Self-Storage Nation
Catering to America’s material overflow, the self-storage industry has exploded into a $36 billion dollar market. Nearly 1 out of 10 American households rent a self-storage unit and that number continues to grow. Visualizing
survey data, this project examines how customers participate in this industry and how self-storage is a window into America’s relationship to consumption.
BY GRACE MARTINEZ | M.S. DATA VISUALIZATION | THESIS


Contains parameters needed to set depth stencil states to a pipeline create params. This object can be added to a PipelineCreateParam to set a depth-stencil state to values other than their defaults. More...
Public Member Functions | |
| DepthStencilStateCreateParam (bool depthWrite=true, bool depthTest=false, types::ComparisonMode depthCompareFunc=types::ComparisonMode::Less, bool stencilTest=false, bool depthBoundTest=false, const StencilState &stencilFront=StencilState(), const StencilState &stencilBack=StencilState(), float32 minDepth=0.f, float32 maxDepth=1.f) | |
| Set all Depth and Stencil parameters. More... | |
| DepthStencilStateCreateParam & | enableState (bool flag) |
| Enable/ Disale this state More... | |
| types::ComparisonMode | getDepthComapreOp () const |
| Return depth comparison operator More... | |
| float32 | getMaxDepth () const |
| Return maximum depth value More... | |
| float32 | getMinDepth () const |
| Return minimum depth value More... | |
| const StencilState & | getStencilBack () const |
| Return stencil back state More... | |
| const StencilState & | getStencilFront () const |
| Return stencil front state More... | |
| bool | isDepthBoundTestEnable () const |
| Return true if depth bound is enable More... | |
| bool | isDepthTestEnable () const |
| Return true if depth test is enable More... | |
| bool | isDepthWriteEnable () const |
| Return true if depth write is enable More... | |
| bool | isStateEnable () const |
| Return true if this state is enabled. More... | |
| bool | isStencilTestEnable () const |
| Return true if stencil test is enable More... | |
| DepthStencilStateCreateParam & | setDepthBoundEnabled (bool enabled) |
| Enable/ Disable depth bound testing More... | |
| DepthStencilStateCreateParam & | setDepthCompareFunc (types::ComparisonMode compareFunc) |
| Set the depth compare function (initial state: LessEqual) More... | |
| DepthStencilStateCreateParam & | setDepthTestEnable (bool depthTest) |
| Enable/disable depth test (initial state: enabled) More... | |
| DepthStencilStateCreateParam & | setDepthWrite (bool depthWrite) |
| Enable/disable writing into the Depth Buffer. More... | |
| DepthStencilStateCreateParam & | setMaxDepthBound (float maxDepth) |
| Set the maximum depth bound More... | |
| DepthStencilStateCreateParam & | setMinDepthBound (float minDepth) |
| Set the minimum depth bound More... | |
| DepthStencilStateCreateParam & | setStencilBack (const StencilState &stencil) |
| Set the stencil back state More... | |
| DepthStencilStateCreateParam & | setStencilFront (const StencilState &stencil) |
| Set the stencil front state More... | |
| DepthStencilStateCreateParam & | setStencilFrontBack (StencilState &stencil) |
| Set the stencil front and back state More... | |
| DepthStencilStateCreateParam & | setStencilTest (bool stencilTest) |
| Enable/disable stencil test. More... | |
Contains parameters needed to set depth stencil states to a pipeline create params. This object can be added to a PipelineCreateParam to set a depth-stencil state to values other than their defaults.
— Defaults: — depthWrite:enabled, depthTest:enabled, DepthComparison:Less, Stencil Text: disabled, All stencil ops:Keep,
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Set all Depth and Stencil parameters.
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Enable/ Disale this state
| flag | True:enable, False:disable |
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Return depth comparison operator
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Return maximum depth value
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Return minimum depth value
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Return stencil back state
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Return stencil front state
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Return true if depth bound is enable
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Return true if depth test is enable
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Return true if depth write is enable
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Return true if this state is enabled.
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Return true if stencil test is enable
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Enable/ Disable depth bound testing
| enabled | True:enable, False:disable |
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Set the depth compare function (initial state: LessEqual)
| compareFunc | A ComparisonMode (Less, Greater, Less etc.) |
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Enable/disable depth test (initial state: enabled)
| depthTest | True:enable, False:disable |
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Enable/disable writing into the Depth Buffer.
| depthWrite | True:enable, False:disable |
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Set the maximum depth bound
| maxDepth | The maximum depth bound |
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Set the minimum depth bound
| minDepth | The minimum depth bound |
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Set the stencil back state
| stencil | Stencil state |
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Set the stencil front state
| stencil | Stencil state |
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Set the stencil front and back state
| stencil | Stencil state |
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Enable/disable stencil test.
| stencilTest | True:enable, False:disable |


