Notebooks
Story: The children taught to use another name for the lion
The children taught to use another name for the lion
Title
The children taught to use another name for the lion
Collection
Summary
The name of the Lion not to be spoken by children. In the Katkop dialect, by Día!kwãin, from ≠kámme-an (L V.-7. 4526 and 4526, 8. 4527-4562). Another version of this warning (L V.-8. 4563-4573). Children must never disrespect the lion or 'play with its name', or it will remember and teach them a lesson when they are adults on the hunting-ground.
Comments
1) p.4564v: grown-ups may say the lion's name, 2) p.4567v: the lion shows children (when they are grown-up) what it is like to be a plaything (as when they played with its name) by being his 'plaything' on the hunting-ground, 3) p.4572v: Xwerri-kau played with the lion's name as a child, 4) See also What the lion did to Xwerri-kau and The avoidance of the name of the lion, 5) This story is found in Book V-8
Contributors
Date
9 April 1875 (started)
Categories
Custom and daily life, Plants and animals
Keywords
lion (children taught to use another name) , lion (a warning about) , lion (teachings about) , lion (disrespecting or playing with its name) , lion (respect for its name) , lion (and Xwerri-kau's story) , lion (avoidance behaviour relating to the saying of its name) , lion (prohibitions regarding) , lion (its other name is Hair) , lion (children call it Hair) , lion (who can say its name) , lion (waits till children grow up) , lion (its revenge on the hunting-ground) , lion (respect for) , lion (flies tell him things) , lion (and flies) , lion (children must respect his name) , lion (remembers what children do) , teaching (about the lion) , teaching (children are warned to respect lion's name) , education (children taught to use another name for the lion) , education (of children about lions) , children (taught to use another name for the lion) , children (and playing with or disrespecting the lion's name) , children (who disrespect the lion and what happens when they are adults) , children (are cautioned about respecting the lion's name) , children (call the lion Hair) , children (and the lion's revenge on the hunting-ground) , name (respecting the lion's) , name (avoiding saying the lion's) , name (consequences of playing with the lion's) , name (children call the lion Hair) , name (children taught to use another name for the lion) , hair (children call the lion Hair) , hair (children taught to use another name for the lion) , respect (children taught to use another name for the lion) , respect (for the lion's name) , fly (flies tell the lion things) , fly (tells the lion when its name is spoken) , fly (and children taught to use another name for the lion) , revenge (of the lion on the hunting ground) , revenge (and children taught to use another name for the lion)
Story Pages
4563-4573


outsource module¶
Functions called by server’s handlers.
-
outsource.
add_heart_rate
(new_HR, patientRecord)¶ Adds new HR measurement and timestamp to appropriate patient record.
Parameters: - newHR – Python object of received JSON
- patientRecord – dictionary of all records to date
Returns: updated dictionary of all records
-
outsource.
add_new_patient
(new_patient_data, patientRecord)¶ Initializes new patient.
Parameters: - new_patient_data – Python object of received JSON
- patientRecord – dictionary of all records to date
Returns: updated dictionary of all records
-
outsource.
get_average
(patient_id, patientRecord)¶ Calculates average HR over all stored HRs.
Parameters: - patient_id – patient id as string
- patientRecord – dictionary of all records to date
Returns: integer average HR
-
outsource.
get_heart_rates
(patient_id, patientRecord)¶ Gets all HRs associated with requested patient id.
Parameters: - patient_id – patient id as string
- patientRecord – dictionary of all records to date
Returns: dictionary of all HRs associated with requested patient
-
outsource.
get_interval_average
(query_interval_average, patientRecord)¶ Calculates average HR since specified time.
Parameters: - query_interval_average – Python object of received JSON
- patientRecord – dictionary of all records to date
Returns: integer average HR over interval
-
outsource.
get_status
(patient_id, patientRecord)¶ Determines whether patient is tachycardic and returns latest timestamp.
Parameters: - patient_id – patient id as string
- patientRecord – dictionary of all records to date
Returns: dictionary of status and latest timestamp


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Anal SexAnal sex is often confused with sodomy. In actuality, the two are quite distinct. Sodomy refers to a moral crime (engaging in "unnatural" sexual acts) and/or a legal crime (which may be variously defined but which usually consists of acts of anal and oral sex).  Lastly, although somewhat in a class all by itself, there is poo fetishism. For most people however, the poo is incidental and (reasonably) avoidable -- leaving practioners of the art to focus more on the varied and subtle sensations which accompany anal sex. The nature and quality of these sensations depends on how and where a partner is stimulated during anal sex, ranging from the warm, wet sensuality of a tender rim job, to the more intense and tingly pleasures of lubed fingers in the anus. Penetration by a large penis or dildo produces a sensation of pleasurable fullness, as well as such psychological sensations as being "possessed", "accepted" or -- alternatively -- violated, depending on the personal fantasies of the individual and the moment. To penetrate someone anally is itself a novel field of exploration. The sensations of entering a clean yet slippery (lubed) rectum is remarkably similar to entering a clean yet slippery vagina -- warm, soft, and equipped with soft, erotically sensitive skin and firm, responsive muscle tissue. Some women and some bi/homosexual men find a special emotional thrill in being able to penetrate their male partner. In addition to the unconscious power issues of who is penetrated by whom, there is the sensual experience of being inside the beloved, of entering into his body -- in a place that is tender and vulnerable, soft.  The simple fact is that the anus, much maligned in various cultures, is rich with nerve endings and extremely capable of sensual stimulation. Hence, once people get interested in anal play, they often become eager to try a wide variety of dildos and other anal toys, in an array of textures, shapes, and sizes -- with and without vibration. In short, a whole new intriguing world of pleasure has opened for them.  The situation is similar to a virgin girl who, experiencing discomfort after her first time or two of vaginal penetration, gives up on it entirely convinced it's not all it's cracked up to be.  The crucial elements for for pleasurable anal sex: a relaxed atmosphere, patience, and plenty of lubrication. Lubrication is necessary because, unlike the vagina, or even the mouth, the anus does not sufficiently self-lubricate. And natural lubricants, from the mouth of vagina, are not sufficient either. And while some old timers may swear by the long lasting quality of Crisco (the shortening used in baking), the most often recommended lube are those made specifically for anal sex (such as "Embrace"). Such lubes are thicker and won't harm condoms or dental dams and can be easily rinsed off when sex play is done. Patience is necessary primarily because the anus tends to reflexively clench up when first invaded -- all the more so with newbies.  It's necessary to start with plenty of lube and to begin small. Start with slowly inserting a single finger. Work up to two fingers, later three. Never increse the size (or amount) used to dialate the rectum until what you're currently using has become completely comfortable and your partner indicates that he or she is ready for more. (The person being penetrated must be in charge -- at least during these initial experiments.)  (Note that slim dildos are sold specifically for anal pleasuring.) No matter what one is inserting in the rectum, it should always be inserted slowly. Insert about an inch, then stop, wait. The muscles of the rectum will inevitably clench up for a minute or two, then release. Once they have relaxed, begin slowly inserting again. Allow your partner to guide you. Be prepared to "pull out" immediately if so asked. All this patience and clear communication -- not to mention the possibility of having to stop suddenly and completely -- make it absolutely essential to experiment in a relaxed atmosphere. Playfulness does not arise from resentment and coercion (and neither does mutual pleasure).  Pre-existant ideas of sin, "dirtiness" (moral or actual), and various other inhibitions stop many people from giving it a try. Little can be done about objections that arise from a moral or religious perspective, but it might be useful to consider some of the hygienically oriented objections. Because of it's intimate association with poo, anal sex is often considered icky and undesirable -- something dirty and stinky that only very twisted people would be into. And of course there is simply no denying the fact that poo does pass through our rectums.     That is, insert ones finger through the anus and, it is assumed, one will be knuckle deep in the brown stuff. Not necessarily so. This is simply because the anus opens into the rectum, not into the intestines proper. The rectum is merely the route feces take as they pass from the intestines and out the anus. Assuming one is consuming a healthy diet with plenty of fiber and fluids, there should not be any significant fecal material left in the rectum after a recent bowel movement. But even if one is not plunging deep into the doodoo, there remains the concern about harmful disease. And certainly feces can contain harmful bacteria and viruses. But then again, so can your mucus and saliva, and few people place these in the same category of "unclean substance" as they do poop. Sexual fluids too can carry disease (such as HIV), and even our freshly scrubbed innocent looking skin can carry harmful contagion (STDs such as Herpes and HPV are transmitted via skin, often with no visible signs of infection.) Still while skin and saliva and (to a lesser extent) sexual fluids are warmly embraced as part of mainstream sexuality, anything that comes out of the rectum is still treated with horrified suspicion. Naturally, one should not be putting poop where it doesn't belong -- or more to the point, where the bacteria within it could find a nice place to take hold and grow. Hence fingers, penises, dildos or anything else that have recently been in the rectum or otherwise in contact with feces should never be inserted into the vagina. With all this said however it must also be admitted that poop stinks, in most people's estimation at least. And while some people may actually get off on the smell (getting turned on by the added nastiness), most people seem to prefer a cleanly washed arse (well voided as discussed above). Most if not all of the unplesant odor can be eliminated in this way. But of course, bowels are always somewhat on the move, so occassionally, as a result of deep penetration, some fecal matter may be encountered. Wearing a condom or using medical gloves can prevent actual skin to fecal contact and may make you and your partner feel far more comfortable should this scenario occur.   The enema can cause mild irritation which becomes more severe during penetration, especially as the enema removes natural coatings (other than poop) which protect the lining of the rectum.  Armed with a bottle of anal lube and a towel or disposable wipes (just in case), one fearlessly forge ahead into new realms of exploration -- or at least as fearlessly as one should embark on any sexual encounter. As with any form of sex involving a partner (and anal sex can certainly be experienced solo), it is wise to find out about your partners sexual history and overall health. Know what you are getting into, before you get into.
Timeline
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A simple, intuitive and scaffolded app to help you get started with web display application development.


