Bug fixes and documentation information updates.
New features
- Additional free-tier version of BMA added to run in parallel
- Client can now check which server it is connected to from settings
- Team members update
- Publications update
- Decimals not handled in formulae inputs, added message
- Fixed popup bug caused by stability analysis error
- Standalone console updated to z3 version 4.11.2 (gui-server already on this)
This is the first release distributed from the UCL ARC team.
New features
- ServerVersion added to check server version.
Call it directly from a browser,e.g
Production ServerVersion
- Team members update
- Fixed reported bug: Division by a variable can cause instability that depends on node ID
This release focuses on bug fixes and minor user interface updates.
New features
- Reintroduced the ability to create LTL states from the proof analysis and refined table headers
- Allowed users to view proof results through the connections context menu
- Changed the constellations rendering to better distinguish cluster links from model edges
- Fixed a minor LTL animation rendering bug
This release updates multiple components in the user interface to better support the analysis of large models.
New features
- Rendering of the stability proof in the analysis tab and extended table has been updated to allow hundreds of components to be viewed. This is achieved through the use of canvas rendering in the tab and an external library in the table view
- Results from the proof are now downloadable as a CSV for offline analysis
- Proof results persist when models layout is changed (for example, when moving a variable), only being wiped when variable updates are altered
We have further updated unit tests and build components, and disable the automatic switch for intelligent zoom if the user selects a specific visualisation.
In this release we have made several feature additions to better support large model development through improved model navigation, alongside user-feedback guided refinements and visual updates.
Variable search and navigationThe new search functionality allows users to rapidly find variables in the model, and navigate between alternative results easily. As part of this, we have introduced animated transitions between alternative model views, in search and when fitting the model to screen. Finally, users can now navigate between connected variables through their context menus.
View switch for small modelsTo support users working on smaller models we have introduced a zoom lock to keep small models in variable view by default, and automatically switching once the model spreads over ten grid cells.
This release introduces several major new features to enable the visualization of large-scale models.
New rendering engine and model views
- Novel visualization options; at far zoom, models are replaced by a simplified “bubble” representation based on the results of a k-means clustering. This allows hubs and subnetworks of genes to be clearly viewed in large models. Bubble visualizations can be annotated with stability analysis results, allowing for rapid analysis, visualization, and refinement.
- A new rendering engine increases canvas performance
- New mechanism for changing protein interactions through a contextual menu
- Fixed issue with positioning of settings popup on small screens
- Fixed issue with color displaying in popup for variable in top panel
- Added display of current selected relationship type in context menu
- Fixed issue with loading of huge tables for proof results
This major update brings a plethora of changes to BioModelAnalzyer focused on model storage and motif use!
New combined model and motif libraryMotif libraries support the construction of large models from the reuse of small networks that capturing fundamental biological phenomena. Our previous releases allowed users to interact through a dedicated carousel, allowing users to preview the motifs but gave limited options for sorting and storage. Similarly, users with large model libraries may struggle to sort and find single models. In this release we have developed a new interface to the model repository that combines the unique interface of the model carousel with new sorting and searching functions. In addition to providing a library of developer created models and motifs, users can build and store models and motifs. Models can be opened directly to the canvas, or treated as a motif and dragged into an already open model for reuse and mixing models. Large libraries are made more manageable through search and sorting functions, and models can be annotated with short descriptions.
- Motif library was removed from interface.
- Model repository interface completely reworked. Now it has new layout and structure.
- All motifs are displayed together with models in repository menu.
- Added possibility to create user motifs and save them to storage.
- Preloaded models from launch page added to model repository.
- Added possibility to filter and search the repository.
- Added possibility to preview model and motif berfore its loading to model designer.
- Added possibility to add model contents to existing model rather that just replace it.
- Added possibility to load motif by replacing current model designer content with motif contents.
- Added possibility to edit model/motif name and description for user created models and motifs.
- Fixed issue with model fitting to screen for some models with 2x2 and 3x3 cells.
- Color options in palette popup for variables now show last selected result and highlight options on hover.
