How do I submit a midi tune?
The original intention of midi2abc was to allow you to use a midi piano or a similar device as an input method which could generate simple abc representations of traditional tunes so that they could then be submitted to tradtunedb.
You must first get hold of a simple midi recording of the tune in question. It is important that midi2abc is able to find the melody within this recording, which should consist of only one instrument or 'voice' and should be played relatively simply, without chords and with a minimum of ornamentation. The recording can either be a single-track recording, or multi-track if you are able to determine the track that holds the melody. If the generated abc is to be at all accurate, the tune should be played strictly in rhythm. The file type of the recording should be '.mid' or '.midi' and the file should not be too large. You then need to click on 'select file' and enter the location of this file. After this, you will be asked for some information about the tune.
What tune information is required?
Midi track. If you have recorded to a single track midi file, it doesn't matter what you enter here because it will be implicitly recorded on track zero (no other tracks are present). Otherwise, choose the number of the track that contains the melody.
Lead in bar length. Some tunes start exactly on the first beat of the bar, in which case you should enter 'none'. Others may have a few lead-in notes before the first proper bar is reached. In such cases you should enter the length of this introductory bar, expressed as a fraction of a whole note duration. In other cases, the midi recording will start with a few measures of 'rest' in which case, although there is a lead-in, it is catered for in the recording. If, for example, you have an introductory bar consisting of a crochet with the rests before it not recorded, you would enter '1/4' for the introduction length. You can thus use this setting to shift the position of the bar line slightly forwards or backwards until it matches the tune.
Default note length It doesn't matter too much what you choose here. It affects the representation used by abc to describe a note duration. Typically you would use 1/8 for tunes with a preponderance of long notes (minims and crochets) and 1/16 for tunes with a preponderance of short notes (quavers and semiquavers).
Rhythm. Currently a set of rhythms is available which correspond in the main to Celtic or Scandinavian tune forms and are consistent with the rhythms supported by tradtunedb. Choose the rhythm which most closely describes your tune, and contact us if you feel that this list needs to be extended.
Key. Simply the home key of the tune. Although this information is usually in the midi file itself, it seems very often to be inaccurate.
Mode. Major or Minor. Other modes (e.g. Mixolydian) may be added later if there is sufficient demand.
If you are unhappy with the abc that is produced, you can keep altering the tune information and regenerating the abc until (hopefully) you are satisfied with it.
Are there any known issues or restrictions?
Some information that you would expect in a score simply does not exist in a recognisable form in a midi recording and so would have to be added later by editing the generated abc. This includes repeated sections, articulations and so on.
Chords will tend to confuse the translation, as will most grace notes. In most cases, where more than one note is recorded to sound together, the first note that is discovered will be used and the others ignored.
How accurate is the ABC that is generated?
midi2abc will only give you an approximation to the tune score and so it is almost certain that you will have to edit it a little by hand before submitting it to tradtunedb. Some aspects will never be recognised - in particular, repeated sections and articulation marks. However, the basic rhythm, the note pitches and durations and the bar lines should be detectable. Beyond that, the accuracy of the score will probably depend on the provenance of the midi. For example, computer-generated midi files tend to be very machine-like in their rhythms and thus will be relatively easily translated, but recordimgs of actual performances will be less rigid and so note durations may differ from what you expect because the system may have to guess which of two possible values is closest to what was intended.
Moreover, if you are making your own midi recording, you will get better results if you play legato. A midi recording's only concept of a rest is by an absence - a gap between successive notes. Consider midi recordings from a given score played on the violin and the mandolin. These will not sound very similar - one immediate difference is the lack of sustain from the mandolin so that as each note decays, there is a short period of silence before the next note starts. midi2abc must decide whether such a gap is caused by a note ending more quickly than intended or whether it represents a legitimate rest. This will mean that if you want to produce a score where rests are few and far between, you may have more success if you play the tune so that phrases of notes run into each other naturally. If you hold onto a note whilst starting to play the next one, midi2abc will clip the start of the second note so that it starts when the first one ends.


This foundational project is designed to introduce you to your club and the skills you need to begin your Toastmasters journey.
Purpose: The purpose of this project is to introduce yourself to the club and learn the basic structure of a public speech.
Overview: Write and deliver a speech about any topic to introduce yourself to the club. Your speech may be humorous, informational, or any other style that appeals to you.
This project includes:
This project addresses the skills needed to give and receive feedback. You will learn about giving, receiving and applying feedback.
Purpose: The purpose of this project is to present a speech on any topic, receive feedback, and apply the feedback to a second speech.
Overview: Choose any topic for your first 5- to 7-minute speech. After your speech, carefully review your feedback. At a different club meeting, present a 5- to 7-minute speech in which you incorporate feedback from your first speech. You may choose to present the same speech again or a new speech. Your second speech should reflect some or all of the feedback from your first speech. Finally, after you have completed both speeches, serve as an evaluator at a club meeting and deliver constructive feedback about another member’s presentation.
This project includes:
This project addresses topic selection strategies, suggestions for research and methods for producing a well-organized speech.
Purpose: The purpose of this project is to learn or review basic research methods and present a well-organized, well-researched speech on any topic.
Overview: Select a topic that you are not already familiar with or that you wish to learn more about. Be sure your topic is narrow enough to be an effective 5- to 7-minute speech. Research the topic and begin organizing the information, as described in this project. Practice your speech and continue to refine its organization. Present your speech at a club meeting.
This project includes:
Overview:
Complete the Discover Your Leadership Style questionnaire. Consider how your leadership style impacts the people around you and how you can adjust it to more effectively lead people with styles different
from your own.
Deliver a 5- to 7-minute speech at a club meeting to share some aspect of your leadership style or leadership styles in general. You may choose to discuss your style preferences when working with others, your style and how you can adapt it to situations, or leadership styles in general and how they impact a group.
This project includes:
Overview:
Complete the Discover Your Communication Style questionnaire to help you identify your style.
Deliver a 5- to 7-minute speech at a club meeting about your communication style and its impact on your professional
and/or personal relationships.
If you are uncomfortable discussing your communication style, you may speak about the communication styles you have encountered and how they impact you. Your speech should not be a report of
the content of this project.
This project includes:
Overview: Write and present a 5- to 7-minute speech about a time when you were a protégé. Share the impact and importance of having a mentor. This speech is not a report on the content of this project.
This project includes:
Overview:
Lead a group toward consensus. Apply the techniques described in the
project. Choose a topic that will offer you and your group a challenge.
At a club meeting, deliver a 5- to 7-minute
speech about the experience. Your speech can be persuasive, humorous, informational, or crafted in any style
that appeals to you and supports your speech content. Submit your signed Project Completion Form to the vice
president education.
This project requires:
Overview:
Outside of club meetings, coach an individual through a project. Speak with your vice president education to develop a plan for coaching a club member versus an individual outside of Toastmasters.
After your coaching commitment, present a 5- to 7-minute speech at a club meeting about your experience as a coach. Your speech may be humorous, informational, or any style that appeals to you and is appropriate.
This project requires:
Overview:
Select a project to complete with a team of at least three other members. Form a guidance committee and meet at least five times through the duration of the project.
Deliver a 5-to 7-minute speech at a club meeting to introduce your plan and vision.
After you implement the plan, deliver a second 5- to 7-minute speech at a club meeting to share your experience developing and completing your plan.
This project requires:


{% extends 'shared/base.html' %} {% block content %} {% load bootstrap4 %}
{{ dest.country }}, {{ dest.year }}
Created by {{ dest.user.username }}
{% else %}Never let you memories be greater than your dreams.
{% endif %} {% else %}Never let you memories be greater than your dreams.


About
Hello, World! My name is Sidhant Bhavnani, I'm a 15 year old Highschooler and OSSU student and I like making stuff. Most of my projects are with computers
but I'm open to working on anything intresting.
I enjoy experimenting due to which I wear lots of hats, This comic by Natalya in her article
on name calling discribes me best.
I almost work with everything from data science to web development. My favourite language to work with is Python.


--- layout: archive ---
Data is all around us. Every click, every swipe, and every text we have ever written can be encoded, transmitted, and analyzed. However, in a world with an increasing abundance of data, there is a growing need to be able to parse through the noise and focus on what matters. In this personal portfolio I will be working through the noise and further research in areas that I find interesting and worth exploring through data analysis. Along the way, I will be creating tools that can help other like-minded curious researchers to delve into their research. Found in the projects section is research that is divided between tools and studies. Tools are packages that allow researchers to access data while studies are independent research articles (unless otherwise noted). Tools and studies currently cover the topics in economics and nonprofits. To learn more about me, go to the about section.


Memobeaver is a tiny, but useful tool that helps you memorize lists a fancy way. This may not sound too obvious for the first time, so let's see an example: The list of the 7 most populated states in the United States:
Copyright © 2016 Bence Peteri | Published under MIT License


--- layout: post title: Suggested Formats for ACF Tournaments date: 2012-11-30 20:17:02.000000000 -06:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _edit_last: '6536415' _publicize_job_id: '27284436066' author: login: bwordsworth email<EMAIL_ADDRESS>display_name: bwordsworth first_name: '' last_name: '' permalink: "/2012/11/30/suggested-formats-for-acf-tournaments/" ---


#include "superlu_ddefs.h"
Functions/Subroutines | |
| void | bcast_tree (void *buf, int count, MPI_Datatype dtype, int root, int tag, gridinfo_t *grid, int scope, int *recvcnt) |
-- Distributed SuperLU routine (version 1.0) -- Lawrence Berkeley National Lab, Univ. of California Berkeley. September 1, 1999
| void bcast_tree | ( | void * | buf, | |
| int | count, | |||
| MPI_Datatype | dtype, | |||
| int | root, | |||
| int | tag, | |||
| gridinfo_t * | grid, | |||
| int | scope, | |||
| int * | recvcnt | |||
| ) |
Purpose ======= Broadcast an array of *dtype* numbers. The communication pattern is a tree with number of branches equal to NBRANCHES. The process ranks are between 0 and Np-1.
The following two pairs of graphs give different ways of viewing the same algorithm. The first pair shows the trees as they should be visualized when examining the algorithm. The second pair are isomorphic graphs of of the first, which show the actual pattern of data movement. Note that a tree broadcast with NBRANCHES = 2 is isomorphic with a hypercube broadcast (however, it does not require the nodes be a power of two to work).
TREE BROADCAST, NBRANCHES = 2 * TREE BROADCAST, NBRANCHES = 3
root=2 i=4 &______________ * | \ * root=2 i=2 &______ &______ * i=3 &______________________ | \ | \ * | \ \ i=1 &__ &__ &__ &__ * i=1 &______ &______ &__ | \ | \ | \ | \ * | \ \ | \ \ | \ 2 3 4 5 6 7 0 1 * 2 3 4 5 6 7 0 1
ISOMORPHIC GRAPHS OF ABOVE, SHOWN IN MORE FAMILIAR TERMS:
2 2 _________|_________ ___________|____________ / | \ / | | \ 6 4 3 5 0 3 4 / \ | / \ | 0 7 5 6 7 1 | 1
Arguments =========
scope


