Functions | |
| getdns_return_t | getdns_validate_dnssec (getdns_list *to_validate, getdns_list *support_records, getdns_list *trust_anchors) |
| getdns_list * | getdns_root_trust_anchor (time_t *utc_date_of_anchor) |
| getdns_return_t | getdns_validate_dnssec2 (getdns_list *to_validate, getdns_list *support_records, getdns_list *trust_anchors, time_t validation_time, uint32_t skew) |
Detailed Description
Function Documentation
◆ getdns_validate_dnssec()
| getdns_return_t getdns_validate_dnssec | ( | getdns_list * | to_validate, |
| getdns_list * | support_records, | ||
| getdns_list * | trust_anchors | ||
| ) |
Offline DNSSEC validate Resource Records with the help of support records and a DNSSEC trust anchor.
- See also
- DNSSEC values and texts
- Parameters
-
to_validate This is a list of reply_dicts to validate (as can be seen under "replies_tree" in a response dict), or an RRset with signatures represented as a list of rr_dicts. The format of rr_dict can be seen in the sections of reply_dicts in response dicts. It is also possible to validate the non-existance of a query. Besides all the necessary NSEC(3)s plus signature, the to_validate should then also contain a question rr_dict with a qname, qclass and qtype. support_records A list of all the DNSKEY, DS and NSEC(3) RRsets (in the form of rr_dicts) that may be used to validate the RRsets or replies in to_validate. The value returned under "validation_chain" in a response dict when the dnssec_return_validation_chain extension was used, can be used directly for this. trust_anchors A list of rr_dicts containing the DNSSEC trust anchors. The return value of the getdns_root_trust_anchor() can be used directly for this.
- Returns
- The function returns one of GETDNS_DNSSEC_SECURE, GETDNS_DNSSEC_BOGUS, GETDNS_DNSSEC_INDETERMINATE, or GETDNS_DNSSEC_INSECURE depending on the validation status.
◆ getdns_root_trust_anchor()
| getdns_list* getdns_root_trust_anchor | ( | time_t * | utc_date_of_anchor | ) |
Get the default list of trust anchor records that is used by the library to validate DNSSEC.
- Parameters
-
utc_date_of_anchor Set to the number of seconds since epoch the trust anchors were obtained
- Returns
- The list of DNSSEC trust anchors, or NULL on error. The caller is responsible for deallocating the list with getdns_list_destroy().
◆ getdns_validate_dnssec2()
| getdns_return_t getdns_validate_dnssec2 | ( | getdns_list * | to_validate, |
| getdns_list * | support_records, | ||
| getdns_list * | trust_anchors, | ||
| time_t | validation_time, | ||
| uint32_t | skew | ||
| ) |
Validate replies or resource records.
- See also
- DNSSEC values and texts
- Parameters
-
to_validate A list of RR-dicts with companion RRSIG-RR-dicts which will be validated. Or a list of reply-dicts that will be validated. The "replies_tree" list of a response dict can be used directly here. support_records A list of DS's RR-dicts and DNSKEY RR-dicts with companion RRSIG-RR-dicts that lead up from one of the trust_anchors to the RR-dicts or replies to validate. The "validation_chain" list of a response dict (with the dnssec_return_validation_chain extension) can be used directly here. trust_anchors The list of trusted DNSKEYs or DS'es RR-dicts. The result of the getdns_root_trust_anchor() or the getdns_context_get_dnssec_trust_anchors() function can be used directly here. validation_time The point in time in seconds since 1 January 1970 00:00:00 UTC, ignoring leap seconds, wrapping using "Serial number arithmetic", as defined in RFC1982. skew The numer of seconds of skew that is allowed in either direction when checking an RRSIG's Expiration and Inception fields
- Returns
- The dnssec status of validated records or replies, GETDNS_DNSSEC_SECURE, GETDNS_DNSSEC_INSECURE, GETDNS_DNSSEC_INDETERMINATE or GETDNS_DNSSEC_BOGUS, or an error return code.


SONATINE (director: Takeshi Kitano; cast: "Beat" Takeshi Kitano (Murakama), Tetsu Watanabe (Uechi), Aya Kokumai (Miyuki), Masanobu Katsumura (Ryoji), Susumu Terashima (Ken), Ren Ohsugi (Katagiri), Tonbo Zushi (Kitajima), Kenichi Yajima (Takahashi) and Eiji Minakata (the Hit Man), 1993-Jap.)
Kitano, the director and star of this gangster actioner, has created a visually stunning, original and spellbinding depiction of stylized gang fights, ambushes, and assorted mayhem. Kitano the actor, keeps an impassive facial expression throughout the movie, as he toys with his guns at play and for real, in a performance that wavers between a sensibility and an insensibility toward life, as violence though not glorified, nevertheless is what is fascinatingly portrayed by his unwillingness, in the end, to be perceived any other way.
The great images on screen is the star of this film, not the acting, nor the story line, both pale next to the splendid visualizations Kitano creates. Kitano was a popular television stand-up comedian in Japan, among his many other artistic endeavors, before he embarked on a critically successful but commercially disappointing new movie career, which started in 1989. The Japanese audiences rebuked him for his critique of their social conformity; and, thusly, his movie appeal is mostly with foreign audiences.
Kitano is the weary hit-man whose boss implores him, against his wishes, to leave his turf in Tokyo and go with his men to Okinawa to settle a dispute between rival gangs. After some of his men are ambushed in a restaurant, he realizes he has been set-up, so he takes the remainder of his gang to hide in a remote beach house. Here the film gets playful and unpredictable, as Kitano has his men shed their tough guy personas and play like the children they really are. The games are imaginative and brilliantly filmed, as the men do sumo wrestling rituals and shoot off fireworks as they play war games amongst themselves. The narrative fades in importance, and the sheer poetry of the moment is caught on screen, giving us the impression that this is the first time in a long while he is enjoying being who he is. He even has a woman there who admires him for being such a tough guy, only he tells her, in essence, he is only a tough guy because he is scared.

You can blindly fall in love with a film like this for its originality and forcefulness, as it allows you to look at brutality without having to offer the usual rational responses for its place in the film. The last reel of the film is somewhat of a meditation on death and suicide. It brings up all kinds of hidden emotions in Kitano, and is miles apart from any other type of film of this particular genre. By taking the time needed to explore the inner workings of his character, Kitano has taken the gangster role and made it more intellectually spicy than it usually is for such violent films. For Kitano, life and death both have a fond place in his heart. And, even though, there is shown a lot of the usual reactions gangsters have when they are double-crossed, such as revenge, the film somehow is trying to say more than that, but what that is, is hard to say, because it is the visual effects that are what splendidly override everything else about this film, as there are moments of gore interrupted by welcomed moments of dreamlike serenity, all done with magical camera work, probably, hiding the fact, that the film had nothing really to say other than the pretty picture it paints on screen, since whenever it had a chance to say something, Kitano was mute. But it was done so stylishly well, that it was, indeed, intriguing to behold, leaving the viewer with much doubt about who Kitano really is supposed to be, aside from his hubris as a gangster, and, his mixed outbursts of violent outward behavior and contemplative inner mood swings.
REVIEWED ON 8/16/98 GRADE: B+
Dennis Schwartz: "Movie Reviews"
<EMAIL_ADDRESS>http://www.sover.net/~ozus [Image]
© ALL RIGHTS RESERVED DENNIS SCHWARTZ
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Working at Mastercard Ireland Limited, Dublin, Ireland.
Location: Dublin, Ireland
Domain: Finance Domain
Working on an internal product (Consumer Data Management) to handle all PCI and PII data using a microservices architecture (cloud-native development) and deployment in cloud PaaS (PCF).
Exploring and utilizing my skills in the Payment industry with priceless possibilities and opportunities to grow.
Worked as a Computing Lab Assistant for Master's, Postgraduate and High Diploma courses in Data Analytics for the school of computing.
Mentoring lab sessions & guiding students.
Providing support to lecturer while delivering lab sessions.
Courses include Advanced Data Mining, Data Visualisation, Advanced Business Data Analytics, Programming for Data Analytics, Data and Web Mining, Data Storage & Management.
Started my professional career as an Associate Software developer.
Worked on 10-12 projects with various technologies involved specifically Java, J2EE, Spring, Hibernate, Grails, ZK, Javascript, Jquery and Angular JS.
Have developed atleast 5-6 projects start from scratch with Full stack development.
Have been a Tech Lead.
Location: Mumbai, India
Domain: Retail,HR,Banking
Copyright © Dharmendra Vishwakarma (vdharam), 2020 | This site is hosted on GitHub Pages and last updated on 23rd June, 2018. | Check Website Code
Connect with me : LinkedIn | Twitter | Github | Codepen | StackOverflow | Free Code Camp | HackerRank | Quora | Medium | DataCamp


{{define "content"}}
| User | Expires | |
|---|---|---|
| {{ .Username }} | {{ .Token.Expires | GetTime }} | |
| No Accounts Added |
The Wall Connector controller does not store your password anywhere. It uses the Tesla API to authenticate your account and collect an authentication token.
This token is not written to any configuration files, and is stored in memory.
If you restart the controller, you will need to reauthenticate any users for the car to stop charging correctly.


