The plan viewer has different views:
The columns are sortable.
Details are only available when running EXPLAIN ANALYZE (DISTSQL), rather than EXPLAIN (DISTSQL).
Clicking on one or more IDs in the table will select them and assign a color; when switching to the graph view, the IDs (processors and links) are highlighted with the same color.
Hovering on the "Processor Name" will show additional details.
Hovering on the links will show additional details, if available.
Clicking on the "Node Name" will highlight all the processors running on the same node.
It uses the same encoding of the viewer at https://cockroachdb.github.io/distsqlplan/decode.html.
To use, simply modify the url generated by EXPLAIN ANALYZE (DISTSQL), replacing https://cockroachdb.github.io/distsqlplan/decode.html
with https://cockroachdb.github.io/altdistsqlplan/decode.html.
Tested with CockroachDB v21 and later.


XXNUMBER. A CATACOMB OF MUMMIES FOUND IN XXSTATE
xxnumberXXaXXcatacombXXof aXXcatacombXXofXXmummies catacombXXofXXmummiesXXfound ofXXmummiesXXfoundXXin
xxnumberXXaXXcatacomb aXXcatacombXXof catacombXXofXXmummies ofXXmummiesXXfound mummiesXXfoundXXin
xxnumberXXa aXXcatacomb catacombXXof ofXXmummies mummiesXXfound foundXXin
XXCITY, in XXSTATE, stands nearly on the site of an ancient town, which was of great extent and magnificence, as is amply evinced by the wide range of its circumvalliatory works, and the quantity of ground it once occupied. There was connected with the antiquities of this place, a catacomb, formed in the bowels of the limestone rock, about fifteen feet below the surface of the earth, adjacent to the town of Lexington. This grand object, so novel and extraordinary in this country, was discovered in XXNUMBER, by some of the first settlers, whose curiosity was excited by something remarkable in the character of the stones which covered the entrance to the cavern within. They removed these stones, and came to others of singular appearance for stones in a natural state; the removal of which laid open the mouth a cave, deep, gloomy, and terrific, as they supposed. With augmented numbers, and provided with light, they descended and entered, without obstruction, a spacious apartment; the sides and extreme ends were formed into niches and compartments, and occupied by figures representing men. When alarm subsided, and the sentiment of dismay and surprise permitted further research and inquiry, the figures were found to be mummies, preserved by the art of embalming, to as great a state of perfection as was known among the ancient Egyptians, eighteen hundred years before the Christian era; which was about the time that the Israelites were in bondage in Egypt, when this art was in its perfection. * * * * * On this subject XXTITLEANDNAME has the following reflections: "..." Had XXTITLEANDNAME in his researches consulted the XXBOOKOFMORMON his problem would have been solved, and he would have found no difficulty in accounting for the mummies being found in the above mentioned case. The XXBOOKOFMORMON gives an account of a number of the descendants of Israel coming to this continent; and it is well known that the art of embalming was known among the Hebrews, as well as among the Egyptians, although perhaps not so generally among the former, as among the latter people; and their method of embalming also might be different from that of the Egyptians. Jacob and Joseph were no doubt, embalmed in the manner of the Egyptians, as they died in that country, XXSCRIP. When our Savior was crucified his hasty burial obliged them only to wrap his body in linen with a hundred pounds of myrrh, aloes, and similar spices, (part of the ingredients of embalming.) given by Nicodemus for that purpose: but Mary and other holy women had prepared ointment and spices for embalming it, XXSCRIP: XXSCRIP: XXSCRIP. This art was no doubt transmitted from Jerusalem to this continent, by the before mentioned emigrants, which accounts for the finding of the mummies, and at the same time is another strong evidence of the authenticity of the XXBOOKOFMORMON.


Hey! I'm Conor O'Malley, I'm 16, and I love programming. I mainly work in JavaScript but I know other languages like HTML, CSS, C#, and Python. I am mostly self-taught, which means I'm pretty bad at most stuff. However, I guess some of my stuff is pretty cool. My biggest project so far has been Incremental Balls. Currently, I'm learning some more advanced stuff like TypeScript, Machine Learning, and Rust.


