1. These Betting Rules are inseparably linked to our Terms & Conditions, of which they form a part, and
acceptance of these Betting Rules is a prerequisite to account registration. Any capitalized terms used herein
which are not defined shall take their meaning from the Terms & Conditions.
2. The minimum amount for a bet is £/€0.10. Your maximum amount for a bet differs between sports, leagues
and
bets. You will see the exact value specified in the field where you enter the stake amount, when placing a bet.
We make no guarantee that any bet placed within or for the maximum stake shall be accepted.
3. Fun88 reserves right to refuse the whole or any part of any bet request for any reason and at our
sole discretion. Individual bet requests may be reviewed and an alternative price or stake offered at our sole
discretion.
4. Fun88 accepts bets made online. Bets are not accepted in any other form (email, telephone, fax,
etc.) and if received will be void, win or lose.
5. Fun88 reserves the right to refuse/cancel any bet or part of a bet before the game starts and to
make ambiguous bets void, without providing any justification.
6. Customers cannot cancel or change a bet once the bet has been placed and confirmed.
7. Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes
an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.
8. Irrespective of which betting odds format you select for odds to be shown in your Customer account, all
bets will be settled based on American odds.
9. Where we have reason to believe that a bet is placed after the outcome of an event is known or after the
selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the
right to void the bet, win or lose.
10. Fun88 reserves the right to cancel any bets from customers who place money on an event where they
are
in any way involved, as participants, referee, coach etc.
11. Fun88 reserves the right to withhold payment and to declare bets on an event void if we have
evidence
that the following has occurred: (i) the integrity of the event has been called into question or (ii)
matchrigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with
Fun88 across any or all of our betting channels.
12. When an event is cancelled, all related bets will be void automatically and accounts refunded.
13. If any match is abandoned due to injury, bad weather, crowd trouble etc. all bets that have already been
settled up until the time of abandonment will stand. For example: If a football match is abandoned in the second
half, all bets involving the 1st half will stand. What’s more, if there has been a goal scored, the first goal
scorer market will stand, but the last and any time goal scorer bets will be void. For tennis: if a player
retires injured in the 3rd set, all bets to win the 1st and 2nd sets will stand.
14. Fun88 does not accept any responsibility for typing, human or palpable errors, which lead to
obvious
price errors. In such cases all bets will be deemed void.
15. Multiple bets that combine different selections within the same event are not accepted where the outcome
of
one affects or is affected by the other. If such a bet is taken in error, the bet will be cancelled.
16. Fun88 offers you the ability to bet in play on a variety of global sporting events and while we do
make
every effort to ensure all live betting information is accurate, there may be situations where such information
is incorrect, due to delays or otherwise. When checking live betting odds, live event start times or any other
live event markets, please be aware that such information is provided as a guide only and we accept no liability
for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such
information is accurate at the time of publication.
17. The official result is final for settlement purposes except where specific rules state the contrary. The
podium position in Grand Prix racing, the medal ceremony in athletics and any similar official ceremony or
presentation in other sports are to be treated as the official result.
18. Winnings will be credited to the Customer’s account following confirmation of the final result.
19. Fun88 reserves the right to void any or all bets made by any person or group of persons acting in
an
attempt to defraud us.
20. Fun88 reserves the right to void any bet that may have been accepted when the account did not have
sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been
cancelled by the payment processing party, Fun88 reserves the right to cancel any bet that may have been
accepted retroactively.
21. The maximum total winnings to any customer on any calendar day for bets placed with Fun88 is
£100,000.00 or equivalent (hereafter the “Maximum Daily Payout”.
22. Fraud and Collusion:
a. A number of bets may be treated as being one when a Customer places multiple copies of the same bet. When
this occurs all bets may be voided apart from the first bet struck. A number of bets that contain the same
single selection may be treated as being one. When this occurs all bets may be voided apart from the first bet
struck. An example would be where 1 particular selection is repeatedly included in Multiple bets involving other
short-priced selections.
b. Where there is evidence of a series of bets each containing the same (or very similar) selection(s)
having been placed by or for the same individual or syndicate or individuals, Fun88 reserves the right to
make bets void and suspend relevant accounts. This rule applies to both settled and unsettled bets.
c. If you have played in a professional capacity, or in tandem with other Customer(s) as part of a club,
group, etc., or placed bets or wagers in a coordinated manner with other Customer(s) involving the same (or
materially the same) selections; in this instance we further reserve the right, at our sole discretion, to
restrict the total maximum pay out for the combined total of any such bets, to the equivalent of the Maximum
Daily Payout limit permitted for a single Customer (as outlined at section 17 above). Fun88 is for sole use
on an individual basis and for personal entertainment only.
d. Fun88 allows only one account per person. Any subsequent accounts opened under the same
postcode/personal details/IP address that are found to be related to any existing account may be closed
immediately and any bets will be voided at Fun88's discretion. Fun88 reserves the right to reclaim any
winnings attained by these means and we reserve the right to withhold all or part of your balance and/or recover
from your account deposits, pay outs, bonuses, any winnings that are attained by these means.
Updated on the 13th of April 2020
All match markets are based on the result at the end of the regular time. This includes any added injury or
stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs,
may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the
time the final VAR decision was officially announced.
An exception is made when this rule relates to friendly matches. In such cases, all match markets are
settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether
the full 90 minutes is played. This rule applies only to matches with regular playing time of two 45-minute
halves.
Some Soccer matches may have different playing schedules. In that case the following will apply:
• 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are
considered void.
• 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
• If the playing schedule is different from the above stated, all bets are void.
Should any match be played prior to the date or kick-off time denoted then bets will stand provided the
wager is placed not later than the revised kick-off time.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or
re-instated to the competition.
All bets on a match abandoned before the completion of the regular time will be void unless the match is
rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any
markets that have been unconditionally determined.
If the game does not take place as scheduled and is not played on the same date (local time) all bets are
void. An exception is made if incorrect kick-off time is announced on our website.
If a match venue is changed then bets already placed will stand providing the home team is still designated
as such. If the home and away team for a listed match are reversed then bets based on the original listing will
be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name.
In the absence of an official source, or when significant conflicting evidence is present, bets will be
settled based on our own statistics.
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc.
that were taken or scored during the regulation time do not count. Extra time does not include a Penalty
shootout.
If the match does not go to an Extra Time [ET] all bets are void.
