Welcome to EliteHax - Hacker World ("EliteHax") game services, which are accessible via the EliteHax - Hacker World mobile device application (the “App”). To make these EliteHax Terms of Service (the “Terms”) easier to read, our video game services, the App, and our websites located at https://www.elitehax.it and http://www.app.elitehax.it (the “Site”) are collectively called the “Services.” Please read carefully these Terms and our Privacy Policy, because they govern your use of our Services.
By accessing and using this service, you accept and agree to be bound by the terms and provision of this agreement. In addition, when using these particular services, you shall be subject to any posted guidelines or rules applicable to such services. Any participation in this service will constitute acceptance of this agreement. If you do not agree to abide by the above, please do not use this service.
By playing EliteHax you accept to play in a fair way and agree with the Terms and Conditions.
By way of example, and not as a limitation, you agree that when using the Services and Content you will not:
Any violations of the aforementioned rules can result in your account termination and denial of any future usage of the Services.
Although we’re not obligated to monitor access to or use of the Services or Content or to review or edit any Content, we have the right to do so for the purpose of operating the Services, to ensure compliance with these Terms, and to comply with applicable law or other legal requirements. We reserve the right, but are not obligated, to remove or disable access to any Content, at any time and without notice, including but not limited to, if we, at our sole discretion, consider any Content to be objectionable or in violation of these Terms. We have the right to investigate violations of these Terms or conduct that affects the Services. We may also consult and cooperate with law enforcement authorities to prosecute users who violate the law.
You agree that you are responsible for your own conduct and User Content (including but not limited to Usernames, Crew Names and Crew Descriptions, Global/Crew/Private messages) and for any consequences thereof.
While using the social features of the Service, you agree that you will not behave in a way that can be unrespectful to other players. Unrespectful behaviours includes but are not limited to:
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We may cancel, suspend, or terminate your Account and your access to your IAP items, the Content, or the Services, in our sole discretion and without prior notice, including if (a) your Account is inactive (i.e., not used or logged into) for one year; (b) you fail to comply with these Terms; (c ) we suspect fraud or misuse by you of IAPs; (d) we suspect any other unlawful activity associated with your Account; or (e) we are acting to protect the Services, our systems, the App, any of our users, or the reputation of EliteHax. We have no obligation or responsibility to, and will not reimburse or refund, you for any IAP lost due to such cancellation, suspension, or termination. You acknowledge that EliteHax is not required to provide a refund for any reason, and that you will not receive money or other compensation for unused IAP when your Account is closed, whether such closure was voluntary or involuntary. We have the right to offer, modify, eliminate, and/or terminate IAP, the Content, and/or the Services, or any portion thereof, at any time, without notice or liability to you.
This Terms and Conditions relates solely to EliteHax.
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 YOU UNDERSTAND THAT ELITEHAX DO NOT SCREEN OR INQUIRE INTO THE BACKGROUND OF ANY USERS OF THE SERVICES. ELITEHAX MAKE NO REPRESENTATIONS OR WARRANTIES AS TO THE CONDUCT OF USERS OF THE SERVICES.
You will indemnify and hold harmless EliteHAx and their respective persons, from and against any claims, disputes, demands, liabilities, damages, losses, and costs and expenses, including, without limitation, reasonable legal and accounting fees arising out of or in any way connected with (a) your access to or use of the Services or Content, (b) your User Content, or (c ) your violation of these Terms.

If you have any questions about these Terms or the Services, please contact EliteHax at<EMAIL_ADDRESS>Latest update: February 23, 2018


Tom Moyane Granted Permission To Cross-Examine Pravin Gordhan At State Capture Inquiry
by NT EditorFormer Sars commissioner Tom Moyane has been granted permission to cross-examine Public Enterprises Minister Pravin Gordhan at the state capture commission, but only on the condition that Moyane files an affidavit addressing the allegations levelled against him.
The Deputy Chief Justice handed down his ruling at the public hearings on Monday, which will also hear evidence from two former senior State Security Agency officials.
Although Gordhan said he did not accuse Moyane of acting maliciously, Zondo relied on statements where the minister said the criminal complaint Moyane laid against him had nothing to do with a legitimate complaint about crime and was an abuse of process.
Zondo said he took into account the commission’s terms of reference and whether it would be in its interests to allow Gordhan to be cross-examined.
The deputy chief justice said Moyane will have to comply with conditions.


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I finished my MPhil in Economics in 2019. My main interest is to find more robust econometric methods. I'm passionate about Maths and Programming! I also love free software, so I'll try to make my examples reproducible whenever possible
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Welcome to my personal webpage!
I finished my MPhil in Economics in 2019. My main interest is to find more robust econometric methods. I'm passionate about Maths and Programming! I also love free software, so I'll try to make my examples reproducible whenever possible


|
Team 302 Robot
|
#include <pugixml.hpp>
Public Member Functions | |
| xml_text () | |
| operator unspecified_bool_type () const | |
| bool | operator! () const |
| bool | empty () const |
| const char_t * | get () const |
| const char_t * | as_string (const char_t *def=PUGIXML_TEXT("")) const |
| int | as_int (int def=0) const |
| unsigned int | as_uint (unsigned int def=0) const |
| double | as_double (double def=0) const |
| float | as_float (float def=0) const |
| bool | as_bool (bool def=false) const |
| bool | set (const char_t *rhs) |
| bool | set (int rhs) |
| bool | set (unsigned int rhs) |
| bool | set (long rhs) |
| bool | set (unsigned long rhs) |
| bool | set (double rhs) |
| bool | set (float rhs) |
| bool | set (bool rhs) |
| xml_text & | operator= (const char_t *rhs) |
| xml_text & | operator= (int rhs) |
| xml_text & | operator= (unsigned int rhs) |
| xml_text & | operator= (long rhs) |
| xml_text & | operator= (unsigned long rhs) |
| xml_text & | operator= (double rhs) |
| xml_text & | operator= (float rhs) |
| xml_text & | operator= (bool rhs) |
| xml_node | data () const |
Friends | |
| class | xml_node |
Definition at line 682 of file pugixml.hpp.
| PUGI__FN pugi::xml_text::xml_text | ( | ) |
Definition at line 6330 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::as_bool | ( | bool | def = false | ) | const |
Definition at line 6395 of file pugixml.cpp.
| PUGI__FN double pugi::xml_text::as_double | ( | double | def = 0 | ) | const |
Definition at line 6381 of file pugixml.cpp.
| PUGI__FN float pugi::xml_text::as_float | ( | float | def = 0 | ) | const |
Definition at line 6388 of file pugixml.cpp.
| PUGI__FN int pugi::xml_text::as_int | ( | int | def = 0 | ) | const |
Definition at line 6367 of file pugixml.cpp.
| const PUGI__FN char_t * pugi::xml_text::as_string | ( | const char_t * | def = PUGIXML_TEXT("") | ) | const |
Definition at line 6360 of file pugixml.cpp.
| PUGI__FN unsigned int pugi::xml_text::as_uint | ( | unsigned int | def = 0 | ) | const |
Definition at line 6374 of file pugixml.cpp.
Definition at line 6552 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::empty | ( | ) | const |
Definition at line 6348 of file pugixml.cpp.
Definition at line 6353 of file pugixml.cpp.
| PUGI__FN pugi::xml_text::operator xml_text::unspecified_bool_type | ( | ) | const |
Definition at line 6338 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::operator! | ( | ) | const |
Definition at line 6343 of file pugixml.cpp.
Definition at line 6532 of file pugixml.cpp.
Definition at line 6490 of file pugixml.cpp.
Definition at line 6520 of file pugixml.cpp.
Definition at line 6526 of file pugixml.cpp.
Definition at line 6496 of file pugixml.cpp.
Definition at line 6508 of file pugixml.cpp.
Definition at line 6502 of file pugixml.cpp.
Definition at line 6514 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | bool | rhs | ) |
Definition at line 6467 of file pugixml.cpp.
Definition at line 6418 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | double | rhs | ) |
Definition at line 6460 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | float | rhs | ) |
Definition at line 6453 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | int | rhs | ) |
Definition at line 6425 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | long | rhs | ) |
Definition at line 6439 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | unsigned int | rhs | ) |
Definition at line 6432 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_text::set | ( | unsigned long | rhs | ) |
Definition at line 6446 of file pugixml.cpp.
|
friend |
Definition at line 684 of file pugixml.hpp.


🎭 Arya's Art Manager 🎭
Wines Movies NPR Tiny Desks TV Shows Books GitHub ->
Avatar the Last Airbender (Book 1: Water)
Michael Dante DiMartino & Bryan Konietzko
Very good! I'm rewatching with my sister, and I forgot
how fantastic the show is. The first book is mainly
about setting up the world, and developing the main
cast of characters. It does this effortlessly, and in
short while, the world is fully realized and filled
with emotionally complex characters. A true pleasure
to watch. If that wasn't enough it manages to layer in
complex themes touching from war to regret. I would
not think that a freaking Nickelodeon show would be
able to serve as an effective vehicle for these
concepts, but it does! VERY GOOD.