Hello
I am a software engineer and web developer. I'm always learning more about C++ and Qt.
My Projects
Kryvo
Kryvo is an open-source file encryptor. It encrypts and decrypts files with AES using the OpenSSL cryptography library.
Downloads
Source
Searchable Beers Criteria
Search the 2015 Beers Criteria for Potentially Inappropriate Medication Use in Older Adults, with results in card form. Powered by ClojureScript, Reagent, and Fuse.js.
Beers Criteria


$def with (user_info)
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Call a function ignoring Not Found error
This method is supposed to be used only for safe retrieving Sahara objects. If the object is no longer available the None should be returned.
The openstack_dashboard.contrib.sahara Module
The openstack_dashboard.contrib.sahara.api Module
Enter search terms or a module, class or function name.


MAP
This is to be used in the BODY Tag.
This Tag specifies a Container for Client Side Image Maps.
Use the AREA Tag in this Tag to specify the
Dimensions of the Image Map. This is a Container Tag and thus has to be closed.
Attributes
- NAME :
Eshtablishes a Name for the Map Information
which can be later referenced by the USEMAP Attribute of the
IMG Tag.
Syntax
<MAP [NAME="NAME"]>
<AREA>
.....
</MAP>
To use this tag please refer to the
IMG Tag.
Example
<MAP NAME="MP1">
<AREA SHAPE="RECT" COORDS="1,1,100,100"
HREF="HTTP://WWW.YAHOO.COM">
</MAP>
Effect
See Effect
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PERLMODINSTALL
Section: Perl Programmers Reference Guide (1)Updated: 2009-02-12
Index Return to Main Contents
NAME
perlmodinstall - Installing CPAN ModulesDESCRIPTION
You can think of a module as the fundamental unit of reusable Perl code; see perlmod for details. Whenever anyone creates a chunk of Perl code that they think will be useful to the world, they register as a Perl developer at http://www.cpan.org/modules/04pause.html so that they can then upload their code to the CPAN. The CPAN is the Comprehensive Perl Archive Network and can be accessed at http://www.cpan.org/ , and searched at http://search.cpan.org/ .This documentation is for people who want to download CPAN modules and install them on their own computer.
PREAMBLE
First, are you sure that the module isn't already on your system? Try "perl -MFoo -e 1". (Replace ``Foo'' with the name of the module; for instance, "perl -MCGI::Carp -e 1".If you don't see an error message, you have the module. (If you do see an error message, it's still possible you have the module, but that it's not in your path, which you can display with "perl -e "print qq(@INC)"".) For the remainder of this document, we'll assume that you really honestly truly lack an installed module, but have found it on the CPAN.
So now you have a file ending in .tar.gz (or, less often, .zip). You know there's a tasty module inside. There are four steps you must now take:
- DECOMPRESS the file
- UNPACK the file into a directory
- BUILD the module (sometimes unnecessary)
- INSTALL the module.
Here's how to perform each step for each operating system. This is <not> a substitute for reading the README and INSTALL files that might have come with your module!
Also note that these instructions are tailored for installing the module into your system's repository of Perl modules --- but you can install modules into any directory you wish. For instance, where I say "perl Makefile.PL", you can substitute "perl Makefile.PL PREFIX=/my/perl_directory" to install the modules into "/my/perl_directory". Then you can use the modules from your Perl programs with "use lib "/my/perl_directory/lib/site_perl";" or sometimes just "use "/my/perl_directory";". If you're on a system that requires superuser/root access to install modules into the directories you see when you type "perl -e "print qq(@INC)"", you'll want to install them into a local directory (such as your home directory) and use this approach.
- *
-
If you're on a Unix or Unix-like system,
You can use Andreas Koenig's CPAN module ( http://www.cpan.org/modules/by-module/CPAN ) to automate the following steps, from DECOMPRESS through INSTALL.
A. DECOMPRESS
Decompress the file with "gzip -d yourmodule.tar.gz"
You can get gzip from ftp://prep.ai.mit.edu/pub/gnu/
Or, you can combine this step with the next to save disk space:
gzip -dc yourmodule.tar.gz | tar -xof -
B. UNPACK
Unpack the result with "tar -xof yourmodule.tar"
C. BUILD
Go into the newly-created directory and type:
perl Makefile.PL make test
or
perl Makefile.PL PREFIX=/my/perl_directory
to install it locally. (Remember that if you do this, you'll have to put "use lib "/my/perl_directory";" near the top of the program that is to use this module.
D. INSTALL
While still in that directory, type:
make install
Make sure you have the appropriate permissions to install the module in your Perl 5 library directory. Often, you'll need to be root.
That's all you need to do on Unix systems with dynamic linking. Most Unix systems have dynamic linking --- if yours doesn't, or if for another reason you have a statically-linked perl, and the module requires compilation, you'll need to build a new Perl binary that includes the module. Again, you'll probably need to be root.
- *
-
If you're running ActivePerl (Win95/98/2K/NT/XP, Linux, Solaris)
First, type "ppm" from a shell and see whether ActiveState's PPM repository has your module. If so, you can install it with "ppm" and you won't have to bother with any of the other steps here. You might be able to use the CPAN instructions from the ``Unix or Linux'' section above as well; give it a try. Otherwise, you'll have to follow the steps below.
A. DECOMPRESS
You can use the shareware Winzip ( http://www.winzip.com ) to decompress and unpack modules.
B. UNPACK
If you used WinZip, this was already done for you.
C. BUILD
You'll need the "nmake" utility, available at http://download.microsoft.com/download/vc15/Patch/1.52/W95/EN-US/nmake15.exe or dmake, available on CPAN. http://search.cpan.org/dist/dmake/
Does the module require compilation (i.e. does it have files that end in .xs, .c, .h, .y, .cc, .cxx, or .C)? If it does, life is now officially tough for you, because you have to compile the module yourself --- no easy feat on Windows. You'll need a compiler such as Visual C++. Alternatively, you can download a pre-built PPM package from ActiveState. http://aspn.activestate.com/ASPN/Downloads/ActivePerl/PPM/
Go into the newly-created directory and type:
perl Makefile.PL nmake test D. INSTALL
While still in that directory, type:
nmake install
- *
-
If you're using a Macintosh with ``Classic'' MacOS and MacPerl,
A. DECOMPRESS
First, make sure you have the latest cpan-mac distribution ( http://www.cpan.org/authors/id/CNANDOR/ ), which has utilities for doing all of the steps. Read the cpan-mac directions carefully and install it. If you choose not to use cpan-mac for some reason, there are alternatives listed here.
After installing cpan-mac, drop the module archive on the untarzipme droplet, which will decompress and unpack for you.
Or, you can either use the shareware StuffIt Expander program ( http://www.aladdinsys.com/expander/ ) in combination with DropStuff with Expander Enhancer ( http://www.aladdinsys.com/dropstuff/ ) or the freeware MacGzip program ( http://persephone.cps.unizar.es/general/gente/spd/gzip/gzip.html ).
B. UNPACK
If you're using untarzipme or StuffIt, the archive should be extracted now. Or, you can use the freeware suntar or Tar ( http://hyperarchive.lcs.mit.edu/HyperArchive/Archive/cmp/ ).