class YARD::Logger
Handles console logging for info, warnings and errors. Uses the stdlib Logger class in Ruby for all the backend logic.
Constants
- PROGRESS_INDICATORS
The list of characters displayed beside the progress bar to indicate “movement”. @since 0.8.2
Attributes
Public Class Methods
The logger instance @return [Logger] the logger instance
# File lib/yard/logging.rb, line 36 def self.instance(pipe = STDOUT) @logger ||= new(pipe) end
Creates a new logger
# File lib/yard/logging.rb, line 41 def initialize(pipe, *args) super(pipe, *args) self.io = pipe self.show_backtraces = true self.show_progress = false self.level = WARN self.formatter = method(:format_log) self.warned = false @progress_indicator = 0 @mutex = Mutex.new @progress_msg = nil @progress_last_update = Time.now end
Public Instance Methods
Prints the backtrace exc
to the logger as error data.
@param [Array<String>] exc the backtrace list @param [Symbol] level_meth the level to log backtrace at @return [void]
# File lib/yard/logging.rb, line 152 def backtrace(exc, level_meth = :error) return unless show_backtraces send(level_meth, "#{exc.class.class_name}: #{exc.message}") send(level_meth, "Stack trace:" + exc.backtrace[0..5].map {|x| "\n\t#{x}" }.join + "\n") end
Captures the duration of a block of code for benchmark analysis. Also calls {#progress} on the message to display it to the user.
@todo Implement capture storage for reporting of benchmarks @param [String] msg the message to display @param [Symbol, nil] nontty_log the level to log as if the output
stream is not a TTY. Use +nil+ for no alternate logging.
@yield a block of arbitrary code to benchmark @return [void]
# File lib/yard/logging.rb, line 78 def capture(msg, nontty_log = :debug) progress(msg, nontty_log) yield ensure clear_progress end
Clears the progress indicator in the TTY display. @return [void] @since 0.8.2
# File lib/yard/logging.rb, line 119 def clear_progress return unless show_progress print_no_newline("\e[?25h\e[2K") @progress_msg = nil end
Changes the debug level to DEBUG if $DEBUG is set and writes a debugging message.
# File lib/yard/logging.rb, line 57 def debug(*args) self.level = DEBUG if $DEBUG super end
Sets the logger level for the duration of the block
@example
log.enter_level(Logger::ERROR) do YARD.parse_string "def x; end" end
@param [Fixnum] new_level the logger level for the duration of the block.
values can be found in Ruby's Logger class.
@yield the block with the logger temporarily set to new_level
# File lib/yard/logging.rb, line 177 def enter_level(new_level = level) old_level = level self.level = new_level yield ensure self.level = old_level end
@return [IO] the IO object being logged to @since 0.8.2
# File lib/yard/logging.rb, line 15 def io; @logdev end
# File lib/yard/logging.rb, line 16 def io=(pipe) @logdev = pipe end
Displays an unformatted line to the logger output stream. @param [String] msg the message to display @return [void] @since 0.8.2
# File lib/yard/logging.rb, line 141 def print(msg = '') clear_line print_no_newline(msg) end
Displays a progress indicator for a given message. This progress report is
only displayed on TTY displays, otherwise the message is passed to the
nontty_log
level.
@param [String] msg the message to log @param [Symbol, nil] nontty_log the level to log as if the output
stream is not a TTY. Use +nil+ for no alternate logging.
@return [void] @since 0.8.2
# File lib/yard/logging.rb, line 94 def progress(msg, nontty_log = :debug) send(nontty_log, msg) if nontty_log return unless show_progress icon = "" if defined?(::Encoding) icon = PROGRESS_INDICATORS[@progress_indicator] + " " end @mutex.synchronize do print("\e[2K\e[?25l\e[1m#{icon}#{msg}\e[0m\r") @progress_msg = msg if Time.now - @progress_last_update > 0.2 @progress_indicator += 1 @progress_indicator = PROGRESS_INDICATORS.size @progress_last_update = Time.now end end Thread.new do sleep(0.05) progress(msg + ".", nil) if @progress_msg == msg end end
Displays an unformatted line to the logger output stream, adding a newline. @param [String] msg the message to display @return [void] @since 0.8.2
# File lib/yard/logging.rb, line 130 def puts(msg = '') print("#{msg}\n") end
@return [Boolean] whether backtraces should be shown (by default
this is on).
# File lib/yard/logging.rb, line 20 def show_backtraces; @show_backtraces || level == DEBUG end
@return [Boolean] whether progress indicators should be shown when
logging CLIs (by default this is off).
# File lib/yard/logging.rb, line 25 def show_progress return false if YARD.ruby18? # threading is too ineffective for progress support return false if YARD.windows? # windows has poor ANSI support return false unless io.tty? # no TTY support on IO return false unless level > INFO # no progress in verbose/debug modes @show_progress end
Remembers when a warning occurs and writes a warning message.
# File lib/yard/logging.rb, line 63 def warn(*args) self.warned = true super end
Warns that the Ruby environment does not support continuations. Applies to JRuby, Rubinius and MacRuby. This warning will only display once per Ruby process.
@deprecated Continuations are no longer needed by YARD 0.8.0+. @return [void]
# File lib/yard/logging.rb, line 165 def warn_no_continuations end
Private Instance Methods
Override this internal Logger method to clear line
# File lib/yard/logging.rb, line 188 def add(*args) clear_line super(*args) end
# File lib/yard/logging.rb, line 193 def clear_line return unless @progress_msg print_no_newline("\e[2K\r") end


46328 Gabriell Dr
Macomb, Michigan-48044
Email<EMAIL_ADDRESS>Phone:586-922-8878
CAREER FOCUS: SOFTWARE DEVELOPMENT INTERN
Information Technology junior skilled in working with programming languages and software applications.
Skilled in utilizing troubleshooting and problem-solving skills to solve technology issues. Focused on improving performance through effective collaboration.
Functions effectively in independent and team assignments.
Experience:
Help Desk Agent
February 2021-Present
SolvIT, Rochester Hills, MI
Connect between customers who need technical support and the IT department.
Resolve simple problems and escalate unsolved problems to the specialized IT support team
Line Cook
May 2015 – April 2017
CJ Barrymore's, Clinton Township, MI
Prepared menu items to the highest quality while meeting all health and safety requirements.
Made food for busy restaurant, concessions stand, corporate events and private parties.
Education:
Bachelor of Science, Computer Science; GPA 3.02
Expected Graduation December 2023
Oakland University, Rochester, MI
OU First Focus Award
Extracurricular Interests and Hobbies:
Sports
I am team player, able to work well with others, and have leadership abilities.
Gaming
I encourage multiplayer video gaming as a team-building activity and as a way to de-stress.


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{{ post.excerpt }}
I started designing while studying Software Engineering at Michigan Tech. During my time at Handshake from 2016 to 2020, I worked on a more projects than I can count and helped grow our design system and processes as our team grew from 35 to over 200 employees.
I led design on a variety of projects, collaborating with PMs to dig into our challenges and articulate compelling problem statements, conducting user research and user testing, and partnering with engineers to deliver high quality, accessible experiences.
I continue to be excited about digging into complex systems, sharing findings with my teams and searching for opportunities to simplify them.
Outside of the design world I spend my free time running and baking whatever new pastry I most recently discovered.


Extensions of ES6 iterables such as Set
.
Many iterables (such as Set
, for instance) lack methods supporting common iterator operations (such as map
, filter
, every
, etc.).
Array
is the only iterable that currently provides all these methods. Consequently, in order to perform one of these operations on a non-Array
iterable, one must convert the iterable into an Array
, perform the operation, and convert it back to the original type of iterable.
For example, suppose you had the following Set
and mapper function:
const original: Set<string> = ...;
function mapper(s: string): number { ... }
Ideally, you would be able to write:
const mapped = original.map(mapper);
...but in reality, you have to write:
const mapped = new Set(Array.from(original).map(mapper));
Notice how much more readable the former is. If your codebase frequently performs these iterator operations, readability improvements like these will quickly add up.
Unfortunately, the former currently throws an error, because the native Set
does not provide a map
method.
xiter
provides thorougly tested and documented extensions of native iterables that provide these methods.
These extensions are fully backwards-compatible, allowing you to confidently replace any native iterables with their extended counterparts without fear of breaking your codebase.
npm install --save xiter
import { XSet } from "xiter";
const a = new XSet(["x", "y", "z"]);
const b = new XSet([8, "z", false]);
function printSet(s: Set<any>): void {
console.log(Array.from(s));
}
// XSets behave like native Sets...
console.log(a instanceof Set); // true
console.log(a.has("z"), a.has("w")); // true, false;
console.log(a.delete("z"), a.delete("z")); // true, false
a.add("z");
console.log(a.size); // 3
// ...but have additional methods you would expect all iterables to have (e.g., map)...
printSet(a.map(s => s.toUpperCase())); // ["X", "Y", "Z"]
printSet(b.filter(x => "number" === typeof x)); // [8]
console.log(b.find(x => "number" === typeof x); // 8
console.log(b.some(x => "number" === typeof x); // true
console.log(b.every(x => "number" === typeof x); // false
// See API Docs for the rest of the methods.
Docs can be found here.
As a bonus, some extensions provide additional class-specific methods for your convenience. For example, XSet
provides methods implementing common set operations, such as union
and isSubsetOf
.
These methods, despite being completely unrelated to solving the original problem of providing iterator operations, were included as a part of this library because the author believed there is a reasonable chance that users of the given iterables would want to perform these class-specific operations in addition to the iterator operations.
XSet
XMap
XWeakSet
?XWeakMap
?MIT
Copyright (c) 2019 Kyle Lin
Generated using TypeDoc