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Sports Car
What is a sports car? A car may be a sporting automobile without being a sports car.
A sports car, or sportscar, is a small, usually two-seater, two-door automobile designed for spirited performance and nimble handling. The term "sports car" was used in The Times, London in 1919. According to USA's Merriam-Webster dictionary, USA's first known use of the term was in 1928. Sports cars started to become popular during the 1920s.
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Seating Layout
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Поездка в Нью–Йорк
by kipeshGoing to New York
Filmed in September 2019. The water around Manhattan is much better than people think. This is from The New York Times, 2018: https://www.nytimes.com/2018/07…www.youtube.com
Поездка в Нью–Йорк
Going to New York
Filmed in September 2019. The water around Manhattan is much better than people think. This is from The New York Times, 2018: https://www.nytimes.com/2018/07…www.youtube.com
Поездка в Нью–Йорк


Inputs
- describedBy
-
Reference to an element describing the field, used in
aria-describedby
(optional)
.
- disabled
-
Set disabled state
(default: false)
- errorMessage
-
Error message to display when field validation detects an error.
(optional)
- errorMessages
-
IErrorMessages
defining all possible basic error messages (like
required
)
(optional: by default field will have the error state without any message displayed)
- hasFocus
-
Set to true to focus on the html native element
(default: false)
- help
-
Field's help
(optional)
. Only displayed when the form field is VALID. Used as
aria-describedby
reference when none is provided.
- id
-
Form field's id
(optional)
. The html form element will have an id based on the provided value. If the value is not provided, an auto-generated
id will be applied to the html nativeElement.
- name
-
Input's
name
attribute
(optional)
. Is required by angular when using template driven forms.
- readonly
-
Sets readonly state
(default: false)
- showAllErrors
-
When true, display all error messages. Display only the the first one (from alphabetical order) otherwise
(default: true)
- updateOn
-
Reports the
AbstractControl
's update strategy (ie the event on which the control updates itself).
(type: UpdateOnStrategy, default: 'change')
. This can only be changed when form field is in standalone mode, otherwise parent's update strategy will be
applied.
- updateValidator
-
An event (
Subject
) to notify the component when parent's validators have changed.
(optional)
- value
- Field's value. Should only be used when form field is in standalone mode.


--- layout: post title: Seamless Delegate Type Casting categories: - Developer Deep Dive status: publish type: post published: true meta: _edit_last: '4' _aioseop_keywords: covariance, contravariance, delegates _aioseop_description: Part 3 of a series on Covariance/Contravariance in C#. The previous post in this series covered the use of the 'in' and 'out' keywords for interface types. Here, we cover the application of these keywords for delegate types, too. _aioseop_title: Seamless Delegate Type Casting ---
In Seamless Generic Type Casting, we saw how the in
and out
keywords can make our generic interfaces polite with respect to casting. A List<string>
can be treated as an IEnumerable<object>
because a) all strings are objects and b) IEnumerable
is declared with the out
keyword. Now, we'll see how these keywords can be applied to delegate types in addition to interface types.
Suppose we have a a basic hierarchy of entity classes:
{% gist 1339376 %}
Also, suppose we find ourselves creating/persisting many instances of these in our integration tests, and we create a delegate type with some helper methods for doing so:
{% gist 1339379 %}
In our integration tests, we may use this to quickly get some sample employees into our database:
{% gist 1339417 %}
As we write some tests, we realize that we need some of our sample employees to be populated differently:
{% gist 1339420 %}
Surprise! This won't even compile. The compiler can't assign our EntityCreator<SalesPerson>
to the expected type EntityCreator<Employee>
. That's strange, since we know that any SalesPerson
it ever makes will obviously be an Employee. As we saw with similar situations around interfaces, we need to use the out
keyword when we define the delegate type, promising to the compiler that the T
will only appear in the return value. Armed with this additional promise, the compiler can safely treat all EntityCreator<FieldTechnician>
as EntityCreator<Employee>
. With the following change, the example compiles as expected:
{% gist 1339421 %}
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- about 15 hours
Offices Interiors · Setor de Industrias Graficas, Brazil
- version="1.0" encoding="UTF-8"? Architects: SAINZ arquitetura
- AreaArea of this architecture projectArea: 80.0 m2
- version="1.0" encoding="UTF-8"?YearCompletion year of this architecture project Year: 2019
- version="1.0" encoding="UTF-8"?PhotographsPhotographs: Edgard Cesar
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- Lead Architects Eduardo Sáinz, Lilian Glayna Sáinz
- Design Team Lucas Lopes, Felipe Castro
- Clients Rodovalho & Estrela Advogados
- Lighting Consultant Persoluce
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Text description provided by the architects. The space was designed to meet the company's new moment, the law firm Rodovalho & Estrela needed a space that was solid, sober and mature, but in tune with the youth and energy of the partners.
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vignettes/Monocle.Rmd
Monocle.Rmd
tradeSeq
is an R
package that allows analysis of gene expression along trajectories. While it has been developed and applied to single-cell RNA-sequencing (scRNA-seq) data, its applicability extends beyond that, and also allows the analysis of, e.g., single-cell ATAC-seq data along trajectories or bulk RNA-seq time series datasets. For every gene in the dataset, tradeSeq
fits a generalized additive model (GAM) by building on the mgcv
R package. It then allows statistical inference on the GAM by assessing contrasts of the parameters of the fitted GAM model, aiding in interpreting complex datasets. All details about the tradeSeq
model and statistical tests are described in our preprint (Van den Berge et al. 2019).
In this vignette, we analyze a subset of the data from (Paul et al. 2015). A SingleCellExperiment
object of the data has been provided with the tradeSeq
package and can be retrieved as shown below. The data and UMAP reduced dimensions were derived from following the Monocle 3 vignette.
The main vignette focuses on using tradeSeq
downsteam of slingshot
. Here, we present how to use tradeSeq
downstream of monocle
(Qiu et al. 2017).
We will fit developmental trajectories using the monocle
package.
set.seed(200) pd <- data.frame(cells = colnames(counts), cellType = celltype) rownames(pd) <- pd$cells fd <- data.frame(gene_short_name = rownames(counts)) rownames(fd) <- fd$gene_short_name cds <- newCellDataSet(counts, phenoData = new("AnnotatedDataFrame", data = pd), featureData = new("AnnotatedDataFrame", data = fd)) cds <- estimateSizeFactors(cds) cds <- reduceDimension(cds, max_components = 2)
## Registered S3 methods overwritten by 'proxy':
## method from
## print.registry_field registry
## print.registry_entry registry
cds <- orderCells(cds) cds <- orderCells(cds, root_state = 5)
Only possible for DDRTree
sce <- fitGAM(cds, verbose = TRUE)
You can then analyse the sce
object following the main vignette.
As of now (02/2020), monocle3(Cao et al. 2019), is still in its beta version. Therefore, we have no plan yet to include a S4 method for monocle3 while it is not on CRAN or Bioconductor and the format is still moving. However, we present below a way to use tradeSeq
downstream of monocle3
as of version ‘0.2’, for a fully connected graph. We follow the tutorial from the monocle3 website.
You will need to install monocle3 from here before running the code below.
set.seed(22) library(monocle3) # Create a cell_data_set object cds <- new_cell_data_set(counts, cell_metadata = pd, gene_metadata = data.frame(gene_short_name = rownames(counts), row.names = rownames(counts))) # Run PCA then UMAP on the data cds <- preprocess_cds(cds, method = "PCA") cds <- reduce_dimension(cds, preprocess_method = "PCA", reduction_method = "UMAP") # First display, coloring by the cell types from Paul et al plot_cells(cds, label_groups_by_cluster = FALSE, cell_size = 1, color_cells_by = "cellType") # Running the clustering method. This is necessary to the construct the graph cds <- cluster_cells(cds, reduction_method = "UMAP") # Visualize the clusters plot_cells(cds, color_cells_by = "cluster", cell_size = 1) # Construct the graph # Note that, for the rest of the code to run, the graph should be fully connected cds <- learn_graph(cds, use_partition = FALSE) # We find all the cells that are close to the starting point cell_ids <- colnames(cds)[pd$cellType == "Multipotent progenitors"] closest_vertex <- cds@principal_graph_aux[["UMAP"]]$pr_graph_cell_proj_closest_vertex closest_vertex <- as.matrix(closest_vertex[colnames(cds), ]) closest_vertex <- closest_vertex[cell_ids, ] closest_vertex <- as.numeric(names(which.max(table(closest_vertex)))) mst <- principal_graph(cds)$UMAP root_pr_nodes <- igraph::V(mst)$name[closest_vertex] # We compute the trajectory cds <- order_cells(cds, root_pr_nodes = root_pr_nodes) plot_cells(cds, color_cells_by = "pseudotime")
# Get the closest vertice for every cell y_to_cells <- principal_graph_aux(cds)$UMAP$pr_graph_cell_proj_closest_vertex %>% as.data.frame() %>% dplyr::mutate(cells = rownames(.)) %>% rename("Y" = V1) # Get the root vertices # It is the same node as above root <- cds@principal_graph_aux$UMAP$root_pr_nodes # Get the other endpoints endpoints <- names(which(igraph::degree(mst) == 1)) endpoints <- endpoints[!endpoints %in% root] # For each endpoint cellWeights <- lapply(endpoints, function(endpoint) { # We find the path between the endpoint and the root path <- igraph::shortest_paths(mst, root, endpoint)$vpath[[1]] path <- as.character(path) # We find the cells that map along that path df <- y_to_cells %>% dplyr::filter(Y %in% path) df <- data.frame(weights = as.numeric(colnames(cds) %in% df$cells)) colnames(df) <- endpoint return(df) }) %>% bind_cols() rownames(cellWeights) <- colnames(cds) pseudotime <- matrix(pseudotime(cds), ncol = ncol(cellWeights), nrow = ncol(cds), byrow = FALSE)
sce <- fitGAM(counts = counts, pseudotime = pseudotime, cellWeights = cellWeights)
Then, the sce
object can be analyzed following the main vignette.
 “The Dynamics and Regulators of Cell Fate Decisions Are Revealed by Pseudo-Temporal Ordering of Single Cells.” Nature.
Paul, Franziska, Ya’ara Arkin, Amir Giladi, DiegoÂ Adhemar Jaitin, Ephraim Kenigsberg, Hadas Keren-Shaul, Deborah Winter, et al. 2015. “Transcriptional Heterogeneity and Lineage Commitment in Myeloid Progenitors.” Cell 163 (7): 1663–77. https://doi.org/10.1016/J.CELL.2015.11.013.
Qiu, Xiaojie, Qi Mao, Ying Tang, Li Wang, Raghav Chawla, Hannah A Pliner, and Cole Trapnell. 2017. “Reversed graph embedding resolves complex single-cell trajectories.” Nature Methods 14 (10): 979–82. https://doi.org/10.1038/nmeth.4402.
Van den Berge, Koen, Hector Roux de Bézieux, Kelly Street, Wouter Saelens, Robrecht Cannoodt, Yvan Saeys, Sandrine Dudoit, and Lieven Clement. 2019. “Trajectory-based differential expression analysis for single-cell sequencing data.” bioRxiv, May, 623397. https://doi.org/10.1101/623397.


