tropospheric attenuation (dB)
- a_t: total atmospheric attenuation (dB)
- a_tot: total attenuation (free-space + atmospheric) (dB)

-
to return total attenuation values: a_t, a_tot and depoint_loss
.get_total_attenuation(p= None) # need set_grstation() and set_reception()
- a_t: total atmospheric attenuation (dB)
- a_tot: total attenuation (free-space + atmospheric) (dB)
- depoint_loss: depointing for a given max. align mismatch (dB)

-
to return the power flux density at the reception (W/m²)
.get_get_power_flux_density(p=None) # need set_grstation() and set_reception()
-
to return the antenna noise temperature under rain conditions (K)
.get_antenna_noise_rain(p=None) # need set_grstation() and set_reception()
-
to return reception's total noise temperature (K)
.get_total_noise_temp(p=None) # need set_grstation() and set_reception()
-
to return the link's figure of merit (G/T) (dB/K)
.get_figure_of_merit(p=None) # need set_grstation() and set_reception()
-
to return the carrier over noise per bandwidth unit (dB-Hz)
.get_c_over_n0(p=None) # need set_grstation() and set_reception()
-
to return the signal over noise (dB)
.get_snr(p=None) # need set_grstation() and set_reception()
-
to return the link availability (%/year) for a SNR + a given margin (dB) with a relaxation (dB) over the target value
.get_availability(margin=0, relaxation=0.1) # need set_grstation() and set_reception()
- margin: summed value over the modulation threshold to be considered. If margin = 0, the calculation target equals the modulation threshold.
- relaxation: (+-) relaxation over the error between the target value and actual SNR in availability calculation
Reception
Parameters
- ant_size: antenna diameter in meters
- ant_eff: antenna efficiency (between 0 and 1)
- coupling_loss: coupling losses in dB
- polarization_loss: polarization loss in dB
- lnb_gain: LNB gain in dB
- lnb_noise_temp: LNB noise temperature in Kelvin
- cable_loss: cable loss in dB
- max_depoint: maximum depointing angle between transmission and reception (degrees)
Functions
Reception class functions are:
-
to return the calculated antenna gain (dB)
.get_antenna_gain()
-
to return the antenna 3dB beamwidth (degrees)
.get_beamwidth():
-
to return the calculated maximum depoint loss based on the maximum depointing angle (dB)
.get_depoint_loss()
-
to return the ground temperature received in the antenna (Kelvin)
.get_ground_temp(self):
-
to return the sky brightness temperature received in the antenna (Kelvin)
.get_brightness_temp():
-
to return the total antenna noise temperature (Kelvin)
.get_antenna_noise_temp(self):
GroundStation
Parameters
- site_lat: site latitude in decimal degrees
- site_long: site longitude in decimal degrees
Functions
Reception class functions are:
-
to return the earth radius from lat, long (km)
.get_earth_radius(self)
-
to return a nearest value from a point of a table. It is used in get_R001, get_h0 and get_hR. Its an auxiliary function and should be moved to another class in the future.
getnearpos(self, array, value)
-
to return the R001 (rain exceedance in 0.01% of year) value from ITU 837-7
get_R001(self)
-
to return h0 (isometric height) from ITU 839-4
get_h0(self)
-
to return hR (annual rain height) from ITU 839-4
get_hR(self)


The close proximity to water, mountains and incredible outdoor activities is my favorite part of living in Seattle. My favorite places to go are the Space Needle, Chihuly Garden and Glass, and Pike Place Market. Outside of the city, I love skiing in the mountains, mountain biking on the incredible trails we have all around, and surfing on the coast.
Software Developer
I am a software developer specializing in people-first problem solving. Analytical and also deeply empathetic, with a background in recruiting, business administration, and math.
Mouseover my image to learn more about me.
I absolutely love the Emerald City, from its grand architectural design to the sweet flavors that flow throughout the city's air keeping you constantly hungry. However, what I love the most about it is how truly small it makes you feel. Whether you're by a skyscraper, briskly walking through a crowd or standing in line for a show it never fails to prove just how big of a place it is.
Software Developer
I am a software developer specializing in visual and structural design. Easy going and expert in “out of the box” thinking, with a strong background in sales and team building, and communication technology.
Mouseover my image to learn more about me.
I once rode the Burke Gilman Trail from start to finish. I would love to ride the STP but I am afraid! The view from the Space Needle is awesome. You should try it sometime. Be here!
Software Developer
I am a software developer with a passion for creating technological applications for making the delivery of healthcare services more dynamic and simplified. My background is in data analysis and public health.
Mouseover my image to learn more about me.
I have been to Seattle just once. I'm definitely a fan of the climate and the overall vibe. Good people, great culture!
Software Developer
I am a software developer specializing in writing human-friendly and efficient code with an eye for continual optimization. Energetic and versatile team player with background as an author and professor.
Mouseover my image to learn more about me.


When you work with us, you are part of a team of committed collaborators. All aspects of our software development process are intergrated, interactive and agile.
Our approach unifies design, development and product management to create exceptional products
We start each project by understanding you business goals, the users needs and product requirements
Then we help to translate them into effective and elegant solutions
Before we sign the contract or write a line of code our team will spend the necessary time needed to understand your product vision
The outcome of this scoping session is a proposal or high-level statement of work
based on your requirements, we can provide a complete offering or just the pieces you need.
We approach every design suggestion and come up with subtle means to make it better
We offer solutions for all your software problems. Ours services are reliable and our drive is the virture of transparency, accountability and informability. You can trust us.
We are here for you. Offering 24 hour customer service, you can be sure that your problems will be sorted.
We have worked with distinct Companies
MIGHTY ONTARIO have sort for solutions from us
YELLOW STONE are a strong partner
DISNEY consulted on a few software solutions.
HOLIDAY MASS are a compitent partner
LIGHT YEARS 6000m light years
BURNED have also sort solutions from us
GIRAFFE RESTAURANT opmizing technology


--- layout: default title: Angular Ribbon Directive ---
A simple directive displaying a ribbon on a button's side.
Can accept any text and be easily styled with a different color, font size etc.
Fork me on github!


Use Rule Template
Rule Name:
Rule Type: Rule:
Rule Type: Rule:
Add Rule
Cancel
Input Python Function
Rule Name:
Labelling Function:
Labelling Function:
Save
Test
Add Rule
Cancel
| Rule Name | Type | ||
|---|---|---|---|
| Disease Spread | Keyword | Edit | Remove |
| Rhetorical Questions | Pattern | Edit | Remove |


UseFLACSoundDecoder()
语法
UseFLACSoundDecoder()概要
Enables the FLAC (Free Lossless Audio Codec) sound support for CatchSound() and LoadSound(). Sound streaming is supported for this plug-in.
参数
无.
返回值
无.
备注
Since FLAC is a not destructive compression codec, the file size will remain quite large, especially compared to OGG for example. This allows for a reduction in file size, while still retaining all the original sound information.
For more information: Wikipedia - FLAC.
已支持操作系统
所有