Markets offering:
3W Money Line
1st Half 3W Money Line
Draw No Bet
To Win To Nil
3W Handicap
Total Goals
Number Of Team Goals
Total Team Goals
Teams Odd/Even
Both Teams To Score
1X2 Rest Of The Match
Teams Clean Sheet
Goal Crazy
Corners
Corners 1st Half
Double Chance
Exact Score
Odd/Even
1st Team To Score
Last To Score
2nd - 10th Goal (Next Goal)
All bets are settled on the official score for penalty shootout part only.
If the match does not go to a penalty shootout all bets are void.
Markets offering:
Penalties HC & OU - all of the penalty kicks taken during shootout
To Win Penalties
Total Penalties Taken - all of the penalty kicks taken during shootout
Total Team Penalties Converted - only converted penalties count for settlement
Penalties Sudden Death - select if the shootout will exceed the first 10 penalties
Penalties Exact Score
Team GK 1st Penalty Save - which GK will make the first save in shootout
Team To Take 1st Penalty
Team To Take Last Penalty
Team To Miss 1st Penalty
Last Penalty Score/Miss
First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will
be
either
scored or missed
Predict the score within defined periods of 5, 10 or 15 minutes of live soccer games.
You can place bets on either 1X2 FT Money Line, Handicap or Over/Under.
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and
it
is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second
minute, and so on.
Injury time does not count. For example:
The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
The 5
minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury
time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury
time.
Settlement will be made based on:
1. The official website of the competition
2. The data transmitted by our data providers
3. The data from the TV broadcaster covering the match
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the
bet
period was not completed. Bets in which the time of the bet period was completed will be settled and not
declared void.
If a specified minute period is not completed, all bets will be void unless a winning market has already
been
established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties,
free kicks, goal kicks and throw-ins will not count.
Goal will be settled on the time the goal is scored.
• Corner is considered to have happened when it is AWARDED (not when it is taken).
• Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is
considered to have happened when it is shown.
• Penalty is considered to have happened when it is AWARDED (not when it is taken).
• Free kick is considered to have happened when it is AWARDED (not when it is taken).
• Goal kick is considered to have happened when it is AWARDED (not when it is taken).
• Throw in is considered to have happened when it is AWARDED (not when it is taken).
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will
be
void.
1 - Home Win X - Draw 2 - Away Win
The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.
| Asian Handicap | What it means |
|---|---|
| 0 | You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. |
| 0.5 | You win if your team draws or wins the match. |
| 0.75 | You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake. |
| 1 | You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
| -0.25 | You win if your team wins the match. If it draws you lose half of the stake. |
| -0.5 | You win if your team wins the match. |
| -0.75 | You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
| -1 | You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
| Team | Asian Handicap | Odds |
|---|---|---|
| Juventus | -0.75 | 1.80 |
| Manchester | +0.75 | 2.15 |
Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
| Over/Under | What it means |
|---|---|
| Under 2 | Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match. |
| Under 2.25 | Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. |
| Under 2.5 | Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. |
| Under 2.75 | Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match. |
| Over 2 | Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. |
| Over 2.25 | Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match. |
| Over 2.5 | Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. |
| Over 2.75 | Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will
be void, unless the outcome of the placed bet has already been determined.
Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited
with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already
been determined.
For example:
Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1sthalf
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is
also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
The following options are available:
1 or X - if the result is either a home win or a draw then bets on this option are winners. X or 2 - if the
result is either a draw or an away win then bets on this option are winners. 1 or 2 - if the result is either a
home win or an away win then bets on this option are winners.
Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.
Predict the final score of the game by choosing from given options. Every option includes several results. You
win if the final score is the same as any of the results featured in the option you have bet on.
Otherwise you lose. For example:
You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any
other result occurs, your bet will be lost.
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.
Selections are predefined goal ranges and “Other than” selections refer to any different goal range.
Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more
goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4"
selection.
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will
be void.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a
draw. Extra time and penalty shootouts do not count.
Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result – 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited
with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already
determined.
Yes” – meaning that both teams will score.
“No” – meaning that either team will not score.
Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
"Yes" selection wins if:
Both Teams score and final result finishes with a winner (example: 2-1).
"No" selections wins if:
Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).
"Yes" selection wins if:
Both Teams score in both halves.
"No" selections wins if:
If both teams do score but not in both halves & if both teams do not score at all.
Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.
In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets
are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which
is settled according to the result of 1sthalf only.
For example:
Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. Tie (-2) -
You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference. Handicap (+2) - You
will win if your team loses / draws / wins by 1 goal.
Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
Bet on No score draw wins only if the result is 0:0.
Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored,
it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome
is already determined. There are several variations of this market:
Odd/Even – bets on it are settled according to Full time score
1st Half Odd/Even – bets on it are settled according to the 1st half result only
2nd Half Odd/Even – bets on it are settled according to the 2nd half result only
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0
goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an
outcome is already determined. There are several variations of this market:
Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time
1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half
2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half
Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices
for all possible participants. However, players not originally quoted will count as winners should they score
the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or
the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it
will be considered as No Goalscorer result for settlement purposes.
For Live Betting, own goals will not count for first or subsequent goal scorers. If any goal is officially
awarded as an own goal, the result of the following goal scorer market will count for the settlement of the
original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the
winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and
that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on
as substitutes after the first goal has already been scored will also be declared void.
If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer
and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer
market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Betting options available on this market are:
First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match
2 or more – Predict if a certain player will score 2 or more goals in the match
3 or more - Predict if a certain player will score 3 or more goals in the match
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if
there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void with the exception of any bets that have an
already determined outcome.
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more
players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named
team, all bets will be void.
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are
sidelined or injured during the tournament. In case a player is transferred to a different club within the same
league, goals scored prior to the move will be counted. If a player is transferred to a club in another league,
goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of
any of the above-mentioned scenario, unless otherwise stated:
Own goals will be ignored.
Only League goals scored are counted.
Goals scored in playoff matches are not counted.
If two or more players score the same amount of goals, dead-heat rules apply.
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team
credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been
determined.
Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement
purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally
determined.
For example:
Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any
goal (including an own goal) in the game. If it does, the bet is lost.
Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal
(an own goal counts as well) in the game. If it doesn’t, the bet is lost.
If one or more contestants fail to start the tournament, all bets are considered void. If both Teams reach the same stage, the bets will be void.
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times
are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st
half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as
the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal
scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this
market will be void.
Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st
half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void.
If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on
Goal Crazy will be void. Example:
If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost. If
you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.
Half with Most Goals
Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the
market is already determined.
Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1sthalf is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half
should be a draw. Extra time and a penalty shootout do not count.