C. BUILD
Check the contents of the distribution. Read the module's documentation, looking for reasons why you might have trouble using it with MacPerl. Look for .xs and .c files, which normally denote that the distribution must be compiled, and you cannot install it ``out of the box.'' (See ``PORTABILITY''.)
If a module does not work on MacPerl but should, or needs to be compiled, see if the module exists already as a port on the MacPerl Module Porters site ( http://pudge.net/mmp/ ). For more information on doing XS with MacPerl yourself, see Arved Sandstrom's XS tutorial ( http://macperl.com/depts/Tutorials/ ), and then consider uploading your binary to the CPAN and registering it on the MMP site.
D. INSTALL
If you are using cpan-mac, just drop the folder on the installme droplet, and use the module.
Or, if you aren't using cpan-mac, do some manual labor.
Make sure the newlines for the modules are in Mac format, not Unix format. If they are not then you might have decompressed them incorrectly. Check your decompression and unpacking utilities settings to make sure they are translating text files properly.
As a last resort, you can use the perl one-liner:
perl -i.bak -pe 's/(?:\015)?\012/\015/g' <filenames>
on the source files.
Then move the files (probably just the .pm files, though there may be some additional ones, too; check the module documentation) to their final destination: This will most likely be in "$ENV{MACPERL}site_lib:" (i.e., "HD:MacPerl folder:site_lib:"). You can add new paths to the default @INC in the Preferences menu item in the MacPerl application ("$ENV{MACPERL}site_lib:" is added automagically). Create whatever directory structures are required (i.e., for "Some::Module", create "$ENV{MACPERL}site_lib:Some:" and put "Module.pm" in that directory).
Then run the following script (or something like it):
#!perl -w use AutoSplit; my $dir = "${MACPERL}site_perl"; autosplit("$dir:Some:Module.pm", "$dir:auto", 0, 1, 1);
- *
-
If you're on the DJGPP port of DOS,
A. DECOMPRESS
djtarx ( ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2/ ) will both uncompress and unpack.
B. UNPACK
See above.
C. BUILD
Go into the newly-created directory and type:
perl Makefile.PL make test
You will need the packages mentioned in README.dos in the Perl distribution.
D. INSTALL
While still in that directory, type:
make install
You will need the packages mentioned in README.dos in the Perl distribution.
- *
-
If you're on OS/2,
Get the EMX development suite and gzip/tar, from either Hobbes ( http://hobbes.nmsu.edu ) or Leo ( http://www.leo.org ), and then follow the instructions for Unix.
- *
-
If you're on VMS,
When downloading from CPAN, save your file with a ".tgz" extension instead of ".tar.gz". All other periods in the filename should be replaced with underscores. For example, "Your-Module-1.33.tar.gz" should be downloaded as "Your-Module-1_33.tgz".
A. DECOMPRESS
Type
gzip -d Your-Module.tgz
or, for zipped modules, type
unzip Your-Module.zip
Executables for gzip, zip, and VMStar:
http://www.openvms.digital.com/freeware/ http://www.crinoid.com/utils/
and their source code:
http://www.fsf.org/order/ftp.html
Note that GNU's gzip/gunzip is not the same as Info-ZIP's zip/unzip package. The former is a simple compression tool; the latter permits creation of multi-file archives.
B. UNPACK
If you're using VMStar:
VMStar xf Your-Module.tar
Or, if you're fond of VMS command syntax:
tar/extract/verbose Your_Module.tar
C. BUILD
Make sure you have MMS (from Digital) or the freeware MMK ( available from MadGoat at http://www.madgoat.com ). Then type this to create the DESCRIP.MMS for the module:
perl Makefile.PL
Now you're ready to build:
mms test
Substitute "mmk" for "mms" above if you're using MMK.
D. INSTALL
Type
mms install
Substitute "mmk" for "mms" above if you're using MMK.
- *
-
If you're on MVS,
Introduce the .tar.gz file into an HFS as binary; don't translate from ASCII to EBCDIC.
A. DECOMPRESS
Decompress the file with "gzip -d yourmodule.tar.gz"
You can get gzip from http://www.s390.ibm.com/products/oe/bpxqp1.html
B. UNPACK
Unpack the result with
pax -o to=IBM-1047,from=ISO8859-1 -r < yourmodule.tar
The BUILD and INSTALL steps are identical to those for Unix. Some modules generate Makefiles that work better with GNU make, which is available from http://www.mks.com/s390/gnu/
PORTABILITY
Note that not all modules will work with on all platforms. See perlport for more information on portability issues. Read the documentation to see if the module will work on your system. There are basically three categories of modules that will not work ``out of the box'' with all platforms (with some possibility of overlap):- *
- Those that should, but don't. These need to be fixed; consider contacting the author and possibly writing a patch.
- *
- Those that need to be compiled, where the target platform doesn't have compilers readily available. (These modules contain .xs or .c files, usually.) You might be able to find existing binaries on the CPAN or elsewhere, or you might want to try getting compilers and building it yourself, and then release the binary for other poor souls to use.
- *
- Those that are targeted at a specific platform. (Such as the Win32:: modules.) If the module is targeted specifically at a platform other than yours, you're out of luck, most likely.
Check the CPAN Testers if a module should work with your platform but it doesn't behave as you'd expect, or you aren't sure whether or not a module will work under your platform. If the module you want isn't listed there, you can test it yourself and let CPAN Testers know, you can join CPAN Testers, or you can request it be tested.
http://testers.cpan.org/
HEY
If you have any suggested changes for this page, let me know. Please don't send me mail asking for help on how to install your modules. There are too many modules, and too few Orwants, for me to be able to answer or even acknowledge all your questions. Contact the module author instead, or post to comp.lang.perl.modules, or ask someone familiar with Perl on your operating system.AUTHOR
Jon Orwantwith invaluable help from Chris Nandor, and valuable help from Brandon Allbery, Charles Bailey, Graham Barr, Dominic Dunlop, Jarkko Hietaniemi, Ben Holzman, Tom Horsley, Nick Ing-Simmons, Tuomas J. Lukka, Laszlo Molnar, Alan Olsen, Peter Prymmer, Gurusamy Sarathy, Christoph Spalinger, Dan Sugalski, Larry Virden, and Ilya Zakharevich.
First version July 22, 1998; last revised November 21, 2001.
COPYRIGHT
Copyright (C) 1998, 2002, 2003 Jon Orwant. All Rights Reserved.Permission is granted to make and distribute verbatim copies of this documentation provided the copyright notice and this permission notice are preserved on all copies.
Permission is granted to copy and distribute modified versions of this documentation under the conditions for verbatim copying, provided also that they are marked clearly as modified versions, that the authors' names and title are unchanged (though subtitles and additional authors' names may be added), and that the entire resulting derived work is distributed under the terms of a permission notice identical to this one.
Permission is granted to copy and distribute translations of this documentation into another language, under the above conditions for modified versions.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:08 GMT, December 24, 2015


