JESUS' SON (Lions Gate) Starring: Billy Crudup, Samantha Morton, Denis Leary, Jack Black, Holly Hunter. Screenplay: Elizabeth Cuthrell, David Urrutia and Oren Moverman, based on the book by Denis Johnson. Producers: Elizabeth Cuthrell, Lydia Dean Pilcher and David Urrutia. Director: Alison Maclean.  Reviewed by Scott Renshaw.
JESUS' SON is a film about addiction -- only it's not, really. The way we're used to seeing films about addiction, there's a message, a lesson, an agenda. Drugs are bad, the effects of drugs on users and their immediate circle of acquaintances are worse, and our hero would be a perfectly happy and productive member of society if not for that thing he wouldn't just say no to. These tend to be films in which the ostensible messed-up protagonist isn't really the center of the film. It's the needle that's the center of the film, or the bottle, or the rolled-up $100 bill. Addiction isn't just the theme; it's the star.
So let's re-phrase that introduction: JESUS' SON is a film about FH (Billy Crudup) -- short for F***head -- a man who eventually becomes an addict. He's no angel even before his addiction, however, a loner who stumbles one day in the early 1970s into a party where he meets Michelle (Samantha Morton). It's Michelle who eventually introduces him to the wonderful world of heroin, and the two find themselves in a tumultuous relationship over the space of a few years. Along the way, FH has himself some crazy misadventures: helping a drunken pal (Denis Leary) tear up a house for scrap wire; sharing emergency room ordeals with a pill-popping orderly (Jack Black); and so on. Then Michelle leaves him, setting him down the difficult road to sobriety.
Actually, Michelle has already left him when JESUS' SON begins, which is typical of the frisky, zig-zagging approach taken in adapting Denis Johnson's collection of short stories. FH narrates his story with all the straight-ahead narrative lucidity you'd expect of a perpetually stoned guy; he riccochets back and forth in time, picking up one thread of the story in the middle of another story when he recalls something he's forgotten to tell us. Director Alison Maclean and her trio of writers give JESUS' SON a playfulness that's entertaining even as it never shies away from the darkest sides of addiction. In one scene, a romantic song plays while the camera tracks slowly toward a motel room bed, to reveal not a lovers' embrace, but FH helping Michelle fix; in another, a split screen reveals the alternate fates of two characters who have both taken the same bad drugs. It's a film with the wonderfully scrambled logic of drug use itself.
But in case you missed the caveat, this is not exactly a film about addiction.  In fact, his mutually self-destructive relationship with Michelle is portrayed as a strangely stabilizing influence in his fragmented life. Crudup finds a cohesiveness to FH's character through the episodic film, and even manages to keep up with Jack Black's scene-stealing orderly in the film's most hilarious segments. JESUS' SON works not because the individual scenes are so effective (though they are) or because the portrayal of addiction is so grimly affecting (because it is not), but because FH is a great anchor for a film that heads in so many different directions.
Perhaps inevitably, JESUS' SON eventually turns to the subject of FH's attempts to get straight, and it's a bit depressing that the film loses so much steam once drugs are no longer involved. The individual moments -- FH's fascination with a Menonite woman, a conversation with an aging fellow patient in rehab (Dennis Hopper), a relationship with a member of his support group (Holly Hunter) -- feel more isolated, and it begins to appear that there's no end in sight. Perhaps the come-down is relative after such a wonderful first hour; perhaps there's nothing for an episodic film to do but find a somewhat arbitrary place to stop. Even the sluggish conclusion can't diminish the surprising, darkly comic experience of JESUS' SON, however. Even once FH is clean, there are still problems for him to deal with. How refreshing to see addiction take a back seat to the addict, to see the needle in its appropriate place as supporting player.
On the Renshaw scale of 0 to 10 son rises: 8.
Visit Scott Renshaw's Screening Room http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the Screening Room for details, or reply to this message with subject "Subscribe".
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


index
|
up
|
prev
|
next
AliasTypeId Enumeration
Definition at line
789
of
Unicode.hpp
Enumerators
Name
Value
none
0
correction
control
alternate
figment
abbreviation
index
|
up
|
prev
|
next


Dear Dry,
We’re only nine days away from the National Young Feminist Leadership Conference! [ http://feministcampus.org/conferences/2015-nyflc/ ] It’s sure to be a weekend full of learning, networking, and of course, feminist activism.
If you haven’t registered yet, the time is seriously now. *Online registration ends at 6 PM on Monday, March 16. [ https://org.salsalabs.com/o/1400/p/salsa/event/common/public/?event_KEY=82727 ]* [ https://org.salsalabs.com/o/1400/p/salsa/event/common/public/?event_KEY=82727 ] Folks can still register in-person during the event, but won’t be guaranteed a copy of our conference packet with a lot of important materials and special offers inside.
 *Sign up now* [ http://org.salsalabs.com/o/1400/p/salsa/event/common/public/?event_KEY=82727 ]*.*
And don’t forget to check out our NYFLC 2015 Facebook event [ https://www.facebook.com/events/1584362341778060/ ]and connect with other attendees - you can even use the event page to coordinate lodging and carpooling! And as always, don’t hesitate to contact us at [<EMAIL_ADDRESS>] [<EMAIL_ADDRESS><EMAIL_ADDRESS>[<EMAIL_ADDRESS>] with any questions.
See you soon,
*FMF Campus Team*
“Alyssa, Edwith, Nancy, duVergne and Taylor”


If you were confused at first or you were curious about it, this test will help you for that. It even works for self-development because with self-development, you can get higher tier animals! You will be presented by a statement, and then you will answer with your opinion on the statement, from Strongly Agree to Strongly Disagree, with each answer slightly affecting your scores. At the end of the quiz, your answers will be compared to the maximum possible for each value, thus giving you a percentage. Answer honestly!
There are questions in the test.
There are four animal axes - Versatility, Diet, Sociality, and Trophic - and each has two opposing values assigned to them. They are:
Versatile (Versatility)
Versatile animals have a wide niche and they tend to be adaptable. They can live in varied conditions. Note that this is the versatility in game.
Specialized (Versatility)
Specialized animals have a narrowe niche and they are better in consistent environments. They need to have specific conditions to live. Note that this is the versatility in game.
Herbivore (Diet)
Herbivores prefer a plant-based diet and/or thinks that eating plants is superior to eating meat.  This is based on real life.
Carnivore (Diet)
Carnivores prefer a meat-based diet and/or thinks that eating meat is superior to eating plants.  This is based on real life.
Social (Sociality)
Social animals like having social groups to hunt/live more effectively. They have a more positive view about teamwork. This doesn't necessarily mean they are dependent on others. This is based on real life.
Solitary (Sociality)
Solitary animals like hunting and/or living independently. They have a more positive view about solitude. They are more likely to think that groups are a waste of time. This is based on real life.
Prey (Trophic)
Prey animals tend to think that they are victims. They are more likely to be dependent on others for their lives and they are more afraid of failing. Note that this is based on the food chain in the game.
Predator (Trophic)
Predator animals live for accomplishments and they prefer the hard mode over the easy mode. They are self-reliant and strong. Note that this is based on the food chain in the game.
There are also two biome axes - Temperature and Humidity - and they also have two opposing values assigned to them. They are:
Hot (Temperature)
Cold (Temperature)
Moist (Humidity)
Dry (Humidity)
If you have gotten a prey animal on that test, then it's time for some self-development!
If you have gotten a predator animal and you still don't like it, then there's no reason to not like it. Embrace your animal!
Play mope.io! (Not recommended!)


Throw exception if the CloudBees CD Runtime was finished with warning or error. Other steps and stages will not be executed unless the exception is handled.
This allows flexible negative pipeline flow when using the warnError and unstable steps. In Freestyle projects PBAs are failing separately so this will not affect it's execution.


Seer Lazenby:
Do you recall the vow you took in front of the Lord of Flame Kakai?  Get out of here!


I used to play this game a lot as a child on PS1 and playing it again recently have brought back many memories.
Crash Bandicoot – a mascot that Sony needed to compete with other companies such as SEGA and Nintendo. Although Sony denied it many times that it is not their new mascot. Playing the game reminds one of many things similar to Nintendo’s Mario.
The story of the game starts with Dr. Cortex who uses a device to mutate the bandicoot. The experiment fails, and crash escapes the laboratory. Dr. Cortex then advices to prepare the female bandicoot. Crash lands on an island where it starts its journey. The sound of the game really catches you from the start. It gives you a feel that you are in some kind of a beach and sets the pace of the game. There are different sound effects for different actions such as collecting rewards and fruits, smashing the crates, getting an extra life and finishing the level.
The levels of the game are mostly set in beaches, forests and villages. There are different islands within the game as the game progresses crash moves on from one island to another with different settings. In each level there are crates with fruits which crash can collect as rewards. There are obstacles such as different animals, plants coming out of the land and wheel like rock structures moving from one side of the screen to another. Avoiding these obstacles is possible by using the jump mechanics of the game. Players can use both long and small jumps. There is also a possibility of jumping onto some obstacles and ledges. Graphics of the game looked a lot like a 3D game of that time. The colors are pleasing to the eye as everything in the game has a different color from animals to plants to crates and even the forests on the side of the camera has multiple colors.
All in all, Crash Bandicoot is a linear fast paced game which keeps the player in action at almost every second of a level. There are also bonus levels which can be reached if one completes casual levels with the highest points. Bonus levels have a side view which also uses the same jumping mechanism.