All bets are determined without taking into consideration the current result at the time the bet is being
placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is
abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
1 - Bets on Home Team are lost X - Bets on Draw are lost 2 - Bets on Away Team are winners.
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by
both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the
penalty is taken), this penalty will be ignored for settlement purposes.
Predict if a certain team will win the game, without conceding a goal.
Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.
Predict if there will be an own goal scored in the match.
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by
the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.
If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half
bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added
time.
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will
count for settlement purposes.
Betting periods at the end of either half include any injury/stoppage time added on by the match official at
the end of normal time. Extra time does not count.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before
the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a
game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16
seconds will be settled as scored in the 25th minute.
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods
before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on
the period which includes the minute the game was stopped, will be settled in case there is a goal already
scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38nd minute:
Bets on minutes: 1 to 15 and 16 to 30 will be settled. Bets on minutes: start of second half-60, 61-75,
76-Full Time will be void. Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st
and 38th min Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min
Yes = both teams to score a goal AND there are at least 3 goals scored in total in the game
No = both teams do not score a goal OR both teams do score a goal but there are less than 3 goals scored in
total in the game.
If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet
to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted
for settlement purposes.
If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time.
If game ends with 0:0 score, all bets will be void.
If player comes on the field after first goal is scored, or did not take part in the game at all, bets
including him as first to score will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of
Goalscorer bet type at kick-off time.
This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be
correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own
goal will be counted for settlement purposes.
If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at
kick-off time. If 1st Half ends with 0:0 score, all bets will be void.
If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets
including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a
bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.
If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time.
If game ends with 0:0 score, all bets will be void.
If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled
with Exact Score market odds at kick-off time.
If a match is abandoned after a goal or goals are scored, bets including players who have already scored
will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be
void.
This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match.
Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored
which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.
If player comes on the field after first goal is scored, or did not take part in the game at all, bets
including him as First to Score will be settled with 1X2 market odds at kick-off time.
If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of
Goalscorer bet type at kick-off time.
Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the
match.
Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half,
then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and
penalty shootouts do not count.
Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match
from the given options.
If a game is abandoned, all bets will be void.
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the
given options.
If a game is abandoned, all bets will be void.
Predict if the match outcome will be decided after penalty shoot-out.
Predict if the match outcome will be decided in the Extra Time. Penalty shoot-out does not count.
Predict which team will take more corners. Available options are:
1 – Home team to take more corners X – Both
teams to take an equal number of corners 2 – Away team to take more corners
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of
the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for
any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by
comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is
determined by the corners taken by both teams. Push rules apply.
Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of
the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for
any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by
the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the
referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a
corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push
rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of
the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for
any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the
first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any
reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets.
Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
Handicap (-1) - You win if your team takes two or more corners more than the opponent. Tie (-1) - You win if
the team with (-1) Handicap takes exactly one corner more than its opponent. Handicap (+1) - You win if your
team takes a bigger or an equal number of corners than its opponent.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of
the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for
any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the
first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any
reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push
rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of
the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for
any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Corner
Predict which team will take the first/last corner in the game.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of
the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for
any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
2nd /3rd/4th/… Corner
Predict which team will take the named corner in the game. If this specific corner is not taken in the game,
bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after
the 8th will be void (9th, 10th, etc.).
Kick Off
Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin
will be void. All bets stand if a kick off has been made in the match, no matter if the match is later
abandoned.
VAR review means that the referee needs to stop the game to consult VAR. A VAR review will have deemed to have occurred when there is notification of such within the stadium (Scoreboard / Tannoy announcement).
Predict which Player will be carded - either with yellow card or with red card during the game.
Players entering the field as substitutes are eligible and will be counted for settlement purposes.
Cards shown to non-players, such as managers, substituted or substitution players - do not count for
settlement.
Any card shown after the full-time whistle has been blown will be disregarded.
Both yellow and red cards count.
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by
both teams.
X Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. Y
If a match is abandoned all bets will be void unless settlement is already determined.
Total Booking in Match
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to
both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points
a player can accumulate during a match is three (if a player receives two yellow and a red card respectively,
the 2nd yellow card point is ignored). X Cards shown to non-players (managers, coaching staff, etc.) or
substitutes on bench do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both
teams are booked for the same incident in which first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by
comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is
determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Substitute
Predict which team will make first/last substitution in the game. If both teams make a substitution at the
same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing
the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by
offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
Fouls
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing
fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls
committed by both teams.
Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to
interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when
the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.
Note: German Bundesliga fouls - for settlement purposes will be used "fouls" but not "fouls overall"
statistics from the official Bundesliga website.
If a match is abandoned all bets will be void unless settlement is already determined.
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then
by comparing the ball possession with the handicap given before the game started.
For settlement purposes, possession Percents are rounded to the closest number as follows:
50.4% > 50%
50.6% > 51%
If a match is abandoned all bets will be void.
A ball played intentionally from one player to another.
Attempted passes also will be counted as valid for settlement purposes.
If a match is abandoned all bets will be void unless settlement is already determined.
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by
comparing the shots on target of each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target of both teams..
If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by
comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is
determined by throw ins taken by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will
be void unless settlement is already determined.
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
Bets settled on final Group standings.
Group Winner – Predict the team which will win the group.
Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.
Group Forecast – Predict the exact place the named team or teams will finish in.
Group Points – Predict how many points a team will accumulate.
Predict in which stage of a tournament a certain team will be eliminated.
Settlement will be based on official competition rules and official competition feed.
Player Performance
Predict what will be the in-play performance of single Player from each Team.
Game Actions
Predict what will be the in-play action that will determine outcome of the match.
All match markets are based on the result at the end of the regular time. This includes any added injury or
stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets
on a match abandoned before the completion of the regular time will be void except for bets on any markets that
have been unconditionally determined.
Player Propositions markets specifically, bets on players not taking part in the match will be void.
Settlement of the following markets will be determined by feed provided data or in the absence of an
official
source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
Detailed definitions of individual Player Propositions market:
Man of the Match
Predict who will be announced as the Man of the Match. The winner will be determined based on the official
result announced by the official competition organizer (e.g. UEFA for Champions League, FIFA for World Cup
matches etc.).
If there is no official result announced by the official competition organizer, then the market will be
settled
on the result announced by the main UK television broadcaster. If a match is televised live on more than one
channel, then the main UK television broadcaster will be determined based on the following order:
BBC
ITV
Channel 4
Channel 5
Sky Sports
BT Sports
Any other
If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be
void.