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The hero and his enemy are in the midst of a fighting duel. The enemy makes some flashy move with his conspiciously large sword that's guaranteed to reduce any mortal to tomorrow's worm feast.

Can rarely be justified by anything other than Rule of Cool, as a 70+kg warrior with leverage on your arm is not something you'd call trivial. It may be justified if the weapon's wielder has Super Strength.
Not to be confused with the notably blade-free Blade Runner, or the villain from Tensou Sentai Goseiger who is named for the film.
Examples:
- In Soul Eater, Giroko runs along Chrona's sword.
- In the animated version of Ranma ½, female Ranma notably does this with Kuno's wooden bokken in their first encounter, leaping above his slash and then standing on the weapon for several seconds while Kuno gapes at her in disbelief, and then rushing up to kick him in the face. The manga version of the scene simply had her kick him and grasp the bokken with her toes simultaneously after the leap.
- Bleach:
- Toshiro does this to Gin Ichimaru during their fight scene, though his weight does causes Gin's sword to drop to the ground.
- Also, Ururu does this when Ichigo tries to punch her, leading to a face full of foot.
- During her fight with Byakuya, Yoruichi shows that she's still faster than he is by leaping onto his outstretched arm. While carrying Ichigo over her shoulder.
- Rurouni Kenshin:
- Hiko Seijuro of does one of these after a No One Could Survive That! moment while facing off with a giant. The fun part is that he's standing on the bottom of the sword, held there by his own katana that he stabbed through it.
- Kenshin himself does this in his fight against Sanosuke, running down his Zanbato to hit him in the face. He even manages to do this in the movie, although not in the same way.
- Played RELATIVELY straight in Futaba-kun Change!, where a SUMO-WRESTLER does this. The owner of the sword couldn't hold for long.
- Not yet outdone by Katsuhiko Masaki, Tenchi's grandfather in the eponymous Tenchi Muyo!...by standing on a lightsaber.
- In Appleseed Ex Machina, Deunan runs upon an enemy's outstretched Humongous Mecha hand, taking the direct route to his cockpit. It's not the same as the blade but looks just as awesome.
 The huge monster takes an impossibly fast swing at Goku, and to his surprise, Goku is perched on the tip of his sword! Which of course leaves Goku free to punch the monster between the eyes, KO'ing it immediately.
- Devil Hunter Yohko: Yohko uses this, though she seems to have more of an "Eep!" reaction to the attack. Of course, she then uses it as a springboard to make a classic anime flying sword strike.
- Berserk:
- In Guts and Griffith's duel on the hill to decide whether he will join the Hawks, Guts swings a mighty blow with his BFS only for Griffith to suddenly dodge, and then land with his feet balanced on Guts' blade and his saber pointed at Guts' face. Pointing out that Guts won't be able to lift his sword with the extra weight on it, Griffith invites him to surrender, but Guts responds by biting down on Griffith's sword point and using his sword as a lever to send both of them tumbling down the hill, where they engage in fisticuffs.
- Much later, Guts uses Azan's spiked staff as a ramp to get past him so that he can bull-rush Farnese.
- In One Piece, Captain Kuro moves fast enough to jump onto Luffy's stretched-out arm.
- Digimon Tamers: Vajramon has a lot of dialogue with Renamon while she's standing on his sword. Of course, it helps if you're as strong as he is (arm doesn't get tired, and you're totally unconcerned about losing.) Unusual for this trope, he has his blade turned so she's on its flat, not its edge.
- Gintoki in Gintama does this in Benizakura arc while fighting Nizo's Benizakura, as seen above.
- A variation in Saint Seiya: when Shun was facing Shaina he attacked her with his Nebula Chain, only for her to leap onto the chain (which is attached to his gauntlet) and kick him in the face.
- Claire Stanfield from Baccano! puts his own spin on this by performing a blade handstand on the top of Graham's monkey wrench
- Done in a Detective Conan episode where Heiji confronts a murderer while a Kendo competition is going on in the background. The man attacks Heiji while he has only a cellphone to protect him. The phone ends up being cut, Heiji lands on the blunt end of the blade with cat-like precision, and cue the killer's dumbfounded and fearful look when he not only recognizes him (Heiji is actually one of the best H.S. Kendoists and a famous detective) but could not save himself from the one-hit beatdown given to him.
- Happens in this Korean bootleg Gundam ripoff, in which the blade holder (definitely not Char) lifts the blade up and flinging the stander across the room.
- Subverted in the opposite manner in GUN×SWORD when Priscilla has her Armor Brownie stand on the edge of Dan's blade and tries to slide down in, but Van lets the blade drop and Brownie with it, which would have let Van punch her mech in the gut across the ring if she hadn't reached the ground and jumped back to lighten the impact.
- Mahou Sensei Negima!:
- Fate Averruncus does a variation where he briefly balances on Negi's fist.
- Negi himself balances on Yue's sword/lance hybrid thing a couple chapters later.
- In Naruto one of the fillers (Land of Birds arc) takes this Up to Eleven by having the baddy (a shinobi with a weight problem) standing on the very end of the goody's pike. As a bonus, the goody is a young woman and the baddy delivers his introduction speech without stepping off the end.
- The first episode of the All-Purpose Cultural Cat Girl Nuku Nuku sees the title character do this, only it's a concrete pillar the enemy swings at her instead of a sword.
- Done twice in Claymore: the first one is a classical blade run executed by Theresa, the second one is a tongue run done by Clare.
- In Rental Magica, Sekiren manages to land on Daphne's foot and tell her to calm down when she tries to kick him. Her leg doesn't budge when he jumps off. She does calm down.
 Justified in that the Tessaiga was absurdly heavy at the time, such that Inuyasha could barely move it.
- Gamaran did this twice, both times against huge weapons. First against Midou Shingo and his Onidachi spear (Demon Splitter), and later with Kibe Ryuho's club Kokusoso (Black Clawed Comb).
- In Hellsing, Seras forms her shadow-arm into a bunch of spears in an attempt to skewer the Captain. He dodges all of the blades and then stands on the tip of one of them. Seras' familiar Pip is amused by the fact that they're fighting a wolfman with a flare for the theatrical.
- Optimus Prime has performed this in his Final Battle with Megatron in Transformers Armada by running along a metal pole both had been using to trade blows beforehand.
- In The Animatrix, one of the short segments called "Program" feature 2 shipmates within a feudal era Japan simulation. In sparring one of the shipmates jumps to avoid her companions' polearm slashing at her, and she lands on the blade.
- In Tenchi Muyo!, Katsuhito does this during his battle with Kagato. Even more impressive is that Katsuhito is wearing sandals in the snow and is standing on a Laser Blade.
- Final Fantasy VII: Advent Children: In duels, Kadaj or his companions frequently run on Cloud's sword which, to be fair, is the size of a gangplank.
- In Disney's Peter Pan, Peter likes to jump on Captain Hook's rapier while they are dueling, just to annoy him.
- Pai Mei does this to the Bride in Kill Bill: Part 2. Rather than attack her with his own sword, he simply makes a smartass remark and kicks her in the face.
- Crouching Tiger, Hidden Dragon practically introduced the mainstream west to this trope.
- Ant-Man and the Wasp: In the first battle of the film, a thug threw several knives at the Wasp (currently shrunk) and she briefly sprints the length of one of those knives to evade them.
- The Adventures of Samurai Cat: Miaowara Tomokato does this with a lance, during the Knights of the Round Table segment of More Adventures.
- Power Rangers Turbo: In "Bicycle Built for the Blues", Justin does this when fighting Big Burpa, landing on top of the monsters' sword and then use this new position to deliver a few kicks to the monsters' face.
- The same scene also appears in its Super Sentai parent show Gekisou Sentai Carranger, where this is done by Naoki.
- Exalted: This can easily be done with stunts, or the correct Charms. (Seriously, you can stand on a spiderweb, you can stand on a sword.)
- An unlockable video in Prince of Persia: Warrior Within features the Prince doing this on the handle of a halberd, after a Sand Monster struck at him, and missed (naturally).
- In Kingdom Hearts II, when fighting Captain Barbossa, Sora stomps down on Barbossa's sword, pinning it to the ground. Barbossa goes for his gun, and Sora goes for his Keyblade. Rather a cool moment.
- Dark Link is capable of doing this in The Legend of Zelda: Ocarina of Time if you use the stab move to attack him by freezing Link in place somehow and jumping onto the blade. This can be used to your advantage, however; if you use the broken "Giant's Knife" or the Biggoron Sword, he falls off. The other way to bypass this ability is to use a weapon other than a sword. What makes it worse is that, as the fight goes on, he'll stab you whenever he does this. This becomes incredibly annoying, given that most players will at this time be conditioned to stab a fleeing enemy.
- In the Playstation 2 game Shadow of the Colossus, the third Colossus is a giant humanoid whose weak points can be reached only by running up his sword after he embeds it in the ground following an attack. This particular example isn't really physics-defying though - being the blade of a Colossus, it's pretty much a highway.
- Soul Series:
- Maxi does this to Astaroth's axe in the opening video for Soul Calibur II, after Astaroth misses and gets it stuck in the ground. He proceeds to run up the axe to nunchaku Astaroth in the face.
- Yoda also does the same thing to Astaroth in the opening video for Soul Calibur IV, minus the nunchaku.
- Metal Gear:
- In Metal Gear Solid 4, Vamp does this to Raiden in their fight in South America at the end of Act II.
- Raiden gets to pull this off in the next game, Metal Gear Rising: Revengeance... only with the tutorial boss. Which is a modified Metal Gear Ray.
- A variant in the first battle of Lost Odyssey against the Magic Tank. After Kaim takes out both its cannon units, the tank tries to lift it's blade arm, only to have it crash ineffectually to the ground due to lack of balance. Kaim uses the fallen blade as a convenient ramp to stab the tank's core, destroying it.
- Devil May Cry has an optional variant of this with Shadows, transforming liquid panther beasts: one of their attacks is quickly turning into a spike and stabbing Dante with it, which can be countered by doing a low jump to avoid it, allowing Dante to land on it and shoot at their now-exposed core, potentially reducing them to critical health right away if you're quick enough.
- Sekiro: Shadows Die Twice: In a more realistic variant, the Mikiri Counter lets Wolf stomp down enemy weapons being used to stab, doing enough Posture damage to open most enemies up to a death blow.
- Weiss does it in her trailer for RWBY, though the fact that the blade is bigger than she is and being wielded by a 12 foot tall suit of armor helps a bit.
- Her older sister Winter pulls off the technique in her debut fight. It may be a family trick. Like Weiss's example, its justified because the person she does this to is strong enough to create a crater in the pavement with his swing.
- In Bunnykill 4, Flint does this to Ruby's double-sided polearm.
- Kareem runs along Noor's fist constructs in Project 0 this way.
- Justified in No Need for Bushido: the main character Yori leaps onto Ken's sword — which is absolutely massive. That entire fight is a Shout-Out to Kenshin's fight with Sanosuke mentioned above, after all.
- As with so much else, parodied in Adventurers!!
- A strip of The Dreamland Chronicles is a rare case where the character jumping onto the sword happens on screen. Vaguely justified as this is dreamworld, so regular physics don't necessarily apply.
- Ada in The Story of Anima does this with someone's fist.
- Allison in Kill Six Billion Demons eventually learns this move.
- A variant appears in Castlevania, where the mage Sypha tries to skewer a vampire by conjuring a thin wall of sharpened ice at him. The vampire decides to run along the top of it towards her. Cyper demonstrates one of the reasons why this trope is a bad idea by pushing the wall upwards, bisecting him vertically.
- Some martial arts have techniques involving stepping on an opponent's weapon after a low thrust. The goal (and actual effect) is to pin the weapon to the ground. This is also typically done on shafted weapons (i.e. spears, staffs) not by stepping on the bladed part. Though if the flat of the blade is facing up, it could still be done to a sword.