Class: Aws::ElasticTranscoder::Types::CreateJobOutput
| Inherits: |
Struct
|
| Defined in: |
(unknown) |
Overview
The CreateJobOutput
structure.
Returned by:
Note: When passing CreateJobOutput
as input to a Client method, you can use a vanilla Hash
:
{
key: "Key",
thumbnail_pattern: "ThumbnailPattern",
thumbnail_encryption: {
mode: "EncryptionMode",
key: "Base64EncodedString",
key_md_5: "Base64EncodedString",
initialization_vector: "ZeroTo255String",
},
rotate: "Rotate",
preset_id: "Id",
segment_duration: "FloatString",
watermarks: [
{
preset_watermark_id: "PresetWatermarkId",
input_key: "WatermarkKey",
encryption: {
mode: "EncryptionMode",
key: "Base64EncodedString",
key_md_5: "Base64EncodedString",
initialization_vector: "ZeroTo255String",
},
},
],
album_art: {
merge_policy: "MergePolicy",
artwork: [
{
input_key: "WatermarkKey",
max_width: "DigitsOrAuto",
max_height: "DigitsOrAuto",
sizing_policy: "SizingPolicy",
padding_policy: "PaddingPolicy",
album_art_format: "JpgOrPng",
encryption: {
mode: "EncryptionMode",
key: "Base64EncodedString",
key_md_5: "Base64EncodedString",
initialization_vector: "ZeroTo255String",
},
},
],
},
composition: [
{
time_span: {
start_time: "Time",
duration: "Time",
},
},
],
captions: {
merge_policy: "CaptionMergePolicy",
caption_sources: [
{
key: "LongKey",
language: "Key",
time_offset: "TimeOffset",
label: "Name",
encryption: {
mode: "EncryptionMode",
key: "Base64EncodedString",
key_md_5: "Base64EncodedString",
initialization_vector: "ZeroTo255String",
},
},
],
caption_formats: [
{
format: "CaptionFormatFormat",
pattern: "CaptionFormatPattern",
encryption: {
mode: "EncryptionMode",
key: "Base64EncodedString",
key_md_5: "Base64EncodedString",
initialization_vector: "ZeroTo255String",
},
},
],
},
encryption: {
mode: "EncryptionMode",
key: "Base64EncodedString",
key_md_5: "Base64EncodedString",
initialization_vector: "ZeroTo255String",
},
}
Instance Attribute Summary collapse
-
#album_art ⇒ Types::JobAlbumArt
Information about the album art that you want Elastic Transcoder to add to the file during transcoding.
-
#captions ⇒ Types::Captions
You can configure Elastic Transcoder to transcode captions, or subtitles, from one format to another.
-
#composition ⇒ Array<Types::Clip>
You can create an output file that contains an excerpt from the input file.
-
#encryption ⇒ Types::Encryption
You can specify encryption settings for any output files that you want to use for a transcoding job.
-
#key ⇒ String
The name to assign to the transcoded file.
-
#preset_id ⇒ String
The
Id
of the preset to use for this job. -
#rotate ⇒ String
The number of degrees clockwise by which you want Elastic Transcoder to rotate the output relative to the input.
-
#segment_duration ⇒ String
(Outputs in Fragmented MP4 or MPEG-TS format only. -
#thumbnail_encryption ⇒ Types::Encryption
The encryption settings, if any, that you want Elastic Transcoder to apply to your thumbnail.
-
#thumbnail_pattern ⇒ String
Whether you want Elastic Transcoder to create thumbnails for your videos and, if so, how you want Elastic Transcoder to name the files.
-
#watermarks ⇒ Array<Types::JobWatermark>
Information about the watermarks that you want Elastic Transcoder to add to the video during transcoding.
Instance Attribute Details
#album_art ⇒ Types::JobAlbumArt
Information about the album art that you want Elastic Transcoder to add to the file during transcoding. You can specify up to twenty album artworks for each output. Settings for each artwork must be defined in the job for the current output.
#composition ⇒ Array<Types::Clip>
You can create an output file that contains an excerpt from the input file. This excerpt, called a clip, can come from the beginning, middle, or end of the file. The Composition object contains settings for the clips that make up an output file. For the current release, you can only specify settings for a single clip per output file. The Composition object cannot be null.
#encryption ⇒ Types::Encryption
You can specify encryption settings for any output files that you want to use for a transcoding job. This includes the output file and any watermarks, thumbnails, album art, or captions that you want to use. You must specify encryption settings for each file individually.
#key ⇒ String
The name to assign to the transcoded file. Elastic Transcoder saves the
file in the Amazon S3 bucket specified by the OutputBucket
object in
the pipeline that is specified by the pipeline ID. If a file with the
specified name already exists in the output bucket, the job fails.
#preset_id ⇒ String
The Id
of the preset to use for this job. The preset determines the
audio, video, and thumbnail settings that Elastic Transcoder uses for
transcoding.
#rotate ⇒ String
The number of degrees clockwise by which you want Elastic Transcoder to
rotate the output relative to the input. Enter one of the following
values: auto
, 0
, 90
, 180
, 270
. The value auto
generally
works only if the file that you\'re transcoding contains rotation
metadata.
#segment_duration ⇒ String
If you specify a preset in PresetId
for which the value of Container
is fmp4
(Fragmented MP4) or ts
(MPEG-TS), SegmentDuration
is the
target maximum duration of each segment in seconds. For HLSv3
format
playlists, each media segment is stored in a separate .ts
file. For
HLSv4
and Smooth
playlists, all media segments for an output are
stored in a single file. Each segment is approximately the length of the
SegmentDuration
, though individual segments might be shorter or
longer.
The range of valid values is 1 to 60 seconds. If the duration of the
video is not evenly divisible by SegmentDuration
, the duration of the
last segment is the remainder of total length/SegmentDuration.
Elastic Transcoder creates an output-specific playlist for each output
HLS
output that you specify in OutputKeys. To add an output to the
master playlist for this job, include it in the OutputKeys
of the
associated playlist.
#thumbnail_encryption ⇒ Types::Encryption
The encryption settings, if any, that you want Elastic Transcoder to apply to your thumbnail.
#thumbnail_pattern ⇒ String
Whether you want Elastic Transcoder to create thumbnails for your videos and, if so, how you want Elastic Transcoder to name the files.
If you don\'t want Elastic Transcoder to create thumbnails, specify \"\".
If you do want Elastic Transcoder to create thumbnails, specify the information that you want to include in the file name for each thumbnail. You can specify the following values in any sequence:
`{count}`
(Required): If you want to create thumbnails, you must include`{count}`
in theThumbnailPattern
object. Wherever you specify`{count}`
, Elastic Transcoder adds a five-digit sequence number (beginning with 00001) to thumbnail file names. The number indicates where a given thumbnail appears in the sequence of thumbnails for a transcoded file.If you specify a literal value and/or `{resolution}`
but you omit`{count}`
, Elastic Transcoder returns a validation error and does not create the job.Literal values (Optional): You can specify literal values anywhere in the
ThumbnailPattern
object. For example, you can include them as a file name prefix or as a delimiter between`{resolution}`
and`{count}`
.`{resolution}`
(Optional): If you want Elastic Transcoder to include the resolution in the file name, include`{resolution}`
in theThumbnailPattern
object.
When creating thumbnails, Elastic Transcoder automatically saves the
files in the format (.jpg or .png) that appears in the preset that you
specified in the PresetID
value of CreateJobOutput
. Elastic
Transcoder also appends the applicable file name extension.
#watermarks ⇒ Array<Types::JobWatermark>
Information about the watermarks that you want Elastic Transcoder to add to the video during transcoding. You can specify up to four watermarks for each output. Settings for each watermark must be defined in the preset for the current output.


 ---
I hope to compile the wealth of information about vaccine efficacy from various sources into an interactive graph that can be filtered based on type of study, country of participants, funding body, etc. Sources would include a variety of scientific studies (starting point will be those cited in the Cochrane reviews), outbreak data combined with vaccine coverage estimates and so on. A whole bunch of US monitoring data from Project Tycho recently became available, so that's exciting. This is something of a large project though.
Hover over a study point to see the authors and notes on the study. Click to have the study open in a new window or tab. Colours show the region of most study participants and size of the point relates to the number of participants involved in the study. Solid points are studies where the first vaccination is scheduled after 12 months of age. Striped points are for studies where children are vaccinated before 12 months. Vaccination before 12 months is recommended in some regions where outbreaks are common, but maternal antibodies can interfere in the development of long-term immunity.
Those are the efficacy studies. Now for the vaccine side effect studies.


{% extends 'base.html' %} {% block header %} {% endblock %} {% block content %}
Parsons programming puzzles are a type of scaffolded program construction tasks where the learner is given a set of code fragments, blocks of a single or multiple lines of code, and the task is to piece together a program from these. Learners not only select and order but also indent code fragments. This variant of Parsons programming puzzles is called two-dimensional (2D) Parsons problems. In Python, code indentation has a semantic meaning, as an indented statement falls into the surrounding control structure, which has lower indentation. That is, code blocks are deﬁned by indentation instead of start and end symbols like curly braces.
The use of Parsons puzzles is an evidence-based teaching practice.
#distractor
comment at the end of the line to set it as a distractor line.
from IPython.display import IFrame IFrame('<puzzle url>', width=1000, height=400)