Installation of the olwidget Django app requires a couple of steps – these should be familiar to users of other reusable Django apps:
Install django-olwidget using your preferred method for python modules. The folder olwidget in the django-olwidget directory must end up in your python path. You could do this by copying or symlinking it into your path, or with:
python setup.py install
The preferred method is to install from git source using pip with virtualenv. The requirements file entry for this is as follows:
-e git://github.com/yourcelf/olwidget.git#egg=django-olwidget
Copy or link the media/olwidget directory into to your project’s MEDIA_ROOT. If you wish to name the directory something other than olwidget, define OLWIDGET_MEDIA_URL with the URL for the media files in your settings file.
Include 'olwidget' in your project’s settings INSTALLED_APPS list.
(Optional) If you want to use Google, Yahoo or CloudMade map layers, you must include GOOGLE_API_KEY, YAHOO_APP_ID or CLOUDMADE_API_KEY in your settings file. olwidget uses an OpenStreetMaps layer by default, which requires no key.
olwidget defines 3 widget types that can be used to display maps:
EditableMap is a widget type for use in forms to allows editing of geometries. Constructor:
olwidget.widgets.EditableMap(options=None, template=None)
An example form definition that uses an editable map:
from django import forms
from olwidget.widgets import EditableMap
class MyForm(forms.Form):
location = forms.CharField(widget=EditableMap())
In a template:
 {{ form.media }}
... {{ form }} ...
MapDisplay is used for displaying geometries on read-only maps. Constructor:
olwidget.widgets.MapDisplay(fields, options=None, template=None)
An example simple read-only display map:
from olwidget.widgets import MapDisplay
map = MapDisplay(fields=[mymodel.start_point, mymodel.destination])
In a template:
 {{ map.media }}
... {{ map }} ...
InfoMap is used for displaying read-only maps with clickable information popups over geometries. Constructor:
olwidget.widgets.InfoMap(info, options=None, template=None)
An example info map:
from olwidget.widgets import InfoMap
map = InfoMap([
[mymodel.point, "
This is where I had my first kiss.
"],
[othermodel.polygon, "
This is my home town.
"],
[othermodel.point, {
'html': "
Special style for this point.
",
'style': {'fill_color': '#00FF00'},
}],
...
])
In a template:
 {{ map.media }}
... {{ map }} ...
olwidget has several advantages over the built-in geodjango admin map implementation, including greater map customization, support for more geometry types, and the option to include a map in admin changelist pages.
To use olwidget for admin, simply use olwidget.admin.GeoModelAdmin or a subclass of it as the ModelAdmin type for your model.
Example using olwidget in admin:
# admin.py
from django.contrib import admin
from olwidget.admin import GeoModelAdmin
from myapp import Restaurant, Owner
# Use the default map
admin.site.register(Restaurant, GeoModelAdmin)
# Customize the map
class MyGeoAdmin(GeoModelAdmin):
options = {
'layers': ['google.streets'],
'default_lat': 44,
'default_lon': -72,
}
admin.site.register(Owner, MyGeoAdmin)
olwidget.admin.GeoModelAdmin uses the olwidget.widgets.EditableMap for display, so all the map display options listed below in Options for editable map types can be used with maps in admin.
To show a clickable map on the admin changelist page, use the list_map property to specify which fields to display:
# an example model:
class City(models.Model):
location = models.PointField()
# admin.py
from django.contrib import admin
from olwidget.admin import GeoModelAdmin
from myapp import City
class CityGeoAdmin(GeoModelAdmin):
list_map = ['location']
admin.site.register(City, CityGeoAdmin)
Options can be set for the changelist map using the list_map_options property:
class CityGeoAdmin(GeoModelAdmin):
list_map = ['location']
list_map_options = {
# group nearby points into clusters
'cluster': True,
'cluster_display': 'list',
}
Changelist maps use the olwidget.widgets.InfoMap type for display, so all the options listed below in Options for InfoMap types can be used for list_map_options.
All of the olwidget map types can be passed an options dictionary that controls the look and feel of the map. An example:
from olwidget.widgets import MapDisplay
map = MapDisplay(options={
'layers': ['osm.mapnik', 'google.hybrid', 'yahoo'],
'default_lat': 44,
'default_lon': -72,
})
The following options are shared by all olwidget map types:
A dict of style definitions for the geometry overlays. For more on overlay styling, consult the OpenLayers styling documentation. Options include:
A dict containing options for the OpenLayers Map constructor. Properties may include:
Any additional parameters available to the OpenLayers.Map.Constructor may be included, and will be passed directly.
In addition to the common options listed above, EditableMap and MapDisplay, and GeoModelAdmin accept the following options:
In addition to the common options listed above, InfoMap accepts the following options:
The direction from the clicked geometry that a popup will extend. This may be one of:
The way HTML from clustered points is handled:
The default style is:
{
point_radius: "${radius}",
stroke_width: "${width}",
label: "${label}",
font_size: "11px",
font_family: "Helvetica, sans-serif",
font_color: "#ffffff"
}
The arguments expressed with ${} are programmatically replaced with values based on the cluster. Setting them to specific values will prevent this programatic replacement.


Thursday opening My Chemical Romance’s LA reunion show
by BrooklynVegan StaffMy Chemical Romance will be joined by Jimmy Eat World for their 2020 reunion dates, but an opener for their December 2019 show in LA, the first date they announced, was still to be announced. Not any more: fellow NJ band Thursday, who MCR used to play local shows with back in the day, and whose frontman Geoff Rickly produced MCR’s debut album, will open the December 20 show at Shrine Auditorium. Tickets are sold out.
It’s also been confirmed that Jarrod Alexander (who was MCR’s touring drummer from 2011-2013) will be the drummer for the reunion.
Thursday also have December dates in London and Japan coming up, and Geoff is doing acoustic and DJ sets for Riot Night’s Three Year Anniversary show at Scottsdale, AZ’s Rockbar this Saturday, November 9.


Velvet Goldmine (1998)
Director: Todd Haynes Cast: Ewan McGregor, Jonathan Rhys-Meyers, Toni Collette, Christian Bale, Eddie Izzard Screenplay: Todd Haynes, James Lyons Producers: Christine Vachon Runtime: 117 min. US Distribution: Miramax Rated R: sex, nudity, language, drug use
Copyright 1998 Nathaniel R. Atcheson
I don't mind being confused by a movie. Every once in a while, it's fun to watch a confounding film and be forced to put the pieces together at the end. It's not fun, however, when the pieces don't fit together, or when there simply aren't enough pieces. Writer/director Todd Haynes' Velvet Goldmine is a good example of a confusing movie that doesn't give the viewer enough information to understand it completely. Perhaps I should see the film again -- there is a very good chance that I missed something.
But it's not likely that I missed half the movie, even though I kind of feel like I did. Haynes' film, which partially revolves around a British Glam rock star in the mid-70s, does a lot of things right -- mostly in production design and music -- but it's a hollow movie with no emotional center, and almost no coherence whatsoever. It's filled with eclectic flashbacks and elaborate dream sequences, all of which begin and end without the viewer knowing. There's also very little dialogue, and huge interludes of music without any speaking. I'm sure someone could make a case for this approach; it seems to me that Haynes was more interested in capturing the look and feel of the Glam rock era rather than telling a straightforward story about it. The problem is that he didn't give me a reason to care.
The film begins with a truly bizarre prologue, implying that Oscar Wilde was a gift from aliens. It then cuts to 1974, the year in which Glam rock king Brian Slade (Jonathan Rhys-Meyers) fakes his own assassination during one of his concerts. In the audience stands Arthur Stuart (Christian Bale), a big fan of Slade. Ten years later, Arthur is a journalist who is sent to find out what really happened to Brian Slade. He interviews many people, including Slade's wife, Mandy (Toni Collette), former lover, Curt Wild (Ewan McGregor), and first manager (Michael Feast). Later, we learn that Slade was a major influence on Arthur's life.
When the film was over, I felt like I had been sitting for days. The film isn't boring, but it's a chore to sit through because it's so confusing. You're always trying to figure out what time period your in, or what characters you're supposed to be watching, or if the scene is a dream sequence. I think there's a way to evoke the Glam rock era without perplexing viewers; I wish Haynes had tried to figure out how. I've got to give him credit, though: the movie is visually and aurally immersive. The sets art big and colorful, the music is very loud, and it's hard to pull your eyes away from the screen. Haynes (whose last feature, Safe, is far more subdued than this) has a good sense of mood, but fails to tell a compelling story about real people. And, as I said, I'm pretty sure he meant to take this approach.
It's not that there aren't any characters -- in fact, some of them are interesting. Rhys-Meyers is perfect as Slade, the effeminate rocker whose face is barely visible through the makeup. The main problem with Slade as a character is that he's just a symbol in the film, and Haynes never makes him into a believable human being. McGregor is good, but his psychotic character is not very pleasant. Collette has a nice role, but she's on hand mostly has a plot device. The only actor who rises above the material is Bale, but even Arthur's connection with Slade -- which is where the emotional grounding is supposed to come from -- isn't well-developed. None of this is helped by the fact that the characters really don't talk to each other -- what little dialogue there is falls prey to the stupefying visuals, and so the story can't emerge from the rubble.
And so what we're left with is a flashy, vapid movie that makes no sense. Velvet Goldmine is an interesting film to a degree -- Haynes' visual presentation is enough to keep anyone watching. It's just that, with iconic characters and an incoherent narrative, the film fails to draw in its audience. I don't think Velvet Goldmine needed to be a mess, even though Haynes clearly wanted it messy. It wouldn't have taken much to straighten this film out -- get rid of the framing device, make the flashbacks more obvious, and maybe add a little dialogue. I have no moral problem with a confusing film like this, but Haynes should have given us enough information to figure it out.
Psychosis Rating: 5/10
Visit FILM PSYCHOSIS at http://www.pyramid.net/natesmovies
Nathaniel R. Atcheson
The review above was posted to the
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review and has no editorial control. Unless stated otherwise, the copyright
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Local source
Performance events come from the following hardware:
- The keyboard, which generates Note On and Note Off messages. When output
via MIDI, these have the obvious MIDI equivalents.
- The {_lever levers}, {_pedal pedals} and {_footswitch footswitches},
which generate monophonic Note Control messages. When output via MIDI,
these are encoded as various Control Changes.
- The optional pressure sensor, which generates polyphonic Note Control
messages. When output via MIDI, these are encoded as Note Pressure.
- The optional {_ribbon} controller, which generates monophonic Note
Control messages. When output via MIDI, these are encoded as Control
Changes.
In addition, the panel generates the following programming controls:
- Parameter messages specifying {_parameter} changes. This includes tonal
parameters changed by the parameter slider, and panel parameters changed as
a result of pressing buttons. These are encoded as {_NRPN NRPNs}.
- Program messages to select a {_program}. Over MIDI, these are encoded as
a Bank MSB Control Change followed by a Program Change.
- Program messages to store a program, or perform other functions on a
program. Over MIDI, these are encoded as a Bank MSB Control Change followed
by an NRPN, sometimes preceded by a {_Sysex}.


