| Football (NFL) | Basketball (NBA) | Baseball (MLB) | Hockey (NHL) | Soccer (MLS) | Women's Basketball (WNBA) | Combined Playoff Record | Notes | ||||||||||||||||||||
| Common Name | CSA | CSA Rank | CSA Size | Wins | Losses | Championships | Wins | Losses | Championships | Wins | Losses | Championships | Wins | Losses | Championships | Wins | Draws | Losses | Championships | Wins | Losses | Championships | Wins | Losses | Combined Playoff Win % | Combined Titles | |
| Atlanta | Atlanta/Sandy Springs | 11 | 6,775,511 | 10 | 14 | 0 | 153 | 202 | 0 | 82 | 84 | 3 | 0 | 4 | 0 | 4 | 0 | 2 | 1 | 17 | 19 | 0 | 266 | 325 | 0.450 | 4 | Thrashers (NHL) relocated to Winnipeg in 2011; of 3 titles held by Braves (MLB), only 1 was won in Atlanta |
| Boston | Boston/Worcester/Providence | 6 | 8,285,407 | 37 | 20 | 6 | 358 | 267 | 17 | 91 | 83 | 9 | 321 | 324 | 6 | 17 | 0 | 17 | 0 | 21 | 22 | 0 | 845 | 733 | 0.535 | 38 | |
| Chicago | Chicago/Naperville | 3 | 9,866,910 | 17 | 19 | 9 | 186 | 157 | 6 | 75 | 100 | 6 | 264 | 270 | 6 | 20 | 5 | 16 | 1 | 7 | 12 | 0 | 569 | 579 | 0.496 | 28 | Includes Cubs/White Sox (MLB) |
| Cleveland | Cleveland/Akron/Canton + Columbus/Marion/Zanesville | 21.5 | 6,109,114 | 16 | 20 | 8 | 119 | 97 | 1 | 56 | 50 | 2 | 11 | 20 | 0 | 20 | 5 | 24 | 1 | 222 | 216 | 0.507 | 12 | Browns (NFL) championships are all pre-Super Bowl era; Columbus is CSA #26, Cleveland is CSA #17 - thus #21.5; no WNBA team | |||
| Dallas | Dallas/Fort Worth | 7 | 7,957,493 | 35 | 28 | 5 | 91 | 105 | 1 | 21 | 31 | 1 | 90 | 83 | 1 | 14 | 6 | 24 | 0 | 30 | 22 | 0 | 281 | 299 | 0.484 | 8 | Wings (WNBA) relocated from Tulsa in 2016; Rangers (MLB) won 1924 championship as Washington Senators |
| Houston | Houston/The Woodlands | 9 | 7,197,883 | 3 | 5 | 0 | 153 | 157 | 2 | 39 | 49 | 1 | 17 | 6 | 10 | 2 | 212 | 227 | 0.483 | 5 | No WNBA or NHL teams; Texans (NFL) began play in 2002 | ||||||
| Los Angeles | Los Angeles/Long Beach | 2 | 18,764,814 | 33 | 44 | 5 | 486 | 361 | 16 | 96 | 129 | 7 | 200 | 217 | 3 | 42 | 6 | 25 | 5 | 46 | 39 | 3 | 903 | 821 | 0.524 | 39 | Includes Chargers/Rams (NFL), Clippers/Lakers (NBA), LAFC/Galaxy (MLS), Angels/Dodgers (MLB), and Kings/Ducks (NHL) |
| Miami | Miami/St. Lucie/Ft. Lauderdale | 10 | 6,913,262 | 20 | 21 | 2 | 124 | 100 | 3 | 22 | 11 | 2 | 18 | 26 | 0 | 3 | 0 | 7 | 0 | 187 | 165 | 0.531 | 7 | Fusion (MLS) folded in 2001; no WNBA team | |||
| New York | New York/Newark | 1 | 22,679,948 | 36 | 38 | 9 | 285 | 302 | 4 | 283 | 202 | 29 | 525 | 505 | 11 | 21 | 8 | 30 | 0 | 27 | 36 | 0 | 1177 | 1121 | 0.512 | 53 | Includes Giants/Jets (NFL), Nets/Knicks (NBA), Red Bulls/NYCFC (MLS), Islanders/Rangers/Devils (NHL), and Yankees/Mets (MLB); Nets (NBA) won 2 titles in ABA as New York Nets; Giants (NFL) won 4 championships before NFL-AFL merger |
| Philadelphia | Philadelphia/Camden | 8 | 7,204,035 | 23 | 22 | 4 | 222 | 210 | 3 | 49 | 55 | 2 | 219 | 208 | 2 | 0 | 0 | 4 | 0 | 513 | 499 | 0.507 | 11 | No WNBA team; Eagles (NFL) won 3 titles before NFL/AFL merger | |||
| Pittsburgh | Pittsburgh/New Castle | 23 | 2,612,492 | 36 | 25 | 6 | 43 | 53 | 5 | 200 | 165 | 5 | 279 | 243 | 0.534 | 16 | No WNBA, MLS, or NBA teams | ||||||||||
| San Francisco Bay Area | San Jose/Oakland/San Francisco | 5 | 9,666,055 | 56 | 40 | 8 | 190 | 159 | 6 | 181 | 164 | 20 | 109 | 112 | 0 | 13 | 1 | 11 | 2 | 549 | 487 | 0.530 | 36 | Includes 49ers/Raiders (NFL) and Giants/Athletics (MLB); no WNBA team | |||
| Washington DC | DC/Baltimore/Arlington | 4 | 9,778,360 | 23 | 19 | 5 | 98 | 134 | 1 | 12 | 17 | 0 | 132 | 143 | 1 | 29 | 5 | 13 | 4 | 12 | 26 | 0 | 306 | 357 | 0.462 | 11 | Nationals (MLB) relocated from Montreal in 2005; Redskins (NFL) won 2 championships before NFL/AFL merger |
| General Notes: | |||||||||||||||||||||||||||
| Number of titles for each sport includes all historic titles, including those under different leagues, under different team names, or in different cities. | |||||||||||||||||||||||||||
| Data Sources: | |||||||||||||||||||||||||||
| Wikipedia | |||||||||||||||||||||||||||
| Sports Reference |


Enter a url to jpg, get a cool histogram. There is no server side component to this, entirely client side.
Check out this image:


Internal stakeholders (Harvard departments and groups who want to improve IIIF at Harvard) with a link to the IIIF page


Following Martin's article last month comparing the genius bar at Apple to a clinicians diagnostic algorithm, it's appropriate to bring to light the recent e-prospects of Orange Health Service. Never mind that we may be 4 hours into the wild western NSW; the new Orange Hospital, which was completed in 2011, is at the forefront of enthusiasm for innovation in medical technology.
I may be speaking for a select few, or perhaps the niche personality types of JMOs, but I feel that in today's society, the marriage of slight OCD traits and a digital addiction result in an aggressive intolerance to inefficiency. These first-world frustrations are exemplified by the fact that we live in a digital world, yet once you walk through the doors of a hospital, you are entering the mid 90s. A boss tells a registrar a job, who then tells the junior, who then writes that job on a piece of paper, who then completes the job, only to then contact the registrar who then contacts the boss to confirm the job has been completed. It seems comical, not to mention the safety issues and discrepancies of the Chinese-whispers style communication, or the daily issue of JMOs dropping their lists in the carpark, leaving them at the local cafe, or even worse, in the toilet.
In 2015 the Orange executive launched a Dragon's Den competition that enabled JMOs to contribute their ideas to a panel and be awarded funding for small projects. JMOs in OHS proposed 2 concepts: iPads on the wards for task allocation, and the creation of more medical apps. We proposed to equip ward based JMOs with tablets loaded with an application for task management, which is securely backed up and replaced the need for paper lists. The concept is that nursing and allied staff will have access to this list, and can add tasks as appropriate.
The power of this solution is in reliability - paper lists and the use of either whiteboards or informal verbal handover of tasks leads to many mistakes. Furthermore, transitioning to an electronic format might also help remedy our perhaps pathological 21st century aversion to inefficiencies.
But it doesn't end there. Imagine the potential for patient education. DrawMD - a well used app in the US - could allow a cardiologist to explain atherosclerosis to patients with diagrams, or allow a patient to view their angiogram results at the bedside with the physician explaining.
By way of example, in 2015 OneView launched a tablet-based patient portal in Epworth Eastern Hospital, Melbourne. Their nurse rounding application has resulted in a 6% decrease in pressure ulcers and a 4% decrease in patient falls. Meanwhile patients prepare for discharge with video education, goal completion and real-time collaboration with their care teams, resulting in 6% decrease in length of stay. [1]
You are probably thinking: this all sounds fairly simple! And not exactly ground breaking... However there are critical barriers in terms of change management and data security that need to be overcome. But can the medical world really resist this digital storm?
[1] Kinmont, K. Epworth Eastern Hospital Realises Improved Outcomes with Oneview Interactive Patient Care Technology Solutions. Oct 21, 2015. News, Available from; Oneview Blog: http://www.oneviewhealthcare.com/epworth-improved-outcomes/


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This documentation is for private use only!
The application entry point is {@link com.abdracmd.AbdraCmd}.
The largest part of Abdra Commander is developed using the Shell-Model-Presenter (SMP) architectural pattern. See {@link com.abdracmd.smp.BaseShell}) for details.
You can find Abdra Commander here: Abdra Commander home page