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scedar.knn package¶
Submodules¶
scedar.knn.detection module¶
-
class
scedar.knn.detection.
RareSampleDetection
(sdm)[source]¶ Bases:
object
K nearest neighbor detection of rare samples
Perform the rare sample detection procedure in parallel, with each combination of parameters as a process. Because this procedure runs iteratively, parallelizing each individual parameter combination run is not implemented.
Stores the results for further lookup.
Parameters: sdm (SampleDistanceMatrix or its subclass) – -
_sdm
¶ SampleDistanceMatrix
-
_res_lut
¶ dict – lookup table of KNN rare sample detection results
-
detect_rare_samples
(k, d_cutoff, n_iter, nprocs=1)[source]¶ KNN rare sample detection with multiple parameter combinations
Assuming that there are at least k samples look similar in this dataset, the samples with less than k similar neighbors may be rare. The rare samples can either be really distinct from the general populaton or caused by technical errors.
This procedure iteratively detects samples according to their k-th nearest neighbors. The samples most distinct from its k-th nearest neighbors are detected first. Then, the left samples are detected by less stringent distance cutoff. The distance cutoff decreases linearly from maximum distance to d_cutoff with n_iter iterations.
Parameters: - k (int list or scalar) – K nearest neighbors to detect rare samples.
- d_cutoff (float list or scalar) – Samples with >= d_cutoff distances are distinct from each other. Minimum (>=) distance to be called as rare.
- n_iter (int list or scalar) – N progressive iNN detections on the dataset.
- nproces (int) – N processes to run all parameter tuples.
Returns: Filtered SampleDistanceMatrix of each corresponding parameter tuple.
Return type: res_list
Notes
If parameters are provided as lists of equal length n, the n corresponding parameter tuples will be executed parallely.
Example:
k = [10, 15, 20]
d_cutoff = [1, 2, 3]
n_iter = [10, 20, 30]
(k, d_cutoff, n_iter) tuples (10, 1, 10), (15, 2, 20), (20, 3, 30) will be tried parallely with nprocs.
-
scedar.knn.imputation module¶
-
class
scedar.knn.imputation.
FeatureImputation
(sdm)[source]¶ Bases:
object
Impute dropped out features using K nearest neighbors approach
If the value of a feature is below min_present_val in a sample, and all its KNNs have above min_present_val, replace the value with the summary statistic (default is median) of KNN above threshold values.
-
_sdm
¶ SampleDistanceMatrix
-
_res_lut
¶ dict – lookup table of the results. {(k, n_do, min_present_val, n_iter): (pu_sdm, pu_idc_arr, stats), …}
-
impute_features
(k, n_do, min_present_val, n_iter, nprocs=1, statistic_fun=<function median>)[source]¶ Runs KNN imputation on multiple parameter sets parallely.
Each parameter set will be executed in one process.
Parameters: - k (int) – Look at k nearest neighbors to decide whether to impute or not.
- n_do (int) – Minimum (>=) number of above min_present_val neighbors among KNN to be callsed as dropout, so that imputation will be performed.
- min_present_val (float) – Minimum (>=) values of a feature to be called as present.
- n_iter (int) – The number of iterations to run.
- statistic_fun (callable) – The summary statistic used to correct gene dropouts. Default is median.
Returns: resl – list of results, [(pu_sdm, pu_idc_arr, stats), …].
- pu_sdm: SampleDistanceMatrix
SampleDistanceMatrix after imputation
- pu_idc_arr: array of shape (n_samples, n_features)
Indicator matrix of the ith iteration an entry is being imputed.
- stats: str
Stats of the run.
Return type: list
Notes
If parameters are provided as lists of equal length n, the n corresponding parameter tuples will be executed parallely.
Example
If k = [10, 15], n_do = [1, 2], min_present_val = [5, 6], and n_iter = [10, 20], (k, n_do, min_present_val, n_iter) tuples (10, 1, 5, 10) and (15, 2, 6, 20) will be tried parallely with nprocs.
n_do, min_present_val, n_iter
-


Copyright 2009, Trustees of Boston University
Terms of Use
Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided
that the above copyright notice and this permission notice appear in all
copies, derivative works and associated documentation, and that neither
the name of Boston University nor that of the author(s) be used in advertising
or publicity pertaining to the distribution or sale of the software
without specific, prior written permission. Neither Boston University
nor its agents make any representations about the suitability of this soft-
ware for any purpose. It is provided "as is" without warranty of any
kind, either express or implied. Neither Boston University nor the
author indemnify any infringement of copyright, patent, trademark, or
trade secret resulting from the use, modification, distribution or sale of
this software.


Sections in this article
- List of all Integrations resources
- General Ledger Live Overview
- Open source, but not Open bar
- Agreeing on a Framework
- Note about Code Reviews
- Ledger Live Development Phases
List of all Integrations resources
Nano applications
Integrating your cryptocurrency on Ledger Live is a multi steps process. The first mandatory requirement is to have a Nano application already listed in the Ledger Live Manager section. If you don’t have one already, please make sure to read this documentation first.
The Integration of Nano applications is found this Developer Portal here $LINK.
Tokens
Adding tokens (ERC20, TRC10/20, or ASAs) is not considered a new cryptocurrency addition as it doesn’t involve dealing with a new protocol per se. If you simply want to get your ERC20 token supported, please note that Ledger is already adding new ERC20 on a monthly basis.
The Integration of Tokens is not addressed in this Developer Portal.
Ledger Live
To confirm if your Nano application is already supported, please check if your currency is visible on this page. If you already have a public Nano application and are looking for a way to get your blockchain supported on Ledger Live, then congratulations, you are in the right place.
The Integration of Coins in Ledger Live (Desktop & Mobile) is addressed in the Developer Portal.
General Ledger Live Overview
The Ledger Live application acts as a user-friendly platform for managing the digital assets as well as the application installed on the Ledger device.
Having your blockchain supported on Ledger Live will allow the community of users to easily interact with your protocol.
Ledger Live offers a standardized UI combined with a high quality of service. It also offers several features that are not available through other wallets.
These features include:
- Sending & receiving cryptocurrency
- Displaying account balances and a complete list of operations
- Installing and managing applications on your Ledger device
- Staking cryptocurrency (where applicable) to earn rewards
- Buying and swapping cryptocurrency (when applicable)
The Ledger Live application is available for Windows, Mac and Linux in its desktop version and on Android & iOS for mobile.
To be officially released by Ledger, your protocol must be included on all five platforms Ledger Live.
Open source, but not Open bar
The Ledger Live code is Open source under MIT license. As such, you are free to copy/fork and modify it at will.
In some rare cases, you may want to go it alone, and do your own Solo Integration, where there is virtually no interaction with Ledger, nor code review, nor supported communication by Ledger to your blockchain community. You are free to use this documentation in that way.
In most cases however, you will want to have your blockchain officially supported in Ledger Live for your community, with an updated release of Ledger Live Desktop and Mobile. In this case it is a Participant Integration, because this involves various Ledger teams: Security, Product, Engineering and QA, we will have discussions with you to enter into an Agreement Framework in order to clarify the roles and responsibilities between us.
Agreeing on a Framework
Assuming you are on course for a Participant Integration, here is how we suggest working together.
To set up a Launch meeting please make a request to Fabrice Dautriat (@Fabrice-ledger), on the Ledger Slack Dev.
The aim of the Launch meeting is to present and discuss together:
- your project objective, and
- a high-level roadmap
After the Launch meeting we will assess the feasibility and the maturity of your coin integration project, and we will suggest an Agreement Framework, i.e. loose terms under which we agree to work. This also includes:
- Resources
- Support and communication channels
- Contact points for Technical and Documentation issues
Note: Roadmaps and terms can be changed by any party along the way, of course, so long as these changes are talked about and agreed together.
Note about Code Reviews
For Solo Integrations
Ledger will still review pull requests, but on a best effort basis only. Please understand we can’t allocate resources to carry out reviews which we were not informed of previously.
For Participant Integrations
Ledger will review PR according to the agreed roadmap as closely as possible.
Ledger Live Development Phases
We have identified several phases, each giving rise to a deliverable.
The features supported by a blockchain protocol can be split between Generic and Specific ones.
Blockchain protocols mainly offer at least, Receive/Synchronise/Send functions. (Synchronising is the ability to return the balance of an account, including, but not necessarily with the list of operations). That is why these generic (GEN) fetures are a considered as one of the phases.
Many Blockchain protocols also offer staking functions. And these do not have the same mechanism from one protocol to another. That is why they are specific (SPE) features.
Please note that to be supported on Ledger Live, you must at least offer generic features.
In both cases, background work, or preliminary Technical Assessment must be done. It ensures the blockchain knowledge has been acquired and agreed on, since we at Ledger will also have done this prior background work to validate the quality of your work when you will eventually submit it for review and release into our products.
When adding your blockchain support on Ledger Live, you can consider a CLI (command line interface) integration only, or a full CLI + GUI (graphical user interface) integration.
In any case, the CLI integration phase is mandatory and will allow you to verify the main features are properly working before having to wonder about actual user interfaces.
The D Phase (Specific GUI) relies on User flow diagrams, which must have been submitted at the end of the Technical Assessment phase.
This table shows which GEN/SPE components are involved is which phase.
| Phase | ||
|---|---|---|
| A - Technical Assessment | ||
| B - General CLI & GUI | ||
| C - Specific CLI | ||
| D - Specific GUI |
The table below shows what the inputs and outputs are for each phase, the work involved, as well as the main parts of this documentation are involved.
| Delivery Phase |
Input of the Phase |
Work Package | Output of the Phase |
Main Chapters involved |
|---|---|---|---|---|
| Technical assessment | Acceptance Plan: Indexer Solution SPE Choices SPE Use-Case Tests |
|||
| Acceptance Plan: Technical assessment |
GEN Features | PR CLI & GUI | Coding & Testing |
|
| Acceptance Plan: SPE Choices |
SPE Features | PR CLI | Coding & Testing |
|
| Acceptance Plan: SPE Choices SPE Use-Case Tests |
User journey (UI) | PR GUI | Coding & Testing |
Note PR: Pull request
A - Technical Assessment
The prerequisites phase contains all the prior analysis of the blockchain and the choices to be made.
Importantly, it also contains research and choices concerning the Indexer/Explorer
The output of this phase is a presentation to Ledger of those technical choices
B - CLI and GUI integration - General (GEN) features
General features are Receive, Synch, Send
1 - Analysis
- Getting the JS app and the Nano App work together (APDU)
- Recovering the Receive address
- Piecing together a basic Synch (see indexer)
2 - Implementation
- Get a list of nominal errors returned: OK / No funds / etc
- Work in the Families Folder in Live Common.
- Getting Receive, Synch, Send to work.
- Verification of LLD and LLM UI flows
3 - Code Review and functional test
- Code Delivery for Review by Ledger
C - CLI integration - Specific (SPE) features
Staking operations, Reward related actions
1 - Analysis
- Understanding staking operations is a basic first step
- interpreting them. Considering the appropriate choices
- Detailing the User Flows defined at Technical Assessment
2 - Implementation
- Work on Specific Coin Folder in Live Common
- Get Specific functions to work
3 - Code Review
- Code Delivery for Review by Ledger
D - GUI integration - Specific (SPE) features
1 - Analysis
- Detailing the diagrams of User Flows defined at Technical Assessment
2 - Implementation
- Work on Graphics designs and modal flows
- Get Specific flows to work
3 - Code Review
- Code Delivery for Review by Ledger