Police burst three tyres to stop uninsured car driving through village
The car was 'boxed in' by officers
by Ben WaldronPolice officers burst three tyres of an uninsured car as it drove through a South Derbyshire village.
The driver of a Citroen without insurance failed to stop for Derbyshire Police officers as it travelled along the A444 near Overseal .
According to a tweet from Derbyshire Roads Policing Unit's dedicated Twitter page, three cars were sat further along the road and "stung" the vehicle, deflating three tyres.
The vehicle was then boxed in by officers and the four occupants were detained.
The tweet reads: "A444 near Overseal. Citroen with no insurance fails to stop for one of us.
"Driver didn't expect a gaggle of three more roads policing unit cars further down the road.
"Vehicle stung, three tyres deflated, boxed in and all four occupants detained. #TPAC #Traffic #Professional"


Dragon Ball FighterZ welcomes Super Broly to the brawl
Oh my god, he's back again
by Chris MoyseBandai Namco has released their latest character trailer for Arc System Works anime tag-fighter Dragon Ball FighterZ. The new video gives us a quick look at Broly (DBS), the newest DLC fighter who is expected to join DBFZ's colourful roster in the near future.
This variant of Broly is taken from the 2018 anime Dragon Ball Super: Broly, which saw heroes Goku and Vegeta encounter a Super Saiyan version of Broly, who is exiled from Planet Vegeta as a baby only to return as an immensely powerful fighter. Now built like Scott Steiner with a temper to match. Super Broly is a wild tank of a man, an unbelievable force to be reckoned with.
The new trailer gives us a decent look at the newest roster addition, and sure beats out those 25-second trailers Bandai Namco were dropping in the run-up to DBFZ's launch. There is no specific date announced for Broly (DBS) as of yet, but he is expected to arrive as part of season two very soon.
Dragon Ball FighterZ is available now on PS4, PC, Xbox One and Nintendo Switch.
Dragon Ball FighterZ DLC character Broly trailer [Gematsu]