Remember, registration does not mean you can walk in to a hospital and get vaccinated. You need to register first and if for your age group, walk in vaccination is not allowed, you will have to book slot first.
Go to Co-Win home page and click on Register/Sign In button
Enter your mobile number & click on Get OTP
After entering OTP, you will be taken to your account.
You can add upto four members from the same mobile number.
Click on Add Member button to add a member.
Enter the details of the member.
You can register on Co-WIN portal using any of the following ID proofs:
You will receive an SMS confirming the registration.
You will now see the members added in your account.
NOTE: Registration is totally free.
For your age group if walk in vaccination is not available, you will have to book a slot first.
Go to Co-Win home page and click on Register/Sign In button
Enter your mobile number & click on Get OTP
After entering OTP, you will be taken to your account.
Click on Schedule.
You can search for available slots by pincode.
Enter your pincode and filter the results by your age group:
You can also see hospitals by your state and district.
Once you find an available slot, select it to see a confirmation screen. This screen may also ask you to fill a captcha before you click the confirmation button.
Once the slot is confirmed, you will recieve an SMS confirmation & you can also download your appointment slip
Visit the hospital at the selected time slot. You need to carry the same photo ID proof and show them the appointment confirmation. After validating your details, hospital will give you the vaccination.
Since the vaccination for 18+ age group started, India is running short of vaccines. People who want to book are not able to find slots in the app.
One tool users can try is a website called Under45.in created by developer Berty Thomas. Targeted particularly at users in the 18-44 age bracket, Under45 has a feature that will alert users on Telegram when a vaccination slot is available in a centre near them.
Go to under45.in
Enter your state and district and you will get a link to join the telegram channel of your area.
Total vaccination data till today. The data is based on public APIs from Co-win.
I take a pledge to help at least 5 people around me in taking vaccine. Do you?
There is no authorised mobile app for registering for vaccination in India except Aarogya Setu. You need to log into the Co-WIN portal. Alternatively, you can also register for vaccination through the Aarogya Setu App.
Vaccination Centres provide for a limited number of on-spot registration slots every day. Citizens aged 45 years and above can schedule appointments online or walk-in to vaccination centres. However, Citizens aged 18-44 years should mandatorily register themselves and schedule appointment online before going to vaccination centre. In general, all citizens are recommended to register online and schedule vaccination in advance for a hassle-free vaccination experience.
Up to 4 people can be registered for vaccination using the same mobile number. Citizens can take help from friends or family for online registration.
Yes, you can register on Co-WIN portal using any of the following ID proofs: Aadhaar card, Driving License, PAN card, Passport, Pension Passbook, NPR Smart Card, Voter ID (EPIC)
You can search in Co-WIN portal (or Aarogya Setu) for the vaccination centre nearest to your location by either searching through PIN code or by choosing the State and the District.
The appointment can be rescheduled at any time. In case you are not able to go for vaccination on the date of appointment, you can reschedule the appointment by clicking on “Reschedule” tab.
Once an appointment is scheduled, you will receive the details of the vaccination centre, date and time slot chosen for appointment in an SMS sent to your registered mobile number. You can also download the appointment slip and print it or keep it on your smart phone.
Yes. It is recommended that both doses of vaccine should be taken for realising the full benefit of vaccination. Both doses must be of the same vaccine type. It is recommended that the 2nd dose of COVAXIN should be administered in the interval of 4 to 6 weeks from the date of 1st dose administration. For COVISHIELD the recommended interval is 12 to 16 weeks.


“Snake” Documentation by “Code This Lab S.r.l.” v1.0
“Snake”
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Table of Contents
- Description
- Getting Started
- HTML Structure
- CSS Files and Structure
- Source Code
- Game functions
- Events
- Change Graphic
- Disable Sounds
A) Description - top
Snake is a HTML5 Arcade Game. Play this coloured version of the classic game Snake!.
The game containes two different game mode:
- Survival Mode: try to survive as long as possible!
- Adventure Mode: challenge 20 levels of increasing difficulty!
The ZIP package contains the game with 1920x1080 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Enable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
B)Getting Started - top
To install the game just upload on your server the game folder live_demo.
- Game Resize: All game resolution automatically center itself and fits on the screen thanks to the ctl_utils.js file.
If you want to avoid this, comment this function in index.html file:
$(document).ready(function(){
//sizeHandler();
});
Localization: You can easily change game text for different languages, changing string in CLang.js
TEXT_GAMEOVER = "YOU LOST";
TEXT_GAMEOVER_ADVENTURE = "YOU HAVEN'T EATEN ALL THE TARGETS.";
TEXT_SCORE = "YOUR SCORE IS: ";
TEXT_PAUSE = "PAUSE";
TEXT_WIN = "YOU WON!!";
TEXT_SCORE_FOR_NEXT_LEVEL = "THE TARGETS ARE VISIBLE ON THE LEFT-HAND SIDE OF THE SCREEN ";
TEXT_TIME_FOR_NEXT_LEVEL = " IN: ";
TEXT_DIFFICULTY = "CHOOSE MODE";
TEXT_LEVEL = "CHOOSE LEVEL";
TEXT_SURVIVAL = "IN THIS GAME MODE YOU HAVE TO SURVIVE AS MUCH AS POSSIBLE";
C)HTML Structure - top
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 4 mapped events that can be useful eventually for stats
Game option: You can easily customize game setting when creating a new instance of the game in index.html file
var oMain = new CMain({
time_fruit:10000, //TIME IN MILLISECONDS FOR SPECIAL FRUIT APPEARANCE
apple_eat_adventure: 2, //NUMBER OF APPLES TO BE EATEN FOR SPAWNING THE SPECIAL FRUITS IN ADVENTURE MODE
apple_eat_survival:5, //NUMBER OF APPLES TO BE EATEN FOR SPAWNING THE SPECIAL FRUIT IN SURVIVAL MODE
starting_speed_snake:300, //STARTING SNAKE SPEED . DECREASE THIS VALUE IF YOU WANT TO SPEED UP THE SNAKE.
level_time:60000 //TIME IN MILLISECONDS FOR EACH LEVEL IN ADVENTURE MODE.
});
D) CSS Files and Structure - top
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this.
Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
E) Source Code - top
This game contains:
- jQuery
- Our custom scripts
- CreateJs plugin
- jQuery is a Javascript library that greatly reduces the amount of code that you must write.
- The game have the following js files:
- CMain: the main class called by the index file.
This file controls the sprite_lib.js file that manages the sprite loading, the loop game and initialize the canvas with the CreateJs library
- ctl_utils: this file manages the canvas resize and its centering
- sprite_lib: this class loads all images declared in the main class
- settings: general game settings
- CLang: global string variables for language localization
- CPreloader: simple text preloader to show resources loading progress
- CMenu: simple menu with the play button
- CGfxButton: this class create a standard button
- CToggle: this class create a standard toggle button
- CTextButton: this class create a standard text button
- CGame: this class manages the game logic
- CInterface: this class controls game GUI that contains text and buttons
- CCell: this class manages cell of the graphical grid
- CLevelBut: this class manages the button in Choose Level Panel.
- CEndPanel: this class manages the panel that is shown when the game is over
- CLevelMenu: this class shows the panel where the user can choose the level.
- CPausePanel: this class shows the pause panel.
- CNextLevel: this class shows a panel when a level is complete.
- CreateJs is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5.
Resuming, the complete game flow is the following:
- The index.html file calls the CMain.js file after ready event is called
- The main class calls CPreloader.js to init preloader text and start sprite loading
- When all sprites contained in "/sprites" and "/sounds" folder are loaded, the main class removes the preloader and calls the CMenu.js file that shows the main menu
- If the user click the Play button in main menu, the CLevelMenu.js file is loaded and user can select the level
- After selected a level, the CGame.js class is called and game starts
- If the user click on the exit button in the up-right corner, the game returns to the menu screen
F) Game functions - top
In this section will be explained all the most important functions used in
CGame.js file.
- _init()
This function attach on the canvas some game sprites like background (oBg)and the GUI.
- _initSnake()
This function init the snake and give it the initial direction.
- _initLevel()
This function created the grid where the snake will be placed.
- onKeyDown()
This function is called when user press keyboard arrows.
- _onButtonDirDown
This function is called when user click any of button images.
- _moveSnake
This function is called by game loop to move the snake in the current direction.
- fruitEaten
This function is called when the snake eat a fruit.
- spawnFruit
This function checks if special fruit must be spawn.
- unload
This function is called when user want to exit from the game.
- gameOver()
This function is called when game is over.
- update()
This function manages the main game loop.
G) Events - top
The game trigger the following events:
- game_start: this event is called when user click play button in the main menu.
- restart: this event is called when user exit from the game
- save_score: this event is called when game is over and provides all the final infos about players
- next_level: this event is called when a level is complete. Can be useful to call inter-level ads
H) Change Graphic - top
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
I) Disable Sounds - top
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.
CODE THIS LAB S.R.L.
Go To Table of Contents


Tobi The Dog
5 Reasons why we
love
Tobi the dog!
He is cute
He is fluffy
He is smart
He is cuddly
He is fun
That is why we love Tobi!
Click here to learn more about how we created this website!