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Hi
I'm Chris.
VW Bus lights etc
May 28th, 2013
I wanted to put a bunch of LEDs in the ceiling of the 73 VW bus I have. I finally put the arduino to use in this project. The arduino controls some (4) TLC5940 LED drivers, and an Android through an app I wrote communicates with the arduino via serial bluetooth adapter. There are 64 LEDs and each is addressable individually, and can be faded on or off. It's pretty basic but it was the most elegant way I could think of lighting up the inside of the bus. The end result was something I'm pretty happy with...it works well and looks pretty cool.
I also wrote some stuff to measure the cylinder head temperature on the engine via the stock fuel injection temperature sensor. The temperature sensor is just a resistor that changes its resitance as the engine heats up. I found the following graph on Ratwell's site and then fit it to get a function to convert the resistance to a temperature. The temperature displays on the phone app. In the future I'm going to be measuring the main and aux battery voltages, as well as the RPM via hall sensor.
In the future I might ditch the arduino for something faster like a raspberry pi, as there are some pretty annoying performance issues with generating tons of serial interrupts. However, the arduino is neat because it's very low power.
The stuff used:
- Arduino mega
- Android Phone or Tablet
- Bluetooth module
- Tlc5940 arduino lib
- 4x Tlc5940's
- and some miscellaneous resistors, regulators, etc.
- Android and bluetooth example
- Android app
- Arduino software