OsmAnd 1.8
November 4, 2014
OsMo Plugin
- OSM Advanced Live Monitoring plugin provides variety of features. It could be compared with Google Latitude or with other live services. It helps to share your location with friends.
Favorites (my places)
- New Favorites actions (search, intermediates, share)
- Assign color and visibility per Favorite group
- Names of Favorites on the map
- Smart merge of "Favorites.gpx" file (no export/import is needed favorites are always in sync)
- New update Favorite dialog
Maps
- Improved labels readability in night view
- New innovative and detailed rendering style UniRS + LightRS
- Track smoothness rendering in UniRS
GPX (my places)
- Detailed stats for GPX track altitude difference/speed
- Split GPX route by km or by minute and check all stats
- Supports GPX/KML import (convert from KML to GPX)
Navigation
- Special routing by straight line
- Calculate route between route points of GPX track (rtept)
- Start navigation immediately (click on top of bottom-right button - navigate )
- Additional settings for navigation screen
Usability
- Download maps: translated country names, search by local names
- "Configure" option is added to "Map Layers selection" for POI and GPX layer
- Zoom buttons on planning screen
- Errorenous button "Download" on the map is fixed
Monitoring (UX changes)
- 'Monitoring Actions' top widget is deprecated. Widget 'Record GPX' is visible by default in all application modes, when the plugin is enabled.
- Widget 'Record GPX' includes following actions: 'Start/Stop gpx recording', 'Start new GPX segment', 'Enable/Disable Live recording' and 'Save current GPX track' (doesn't stop recording).
- Live recording now works only with enabled GPX recording.
- 'Log Track' Settings control tracks recording for specific profiles and can't be change by state of the widget (the track will be recorded even if the widget is disabled).
- 'Record GPX' widget controls track recording globally and independently from settings, starts background service if needed and restores state after application restart.
- 'Sleep mode functionality' (keep gps on with OsmAnd running in background or with screen off) is available only from Logging Settings. Many operations like Navigation or Record GPX start 'Keep gps on' automatically.


PhoneGap Tutorial
PhoneGap is a software development framework by Adobe System, which is used to develop mobile applications. To develop apps using PhoneGap, the developer does not require to have knowledge of mobile programming language but only web-development languages like, HTML, CSS, and JScript. PhoneGap produces apps for all popular mobile OS platforms such as iOS, Android, BlackBerry, and Windows Mobile OS etc. In this tutorial we will focus on developing App for Android platform. This tutorial will give you adequate information about how to produce apps quickly using PhoneGap services.
Audience
Programmers who want their website to be available on app either offline or online, may take advantage of this tutorial. This tutorial is designed to give a general view of App building using web technologies. Anybody who is interested to know how to develop Apps using web technologies may use this tutorial.
Prerequisites
It is mandatory that you have knowledge of HTML, CSS and JScript to create website that you might want to put on App. No other programming language is required to use PhoneGap.


File Descriptions
Each file is documented internally, here is an overview of them all:
- Model.{h,cpp}
- Base class for shapes that can be added to the screen
- Cone.h, Cube.h, Sphere.h, Teapot.h, Torus.h
- Concrete shapes
- Matrix.{h,cpp}
- Supplied Matrix class with some modification (documented)
- Util.h
- Utility class, contains function to write strings to display
- enums.h
- Holds some enums used in the system
- main.cpp
- Entry point
Extra Features
- Bottom panel starts disabled as there is no object to manipulate
- Many different shapes
- Many different colors
- Current shape can be spun continuously
- Current shape can be set to "throb" (grow and shrink periodically)
- The model axis can be optionally shown for the Current shape, All shapes or No shapes
- OpenGL capability text is written to the screen instead of stdout
Known Problems
No real bugs, just some nuisances I didn't think were too worthy of a lot of extra effort.
- The bottom panel is sometimes underneath the right panel, hiding the Scale spinners. Not sure how to fix this other than making the window larger.
- The line spacing of the OpenGL capabilities text on the screen spaces out as the window is resized.
- The strings written to screen could get truncated, I allocated 80 characters for them, which was fine for my machine.
- The rotation sliders tend to jump to a random location after the "spin" animation has been running.
- GLUI seems to use 100% CPU when idle, demo program also does it, plenty of people on the internet with the same problem.


Test passes regardless if this text wraps or does not wrap when the page is resized to a small width.


Earthquake hazard map service created by Geoscience Australia. The service contains the 2013 Earthquake Hazard map, as a raster and contours. This map shows the peak ground acceleration (response spectral period of 0.0s) on rock expected for a 500 year return period, in units of g, evaluated for the geometric mean of the horizontal components. The map is the closest in return period and response spectral period to the current earthquake hazard map in the Australian Standard AS1170.4-2007.


