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11/7/2018
With all precincts reporting, Issue 3, a capital improvement levy that offers a long-term plan for buildings and repairs in the Athens City School District, passed according to the unofficial results from the Athens County Board of Elections. Morrison Gordon Elementary, East Elementary and Athens High School will be rebuilt while Plains Elementary will be renovated.
The school district will be partnering with the OFCC for this project.
School Board member Sean Parsons said in a previous Post report the state will fund 32 percent of the total cost of the project. Parsons also said the plan will also provide new furniture, updated technology, new electrical and plumbing as well as a new system for checking people into the schools to ensure the safety of the students.
With this master plan other new improvements are to come such as fixed air conditioning, full sized kitchens and full court gyms, according to Parsons.
Parson also said construction of Athens High School will have to wait until the state’s money is received.
“(I am) very, very grateful and thankful for our community for the support that they've shown the school district,” district Superintendent Tom Gibbs said. “I know that this was a difficult question for a lot of folks, a pretty significant increase in tax. I just appreciate the trust that the community is placing in me and the board of education."
ARIANNA GUERRA
An empty cafeteria inside East Elementary on Oct. 10, 2018. East Elementary, like the other Athens City Schools, will be affected by Issue 3.
Issue 3 began as three separate options. Each of the options included the buildings having the sixth grade join the middle school, but differed on how many elementary buildings there would be according to a previous Post report.
The board’s decision to take the single campus option off the table paved the way for “option four,” the option that became issue 3.
The board had received an offer from Ohio University that the university would donate 12 acres of The Ridges, but it needed at least 20 acres to make the single campus option possible according to a previous Post report.
“I feel like, to me, this is a compromise with the people that are advocating for a single campus and the people that are advocating for neighborhood schools,” school board member Kim Goldsberry said in a previous Post report.
Goldsberry also believed the new plan would address socio-economic inequality within the district, something the board had discussed wanting to address in a previous Post report.
The board also made the decision to include the sixth grade at The Plains in early March.
With the passing of the levy, the Athens City School Board will enter into the planning stages for construction and renovation as outlined in the Facilities Master Plan.
The district will have official estimates for funding from the Ohio Facilities Construction Commission that will allow the school board to develop committees and gather input for what the elementary schools will look like, according to Goldsberry.
The elementary schools will be addressed first, both Goldsberry and Paul Grippa, Athens City School board member, said.
The plan is for renovations to be made to The Plains elementary building with a building addition for the sixth grade, according to the Athens City School District website. There will also be the construction of new buildings at the current locations of East and Morrison-Gordon elementary.
The reconstruction of Athens High school will come next. Athens Middle school is set to be renovated as well, which could possibly be completed during a summer break.
The planning process for the elementary schools will begin in early 2019, according to Goldsberry. During this time, the school board will discuss how to handle the displacement of students during the construction period, which is estimated to begin between 2020 and 2021.
The school board will make transition plans to minimize the movement of students during the construction period, Paul Grippa, Athens City School Board member said.
The levy will also include a grade reconfiguration. As planned, grades pre-K to third grade will be taught in the new East and Morrison-Gordon buildings. Grades fourth to sixth will be taught in the renovated Plains elementary building, grades seventh to eighth will remain in the renovated Athens Middle School, and grades ninth to twelfth will be taught in the newly constructed Athens High school.
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House Help Steals Davido’s Daughter, Imade’s International Passport
by Oyindamola OlubajoBrand Influencer and Davido’s first baby mama, Sophia Momodu, has revealed how her trust issues increased since her former house help stole their daughter, Imade’s international passport.
According to her, the house help also carted away with her money and other valuables.
Sophia stated that she was able to recover the valuables two days after the house help had left.
Taking to her Instagram handle to narrate the incident, the brand influencer said ” earlier this year my former assistant stole my money and my daughters yankee passport.
“I didn’t even know it was missing till my oldest nanny told me to please check my room for missing valuables 2 whole days after the girl had left us.
“I thank God for his grace we were able to retrieve most of the things she stole. Since then my trust issues heightened when it comes to workers so I literally just let my mom and auntie do all the talking cos me I don’t even have that strength walahi” she added.