Fuse TryIt - Jaxrs API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
Version: 1.0.0
BasePath:
All rights reserved
http://apache.org/licenses/LICENSE-2.0.html
Access
[ Jump to Models ]
Table of Contents
Up
get /user/{userId}/model/{modelId}/{runtime}/build
Schedule the build process for the model. (buildModel)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
runtime (required)
Path Parameter — default: null
Return type
Example data
Content-Type: application/json
{
"sources" : "https://openapi-generator.tech",
"id" : "id",
"status" : "Scheduled",
"target" : "https://openapi-generator.tech"
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Successfully scheduled the model build.
MavenBuildHandle
401
[Unauthorized] If the provided access token was not valid.
404
[Not Found] The model for the given id could not be found.
Up
put /user/{userId}/models
Create a new integration model (createModel)
Path parameters
userId (required)
Path Parameter — default: null
Consumes
This API call consumes the following media types via the request header:
Request body
Return type
Example data
Content-Type: application/json
{
"modelId" : "modelId",
"userId" : "userId",
"content" : "content",
"states" : [ {
"runtime" : "standalone",
"status" : "Scheduled"
}, {
"runtime" : "standalone",
"status" : "Scheduled"
} ]
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
201
[Created] Model was successfully created.
Model
401
[Unauthorized] If the provided access token was not valid.
Up
delete /user/{userId}/model/{modelId}
Delete the model with the given id. (deleteModel)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
Responses
204
[No Content] Successfully deleted the model.
401
[Unauthorized] If the provided access token was not valid.
Delete the user with the given id (deleteUser)
Path parameters
userId (required)
Path Parameter — default: null
Responses
204
[No Content] Sucessfully delete the user in Keycloak.
401
[Unauthorized] If the provided access token was not valid.
Up
get /user/{userId}/model/{modelId}/{runtime}/download
Download the build target (downloadBuildTarget)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
runtime (required)
Path Parameter — default: null
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Found the requested build target.
401
[Unauthorized] If the provided credentials were not valid.
404
[Not Found] The target file was not found.
Up
get /user/{userId}/model/{modelId}/{runtime}/sources
Download the project sources (downloadProjectSources)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
runtime (required)
Path Parameter — default: null
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Found the requested project sources.
401
[Unauthorized] If the provided credentials were not valid.
404
[Not Found] The project source file was not found.
Up
get /user/{userId}/model/{modelId}/{runtime}/status
Get the current build status (getBuildStatus)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
runtime (required)
Path Parameter — default: null
Return type
Example data
Content-Type: application/json
{
"sources" : "https://openapi-generator.tech",
"id" : "id",
"status" : "Scheduled",
"target" : "https://openapi-generator.tech"
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Found the status for the requested project.
MavenBuildHandle
401
[Unauthorized] If the provided credentials were not valid.
404
[Not Found] The project for the given id was not found.
Up
get /user/{userId}/model/{modelId}
Get the model for the given id. (getModel)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
Return type
Example data
Content-Type: application/json
{
"modelId" : "modelId",
"userId" : "userId",
"content" : "content",
"states" : [ {
"runtime" : "standalone",
"status" : "Scheduled"
}, {
"runtime" : "standalone",
"status" : "Scheduled"
} ]
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Model for the given id could be accessed.
Model
401
[Unauthorized] If the provided access token was not valid.
404
[Not Found] The model for the given id could not be found.
Up
get /user/{userId}/models
Get the list models associated with a given user. (getUserModels)
Path parameters
userId (required)
Path Parameter — default: null
Return type
Example data
Content-Type: application/json
{
"models" : [ {
"modelId" : "modelId",
"userId" : "userId",
"content" : "content",
"states" : [ {
"runtime" : "standalone",
"status" : "Scheduled"
}, {
"runtime" : "standalone",
"status" : "Scheduled"
} ]
}, {
"modelId" : "modelId",
"userId" : "userId",
"content" : "content",
"states" : [ {
"runtime" : "standalone",
"status" : "Scheduled"
}, {
"runtime" : "standalone",
"status" : "Scheduled"
} ]
} ],
"userId" : "userId"
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] List of user model definitions.
ModelList
401
[Unauthorized] If the provided access token was not valid.
Up
get /user/{userId}/state
Fetch the current state for the given user id (getUserState)
Path parameters
userId (required)
Path Parameter — default: null
Return type
Example data
Content-Type: application/json
{
"firstName" : "firstName",
"lastLogin" : "2000-01-23T04:56:07.000+00:00",
"lastName" : "lastName",
"id" : "id",
"logins" : 0,
"email" : "email",
"status" : "status",
"username" : "username"
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Found the requested user state.
UserState
401
[Unauthorized] If the provided access token was not valid.
Register a new user with Keycloak (registerUser)
Consumes
This API call consumes the following media types via the request header:
Request body
Responses
201
[Created] User was successfully created to Keycloak.
409
[Conflict] If the user already exists in Keycloak.
Up
post /user/{userId}/model/{modelId}
Update the given model. (updateModel)
Path parameters
userId (required)
Path Parameter — default: null
modelId (required)
Path Parameter — default: null
Consumes
This API call consumes the following media types via the request header:
Request body
Responses
200
[OK] Successfully updated the model.
401
[Unauthorized] If the provided access token was not valid.
Login the user with Keycloak (userLogin)
Consumes
This API call consumes the following media types via the request header:
application/x-www-form-urlencoded
Form parameters
username (required)
Form Parameter — default: null
password (required)
Form Parameter — default: null
Return type
Example data
Content-Type: application/json
{
"accessToken" : "accessToken",
"userId" : "userId",
"refreshToken" : "refreshToken"
}
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the response header.
Responses
200
[OK] Successful user login.
UserTokens
401
[Unauthorized] If the provided credentials were not valid.
[ Jump to Methods ]
Table of Contents
MavenBuildHandle
-
Model
-
ModelAdd
-
ModelList
-
ModelState
-
UserRegister
-
UserState
-
UserTokens
-
inline_object
-
id
sources (optional)
status (optional)
Scheduled
Running
Success
Failure
NotFound
target (optional)
content (optional)
modelId
states (optional)
userId
runtime (optional)
standalone
docker
javaee
status (optional)
Scheduled
Running
Success
Failure
NotFound
email
firstName
lastName
password
username
email
firstName
id
lastLogin
lastName
logins (optional)
status
username
accessToken
refreshToken
userId


{{ project.has_uncompleted_time_records ? project._uncompleted : project.completed | completedTime }}
View time records
New time record
{{ project._updated | date:'medium' }}


Released: 12-May-2023
Gremlin is the graph traversal language of Apache TinkerPop. Gremlin is a functional, data-flow language that enables users to succinctly express complex traversals on (or queries of) their application's property graph. Every Gremlin traversal is composed of a sequence of (potentially nested) steps.
Learn MoreA graph is a structure composed of vertices and edges. Both vertices and edges can have an arbitrary number of key/value-pairs called properties. Vertices denote discrete objects such as a person, a place, or an event. Edges denote relationships between vertices. For instance, a person may know another person, have been involved in an event, and/or have recently been at a particular place.
If a user's domain is composed of a heterogeneous set of objects (vertices) that can be related to one another in a multitude of ways (edges), then a graph may be the right representation to use. In a graph, each vertex is seen as an atomic entity (not simply a "row in a table") that can be linked to any other vertex or have properties added or removed at will.
Learn MoreDatabase Support
TinkerPop is widely supported by more than two dozen commercial and open source graph databases
Learn MoreLanguages and Tools
TinkerPop provides official language drivers for Java, Groovy, Python, .NET, and NodeJS with additional drivers provided through community contributions
There is a wide array of third-party managed tools and applications that are TinkerPop-compatible
Learn MoreTinkerPop is an open source project that welcomes contributions
TinkerPop seeks contributors dedicated to the art of graph computing. TinkerPop contributors bring solid theoretical, development, testing, documentation, etc. skills to the group. These individuals contribute to TinkerPop beyond the ever-changing requirements of their day-to-day jobs and maintain responsibility for their contributions through time.
Ketrina Thompson(Committer)
Year : 2009
Illustrator, creator of Gremlin and his merry band of robots.
Stephen Mallette (Committer)
Year : 2011
Gremlin Console/Server/Driver, Language Variants and general core development
Jorge Bay-Gondra(PMC)
Year : 2017
GraphBinary serialization, JavaScript and .NET libraries, mailing list support.
Kelvin Lawrence (PMC Chair)
Year : 2017
Gremlin language, Python GLV, documentation and mailing list support.
Dave Bechberger (Committer)
Year : 2022
Gremlin language, documentation, mailing list and Discord support
Daniel Kuppitz (PMC)
Year : 2014
Gremlin language design, benchmarking, testing, documentation, mailing list support.
Dylan Millikin(PMC)
Year : 2015
Gremlin Server/Driver, gremlin-php, GremlinBin, mailing list support.
Jean-Baptiste Musso (Committer)
Year : 2016
Gremlin Server testing, Gremlin Driver (Node.js/JavaScript), mailing list support.


org.openide.explorer
.
Classes pertaining to the Property Sheet (which displays properties of
explored nodes) may be found in
org.openide.explorer.propertysheet
.
A set of standard Explorer Views is available in
org.openide.explorer.view
.
getActions()
.
A given Explorer view instance will be some visual component (such as a Swing panel) displaying some representation of a Node and its children. The topmost node being displayed is said to be the root of the Explorer.
The API permits you to use the prebuilt views, and also to create your own if you need to.
NodeOperation.explore(...)
.
This will simply show a node and its subtree (if any) in a new window
using the normal tree-style Explorer view. It does not permit any
customization of the UI, however - it creates a standard window with
the usual buttons, etc.
If you want to use a special view, it is first necessary to understand the structure of a live Explorer instance:
ExplorerManager.Provider
.
Often in NetBeans it will be a subclass of TopComponent.
This topmost container does not really do anything; it just makes sure
that an ExplorerManager
can be found by its
children. Follow the instructions in
ExplorerUtils
,
to create such a panel.
The container that implements ExplorerManager.Provider may contain
non-Explorer components - add whatever components you like to it, set
layout appropriately. When an Explorer view is added as a descendant
of this panel, it will find this panel by searching the component
hierarchy.
ExplorerManager
itself handles the control of the Explorer view or views it is
attached to. It provides the external interface by which the selection
of nodes, e.g., can be examined or set, and permits multiple views to
be synchronized (for example, creating a master/detail view is very easy).
ExplorerUtils
,
will be attached to the component to make sure they are correctly enabled
or disabled according to the current node selection. Follow the example in
ExplorerUtils
.
Once you have created an Explorer component, your code will not typically interact directly with it - rather it will call methods on its ExplorerManager to set selection, etc.
org.openide.explorer.view
contains a number of prebuilt views which you may use. Of special note
are the
BeanTreeView
,
which is the standard tree view used to implement the Explorer window
proper;
and
MenuView
,
which is of interest because it actually implements a view using popup
menus, rather than a static display. The best way to familiarize
yourself with the standard views, and to test any custom view you
might build, is probably to create an ExplorerPanel
which
adds some or all of them; the views will be automatically
synchronized, which will be helpful in understanding how they behave.
PropertySheetView
to the container. It is an Explorer view which does not actually
display any nodes, but rather displays a list of properties for the
node or nodes which are selected according to the ExplorerManager.
Since views by default will share the same manager if they are added to the same manager-providing container, just adding a regular Explorer view and a Property Sheet to the same container will result in the Property Sheet being sensitive to the node selection in the regular view, which is usually the desired effect.
Children.Keys
.
Generally nodes may allow their children to be
reordered.
Node.getActions()
,
Node.getContextActions()
,
Node.getDefaultAction()
,
Node.getContextMenu()
,
etc. are typically used to build an event-handling system for the
visual representation of the nodes.
Node.hasCustomizer()
,
Node.getLookup().lookup(...)
,
Node.getNewTypes()
,
Node.getPasteTypes(...)
,
and so on affect other UI components (such as toolbars) which may hold
action presenters.
Node.getPropertySets()
is of course used by the Property Sheet view.
Node.canRename()
,
Node.cloneNode()
,
or
Node.clipboardCut()
.
Consider providing a custom UI where possible, rather than relying on the user having the Property Sheet visible to work with your module.
Node.PropertySet
can specify that it should be displayed in
a tab: It must return an internationalized string from
PropertySet.getValue("tabName")
. If multiple
property sets belonging to a single node specify the same tab name
in this manner, all of them will be included on a tab with the specified
name*.
* Note that for this functionality to function properly, the NetBeans Window System must be installed. Further information on how to work use this functionality in a stand-alone application can be found here.
Node.Property
or
PropertyDescriptor
. This is described in detail
here.