PLANET SICK-BOY: http://www.sick-boy.com
This randy and crass sequel to AP: International Man of Mystery is more like the gag-fest There's Something About Mary than its predecessor. Laden with a ballast of delicious bathroom humor (a long-time Sick-Boy fave), AP:TSWSM opens with a fading scroll (a la Star Wars) explaining the events from the first film – shaggy Powers (Mike Myers, Wayne's World) was frozen in 1967 so that he could be thawed in the ‘90s to fight the evil Dr. Evil (also Myers).
In the new film, the still-unfrozen Powers must travel back in time to the psychedelic ‘60s to stop Evil, who has rocketed back to Earth in an egg (a la Mork & Mindy) launched from the posterior of an intergalactic Big Boy (one of several annoying product placement scenes), and traverses time to steal a giant vial of `mojo' from a still-frozen Powers. `Mojo' is apparently is ‘60's version of Viagra, and is thusly very important to our hero.
Some might find the story confusing, while others will point out the obvious plot holes. The filmmakers go out of their way to graciously explain that they are not only aware of the script's obvious flaws, but that they also don't care - and neither will you. You'll be too busy trying not to laugh up a vital organ. The script (co-written by Myers and friend Michael McCullers) concentrates more on gross-out humor than the ‘60s spoofing featured in the prequel. Director Jay Roach (upcoming Mystery, Alaska) is also back at the helm for this film, which was supposedly contrived of mostly improvisational material.
Reprising her part from the first film, Elizabeth Hurley (EdTV, My Favorite Martian) delivers her least annoying role of the year as Powers' bride Vanessa Kensington, but that probably had more to do with her exploding in the film's first five minutes than her acting chops. Fellow EdTV alum Clint Howard seems oddly out of place in a film not directed by a relative.
Other holdovers include Frau Farbissina (Mindy Sterling, Idle Hands) and Number 2 (Robert Wagner, Hart to Hart), who both play assistants to Evil. Seth Green (Buffy the Vampire Slayer) is also back as Scott Evil, the wonderfully cynical son of the doctor, who is highlighted in one particularly funny scene – an episode of Jerry Springer featuring kids whose parents have crazy plans of world domination.
The standout newcomer is, of course, the diminutive Verne Troyer (Men in Black) who plays Mini-Me, a cloned version of Dr. Evil that is approximately 1/8th the size (but all the evil) of the original. Although he has no lines, Troyer steals every scene he's in. But don't overlook Rob Lowe (Tommy Boy), who plays a young Number 2 and does a low-key but hysterical dead-on impression of Wagner. Lowe actually had a very small part in the first film, billed as `friend of security guard.'
And don't forget the new AP babes - Heather Graham (Boogie Nights) is CIA agent and Powers' love/lust interest Felicity Shagwell. Kristen Johnston (3rd Rock From the Sun) plays Evil's double-op, brunette model Ivana Humpalot. There's someone named Robin Swallows, too, but I was doubled over at the waist when they were describing just who she was.
But the best new character has to be the disgusting, baby-eating Scot called Fat Bastard (Myers again). He weighs a metric ton and is responsible for the most revolting bathroom scene since Trainspotting. If that doesn't get you motivated to see the film, I don't know what will. (1:37 - PG-13 for sexual innuendo and crude humor)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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I have experimented with other hallucinogens prior to my mushroom trip such as LSD, Salvia, Nutmeg, Dramamine, DXM, and now mushrooms. I had been wanting to try magic mushrooms for a little more than a year but finding them is not the easiest thing to do. It all started on saturday night the 15th of November. I was with my friends D, J, and K. D picked me up with J and K in the car we went to our local Eckerd to meet the guy. We got there waited around for about 10 minutes smoking cigs and were doubting he was going to show.  D got in the car with him.
I had prepared myself by not eating much that day I had a bagle and three pieces of celery all day. I quick went into Eckerd for a gatorade and some orange tic tac's and hopped in the car. No more than 5 minutes later I started eating my mushrooms. It was 5:50 when I started chewing my first cap, might I add that these were fresh from vermont. K and J also got 1/8 K only ate half but J ate the whole thing like I did and D stayed sober. I was told by many that mushrooms taste horrible, but to my suprise they weren't as bad as I thought. I had 2 large caps 3 smaller caps and 1 stem. I made the mistake of eating them all without stopping after each cap to swallow so I ended up having a big mouthful of mushroom swallowing a little at a time and then holding the remaining mushroom paste under my toung for 10 minutes.
 Boy am I glad that didn't happen. About 10 minutes after I had ingested the mushrooms I started to feel quite giddy. I couldn't wipe the smile off my face. We arrived at the show at 6:10 but no more than five minutes later when I was talking to my best friend B did the mushrooms take control. B started to grow and then shrink back to normal size again then her voice started to echo.
I told her that I was feeling effects and she asked me if I would like to join her at the coffee shop. I accepted the invitation and walked down the street to a place called Fennario's. I got a small green tea with out enough honey. I sat down on one of those chairs that are really tall and spin. I then put my hand on the table and looked at it for a minute or two just amazed at how different it looked. It had taken on an almost alien look it seemed to be bigger than normal and flat. My friend G who was sitting next to me asked if he could have a sip of my tea. When I didn't reply he started to ask me continuosly if I was alright. I finally snapped out of my transe and answered him in a snappy tone 'Yea I'm fine.' I don't know why I was such a bitch, but he ended up getting the tea he wanted.
After I was done sitting and looking at my tea and spinning around I left Fennario's and went outside where I met up with my friends K, D, and D. I started talking to them about something, I don't remember what, and then B walked out of Fennario's. B suggested that we go to the art gallery a couple blocks away. D said he was going to go meet up with some other people so the D who drove K and I to the show went with us. We were walking for hours or so it seemed it was probably no more than 10 minutes. When we were walking we encountered a sidewalk that was in the process of being redone. I had to walk through rubble. I thought I would be fine but I fell in a hole that was as deep as my leg masked by leaves. I yelped and then laughed about it. When we arrived I was already hallucinating quite a bit so I had to chill myself out before I walked in.
When I entered the gallery I felt like a puppet and I had strings on every appendage of my body. I put my arm around K's neck to hold myself up. He started laughing and then so did I. I walked over to the first picture, it was so abstract I couldn't believe my eyes. I stood there marveling at it for a few minutes. While I was staring at it I felt myself entering the picture and then getting too far out of reality and jumping back out. Moving on to each picture it was the same thing. D grabbed me by the arm and brought me over to one very interesting piece of art from what I remember it was two shades of black and in the center there was a rainbow shaped glistening piece. I stood looking at it in awe.
At the other end of the gallery there looked to be a small auction room with chairs in it, there were two extremely comfortable chairs that were black with wooden legs that you could just sink into. B noticed them and told me to sit so I did and when I sat down the chair completely engulfed my body and I felt like I could never get up again. D finally came to the rescue and pulled me out of the chair. A few more turns and the art was so amazing that I had to get out of there.
A little ways down the same street was a CD store and we all went in to look around. There was a pattern on the carpet that was green and red and blue with a diamond pattern and there was also a mirror in the back. I walked to the back of the store to look at my eyes, and no suprise to me my pupils were so big that you could no longer see the brown of my eyes. I stood in the store for a few minutes forgetting what I was supposed to do. I was too distracted by the shiny cd cases and the swirling pixels I was seeing. We soon left the cd store and were on our way back to where the show was.
The show had not started yet so B, K, D and I hung around outside of another show on the same street just listening to the music. B and D were hungry so we went accross the street to the pizza place and they went in. K and I stayed outside with some other friends. By this time I was thinking way too much. I was thinking about everything that was going on in my life and everything about the world for instance what are weeks? Why are there minutes, seconds, hours? What does everything mean? Basically Why this Why that. I kept asking K to answer all these questions and he said that he had the same questions. So many questions with no answers. I was sitting down next to K outside of the pizza place and I was hugging everyone then I settled in k's lap laying down almost like a dog hiding under my warm hat and was comforted by my hoodie.
B and D came out of the pizza place and ate their pizza. We were so cold that D asked if I would like to go sit in his car. On the way to the car I put my golves on because my hands still looked like alien hands I was so glad I did because I was so cold my hands had gone numb with out me noticing. We ended up piling in 6 people into his ford focus and listened to some music I didnt know what it was. In D's car I looked out the window up at the sky and just thought and wondered the same questions. Everything I saw was covered in a different pattern which made EVERYTHING interesting.
We then got out of the car and still feeling like a puppet I stumbled back to the show which was being held above Fennario's. It still had not started so K and I sat down outside of the other show that was on the same street against the wall. I remember looking accross the street at a tree and it changing form every time I blinked and then I looked at the sidewalk in front of me which had patterns on it with beautiful abstract faces and circles in all different colors. Then I was facinated by K's pants which were brown corduroy. They changed from brown to electric green and swirrled around in different directions. I then glanced back at my own pants which were doing almost the same thing only I could see like I was looking through a microscope. I could see each individual fiber which was covered in swirling pixels.
I then lit up a cig and started concentrating on passers by. When I trip if I start smoking I dont stop until all of my cigs are gone, fortunately I ended the night with three out of 18 left. I saw a dog that seemed to know what I was thinking and a young couple with a baby. That baby really bugged me out it looked like a little demon. D then told me that we should go pay and get stamped so I got up and walked with him to fennario's.
At this point I was so utterly confused I had to be told exactly what to do. I got out my wallet and took out three dollars I stood behind D and got impatient and walked outside with the three dollars still clutched in my fist. Outside I saw my other friend D and some other people I know but can't remember exactly who they were. D then came outside wondering where I had gone. He seemed concerned and said in an echoing voice 'You were right behind me and then you dissapeared' I told him that I had forgotten what I was doing and left. I went back in and gave the guy my three dollars and got my hand stamped. The stamp was a cup of coffee with steam coming out of it but I interpreted it as a very large mug of soup with smoke billowing out of it.
I then proceeded up the steps with B right behind me. I sat down on a chair next to B and then got a very worried look on my face, I had become so overwhelmed by all of my thoughts that I didn't know what to think and I didnt know what I had done to myself. I thought I was never going to stop tripping. Before I knew it I had started to cry. B tried to comfort me by rubbing my back and asking me why I was so upset. I didn't have an answer for her, I said that I was fine and looked away until I had stopped. I then got up and went to the bathroom, the bathroom had red walls that seemed to be closing in on me. This frightened me a bit but I calmed myself down and just reminded myself that I was on mushrooms.