|
MasterScan
Lab_Matlab_control Master Branch
|
Properties and Events | |
| Property | theObject |
| Class topsTaskHelper. More... | |
| Property | removeCopy = true |
| Flag to remove copy from treeNode (see start) | |
| Property | ensembleObjectNames |
| Keep track of the names of the objects in the ensemble. | |
| Property | ensembleObjectClasses |
| Keep track of the classes of objects in the ensemble. | |
| sync | |
| For time synchronization. | |
| topsBindings | |
| Below are properties used to bind the helper to a topsTreeNode Defaults are defined in the constructor method. | |
| Properties and Events inherited from topsFoundation | |
| Property | name = '' |
| a string name to indentify the object | |
| Property | clockFunction =@topsClock |
| clock function, to standardize | |
Methods | |
| self | topsTaskHelper (varargin) |
| Specs to use when looking for a copy. More... | |
| theObject | parse (self, name, fevalable, settings, commonSettings, unmatched) |
| Parse constructor specs to make theObject – possibly recursive if making multiple objects and putting them into an ensemble. More... | |
| start (self, treeNode) | |
| start More... | |
| finish (self, treeNode) | |
| finish More... | |
| startTrial (self, treeNode) | |
| Function to prepare for use, called before each trial. More... | |
| finishTrial (self, treeNode) | |
| Finish trial method – should overload in subclass if needed. | |
| setProperty (self, varargin) | |
| Set property. More... | |
| synchronizedTime | getSynchronizedTime (self, unSynchronizedTime, useScreen) |
| % getSyncronizedTime More... | |
| saveSynchronizedTime (self, unSynchronizedTime, useScreen, task, eventTag) | |
| % saveSyncronizedTime More... | |
| Methods inherited from topsFoundation | |
| self | topsFoundation (name) |
| Constuct with name optional. More... | |
| fig | gui (self) |
| Open a GUI to view object details. More... | |
| p | guiPanel (self, varargin) |
| Make a topsDetailPanel with details about this object. More... | |
Protected Methods | |
| callFevalables (self, fevalables) | |
| Utility to call a list of fevalables. | |
Static Methods | |
| static synchronizationData | getSynchronizationData (helperName, varargin) |
| Get synchroniztion data from the current topsDataLog and make a maxtrix with columns: referenceTime offset. More... | |
| static helpers | makeHelpers (constructor, varargin) |
| Utility to make helpers. More... | |
| Static Methods inherited from topsFoundation | |
| static c index | cellAdd (c, item, index) |
| Add an item to a cell array. More... | |
| static selector | cellContains (c, item) |
| Does a cell array conatin an item? More... | |
| static c | cellRemoveItem (c, item) |
| Remove an item from a cell array. More... | |
| static c | cellRemoveElement (c, index) |
| Remove indexed elements from a cell array. More... | |
| static index selector | findStructName (s, name) |
| Where is the given name in the given struct array? More... | |
| self topsTaskHelper | ( | varargin | ) |
Specs to use when looking for a copy.
Construct the helper with standard specs Varargin is list of optional property/value pairs: 'name' ... string name 'fevalable' ... Fevalable ({<fcn> <args>}) used to create the helper 'settings' ... Struct of property values to set to this helper 'commonSettings' ... Struct of property values to set to all sub-helpers 'prepare' ... Cell arrray of fevalables for the prepare call list 'synchronize' ... fevalable to get helper time 'start', ... Cell array of fevalables to add to the topsTreeNode's start call list. Automatically adds the helper as the first arg to each fevalable. 'finish' ... like start, but for the finish call list 'bindingNames' ... Cell array of names of struct fields to find helpers to share with the given helper object via its "bindHelpers" method OTHERWISE ... other name/spec pairs
Parse constructor specs to make theObject – possibly recursive if making multiple objects and putting them into an ensemble.
Arguments: name ... string name of the helper object fevalable ... optional fevalable to make the object settings ... struct of property/value pairs commonSettings ... struct of property/value pairs common to all objects unmatched ... structs of settings for ensemble objects Returns: theObject ... a helper object
| start | ( | self | , |
| treeNode | |||
| ) |
start
Called at task start
| finish | ( | self | , |
| treeNode | |||
| ) |
finish
Called at task finish
| startTrial | ( | self | , |
| treeNode | |||
| ) |
Function to prepare for use, called before each trial.
Just runs through the call list added using "prepare"
| setProperty | ( | self | , |
| varargin | |||
| ) |
Set property.
Args are: for ensemble: property, value, index otherwise: property, value
| synchronizedTime getSynchronizedTime | ( | self | , |
| unSynchronizedTime | , | ||
| useScreen | |||
| ) |
% getSyncronizedTime
Utility for getting an appropriately synchronized time unSynchronizedTime ... the raw time value useScreen ... flag, whether or not to use the dotsTheScreen reference time (i.e., for screen drawing)
| saveSynchronizedTime | ( | self | , |
| unSynchronizedTime | , | ||
| useScreen | , | ||
| task | , | ||
| eventTag | |||
| ) |
% saveSyncronizedTime
Utility for getting an appropriately synchronized time unSynchronizedTime ... the raw time value useScreen ... flag, whether or not to use the dotsTheScreen reference time (i.e., for screen drawing) task ... the calling topsTreeNodeTask eventTag ... string used to store timing information in trial struct. Assumes that the current trialData struct has an entry called <eventTag>.
|
static |
Get synchroniztion data from the current topsDataLog and make a maxtrix with columns: referenceTime offset.
Arguments: helperName ... string name of the helper object being synchronized varargin ... (optional) string name of topsDataFile
|
static |
Utility to make helpers.
Arguments: constructor ... string name that might be a topsTaskHelper<name> varargin ... args sent to topsTaskHelper constructor. The first argument is an optional struct to unpack (each field is recursively sent back), plus additional property/value pairs Returns: struct with fields named for the created helpers
| Property theObject |
Class topsTaskHelper.
Standard interface for adding snow-dots "helper" objects to a topsTreeNode The helper object


{% extends 'base.html' %} {% block title %} Miscellaneous Details {% endblock %} {% block content %}
Miscellaneous Nickname:
Date:
Price:
Memo:
Store info will be added soon


{% extends "error_base.html" %} {% block error_code %} 400 {% endblock %} {% block error_header %} Sorry, this page isn't working. {% endblock %} {% block error_body %}
Please check that the URL is correct, or try clearing your browser cache and cookies.
{% endblock %}


• Assist worldwide partner companies to integrate Appier's multi-platform SDK into their product and troubleshoot technical issues.
• Provide solutions to boost conversion rate and create better user experience with Appier SDK based on my domain knowledge of mobile(android, iOS) and web development and UIUX design.
• Share knowledge of app development across the team and continuously develop and enhance personal and team capabilities.
• Developed and maintained a stock trading app service of our parent company, OneTapBUY Co., Ltd., with a total of 130k users and an average 40k DAU.
• Led an offshore team of 6 developers/QAs in Chengdu, China to delivered 2 new apps and new functionalities of the broker platform, resulting in a 96% increase in user registration and a 40% increase in profit within 10 months.
• By analyzing the company's profit model which heavily relys on stock trading transaction fee (about 72%), introduced and implemented a monthly subscription business model.
• Refined UI/UX and resolved 10 most occurred bugs of our Android apps, increasing the bug free rate from 97% to 99.2% and reduced 10% of the customer inquiries.
• Designed website UI prototypes, translated documents and instructions between Japanese and Chinese, performed code review and unit tests.
• Developed and maintained a 7-year-old mobile web game on Gree platform, with an 100k DAU.
• Created new game features in a 30-people team.
• Created python automation scripts, saved up to 80% preparation time for monthly regular game events updates.
• Participated in as one of the startup members of Bonio Inc., founded by my research advisor, Prof. Yeh Ping-Cheng in 2014. The main service of the company, PagamO, is an online web game aims to fill the urban-rural gap in k-12 education. By using technical innovation and essenes of gamification, the game had become one of the official remedial teaching material of K-12 recommended by The Ministry of Education (Taiwan) in 2017, and currently used by 500 ,000 students and 3,000 schools worldwide.
• Supervised 2 new game artists to design new game UI and assets for the team.
• Created new game features to gamify the learning process.
• Designed company's visual identity, such as company logo, name card, official website UI, etc.
GPA: 3.46
Apart from being a software developer, I enjoy most of my time drawing digital arts and watching Japanese mangas and animations. I'm fond of the fascinating visual impact the artists can create with just one simple pencil.
Aiming to develop my own indie game in the near future, I'm also spending my spare time in learning game programing and 3d modeling/rendering, etc.
My Art Social Media Links


Bronze Waves Real Estate, established in 2007, is one of the leading real estate companies in Oman. Our philosophy is very simple: we apply high quality standards to ensure smooth and transparent property transactions. Business is all about relationships. Ultimately – our most important relationship is with our customers. We strive to meet and exceed the expectations of our clients in providing them with the most up-to-date knowledge and high-quality service. Our objective is to provide a one-stop solution for all our customers’ real estate needs, be it an end-user, investor or developer. We provide leasing, sales and property management services at a very high standard. Our management and sales team have a very thorough knowledge of Oman real estate market, ensuring that any queries a client may have will be answered. Our values and principles ensure that our clients are left satisfied, and always refer their friends and family back to Bronze Waves Real Estate. We pride our reputation and our loyal clientele.
To be the agent of choice for anyone considering buying, selling or renting a property in Oman. To provide an outstanding level of service to our clients, making each property transaction a pleasurable experience. We believe in building long-lasting relationships with our clients in order to always be their agent of choice. 50% of our business will come from recommendations and referrals by delivering exceptional service. Mission OUR CLIENTS – the most valued part of our business. Our main focus is to deliver outstanding service and build a loyal customer base. OUR TEAM – is our most valuable asset and we work together in an atmosphere of fun and respect. We support each other to deliver exceptional customer care and achieve our personal goals. OUR BUSINESS – provides a professional and transparent service for all property related matters. Our business is built on strong, ethical principles allowing our company to deliver outstanding service and results.
Having experienced both the highs and lows within the Oman market place, I truly understand the necessary professionalism, commitment, integrity & knowledge required when dealing with any property transaction. My previous & present property related experience has allowed me to educate my team to give the best service in the industry. At Bronze Waves Trading, we have the empathy & expertise to ensure you are in very capable hands no matter how big or small your property requirements. The hard work and commitment from everyone involved at Bronze Waves has firmly established the company as one of the leading Agencies in Oman.


Using Bootstrap's visibility classes, We have created grids below for our Restaurant Website to examine in different browser. This first grid is using all 4 grid sizes combined in a single row.
lg indicates that the large grid displaying. The grid stacks horizontally < 1200px.
md indicates that the medium grid displaying. The grid stacks horizontally < 992px.
sm indicates that the small grid displaying. The grid stacks horizontally < 768px.
xs indicates that the extra small grid displaying. This grid is always horizontal.
.col-xs-5
.col-xs-6
.col-xs-1
.col-sm-5
.col-sm-1
.col-sm-6
.col-sm-5
.col-md-1
.col-md-6
.col-lg-4
.col-lg-4
.col-lg-4


ipfw Preference Pane (short ipfwPane) lets you control the ipfw(8) firewall again. With Leopard Apple did introduce the new application firewall. The former packet based firewall (which Mac OS X inherited from FreeBSD) does however still exist.
There is just no longer an UI available for it, as it was in 10.4. This is the problem ipfwPane solves — it provides nearly the same simple interface like the Sharing preference pane in the Tiger days did.
 And other than with Leopards application firewall you can now also block built-in applications and services if you want to.
I am happy to announce the first public release of ipfwPane. The features include everything you could do with Tigers old firewall. You can create, edit and delete rules and modify UDP and TCP port ranges in a single rule.
There is also a list of predefined ports built into to app. This list is based on this article from Apple. But as this is the first public version some predefined rules might work. So if you find a bug, please tell me about it.
ipfwPane v0.2 is available for download here.
After you downloaded the disk image, mount it. In it you will find a file called "ipfwPane.prefPane". Just double click on this file and the Preference Pane will be installed.
To use ipfwPane, go into "System Preferences" (reachable from the menu) and then go into the "ipfw Firewall" category.
This application is open-source. You can use it under the terms of the 2-clause BSD license…
ipfwPane is distributed under the following terms: Copyright (C) 2008 Torsten Becker. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
The source code is hosted on GitHub. To get a recent copy, you just need Git and type this in a command prompt:
git clone git://github.com/torsten/ipfwpane.git
If you dont have Git, you can also download a tarball via GitHub.
This wonderful application is brought to by Torsten Becker. If you have some feedback you are very welcome to drop me a line at torsten dot becker at gmail dot com.