class MatrixD extends MatriD with Error with Serializable
The MatrixD
class stores and operates parallel on Numeric Matrices of type
Double
. This class follows the MatrixN framework and is provided for efficiency.
This class is only efficient when the dimension is large.
- Alphabetic
- By Inheritance
- MatrixD
- Serializable
- Serializable
- MatriD
- Error
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Instance Constructors
-
new
MatrixD(u: MatrixD)
Construct a matrix and assign values from matrix u.
Construct a matrix and assign values from matrix u.
- u
the matrix of values to assign
-
new
MatrixD(u: Array[VectorD])
Construct a matrix and assign values from array of vectors u.
Construct a matrix and assign values from array of vectors u.
- u
the 2D array of values to assign
-
new
MatrixD(dim: (Int, Int), u: Double*)
Construct a matrix from repeated values.
Construct a matrix from repeated values.
- dim
the (row, column) dimensions
- u
the repeated values
-
new
MatrixD(u: Array[Array[Double]])
Construct a matrix and assign values from array of arrays u.
Construct a matrix and assign values from array of arrays u.
- u
the 2D array of values to assign
-
new
MatrixD(dim1: Int, dim2: Int, x: Double)
Construct a dim1 by dim2 matrix and assign each element the value x.
Construct a dim1 by dim2 matrix and assign each element the value x.
- dim1
the row dimension
- dim2
the column dimesion
- x
the scalar value to assign
-
new
MatrixD(dim1: Int)
Construct a dim1 by dim1 square matrix.
Construct a dim1 by dim1 square matrix.
- dim1
the row and column dimension
-
new
MatrixD(d1: Int, d2: Int, v: Array[Array[Double]] = null)
- d1
the first/row dimension
- d2
the second/column dimension
- v
the 2D array used to store matrix elements
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
def
*(x: Double): MatrixD
Multiply this matrix by scalar x.
-
def
*(u: VectoD): VectorD
Multiply this matrix by vector u.
-
def
*(b: MatriD): MatrixD
Multiply this matrix by matrix b, transposing b to improve performance.
-
def
*(b: MatrixD): MatrixD
Multiply this matrix by matrix b, transposing b to improve performance.
Multiply this matrix by matrix b, transposing b to improve performance. Use 'times' method to skip the transpose.
- b
the matrix to multiply by (requires sameCrossDimensions)
-
def
**(u: VectoD): MatrixD
Multiply this matrix by vector u to produce another matrix (a_ij * u_j)
-
def
**=(u: VectoD): MatrixD
Multiply in-place this matrix by vector u to produce another matrix (a_ij * u_j)
-
def
*:(u: VectoD): VectoD
Multiply (row) vector 'u' by 'this' matrix.
Multiply (row) vector 'u' by 'this' matrix. Note '*:' is right associative. vector = vector *: matrix
- u
the vector to multiply by
- Definition Classes
- MatriD
-
def
*=(x: Double): MatrixD
Multiply in-place this matrix by scalar x.
-
def
*=(b: MatriD): MatrixD
Multiply in-place this matrix by matrix b, transposing b to improve efficiency.
-
def
*=(b: MatrixD): MatrixD
Multiply in-place this matrix by matrix b, transposing b to improve efficiency.
Multiply in-place this matrix by matrix b, transposing b to improve efficiency. Use 'times_ip' method to skip the transpose step.
- b
the matrix to multiply by (requires square and sameCrossDimensions)
-
def
+(x: Double): MatrixD
Add this matrix and scalar x.
-
def
+(u: VectoD): MatrixD
Add this matrix and (row) vector u.
-
def
+(b: MatriD): MatrixD
Add 'this' matrix and matrix 'b' for any subtype of
MatriD
. -
def
+(b: MatrixD): MatrixD
Add 'this' matrix and matrix 'b'.
Add 'this' matrix and matrix 'b'.
- b
the matrix to add (requires leDimensions)
-
def
++(b: MatriD): MatrixD
Concatenate (row-wise) 'this' matrix and matrix 'b'.
-
def
++^(b: MatriD): MatrixD
Concatenate (column-wise) 'this' matrix and matrix 'b'.
-
def
+:(u: VectoD): MatrixD
Concatenate (row) vector 'u' and 'this' matrix, i.e., prepend 'u' to 'this'.
-
def
+=(x: Double): MatrixD
Add in-place this matrix and scalar x.
-
def
+=(u: VectoD): MatrixD
Add in-place this matrix and (row) vector u.
-
def
+=(b: MatriD): MatrixD
Add in-place this matrix and matrix b for any subtype of
MatriD
. -
def
+=(b: MatrixD): MatrixD
Add in-place this matrix and matrix b.
Add in-place this matrix and matrix b.
- b
the matrix to add (requires leDimensions)
-
def
+^:(u: VectoD): MatrixD
Concatenate (column) vector 'u' and 'this' matrix, i.e., prepend 'u' to 'this'.
-
def
-(x: Double): MatrixD
From this matrix subtract scalar x.
-
def
-(u: VectoD): MatrixD
From this matrix subtract (row) vector u.
-
def
-(b: MatriD): MatrixD
From 'this' matrix subtract matrix 'b' for any subtype of
MatriD
. -
def
-(b: MatrixD): MatrixD
From this matrix subtract matrix b.
From this matrix subtract matrix b.
- b
the matrix to subtract (requires leDimensions)
-
def
-=(x: Double): MatrixD
From this matrix subtract in-place scalar x.
-
def
-=(u: VectoD): MatrixD
From this matrix subtract in-place (row) vector u.
-
def
-=(b: MatriD): MatrixD
From this matrix subtract in-place matrix b for any subtype of
MatriD
. -
def
-=(b: MatrixD): MatrixD
From this matrix subtract in-place matrix b.
From this matrix subtract in-place matrix b.
- b
the matrix to subtract (requires leDimensions)
-
def
/(x: Double): MatrixD
Divide this matrix by scalar x.
-
def
/=(x: Double): MatrixD
Divide in-place this matrix by scalar x.
-
def
:+(u: VectoD): MatrixD
Concatenate 'this' matrix and (row) vector 'u', i.e., append 'u' to 'this'.
-
def
:^+(u: VectoD): MatrixD
Concatenate 'this' matrix and (column) vector 'u', i.e., append 'u' to 'this'.
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
apply(ir: Range, jr: Range): MatrixD
Get a slice this matrix row-wise on range ir and column-wise on range jr.
-
def
apply(i: Int): VectorD
Get this matrix's vector at the i-th index position (i-th row).
-
def
apply(i: Int, j: Int): Double
Get this matrix's element at the i,j-th index position.
-
def
apply(i: Int, jr: Range): VectoD
Get a slice 'this' matrix row-wise at index 'i' and column-wise on range 'jr'.
Get a slice 'this' matrix row-wise at index 'i' and column-wise on range 'jr'. Ex: u = a(2, 3..5)
- i
the row index
- jr
the column range
- Definition Classes
- MatriD
-
def
apply(ir: Range, j: Int): VectoD
Get a slice 'this' matrix row-wise on range 'ir' and column-wise at index j.
Get a slice 'this' matrix row-wise on range 'ir' and column-wise at index j. Ex: u = a(2..4, 3)
- ir
the row range
- j
the column index
- Definition Classes
- MatriD
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
bsolve(y: VectoD): VectorD
Solve for 'x' using back substitution in the equation 'u*x = y' where 'this' matrix ('u') is upper triangular (see 'lud' above).
-
def
clean(thres: Double, relative: Boolean = true): MatrixD
Clean values in matrix at or below the threshold by setting them to zero.
Clean values in matrix at or below the threshold by setting them to zero. Iterative algorithms give approximate values and if very close to zero, may throw off other calculations, e.g., in computing eigenvectors.
- thres
the cutoff threshold (a small value)
- relative
whether to use relative or absolute cutoff
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
def
col(col: Int, from: Int = 0): VectorD
Get column 'col' from the matrix, returning it as a vector.
-
def
copy(): MatriD
Create an exact copy of 'this' m-by-n matrix.
- val d1: Int
- val d2: Int
-
def
det: Double
Compute the determinant of this matrix.
-
def
diag(p: Int, q: Int): MatrixD
Form a matrix [Ip, this, Iq] where Ir is a r by r identity matrix, by positioning the three matrices Ip, this and Iq along the diagonal.
-
def
diag(p: Int): MatrixD
Form a matrix [Ip, this] where Ip is a p by p identity matrix, by positioning the two matrices Ip and this along the diagonal.
Form a matrix [Ip, this] where Ip is a p by p identity matrix, by positioning the two matrices Ip and this along the diagonal. Fill the rest of matrix with zeros.
- p
the size of identity matrix Ip
-
def
diag(b: MatriD): MatrixD
Combine this matrix with matrix b, placing them along the diagonal and filling in the bottom left and top right regions with zeros; [this, b].
-
lazy val
dim1: Int
Dimension 1
-
lazy val
dim2: Int
Dimension 2
-
def
dot(u: VectoD): VectorD
Compute the dot product of 'this' matrix and vector 'u', by first transposing 'this' matrix and then multiplying by 'u' (ie., 'a dot u = a.t * u').
-
def
dot(b: MatrixD): MatrixD
Compute the dot product of 'this' matrix and matrix 'b', by first transposing 'this' matrix and then multiplying by 'b' (ie., 'a dot b = a.t * b').
Compute the dot product of 'this' matrix and matrix 'b', by first transposing 'this' matrix and then multiplying by 'b' (ie., 'a dot b = a.t * b').
- b
the matrix to multiply by (requires same first dimensions)
-
def
dot(b: MatriD): VectoD
Compute the dot product of 'this' matrix and matrix 'b' that results in a vector, by taking the dot product for each column 'j' of both matrices.
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
val
fString: String
Format string used for printing vector values (change using 'setFormat')
Format string used for printing vector values (change using 'setFormat')
- Attributes
- protected
- Definition Classes
- MatriD
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
final
def
flaw(method: String, message: String): Unit
Show the flaw by printing the error message.
Show the flaw by printing the error message.
- method
the method where the error occurred
- message
the error message
- Definition Classes
- Error
-
def
foreach[U](f: (Array[Double]) ⇒ U): Unit
Iterate over 'this' matrix row by row applying method 'f'.
Iterate over 'this' matrix row by row applying method 'f'.
- f
the function to apply
- Definition Classes
- MatriD
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
-
def
getDiag(k: Int = 0): VectorD
Get the kth diagonal of this matrix.
- val granularity: Int
-
def
hashCode(): Int
- Definition Classes
- AnyRef → Any
-
def
inverse: MatrixD
Invert this matrix (requires a squareMatrix) and use partial pivoting.
-
def
inverse_ip(): MatrixD
Invert in-place this matrix (requires a squareMatrix) and uses partial pivoting.
-
def
inverse_npp: MatrixD
Invert this matrix (requires a squareMatrix) and does not use partial pivoting.
-
def
isBidiagonal: Boolean
Check whether 'this' matrix is bidiagonal (has non-zero elements only in main diagonal and super-diagonal).
Check whether 'this' matrix is bidiagonal (has non-zero elements only in main diagonal and super-diagonal). The method may be overriding for efficiency.
- Definition Classes
- MatriD
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
def
isNonnegative: Boolean
Check whether 'this' matrix is nonnegative (has no negative elements).
Check whether 'this' matrix is nonnegative (has no negative elements).
- Definition Classes
- MatriD
-
def
isRectangular: Boolean
Check whether this matrix is rectangular (all rows have the same number of columns).
-
def
isSquare: Boolean
Check whether 'this' matrix is square (same row and column dimensions).