I stepped out of the bathroom and waited for B who went in next. I stood there for what seemed to be 20 minutes. I then sat down next to my friend K and started smoking a cig for comfort this helped a little but I still could not stop thinking about life and asking myself all kinds of unanswerable questions. I struck up a conversation with K about our nights. Turns out she was pulled over for speeding through a red light and I had almost gotten into a car accident, being able to hold a normal conversation really put me at ease. My friend M's band had started to play and people started dancing a little. Then I told B that I wanted to go outside so we did and met up with my friend G who was driving B and I back to her house.
At that point I had almost completely stopped hallucinating but was still asking myself all of these questions. On the drive back to B's I had stopped hallucinating and just thought about my night and what I had done. I had a bit of regret at the time but that passed. When we got back to B's house I sat down in her room telling her what had happened to me and then I washed my face and changed into pj's. We watched some tv and I talked to B and K online for a little while then I was off to sleep.
I woke up the next day feeling pretty normal, but I was a little slow. I really enjoyed my journey on mushrooms and I plan to do them again in a few weeks. I hope they will be just as much fun. If I could change anything about that night I wouldn't.  But my first LSD trip was like that also.
~Arianna~
11/16/03
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BEFORE THE MADURAI BENCH OF MADRAS HIGH COURT DATED : 29.07.2016 CORAM THE HONOURABLE MR.JUSTICE M.VENUGOPAL W.P(MD)No.13480 of 2016 and WMP(MD)No.10069 of 2016 Pethakkal ... Petitioner Vs 1.The District Collector, Tirunelveli District, Tirunelveli. 2.The Pollution Control Board, Rep.by its Chairman, Guindy, Chennai ? 600 032. 3.The District Environmental Engineer, Tamil Nadu Pollution Control Board, Tirunelveli. 4.The Additional Director of Geology and Mining, Tirunelveli, Tirunelveli District. 5.The Block Development Officer, Sankarankovil, Tirunelveli District. 6.Kalappakulam Village Panchayat, Rep.by its President, Sankarankovil Taluk, Tirunelveli District. 7.The Inspector of Police, Sankarankovil Taluk Police Station, Sankarankovil, Tirunelveli District. 8.Thirumalai Kumarasamy ... Respondents Prayer: Writ Petition filed under Article 226 of the Constitution of India, praying this Court to issue a Writ of Mandamus, directing the respondents 1 to 7 to stop the illegal functioning of the brick kiln run by the 8th respondent in R.S.No.572/3B19A in Kalappakulam Village, Sankarankovil Taluk, Tirunelveli District. !For Petitioners : Mr.R.J.Karthick For Respondents : Mr.S.Sadesh Kumar (R1, 4, 5 & 6) Addl.Govt.Pleader For Respondent-7 : Mr.S.Chandrasekar Govt.Advocate :ORDER
Heard both sides.
2. To Avoid an avoidable delay, Notice to the Eighth Respondent is dispensed with.
3. By consent, the main Writ Petition itself is taken up for final hearing.
4. No counter is filed on behalf of the Respondents.
5. According to the Petitioner, her representation, dated 31.05.2016, addressed to Respondent Nos. 1 to 7, praying for stopping of unlawful construction of brick kiln chamber, considering the fact that the lives of Petitioner and the health must be protected, till date is not yet disposed of by them. Therefore, the Petitioner has filed the present Writ Petition before this Court for passing of necessary orders.
6. The grievance of the Petitioner is that the inaction of the Respondent Nos. 1 to 7, in regard to the representation, dated 31.05.2016, submitted by her suffers from mala fides and as such, this Court is to interfere with the same in the interest of justice.
7. At this stage, the Learned Counsel for the Petitioner submits that for better working and housekeeping in brick kiln industry, brick kiln should be established atleast 2 k.ms., away from residential area and fruit gardens and, as per Emission Standards for Brick kiln, minimum stack height of 22 meters is mandatory for optional dispersion. Furthermore, the Respondent Nos. 2 and 3, viz., Pollution Control Board, Chennai and the District Environmental Engineer, Tamil Nadu Pollution Control Board, Tirunelveli, should have seen that the Eighth Respondent brick kiln had not satisfied with the norms prescribed by the National Emissions Standards Notified under the Environmental Protection Act, 1986.
8. Yet another submission made on behalf of the Petitioner is that, in terms of Section 21 of the Air (Prevention and Control of Pollution) Act, 1981, no person shall, without previous consent of the State Board, establish or operates any industrial plant in an air pollution control area and inasmuch as the Respondent Nos.1 to 7 (Public Authorities) in terms of Article 12 of the Constitution of India ought to have passed necessary orders on the representation of the Petitioner, dated 31.05.2016 and stopped the functioning of the brick kiln run by the Eighth Respondent.
9. At this stage, the Learned Counsel for the Petitioner presses into service the order of this Court, dated 23.10.2009 in W.P.No.1064 of 2009, between V.K.Mani v. The Chairman, Tamil Nadu Pollution Control Board, Guindy, Madras ? 32 and two others, whereby and where-under, at paragraph No.7 it is observed as follows:-
?7. The Emission Standards and the guidelines are extracted herein: "74. EMISSION STANDARDS FOR BRICK KILNS:
I. Minimal National Emission Standards for Brick Kilns:
Size Kiln Capacity Maximum limit for the concentration of particulate matter (mg/Ncu.m) Small Less than 15,000 bricks per day (less than 15 ft trench width) Medium 15,000-30,000 bricks per day (15-22 ft trench width) Large More than 30,000 bricks per day (more than 22 ft trench width) Note: The above particulate matter emission limits are achievable by installing fixed chimney high draught kilns and/or settling chamber.
II. Stack Height Regulation:
The following stack heights are recommended for optional dispersion of particulate matter:
Kiln Capacity Stack Height Less than 15,000 brick per day (less than 15 ft trench width) Minimum stack height of 22m or, Induced draught fan operating with minimum draught of 50mm water gauge with 12m stack height 15,000-30,000 brick per day (15-22 ft trench width) Minimum stack height 27m in with gravitational settling chamber or Induced draught fan operating with minimum draught of 50mm water Gauge with 15m stack height More than 30,000 brick per day (more than 22 ft. trench width) Minimum stack height of 30m with gravitational settling chamber or Induced draught fan operating with minimum draught of 50 mm Water III. Existing moving chimney bull's trench kilns shall be dispensed with by the 30th June, 2002 and no new moving chimney kilns shall be allowed to come up:
Provided that only those brick kilns shall be given extension of time who shall furnish affidavits to the concerned authority in the State giving approval for brick kilns to the effect that the prescribed standards shall be complied by them by the 30th June, 2002, and no, further extension of time shall be sought by them:
Provided further that the units shall submit a bank guarantee for the amount specified below, to the respective State Pollution Control Board for completing the conversion within the period so specified and in case of its non-compliance, the amount of bank guarantee shall be fortified:
- Large scale brick kilns - Rs.30,000 (more than 30,000 bricks per day) - Medium scale brick kilns - Rs.20,000 (between 15,000 to 30,000 bricks per day) - Small scale brick kilns - Rs.10,000 (less than 15,000 bricks per day)
IV. Considering the immediate need to protect the top soil and to finds ways for safe disposal/utilization of flyash, it is provided that from the 1st January, 1997 all brick manufacturing units within a radius of 50 kms from any thermal power plant, shall utilize flyash in optimal proportion for making bricks.
Guidelines for Better Working and Housekeeping in Brick Kiln Industry These are:
"Maximum Coal feed size should be limited to 10 mm.
Coal feeding cycle should not be more than 20 minutes. Coal feedingshould be done using mechanical feeder as this would ensure more efficient burning of coal and lower the emissions. Brick kiln should be established preferably at least two km away from residential areas and fruit gardens. Installation of brick kiln should not be allowed in sensitive areas as notified by State Pollution Control Boards under National Air Quality Standard. To avoid clustering of brick kilns in a locality, the distance between two kilns should be more than one km. More and more agro industrial wastes should be used to replace clay so as to conserve good quality solid for agricultural purposes. Use of coal with more than 35 percent ash content should be avoided. There is no significant noise pollution from manually operated brick kilns which form the bulk of brick industry. However, there are few semi mechanised brick making plants which generate some noise. Heavy machinery should be mounted on anti- vibration mounting. Regular servising and maintenance of plant and machinery should be ensured. Ear muffs should be used by the workers. The ash layer on the top of kiln should be covered with a layer of fired bricks or special tiles to check disposal of dust and for better thermal insulation which will also reduce discomfort to the workers. Excess ash produced every day should be removed daily to a close by disposal site. A double wall should be constructed around the kiln and the gap should be used to fill the ash produced from the kiln. The brick works should be within covered space as far as possible. To minise generation of fugitive emissions, the passage around the bricks should be paved with fired bricks. A major source of heat loss in the kiln is through steel covers placed over fire holes. These covers are made of single layer steel plate. Thermal insulation should be provided to these covered by making them double walled and packing with asbestos fibres. To improve combustion efficiency and also to reduce source emissions, properly graded coal should be used. The following precautions need to be taken to protect the workers though partially from the effect of heat and high dust pollution prevailing on the brick kilns: Covering of the kiln top with a continuous layer of bricks or tiles. A full face mask is to be provided to workers to protect their eyes, ears and nose. Hand gloves are to be provided to workers to protect their hands from ill effects of coal handling and also from hot flue gases coming out of fire hole during the charging. Special coat/apron and shoes are to be provided to the workers for their protection against these hazards."
10. In response, the Learned Counsel for the Seventh Respondent brings it to the Notice of this Court that the Petitioner's representation, dated 31.05.2016, is pending enquiry, on the file of the Inspector of Police, Sankaran Koil Taluk Police Station, Sankarankoil, Tirunelveli District.
11. Considering the fact that the Petitioner's representation, dated 31.05.2016, is pending on the file of the Respondent Nos.1 to 7, without any progress or significant disposal in the subject matter in issue, at this stage, this Court, without expressing any opinion one way or other about the merits and contents of the representation of the Petitioner, dated 31.05.2016, simpliciter, directs the Respondent Nos. 1 to 7, to look into the representation of the Petitioner, dated 31.05.2016 and to dispose of the same, on merits, by passing a reasoned speaking order (outlining the process of reasoning in a qualitative and quantitative fashion), within a period of six weeks from the date of receipt of a copy of this order.
12. It is needless for this Court to make a pertinent mention that Respondent Nos.1 to 7 shall provide adequate opportunity to the Petitioner and others concerned, if any, by adhering to the principles of natural justice. It is abundantly made clear that if Respondent Nos.1 to 7 seek any copy of records / documents concerned from the Petitioner, then, it is incumbent on the part of the Petitioner to comply with the same before the Respondent Nos. 1 to 7, without any loss of time and thereafter, it is open to the Respondent Nos.1 to 7, to pass necessary order, within the time determined by this Court, as stated supra. Also, the Petitioner is directed to lend her assistance to the Respondent Nos.1 to 7, so as to enable them to do the needful in the subject matter in issue.
13.With the aforesaid observations and directions, the Writ Petition stands disposed of. No costs. Consequently, connected Miscellaneous Petition is closed.
To
1.The District Collector, Tirunelveli District, Tirunelveli.
2.The Pollution Control Board, Rep.by its Chairman, Guindy, Chennai ? 600 032.
3.The District Environmental Engineer, Tamil Nadu Pollution Control Board, Tirunelveli.
4.The Additional Director of Geology and Mining, Tirunelveli, Tirunelveli District.
5.The Block Development Officer, Sankarankovil, Tirunelveli District.
6.Kalappakulam Village Panchayat, Rep.by its President, Sankarankovil Taluk, Tirunelveli District.
7.The Inspector of Police, Sankarankovil Taluk Police Station, Sankarankovil, Tirunelveli District.
.