Throughout the American Community Survey, data is broken down by age and sex. However, there are a few tables that are focused directly on these basic statistics.
Note: do not substitute the word “gender” for “sex.” Census Bureau specifically refers to the biological sex of survey respondents, not their gender presentation.
| Code | Title |
|---|---|
| B01001†‡ | Sex by Age |
| B01002† | Median Age by Sex |
| B01003 | Total Population |
|
†Also available in racial iterations. ‡ Table also available in “collapsed” version: change “B” to “C” for table code. Note: There is no table C01001. |
Hundreds of ACS tables are tabulated by age and sex. So it’s not worth listing them all here. If you are looking for a table and it has what you want, but is also split by age and sex, you may have some of your own work to do. These tables always have the total in the first column, so you may just want that and disregard the tabulations. There are also usually columns for all male and all female, but if you want to count by age and not by sex, you will have to sum those values.


Hello
About Me
I'm Logan Wilson, I'm one of the up-and-coming software engineers on the scene. Based in Chicago. If im not weaving through the hustle n' bustle of the city with my laptop bag, I'm probably relaxing, cracking jokes and comedy skits with my friends, playing guitar, or as of late I've been locking my self in my room to become professional, and move from professional to expert programmer, but I digress.
My unique value comes from my ability to handle ambiguity. For example I work to first- understand the needs of the problem rather than jumping to a solution and using whatever cool things in my toolbox or whatever trend I see.
I am business minded. -
cognisant of how my actions, attitude & quality of work can and will affect the relationship, experience & satisfaction of current and potential business.
Example - A client had an issue with my Employer's product, but I remained calm, let them know their needs were felt, I expressed my empathy and path on what steps I can take in improving the product/issue. In short, I might suggest a similar product we offer that better suits their needs. Because I took the time to listen to their needs, and be present along the way. Now they are happy that I resolved their painpoint and have more incentive to use more of our products instead of a competitors.
In A Rush?
Anyone can make you a new website. Honestly they will take all your money and might not even be worth your investment. I want to work with companies that are looking to grow, and to do this I help develop more of an understanding of the Problem Statement and aid in finding a solution which includes all things neccessary to succeed.
"BUSINESS MINDED"
I work well with others
I'm an experienced artist in graphic design and a programmer. I bring the ability to conceptualize a design and take it all the way to production. Effectively doing the job of multiple positions within a company. The design knowledge I possess enables me to edit/embellish, and create exceptional work. Others wont always have the UX/UI psychology, concepts like color theory, balance, harmony, rhythm, and awareness for color blindedness.
"PREPARE FOR THE WORST, PRAY FOR THE BEST"
Team sports, especially 11 years of competetive baseball ⚾, helped me develop a solid work ethic from a young age. Even just understanding the amount of training, determination and self confidence it takes to be competing at a high level - drives me to work harder. I've been blessed to be rewarded with communication skills, a willingness to put in extra hours that the competitor has not, and a desire to be a contributor on a winning team.
I want to win It has also granted me with mental and physical toughness. Ability to work on something focused for hours, visualize a plan and execute under pressure, the ability to think in advance and prepare for all possible outcomes, act quickly and effectively, and most important logically. Baseball, whether you are a fan or not, is mental training in conditional logic and preparing a mental checklist for all possible future successes and even mishaps( example. - one teammate being in position to back up another teammates error to avoid casualties.)
Hardwork, passion and selflessness are what I would like to be remembered for to represent me as whole.
"BE OBSESSED OR BE AVERAGE"
Our technology and advancement is growing exponentially. To keep up with the evergrowing anc changing workspace that is the tech industry leaders..you have to be obsessed, or be average.
I still use whatever is tool/tech is best for the project, but if I know about more options it creates more effective solutions which shows in the work.
I take solace in having a solid community and strong mentors(online/in-person). I can learn anything quickly. I truly believe one becomes what they think about all day.. well... I'm thinking about Javascript, entreprenuership, font-types and noting- ads, styles and fonts that worked well within other artist's designs. I'm very observant, I'm a sponge for knowledge, and I'm constantly working on refining my craft.
"TRUST, HONESTY & COMMUNICATION"
These are the core values I wish to align with the companies I work for,and along side.
Simply put, I work well in teams and can adapt to my environment. Whether it be Trello, Slack, Github or whatever in-house solution we use to communicate. We can be confident I will personally put emphasis on Trust, Honesty & Communication so we can confidently be on the understanding of our company’s goals and my responsibilities.


Polygon Sponsor
|
THE BOOST.POLYGON VORONOI LIBRARY
The Boost.Polygon Voronoi library provides functionality to construct the Voronoi diagram
of a set of points and linear segments in 2D space with the following
set of
limitations:
- coordinates of the input points and endpoints of the
segments
should be of the integer type;
- input segments should not overlap
except their endpoints.
While the first restriction is permanent (it
allows to give the exact warranties about the output precision and
algorithm execution),
the second one may be resolved using the Boost.Polygon functionality.
The strong sides of the
library and main benefits comparing to the other implementations are
discussed in the following paragraphs.
Robustness and Efficiency
Let's explain a bit those terms. The efficiency is simply measured by
the time it takes the algorithm to execute. The robustness is a bit
more harder to explain. But those of you who had the experience with
the following situations would understand what it doesn't mean: application segfaults randomly, algorithm output contains
degeneracies or is completely invalid (e.g. a point is considered to be outside of the polygon,
while should be inside). In other words robust implementation doesn't
fail and produces expected output in 100% of cases, thus user can rely
on
it. Robustness is a weak place of the most non-commercial
implementations of any complex geometric algorithm. The main issues could be divided onto two main categories: memory management
issues, numeric stability issues. Our implementation avoids the
first type of issues using pure STL data structures, thus you won't find
any operator new in the code. The second category of problems is
resolved using multiprecision geometric
predicates.
Even for commercial implementations usage of such predicates usually
results in a huge performance slowdown. Here is another strong side of
the Boost.Polygon
Voronoi library: we avoid multiprecision computations in 95% of cases
using
extremely fast floating-point predicates. Yes, those are not always
exact, but we developed the relative
error arithmetic apparatus to identify them and switch to the
higher precision predicates when required.
Precision of the Output Structures
One of the extremely important results of using two types of predicates
is that library efficiently computes relatively precise coordinates of
the output geometries. Here we will explain a bit what exactly
"relatively precise" means and how the received output may differ from
the theoretically correct one (here and after we assume that output
coordinate type is the IEEE-754 floating-point type).
Voronoi implementation guaranties that the relative error of the
coordinates of the output
geometries is always not higher than 64 machine epsilons (6
bits of mantissa), while in many cases it is slightly less. That also
means that using floating-point type with the larger mantissa will
produce more precise output. Let's consider
the following example: the output Voronoi
vertex has double (53-bit mantissa) x-coordinate equal to 1.0, then the
absolute error is at most 2^-53 * 2^6 = 2^-47 and the exact value of
x-coordinate lies in the range [1.0 - 2^-47, 1.0 + 2^-47]. For
x-coordinate equal to 2^31, the absolute error will be at most 2^-53 *
2^31 * 2^6 = 2^-16 and the exact value of x-coordinate lies in the
range
[2^31 - 2^-16, 2^31 + 2^16]. For the output Voronoi vertex with long
double
(64-bit mantissa) x-coordinate equal to 2^31, the absolute error will
be at most 2^-64 * 2 ^31 * 2^6 = 2^-27 and the exact value of
x-coordinate
lies in the range [2^31-2^-27, 2^31+2^-27]. If you'd like to become
master of the absolute and relative error try this article.
During the finalization step the implementation unites Voronoi vertices whose both
coordinates are situated within the relative error range equal to 128
machine epsilons and removes any Voronoi edges between them. That is
the only case that might cause differences between the algorithm output
topology and theoretically precise one. Now let's see what is the practical
impact of this. Consider the following example: we are going to construct the
Voronoi diagram of our Solar System. The radius of our Solar System is
approximately 2^42 metres, and we are going to snap it to the integer
grid of [-2^42; 2^42] x [-2^42; 2^42]. Let's choose the long double
(64 bit mantissa) output coordinate type, then the maximum absolute error
for the output geometries within our Solar System will be on its boundaries
and equal to 2^-64 * 2^42 * 2^6 = 2^-18 metres. In the output we are going to
consider vertices with both coordinates that are within 2^-17 metres (8
micrometres) distance to be equal. That distance is equal to
the size of a bacteria and is relative to the Solar System size.
Fully Functional with Segments
There are not many implementations of the Voronoi diagram construction
algorithm that could
handle linear segment inputs, even considering the commercial libraries.
Support of the
segments allows to discretize any input geometry (circle, ellipse,
parabola). Of course as the result those might have floating-point
coordinates, but that is resolved using scaling and snapping to the
integer grid. This functionality is very handy as it allows to compute
the medial axis transform of the arbitrary set of input geometries. So
one may start
using it for the next generation pattern recognition or computer vision
project.
Basic and Advanced Usage Cases
The main library header voronoi.hpp
defines the following static functions to integrate the Voronoi library functionality with the Boost.Polygon interfaces:
template <typename Point, typename VB>
size_t insert(const Point &point, VB *vb)
|
Inserts a point into the Voronoi builder data structure.
Point type should model the point concept.
Returns index number of the inserted site.
|
template <typename PointIterator, typename VB>
void insert(PointIterator first,
PointIterator last,
VB *vb)
|
Inserts an iterator range of points into the Voronoi builder data structure.
Corresponding point type should model the point concept.
|
template <typename Segment, typename VB>
size_t insert(const Segment &segment, VB *vb)
|
Inserts a segment into the Voronoi builder data structure.
Segment type should model the segment concept.
Returns index number of the inserted site.
|
template <typename SegmentIterator, typename VB>
void insert(SegmentIterator first,
SegmentIterator last,
VB *vb)
|
Inserts an iterator range of segments into the Voronoi builder data structure.
Corresponding segment type should model the segment concept.
|
template <typename PointIterator, typename VD>
void construct_voronoi(PointIterator first,
PointIterator last,
VD *vd)
|
Constructs Voronoi diagram of a set of points. Corresponding point type should model the point concept.
|
template <typename SegmentIterator, typename VD>
void construct_voronoi(SegmentIterator first,
SegmentIterator last,
VD *vd)
|
Constructs Voronoi diagram of a set of segments. Corresponding segment type should model the segment concept.
|
template <typename PointIterator,
typename SegmentIterator,
typename VD> void construct_voronoi(PointIterator p_first,
PointIterator p_last,
SegmentIterator s_first,
SegmentIterator s_last,
VD *vd)
|
Constructs Voronoi
diagram of a set of points and segments. Corresponding point type should model the point concept.
Corresponding segment type should model the segment concept.
|
This
means that it's possible to construct the Voronoi diagram with the
following two lines of code (if corresponding input types satisfy the Boost.Polygon concept model):
voronoi_diagram<double>
vd;
construct_voronoi(points.begin(), points.end(), &vd);
The library also provides the clear interfaces to
associate user data with the output geometries and efficiently traverse Voronoi graph.
 Advanced usage of the library with the configuration of the coordinate
types is explained in the advanced
Voronoi tutorial.
The library also allows users to implement their own Voronoi diagram /
Delaunay triangulation construction routines based on the Voronoi builder API.
No Third Party Dependencies
Yes,
the library doesn't depend on any 3rd party code. Even more than that
there is only one dependency on the Boost libraries: boost/cstdint.hpp.
All the required multiprecision types functionality is implemented as
part of the library and is not exposed to the user. Considering the
fact that Voronoi implementation consists of just 7 headers (3 public
and 4 private) it is easy to compile it within a minute after download.
On the other hand voronoi.hpp header provides integration routines with
the Boost.Polygon concepts and models with a drawback of additional
dependencies. Extensible for the User Provided Coordinate Types
Our implementation is coordinate type agnostic. That means that as soon
as user provided types satisfy the set of restrictions of the Voronoi builder coordinate type traits
and implement methods required by the library, no changes are required
neither to the algorithm, nor to the implementation of the predicates. So it's
possible to
construct Voronoi diagram for the 256-bit integer input coordinate type
and
512-bit output floating-point type without making any changes to the
internal code.
Bright Future
Below one may find the list of the main directions for the future
development of the library.
High-priority tasks that already have approximate implementation plan
are the following (some of those may be proposed as future GSoC projects):
- Implementing Delaunay triangulation data structure.
Note: only data structure needs to be implemented that properly
processes events provided by the Voronoi builder.
- Implementing medial axis transform data structure.
Note: in general case the Voronoi diagram has completely the same
geometry
as the medial axis (they are 100% equal), however for many applications
user is not interested in the Voronoi edges inside the hole regions.
The main point
of this data structure is to automatically filter Voronoi edges that
belong to those areas.
- Voronoi
diagram data structure could be used to find K nearest neighbors of N
sites in O(N*K*log(K) + N*log(N)) time. The return value would be a
list of the k nearest neighbors for each site.
- Using the r-tree data structure built on top of the
bounding rectangles around the Voronoi cells to answer the nearest
neighbor queries in log(N) time, where N is the number of the Voronoi cells.
Note: there should be r-tree data structure available soon as part of
the Boost libraries.
- Providing interface to retrieve the convex hull of a set of
points and segments from the Voronoi builder once the Voronoi diagram is
constructed in O(N) time.
- Providing serialization utilities for the Voronoi diagram data structure.
High-priority tasks to be considered:
- Dropping the restriction on the non-intersecting input
geometries.
- Integration of the Voronoi diagram data structure with the BGL (Boost
Graph Library).
- Support of the other types of distance metrics.
- Construction of the constrained Delaunay triangulation.
- Support of the circular input geometries.
Based on the community suggestions priorities may be changed.
Theoretical Research
Voronoi
was developed as part of the Google Summer of Code 2010. The
library was actively maintained for the last two years and involved
strong mathematical research in the field of algorithms, data
structures,
relative error arithmetic and numerical robustness. Nowadays one can
often read a scientific article that contains non-practical theoretical
results or implementation with
benchmarks nobody else can reproduce. The opposite story is with
the Boost.Polygon Voronoi library. We provide pure implementation and
benchmarks one may run on
his PC. In case community finds it useful we will incrementally
add more documentation on the theoretical side of our implementation. The
authors would like to acknowledge the Steven Fortune's article "A Sweepline algorithm
for Voronoi diagrams", that contains the fundamental ideas of the
current implementation.
|