|
ERTS - Firebrd Swzz Knife 1.0
|
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "lcd.c"
Data Structures | |
| struct | charPack |
| internal struct to recieve data from zigbee More... | |
Defines | |
| #define | WHEEL_DIST 15 |
| #define | FCPU 11059200ul |
| #define | DIST_PER_TICK 0.544 |
| #define | TICKS_PER_SEC 11059 |
Functions | |
| void | port_init () |
| A basic-initialization function. | |
| void | timer5_init () |
| A timer5-initialization function. | |
| void | velocity (unsigned char left_motor, unsigned char right_motor) |
| velocity control | |
| void | motors_delay () |
| unsigned char | ADC_Conversion (unsigned char Ch) |
| Function For ADC Conversion. | |
| void | lcd_port_config (void) |
| A LCD-initialization function. | |
| void | adc_pin_config (void) |
| A ADC-configuration function. | |
| void | motion_pin_config (void) |
| A motion-configuration function. | |
| void | buzzer_pin_config (void) |
| A buzzer-configuration function. | |
| void | buzzer_on (void) |
| A Buzzer on function. | |
| void | buzzer_off (void) |
| A Buzzer off function. | |
| void | adc_init () |
| A adc initialization function. | |
| void | print_sensor (char row, char coloumn, unsigned char channel) |
| Print sensor values on LCD. | |
| void | motion_set (unsigned char Direction) |
| setting motor's direction | |
| void | forward (void) |
| setting motor's forward | |
| void | back (void) |
| setting motor's direction back | |
| void | left (void) |
| setting motor's direction left | |
| void | right (void) |
| setting motor's direction right | |
| void | soft_left (void) |
| setting motor's direction soft left | |
| void | soft_right (void) |
| setting motor's direction soft right | |
| void | soft_left_2 (void) |
| setting motor's direction soft left | |
| void | soft_right_2 (void) |
| setting motor's direction soft right | |
| void | stop (void) |
| stop the bot | |
| void | left_encoder_pin_config (void) |
| void | right_encoder_pin_config (void) |
| starting the right wheel encoder | |
| void | left_position_encoder_interrupt_init (void) |
| enabling the left wheel encoder | |
| void | right_position_encoder_interrupt_init (void) |
| enabling the right wheel encoder | |
| ISR (INT5_vect) | |
| Interrupt 5 - right wheel. | |
| ISR (INT4_vect) | |
| Interrupt 4 - left wheel. | |
| void | uart0_init (void) |
| SIGNAL (SIG_USART0_RECV) | |
| zigbee data recieve | |
| void | serial_sendString (char str[]) |
| zigbee sendString | |
| void | invoker (char opt[50]) |
| function to invoke actions based on input | |
| void | serial_getString (char *x, int n) |
| zigbee getString | |
| void | lcd_num (int x) |
| float | turnRatio (float radius, int dir) |
| timerrrrrrrrrrrrr | |
| void | strictForward () |
| strictForward | |
| void | strictBackward () |
| strictBackward | |
| void | rollLCD (char str[]) |
| rolling LCD display | |
| void | moveOnArc (float radius, int dir) |
| setting motor's direction to move on arc | |
| void | setTimer3 (int time, void(*f)(void)) |
| setting timer 3 | |
| ISR (TIMER3_OVF_vect) | |
| timer 3 overflow | |
| void | setTimer1 (int time, void(*f)(void)) |
| setting timer 1 | |
| ISR (TIMER1_OVF_vect) | |
| timer 1 overflow | |
| ISR (TIMER4_OVF_vect) | |
| setting motor's direction | |
| void | timer4_init (void) |
| timer 4 initialization | |
| void | init_devices (void) |
| initialize all devices | |
| void | test () |
| a example function | |
| int | main () |
Variables | |
| void(* | timer3func )(void) |
| void(* | timer2func )(void) |
| void(* | timer1func )(void) |
| int | _rollLCDFlag |
| int | _LCDpos |
| unsigned char | ADC_Value |
| unsigned char | flag1 = 0 |
| unsigned char | flag2 = 0 |
| unsigned char | Left_white_line = 0 |
| unsigned char | Center_white_line = 0 |
| unsigned char | Right_white_line = 0 |
| unsigned char | Front_Sharp_Sensor = 0 |
| unsigned char | Front_IR_Sensor = 0 |
| unsigned long long int | curLeftCounter |
| unsigned long long int | curRightCounter |
| unsigned long long int | splLeftCounter |
| unsigned long long int | splRightCounter |
| unsigned long long int | functionFlag = 0 |
| unsigned char | leftVel |
| unsigned char | rightVel |
| float | botRatio |
| float | botAngle |
| float | botDistance |
| unsigned char | data |
| char | _rollLCD [100] |
| unsigned int | leftInt = 0 |
| unsigned int | rightInt |
| charPack * | serialDataStart = NULL |
| charPack * | serialDataEnd = NULL |
| int | serial_lock = 0 |
| int | c = 0 |
| int | a = 0 |
| #define DIST_PER_TICK 0.544 |
| #define FCPU 11059200ul |
| #define TICKS_PER_SEC 11059 |
| #define WHEEL_DIST 15 |
| unsigned char ADC_Conversion | ( | unsigned char | Ch | ) |
Function For ADC Conversion.
Function For ADC Conversion port setting
| void adc_init | ( | ) |
A adc initialization function.
the function to initialize ports for adc
| void adc_pin_config | ( | void | ) |
A ADC-configuration function.
the function to configure use of ADC on the Bot
| void back | ( | void | ) |
setting motor's direction back
Function used for setting motor's direction back
| void buzzer_off | ( | void | ) |
A Buzzer off function.
the function to switch the buzzer off
| void buzzer_on | ( | void | ) |
A Buzzer on function.
the function to switch the buzzer on
| void buzzer_pin_config | ( | void | ) |
A buzzer-configuration function.
the function to configure use of buzzer on the Bot
| void forward | ( | void | ) |
setting motor's forward
Function used for setting motor's direction forward
| void init_devices | ( | void | ) |
initialize all devices
initialize all devices. call all other initialization function
| void invoker | ( | char | opt[50] | ) |
function to invoke actions based on input
Function used for invoking action based on command recieved form the computer via zigbee
| ISR | ( | TIMER3_OVF_vect | ) |
timer 3 overflow
Interrupt on overflow of timer 3
| ISR | ( | TIMER4_OVF_vect | ) |
setting motor's direction
Function used for setting motor's direction
| ISR | ( | TIMER1_OVF_vect | ) |
timer 1 overflow
Interrupt on overflow of timer 1
| ISR | ( | INT5_vect | ) |
Interrupt 5 - right wheel.
ISR for right position encoder
| ISR | ( | INT4_vect | ) |
Interrupt 4 - left wheel.
ISR for left position encoder
| void lcd_num | ( | int | x | ) |
zigbeeeeeeeeeeee display a number on LCD
Function used for displaying a number on LCD
| void lcd_port_config | ( | void | ) |
A LCD-initialization function.
the function to initialize use of LCD on the Bot
| void left | ( | void | ) |
setting motor's direction left
Function used for setting motor's direction left
| void left_encoder_pin_config | ( | void | ) |
interrupt vectore............... starting the left wheel encoder
Function used for starting the left wheel encoder
| void left_position_encoder_interrupt_init | ( | void | ) |
enabling the left wheel encoder
Function used for enabling the left wheel encoder
| int main | ( | ) |
| void motion_pin_config | ( | void | ) |
A motion-configuration function.
the function to configure use of motion on the Bot
| void motion_set | ( | unsigned char | Direction | ) |
setting motor's direction
Function used for setting motor's direction
| void motors_delay | ( | ) |
| void moveOnArc | ( | float | radius, |
| int | dir | ||
| ) |
setting motor's direction to move on arc
Function used for setting motor's direction to move on arc of given radius. dir=1 means left dir=0 means right
| void port_init | ( | ) |
A basic-initialization function.
the function to initialize ports for use of basic functionalities on the Bot
| void print_sensor | ( | char | row, |
| char | coloumn, | ||
| unsigned char | channel | ||
| ) |
Print sensor values on LCD.
Function To Print Sesor Values At Desired Row And Coloumn Location on LCD
| void right | ( | void | ) |
setting motor's direction right
Function used for setting motor's direction right
| void right_encoder_pin_config | ( | void | ) |
starting the right wheel encoder
Function used for starting the right wheel encoder
| void right_position_encoder_interrupt_init | ( | void | ) |
enabling the right wheel encoder
Function used for enabling the right wheel encoder
| void rollLCD | ( | char | str[] | ) |
rolling LCD display
non-blocking rolling lcd display
| void serial_getString | ( | char * | x, |
| int | n | ||
| ) |
zigbee getString
function to get a string from zigbee followed by a marker terminal #
| void serial_sendString | ( | char | str[] | ) |
zigbee sendString
function to recieve a string from zigbee followed by a marker terminal #
| void setTimer1 | ( | int | time, |
| void(*)(void) | f | ||
| ) |
setting timer 1
Function used for setting timer 1 function for Oninterrupt usage
| void setTimer3 | ( | int | time, |
| void(*)(void) | f | ||
| ) |
setting timer 3
Function used for setting timer 3 function for Oninterrupt usage
| SIGNAL | ( | SIG_USART0_RECV | ) |
zigbee data recieve
intterupt generated when data is recieved from zigbee
| void soft_left | ( | void | ) |
setting motor's direction soft left
Function used for setting motor's direction soft left
| void soft_left_2 | ( | void | ) |
setting motor's direction soft left
Function used for setting motor's direction soft left Left wheel backward, right wheel stationary
| void soft_right | ( | void | ) |
setting motor's direction soft right
Function used for setting motor's direction soft right Left wheel forward, Right wheel is stationary
| void soft_right_2 | ( | void | ) |
setting motor's direction soft right
Function used for setting motor's direction Left wheel stationary, Right wheel backward
| void stop | ( | void | ) |
stop the bot
Function used for stoping the bot.
| void strictBackward | ( | ) |
strictBackward
Function used for setting motor's direction strictBackward
| void strictForward | ( | ) |
strictForward
Function used for setting motor's direction strictForward
| void test | ( | ) |
a example function
a example function for use onInterrupt
| void timer4_init | ( | void | ) |
timer 4 initialization
timer 4 initialization and setting high and low values and enable overflow interrupt
| void timer5_init | ( | ) |
A timer5-initialization function.
the function to initialize use of timer5 on the Bot
| float turnRatio | ( | float | radius, |
| int | dir | ||
| ) |
timerrrrrrrrrrrrr
calculate turn ratio
for traversing a arc/ a straight line, we have to calculate a urn ratio, that is the ratio of velocities of the left and right wheel velocities.
| void uart0_init | ( | void | ) |
zigbee zigbee usage
Function used for initializing zigbee usage
| void velocity | ( | unsigned char | left_motor, |
| unsigned char | right_motor | ||
| ) |
velocity control
Function for setting velocities of both wheels. pulse width modulation
| int _LCDpos |
| char _rollLCD[100] |
| int _rollLCDFlag |
| int a = 0 |
| unsigned char ADC_Value |
| float botAngle |
| float botDistance |
| float botRatio |
| int c = 0 |
| unsigned char Center_white_line = 0 |
| unsigned long long int curLeftCounter |
| unsigned long long int curRightCounter |
| unsigned char data |
| unsigned char flag1 = 0 |
| unsigned char flag2 = 0 |
| unsigned char Front_IR_Sensor = 0 |
| unsigned char Front_Sharp_Sensor = 0 |
| unsigned long long int functionFlag = 0 |
| unsigned char Left_white_line = 0 |
| unsigned int leftInt = 0 |
| unsigned char leftVel |
| unsigned char Right_white_line = 0 |
| unsigned int rightInt |
| unsigned char rightVel |
| int serial_lock = 0 |
| charPack* serialDataEnd = NULL |
| charPack* serialDataStart = NULL |
| unsigned long long int splLeftCounter |
| unsigned long long int splRightCounter |
| void(* timer1func)(void) |
| void(* timer2func)(void) |
| void(* timer3func)(void) |


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About EMI
Founded 2001, EMI has demonstrated significant growth as a result of extra effort support to our customers as well as understanding how to properly guide our manufacturers. Our technical sales team are engineers and focus on early involvement with new development projects to maximize the position for our suppliers. Our focused number of manufacturers represented allows for more mindshare and product knowledge, and as a result EMI is one of the top performing representatives in the country for all our suppliers.
Hard working. Reliable. Efficient. Responsive.
Electronics Marketing, Inc. is at the center of growth markets such as automotive, consumer, medical, & industrial and offers a variety of cost effective solutions helping to meet our customer requirements. Our focus is to provide best in class support to exceed the expectations of our customers and help guide our principals to maximize the performance on all opportunities.
For more information or to set up a meeting with us, feel free to email us at<EMAIL_ADDRESS>with your contact information and area of interest. We will contact you as soon as possible.