Disclaimer: this is going to get very weird, very fast. Maybe by now, you’ve tried VR in the guise of Oculus Rift or HTC Vive (if not, you can try it out easily - here).
It’s worth getting the practice in now, because by 2040, we’ll most probably be spending most of our time in "full-immersion virtual reality". Or at least, that's what Transhumanists think.
But don’t fret. Being able to keep ourselves occupied will be useful, because by 2045, the Singularity will happen, and suddenly we won't be the smartest thing on the planet any more.
Oh, and you’re going to live forever too. Told you it was going to get weird.
Transhumanists are Very Serious People.
Yes, they laugh and joke like you and me, but fundamentally, they’re dealing with Big Ideas that are So Big, they may not care about the latest Donald Trump gif from your WhatsApp chatroom.
Transhumanists would happily come to the pub with you, but conversation would probably drift pretty quickly from football to the concept of, you know, living forever.
That’s why they’re so serious. Life itself is at stake. Not just their lives - all of humanity’s. Transhumanists have realised that maybe – just maybe – they’ve been born just in time to merge with technology that’s around the corner.
But maybe we should put the jokes aside for a moment too. Transhumanism is also based around one very simple idea, that we can all get on board with immediately: hey, what if we just didn’t die?
Blood is thicker than our tech
Transhumanism is, at its core, the idea of taking technology and creating Humanity+.
Or to put it another way, becoming post-human. Transhumanists’ aim of meshing dumb brains, weak flesh and smart technology is partly driven by enthusiasm at making humans live longer and be better; and partly resignation: it’s going to happen anyway, so we may as well get on with it.
Humanity+ might not be the better you that you want (I'd be happy to stop at having blonder hair or a less enormous nose) but it’s going to be the one that you’ll get.

And the benefits will be tech marvels: struggling to learn German?
The Transhumanism timeline goes big, fast. The assumption is that the leaps in tech evolution are going to become a series of ever-faster blurs, and in the end you won’t understand them.