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FF12 Characters
-
Expand All Images | Collapse All Images
- Al-Cid Margrace
- A leading member of the ruling Margrace family of
Rozarria, Al-Cid also happens to be a smooth lady-killer
with a heavy Spanish accent. He's constantly surrounded by
fawning female retainers. His ham-it-up lines belie a
cunning intellect and political savvy, and a genuine desire
for peace and prosperity. He comes to Mt Bur-Omisace to
meet Ashe and Larsa to plan a peace treaty, but the death
of Emperor Gramis changes the tides. He has interest in
going against both the Empire and the Resistance in their
strong desire for war.
[RW] Apparently Al-Cid has made good on his offer to Queen
Ashe to visit him in Ambervale, his royal retreat, as she
mentions having gone there.
- Expand Images
- Amalia
- See Ashelia B'Nargin
Dalmasca.
- Anastasis, Grand Kiltias
- The spiritual leader of the Light of Kiltia, Anastasis
dwells in Mt Bur-Omisace. He is a dreamer, and can see much
while sleeping that many cannot while awake. He sends Ashe
to the Stilshrine of Miriam to find the Sword of Kings, but
while she's gone, he is killed in the Empire's brash attack
on the holy mountain.
- Expand Images
- Ashelia B'Nargin Dalmasca,
Princess [HERO]
- Better known as Ashe, the heroine of FF12's story,
Princess Ashe had her uncle Marquis Ondore announce her
death of a broken heart after her husband, Rasler, and
father, Raminas, were slain by the Archadian Empire. She is
a fierce leader, even harder on herself than those she
leads, and is cold to the point of solitude. She joins
Vossler as part of the resistance against the Empire, going
under the name Amalia, in her attack against the Royal
Palace during Lord Vayne's fete. She is later captured by
Archadia and put aboard the Dreadnought Leviathan.
Eventually, she goes with Vaan and the others in her long
quest to restore Dalmasca to its former honor. She is
almost obsessed with nethicite, seeing its power as the
best way to effect that restoration, but is conflicted
about whether she wants to use it to actually destroy the
Empire, her hatred of the Empire sometimes blinding her.
Matters aren't made any better when she discovers that the
Occuria are using her to effect their own views about how
hume history should go. She eventually decides that using
the nethicite is wrong, and destroys the Sun-Cryst,
preferring to attack the Empire conventionally and
overthrow it, with the help of Larsa, rather than destroy
it.
[RW] Ashe joins the party late in the game, but resolves to
fight Mydia and Feolthanos to protect the peace of her
country. She arrives on the Leviathan with Basch,
indicating the new peace between Dalmasca and Archades.
- Expand Images
- Ba'Gamnan
- A bangaa headhunter chasing after Balthier for the
bounty. We first see him when the party is thrown into
Nalbina Dungeons; later, Ba'Gamnan kidnaps Penelo and
leaves a letter telling Balthier to come to Lhusu Mines to
rescue her. Ba'Gamnan later (in a side quest) begins
chasing after clan hunters. Montblanc and Monid, a bangaa
Centurio clan member, set up a bogus mark in a far-out
place (the Nam-Yensa Sandsea), intending Vaan and Balthier
to take it, so that Ba'Gamnan will show up and be defeated
- which inevitably happens. Voiced by Steven Blum.
CP: Being a
bangaa headhunter, intent on capturing the sky pirate
Balthier. Vicious and cruel, he will do anything to claim a
bounty, not hesistating for a moment to dirty his own
hands. Though Ba'Gamnan is guilty of more than enough to
deserve a price on his own head, his unofficial role as
Judge Gabranth's dark hand ensures his good name with the
law. His three henchmen are, if anything, crueler and more
lacking in mores than he, were that possible.
[RW] Ba'Gamnan plays a much larger role in the sequel,
constantly being a thorn in the side of the party. He
actually joins you for some of the earlier battles, against
his will - Tomaj's special electrified muzzle sees to that.
He has a fallout with his three cronies, who waver between
being for him and against him throughout the game.
Essentially, he spends most of the game frantically
attacking anyone and everyone he can.
- Expand
Images
- Balthier [HERO]
- (Aliases: Balthier (NA), Balflear (JP)) Real
name: Ffamran Bunansa. The self-proclaimed leading man of
the story. Balthier is the closest thing to James Bond yet
found in an RPG: suave, action-packed, carrying firearms,
casually hanging out with scantily-clad women, and, of
course, British. Balthier lives the good life as a carefree
sky pirate and captain of the Strahl, searching for
treasure wherever it takes him, with his viera sidekick
Fran. In his journeys he meets up with Vaan and Ashe, and
quite against his will finds himself caught up in the fray.
Though one wouldn't call him kind (his act in demanding
Ashe's wedding ring as payment for his services seems
unnecessarily cruel), he doesn't leave his friends in the
lurch. Of course he's got a tragic past: he's the son of
Dr. Cid, whom he ran away from after Venat essentially
drove Cid insane. He was apparently made a Judge at his
father's behest, which illustrates just how crazy Cid must
have been (it seems similar to Caligula making his horse a
senator... in a certain light at least).
[RW] Balthier is just as enigmatic as ever - he almost goes
too far, keeping important information from Vaan and
actually coming to blows with him due to Vaan's
misunderstanding of the situation revolving around Mydia
and the auracite. When Vaan finally accepts his views,
Balthier tells Vaan that he's only going to play a
supporting role in this story - Vaan's now the leading man.
As ever, Fran is always by his side.
- Expand
Images
- Basch fon Ronsenburg, Captain [HERO]
- A serious and unemotional knight, privy to many
terrors. Originally from Landis, he fled to Dalmasca after
Landis's fall to the Archadian Empire. He was present at
Rasler's death as a knight of Nabradia, then at King
Raminas's death at Nalbina Fortress soon after. He was set
up for the crime by his brother Gabranth. His guilt and
execution were announced by Ondore, though Vayne quietly
stayed it to life in solitary prison in the Nalbina
Dungeon; Basch is meant to be a blackmail tool against
Ondore if he should step out of line. He is rescued by Vaan
and Ashe in their own escape attempt. Though both Vaan and
Ashe initially blame him for the deaths of their brother
and father, respectively, they eventually come to realize
that he truly was innocent of his crimes. Basch devotes
himself entirely to protecting Princess Ashe in her quest
to restore Dalmasca, and grows weary of the fighting. He is
a keen, cunning, and noble warrior, and after the game ends
he becomes a Judge, taking over his brother's goal of
protecting Lord Larsa.
[RW] In his capacity as Judge, he accompanies Queen Ashe to
Lemurés as a representative of Archadia, and fights
bravely alongside Vaan and the others. His strength of will
is shown when Mydia tries to get him to blame himself for
the deaths of the soldiers at Nalbina, including Velis, but
Basch will have none of it.
- Expand
Images
- Bergan, Judge
- A cruel man, one of the heads of the Empire's army.
Bergan packs his entire body with manufacted nethicite,
giving him incredible physical strength, but also causing
him to be manipulated by Venat. He leads the attack on Mt
Bur-Omisace and fights the party when they return in an
attempt to gain the Sword of Kings. He is killed in the
attempt. Voiced by Gary Martin.
CP: Judge
Magister of the Archadian Imperial Army, director of the
2nd Bureau. A warrior by training, he has a personal
affinity for weapons and combat. His experience with
warfare has positioned him as the Empire's preeminent Judge
overseeing invasion and military envoys. A staunch
supporter of Lord Vayne (also a believer in administration
by force), he has dedicated his life to ensuring Vayne's
aspirations come to fruition.
- Expand
Images
- Bwagi
- One of Ba'Gamnan's bangaa henchmen, this is a sly one.
He heals and supports the rest of the team from the
sidelines.
-
- Cidolfus Demen Bunansa, Doctor [VILLAIN]
- A departure for the series, this Dr. Cid is one of the
main villains of the game. As usual, he is a technological
genius, but here takes it way too far, largely
deteriorating into insanity. Much of that is probably due
to the influence of Venat, who is usually invisible, but
Cid's maniacal laughter doesn't help much. The party first
fights him at the top of his Draklor Laboratory, at which
point he taunts them and tells them to go to Giruvegan. He
next meets them at the top of the Pharos Lighthouse, where
he sics Famfrit on them and then succeeds in energizing his
ultimate creation, the Bahamut... and then dissolves
into Mist. Whatever love he once had for his son Balthier
dissipated soon after he first met Venat six years ago, and
Balthier is left with only regret.
CP: Chief of
the Draklor Laboratory, the top-secret weapons laboratory
of the Archadian Empire. Full name: Cidolfus Demen Bunansa.
Age: 58. Pursues a program for manufacting nethicite, a
variety of magicite with the property of absorbing magickal
energy. Friend to Vayne. Though their ages are different,
they share many of the same ideals and beliefs.
- Expand
Images
- Cu Sith
-
[RW] A Yarhi saved by Tomaj who accompanies him back to
the Galbana and works as a blacksmith. Although
her name isn't really Cu Sith (that's her species, like
Tonberry), Tomaj calls her that and it sticks.
- Expand
Images
- Dalan
- Known as Old Dalan to most, Dalan is an ancient living
in Lowtown, brimming full of wisdom and anecdotes. He helps
Vaan sneak into the Royal Palace during the fete for Consul
Vayne. He also has some ties with the Resistance, as he
sends Vaan on an errand to Vossler. Voiced by Dwight
Schultz (same as Anastasis).
- Expand
Images
- Drace, Judge
- The only female Judge, Drace has no love for Vayne,
whom she sees as ruthless and untrustworthy, and has high
hopes for Larsa. When Vayne has Emperor Gramis killed, she
accuses him of treason and draws her sword, an act for
which Vayne sentences her to immediate death. Gabranth
carries out the sentence with a heavy heart.
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- Elza
- One of Reddas's three henchpersons, she is blindly
loyal to him and has a sharp tongue.
[RW] She sidekicks around Rikken and his rather blustery
goals in Lemurés during the sequel.
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(FF12 image Needed)
- Feolthanos [VILLAIN]
- [RW] The Eternal. Feolthanos was the leader of the
aegyl when the Occuria sealed them away in Lemurés
thousands of years ago. He left the Cache of Glabados so
his wife and children might be able to find their way to
him eventually. However, when he got there, he saw the
aegyl fighting amongst themselves. In an effort to save
them, he gave them auracite, which stole their anima bit by
bit until all their emotions - and their wills to fight -
left them. He eventually sealed himself away in the Keep of
Forgotten Time, storing anima until he himself became an
auralith. When Mydia finally finds him, he is so consumed
with anger and sorrow that he joins with her, turns her
into the Judge of Wings, and wages war on Ivalice. When
Vaan and friends finally find and destroy Feolthanos, he is
at last grateful that his suffering, and that of the aegyl,
can end.
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- Ffamran Bunansa
- See Balthier.
- Filo [HERO]
- A minor character who leads the "sky pirates" in Rabanastre Lowtown (a group of kids who snoop around on their own time.)
[RW] Vaan's childhood friend and one of the founding members of Clan Galbana. Filo's an upbeat girl who rides a skybandit and has a crush on Llyud. She and Kytes are best friends and often have their own fun at the expense of the older members of the clan.
- Expand
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- Fran [HERO]
- A viera typical of her species; she rebelled against
the insular culture of the wood and left. (Judging from the
number of viera outside Eruyt Village, those who left
outnumber those still there.) She is tall, beautiful, and
has what could be considered a provocative taste in
clothes, especially from the back. (Though, again, her
sister vieras seem to share the same styles.) She doesn't
speak much, but is full of wisdom and skill in all areas,
from weapons to magick to airship engineering. She has a
funny, hopping gait and a strange accent, where every
consonant seems to be stressed (again, shared by other
viera). She is sisters with Jote and Mjrn, and has latched
onto Balthier as his sidekick in the sky pirate business.
She has a rather subtle sense of humor.
[RW] Still Balthier's loyal companion, she remains as
enigmatic as ever, staying well out of the spotlight during
the game except when needed to spout a line about how
strong the Mist is. She never lets her emotions go, even
when seeing Mydia slaughter the feol viera late in the
game.
- Expand
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- Gabranth, Judge
- Basch's twin brother, whose real name is Noah fon
Ronsenberg, Gabranth became loyal to the Empire after the
fall of Landis. He disguised himself as Basch in Nalbina
Fortress two years ago and assassinated King Raminas,
putting the blame on Basch. He later becomes a Judge,
working first for Emperor Gramis, then Vayne. He is
ruthless and does much of the Empire's dirty work, but
after Gramis tells him to make sure that Larsa does not
become as ruthless as he, he slowly begins to change.  He hates himself for his loyalty to the
ones who destroyed his homeland, and takes out his hatred
on Basch when he meets him. Basch does not share his
hatred, though, feeling only sadness. The party meets him
first in the Nalbina Dungeons, fights him at the Pharos
Lighthouse, then again in the Bahamut. Gabranth
redeems himself at the end when he faces Lord Vayne in an
attempt to protect Larsa, and makes Basch promise to take
over his role of Larsa's protector. Voiced by Michael
Rodgers.
CP: Being a
member of the Order of Judges of the Imperial Archadian
Ministry of Law, and Judge Magister of the 9th Bureau. The
9th Bureau, led by Gabranth, is primarily concerned with
the gathering and dissemination of information. As a
result, many of the bureau's activities are shrouded in
secrecy. Gabranth, and his power, are respected by other
Judge Magisters, and Emperor Gramis himself places great
faith in this younger Judge.
- Expand
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- Gerun
- The King of the Occurians, Gerun and his people are
ageless.  Their main tool is nethicite garnered from the
Sun-Cryst at the Pharos Lighthouse. They previously
provided King Raithwall with three nethicite shards, and
now profess interest in giving further shards to Ashe - for
her to destroy the Empire with. Venat has rebelled against
the Occuria, and is working with all his power to undo
their plans. Voiced by Bernice Stegers.
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- Ghis, Judge
- The commander of the Leviathan, Ghis was sent to
Bhujerba to keep an eye on Larsa and Ondore. A nasty piece
of work, snide and overbearing, Ghis has ambitions to the
throne but plays his cards well. Ashe and party are
eventually captured by Ondore and sent to the
Leviathan, where Ghis taunts the party and fights
them. He later shows up with his ship at the Tomb of
Raithwall, where he takes the newly acquired Dawn Shard
from them. Unable to contain his ambition, he orders tests
done on the nethicite shard, which results in the explosion
of the Leviathan. Voiced by Mark Wing-Davey (Zaphod
Beeblebrox in the original broadcasts of Hitchhiker's
Guide to the Galaxy).
CP: Being one
of the Judge Magisters of the Archadian Empire. Officiant
of the 13th Bureau and commander of the Leviathan,
the flagship of the 8th Fleet of the Western Armada, led by
Lord Vayne. In addition to official duties as Judge, he
also works in secret, carrying out tasks assigned him by
Vayne personally.
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- Gijuk
- One of Ba'Gamnan's bangaa henchmen, he keeps well away
from his prey using ranged damage and time magic.
-
- Gramis Solidor, Emperor
- The aged ruler of the Archadian Empire is practical but
hardline, keeping with an expansionist doctrine and
sometimes using excessive force to achieve this goal.
However, he seems to regret his past actions, and strongly
desires that Larsa not become as ruthless as the Empire has
been, going so far as to adjure Gabranth to ensure this is
so. At the end, he is put to the sword by his own son,
Vayne.
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- Gregoroth, Chairman
- The chairman of the Archadian Senate, and the pawn used
by Vayne to assassinate Emperor Gramis. Whether he actually
did the act or not is irrelevant; Vayne has him killed for
it before he can protest.
-
- Gurdy
- The Moogle in charge of renting out Chocobos in various
places, and apparently Montblanc's sister.
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- Havharo
- The chief agent of Ondore's Resistance in Bhujerba; he
and the entire resistance masquerade as guides to more