Package cv
Class PreProcessing
- java.lang.Object
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- cv.PreProcessing
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public class PreProcessing extends java.lang.Object
Static class with method to preprocess images.- Version:
- 1.0
- Author:
- Yann Trividic
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Constructor Summary
Constructors Constructor Description PreProcessing()
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Method Summary
Modifier and Type Method Description static org.opencv.core.Mat
equalizeGrayMat(org.opencv.core.Mat gray)
Creates an equalized Mat object out of a GrayScale Mat objectstatic org.opencv.core.Mat
meanFilter(org.opencv.core.Mat src, int kernelSize)
Computes a blurred image from a source image using the mean filterstatic org.opencv.core.Mat
medianFilter(org.opencv.core.Mat src, int kernelSize)
Computes a blurred image from a source image using the median filterstatic org.opencv.core.Mat
resizeSpecifiedWidth(org.opencv.core.Mat mat, int wantedWidth)
Resizes a Mat object to a specified width and preserves the original ratiostatic org.opencv.core.Mat
rgbToGrayScale(org.opencv.core.Mat rgb)
Creates a GrayScale Mat object out of a RGB Mat object using OpenCV
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Method Detail
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rgbToGrayScale
public static org.opencv.core.Mat rgbToGrayScale(org.opencv.core.Mat rgb)
Creates a GrayScale Mat object out of a RGB Mat object using OpenCV- Parameters:
rgb
- A Mat object that contains the image to process- Returns:
- a new Mat object with the CV_8UC1 type
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equalizeGrayMat
public static org.opencv.core.Mat equalizeGrayMat(org.opencv.core.Mat gray)
Creates an equalized Mat object out of a GrayScale Mat object- Parameters:
gray
- Mat objet to equalize, has to be CV_8UC1- Returns:
- equalized image in a Mat object
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medianFilter
public static org.opencv.core.Mat medianFilter(org.opencv.core.Mat src, int kernelSize)
Computes a blurred image from a source image using the median filter- Parameters:
src
- a source image contained in a Mat objectkernelSize
- the size of the side of the kernel used for the operation- Returns:
- a blurred image in a Mat object
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meanFilter
public static org.opencv.core.Mat meanFilter(org.opencv.core.Mat src, int kernelSize)
Computes a blurred image from a source image using the mean filter- Parameters:
src
- a source image contained in a Mat objectkernelSize
- the size of the side of the kernel used for the operation- Returns:
- a blurred image in a Mat object
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resizeSpecifiedWidth
public static org.opencv.core.Mat resizeSpecifiedWidth(org.opencv.core.Mat mat, int wantedWidth)
Resizes a Mat object to a specified width and preserves the original ratio- Parameters:
mat
- the Mat object to resizewantedWidth
- int, the wanted width- Returns:
- a new Mat object of the specified width with the same ratio as the original image
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{% extends "layout.html" %} {% block page_title %} Money Claims Prototype {% endblock %} {% block proposition_header %} {% set my_account="2" %} {% include "includes/propositional_navigation.html" %} {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} Your offer has been sent to {% if data['defendant'] == "defendant" %}Jan Clark {% elseif data['defendant'] == "claimant" %}Mary Richards {% else %}Jan Clark{% endif %} What happens next {% if data['defendant'] == "defendant" %}Jan Clark {% elseif data['defendant'] == "claimant" %}Mary Richards {% else %}Jan Clark{% endif %} can accept or reject. We'll email you when they respond. {% include "includes/survey.html" %} Finished {% include "includes/contact.html" %} {% endblock %}
{% if data['defendant'] == "defendant" %}Jan Clark {% elseif data['defendant'] == "claimant" %}Mary Richards {% else %}Jan Clark{% endif %} can accept or reject. We'll email you when they respond.
Finished


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About Me
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I'm Vanessa Martinez a HTML Email Developer based in Brooklyn, NY.
I've been building HTML emails for over 3 years now, helping businesses with HTML Email Development. I'm a developer constantly expanding my technical knowledge and skills.
I've provided my services as a email consultant, email developer and email testing to the following companies: Anderson Partners, TuneIn, The North Face and John McNeil Studio.
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Email Portfolio
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Email templates done for Campaign Monitor, Marketo and Mailchimp.
Click on each logo for samples of my work.
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Email Skills
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Email Consultant
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Email Developer
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Email Testing
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Javascript/PHP/SQL
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| Beyond the explorer of the world
Yey! Success
We’ve sent you email for trip instruction
please read it as well
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How to Play
It's fun and easier than ever before to play with your very own Tomagotchi! But we can't forget they are more than just pets, they have feelings too!
So, it's important to know how to take care of your Tomagotchi! They have 3 key attributes
- Hunger: Don't let them starve, but don't overfeed them either! Tomagotchi's love food too much!
- Fatigue: How tired they are! They need sleep to be healthy, but too much sleep is bad for them too!
- Energy: How playful and bored your Tomagotchi is! If it's too low they can get sick, but if it's too high they can misbehave too!
Overhead
Your Tomagotchi Died...
You monster
Maintenence!