- BMA styles updated which includes loading animation, shadows spec, design of popups and some other elements.
- Save button now displays animation when using it.
This release brings some new features and refinements to existing tools!
Variable colour choiceBuilding large, complex models can get confusing quickly. Lots of variables in a small space can make individual pathways hard to view. In this new update we have enabled a choice of different colours for variables! Create a selection of variables with shift-left click and drag, and change their colour using the colour palette tool, or change the colour of the variables you drop onto the canvas by hovering over the tool panel and selecting a new colour. Colours automatically update depending on their location in the cell, with pale extracellular genes and bright intracellular genes.
Bugfixes
- Cut/copy/paste now works when selecting text from the variable target function editor.
- Variable names in LTL states tooltip are extended to increase readability.
- All user modes (pan, variable drop, cell drop, and edge drop) can now be used to create selections.
This release brings a major new features in the tool, and with it a substantial redesign of the canvas. Several new tools are available to users:
Select, cut, copy, and pasteUsers can create selections complex through right-click and drag when navigating the canvas, or right clicking variables. Selections can later be cleared by clicking the navigate icon or through the right-clickable context menu. Selected variables and edges can be copied and pasted within the canvas, or sent through the right click menu to the motif carousel. Moreover, selected regions can be copied to text files and analysed outside of the main tool, and externally created model-text can be pasted into the UI.
Design rethinkTo enable more complex user interaction with the canvas and improve accessibility variable icons and colours have been extensively redesigned. This includes new hover and selection highlights for variables, interactions, and grid cells, alongside a reordering of the top menu and introduction of a “fit to view” button. For users who need the old colour scheme for ongoing work, this is available as an option in the settings menu. Finally, variables with broken target functions are now highlighted in the canvas simplifying model refinement.
BMA fundamentalsThe backend service has been updated, and initial support for GINML import added to the user interface.


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Creates a web project containing RESTful client stubs generated from the Customer Database sample. You will need to first create and deploy the Customer Database sample application before running this application.


Periodic conditions of physical quantity along and
in field-line-following coordinates
Since
and
correspond to
the same spatial point, a general physical quantity expressed in terms of
coordinates
, i.e.,
, must
satisfy the following periodic condtions along :
|
(285) |
Since
and
correspond to
the same spatial point, must satisfy the following periodic condtions
along :
|
(286) |
Since
and
correspond
to the same spatial point, a general physical quantity expressed in
field-line-following coordinates
, i.e.,
, must satisty the following peroidic condition along
:
|
(287) |
However,
and
are not usually corresponding to the same spatial point. In fact,
equation (282) implies, for point , its toroidal angle
is given by
|
(288) |
while for point , its toroidal angle is given by
|
(289) |
i.e., and are different by . From this, we know
that
and
correspond to the same spatial point. Therefore we have the following periodic
condtion:
|
(290) |
which involves both and .
yj
2018-03-09


Module vex
Verbal Expressions for Lua (vex) Documentation
vex is a Verbal Expressions module for Lua that utilizes the rex module to supply developers with an easy to use implementation of Regular Expressions.
Following the implementation guidelines,
vex allows the chaining of vex objects for both simplicity and readability.
To use vex, just require it in your project and use it like so
Usage:
local vex = require("vex")
local testURL = "https://www.google.com"
local tester = vex():startOfLine():find("http"):maybe("s"):find("://"):maybe("www."):anythingBut(" "):endOfLine()
local match = tester:match(testURL)
print(match) -- Prints the test URL
| new () |
Creates and returns a new Verbal Expressions object. |
| __concat (p, a) |
Concatenates vex objects, combining their expressions and flags. |
| vex:startofline () |
Specify that the expression should match at the start of a line of text. |
| vex:endofline () |
Specify that the expression should match at the end of a line of text. |
Functions
-
new ()
-
Creates and returns a new Verbal Expressions object.
Note: You can also create a new Verbal Expressions object by calling the vex table directly.
Usage:
v = vex.new()
v = vex() -- Same as vex.new()
-
__concat (p, a)
-
Concatenates vex objects, combining their expressions and flags.