SHOWGIRLS A film review by Christopher Null Copyright 1995 Christopher Null
What is Joe Eszterhas going to do *now?* First came FLASHDANCE. Then he shocked us with BASIC INSTINCT. Now he writes SHOWGIRLS, an ultra-explicit NC-17 drama about a Las Vegas showgirl who goes from nobody to "Goddess" by playing the Power Game better than everyone else.
No longer the innocent wallflower from "Saved By the Bell," Elizabeth Berkley has been transformed (by an excellent plastic surgeon) into Nomi Malone, a sexy vamp who is nothing but trouble. This role is going to haunt Berkley for the rest of her life, if not longer, largely due to the fact that she is pretty much naked in every scene. We're talking "Totally Nude," no holds barred. And not just Berkley, there's a whole harem of strippers to support her. They parade around in their scanties so much (and so well) that it's pretty easy to forget about little details like plot, acting, and character development.
But at least these things exist in SHOWGIRLS. The plot is typical Eszterhas: Nomi has a shady past and wants to start over.  And Eszterhas is never one to forget to throw in a little lesbian subplot (in this case, with Gina Gershon, as Nomi's arch-rival Cristal). The acting is as much as one can expect from essentially two-dimensional characters, most of which are carbon copies of each other. Thankfully, Nomi holds our attention well, and while Berkley hams up the role to an extreme, she's still interesting to watch. For Nomi, *everything* is a show.
The setting really makes this film worthwhile. Director Paul Verhoeven (TOTAL RECALL) slices open the underbelly of Sin City for all to see, getting behind the scenes and facades of the big casinos by taking us directly into the action. We're on the stage when Nomi makes her big entrances; everything is raw and vivid. There's no sense of "seduction across a crowded room." It's laid out in Technicolor through a two word image: pure lust.
The dance numbers are truly incredible--this is *not* FAME. Your $6.50 movie ticket will get you admission to a good half dozen shows during the course of the film. That's a lot cheaper than Vegas.
In closing, I feel compelled to say something meaningful about gratuitous nudity and sex in American cinema, but I won't. Yes, it's extreme, but this story really won't work any other way. (And after 45 minutes, you really don't notice any more.) I'm glad the creators fought to keep it this way, and I applaud the risks they took to get it on the screen. It's a rough world out there, especially in Vegas, and it's a full-sensory experience that simply can't be censored.
RATING: ***1/2
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
-Christopher Null /<EMAIL_ADDRESS>-Screenwriter & Novelist -Contributing Editor, Mike's FEEDBACK / Film Critic, Texas Business Weekly -E-mail request to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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OpenINTEL Lookup
Domains --> IPs
IPs --> Domains
MX SQL LIKE Pattern
About
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Download Measurement Details
(Select a result row below to download the corresponding measurements)
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| Fig. 1 |
Changes in the main drivers of energy demand between 2010 an ... |
| Fig. 2 |
The total energy demand exposed to changes in cold and hot d ... |
| Fig. 3 |
Global total energy demand amplification from climate change ... |
| Fig. 4 |
Agreement across ESMs on changes in final energy demand. Map ... |
| Fig. 5 |
Exposure of people with different adaptation challenges to c ... |
| Fig. 6 |
Brief overview of the methodology of this study and its rela ... |


Introduction
The VB.NET
(Visual Studio 2005) example, MissionStartDelay, can be found in this
directory. It is an example program that can "mission" a
DS1922L/DS1922T/DS1922E to take temperatures at specified intervals. With
this example, the mission start delay box on the main
window continuously "ticks" away once set so that multiple
Thermochrons can easily be synchronized to start at the same time.
Requirements
1-Wire
Drivers version 4.00 or higher, with the OneWireAPI.NET.dll in the
same directory as the executable.
.NET Framework 2.0 Redistributable:
Visual J# .NET 2.0 Second Edition Redistributable:
When compiling this program, make sure that the program references
“vjslib”, and the OneWireAPI.NET.dll.
Before running this program, make sure to set the default 1-Wire adapter settings to the preferred type (usually "{DS9490}") and number (usually "USB1"). This can be done by running the "Default 1-Wire NET.exe" program found in the 1-Wire Drivers application directory.
Operation
To run the
MissionStartDelay.exe program, double-click the pre-compiled executable
in the ..\bin directory.
Files
AssemblyInfo.vb
- VB.NET module containing
manufacturer data
MissionStartDelay.sln
- Visual Studio.NET solutions
file
MissionStartDelay.vbproj
- VB.NET project file
MissionStartDelayvbproj.user - VB.NET file
project user file
MissionStartDelayForm.resx -
VB.NET resources file
MissionStartDelayForm.vb
- VB module containing source
to program
..\..\..\..\Lib\OW.NET\OneWireAPI.NET.dll - 1-Wire API
Readme.html
- This file.
..\bin\MissionStartDelay.exe - Program executable.