Players who enter the field as substitutes (including in extra time) are eligible and will be counted for
settlement purposes. Bets on any players that take no part in the match will be void. If more than one player is
announced as the Man of the Match, then dead heat rules will apply.
Prices will be available upon request for players not quoted. If an unquoted player is announced as the
winner, then all bets will stand and the player will count as the winner.
Shots on target (Selected Player)
Any intentional goal attempt which could result in:
a) The ball goes into the net;
b) The ball would have gone into the net but was stopped by a goalkeeper's save;
c) The ball would have gone into the net but was stopped by a defender who is the last man.
Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
Shots blocked by another player, who is not the last-man, are not counted as shots on target.
Shots (Selected Player)
A shot is defined as any intentional goal attempt which could result in:
a) The ball goes into the net
b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player
who is
the last-man.
c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that
there are other defenders or a goalkeeper behind the blocker.
d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an
outfield
player.
e) The ball hits the frame of the goal.
Hit The Woodwork player props
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the
frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly
in a goal, awarded exactly after the ball hits a part of the goal frame.
Only direct shots from a player, which hit the woodwork without any other interference from players or the
goalkeeper will count for settlement purposes.
Assists (Selected Player)
The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal
without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.
Passes (Selected Player)
An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as
a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Offsides (Match/Team)
Awarded to the player deemed to be in an offside position where a free kick is awarded.
Tackles (Team/Selected Player)
A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes
the ball away from the man in possession. The tackled player must clearly be in possession of the ball before
the tackle is made.
Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is
recalled to his parent club or sold to another one later it does not matter. It only does matter where the
player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker
bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive
matches. If they do, they will be settled as winners for betting purposes.
Mythical Matches are usually head-to-head duels between two teams which do not play against each other in an
actual match, but against different opponents in two different matches, with the outcome of both being combined
together to produce the result of a mythical bet.
Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main
1X2, HC & OU lines.
Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the
number of goals scored by the two paired teams in their respective matches. The winning team is the team with
the highest number of goals scored.
Venue (Home or Away) of the matches are not considered in these Mythical matches.
If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets
involving those teams will be void.
Updated on the 7-th of January 2020y.
All games must start on the scheduled date (local time) for bets to have action. An exception is made if
incorrect start time is announced on our website.
If a game venue is changed, bets already placed will stand providing the home team is still designated as
such.
If
the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in
multiples/parlays the selection is treated as a non-runner.
3-way Money Line & Double Chance markets bet settlement excludes Overtime.
48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play
in
order
for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed the same day, then regardless
of
whether the game is completed at a later date, the score when the game is halted will determine the betting
results.
Champions League - If a match finishes in a tie and overtime isn’t played, Match betting and Normal Time
Match
Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes.
If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be
settled
according to the result at the end of regular time.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In
the
absence of an official website, or when significant conflicting evidence is present, bets will be settled based
on
an official score provider.
3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
Predict which team will be the winner.
In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1 st Half 3 W Handicap, which is settled according to the result of 1 st half only.
In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1st/2nd/3rd Quarter 3 W Handicap, which is settled according to the result of 1st/2nd/3rd Quarter only.
Predict which team will be the winner, applying the given spread to the score.
Predict if the points scored by both teams will be over or under a given number.
All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.
Predict which team will be the winner, applying the given alternative spread for the 1st Half.
All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.
Predict which team will be the winner, applying the given alternative spread for the 2nd Half, including overtime if played.
All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even,
Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result
includes
overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned
during the scheduled playing time, bets on the running and following quarters will be void. Example:
If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th
Quarter)
will be void.
If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time
left),
bets
on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled
according
to the4th quarter result, adding any points scored in overtime up to the time of abandonment.
Predict which team will be the winner, applying the given alternative spread for the 1st/2nd/3rd Quarter.
Predict which team will be the winner, applying the given alternative spread for the 4th Quarter, including
overtime
if played.
Predict result of the 1st/2nd/3rd Quarter, covering two of the three possible outcomes.
Predict if a certain team will score more or less points than a given number.
Predict if a certain team will score more or less points in 2nd/3rd Quarter than a given number.
Predict if a certain team will score more or less points in 4th Quarter than a given number, including
overtime
if
played.
Predict if the points scored by both teams will add up to an odd or an even number.
Predict if the points scored by both teams in 2nd half will add up to an odd or an even number, , including overtime if played.
Predict if the points scored by a certain team in 2nd half will add up to an odd or an even number, including overtime if played.
Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.
Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number,
including
overtime if played.
Predict if the points scored by a certain team in 2nd/3rd Quarter will add up to an odd or an even number.
Predict if the points scored by a certain team in 4th Quarter will add up to an odd or an even number,
including
overtime if played.
Predict if the points scored by a certain team will add up to an odd or an even number.
Predict the winning team and exactly by how many points this team will win by choosing from given options.
Predict Margin of Victory for 2nd/3rd Quarter.
Predict Margin of Victory for 4th Quarter, including overtime if played.
Predict the winning team and exactly by how many points this team will win by choosing from given options, including overtime if played.
Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.
Predict in which half/quarter most points will be scored. This bet type includes overtime if played. If a game is abandoned, bets will be void.
Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type includes overtime if played. Push rules apply.
Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.
Bets will be settled according to the final league position including Play offs and according to the official site of the event.
All scheduled games must be played for wagers to have action.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
There are several markets available for any named players: points, rebounds, assists, steals, etc.
If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats
achieved
in
overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison
between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in
which
the
game is played.
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the
number
of
points selected determine the payout odds:
4-point Teasers:
Two teams = -110/1.9
Three teams = +170/2.7
Four teams = +290/3.9
Five teams = +450/5.5
Six teams = +650/7.5
4.5-point Teasers:
Two teams = -120/1.83
Three teams = +150/2.5
Four teams = +240/3.4
Five teams = +400/5
Six teams = +550/6.5
5-point Teasers:
Two teams = -130/1.76
Three teams = +130/2.3
Four teams = +190/2.9
Five teams = +350/4.5
Six teams = +450/5.5
8-point Teasers (Super)
Three teams = -120/1.83 (push loses)
10-point Teasers (Monster)
Four teams = -120/1.83 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is
offered
for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.
Teaser bets will only be allowed on pre-match events and selected leagues, including:
1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points
2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83
Updated on the 26-th of February 2020y.
In the event of any of the following circumstances, all bets will stand:
- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as
the
play
is resumed and the match completed.
- All outright bets will be unaffected by change of surface or venue.