Concatenated vex objects take the highest value when it comes to flags. That is to say, if a flag is set in one of the operands,
it will be set in the resulting vex object.
Parameters:
Usage:
local p = vex():beginCapture():find("http"):maybe("s"):endCapture():then("://")
local s = vex():beginCapture():word():endCapture():then(".")
local t = vex():beginCapture():word():endCapture():anything()
local tester = p .. s .. s .. t
local url = "https://www.google.com/"
print(tester:match(url)) -- Prints "https www google com"
Anchors
Anchors.
Anchors attach an expression to the beginning or end of a line of text.
-
vex:startofline ()
-
Specify that the expression should match at the start of a line of text.
-
vex:endofline ()
-
Specify that the expression should match at the end of a line of text.
Character Matchers
Character Matchers.
Character matchers are used to match against certain kinds of text after the previous matcher or group.
If the character matcher matcher(v) existed, its usage could be described with
Usage:
v = vex():matcher("text")
-
vex:find (v)
-
Find the specified text after the last matcher.
Parameters:
Returns:
table
The vex object (for chaining)
-
vex:maybe (v)
-
Find the specified text after the last matcher, but don't stop if it's not there.
Parameters:
Returns:
table
The vex object (for chaining)
-
vex:anything ()
-
Find anything.
Returns:
table
The vex object (for chaining)
Usage:
local v = vex():anything() -- Matches against anything (including nothing).
-
vex:anythingbut (v)
-
Find anything except for the specified text.
Parameters:
- v
string
The text to not match
Returns:
table
The vex object (for chaining)
-
vex:something ()
-
Find at least one thing.
Returns:
table
The vex object (for chaining)
Usage:
local v = vex():something() -- Matches against anything (except nothing).
-
vex:linebreak ()
-
Find a line break.
Returns:
table
The vex object (for chaining)
Usage:
local v = vex():linebreak()
-
vex:br ()
-
see also:
-
vex:tab ()
-
Find a tab character.
Returns:
table
The vex object (for chaining)
Usage:
local v = vex():tab()
-
vex:word ()
-
Find a word made up of letters.
Returns:
table
The vex object (for chaining)
Usage:
local v = vex():word()
-
vex:anyof (v)
-
Find any of the specified characters.
Parameters:
- v
string
The characters to match
Returns:
table
The vex object (for chaining)
-
vex:any (v)
-
Parameters:
- v
string
The characters to match
see also:
-
vex:range (...)
-
Find any range of characters.
Parameters:
- ...
string
A set of characters to build a set of ranges.
Returns:
table
The vex object (for chaining)
Usage:
local v = vex():range("0", "9", "A", "F", "a", "f") -- Finds any character ranging from 0 to 9, A to F, or a to f.
-
vex:multiple (v, n [, m])
-
Match a number of the specified text.
Parameters:
- v
string
The text to match
- n
number
The minimum quantity to match
- m
number
The maximum quantity to match
Returns:
table
The vex object (for chaining)
Quantifiers
Quantifiers.
Quantifiers allow you to specify that the last group or matcher should be repeated or optional.
If the quantifier quantifier(n) existed, its usage could be described with
Usage:
v = vex():matcher("text"):quantifier(4)
-
vex:exactly (n)
-
Match an exact number of the last group or matcher.
Parameters:
- n
number
The quantity to match
Returns:
table
The vex object (for chaining)
-
vex:between (n, m)
-
Match a number of the last group or matcher between 'n' and 'm' (inclusive).
Parameters:
- n
number
The minimum quantity to match
- m
number
The maximum quantity to match
Returns:
table
The vex object (for chaining)
-
vex:atleast (n)
-
Match at least a number of the last group or matcher.
Parameters:
- n
number
The quantity to match
Returns:
table
The vex object (for chaining)
-
vex:nomorethan (n)
-
Match no more than a number of the last group or matcher.
Parameters:
- n
number
The quantity to match
Returns:
table
The vex object (for chaining)
Groups and Captures
Groups and Captures.