public class Grid
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static int |
BLANK_CELL
The integer value used to represent a blank cell internally.
|
| Constructor and Description |
|---|
Grid(int[][] matrix)
Construct a Sudoku grid object from a 2 dimensional array of integers.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
allDependantsHaveLegalDomains(int row,
int col)
This method will look at each unassigned cell that is affected by
assignment to the given cell.
|
void |
assignCell(int row,
int col,
int val)
This method will assign an unassigned cell with the given value.
|
int |
getCellAt(int row,
int col)
Get the value of a particular cell.
|
java.util.List<java.lang.Integer> |
getOrderedDomainValues(int row,
int col)
This method will return a list of the possible values that the given cell
may be assigned with.
|
boolean |
isComplete()
This method will check if this Grid's assignment is complete.
|
int[] |
selectUnassignedCell()
This method will choose an unassigned cell in the Sudoku grid.
|
java.lang.String |
toString()
Returns a string representation of the Sudoku grid.
|
void |
unassignCell(int row,
int col)
This method will unassign an assigned cell.
|
public static final int BLANK_CELL
public Grid(int[][] matrix)
matrix
- A two-dimensional array representing a Sudoku grid.public java.lang.String toString()
toString
in class java.lang.Object
public int getCellAt(int row, int col)
row
- Row index; indexed from 0.col
- Column index; indexed from 0.public int[] selectUnassignedCell()
public java.util.List<java.lang.Integer> getOrderedDomainValues(int row, int col)
row
- Row index; indexed from 0.col
- Column index; indexed from 0.public void assignCell(int row, int col, int val)
row
- Row index; indexed from 0.col
- Column index; indexed from 0.val
- New value for the cell.public void unassignCell(int row, int col)
row
- Row index; indexed from 0.col
- Column index; indexed from 0.public boolean isComplete()
public boolean allDependantsHaveLegalDomains(int row, int col)
row
- Row index; indexed from 0.col
- Column index; indexed from 0.


This test checks that the justify-content property is applied correctly when using content-position values.
direction: LTR | justify-content: 'center'
direction: LTR | justify-content: 'left'
direction: LTR | justify-content: 'right'
direction: LTR | justify-content: 'start'
direction: LTR | justify-content: 'end'
direction: LTR | justify-content: 'flex-start'
direction: LTR | justify-content: 'flex-end'
direction: LTR | justify-content: 'space-between' (fallback to 'start')
direction: LTR | justify-content: 'space-around' (fallback to 'center')
direction: LTR | justify-content: 'space-evenly' (fallback to 'center')
direction: LTR | justify-content: 'stretch' (fallback to start)
direction: LTR | justify-content: space-between left (fallback to left)
direction: LTR | justify-content: 'space-around end' (fallback to end)
direction: LTR | justify-content: 'space-evenly right' (fallback to 'right')
direction: LTR | justify-content: 'stretch end' (fallback to 'end')
direction: LTR | justify-content: 'auto' (resolved to 'start')
direction: RTL | justify-content: 'center'
direction: RTL | justify-content: 'left'
direction: RTL | justify-content: 'right'
direction: RTL | justify-content: 'start'
direction: RTL | justify-content: 'end'


About Your Results
{{ i.title }}
{{ i.description }}
{{ i.description }}
{{ local_percent }}% Locally Sourced
{{ global_percent }}% Globally Sourced
See the footprints of the products on your receipt below:
| Item | Source | Footprint (kg CO₂ / kg produce) |
|---|---|---|
| {{ item.item | title }} | {% if item.local %} Local {% else %} Global {% endif %} | {{ item.emissions }} |
Your groceries' emissions by category (units: kg CO₂ / kg produce):
Want to keep your results?
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Programmer Ruby on Rails,Full time,remote,MSK
Ruby On Rails Developer,Full time,MSK
Ruby on Rails developer,part-time,remote,MSK
Ruby on Rails developer, full time, MSK
Ruby on Rails developer, full time, remote,MSK
Fullstack developer, full time, remote


{% extends "main/main_base.html" %} {# main/main_base.html extends app_main_layout.html #} {% block page_title %}Welcome{% endblock %} {% block body %} {{ super() }}
This is a minimal web app developed with Flask-User V1.0 framework.
It includes


I have lived in Memphis, TN most of my life. I have been into video games from a young age and seek to pursue a career in game development. After graduating from high-school, I continued my education at Southwest TN Community College Studying General Studies.
I took a break from college after a semester to try and learn a family trade with my family owned business. After spending some time in the workforce I became an apprentice at Code Crew. This experience reignited my love for coding. I am now looking to start a promising career in software development.


Goo Ha-ra memorial for fans
A memorial for the late Goo Ha-ra, a K-pop diva and member of girl band KARA, is set up for her fans at Seoul St. Mary’s Hospital in Seoul on Nov. 25, 2019, separately from one installed for her bereaved family members at another hospital. She was found dead at her home the previous day, with a high chance of suicide as the cause of death. (Yonhap)


Saving Private Ryan (1998)
A Film Review by Mark O'Hara
A sore subject with many Americans is the absence of a national memorial dedicated to the men and women who served and perished in World War II.
Steven Spielberg's SAVING PRIVATE RYAN will not stand as this memorial. But the film is noteworthy because of the ways it bestows a profound tribute and respect.
I was lucky to be able to watch with my father, a WW II veteran. We sat in the third row, the crowded theater taking our options. Glancing behind me during the film, and talking with my father afterwards, I concluded that no other film about war packs the sustained power of Spielberg's treatment.
Only ALL QUIET ON THE WESTERN FRONT and GALLIPOLI carry similar moments that show personal horrors. SAVING PRIVATE RYAN opens with a prologue in which a veteran visits an American cemetery in France. The man walks ahead of his extended family, his face caving in under his memories. Soon we see the men in the LCIs landing on Omaha Beach on June 6, 1944.  From a monologue delivered in a dark church to the private torment of a shell-shocked translator, the film creates a relentless emotional tension.
One of the agents that makes this mood is the camera. We witness the first hour from the points of view of hand-held cameras, some shots so jerky they are uncomfortable to watch. After Captain John Miller (Tom Hanks) receives orders to bring to safety Private James Ryan, whose three brothers have been killed in action, we continue to watch many skirmishes from on-the-spot vantages. Matched with editing that is quick and transparent, the camera work makes the viewer's experience visceral.
The sets and costumes further the terrifying realism. Although there are no long shots of the entire Operation Overlord, the part of the invasion we can see is dead-on. Machine gun nests, bunkers, weaponry and vehicles -- these elements engage us easily into the narrative. After Capt. Miller picks his squad and sets off behind enemy lines to locate James Francis Ryan of Iowa (Matt Damon), we see more locations that telegraph the story's accuracy. Bombed houses, splintered planks everywhere, and rubble-strewn streets resemble photographs of real battle scenes. And the costumes are correct. My father says perhaps a few too many helmets are covered in netting, but otherwise the designers are sharp. The canvas belts, the jackets, the occasional puttees laced around the calves -- these are the outfits of 1944. Do technical aspects make the actors' work easier? They are certainly related, but the acting here is self-reliant. It is hard to identify an unnatural performance or an unnecessary character. Tom Hanks tints John Miller with mannerisms and tone that evoke sympathy. The motif of his shaking hand reminds us that even the strongest and wisest leaders are human. If politics are just this year, Hanks will pull nominations for major awards. I would also cite Tom Sizemore as Sergeant Mike Horvath, a sturdy confidant to Miller. Perhaps the toughest supporting role is Damon's. The long build-up of the squad's resentment toward Pvt. Ryan is dispelled almost immediately when we finally see him. (I understand there was some actual resentment because Damon did not experience the mini boot-camp imposed upon the actors in Miller's squad.)
I'll offer one critical comment about the director, and then I'll praise him. The ending of the film, while effective, does not flow as well as the last moments of SCHINDLER'S LIST. The frame tale to which LIST returns works better, developing a personal epic weightiness. Anyhow, Spielberg has a talent for choosing important themes, whether or not his film is a serious drama or a lighter "entertainment." RYAN links mesmerizing episodes of war with moments of characterization you would expect in a fine short story. It even throws in some laughs for relief. We are fortunate that Spielberg has wrought an honest portrayal, one that affirms the values of the 1940's and deems them worthy today.
As a boy in the 1960's, playing "Army" with cap guns and real surplus canteens donated to our Scout troop, I saw the Second World War as a romantic adventure. It was like following Vic Morrow from "Combat" around our backyards.
SAVING PRIVATE RYAN reinforced to me that the war following the Great War was just as hellish as the fighting in Vietnam -- which I heard about on television every night as I grew up.
The film reminded me why my father and hundreds of thousands of people of his generation sacrificed their time and their lives. We, their daughters and sons, must live in a free world. We must inherit or cause the eventuality of not having to fight and die ourselves.
Perhaps the hushed audience in the multiplex realized these ideas as the credits rolled. It's one type of memorial I'm sure our parents and grandparents would want, an anti-war movie viewed by millions.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Isar735.github.io
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Medical School Secondary Essay Prompts Database. Holy Family University - Wikipedia. Practicing Essay Writing to Get Better. Did you know that Ernest Hemingway wrote his first novel without ever having written anything before? Did you know that Steven. Practicing Essay Writing to Get Better at Writing - Video. The Tower of Siloam - Biblical Research. Temple University Executive Master of Business Administration (TEACH-OUT BY 31 DEC 2020). MLA Formatting and Style Guide // Purdue Writing. Photographic Evidence - Taj Mahal a Vedic Temple - Krishna.
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--- layout: post title: watching the sunset at battery park date: 2011-07-27 02:56:55.000000000 -04:00 type: post published: true status: publish categories: - nyc tags: - battery park - nyc - skyline - sunset meta: _edit_last: '1' _oembed_3c43f84e1da5a19e3ec6a6861f9a096b: author: login: sophie email<EMAIL_ADDRESS>display_name: Pika first_name: '' last_name: '' ---