And with big idea like that at its core, Transhumanism philosophy follows a similar exponential curve to the technology it predicts.
One moment, you’re marvelling over a computer beating a human at Go, and the next, the world's turning into a giant computer, human beings are turning into pure intelligence, and intelligence itself is colonising the universe at light speed.
Unashamed About Ray
One name that crops up time and time again when you reach into the world of Transhumanism is Ray Kurzweil. If Transhumanists are essentially becoming human+ – their own gods – then Ray is God+. Tranhumanist-in-chief. The man they’ll follow into infinity.
Scientist, inventor, innovator, thinker, author, futurist: most mere mortals struggle to relate to Ray.
His more prosaic work has involved changing the world. He’s created machines that copy human skills: looking, reading and speaking. He invented the charge-coupled device flatbed scanner, the omni-font optical character recognition technology, the first print-to-speech reading machine for blind people, and the first commercial text-to-speech synthesizer.
He’s been peppered with awards from Presidents, has scooped up 21 honorary doctorates and is generally recognised as a living, breathing genius.
And remarkably, for Transhumanists, this work is not the reason he’s worshipped.
Because Ray’s also written a series of best-selling books that bridge technology and health with provocative titles like The Singularity Is Near: When Humans Transcend Biology and Fantastic Voyage: Live Long Enough to Live Forever.
Transhumanists love Ray because his message is: hey, chill – we’re gonna live forever, whether you want to or not.
Here’s an idea. If you do want to live forever, you’re going to need a lot of cash. So Transhumanists could do worse than dropping Ray an email and asking him what next week’s lottery numbers are.
Why? Because since the early 1990s, he’s made a series of rational, measured predictions that have eerily come to pass almost exactly how and when he described.
He’s made so many correct predictions that the Wikipedia page devoted to them is longer than that of Nostradamus. (Although it’s still not as long as the Wikipedia entry for the TV remake of Hawaii Five-0, because Wikipedia.)
In 1990, in one single book, he correctly predicted: the fall of the USSR, and the liberating, educating role technology would play in its demise; that by 2000, a computer would beat a chess grandmaster (IBM’s Deep Blue beat Garry Kasparov in 1997); and that, by the early 21st Century, we’d all be hooked up to the internet via wireless connections.
Aware of his gift, and a master of publicity, Ray’s kept a running total of his successes: in 2009, by his count, 102 out of 108 of his predictions had come true.
So when Ray Kurzweil says that by 2039, we’ll be able to upload our brains to a computer and humans will be able to become “software-based”, we should probably take a moment to digest the news as a likely outcome.
A singular prediction
If it feels like the Qatar World Cup is a long way away, maybe it’s time to readdress your interpretation of time, the universe, and everything. Here's where the weird things start to get really weird.
And there’ll be no going back to how it was before.
The Singularity is an idea that Ray, and Transhumanists, toy with a lot, for good reason. It’s the point when technology takes over; when our technology gets smarter than us, and then starts making smart changes we’re not smart enough to understand.
BTW, It’s pencilled in for 2045. Better bring the washing in before the end of the world starts.
Oh, right - the Singularity essentially means the end of humanity. IN the "plus" column, it might also be the end of some more trivial ideas like “death”, “time”, “perception”, and “space” too.
Your question now is: what does “humanity” mean when being human isn’t confined to that boring and limiting born-live-die one-way curve? What if you and your conscious mind could be copied and pasted from that meat-bag you’re in now and into a shiny new device? The battery life would be better, at least.
Here’s some more predictions that Ray has made that you should probably pop into your phone’s calendar right now, as a fun way to mark off the days to the big jump to Humanity 2.0.:
2018: Let’s start with a blooper: Ray predicted that in 2018 ten terabytes of computer memory - about the same size as the human brain’s capacity - should cost a thousand dollars.
Hey, we’re ahead of ourselves - you can pick up a 10tB drive for $400 right now.
And once computers start getting smart, it’s curtains for humanity as we know it: after that, they’re smarter than us, building better versions of themselves - and then they’re in control. But hey, for a thousand bucks, that's a bargain!
2030-2050: Ray’s pretty sure that a thousand dollars is going to get more meaningful in what it can buy. At this point, it’ll buy a computer a billion times smarter than all of us put together.
Other trifling changes in this period include the one where humans stop being flesh, and start being fog. Quick reminder: we’re also living forever at this point.

Into the future
Fog-bodies, everlasting life (except you won’t recognise it as such) and Matrix-like VR compliancy. In conclusion: it’s all rather terrifying. Or exhilarating.
So it’s probably worth getting acquainted with VR right now, and you can work your way up to replacing your body with smart fog later. But for now, at the very least, make sure you keep your phone OS up-to-date.