Groups and captures help you group expressions together and grab certain elements to be returned later when a match is made.
The difference between groups and captures is that groups are used to group expressions together to be modified by quantifiers or the vex:alternatively function while
captures are used to specify that the part of the text that an expression matches should be returned later.
-
vex:alternatively ()
-
Specifies that either the previous matcher or group or the following matcher or group is acceptable.
Returns:
table
The vex object (for chaining)
-
vex:begincapture ()
-
Marks the beginning of a capture.
Returns:
table
The vex object (for chaining)
-
vex:endcapture ()
-
Marks the end of a capture.
Returns:
table
The vex object (for chaining)
-
vex:begingroup ()
-
Marks the beginning of a group.
Returns:
table
The vex object (for chaining)
-
vex:endgroup ()
-
Marks the end of a group.
Returns:
table
The vex object (for chaining)
Flags
Flags.
Flags are used to specify that certain properties should be applied to an expression.
-
vex:withanycase ()
-
Matches the expression against any character case.
Returns:
table
The vex object (for chaining)
-
vex:stopatfirst ()
-
Forces the expression to stop once it's found a match.
Returns:
table
The vex object (for chaining)
-
vex:searchoneline ()
-
Forces the expression to stop at the end of a line.
Returns:
table
The vex object (for chaining)
Work Functions
Work Functions.
These functions operate on text to resolve the expression that a vex object is carrying.
-
vex:match (s, init)
-
Matches a vex expression against a string.
Parameters:
- s
string
The string to match against
- init
number
The position in the string to begin matching
Returns:
string
The results of the match as multiple strings
see also:
-
vex:seek (s, init)
-
Find the position of the first match in a string.
Parameters:
- s
string
The string to match against
- init
number
The position in the string to begin matching
Returns:
number
The index at which the first match is at
see also:
-
vex:gmatch (s)
-
Returns an interator that returns the next match in the string every time it is called.
Parameters:
- s
string
The string to match against
Returns:
function
rex match iterator
see also:
-
vex:gsub (s, repl [, n=nil])
-
Replaces all occurances of each match in a string with another string, the return value of a function, or the corresponding value in a table.
Parameters:
- s
string
The string to operate on
- repl
string, function or table
What to replace matches with
- n
number
The maximum number of matches to search for (or unlimited if nil)
Returns:
-
string
The string with replacements made
-
number
The number of matches found
-
vex:replace ()
-
see also:


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{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block title %}Login{% endblock %} {% block styles%} {{ super() }} {% endblock%} {% block page_content %}
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Die Sensors Configuration
Temperature Sensor
Enable
Delay: ms
Hall Effect Sensor
Enable
Delay: ms
Battery Voltage
Enable
Delay: ms
Message Routing
Forward to LoRa
Forward to MQTT
Forward to Elasticsearch
Forward to Display
Save Settings


{layout name="layout_pc" /}
{{ idx.q }}
{{ ans.t }}
你的阵营是：{{ state.t }}
{{ state.v }}
作者:Dr. A. Clef
发布协议: BY-SA
Your character has a unique view of the world, of right and wrong, of fairness and natural rights. This alignment test, taken from the Alignment chapter of the Hero Builder's Guidebook, helps you figure out how your character will relate to various moral and ethical choices in the game.
Take this short quiz "in character," answering the questions as your PC would. The results of the test will suggest an alignment for your character. Click on only one answer for each question.
What Alignment Means
Alignment is central to a DnD character's personality. DnD uses two measures to determine a specific character's ethical and moral attitudes and behavior.
The moral axis has three positions: good, neutral and evil. Good characters generally care about the welfare of others. Neutral people generally care about their own
welfare. Evil people generally seek to harm the others' welfare.
The ethical axis has three positions as well: lawful, neutral, and chaotic. Lawful people generally follow the social rules as they understand them. Neutral people
follow those rules find convenient or obviously necessary. And chaotic people seek to upset the social order and either institute change, or simply create anarchy.
Before you begin, keep in mind these caveats.
