E-Learning
Designing and creating elearning modules is one of the major roles of instructional designers. Learn how to design elearning that motivates, engages, and creates real change.
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How to Use Typography to Improve Your E-Learning
Heloisa Kinder, Articulate
Typography—or the art of creating characters for print—is a powerful tool for setting the right mood and tone for your e-learning course. Choosing the right typefaces will help you create clear, beautiful, and legible text that complements the content, interactions, and graphics in your course.
In this rich guide to typography for e-learning designers, we’ll show you how to create a professional, elegant look for your course by choosing the right typefaces.
Sponge UK Elearning Podcast
Sponge UK
Getting to the heart of great elearning with absorbing interviews, ideas, and tips. The perfect show for L&D professionals, instructional designers, and anyone interested in digital learning. We cover the technology behind learning, as well as the theory and practice that goes into absorbing online learning.
The Secret to Create Great E-Learning Videos
Articulate
Videos let you show a learner what they need to know, not just tell them. And for soft-skills training, they’re invaluable for capturing the subtleties of personal interactions. In this e-book, we’ll share our expert tips on creating compelling videos and screencasts.
Learn how to set up a professional-quality studio with simple, affordable equipment, including lighting you can find at your local hardware store. Get tips for speaking or narrating with a natural, authentic tone. Save time by effectively preparing your desktop for screen recordings. Enhance your videos with captions and interactions to make sure they communicate key points.
A Rough Guide to Induction
SpongeUK
The first day of a new job.
It’s a pivotal moment for both new employee and employer, but without the right induction or onboarding this new working relationship could be short-lived.
Businesses with effective induction training have a 50% higher retention rate of new staff, as well as improved employee engagement and productivity.
Find out how elearning can help your organisation deliver a high quality, consistent induction experience with our complimentary handbook, A rough guide to induction.
Mobile Learning in Context
Janet Clarey, Elearning Guild
When people talk about customary approaches to eLearning, they usually envision self-paced courses, tutorials, and synchronous virtual classroom training. Still popular after 20 years, this “traditional” type of eLearning is typically designed and structured as a formal solution. It originated in one-way communication (web 1.0), much like email originated from traditional mail. Done right, for the right reasons, it works.
Mobile learning, on the other hand, originated in two-way communication (web 2.0), defies the customary approach to eLearning, and shifts the control and responsibility for learning. From a design perspective, mobile forces us to rethink our approach to learning. It forces us to see learners as mobile. Done right, it also works.
A collection of essays curated by Janet Clarey, Mobile Learning in Context explores topics from implementation to how to motivate learners to complete training. Written by an international group of mobile innovators, their writings might inspire you rethink where mobile learning fits in your existing learning ecosystem.
Making eLearning Accessible
Trivantis
Discover why you should be creating accessible content, plus tips and tricks for making accessible content interactive.
Exploring Social Learning
Curatr
Social has been one of the watch words in L&D trends in recent years. Some experts suggest that all learning is social, some say you can design social learning experience - others say you can’t touch it and that L&D professionals should just stand back and let it happen.
But do we even have a common understanding of what it is?
In this latest offering from HT2 you’ll be able to inform your own practice by taking a look at ‘Social Learning’ by exploring:
- The changing world and workplace.
- Various social learning theories.
- The relationship between social, formal and informal learning.
- Various strategies, tools, methods and approaches.
9 Steps to Better E-Learning Project Management
Articulate
For e-learning creators, the success of any e-learning project often hinges on how it’s planned and managed. You can have a fantastic idea, design it to perfection, and even line up awesome tools to build your course. But without a solid project management plan, you might find yourself facing some frustrating—and unnecessary—challenges.
This e-book walks you through the steps you need to manage your e-learning course projects effectively, from start to finish. You’ll find effective tips, resources, and strategies to help you create and deliver an e-learning course that meets everyone’s expectations.
The Elearning Guys
David Charney and Nejc Žorga Dulmin, TheElearningGuys.com
The eLearning Guys is a discussion show about Articulate Storyline development and all things eLearning by two guys passionate about education, multimedia, creativity and problem solving.
Nejc and David have been working in the eLearning industry for over a decade and they share their experiences with Articulate Storyline and their eLearning adventures with you.
Elearning Coach Podcast
Connie Malamed, Elearning Coach
Connie Malamed from The eLearning Coach site shares fresh ideas and actionable tips for success with creating online and mobile learning experiences. Listen to interviews with expert designers, developers, authors and professors who provide strategies for both learning architects and educators. If you have a passion for instructional design, cognitive psychology, visual communication, social media learning, mLearning, and related topics, this podcast is for you.
elearning.... beyond the next button!
Curatr
In this latest free offering from HT2 we’ve taking something of a brave (some might say foolish, but we prefer ‘experimental’) approach to our design.
We’re intending to facilitate a year-long conversation that will focus initially on the term ‘elearning’ and considering what that means in 2016, before using each month of the year to a look at a current or emerging technology that could be used to enhance the practice of those of you in a people development role. These monthly topics will become available on the 1st of each month.
eLearning 101: A Practical Guide
Trivantis
Learn the foundations of eLearning development in this complete guide for new training industry professionals.
Dear Instructional Designer
Kristin Anthony, DearInstructionalDesigner.com
The show for instructional design newbies.
What is the life of an instructional designer really like? This show is going to delve into all of the mess and how we can deal with it.
How To Create An Outstanding MOOC
Curatr
In this course from HT2 we’d like to offer you not only the opportunity to discuss MOOC design in the fantastic social setting that is Curatr, but you’ll also have the chance (and support) to build your very own MOOC - in Curatr!
Building Compelling Interactions: What You Need to Know
Articulate
Engaging e-learning courses give learners opportunities to take action, make decisions, and engage with content. In this e-book, we’ll share our pro techniques for building interactions that tempt your learners’ curiosity and invite them to explore.
Let learners discover relationships between key concepts with interactive activities. Ask absorbing questions that help learners process new information. Create thought-provoking scenarios that challenge learners to apply what they’ve learned to realistic situations. And design decision points that keep your learners wanting more.