Check whether 'this' matrix is square (same row and column dimensions).
- Definition Classes
- MatriD
-
def
isSymmetric: Boolean
Check whether 'this' matrix is symmetric.
Check whether 'this' matrix is symmetric.
- Definition Classes
- MatriD
-
def
isTridiagonal: Boolean
Check whether 'this' matrix is bidiagonal (has non-zero elements only in main diagonal and super-diagonal).
Check whether 'this' matrix is bidiagonal (has non-zero elements only in main diagonal and super-diagonal). The method may be overriding for efficiency.
- Definition Classes
- MatriD
-
def
leDimensions(b: MatriD): Boolean
Check whether 'this' matrix dimensions are less than or equal to 'le' those of the other matrix 'b'.
Check whether 'this' matrix dimensions are less than or equal to 'le' those of the other matrix 'b'.
- b
the other matrix
- Definition Classes
- MatriD
-
def
lowerT: MatriD
Return the lower triangular of 'this' matrix (rest are zero).
-
def
lud: (MatrixD, MatrixD)
Decompose this matrix into the product of lower and upper triangular matrices (l, u) using the LU Decomposition algorithm.
-
def
lud_ip(): (MatrixD, MatrixD)
Decompose in-place this matrix into the product of lower and upper triangular matrices (l, u) using the LU Decomposition algorithm.
-
def
lud_npp: (MatrixD, MatrixD)
Decompose this matrix into the product of upper and lower triangular matrices (l, u) using the LU Decomposition algorithm.
Decompose this matrix into the product of upper and lower triangular matrices (l, u) using the LU Decomposition algorithm. This version uses no partial pivoting.
-
def
mag: Double
Find the magnitude of 'this' matrix, the element value farthest from zero.
Find the magnitude of 'this' matrix, the element value farthest from zero.
- Definition Classes
- MatriD
-
def
max(e: Int = dim1): Double
Find the maximum element in this matrix.
-
def
mdot(b: MatriD): MatriD
Compute the matrix dot product of 'this' matrix and matrix 'b', by first transposing 'this' matrix and then multiplying by 'b' (i.e., 'a dot b = a.t * b').
-
def
mean: VectoD
Compute the column means of this matrix.
Compute the column means of this matrix.
- Definition Classes
- MatriD
-
def
min(e: Int = dim1): Double
Find the minimum element in this matrix.
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
norm1: Double
Compute the 1-norm of 'this' matrix, i.e., the maximum 1-norm of the column vectors.
Compute the 1-norm of 'this' matrix, i.e., the maximum 1-norm of the column vectors. This is useful for comparing matrices '(a - b).norm1'.
- Definition Classes
- MatriD
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
-
def
nullspace: VectorD
Compute the (right) nullspace of this m by n matrix (requires n = m + 1) by performing Gauss-Jordan reduction and extracting the negation of the last column augmented by 1.
Compute the (right) nullspace of this m by n matrix (requires n = m + 1) by performing Gauss-Jordan reduction and extracting the negation of the last column augmented by 1. The nullspace of matrix a is "this vector v times any scalar s", i.e., a*(v*s) = 0. The left nullspace of matrix a is the same as the right nullspace of a.t (a transpose).
-
def
nullspace_ip(): VectorD
Compute the (right) nullspace in-place of this m by n matrix (requires n = m + 1) by performing Gauss-Jordan reduction and extracting the negation of the last column augmented by 1.
Compute the (right) nullspace in-place of this m by n matrix (requires n = m + 1) by performing Gauss-Jordan reduction and extracting the negation of the last column augmented by 1. The nullspace of matrix a is "this vector v times any scalar s", i.e., a*(v*s) = 0. The left nullspace of matrix a is the same as the right nullspace of a.t (a transpose).
-
val
range1: Range
Range for the storage array on dimension 1 (rows)
Range for the storage array on dimension 1 (rows)
- Definition Classes
- MatriD
-
val
range2: Range
Range for the storage array on dimension 2 (columns)
Range for the storage array on dimension 2 (columns)
- Definition Classes
- MatriD
-
def
rank(upper: Boolean = false): Int
Determine the rank of 'this' m-by-n matrix by taking the upper triangular matrix 'u' from the 'LU' Decomposition and counting the number of non-zero diagonal elements.
Determine the rank of 'this' m-by-n matrix by taking the upper triangular matrix 'u' from the 'LU' Decomposition and counting the number of non-zero diagonal elements. Implementing classes may override this method with a better one (e.g., using 'SVD' or Rank Revealing 'QR').
- upper
flag indicating whether this matrix is already upper triangular
- Definition Classes
- MatriD
- See also
http://en.wikipedia.org/wiki/Rank_%28linear_algebra%29
-
def
reduce: MatrixD
Use Gauss-Jordan reduction on this matrix to make the left part embed an identity matrix.
-
def
reduce_ip(): Unit
Use Gauss-Jordan reduction in-place on this matrix to make the left part embed an identity matrix.
-
def
sameCrossDimensions(b: MatriD): Boolean
Check whether 'this' matrix and the other matrix 'b' have the same cross dimensions.
Check whether 'this' matrix and the other matrix 'b' have the same cross dimensions.
- b
the other matrix
- Definition Classes
- MatriD
-
def
sameDimensions(b: MatriD): Boolean
Check whether 'this' matrix and the other matrix 'b' have the same dimensions.
Check whether 'this' matrix and the other matrix 'b' have the same dimensions.
- b
the other matrix
- Definition Classes
- MatriD
-
def
selectCols(colIndex: Array[Int]): MatrixD
Select columns from this matrix according to the given index/basis.
-
def
selectRows(rowIndex: Array[Int]): MatrixD
Select rows from this matrix according to the given index/basis.
-
def
set(i: Int, u: VectoD, j: Int = 0): Unit
Set this matrix's ith row starting at column j to the vector u.
-
def
set(u: Array[Array[Double]]): Unit
Set all the values in this matrix as copies of the values in 2D array u.
-
def
set(x: Double): Unit
Set all the elements in this matrix to the scalar x.
-
def
setCol(col: Int, u: VectoD): Unit
Set column 'col' of the matrix to a vector.
-
def
setDiag(x: Double): Unit
Set the main diagonal of this matrix to the scalar x.
-
def
setDiag(u: VectoD, k: Int = 0): Unit
Set the kth diagonal of this matrix to the vector u.
-
def
setFormat(newFormat: String): Unit
Set the format to the 'newFormat'.
-
def
slice(r_from: Int, r_end: Int, c_from: Int, c_end: Int): MatrixD
Slice this matrix row-wise r_from to r_end and column-wise c_from to c_end.
-
def
slice(from: Int, end: Int): MatrixD
Slice this matrix row-wise from to end.
-
def
sliceCol(from: Int, end: Int): MatrixD
Slice this matrix column-wise 'from' to 'end'.
-
def
sliceExclude(row: Int, col: Int): MatrixD
Slice this matrix excluding the given row and column.
-
def
solve(b: VectoD): VectorD
Solve for 'x' in the equation 'a*x = b' where 'a' is 'this' matrix.
-
def
solve(lu: (MatriD, MatriD), b: VectoD): VectorD
Solve for 'x' in the equation 'l*u*x = b' (see lud above).
-
def
solve(l: MatriD, u: MatriD, b: VectoD): VectorD
Solve for x in the equation l*u*x = b (see lud above).
-
def
sum: Double
Compute the sum of this matrix, i.e., the sum of its elements.
-
def
sumAbs: Double
Compute the abs sum of this matrix, i.e., the sum of the absolute value of its elements.
-
def
sumLower: Double
Compute the sum of the lower triangular region of this matrix.
-
def
swap(i: Int, k: Int, col: Int = 0): Unit
Swap the elements in rows 'i' and 'k' starting from column 'col'.
Swap the elements in rows 'i' and 'k' starting from column 'col'.
- i
the first row in the swap
- k
the second row in the swap
- col
the starting column for the swap (default 0 => whole row)
- Definition Classes
- MatriD
-
def
swapCol(j: Int, l: Int, row: Int = 0): Unit
Swap the elements in columns 'j' and 'l' starting from row 'row'.
Swap the elements in columns 'j' and 'l' starting from row 'row'.
- j
the first column in the swap
- l
the second column in the swap
- row
the starting row for the swap (default 0 => whole column)
- Definition Classes
- MatriD
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
t: MatrixD
Transpose this matrix (rows => columns).
-
def
times(b: MatrixD): MatrixD
Multiply this matrix by matrix b without transposing b.
Multiply this matrix by matrix b without transposing b.
- b
the matrix to multiply by (requires sameCrossDimensions)
-
def
times_ip(b: MatrixD): Unit
Multiply in-place this matrix by matrix b.
Multiply in-place this matrix by matrix b. If b and this reference the same matrix (b == this), a copy of the this matrix is made.
- b
the matrix to multiply by (requires square and sameCrossDimensions)
-
def
times_s(b: MatrixD): MatrixD
Multiply this matrix by matrix b using the Strassen matrix multiplication algorithm.
Multiply this matrix by matrix b using the Strassen matrix multiplication algorithm. Both matrices (this and b) must be square. Although the algorithm is faster than the traditional cubic algorithm, its requires more memory and is often less stable (due to round-off errors). FIX: could be make more efficient using a virtual slice (vslice) method.
- b
the matrix to multiply by (it has to be a square matrix)
- See also
http://en.wikipedia.org/wiki/Strassen_algorithm
-
def
toDense: MatriD
Convert 'this' matrix to a dense matrix.
-
def
toInt: MatrixI
Convert 'this'
MatriD
into aMatriI
. -
def
toString(): String
Convert this matrix to a string.
Convert this matrix to a string.
- Definition Classes
- MatrixD → AnyRef → Any
-
def
trace: Double
Compute the trace of this matrix, i.e., the sum of the elements on the main diagonal.
-
def
update(ir: Range, jr: Range, b: MatriD): Unit
Set a slice this matrix row-wise on range ir and column-wise on range jr.
-
def
update(i: Int, u: VectoD): Unit
Set this matrix's row at the i-th index position to the vector u.
-
def
update(i: Int, j: Int, x: Double): Unit
Set this matrix's element at the i,j-th index position to the scalar x.
-
def
update(i: Int, jr: Range, u: VectoD): Unit
Set a slice of 'this' matrix row-wise at index 'i' and column-wise on range 'jr' to vector 'u'.
Set a slice of 'this' matrix row-wise at index 'i' and column-wise on range 'jr' to vector 'u'. Ex: a(2, 3..5) = u
- i
the row index
- jr
the column range
- u
the vector to assign
- Definition Classes
- MatriD
-
def
update(ir: Range, j: Int, u: VectoD): Unit
Set a slice of 'this' matrix row-wise on range 'ir' and column-wise at index 'j' to vector 'u'.
Set a slice of 'this' matrix row-wise on range 'ir' and column-wise at index 'j' to vector 'u'. Ex: a(2..4, 3) = u
- ir
the row range
- j
the column index
- u
the vector to assign
- Definition Classes
- MatriD
-
def
upperT: MatriD
Return the upper triangular of 'this' matrix (rest are zero).
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
def
write(fileName: String): Unit
Write this matrix to a CSV-formatted text file.
-
def
zero(m: Int, n: Int): MatriD
Create an m-by-n matrix with all elements initialized to zero.
-
def
~^(p: Int): MatrixD
Raise this matrix to the pth power (for some integer p >= 2).