| Package | Description |
|---|---|
| com.restfb.types |
Default implementations of Facebook
Graph API Objects.
|
| Modifier and Type | Class and Description |
|---|---|
class |
Account
Represents the Account Graph API type.
|
class |
Album
Represents the Album Graph API type.
|
class |
Application
Represents the Application Graph API
type.
|
static class |
AppRequest.Application
Represents the Cover Graph API type.
|
class |
CategorizedFacebookType
Superclass for Graph API types that include a
category field. |
class |
Category
Represents an category element used by place and page
|
class |
EntityAtTextRange
Represents the
EntityAtTextRange API
type.
|
class |
Event
Represents the Event Graph API type.
|
class |
FriendList
Represents the FriendList Graph API type
.
|
class |
Group
Represents the Group Graph API type.
|
class |
Hours |
class |
Insight
Represents the Insight Graph API type.
|
static class |
Likes.LikeItem |
class |
Link
Represents the Link Graph API type.
|
static class |
Message.Share
Represents the Message Share
Graph API type.
|
class |
MessageTag
Represents the Message Tag Graph API type.
|
class |
OpenGraphActionType
Represents the Open Graph
Action Type
|
class |
OpenGraphObjectType
Represents the Open Graph
Object Type
|
class |
Page
Represents the Page Graph API type.
|
class |
PageConnection
Represents a Connection to a Page Graph API type
, for example the Pages returned from
me/music . |
class |
PageLabel |
class |
Photo
Represents the Photo Graph API type.
|
static class |
Photo.Tag
Represents the Tag Graph API type.
|
class |
Place
|
class |
Post
Represents the Post Graph API type.
|
static class |
Post.KeyedType |
class |
ProjectExperience
Represets the Project
Experience type
|
class |
StatusMessage
Deprecated.
|
class |
User
Represents the User Graph API type.
|
static class |
User.EducationClass
Represents the Class Graph API type.
|
static class |
User.Experience |
static class |
User.Sport
Represents the Sport Graph API type.
|
class |
Video
Represents the Video Graph API type.
|
class |
VideoCopyrightRule
Represents the Video
Copyright Rule type
|
| Modifier and Type | Method and Description |
|---|---|
NamedFacebookType |
Post.getAdminCreator()
ID of admin who created the post.
|
NamedFacebookType |
Post.getApplication()
The application used to create this post.
|
NamedFacebookType |
Checkin.getApplication()
The ID and name of the application that made the check-in.
|
NamedFacebookType |
PageLabel.getCreatorId() |
NamedFacebookType |
User.Education.getDegree()
Degree acquired.
|
NamedFacebookType |
StatusMessage.getFrom()
Deprecated.
The user who posted the message.
|
NamedFacebookType |
Review.getFrom()
The user that created the review.
|
NamedFacebookType |
PageRating.getFrom()
Person who rated the page
|
NamedFacebookType |
Notification.getFrom()
The entity (user, page, app, etc.) that 'sent', or is the source of the notification.
|
NamedFacebookType |
Note.getFrom()
The ID of the user who posted the note.
|
NamedFacebookType |
Message.getFrom()
The sender of this message
|
NamedFacebookType |
Link.getFrom()
An object containing the name and ID of the user who posted the link.
|
NamedFacebookType |
Checkin.getFrom()
The ID and name of the user who made the check-in.
|
NamedFacebookType |
AppRequest.getFrom()
The sender user associated with the request.
|
NamedFacebookType |
User.getHometown()
Duplicate mapping for "hometown" since FB can return it differently in different situations.
-- GETTER -- The user's hometown.
|
NamedFacebookType |
User.getLocation()
The user's current location.
|
NamedFacebookType |
Notification.getObject()
The object (this can be a post, a photo, a comment, etc.) that was the subject of the notification.
|
NamedFacebookType |
EntityAtTextRange.getObject()
The object itself
|
NamedFacebookType |
Comment.getObject()
Parent object this comment was made on.
|
NamedFacebookType |
Group.getOwner()
An object containing the name and ID of the user who owns the group.
|
NamedFacebookType |
Group.getParent()
The parent of this group, if it exists.
|
NamedFacebookType |
User.Education.getSchool()
The school name and ID.
|
NamedFacebookType |
User.getSignificantOther()
The user's significant other.
|
NamedFacebookType |
Post.getTarget()
The profile this was posted on if different from the author.
|
NamedFacebookType |
Review.getTo()
The app to which this review applies.
|
NamedFacebookType |
Notification.getTo()
The entity that received the notification.
|
NamedFacebookType |
AppRequest.getTo()
The recipient user associated with the request.
|
NamedFacebookType |
User.Education.getYear()
Graduation year.
|
| Modifier and Type | Method and Description |
|---|---|
List<NamedFacebookType> |
User.Education.getConcentration()
Concentrations/minors.
|
List<NamedFacebookType> |
FacebookType.Metadata.getFields()
Existing fields in the current type
|
List<NamedFacebookType> |
Conversation.getFormerParticipants()
Users who used to be on this message conversation.
|
List<NamedFacebookType> |
StatusMessage.getLikes()
Deprecated.
The users that have liked this message.
|
List<NamedFacebookType> |
Conversation.getParticipants()
Users who are on this message conversation
|
List<NamedFacebookType> |
Conversation.getSenders()
Users who send a message on the conversation
|
List<NamedFacebookType> |
Video.getTags()
Tags for the video.
|
List<NamedFacebookType> |
Checkin.getTags()
Tags for the check-in.
|
List<NamedFacebookType> |
Thread.getTo()
A list of the Thread subscriber
|
List<NamedFacebookType> |
Post.getTo()
A list of the profiles mentioned or targeted in this post.
|
List<NamedFacebookType> |
Message.getTo()
A list of the message recipients
|
List<NamedFacebookType> |
User.Education.getWith()
Friends associated with this school.
|
List<NamedFacebookType> |
User.EducationClass.getWith()
Friends associated with this class.
|
List<NamedFacebookType> |
User.Sport.getWith()
Friends associated with this sport.
|
List<NamedFacebookType> |
Post.getWithTags()
Objects (Users, Pages, etc) tagged as being with the publisher of the post ("Who are you with?"
|
List<NamedFacebookType> |
Post.FeedTargeting.getWorkNetworks()
Company, organization, or other workplace.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
User.Education.addConcentration(NamedFacebookType minor) |
boolean |
FacebookType.Metadata.addField(NamedFacebookType field) |
boolean |
Conversation.addFormerParticipant(NamedFacebookType formerParticipant) |
boolean |
StatusMessage.addLike(NamedFacebookType like)
Deprecated.
|
boolean |
Conversation.addParticipant(NamedFacebookType participant) |
boolean |
Conversation.addSender(NamedFacebookType sender) |
boolean |
Video.addTag(NamedFacebookType tag) |
boolean |
Checkin.addTag(NamedFacebookType tag) |
boolean |
Thread.addTo(NamedFacebookType subscriber) |
boolean |
Post.addTo(NamedFacebookType profile) |
boolean |
Message.addTo(NamedFacebookType receiver) |
boolean |
User.Education.addWith(NamedFacebookType friend) |
boolean |
User.EducationClass.addWith(NamedFacebookType friend) |
boolean |
User.Sport.addWith(NamedFacebookType withSport) |
boolean |
Post.addWithTag(NamedFacebookType withTag) |
boolean |
Post.FeedTargeting.addWorkNetwork(NamedFacebookType workNetwork) |
boolean |
Post.Targeting.removeCity(NamedFacebookType city) |
boolean |
User.Education.removeConcentration(NamedFacebookType minor) |
boolean |
FacebookType.Metadata.removeField(NamedFacebookType field) |
boolean |
Conversation.removeFormerParticipant(NamedFacebookType formerParticipant) |
boolean |
StatusMessage.removeLike(NamedFacebookType like)
Deprecated.
|
boolean |
Conversation.removeParticipant(NamedFacebookType participant) |
boolean |
Post.Targeting.removeRegion(NamedFacebookType region) |
boolean |
Conversation.removeSender(NamedFacebookType sender) |
boolean |
Video.removeTag(NamedFacebookType tag) |
boolean |
Checkin.removeTag(NamedFacebookType tag) |
boolean |
Thread.removeTo(NamedFacebookType subscriber) |
boolean |
Post.removeTo(NamedFacebookType profile) |
boolean |
Message.removeTo(NamedFacebookType receiver) |
boolean |
User.Education.removeWith(NamedFacebookType friend) |
boolean |
User.EducationClass.removeWith(NamedFacebookType friend) |
boolean |
User.Sport.removeWith(NamedFacebookType withSport) |
boolean |
Post.removeWithTag(NamedFacebookType withTag) |
boolean |
Post.FeedTargeting.removeWorkNetwork(NamedFacebookType workNetwork) |
void |
Post.setAdminCreator(NamedFacebookType adminCreator)
ID of admin who created the post.
|
void |
Post.setApplication(NamedFacebookType application)
The application used to create this post.
|
void |
Checkin.setApplication(NamedFacebookType application)
The ID and name of the application that made the check-in.
|
void |
PageLabel.setCreatorId(NamedFacebookType creatorId) |
void |
User.Education.setDegree(NamedFacebookType degree)
Degree acquired.
|
void |
StatusMessage.setFrom(NamedFacebookType from)
Deprecated.
The user who posted the message.
|
void |
Review.setFrom(NamedFacebookType from)
The user that created the review.
|
void |
PageRating.setFrom(NamedFacebookType from)
Person who rated the page
|
void |
Notification.setFrom(NamedFacebookType from)
The entity (user, page, app, etc.) that 'sent', or is the source of the notification.
|
void |
Note.setFrom(NamedFacebookType from)
The ID of the user who posted the note.
|
void |
Message.setFrom(NamedFacebookType from)
The sender of this message
|
void |
Link.setFrom(NamedFacebookType from)
An object containing the name and ID of the user who posted the link.
|
void |
Checkin.setFrom(NamedFacebookType from)
The ID and name of the user who made the check-in.
|
void |
AppRequest.setFrom(NamedFacebookType from)
The sender user associated with the request.
|
void |
User.setHometown(NamedFacebookType hometown)
Duplicate mapping for "hometown" since FB can return it differently in different situations.
-- GETTER -- The user's hometown.
|
void |
User.setLocation(NamedFacebookType location)
The user's current location.
|
void |
Notification.setObject(NamedFacebookType object)
The object (this can be a post, a photo, a comment, etc.) that was the subject of the notification.
|
void |
EntityAtTextRange.setObject(NamedFacebookType object)
The object itself
|
void |
Comment.setObject(NamedFacebookType object)
Parent object this comment was made on.
|
void |
Group.setOwner(NamedFacebookType owner)
An object containing the name and ID of the user who owns the group.
|
void |
Group.setParent(NamedFacebookType parent)
The parent of this group, if it exists.
|
void |
User.Education.setSchool(NamedFacebookType school)
The school name and ID.
|
void |
User.setSignificantOther(NamedFacebookType significantOther)
The user's significant other.
|
void |
Post.setTarget(NamedFacebookType target)
The profile this was posted on if different from the author.
|
void |
Review.setTo(NamedFacebookType to)
The app to which this review applies.
|
void |
Notification.setTo(NamedFacebookType to)
The entity that received the notification.
|
void |
AppRequest.setTo(NamedFacebookType to)
The recipient user associated with the request.
|
void |
User.Education.setYear(NamedFacebookType year)
Graduation year.
|
RestFB 2.0.0-rc.2. Copyright © 2010-2015 Mark Allen. All Rights Reserved.


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Best low-cost airlines of 2018: Only 1 Indian carrier on world's top-10 list
Here are the best low-cost airlines of 2018.
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Get access to India's fastest growing financial subscriptions service Moneycontrol Pro for as little as Rs 599 for first year. Use the code "GETPRO". Moneycontrol Pro offers you all the information you need for wealth creation including actionable investment ideas, independent research and insights & analysis For more information, check out the Moneycontrol website or mobile app.


Some personal favorites of services/products that I couldn’t imagine living without now.
Products
- Kyocera Ceramic Knife – Absolute favorite and best knife I’ve ever used in a kitchen
- Synology – Great simple NAS that just works. Supports 2 disks, though they have larger ones as well.
- Sonos – Wireless speakers that quite simply just work. Also pretty solid sound quality
- Double hinged corkscrew – As wine is pretty much a hobby, I’ve tried a lot of corkscrews, electric, rabbits, etc. This one still blows them all away.
Services
- dnsimple – Absolute best place to manage your DNS.
- namecheap – Domain registration; they give back to the web and offer a great service.
- Boomerang – My inbox couldn’t survive without boomerang, makes it easy to track followups and delay sending.
Books
- Inspired Products – This is a must read for product managers, engineers, project managers, and essentially everyone else involved in the product creation process. It clearly lays out what the goal of product management is, its interaction with other roles, and how to accomplish building great products.
- Managing Humans – Whether a first time manager or having been a manager for several years you’ll find several great insights in this book. The book highlights many of the difficulties that arise from managing both people and software.
- Peopleware – This book dives directly in at how to build intelligent and effective teams and provide them the ability to succeed. Whether starting to build the team or you already have a team of effective engineers this in place this will let you maximize for getting things done as well as keeping up happiness which are both heavily intertwined.
Wineries
More here


Our Rustic Vintage Mountain Condo will remind you of a Cabin in the Woods, while providing all the modern amenities you've come to expect to ensure your stay is as comfortable and relaxing as possible.
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Enjoy a round at the Whitefish Lake Golf Club. Or take a hike to the top of the mountain and check out all of their fun summer activities including some of the best mountain biking.
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--- layout: default ---
Poole is the butler for Jekyll, the static site generator. It's designed and developed by @mdo to provide a clear and concise foundational setup for any Jekyll site. It does so by furnishing a full vanilla Jekyll install with example templates, pages, posts, and styles.
Use Poole as-is or in conjunction with one of the official themes.
The Strange Case of Dr. Jekyll and Mr. Hyde tells the story of a lawyer investigating the connection of two persons, Dr. Henry Jekyll and Mr. Edward Hyde. Chief among the novel's supporting cast is a man by the name of Mr. Poole, Dr. Jekyll's loyal butler.
Poole and its themes are licensed MIT.
© {{ site.time | date: '%Y' }} Mark Otto.