Research Highlight
VIDEO
Research Areas
IoT Security and Privacy : wireless physical-layer security; IoT device and platform security
Mobile Security : mobile malware detection; mobile Apps security analysis; mobile privacy
System Security : AI security, blockchain, cyber threat intelligence, differential privacy, malware and botnet
Wireless Communication Networks : future-generation wireless networking, new Internet architecture
Open Data
Funded Research Projects
Speech Amplification Devices and Speech Clarity: Application to Parkinson’s disease and hypophonia, Trifecta Initiative Facilitating Funds (TIFF) Award, 2023-2024, , Co-PI (with PI: Dr. Thea Knowles).
Building AI-Driven Smart Home IoT Platforms, Cisco Research, 2023-2024, $70,000 , PI.
Michigan State University IAC (Industrial Assessment Center) , U.S. Department of Energy, 2021-2026, 2.25 million , Co-PI (Director: Dr. Kristen Cetin). Website: https://iac.msu.edu/
A Multi-Sensor Integrated Blockchain Framework for Connected Vehicles , FORD summer project, FORD Motor Co., May 2020 – August 2020, $16,000. PI: Qiben Yan.
REU: SaTC: CORE: Small: URadio: Towards Secure Smart Home IoT Communication Using Hybrid Ultrasonic-RF Radio , National Science Foundation, 9/1/2021-8/31/2023, PI. (Project website )
SaTC: CORE: Small: URadio: Towards Secure Smart Home IoT Communication Using Hybrid Ultrasonic-RF Radio , National Science Foundation, 9/1/2018-8/31/2023, PI. (Project website )
NeTS: Small: Collaborative Research: Cooperative Interference-Embracing Communication in Multi-Hop Wireless Networks , National Science Foundation, 9/1/2017-8/31/2020, PI. (Project website )
SpecEES: Collaborative Research: CoSeC-RAN: Cognitive Secure Cloud RAN for Efficient Spectrum Sharing , National Science Foundation, 10/1/2017-9/30/2020, Co-PI (with PI Mehmet C. Vuran, Co-PI Demet Batur and Co-PI Jennifer Ryan).
CRII: SaTC: Towards Non-Intrusive Detection of Resilient Mobile Malware and Botnet using Application Traffic Measurement , National Science Foundation, 08/01/2016-07/31/2018, PI. (Project website )
Privacy Leakage and Policy Enforcement of Mobile System , UNL Social and Behavioral Sciences Research Consortium (SBSRC) Voucher Grant, 01/01/2016-07/31/2017, $4,800. PI.


Hi! Let's check your current weather :
City field cannot be blank!
Atmospheric Condition:
Temperature:
Feels like:
Humidity: %
Minimum Temperature:
Maximum Temperature:
Sunrise:
Sunset:
°C°F
City field cannot be blank!
Atmospheric Condition:
Temperature:
Feels like:
Humidity: %
Minimum Temperature:
Maximum Temperature:
Sunrise:
Sunset:


bulls
eye
strings
Home
Prostaff
Colors
Order
Contact
Custom String Set Order Form
The price for a custom string set is
$85.00
. Indiana residents will be charged a 7% sales tax.
Billing Information
First Name
*
Last Name
*
Street Address
*
Street Address (2)
City
*
State
*
AL
AK
AZ
AR
CA
CO
CT
DE
FL
GA
HI
ID
IL
IN
IA
KS
KY
LA
ME
MD
MA
MI
MN
MS
MO
MT
NE
NV
NH
NJ
NM
NY
NC
ND
OH
OK
OR
PA
RI
SC
SD
TN
TX
UT
VT
VA
WA
WV
WI
WY
ZIP/Postal Code
*
Email
*
Phone
String Specifications
String Material
*
Choose One
BCY 452x
BCY 8190
Brownell XS2
Primary Color
*
Please Select a Material
Secondary Color
*
Please Select a Material
End Serving Color
*
Please Select a Material
Center Serving Color
*
Please Select a Material
Bow Make
*
Bow Model
*
String Length (in)
*
Buss Cable Length (in)
*
Control Cable Length (in)
*
Preferences
Preferred method of contact
*
Email
Phone
Either is fine
(
*
) denotes a required field


Provides probability functions (cumulative distribution and density functions), simulation function (Gumbel copula multivariate simulation) and estimation functions (Maximum Likelihood Estimation, Inference For Margins, Moment Based Estimation and Canonical Maximum Likelihood).
| Version: | 1.10-2 |
| Depends: | R (≥ 2.10.0) |
| Published: | 2018-08-07 |
| Author: | Anne-Lise Caillat [ctb], Christophe Dutang [aut,cre], Veronique Larrieu [ctb] and Triet Nguyen [ctb] |
| Maintainer: | Christophe Dutang <christophe.dutang at ensimag.fr> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| Citation: | gumbel citation info |
| In views: | Distributions |
| CRAN checks: | gumbel results |
| Reference manual: | gumbel.pdf |
| Vignettes: |
Key characteristics of the Gumbel copula [in French] |
| Package source: | gumbel_1.10-2.tar.gz |
| Windows binaries: | r-devel: gumbel_1.10-2.zip, r-release: gumbel_1.10-2.zip, r-oldrel: gumbel_1.10-2.zip |
| OS X binaries: | r-release: gumbel_1.10-2.tgz, r-oldrel: gumbel_1.10-2.tgz |
| Old sources: | gumbel archive |
Please use the canonical form https://CRAN.R-project.org/package=gumbel to link to this page.


s6-dns
Software
skarnet.org
What has changed in s6-dns
in <IP_ADDRESS>
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs
dependency bumped to <IP_ADDRESS>.
- Everything now builds as PIC by default no matter
the toolchain's settings. Use the --disable-all-pic configure
option to build executables and static libraries as non-PIC.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
- skadns now uses the textclient API/ABI instead of the skaclient one.
The change should not be externally visible.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
- No visible changes, but the new librandom is used in all clients.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- GNU make dependency pushed back to 3.81.
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- skalibs dependency bumped to <IP_ADDRESS>.
in <IP_ADDRESS>
- The build system has completely changed. It is now a standard
./configure && make && sudo make install
build system. See the enclosed INSTALL file for details.
- slashpackage is not activated by default.
- shared libraries are not used by default.
- skalibs dependency bumped to <IP_ADDRESS>.