The list of currently available themes is:
The install package of jqSuite for PHP comes with just the default Redmond theme. It is available in the [themes] folder of the install package. You can download any additional themes directly from jQuery UI's ThemeRoller site available here:
http://jqueryui.com/themeroller/
You can also create a new theme (either from scratch or based on another theme).
Just add reference to the ThemeRoller theme in your PHP file.
Example:
<head> <link rel="stylesheet" type="text/css" href="themes/redmond/jquery-ui.custom.css" /> ... </head>
If you wish to use one of the other 25 themes ThemeRoller offers or your own theme, just replace the Redmond css file with the CSS file of the respective theme.


VERSION_MISMATCH
The version of the resource that's being updated or deleted does not match the version stored in the backend.


Hot Restaurant
We only have 5 tables!


Christina Moulton, Teak Mobile Inc.
Session 1: Design Patterns & Obj-C Features, Apple's Tools, SDK & Core Classes
Exercise 1: Interface Builder, IBOutlets & IBActions
Lunch
Session 2: iOS App Ecosystem, 3rd Party Tools & Testing, Key Resources
Exercise 2: JSON REST APIs, Storyboards & Tableviews
Session 3: Code Signing, App Store Submission, What Should Be a Native App vs. Web App
iOS App Ecosystem
3rd Party Tools & Testing
Key Resources
Devices, capabilities, resolutions
SDKs
Supporting older devices
App Store & iTunesConnect
Developer Portal
Hardware by capabilities iOS Device Compatibility (Apple)
If not key feature, check for presence & degrade gracefully (e.g., select photo vs take photo)
Hardware by capabilities iOS Device Compatibility (Apple)
If not key feature, check for presence & degrade gracefully (e.g., select photo vs take photo)
| SDK | iPhone | iPad | iPod Touch |
|---|---|---|---|
| 7 | 4, 4S, 5, 5C, 5S (June 2010) | 2nd, 3rd, 4th (March 2011) | 5th (Sept 2012) |
| 6.1.3 | 3GS (June 2009) | 4th (Sept 2010) | |
| 5.1.1 | 1st (April 2010) | 3rd (Sept 2009) | |
| 4.2.1 | 3G (July 2008) | 2nd (Sept 2008) | |
| 3.1.3 | 1st (June 2007) | 1st (Sept 2007) |
Links to:
Guidelines, checklists, marketing resources
SDK & Xcode downloads (pre-release)
Documentation, videos & demo code
Human Interface Guidelines (HIG)
Beta Testing & Crash Reporting: TestFlight / HockeyApp
In-App Analytics: Flurry
Sales Analytics: App Annie / Distimo
...
Symbolication (.dSYM)
Flurry?
Parse
Kinvey
...
CocoaPods
RESTKit
AFNetworking
Install & import RESTKit
Tapping on the button should change the label text (label.text) to display the number of times the button has been pressed
([NSString stringWithFormat:@"Taps: %d", self.tapCount])
Apple dev forums
StackOverflow
Ray Wenderlich Tutorials
Christina Moulton, Teak Mobile Inc.
@ChristinaMltn<EMAIL_ADDRESS>Device Mock Ups: MockUPhone


|
GPGPU-Sim
|
#include <cacti_interface.h>
Public Member Functions | |
| powerDef () | |
| void | reset () |
Public Attributes | |
| powerComponents | readOp |
| powerComponents | writeOp |
| powerComponents | searchOp |
Friends | |
| powerDef | operator+ (const powerDef &x, const powerDef &y) |
| powerDef | operator* (const powerDef &x, double const *const y) |
Definition at line 80 of file cacti_interface.h.
|
inline |
Definition at line 87 of file cacti_interface.h.
|
inline |
Definition at line 88 of file cacti_interface.h.
| powerComponents powerDef::readOp |
Definition at line 83 of file cacti_interface.h.
| powerComponents powerDef::searchOp |
Definition at line 85 of file cacti_interface.h.
| powerComponents powerDef::writeOp |
Definition at line 84 of file cacti_interface.h.