by Creesch
Ok, you might already have come across skill plans for new players.
But that is usually a long list of skills you are told to put in EVEMon and
just train for.
Because of that and because they don't seem to offer a direct benefit (why
should I train for a skill that gives me 5% of something I don't even
understand yet if I can also train for that shiny cruiser?) I see a lot of
people neglecting skills that are actually very important. Below I have
listed several groups of core skills I personally believe every player
should be aware of and train towards. This doesn't mean that you have to
stop all other training in favor of these skills! It is absolutely fine to
train for your frigate and modules you want to fit on that frigate first.
You should however be aware that the skills below benefit
all ships you'll fly in EVE, even those
you have not trained for yet.
Engineering
- Capacitor Management - You don't want to run out of cap during
a fight do you?
- Capacitor Systems Operation - Increase cap recharge, be able to
fit boosters.
- Weapon Upgrades - Be able to fit those shiny guns.
- Advanced Weapon Upgrades - Even more shiny.
- CPU Management - 1% cpu short? Nope not anymore.
- Power Grid Management - Never not enough juice to fit
stuff.
- Thermodynamics - Overheat those modules!
These skills will be useful for
all ships you will fly in EVE. They
either help you with being able to fit that awesome fit or last longer in
the field because you have more cap, can overheat your modules, etc.
Navigation in EVE you'll
survive if you can align faster, move faster and warp faster. These skills
will help you with that
- Acceleration Control - Be faster!
- Evasive Maneuvering - Align (and therefore warp)
faster!
- Navigation - Be even faster!
- Warp Drive Operation - Don't drop out of long warps
anymore.
Targeting In a lot of roams
with longer range ships you'll find people not being able to target baddies
because their targeting can't reach that far, don't be that guy ;). As a
new player you usually will be flying small fast tackle, you'll want to be
able to lock that target as soon as possible. In other cases you'll find
yourself jammed where only holding lock for a few more seconds would have
gotten you that kill.
- Signature Analysis - lock 'm up fast.
- Racial Sensor Compensation - Every race has a specific sort
visible in the attributes of your ship. Train the one for the ships you
fly most first.
- Long range targeting - lock 'm up from afar.
- Target Management - Lock that entire blob!
Shields
- Shield Management - Useful for everyone, even if you don't have
shield tanked ships. It gives you a slightly better buffer.
- The skills below are for people flying shield tanked
ships.
- EM Shield Compensation
- Kinetic Shield Compensation
- Explosive Shield Compensation
- Thermic Shield Compensation
- Shield Compensation
Armor
- Hull upgrades - Just like Shield Management, gives you a bit of
a extra buffer.
- Mechanics - One last bit of buffer on structure
level.
- The skills below are for people flying armor tanked
ships.
- EM Armor Compensation
- Explosive Armor Compensation
- Thermic Armor Compensation
- Kinetic Armor Compensation
- Armor Layering
Gunnery Useful for three of
the four weapon systems usually found on ships in EVE.
- Motion Prediction - Helps you with pesky targets like our
undock teacher.
- Rapid Firing - Kill them faster.
- Sharpshooter - Hit them from farther away.
- Trajectory Analysis - Hit them from farther away with
accuracy.
- Surgical Strike - Hit 'm where it hurts.
- Controlled Burst - Don't let guns empty your cap (applies
mostly to lasers and secondly to hybrids).
Missiles The fourth weapon
system which has its own set of core skills.
- Missile Bombardment - Hit them from farther away.
- Missile Projection - Hit them from even farther away.
- Rapid launch - Kill them faster.
- Target Navigation Prediction - Hit faster moving
targets.
- Warhead upgrades - Hit 'm harder.
I am going to wrap it up right here, For a lot of the skills I mentioned in
these lists there are also advanced versions. I did not list them because I
believe that at the time you get to those you should be able to figure that
out for yourself ;) In any case if you have trained the listed skills you
effectively have created a very good starting point for any ship you decide
to train towards. It is still a smart idea to focus your training on
specific ships and weapons, however if you have trained the core skills it
enables you to cross train to pretty much any other race without having to
start at zero.  Well as soon as you have trained caldari frigate I you are able to
outrun, warp, etc that caldari player that just started playing two weeks
ago.
For bigger/advanced ships these skills are
Essential!
Don't even think about stepping into a t2 ship or battleship if you don't
have these core skills trained to a acceptable level. You probably can and
many of you will, but that will most likely result in you losing costly
ships because you were not able to fit or fly them properly yet.


Today, consumption of food prepared outside of the home plays a large part in the American eating habits. In 1959, 19.44% of food expenditures are spent away from the home, compared to 2014, that number has increased to 46.99%.
Out of all of the places where Americans can eat out, a large amount is spent on restaurants.
The trend of increase in dining out are similar across all socio-demographics groups.
The graphs below highlight the increased purchases of food away from home in each socio-economic group.
Low Income
Middle Income
High Income
In 2015, the labor force consists of 46.8% women vs in 1948, only 28.6% are women.
Women, who traditionally have carried the brunt of the cooking load,
are working more outside home, and therefore spending less time at home cooking.
In 2008, women spent 66 minutes per day cooking, almost 50 minutes
less than in the 1960s,when they spent upward of 112 minutes on average.
“Frequent consumption of away-from-home foods contributes to obesity, hypertension, diabetes, heart disease, and cancer.”
Cohen, Obesity Review (2012) 13, 618–629
Percentage of Recommended Food Consumption Broken Down by Location
Average daily intake vs recommended quantities - US population broken down by age and income level
Adults
Children
Low Income
High Income
“The kind of food we eat in this country is the kind that is most profitable”
Agricultural historian John Ikerd
The Weight of the Nation
| Oils | Fruits | Dairy | Vegetables |
| Grains | Protein | Solid Fats | Added Sugars |
Researchers have found a positive correlation between dietary habits and body weight. Because of higher calorie count and poorer nutritional choice of meals and snacks, the rate of overweight and obesity is at record high.
What the BMI says:
Below 18.5: underweight
18.5-24.9: normal
25-29.9: overweight
30 or higher: obese
Nationally, nearly 68.8% of adults (ages 20+) are overweight or obese and nearly 8% are extremely obese. In 1950, only 10% of of adults were classified as obese.
Among youngsters (ages 2-19), about 31.8% are considered to be either overweight or obese.
By 2030, 51% of the population will be obese by 2030 if the rate of obesity stays consistent.
Obesity is linked to more than 60 chronic diseases including heart disease, stroke, some cancers, and type 2 diabetes.
The estimated annual health care costs of obesity-related illness are a staggering $190.2 billion, nearly 21% of annual medical spending.


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{% include '../includes/foot.html' %}