(#) com.slack.lint.compose:compose-lint-checks
Name
: Compose Lint Checks
Description
: Compose Lint Checks
Project
: https://github.com/slackhq/compose-lints
Vendor
: slack
Identifier
: com.slack.lint.compose:compose-lints
Feedback
: https://github.com/slackhq/compose-lints/issues
Min
: Lint 8.0 and 8.1
Compiled
: Lint 8.0 and 8.1
Artifact
: com.slack.lint.compose:compose-lint-checks:1.2.0
(##) Included Issues
|Issue Id |Issue Description |
|------------------------------------------------------------------------------------|-------------------------------------------------------------------------------|
|[ComposeNamingUppercase](ComposeNamingUppercase.md.html) |Unit Composables should be uppercase |
|[ComposeNamingLowercase](ComposeNamingLowercase.md.html) |Value-returning Composables should be lowercase |
|[ComposeCompositionLocalUsage](ComposeCompositionLocalUsage.md.html) |CompositionLocals are discouraged |
|[ComposeContentEmitterReturningValues](ComposeContentEmitterReturningValues.md.html)|Composable functions should emit XOR return |
|[ComposeComposableModifier](ComposeComposableModifier.md.html) |Using @Composable builder functions for modifiers is not recommended |
|[ComposeModifierMissing](ComposeModifierMissing.md.html) |Missing modifier parameter |
|[ComposeModifierReused](ComposeModifierReused.md.html) |Modifiers should only be used once |
|[ComposeModifierWithoutDefault](ComposeModifierWithoutDefault.md.html) |Missing Modifier default value |
|[ComposeM2Api](ComposeM2Api.md.html) |Using a Compose M2 API is not recommended |
|[ComposeMultipleContentEmitters](ComposeMultipleContentEmitters.md.html) |Composables should only be emit from one source |
|[ComposeMutableParameters](ComposeMutableParameters.md.html) |Mutable objects in Compose will break state |
|[ComposeParameterOrder](ComposeParameterOrder.md.html) |Composable function parameters should be ordered |
|[ComposePreviewNaming](ComposePreviewNaming.md.html) |Preview annotations require certain suffixes |
|[ComposePreviewPublic](ComposePreviewPublic.md.html) |Preview composables should be private |
|[ComposeRememberMissing](ComposeRememberMissing.md.html) |State values should be remembered |
|[ComposeUnstableCollections](ComposeUnstableCollections.md.html) |Immutable collections should ideally be used in Composables |
|[ComposeViewModelForwarding](ComposeViewModelForwarding.md.html) |Forwarding a ViewModel through multiple @Composable functions should be avoided|
|[ComposeViewModelInjection](ComposeViewModelInjection.md.html) |Implicit dependencies of composables should be made explicit |
(##) Including
!!!
This is not a built-in check. To include it, add the below dependency
to your project. This lint check is included in the lint documentation,
but the Android team may or may not agree with its recommendations.
```
// build.gradle.kts
lintChecks("com.slack.lint.compose:compose-lint-checks:1.2.0")
// build.gradle
lintChecks 'com.slack.lint.compose:compose-lint-checks:1.2.0'
// build.gradle.kts with version catalogs:
lintChecks(libs.compose-lint-checks)
# libs.versions.toml
[versions]
compose-lint-checks = "1.2.0"
[libraries]
compose-lint-checks = {
module = "com.slack.lint.compose:compose-lint-checks",
version.ref = "compose-lint-checks"
}
```
1.2.0 is the version this documentation was generated from;
there may be newer versions available.
(##) Changes
* 1.0.0: First version includes ComposeComposableModifier,
ComposeCompositionLocalUsage, ComposeContentEmitterReturningValues,
ComposeModifierMissing, ComposeModifierReused,
ComposeModifierWithoutDefault, ComposeMultipleContentEmitters,
ComposeMutableParameters, ComposeNamingLowercase,
ComposeNamingUppercase, ComposeParameterOrder, ComposePreviewNaming,
ComposePreviewPublic, ComposeRememberMissing,
ComposeUnstableCollections, ComposeViewModelForwarding,
ComposeViewModelInjection.
* 1.1.0: Adds ComposeM2Api.
(##) Version Compatibility
There are multiple older versions available of this library:
| Version | Date | Issues | Compatible | Compiled | Requires |
|-------------------:|----------|-------:|------------|--------------:|---------:|
| 1.2.0|2023/04/19| 18| Yes| 8.0 and 8.1|8.0 and 8.1|
| 1.1.1|2023/03/08| 18| Yes| 7.3 and 7.4|7.3 and 7.4|
| 1.1.0|2023/03/07| 18| Yes| 7.3 and 7.4|7.3 and 7.4|
| 1.0.1|2023/02/15| 17| Yes| 7.3 and 7.4|7.3 and 7.4|
| 1.0.0|2023/02/09| 17| Yes| 7.3 and 7.4|7.3 and 7.4|


MIMIC
It is a given that when you mess with nature you can expect trouble. That is what happens when a contagious illness is spread by a cockroach-like insect in NYC where in some neighborhoods cockroaches are not exactly unknown. To the rescue comes Dr. Susan Tyler (Mira Sorvino), a top-notch scientist, and her husband, Dr. Peter Mann (Jeremy Northam). They successfully combine the DNA from other species thus creating a counter agent to the disease-carrying insect. This new creation is let loose in NYC and the plague ceases . . . until three years later when it emerges in a newer and more horrible form: giant cockroaches with wings and with one king roach fathering a mass of winged roaches.
Many science fiction film, as in MIMIC, keep the screen dark for its eeriness. Here, much of the movie takes place under the city, in abandoned subways and sewers . . . and always dark green or darker hues. That manipulative oppressiveness soon becomes trying; when almost the whole film is gloomy it is annoying. In fact the whole idea of using cockroaches strikes me as being tasteless.
Mira Sorvino's talent is utterly wasted. Dr. Gates, an entomologist to whom Susan turns to for advice is in nothing more than a cameo and another waste of a fine actor. Josh Brolin plays an investigator, Charles S Dutton is a cop, Chuy, the autistic child who plays "music" by clicking spoons, is played by Alexander Goodwin. I found that whole bit about the spoons annoying.
Mimic is based on a short story by Donald A Wolheim and should have remained just that.
Directed by Guillermo Del Toro in his first U.S. film.
Mimic is released by DIMENSION FILMS.
2 Bytes
4 bytes = Superb 3 bytes = Too good to miss 2 bytes = Average 1 byte = Save your money
Copyright 1997 Ben Hoffman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The Preacher
by David MannersOne of Lord Kelvin’s assistants, John Tatlock, tells of how he was walking past the old Andersonian College in Glasgow, the forerunner of the Royal Technical College, when the janitor called to him and asked if he would care to hear Michael Faraday preach on the following day, a Sunday.
Tatlock thought it was a joke but, next day, he went to the college and, in a back courtyard in a very small hall, he found Faraday talking to two men.
At the time for his address, there were only a couple of dozen people gathered in the small hall.
‘There stood Faraday,” recalled Tatlock, “at a time when the world was ringing with his praise, giving a simple discourse on ‘Brotherly Love’.”


A collection of regular expression tools associated with the 'qdap' package that may be useful outside of the context of discourse analysis. Tools include removal/extraction/replacement of abbreviations, dates, dollar amounts, email addresses, hash tags, numbers, percentages, citations, person tags, phone numbers, times, and zip codes.
| Version: | 0.7.2 |
| Depends: | R (≥ 3.1.0) |
| Imports: | stringi (≥ 0.5-5) |
| Suggests: | testthat |
| Published: | 2017-04-09 |
| Author: | Jason Gray [ctb], Tyler Rinker [aut, cre] |
| Maintainer: | Tyler Rinker <tyler.rinker at gmail.com> |
| BugReports: | http://github.com/trinker/qdapRegex/issues |
| License: | GPL-2 |
| URL: | http://trinker.github.com/qdapRegex/ |
| NeedsCompilation: | no |
| Citation: | qdapRegex citation info |
| Materials: | README NEWS |
| CRAN checks: | qdapRegex results |
| Reference manual: | qdapRegex.pdf |
| Package source: | qdapRegex_0.7.2.tar.gz |
| Windows binaries: | r-devel: qdapRegex_0.7.2.zip, r-release: qdapRegex_0.7.2.zip, r-oldrel: qdapRegex_0.7.2.zip |
| OS X binaries: | r-release: qdapRegex_0.7.2.tgz, r-oldrel: qdapRegex_0.7.2.tgz |
| Old sources: | qdapRegex archive |
| Reverse depends: | qdap |
| Reverse imports: | momentuHMM, textclean, vegtable |
Please use the canonical form https://CRAN.R-project.org/package=qdapRegex to link to this page.