You'll undoubtedly want more information about the question, and more options than the answers presented to you. Just do the best you can, and skip a question completely if you're totally stuck.
Note that some questions are interested in correlations to behavior, not the behavior itself. For example, lawful people tend to work at secure jobs -- this doesn't mean that working a steady job makes you lawful.
Remember that certain character classes have codes of conduct that fall beyond the dictates of alignment. Paladins, for example, aren't just supposed to be lawful and good. They are expected to act humble, pious, and chivalric as well.
This quiz assumes a typical DnD setting, which is a mix of fantasy elements, medieval ideas, and epic myth seen through modern eyes. If your setting is vastly different (or your fellow players are), you may get very different answers to this quiz.


network package¶
Submodules¶
network.communicate module¶
Created on 2019年9月4日
@author: danny
-
network.communicate.
link
(address, connect, wait)¶ create and check a client socket connect to server
Returns: client socket if connect success else None
-
network.communicate.
request
(msg, connect=None, address=None, wait=5)¶ send message to other node that need to respond in a few time, ex. ping,…
Parameters: - connect – a socket that has connect or accept
- address – if connect = None, create a new socket and “address” should be gave
Note
blocking method
Returns: (response text, ConnectSocket) Return type: tuple
-
network.communicate.
send
(msg, connect=None, address=None)¶ send message to other node that don to respond in a few time
Parameters: - connect – a socket that has connect or accept
- address – if connect = None, create a new socket and “address” should be gave
Note
no blocking method


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| /core-aam/aria-expanded_true_on_application-manual.html | OK | OK | OK | OK | OK | OK |
| aria-expanded=true on application | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/aria-expanded_true_on_checkbox-manual.html | OK | OK | OK | OK | OK | OK |
| aria-expanded=true on checkbox | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/aria-expanded_true_on_switch-manual.html | OK | OK | OK | OK | OK | OK |
| aria-expanded=true on switch | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/aria-posinset_and_aria-setsize_on_row-manual.html | OK | OK | OK | OK | OK | OK |
| aria-posinset and aria-setsize on row | PASS | PASS | PASS | FAIL | PASS | PASS |
| GC02: | assert_true: "property AXARIAPosInSet is 2" failed
Actual value: '0'
; "property AXARIASetSize is 100" failed
Actual value: '0'
; expected true got false |
|
| /core-aam/aria-required_true_on_checkbox-manual.html | OK | OK | OK | OK | OK | OK |
| aria-required=true on checkbox | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/blockquote-manual.html | OK | OK | OK | OK | OK | OK |
| blockquote | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/caption-manual.html | OK | OK | OK | OK | OK | OK |
| caption | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/deletion-manual.html | OK | OK | OK | OK | OK | OK |
| deletion | FAIL | PASS | FAIL | FAIL | PASS | PASS |
| FF01: | assert_true: "property role is ROLE_CONTENT_DELETION" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC01: | assert_true: "property role is ROLE_CONTENT_DELETION" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC02: | assert_true: "property AXRoleDescription is group" failed
Actual value: 'deletion'
; expected true got false |
|
| /core-aam/group_as_child_of_listbox-manual.html | OK | OK | OK | OK | OK | OK |
| group as child of listbox | PASS | PASS | PASS | FAIL | PASS | PASS |
| GC02: | assert_true: "property AXSubrole is AXApplicationGroup" failed
Actual value: 'None'
; expected true got false |
|
| /core-aam/insertion-manual.html | OK | OK | OK | OK | OK | OK |
| insertion | FAIL | PASS | FAIL | FAIL | PASS | PASS |
| FF01: | assert_true: "property role is ROLE_CONTENT_INSERTION" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC01: | assert_true: "property role is ROLE_CONTENT_INSERTION" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC02: | assert_true: "property AXRoleDescription is group" failed
Actual value: 'insertion'