WITNESS LIST Border Affairs - Special Committee February 18, 1999-8:30A SB 201 Registering, but not testifying: For: Mahaffey, Mike (Port of Corpus Christi), Corpus Christi On: Maldonado, Rick (Port of Corpus Christi), Corpus Christi Issues relating to Border Affairs On: Gutierrez, Stella (Texas Department of Economic Development), Austin Heald, Charles W. (Texas Department of Transportation), Austin Johnston, J.J. (Texas Department of Economic Development), Austin Jones, Larry (Texas Workforce Commission), Austin Laney, David (Texas Department of Transportation), Austin Mora, Linda (Texas Education Agency), Austin Pinkley, Craig (Texas Department of Economic Development), Austin Rath, Diane (Texas Workforce Commission), Austin Thomas, Dudley (Texas Department of Public Safety), Austin Registering, but not testifying: On: Lindsey, Paul (Texas Education Agency), Austin Mills, Lester (Texas Department of Public Safety), Austin Rogers, Pamela (Texas Department of Economic Development), Austin Sauvignet, Henry (Texas Department of Economic Development), Austin Scott, Robert (Texas Education Agency), Austin Stewart, Branner (Texas Department of Economic Development), Austin Warner, Philip (Texas Department of Economic Development), Austin


WITNESS LIST
Economic & Small Business Development Committee
November 18, 2011 - 10:00 AM
Interim Charge #1 - Emerging Tech and CPRIT
On:
Gimson, Bill (Cancer Prevention and Research Institute of Texas)
Hazell, Terry (Texas Emerging Technology Fund)
Taylor, Jonathan (TETF)
Interim Charge #4 - Automotive Industry
On:
Bellsnyder, Luke (Tx. Assn. of Manufacturers)
Braziel, Robert (Texas Automobile Dealers Association)
Burkart, Gregory (Self)
Demerson, Aaron (Office of the Governor - Eco Development & Tourism)
Graham, Paul (General Motors)
Hernandez, Mario (San Antonio Eco. Dev. Found.)
Hill, Kim (Center for Automotive Research)
Jurey, Wes (Arlington Chamber of Commerce)
Marquez, David (Bexar County Economic Development)
Robertson, Dale (Texas Workforce Commission)
Schum, Tony (Austin Chamber of Commerce)
Wiseman, James (Toyota)
1


The Wild Animal world is divided into two groups. That are as follows :
- Vertebrates
- Invertebrates
Vertebrates
- Animals with backbones are called vertebrates.
Invertebrates
- Animals without backbones are called invertebrates.
Animals with backbones are divided into 5 groups:
- Animals (Mammals)
- Fish
- Amphibians
- Reptiles
- Birds
|
Vertebrates Invertebrates |


This class implements a bush - basic element of origin-based algorithms. More...
#include <OriginBush.h>
Public Member Functions | |
| virtual | ~OriginBush () |
| void | allocateDAG (int index, StarNetwork *net, ODMatrix *mat, FPType zeroFlow, FPType dirTol) |
| virtual void | updateTopSort () |
| bool | equilibrate () |
| virtual bool | improve () |
| virtual void | removeUnusedLinks () |
| void | addLinkAndUpdateFlow (StarLink *link, PairOD *dest) |
| void | print () |
| int | getOriginIndex () const |
| void | printOriginFlow () const |
| FPType | checkOFlowsFeasibility () |
Private Member Functions | |
| virtual DAGraph * | createNewDAG (int index, StarNetwork *net, ODMatrix *mat, FPType zeroFlow, FPType dirTol)=0 |
| virtual void | callBuildMinMaxTrees () |
Private Attributes | |
| DAGraph * | daGraph_ |
| bool | topSortUpToDate_ |
Detailed Description
This class implements a bush - basic element of origin-based algorithms.
This class implements a factory method - children classes allocate necessary DAGraph objects. DAGgraph is not used directly but through OriginBush because some operations are common (so it reduces code duplication) also some of the operations can be over-ridden by children classes. For example, see OriginBushTapas.
Constructor & Destructor Documentation
|
virtual |
This class is responsible for deallocating DAGraph object.
Member Function Documentation
Adds link link to the bush. This method is also responsible for updating origin flows and link flows. This method is called in OriginSet in order to initialise the bush.
| void OriginBush::allocateDAG | ( | int | index, |
| StarNetwork * | net, | ||
| ODMatrix * | mat, | ||
| FPType | zeroFlow, | ||
| FPType | dirTol | ||
| ) |
Allocates memory for DAGraph.
- Note
- It MUST be called after each OriginBush creation.
|
privatevirtual |
Calls buildMinMaxTrees() in improve() method. If it is not necessary, this method can be over-ridden by children classes. For example, see OriginBushLUCE.
Reimplemented in OriginBushLUCE.
| FPType OriginBush::checkOFlowsFeasibility | ( | ) |
For debugging. Checks if origin flows are feasible.
- Returns
- maximum deviation of flow.
|
privatepure virtual |
Factory method used for DAGraph creation.
Implemented in OriginBushTapas, OriginBushLUCE, and OriginBushB.
| bool OriginBush::equilibrate | ( | ) |
Performs flow moves according to some origin-based algorithm. All new flows are assigned to StarNetwork object and link travel times are updated (responsibility of doing this belongs to DAGraph class).
| int OriginBush::getOriginIndex | ( | ) | const |
- Returns
- origin index.
|
virtual |
Tries to improve current bush by adding better links. Topological sorting and building of min- and max-trees are also performed if new links were added to the bush.
- Returns
- true if current bush was improved, false otherwise.
Reimplemented in OriginBushTapas, and OriginBushLUCE.
| void OriginBush::print | ( | ) |
Prints bush on the screen.
| void OriginBush::printOriginFlow | ( | ) | const |
For debugging. Prints origin flows on the screen.
|
virtual |
Removes unused links from the bush. A link is unused if its flow is less than a predefined constant ZERO_FLOW.
Reimplemented in OriginBushTapas.
|
virtual |
Recalculates topological order if the bush changed during previous iteration.
Reimplemented in OriginBushTapas.
The documentation for this class was generated from the following files:
- OriginBush.h
- OriginBush.cpp