- All tournament results/statistics shall be settled using the official Tournament website.
If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.
3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.
Predict which one of the contested Players/Teams will reach first the relevant selection(s).
Predict the score after 4 played games. If the set is not completed all bets are void, unless the market has been already determined.
Predict the score after 6 played games. If the set is not completed all bets are void, unless the market has been already determined.
Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
In the event of the set not being completed, all bets will be void.
Predict if any of the two Players will or will not win at least 1 set during the match.
Predict if any of the two Players will or will not win at least 2 sets during the match.
If there was already one or two finished set(s) bets will be valid for settlement.
Predict the exact number of Tiebreaks during each match - 1, 2 or 3.
If the full statutory number of sets hasn't been completed, all bets will be deemed as void.
Money Line Winner for each possible set if there is a Tiebreak to be played.
If there is already one or more sets with registered tiebreak winner - all bets for that market will be
valid
for
settlement.
Predict if there will be a set to finish to nil inside the match. If the match is not completed all bets are void, unless the market has been already determined.
Predict the total number of games inside each match - will they be an even number or an odd number. If the match is not completed all bets are void.
One of the two Players/Teams has to win most of the games during the match to win this market. 1X2 market as the
draw (tie) selection means the number of games between the two Players/Teams should be equal.
If the match is not completed all bets are void.
Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.
Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.
Predict which player will win the first point. All bets placed after the coin toss will be void.
Predict which player will win the first game. All bets placed after the coin toss will be void.
Predict which player will be the first to win three games. All bets placed after the coin toss will be void.
Predict which player will break the opponent’s service game first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.
Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.
Predict which player will serve the first double fault in the match. All bets placed after the coin toss will be void.
Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name.
Predict the winner of the tournament. In the event of a non-runner, all bets are void.
Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament
are
divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.
Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning
Half:
choose which Half the winning player will come from (eg. top or bottom).
Predict the winner of the quarter. The player must start the tournament.
Predict the players that will reach the final of the tournament. Both players must start the tournament.
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.
Player must start the first match of the tournament for bets to be valid.
Updated on the 26-th of February 2020y.
If a match is not completed, all full time bets will be void.
If a match venue is changed then bets already placed will stand providing the home team is still designated
as such. If the home and away team for a listed match are reversed then bets based on the original listing will
be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated
otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already
over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
Predict over or under a given number of sets will be played in order for the winner to be determined.
Predict the sets' score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.
Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
Predict the winner of the relevant set.
Predict the winner of the relevant set, considering the given point Handicap.
Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
Predict by how many points a named team will win the relevant set.
Predict the correct score in points of the relevant set.
Predict if the points scored in the match by a relevant team will be over or under a given number.
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
Bets are settled according to the final Group position.
Updated on the 7-th of January 2020y.
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated
otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
All bets on the game include overtime scoring unless stated otherwise.
Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played.
Overtime could result in a tie in Regular Season games.
Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.
Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete
minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on
any markets that have been unconditionally determined.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in
multiples/parlays the selection is treated as a non-runner.
If a match venue is changed, bets already placed will stand providing the home team is still designated as
such.
If the home and away team for a listed match are reversed, then bets based on the original listing will be
void.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In
the
absence of an official website, or when significant conflicting evidence is present, bets will be settled based
on an official score provider.
Live betting game bets include overtime.
Points are considered regardless of whether they are scored before or after the bet is placed.
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the
number
of
points selected determine the payout odds:
6-point Teasers: >
Two teams = -120/1.83
Three teams = +160/2.6
Four teams = +260/3.6
Five teams = +400/5
Six teams = +600/7
6.5-point Teasers:
Two teams = -130/1.76
Three teams = +150/2.5
Four teams = +230/3.3
Five teams = +350/4.5
Six teams = +500/6
7-point Teasers:
Two teams = -140/1.71
Three teams = +130/2.3
Four teams = +200/3
Five teams = +320/4.2
Six teams = +450/5.5
10-point Teasers (Super)
Three teams = -120/1.83 (push loses)
13-point Teasers (Monster)
Four teams = -140/1.71 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level
is
offered for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on a super/monster teaser a push will result in a lost bet.
Teaser bets will only be allowed on pre-match events and for selected leagues, including:
1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71
Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.
Bets will be settled according to the final league position including Play offs and according to the official site of the event.
Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
All scheduled games must be played for wagers to have action.
NFL Regular Season Wins markets do not include playoff or other postseason games.
NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other
postseason
games.
Predict the winner of the game, applying the given spread (handicap).
Predict if the points scored by both teams will be over or under a given number.
1st Half Total FGs
Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void
unless the outcome has already been determined.
2nd Half Total FGs
Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless
the outcome has already been determined. 2nd half includes OT, unless otherwise stated.
Bets settled on the first half result only.
Bets will be void if the match is abandoned before halftime.
If a match is abandoned during the second half then all first half bets are still valid.
Bets settled on the second half result include overtime.
Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.
Bets settled on the quarters result only.
If the entire game is not completed, wagers on quarters will have action in case the relevant period was
completed.
Bets settled on the 4th quarter result include overtime (unless otherwise stated).
Predict the result of a match at halftime and fulltime.
Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the
game.
Bets on Halftime/Fulltime exclude overtime.
Predict the team with the highest scoring half. Tie is an option.If the match is not completed then all bets are void.
A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.
Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is
abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets
will be void.
Possible selections are: Touch down, Field Goal or Any Other Score
Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as
scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined.
Possible selections are: Team A or Team B
Predict if a team will score first and will win the game. If the match is not completed then all bets are void.
"Total team points" is similar to Over/Under Wager.
Win/loss is determined by the points accumulated by a named team.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Predict whether the game will go to overtime or not.
Highest Scoring Half (3W)
Predict the highest scoring half. Second half includes OT, unless otherwise stated. Tie is an option. If the
match is not completed, then all bets are void unless the market has already been determined.
Highest Scoring Quarter (5W)
Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If
the match is not completed, then all bets are void unless the market has already been determined.
The entirety of the time period on the wager (quarter/half/game) must be played for wager to have action, unless result has already been determined.
A touchdown scorer is the player who possesses the ball in the opponent’s end zone.
Bets on players not taking part in the match will be void
If a match is abandoned, all bets will be void, unless a Touchdown is already scored. If a touchdown is
already scored, all bets for First Touchdown Scorer will stand, bets on Anytime Touchdown Scorers will be void
unless result is already determined, and all bets on Last Touchdown Scorer will be void.
Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.
Predict which team will score last TD in the game. If the match is not completed, then all bets are void.