; expected true got false |
|
| /core-aam/math_role_children_are_not_presentational-manual.html | OK | OK | OK | OK | OK | OK |
| Math role children are not presentational | PASS | FAIL | PASS | PASS | FAIL | FAIL |
| FF02: | assert_true: "property accessible is true" failed
Actual value: 'false'
; expected true got false |
| WK01: | assert_true: "property accessible is true" failed
Actual value: 'false'
; expected true got false |
| WK02: | assert_true: "property accessible is true" failed
Actual value: 'false'
; expected true got false |
|
| /core-aam/menuitemcheckbox_child_of_group-manual.html | OK | OK | OK | OK | OK | OK |
| menuitemcheckbox child of group | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/meter-manual.html | OK | OK | OK | OK | OK | OK |
| meter | FAIL | FAIL | PASS | PASS | PASS | FAIL |
| FF01: | asserttrue: "property role is ROLE_LEVELBAR" failed
Actual value: 'ROLE_SECTION'
; "property interfaces contains Value" failed
Actual value: '['Accessible', 'Collection', 'Component', 'EditableText', 'Hypertext', 'Hyperlink', 'Text']'
; expected true got false |
| FF02: | assert_true: "property AXSubrole is " failed
Actual value: 'AXMeter'
; expected true got false |
| WK02: | assert_true: "property AXSubrole is " failed
Actual value: 'AXMeter'
; expected true got false |
|
| /core-aam/paragraph-manual.html | OK | OK | OK | OK | OK | OK |
| paragraph | PASS | PASS | PASS | PASS | PASS | PASS |
| /core-aam/subscript-manual.html | OK | OK | OK | OK | OK | OK |
| subscript | FAIL | PASS | FAIL | FAIL | FAIL | PASS |
| FF01: | assert_true: "property role is ROLE_SUBSCRIPT" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC01: | assert_true: "property role is ROLE_SUBSCRIPT" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC02: | assert_true: "property AXSubrole is AXSubscriptStyleGroup" failed
Actual value: 'None'
; "property AXRoleDescription is group" failed
Actual value: 'subscript'
; expected true got false |
| WK01: | assert_true: "property role is ROLE_SUBSCRIPT" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
|
| /core-aam/superscript-manual.html | OK | OK | OK | OK | OK | OK |
| superscript | FAIL | PASS | FAIL | FAIL | FAIL | PASS |
| FF01: | assert_true: "property role is ROLE_SUPERSCRIPT" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC01: | assert_true: "property role is ROLE_SUPERSCRIPT" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC02: | assert_true: "property AXSubrole is AXSuperscriptStyleGroup" failed
Actual value: 'None'
; "property AXRoleDescription is group" failed
Actual value: 'superscript'
; expected true got false |
| WK01: | assert_true: "property role is ROLE_SUPERSCRIPT" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
|
| /core-aam/time-manual.html | OK | OK | OK | OK | OK | OK |
| time | FAIL | PASS | FAIL | FAIL | FAIL | PASS |
| FF01: | assert_true: "property role is ROLE_STATIC" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC01: | assert_true: "property role is ROLE_STATIC" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
| GC02: | assert_true: "property AXSubrole is AXTimeGroup" failed
Actual value: 'None'
; "property AXRoleDescription is group" failed
Actual value: 'time'
; expected true got false |
| WK01: | assert_true: "property role is ROLE_STATIC" failed
Actual value: 'ROLE_SECTION'
; expected true got false |
|


Why Blender is/isn't an industry standard
by Bart VeldhuizenOver the last week, we saw some interesting videos discussing Blender's role in the CG Industry. On the one hand, we saw Flipped Normals reason that big industry studios are entrenched in existing software, making it hard to switch to other tools. Grant Abbitt looks at existing high-end productions, the recent increase of Blender's development pace and the push of Blender use through indie studios upwards.
Flipped Normals: Why Blender isn't an Industry Standard
Grant Abbitt: Will Blender Take Over as the Industry Standard
To close off, I also noticed this topic on Blender Artists by Chipp Walters, who looks at disruption of industries by comparing traditional CG software to Kodak. It's worth a read.


Component is the base class for all controls (including Canvas). All other controls will inherit its properties, methods and events.