Lucas Torreira refuses to rule out Arsenal exit in January transfer window
Arsenal midfielder Lucas Torreira has been linked with an exit in January and has now addressed his future in an interview in his native Uruguay
by Irishmirror.ieArsenal midfielder Lucas Torreira has spoken out on his future and refused to rule out a January exit.
Torreira, who opened up on how he preferred life in Italy sparking speculation over his future in the summer, has been tipped to head back to Serie A.
His agent, Pablo Bentancur, recently suggested a tactical change by Unai Emery to push him into a more advanced role meant he was "no longer at ease" with Napoli and AC Milan linked with a move.
The Uruguayan, who has started just four of Arsenal's 12 Premier League matches this season, has now addressed his future in north London.
And although he refused to get drawn on any specific speculation, he admitted he will have to "see what will happen" when the January window opens.
Speaking to Uruguayan radio station Sport860 , Torreira said: "Today Arsenal needs me to be focused.
"I can’t start talking about another team.
"I need to be focused and when the transfer window arrives we will see what will happen.
"I don’t know what can happen in the future."
The South American also reiterated his desire to play for Argentinian giants Boca Juniors at some stage in his career.
“I don't know what can happen in the future. But I wish I could play in Boca. It's a dream that I have for what that institution represents,” he added.
Agent Bentancur did little to dispel rumours of an exit in a recent interview as he discussed his unhappiness at Emery's tactical switch.
"Anything is possible in football," Bentancur told Radio Marte. "Torreira is happy at Arsenal, although the change in role has not made him happy.
"It must be said that this year the whole team is not doing well. But I believe Arsenal wants to keep him."
In a further interview, Bentancur told Calciomercato : "I must say that the change of role has penalised him sharply.
"He is no longer at ease and we hope that things can change.”


This plugin is UNDER DEVELOPMENT (it is not fully working).
The idea is to make a plug in which will help the platoons to set up clan wars and recruit new members. A list of platoons (like the server browser) where you will be able to "Chalenge to war" other clans. You will be able to enlist your platoon (if you are a Founder/Leader) in the list and select on which game modes / map / player number you would like to fight. Other clans will be able to challenge you to a war through the plugin (based on their interests) and contact with you.
WORKING:
-
IDEAS:
- Search options (above the list like the server browser)
- Platoon recruiting (button next to the Challenge button maybe? same list?)
- Challenge a platoon (make the challenge button to show options to set the clan-war)
- Notification system
- War challenges Log
- Mesure and save platoon ping (so you can see which clan has same a ping with you)
Tell me how you would like to see the above ideas, changes over the current features...
What should the challenge button do? Show a box with date / time options?
IMAGES:
Cooming soon
LINKS:
- Still working
INSTALLATION:
Add the link above in your bblog's plug ins.
CHANGELOG:
- Project was renamed to Platoon Helper
Post edited 1 x times, last by
Brady_The
Brady_The
GreatApo wrote:
Do you like the idea?
Would you use it?
Should i continue?
Feel free to through more ideas...
I love the idea
Nope, because BF4 is not to meant to be played, not in public, and especially not in a competitive environment. Sadly.
Sure, why not. The idea is great!
Topicstarter
GreatApo
It can be also made working on BF3...
Brady_The
GreatApo wrote:
It can be also made working on BF3...
The problem with BF3 is, that it's dead. Just keep working on the plugin for BF4. :-) The opinion above is just my personal opinion. People, actually a lot of people play some kind of competitive Battlefield 4.
Post edited 2 x times, last by
GameFreakBoy
GameFreakBoy
This is a great idea! I might be a bit ambitious but I think that depending on how well a fully functional prototype goes, you might be able to come up with your own integrated competition system.
Maybe a point and ranking system, ally platoons, or maybe even the ability to ante up on matches.
There is the basic, free ladder that every platoon can join right away, but they don't reward too many points.
Higher ladders would give you a greater point reward, but they would require higher and higher ante up.
Losing would cost you the points that you earned and possibly a rank if it drops low enough.
I'm not sure what kind of back-end you are thinking about using and if it would be able to handle all of this, or if it is pretty much only client based, but lots of ideas just exploded in my head of things you could do.
Though I couldn't use it because I have not played BF4 in a while, but I do think you should continue.
Topicstarter
GreatApo
i am going to use my server to return to the plugin the requested list of platoons with each platoons data.
I will keep it simple as a start and we will be able to develop it after the basic features are ready.
The point system is a nice idea. Maybe you can gain points based to the opposite platoon's SPM or K/D, and lose less points if it has higher stats. But this will be a second step, i will have to get the main code working.
BrainFooLong
Administrator
Ambitious - Hope you will not lose the fun on making this :)
Dendari
Translator
Being a currently active competitive BF4 player, I think this is an amazing idea, it can actually make the competitive a little bit better. Thanks to the useless DICE, currently you can play competitive matches only by using external sites (such as ESL) or by adding your opponent as a friend (little bit annoying considering the 100 friends limit). So yeah, this plugin can really improve the competitive for BF4, at least when searching for an opponent.
First, I'd suggest you to focus on the basic stuff, having a ladder system with points and everything is awesome but it's not necessary. The main and most important thing it's gonna be the organization of the matches.
So basic stuff are:
- the team name (e.g. the platoon name or maybe allow a custom name too);
- some extra custom info (e.g. specific rules and limitations);
- the game mode (e.g. domination 5vs5, defuse 5vs5, conquest 8vs8);
- the server address (very useful imho);
- optional: the server password (only visible after accepting the match);
- the username of the match submitter (the founder/leader that added the challenge, so if you want you can add him to friends).
Having these stuff is gonna be a good starting point. :)
GameFreakBoy
It would also might be nice to just mark yourself as 'open.' That way if you don't want to challenge someone specifically, you can make yourself available to any willing platoon that is in the mood for a match.
Nano
Global Moderator
GreatApo wrote:
i am going to use my server to return to the plugin the requested list of platoons with each platoons data.
I will keep it simple as a start and we will be able to develop it after the basic features are ready.
The point system is a nice idea. Maybe you can gain points based to the opposite platoon's SPM or K/D, and lose less points if it has higher stats. But this will be a second step, i will have to get the main code working.
I like it a lot!
And i'll like much more if you put backend as OpenSource (or for selected partners)... :D
Here, in Brazil, we don't have any leagues or something else with good system or organization.
Post edited 1 x times, last by
GreatApo
Topicstarter
GreatApo
Dendari wrote:
So basic stuff are:
- the team name (e.g. the platoon name or maybe allow a custom name too);
- some extra custom info (e.g. specific rules and limitations);
- the game mode (e.g. domination 5vs5, defuse 5vs5, conquest 8vs8);
- the server address (very useful imho);
- optional: the server password (only visible after accepting the match);
- the username of the match submitter (the founder/leader that added the challenge, so if you want you can add him to friends).
Nice, this is very helpful :)
GameFreakBoy wrote:
It would also might be nice to just mark yourself as 'open.' That way if you don't want to challenge someone specifically, you can make yourself available to any willing platoon that is in the mood for a match.
You may be able to do so within settings.
Nano wrote:
And i'll like much more if you put backend as OpenSource (or for selected partners)... :D
Since only Admins and Leaders will be able to mess with each clan's setting, releasing the server code may lead to holes in the system... ex. player may found a hole and change setting of other platoons.
These are the things that i am currently thinking, but if anyone want the code for developing reasons i think there is no problem giving it to him.
Amkhatar
Theme Developer
Very good idea !
GameFreakBoy wrote:
It would also might be nice to just mark yourself as 'open.' That way if you don't want to challenge someone specifically, you can make yourself available to any willing platoon that is in the mood for a match.
I agree a lot of clans will be interested to meet other clans for fun.
don't forget the plateform in the basic stuff : PC, PS3,...
For BF3, a list of PS3/XBOX clans has been created and shared : 60% of clans wanted only fun, 30% wanted playing for fun or esport.
Note that the list has been also created for people that looking for a platoon or a platoon which looking for soldiers
Topicstarter
GreatApo
Amkhatar wrote:
Note that the list has been also created for people that looking for a platoon or a platoon which looking for soldiers
You are in my mind!
I am thinking of integrating a list for recruiting announces but also a war challenge log (you will be able to see who challenged who).
GameFreakBoy
Under "Your Platoon Settings" I get Notice: Undefined offset: 1 in /home/alites/www/clan_war_helper/clan_war_helper_beta.php on line 219
Notice: Undefined offset: 2 in /home/alites/www/clan_war_helper/clan_war_helper_beta.php on line 219
Notice: Undefined offset: 3 in /home/alites/www/clan_war_helper/clan_war_helper_beta.php on line 219
Topicstarter
GreatApo
The server tries to find out your platoon's flag (and he can't obviously :P)
I haven't put conditions into the code. I will rewrite it, do not worry ;)
Can you link me the platoon you are in?
Post edited 2 x times, last by
GottHold
GottHold
Awesome idea, but challanging platoon or other teams is not that much of a problem. You just add the leader and have a conversation with him.  Well i explained pretty long what i mean in here
https://www.youtube.com/watch?v=HBQCttMXlm0
. Would be nice to have some feedback
and how to install your javascript file for the beta?
and to your pictures and rules system, i would add as option ESL Rules, BNL Rules, Level 8v8 Rules and more league rules.
Post edited 2 x times, last by
GreatApo
Topicstarter
GreatApo
Very nice video and ideas. You focus more on server-position joining. i am not trying to do so (i can't actually), even if you can make such a system with a plug in none of the players will stay in their positions... only dice from the source code can make sth like that.
We target on a platoon system. Clan wars or small matches if it is posible. You can add the leader only if you know him... we will try to provide you platoons and leaders you do not know ;)
But, you are right. We should also try creating small matches, right away... now playing!
This will be the first move.
On the other hand, i see almost noone is using the beta plug in so i do not know if i should continue.
PS.: You install this as a bblog plug in.
Cross platform games are not possible and not equal.
GottHold
Im competetivly playing battlefield sind December 12. The biggest problem i had in my time as a vehicle player is, when your team are not 8 persons like with you only 3 in ts but you want to play some matches. There is no way then just asking a ton of friends whether they also want to have a fun match and also ask maybe some to go in different teams that you have some kind of fun match. This takes a lot of effort and trouble.
Servers are not the problem almost everybody i know have access to servers that he can administrate, so i dont think servers will be the prob. It is more the prob finding 16 players want to play some random fun match against each other.
Well i can offer you to make a video about your plugin and show it to my 2500 subs. I have also access to upload a video on a 250k subs channel. But there for i have to ask somebody. I really appreciate work in this. And if you go on with this i try to support you with this as much as i could.
Cross platforms cant be done at nowastate from 3rd party i know that. In the Video it is ment that way that you have a global skill database made up of this skillrankings. So after some matches a bad pc player can also come in a match with a good console player because in total they are equally enemies.
Waiting for a reply, btw added you on bl.
Topicstarter
GreatApo
I totally agree with. Really, most times i play with my 2-3 friends and we are trying to win a match when the rest of the team is not playing. I feel you man. But this is the game... only dice can make such big changes.
If you see the comments above, you will see the idea of a ranking system but most important is tha main idea. Then we will try to make it competitive.
Thank you very much for your advertising offer. We can arange that as long as we leave the beta stage :)