Guidance
Materials for administering the Modified Large Print (MLP) and Unified English Braille (UEB) versions of the 2016 key stage 1 mathematics test
Ref: ISBN 978-1-78644-017-4 , STA/16/7436/BR PDF , 125KB , 4 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
Ref: ISBN 978-1-78644-018-1 , STA/16/7437/BRp PDF , 101KB , 11 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
Ref: ISBN 978-1-78644-234-5 , STA/16/7602/e PDF , 341KB , 8 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
Ref: ISBN 978-1-78644-013-6 , STA/16/7432/MLp PDF , 111KB , 18 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
Ref: ISBN 978-1-78644-014-3 , STA/16/7433/MLp PDF , 160KB , 34 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
Ref: ISBN 978-1-78644-223-9 , STA/16/7455/e PDF , 361KB , 8 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 163KB , 2 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
Key stage 1 mathematics tests were administered in schools in May 2016. Modified test materials and Mark Scheme Amendments were also provided.
Please refer to the copyright ownership report for details of how schools, educational establishments and third parties can use these materials.
Published: 17 January 2017


{% extends "sentry/partial/client_config/ruby_base.html" %} {% load i18n %} {% block inner %}
{% trans "Add a config/initializers/raven.rb
containing:" %}
require 'raven' Raven.configure do |config| config.dsn = '{% if dsn %}{{ dsn }}{% else %}SENTRY_DSN{% endif %}' end
You'll want to ensure you've disabled anything that would prevent errors from being propagated to the Raven::Rack middleware, like ActionDispatch::ShowExceptions:
config.action_dispatch.show_exceptions = false # this is the default setting in production
{% trans "That's it! Raven automatically installs an error handling hook to pipe all uncaught exceptions to Sentry." %}
{% endblock %}


I CONTROL MY . THINK
o
thinkOF
I CONTROL MY
Dressing
Eating
Shoping
Contacting
Learning
Working
Relaxing
Traveling
Helping
Healthing
Public
Others
Welcome to
New apps comming soon
By
icontrolmy.tk
Our
apps
dressing
.php
eating
.html
shoping
.html
contacting
.html
learning
.html
working
.html
relaxing
.html
travelinging
.html
helping
.html
healthing
.html
public
.html
others
.html


EICMA 2019: 180PS making 2020 KTM 1290 Super Duke R is here!
by Aditya ChatterjeeKTM has unveiled its new range of motorcycles at the EICMA 2019 show. While the most anticipated motorcycle from the Austrian brand has to be the KTM 390 Adventure that is coming to India by the end of this year, the company has also showcased the 2020 KTM 1290 Super Duke R. And yes, it is not coming to India! Among the important pointers of the 2020 KTM 1290 Super Duke R, it weighs 189kg dry, gets an exhaustive electronics suite along with keyless ignition and also gets top-of-the-line suspension set-up and brakes.
Going by the way it looks, KTM engineers have made sure the 2020 KTM 1290 Super Duke R looks extremely muscular with the sculpted fuel tank paired with extensions. Further, it gets five-spoke alloys and a chunky exhaust unit which looks absolutely stunning and unlike any other naked motorcycle in its segment. The 1,301cc V-Twin motor that is being offered on the 2020 KTM 1290 Super Duke R produces 180PS and 140Nm. In terms of electronics, the Super Duke comes with cruise control, four riding modes, engine brake control, supermoto ABS, tyre pressure monitoring system, all of which can be controlled with the help of a TFT digital instrument cluster along with BT connectivity.
The official release mentions, the KTM 1290 Super Duke R has been 're-Beasted'. KTM's flagship bike has won rave reviews by catering for the preferences and skills of a vast number of motorcyclists and has undergone its most radical re-invention yet for 2020. A completely new chassis, styling, and electronics mean that the KTM 1290 Super Duke R has trimmed weight across the board, while a reworked LC8 engine has unleashed even more power.
Also read,


Decrypts ciphertext. Ciphertext is plaintext that has been previously encrypted by using any of the following functions:
Note that if a caller has been granted access permissions to all keys (through, for example, IAM user policies that grant decrypt permission on all resources), then ciphertext encrypted by using keys in other accounts where the key grants access to the caller can be decrypted. To remedy this, we recommend that you do not grant decrypt access in an IAM user policy. Instead grant decrypt access only in key policies. If you must grant decrypt access in an IAM user policy, you should scope the resource to specific keys or to specific trusted accounts.
See also: AWS API Documentation
decrypt
--ciphertext-blob <value>
[--encryption-context <value>]
[--grant-tokens <value>]
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
Ciphertext to be decrypted. The blob includes metadata.
The encryption context. If this was specified in the encrypt function, it must be specified here or the decryption operation will fail. For more information, see Encryption Context .
Shorthand Syntax:
KeyName1=string,KeyName2=string
JSON Syntax:
{"string": "string"
...}
A list of grant tokens.
For more information, see Grant Tokens in the AWS Key Management Service Developer Guide .
Syntax:
"string" "string" ...
--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values.
--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.
The following command demonstrates the recommended way to decrypt data with the AWS CLI.
aws kms decrypt --ciphertext-blob fileb://ExampleEncryptedFile --output text --query Plaintext | base64 --decode > ExamplePlaintextFile
The command does several things:
Uses the fileb:// prefix to specify the --ciphertext-blob parameter.
The fileb:// prefix instructs the CLI to read the encrypted data, called the ciphertext, from a file and pass the file's contents to the command's --ciphertext-blob parameter. If the file is not in the current directory, type the full path to file. For example: fileb:///var/tmp/ExampleEncryptedFile or fileb://C:\Temp\ExampleEncryptedFile.
For more information about reading AWS CLI parameter values from a file, see Loading Parameters from a File in the AWS Command Line Interface User Guide and Best Practices for Local File Parameters on the AWS Command Line Tool Blog.
The command assumes the ciphertext in ExampleEncryptedFile is binary data. The encrypt examples demonstrate how to save a ciphertext this way.
Uses the --output and --query parameters to control the command's output.
These parameters extract the decrypted data, called the plaintext, from the command's output. For more information about controlling output, see Controlling Command Output in the AWS Command Line Interface User Guide.
Uses the base64 utility.
This utility decodes the extracted plaintext to binary data. The plaintext that is returned by a successful decrypt command is base64-encoded text. You must decode this text to obtain the original plaintext.
Saves the binary plaintext to a file.
The final part of the command (> ExamplePlaintextFile) saves the binary plaintext data to a file.
Example: Using the AWS CLI to decrypt data from the Windows command prompt
The preceding example assumes the base64 utility is available, which is commonly the case on Linux and Mac OS X. For the Windows command prompt, use certutil instead of base64. This requires two commands, as shown in the following examples.
aws kms decrypt --ciphertext-blob fileb://ExampleEncryptedFile --output text --query Plaintext > ExamplePlaintextFile.base64
certutil -decode ExamplePlaintextFile.base64 ExamplePlaintextFile
KeyId -> (string)
ARN of the key used to perform the decryption. This value is returned if no errors are encountered during the operation.
Plaintext -> (blob)
Decrypted plaintext data. This value may not be returned if the customer master key is not available or if you didn't have permission to use it.


R functions for "The Basics of Item Response Theory Using R" by Frank B. Baker and Seock-Ho Kim (Springer, 2017, ISBN-13: 978-3-319-54204-1) including iccplot(), icccal(), icc(), iccfit(), groupinv(), tcc(), ability(), tif(), and rasch(). For example, iccplot() plots an item characteristic curve under the two-parameter logistic model.
| Version: | 1.0.0 |
| Depends: | R (≥ 3.4.1) |
| Suggests: | testthat |
| Published: | 2017-10-04 |
| Author: | Seock-Ho Kim [aut, cre] |
| Maintainer: | Seock-Ho Kim <shkim at uga.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| In views: | Psychometrics |
| CRAN checks: | birtr results |
| Reference manual: | birtr.pdf |
| Package source: | birtr_1.0.0.tar.gz |
| Windows binaries: | r-devel: birtr_1.0.0.zip, r-release: birtr_1.0.0.zip, r-oldrel: birtr_1.0.0.zip |
| OS X binaries: | r-release: birtr_1.0.0.tgz, r-oldrel: birtr_1.0.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=birtr to link to this page.


EUR/USD Technical Analysis: Euro ends the week on the lows, nearing the 1.1000 handle
by Flavio Tosti- EUR/USD ends the week on its low tick.
- The level to beat for bears is the 1.1014 support.
EUR/USD weekly chart
On the weekly chart, the market is trading in a bear trend below the main weekly simple moving averages (SMAs). This week EUR/USD rejected the 1.1100 handle.
EUR/USD daily chart
EUR/USD, on the daily chart, is trading in a downtrend below downward sloping 100 and 200-day simple moving averages (DMAs). This Friday, the market hit fresh weekly lows helped by the upbeat US data. The US Markit Manufacturing PMI in November (preliminary) improved to 52.2 vs. 51.5 expected.
EUR/USD four-hour chart
The market is challenging the 1.1014 support level while below the main SMAs on the four-hour time frame. Bears are likely back in control. The decline could extend towards 1.1000, followed by 1.0968 and 1.0945 price levels, according to the Technical Confluences Indicator.
Additional key levels
EUR/USD
| Overview | |
|---|---|
| Today last price | 1.1023 |
| Today Daily Change | -0.0034 |
| Today Daily Change % | -0.31 |
| Today daily open | 1.1057 |
| Trends | |
|---|---|
| Daily SMA20 | 1.1075 |
| Daily SMA50 | 1.1044 |
| Daily SMA100 | 1.1089 |
| Daily SMA200 | 1.1175 |
| Levels | |
|---|---|
| Previous Daily High | 1.1098 |
| Previous Daily Low | 1.1052 |
| Previous Weekly High | 1.1058 |
| Previous Weekly Low | 1.0989 |
| Previous Monthly High | 1.118 |
| Previous Monthly Low | 1.0879 |
| Daily Fibonacci 38.2% | 1.1069 |
| Daily Fibonacci 61.8% | 1.108 |
| Daily Pivot Point S1 | 1.104 |
| Daily Pivot Point S2 | 1.1023 |
| Daily Pivot Point S3 | 1.0995 |
| Daily Pivot Point R1 | 1.1086 |
| Daily Pivot Point R2 | 1.1114 |
| Daily Pivot Point R3 | 1.1131 |