26
You Keep Him in Perfect Peace
1 In that day this song will be sung in the land of Judah:
“We have a strong city;
he sets up salvation
as walls and bulwarks.
2 Open the gates,
that the righteous nation that keeps faith may enter in.
3 You keep him in perfect peace
whose mind is stayed on you,
because he trusts in you.
4 Trust in the LORD forever,
for the LORD GOD is an everlasting rock.
5 For he has humbled
the inhabitants of the height,
the lofty city.
He lays it low, lays it low to the ground,
casts it to the dust.
6 The foot tramples it,
the feet of the poor,
the steps of the needy.”
7 The path of the righteous is level;
you make level the way of the righteous.
8 In the path of your judgments,
O LORD, we wait for you;
your name and remembrance
are the desire of our soul.
9 My soul yearns for you in the night;
my spirit within me earnestly seeks you.
For when your judgments are in the earth,
the inhabitants of the world learn righteousness.
10 If favor is shown to the wicked,
he does not learn righteousness;
in the land of uprightness he deals corruptly
and does not see the majesty of the LORD.
11 O LORD, your hand is lifted up,
but they do not see it.
Let them see your zeal for your people, and be ashamed.
Let the fire for your adversaries consume them.
12 O LORD, you will ordain peace for us;
you have done for us all our works.
13 O LORD our God,
other lords besides you have ruled over us,
but your name alone we bring to remembrance.
14 They are dead, they will not live;
they are shades, they will not arise;
to that end you have visited them with destruction
and wiped out all remembrance of them.
15 But you have increased the nation, O LORD,
you have increased the nation; you are glorified;
you have enlarged all the borders of the land.
16 O LORD, in distress they sought you;
they poured out a whispered prayer
when your discipline was upon them.
17 Like a pregnant woman
who writhes and cries out in her pangs
when she is near to giving birth,
so were we because of you, O LORD;
18 we were pregnant, we writhed,
but we have given birth to wind.
We have accomplished no deliverance in the earth,
and the inhabitants of the world have not fallen.
19 Your dead shall live; their bodies shall rise.
You who dwell in the dust, awake and sing for joy!
For your dew is a dew of light,
and the earth will give birth to the dead.
20 Come, my people, enter your chambers,
and shut your doors behind you;
hide yourselves for a little while
until the fury has passed by.
21 For behold, the LORD is coming out from his place
to punish the inhabitants of the earth for their iniquity,
and the earth will disclose the blood shed on it,
and will no more cover its slain.


Stage 3 - Monsters
In this section, we're going to make a
class just like we did with the
class.
Earlier, we used just two variables (
&
) to represent position, but
already has that. So when we want to move a monster around, we'll simply pass it a tile.
monster.js
Each monster
has its own
and starting
. In addition, the monster will immediately move to its starting
.
OK, let's start working on that movement code. Before moving we first check a
function. Why is this needed?
Because in a broughlike the player and other monsters may often "try" to move into tiles where they can't fit! This might mean bouncing off a wall or it might turn into bump combat, a staple of classic roguelikes.
monster.js
For now, we'll check the neighboring tile (the one we're trying to move into) and only allow a
if the tile is passable and has no monster in it. We'll
to indicate the move was successful - either we could move or attack (we'll do that part later).
All the
method has to do is update a bunch of references: which
is on which
and which
is holding which
.
OK then. Which monster are we going to make first? The player!
"Beware that, when fighting monsters, you yourself do not become a monster... " -Nietzsche
When I first started writing roguelikes I naturally coded the player as a separate thing from the monsters. It seemed counterintuitive to make them the same kind of thing, but actually they share so much behavior. And also it's a common roguelike mechanic that monsters and players behave in
similar ways.
monster.js
This should look similar to how we implemented our
and
classes. We're passing a tile that we live on, a sprite index of
,
and a maximum HP of
.
I'm setting an extra flag called
to dintinguish from other monsters.
Some people might say this is a little kludgy, but I find this kind of flag very easy to use.
Ok, now let's put that player class to use and rip out all our
&
references.
index.html
game.js
Test out your game. The player moves around but can't go through walls. Awesome.
Now let's switch gears and do some art.
Drawing Monsters
I'd like you to draw the 5 monsters used in the game. As a reminder, the strategy I used was to create a basic shape and then in the next two steps draw shading and highlights.
The tiny resolution and small color palette of each sprite makes this process fairly easy.
Importantly, I didn't worry too much about how great these looked or if they made sense (they definitely don't). Rather my goal was simple sprites that all felt distinct from one another.
First, the lowly Bird.
Here, I made a lizardy dude that I'm calling Snake for some reason.
Some blobby thing that's going to have lot of health thus called Tank.
Sort of a big dinosaur head called Eater.
The last monster is the Jester.
While we're here, let's draw an HP pip sprite.
With the hard part out of the way, let's code up the monsters. For now, each one will only differ by sprite and starting HP. More detail to follow.
monster.js
We need to think about how we're going to
spawn the monsters into the game. Right off the bat, I know we're going to want to scale the number of monsters based on the current map level, so first let's add a variable to keep track of that.
index.html
Then two new functions: one to spawn a single monster and another to create an bunch of monsters by repeatedly calling the first.
map.js
In this code, we're going to make an array of
,
and spawn some monsters into it. How many do we want to spawn? One more than the current level (2 on the first floor, 3 on the second floor, etc.)
In
, we start with an array of
classes that we just coded. To grab a random one, we'll
the array and grab the first element. Here again you see the use of the
keyword but this time combined with a variable instead of the literal name of a class. We start them each on a
like we did with the player. Then we add them to our
array.
Only two more things to get monsters into the game: actually triggering
and then drawing them.
map.js
game.js
Check it out. We've got monsters on the map. They aren't doing much besides blocking our path. We'll need some monster AI to make this more interesting.
Monster movement
I often use a pathfinding algorithm called
A* to handle monster movement. But take a look at the
pseudocode. It's hard to get right, even if you've written it before. If you
did want to use
A*, I would strongly recommend a library like rot.js to handle it.
Instead we're going to take a shortcut and use "greedy" movement, which simply means trying to get closer on
every turn even if it's not the ideal path in the long term. Monsters will try to move closer even when that gets them trapped. Trust me, this will still lead to interesting (but unique) gameplay.
monster.js
Our movement code will go in a method called
. Why not just do it all in
? We very often want to separate updates (things like status effect counters or health regeneration) from monster actions.
We start by getting a monster's passable, adjacent neighbors that are either empty and can be moved to or contain the player and can be attacked. Now we need to pick the
closest tile to the player. We do that with a
that is going to sort our
by their distance to the player, picking the first one (which will be closest), and trying to move to it.
Here's the method for calculating distance, specifically
Manhattan distance.
tile.js
When should we call
?
In game dev, the code to update the world and the monsters in it is commonly called a "tick". So we need one of those.
game.js
We iterate over
(importantly in
reverse so they can be safely deleted), call
if each monster is alive, and if not delete them with
.
 In a turn based roguelike, monsters move immediately after the player takes an action.
monster.js
We override the
method in the
class. The overriden method that we wrote earlier in
is still available for us to use by calling
. If that method returns true
(meaning the player action was a success instead of, say, bumping into a wall), we can trigger
and all the monsters will then move.
Try out your game and that's exactly what you should see.
In the
next section, we're going to get the monsters attacking and fill out the details in our 5 monster implementations.