[ all classes ]
[ com.mapbox.mapboxsdk ]
Coverage Summary for Class: R (com.mapbox.mapboxsdk)
| Class | Method, % | Line, % |
|---|---|---|
| R | 0% (0/ 1) | 0% (0/ 1) |
| R$attr | 0% (0/ 1) | 0% (0/ 1) |
| R$color | 0% (0/ 1) | 0% (0/ 1) |
| R$dimen | 0% (0/ 1) | 0% (0/ 1) |
| R$drawable | 0% (0/ 1) | 0% (0/ 1) |
| R$id | 0% (0/ 1) | 0% (0/ 1) |
| R$layout | 0% (0/ 1) | 0% (0/ 1) |
| R$string | 0% (0/ 1) | 0% (0/ 1) |
| R$styleable | 0% (0/ 2) | 0% (0/ 3) |
| total | 0% (0/ 10) | 0% (0/ 11) |
1 /* AUTO-GENERATED FILE. DO NOT MODIFY.
2 *
3 * This class was automatically generated by the
4 * gradle plugin from the resource data it found. It
5 * should not be modified by hand.
6 */
7 package com.mapbox.mapboxsdk;
8
9 public final class R {
10 public static final class attr {
11 public static final int mapbox_apiBaseUrl = 0x7f040137;
12 public static final int mapbox_bl_arrowDirection = 0x7f040138;
13 public static final int mapbox_bl_arrowHeight = 0x7f040139;
14 public static final int mapbox_bl_arrowPosition = 0x7f04013a;
15 public static final int mapbox_bl_arrowWidth = 0x7f04013b;
16 public static final int mapbox_bl_bubbleColor = 0x7f04013c;
17 public static final int mapbox_bl_cornersRadius = 0x7f04013d;
18 public static final int mapbox_bl_strokeColor = 0x7f04013e;
19 public static final int mapbox_bl_strokeWidth = 0x7f04013f;
20 public static final int mapbox_cameraBearing = 0x7f040140;
21 public static final int mapbox_cameraTargetLat = 0x7f040141;
22 public static final int mapbox_cameraTargetLng = 0x7f040142;
23 public static final int mapbox_cameraTilt = 0x7f040143;
24 public static final int mapbox_cameraZoom = 0x7f040144;
25 public static final int mapbox_cameraZoomMax = 0x7f040145;
26 public static final int mapbox_cameraZoomMin = 0x7f040146;
27 public static final int mapbox_enableTilePrefetch = 0x7f040147;
28 public static final int mapbox_enableZMediaOverlay = 0x7f040148;
29 public static final int mapbox_localIdeographFontFamily = 0x7f040149;
30 public static final int mapbox_myLocation = 0x7f04014a;
31 public static final int mapbox_myLocationAccuracyAlpha = 0x7f04014b;
32 public static final int mapbox_myLocationAccuracyThreshold = 0x7f04014c;
33 public static final int mapbox_myLocationAccuracyTintColor = 0x7f04014d;
34 public static final int mapbox_myLocationBackgroundDrawable = 0x7f04014e;
35 public static final int mapbox_myLocationBackgroundMarginBottom = 0x7f04014f;
36 public static final int mapbox_myLocationBackgroundMarginLeft = 0x7f040150;
37 public static final int mapbox_myLocationBackgroundMarginRight = 0x7f040151;
38 public static final int mapbox_myLocationBackgroundMarginTop = 0x7f040152;
39 public static final int mapbox_myLocationBackgroundTintColor = 0x7f040153;
40 public static final int mapbox_myLocationBearingDrawable = 0x7f040154;
41 public static final int mapbox_myLocationDrawable = 0x7f040155;
42 public static final int mapbox_myLocationTintColor = 0x7f040156;
43 public static final int mapbox_renderTextureMode = 0x7f040157;
44 public static final int mapbox_styleUrl = 0x7f040158;
45 public static final int mapbox_uiAttribution = 0x7f040159;
46 public static final int mapbox_uiAttributionGravity = 0x7f04015a;
47 public static final int mapbox_uiAttributionMarginBottom = 0x7f04015b;
48 public static final int mapbox_uiAttributionMarginLeft = 0x7f04015c;
49 public static final int mapbox_uiAttributionMarginRight = 0x7f04015d;
50 public static final int mapbox_uiAttributionMarginTop = 0x7f04015e;
51 public static final int mapbox_uiAttributionTintColor = 0x7f04015f;
52 public static final int mapbox_uiCompass = 0x7f040160;
53 public static final int mapbox_uiCompassDrawable = 0x7f040161;
54 public static final int mapbox_uiCompassFadeFacingNorth = 0x7f040162;
55 public static final int mapbox_uiCompassGravity = 0x7f040163;
56 public static final int mapbox_uiCompassMarginBottom = 0x7f040164;
57 public static final int mapbox_uiCompassMarginLeft = 0x7f040165;
58 public static final int mapbox_uiCompassMarginRight = 0x7f040166;
59 public static final int mapbox_uiCompassMarginTop = 0x7f040167;
60 public static final int mapbox_uiDoubleTapGestures = 0x7f040168;
61 public static final int mapbox_uiLogo = 0x7f040169;
62 public static final int mapbox_uiLogoGravity = 0x7f04016a;
63 public static final int mapbox_uiLogoMarginBottom = 0x7f04016b;
64 public static final int mapbox_uiLogoMarginLeft = 0x7f04016c;
65 public static final int mapbox_uiLogoMarginRight = 0x7f04016d;
66 public static final int mapbox_uiLogoMarginTop = 0x7f04016e;
67 public static final int mapbox_uiRotateGestures = 0x7f04016f;
68 public static final int mapbox_uiScrollGestures = 0x7f040170;
69 public static final int mapbox_uiTiltGestures = 0x7f040171;
70 public static final int mapbox_uiZoomControls = 0x7f040172;
71 public static final int mapbox_uiZoomGestures = 0x7f040173;
72 }
73 public static final class color {
74 public static final int mapbox_blue = 0x7f06006a;
75 public static final int mapbox_gray = 0x7f06006b;
76 public static final int mapbox_gray_dark = 0x7f06006c;
77 }
78 public static final class dimen {
79 public static final int mapbox_eight_dp = 0x7f0700a7;
80 public static final int mapbox_four_dp = 0x7f0700a8;
81 public static final int mapbox_infowindow_margin = 0x7f0700a9;
82 public static final int mapbox_infowindow_tipview_width = 0x7f0700aa;
83 public static final int mapbox_my_locationview_outer_circle = 0x7f0700ab;
84 public static final int mapbox_ninety_two_dp = 0x7f0700ac;
85 }
86 public static final class drawable {
87 public static final int mapbox_compass_icon = 0x7f0800fc;
88 public static final int mapbox_info_bg_selector = 0x7f0800fd;
89 public static final int mapbox_info_icon_default = 0x7f0800fe;
90 public static final int mapbox_info_icon_selected = 0x7f0800ff;
91 public static final int mapbox_logo_helmet = 0x7f080100;
92 public static final int mapbox_logo_icon = 0x7f080101;
93 public static final int mapbox_marker_icon_default = 0x7f080102;
94 public static final int mapbox_markerview_icon_default = 0x7f080103;
95 public static final int mapbox_mylocation_bg_shape = 0x7f080104;
96 public static final int mapbox_mylocation_icon_bearing = 0x7f080105;
97 public static final int mapbox_mylocation_icon_default = 0x7f080106;
98 public static final int mapbox_popup_window_transparent = 0x7f080107;
99 public static final int mapbox_rounded_corner = 0x7f080108;
100 }
101 public static final class id {
102 public static final int attributionView = 0x7f090029;
103 public static final int bottom = 0x7f090030;
104 public static final int center = 0x7f09004b;
105 public static final int center_horizontal = 0x7f09004e;
106 public static final int center_vertical = 0x7f09004f;
107 public static final int clip_horizontal = 0x7f090055;
108 public static final int clip_vertical = 0x7f090056;
109 public static final int compassView = 0x7f09005b;
110 public static final int end = 0x7f0900b8;
111 public static final int fill = 0x7f0900cf;
112 public static final int fill_horizontal = 0x7f0900d0;
113 public static final int fill_vertical = 0x7f0900d1;
114 public static final int image = 0x7f09011b;
115 public static final int infowindow_description = 0x7f09011f;
116 public static final int infowindow_title = 0x7f090120;
117 public static final int left = 0x7f090149;
118 public static final int logoView = 0x7f090165;
119 public static final int markerViewContainer = 0x7f090167;
120 public static final int right = 0x7f090235;
121 public static final int start = 0x7f09027c;
122 public static final int top = 0x7f0902a4;
123 public static final int userLocationView = 0x7f0902b0;
124 }
125 public static final class layout {
126 public static final int mapbox_attribution_list_item = 0x7f0b0084;
127 public static final int mapbox_infowindow_content = 0x7f0b0085;
128 public static final int mapbox_mapview_internal = 0x7f0b0086;
129 public static final int mapbox_view_image_marker = 0x7f0b0087;
130 }
131 public static final class string {
132 public static final int app_name = 0x7f0f0032;
133 public static final int mapbox_attributionErrorNoBrowser = 0x7f0f0169;
134 public static final int mapbox_attributionTelemetryMessage = 0x7f0f016a;
135 public static final int mapbox_attributionTelemetryNegative = 0x7f0f016b;
136 public static final int mapbox_attributionTelemetryNeutral = 0x7f0f016c;
137 public static final int mapbox_attributionTelemetryPositive = 0x7f0f016d;
138 public static final int mapbox_attributionTelemetryTitle = 0x7f0f016e;
139 public static final int mapbox_attributionsDialogTitle = 0x7f0f016f;
140 public static final int mapbox_attributionsIconContentDescription = 0x7f0f0170;
141 public static final int mapbox_compassContentDescription = 0x7f0f0171;
142 public static final int mapbox_mapActionDescription = 0x7f0f0172;
143 public static final int mapbox_myLocationViewContentDescription = 0x7f0f0173;
144 public static final int mapbox_offline_error_region_definition_invalid = 0x7f0f0174;
145 public static final int mapbox_style_dark = 0x7f0f0176;
146 public static final int mapbox_style_light = 0x7f0f0177;
147 public static final int mapbox_style_mapbox_streets = 0x7f0f0178;
148 public static final int mapbox_style_outdoors = 0x7f0f0179;
149 public static final int mapbox_style_satellite = 0x7f0f017a;
150 public static final int mapbox_style_satellite_streets = 0x7f0f017b;
151 public static final int mapbox_style_traffic_day = 0x7f0f017c;
152 public static final int mapbox_style_traffic_night = 0x7f0f017d;
153 public static final int mapbox_telemetryLink = 0x7f0f017e;
154 public static final int mapbox_telemetrySettings = 0x7f0f017f;
155 }
156 public static final class styleable {
157 public static final int[] mapbox_BubbleLayout = { 0x7f040138, 0x7f040139, 0x7f04013a, 0x7f04013b, 0x7f04013c, 0x7f04013d, 0x7f04013e, 0x7f04013f };
158 public static final int mapbox_BubbleLayout_mapbox_bl_arrowDirection = 0;
159 public static final int mapbox_BubbleLayout_mapbox_bl_arrowHeight = 1;
160 public static final int mapbox_BubbleLayout_mapbox_bl_arrowPosition = 2;
161 public static final int mapbox_BubbleLayout_mapbox_bl_arrowWidth = 3;
162 public static final int mapbox_BubbleLayout_mapbox_bl_bubbleColor = 4;
163 public static final int mapbox_BubbleLayout_mapbox_bl_cornersRadius = 5;
164 public static final int mapbox_BubbleLayout_mapbox_bl_strokeColor = 6;
165 public static final int mapbox_BubbleLayout_mapbox_bl_strokeWidth = 7;
166 public static final int[] mapbox_MapView = { 0x7f040137, 0x7f040140, 0x7f040141, 0x7f040142, 0x7f040143, 0x7f040144, 0x7f040145, 0x7f040146, 0x7f040147, 0x7f040148, 0x7f040149, 0x7f04014a, 0x7f04014b, 0x7f04014c, 0x7f04014d, 0x7f04014e, 0x7f04014f, 0x7f040150, 0x7f040151, 0x7f040152, 0x7f040153, 0x7f040154, 0x7f040155, 0x7f040156, 0x7f040157, 0x7f040158, 0x7f040159, 0x7f04015a, 0x7f04015b, 0x7f04015c, 0x7f04015d, 0x7f04015e, 0x7f04015f, 0x7f040160, 0x7f040161, 0x7f040162, 0x7f040163, 0x7f040164, 0x7f040165, 0x7f040166, 0x7f040167, 0x7f040168, 0x7f040169, 0x7f04016a, 0x7f04016b, 0x7f04016c, 0x7f04016d, 0x7f04016e, 0x7f04016f, 0x7f040170, 0x7f040171, 0x7f040172, 0x7f040173 };
167 public static final int mapbox_MapView_mapbox_apiBaseUrl = 0;
168 public static final int mapbox_MapView_mapbox_cameraBearing = 1;
169 public static final int mapbox_MapView_mapbox_cameraTargetLat = 2;
170 public static final int mapbox_MapView_mapbox_cameraTargetLng = 3;
171 public static final int mapbox_MapView_mapbox_cameraTilt = 4;
172 public static final int mapbox_MapView_mapbox_cameraZoom = 5;
173 public static final int mapbox_MapView_mapbox_cameraZoomMax = 6;
174 public static final int mapbox_MapView_mapbox_cameraZoomMin = 7;
175 public static final int mapbox_MapView_mapbox_enableTilePrefetch = 8;
176 public static final int mapbox_MapView_mapbox_enableZMediaOverlay = 9;
177 public static final int mapbox_MapView_mapbox_localIdeographFontFamily = 10;
178 public static final int mapbox_MapView_mapbox_myLocation = 11;
179 public static final int mapbox_MapView_mapbox_myLocationAccuracyAlpha = 12;
180 public static final int mapbox_MapView_mapbox_myLocationAccuracyThreshold = 13;
181 public static final int mapbox_MapView_mapbox_myLocationAccuracyTintColor = 14;
182 public static final int mapbox_MapView_mapbox_myLocationBackgroundDrawable = 15;
183 public static final int mapbox_MapView_mapbox_myLocationBackgroundMarginBottom = 16;
184 public static final int mapbox_MapView_mapbox_myLocationBackgroundMarginLeft = 17;
185 public static final int mapbox_MapView_mapbox_myLocationBackgroundMarginRight = 18;
186 public static final int mapbox_MapView_mapbox_myLocationBackgroundMarginTop = 19;
187 public static final int mapbox_MapView_mapbox_myLocationBackgroundTintColor = 20;
188 public static final int mapbox_MapView_mapbox_myLocationBearingDrawable = 21;
189 public static final int mapbox_MapView_mapbox_myLocationDrawable = 22;
190 public static final int mapbox_MapView_mapbox_myLocationTintColor = 23;
191 public static final int mapbox_MapView_mapbox_renderTextureMode = 24;
192 public static final int mapbox_MapView_mapbox_styleUrl = 25;
193 public static final int mapbox_MapView_mapbox_uiAttribution = 26;
194 public static final int mapbox_MapView_mapbox_uiAttributionGravity = 27;
195 public static final int mapbox_MapView_mapbox_uiAttributionMarginBottom = 28;
196 public static final int mapbox_MapView_mapbox_uiAttributionMarginLeft = 29;
197 public static final int mapbox_MapView_mapbox_uiAttributionMarginRight = 30;
198 public static final int mapbox_MapView_mapbox_uiAttributionMarginTop = 31;
199 public static final int mapbox_MapView_mapbox_uiAttributionTintColor = 32;
200 public static final int mapbox_MapView_mapbox_uiCompass = 33;
201 public static final int mapbox_MapView_mapbox_uiCompassDrawable = 34;
202 public static final int mapbox_MapView_mapbox_uiCompassFadeFacingNorth = 35;
203 public static final int mapbox_MapView_mapbox_uiCompassGravity = 36;
204 public static final int mapbox_MapView_mapbox_uiCompassMarginBottom = 37;
205 public static final int mapbox_MapView_mapbox_uiCompassMarginLeft = 38;
206 public static final int mapbox_MapView_mapbox_uiCompassMarginRight = 39;
207 public static final int mapbox_MapView_mapbox_uiCompassMarginTop = 40;
208 public static final int mapbox_MapView_mapbox_uiDoubleTapGestures = 41;
209 public static final int mapbox_MapView_mapbox_uiLogo = 42;
210 public static final int mapbox_MapView_mapbox_uiLogoGravity = 43;
211 public static final int mapbox_MapView_mapbox_uiLogoMarginBottom = 44;
212 public static final int mapbox_MapView_mapbox_uiLogoMarginLeft = 45;
213 public static final int mapbox_MapView_mapbox_uiLogoMarginRight = 46;
214 public static final int mapbox_MapView_mapbox_uiLogoMarginTop = 47;
215 public static final int mapbox_MapView_mapbox_uiRotateGestures = 48;
216 public static final int mapbox_MapView_mapbox_uiScrollGestures = 49;
217 public static final int mapbox_MapView_mapbox_uiTiltGestures = 50;
218 public static final int mapbox_MapView_mapbox_uiZoomControls = 51;
219 public static final int mapbox_MapView_mapbox_uiZoomGestures = 52;
220 }
221 }