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THE HIGH COURT OF TRIPURA AGARTALA W.P.(C) No.1155 of 2016 W.P.(C) No.1157 of 2016 W.P.(C) No.1158 of 2016 W.P.(C) No.1159 of 2016 W.P.(C) No.1210 of 2016 W.P.(C) No.1213 of 2016 W.P.(C) No.1222 of 2016 W.P.(C) No.1223 of 2016 IN W.P.(C) No.1155 of 2016 Petitioner : Sri Abani Mohan Das, son of late Katumana Das, Proprietor of M/s. Trinath Brick Field Industry, resident of Panisagar, Dharmanagar, District : North Tripura, PIN-799 260 -Versus- Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 IN W.P.(C) No.1157 of 2016 Petitioner :
Sri Siddhartha Sankar Esh, Proprietor of M/s. Soubhik Bikash Brick Industries, son of Subudh Esh, resident of Vill. Dharmanagar Town, Dharmanagar, District : North Tripura, PIN-799 250
-Versus-
Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 2 IN W.P.(C) No.1158 of 2016 Petitioner :
Sri Pranab Chanda, Proprietor of M/s. Swarupananda Brick Kiln, son of late Ganan Ranjan Chanda, resident of Vill. Padmapur, Dharmanagar, P.O. Dharmanagar, P.S. Dharmanagar, District : North Tripura, PIN-799 250
-Versus-
Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 IN W.P.(C) No.1159 of 2016 Petitioner :
Nurul Haque Talukder, Proprietor of Nurul Haque Brick Industries, son of Md. Ahammad Ali, resident of Kurti, Dharmanagar, P.S. Kadamtala, District : North Tripura
-Versus-
Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 IN W.P.(C) No.1210 of 2016 Petitioner :
Md. Fakar Uddin, son of Ajfar Ali, (Partner of M/s. Insaniat Industrial Firm), resident of 159, Churaibari, P.O. & Village - Churaibari, District - North Tripura, Page 2 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 3
-Versus-
Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 IN W.P.(C) No.1213 of 2016 Petitioner :
Sri Lakshan Chatterjee, son of Sri Bholanath Chatterjee, resident of Jail Road, P.O. & P.S. - Dharmanagar, District - North Tripura, PIN - 799 250 (Proprietor of M/s. Om Bricks), (represented by his Constituted Attorney Sri Swapan Roy, son of Late Rash Bihari Roy, Manager of M/s. Om Bricks, resident of Padampur, Madhubari, Link Road, P.O. & P.S. - Dharmanagar, District - North Tripura, vide Notarized Deed of Power of Attorney dated 14-09-2016)
-Versus-
Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 IN W.P.(C) No.1222 of 2016 Petitioner :
Sri Sajal Chandra Deb, son of Rakesh Chandra Deb, (Prop. of M/s. Radha Ballabh Bricks Industry), resident of Kakdirpar, Village-Kameswar, P.O. & P.S. - Dharmanagar, District - North Tripura,
-Versus-Page 3 of 10
W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 4 Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 IN W.P.(C) No.1223 of 2016 Petitioner :
Smt. Sati Tripura, wife of Sri Ramendra Choudhury @ Ramendra Narayan Choudhury @ Nanu Choudhury, resident of Village, P.O. & P.S. - Damcherra, District - North Tripura, PIN-799 250 (Owner of Sati Bricks Industry) (represented by her Constituted Attorney Sri Ramendra Choudhury, @ Ramendra Narayan Choudhury @ Nanu Choudhury, son of Late Jogesh Choudhury, resident of Village, P.O. & P.S. - Damcherra, District - North Tripura, vide Notarized Deed of Power of Attorney dated 16-09-2016)
-Versus-
Respondents :
1. Tripura State Pollution Control Board, represented by the Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006
2. The Member Secretary, Parivesh Bhawan, Pandit Nehru Complex, Gurkhabasti, Kunjaban, Agartala, PIN-799 006 BEFORE THE HON'BLE MR. JUSTICE S. TALAPATRA For the petitioner : Mr. K. N. Bhattacharjee, Sr. Advocate Ms. S. Chakraborty, Advocate For the respondents : Mr. S. Bhattacharjee, Advocate Mr. K. Nath, Advocate Date of hearing & delivery: 14.07.2017 of Judgment & Order Whether fit for reporting : No Page 4 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 5 JUDGMENT & ORDER (ORAL) Heard Mr. K. N. Bhattacharji, learned senior counsel assisted by Ms. S. Chakraborty, learned counsel appearing for the petitioners as well as Mr. Samarjit Bhattacharji, learned counsel appearing for the Tripura State Pollution Control Board.
02. All these writ petitions, being W.P.(C) 1155 of 2016 [Abani Mohan Das vs. Tripura State Pollution Control Board and Another.], W.P.(C) 1157 of 2016 [Sidhartha Sarkar Esh vs. Tripura State Pollution Control Board and Another ], W.P.(C) 1158 of 2016 [Pranab Chanda vs. State of Tripura and Another], W.P.(C) 1159 2016, [Narul Haque Talukdar vs. Tripura State Pollution Control Board and Another] W.P.(C) 1210 of 2016 [Md. Fakar Uddin vs. Tripura State Pollution Control Board & Another], W.P.(C) 1213 of 2016[Lakshan Chatterjee vs. Tripura State Pollution Control Board & Others], W.P.(C) 1222 of 2016 [Sajal Ch. Deb vs. Tripura State Pollution Control Board & Others] and W.P.(C) 1223 of 2016 [Sati Tripura vs. Tripura State Pollution Control Board & Others] are consolidated for disposal by a common judgment inasmuch as the common order of closure dated 28.10.2016 [Annexure-R/19 to the reply filed by the Tripura State Pollution Control Board in W.P.(C) No.1155/2016] has been challenged in these writ petitions.
03. Mr. K.N. Bhattacharjee, learned senior counsel appearing for the petitioners has submitted that nowhere the National Green Tribunal has directed the Tripura State Pollution Control Board to impose penalty on the defaulting brick fields operating without 'consent to operate'. However, he has fairly Page 5 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 6 admitted that all the petitioners had received the notice from the Tripura State Pollution Control Board asking them why the penal measures shall not taken against them. Finally by the impugned order dated 28.10.2016, the petitioners' brick kilns had been directed to close down subject to payment of Rs.1,00,000/ to Rs.1,50,000/- respectively for the brick kilns falling in the category 'C' and category 'D' as environmental compensation by 16.09.2016.
04. Mr. Samarjit Bhattacharji, learned counsel appearing for the Tripura State Pollution Control Board has submitted that since the petitioners did not pay the amount imposed as penalty, the final closure orders were subsequently issued. Mr. Bhattacharji, learned counsel has placed briefly the facts, essential to appreciate the controversy, that since the petitioners did not obtain the consent to establish/consent to operate for operating their brick fields, the show cause notices were issued on them on 02.04.2016 [Annexure-R/6 to the reply filed by the Tripura State Pollution Control Board in W.P.(C) No.1155/2016] asking them why the legal action shall not be taken under Section 33A of the Water (Prevention and Control of Pollution) Act, 1974 and under Section 31(A) of Air (Prevention and Control of Pollution) Act, 1981 for non-compliance of the conditions as laid down by the Tripura State Pollution Control Board.
05. Mr. Bhattacharji, learned counsel has apprised that the National Green Tribunal, Eastern Zone Bench, Kolkata had taken up a matter relating to operation of the illegal brick kilns which are rampantly violating the provisions of Air (Prevention and Page 6 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 7 Control of Pollution) Act, 1981 and Water (Prevention and Control of Pollution) Act, 1974. At the direction of the National Green Tribunal (NGT), the Tripura State Pollution Control Board had surveyed all the brick kilns of the State and found the petitioners were operating without the consent to operate and they submitted their report to the National Green Tribunal, Eastern Zone Bench at Kolkata.
06. Having noticed the said violation, by the order dated 13.05.2016 [delivered in O.A. No.74/2015/EZ] the NGT observed, inter alia as under:
"We leave it upon the PCB to proceed in the matter in accordance with law in the light of our order dated 29.03.2016(supra). The PCB is at liberty to exercise its powers vested in them under the Air (Prevention and Control of Pollution) Act, 1981 and the Water (Prevention and Control of Pollution) Act, 1974 for ensuring compliance of those laws.
We grant the PCB two months' time as prayed for completion of the exercise and direct them to file status report on or before the next date."
07. In terms of the said observation and in pursuance to the Show Cause Notice dated 02.04.2016, the Tripura State Pollution Control Board passed the impugned order dated 28.10.2016 [however it has been styled as the Closure Order, but it is a conditional order towards the closure]. Further the NGT has passed the order dated 29.07.2016, observing as under:
"On a perusal of the affidavit it appears that the State PCB is pursuing with the matter pertaining to illegal brick kilns as per provisions prescribed under the law. It has been informed that altogether 130 brick fields have been issued show cause notices directing them as to why penalty/environmental compensation in terms of the direction issued by this Tribunal shall not be imposed upon them. Of the 130, 65 brick fields have responded to the notices and out of these 65, 37 have complied with the direction and have deposited the environmental compensation in terms of the order passed by us earlier. A list has been given in a tabular form.
We would not go further on this count as the jurisdiction lies with the State PCB to proceed against the brick kiln Page 7 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 8 owners who are in breach of law. Let a further report on the action taken be filed by the PCB on the next date."
08. In terms of that order, the PCB issued further notice on the petitioners including the other brick kilns which are operating in violation of the law. The respondents had published a public notice on 06.09.2016 in the newspaper. From their communication dated 05.09.2016 (Annexure-R/8 to the reply filed by the Tripura State Pollution Control Board in W.P.(C) No.1155/2016) the said fact can be gathered. It appears that such notice was published in the newspaper for affording further opportunity to the petitioners to deposit the environmental compensation as determined and communicated by the Tripura State Pollution Control Board. But the petitioners did not comply in terms of that notice also. Finally, the order dated 28.10.2016 [Annexure-R/19 to the reply filed by the Tripura State Pollution Control Board in W.P.(C) No.1155/2016] has been issued.
09. Mr. K.N. Bhattacharjee, learned senior counsel has submitted that since the petitioners did not deposit the environmental compensation as determined by the Tripura State Pollution Control Board, the final closure order has been issued against them. After taking such action, the status report has been placed before the NGT, Eastern Zone Bench at Kolkata. In view of the said report, the NGT has closed the proceeding as stated above.
10. Mr. Samarjit Bhattacharji, learned counsel appearing for the respondents, has on the earlier occasion has submitted that Page 8 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 9 these writ petitions cannot be maintained in view of existence of the provision for filing appeal against the order of this nature.
11. From the notification under No.F.8(3)/DSTE/ENV/Pt- V/7235-41 dated 11.12.2012 [Annexure-R/20 to the reply filed by the Tripura State Pollution Control Board in W.P.(C) No.1155/2016] it appears that in exercise of the powers conferred by sub-section (2) of Section 28 of the Water (Prevention and Control of Pollution) Act, 1974 and sub-section (2) of Section 31 of the Air (Prevention and Control of Pollution) Act, 1981, the Government has constituted an Appellate Authority and this appellate authority is functioning in the State of Tripura.
12. At this juncture, Mr. Bhattacharjee, learned senior counsel appearing for the petitioners has submitted that such appeal needs to be filed within a period of thirty days from the date of passing the order by which someone is aggrieved. Mr. Bhattacharji learned senior counsel has further submitted that the impugned orders have been passed on 28.10.2016 and these writ petitions were initially filed on 29.09.2016 against the notice issued by the Tripura State Pollution Control Board. As such, there was no delay. The impugned orders were passed in the pendency of these writ petitions. Mr. Bhattacharjee, learned senior counsel has stated and urged this court that the petitioners would prefer appeal, if the delay that has been occurred in prosecuting these writ petitions is waived.
13. Having due regard to the submission of Mr. Bhattacharjee, learned senior counsel appearing for the Page 9 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016 10 petitioners, this court is of the view that in the circumstances of these cases, if such accommodation is not made in favour of the petitioners there would be failure of justice. Accordingly, these writ petitions are disposed of with the following observation:
The petitioners shall file appeals under Section 31 of the Air (Prevention and Control of Pollution) Act, 1981 and Section 28 of the Water (Prevention and Control of Pollution) Act, 1974 within a period of 30(thirty) days from today. If such appeals are filed within the said time as prescribed by this court, the Appellate Authority as constituted by the notification dated 11.12.2012 shall treat those appeals as preferred within the period of limitation. On hearing, the appellate authority shall dispose of such appeals on merit as expeditiously as possible. It is made clear that, if the appeals are not filed within that a period of 30(thirty) days from today the rigours of law shall follow.
However, there shall be no order as to costs.
JUDGE Moumita Page 10 of 10 W.P.(C) No.1155 of 2016, W.P.(C) No.1157 of 2016, W.P.(C) No.1158 of 2016, W.P.(C) No.1159 of 2016, W.P.(C) No.1210 of 2016, W.P.(C) No.1213 of 2016, W.P.(C) No.1222 of 2016 and W.P.(C) No.1223 of 2016