The Insider’s Guide to Becoming a Rapid E-Learning Pro
Tom Kuhlmann, Articulate
This free e-book by world-famous e-learning guru Tom Kuhlmann, author of The Rapid E-Learning Blog, will turn you into an e-learning pro in no time.
Tom will walk you through foundational e-learning concepts, explain common terms, and introduce you to the different types of tools you’ll use. He’ll also give you a top-to-bottom framework for partnering with stakeholders, gathering needed resources, and developing your online course effectively and efficiently.
5 eLearning Mistakes and How to Avoid Them
Trivantis
Are you making these eLearning mistakes? Find out the worst offenders and how to avoid them. This eBook is based on original content by Joe Ganci of eLearningJoe and our extremely popular 5 eLearning Mistakes webinar.
Using Instructional Interactivity to Improve e-Learning Designs!
Ethan Edwards, Allen Interactions
In this e-book, Ethan Edwards covers the concept of instructional interactivity, and demonstrates how it can transform the learning experience for learners working independently through an e-learning program. Gain understanding of the four essential components of instructional interactivity, CCAF, which include: Context, Challenge, Activity, and Feedback.
Avoiding Ugly e-Learning: Lessons from Holiday Sweaters
Ethan Edwards, Allen Interactions
Tis the season of holiday sweaters—each lovingly created with good intent, sometimes gaudy, sometimes uncomfortable, sometimes utilitarian, but rarely as beautiful as imagined. The same can often be said about e-learning course designs.
We start out with the intention to create something uniquely satisfying for our learners, but after accounting for strained resources, limited time, imperfect development tools, complex subject matter, and unpredictable learners, we end up with something not quite as beautiful as we’d hoped.
Saving the World from Boring Training
Cathy Moore, CathyMoore.com
In this 23-page ebook, you’ll learn 6 steps for saving the world from boring training courses.
6 Rules to Designing e-Learning for Maximum Motivation
Ethan Edwards, Allen Interactions
In an individualized learning setting, like asynchronous web-based training programs, active learner engagement is necessary for learning to occur.So while it is important for the instructional designer to get the content “right,” it is even more vital (and usually more challenging) to design interactivity to draw in the learner to commit to the authentic behavior needed for learning to occur.
This e-book presents six straightforward and effective design strategies to create learner motivation in e-learning.
10 Practical Principles for Creating Impactful e-Learning
Ethan Edwards, Allen Interactions
Instructional designers of e-learning face a constant challenge of how to create learning experiences that actually make a difference. Too many of the accepted and easy approaches result in e-learning courses that fail to motivate, engage, or empower learners. Sophisticated simulations and technically-sophisticated designs seem out of reach for many instructional designers.
In this e-book, learn:
- 10 practical principles that should be implemented at any level of complexity to create training experiences that are transforming and memorable.
- Actionable tips to implement these principles into your e-learning designs.
7 Steps To Improved E-Learning Challenges
Ethan Edwards, Allen Interactions
The Context, Challenge, Activity, and Feedback (CCAF) Instructional Design Model is a powerful tool to guide the design of engaging and effective online interactions.
Instructional designers appreciate the power of these elements and are impressed when presented with finished interactions that exemplify these principles. However, when faced with designing an interaction from scratch, many designers find it difficult to break out of the traditional tedious multiple choice and true/false formats that are used so often.
This e-book provides seven small steps to improved interactions while recognizing that capabilities with authoring software might be quite limited. If you begin applying these steps while you are designing questions, you will quickly open up a world of much more powerful design possibilities.
E-Learning for Beginners
Articulate
New to e-learning? Our in-depth e-book will tell you everything you need to know. You’ll be creating great courses in no time!
Unleash the Potential of Elearning in Your Business
Ant Pugh, E-Learning Architect
Are you thinking about implementing an e-learning programme within your business but not sure where to start? Or are you already delivering online training and not seeing the levels of engagement you know are possible? Then this course is for you!
In this email crash course you’ll learn:
- Why many e-learning programmes fail
- How to guarantee engagement with your audience
- How to demonstrate a tangible return on investment
- The basic components required for a successful e-learning programme
- Specific, actionable techniques you can apply to your business today
5 Highly Effective Strategies for Creating Engaging E-Learning
Articulate
Want to create more engaging e-learning courses, but aren’t sure where to start? In this go-to guide, you’ll learn how to attract—and keep—your learners’ attention.
From demystifying visual design principles to uncovering the secret to building great interactions, this e-book shares the pro strategies you need to make more compelling, more engaging, and more effective courses.
Disney Princesses Reimagined As E-Learning Disasters
Ethan Edwards, Allen Interactions
One of the more robust Internet trends has been reimagining the well-loved Disney Princesses in different situations. From the imaginative Disney Princesses Reimagined as “Real Life” Women to the provocative Disney Princesses Reimagined as Different Races to the absurd Disney Princesses Reimagined as Hot Dogs, these iconic characters seem to be useful in revealing aspects of our world that might otherwise go unrecognized.
In this spirit, Ethan Edwards puts this lens to the design of e-learning to shed new light on some problems and risks that we face and have become blind to by illustrating 12 Disney Princesses Reimagined as e-Learning Disasters.
The Definitive Guide to Multi-Device E-Learning
Articulate
Learners don’t just access e-learning from their desktop computers anymore. They’re using all kinds of devices, including smartphones and laptops. That means e-learning professionals are being asked to build courses that work on any device and screen size.
This request comes with a lot of new design and development considerations. How do you create e-learning that’s effective and looks great across multiple types of devices? How do you choose the right mobile learning development tools?
This e-book answers those big questions and more. In this definitive guide, we explain what multi-device e-learning is, break down the approaches to creating multi-device e-learning, and talk through what to consider when evaluating different mobile e-learning solutions.
You’ll also get insights, tips, and tricks for creating multi-device e-learning that you can apply immediately, whether you’re just getting started or want to take your courses to the next-level.
14 Tips for Preparing an e-Learning Feast
Ethan Edwards, Allen Interactions
As we all get ready to join our family and friends for the Thanksgiving holidays and prepare for the big meal, it’s nearly impossible to avoid the endless advice on TV, radio, and online about how to prepare the perfect feast.
As it turns out, so much of that advice can easily be related to planning and preparing perfect e-learning.