Predict the team to win the match and the margin of victory. Overtime is included (if played).
Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.
Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.
NFL Fantasy Props, Scoring System
| Stat | Points |
|---|---|
| Passing Yard | 0.04 |
| Passing TD | 4 |
| Passing INT | -2 |
| Rushing Yard | 0.1 |
| Rushing TD | 6 |
| Reception | 0.5 |
| Receiving Yard | 0.1 |
| Receiving TD | 6 |
| Kick Return | 6 |
| Punt Return | 6 |
| Own Fumble Return/Recovery TD | 6 |
| Fumble Lost | -2 |
| Passing 2pt conversion | 2 |
| Rushing 2pt conversion | 2 |
| Receiving 2pt conversion | 2 |
Updated on the 7-th of January 2020y.
All bets shall be settled on official AFL result only.
All Australian Rules bets shall be settled including overtime if played, unless otherwise stated.
In the event that extra time is played all head to head betting will be settled inclusive of Extra time.
If a match is abandoned before the end of normal time, all bets on the match are void, except for those
markets
which have been unconditionally determined.
If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets
on
the
match will stand.
If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been
changed
to
the opponent’s home ground, in which case all bets will be void.
All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal
kicking statistics.
Regular season fixtures and the Grand Final include extra time
For pre-season fixtures such as NAB cup and the finals series (excluding the Grand Final) where extra time
is
offered, bets shall be settled on the regular time result. Extra time will not be included.
For the purposes of determining futures markets such as Make the Grand Final/Minor
Premiership/Premiership/Top
4/
Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.
Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of
two or
more players having equal points, the Dead Heat rule shall apply.
Coleman Medal betting shall only take in the regular season – NAB cup and any other preseason fixtures shall
not
apply. Finals series do not apply.
For first goal scorer markets, bets on players taking no part in the match shall be void. If your player is
an
unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your
player to score the first goal shall be made void.
Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.
Time of first goal markets are based upon official AFL clock.
For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.
Scoring à Points = Goals (scores 6 points) + Behinds (score 1 point)
Like many other codes of football, the way to score points is to score goals. In Australian Football, there
are
two
types of scores: a goal and a behind.
A goal umpire judges whether a goal or behind is scored.
The length of a game of Australian Football can vary from league to league, but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.[5] Thus, a match with quarters averaging 30 minutes would last about two and a half hours.
Bets settled on 1st/2nd/3rd/4th – Quarter Result final result only.
If a match is abandoned at any time those Quarter markets that are already determined will stand.
Bets settled on the first/second half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half all first half bets are still valid.
As stated in the AFL regulations above and overall Outright settlement – bets are declared valid for settlement as stated on official final league position.
• Points – first / last to score any kind of point – goal or behind;
• Goals – first / last to score Goal;
• Behinds – first / last to score Behind;
Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.
Predict the Team to win the Match and the victory margin.
Predict the Team to reach first to selected number of Points, Goals or Behinds during the match.
Updated on the 7-th of January 2020y.
All games must start on the scheduled time for bets to have action. An exception is made if incorrect start time
is
announced on our website. Abandoned or postponed matches are void, unless rearranged and played on the same date
(local time) or stated otherwise in the rules. If a match venue is changed, then bets already placed will stand
providing the home team is still designated as such.
If the home and away team for a listed match are reversed, then bets based on the original listing will be
void.
If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets
will
be
considered valid and half time bets will be void.
All markets are based on the result at the end of the regular time – excluding overtime, if played, unless
otherwise
stated.
If a market is offered as 2Way and happens to finish in a draw, Push rules apply.
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated.
Predict the outcome of the game. There are 3 possible results:
1 – Home team wins
X – Draw
2 – Away team wins
Predict the winner of the game, applying the given handicap (spread) to the result.
Updated on the 7-th of January 2020y.
All games must start on the scheduled date (local time) for bets to have
action. If a game does not start on the scheduled start date then all bets
will be void. The exception is if we advertise an incorrect start time.
If a game is suspended and completed on a subsequent day then all
bets will be considered void (unless otherwise stated in these rules).
An exception is made for games in which a Mercy Rule is used: the
result at the time of the Mercy Rule call will be used for settlement
purposes.
All bets include extra innings unless otherwise stated.
There must be at least 5 full innings of play unless the home team
is leading after 4½ innings, for bets on Money Line to have action. If a
game is called or suspended, the winner is determined by the score after
the last full inning unless the home team scores to tie, or takes the lead
in the bottom half of the inning, in which case the winner is determined
by the score at the time the game is called. Monies will be refunded if
the home team ties the game and it is then suspended. suspended games will
not carry over to the following day.
The game must go at least 9
full innings (or 8½ innings if the home team is ahead) for bets on
Over/Under or Run line to have action with the exception of when a result
has already been determined.
3-way Money Line market is related to
the first 9 innings. Settlement will exclude any extra inning(s) played.
Extra Inning market refers to any inning(s) played after the full 9
innings ended in a tie.
Highest Scoring Period will be settled with
the result including any extra inning(s) played.
For 7 innings games
the game must go at least 7 full innings (or 6½ innings if the home team
is ahead) for bets on Over/Under or Run line to have action unless
specified otherwise.
In 2-way markets push rules apply unless
otherwise stated below. Stakes on single bets are returned, and in
multiples/parlays the selection is treated as a non-runner.
If a
match venue is changed then bets already placed will stand providing the
home team is still designated as such.
If the home and away team for
a listed match are reversed then bets placed based on the original listing
will be void.
In the case of a suspended MLB Playoff game, or
College Baseball Tournament game, all wagers have action and will be
graded after the completion of the game.
Statistics provided by the
official website of the relevant competition will be used to settle
wagers. In the absence of an official website, or when significant
conflicting evidence is present, bets will be settled based on an official
score provider.
All bets are action regardless of pitching changes. Extra innings count.
Action Bet
This is a bet where you pick a team regardless of the
starting pitcher of the team. If a scheduled pitcher on either team is
changed after you make your bet and before the start of the game, your bet
is still active. The Action rules only apply for pre-live bets placed on
any market with [Action] in the name of the market.
Listed Pitchers Bet
This is a bet where you bet on a
game based on the starting pitchers for both teams. If a scheduled pitcher
on either team is changed after you make your bet and before the start of
the game then your bet is deemed as "no action" and refunded. The Listed
Pitchers rules apply on bets placed on all other markets that are not
listed above.