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CIFXLoadManager Class ReferenceInheritance diagram for CIFXLoadManager:
List of all members.
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Public Member Functions |
| virtual U32 IFXAPI | AddRef (void) |
| virtual U32 IFXAPI | Release (void) |
| virtual IFXRESULT IFXAPI | QueryInterface (IFXREFIID interfaceId, void **ppInterface) |
| virtual IFXRESULT IFXAPI | Initialize (IFXCoreServices *pCoreServices) |
| virtual IFXRESULT IFXAPI | Load (IFXReadBuffer *pReadBuffer, const BOOL bAtomicLoad=TRUE, const IFXString &sScope=L"", const IFXCollisionPolicy uCollisionPolicy=IFXCOLLISIONPOLICY_REPLACE, const U32 uLoadId=0) |
| virtual IFXRESULT IFXAPI | Load (IFXReadBuffer *pReadBuffer, const BOOL bAtomicLoad, const IFXString &sScope, const IFXCollisionPolicy uCollisionPolicy, const U32 uLoadId, const IFXObjectFilters &rObjectFilters, const IFXString &sWorldAlias, const BOOL bExternalLoad) |
| virtual IFXRESULT IFXAPI | Cancel () |
| virtual IFXRESULT IFXAPI | Reset () |
| virtual IFXRESULT IFXAPI | GetAggregateLoadState (EIFXLoadState &rLoadState) |
| virtual IFXRESULT IFXAPI | GetAggregateFileSize (U64 &rFileSize) |
| virtual IFXRESULT IFXAPI | GetAggregateFileSizeLoaded (U64 &rFileSize) |
| virtual IFXRESULT IFXAPI | GetFileSize (U64 &rFileSize) |
| virtual IFXRESULT IFXAPI | GetFileSizeLoaded (U64 &rFileSize) |
| virtual IFXRESULT IFXAPI | GetSubLoadManagersCount (U32 &rCount) |
| virtual IFXRESULT IFXAPI | GetSubLoadManager (U32 uIndex, IFXLoadManager *&rLoadManager) |
| virtual IFXRESULT IFXAPI | GetReadTimeLimit (U32 &rReadTimeLimit) |
| virtual IFXRESULT IFXAPI | SetReadTimeLimit (const U32 rReadTimeLimit) |
| virtual IFXRESULT IFXAPI | GetTransferTimeLimit (U32 &rTransferTimeLimit) |
| virtual IFXRESULT IFXAPI | SetTransferTimeLimit (const U32 rTransferTimeLimit) |
| virtual IFXRESULT IFXAPI | Execute (IFXTaskData *pTaskData) |
Private Member Functions |
| | CIFXLoadManager () |
| virtual | ~CIFXLoadManager () |
| void | ExecuteReadX () |
| void | ExecuteTransferX () |
| void | UnRegisterReadX () |
| void | UnRegisterTransferX () |
| void | ProcessBlockX (IFXDataBlockX &rDataBlockX, IFXSceneGraph::EIFXPalette ePalette=IFXSceneGraph::NUMBER_OF_PALETTES) |
| void | ProcessModifierChainBlockX (IFXDataBlockX &rDataBlockX) |
| void | ProcessFileReferenceBlockX (IFXDataBlockX &rDataBlockX) |
| void | ProcessFileHeaderBlockX (IFXDataBlockX &rDataBlockX) |
| void | ProcessGenericBlockX (IFXDataBlockX &rDataBlockX, IFXSceneGraph::EIFXPalette ePalette=IFXSceneGraph::NUMBER_OF_PALETTES) |
| void | ProcessNewBlockTypeDeclarationBlockX (IFXDataBlockX &rDataBlockX) |
| void | ProcessPriorityUpdateBlockX (IFXDataBlockX &rDataBlockX) |
| void | ProcessTransferOrderX (IFXRESULT &rWarningCode) |
| void IFXAPI | NotifyStreamStateX () |
| void | ThumpX () |
| void | ValidateInputX (void *p) |
| | IFXDECLAREMEMBER (IFXCoreServices, m_pCoreServices) |
| | IFXDECLAREMEMBER (IFXBlockReaderX, m_pBlockReaderX) |
| | IFXDECLAREMEMBER (IFXNameMap, m_pNameMap) |
| | IFXDECLAREMEMBER (IFXBTTHash, m_pBTTHash) |
Private Attributes |
| IFXArray< IFXExternalDecoderCont > | m_extensionData |
| U32 | m_uRefCount |
| IFXTaskHandle | m_ReadTaskHandle |
| IFXTaskHandle | m_TransferTaskHandle |
| IFXTaskHandle | m_NotificationTaskHandle |
| BOOL | m_bReadDone |
| BOOL | m_bTransferDone |
| BOOL | m_bExternal |
| U32 | m_uLoadId |
| IFXString | m_sScope |
| IFXCollisionPolicy | m_CollisionPolicy |
| IFXObjectFilters | m_ObjectFilters |
| U32 | m_uProfile |
| U32 | m_uDeclarationSize |
| U32 | m_uPriority |
| U64 | m_fileSize |
| U32 | m_characterEncoding |
| IFXArray< IFXLoadManager * > | m_SubLoadManagers |
| IFXArray< IFXString > | m_RejectedNames |
| EIFXLoadState | m_eState |
| EIFXLoadState | m_eOldState |
| IFXPalette ** | m_ppDecoderPalettes |
| BOOL | m_bTransferNow |
| BOOL | m_bAtomicLoad |
| U32 | m_uReadTimeLimit |
| U32 | m_uTransferTimeLimit |
Static Private Attributes |
| static const U32 | ReadTaskID = 0x00000001 |
| static const U32 | TransferTaskID = 0x00000002 |
| static const U32 | NotificationTaskID = 0x00000003 |
| static const U32 | m_uMinDecoderPaletteSize = 10 |
Friends |
| IFXRESULT IFXAPI_CALLTYPE | CIFXLoadManager_Factory (IFXREFIID interfaceId, void **ppInterface) |
Classes |
| class | IFXExternalDecoderCont |
Constructor & Destructor Documentation
| CIFXLoadManager::CIFXLoadManager |
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[private] |
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| CIFXLoadManager::~CIFXLoadManager |
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[private, virtual] |
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- Todo:
- when the palette entries represent 'chains' of decoders, it is likely that RIGHT HERE you'll have to traverse each palette and manually release each decoder in the chain before releasing the palette itself. Palettes treat their entries as IFXUnknown pointers, so if there's more to each entry than a single object, things won't get destructed properly.
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Member Function Documentation
| U32 CIFXLoadManager::AddRef |
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void |
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[virtual] |
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This method increments the reference count for an interface on a component.
- Note:
- It should be called for every new copy of a pointer to an interface on a given component.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| IFXRESULT CIFXLoadManager::Cancel |
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[virtual] |
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The Load Manager will stop any load or reload operation in progress.
If the Load Manager is registered with the scheduler, the Load Manager will unregister with the scheduler. The Load Manager will clear internal state. If the Load Manager was initialized, the Load Manager will remain initialized.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::Execute |
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IFXTaskData * |
pTaskData |
) |
[virtual] |
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| void CIFXLoadManager::ExecuteReadX |
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[private] |
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| void CIFXLoadManager::ExecuteTransferX |
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) |
[private] |
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| IFXRESULT CIFXLoadManager::GetAggregateFileSize |
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U64 & |
rFileSize |
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[virtual] |
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Returns total file size for all load managers including sub-load managers.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetAggregateFileSizeLoaded |
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U64 & |
rFileSize |
) |
[virtual] |
|
|
|
Returns loaded file size for all load managers including sub-load managers.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetAggregateLoadState |
( |
EIFXLoadState & |
rLoadState |
) |
[virtual] |
|
|
|
Returns current loading state for all load managers including sub-load managers.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetFileSize |
( |
U64 & |
rFileSize |
) |
[virtual] |
|
|
|
Returns total file size for current load manager.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetFileSizeLoaded |
( |
U64 & |
rFileSize |
) |
[virtual] |
|
|
|
Returns loaded file size for current load manager.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetReadTimeLimit |
( |
U32 & |
rReadTimeLimit |
) |
[virtual] |
|
|
|
Returns current blocks read timeout in msec.
Used in non-atomic mode.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetSubLoadManager |
( |
U32 |
uIndex, |
|
|
IFXLoadManager *& |
rLoadManager |
|
) |
[virtual] |
|
| IFXRESULT CIFXLoadManager::GetSubLoadManagersCount |
( |
U32 & |
rCount |
) |
[virtual] |
|
|
|
Returns count of sub-load managers created for external referenced files.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::GetTransferTimeLimit |
( |
U32 & |
rTransferTimeLimit |
) |
[virtual] |
|
|
|
Returns current blocks transfer timeout in msec.
Used in non-atomic mode.
Implements IFXLoadManager. |
| CIFXLoadManager::IFXDECLAREMEMBER |
( |
IFXBTTHash |
, |
|
|
m_pBTTHash |
|
|
) |
[private] |
|
| CIFXLoadManager::IFXDECLAREMEMBER |
( |
IFXNameMap |
, |
|
|
m_pNameMap |
|
|
) |
[private] |
|
| CIFXLoadManager::IFXDECLAREMEMBER |
( |
IFXBlockReaderX |
, |
|
|
m_pBlockReaderX |
|
|
) |
[private] |
|
| CIFXLoadManager::IFXDECLAREMEMBER |
( |
IFXCoreServices |
, |
|
|
m_pCoreServices |
|
|
) |
[private] |
|
| IFXRESULT CIFXLoadManager::Initialize |
( |
IFXCoreServices * |
pCoreServices |
) |
[virtual] |
|
| IFXRESULT CIFXLoadManager::Load |
( |
IFXReadBuffer * |
pReadBuffer, |
|
|
const BOOL |
bAtomicLoad = TRUE , |
|
|
const IFXString & |
sScope = L"" , |
|
|
const IFXCollisionPolicy |
uCollisionPolicy = IFXCOLLISIONPOLICY_REPLACE , |
|
|
const U32 |
uLoadId = 0 |
|
) |
[virtual] |
|
|
|
The Load Manager will load the information from pReadBuffer into objects in the scene graph obtained from the core services and create those objects as needed.
- Parameters:
-
| pReadBuffer | The Load Manager will start loading information from pReadBuffer. |
| isAtomicLoad | If bAtomicLoad is true, the Load Manager will load the entire pReadBuffer is possible. If bAtomicLoad is false, the Load Manager will attempt to limit the amout of time spent in the Load call; the Load call may return without loading the entire pReadBuffer. If needed, the Load Manager will register with the scheduler to get additional time to complete the loading of the pReadBuffer. |
| rScope | Current name scope used for names collision resolution. |
| collisionPolicy | Collision resolution policy to use when different objects has same names. |
| loadId | Identifier of current LoadManager. Serves for names collision resolution. |
Implements IFXLoadManager. |
| void CIFXLoadManager::NotifyStreamStateX |
( |
|
) |
[private] |
|
| void CIFXLoadManager::ProcessFileHeaderBlockX |
( |
IFXDataBlockX & |
rDataBlockX |
) |
[private] |
|
| void CIFXLoadManager::ProcessFileReferenceBlockX |
( |
IFXDataBlockX & |
rDataBlockX |
) |
[private] |
|
| void CIFXLoadManager::ProcessModifierChainBlockX |
( |
IFXDataBlockX & |
rDataBlockX |
) |
[private] |
|
|
|
- Todo:
- : do somthing with this
|
| void CIFXLoadManager::ProcessNewBlockTypeDeclarationBlockX |
( |
IFXDataBlockX & |
rDataBlockX |
) |
[private] |
|
|
|
- Todo:
- : implement usage of the following values
|
| void CIFXLoadManager::ProcessPriorityUpdateBlockX |
( |
IFXDataBlockX & |
rDataBlockX |
) |
[private] |
|
| void CIFXLoadManager::ProcessTransferOrderX |
( |
IFXRESULT & |
rWarningCode |
) |
[private] |
|
|
|
- Todo:
- : need to handle cases where the decoder isn't present
- Todo:
- : need to handle cases where the decoder isn't present
- Todo:
- : Remove assert
|
| IFXRESULT CIFXLoadManager::QueryInterface |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppInterface |
|
) |
[virtual] |
|
|
|
This method provides access to the various interfaces supported by a component.
Upon success, it increments the component's reference count and hands back a pointer to the specified interface.
- Note:
- A number of rules must be adhered to by all implementations of IFXAPI QueryInterface . For a list of such rules, refer to the IFXCOM usage guidelines.
- Returns:
- Upon success, IFX_OK is returned. Otherwise, either IFX_E_INVALID_POINTER or IFX_E_UNSUPPORTED are returned.
Implements IFXUnknown. |
| U32 CIFXLoadManager::Release |
( |
void |
|
) |
[virtual] |
|
|
|
This method decrements the reference count for the calling interface on a component.
- Note:
- If the reference count on a component falls to zero, the component is destroyed.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| IFXRESULT CIFXLoadManager::Reset |
( |
|
) |
[virtual] |
|
|
|
This is a reinitialization function.
It unregisters tasks to use current Load Manager for another loading.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::SetReadTimeLimit |
( |
const U32 |
rReadTimeLimit |
) |
[virtual] |
|
|
|
Set current blocks read timeout in msec.
Used in non-atomic mode.
Implements IFXLoadManager. |
| IFXRESULT CIFXLoadManager::SetTransferTimeLimit |
( |
const U32 |
rTransferTimeLimit |
) |
[virtual] |
|
|
|
Set current blocks transfer timeout in msec.
Used in non-atomic mode.
Implements IFXLoadManager. |
| void CIFXLoadManager::ThumpX |
( |
|
) |
[private] |
|
| void CIFXLoadManager::UnRegisterReadX |
( |
|
) |
[private] |
|
| void CIFXLoadManager::UnRegisterTransferX |
( |
|
) |
[private] |
|
| void CIFXLoadManager::ValidateInputX |
( |
void * |
p |
) |
[private] |
|
Friends And Related Function Documentation
| IFXRESULT IFXAPI_CALLTYPE CIFXLoadManager_Factory |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppInterface |
|
) |
[friend] |
|
Member Data Documentation
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