'3 Black Chicks Review...'
"The Red Violin (1998); aka "Le Violon Rouge" Rated R; running time of 126 minutes IMDB site: http://us.imdb.com/Title?0120802 Official site: http://www.redviolin.com/ Written by: Don McKellar and Francois Girard Directed by: Francois Girard Starring: Samuel L. Jackson, Don McKellar, Carlo Cecchi, Irene Grazioli, Jean-Luc Bideau, Christoph Koncz, Jason Flemyng, Greta Scacchi, Sylvia Chang, Liu Zifeng, Ireneusz Bogajewicz
Review Copyright Rose Cooper, 1999 Review URL: http://www.3blackchicks.com/bamsredvi.html
Movie-wise, today was a day of Color for me--in more ways than one: first, "Blue Streak" with Martin Lawrence, and now "The Red Violin", featuring Samuel L. Jackson. I might just get used to having so much Color on the screen. The question is, were these Colors just eye candy, or something more?
The Story (WARNING: some spoilers contained below): First things first: if you're not the type that likes Films (as Steve Martin said so well in "Bowfinger", "I don't make films, I make movies!"), ya might want to Exit, Stage Right. Do so quietly, please, so as not to disturb the other patrons[1]. Ok, now that that business is done...
The excellently-executed website for this Film says it much better than I ever could (do yourself a favor: if you don't plan on seeing this movie--heck, even if you do--read through the Storyline on that page; it helped to clarify a lot of things that I saw but didn't quite Get at first; plus, it's extremely well-done. Kudos to all involved with this website):
"THE RED VIOLIN is a stirring and sumptuous epic about a fabled musical instrument that changes hands - and lives - over the course of three centuries. Depicting signature chapters in the violin's history, from its creation in seventeenth-century Italy, to the court of Imperial Vienna in 1790, to Victorian England in the late 1800s, to the People's Republic of China in the mid-1960s, and, finally, to an auction house in modern-day Montreal, THE RED VIOLIN is a grand tale that spans five countries, four languages, and more than three hundred years of history and cultural change. These successive movements, each evoking a different musical style, from Baroque to modern, combine to tell a tale filled with poetry, pageantry, tragedy, romance, adventure, and intrigue."
The Upshot: And that it did, in marvelous ways.
I need to admit my bias: as a writer of primarily short stories and poetry, I'm a sucker for a well-told story; given one, I could sit through almost anything. I went in knowing that this film was somehow Different, but I didn't quite expect what I saw (including the subtitles, which I very much appreciated). And since I stayed up all night working on various 3BC projects, I was incredibly sleepy before the film started (having just finished watching "Blue Streak" less than an hour before this one, my weariness was all the more pronounced). That "The Red Violin" could cut through all of that and hold me enthralled for two hours, is a tribute to the quality of this film.
As much as I loved this movie, I find it hard to describe it adequately. It had action, passionate sex/romance, intrigue (if only in how the violin changes hands over centuries), humor, pathos--but not like your standard-fare mainstream flick. Neither, though, is it dry and lifeless as Films tend to be. It took a couple minutes to get into the story--during the Italian segment, I was distracted[1] for a few minutes and didn't quite follow what was happening there--but by the time the violin, and the viewer with it, moved on to Vienna, I was hooked.
The storytelling was done beautifully both in the narration and in the filming itself; the flashbacks necessary for this movie were done well and made perfect sense, leaving the viewer wanting to know more and more about what happens next. As it went back (forward?) to present-day Montreal, the camera angles revealed repeated scenes from viewpoints that we didn't see before as it advanced the tale; the shifts in focus were done subtly enough so as not to confuse the viewer, but didn't insult the viewer's intelligence (as, unfortunately, far too many flicks I've seen this summer, did). The events that took place in each vignette tore at my heart (especially the one in Vienna, with Christoph Koncz as Kaspar Weiss; I just wanted to take that poor boy home with me!), made me laugh, made me angry in turn--but not in a manipulative way. Each one was like a puzzle that fit almost perfectly near the end. I had Issues that I'll address in a minute, but most of them were resolved by reading carefully through the story (and The Story Behind The Story) on the Official Website. I can't recommend a read-through of that page, highly enough.
The actors were equally outstanding, each in his or her own right; having the overall story told in small vignettes helped to make each segment's featured players get the highlight they need. Standouts include the aforementioned Koncz, Jason Flemyng as Fredrick Pope (the passionate "devil"), Sylvia Chang as Xiang Pei and her own mother, and Ireneusz Bogajewicz (Cesca the tarot reader). The violin itself didn't impress me (and the supposed "secret" about it was pretty transparent from the start), but I suppose I could see the obsession in, say, a rare Mac clone being passed down through the ages and...uh, never mind. I liked most of all that it wasn't until nearly the end that everything came together; and did so logically, not clumsily so-we-can-END-this-thing! like most of today's flicks [can you say "The Muse"? I knew you could!]
Do you get the vibe that I liked this film? "Liked" isn't strong enough. It now holds a rare spot alongside "The Matrix", "Mystery Men" and last year's "What Dreams May Come", as the only movies I cared to spend my hard-earned dough on to see again before they went to video. I am surprised at myself, though, for liking it as much as I did; not that I'm not Cultured--I have Kulcha oozing from my sweet lil' pores--but because violins normally don't Do it for me (unlike the film's producer, I think the saxaphone is the most romantic instrument). Maybe I'm getting more conservative (Blacktionary time: bougie) in my Old Age, but give me more Red Violins over "Chill Factor" and its bretheren, any day.
The "Black Factor" [ObDisclaimer: We Are Not A Monolith] As a Black woman, I see the "Black Factor"--things that affect me as a "consumer of color"--in many aspects of life; movies included. Whether from the standpoint of noting Black (and other "minority") cast and crew members (if any), to the (lack of) focus toward "people of color" (dag, I hate that term), to the out-and-out antagonistic attitude toward Us (Jar-Jar, anyone?), the "Black Factor" (BF) is something that plays as much a role in my film enjoyment as any other aspect of the movie itself.
As promised, my Issues: Samuel L. Jackson; more specifically, his character's actions in this film.
(WARNING: some spoilers contained below.) Of all the actors in this film, Jackson sticks out like a sore thumb at first viewing. Point blank, it felt like he did not belong there. Don't get me wrong: I'd pay to listen to The Man read a telephone book, but his was the only role that didn't synch for me. And don't go assuming that it's because he's Black; that wasn't it. It's because he's so GOTdam intense--which, ironically enough, seems to be exactly why he was cast in the role.
For me (until I read the story on the site, anyway), both his unreasonable, Jules-like anger, and his out-and-out thievery in the end, were misplaced. After reading the story, though, both are explained; still, it changed the timbre of the movie as a movie for me. Having gone to see the movie primarily because he's in it, I left the theater bothered by his actions within it, and feeling that something just wasn't right. Maybe if it wasn't for the situation I'm about to Dish about, I would've been able to Feel him more immediately; who knows...
 That fool was smackin' his lips like he was eating filet mignon or something, like his mama didn't teach him better than that. Next time I go to an art flick, I'm takin' my belt, daggonit.
That, and other issues with Jackson aside, I encourage my readers to spend a few bucks on something they might not normally go to see; it's worth it (and if you're one of my cherished Ghetto Readers, just wait'll you see this pasty paleface do it with a violin! He so nastee!)
"The Red Violin"--high marks for both the film and its accompanying website. I may have finally found my movie review niche: foreign artsy-fartsy films. Who'da Thunkit?
3 Black Chicks...Movie Reviews With Flava! /~\ Rose "Bams" Cooper /','\ 3BlackChicks Enterprises /','`'\ Copyright Rose Cooper, 1999 /',',','/`, EMAIL<EMAIL_ADDRESS>ICQ: 7760005 `~-._'c / http://www.3blackchicks.com/ `\ ( http://manetheren.cl.msu.edu/~bambam/ /====\
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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The font argument to digit-char was removed. The bits and font arguments to code-char
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--- layout: default title: Home overview: true --- A powerful workflow engine with easy to use microservices What is MDW Here is the introduction. Introduction → Why MDW Here are the main advantage of using MDW for your workflow and microservices needs. Differentiators → Features Rich features. MDW feature guide → Guides Cookbooks to get you started in minutes. Documentation →
A powerful workflow engine with easy to use microservices
Here is the introduction.
Here are the main advantage of using MDW for your workflow and microservices needs.
Rich features.
Cookbooks to get you started in minutes.


Had a great day in Edale with Cheryl and the pre sister / brother-in-laws (coach trip quote if anyone is sad enough to watch it -no? just me..) . We tried to do a 10 miler a couple of weeks ago, but the foot of snow put paid to that - tough walking and a possible scary descent of jacob’s ladder proved too much. So today, we set the matter straight with an attack on 1/2 of the Edale Skyline. The plan: Edale > Hollins Cross > Lose Hill > Hope Cross > Crookstone Knoll > Ringing Roger > Edale.
Now, I got a little ribbing today about my optimistic choice of shorts and a short sleeve shirt; it might be too cold and ‘what are those pieces of string hanging out of my shorts’ (i.e. my legs…). I had my doubts about the choice early morning, mist and only 4 degrees in the car, and this remaining 1/2 way up the M1. Luckily, approaching Chesterfield, BBC weathers predictions came true, and the car’s thermometer rose to 10 degrees.
Arriving in Edale at about 10:30, we luckily managed to find a prime lay-by parking space only 100 metres out of the village car park. A quick change of clothes and we ascending Hollin’s Cross, and then Lose Hill. All fairly pleasent, and we enjoyed watching the nutters fell runners competing in some kind of race. We particularly enjoyed one guy appearing to totally cut a corner, not sure whether this was allowed though he did it right in front of a marshall…The descent of Lose Hill was quick and pain free with the mandatory M&S sarnies half way down. Cheers for the pork pies Steve!!!
[caption id=”attachment_174” align=”aligncenter” width=”300” caption=”Edge of Kinder Scout from Crookstone Knoll”][/caption]
We then started our second hill of the day skirting Win Hill, ascending the roman road to Hope Cross we got our muscles warmed up again for the hard pull up Crookstone Knoll. A few people on rock photos and Percy Pigs refueled us for the ‘flat’ walk along the edge to Ringing Roger. Now, by this time, I was happy to see some cloud come in. Firstly, this cooled things down (see, the shorts were a good idea..) and secondly, they reduced the glare from a powerful sun and brought interest to some moody moorland photos. Played for the first time with my stronger grad filter. Maybe OTT for strength but I enjoyed a couple of photos.
[caption id=”attachment_175” align=”aligncenter” width=”300” caption=”Strange light over the vale of Edale from Ringing Roger”][/caption]
Finally, we descended Ringing Roger, avoided any pubs in Edale and returned to the car by about 17:00. A tough day - tougher than the nominal 10.3 miles (10.2 if it wasn’t for a ‘navigational occurrence’ by me) with > 600 metres; not bad for the peak district.
[caption id=”attachment_176” align=”aligncenter” width=”300” caption=”Steve was obviously getting excited about the prospect of beer in Edale ;)”][/caption]
Even managed a Toby Carvery for dinner, turkey, yorkies and a pint of Bulmers. Nice.


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What if your pagination relies on the page parameters that's set in the url rather than ajax mode. That's where you need pageUrl. It accepts a function that returns a string as url for different type of pages. type, page, current are given as the parameters.


LAPUTA, CASTLE IN THE SKY A film review by Jeff Meyer Copyright 1989 Jeff Meyer
I make no claim to being anything other than a novice anime (Japanese animation) enthusiast, so I can't tell you how LAPUTA, CASTLE IN THE SKY stands up to other anime out there. I think it safe to say that it would probably be labeled a "children's story" by a casual assessor -- not that any self-respecting adult can't swallow some hard-earned sophistication and enjoy the Bejeezus out of it. The story, of a young boy and a mysterious girl who floats, unconscious, out of the sky, is a fable cushioned in the very best visual imagery and invention. Any show with this much imagination breaks the boundaries set by "adult" and "children" conventions, and deserves a look.
The story is another variation on the boy/girl/quest story, with a bit of environmental morality thrown in at the end; some might find the story a bit simple and untutored -- I think it only enforces the air of innocence around the protagonists, but there you go, you've been warned. What really makes LAPUTA worth watching is the imagery: fantastic sky-vehicles, anarchistic and futuristic at the same time; Victorian villains and silly comic relief pirates (with a nod of the head towards another anime production, NAUSICAA); and a sense of freedom that animation allows the gifted director to use. Hayao Miyazaki is considered at the very pinnacle of anime directors, and this film gives dozens of examples why -- Stephen Spielburg could learn some things about creative point-of-view from Miyazaki. (Rumor has it that he did.) I came away with so many delightful images from this film ... a girl floating down among the clouds, enveloped in a bubble of light; a impersonal-then-personal robot, like something from a Moebius sketch, rampaging through a fortress; the idea of travel, exploration and battle among the clouds. There's work here that's every bit as good as the best of Max Fleisher in the mid-to-late 30s; while this level of quality isn't constantly evident, the work is never shoddy. And the effect is magnified by seeing it on a large screen (an experience animation fans are rarely allowed to experience).
The film isn't sub-titled; I cannot tell you how good the translation is, though I have heard that the dialogue is toned a bit towards a younger audience, though the effect can't be too severe from what I saw. Good animation, in my experience, feeds the imagination, suspends belief, and takes you back to a cleaner, younger self. By that definition, LAPUTA is very, very good.
Moriarty, aka Jeff Meyer INTERNET<EMAIL_ADDRESS>Manual UUCP: {uw-beaver, sun, hplsla, thebes, microsoft}!fluke!moriarty
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


bonzoidButton
colorPicker
currentPlayer
currentPlayerName
dialog
diffPane
easyMode
flapperButton
flatlandButton
gollumerButton
hardMode
humanoidButton
MainController
leggiteButton
mapPane
mapPaneDialog
mapPaneDialog1
mechtronButton
mediumMode
mountainButton
outfitPane
packerButton
playerConfig
playerCount
riverButton
spheroidButton
startButton
startPane
tilePane
townPane