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Amanda Holden wades into Phillip Schofield row as she backs Ruth Langsford
by Ruairi Scott ByrneAmanda Holden has waded into the ongoing speculation that Phillip Schofield is difficult to work with.
The Britain's Got Talent star, who famously had a feud with Phil after he reportedly blocked her from co-hosting This Morning with him, was asked about reports things are tense with between him and Holly when the cameras aren't rolling.
The Sun also claims Ruth Langsford has submitted an official complaint about Phil after he "cut her off" live on air.
Speaking on Heart Radio, Ashley Roberts said: "Lots of buzz around Phillip Schofield at the moment.
"There are reports that things are a little tense between him and Holly Willoughby as well as Ruth Langsford.
"ITV says it's just gossip and that he and Holly are great friends, both on and off screen."
Digging for information, Amanda's co-host Jamie Theakston joked: "If only there was someone here who might be able to help us with that story..."
Never one to sit in silence, Amanda replied: "Listen, I've drawn a line under all those issues with Philip...
"Well, I'm just gonna say that I really admire anyone that sticks up for themselves because it is not an easy thing to do.
"There is a tin opener and there's a can somewhere and other people have found the tin opener. That's all I'm saying."
Last week a mystery household name spilled to The Sun: "For so long people have been silenced because they are scared for their job.
"If they speak out publicly about the atmosphere they fear there could be repercussions."
A former colleague of Phillip's added: "He is very jealous of Holly, who has remained a nice person despite her success."
Holly and Phil are said to have locked horns behind the scenesTrying to pour cold water on the claims, This Morning Editor Martin Frizell added: "We have the smartest viewers watching telly and believe me they would be the first to notice any issues — they haven't because there are none."
A spokeswoman for ITV said: "It's deeply disappointing and unfair for Phillip to be the target of this sort of malicious gossip.
"Phillip is a much-respected broadcaster and colleague and this is absolutely not a description of This Morning that we recognise.
"Holly and Phil are great friends both on and off screen and are popular among viewers and colleagues alike."


Q: How did the 'process over product' concept affect the way you
tackled the site redesign and rebuild?
A: It made me realise i dont need to waste time pefecting the code
I can make the page look better once im done editing the code.
Q: What did you think about meditation before reading chapter 2?
A: Didnt think much of it but my family meditates.
Q: What new things have you learnt about meditation?
A: It helps with concentration, mindfulness, peace,
stillness, calmness and more.
Q: Did any of the suggested meditation techniques stand out to
you?
A: breathing stood out to me.


We have created a Fictional "personal" website/Blog and our fictional character is a hobby photographer, Let's join party and explore more.
© 2021 College Project


The Dynamics Explorer (DE) mission's general objective is to
investigate the strong interactive processes coupling the hot,
tenuous, convecting plasmas of the magnetosphere and the
cooler, denser plasmas and gases corotating in the earth's
ionosphere, upper atmosphere, and plasmasphere. Two
satellites, DE 1 and DE 2, were launched together and were
placed in polar coplanar orbits, permitting simultaneous
measurements at high and low altitudes in the same field-line
region.
The DE 1 spacecraft (high-altitude mission) uses an
elliptical orbit selected to allow
* (1) measurements extending
from the hot magnetospheric plasma through the plasmasphere to
the cool ionosphere;
* (2) global auroral imaging, wave
measurements in the heart of the magnetosphere, and crossing
of auroral field lines at several earth radii; and
* (3) measurements for significant periods along a magnetic field
flux tube.
The spacecraft approximated a short polygon 137 cm
in diameter and 115 cm high. The antennas in the X-Y plane
measured 200-m tip-to-tip, and on the Z-axis are 9 meters tip-
to-tip. Two six-meter booms are provided for remote
measurements. Power is supplied by a solar cell array, mounted
on the side and end panels. The spacecraft is spin stabilized,
with the spin axis normal to the orbital plane, and the spin
rate at ten plus or minus 0.1 rpm. A pulse code modulation
(PCM) telemetry data system is used that operates in real time
or in a tape-recorder mode. Data have been acquired on a
science-problem-oriented basis, with closely coordinated
operations of the various instruments, both satellites, and
supportive experiments. Data acquired from the instruments are
temporarily stored on tape recorders before transmission at an
8:1 playback-to-record ratio. Additional operational
flexibility allows a playback-to-record ratio of 4:1. The
primary data rate is 16,384 bits per second. Since commands
are stored in a command memory unit, spacecraft operations are
not real time, except for the transmission of the wideband
analog data from the Plasma Wave Instrument (81-070A-02).
On October 22, 1990 science operations were terminated. On
February 28, 1991 Dynamics Explorer 1 operations were
offically terminated.
Additional details may be found in R. A.
Hoffman et al., Space Sci. Instrum., v. 5, n. 4, p. 349, 1981.
Version:2.2.0
The Dynamics Explorer (DE) mission's general objective is to
investigate the strong interactive processes coupling the hot,
tenuous, convecting plasmas of the magnetosphere and the
cooler, denser plasmas and gases corotating in the earth's
ionosphere, upper atmosphere, and plasmasphere. Two
satellites, DE 1 and DE 2, were launched together and were
placed in polar coplanar orbits, permitting simultaneous
measurements at high and low altitudes in the same field-line
region.
The DE 1 spacecraft (high-altitude mission) uses an
elliptical orbit selected to allow
* (1) measurements extending
from the hot magnetospheric plasma through the plasmasphere to
the cool ionosphere;
* (2) global auroral imaging, wave
measurements in the heart of the magnetosphere, and crossing
of auroral field lines at several earth radii; and
* (3) measurements for significant periods along a magnetic field
flux tube.
The spacecraft approximated a short polygon 137 cm
in diameter and 115 cm high. The antennas in the X-Y plane
measured 200-m tip-to-tip, and on the Z-axis are 9 meters tip-
to-tip. Two six-meter booms are provided for remote
measurements. Power is supplied by a solar cell array, mounted
on the side and end panels. The spacecraft is spin stabilized,
with the spin axis normal to the orbital plane, and the spin
rate at ten plus or minus 0.1 rpm. A pulse code modulation
(PCM) telemetry data system is used that operates in real time
or in a tape-recorder mode. Data have been acquired on a
science-problem-oriented basis, with closely coordinated
operations of the various instruments, both satellites, and
supportive experiments. Data acquired from the instruments are
temporarily stored on tape recorders before transmission at an
8:1 playback-to-record ratio. Additional operational
flexibility allows a playback-to-record ratio of 4:1. The
primary data rate is 16,384 bits per second. Since commands
are stored in a command memory unit, spacecraft operations are
not real time, except for the transmission of the wideband
analog data from the Plasma Wave Instrument (81-070A-02).
On October 22, 1990 science operations were terminated. On
February 28, 1991 Dynamics Explorer 1 operations were
offically terminated.
Additional details may be found in R. A.
Hoffman et al., Space Sci. Instrum., v. 5, n. 4, p. 349, 1981.
| Role | Person | |
|---|---|---|
| 1. | ProjectScientist | spase://SMWG/Person/Robert.A.Hoffman |
Information about the Dynamics Explorer 1 mission


|
Uncreative Studios
|
Public Member Functions | |
| constructor | PlayerShip (Integer hp, Integer maxHP, Integer baseDamage, Integer baseDefence, College college, Integer gold, Integer xp, Item[] items, Location location) |
| Integer | getGoldAvailable () |
| Integer | getTotalGoldEarned () |
| Integer | getXP () |
| void | setGoldAvailable (Integer gold) |
| void | addXP (Integer xp) |
| Integer | getHP () |
| Integer | getMaxHP () |
| Integer | getBaseDamage () |
| Integer | getBaseDefence () |
| ArrayList< Buff > | getActiveBuffs () |
| void | addBuff (Buff buff) |
| void | removeBuff (Buff buff) |
| Boolean | isInBattle () |
| College | getCollegeAllegiance () |
| void | setHP (Integer hp) |
| Boolean | move (Pirates.dir direction) |
| void | battleShip (OtherShip target) |
| void | attack () |
| void | attackCollege (College college) |
| void | flee () |
| Location | getLocation () |
Public Attributes | |
| Ship | inBattle |
| Inventory | inventory |
| Location | location |
Private Member Functions | |
| Boolean | startMinigame () |
Private Attributes | |
| String [] | direction = { "N", "E", "S", "W", "NE", "SE", "SW", "NW"} |
| Integer | goldAvailable |
| Integer | totalGoldEarned |
| Integer | XP |
| Integer | currentHP |
| Integer | maxHP |
| Integer | baseDamage |
| Integer | baseDefence |
| ArrayList< College > | colleges |
| College | initialCollege |
| ArrayList< Buff > | buffs |
Initialises the player's ship with specifications they have chosen.
Extends class Ship.
| void com.uncreative.game.PlayerShip.addBuff | ( | Buff | buff | ) |
Implements com.uncreative.game.Ship.
| void com.uncreative.game.PlayerShip.addXP | ( | Integer | xp | ) |
Increases ship by a set amount of XP.
| xp | Amount to increase the current ship's XP by. |
| void com.uncreative.game.PlayerShip.attack | ( | ) |
Implements com.uncreative.game.Ship.
| void com.uncreative.game.PlayerShip.attackCollege | ( | College | college | ) |
Carries out a single attack on a given college.
| college | College to attack. |
| void com.uncreative.game.PlayerShip.battleShip | ( | OtherShip | target | ) |
Initalises a battle between PlayerShip and a target ship.
| target | Ship to engage in battle. |
| void com.uncreative.game.PlayerShip.flee | ( | ) |
Implements com.uncreative.game.Ship.
| ArrayList<Buff> com.uncreative.game.PlayerShip.getActiveBuffs | ( | ) |
Implements com.uncreative.game.Ship.
| Integer com.uncreative.game.PlayerShip.getBaseDamage | ( | ) |
Implements com.uncreative.game.Ship.
| Integer com.uncreative.game.PlayerShip.getBaseDefence | ( | ) |
Implements com.uncreative.game.Ship.
| College com.uncreative.game.PlayerShip.getCollegeAllegiance | ( | ) |
Implements com.uncreative.game.Ship.
| Integer com.uncreative.game.PlayerShip.getGoldAvailable | ( | ) |
Returns the amount of gold available in the ship.
| Integer com.uncreative.game.PlayerShip.getHP | ( | ) |
Implements com.uncreative.game.Ship.
| Location com.uncreative.game.PlayerShip.getLocation | ( | ) |
Implements com.uncreative.game.Ship.
| Integer com.uncreative.game.PlayerShip.getMaxHP | ( | ) |
Implements com.uncreative.game.Ship.
| Integer com.uncreative.game.PlayerShip.getTotalGoldEarned | ( | ) |
Returns amount of gold earned by player throughout their campaign.
| Integer com.uncreative.game.PlayerShip.getXP | ( | ) |
Returns current XP of PlayerShip.
| Boolean com.uncreative.game.PlayerShip.isInBattle | ( | ) |
Implements com.uncreative.game.Ship.
| Boolean com.uncreative.game.PlayerShip.move | ( | Pirates.dir | direction | ) |
Implements com.uncreative.game.Ship.
| void com.uncreative.game.PlayerShip.removeBuff | ( | Buff | buff | ) |
Implements com.uncreative.game.Ship.
| void com.uncreative.game.PlayerShip.setGoldAvailable | ( | Integer | gold | ) |
Sets the amount of gold available to the ship. Used when purchasing an item/upgrade or when PlayerShip is victorious in battle.
| gold | Value to set available gold to. |
| void com.uncreative.game.PlayerShip.setHP | ( | Integer | hp | ) |
Implements com.uncreative.game.Ship.
|
private |
Starts "last stand" minigame the ship's HP is almost 0.
|
private |
The amount of damage the ship is able to inflict.
|
private |
Defence statistic of the ship, used in damage calculation.
|
private |
List of currently active buffs.
|
private |
List of colleges the player controls.
|
private |
Current health of ship.
|
private |
Directions the ship is able to move.
|
private |
The amount of gold the player has available to spend.
| Ship com.uncreative.game.PlayerShip.inBattle |
Whether or not the ship is in battle.
|
private |
The initial college affiliation, chosen by the player. Immutable.
| Inventory com.uncreative.game.PlayerShip.inventory |
Items available to player.
| Location com.uncreative.game.PlayerShip.location |
Location of player.
|
private |
Maximum HP the ship can have.
|
private |
Total gold earned by player throughout their campaign.
|
private |
XP of the player.