easily keep an eye out. He takes Vaan into custody after
Vaan goes all around town claiming to be Basch, and
arranges a meeting with Ondore.
-
- Jote
- Fran's elder sister and the leader of Eruyt Village,
Jote is fiercely dedicated to the insular policy of the
village, and looks upon Fran as no longer a viera. Her
stance softens slightly after the party rescues Mjrn.
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- Judge of Wings
- [RW] See Mydia.
- Expand
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- Jules
- A streetear in Old Archades who apparently is an old
friend of Balthier's, and always has an eye out for the
money. He helps the party get into Archades and then
Draklor Laboratory. He trades in information, and is keenly
interested in Balthier's doings as a profitable
endeavour.
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- Kytes [HERO]
- A young child, one of Vaan's friends in Rabanastre and
another orphan under Migelo's care. He hangs out with Vaan
and does errands for Migelo, but tends to get distracted
easily.
[RW] Kytes is one of the main characters in the sequel, and
shows himself to be a rather nervous greenhorn, but more
than adept at black magic. He and Filo are the young'uns in
Clan Galbana, and though he's often unsure of himself, he
has an inner strength which inspires the rest.
- Expand
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(FF12 Image Needed)
- Lamont
- See Larsa Ferrinas
Solidor.
- Larsa Ferrinas Solidor, Lord
[GUEST]
- Vayne's younger and more idealistic brother, Larsa is
dedicated to a peace treaty between Dalmasca, Rozarria, and
Archadia. Unfortunately, he wields little power in the
Empire. He has much respect for his brother, verging on
hero worship, but is quickly disillusioned by Vayne's
increasingly harsh rule and his role in their father's
death. Larsa joins the party as a guest twice during the
game, first during their visit to Lhusu Mines, under the
name Lamont, where he searches for manufacted nethicite to
assuage his suspicions about the Empire's source for it.
Next he comes with them to Mt Bur-Omisace in an attempt to
plan a peace treaty. Vayne treats Larsa as a minor
annoyance, but appears not to wish him any harm. He
instructs Gabranth to protect Larsa, a task Gabranth passes
on to Basch after his death and Larsa's appointment as the
new Emperor at the end of the game.
[RW] In the sequel, Larsa spends most of his time on the
Sky Saloon aboard the Galbana, and contents himself
with aiding Tomaj by posting reports of new materials Vaan
can go fetch in side missions on the notice board.
- Expand
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- Llyud [HERO]
- [RW] A redheaded aegyl who joins with Vaan for most of
his journey through Lemurés. Like all aegyl, he has
no anima and therefore no emotions, and comes across as
cold, though not cruel. When he finally gets his anima back
briefly, he reveals himself to be a kind soul with a streak
of surprising mischief. He has a strong sense of duty and
is somewhat of a maverick, being willing to join with Vaan
even when his fellow aegyl see sky pirates as enemies. At
the end of the game, he takes over from Feolthanos as the
leader of the aegyl, and promises that he will see the
humes again.
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- Migelo
- The bangaa proprietor of Migelo's Sundries in
Rabanastre, he serves as a sort of father figure to Vaan,
Penelo, Kytes, and apparently other orphans. He provides
odd jobs for them to keep them solvent. A piercingly sharp
businessman, he apparently has cornered most of the market
on wine and food, landing an exclusive contract with the
palace for the fete for Consul Vayne. A kind bangaa, but a
tough disciplinarian.
[RW] Although mentioned several times in dialogue and shown
briefly in the ending, Migelo does not appear personally
during the game.
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- Mjrn
- Fran's younger sister. She leaves the woods and heads
to Henne Mines to investigate the increased Empire
activity, but soon is captured and subjected to the mist
from manufacted nethicite.  She strongly disagrees with
Jote's isolationist policy, and claims that the viera must
take part in the fate of the hume world. However, Fran
convinces her to stay in the wood; she believes that her
own rebellious status should not be shared with her
sister.
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- Montblanc
- A young moogle, the head of Clan Centurio in
Rabanastre. He founded the clan after his master was killed
by the wyrm Yiazmat, and often has rewards for Vaan after
difficult hunts and bosses. He has five siblings:
Nono, Gurdy, Hurdy, Horne, and Sorbet (the last three are
Moogling attendants in Rabanastre).
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- Mydia [VILLAIN]
- [RW] A feol viera and descendant of Feolthanos.
Saddened by the death of her lover Velis, she seeks out
Lemurés after hearing that it's linked to "the
Eternal", which she thinks may be a way to revive Velis.
Upon reaching it (by using the Cache of Glabados), however,
she is transformed into the Judge of Wings by Feolthanos,
and joins with him to wage war on Ivalice. Her anger and
power knows no bounds, and she clashes with Vaan time and
again throughout the game. However, she begins to regret
her deeds due to the efforts of a "shadow Velis" she
summoned; she goes so far as to kill every last member of
her tribe so that no one else can fall into the same trap
she did. Vaan finally puts her to rest, and she helps guide
him towards Feolthanos to end his tyrrany.
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- Nono
- Montblanc's brother, the Strahl's mechanic.
[RW] Nono tags along with Balthier onto the Galbana
after the Strahl breaks down. He hangs around Cu
Sith, and while at first he feels jealous or intimidated by
her, eventually they become friends.
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- Noah fon Ronsenberg
- See Judge Gabranth.
- Ondore, Marquis Halim IV
- Ashe's uncle and the marquis of Bhujerba, Ondore is an
older man, requiring a cane, who serves as the narrator for
much of the game; we hear his memoirs read out by him at
pivotal points in the plot. He has the unfortunate role of
playing a gyroscope politically; though secretly part of
the Resistance, he professes subservience to the Empire and
allows them control of much of Bhujerba, biding his time.
He even has Ashe captured by the Empire and thrown into the
Dreadnought Leviathan to hide his true intentions, though
he also arranges her rescue by Vossler. His desire to
overthrow the Empire, oddly enough, is stronger than even
Lady Ashe's, and she spends much of the later part of the
game trying to preempt his aim to declare war on the
Empire. He speaks with an odd Southeast Asian accent, as
all Bhujerbans do.
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- Penelo [HERO]
- An easygoing, energetic young girl and Vaan's childhood
friend, she hangs out with Kytes and Vaan in Rabanastre,
doing odd jobs for Migelo or anyone else who asks. She and
Vaan seem to have more than a friendship, though we never
see any overt romance in the game... unless we perhaps
consider the fact that Penelo travels all across the
country with Vaan for no other apparent reason. Then again,
I suppose she has nothing else to do.
[RW] Penelo is the heroine of RW. Although she's clearly
Vaan's love interest, she finds herself falling for Velis
as well, at least until she realizes he's already dead. We
find out that she's an accomplished and emotional dancer,
and her cooking keeps everyone going as well.
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- Raithwall, King
- The unifier of the land 1100 years ago and the
instigator of the Galtean Alliance. Raithwall was given the
Sword of Kings and three nethicite shards (Dawn, Dusk, and
Midlight) by the Occuria to carve an empire out of the
warring countries. The alliance lasted 400 years before
breaking up. Raithwall left the Dusk and Midlight Shards to
his descendants, who later became Houses Dalmasca and
Nabradia, and the Dawn Shard in his tomb. The Sword of
Kings was installed in the Stilshrine of Miriam. Little
else is known about him.
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- Raminas, King
- The King of Dalmasca at its fall, Raminas announced a
peace treaty (or, as Ondore puts it, terms for Dalmasca's
surrender) with Archadia at Nalbina Fortress. However,
Gabranth, ordered by Archadia, disguises himself as Basch
and kills him before he can sign the treaty, allowing
Archadia to take over Dalmasca by force. Ashe mourns for
her father, and her husband Rasler, and swears revenge.
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- Rasler Helos Nabradia, Prince
- Prince Rasler was married to Princess Ashe of Dalmasca
up until the invasion of Nabudis by Archadia two years
previously. Rasler went to the front lines and was slain by
Archadian forces. However, his ghost appears to Ashe
throughout the game in an attempt to get her to follow the
Occurians' orders. It appears that the ghost is simply an
illusion produced by the Occurians, however - either that,
or death has so changed him he no longer maintains the same
values he once did.
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- Raz
- One of Reddas's three hench...things, Raz is a tiny
bangaa with a parrot on his shoulder who speaks with a
low-class accent and claims to be able to take the measure
of a man by smelling him.
[RW] In the sequel, Raz rides a floating platform of some
kind, and is Rikken's sidekick.
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- Reddas [GUEST]
- The Pirate King Reddas was previously a Judge in the
Empire known as Zecht. He was the one responsible for using
the Midlight Shard to destroy Nabudis. Ashamed at his
folly, Reddas became a pirate of the sea and sky,
eventually building up the port at Balfonheim to a true hub
of commerce, and weeding out those pirates who gave the
rest a bad name. He has both detractors and supporters in
his doings. He first meets the party in the Draklor
Laboratory, where he confronts Cid. He is against Ashe
using the nethicite to restore Dalmasca, but goes along
with her (joining the party as a guest) to the Pharos
Lighthouse in any case, desiring to atone for his crimes.
He succeeds by holding back the Sun-Cryst, allowing Ashe
and the others to escape and giving his own life for
theirs.
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- Reks
- Vaan's brother, older than him by two years (he was 17
two years ago). A private in the Dalmascan Army, he was
sent with Captain Basch to defend King Raminas at Nalbina
Fortress two years ago. The player controls him during the
introduction. He was killed by Gabranth disguised as Basch,
and his death provides the major impetus for Vaan to aid
Ashe throughout the game.
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- Rinok
- One of Ba'Gamnan's bangaa henchmen and the only female
of the bunch, Rinok weakens the enemy before crushing
them.
-
- Rikken
- The head of Reddas's three henchmen, he has the best
brain on his shoulders and a propensity for racing. He also
offers the Pylraster hunt.
[RW] In the sequel, Rikken is a much more garrulous and
over-the-top treasure hunter, often demanding outrageous
sums for his help, which he inevitably never collects. He
hosts a sort of treasure hunt for auracite, which is
eventually abandoned when things get hairy. He helps Vaan
out of a few tight squeezes (and vice versa), but also sees
him as a rival.
- Expand
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(FF12 Image Needed)
- Tomaj
- The proprietor of the Sandsea, a pub in Rabanastre.
Tomaj is also a member of Clan Centurio, and provides Vaan
with an introduction to licenses and hunting marks.
[RW] Tomaj plays a much larger role here, acting as the
intelligence gatherer of Clan Galbana as well as its
merchant extraordinaire and the Galbana's mechanic.
Although he never enters battle, he takes care of almost
everything else, with many a wry observation.
- Expand
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- Vaan [HERO]
- In this game, you're Vaan and Vaan's you. Although he
does have some stake in the story, for most of it he's more
of an observer than anything else. Vaan is the brother of
Reks, the soldier killed by Gabranth (disguised as Basch)
two years previously. He lives as an orphan in Rabanastre,
with Migelo as a sort of foster father for him and his
friends, giving him odd jobs to do. He is a relatively
simple, lively, friendly, sometimes clumsy
seventeen-year-old, with absolutely no fashion sense (and
an apparent aversion to washing his face). He loves
adventure, dreaming to one day own his own airship and
become a sky pirate. He has no love for the Empire, but his
hatred of it isn't as great as one might think it'd be. He
would like to see Dalmasca back in its glory, though, so he
tags along with Ashe to protect her in her quest to get it
done.
[RW] Vaan is the real protagonist in the sequel, leading
rather than following. We also see more of his
light-hearted side; he's a typical strong-willed,
pep-talking adventurous leader. He feels deeply for Llyud
and the aegyl's plight, and resolves to help them in any
way he can.
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- Vayne Solidor, Lord [VILLAIN]
- A ruthlessly ambitious member of the ruling House of
Archadia, Vayne got his way up first to the Dalmascan
Consul and then to the throne by essentially killing all
his older brothers and his father, though never in a way
that would incriminate him. He is fairly pragmatic for a
despot, and his true goal is shared with Cid: to shake off
the chokehold of the Occuria on hume affairs. To that end
he allies with Venat against Dalmasca and the Resistance.
He endures his younger brother Larsa, whom he sees as
insufferably optimistic. He's a fairly good actor, giving a
speech in his inauguration as consul which seemed to go
well (at least, most of the commoners seemed to want to
give him a chance, rather than ripping him apart as they
might be excused for wanting to do). At the very end, he
merges with Venat and the Bahamut to form The
Undying, the final boss of the game. He perhaps does not
realize that by fighting against being a pawn of the
Occuria, he unwittingly ended up being a pawn of Venat.
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- Velis
- [RW] A hume living in Rabanastre, and lover of Mydia.
He died in the Nalbina war, causing her to go mad with
sorrow and rage. Mydia later tries to revive him, but only
succeeds in creating a Yarhi that looks like him. Penelo
and Vaan encounter "Velis" in Tswarra, but Mydia eventually
turns him against them. When they end up in Lesrekta, the
Yarhi Velis implores them to destroy him and help Mydia
find her anima again.
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- Venat [VILLAIN]
- Venat is one of the Occuria, the ageless manipulators
of humanity, who rebels against their control and avers
that the humes should decide their own fates. To that end,
he himself turns to manipulating particular humes (i.e. Cid
and Vayne) to go against the Occuria's current goal of the
destruction of the Empire (and, in particular, he schemes
to get the humes to destroy the Sun-Cryst). He is the one
who taught the secret of manufacting nethicite to Cid.
Apparently he is able to control those who are subjected to
manufacted nethicite, as are Mjrn and Judge Bergan. Only at
the very end of the game does Venat do anything active: he
merges with Vayne and the Bahamut to create the
Undying, the final boss. (Although I use "he" to describe
Venat, it's impossible to tell what, if any, gender he
actually is.)
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- Vossler Azelas [GUEST]
- An old friend of Basch's, Vossler was with him and Reks
at the attack on Nalbina two years ago. After learning of
the king's death, he immediately headed to Rabanastre to
help Ashe escape. Since then, he heads the Resistance and
protects Princess Ashe. He is suspicious of everyone, and
quite difficult to get along with (rather like Ashe
herself, in fact). He later rescues the party from the
Dreadnought Leviathan at the behest of Marquis Ondore. He
then catches up with them on the way to Raithwall's Tomb,
but his true aim is to take the Dawn Shard and hand it over
to the Empire in exchange for them allowing Ashe to take
her throne. He gives the party over to Judge Ghis on the
Shiva, but is defeated by them after their escape, and
explodes with the rest of the ship.
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- Zargabaath, Judge
- The commander of the Empire's 12th Fleet and the
Alexander. A pragmatic man whose loyalty to the
Empire sometimes preempts his conscience, but his
conscience still remains. He supports Vayne in his bid for
the throne. He tries to convince Vayne to pardon Judge
Drace, but is unsuccessful, and is ashamed of his role in
the attack on Mt. Bur-Omisace.
- Expand
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- Zecht, Judge
- See Reddas.
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