PERL
Section: Perl Programmers Reference Guide (1)Updated: 2012-06-22
Index Return to Main Contents
NAME
perl - Practical Extraction and Report LanguageSYNOPSIS
perl [ -sTtuUWX ][ -hv ] [ -V[:configvar] ]
[ -cw ] [ -d[t][:debugger] ] [ -D[number/list] ]
[ -pna ] [ -Fpattern ] [ -l[octal] ] [ -0[octal/hexadecimal] ]
[ -Idir ] [ -m[-]module ] [ -M[-]'module...' ] [ -f ]
[ -C [number/list] ]
[ -P ]
[ -S ]
[ -x[dir] ]
[ -i[extension] ]
[ [-e|-E] 'command' ] [ -- ] [ programfile ] [ argument ]...
If you're new to Perl, you should start with perlintro, which is a general intro for beginners and provides some background to help you navigate the rest of Perl's extensive documentation.
For ease of access, the Perl manual has been split up into several sections.
Overview
perl Perl overview (this section) perlintro Perl introduction for beginners perltoc Perl documentation table of contents
Tutorials
perlreftut Perl references short introduction perldsc Perl data structures intro perllol Perl data structures: arrays of arrays perlrequick Perl regular expressions quick start perlretut Perl regular expressions tutorial perlboot Perl OO tutorial for beginners perltoot Perl OO tutorial, part 1 perltooc Perl OO tutorial, part 2 perlbot Perl OO tricks and examples perlperf Perl Performance and Optimization Techniques perlstyle Perl style guide perlcheat Perl cheat sheet perltrap Perl traps for the unwary perldebtut Perl debugging tutorial perlfaq Perl frequently asked questions perlfaq1 General Questions About Perl perlfaq2 Obtaining and Learning about Perl perlfaq3 Programming Tools perlfaq4 Data Manipulation perlfaq5 Files and Formats perlfaq6 Regexes perlfaq7 Perl Language Issues perlfaq8 System Interaction perlfaq9 Networking
Reference Manual
perlsyn Perl syntax perldata Perl data structures perlop Perl operators and precedence perlsub Perl subroutines perlfunc Perl built-in functions perlopentut Perl open() tutorial perlpacktut Perl pack() and unpack() tutorial perlpod Perl plain old documentation perlpodspec Perl plain old documentation format specification perlrun Perl execution and options perldiag Perl diagnostic messages perllexwarn Perl warnings and their control perldebug Perl debugging perlvar Perl predefined variables perlre Perl regular expressions, the rest of the story perlrebackslash Perl regular expression backslash sequences perlrecharclass Perl regular expression character classes perlreref Perl regular expressions quick reference perlref Perl references, the rest of the story perlform Perl formats perlobj Perl objects perltie Perl objects hidden behind simple variables perldbmfilter Perl DBM filters perlipc Perl interprocess communication perlfork Perl fork() information perlnumber Perl number semantics perlthrtut Perl threads tutorial perlothrtut Old Perl threads tutorial perlport Perl portability guide perllocale Perl locale support perluniintro Perl Unicode introduction perlunicode Perl Unicode support perlunifaq Perl Unicode FAQ perlunitut Perl Unicode tutorial perlebcdic Considerations for running Perl on EBCDIC platforms perlsec Perl security perlmod Perl modules: how they work perlmodlib Perl modules: how to write and use perlmodstyle Perl modules: how to write modules with style perlmodinstall Perl modules: how to install from CPAN perlnewmod Perl modules: preparing a new module for distribution perlpragma Perl modules: writing a user pragma perlutil utilities packaged with the Perl distribution perlcompile Perl compiler suite intro perlfilter Perl source filters perlglossary Perl Glossary
Internals and C Language Interface
perlembed Perl ways to embed perl in your C or C++ application perldebguts Perl debugging guts and tips perlxstut Perl XS tutorial perlxs Perl XS application programming interface perlclib Internal replacements for standard C library functions perlguts Perl internal functions for those doing extensions perlcall Perl calling conventions from C perlmroapi Perl method resolution plugin interface perlreapi Perl regular expression plugin interface perlreguts Perl regular expression engine internals perlapi Perl API listing (autogenerated) perlintern Perl internal functions (autogenerated) perliol C API for Perl's implementation of IO in Layers perlapio Perl internal IO abstraction interface perlhack Perl hackers guide perlrepository Perl source repository
Miscellaneous
perlbook Perl book information perlcommunity Perl community information perltodo Perl things to do perldoc Look up Perl documentation in Pod format perlhist Perl history records perldelta Perl changes since previous version perl5100delta Perl changes in version 5.10.0 perl595delta Perl changes in version 5.9.5 perl594delta Perl changes in version 5.9.4 perl593delta Perl changes in version 5.9.3 perl592delta Perl changes in version 5.9.2 perl591delta Perl changes in version 5.9.1 perl590delta Perl changes in version 5.9.0 perl588delta Perl changes in version 5.8.8 perl589delta Perl changes in version 5.8.9 perl587delta Perl changes in version 5.8.7 perl586delta Perl changes in version 5.8.6 perl585delta Perl changes in version 5.8.5 perl584delta Perl changes in version 5.8.4 perl583delta Perl changes in version 5.8.3 perl582delta Perl changes in version 5.8.2 perl581delta Perl changes in version 5.8.1 perl58delta Perl changes in version 5.8.0 perl573delta Perl changes in version 5.7.3 perl572delta Perl changes in version 5.7.2 perl571delta Perl changes in version 5.7.1 perl570delta Perl changes in version 5.7.0 perl561delta Perl changes in version 5.6.1 perl56delta Perl changes in version 5.6 perl5005delta Perl changes in version 5.005 perl5004delta Perl changes in version 5.004 perlartistic Perl Artistic License perlgpl GNU General Public License
Language-Specific
perlcn Perl for Simplified Chinese (in EUC-CN) perljp Perl for Japanese (in EUC-JP) perlko Perl for Korean (in EUC-KR) perltw Perl for Traditional Chinese (in Big5)
Platform-Specific
perlaix Perl notes for AIX perlamiga Perl notes for AmigaOS perlapollo Perl notes for Apollo DomainOS perlbeos Perl notes for BeOS perlbs2000 Perl notes for POSIX-BC BS2000 perlce Perl notes for WinCE perlcygwin Perl notes for Cygwin perldgux Perl notes for DG/UX perldos Perl notes for DOS perlepoc Perl notes for EPOC perlfreebsd Perl notes for FreeBSD perlhaiku Perl notes for Haiku perlhpux Perl notes for HP-UX perlhurd Perl notes for Hurd perlirix Perl notes for Irix perllinux Perl notes for Linux perlmachten Perl notes for Power MachTen perlmacos Perl notes for Mac OS (Classic) perlmacosx Perl notes for Mac OS X perlmint Perl notes for MiNT perlmpeix Perl notes for MPE/iX perlnetware Perl notes for NetWare perlopenbsd Perl notes for OpenBSD perlos2 Perl notes for OS/2 perlos390 Perl notes for OS/390 perlos400 Perl notes for OS/400 perlplan9 Perl notes for Plan 9 perlqnx Perl notes for QNX perlriscos Perl notes for RISC OS perlsolaris Perl notes for Solaris perlsymbian Perl notes for Symbian perltru64 Perl notes for Tru64 perluts Perl notes for UTS perlvmesa Perl notes for VM/ESA perlvms Perl notes for VMS perlvos Perl notes for Stratus VOS perlwin32 Perl notes for Windows
By default, the manpages listed above are installed in the /usr/share/man/ directory.
Extensive additional documentation for Perl modules is available. The default configuration for perl will place this additional documentation in the /usr/share/perl5 directory (or else in the man subdirectory of the Perl library directory). Some of this additional documentation is distributed standard with Perl, but you'll also find documentation for third-party modules there.
You should be able to view Perl's documentation with your man(1) program by including the proper directories in the appropriate start-up files, or in the MANPATH environment variable. To find out where the configuration has installed the manpages, type:
perl -V:man.dir
If the directories have a common stem, such as /usr/share/man/man1 and /usr/share/man/man3, you need only to add that stem (/usr/share/man) to your man(1) configuration files or your MANPATH environment variable. If they do not share a stem, you'll have to add both stems.
If that doesn't work for some reason, you can still use the supplied perldoc script to view module information. You might also look into getting a replacement man program.
If something strange has gone wrong with your program and you're not sure where you should look for help, try the -w switch first. It will often point out exactly where the trouble is.
DESCRIPTION
Perl is a language optimized for scanning arbitrary text files, extracting information from those text files, and printing reports based on that information. It's also a good language for many system management tasks. The language is intended to be practical (easy to use, efficient, complete) rather than beautiful (tiny, elegant, minimal).Perl combines (in the author's opinion, anyway) some of the best features of C, sed, awk, and sh, so people familiar with those languages should have little difficulty with it. (Language historians will also note some vestiges of csh, Pascal, and even BASIC-PLUS.) Expression syntax corresponds closely to C expression syntax. Unlike most Unix utilities, Perl does not arbitrarily limit the size of your data---if you've got the memory, Perl can slurp in your whole file as a single string. Recursion is of unlimited depth. And the tables used by hashes (sometimes called ``associative arrays'') grow as necessary to prevent degraded performance. Perl can use sophisticated pattern matching techniques to scan large amounts of data quickly. Although optimized for scanning text, Perl can also deal with binary data, and can make dbm files look like hashes.
If you have a problem that would ordinarily use sed or awk or sh, but it exceeds their capabilities or must run a little faster, and you don't want to write the silly thing in C, then Perl may be for you. There are also translators to turn your sed and awk scripts into Perl scripts.
But wait, there's more...
Begun in 1993 (see perlhist), Perl version 5 is nearly a complete rewrite that provides the following additional benefits:
- *
-
modularity and reusability using innumerable modules
Described in perlmod, perlmodlib, and perlmodinstall.
- *
-
embeddable and extensible
Described in perlembed, perlxstut, perlxs, perlcall, perlguts, and xsubpp.
- *
-
roll-your-own magic variables (including multiple simultaneous DBM
implementations)
Described in perltie and AnyDBM_File.
- *
-
subroutines can now be overridden, autoloaded, and prototyped
Described in perlsub.
- *
-
arbitrarily nested data structures and anonymous functions
Described in perlreftut, perlref, perldsc, and perllol.
- *
-
object-oriented programming
Described in perlobj, perlboot, perltoot, perltooc, and perlbot.
- *
-
support for light-weight processes (threads)
Described in perlthrtut and threads.
- *
-
support for Unicode, internationalization, and localization
Described in perluniintro, perllocale and Locale::Maketext.
- *
-
lexical scoping
Described in perlsub.
- *
-
regular expression enhancements
Described in perlre, with additional examples in perlop.
- *
-
enhanced debugger and interactive Perl environment,
with integrated editor support
Described in perldebtut, perldebug and perldebguts.
- *
-
POSIX 1003.1 compliant library
Described in POSIX.
Okay, that's definitely enough hype.
AVAILABILITY
Perl is available for most operating systems, including virtually all Unix-like platforms. See ``Supported Platforms'' in perlport for a listing.ENVIRONMENT
See perlrun.AUTHOR
Larry Wall<EMAIL_ADDRESS>with the help of oodles of other folks.If your Perl success stories and testimonials may be of help to others who wish to advocate the use of Perl in their applications, or if you wish to simply express your gratitude to Larry and the Perl developers, please write to<EMAIL_ADDRESS>.
FILES
"@INC" locations of perl libraries
SEE ALSO
a2p awk to perl translator s2p sed to perl translator http://www.perl.org/ the Perl homepage http://www.perl.com/ Perl articles (O'Reilly) http://www.cpan.org/ the Comprehensive Perl Archive http://www.pm.org/ the Perl Mongers
DIAGNOSTICS
The "use warnings" pragma (and the -w switch) produces some lovely diagnostics.See perldiag for explanations of all Perl's diagnostics. The "use diagnostics" pragma automatically turns Perl's normally terse warnings and errors into these longer forms.
Compilation errors will tell you the line number of the error, with an indication of the next token or token type that was to be examined. (In a script passed to Perl via -e switches, each -e is counted as one line.)
Setuid scripts have additional constraints that can produce error messages such as ``Insecure dependency''. See perlsec.
Did we mention that you should definitely consider using the -w switch?
BUGS
The -w switch is not mandatory.Perl is at the mercy of your machine's definitions of various operations such as type casting, atof(), and floating-point output with sprintf().
If your stdio requires a seek or eof between reads and writes on a particular stream, so does Perl. (This doesn't apply to sysread() and syswrite().)
While none of the built-in data types have any arbitrary size limits (apart from memory size), there are still a few arbitrary limits: a given variable name may not be longer than 251 characters. Line numbers displayed by diagnostics are internally stored as short integers, so they are limited to a maximum of 65535 (higher numbers usually being affected by wraparound).
You may mail your bug reports (be sure to include full configuration information as output by the myconfig program in the perl source tree, or by "perl -V") to<EMAIL_ADDRESS>. If you've succeeded in compiling perl, the perlbug script in the utils/ subdirectory can be used to help mail in a bug report.
Perl actually stands for Pathologically Eclectic Rubbish Lister, but don't tell anyone I said that.
NOTES
The Perl motto is ``There's more than one way to do it.'' Divining how many more is left as an exercise to the reader.The three principal virtues of a programmer are Laziness, Impatience, and Hubris. See the Camel Book for why.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:07 GMT, December 24, 2015


If you are looking for MIMIC-II related content such as the SQL Querybuilder and PDF documentation, please visit the archive.


This is a sample web app that implements the airbitz-core-js-ui library for account authentication and private key management
You are currently logged out
Please click [Login / Sign Up].