public class TableLayoutEx
extends java.lang.Object
implements java.awt.LayoutManager2, java.io.Serializable
| Modifier and Type | Class and Description |
|---|---|
static class |
TableLayoutEx.Entry |
(package private) static class |
TableLayoutEx.TableLayoutConstraints |
| Modifier and Type | Field and Description |
|---|---|
static int |
BOTTOM
Indicates that the component is bottom justified in its cell
|
protected static int |
C
Indicates a column
|
static int |
CENTER
Indicates that the component is centered in its cell
|
protected static boolean |
checkForComponentOrientationSupport
Used to minimize reflection calls
|
protected int[][] |
crOffset
Offsets of crs in pixels.
|
protected int[][] |
crSize
Sizes of crs in pixels
|
protected double[][] |
crSpec
Sizes of crs expressed in absolute and relative terms
|
protected static double[][] |
defaultSize
Default row/column size
|
protected boolean |
dirty
Indicates whether or not the size of the cells are known for the last
known size of the container.
|
static double |
FILL
Indicates that the row/column should fill the available space
|
static int |
FULL
Indicates that the component is full justified in its cell
|
protected int |
hGap
Horizontal gap between columns
|
static int |
LEADING
Indicates that the component is leading justified in its cell.
|
static int |
LEFT
Indicates that the component is left justified in its cell
|
protected java.util.LinkedList<TableLayoutEx.Entry> |
list
List of components and their sizes
|
protected static java.lang.reflect.Method |
methodGetComponentOrientation
Method used to get component orientation while preserving compatability
with earlier versions of java.awt.Container.
|
static double |
MINIMUM
Indicates that the row/column should be allocated just enough space to
accomidate the minimum size of all components contained completely within
this row/column.
|
protected int |
oldHeight
Previous known height of the container
|
protected int |
oldWidth
Previous known width of the container
|
static double |
PREFERRED
Indicates that the row/column should be allocated just enough space to
accomidate the preferred size of all components contained completely
within this row/column.
|
protected static int |
R
Indicates a row
|
static int |
RIGHT
Indicates that the component is right justified in its cell
|
static int |
TOP
Indicates that the component is top justified in its cell
|
static int |
TRAILING
Indicates that the component is trailing justified in its cell.
|
protected int |
vGap
Vertical gap between rows
|
| Constructor and Description |
|---|
TableLayoutEx()
Constructs an instance of TableLayout.
|
TableLayoutEx(double[][] size,
int hgap,
int vgap)
Constructs an instance of TableLayout.
|
TableLayoutEx(double[] col,
double[] row)
Constructs an instance of TableLayout.
|
TableLayoutEx(double[] col,
double[] row,
int hgap,
int vgap) |
| Modifier and Type | Method and Description |
|---|---|
void |
addLayoutComponent(java.awt.Component component,
java.lang.Object constraint)
Adds the specified component with the specified name to the layout.
|
void |
addLayoutComponent(java.lang.String name,
java.awt.Component component)
Adds the specified component with the specified name to the layout.
|
protected int |
assignAbsoluteSize(int z,
int availableSize)
Assigns absolute sizes.
|
protected void |
assignFillSize(int z,
int availableSize)
Assigns FILL sizes.
|
protected int |
assignPrefMinSize(int z,
int availableSize,
double typeOfSize)
Assigned sizes to preferred and minimum size columns and rows.
|
protected int |
assignRelativeSize(int z,
int availableSize)
Assigns relative sizes.
|
protected java.awt.Dimension |
calculateLayoutSize(java.awt.Container container,
double typeOfSize)
Calculates the preferred or minimum size for the methods
preferredLayoutSize and minimumLayoutSize.
|
protected int |
calculateLayoutSize(java.awt.Container container,
int z,
double typeOfSize,
TableLayoutEx.Entry[] entryList,
java.awt.Dimension[] prefMinSize)
Calculates the preferred or minimum size for the method
calculateLayoutSize(Container container, double typeOfSize).
|
protected void |
calculateOffset(int z,
java.awt.Insets inset)
Calculates the offset of each cr.
|
protected void |
calculateSize(java.awt.Container container)
Calculates the sizes of the rows and columns based on the absolute and
relative sizes specified in
crSpec[R] and
crSpec[C] and the size of the container. |
protected int[] |
calculateSizeAndOffset(TableLayoutEx.Entry entry,
int preferredSize,
boolean isColumn)
Calculates the vertical/horizontal offset and size of a component.
|
void |
deleteColumn(int i)
Deletes a column in this layout.
|
protected void |
deleteCr(int z,
int i)
Deletes a cr for the methods deleteRow or deleteColumn.
|
void |
deleteRow(int i)
Deletes a row in this layout.
|
double[] |
getColumn()
Gets the sizes of columns in this layout.
|
double |
getColumn(int i)
Gets the width of a single column in this layout.
|
protected java.awt.ComponentOrientation |
getComponentOrientation(java.awt.Container container)
Gets the container's component orientation.
|
TableLayoutEx.TableLayoutConstraints |
getConstraints(java.awt.Component component)
Gets the constraints of a given component.
|
int |
getHGap()
Gets the horizontal gap between colunns.
|
java.util.List<TableLayoutEx.Entry> |
getInvalidEntry()
Determines whether or not there are any components with invalid
constraints.
|
float |
getLayoutAlignmentX(java.awt.Container parent)
Returns the alignment along the x axis.
|
float |
getLayoutAlignmentY(java.awt.Container parent)
Returns the alignment along the y axis.
|
int |
getNumColumn()
Gets the number of columns in this layout.
|
int |
getNumRow()
Gets the number of rows in this layout.
|
java.util.List<TableLayoutEx.Entry> |
getOverlappingEntry()
Gets a list of overlapping components and their constraints.
|
double[] |
getRow()
Gets the height of a single row in this layout.
|
double |
getRow(int i)
Gets the sizes of a row in this layout.
|
int |
getVGap()
Gets the vertical gap between rows.
|
protected void |
init(double[] col,
double[] row)
Initializes the TableLayout for all constructors.
|
void |
insertColumn(int i,
double size)
Inserts a column in this layout.
|
void |
insertCr(int z,
int i,
double size)
Inserts a cr for the methods insertRow or insertColumn.
|
void |
insertRow(int i,
double size)
Inserts a row in this layout.
|
void |
invalidateLayout(java.awt.Container target)
Invalidates the layout, indicating that if the layout manager has cached
information it should be discarded.
|
void |
layoutContainer(java.awt.Container container)
To lay out the specified container using this layout.
|
java.awt.Dimension |
maximumLayoutSize(java.awt.Container target)
Returns the maximum dimensions for this layout given the components in
the specified target container.
|
java.awt.Dimension |
minimumLayoutSize(java.awt.Container container)
Determines the minimum size of the container argument using this layout.
|
java.awt.Dimension |
preferredLayoutSize(java.awt.Container container)
Determines the preferred size of the container argument using this
layout.
|
void |
removeLayoutComponent(java.awt.Component component)
Removes the specified component from the layout.
|
void |
setColumn(double[] column)
Adjusts the number and sizes of rows in this layout.
|
void |
setColumn(int i,
double size)
Adjusts the width of a single column in this layout.
|
void |
setConstraints(java.awt.Component component,
TableLayoutEx.TableLayoutConstraints constraint)
Sets the constraints of a given component.
|
protected void |
setCr(int z,
double[] size)
Sets the sizes of rows or columns for the methods setRow or setColumn.
|
protected void |
setCr(int z,
int i,
double size)
Sets the sizes of rows or columns for the methods setRow or setColumn.
|
void |
setHGap(int hGap)
Sets the horizontal gap between colunns.
|
void |
setRow(double[] row)
Adjusts the number and sizes of rows in this layout.
|
void |
setRow(int i,
double size)
Adjusts the height of a single row in this layout.
|
void |
setVGap(int vGap)
Sets the vertical gap between rows.
|
java.lang.String |
toString()
Converts this TableLayout to a string.
|
public static final int LEFT
public static final int TOP
public static final int CENTER
public static final int FULL
public static final int BOTTOM
public static final int RIGHT
public static final int LEADING
public static final int TRAILING
public static final double FILL
public static final double PREFERRED
public static final double MINIMUM
protected static final double[][] defaultSize
protected static final int C
protected static final int R
protected static boolean checkForComponentOrientationSupport
protected static java.lang.reflect.Method methodGetComponentOrientation
protected double[][] crSpec
protected int[][] crSize
protected int[][] crOffset
protected java.util.LinkedList<TableLayoutEx.Entry> list
protected boolean dirty
protected int oldWidth
protected int oldHeight
protected int hGap
protected int vGap
public TableLayoutEx()
public TableLayoutEx(double[][] size, int hgap, int vgap)
size
- widths of columns and heights of rows in the format, {{col0,
col1, col2, ..., colN}, {row0, row1, row2, ..., rowM}} If this
parameter is invalid, the TableLayout will have exactly one
row and one column.public TableLayoutEx(double[] col, double[] row)
col
- widths of columns in the format, {{col0, col1, col2, ...,
colN}row
- heights of rows in the format, {{row0, row1, row2, ..., rowN}public TableLayoutEx(double[] col, double[] row, int hgap, int vgap)
protected void init(double[] col, double[] row)
col
- widths of columns in the format, {{col0, col1, col2, ...,
colN}row
- heights of rows in the format, {{row0, row1, row2, ..., rowN}public TableLayoutEx.TableLayoutConstraints getConstraints(java.awt.Component component)
component
- desired componentpublic void setConstraints(java.awt.Component component, TableLayoutEx.TableLayoutConstraints constraint)
component
- desired component. This parameter cannot be null.constraint
- new set of constraints. This parameter cannot be null.public void setColumn(double[] column)
layout.layoutContainer(container); container.repaint();or
window.pack()If this is not done, the changes in the layout will not be seen until the container is resized.
column
- widths of each of the columnsgetColumn()
public void setRow(double[] row)
layout.layoutContainer(container);
container.repaint();
or
window.pack()If this is not done, the changes in the layout will not be seen until the container is resized.
row
- heights of each of the rows. This parameter cannot be null.getRow()
protected void setCr(int z, double[] size)
z
- indicates row or columnsize
- new cr sizepublic void setColumn(int i, double size)
layout.layoutContainer(container);
container.repaint();
or
window.pack()If this is not done, the changes in the layout will not be seen until the container is resized.
i
- zero-based index of column to set. If this parameter is not
valid, an ArrayOutOfBoundsException will be thrown.size
- width of the column. This parameter cannot be null.getColumn()
public void setRow(int i, double size)
layout.layoutContainer(container);
container.repaint();
or
window.pack()If this is not done, the changes in the layout will not be seen until the container is resized.
i
- zero-based index of row to set. If this parameter is not
valid, an ArrayOutOfBoundsException will be thrown.size
- height of the row. This parameter cannot be null.getRow()
protected void setCr(int z, int i, double size)
z
- indicates row or columni
- indicates which cr to resizesize
- new cr sizepublic double[] getColumn()
setColumn(double[])
public double[] getRow()
setRow(double[])
public double getColumn(int i)
i
- zero-based index of row to get. If this parameter is not
valid, an ArrayOutOfBoundsException will be thrown.setRow(double[])
public double getRow(int i)
i
- zero-based index of row to get. If this parameter is not
valid, an ArrayOutOfBoundsException will be thrown.setRow(double[])
public int getNumColumn()
public int getNumRow()
public int getHGap()
public int getVGap()
public void setHGap(int hGap)
hGap
- the horizontal gap in pixelspublic void setVGap(int vGap)
vGap
- the horizontal gap in pixelspublic void insertColumn(int i, double size)
setColumn
.i
- zero-based index at which to insert the columnsize
- size of the column to be insertedsetColumn(double[])
,
deleteColumn(int)
public void insertRow(int i, double size)
setRow
.i
- zero-based index at which to insert the rowsize
- size of the row to be insertedsetRow(double[])
,
deleteRow(int)
public void insertCr(int z, int i, double size)
z
- indicates row or columni
- zero-based index at which to insert the crsize
- size of cr being insertedpublic void deleteColumn(int i)
setColumn
.i
- zero-based index of column to deletesetColumn(double[])
,
deleteColumn(int)
public void deleteRow(int i)
setRow
. There must be at least two rows
in order to delete a row.i
- zero-based index of row to deletesetRow(double[])
,
deleteRow(int)
protected void deleteCr(int z, int i)
z
- indicates row or columni
- zero-based index of cr to deletepublic java.lang.String toString()
toString
in class java.lang.Object
public java.util.List<TableLayoutEx.Entry> getInvalidEntry()
getOverlappingEntry()
public java.util.List<TableLayoutEx.Entry> getOverlappingEntry()
getInvalidEntry()
protected void calculateSize(java.awt.Container container)
crSpec[R]
and
crSpec[C]
and the size of the container. The result is
stored in crSize[R]
and crSize[C]
.container
- container using this TableLayoutprotected int assignAbsoluteSize(int z, int availableSize)
z
- indicates row or columnavailableSize
- amount of space available in the containerprotected int assignRelativeSize(int z, int availableSize)
z
- indicates row or columnavailableSize
- amount of space available in the containerprotected void assignFillSize(int z, int availableSize)
z
- indicates row or columnavailableSize
- amount of space available in the containerprotected void calculateOffset(int z, java.awt.Insets inset)
z
- indicates row or columnprotected int assignPrefMinSize(int z, int availableSize, double typeOfSize)
z
- indicates row or columnavailableSize
- amount of space available in the containertypeOfSize
- indicates preferred or minimumpublic void layoutContainer(java.awt.Container container)
User code should not have to call this method directly.
layoutContainer
in interface java.awt.LayoutManager
container
- container being served by this layout managerprotected java.awt.ComponentOrientation getComponentOrientation(java.awt.Container container)
container
- Container whose orientation is being queriedprotected int[] calculateSizeAndOffset(TableLayoutEx.Entry entry, int preferredSize, boolean isColumn)
entry
- entry containing component and contraintspreferredSize
- previously calculated preferred width/height of componentisColumn
- if true, this method is being called to calculate the
offset/size of a column. if false,... of a row.public java.awt.Dimension preferredLayoutSize(java.awt.Container container)
preferredLayoutSize
in interface java.awt.LayoutManager
container
- container being served by this layout managerpublic java.awt.Dimension minimumLayoutSize(java.awt.Container container)
minimumLayoutSize
in interface java.awt.LayoutManager
container
- container being served by this layout managerprotected java.awt.Dimension calculateLayoutSize(java.awt.Container container, double typeOfSize)
container
- container whose size is being calculatedtypeOfSize
- indicates preferred or minimumprotected int calculateLayoutSize(java.awt.Container container, int z, double typeOfSize, TableLayoutEx.Entry[] entryList, java.awt.Dimension[] prefMinSize)
container
- container whose size is being calculatedz
- indicates row or columntypeOfSize
- indicates preferred or minimumentryList
- list of Entry objectsprefMinSize
- list of preferred or minimum sizespublic void addLayoutComponent(java.lang.String name, java.awt.Component component)
addLayoutComponent
in interface java.awt.LayoutManager
name
- indicates entry's position and anchorcomponent
- component to addpublic void addLayoutComponent(java.awt.Component component, java.lang.Object constraint)
addLayoutComponent
in interface java.awt.LayoutManager2
component
- component to addconstraint
- indicates entry's position and alignmentpublic void removeLayoutComponent(java.awt.Component component)
removeLayoutComponent
in interface java.awt.LayoutManager
component
- component being removedpublic java.awt.Dimension maximumLayoutSize(java.awt.Container target)
maximumLayoutSize
in interface java.awt.LayoutManager2
target
- the component which needs to be laid outpublic float getLayoutAlignmentX(java.awt.Container parent)
getLayoutAlignmentX
in interface java.awt.LayoutManager2
public float getLayoutAlignmentY(java.awt.Container parent)
getLayoutAlignmentY
in interface java.awt.LayoutManager2
public void invalidateLayout(java.awt.Container target)
invalidateLayout
in interface java.awt.LayoutManager2