Winter Wonderland
Rise. Fall.
In the quiet field, what should have been a gentle, beautiful snowfall was an avalanche to the broken man. He had long since given up trying to move; choosing to recline comfortably and view his life as it passed. His arms were covered. His legs would be blanketed soon.
Rise. Fall.
As time slowed, he could hear each individual flake crashing into his body. Some melted and rolled away harmlessly. Most landed, stuck, and waited for a cascade of friends.
Rise.
The wind swept and the snow drifted.
Fall.
2 Notes
Mike about 1 year ago
Loved the ending. Although hypothermia isn't something to get enthused about, but this guy sounds pretty defeated. Sad.
More notes aren't so bad.  A lot! Give me more!
Mike about 1 year ago
Loved the ending. Although hypothermia isn't something to get enthused about, but this guy sounds pretty defeated. Sad.
More notes aren't so bad.  A lot! Give me more!


file ELD composer to create Edit Decision List. EDL, Edit Decision List, is a plain text format that describes a video sequence. It can be opened in a video editing software to reconnect media to assemble a video sequence.
Apple EDL spec
"In an EDL, each clip in your sequence is represented by a line of text called an event, which has a unique event number. A clip in an EDL is defined by a source reel name and two pairs of timecode In and Out points. The first pair of timecode numbers describes the source tape (or clip) In and Out points. The second pair describes the timecode location where that clip should be placed onto a master tape (or Timeline)."
The EDL class here represents the EDL as an Object. That can take in a json sequence to generate a string conforming to the specs described above.
Example usage, takes in a sequence. and .compose()
is ued to generate the EDL.
- Tutorials:
- To Do:
-
- Write documentation.
- add error handling and error callbacks
Examples
var fs = require("fs"); //given a EDL sequence as json var edlSqDemo = { "title": "Demo Title of project", //offset is optional default is "00:00:00:00" "offset": "00:00:28:08", "events": [ { "id":1, "startTime": 10, "endTime": 20, "reelName":"SomeReelName", "clipName":"Something.mov" }, { "id":2, "startTime": 45, "endTime": 55, "reelName":"SomeOtherReelName", "clipName":"SomethingElse.mov" }, { "id":2, "startTime": 45, "endTime": 55, "reelName":"NA", "clipName":"SomethingElse.mov" } ] } //instantiate edl object var edl = new EDL(edlSqDemo) // create content of EDL file console.log(edl.compose()) // or write conte of edl to edl file fs.writeFileSync("edl_example.edl", edl.compose(), 'utf8');
TITLE: TEST PAPEREDIT FCM: NON-DROP FRAME 001 SomeRee AA/V C 00:02:26:21 00:02:30:12 00:00:00:00 00:00:03:16 FROM CLIP NAME: Something.mov COMMENT: FINAL CUT PRO REEL: SomeReelName REPLACED BY: SomeRee 002 SomeOthe AA/V C 00:02:30:12 00:02:34:13 00:00:03:16 00:00:07:17 FROM CLIP NAME: SomethingElse.mov COMMENT: FINAL CUT PRO REEL: SomeOtherReelName REPLACED BY: SomeOthe 003 AX AA/V C 00:02:30:12 00:02:34:13 00:00:03:16 00:00:07:17 FROM CLIP NAME: SomethingElse.mov COMMENT:
Classes
- EDL
- Represents an EDL Object.
Methods
-
<inner> fromSeconds()
helper funciton converts time in seconds to timecode
. -
helper funciton converts time in seconds to timecode
Returns:
result - returns string "hh:mm:ss:ms" eg "00:00:00:00"
- Type
- string
-
<inner> fromSecondsForSrt()
converts time in seconds to timecode for srt file
.
modified from -
converts time in seconds to timecode for srt file
modified fromReturns:
result - returns string "hh:mm:ss:ms" eg "00:00:00,00"
- Type
- string
-
<inner> padNumber()
helper function to make timecode consistent eg 00:05:00:00 vs 00:5:00:00
. -
helper function to make timecode consistent eg 00:05:00:00 vs 00:5:00:00
-
<inner> toSeconds()
converts timecode to seconds eg "00:00:00:00" -> 0.
-
converts timecode to seconds eg "00:00:00:00" -> 0.
Returns:
seconds - returns number of seconds
- Type
- number
-
<inner> {stirng} EDL - and EDL string for an EDL line.()
Represents an EDL Line for the EDL body.
-
Represents an EDL Line for the EDL body.
Parameters:
Name Type Description config.events
Array.<Object> array of video segment makind up the EDL sequence
config.events[].id
string "id" of video segment
config.events[].startTime
number start time of video segment in seconds
config.events[].endTime
number end time of video segment in seconds
config.events[].reelName
string reel name of video segment, generally the name of the card the footage was filmed on or not available
config.events[].clipName
string file name that the video segment belongs to. Only file name. no path.


{# the comments section for actor and channel item pages #} {% load nonce avatar format entry %}
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{% else %}
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{% endif %}
{% endfor %}
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#include <db.h>int db_open(const char *file, DBTYPE type, u_int32_t flags, int mode, DB_ENV *dbenv, DB_INFO *dbinfo, DB **dbpp);
The currently supported Berkeley DB file formats (or access methods) are B+tree, Extended Linear Hashing, and Fixed and Variable-length records. Generally, these are referred to as the btree, hash and recno access methods. The btree format is a representation of a sorted, balanced tree structure. The hashed format is an extensible, dynamic hashing scheme. The recno format supports fixed or variable length records (optionally retrieved from a flat text file).
Storage and retrieval for the Berkeley DB access methods are based on key/data pairs, or DBT structures.
The db_open function opens the database represented by file for both reading and writing. Files never intended to be shared or preserved on disk may be created by setting the file parameter to NULL.
Note, while most of the access methods use file as the name of an underlying file on disk, this is not guaranteed. Also, calling db_open is a reasonably expensive operation. (This is based on a model where the DBMS keeps a set of files open for a long time rather than opening and closing them on each query.)
The type argument is of type DBTYPE, and must be set to one of DB_BTREE, DB_HASH, DB_RECNO or DB_UNKNOWN. If type is DB_UNKNOWN, the database must already exist and db_open will then determine if it is of type DB_BTREE, DB_HASH or DB_RECNO.
The flags and mode arguments specify how files will be opened and/or created if they do not already exist. The flags value is specified by logically OR'ing together one or more of the following values:
All files created by the access methods are created with mode mode (as described in chmod(2)) and modified by the process' umask value at the time of creation (see umask(2)))). The group ownership of created files is based on the system and directory defaults, and is not further specified by Berkeley DB.
When sharing a database environment with other processes, it is necessary to provide the access methods with database environment information. The db_env argument to db_open is intended for this purpose.
Additionally, there is access method specific information that may be specified when calling db_open. The db_info argument to db_open is intended for this purpose.
Before returning, the db_open function copies a pointer to a DB structure, into the memory location referenced by dbpp. This structure describes a database type and includes a set of functions to perform various database actions. Each of these functions takes a pointer to a DB structure, and may take a pointer to one or more DBT structures and a flag value as well. The set of functions are described in the following manual pages: DB->close, DB->cursor, DB->del, DB->fd, DB->get, DB->put and DB->sync.
In addition, the returned DB structure includes the following fields:
The db_open function returns the value of errno on failure, and 0 on success.
The db_open function may fail and return errno for any of the errors specified for the following Berkeley DB and C library functions: DB->cursor, DB->sync, DBcursor->c_close(3), DBmemp->pgin(3), DBmemp->pgout(3), __account_page(3), abort(3), close(3), dbenv->db_paniccall(3), dbp->h_hash(3), fcntl(3), fflush(3), fprintf(3), free(3), fstat(3), fsync(3), func(3), getenv(3), getpid(3), getuid(3), isdigit(3), lock_get, lock_id, lock_put, lock_vec, log_compare, log_flush, log_put, log_register, log_unregister, lseek(3), malloc(3), memcmp(3), memcpy(3), memmove(3), memp_close, memp_fclose, memp_fget, memp_fopen, memp_fput, memp_fset, memp_fsync, memp_open, memp_register, memset(3), mmap(3), munmap(3), open(3), pread(3), pstat_getdynamic(3), pwrite(3), read(3), realloc(3), sigfillset(3), sigprocmask(3), stat(3), strerror(3), strlen(3), sysconf(3), time(3), unlink(3), vfprintf(3), vsnprintf(3), and write(3).
In addition, the db_open function may fail and return errno for the following conditions:
The DB_THREAD flag was specified and spinlocks are not implemented for this architecture.
There is a mismatch between the version number of file and the software.
A re_source file was specified with either the DB_THREAD flag or a non-NULL tx_info field in the DB_ENV argument to db_open.