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KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
|
#include <mpm_boundary_rotation_utility.h>
Public Member Functions | |
Life Cycle | |
| MPMBoundaryRotationUtility (const unsigned int DomainSize, const unsigned int BlockSize, const Variable< double > &rVariable) | |
| Constructor. More... | |
| ~MPMBoundaryRotationUtility () override | |
| Destructor. More... | |
| MPMBoundaryRotationUtility & | operator= (MPMBoundaryRotationUtility const &rOther) |
| Assignment operator. More... | |
Operations | |
| void | Rotate (TLocalMatrixType &rLocalMatrix, TLocalVectorType &rLocalVector, GeometryType &rGeometry) const override |
| Rotate the local system contributions so that they are oriented with each node's normal. More... | |
| void | RotateRHS (TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| RHS only version of Rotate. More... | |
| void | ApplySlipCondition (TLocalMatrixType &rLocalMatrix, TLocalVectorType &rLocalVector, GeometryType &rGeometry) const override |
| Apply roler type boundary conditions to the rotated local contributions. More... | |
| void | ApplySlipCondition (TLocalVectorType &rLocalVector, GeometryType &rGeometry) const override |
| RHS only version of ApplySlipCondition. More... | |
| void | ElementApplySlipCondition (TLocalMatrixType &rLocalMatrix, TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| void | ElementApplySlipCondition (TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| void | ConditionApplySlipCondition (TLocalMatrixType &rLocalMatrix, TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| void | ConditionApplySlipCondition (TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| bool | IsPenalty (GeometryType &rGeometry) const |
| virtual void | RotateDisplacements (ModelPart &rModelPart) const |
| Same functionalities as RotateVelocities, just to have a clear function naming. More... | |
| void | RotateVelocities (ModelPart &rModelPart) const override |
| virtual void | RecoverDisplacements (ModelPart &rModelPart) const |
| Same functionalities as RecoverVelocities, just to have a clear function naming. More... | |
| void | RecoverVelocities (ModelPart &rModelPart) const override |
Input and output | |
| std::string | Info () const override |
| Turn back information as a string. More... | |
| void | PrintInfo (std::ostream &rOStream) const override |
| Print information about this object. More... | |
| void | PrintData (std::ostream &rOStream) const override |
| Print object's data. More... | |
| Public Member Functions inherited from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double > | |
| CoordinateTransformationUtils (const unsigned int DomainSize, const unsigned int NumRowsPerNode, const Kratos::Flags &rSelectionFlag=SLIP) | |
| Constructor. More... | |
| virtual | ~CoordinateTransformationUtils () |
| Destructor. More... | |
| virtual void | CalculateRotationOperatorPure (TLocalMatrixType &rRotationMatrix, const GeometryType::PointType &rThisPoint) const |
| Calculates rotation operator for given point. More... | |
| void | LocalRotationOperatorPure (BoundedMatrix< double, 3, 3 > &rRot, const GeometryType::PointType &rThisPoint) const |
| void | LocalRotationOperatorPure (BoundedMatrix< double, 2, 2 > &rRot, const GeometryType::PointType &rThisPoint) const |
| virtual void | CalculateRotationOperatorPureShapeSensitivities (TLocalMatrixType &rRotationMatrixShapeDerivative, const std::size_t DerivativeNodeIndex, const std::size_t DerivativeDirectionIndex, const GeometryType::PointType &rThisPoint) const |
| Calculates rotation nodal matrix shape sensitivities. More... | |
| virtual void | CalculateRotationOperatorPureShapeSensitivities (BoundedMatrix< double, 2, 2 > &rOutput, const std::size_t DerivativeNodeIndex, const std::size_t DerivativeDirectionIndex, const GeometryType::PointType &rThisPoint) const |
| Calculate 2d rotation nodal matrix shape sensitivities. More... | |
| virtual void | CalculateRotationOperatorPureShapeSensitivities (BoundedMatrix< double, 3, 3 > &rOutput, const std::size_t DerivativeNodeIndex, const std::size_t DerivativeDirectionIndex, const GeometryType::PointType &rThisPoint) const |
| Calculate 3d rotation nodal matrix shape sensitivities. More... | |
| virtual void | Rotate (TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| RHS only version of Rotate. More... | |
| KRATOS_CLASS_POINTER_DEFINITION (CoordinateTransformationUtils) | |
| Pointer definition of CoordinateTransformationUtils. More... | |
Type Definitions | |
| typedef Node | NodeType |
| typedef Geometry< Node > | GeometryType |
| KRATOS_CLASS_POINTER_DEFINITION (MPMBoundaryRotationUtility) | |
| Pointer definition of MPMBoundaryRotationUtility. More... | |
Additional Inherited Members | |
| Public Types inherited from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double > | |
| typedef Node | NodeType |
| typedef Geometry< Node > | GeometryType |
| Protected Member Functions inherited from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double > | |
| void | RotateAux (TLocalMatrixType &rLocalMatrix, TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| void | RotateAuxPure (TLocalMatrixType &rLocalMatrix, TLocalVectorType &rLocalVector, GeometryType &rGeometry) const |
| void | LocalRotationOperator2D (BoundedMatrix< double, TBlockSize, TBlockSize > &rRot, GeometryType::PointType &rThisPoint) const |
| void | LocalRotationOperator3D (BoundedMatrix< double, TBlockSize, TBlockSize > &rRot, GeometryType::PointType &rThisPoint) const |
| bool | IsSlip (const Node &rNode) const |
| double | Normalize (TVectorType &rThis) const |
| Normalize a vector. More... | |
| unsigned int | GetDomainSize () const |
| unsigned int | GetBlockSize () const |
| typedef Geometry< Node > Kratos::MPMBoundaryRotationUtility< TLocalMatrixType, TLocalVectorType >::GeometryType |
| typedef Node Kratos::MPMBoundaryRotationUtility< TLocalMatrixType, TLocalVectorType >::NodeType |
|
inline |
Constructor.
| DomainSize | Number of space dimensions (2 or 3) |
| NumRowsPerNode | Number of matrix or vector rows associated to each node. Displacement DOFs are assumed to be the first mDomainSize rows in each block of rows. |
| rVariable | Kratos variable used to flag nodes where local system contributions will be rotated. All nodes with rVariable != Zero will be rotated. |
|
inlineoverride |
Destructor.
|
inlineoverridevirtual |
Apply roler type boundary conditions to the rotated local contributions.
This function takes the rotated local system contributions so each node's displacement are expressed using a base oriented with its normal and imposes that the normal displacement is equal to the mesh displacement in the normal direction.
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inlineoverridevirtual |
RHS only version of ApplySlipCondition.
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inline |
|
inline |
|
inline |
|
inline |
|
inlineoverridevirtual |
Turn back information as a string.
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inline |
| Kratos::MPMBoundaryRotationUtility< TLocalMatrixType, TLocalVectorType >::KRATOS_CLASS_POINTER_DEFINITION | ( | MPMBoundaryRotationUtility< TLocalMatrixType, TLocalVectorType > | ) |
Pointer definition of MPMBoundaryRotationUtility.
|
inline |
Assignment operator.
|
inlineoverridevirtual |
Print object's data.
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inlineoverridevirtual |
Print information about this object.
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inlinevirtual |
Same functionalities as RecoverVelocities, just to have a clear function naming.
|
inlineoverridevirtual |
Transform nodal displacement from the rotated system to the original configuration The name is kept to be Recover Velocities, since it is currently a derived class of coordinate_transformation_utilities in the core
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inlineoverridevirtual |
Rotate the local system contributions so that they are oriented with each node's normal.
| rLocalMatrix | Local system matrix |
| rLocalVector | Local RHS vector |
| rGeometry | A reference to the element's (or condition's) geometry |
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.
|
inlinevirtual |
Same functionalities as RotateVelocities, just to have a clear function naming.
|
inline |
RHS only version of Rotate.
|
inlineoverridevirtual |
Transform nodal displacement to the rotated coordinates (aligned with each node's normal) The name is kept to be Rotate Velocities, since it is currently a derived class of coordinate_transformation_utilities in the core
Reimplemented from Kratos::CoordinateTransformationUtils< TLocalMatrixType, TLocalVectorType, double >.