Sometimes riding public transit can feel intimidating, but this visualization proves it: everybody's doing it. Pick a route off the map and watch a day in the life of the line.  Some lines are slow, some are hopping, and rush hour is often hilarious.
Where's the data from?
The Bay Area
d3.js user group
put out a call for entries for the Urban Prototyping's
Urban Data Challenge.
Three cities - Zurich, San Francisco, and Geneva - provided
public transportation data
from the week of October 1-7, 2012.
From that we built
the original Dots on a Bus,
which won the grand prize and funded this project for Fusepool.
Data for this project comes from the
BART schedule
and from BART's
real-time updates.
Both of these data sets follow the
General Transit Feed Specification,
which is used by many transit agencies around the world (and by the transit directions in Google Maps).
We set up a server to poll the real-time updates and serve up the modified schedules.
Geeky details
Visualizing the data
From there,
d3.js
takes over. That simulation you're watching? The time is scaled to real time - 24hrs takes is played back over approximately 3min. We kick off a bunch of d3 timers - one for every trip a bus takes along the line. Then, within each trip, more timers get kicked off to add the waiting passengers to each stop and to move the bus so it arrives at each stop at the proper time. The waiting passengers arrive at a random time between when the bus is a few stops away and when it arrives. The passengers who get off at that stop exit the bus and disperse.
Clicking a new route on the map loads that route, and the day pulldown switches days, just as you'd expect. And a few things we couldn't resist: The skyline changes color in an ambient display of the time of day, and we drew the little train in inbound/outbound modes. Finally, hovering over the stop on the route visualization panel shows the street names of the stop, and highlights the stop location on the map.
Many other awesome things we used.
Thanks are in order: The map is the beautiful
Pale Dawn
map tiles, via
CloudMade.
The d3.js layer over the leaflet tiles uses this
method,
and we used
TopoJSON
to render the routes and the stops. Also thanks to: Heroku, github, and the rest of the open source world.
We'd love to know what you thought!
Say hi on twitter:
@ameliagreenhall
@adamgreenhall
and
@jaredmcfarland


| Examples |
LAMP, MERN, Node.js, Wordpress, Drupal |
Hugo, Jekyll, NetlifyCMS, Gatsby |
| Dating site |
Yes |
No |
| The next Reddit |
Yes |
No |
| Neighborhood florist |
Yes, but overkill |
Yes |
| Fortune 500 company front-end site |
Yes, but a money pit |
Yes (see examples) |
| Examples |
LinkedIn, Uber, Tesla, NCAA |
Jekyll showcase, Bitcoin.org, devices.netflix.com, Nike, Netlify Examples |
| Front-end limitation |
None, but hard to implement |
None, it's basically HTML, JS, CSS |
| Back-end limitations |
None, but hard to implement |
No user roles, no visitor-created content (no dating sites), images are currently not optimized (e.g. a 8Mb image will not automatically be optimized to 300k*) |
| Development cost (basic) |
20,000$ |
2,000$ |
| Monthly cost (hosting, maintenance) |
500$ |
50$ |


breeding.Rd
Functions evaluate different options for conservation breeding.
wildlift_matrix(settings, wild=TRUE, age.cens=3, age.1st.litter=3, age.calf.max=1) wildlift_breeding(settings, in.inds=10, out.prop=1, f.surv.trans=1, j.surv.trans=1, j.surv.red=1, tmax=20, pop.start=100, breed.early=FALSE, f.preg.capt.2=0.57) # S3 method for wildlift_breeding print(x, ...) # S3 method for wildlift_breeding summary(object, ...) # S3 method for wildlift_breeding plot(x, plot = TRUE, ...)
| settings | a settings object returned by |
|---|---|
| wild | logical, whether to use the penned or wild vital |
| age.cens | censoring age. The projection matrix will contain one-year
age classes up to |
| age.1st.litter | integer, female age at 1st litter; lower limit of the age class, default is 3 years, i.e. the [3, Inf] interval. |
| age.calf.max | integer, maximum age to be considered as calf; upper limit of the age class, default is 1 year, i.e. the [0, 1) interval. |
| in.inds | integer vector, number of adult females put into pen each year.
0s are appended to the value meaning that no females
are added after the last value (up until year |
| out.prop | numeric vector between 0 and 1, the proportion of juvenile females
transferred from the penned to the recipient herd.
The last value is repeated when length is less than |
| f.surv.trans | numeric between 0 and 1, adult female survival during capture and transportation into the penned population. |
| j.surv.trans | numeric between 0 and 1, juvenile female survival during capture and transportation from penned to recipient herd. |
| j.surv.red | numeric between 0 and 1, transported juvenile female survival reduction factor for 1 year following capture and traportation. |
| tmax | positive integer, number of years to forecast after initial year 0. |
| pop.start | positive integer, initial population size in year 0 for the recipient and status quo populations (wild not receiving females). |
| breed.early | logical, allow females in the facility (not in the wild)
to reproduce at a younger age (2) if they are well fed.
Defaults to |
| f.preg.capt.2 | numeric, fecundity rate for the 2 yrs old (default is 0.57
based on Adam et al. 2019). Only applies when |
| x, object | an object to print, summarize, plot, etc. |
| plot | logical, whether a plot is to be produced. |
| ... | additional arguments to functions. |
The conservation breeding functionality is based on vital rates
provided via the settings
argument.
These rates are turned into a projection matrix
using wildlift_matrix
. This projection matrix
reflects survival and reproduction rates based on
the settings, tracking females only based on a sex ratio of 0.5.
The wildlift_breeding
function tracks changes
in the conservation population starting with adding
females to produce offspring.
Juvenile females are captured and transferred to the recipient herd.
The proportion of juvenile females transferred can be changed through
out.prop
(0: none, 1: all).
The output object tracks the number of adult females added to the penned population, and the number of juvenile females transferred from the penned to the recipient herd.
Besides these, a status quo (wild without receiving juveniles) population trajectory is used as a reference. This status quo population uses the same vital rates as the recipient herd, but does not get the extra juvenile females from the penned population.
wildlift_matrix
returns a projection matrix.
wildlift_breeding
returns a conservation breeding object.
It contains age specific population sizes for the
penned, recipient, and status quo populations (females only).
The print
method returns the input object x
invisibly.
The summary
method returns population summaries
for the conservation breeding object.
The plot
method return the plotted data invisibly
and produces a plot as a side effect.
#> [0,1) [1,2) [2,3) [3,Inf] #> [0,1) 0.000 0.000 0.000 0.39238 #> [1,2) 0.163 0.000 0.000 0.00000 #> [2,3) 0.000 0.853 0.000 0.00000 #> [3,Inf] 0.000 0.000 0.853 0.85300wildlift_matrix(s, wild=FALSE) # captive#> [0,1) [1,2) [2,3) [3,Inf] #> [0,1) 0.000 0.000 0.000 0.41538 #> [1,2) 0.598 0.000 0.000 0.00000 #> [2,3) 0.000 0.903 0.000 0.00000 #> [3,Inf] 0.000 0.000 0.903 0.90300## out.prop = 0.5: move half of the juveniles x0 <- wildlift_breeding(s, tmax = 20, # projection horizon in.inds = rep(10, 5), out.prop = 0.5) x0#> Caribou captive breeding: #> #> - tmax :20 #> - pop.start :100 #> - f.surv.trans:1 #> - j.surv.trans:1 #> - j.surv.red :1 #> #> capt recip wild #> N 75.04 64.7075 16.539 #> lambda 1.01 0.9989 0.914summary(x0)#> Years Nin Nout Ncapt Nrecip Nwild #> 0 0 10 0 10.00000 100.00000 100.00000 #> 1 1 10 0 23.18380 91.39560 91.39560 #> 2 2 10 1 36.57274 84.53156 83.53156 #> 3 3 10 2 49.90599 79.19717 76.34417 #> 4 4 10 3 62.97136 75.20883 69.77522 #> 5 5 0 4 66.10100 72.69185 63.77148 #> 6 6 0 5 66.14644 71.51094 58.28433 #> 7 7 0 5 66.06537 70.54088 53.26931 #> 8 8 0 4 67.05677 68.81331 48.68581 #> 9 9 0 4 68.24719 67.50806 44.49669 #> 10 10 0 4 69.33134 66.33973 40.66802 #> 11 11 0 5 69.63261 66.01251 37.16878 #> 12 12 0 5 70.10547 65.65299 33.97063 #> 13 13 0 5 70.77357 65.28558 31.04766 #> 14 14 0 5 71.25775 65.20330 28.37620 #> 15 15 0 5 71.75599 65.11790 25.93460 #> 16 16 0 5 72.30167 65.02831 23.70308 #> 17 17 0 5 72.92974 64.93480 21.66357 #> 18 18 0 5 73.59496 64.85121 19.79955 #> 19 19 0 5 74.29657 64.77593 18.09592 #> 20 20 0 5 75.04064 64.70754 16.53888#> Caribou captive breeding: #> #> - tmax :20 #> - pop.start :100 #> - f.surv.trans:1 #> - j.surv.trans:1 #> - j.surv.red :1 #> #> capt recip wild #> N 17.8985 68.1489 16.539 #> lambda 0.9248 0.9636 0.914par(op)