Louisiana hosting 16th annual state book festival Saturday
BATON ROUGE, La. (AP) - Louisiana is hosting its annual state book festival celebrating readers and writers for a 16th year in Baton Rouge.
The event will be held at the Louisiana State Capitol, the nearby state library and the surrounding grounds on Saturday from 9 a.m. to 4 p.m.
More than 230 authors and other presenters will participate in 100 book-themed programs across the day, along with book signings. For young readers, the festival will have storytelling, crafts, face painting and other activities.
Tulane University professor and author Richard Campanella will receive the Louisiana Writer Award on the morning of the festival.
A full schedule of events is available at www.LouisianaBookFestival.org .
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


I started my journey to a career in technology in January of 2019 and since then I have been learning, growing and teaching in my hometown of Memphis, TN. I learned the fundamentals of development as a student in the second cohort of CodeCrew Code School from January to July of 2019. After graduation I interned at International Paper working on an Angular application used in the paper mills. I am currently a co-instructor for Code School's boot camp and the primary instructor for the part time program. I have served as a member of the Code Connector leadership board since February 2020. I've also had the privilege to participate in Give Camp Memphis and the Memphis Civic Data Hack-a-thon.


Recently BeMyApp asked its community to send in a few questions about Aurelia. In response to those questions, Aurelia's Team Lead recorded this video Q .
Recently BeMyApp asked its community to send in a few questions about Aurelia. In response to those questions, Aurelia's Team Lead recorded this video Q .


{{define "content"}} {{if .Error}}
Charro can generate your private Spotify playlist based on your most listened tracks from either Last.fm or Spotify services. It will also add your top track to public Charro playlist if you chose to generate long term or overall playlist.
{{end}}


You only live once, but if you do it right, once is enough.
This Resume maker provide you a awesome plateform to make your resume in very simple and easy way..
An open source Project


Breath of the Wild is a fun interactve game, that encourages the player to explore the vast world filled with mysterys.
Breath of the Wild is a exicting, and adventures game, that allows you to explor to your hearts content.
Breath of the Wild allows you to explore large deserts, deadly mounatins and many more places are there to explore.
Breath of the Wild also has exicting combat that puts you right into the action


| pb-refdist {pbkrtest} | R Documentation |
Calculate reference distribution of likelihood ratio statistic in mixed effects models using parametric bootstrap
PBrefdist( largeModel, smallModel, nsim = 1000, seed = NULL, cl = NULL, details = 0 ) ## S3 method for class 'lm' PBrefdist( largeModel, smallModel, nsim = 1000, seed = NULL, cl = NULL, details = 0 ) ## S3 method for class 'merMod' PBrefdist( largeModel, smallModel, nsim = 1000, seed = NULL, cl = NULL, details = 0 )
largeModel |
A linear mixed effects model as fitted with the
|
smallModel |
A linear mixed effects model as fitted with the
|
nsim |
The number of simulations to form the reference distribution. |
seed |
Seed for the random number generation. |
cl |
Used for controlling parallel computations. See sections 'details' and 'examples' below. |
details |
The amount of output produced. Mainly relevant for debugging purposes. |
The model object
must be fitted with maximum likelihood
(i.e. with REML=FALSE
). If the object is fitted with restricted
maximum likelihood (i.e. with REML=TRUE
) then the model is
refitted with REML=FALSE
before the p-values are calculated. Put
differently, the user needs not worry about this issue.
The argument 'cl' (originally short for 'cluster') is used for controlling parallel computations. 'cl' can be NULL (default), positive integer or a list of clusters.
Special care must be taken on Windows platforms (described below) but the general picture is this:
The recommended way of controlling cl is to specify the
component pbcl
in options() with
e.g. options("pbcl"=4)
.
If cl is NULL, the function will look at if the pbcl has been set
in the options list with getOption("pbcl")
If cl=N then N cores will be used in the computations. If cl is NULL then the function will look for
A numeric vector
Søren Højsgaard<EMAIL_ADDRESS>Ulrich Halekoh, Søren Højsgaard (2014)., A Kenward-Roger Approximation and Parametric Bootstrap Methods for Tests in Linear Mixed Models - The R Package pbkrtest., Journal of Statistical Software, 58(10), 1-30., https://www.jstatsoft.org/v59/i09/
data(beets) head(beets) beet0 <- lmer(sugpct ~ block + sow + harvest + (1|block:harvest), data=beets, REML=FALSE) beet_no.harv <- update(beet0, . ~ . -harvest) rd <- PBrefdist(beet0, beet_no.harv, nsim=20, cl=1) rd ## Not run: ## Note: Many more simulations must be made in practice. # Computations can be made in parallel using several processors: # 1: On OSs that fork processes (that is, not on windows): # -------------------------------------------------------- if (Sys.info()["sysname"] != "Windows"){ N <- 2 ## Or N <- parallel::detectCores() # N cores used in all calls to function in a session options("mc.cores"=N) rd <- PBrefdist(beet0, beet_no.harv, nsim=20) # N cores used just in one specific call (when cl is set, # options("mc.cores") is ignored): rd <- PBrefdist(beet0, beet_no.harv, nsim=20, cl=N) } # In fact, on Windows, the approach above also work but only when setting the # number of cores to 1 (so there is to parallel computing) # In all calls: # options("mc.cores"=1) # rd <- PBrefdist(beet0, beet_no.harv, nsim=20) # Just once # rd <- PBrefdist(beet0, beet_no.harv, nsim=20, cl=1) # 2. On all platforms (also on Windows) one can do # ------------------------------------------------ library(parallel) N <- 2 ## Or N <- detectCores() clus <- makeCluster(rep("localhost", N)) # In all calls in a session options("pb.cl"=clus) rd <- PBrefdist(beet0, beet_no.harv, nsim=20) # Just once: rd <- PBrefdist(beet0, beet_no.harv, nsim=20, cl=clus) stopCluster(clus) ## End(Not run)


R Resources
Downloading R and RStudio
Install R and RStudio on your computer by downloading them from the following sources:
R on UCL Computers
Online Learning
- DataCamp. Excellent interactive tutorial if you've never used R before.
- Lynda. UCL has a subscription to Lynda which gives you free access to over 3000 courses including these courses on R:
- Try R. An interactive tutorial from Code School that walks you through the basics of R.
- Institute for Digital Research and Education, UCLA. Tutorials, examples, and datasets from IDRE at UCLA.
- Data & Statistical Services, Princeton. Data analysis tutorials on R from Princeton.
- R Tutorial from University of Georgia. Another good tutorial with plenty of examples.
- OpenIntro. Open-source courseware with R tutorials and datasets.
- Fish-R. Course material from Introductory Fisheries Analysis with R.
- Introductory Course from Science & Technology Corp. Collection of tutorials on R, RStudio, dplyr, and ggplot2
- Introduction to programming econometrics with R. Downloadable book and online tutorial.
- Introduction to R. Notes from R Introductory workshop.
- Graduate Advanced Analytics. Course content from City University of New York.
- Applied Econometrics. Course website from University of Illinois with several R examples and datasets.
- Data wrangling, exploration, and analysis with R. Content from UBC's course on statistics focused on data exploration, analysis and visualizations.
- Computing with Data Seminar. Short course in advanced R programming from University of Notre Dame.
Graphics and Visualizations
Documentation
- Manuals, Reference and Miscellaneous Material
- Packages. There are numerous online resources where you can get documentation for R packages. While you can always use Google to look for help, these sources offer easy access to documentation for nearly every R package available.
Other Resources
R Humor
Collection of useful (and sometimes funny) tips on R.


Represents selector: E + F
Represents selector: E + F
Matches the current element if it has an attribute name
Represents selector: E > F>
Represents selector: E > F>
Matches if the CSS class attribute contains the given class name word
Parser of CSS3 selectors
Matches text starting with the given value or with value immediately followed by "-" (U+002D)
Represents selector: E F
Represents selector: E F
Represents selector: E ~ F
Represents selector: E ~ F
Matches a whole word after splitting up the value by whitespace
Represents a matcher on a set of nodes, typically used on attributes in CSS3 selectors
Matches the current element if it has a namespaced attribute name
Used for the nth calculations representing an + b
Represents manipuluation rules


{% extends TEMPLATE_BASE %} {% block content %}
It looks like you declined to grant us permission to access your information. We understand and value your privacy. We ask for this information so we can contact you with your voting tracking number and when an election in which you participated has been tallied. We promise not to use this information for any other purpose. Without this information, we unfortunately cannot help you vote.
{% endblock %}


---
layout: splash
permalink: /
header:
overlay_color: "##000000"
overlay_image: /assets/images/cover-photo.jpg
actions:
- label: " Contact"
url: "/contact/"
- label: " About"
url: "/we/"
excerpt: >
Modelika is Budapest based company that provides 3D printing services, 3D model design and expert support for creating plastic models.
Each project is checked precisely, made quickly, efficiently, at a competitive price.
We implement as small series as experimental, unusual orders, mechanical models, artistic projects.
---


Home
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You have {{ character.abilities.naturalSlots }} slots worth of natural abilities.
{{ ability.description }}


This page show some of my web projects. So, who am I? I'm a research and development individual with practical knowledge in wide range of fields.
The most known:
- Client side: HTML, CSS, SASS, Bootstrap, JS, jQuery, React.
- Server Side: JS, NodeJS, Python, Ruby (Ruby on Rails), R.
Additionally I'm a part of a large grounp of experts in that have deep experience in fields like: .NET, Android, iOS, Cloud, Testing and more.