[ aws . elasticache ]
Deletes an existing replication group. By default, this operation deletes the entire replication group, including the primary/primaries and all of the read replicas. If the replication group has only one primary, you can optionally delete only the read replicas, while retaining the primary by setting RetainPrimaryCluster=true .
When you receive a successful response from this operation, Amazon ElastiCache immediately begins deleting the selected resources; you cannot cancel or revert this operation.
Note
This operation is valid for Redis only.
See also: AWS API Documentation
delete-replication-group
--replication-group-id <value>
[--retain-primary-cluster | --no-retain-primary-cluster]
[--final-snapshot-identifier <value>]
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
--replication-group-id (string)
The identifier for the cluster to be deleted. This parameter is not case sensitive.
--retain-primary-cluster | --no-retain-primary-cluster (boolean)
If set to true , all of the read replicas are deleted, but the primary node is retained.
--final-snapshot-identifier (string)
The name of a final node group (shard) snapshot. ElastiCache creates the snapshot from the primary node in the cluster, rather than one of the replicas; this is to ensure that it captures the freshest data. After the final snapshot is taken, the replication group is immediately deleted.
--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values.
--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.
ReplicationGroup -> (structure)
Contains all of the attributes of a specific Redis replication group.
ReplicationGroupId -> (string)
The identifier for the replication group.Description -> (string)
The description of the replication group.Status -> (string)
The current state of this replication group - creating , available , modifying , deleting , create-failed , snapshotting .PendingModifiedValues -> (structure)
A group of settings to be applied to the replication group, either immediately or during the next maintenance window.
PrimaryClusterId -> (string)
The primary cluster ID that is applied immediately (if --apply-immediately was specified), or during the next maintenance window.AutomaticFailoverStatus -> (string)
Indicates the status of Multi-AZ for this Redis replication group.
Note
ElastiCache Multi-AZ replication groups are not supported on:
- Redis versions earlier than 2.8.6.
- Redis (cluster mode disabled):T1 and T2 cache node types. Redis (cluster mode enabled): T1 node types.
MemberClusters -> (list)
The names of all the cache clusters that are part of this replication group.
(string)
NodeGroups -> (list)
A single element list with information about the nodes in the replication group.
(structure)
Represents a collection of cache nodes in a replication group. One node in the node group is the read/write primary node. All the other nodes are read-only Replica nodes.
NodeGroupId -> (string)
The identifier for the node group (shard). A Redis (cluster mode disabled) replication group contains only 1 node group; therefore, the node group ID is 0001. A Redis (cluster mode enabled) replication group contains 1 to 15 node groups numbered 0001 to 0015.Status -> (string)
The current state of this replication group - creating , available , etc.PrimaryEndpoint -> (structure)
The endpoint of the primary node in this node group (shard).
Address -> (string)
The DNS hostname of the cache node.Port -> (integer)
The port number that the cache engine is listening on.Slots -> (string)
The keyspace for this node group (shard).NodeGroupMembers -> (list)
A list containing information about individual nodes within the node group (shard).
(structure)
Represents a single node within a node group (shard).
CacheClusterId -> (string)
The ID of the cache cluster to which the node belongs.CacheNodeId -> (string)
The ID of the node within its cache cluster. A node ID is a numeric identifier (0001, 0002, etc.).ReadEndpoint -> (structure)
Represents the information required for client programs to connect to a cache node.
Address -> (string)
The DNS hostname of the cache node.Port -> (integer)
The port number that the cache engine is listening on.PreferredAvailabilityZone -> (string)
The name of the Availability Zone in which the node is located.CurrentRole -> (string)
The role that is currently assigned to the node - primary or replica .SnapshottingClusterId -> (string)
The cache cluster ID that is used as the daily snapshot source for the replication group.AutomaticFailover -> (string)
Indicates the status of Multi-AZ for this replication group.
Note
ElastiCache Multi-AZ replication groups are not supported on:
- Redis versions earlier than 2.8.6.
- Redis (cluster mode disabled):T1 and T2 cache node types. Redis (cluster mode enabled): T1 node types.
ConfigurationEndpoint -> (structure)
The configuration endpoint for this replicaiton group. Use the configuration endpoint to connect to this replication group.
Address -> (string)
The DNS hostname of the cache node.Port -> (integer)
The port number that the cache engine is listening on.SnapshotRetentionLimit -> (integer)
The number of days for which ElastiCache retains automatic cache cluster snapshots before deleting them. For example, if you set SnapshotRetentionLimit to 5, a snapshot that was taken today is retained for 5 days before being deleted.
Warning
If the value of SnapshotRetentionLimit is set to zero (0), backups are turned off.
SnapshotWindow -> (string)
The daily time range (in UTC) during which ElastiCache begins taking a daily snapshot of your node group (shard).
Example: 05:00-09:00
If you do not specify this parameter, ElastiCache automatically chooses an appropriate time range.
Note: This parameter is only valid if the Engine parameter is redis .


CIRCLE OF FRIENDS A film review by Scott Renshaw Copyright 1995 Scott Renshaw
Starring: Chris O'Donnell, Minnie Driver, Geraldine O'Rawe, Saffron Burrows, Alan Cumming, Colin Firth. Screenplay: Andrew Davies. Director: Pat O'Connor.
Maybe it's just a matter of perception, but movies seem to come out in thematic waves. 1994 was widely noted as the year of the simpleton, with both dramas (NELL, FORREST GUMP) and comedies (AIRHEADS, DUMB AND DUMBER) focusing on those with social or intellectual handicaps. 1995 may well turn out to be the year of the Celt, with John Sayles' THE SECRET OF ROAN INISH already in theaters and the highland adventures BRAVEHEART and ROB ROY due this summer. Between them comes a small Irish coming-of-age tale called CIRCLE OF FRIENDS. Though it occasionally loses sight of its strongest elements, CIRCLE OF FRIENDS is mostly a warm, charming and insightful little romance, buoyed by a delightful performance from fresh face Minnie Driver.
CIRCLE OF FRIENDS takes place in 1957 Ireland, where lifelong pals Bernadette "Benny" Hogan (Minnie Driver) and Eve Malone (Geraldine O'Rawe) are preparing to leave their small home town of Knockglen to attend the University of Dublin. There they re-connect with Nan Mahan (Saffron Burrows), an old schoolmate who had moved years earlier. Their lessons come both inside the lecture halls--where their traditional Catholic upbringing and morals are challenged--and outside. All three friends seek to reconcile their religious beliefs with their newfound romances, particularly the repressed Benny, who falls hard for Jack Foley (Chris O'Donnell), the school's handsome rugby star. Nan, meanwhile, has designs on marrying into the wealthy family of Englishman Simon Westward (Colin Firth).
Based on a novel by Maeve Binchy, CIRCLE OF FRIENDS is mostly about the struggle between holiness and hormones, about three young women whose growing curiosity about sexuality collides with the Catholic Church's pillars of "guilt and shame ... and fear" as defined by their anthropology professor. When Benny is the focal point of this exploration, CIRCLE OF FRIENDS is an unqualified joy. She is the most introverted of the three when the story begins, an over-protected only child required by her parents to commute to the university while living at home, and targeted for a business-based arranged marriage with her father's slimy employee Sean (Alan Cumming). However, as her relationship with Jack blossoms, so does Benny. Minnie Driver is enchanting as Benny, a shining if unconventional beauty with a sharp mind and a keen sense of herself. Her growth is thoroughly convincing because she neither begins nor ends as an extreme; hers is a slow but noticeable growth from girl into woman.
CIRCLE OF FRIENDS is also interesting because the romance between Benny and Jack develops in an unconventional way. This is not some John Hughes-like story where the wallflower suddenly wins over the socialite at the end, because Jack in his own way is as confused as Benny is, making their friendship and affection for each other completely natural. Chris O'Donnell's Irish accent slips here and there, but mostly his is a very relaxed and confident performance as a pretty boy lacking in confidence.
The primary problem with CIRCLE OF FRIENDS is that when the story isn't focusing on Benny, it is more melodramatic and far less enjoyable. Too much time is spent on Nan's carefully planned attempts to land a rich husband, and the rather melodramatic plot developments which accompany those attempts work against the simple believability of Benny's story. Saffron Burrows is also rather dull as the beautiful Nan, and for as much time as we spend with her character, her motivations are never really clear. Similarly distracting is the sub-plot concerning Sean (played to low-life perfection, however, by Alan Cumming) and his wheelings and dealings with Benny's family. The conflict between the three friends' Catholic morality and their earthly desires is much more interesting than the somewhat contrived external conflicts, and generally more amusing besides. CIRCLE OF FRIENDS takes some unfortunate and unnecessary detours, but Minnie Driver and Chris O'Donnell take the film's central story and turn it into a real winner.
On the Renshaw scale of 0 to 10 confessions: 7.
-- Scott Renshaw Stanford University Office of the General Counsel
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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This word frequency attempts to look at the factors surrounding education, policy, and agriculture to make sense of the successes made by the three countries: Ghana, Tanzania, and Burkina Faso.


I, Roland aka BrainFooLong, the Admin and Developer of BBLog, want to say THANK YOU.
Thank you to the whole BBLog Team for your help, feedback, suggestions, ideas. You are great, you are awesome.
Thank you to the whole BBLog Team for your help, feedback, suggestions, ideas. Without a community like you BBLog would not be the same. You are that what a developer want from a community - Constructive, helpful and cool ideas. You not flame here, you're friendly, your smart, that show us that we do a good job.
BBLog exist since start of BF3 and we still here, and we still grow, and we still improve things.
There was hard times, hard decisions,hard work and many headaches.
4 Million Downloads/Updates - Epic for a project that started with 1000 Downloads in the first stable version V1.0.
I try to keep that project alive and running as long as possible - At the moment it looks like that we have many many years to go. Let us see what the future brings, BF5? BFBC3? StarsWars in Battlelog?
Topicstarter
BrainFooLong
Administrator
Oh, and another thing that i've forgotten.
Thanks to all donaters - Each donation help me a lot.
To be honest, all donations summed up does not reach the costs the i have.
But hey, it doesn't matter - Even if it's just 1% of my costs, i'm thankful for everything.
José Ortega
Global Moderator
Are you sure that we had 1000 downloads by the V1 release? as far as I remember this was a big project before the V1 release.
Topicstarter
BrainFooLong
Administrator
Maybe it was a little more but at max. 1500.
It wasnt that big on the first public release. If your read the changelog you will see it doesn't had a lot features.
ORFK
Global Moderator
José Ortega wrote:
Are you sure that we had 1000 downloads by the V1 release? as far as I remember this was a big project before the V1 release.
i'm almost sure. i still remember the first minutes of the plugin when i tested it :-D
José Ortega
Global Moderator
Damn... I dont know how i got here if we only had 1000 downloads, I'm in here since the V0.9.3 or so and I could swear that we had like 10000 downloads.
But that was some years ago.
ORFK
Global Moderator
well, i remember brains first post in the german battlelog forum.
i was the first who answered and since them, i'm here xD
José Ortega
Global Moderator
Well, whatever, it seems that my memories are lying to me.