If you initiate a Component object and add it into the canvas, nothing will be renderred as Component doesn't has "render()" method itself.
You may use Panel instead or create your own class inheriting from Component, and implement the "render()" method.
Please reference to the "Toolbar" example of ResponsiveApp.
| Properties | |
|---|---|
| isEnabled |
Default Value: true
When setting this property, the value will be propagated to all the controls in the children tree. |
| isVisible |
Default Value: true
When setting this property, the value will be propagated to all the controls in the children tree. |
| fillStyle | Default Value: null |
| strokeStyle | Default Value: '#000' |
| lineWidth |
Default Value: 0
The border will be drawn only if "lineWidth" not equals 0 and "strokeStyle" is not null. |
| Events | |
| onSizeChanged(width, height) | The call back which is triggered when the component position is changed. |
| onPositionChanged(left, top) | The call back which is triggered when the component size is changed. |
| onWillPaint(context) | The call back which is triggered when the component will start to painting. |
| onDidPaint(context) | The call back which is triggered when the component has finished painting. |
| Methods | |
| getProp(key) | Get the value of a property by key. |
| setProp(key, vakue) | Set the value of property by key. |
Canvas is the container for all controls.
It's derived from Component.
| Constructor | |
|---|---|
|
var canvas = new Canvas(width, height, isFullScreen);
width: Width of the canvas. height: Height of the canvas. isFullScreen: If the canvas is responsive. (Default value: false) |
|
| Example | |
var canvas = new Canvas(500, 100); canvas.setProp('lineWidth', 1); canvas.setProp('strokeStyle', '#333'); canvas.setProp('fillStyle', 'RGBA(0, 0, 0, 0.5)'); var wrapper = document.getElementById('brief-look-wrapper'); canvas.renderInto(wrapper); |
Panel renders a rectangle on the canvas. It can have border or background color.
It's derived from Component.
| Constructor | |
|---|---|
|
var panel = new Panel(left, top, width, height, id);
left: Left of the control, which is relative to its parent. top: Top of the control, which is relative to its parent. width: Width of the control. height: Height of the control. id: Optional, and you may leave it empty. |
|
| Example | |
var panel = new Panel(10, 10, 500, 100); panel.setProp('lineWidth', 1); panel.setProp('strokeStyle', '#333'); panel.setProp('fillStyle', 'RGBA(0, 0, 0, 0.5)'); canvas.controls.add(panel); |
Label renders text on the canvas. It can have border or background color.
It's derived from Panel.
| Constructor | |
|---|---|
|
var label = new Label(left, top, width, height, text, id);
left: Left of the control, which is relative to its parent. top: Top of the control, which is relative to its parent. width: Width of the container. height: Height of the container. text: The text content to be renderred. id: Optional, and you may leave it empty. |
|
| Properties | |
| fontSize | Default Value: 12 |
| fontFace | Default Value: 'Arial, Helvetica, sans-serif' |
| fontColor | Default Value: '#000000' |
| text |
The text content to be renderred. |
| horizontalAlign |
Default Value: 'left'
Value Options: 'left' | 'center' | 'right' |
| verticalAlign |
Default Value: 'top'
Value Options: 'top' | 'middle' | 'bottom' |
| Methods | |
| getTextObject() | Return a boundary infomation (left, top, width and height) of the text renderring. |
| Example | |
var label = new Label(10, 10, 0, 0, 'Label Text', 'label1') label.setProp('isVisible', false); label.setProp('fontSize', 20); canvas.controls.add(label); |
Button is derived from Label.