This Is Me Taking The Baby Steps To Get Over You
This Is Me Taking The Baby Steps To Get Over You
By Jennifer Kurack Updated November 22, 2019
By Jennifer Kurack Updated November 22, 2019
Last night was the first night I went to bed not thinking of you. It was the first night I slept in the middle of the bed instead of on the left. Before I went to bed, I got rid of the night stand on the right. I don’t need a bed with two night stands anymore. I don’t need a Spotify account for two users, the kind that lets two people listen at the same time. I don’t need to make an entire pot of coffee, but I do anyway. Maybe that’s why I’m so jittery as I write this in our old spot in the run down diner. Maybe it’s because I am still afraid I’ll run into you. Baby steps.
I check your social media less often. You changed your profile picture four days ago. It’s not you and your cat anymore. It’s you with your arms wrapped around a blonde girl with a smile. You’re smiling, too. I’m glad you’re happy. I want you to be happy, but it still stings. It stings that you can be happy and I still seem to move so slowly. Days feel like weeks and minutes feel like an eternity. That’s what we were supposed to be. Eternity. Forever. And I guess it’s just taking me longer to find out what my forever looks like without you in it.
Truthfully, I am not sure I want to heal. I’m not sure I want to unfollow you on social media. Moving on is scary. It’s like I boarded up the windows of our love when a storm was coming and instead of staying to weather it, you evacuated. And now it’s just me. I don’t dare take down the shutters and let the light in because I’ll finally have to come to terms with the fact that you didn’t want to stay. And I deserve someone who wants to stay. I deserve someone who wants to fight. I deserve someone who weathers the storm with me and tells me the sun will come out tomorrow. If I move on, I have to become that person. I have to be that person who stays. I have to be that person who fights. I have to be the person that tells myself that the sun will come out tomorrow. I just don’t know if I can love myself that much.
But this is me trying. This is me making the baby steps. I delete your number. I unfollow you on social media. I have occasional lapses. I’ll look you up on Facebook. I’ll reread old letters. But there are days when you aren’t my first thought in the morning. Then there are days when you aren’t even my second thought. I am fragile, but I am fighting. I am fighting against my better judgement and my stubborn dedication to this love that’s overstayed its welcome. The sun does come out sometimes. I take down the shutters and clear out some of your stuff. Some of it I keep, but it doesn’t hurt nearly as much when the light shines on it. Baby steps.
Related
I’m Done Apologizing For Missing You
This Is Me Letting You Go
About the author
I am a bikini competitor, baker, word lover, & personal trainer. Follow Jennifer on Instagram or read more articles from Jennifer on Thought Catalog.
Learn more about Thought Catalog and our writers on our about page.
- 0


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Supported file formats: 3D Printing: STL, OBJ, VF CNC: STEP Maximum file size: 60MB
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Nu kan du e-maile mig på<EMAIL_ADDRESS>My Dear Friend,
I am Dr. Mrs. Mariam Abacha, wife to the late Nigerian Head of state, General Sani Abacha who died on the 8th of June 1998 while still on active service for our Country. I am contacting you with the hope that you will be of great assistance to me, I currently have within my reach the sum of 24 million U.S dollars cash which I intend to use for investment purposes outside Nigeria.
This money came as a result of a payback contract deal between my husband and a Russian firm in our country's multi-billion dollar Ajaokuta steel plant. The Russian partners returned my husbands share being the above sum after his death. Presently, the new civilian Government has intensified their probe into my husbands financial resources which has led to the freezing of all our accounts, local and foreign, the revoking of all our business licences and the arrest of my First son. In view of this I acted very fast to withdraw this money from one of our finance houses before it was closed down. I have deposited the money in a security company with the help of very loyal officials of my late husband. No record is known about this fund by the government because there is no documentation showing that we received such funds. The consignment was kept on an "OPEN BENEFICIARY MANDATE" with the Security Company to avoid detection, seizure or diversion.
Due to the current situation in the country and government attitude to my family, I cannot make use of this money within, thus I seek your help in transferring this funds out of the sub-African region. Bearing in mind that you may assist me, l have decided
to part with 20% of the total sum.
Please kindly reply through this email address<EMAIL_ADDRESS>with your letter of acceptance and your willingness in assisting me to receive the fund,also include your Physical Address, personal telephone and fax numbers.
Your URGENT response is needed.
Regards,
Dr. Mrs. Mariam Abacha.
- Mariam Abacha


Vatekeh Colorn
Web Developer & Designer
A Child of 5 from a small town in Delaware with a love for math and teaching.
Self-motivated web developer with strong understanding of web development, great communication skill, and ability to thrive in a fast-paced environment, looking


{% extends 'bootstrap/base.html' %} {% import 'macros.html' as macro %} {% block navbar %} {% include 'navbar.html'%} {% endblock %} {% block styles%} {{ super() }} {% endblock %} {% block content %}
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The Latest: 3 hurt in shooting outside Salt Lake City venue
SALT LAKE CITY (AP) - The Latest on a shooting outside a concert venue in Salt Lake City (all times local):
5:50 a.m.
Salt Lake City police say the three people shot outside a downtown concert venue are not cooperating with police.
Lt. Carlos Valencia tells The Associated Press that two friends in their early 20s were shot at from a car Friday night outside The Complex, along with a juvenile who may or may not have been with the pair. One man was hit in the chest and the other was hit in the forearm. Valencia says the juvenile was hit in the foot by a ricochet.
Valencia says the two men had a verbal confrontation with other males inside the venue, but it’s unclear whether that was related to the shooting. Valencia previously said one of the victims fired back at the car, but he now says it’s unclear who did so. He says no weapons were found on the three victims and witness accounts were inconsistent.
1:15 a.m.
Salt Lake City police say the three people injured in a shooting outside a downtown concert venue are expected to survive.
Lt. Carlos Valencia tells The Associated Press that the one person was shot in the chest Friday night outside The Complex, a juvenile was shot in the foot in what may have been a ricochet and a third person who took himself to the hospital is expected to be OK. The nature of the third person’s injuries is still unclear.
He says police were trying to learn more from the victims, but the priority was for them to receive treatment.
Valencia told news outlets the shots were fired from a car at the group of three, one of whom fired back.
No arrests had been made as of early Saturday.
12:40 a.m.
Police in Utah’s capital say three people were injured in a shooting outside a downtown concert venue.
Salt Lake City police Lt. Carlos Valencia tells news outlets three people were hurt in the Friday night shooting outside The Complex. He says shots were fired from a car at the three people, one of whom fired back.
Valencia says the most serious injury was a gunshot wound to the chest, but that person is expected to survive. A juvenile was shot in the foot. The nature of the third person’s injury is still unknown. No arrests have been made.
According to The Complex’s website, Shoreline Mafia was scheduled to perform Friday night.
Valencia says the shooting was unrelated to the nearby evacuation of Vivint Smart Home Arena over a suspicious package.
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-: In this work, the used numerical datasets are for informational use only and with an only purpose to illustrate numerically our research points. Most of these research points have been inspired by our seminal work in: Quasi-Monte Carlo Simulation of Diffusion, in a way that can be directly applied to Stock Market Volatility Calculations.
Terms: A security is a tradable asset in a financial market, this term refers to any form of financial instrument.
In financial stock market, security is termed as stock, asset, equity or share. In this essay, stock is used to refer to security.
The degree by which its price fluctuates can be termed as volatility. Volatility Contagion refers to the fact that stock returns in interconnected stock markets manifest anomalous patterns of correlation during turning points(crises).
Motivation:
This work explores suitable analytical forms to calculate volatility of a given stock based on oscillatory processes, i.e,
the derivation of these processes uses the stochastic assumptions in the conventional stochastic financial framework to reformulate the problem as a quasi-deterministic framework highlighting and providing insights about the volatility characteristics in terms of stock settings. These oscillatory processes take into consideration the fact that the real world may follow a Jump-Diffusion process.
When the new information arrives, the stock value may jump discontinuously(Jump Process) or will not differ significantly from the last value and the new information inflow has only a differential impact(Diffusion Process).
Thus, an analytical framework reformulated a new approach to estimate the volatilities of a number of stocks and provides numerical values that are capable of being compared. In addition, the framework evaluates volatility contagion in financial markets and to highlight quantitatively the simultaneous collapse of securities markets at regional and global levels. Our quantitative analysis is calibrated to capture key stylized facts of historical data from Worldwide equity markets and to characterize empirically the volatility spillovers and contagion.
Empirical Analysis:
We are not providing here an extensive coverage of all the technicalities of this analytical framework. Our aim is to provide a numerical illustration of our framework to survey depth volatility patterns in a given number of stocks traded in a specific financial stock market(stock exchange). A stock exchange can be considered as a socio-economic mirror where the important changes in the socio-economical features are reflected in the stocks price volatilities, i.e, any increase or decrease in the prices of stocks indicates the boom or bust time period of the economy respectively which may provide a barometer of economic prospects, social movements, and social mood.
Effective Application:
A more effective application of this analytical framework is to assess
both qualitatively and quantitatively the price volatilities of a number of specific stocks in a given financial stock exchange subject to a well-established regulatory environment*, corporate governance requirements and so on.
Understanding the price-volatility dynamic via the historical relationship between directional changes of the underlying price and directional changes in volatility in stock markets is an essential retrospective task to assess how these recently installed policies
around the World stock markets as “Marketplace Thresholds" or "Volatility Control Mechanism"(VCM) are performing. VCM is a measure designed to protect market integrity by preventing extreme price volatility arising from major trading errors and other unusual incidents.
(*) For instance, the Investment Industry Regulatory Organization of Canada (IIROC) published guidance on the establishment and operation of price thresholds by Canadian marketplaces to further reduce short-term, unexplained price volatility and address risks arising from electronic trading. The guidance took effect on August 25, 2016.
Volatility Control Mechanism introduced by the Hong Kong Exchanges and Clearing Limited (HKEX) on 22 August 2016.
Volatility Community Structure(VCS):
The derived numerical features for each stock help to build a volatility network between all the considered stocks traded in the considered stock exchange. Unsupervised Machine Learning methods are used for the detection and identification of communities in this complex volatility network. This community structure groups sets of stocks such that each set of stocks is volatility-connected internally. Each community structure is assigned the averaged features that are computed from the features of stocks belonging to this community structure.
Real Data(Yahoo!) & Numerical Results:
The numerical results related to major World stock market indices, since 2001 up to recently, are presented in these Interactive Charts: (a double click on a Volatility Community Structure(VCS) shows its associated curve)
The insight analysis uses R programming language to process the results ( R is a software environment for statistical computing
and graphics supported by the R Foundation for Statistical Computing ). The interactive data visualizations in web browsers uses the NVD3 data visualization library.
Author scientific profile:
Statistics and Applied Mathematics for Data Analytics, Identify opportunities to apply Mathematical Statistics, Numerical Methods, Machine Learning and Pattern Recognition to investigate and implement solutions to the field of Data Content Analytics. Data prediction via computational methods to predict from massive amounts of data (Big Data Content). These methods included clustering, regression, survival analysis, neural network, classification , ranking, deep discrepancy learning .