Cash Out Note:
For any Action bets, Cash Out will not be
available in the following scenarios:
- When the game is now live.
- When there is a starting pitcher change after you make your bet
and before the start of the game.
MLB Player Props Rules
On any prop, the player(s) must
start, and either throw at least one pitch (if pitchers) or have at least
one plate appearance (if position players) in the designated game for the
wager to have action.
On any batting props, the opposing listed
pitcher must start and throw at least one pitch for the wager to have
action.
For any props to have action, the game must go at least 9
innings (8.5 innings if home team are ahead), unless the outcome has been
determined and at least 5 innings have been played (4.5 innings if home
team are ahead).
For Total Bases Propositions, a batter is only
credited for total bases if he hits a single (1 base), double (2 bases),
triple (3 bases), or home run (4 bases).
Pitcher propositions “Total
Runs Allowed” include both earned and unearned runs.
Head to head
player props for a specific game will have action as long as those players
start and the game becomes official.
MLB Grand Salami
Predict total number of runs scored in
all games scheduled in MLB for that given day. All scheduled games must
play at least 9 innings (8.5 if the home team is leading) for wagers on
the Grand Salami to have action and all games must be started on their
scheduled date. If any of the games are postponed , all wagers will be
voided.
Note
For the Grand Salami (Away Runs vs Home
Runs), the home team runs will be the runs scored by the teams batting in
the bottom of the inning.
Predict which team will win the game.
Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.
All markets refer to season statistics accrued in MLB and are transferable
between American League and National League. Statistics accrued in any
other League do not count.
All bets stand regardless of team
relocation or team name change. The official site of the governing
organization will be used for settlement purposes and any subsequent
amendments to the results will not affect bets.
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.
You win if your team wins the game with a run difference of two or more.
You win if your team wins or losing with in exactly a one run difference.
Predict the total runs achieved in a match.
Over 9.5
Your bet wins if there are more than 9 runs in the match
otherwise your stake is lost.
Under 9.5
Your bets wins
if there are less than 10 runs in the match otherwise your stake is lost.
Under 9
Your bets wins if there are less than 9 runs in
the match. If there are 9 runs exactly the stake is returned otherwise
your stake is lost.
Over 9
Your bet wins if there are more than 9 runs in the match. If there are 9
runs exactly the stake is returned otherwise your stake is lost.
Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
Predict which team will be the first to score 3 runs. If neither team scored 3 runs bets on 1st To 3 Runs will be void.
First/Last home run means betting on which team will score the first /
last home run.
If an Event is finished without any home run being
scored then all wagers on First/Last home run will be void.
If an
Event is abandoned after home run scored then all bets on First home run
will stand while bets on Last home run will be void. If an Event is
abandoned without any home run being scored then all wagers on First/Last
home run will be void.
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by
the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team
is ahead) for bets to have action.
Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
Bet type to predict the winner at the end of the first inning which includes preset advantage.
Predict the number of total runs accumulated by both teams at the end of the 1st inning.
Predict if the total runs accumulated by both teams will be odd or even.
Which team will score most runs in an inning. Push rules apply.
Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.
Bets will be finalized after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.
Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless result has been determined.
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.
Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
Predict which team and with how many runs exactly will win from given options.
Predict if the number of runs accumulated by the relevant team will be odd or even.
Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
Bets settled on final league position include play offs.
Updated on the 7-th of January 2020y.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes
returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.
If an event is postponed bets are void.
If the scheduled number of rounds in a fight change, bets placed on this market will stand.
Decisions
If the decision is a Majority win, then this will be classed as a Split Decision. If the fight does not go
the distance, then all bets will stand. If we have an Unanimous decision bets will be settled involving striking
in which all three judges agree on which fighter won the match.
If a bout has a Decision/Technical Decision, Points or Draw/Technical Draw then all betting within this market will stand. If the bout results in a No Contest, any bets on rounds that have concluded will stand.
If the bout ends in a Technical Draw (Draw decision prior to the end of the scheduled amount), then distance bets will stand. In the case of a No Contest then bets will be void.
If the bout goes to a decision or the alternative method is the outcome then all bets stand.
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be
void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or
disqualification during that round or group of rounds. In the event of a Technical Decision before the end of
the fight all bets will be settled as a win by Decision.
Predict whether the fight will finish under or over a specified number of rounds.
For “Total Rounds” settlement purposes, 2 minutes and 30 seconds will represent half a round (if the round
lasts for 5 minutes). For example, for a bet on “Over 1.5 rounds” to be a winner, the fight must last beyond 2
minutes and 30 seconds in round 2. If the number of rounds in a fight is changed after “Total Rounds” markets
have been set, then all bets on these markets will be void.
If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous
round for “Round Betting” settlement.
Should the scheduled number of rounds be changed before the fight, all “Round Betting” bets will be made
void.
Bets will be settled on the official result given by Judges after the bout has concluded, and will not be affected by any future appeals or amendment to the result (unless the amendment was made because of a human error made when announcing the result).
Updated on the 7-th of January 2020y.
In the event of a match starting but not being completed all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.
Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.
Predict the winner of the match according to the points collected by players based on played games. 1 point is
awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes:
1 – Designated home team player wins
X – Draw
2 - Designated away team player wins
Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.
Updated on the 7-th of January 2020y.
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated
otherwise in the rules. An exception is made if incorrect start time is announced on our website.
"Test Matches" and "Two/Three/Four Day Matches" are excluded from the rules stated above.
If a match venue is changed, then bets already placed will stand providing the home team is still designated
as
such. If the home and away team for a listed match are reversed, then bets based on the original listing will be
void.
All wagers will be settled using the official result as declared by the relevant governing body of the match
or
competition concerned.
Push rules apply for all 2 way markets.
In matches affected by adverse weather bets will be governed by the official competition rules with the following
exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared
based on the
official competition rules. In the event of a change of opponent from the one advertised then all bets for that
match are void.
Where no specific price or state is quoted for the tie and the official competition rules determine a
winner/progressing side, bets will be settled on the official result.
In competitions where a Bowl Out or Super Over determines a winner then bets will be settled on the official
result.
If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced –
market
will be valid for settlement.
In One Day matches – bets will be void if the intervention of rain or any other delay results in the number
of overs
being reduced by 5 or more from the originally scheduled, unless the market is already determined.
Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of
overs
being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already
determined.
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
If the selected number of overs is not complete due to external factors or adverse weather then bets will be
void,
unless settlement of the bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in
less than
the selected overs or reaches their target) then bets will stand.
Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a
wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous
ball.