Webstruct is a library for creating statistical NER systems that work on HTML data, i.e. a library for building tools that extract named entities (addresses, organization names, open hours, etc) from webpages.
Contents:


Which of the following are other correct names for a subclass?
Derived class and child class are both correct
names.
- Derived class
- Child class
- Inheriting class
- Superclass
- Inheriting class and superclass are both correct names.
- None of these are correct names
There are not hints for this question


Transmitted variants
Mendelian violations
FPR
Filtered
Filtering on:
slivar:
data-driven cut-offs
Global Filters
Variant Filters
Sample Filters
Global Filters


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Outdoor swimming pool, Large closets, Business Center
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$1374
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Sports court, Central Air, Patio / balcony-$500 Off
$1374
2br -
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$1215
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Open Concept, Dog Park Outdoor swimming pool
$1215
2br -
850ft2 -
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$1241
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Large Patio, Clubhouse, Walking trails $500 OFF Special
$1241
2br -
856ft2 -
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$1066
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Vaulted ceilings, Dishwasher, Sports court
$1066
1br -
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$1723
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Townhouse floorplans, Patio Space, Assigned parking
$1723
3br -
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$1330
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$500 off move in - Open Concept, Central Air, Patio!
$1330
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$1699
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Vaulted ceilings, 66 acres of extensive lush landscaping, Dog park
$1699
3br -
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$1066
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Guest suite, Internet lounge, Playground! $500 OFF SPECIAL
$1066
1br -
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$1262
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$500 OFF Special! Large Patio, Walking Trails, Dog Park!
$1262
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$1657
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$500 OFF! Washer/Dryer, Garage, Storage!
$1657
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$1099
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$500 OFF Special! Patio / balcony, Set on 66 acres, Open layouts
$1099
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$1434
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$500 OFF move in - Two Floors, Dishwasher, Patio!
$1434
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$1215
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$500 OFF Move In! Dishwasher, Dog park, 66 acres
$1215
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$1030
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Beautiful & Ready to go with a skylight! $500 Off Move In
$1030
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$1654
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Washer/dryer, Garage , Open layouts $500 Move In Special
$1654
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$1444
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2 Floors, High Ceilings, Large Patio- $500 off special
$1444
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$1088
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SPECIAL!! $500 OFF - Look & Lease TODAY!
$1088
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$1030
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Vaulted ceilings, Skylight, Dog Park & Playground!
$1030
1br -
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$1303
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Close to transportation, Private entrances, Open layouts
$1303
2br -
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$1633
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Strength and cardio fitness center, Large closets, Clubhouse
$1633
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1288ft2 -
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$1723
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Updater moving partner, Private entrances, On-site laundry
$1723
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$1413
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Large Patio Space, Close to transportation, Outdoor swimming pool
$1413
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$1203
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Clubhouse, Premier parking available, On-suite bathroom
$1203
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$1465
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$1465
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$1153
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Walking trails, Dishwasher, Close to transportation
$1153
1br -
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$1098
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Fun playground & activity area, Vaulted Ceilings, Skylight
$1098
1br -
634ft2 -
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$1685
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Washer/dryer, On-suite bathroom, Vaulted ceilings
$1685
2br -
1288ft2 -
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$1186
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Vaulted Ceilings, Open layouts, Internet lounge
$1186
1br -
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$1098
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Dog park, Internet lounge, Outdoor swimming pool
$1098
1br -
634ft2 -
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$1737
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Two Level , Clubhouse, On-site laundry
$1737
3br -
1244ft2 -
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$1822
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Fun playground & activity area, Skylight , Central a/c or window a/c
$1822
2br -
1288ft2 -
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$1176
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Clubhouse, Sports court, Strength and cardio fitness center
$1176
1br -
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$1221
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Patio / balcony, Pool, Playground
$1221
2br -
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$1185
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Vaulted ceilings, 66 acres of extensive lush landscaping, Dog park
$1185
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$1254
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Patio, 66 acres of extensive lush landscaping, Dishwasher
$1254
2br -
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$1693
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Skylight , Clubhouse, Open layouts
$1693
3br -
1271ft2 -
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$1234
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Private entrances, Notary services, Sports court
$1234
2br -
850ft2 -
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$1489
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Large closets, Dishwasher, Strength and cardio fitness center
$1489
2br -
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$1379
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Open Concept, Central Air, Dishwasher
$1379
2br -
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$1185
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Dog park, Patio, Playground
$1185
1br -
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$1234
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Close to transportation, Walking Trails Open layouts
$1234
2br -
850ft2 -
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$1260
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Big Patio, Fun playground & activity area, Dog Park
$1260
2br -
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$1149
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Dog Park, Playground & Internet Lounge
$1149
1br -
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$1258
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Open layouts, Sports court, Great Closet Space!
$1258
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$1149
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Patio / balcony, Assigned parking, On-site laundry
$1149
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$1234
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Fitness Center, Patio, Guest suite
$1234
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$1447
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Dog park, Close to transportation, Assigned parking
$1447
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$1374
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Playground , Dishwasher, Dog park
$1374
2br -
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$1272
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Central a/c or window a/c, Fun playground & activity area, Guest suite
$1272
2br -
850ft2 -
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$1272
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Strength and cardio fitness center, Dog Park, Playground
$1272
1br -
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$1255
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Vaulted ceilings, Dishwasher, Sports court
$1255
1br -
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$1741
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Outdoor swimming pool, Washer/dryer, Internet lounge
$1741
2br -
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$1753
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A finch living community, Central a/c or window a/c, Private entrances
$1753
3br -
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$1179
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A finch living community, Sports court, Walking trails
$1179
1br -
634ft2 -
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$1411
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Premier parking available, On-site laundry, Internet lounge
$1411
2br -
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$1186
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Patio Space, Pets Welcome & Playground
$1186
1br -
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$1264
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Patio / balcony, Sports court, Central a/c or window a/c
$1264
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$1768
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Two Floors , Dog park, Outdoor swimming pool
$1768
3br -
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$1194
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$1194
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$1307
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$1307
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$1368
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$1368
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$1767
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Fun playground & activity area, In-unit Laundry, Garage
$1767
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$1309
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Notary services, Internet lounge, Skylight
$1309
1br -
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$1213
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On-site laundry, Open Concept, Dog park
$1213
2br -
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$1446
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Vaulted ceilings, 66 acres of extensive lush landscaping, Clubhouse
$1446
2br -
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$1244
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Patio / balcony, Assigned parking, On-site laundry
$1244
2br -
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$1768
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Central a/c or window a/c, Clubhouse, Dog park
$1768
3br -
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$1455
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$1455
2br -
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$1465
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Clubhouse, Townhouse floorplans, Outdoor swimming pool
$1465
1br -
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$1762
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Internet lounge, Clubhouse, Central a/c or window a/c
$1762
3br -
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$1432
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Clubhouse, Sports court, Strength and cardio fitness center
$1432
2br -
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$1258
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On-site laundry, A finch living community, Largeclosets
$1258
2br -
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$1491
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Strength and cardio fitness center, Patio & Vaulted Ceilings
$1491
2br -
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$1432
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Dishwasher, Open layouts, Outdoor swimming pool
$1432
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$1432
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Playground, Close to transportation, Assigned parking
$1432
1br -
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$1237
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Patio, Large closets, Dishwasher
$1237
2br -
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$1785
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Internet lounge, Outdoor swimming pool, Dog park
$1785
2br -
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$1437
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Open Concept, Central Air, Dishwasher
$1437
2br -
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MyPersona
overview
MyPersona is a gamified mobile app that will help its users keep a track of their activites and the effect these have on their persona. The user, by recording the activity they have done and the emotion they felt, will be able to see the progress done and what activities do them well.
tools
Miro, Figma, Airtable, Design Thinking Techniques, User Testing, FreeMind, Adobe Suite
year
2021
main objectives
- - Discover a problem, define it, develop a solution and deliver it
- - Create a consistent layout, which matches the nature of the app
- - Understand the users' main pain points and deliver a functional app
Value proposition
Process
What is MyPersona
Methodology
Through the whole project we used the Double Diamond Methodology in order to proceed step by step.
The idea was to have a human centric design that covers a real need, and that is why we decided to work
following the double diamond structure, as it helped us identify real value for our hypothetical users.
Following this scheme, I'll try to explain (step by step), the parts that I consider were crucial in our development of the app.
Context and Discovery
As previously said, we had the thematic area for the app but not the idea, so the first thing that we had to do was to analyze and find a real need in the area of "Health in COVID-19". So the first steps was to understand what we were facing, and that involved a media analysis, defining our archtypes (for later on working on our protopersonas and User Personas) and running some surveys (aimed to understand the general state of people's physical and mental status, for which we received more than 130 answers).
With these results, we could filter many thematic areas and information that would be useful in the interviews that we conducted.
The interviewed were carefully selected as we needed them to fit our protopersonas, so that we could better understand what was lacking
in the Health area regarding COVID-19.
With our interview results and after classifing the information, we could extract patterns that would be used in order to create our User Personas
and extract Insights (which we would later on translate into Opportunities).
Definition
In these, we collected and organized all the information that we previously had to create our User Persona and project a Customer Journey Map, which would help us spot the pain points and frictions that the user faces in certain occasions, altogether with the general experience of the user.
In this part, I should higlight the Insights and Opportunities that we extracted and later on used to find ideas for the app.
The final idea for the app was selected after using a prioritization matriz in order to understand which one would have more value
for the user and a better distinction in the market.
Once we had the idea, we conducted an Inception to align the team's thoughts and work.
Development
The development part was crucial as, while working with Agile methodologies, create User Stories and categorize them in a Roadmap to organize our workload. We worked in 4 sprints, each sprint being a whole month. Once we had these, our process was a constant state of Prototyping - Testing - Iterating.
Below you'll find some images of the wireframes and some userflows, together with the information architecture, which served organize the app different layers and insides.
Delivery
This is the app's final look. While I am working on a revamp, the internal structure will be the same.
MyPersona serves as a journal in which the user introduces daily activities and the emotion that this evoked on themselves. The emotion will have an effect on the virtual creature, which will serve the user realise what does themselves well and wrong.
The user will be able to set objectives on the activities, which will be rewarded with achievements once they have completed them.
They will also receive recommendations based on all this data on what are the activities that do the user best, helping them feel better. The app also counts with a track record which can be easily accessed to understand the user's advancements through time.
Conclusions
This project was my first approach to a real project in real life, and although I have not shown in here
all the steps that we have gone through, I feel happy about the result and feel completely prepared to keep
working on it as I am doing at the moment.
Right now, my main focus is to keep working on it as I believe it has many potential and I could be learning
even more, doing more User Tests and keeping on iterating.
Thank you!