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Large stone Celtic cross on double plinth. Inscribed in 4 parts round ring starting at 09.00 as seen on clock.
IN + SOLIUS +HONOREM+ SALVATORIS +DOMINI+
All edges carved as ropework. Roundels in each point of cross and centre. On rear, carving as ropework and roundels but no inscriptions.
Upper plinth East face.
IN DULCEM MEMORIAM FILIAE PERCARISSIMAE MARGARET ANNE BANDINEL NATAE XVI MARTII MDCCCLVI RENATAE FEST DOM ASCENS PROX DENATAE XIVo MAII MDCCCLIX DEPOSITAE XVIIIo MENSES EIUSDEM RESERRECTURAE IN DIE DOMINI MOESTI SED FIDENTES EREXERE PARENTE
Upper plinth North face.


The Chess AI Tournament
White
Black
Player1
Player2
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Copyright © Hannes Karppila 2015
chessboard.js licence
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See Console and Network tabs of your browser's Developer Tools for further details
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Guidelines
What is a KUG?
A Kotlin User Group, or KUG, is a community that is dedicated to Kotlin and that offers you a place to share your Kotlin programming experience with like-minded people.
To become an KUG, your community should have some specific features shared by every KUG. It should:
- Provide Kotlin-related content, with regular meetups as the main form of activity.
- Host regular events (at least once every 3 months) with open registration and without any restriction for attendance.
- Be driven and organized by the community, and it should not use events to earn money or gain any other business benefits from members and attendees.
- Follow and ensure a code of conduct in order to provide a welcoming environment for attendees of any background and experience (check-out our recommended Code of Conduct).
There are no limits regarding the format for KUG meetups. They can take place in whatever fashion works best for the community, whether that includes presentations, hands-on labs, lectures, hackathons, or informal beer-driven get-togethers.
How to run a KUG?
- In order to promote group cohesion and prevent miscommunication, we recommend keeping to a limit of one KUG per city. Check out the list of KUGs to see if there is already a KUG in your area.
- Use the official KUG logo and branding. Check out the branding guidelines.
- Keep your user group active. Run meetups regularly, at least once every 3 months.
- Announce your KUG meetups at least 2 weeks in advance. The announcement should contain a list of talks and the names of the speakers, as well as the location, timing, and any other crucial info about the event.
- KUG events should be free or, if you need to cover organizing expenses, limit prices to a maximum of 10 USD.
- Your group should have a code of conduct available for all members.
If your community has all the necessary features and follows these guidelines, you are ready to Apply to be a new KUG.
Have a question? Contact us
Support for KUGs from JetBrains
Active KUGs that host at least 1 meetup every 3 months can apply for the community support program, which includes:
- Official KUG branding.
- A special entry on the Kotlin website.
- Free licenses for JetBrains products to raffle off at meetups.
- Priority support for Kotlin events and campaigns.
- Help recruiting speakers for events.
Support from JetBrains for other tech communities
If you organize any other tech communities, you can apply for support as well. By doing so, you may receive: free JetBrains product licenses to raffle off at meetups, information about Kotlin official events and campaigns, Kotlin stickers, and help with recruiting Kotlin speakers for your events.