Note: This could use a better title
Hi, I write and also I code. Sometimes, I am writing and coding, and it’s a creative maelstrom, where good ideas get sucked into a vortex, never to appear again; the void consumes more and more manifestations of my thoughts, leaving nothing but a couple words, a couple letters, scaters of syntax.
tl;dr check out some things I’m working on:
Still working hard on this project, if you have any interest in Pokémon and nuzlocking, please check it out! I’ve been working on integrating downloading images, theme + component customization, and supporting more variations in rulesets.
This is the repo for the talk I gave at BoulderJS. I’ll just copypaste my abstract to give you an idea of the rundown:
Want to create powerful, high-performance web apps? Stuck at a bottleneck? Then this talk is for you!
Instead of a regular performance talk, we’ll focus here on abstracting key parts of your web app into Webassembly. By compiling Rust, a memory and thread-safe language, into Webassembly code, we can swap out bits of Javascript for a faster codebase. We’ll explore use cases and examples, with a focus on real-world problems that we can theoretically solve with wasm and Rust!
I’m working on polishing the repo so that the examples can be reused better, so check it out!
Okay, this is a bad name for repo, but here you can see me flounder around as I try to extend TSLint for some custom but kind of trivial rules.
This is a typescript rewrite of dom-to-image that improves performance, works with retina images, and includes bugfixes for Chrome & Firefox.


Claire Carlile
Claire lives and breathes marketing. Originally hailing from London (her undergraduate degree is from Goldsmiths), she completed a MSc in Marketing from the University of Glamorgan, a professional certificate in social media from the Institute of Direct Marketing (IDM), and is a member of the Chartered Institute of Marketing. Claire brings this extensive training to a variety of digital marketing and SEO projects for CoLab clients and collaborators.
Claire describes her interest in SEO starting about twenty years ago while working for an adventure company in Pembrokeshire, her current place of residence in Wales. “I wanted to work out how to rank the website well,” Claire notes, “and it pretty much took off from there.” The company’s digital presence subsequently flourished, and she really began her marketing career. At that time, Claire began her MSc with a dream be a marketer working with clients she respects and believes in.
In her work with CoLab, Claire appreciates the ability to collaborate with progressive organizations on a team that is geographically dispersed yet united in its commitment to cooperative values and global compassion. Recently Claire helped refugees and migrants in Calais, France, through grassroots organizing and action. Furthermore, as a supporter of causes like Médecins sans frontières, Unicef, and Amnesty International, Claire is no stranger to the collective struggle to make the world a better place.


Body of woman found near wastewater plant identified
by EndPlayATHOL, Mass. (AP) - Authorities have released the identity of a woman found dead near a Massachusetts community's wastewater treatment plant.
The Northwestern District Attorney's Office said in a release Wednesday that a body found near the entrance of the Athol wastewater treatment plant has been identified as 26-year-old Kelsey Clifford, of Leominster.
Authorities said earlier in the week that the death was "considered criminal in nature."
The state medical examiner's office will determine cause and manner of death.
Authorities say no further information is available.


A painting game in Unity - Part 1
by Hannah Rose
In this series, we’ll be learning how to make a simple Unity game where you can paint pictures. In this first chapter, we’ll be doing most of the legwork for getting a paintable canvas.
By the end, you’ll have something more or less like this:
So without waiting any longer, let’s get started!
So what are we actually making?
We’ll be making something like the classic video game, Microsoft Paint. While it might not seem like a game, its core mechanics have been used in all kinds of games, be it a Warioware Minigame, the mad Morning Makeup Madness by Jenny Jiao Hsia, Jackbox’s own Drawful, or drawing a face for a scarecrow in the recent indie gem Pikuniku.
In this and the next few lessons, we’ll just make a simple game about drawing one someone’s face. By the end of this first part, the basics of painting should be in place, and you might have an idea yourself as to how you can make more of it!
Just a quick preface, this tutorial assumes you have some familiarity of how Unity works. It also uses code without explaining the fundamentals, so some basic code knowledge will help. That said, if you’re not comfortable with code and still want to do the tutorial, I’ll just write all the code up, and there’s no shame in copy pasting it!
All the files for this tutorial will be made available, and linked at the bottom of each part, so feel free to just skip if you’re the type to learn by poking around.
We’ll be doing
- Setting up a scene
- Making a second camera that draws to a render texture
- Drawing this texture to the screen
- Making brushes we can use to draw
Setting the scene
Make a new Unity project, ideally choosing the 2D template option.
Next, we just need to set the stage for our painting. What do you want to draw on, if anything? Personally, I’ll be drawing facial hair and makeup on a face. Here’s the image I’m using for a face, which I just dragged into the scene, and rotated a little. I also set the camera’s background colour to #3498db.
If your project template wasn’t 2D, you may also have to change the Clear flags setting from Skybox to Solid Color.
The actual layout doesn’t matter too much, it’s down to visual taste. You could just put the MS Paint interface onto it, or leave everything white and clear. If you feel like you want to resize or reposition your camera at all, now is the best time to do it, as it’ll get harder after the next step.
The second camera
Unity’s cameras usually just figure out what they’re pointing at, convert what they can see into an image, and show that image on your screen.
Helpfully, Unity also lets us take that picture, and instead of drawing it to the screen, use it as a file in our project. This could be used to make working security cameras in games, by drawing what a second camera sees to a security feed screen in your game world.
We’ll be using them in a slightly unconventional way to handle the drawing in our game in a rather quick to make and rather effective way. We’ll have a second camera that draws any paint brushes it sees onto an image, but never erases the old brush strokes.
To make sure we keep all the settings from the first camera identical, I’d recommend duplicating your first camera. Select it in your hierarchy, then copy and paste it. Rename it to “Drawing Camera” or something similar for clarity.
We’ll want to keep the Main camera and the Drawing camera always pointed the same way, and the easiest way to do this is to make the drawing camera a child of the main camera, which we do by dragging the Drawing camera into the Main one.
Finally, this Drawing camera has an Audio Listener component, just like the original one had. Unity doesn’t like there being several Audio Listeners in the scene, so it’s best to remove that component.
You’re also going to need to create a raw image over your screen, which we’ll use to show what our Drawing Camera sees. Right click in your Hierarchy, and create a new raw image. For now, leave it as is, a white square in the middle of your screen.
And now some code
Next, we’ll pipe what this camera sees into a render texture. While we can do this next step in the Unity editor, it tends to not work on different screen sizes if you do this that way. So we’ll set up our texture with code.
Create a new script in your project, and open it up. I called mine DrawingCamera
There’s three things we’ve added to the default Unity script in here. Let’s break them down.
Depending on your code editor, this could add itself. We need this line to say “This script is using Unity UI code”, which lets us manipulate the Raw Image we made.
These are two variables we’ll use to know where our drawing camera, and the raw image we created are. Simple enough, we need to use those objects, so we’ll keep them as variables.
This is the real meat of our script. When we run the game, this script does the following:
- Create a new render texture, based on the size of your screen (your game’s screen, not your computer screen)
- Sets that texture as the drawing camera’s target. That means the drawing camera will draw to this new texture
- Takes our raw image, and makes it draw the contents of our render texture, which in turn is what the camera sees
With this script set up, our drawing camera will draw what it sees to our little white box in the middle of our screen! Now we just need to set it up.
Select your Drawing Camera, and add this new script to it. Then, set the variables we made by dragging the Drawing Camera into the Drawing Camera field, and our Raw Image into the Overlay Image field.
 It even reacts if you move the pictures around!
A few more settings tweaks
Only two more things to do for this step. First, we want to make our white image take up the whole screen. You do this by selecting the Raw Image, then over in the inspector, you can make the raw image stretch to fill the screen, regardless of screen size, by clicking on the Anchor Presets image (by default it looks like a square with a red plus going over it), holding Alt, and clicking the box with the horizontal and vertical blue arrows, in the lower left corner.
Finally, select your camera, and set the clear flags to Don’t Clear. Normally, cameras will paint over everything they saw last frame with their background colour, so the image from the last frame doesn’t show up. Don’t Clear changes this, meaning every frame is drawn on top of the previous one.
If you run the game now, and move the face around a bit, you should see what this means, and you might start to see how this is all going to work.
This is what the last two steps look like, and the end result.
Brush Hour
Before anything else, the raw image is going to get in the way. I like to work around this by just setting the Texture to UIMask, an inbuilt texture that’s just fully transparent. Our script will replace it when we run the game, and now we don’t have to see it as we work.
What’s a painting game without brushes? We’ll start with just a simple circle brush. I’d recommend having it full white if possible, so that we can change the brush’s colour in the Unity editor. You can get mine here.
Drag it into your scene, and give it some colour in the SpriteRenderer’s inspector. Mine is #2C3E50. You could move the brush around and get the same effect as you got with the face, but now we’ll make the effect only work for our brushes, using Unity’s layer system.
With the brush selected, you should see Layer: Default over in the top right corner of the inspector. If you click that, you’ll have the option to add a new layer. Do so, and add a brushes layer, then go back to your brush and set its layer to your new one.
Then, over in our drawing camera, we can restrict the layers it sees, so it only sees the Brushes layer. Click on the Culling Mask option, and select none, then add Brushes. Now when you run, you’ll get the painting effect, but only with the brush.
Brushes that follow the mouse
Obviously moving the brush head in the inspector won’t work for a real game, so we’ll make our brushes follow the player’s mouse, and only be active when the left button is held down.
It’s code time! This is a script that’ll make the object you put it on follow the mouse, and turn visible only when the mouse button is down.
Nothing too wild in this one, but let’s break it down.
These three lines get the mouse’s position in screen space (which pixel of your screen is the mouse on?).
ScreenToWorldPoint uses the main camera to find out where the mouse is in the game’s space. The line where we set the z to 0 is because by default, the position this makes will be at the same z position as the camera, which means it’ll be on the camera, not in front of it (feel free to cut the line and see how this breaks). Finally, we just set the object with this script to the mouse position.
This is a nice one line shorthand, which gets the boolean “true or false” answer to “Is the left mouse button being pressed?”, and feeds that answer into the boolean “should the graphic be drawing, true or false?”. So if the mouse is being held, the graphic is drawn, and if the mouse is not held, the graphic is not drawn.
Code done! Head over to the inspector, put this script on your brush, drag the brush’s graphic into the Sprite Renderer field of your new script, and you’re done!
In conclusion
We’ve made a basic drawing game. You’ve got one brush in it, but you could easily change the colour or shape of that brush. You might have your own ideas as to how you can extend this, but I’ll link Part 2 down here once it’s done.
If you want it, you can get the full files for the project here.
Finally, if you have any feedback, questions, or suggestions, please let me know either on this blog, or over at my Twitter. Otherwise, please share the tutorial, or let me know if it was helpful!
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Installing the project¶
Installing NodeJS¶
It is a good idea to install NodeJS if you wish to follow along with this tutorial. All you have to do is go to the NodeJS downloads page and install the relevant files. Then follow the instructions to finish setup. Check you have the language installed by typing the following into a shell:
node -v
npm -v
If there are numbers appearing underneath the commands, NodeJS and NPM have been installed. Now to use them!
Electron guides¶
Electron has a quick start guide that demos how to get a simple Electron app running. To get started, simply type the following commands:
git clone https://github.com/electron/electron-quick-start.git
cd electron-quick-start
npm install
npm start
There is also a more extensive demo, which includes some things that Electron can do to imitate native apps. This can be found at Electron API demos, but this documentation will not cover it in detail.
Installation of the GUI¶
By this point you would have poked around the very primitive Electron demo. Or maybe not. Your choice. To install the robotics GUI, use the following commands:
git clone https://github.com/Finchiedev/robotics-gui.git
cd robotics-gui
npm install
Before starting the application, make sure that you have Python installed. Chances are, if you’re reading this guide & following along, you have a Linux distro booted. If you have no idea what that is, please ask someone to help you with setting up a laptop. If you would rather use another OS, the installation of Python is relatively easy. On Windows: Simply go to the Python downloads page and find the relevant Windows installer. Run the .exe file, and make sure that the box labelled Add Python to your PATH IS CHECKED. This is incredibly important for later Done! Congratulations on installing Python on your machine!
On MacOS: Tricked you! Python3 should be installed by default. Simply go to spotlight, type in terminal and check that Python is installed by typing:
python3
If it works, there should be a sign that looks like >>>. Type quit() to exit.
Installation breakdown¶
Above you were shown the basic workflow for installing an Electron application. Let’s break it down.
- The first part of the code uses Git: ::
- git clone <project url>.git
This gives your command line the following instructions:
- Use package Git to complete this operation
- The function for Git to perform is to clone (Download) a project
- Git should download from the specified URL and make it into a folder called <project-name>
I highly recommend learning more about Git with the “Pro Git” book. Even if you have used before, it is worth reading, as you are bound to learn something! It also helps develop skills for a real-world professional programming environment
The next commands are relatively simple:
- cd <project-name> [Tells the computer to go to that folder]
- npm install [Uses NPM (Node Package Manager) to install the required files]
- npm start [Instructs NPM to run the start script]