Valve will reveal Half-Life: Alyx on November 21
by Mike MinottiValve has announced that it will reveal Half-Life: Alyx this Thursday on November 21 at 10 a.m. Pacific.
This is Valve’s flagship VR title. The company has been a big proponent of the technology, working on the VR collection of minigames The Lab and its own high-end headset, the Valve Index.
This will also be the first new title in the Half-Life series since the launch of Half-Life 2: Episode II back in 2007. That title ended with a cliffhanger, so we could finally get some resolution.
Alyx Vance was an important character in Half-Life 2 and its episodes, serving as the next most important character after hero Gordon Freeman. And unlike Gordon, Alyx is not a silent protagonist.
We don’t know what kind of game this will be, but every other title in the franchise has been a first-person shooter. We also don’t know if Half-Life: Alyx will be playable outside of VR.


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Panda3D
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This object holds a number of currently-playing intervals and is responsible for advancing them each frame as needed. More...
Public Member Functions | |
| __init__ () | |
| int | addCInterval (CInterval interval, bool external) |
| Adds the interval to the manager, and returns a unique index for the interval. More... | |
| int | findCInterval (str name) |
| Returns the index associated with the named interval, if there is such an interval, or -1 if there is not. More... | |
| CInterval | getCInterval (int index) |
| Returns the interval associated with the given index. More... | |
| EventQueue | getEventQueue () |
| Returns the custom event queue to be used for throwing done events from intervals as they finish. More... | |
| int | getMaxIndex () |
| Returns one more than the largest interval index number in the manager. More... | |
| int | getNextEvent () |
| This should be called by the scripting language after each call to step(). More... | |
| int | getNextRemoval () |
| This should be called by the scripting language after each call to step(). More... | |
| int | getNumIntervals () |
| Returns the number of currently active intervals. More... | |
| int | interrupt () |
| Pauses or finishes (removes from the active queue) all intervals tagged with auto_pause or auto_finish set to true. More... | |
| output (Ostream out) | |
| removeCInterval (int index) | |
| Removes the indicated interval from the queue immediately. More... | |
| setEventQueue (EventQueue event_queue) | |
| Specifies a custom event queue to be used for throwing done events from intervals as they finish. More... | |
| step () | |
| This should be called every frame to do the processing for all the active intervals. More... | |
| write (Ostream out) | |
Static Public Member Functions | |
| static CIntervalManager | getGlobalPtr () |
| Returns the pointer to the one global CIntervalManager object. More... | |
This object holds a number of currently-playing intervals and is responsible for advancing them each frame as needed.
There is normally only one IntervalManager object in the world, and it is the responsibility of the scripting language to call step() on this object once each frame, and to then process the events indicated by get_next_event().
It is also possible to create multiple IntervalManager objects for special needs.
| __init__ | ( | ) |
| int addCInterval | ( | CInterval | interval, |
| bool | external | ||
| ) |
Adds the interval to the manager, and returns a unique index for the interval.
This index will be unique among all the currently added intervals, but not unique across all intervals ever added to the manager. The maximum index value will never exceed the maximum number of intervals added at any given time.
If the external flag is true, the interval is understood to also be stored in the scripting language data structures. In this case, it will be available for information returned by get_next_event() and get_next_removal(). If external is false, the interval's index will never be returned by these two functions.
| int findCInterval | ( | str | name | ) |
Returns the index associated with the named interval, if there is such an interval, or -1 if there is not.
| CInterval getCInterval | ( | int | index | ) |
Returns the interval associated with the given index.
| EventQueue getEventQueue | ( | ) |
Returns the custom event queue to be used for throwing done events from intervals as they finish.
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static |
Returns the pointer to the one global CIntervalManager object.
| int getMaxIndex | ( | ) |
Returns one more than the largest interval index number in the manager.
If you walk through all the values between (0, get_max_index()] and call get_c_interval() on each number, you will retrieve all of the managed intervals (and possibly a number of NULL pointers as well).
| int getNextEvent | ( | ) |
This should be called by the scripting language after each call to step().
It returns the index number of the next interval that has events requiring servicing by the scripting language, or -1 if no more intervals have any events pending.
If this function returns something other than -1, it is the scripting language's responsibility to query the indicated interval for its next event via get_event_index(), and eventually pop_event().
Then get_next_event() should be called again until it returns -1.
| int getNextRemoval | ( | ) |
This should be called by the scripting language after each call to step().
It returns the index number of an interval that was recently removed, or -1 if no intervals were removed.
If this returns something other than -1, the scripting language should clean up its own data structures accordingly, and then call get_next_removal() again.
| int getNumIntervals | ( | ) |
Returns the number of currently active intervals.
| int interrupt | ( | ) |
Pauses or finishes (removes from the active queue) all intervals tagged with auto_pause or auto_finish set to true.
These are intervals that someone fired up but won't necessarily expect to clean up; they can be interrupted at will when necessary.
Returns the number of intervals affected.
| output | ( | Ostream | out | ) |
| removeCInterval | ( | int | index | ) |
Removes the indicated interval from the queue immediately.
It will not be returned from get_next_removal(), and none of its pending events, if any, will be returned by get_next_event().
| setEventQueue | ( | EventQueue | event_queue | ) |
Specifies a custom event queue to be used for throwing done events from intervals as they finish.
If this is not specified, the global event queue is used.
The caller maintains ownership of the EventQueue object; it is the caller's responsibility to ensure that the supplied EventQueue does not destruct during the lifetime of the CIntervalManager.
| step | ( | ) |
This should be called every frame to do the processing for all the active intervals.
It will call step_play() for each interval that has been added and that has not yet been removed.
After each call to step(), the scripting language should call get_next_event() and get_next_removal() repeatedly to process all the high- level (e.g. Python-interval-based) events and to manage the high-level list of intervals.
| write | ( | Ostream | out | ) |


F5 Identity and Access Management Solutions > Class 4: SAML Identity Provider (IdP) Lab Source | Edit on
Lab Topology & Environments¶
All pre-built environments implement the Lab Topology shown below. Please review the topology first, then find the section matching the lab environment you are using for connection instructions.
Using Your Lab Environment
You will be using Ravello for this lab. We will be working with a Linux jumpbox, a BIG-IP Virtual Edition version 13.1, and a simulated SaaS application. We will be using the Linux desktop as our desktop for accessing the applications on the BIG-IP.
This diagram shows the topology of the network as it is currently configured:
The following table lists VLANS, IP Addresses and Credentials for all components:
| Component | Management IP | VLAN/IP Address(es) | Credentials |
|---|---|---|---|
| Linux Jumphost | <IP_ADDRESS> | External: <IP_ADDRESS> | f5student/f5DEMOs4u |
| BIG-IP VE v13.1 | <IP_ADDRESS> | External: <IP_ADDRESS> Internal: <IP_ADDRESS> |
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| SaaS Application | <IP_ADDRESS> | Internal: <IP_ADDRESS> |
How to Access the Labs
You will receive instructions from your proctor on how to access the workstation in the lab. On this workstation, you will have the following applications:
- Firefox Web Browser – For testing the applications we create and BIG-IP management access. Links are bookmarked just below the address bar.
- Putty SSH Client – For accessing the BASH and TMSH command line of the BIG-IP. The BIG-IP properties have been saved to the session labeled BIG-IP.


Oh, hey! This is my website, which is quite an achievement in itself... so don't judge it too much. GitHub Source Here.
- It should be pretty lightweight.
- I can make bullet point lists.
- Aaaand that's about it for now.
Any miscellaneous updates or other cool projects will go in blog.