The array appends operator (+=
) is no longer supported since version 4.
Noncompliant Code Example
$a += ['b', 'd']
What to Use Instead
You can for example use the stdlib union function
that returns a union of two arrays, without duplicates. For example,
union(['a','b','c'],['b','c','d'])
returns ['a','b','c','d']
.
See


Foreword
What is NZSC?
NZSC is a simple hand game that a friend and I invented when we were in elementary school.
It is very similar to rock-paper-scissors, but a tad more complex.
What is the purpose of this handbook?
This handbook is meant to serve as both
- a tutorial for newcomers who have never heard of NZSC in their life.
- a reference for veteran NZSC players.
If you came here to learn NZSC, get started with the hands-on tutorial.
If you came here to consult the reference, click here.
Learn by doing: Play NZSC
The best way to learn NZSC is to play. In this chapter, we will guide you through your first game of NZSC as you play against the computer.
Opening the web page
To begin, open this link.
Note: The above link will not take you to the true NZSC site. Instead, it will take you to a "training wheels" site, that is pre-seeded. You don't need to know exactly what this means; We'll explain more at the end of this chapter. It's just important that you know that the above link will not take you to the true NZSC.
You should see the following on your screen:
Choose a character:
Ninja
Zombie
Samurai
Clown
If you don't see any text on your screen, it means your browser doesn't support WebAssembly, so you should get a new browser (Google Chrome is recommended) or update your current one.
Choosing a character
Every game begins with each player choosing a unique character. As shown on the screen, there are 4 characters to choose from: Ninja, Zombie, Samurai, and Clown.
Let's choose Ninja.
To do this, type Ninja
and press the Enter key.
Now the screen should say:
...
Both of you chose Ninja, so you must repick.
You have picked Ninja 1 times.
Computer has picked Ninja 1 times.
Choose a character:
Ninja
Zombie
Samurai
Clown
It looks like computer has also attempted to choose Ninja. In NZSC, each player must have a unique character.
This time, let's try choosing Clown.
To do this, type Clown
and press the Enter key.
Now the screen should say:
...
You chose Clown.
Computer chose Zombie.
As a result, neither of you gets a headstart.
The score is now 0-0.
Choose a booster:
Backwards
Moustachio
No Booster
Yay! You have successfully chosen a character. Next, let's choose a booster.
Choosing a booster
After the players have chosen their character, they will each select a booster (or choose No Booster, but this is nearly always disadvantageous for them).
There are 8 boosters, but each player can only choose between 2 of them. A player's character will determine what 2 boosters they can choose from.
As shown on the screen, Clown's 2 boosters are Backwards and Moustachio.
Let's choose Moustachio.
To do this, type Moustachio
and press Enter.
Now the screen should say:
...
You chose Moustachio.
Computer chose Regenerative.
Let the battle begin!
Choose a move:
Juggling Knives
Acid Spray
Nose
Mustache Mash
Big Hairy Deal
You have now successfully chosen a booster. Next, let's choose a move.
The move-choosing stage
We have now begun the longest stage of NZSC: choosing moves.
In this stage of the game, each player will choose a move, and depending on which two moves are chosen, one of the players will score a point. This step is repeated until one player wins the game by reaching 5 points.
There are 28 moves, but each player can only choose from 5 of them. A player's character and booster will determine what those 5 moves are, as explained below:
Every character contains 3 moves, and every booster contains 2 moves. Together, they determine which 5 moves a player can choose from.
In our case, Clown has: Juggling Knives, Acid Spray, and Nose; Moustachio has Mustache Mash and Big Hairy Deal. As a result, those 5 moves are the ones we are allowed to choose from, as shown on the screen.
Let's choose some moves!
Let's choose Big Hairy Deal.
To do this, type Big Hairy Deal
and press Enter.
The screen should now say:
...
You chose Big Hairy Deal. Computer chose Regenerate.
As a result, the computer gets a point.
The score is now 0-1.
 The computer's move (Regenerate) wins against your move (Big Hairy Deal), so the computer scores a point. Don't worry, though. The game is far from over!
Next, let's choose Juggling Knives.
To do this, type Juggling Knives
and press Enter.
The screen should now say:
...
You chose Juggling Knives. Computer chose Rampage.
As a result, you get a point.
The score is now 1-1.
Choose a move:
Juggling Knives
Acid Spray
Nose
Mustache Mash
Big Hairy Deal
Yay! Juggling Knives wins against Rampage, so this time you score a point.
Next, let's choose Mustache Mash.
To do this, type Mustache Mash
and press Enter.
The screen should now say:
...
You chose Mustache Mash. Computer chose Rampage.
As a result, neither of you gets a point.
The score is now 1-1.
Choose a move:
Juggling Knives
Acid Spray
Nose
Mustache Mash
Big Hairy Deal
Wait, the score is still the same. What happened?
Well, it turns out that it is possible for moves to tie against each other, meaning neither player scores point. In our case, Mustache Mash ties against Rampage, so nobody scores a point.
Next, let's choose Nose.
To do this, type Nose
and press Enter.
The screen should now say:
...
You chose Nose. Computer chose Rampage.
As a result, the computer gets a point.
The score is now 1-2.
Choose a move:
Juggling Knives
Acid Spray
Nose
Mustache Mash
Big Hairy Deal
Owch! The Rampage wins against Nose, so the computer scores another point.
Next, let's choose Big Hairy Deal.
To do this, type Big Hairy Deal
and press Enter.
The screen should now say:
...
You chose Big Hairy Deal. Computer chose Zap.
As a result, neither of you gets a point.
The score is now 1-2.
Choose a move:
Juggling Knives
Acid Spray
Nose
Mustache Mash
Notice anything different about our list of available moves? Instead of having 5 moves to choose from, we only have 4! Somehow, Big Hairy Deal suddenly disappeared. Why?
Well, it turns out that Zap is a destructive move, meaning when a player chooses it as their move, their opponent's move is "destroyed" and can't be used for the rest of the game.
There are 2 destructive moves in NZSC: Zap and Acid Spray.
Notice that one of our moves is a destructive move: Acid Spray.
Let's give the computer a taste of its own medicine by choosing Acid Spray.
To do this, type Acid Spray
and press Enter.
The screen should now say:
...
You chose Acid Spray. Computer chose Gravedigger.
As a result, neither of you gets a point.
The score is now 1-2.
Choose a move:
Juggling Knives
Nose
Mustache Mash
Whoa, we lost yet another move: Acid Spray. How come?
This is because Acid Spray is a single-use move, meaning it can only be used once per game.
There are 3 single-use moves in NZSC: Zap, Regenerate, and Acid Spray.
Notice that every destructive move is also a single-use move.
Next, let's choose Juggling Knives.
To do this, type Juggling Knives
and press Enter.
The screen should now say:
...
You chose Juggling Knives. Computer chose Muscle.
As a result, you get a point.
The score is now 2-2.
Choose a move:
Juggling Knives
Nose
Mustache Mash
Yay! Juggling Knives wins against Muscle, so we score a point.
Let's choose Juggling Knives again.
To do this, type Juggling Knives
and press Enter.
The screen should now say:
...
You chose Juggling Knives. Computer chose Muscle.
As a result, you get a point.
The score is now 3-2.
Choose a move:
Juggling Knives
Nose
Mustache Mash
We score another point, taking the lead!
Let's choose Juggling Knives yet again.
To do this, type Juggling Knives
and press Enter.
The screen should now say:
...
You chose Juggling Knives. Computer chose Rampage.
As a result, you get a point.
The score is now 4-2.
Choose a move:
Nose
Mustache Mash
We're on a roll! Only one more point until we win.
But wait, how come Juggling Knives is not on our list of available moves?
This is because NZSC has a rule known as the three-in-a-row rule. This rule makes it illegal to play the same move more than three times in a row.
As a result, since our previous three moves were all Juggling Knives, we will have to choose a different move this turn.
Let's choose Mustache Mash.
To do this, type Mustache Mash
and press Enter.
The screen should now say:
...
You chose Mustache Mash. Computer chose Rampage.
As a result, neither of you gets a point.
The score is now 4-2.
Choose a move:
Juggling Knives
Nose
Mustache Mash
Now that we have broken our three-turn Juggling Knives streak, we are allowed to choose it again.
Let's choose Juggling Knives.
To do this, type Juggling Knives
and press Enter.
The screen should now say:
...
You chose Juggling Knives. Computer chose Rampage.
As a result, you get a point.
The score is now 5-2.
You won 5-2 (Obliteration).
Play again? y/N
Yay, we won! Congratulations on completing your first NZSC game!
Recap
You now know the basics of NZSC:
- Each player chooses a unique character.
- Each player chooses a booster.
- Each player chooses a move, and the player with the winning move scores a point (there can be ties).
- Single-use moves can only be used once.
- Destructive moves will destroy the opponent's move, making it unavailable for the rest of the game.
- The same move cannot be chosen more than 3 times in a row.
- First to 5 points wins.
Debrief and Next steps
Now that you have successfully completed your first game of NZSC, we encourage you to play some "real" games against the computer (we'll explain what that means in a second).
To play a "real" game, open this link. It is different than the link we provided at the beginning of the chapter.