Installation¶
You can install using pip (Windows, MacOSX, Linux), binary packages or from source.
pip (Windows, MacOSX, Linux)¶
MDP is listed in the Python Package Index and can be
installed with pip
:
pip install mdp
Binary packages (Linux)¶
Users of some Linux distributions (Debian, Ubuntu, Fedora, …) can install the python3-mdp
package using
the distribution package manager.
Install the development version¶
If you want to live on the bleeding edge, check out the MDP git repositories. You can either browse the repository or directly install the development version from the repository with:
pip install git+https://github.com/mdp-toolkit/mdp-toolkit.git
Optional Libraries¶
MDP can make use of several additional libraries if they are installed on your system. They are not required for using MDP, but may give more functionality. Here a list of optional libraries and the corresponding additional features in MDP:
- SciPy : Use the fast and
efficient LAPACK wrapper for the symmetrical eigensolver, used
interally by many nodes; use the fast FFT routines in some nodes;
provide the
Convolution2DNode
, using the fast convolution routines in SciPy. - LibSVM :
provide the
LibSVMClassifier
node. - joblib : provide the
caching
extension and the correspondingcache
context manager. - scikit-learn : provide wrapper nodes to several sklearn algorithms.
You can install all the additional libraries with pip:
pip install scipy scikit-learn joblib libsvm
Testing¶
If you have successfully installed MDP, you can test your installation in a Python shell as follows:
>>> import mdp
>>> mdp.test()
>>> import bimdp
>>> bimdp.test()
Note that you will need to install pytest to run the tests.
If some test fails, please file a bug report. Optionally, report it to the mailing list.
License¶
MDP is distributed under the open source BSD license.