Ntlmrelayx.py is as python script that will simply relay NTLMv1/v2 hashes. Installing it is straight forward on Kali Linux.
Install the dependencies
Ldapdomaindump is needed first, which can be installed by typing
pip install ldap3 dnspython
pip install ldapdomaindump
Once the dependencies are installed, download the impacket suite by typing
git clone https://github.com/CoreSecurity/impacket.git
Once it’s downloaded, go into the directory and install it
python setup.py install
And that’s it! You can run ntlmrelayx.py from any directory now.


Please wait while the data is loading......
This is a word cloud of the hpo names detected by metamap


I Am a Fugitive from a Chain Gang (1932)
Grade: 61
"I Am a Fugitive" is an action-packed, sensationalist film that succeeds in conveying a mood of urgency and desperation. While entertaining, and effective at depicting the terror of (some) prison work camps, the direction is too campy and excited, and the film loses credibility along the way.
Paul Muni is a war hero and factory laborer who quits his dull job to seek construction work.  Forced into participating in a holdup, he is captured and sentenced to ten years in a Georgia chain gang. The inmates are given bad food, beaten cruelly, and forced to labor throughout the day without breaks.
Muni manages to escape, flees to Chicago, and builds a new life for himself. However, he is blackmailed into marriage by a good-for-nothing (Glenda Farrell) who knows his secret. When he decides to dump Farrell for perfect woman Helen Vinson, Farrell informs. Rather than fighting extradition, Muni stupidly agrees to return to Georgia, and is again put to work in a miserable prison camp.
"I Am a Fugitive" was based on the 1932 novel by Robert E. Burns, apparently rushed to the screen. Director Mervyn LeRoy could crank them out in a hurry. The IMDB credits him with 22 films during the years 1930 through 1933, most notably "Little Caesar" from 1930.
"I Am a Fugitive" drew nominations for Best Picture and Best Actor (Muni). Muni's gives a hammy and excited performance, undoubtedly prompted by the director. Muni's closing line, "I steal!", intended to shock the audience, is actually humorous instead.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


18-19 President-Valerie Blankenship, Vice President-Brice Hendrix
Officer Elections(Secretary, Treasurer, and Reporter)
Business Achievement Awards open to all FBLA members


Decide Which Programming Language to Learn with This Interactive Quiz
Your choice is CSS/Design.
Whether you’re an aspiring freelancer, a design-savvy front-end developer, or a budding UI/UX designer, this course is a launching point for anyone interested in designing beautiful, memorable web experiences.
Your choice is Ruby/Rails.
These programing languages are typically used by younger companies and startups, especially for building interactive web applications.
Your choice is Java/Android.
You will be able to create dynamic web applications. Android is used in everything from phones to tablets to watches, and companies hiring Android developers range from small startups to giant enterprises.


Content Marketing
My latest position required to learn many skills to accommodate the eCommerce and online marketing side of web development. I have created banners, e-mail newsletters, customer resources and much more.
Back to top!
Social Media
I have been involved with several with the social media aspect of several projects both personal and professional. Below are some hightlights.
Puella Magi Madoka Magica News
madokamagicanews.comMadoka News is a tumblr I run and maintain. It gained popularity when I became the first North American outlet to post translate the animation studio’s official announcement of a new character.
© Magica Quartet/Aniplex, Madoka Partners, MBS
Vita Hill Social Club Boston
Facebook PageFor three months in the winter of 2012, I worked as a brand ambassador at a promotional pop-up for the PlayStation Vita. Since I knew the most about gaming than any other employee I took over the social media for the club. I promoted events and tournaments hosted by the club via Facebook and twitter. The club has long been closed but you can still view the old facebook page.


Project Teams
Project Teams
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| # | Projects | Project Team | Members | Action |
|---|---|---|---|---|
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