This is the interface for mechanisms that have two independently controlled motors.
More...
#include <IMech2IndMotors.h>
This is the interface for mechanisms that have two independently controlled motors.
Interface for subsystems.
Definition at line 38 of file IMech2IndMotors.h.
◆ IMech2IndMotors()
| IMech2IndMotors::IMech2IndMotors |
( |
| ) |
|
|
default |
◆ ~IMech2IndMotors()
| virtual IMech2IndMotors::~IMech2IndMotors |
( |
| ) |
|
|
virtualdefault |
◆ GetPrimaryPosition()
| virtual double IMech2IndMotors::GetPrimaryPosition |
( |
| ) |
const |
|
pure virtual |
Return the current position of the primary motor in the mechanism. The value is in inches or degrees.
- Returns
- double position in inches (translating mechanisms) or degrees (rotating mechanisms)
Implemented in Mech2IndMotors.
◆ GetPrimarySpeed()
| virtual double IMech2IndMotors::GetPrimarySpeed |
( |
| ) |
const |
|
pure virtual |
Get the current speed of the primary motor in the mechanism. The value is in inches per second or degrees per second.
- Returns
- double speed in inches/second (translating mechanisms) or degrees/second (rotating mechanisms)
Implemented in Mech2IndMotors.
◆ GetSecondaryPosition()
| virtual double IMech2IndMotors::GetSecondaryPosition |
( |
| ) |
const |
|
pure virtual |
Return the current position of the secondary motor in the mechanism. The value is in inches or degrees.
- Returns
- double position in inches (translating mechanisms) or degrees (rotating mechanisms)
Implemented in Mech2IndMotors.
◆ GetSecondarySpeed()
| virtual double IMech2IndMotors::GetSecondarySpeed |
( |
| ) |
const |
|
pure virtual |
Get the current speed of the secondary motor in the mechanism. The value is in inches per second or degrees per second.
- Returns
- double speed in inches/second (translating mechanisms) or degrees/second (rotating mechanisms)
Implemented in Mech2IndMotors.
◆ SetControlConstants()
| virtual void IMech2IndMotors::SetControlConstants |
( |
ControlData * |
pid | ) |
|
|
pure virtual |
Set the control constants (e.g. PIDF values).
- Parameters
-
| [in] | ControlData* | pid: the control constants |
- Returns
- void
Implemented in Mech2IndMotors.
◆ Update()
| virtual void IMech2IndMotors::Update |
( |
| ) |
|
|
pure virtual |
update the output to the mechanism using the current controller and target value(s)
- Returns
- void
Implemented in Mech2IndMotors.
◆ UpdateTargets()
| virtual void IMech2IndMotors::UpdateTargets |
( |
double |
primary, |
|
|
double |
secondary |
|
) |
| |
|
pure virtual |
The documentation for this interface was generated from the following file:


bits_writer_flush(bw)
Flush the bits in the bits writer bw to the underlying stream writer. Return void.
bw
void
Core Module Index | Contents


Speaker : Apen Shar
ID : 140105112
tidal currents
?Tidal currents occur in conjunction with the rise and fall of the tide. The vertical motion of the tides near the shore causes the water to move horizontally , creating currents.
AM I WRONG ?
Is it consistent with our common sense ?
The correct Answer
Tidal currents are the only type of current affected by the interactions of the Earth, Sun, and Moon. It just like tides, are affected by the different phases of the Moon.
Also similar to tides , tidal currents are affected by the relative positions of the Moon and Earth.
Since the observed tide consists not of a single wave, but of the superposition of many tide waves of different frequency and amplitude, it will never fit exactly any of our simple descriptions.
Because of this, we cannot expect the heights of successive High Waters (HWs) or of successive Low Waters (LWs) to be identical, even when they occur in the same day.
Thus, the two HWs and two LWs occurring in the same day are designated as higher and lower high water (HHW and LHW), and higher and lower low water(HLW and LLW). It is likewise only the tidal stream associated with a single frequency tide wave that traces a perfect tidal ellipse.
It is likewise only the tidal stream associated with a single frequency tide wave that traces a perfect tidal ellipse. The composite tidal stream each day traces a path more closely resembling a double spiral, with no two days patterns identical. Also, no tide is ever a purely progressive or a purely standing wave, so that slack water should not be expected to occur at the same interval before HW or LW at all locations
The shape of bays and estuaries also can magnify the intensity of tides and the currents they produce.
The Bay of Fundy in Nova Scotia is a classic example of this effect, and has the highest tides in the world - over 15 meters (Thurman, H.V., 1994).
The daily tidal currents experienced by coastal areas can also have a dramatic effect on estuarine ecosystems.
This series of images shows the remarkable daily rise of waters at the Elkhorn Slough National Estuarine Research Reserve in California.
Elkhorn Slough is a tidally flushed seasonal estuary with little freshwater input. Strong tidal currents scour every major wetland habitat within the estuary, transporting large quantities of sediment into Monterey Bay during each low tide.
At low tides, a muddy plume reaches a mile or more into Monterey Bay.
Tides in the open ocean are usually of much smaller amplitude than those along the coast. This is partly due to amplification by reflection and resonance.
It is, however, more generally the result of shoaling: as the wave propagates into shallower water, its wave speed decreases and the energy contained between crests is compressed both into a smaller depth and a shorter wavelength.The tide height and the tidal stream strength must increase accordingly.
If, in addition, the tide propagates into an inlet whose width diminishes toward the head, the wave energy is further compressed laterally. This effect, called funneling, also causes the tide height to increase.


Inheritance diagram for IITAudioCDPlaylist:
An audio CD playlist is always associated with an IITSource of kind ITSourceKindAudioCD.
You can retrieve all the playlists defined for a source using IITSource::Playlists().
Public Member Functions | |
Properties | |
| HRESULT | Artist ([out, retval] BSTR *artist) |
| Returns the audio CD's artist. | |
| HRESULT | Compilation ([out, retval] VARIANT_BOOL *isCompiliation) |
| Returns true if this audio CD is a compilation album. | |
| HRESULT | Composer ([out, retval] BSTR *composer) |
| Returns the audio CD's composer. | |
| HRESULT | DiscCount ([out, retval] long *discCount) |
| Returns the total number of discs in this CD's album. | |
| HRESULT | DiscNumber ([out, retval] long *discNumber) |
| Returns the index of the CD disc in the source album. | |
| HRESULT | Genre ([out, retval] BSTR *genre) |
| Returns the audio CD's genre. | |
| HRESULT | Year ([out, retval] long *year) |
| Returns the year the album was recorded/released. | |
Methods | |
| HRESULT | Reveal () |
| Reveals the CD playlist in the main browser window. |
|
|
Returns the audio CD's artist.
|
|
|
Returns true if this audio CD is a compilation album.
|
|
|
Returns the audio CD's composer.
|
|
|
Returns the total number of discs in this CD's album.
|
|
|
Returns the index of the CD disc in the source album.
|
|
|
Returns the audio CD's genre.
|
|
|
Reveals the CD playlist in the main browser window.
|
|
|
Returns the year the album was recorded/released.
|


There is a web service here, but you did not provide the appropriate request to access it. Please update your configuration and try again.


Land auction portal using blockchain.
The Right to Fair Compensation and Transparency in Land Acquisition, Rehabilitation and Resettlement Act, 2013
User registration
Management
Seller registration
Govt
Buyer registration
Perform auction/trading
Register
Login
Logout
Register as seller
Seller apply for trading event
Asset registration
Asset apply for event
Seller panel
Register as buyer
Buyer apply for trading event
Buyer panel
Create auction event
Assets in escrow
Assets with sellers
Enter policy
Start trading
Complete trading


{% block content_main %}
Article Title
The boys' eyes ranged along from the teeth and from hand to hand, down through the pebbles and sand-grains to Edwin's fingers. And back again they ranged along the ascending series in the effort to grasp such inconceivable numbers.
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Web Development Certificate focus on Frontend Development skills and technology. Courses explore the techniques used to present complex tools to the user including an exploration of client-side application frameworks, routing behaviors based on URL, event-based application design. Course also address the common working methodology seen in web development shops and engaging in project management skills such as planning, scoping, estimating work, and prioritization. Students practice working in an Agile workflow using common tools of the trade to collaborate with each other and document their progress.
The GCSSD program has covered Computing algorithms and data structures and the logical design and programming aspects of operating systems and network communication including processes and/or threads synchronization, memory management, virtual memory, file systems, and client-server network programming.
Also this program has covered the Software development processes, Software life cycle, Agile methods, Software Engineering Techniques, Software Modeling, Quality Assurance and testing Methods.
Courses also included Digital Signal Processing, Computer Control, Computer Security and Computer Networks and Artificial Intelligence.


{% extends "pages/base.html" %} {% load staticfiles %} {% block navigation %} {{ block.super }} {% endblock %} {% block content %}
Established in 1939, Haren Construction Company has been a family-owned and operated construction firm specializing in the construction of engineered water improvement projects.
Haren Construction Company strives to complete each project in a safe and timely manner while delivering the highest quality product. HCCI has formed many relationships with consulting engineers and owners and has constructed numerous projects for both.
‘Good People’ continue building Etowah’s Haren Construction Company four generations later.
By Dewey Morgan, The Daily Post-Athenian.com
We specialize ourselves in the construction of water and wastewater treatment facilities to provide clean and safe water to our community.
Sewers collect the wastewater from homes, businesses, and industries, and deliver it to plants for treatment. Through a variety of chemical treatments, filtrations, and disinfection processes, most treatment plants are built to clean.
At Haren Construction, we are experts in the construction and expansion of clean water and wastewater treatment facilities for both public and private sectors. In the treatment plant construction arena, HCCI successfully constructed numerous environmental improvement projects throughout the southeast. HCCI is an engineer oriented environmental construction company that has significant experience in all phases of treatment plant construction and renovation including; estimating, value engineering, procurement, scheduling, coordination and startup.
The HCCI management team understands the intrinsic details required for successful water and wastewater treatment plant construction and has a proven track record, which reflects this expertise.
Water pumping stations are machines that can be used to transport water from one site to another, without needing direct human or animal input. These devices can supply water to canals, circulate water in treatment systems and can even drain water from low lying land.
Water and wastewater pump station construction represents a significant portion of Haren Construction’s work. Our management team has years of experience and is cognizant of all aspects of dewatering, safety, shoring, excavation, as well as influent/effluent diversions required for completion of successful pump station construction and renovation projects.
Haren Construction is well-equipped and staffed to self-perform most all critical phases of pump station construction and retrofitting. The management team of Haren Construction understands the sequencing required for a professionally completed pump station project that is constructed safely, on time and on budget.
Pipe systems are used widely for the transportation of wastewater from buildings to the wastewater treatment plant. This can be done by gravity sewers, pressure or vacuum sewers, or by using domestic wastewater treatment tanks.
Underground pipeline construction is an important component of Haren Construction Company. With extensive experience installing numerous pipeline materials, HCCI constructs water and wastewater transmission lines in all types of geological conditions. The management team has a significant amount of knowledge in scheduling these projects to execute safe, controlled bypassing to prevent unauthorized discharge into the environment. HCCI has a proven track record of successful projects that reflect the company values in both quality and safety.
When a dam is built, it creates a reservoir of water, also called man-made lakes. Dams help us store water when we need it and help prevent droughts and floods.
Haren Construction Company participates in a number of dam and marine projects constructing, repairing, and renovating safe and accessible spillways and drains to properly fluctuate established water channels.
Water storage tanks come in all shapes, sizes, and configurations, and are used for a variety of purposes across the water treatment industry. A water storage tank collects clean water and stores it for later use and timely access.
Haren Construction Company helps construct the water storage tanks with the proper water lines and valves to assure the proper functionality for the reserve.
We have successfully completed many construction projects throughout the south,
all with impeccable attention to detail.


Debug Projection
Instructions
- Make sure you use the Google Chrome browser
- Open a debugger (Ctrl+Shift+J)
- Check the debugger console for errors (occured while running the projection defintion or while loading state and events)
- Click the 'Run' button above
- Watch for errors in the debugger console
- Check the debugging status on ot top
- Execution will stop on 'debugger' statement immeditaly before invoking your event handler
Any log output and emitted events will appear in the log window below


A system for 2-D graphics.
In this system, 2-D graphics are displayed in a a mosaic of tiles, in which
each tile contains one or more graphical views.
A mosaic aligns these tiles and tiled views so that they share coordinate
systems and zoom and scroll consistently.