Welcome to Julian's Pizzas!
Here at Julian's Pizzas, we make the best pizzas at the best prices, and with some very interesting and unique choices for toppings.
Here at Julian's Pizzas, we make the best pizzas at the best prices, and with some very interesting and unique choices for toppings.


{% extends "layout.html" %} {% block title %}Graph{% endblock %} {% block body %}
You may download the data file here.
Use the pointer to select a node.


Be There For Parents
"Thy Lord hath decreed that ye worship none but Him, and that ye be kind to parents. Whether one or both of them attain old age in thy life, say not to them a word of contempt, nor repel them, but address them in terms of honor. And out of kindness, lower to them the wing of humility, and say: ‘My Lord! bestow on them Thy Mercy even as they cherished me in childhood' "(17:23-24).
Day A
Enter oo to repeat to infinity
Separate by commas (i.e. "Fajr, Duhr, ...")


{% extends 'base.html' %} {% load i18n %} {% load l10n %} {% load humanize %} {% block title %}{% trans "FindStudent" %} | {% trans "Home page" %}{% endblock %} {% block content %}
{% trans "Just upload a photo and get complete information about the people in the photo." %}
{% trans "Find a student by filling out the search form parameters" %}
{% trans "Explore the mood of a person based on public photos" %}
{% trans "Explore a person’s interests based on their profile" %}
{% trans "Explore the environment and the approximate location of a person, based on his virtual friend list" %}
{% trans "Upload photos and download megabytes of data in tens of thousands of lines in a few seconds in automatic mode" %}


Olivia Newton-John’s ‘Grease’ outfit sells for USD406k
LOS ANGELES, Nov 3 — Olivia Newton-John’s tight black pants and leather jacket from the movie Grease sold for USD405,700 (RM1.7 million) at a Beverly Hills auction today, more than double the expected price, Julien’s Auctions said.
The outfit that marked the transition of Newton-John’s character in the 1978 musical from demure high schooler to sexy Sandy was among 500 items for sale to help raise money for the performer’s cancer treatment centre in Australia.
The infamous pants worn by Newton-John for the You’re the One That I Want duet with John Travolta were so tight that she had to be sewn into them to film the scene, and were sold with a broken zipper. The buyers for the pants and jacket were not revealed.
The auction raised USD64,000, compared to an estimate of USD1,000. The pink lace gown the actress wore to the movie premiere in Los Angeles went for USD18,750. A custom Pink Ladies jacket given to the actress by the cast and crew fetched USD50,000, 25 times its original estimate.
The British-born, Australian-raised 71-year-old singer and actress said earlier this year that she was battling breast cancer for a third time since first being diagnosed in 1992.
After her first bout with cancer, she helped set up the Olivia Newton-John Cancer and Wellness Centre in Melbourne, which aims to support the mind as well as the body.
All of the proceeds from the Grease jacket and pants will benefit the centre, as well as a portion of all the other items sold today. — Reuters


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Taylor Hawkins on Foo Fighters’ worst live show: “People were booing us, it was really a low point”
The band played a practical joke on Red Hot Chili Peppers
Taylor Hawkins has recalled the worst ever show he’s played with Foo Fighters in a new interview – check out the clip below.
The drummer, who released his third solo album ‘Get The Money‘ last week, was in conversation with Radio X when he was asked about the Foos’ worst performance of their career.
 We were opening up for the Chili Peppers,” Hawkins replied. “This is back in the 90s, late 90s, maybe 2000.