Girl, Interrupted 3 Stars (Out of 4) Reviewed by Mac VerStandig<EMAIL_ADDRESS>http://www.moviereviews.org
--- A copy of this review can be found at http://www.moviereviews.org/girl,_interrupted.htm ----
---Those of you in the Portland, Maine area can hear Mac VerStandig's movie reviews every Friday on the 98.9 The Point morning show---
Girl, Interrupted is, on the surface, every man's dream: a bunch of crazy 20-something girls in a never-ending pajama party. Susanna, the film's protagonist and narrator, questions early on "Have you ever confused a dream with life?" Don't make the error. Despite having an uplifting trailer that seems to hit on every joke that is scattered about the film, Girl, Interrupted is a real downer of a drama that will do little more than confuse any horny male-chauvinists who mistakenly wander into the production.
The establishing shot of the movie is one of prison-like bars that slowly pans to some girls. This sets the tone for a film that takes place in a mental institution where the key character isn't a patient, nurse or doctor but rather the building itself. Susanna (Winona Ryder in a decent but not standout performance) is pressured into checking herself into Claymoore for what she is told will be a short rest. Before long, she is diagnosed as having Borderline Personality Disorder in the pre-Prozac setting and finds herself staying a lot longer than she wishes.
 Although the film doesn't explore her in depth, something that would be well worth the added time, Georgina is one of the most fascinating girls in the female-dominated movie. She is attractive, apparently friendly and seems to be totally innocuous. Yet she is in a mental institution and you find yourself questioning everything she says and, ultimately, wondering of her the same thing you wonder of many characters: is she really nuts?
Lisa (Angelina Jolie, who gives one of the finest female performances of 1999 in her supporting role) has an in-your-face persona dominated by her escapes from the mental institution that one nurse (Whoopi Goldberg, who reprises her standard role as the caring mother figure) describes as "a five star hotel." It is apparent that Lisa is single-dimensionally psychotic, but you get a feeling that there might just be something more to her.

The story, based on Susanna Kaysen's best selling book of the same title, is more similar to The Graduate than other loony-bin films like One Flew Over the Cuckoo's Nest. Susanna is like Benjamin Braddock in that she has no direction as she comes out of school and even has a sexual relationship (off screen) with one of her parents' friends. But unlike Benjamin, Susanna's parents give up on her almost altogether and she isn't nearly as naturally rebellious as Dustin Hoffman's landmark character.
The movie does venture slightly astray from Kaysen's book. For clearly dramatic purposes, Susanna finds herself in a creepy situation that she is only told about in the book. A pet cat that helps to define and humanize some characters is also added. And Susanna's life is only interrupted for one year here, compared to two in the book.
The film takes place in an era of Vietnam drafts, VW busses, RFK, MLK and Woodstock. A grade-A soundtrack is highlighted by pieces representative of the time including Bookends, Downtown, Time Has Come Today and The Weight.
Girl, Interrupted is definitely a film that holds its own. A solid setting, intriguing characters and the aforementioned tunes make the movie well worth while- as long as you can take a PJ party seriously.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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WITNESS LIST Elections Committee March 30, 2005-2:00P HB 56 For: Alexander, Don (Self and Texas Association of Election Administrators) Registering, but not testifying: For: Borofsky, Cliff (Bexar County) Finch, Mary (League of Women Voters of Texas) Against: Howard, Robert (Libertarian Party of Texas) On: del Llano, Ann (ACLU of Texas) Lewis, Fred (Campaigns for People) HB 1508 For: Gullahorn, Jack (Self and Professional Adv. Assn. of TX) On: Woelk, Sarah (Ethics Commission) Registering, but not testifying: For: Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Woodford, Suzy (Common Cause Texas) HB 1800 For: Gullahorn, Jack (Self and Professional Advocacy Assn of TX) On: Howard, Robert (Libertarian Party of Texas) Shack, Ed (Self) Woelk, Sarah (TX Ethics Commission) Registering, but not testifying: For: Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Woodford, Suzy (Common Cause Texas) HB 1942 For: Gullahorn, Jack (Self and Professional Advocacy Assn of TX) On: Woelk, Sarah (TX Ethics Commission) Registering, but not testifying: For: Woodford, Suzy (Common Cause Texas) HB 1945 For: Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) On: Reisman, David A. (Texas Ethics Commission) Registering, but not testifying: For: Carlson, Pat (Tarrant County Republican Party Executive Comm.) Cusack, Pauline (Self) Littles, Paula (Texas AFL-CIO) Woodford, Suzy (Common Cause Texas) HB 1994 For: Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Against: Bailey, Ken (Texas Democratic Party) Vanhoose, Laurie (Advocacy, Incorporated) On: Borofsky, Cliff (Bexar County) DeBeauvoir, Dana (Legislative Committee of the Texas County and Districts Clerks Assoc.) Hanshaw Winn, Elizabeth (Sec. of State) Howard, Robert (Self) Registering, but not testifying: For: Alexander, Don (Self and Texas Association of Election Administrators) Carlson, Pat (Tarrant County Republican Party Executive Committee) Cusack, Pauline (Self) Against: Borel, Dennis (Coalition of Texans with Disabilities) Brock, Alison (Unlock Your Vote Campaign) Littles, Paula (Texas AFL-CIO) Park, Jodi (Coalition of Texans with Disabilities) Sanchez, Joe M. (AARP-Texas) Woodford, Suzy (Common Cause Texas) HB 2059 For: DeBeauvoir, Dana (Legislative Committee of the Texas County & Districts Clerks Assoc.) Against: Borofsky, Cliff (Bexar County) On: Hanshaw Winn, Elizabeth (Sec. of State) Registering, but not testifying: For: Finch, Mary (League of Women Voters of Texas) HB 2068 Registering, but not testifying: For: Marsden, Julia M (League of Women Voters of Texas) On: Hanshaw Winn, Elizabeth (Sec. of State) HB 2069 For: Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Registering, but not testifying: For: Borofsky, Cliff (Bexar County) Carlson, Pat (Tarrant County Republican Party Executive Comm.) Cusack, Pauline (Self) DeBeauvoir, Dana (Legislative Committee of the Texas County & Districts Clerks Assoc.) On: Alexander, Don (Self and Texas Association of Election Administrators) Hanshaw Winn, Elizabeth (Sec. of State) HB 2199 For: Alexander, Don (Self and Texas Association of Election Administrators) Borofsky, Cliff (Bexar County) DeBeauvoir, Dana (Legislative Committee of the Texas County & Districts Clerks Assoc.) Registering, but not testifying: For: Woodford, Suzy (Common Cause Texas) On: Hanshaw Winn, Elizabeth (Sec. of State) HB 2202 For: Gullahorn, Jack (Self and Professional Advocacy Assn of Texas) Registering, but not testifying: For: Woodford, Suzy (Common Cause Texas) On: Reisman, David (Texas Ethics Commission) HB 2282 For: Gullahorn, Jack (Self and Professional Advocacy Assn. of TX) Registering, but not testifying: For: Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Woodford, Suzy (Common Cause Texas) On: Woelk, Sarah (TX Ethics Commission) HB 2322 Registering, but not testifying: For: Alexander, Don (Texas Association of Election Administrators) Littles, Paula (Texas AFL-CIO) Woodford, Suzy (Common Cause Texas) On: Hanshaw Winn, Elizabeth (Sec. of State) HB 2339 For: Alexander, Don (Self and Texas Association of Election Administrators) DeBeauvoir, Dana (Legislative Committee of the Texas County & Districts Clerks Assoc.) Against: Borofsky, Cliff (Bexar) Registering, but not testifying: For: Finch, Mary (League of Women Voters of Texas) On: Hanshaw Winn, Elizabeth (Sec. of State) HB 2405 For: Cusack, Pauline (Self) Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Against: Bailey, Ken (Texas Democratic Party) On: Hanshaw Winn, Elizabeth (Sec. of State) Registering, but not testifying: For: Carlson, Pat (Tarrant County Republican Party Exec. Comm.) Marsden, Julia M (League of Women Voters of Texas) McGuire, C.M. "Mac" (Self) Against: Woodford, Suzy (Common Cause Texas) HB 2511 On: Shorter, III, Coby (Office of the Governor, Governmental Appointments Division) Registering, but not testifying: For: Littles, Paula (Texas AFL CIO) Wallace, B.R. "Skipper" (TRCCA (Texas Republican County Chairman's Association)) Woodford, Suzy (Common Cause Texas) Against: Bailey, Ken (Texas Democratic Party) Sterling, Edward (Texas Press Association & Texas Daily Newspaper Association) On: Reisman, David (Texas Ethics Commission) HB 2783 On: Woelk, Sarah (TX Ethics Comm) Registering, but not testifying: Against: Woodford, Suzy (Common Cause Texas)


It's the story of my life as a developer (who codes JS) and illustrator. I like to code and draw. I want to apply those hobbies into a fun place to read. I also want to share my ideas and insight from engineering book I've read. The story sometimes tells about jokes, humor, romance, and lesson learned.


SPRING NIGHT
"Rain floats in gentle waves, as if gravity is a soft music from the Earth, a sweet beckoning serenade. Each drop bequeaths itself unto the cooling air - wet lifeboats in a dry sea. Together they paint a new picture around a glowing streetlamp.
Light streams into the rich blue, as if seeking the sun, as if it is a song to the moon - and in those sacred drops it blooms into a star like those above. In that moment, the water and the light have become a golden flower, an echo of
life bursting into the night."
Duong Minta
Wollongong - 10/04/1964


Cart Directory
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Topic 1: General Tour of App
Topic 2: Navigating the App
Topic 3: Settings
Topic 4: Photos, Videos and Albums
Topic 5: Live Feed
Topic 6: Browse for Matches - Using Filters
Topic 7: Searching for Matches
Mobile for 24/7 Support from Developer via SMS:
Mobile for 24/7 Billing, Marketing, Legal and General Support:


--- page: 'reference-detail' title: 'ons-carousel' name: 'ons-carousel' collection: 'components' reference: true docCategory: 'js' componentCategory: carousel ---
Carousel component.
<ons-carousel style="width: 100%; height: 200px">
<ons-carousel-item>
...
</ons-carousel-item>
<ons-carousel-item>
...
</ons-carousel-item>
</ons-carousel>
See the Pen Alert, confirm and prompt dialogs by Onsen & Monaca (@onsen) on CodePen.
| Name | Type Default Value |
Description |
|---|---|---|
| direction | String | The direction of the carousel. Can be either "horizontal" or "vertical". Default is "horizontal". Optional |
| fullscreen | If this attribute is set the carousel will cover the whole screen. Optional | |
| var | String | Variable name to refer this carousel. Optional |
| overscrollable | If this attribute is set the carousel will be scrollable over the edge. It will bounce back when released. Optional | |
| item-width | String | ons-carousel-item's width. Only works when the direction is set to "horizontal". Optional |
| item-height | String | ons-carousel-item's height. Only works when the direction is set to "vertical". Optional |
| auto-scroll | If this attribute is set the carousel will be automatically scrolled to the closest item border when released. Optional | |
| auto-scroll-ratio | Number | A number between 0.0 and 1.0 that specifies how much the user must drag the carousel in order for it to auto scroll to the next item. Optional |
| swipeable | If this attribute is set the carousel can be scrolled by drag or swipe. Optional | |
| disabled | If this attribute is set the carousel is disabled. Optional | |
| intial-index | Number | Specify the index of the ons-carousel-item to show initially. Default is 0. Optional |
| auto-refresh | When this attribute is set the carousel will automatically refresh when the number of child nodes change. Optional |
| Signature | Description |
|---|---|
| next() | Show next ons-carousel item. |
| prev() | Show previous ons-carousel item. |
| first() | Show first ons-carousel item. |
| last() | Show last ons-carousel item. |
| setSwipeable(swipeable) | Set whether the carousel is swipeable or not. |
| isSwipeable() | Returns whether the carousel is swipeable or not. |
| setActiveCarouselItemIndex(index) | Specify the index of the ons-carousel-item to show. |
| getActiveCarouselItemIndex(index) | Returns the index of the currently visible ons-carousel-item. |
| setAutoScrollEnabled(enabled) | Enable or disable "auto-scroll" attribute. |
| isAutoScrollEnabled() | Returns whether the "auto-scroll" attribute is set or not. |
| setAutoScrollRatio(ratio) | Set the auto scroll ratio. Must be a value between 0.0 and 1.0. |
| getAutoScrollRatio(ratio) | Returns the current auto scroll ratio. |
| setOverscrollable(overscrollable) | Set whether the carousel is overscrollable or not. |
| isOverscrollable() | Returns whether the carousel is overscrollable or not. |
| refresh() | Update the layout of the carousel. Used when adding ons-carousel-items dynamically or to automatically adjust the size. |
| isDisabled() | Returns whether the dialog is disabled or enabled. |
| setDisabled(disabled) | Disable or enable the dialog. |
| on(eventName, listener) | Add an event listener. |
| once(eventName, listener) | Add an event listener that's only triggered once. |
| off(eventName, [listener]) | Remove an event listener. If the listener is not specified all listeners for the event type will be removed. |
| Name | Description |
|---|---|
| postchange | Fired just after the current carousel item has changed. |
| refresh | Fired when the carousel has been refreshed. |
| overscroll | Fired when the carousel has been overscrolled. |
Show next ons-carousel item.
Show previous ons-carousel item.
Show first ons-carousel item.
Show last ons-carousel item.
Set whether the carousel is swipeable or not.
| Name | Type | Description |
|---|---|---|
| swipeable | Booelan | If value is true the carousel will be swipeable. |
Returns whether the carousel is swipeable or not.
Returns: true if the carousel is swipeable.
Specify the index of the ons-carousel-item to show.
| Name | Type | Description |
|---|---|---|
| index | Number | The index that the carousel should be set to. |
Returns the index of the currently visible ons-carousel-item.
Returns: The current carousel item index.
Enable or disable "auto-scroll" attribute.
| Name | Type | Description |
|---|---|---|
| enabled | Boolean | If true auto scroll will be enabled. |
Returns whether the "auto-scroll" attribute is set or not.
Returns: true if auto scroll is enabled.
Set the auto scroll ratio. Must be a value between 0.0 and 1.0.
| Name | Type | Description |
|---|---|---|
| ratio | Number | The desired ratio. |
Returns the current auto scroll ratio.
Returns: The current auto scroll ratio.
Set whether the carousel is overscrollable or not.
| Name | Type | Description |
|---|---|---|
| overscrollable | Boolean | If true the carousel will be overscrollable. |
Returns whether the carousel is overscrollable or not.
Returns: Whether the carousel is overscrollable or not.
Update the layout of the carousel. Used when adding ons-carousel-items dynamically or to automatically adjust the size.
Returns whether the dialog is disabled or enabled.
Returns: Whether the carousel is disabled or not.
Disable or enable the dialog.
| Name | Type | Description |
|---|---|---|
| disabled | Boolean | If true the carousel will be disabled. |
Add an event listener.
| Name | Type | Description |
|---|---|---|
| eventName | String | Name of the event. |
| listener | Function | Function to execute when the event is triggered. |
Add an event listener that's only triggered once.
| Name | Type | Description |
|---|---|---|
| eventName | String | Name of the event. |
| listener | Function | Function to execute when the event is triggered. |
Remove an event listener. If the listener is not specified all listeners for the event type will be removed.
| Name | Type | Description |
|---|---|---|
| eventName | String | Name of the event. |
| listener | Function | Function to execute when the event is triggered. |
Fired just after the current carousel item has changed.
| Name | Type | Description |
|---|---|---|
| event | Object | Event object. |
| event.carousel | Object | Carousel object. |
| event.activeIndex | Number | Current active index. |
| event.lastActiveIndex | Number | Previous active index. |
Fired when the carousel has been refreshed.
| Name | Type | Description |
|---|---|---|
| event | Object | Event object. |
| event.carousel | Object | Carousel object. |
Fired when the carousel has been overscrolled.
| Name | Type | Description |
|---|---|---|
| event | Object | Event object. |
| event.carousel | Object | Fired when the carousel has been refreshed. |
| event.activeIndex | Number | Current active index. |
| event.direction | String | Can be one of either "up", "down", "left" or "right". |
| event.waitToReturn | Function | Takes a Promise object as an argument. The carousel will not scroll back until the promise has been resolved or rejected. |


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/TPIL.20update.html ---
:tada: Jeremy updated TPIL to Lean 3.4.1! :tada:
This is great news. My summer students will be using Lean 3.4.1 and I'm sure they'll find this resource extremely valuable.
It uses Sebastian update live Lean with current mathlib (see https://leanprover.github.io/theorem_proving_in_lean/tactics.html#using-the-simplifier)
It also doesn't feature any weird nat type class example
https://leanprover.github.io/theorem_proving_in_lean/type_classes.html
inhabited
is a great example to start with. It is very much like the basic examples that people might have seen from Haskell. Spring the nat surprise on them later :-)
There is no more nat surprise
It's gone forever
what is the nat surprise?
The example type class was nat, with one as an instance.
Thanks, a good time to re-read the chapter
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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Revolutionary Homepage
Homepage Content
Hero - Banner
THE WORLD IS CHANGING
In this Information Age, thousands of businesses -large and small - have shifted to leverage digital and technology. The great disruptions of today have shifted the needs of individuals globally, each having the potential to create their own destiny. What worked in the 20th century may not necessarily work in today's economy and market, thus demanding a shift in not only the job market but the mindset behind establishing finances.
People have the need to establish businesses for taking control of finance. The challenge is not only doing the right business platform that fulfill their life goals, but also having concrete knowledge and mindset to succeed in their entrepreneurship journey.
OUR MISSION
Revolutionary's primary goal is to connect growth mindset individuals to a long term mentorship program geared towards leadership and business development. We provide a flexible online business platform and a mentorship program which guide qualified individuals to pursue a customized lifestyle while developing valuable financial knowledge.
We seek to leverage mentorship to help others improve in areas they wish to grow in and become the best version of themselves through personal and career development.
WHAT DO WE PROVIDE?
Revolutionary provides qualified individuals a franchise-like e-commerce business, where we can form a long term partnership with multiple companies. There is a formulated selection process to educate others on the partnership specifics and uphold our standards of integrity.
Summary of What we provide
The rights to use our e-commerce platform to build your own part-time business that generates your monthly active and passive income.
A chance to grow yourself as an individual and as an entrepreneur in all aspects of life: finance, budgeting, leadership, communication, etc...
Having access to a mentorship program and receiving one-on-one coaching from well-qualified, successgul mentors who will guide you every step along the way.
A chance to build an asset for those who want to diversify your income without interfering your current jobs and studies.
A chance to expand your own network and connections - and be profitable doing so!
Hero - Banner
THE WORLD IS CHANGING
In this Information Age, thousands of businesses -large and small - have shifted to leverage digital and technology. The great disruptions of today have shifted the needs of individuals globally, each having the potential to create their own destiny. What worked in the 20th century may not necessarily work in today's economy and market, thus demanding a shift in not only the job market but the mindset behind establishing finances.
People have the need to establish businesses for taking control of finance. The challenge is not only doing the right business platform that fulfill their life goals, but also having concrete knowledge and mindset to succeed in their entrepreneurship journey.
OUR MISSION
Revolutionary's primary goal is to connect growth mindset individuals to a long term mentorship program geared towards leadership and business development. We provide a flexible online business platform and a mentorship program which guide qualified individuals to pursue a customized lifestyle while developing valuable financial knowledge.
We seek to leverage mentorship to help others improve in areas they wish to grow in and become the best version of themselves through personal and career development.
WHAT DO WE PROVIDE?
Revolutionary provides qualified individuals a franchise-like e-commerce business, where we can form a long term partnership with multiple companies. There is a formulated selection process to educate others on the partnership specifics and uphold our standards of integrity.
Summary of What we provide
The rights to use our e-commerce platform to build your own part-time business that generates your monthly active and passive income.
A chance to grow yourself as an individual and as an entrepreneur in all aspects of life: finance, budgeting, leadership, communication, etc...
Having access to a mentorship program and receiving one-on-one coaching from well-qualified, successgul mentors who will guide you every step along the way.
A chance to build an asset for those who want to diversify your income without interfering your current jobs and studies.
A chance to expand your own network and connections - and be profitable doing so!


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Overview
Employees Tracker (E.T.) is a Human Resource Manager application that helps managers to manage their subordinates. Its has 2 main functionalities: providing information about employees, as well as helping in tracking the tasks assigned to each employee.
Code Contribution
Code contributed: [Functional code] [Test code]
Summary of contributions
-
Enhancements added: UI optimisation, sort command, changeTheme command
-
Major enhancement: UI optimisation(Pull requests #51, #62, #86, #138, #186)
-
Minor enhancement: Sort command(Pull requests #16, #48
-
What it does: allows users to sort employees by existing fields.
-
-
Other contributions:
-
changeTheme command(Pull requests #113, #194)
-
What it does: allows users to change the theme of ET between dark and bright
-
-
create a new field "theme" to implement Gui Setting, create Theme.java inside model folder(Commits from pull request #113, #113)
-
rewrite DarkTheme.css file and create BrightTheme.css file(Pull requests #113, #194)
-
report bugs and suggestions for other team’s products(Pull requests #185, #171)
-
Contributions to the User Guide
Given below are sections I contributed to the User Guide. They showcase my ability to write documentation targeting end-users. |
Sorting the employees by any field: sort
Sorts existing employees by any field
Format: sort FIELD
Examples:
-
sort name
Sort the employees by name in alphabetical order (case-insensitive). -
sort rate
Sort the employees by rating in descending order.
Contributions to the Developer Guide
Given below are sections I contributed to the Developer Guide. They showcase my ability to write technical documentation and the technical depth of my contributions to the project. |
Sort existing employees
Current Implementation
The implementation of sort
command involves following objects:
-
Command: SortCommand.
-
Parser: SortCommandParser, AddressBookParser.
-
AddressBook, UniqueEmployeeList.
The details of implementation of sort
command are as follow:
-
SortCommandParser
guarantees Employees Tracker to acceptsort
command. -
SortCommandParser
extracts the sorting field from user input. -
ModelManager
andUniqueEmployeeList
provide sorting algorithm, called byAddressBook
. -
UniqueEmployeeList
will sort the units by giving field.
Here is the sequence diagram of sort
command:
sort
commandDesign Considerations
Aspect: Implementation of SortComand
-
Alternative1(current choice): Sort the employees in
UniqueEmployeeList
.-
Pros: Easy to understand for new developers, and it is the most intuitive way of implementing.
-
Cons: Will create different levels of abstraction of the same sort method in Model for sorting, which results to slightly more work.
-
-
Alternative2: Create multiple
SortBy…
commands, use different comparators in theseSortBy…
commands.-
Pros: Easier for developer to implement, because sorting by different fields will be executed by different commands separately.
-
Cons: Will raise a lot of redundant codes which can be extracted by Alternative1, and it is not user-friendly to let user treat "sorting by different fields" as different commands.
-
Here is the code snippet of the execution of sort
command in UniqueEmployeeList
:
public void sort(String field) {
switch (field) {
case "name":
sortByName();
break;
case "phone":
sortByPhone();
break;
case "email":
sortByEmail();
break;
case "address":
sortByAddress();
break;
case "tag":
sortByTag();
break;
case "rate":
sortByRate();
break;
default:
throw new AssertionError("Sort field should be name, phone, email, tag, address or rate.");
}
}
Change theme of Employees Tracker
changeTheme
command is used to change the theme to dark
or bright
.
-
changeTheme
is achieved by handlingchangeThemeEvent
inMainWindow
. -
a new "theme" field is added in
GuiSetting
.