TLDR: I made a mod to Antimatter Dimension's eternity, it's here, it's currently a lot shorter and somewhat slower than the original is now, it only becomes that different at eternity so you should probably start with a save at the start of second eternity (if you don't have such a save, import "et in aeternum ego").
Eternity Respecced is a mod I'm making of Antimatter Dimensions with the intension of not betraying you and thinking about the mathematical impacts of things before I do them. If I do need to nerf anything, it will be a consistent, whole-game nerf, not a nerf that only takes effect at a certain point.
The game is here. Everything before eternity is the same, so start by importing a save at the start of second eternity, or by using the cheat code "et in aeternum ego". None of the betrayals are there, and I don't think there are any new ones. There are many fewer time studies. "Do you really need a guide for this?" is now sarcastic in the other direction (it should really be called "1e(1 million) is a lot", but I didn't want to create new achievement art). There aren't yet any eternity challenges (they will probably get added) or dilation (it probably won't). The current endgame is roughly (it's not less, it might be more) 5e6 eternity points, 1e2300 infinity points, 70 TT, eternity in 10 seconds, and all of the current achievements and eternity upgrades. The game's speed (in terms of how quickly you progress through material) is also more like the original game's early Eternity Challenges speed (slow) than the original game's early eternity speed (fast).
One might wonder how Eternity Respecced avoids going off to true infinity due to galaxies and time dimensions being too powerful. The answer is that tickspeed upgrades are not proportional to the exponent of timeshards, but instead to the square root of that exponent. This is achieved via time dimension tickspeed upgrade cost scaling. I really don't see why Antimatter Dimensions didn't do this, since it makes balancing a fair bit cleaner.
If you find a bug, hit a wall (more than 10 hours with no major progress), experience growth off to true infinity, get to the end of current content, have questions about the math/arithmetic in the design, or have any type of questions, comments, or suggestions, create a github issue or message me on the official AD discord.


Mobile application for ICIT, KING MONGKUT'S UNIVERSITY OF TECHNOLOGY NORTH BANGKOK
Version: {{ version }} ({{ versionCode }})
The purpose of this application is to inform students about news and ongoing promotions as well as their points received by using ICIT Services. Points may be exchanged for rewards by visting the reward exchange kiosk and displaying the chosen reward's code on the rewards tab.


You can't continue this game, because You have died. Please go back to the menu and start a new game.


For the fig-swirl: Melt butter over medium heat in a saucepan. Add brown sugar and stir to dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently, until you have a chunky-jammy mixture. Add salt with one or two stirs, set aside and cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukeward. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and nuts. Continue to process for +/- 10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours before serving.


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Each component-version pair should be on a separate line.
Separate each component and version number with a colon. Example- My Component:2.5
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SNAPSHOT:
Specify the name of a single SNAPSHOT to deploy.


"I'm a digital content creator based in Bandung. Last five years, I created various visual contents, from graphic journalism till visual aircraft training."


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{% include "top.html" %} {% include "user_broker_icidir_top.html" %}
| {{ bit_row.bit_stock_symbol }} | {{ bit_row.bit_company_name }} | {{ bit_row.bit_isin_code }} | {{ bit_row.bit_action }} | {{ bit_row.bit_quantity }} | {{ bit_row.bit_txn_price }} | {{ bit_row.bit_brokerage }} | {{ bit_row.bit_txn_charges }} | {{ bit_row.bit_stamp_duty }} | {{ bit_row.bit_segment }} | {{ bit_row.bit_stt }} | {{ bit_row.bit_remarks }} | {{ bit_row.bit_txn_date }} | {{ bit_row.bit_exchange }} | {{ bit_row.bit_unused1 }} | {{ bit_row.max_txn_date }} | {{ bit_row.months_gap }} | {{ bit_row.txn_year }} | {{ bit_row.txn_amount }} |
| No broker icidir txn yet. |