Block Chains are evolving to add more than cryptocurrency in transations.
They have advanced functionalities like stealth addresses, smart contracts, side chains or assets.
Stealth addresses:
A mechanism that allows to solve the problem you face when you wish to solicit payments from the
public and yet hide all the payments you received. When you publish a single "stealth address" on your website,
the block chain sees all your incoming payments as going to separate addresses and has no way to correlate them.
Digital Assets and Smart Property.
Digital assets:
Building up on colored coins, digital assets are assets whose ownership is recorded digitally.
Bitcoins are of digital assets, but since the Block Chain is a decentralized asset registry,
it can also be used to register ownership and transfer of any digital asset besides bitcoins.
Taking this concept one step further is in the form of Smart Properties. A Smart Property is a property
that has access to the Block Chain, and can take actions based on the information published there.


| rcmd {callr} | R Documentation |
R CMD
commandRun an R CMD
command form within R. This will usually start
another R process, from a shell script.
rcmd( cmd, cmdargs = character(), libpath = .libPaths(), repos = default_repos(), stdout = NULL, stderr = NULL, poll_connection = TRUE, echo = FALSE, show = FALSE, callback = NULL, block_callback = NULL, spinner = show && interactive(), system_profile = FALSE, user_profile = "project", env = rcmd_safe_env(), timeout = Inf, wd = ".", fail_on_status = FALSE, ... ) rcmd_safe( cmd, cmdargs = character(), libpath = .libPaths(), repos = default_repos(), stdout = NULL, stderr = NULL, poll_connection = TRUE, echo = FALSE, show = FALSE, callback = NULL, block_callback = NULL, spinner = show && interactive(), system_profile = FALSE, user_profile = "project", env = rcmd_safe_env(), timeout = Inf, wd = ".", fail_on_status = FALSE, ... )
cmd |
Command to run. See |
cmdargs |
Command line arguments. |
libpath |
The library path. |
repos |
The |
stdout |
Optionally a file name to send the standard output to. |
stderr |
Optionally a file name to send the standard error to.
It may be the same as |
poll_connection |
Whether to have a control connection to the process. This is used to transmit messages from the subprocess to the parent. |
echo |
Whether to echo the complete command run by |
show |
Logical, whether to show the standard output on the screen
while the child process is running. Note that this is independent
of the |
callback |
A function to call for each line of the standard
output and standard error from the child process. It works together
with the |
block_callback |
A function to call for each block of the standard output and standard error. This callback is not line oriented, i.e. multiple lines or half a line can be passed to the callback. |
spinner |
Whether to show a calming spinner on the screen while
the child R session is running. By default it is shown if
|
system_profile |
Whether to use the system profile file. |
user_profile |
Whether to use the user's profile file.
If this is |
env |
Environment variables to set for the child process. |
timeout |
Timeout for the function call to finish. It can be a
base::difftime object, or a real number, meaning seconds.
If the process does not finish before the timeout period expires,
then a |
wd |
Working directory to use for running the command. Defaults to the current working directory. |
fail_on_status |
Whether to throw an R error if the command returns with a non-zero status code. By default no error is thrown. |
... |
Extra arguments are passed to |
Starting from callr
2.0.0, rcmd()
has safer defaults, the same as
the rcmd_safe()
default values. Use rcmd_copycat()
for the old
defaults.
A list with the command line $command
),
standard output ($stdout
), standard error (stderr
),
exit status ($status
) of the external R CMD
command, and
whether a timeout was reached ($timeout
).
callr
makes a copy of the user's .Renviron
file and potentially of
the local or user .Rprofile
, in the session temporary
directory. Avoid storing sensitive information such as passwords, in
your environment file or your profile, otherwise this information will
get scattered in various files, at least temporarily, until the
subprocess finishes. You can use the keyring package to avoid passwords
in plain files.
Other R CMD commands:
rcmd_bg()
,
rcmd_copycat()


Preparation time
30 mins to 1 hour
Cooking time
30 mins to 1 hour
Serves
Serves 4
Dietary
A delightful autumnal dessert from Michel Roux Jr that proves the dreaded soufflé is easier to prepare than you might think.
Equipment and preparation: you will need 4 x 10cm/4in soufflé dishes.
For the blackberry coulis, put the blackberries and sugar into a small pan with 100ml/3½fl oz water. Bring to the boil, then simmer for about five minutes, or until the berries break down. Remove from the heat and leave to cool slightly.
Tip the fruit mixture into a blender and blend to a purée, then strain through a sieve, rubbing it through with the back of a spoon. Set aside until ready to serve.
For the apple purée, put all the ingredients into a small saucepan and heat gently, stirring occasionally until the apples break down. Allow to cool slightly and then blend to a smooth purée, either using a hand-blender, or by tipping the mixture into a food processor or blender. Store any leftovers from this recipe in the fridge and use as sauce for roast pork or serve with yoghurt for breakfast.
For the soufflé, butter four individual 10cm/4in soufflé dishes using upward strokes to encourage the soufflé mixture to rise. Coat the insides with 40g of the sugar.
Heat the milk and 20g/¾oz of the sugar in a small pan. Scrape in the seeds from the vanilla pod and bring slowly to the boil, stirring frequently. Remove from the heat.
Whisk the egg yolks and 15g/½oz of the sugar in a bowl to a ribbon consistency. (Ribbon consistency is when the egg yolks and sugar have thickened and increased in volume to a point where a trail of the mixture holds on the surface for a second before merging back in.) Stir in the flour. Pour the hot milk onto the yolks, stirring continuously with a whisk. Return to the pan and whisk over a low heat for one minute, then pour into a bowl, cover with cling film, and cool slightly. Stir in two tablespoons of the apple purée once cool.
Preheat the oven to 200C/400F/Gas 6 and put a baking tray inside to heat.
Ensure that your whisking equipment is clean and free from grease - otherwise it may prevent the egg whites from rising. Beat the egg whites in a mixing bowl until thick and frothy, then add the remaining sugar and continue to beat until the egg whites form soft peaks when the whisk is removed from the bowl. It is crucial not to over-beat the egg whites. Immediately and confidently whisk one-third of the egg whites into the apple mixture, then delicately fold in the rest with a large spoon.
Divide the mixture between the soufflé dishes to come level with the rim, burying the biscuits (if using) in the middle. Stand on the hot baking tray and cook for 8-10 minutes, or until risen a 2.5cm/1cm over the top of the dish and the top is golden-brown. Overcooking will cause the soufflés to collapse. Serve the soufflés as soon as they come out of the oven on warm plates. Make a well in the middle of the soufflé and pour in the coulis.
Araldica, Moscato Passito ‘Palazzina’


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