Pragmatic Modularity
In my opinion the best feature in Node.js is the global require
function.
Why is require
great? It is the function that allows you to load in external modules not provided by node core. Not only is this a good feature by itself, but the way require
loads modules makes Node.js the most module friendly development platform out there today.
require
works in a very straight forward way.
require('./{name}')
will load a module relative to the file you are currently writing,require('/{absolute-name}')
will load a module from an absolute path,require('{module-name}')
will load a module stored in a node_modules folder.
The way Node.js loads modules from the node_modules folder is incredibly smart. Let's say you do require('request')
in a file stored in /foo/bar/baz
.
What node will do is look for request
in the following folders:
/foo/bar/baz/node_modules/request
/foo/bar/node_modules/request
/foo/node_modules/request
/node_modules/request
The first folder that contains request
is the one node will return. Why is this important? It allows us to use multiple versions of request
trivially. We can simply nest them inside multiple node_modules folders. Here is an example. Let's say my program has two files foo.js
and bar.js
that both wanna require request but different versions of it. We can easily do this now by structuring our program like this
./foo.js
./node_modules/request <-- version 1
./a-folder/bar.js
./a-folder/node_modules/request <-- version 2
Now if foo.js
does require('request')
it will load version 1 and if bar.js
does require('request')
it will load version 2.
As an added bonus foo.js
can still require bar.js
by doing require('./a-folder/bar.js')
.
The require
function is also a great example of decoupling in practice (we'll get back to this later). It was added to node before npm
, the node package manager, was created.
This meant that external developers could create third party package managers that all could install multiple versions of the same module without node needing to know that this was happening. Node was just reading files from a file system. There was a time we had multiple package managers in node all competing to be "The One True Package Manager".
With npm came an explosion in the amount of packages available for node. Over 300,000 different packages can now be downloaded through npm.
Writing great modules
So Node.js is great for requiring modules and npm is great is distributing them. This begs the question: what is a good module? I've personally written more than 400 modules. Some good, some bad, some truly terrible. These are some of things I've learned writing them.
Keep it simple
This one you probably knew already. Try to keep things as simple as possible. Don't introduce new abstractions unless you really have to. Good modules just export a single function that does one thing and one thing only.
If you have a hard time explaining what your module does when writing the README it's probably too complicated and should be split into more modules.
Lower level is better than higher level
When designing an API for a new module you have to make a lot of decisions. You have to put yourself in the place of the users of the module and think about the different ways they'll wanna use your code. When your users have different use cases this means you'll have to make trade-offs in your API. This can be surprisingly tricky and I often see friends getting stuck trying to publish their new modules because of this.
The solution to this problem is to make your API more low level, meaning that you'll expose less abstractions and require users to call more functions to solve their use cases. In return your API will be more stable and much less likely to change dramatically over time.
An example of this pattern could be a module I wrote a while ago called multicast-dns. I started out wanting to make a 100% JavaScript implementation of a service discovery protocol used by Bonjour/ZeroConf (the protocol your computer uses to find your printer). All the existing implementations (that bind
ed to native code) used a lot of abstractions in their APIs, such as a ServiceBrowser that would emit events every time a new service would be discovered on the network. The high level APIs required a lot of state management and retry configuration, and was in general hard to implement. The solution for me was to rethink the problem and come up with the minimal abstraction possible to solve the core problem.
The final API ended up consisting of 2 low level methods and 2 low level events. One pair for sending/receiving a query looking for a service and another pair for answering a query (using the standard protocol underneath). Each method's arguments map very closely to what is being sent over the wire and the module has very little state. Higher level things like retries are left up to the user of the module.
var mdns = require('multicast-dns')()
mdns.on('response', function(response) {
console.log('got a response packet:', response)
})
mdns.on('query', function(query) {
console.log('got a query packet:', query)
})
// lets query for an A record for 'brunhilde.local'
mdns.query({
questions:[{
name: 'brunhilde.local',
type: 'A'
}]
})
The result was a lightweight (~100 LoC) and easy to explain module that has a very stable interface.
An added benefit is that you can always turn a lower level module into a higher level one to make some common use cases simpler. My friend @watson actually published a high level implementation of the Bonjour protocol called bonjour which uses my low level implementation to do the "heavy lifting".
Avoid peer dependencies
What is a peer dependency? A peer dependency is when you have a function in your program that accepts an instance of some external prototype.
For example, if you write a module that sends back a cool favicon when a user requests /favicon.ico
you might be tempted to make a function that accepts an expressjs instance (express is a popular node.js web framework), attaches a route handler and returns the favicon.
module.exports = awesomeFavicon
function awesomeFavicon (app) {
app.get('/favicon.ico', function (req, res) {
res.setHeader('Content-Type', 'image/x-icon')
res.end(coolFavicon)
})
}
What's the problem with this module? The problem is that since we are accepting an instance of external object we can no longer control the version of express this instance uses. What if express were to break the .get
interface in a later version and release a new major bump? We don't have any way of enforcing that, which quickly turns maintaining this module into dependency hell.
 What if a user wanted to use the plain http module? or hapi or some other web framework?
What would be a better solution? Usually a peer dependency is a sign that your module is doing too much or coupling too many things. A fix usually evolves around rethinking the purpose of the module without the peer depencency and make the module do less things. For example we could change our module to simply expose a function that returns a favicon.
module.exports = awesomeFavicon
// it is now up to the user to set up the route
function awesomeFavicon (req, res) {
res.setHeader('Content-Type', 'image/x-icon')
res.end(coolFavicon)
}
In this version the module does not have any peer dependencies except for an http request and response which comes from node core. In general peer dependencies from node core are more acceptable since they change less often (streams being a big exception here!).
You cannot always avoid peer dependencies but you should try to keep them at an absolute minimum and treat them as very expensive modularity wise.
Straight forward naming
Choosing a good name for your module is always important. A good sign that your module has a clear one-purpose scope is that you can pick a self-explainatory name consisting of 2-3 words. It can be tempting to come up with funny or "marketing" sounding names but usually that just makes it harder for users to figure out what your module does.
Some examples of great names for small modules are:
- concat-stream - a stream that concats all input into a single buffer,
- drag-and-drop-files - a function that turns a div into a drop area,
- insert-css - inserts css into the head tag of an html page.
Once in a while you'll end up writing a module that has a bit broader scope than can be expressed in the module name. Recently I wrote a module that fits this pattern. The module is called hyperdrive. (Even though you make a bigger module you still want to keep the code base as lean as possible by factoring out various parts of the code base into independent modules.)
An anti-pattern to avoid when doing this is prefixing your dependency names with the parent module name. For example, hyperdrive relies on merkle trees internally and I wanted to factor out the generation of these into a separate module. The easiest way of doing that would have been to create a new module and call it hyperdrive-merkle-tree-stream and have it generate a merkle tree specifically for what hyperdrive needed. However, by doing this, we introduce a coupling to hyperdrive and are making our new indedepent module much less usable for other projects. Instead the new module was simply called merkle-tree-stream and has no coupling whatsoever to hyperdrive. When hyperdrive uses it, it passes in some configuration that makes it generate the merkle trees it needs.
The disadvantage is a bit more code in your parent module. The advantage is a highly decoupled module that will be much more stable over time and more usable for other developers.
Beware of I/O
I/O stands for Input/Output and is a general term we use when a program is writing to disk, reading from the network or similar communications. I/O is hard to get right and introduces a hard coupling to your modules. Luckily functions that do I/O in node are easy to identify since node does async I/O. If a function takes a callback or returns a promise it is most likely doing some sort of I/O.
Why is I/O bad? Well it isn't really, except it will couple your module to a specific way of doing things. Here is an example. Let's say we wanted a module that gunzipped an http request. It might look something like this:
var gunzipRequest = require('gunzip-request')
gunzipRequest('http://example.com', function (err, res) {
// res is guaranteed to be gunzipped.
})
What if I want to gunzip something that isn't available over http? Then I cannot use this module since it couples http. It is easy to fix though. We can use streams to decouple I/O from the module.
var gunzipStream = require('gunzip-stream')
doRequest('http://example.com', function (err, responseStream) {
// unzippedStream is guaranteed to be gunzipped
var unzippedStream = responseStream.pipe(gunzipRequest)
})
Now our module works for a lot more use cases! I wrote a module that will gunzip a stream if gzipped. It's called gunzip-maybe.
Epilogue
Don't think of the above sections as absolute rules to what constitutes a good module. These are just patterns I've noticed when writing my own. The easiest way to validate them is to start writing modules yourself. When publishing a new module you don't always know if it'll end up being good or bad. Most of the time you'll figure that out while using the module in different use cases. Don't look too much at github stars, or when the last commit was made. A small scoped module might not need updates because it is mostly done.
Related links
- https://opbeat.com/community/posts/hypermodular-development-by-mathias-buus/ - A talk I did about modules.
- http://substack.net/finding_modules - Great blog post from @substack about finding modules.