| Constructor | |
|---|---|
|
var button = new Button(left, top, width, height, text, id);
left: Left of the control, which is relative to its parent. top: Top of the control, which is relative to its parent. width: Width of the control. height: Height of the control. text: The text content to be renderred. id: Optional, and you may leave it empty. |
|
| Properties | |
| isOn | Default Value: false |
| radius | Default Value: 0 |
| focusStyle |
Default Value:
{ fillStyle: '#337AB7', strokeStyle: '#337AB7', lineWidth: 1, fontColor: '#fff' } |
| Events | |
| onTap(left, top) | The event for button click with the position on which the button is clicked. |
| Example | |
var button = new Button(10, 10, 130, 32, 'Save'); button.setProp('focusStyle', { 'fontColor': '#f00', 'strokeStyle': '#f00' }); button.onTap.add(function(left, top) { console.log('Button has been clicked at [' + left + ', ' + top + ']') }); canvas.controls.add(button); |


§842-4 Prohibited affirmative defense. The affirmative defense of being a player in a social gambling game is not available to a person engaged in organized crime or who is connected directly or indirectly with persons who are engaged in organized crime. [L 1972, c 71, pt of §2]


** Tuesday 3/31— Governor Little will host a statewide AARP telephone town hallto provide information and answer questions regarding the coronavirus in Idaho. The hour-long conversation begins at 12 p.m. MT, Tuesday, March 31. Participants can join by dialing toll-free<PHONE_NUMBER> or register in advance by visiting https://vekeo.com/aarpidaho/
** Thursday 4/2— Governor Little will answer questions about COVID-19 in Idaho LIVE on Idaho Public TelevisionThursday, April 2, 2020, at 8 p.m., airing on Idaho Public Television and online
See if our FAQ
Idaho public health officials are monitoring the novel coronavirus disease (COVID-19) situation very closely. Idaho is currently reporting 525 cases.
Officials are working with CDC and other states and are also in regular communication with Idaho public health districts and healthcare providers around the state.
COVID-19 in Idaho
*Case count and laboratory testing data updated at 5:00 p.m. MT, 3/31/2020. State-level case count data will be updated at 5 p.m. MT daily, based on surveillance system records provided by the health districts. Public health district data will be updated on their agency website at their discretion. Data are preliminary and subject to change.
| Public Health District | County | Cases | Deaths |
|---|---|---|---|
| Panhandle Health District | Bonner | 1 | 0 |
| Kootenai | 30 | 0 | |
| Public Health - Idaho North Central District | Idaho | 1 | 0 |
| Nez Perce | 9 | 2 | |
| Southwest District Health | Adam | 1 | 0 |
| Canyon | 53 | 1 | |
| Gem | 3 | 0 | |
| Owyhee | 1 | 0 | |
| Payette | 1 | 0 | |
| Central District Health | Ada | 195 | 3 |
| Elmore | 3 | 0 | |
| Valley | 2 | 0 | |
| South Central Public Health District | Blaine | 192 | 2 |
| Camas | 1 | 0 | |
| Cassia | 1 | 1 | |
| Jerome | 2 | 0 | |
| Lincoln | 2 | 0 | |
| Minidoka | 1 | 0 | |
| Twin Falls | 6 | 0 | |
| Southeastern Idaho Public Health | Bannock | 4 | 0 |
| Bingham | 2 | 0 | |
| Eastern Idaho Public Health | Bonneville | 2 | 0 |
| Custer | 2 | 0 | |
| Fremont | 1 | 0 | |
| Jefferson | 3 | 0 | |
| Madison | 4 | 0 | |
| Teton | 2 | 0 | |
| TOTAL | 525 | 9 |
COVID-19 Testing in Idaho
| Number of people tested through the Idaho Bureau of Laboratories* | 1,650 |
| Number of people tested through commercial laboratories** | 4,951 |
*Includes 4 Oregon residents and 1 Montana resident tested in Idaho.
Characteristics* of Idahoans with COVID-19
| Total Cases | 525 |
| Characteristics | |
| <18 years | 4 |
| 18-49 | 255 |
| 50+ | 265 |
| Unknown | 1 |
| Female | 278 |
| Male | 247 |
| Unknown | 0 |
| Total Hospitalizations | 46 |
| Healthcare Workers | 33 |
| Total ICU Admissions | 7 |
*Characteristics are based on data for completed case investigations among Idaho residents.
Everyone should take precautions to avoid all respiratory diseases, including staying home if you’re sick, avoiding sick people, and covering your coughs and sneezes with the crook of your elbow or a tissue.