During your next few games, we recommend you try different characters and boosters so you can get familiar with all 28 moves.
What's the deal with this "real" and "training wheels" stuff?
Normally, the computer makes its decisions randomly. This is important because if the computer made the same decisions every time, you would quickly get bored of playing the same thing over and over.
However, in this tutorial, we obviously knew what the computer was going to choose ahead of time.
This was made possible by pre-seeding. If you are not familiar with pseudorandom-number-generators, you can just think of this as a way of forcing the computer to behave the same way every time.
You might have noticed the ?seed=0xbabecaf3
in the URL of the link we provided you (https://nzsc-org.github.io/nzsc_single_player_web/?seed=0xbabecaf3
).
If you ever see a seed=
in the URL, you know the game is pre-seeded.
While consistency is essential for writing a walk-through like this one, you'll probably want the computer to make random decisions during normal games, so make sure you go to https://nzsc-org.github.io/nzsc_single_player_web/.
Do not go to the link we provided at the beginning of this chapter. That will take you to a pre-seeded version of NZSC.
The "real", random NZSC is located at https://nzsc-org.github.io/nzsc_single_player_web/.
A couple things we skipped
We covered most of the rules of NZSC in this tutorial, but there are a few rules we didn't discuss. It is not absolutely essential to read this section, as you could figure out most of it on your own if you play enough games.
Headstarts
Remember at the beginning of the game, just after you chose your character, how it said:
...
You chose Clown.
Computer chose Zombie.
As a result, neither of you gets a headstart.
The score is now 0-0.
Choose a booster:
Backwards
Moustachio
No Booster
You might have been wondering what the sentence about the headstart meant.
A headstart is just a point scored by choosing a certain character against another character.
Ninja gets a headstart against Samurai.
Samurai gets a headstart against Clown.
Clown gets a headstart against Ninja.
Zombie never gets a headstart, and no character gets a headstart against Zombie.
Penalties
What happens if you type something that's not a valid choice and press Enter?
In NZSC, invalid choices are penalized by waits.
Each player begins with 4 waits. Every time they make an invalid choice, they lose some waits. If their waits falls below 0, their waits will be set back to 0, and their opponent will score a point.
For the list of penalties and how many waits they deduct, consult the reference.
Outcome table
If you ever want to know if one move wins against another, you can consult the reference.
Reference
- Characters
- Boosters of each character
- Moves of each character
- Moves of each booster
- Headstarts
- List of single-use moves
- List of destructive moves
- Penalties
- Outcome table ("truth table")
Characters
Ninja
Zombie
Samurai
Clown
Boosters of each character
Ninja:
Shadow
Speedy
Zombie:
Regenerative
Zombie Corps
Samurai:
Atlas
Strong
Clown:
Backwards
Moustachio
In addition, a player can always choose No Booster
regardless of what character they are.
Moves of each character
Ninja:
Kick
Ninja Sword
Nunchucks
Zombie:
Rampage
Muscle
Zap
Samurai:
Samurai Sword
Helmet
Smash
Clown:
Juggling Knives
Acid Spray
Nose
Moves of each booster
Shadow:
Shadow Fireball
Shadow Slip
Speedy:
Run In Circles
Lightning Fast Karate Chop
Regenerative:
Regenerate
Gravedigger
Zombie Corps:
Zombie Corps
Apocalypse
Atlas:
Lightning
Earthquake
Strong:
Twist
Bend
Backwards:
Backwards Moustachio
Nose of the Taunted
Moustachio:
Mustache Mash
Big Hairy Deal
Headstarts
Ninja gets a headstart against Samurai.
Samurai gets a headstart against Clown.
Clown gets a headstart against Ninja.
Zombie never gets a headstart, and nobody gets a headstart against Zombie.
List of single-use moves
Zap
Regenerate
Acid Spray
List of destructive moves
Zap
Acid Spray
Penalties
| official name | description | waits |
|---|---|---|
| Wrong universe | Choosing a nonexistent character, booster, or move. | 4 |
| Wrong universe | Choosing a destroyed move (i.e., a single-use move that has already been used, or a move destroyed by a destructive move). | 4 |
| More than three times in a row | Choosing the same thing more than three times in a row. | 3 |
| Wrong character | Choosing a move from a character that you didn't select or choosing a move from a booster of a character that you didn't select. | 3 |
| Wrong character | Choosing a booster from a character that you didn't select. | 3 |
| Wrong booster | Choosing a move from a booster you didn't select if and only if that booster is from the character you selected. | 2 |
| Wait | Delay of game (only applies to timed games). | 1 |
Outcome table ("truth table")
| x-axis →: | Kick | Ninja Sword | Nunchucks | Shadow Fireball | Shadow Slip | Run in Circles | Lightning Fast Karate Chop | Rampage | Muscle | Zap | Regenerate | Gravedigger | Zombie Corps | Apocalypse | Samurai Sword | Helmet | Smash | Lightning | Earthquake | Twist | Bend | Juggling Knives | Acid Spray | Nose | Backwards Moustachio | Nose of the Taunted | Mustache Mash | Big Hairy Deal | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y-axis ↓: | |||||||||||||||||||||||||||||
| Kick | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | |
| Ninja Sword | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | |
| Nunchucks | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | |
| Shadow Fireball | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | |
| Shadow Slip | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | |
| Run in Circles | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | |
| Lightning Fast Karate Chop | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | |
| Rampage | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Muscle | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Zap | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Regenerate | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | |
| Gravedigger | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | |
| Zombie Corps | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | |
| Apocalypse | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | |
| Samurai Sword | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | |
| Helmet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Smash | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | |
| Lightning | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | |
| Earthquake | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | |
| Twist | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | |
| Bend | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | |
| Juggling Knives | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Acid Spray | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Nose | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Backwards Moustachio | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Nose of the Taunted | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Mustache Mash | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Big Hairy Deal | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
How to read this table:
To answer the question "How many points does {x} get against {y}?" find appropriate column and row corresponding to the x and y, and the value of that table cell will be the answer to your question.
Special case: Smash vs. Shadow Fireball
There is one special case that this table does not correctly cover: Smash vs. Shadow Fireball. According to the table, Smash beats Shadow Fireball. However, this is not always true. The actual rule is:
If the player who chose Smash chose Strong as their booster, then Smash wins. Else, Shadow Fireball wins.
Since the outcome of this special combination of moves depends on the player's selected move and booster, instead of just their selected move, the table cannot correctly cover this, which is why we needed to explicitly cover it here.
Rulebook
1. Setup
Each player begins with 0 points and 4 waits.
2. Choosing characters
Each player must simultaneously choose a unique character. The list of characters can be found in the reference.
If multiple players choose the same character, all must repick.
A players cannot choose the same character more than 3 times in a row.
3. Choosing a booster
Each player must simultaneously choose a booster from their character, or choose No Booster.
A list of each character's boosters can be found in the reference.
4. Move-choosing phase
Each player must simultaneously choose a move.
The initial set of moves a player can choose from will be the union of that player's character's moves and that player's booster's moves.
Destructive moves will destroy every other move chosen on that turn.
Single-use moves will destroy themselves when chosen.
Destroyed moves cannot be chosen.
A player cannot choose the same move more than 3 times in a row.
Each player scores a point for each opponent's move that the outcome table dictates they get a point against.
The first player to reach 5 points wins the game.
5. Penalties
Choosing an illegal character, booster, or move will immediately nullify the turn.
The offending player will be penalized waits, as described in the reference.
If a player's waits drops below 0, their waits will be set back to 0, and every opponent will score a point.
6. Tied Games
An NZSC game must only have 1 winner.
If multiple players have 5 or more points, subtract a point from every player's score until every player has 5 or less points. If there are still multiple players with 5 points, subtract a point from every player's score.