|
Prismic.io PHP kit
3.0.0
|
Public Member Functions | |
| __construct ($id, $ref, $label, $isMasterRef, $maybeScheduledAt=null) | |
| getId () | |
| getRef () | |
| getLabel () | |
| isMasterRef () | |
| getScheduledAt () | |
| getScheduledAtTimestamp () | |
| getScheduledDate () | |
| __toString () | |
Static Public Member Functions | |
| static | parse ($json) |
Embodies a ref to be called on the prismic.io repository. The ref is a prismic.io concept that represents a time on which you wish to query the repository, in the present (the content that is live now, we call this ref the master ref) or in the future (the content that is planned for a future content release).
This is meant to be built during the unmarshaling of the /api document, and is not meant to be used externally except for testing.
| Prismic\Ref::__construct | ( | $id, | |
| $ref, | |||
| $label, | |||
| $isMasterRef, | |||
$maybeScheduledAt = null |
|||
| ) |
Constructs a Ref object.
| string | $id | the ID of the release |
| string | $ref | the ID of the ref |
| string | $label | the display label of the ref |
| bool | $isMasterRef | is the ref the master ref? |
| int | $maybeScheduledAt | If scheduled, a javascript timestamp in milliseconds otherwise null |
| Prismic\Ref::__toString | ( | ) |
Returns the ref as a displayable information: the ref's ID.
| Prismic\Ref::getId | ( | ) |
Returns the ID of the ref
| Prismic\Ref::getLabel | ( | ) |
Returns the display label of the ref
| Prismic\Ref::getRef | ( | ) |
Returns the reference of the ref
| Prismic\Ref::getScheduledAt | ( | ) |
Returns the time at which the ref is scheduled, if it is
| Prismic\Ref::getScheduledAtTimestamp | ( | ) |
Return the scheduled time as a unix timestamp
| Prismic\Ref::getScheduledDate | ( | ) |
Return the DateTime of the scheduled release if any
| Prismic\Ref::isMasterRef | ( | ) |
Checks if the ref is the master ref
|
static |
Parses a ref.
| $json | the json bit retrieved from the API that represents a ref. |


Please click on the correct answer for each question. Click "Submit" when done. Where can you look for music CDs located in the library? Catalog Database Where can you look to find online journals for research? Catalog Database Where can you look for books located in the library? Catalog Database


Needles, other medical supplies wash up on California beach
Sections of Venice Beach blocked off
by Amir Vera, CNNVENICE BEACH, California (CNN) - Sections of Venice Beach in Los Angeles were blocked off Sunday after authorities discovered needles and other medical supplies had washed up on shore.
Lifeguards found a "large amount" of medical supplies around 11:30 a.m. PST along the beach south of the Venice Beach Pier, according to tweets from the Lifeguard Division of the LA Fire Department.
Authorities said on Twitter they did not know where the medical supplies and needles came from. Lifeguards continued to search the beach and will monitor the area "for the safety of public use until the investigation and cleanup are complete," the LA Fire Department said.
Lifeguards said they also alerted other agencies, including the LA County Department of Public Health, US Coast Guard and police.
Venice Beach, west of Los Angeles and just south of Santa Monica, is known for its canals, trendy shops and colorful boardwalk.


Collection
Ofsted examples of good practice in initial teacher education
Examples of good practice in initial teacher education (ITE) provision inspected by Ofsted.


| OLD line(s): 5
<Description>IRS e-file Tax Exempt and Government Entities Schema - IRS Form 990 Schedule L</Description> | NEW line(s): 5
<Description>IRS e-file Tax Exempt and Government Entities Schema - IRS Form 990 Schedule F</Description> |
| OLD line(s): 49,54
<xsd:element name="Form990ScheduleFPartI" minOccurs="0"> <xsd:annotation> <xsd:documentation>Part I contents</xsd:documentation> </xsd:annotation> <xsd:complexType> <xsd:sequence> | NEW line(s): 48
|
| OLD line(s): 57
<xsd:element name="NoRecipientOver5K" type="BooleanType" minOccurs="0"> | NEW line(s): 51
<xsd:element name="GrantRecordsMaintained" type="BooleanType" minOccurs="0"> |
| OLD line(s): 105,108
</xsd:sequence> </xsd:complexType> </xsd:element> | NEW line(s): 98
|
| OLD line(s): 110,115
<xsd:element name="Form990ScheduleFPartII" minOccurs="0"> <xsd:annotation> <xsd:documentation>Part II contents</xsd:documentation> </xsd:annotation> <xsd:complexType> <xsd:sequence> | NEW line(s): 99
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| OLD line(s): 118
<xsd:element name="GrantRecordsMaintained" type="BooleanType" minOccurs="0"> | NEW line(s): 102
<xsd:element name="NoRecipientOver5K" type="CheckboxType" minOccurs="0"> |
| OLD line(s): 122
<LineNumber>Part II Line 1</LineNumber> | NEW line(s): 106
<LineNumber>Part II</LineNumber> |
| OLD line(s): 156,159
</xsd:sequence> </xsd:complexType> </xsd:element> | NEW line(s): 139
|
| OLD line(s): 161,166
<xsd:element name="Form990ScheduleFPartIII" minOccurs="0"> <xsd:annotation> <xsd:documentation>Part III contents</xsd:documentation> </xsd:annotation> <xsd:complexType> <xsd:sequence> | NEW line(s): 140
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| OLD line(s): 177,180
</xsd:sequence> </xsd:complexType> </xsd:element> | NEW line(s): 150
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| OLD line(s): 194
<LineNumber>Part III</LineNumber> | NEW line(s): 164
<LineNumber>Part IV</LineNumber> |
| OLD line(s): 204
<LineNumber>Part III</LineNumber> | NEW line(s): 174
<LineNumber>Part IV</LineNumber> |
| OLD line(s): 214
<LineNumber>Part III</LineNumber> | NEW line(s): 184
<LineNumber>Part IV</LineNumber> |


Conceived, choreographed and performed by Koryn Ann Wicks
Musical accompaniment composed and performed by Hanah Davenport
Interactive video system by Nick Duckwiler in collaboration with Koryn Ann Wicks
Web platform by Nick Duckwiler
Sound Engineering by Alex Lough
Musical accompaniment composed and performed by Hanah Davenport
Interactive video system by Nick Duckwiler in collaboration with Koryn Ann Wicks
Web platform by Nick Duckwiler
Sound Engineering by Alex Lough


Configuration file
It's possible to configure some application settings changing the json file (config.json)
included on the application main directory.
-
For changing the proxy that is used by the GIG application, it's sufficient to modify the "url" field of "httpProxy"
with the new url.
"alwaysUseProxy" is, instead a boolean variable that forces the system to use always the
proxy for sending the request (true) or only if the request needs that (false).
-
Using the "logLevel" field, you can set the level of log on console.
-
"exampleTasks" variable contains all the proposed task url if you click on the url text field.
-
The "labels" field contains the labels to adapt the shown messages by the application to the current GIG language.


WeChat\ Tik Tok\ Baidu\Taobao\ Quickapp
Huawei\vivo\OPPO\MIUI\Application of treasure (Tencent)\TapTap
App Store
Operating games in China
We are devoting to introduce excellent overseas game into Chinese market. Chinese marketing environment is unique and there are more than 30 major mobile application stores. The social applications represented by WeChat, Short video applications represented by Tik Tok, has a domestic market share of almost 90% and also has a billion subscribers. More than 250 million gamers choose games through these two super apps every day. Our team brings together the top talents in the industry, and is committed to helping more game developers succeed.
Product tuning and data optimization
- We have many years of operational experience and excellent data analysis and improvement abilities. We can help you look for ideas，game design，optimize the user experience, and create a smooth core game play.
- We localize operation in terms of local cultural characteristics, players’ habits and interest points. Accurately grasp and analyze the domestic players’ preferences.
- We have professional product tuning capabilities. We effectively combine game products with market environment based on data resources and capabilities. Develop market with High Quality Products.
Marketing and monetization
We rely on data analysis technology and network marketing technology to achieve accurate positioning of network users and intelligent management of advertising resources. At the same time, we will also provide more revenue sharing to developers.


sed - manual page for sed 1.31.1
sed [-i[SFX]] [-nrE] [-f FILE]... [-e
CMD]... [FILE]...
sed [-i[SFX]] [-nrE] CMD [FILE]...
BusyBox v1.31.1 (2020-04-30 13:38:01 EDT) multi-call binary.
- -e CMD
- Add CMD to sed commands to be executed
-f FILE Add FILE contents to sed commands to be
executed
-i[SFX] Edit files in-place (otherwise sends to
stdout)
- Optionally back files up, appending SFX
- -n
- Suppress automatic printing of pattern space
- -r,-E
- Use extended regex syntax
If no -e or -f, the first non-option argument is the
sed command string. Remaining arguments are input files (stdin if none).


Faster Load Times For Any Framework
By Matthew Phillips
At Bitovi, we’ve been working on utilizing HTTP streaming to speed up single-page application (SPA) load times for the last couple of years. We've developed a technique that accelerates page load times that we call incremental rendering, which went into DoneJS 3. Today we're happy to announce another project, Velocirender, which brings incremental rendering to any framework.
This article will:
- Explain what incremental rendering is and how it improves page load times.
- Explain how Velocirender makes it easy to get the benefits of incremental rendering with any framework.