In CSS, there are two types of font family names: generic family - a group of font families with a similar look (like "Serif" or "Monospace") font family - a specific font family (like "Times New Roman" or "Arial") Note: On computer screens, sans-serif fonts are considered easier to read than serif fonts. The font family of a text is set with the font-family property. The font-family property should hold several font names as a "fallback" system. If the browser does not support the first font, it tries the next font, and so on. Start with the font you want, and end with a generic family, to let the browser pick a similar font in the generic family, if no other fonts are available. Note: If the name of a font family is more than one word, it must be in quotation marks, like: "Times New Roman". More than one font family is specified in a comma-separated list:
Normal Paragraph
Font Family Use


Commandslist¶
Note
You can find the permissions for the commands at the permission list.
- Commandslist
- User Commands
- Admin Commands
- /petblockreload
- /petblocks [page]
- /petblocks enable [player]
- /petblocks disable [player]
- /petblocks toggle [player]
- /petblocks ai <path> [player]
- /petblocks skin <path> [player]
- /petblocks rename [player]
- /petblocks togglesound [player]
- /petblocks toggleparticle [player]
- /petblocks inv <from> <to> [player]
- /petblocks reset [player]
- /petblocks debug [player]
- /petblocks killnext
User Commands¶
/petblock¶
This user command opens the PetBlocks GUI.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
/petblock [gui-path]¶
This user command opens the PetBlocks GUI at the given gui path. Opening gui paths directly requires the corresponding permission to this path.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
Sample list:
Opens the gui storage page (Requires the permission petblocks.command.use.gui.storage)
/petblock gui.storage
Opens the gui main page (Requires the permission petblocks.command.use.gui.main)
/petblocks gui.main
/petblock call¶
This user command teleports the user’s own pet to the user. Also spawns the pet if it has not spawned yet.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
/petblock toggle¶
This user command spawns or despawns the user’s pet.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
/petblock rename <name>¶
This user command allows setting the name of the user’s own pet.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
Sample list:
Set your pet name to the name MyPet.
/petblock rename MyPet
Set your pet name to the name My Super Cool Pet.
/petblock rename My Super Cool Pet
Set your pet name to the name My Cool Pet with colors.
/petblock rename &eMy &aCool &cPet
/petblock skin <skin>¶
This user command allows setting the skin of the user’s own pet to any player or url.

Warning
The admin commands do not work on offline players.
/petblockreload¶
This admin command reloads the config.yml and runtime cache of the plugin.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Reloads the PetBlocks plugin
/petblockreload
/petblocks [page]¶
This admin command opens the command list for administrators.
The optional [page] parameter specifies the target command list page.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Opens page 1
/petblocks
Opens page 2
/petblocks 2
/petblocks enable [player]¶
Respawns the pet of the given player.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Enable your pet
/petblocks enable
Enable the pet of player Mario
/petblocks enable Mario
/petblocks disable [player]¶
Removes the pet of the given player.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Disable your pet
/petblocks disable
Disable the pet of player Mario
/petblocks disable Mario
/petblocks toggle [player]¶
Enables or disables the pet of the given player.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Toggles your pet
/petblocks toggle
Toggles the pet of player Mario
/petblocks disable Mario
/petblocks ai <path> [player]¶
Changes the pet ai from the given player to the specified ais at the given config.yml path.
The <path> parameter specifies the section in your config.yml where the item is located. Please take a look at the example below.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Warning
The same ais can be added multiple times per default.
Sample list:
Applies the pet ai from the default pet configuration in the config.yml.
/petblocks ai pet
Apply a custom ai to a pet.
Include the follow ai section anywhere in your config.yml.
config.yml
mycustomais:
fastfollowai:
add-ai:
1:
type: 'follow-owner'
min-distance: 3.0
max-distance: 10.0
speed: 5.0
remove-ai:
1:
type: 'follow-owner'
Note
Execute the /petblockreload command after changing the config.yml.
2. Execute the follow command
/petblocks ai mycustomais.fastfollowai
/petblocks skin <path> [player]¶
Sets the pet skin from the given player to the specified skin at the given config.yml path.
The <path> parameter specifies the section in your config.yml where the item is located. Please take a look at the example below.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Applies the pet skin from the default pet configuration in the config.yml.
/petblocks skin pet.skin
Apply a custom skin to a pet.
Include the follow skin section anywhere in your config.yml.
config.yml
mycustomskins:
marioskin:
id: 397
damage: 3
skin: 'http://textures.minecraft.net/texture/a0c2549a893726988f3428bef799875ba871688ae64eb0cfdc43f7d6e24c6c'
Note
Execute the /petblockreload command after changing the config.yml.
2. Execute the follow command
/petblocks skin mycustomskins.marioskin
/petblocks rename [player]¶
Renames the pet of the given player.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Renames your pet to Beast
/petblocks rename Beast
Renames your pet to My awesome Pet
/petblocks rename &aMy awesome Pet
/petblocks togglesound [player]¶
Toggles the pet sounds of the given player.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Toggles the sound
/petblocks togglesound
Toggles the sound of player Shynixn
/petblocks togglesound Shynixn
/petblocks toggleparticle [player]¶
Toggles the pet particles of the given player.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Toggles the particle
/petblocks toggleparticle
Toggles the particle of player Shynixn
/petblocks toggleparticle Shynixn
/petblocks inv <from> <to> [player]¶
Warning
Editing the pet inventory is not possible. Use the /petblocks reset command to delete the pet inventory of a certain player if the player violates a rule.
Opens the pet inventory of the given player in readonly mode.
The <from> and <to> parameters specify the index range of the slots of the unlimited inventory.
The optional [player] parameter specifies the target player otherwise the player executing the command gets used.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
Sample list:
Opens your pet inventory in readonly mode.
/petblocks inv 1 54
Opens the pet inventory of player Shynixn in readonly mode.
/petblocks inv 1 54 Shynixn
/petblocks reset [player]¶
Resets the pet settings of the given player to the default pet settings in the config.yml.
Players (require permissions) ✔
Server console ✔
Command blocks ✔
Sample list:
Resets the pet
/petblocks reset
Resets the pet of player Shynixn
/petblocks reset Shynixn
/petblocks debug [player]¶
Displays the debug menu of the pet of the specified player to the player executing this command.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
Sample list:
Displays the debug menu of your own pet
/petblocks debug
Displays the debug menu of Shynixn to yourself
/petblocks debug Shynixn
/petblocks killnext¶
Kills the nearest entity. Does not kill other players.
Players (require permissions) ✔
Server console ✘
Command blocks ✘
Sample list:
Kills the nearest entity in the current chunk
/petblocks killnext


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/113489newmembers/21143newbieprooffromassumptionofinductivelydefinedprop.html ---
[moving to new members
stream]. You could prove that ev n
was decidable, and then use dec_trivial
to decide it.
Proving decidability is the right way to do it in general, but for this example:
example : ¬ ev 7 := begin intro h, repeat {cases h with _ h} end