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US Agriculture Sec. Perdue: Do not believe tariffs will be implemented on December 15th
by Eren SengezerUnited States Agriculture Secretary Sonny Perdue crossed the wires in the last minutes saying that he does not believe the tariff hike will go into effect on December 15th, per LiveSquawk.
These comments had little to no impact on the market sentiment and the 10-year US Treasury bond yield was last down 1.5% on the day at 1.813%.
In the meantime, the S&P 500 futures were down 0.08% on a daily basis, suggesting that Wall Street is likely to open the day with small losses on Monday.


--- layout: post title: Inktober day four description: Inktober 2019, day four, "freeze" date: '2019-10-04 23:59:12 +0100' categories: - Sketches ---
Day four, "freeze".


to do
- shadow on text.
- make it mobile friendly :(
- actually determine and design layout and content before spending time on mobile, now that i know how to dolol
- i wish i could make the text come out the gardens of versailles background
- parallax libraries!!
- i wish i could get the word "PARis" to stay and montparnasse scrolls past and all the other paris pictures scroll past. sigh
- add some jquery animations (like slide down)
- effects when u hover and stuff
- more aesthetic typography like those inspiration text over pretty pictures stuff
- fix the ripple stuff
- more actual content
- gallery instead of one image modal
- fadey nice gradient stuff (!!!!!!)
- fix content to be displayable to public
- smooth scrolling to the top
- mobile compatibility!


Issue: SETF-FIND-CLASS
References: FIND-CLASS in 88-002R
Category: CLARIFICATION
Edit history: 29-Apr-90, Version 1 by Moon
30-Apr-90, Version 2 by Moon (update current practice)
2-May-90, Version 3 by Moon (remove incorrect reference
to Loosemore issue #7 of 27 Feb 90)
4-May-90, Version 4 by Moon (update discussion and current
practice)
Problem description:
Is (SETF (FIND-CLASS 'FOO) NIL) permitted as a way to break the link from
a name to a class? I can't find anything in the CLOS spec for or against
this.
This is Symbolics issue #27.
Proposal (SETF-FIND-CLASS:ALLOW-NIL):
Define (SETF (FIND-CLASS 'FOO) NIL) to cause FOO no longer to name a class.
If FOO already does not name a class, the operation has no effect.
This does not affect the class formerly named by FOO, if any, except that
if FOO was that class's proper name, the class no longer has a proper name.
Rationale:
This is simpler than putting in a new function to break the association
between a name and a class. When CMAKUNBOUND was removed from an early
draft of 88-002R, it was probably intended to add this SETF of FIND-CLASS
feature to replace it, but the document was accidentally not updated.
Current practice:
Symbolics Genera 8.0, TI Explorer release 6.0, and Lucid 4.0.0 Beta-1
implement the proposal. Other CLOS implementations were not surveyed.
Cost to Implementors:
Easy.
Cost to Users:
None.
Cost of non-adoption:
There will be no portable way to break the association between a name and
a class.
Performance impact:
None.
Benefits:
Adds a useful feature that was probably intended to be there all along.

Discussion:
Gregor Kiczales says he supports SETF-FIND-CLASS:ALLOW-NIL.


JupyterHub allows users to interact with a computing environment through a webpage. As most devices have access to a web browser, JupyterHub makes it is easy to provide and standardize the computing environment for a group of people (e.g., for a class of students or an analytics team).
This project will help you set up your own JupyterHub on a cloud/on-prem k8s environment and leverage its scalable nature to support a large group of users. Thanks to Kubernetes, we are not tied to a specific cloud provider.
Note
This project is under active development so information and tools may change. You can be a part of this change! If you see anything that is incorrect or have any questions, feel free to reach out in the gitter chat or create an issue at the issues page. If you have tips or deployments that you would like to share, see Resources.
This documentation is for JupyterHub chart version , which deploys JupyterHub |hub_version|.
This version of the chart requires kubernetes ≥1.11 and helm ≥2.11.
Helm 2 is deprecated since of November 2019, and will receive bugfixes until August 13, 2020. So, the Helm references in this documentation are Helm v3.
This guide will help you deploy and customize your own JupyterHub on a cloud. While doing this, you will gain valuable experience with:
A cloud provider such as Google Cloud, Microsoft Azure, Amazon EC2, IBM Cloud…
Kubernetes to manage resources on the cloud
Helm v3 to configure and control the packaged JupyterHub installation
JupyterHub to give users access to a Jupyter computing environment
A terminal interface on some operating system
It’s also possible you end up getting some experience with:
Docker to build customized image for the users
Domain registration to make the hub available at https://your-domain-name.com
For a more elaborate introduction to the tools and services that JupyterHub depends upon, see our Utilized Tools page.
This section describes a Kubernetes cluster and outlines how to complete Step Zero: your Kubernetes cluster for different cloud providers and infrastructure. Since this project utilizes Helm as the package manager for Kubernetes deployments defined as charts, we will also cover how to set it up for your infrastructure.
This tutorial starts from Step Zero: Your Kubernetes cluster and describes the steps needed for you to create a complete initial JupyterHub deployment. Please ensure you have a working
JupyterHub can be configured and customized to fit a variety of deployment requirements. If you would like to expand JupyterHub, customize its setup, increase the computational resources available for users, or change authentication services, this guide will walk you through the steps. See the Configuration Reference for a list of frequently used configurable helm chart fields.
This section provides information on managing and maintaining a staging or production deployment of JupyterHub. It has considerations for managing cloud-based deployments and tips for maintaining your deployment.
This section holds all the references and resources that helped make this project what it is today.
This section gives the community a space to provide information on setting up, managing, and maintaining JupyterHub.
Important
We recognize that Kubernetes has many deployment options. As a project team with limited resources to provide end user support, we rely on community members to share their collective Kubernetes knowledge and JupyterHub experiences.
Contributing to Z2JH. If you would like to help improve the Zero to JupyterHub guide, please see the issues page as well as the contributor guide.
We hope that you will use this section to share deployments with on a variety of infrastructure and for different use cases. There is also a community maintained list of users of this Guide and the JupyterHub Helm Chart.
This guide and the associated helm chart would not be possible without the amazing institutional support from the following organizations (and the organizations that support them!)
UC Berkeley Data Science Division
Berkeley Institute for Data Science
Cal Poly, San Luis Obispo
Simula Research Institute