If Over is not completed, bets will be void, unless market is already determined.
Zero will be deemed to be an even number.
If Over is not completed, bets will be void.
Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls.
Only the first innings count. Bets on players not selected in the starting 11 or designated as substitutes, will
be
void. If a player is selected but does not bat or field, Bets on players who are selected but do not bat or
field
will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then
the
bowler with the least number of runs conceded will be deemed the winner.
There is a minimum number of overs that should be played before the game is interrupted, or All Out.
Otherwise
all
bets will be void:
• One day International – 20 overs
• All Domestic 40 Over Competitions – 10 overs
• All Domestic 50 Over Competitions – 20 overs
• All Twenty20 Cup – 6 overs
• 10 Over Matches – 6 overs
• Test Cricket - A minimum of 50 overs must be bowled unless All Out. Otherwise the bets are void.
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
Predict which team will win the coin toss at the beginning of the game.
Minimum number of Overs must be played, otherwise all bets will be void:
• Twenty20 matches – full 20 overs for each Team;
• One Day matches – at least 40 overs for each Team;
• Test & First-Class matches – whole match counts; if game is drawn there must be minimum of 200 overs
bowled
for
settlement
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team
declares
or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be
the
result of the market.
Test Matches and First-Class Matches – All bets will stand irrespective of delays caused by rain or for any
other
reason.
One-Day Matches – Bets will be void if the intervention of rain and any other delay results in the number of
overs
being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is
already
determined.
Twenty20 Matches – Bets will be void if the intervention of rain or any other delay results in the number of
overs
being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is
already
determined.
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be
scheduled otherwise all bets are void, unless settlement is already determined. Bets on players who are selected
but
do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Bets
will be void if no Sixes are scored.
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket
is
scored or there is no wicket scored at all in the match, all bets will be void.
The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired
Out).
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis
counts) otherwise all bets are void, unless settlement is already determined.
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
• Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200
overs
bowled.
Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the number of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches and First-Class Matches all innings of the match will count.
Predict the total runs scored during the 1st Over of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which
team
bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless
settlement
is already determined.
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
Test and First-Class Matches - Declarations will be considered the end of an innings for settlement
purposes. In
the
event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed
due
to outside interference or inclement weather all bets will be void unless settlement is already determined.
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.
Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void unless bet is already determined.
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game or after the bet has been placed in Live Betting, all bets will be void. Method of Dismissal 2-Way The options available are: Caught and Not Caught (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A
batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.
Method of Dismissal 7-Way
The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other (includes
Sent
Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets
will be
void.
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the
relevant period is not finished, all bets will be void.
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is
already
determined:
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs
bowled.
Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
Predict whether the total number of sixes in the match will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that
scheduled
when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is
by 3
or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.
Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows
and
extras do not count.
Predict whether the total number of fours in the match will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that
scheduled
when
the bet was struck open bets on total match fours in a Twenty 20 match will be void if the reduction is by 3 or
more
overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes.
Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows,
all
run Fours and extras do not count.
Predict whether the total number of fours or sixes in the innings will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that
scheduled
when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the
reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement
purposes.
Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total
innings
Fours and Sixes. Extras do not count.
Predict whether the total number of wides will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that
scheduled,
when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is
by
3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement
purposes.
Predict whether the total number of run outs will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that
scheduled,
when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction
is
by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
Tournament Total 6’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Dead-heat rules apply. Sixes scored in a super over do not count.
Tournament Total 4’s
For settlement purposes the official total will stand regardless of any matches being abandoned or
reduced
in overs.
Dead-heat rules apply. Fours scored in a super over do not count.
Tournament Total Wide’s
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is
scored
as 5
wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Dead-heat rules apply. Wide’s bowled in a super over do not count.
Total Tournament Run Outs
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Run Outs in a super over do not count.
Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Stumpings in a super over do not count.
Tournament Team to Hit Most 6’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Dead-heat rules apply. Sixes scored in a super over do not count.
Tournament Highest Individual Player Score
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Dead-heat rules apply.
Total Tournament Centuries
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced
in
overs.
Dead-heat rules apply.
Tournament Highest Team Score
What will the highest team score be during the series. For settlement purposes the official total will stand
regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Tournament Hat-Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive
deliveries
in the same match) is officially recorded during the tournament.
Bowler to take 5 Wickets in a Match?
Bets settled as “Yes” if a player takes 5 wickets in one match. - For settlement purposes the official total
will
stand regardless of any matches being abandoned or reduced in overs.
Player X Total World Cup Runs
How many runs will Player X score during the World Cup.
Run bets will stand regardless of whether a player plays or not, unless otherwise stated; All runs scored
during
the
tournament will count. For settlement purposes the official total will stand regardless of any matches being
abandoned or reduced in overs.
Runs scored in a super over do not count. Must play at least one match for bets to stand.
Player X Total World Cup Wickets
How many wickets will Player X take during the World Cup.
Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated; All wickets scored
during the tournament will count. For settlement purposes the official total will stand regardless of any
matches
being abandoned or reduced in overs.
Wickets scored in a super over do not count. Must play at least one match for bets to stand.
Player Runs Match Bet
Who will score most runs during the World Cup
Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All
runs scored during the tournament will count. For settlement purposes the official total will stand regardless
of
any matches being abandoned or reduced in overs. Dead-heat rules apply.
Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match
for
bets
to stand.
Player Bowler Match Bet
Who will take most wickets during the World Cup
Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated;
All
wickets taken during the tournament will count. For settlement purposes the official total will stand regardless
of
any matches being abandoned or reduced in overs. Dead-heat rules apply.
Wickets scored in a super over do not count. Both players involved in Match Bet must play at least one match
for
bets to stand.
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
Predict the team which will finish top at their Pool. Dead Heat rules apply.
Predict the two teams which will play in the Final of the Tournament.
Predict at which stage of the Tournament a certain team will be eliminated.
Predict if a certain team will reach the Final of the Tournament.
Updated on the 7-th of January 2020y.
All games must start on the scheduled date (local time) for bets to have action. The exception is if we advertise
an incorrect start time.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated
otherwise in the rules.
Pre-Live betting:
Predict the winner of the tournament. In the event of a non-runner, all bets are void.
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
Predict which player will win the match. In the event of a match starting but not being completed, the
player progressing to the next round or being awarded the victory is deemed the winner for settlement
purposes.
Bets are void in the two-way market if the match result is a tie.
Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Predict the exact score of the game. If match is not completed, then all bets are void.
Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.
Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.