The musician went on to say that the Chilis also “did something” in retaliation, but said that it “wasn’t that big of a deal”. Asked how Anthony Kiedis and co. responded to the prank, Hawkins said: “They were good sports about it. Chad [Smith, drummer] is still one of my best friends.”
Elsewhere, Hawkins revealed how a heavy pre-show drinking session earlier that evening led to the disastrous Foos gig.
“We got so frickin’ hammered before we went on stage, we just couldn’t even play,” he remembered. “I think that we literally played like three songs and then just laid on the stage.
“People were kinda like booing us, it was really a low point.”
Hawkins recently claimed that he once turned down an offer to join Guns N’ Roses. He said that he was approached by Axl Rose to join his new line-up of the band following the exit of their original members.


Keyboard Product Details
The Roland Fantom 6
Music Workstation Keyboard is made for rapid production and expressive performance. Inspiring onboard tools deep computer integration fuel an experience that feels intuitive, natural, full of possibilities. expandable sound engine delivers Roland's best electronic acoustic sounds, with the depth control to combine shape them in exciting new ways.
Connectivity: USB
Display: LCD
Features: MIDI Compatible, Recording, Touch Sensitive, Weighted Key, With Pedals
Number of Keys: 61 Key
Price: $3300.00
Similar Featured Keyboards


Mitchell McKinnon
Background
Welcome to my website! As with many personal websites, this one is being created in service to a learning experience.
Feel free to stick around, feel free to bounce when your interest dissipates.
I'm currently a program manager at Google (almost 7 years a Googler as of July 2021!).
I truly believe in the transformative power of education and the judicious use of technology to accelerate learning.
What have I done?
Great question. Here are a few thoughts:
- Advertising and analytics work with SMBs
- Overhaul of onboarding efforts
- Management of regional training programs
- Focus on building applied computing programs with universities
Click here to see content created by server code.
Click here to get a random message:


vemodalen nodus tollens olēka
We live our lives in moments.
In those rare experiences we stop to notice and carry with us; in the hopes of stringing them together, trying to tell a story.
But even in the moment, you can feel it start to fade. So you try to capture it and convert it. Into something that will last longer than just a flash.
Over time a photo feels more real than its subject. It lets you build a version of the world that you can take with you; a world flattened and simple.
A world that doesn't change, that fits in a frame. A little brighter and a little colorful. With everything under control.
You can travel the world looking for memories and still find yourself standing behind a camera, waiting for the world to hold still.
With every click of the shutter, you're trying to press pause on your life. If only so you can feel a little more comfortable moving on living in a
world stuck on play. A part of me knows that I can't take it with me but that doesn't stop me from trying.
"What if I could stay a little longer? What if I didn't have to go?"
We try to capture moments as if we're afraid they'll escape. But they'll get away eventually. You take one last look; one more shot.
So years from now, I can flip back through and try to relive it all over again.
But maybe even then, I'll be thinking to myself, "Oh well, I guess I had to be there".


Ramping up
Qualcomm says 450 million 5G phones will ship in 2021
750 million will ship a year later in 2022.
by Joe MaringWhat you need to know
- Qualcomm held its Analyst Day 2019 on November 19.
- During the event, the company predicted that 450 million 5G smartphones will ship in 2021.
- Then, in 2022, Qualcomm expects 750 million more 5G phones to ship.
On November 19, Qualcomm held its Qualcomm Analyst Day 2019 in which the company's executives get together with "investment professionals" in New York for a day-long event. During said event, Qualcomm talked about its predictions for 5G smartphone sales in the coming years.
According to Qualcomm, it expects 450 million 5G smartphones to be shipped in 2021. Then, a year later, Qualcomm anticipates 750 million more 5G phones to ship in 2022.
Qualcomm previously predicted that 200 million 5G phones would ship in 2020, and compared to the new predictions for 2021, that's a growth of 125% between the two years — not a small number by any stretch of the imagination.
Right now in 2019, your choice of 5G-capable phones is pretty limited. There's the Galaxy S10 5G, Galaxy Note 10+ 5G, OnePlus 7 Pro 5G, LG V50 5G, and that's about it (at least for the U.S. market).
5G support is expected to be much more widely available next year, with flagship phones including it by default rather than having to offer specific 5G versions of said flagships. Wireless networks themselves also still need to be built out more before 5G becomes the norm, so even if more devices do get shipped in the coming years, it'll be a while before 5G is as widely used and adopted as LTE is right now.
Even with that cynicism in mind, it is encouraging that Qualcomm is anticipating such large numbers for 5G handsets in 2021 and 2022.


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