Bobrisky addresses people waiting for him and Tonto Dikeh to fight
Controversial Nigerian cross dresser and rumoured gay man, Idris Okuneye, popularly known as Bobrisky, has taken to social media to speak on being friends with Nollywood actress, Tonto Dikeh.
The actress and Bobrisky have continued to serve bestie goals all over the internet, leaving a lot of people filled with admiration and some others, with envy. For this set of people, Bobrisky had a few words.
In an Instagram post which appears to have been either deleted or archived, he wrote about how some people were looking forward to the day he and Dikeh will fight. According to him, even if they fight, he won't make it a public affair.
Sharing a cute photo with her, he wrote: "I was on my phone when Tonto took dis picture last night It’s so cute. Each time I post Tonto, I read lot of funny comments from some jobless fools, saying I’m waiting for d day both of you will fight. Yes, we might have disagreements because no man is perfect but trust me even if we have disagreements you will never hear pim from my mouth. Dis is a promise to you all waiting for d fight day."
People think when they die, they take their money with them - Femi Otedola
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His post comes barely a few hours after Nollywood actress and also a friend to the duo, Anita Joseph, took to Instagram to call out her best friend, Uche Elendu.
The actress said her best friend and colleague betrayed her and caused an unnecessary fight. The actress explained that Elendu got angry after she advertised hair for a hair vendor. She said Elendu claimed that her doing the advert would make people think that the hair she sells is not original.
Bobrisky's Birthday: Nigerians condemn Police over disruption at party venue | Legit TV


News Flash:
We take full advantage of Scintilla from Neil Hodgson (see scintilla.org) This offers a much better interface, including Visual C++/VB type indicators for breakpoints in the left column, etc
This document gives a general overview of the Pythonwin Debugger package.
This package is a general-purpose debugger for Python on Win32 platforms. It is a full-blown GUI debugger with the following features:
There used to be more out-of-date stuff here, but not any more :-) The tutorial is also a little out of date, but is worth following along with (but as you notice the old screen shots, say a praise for Scintilla!)


Download Code
Introduction
We are interested in optimal control problems subject to a class of diffusion-reaction systems that describes the growth and spread of an introduced population of organisms
where
is the reaction term that represents local reactions, and $y(t, x) : \mathbb{R}^+ \times \mathbb{R} \rightarrow \mathbb{R}$ is the state of the system. Here $a<0$ and $\theta \in [0,1]$ are two real parameters.
State $y$ represents the local population density. The ``growth’’ of $y$ is subject to an Allee effect (described by the reaction term $f$) in addition to migration (described by the term $y_{xx}$). Allee effect exists for a wide variety of reasons such as less efficient feeding at low densities and reduced effectiveness of vigilance and anti-predator defenses.
The value of $\vert a \vert $ represents the reproductive rate, and the parameter $\theta \in (0,1)$ is the local critical density or Allee threshold $\theta$ that determines the sign (positive or negative) the population growth. Note that, in some literature, the parameter $\theta$ (Allee threshold) has been supposed to be a dynamic parameter that changes with respect to the evolution of the species. Therefore, by means of biological control (e.g. importation of predators), environmental control (e.g. food supply), modern technology (e.g. DNA manipulations), the birth rate and the Allee threshold should be able to be modified. That is to say, we can consider the parameters $a$ and $\theta$ as the control of the system (\ref{pde}).
Note that the reaction term $f$ has three zeros $0$, $\theta$, and $1$, which correspond to three constant solutions of the system (\ref{pde}).
For system (\ref{pde}), there is a propagation phenomenon: one of the state $y=0$, or $y=1$, or $y=\theta$, propagates in the space.
This phenomenon is generally described by traveling wave solution of the form,
which connects two of the three constant solutions of the system (\ref{pde}). Here the constant $c \in \mathbb{R}$ is the wave speed, and $Y$ is called the wave profile. Typically, the wave speed and the wave profile depend on the parameters $a$ and $\theta$.
Given a bounded domain $\Omega \subset \mathbb{R}$, our optimal problem is then to choose optimal (control) parameters $a$ and $\theta$ such that the system (\ref{pde}) goes from a given initial state $y(0,x) = y_0(x) \in [0,1]$, $x\in \Omega$ to a final state $y(T,x)$, $x\in \Omega$ which minimizes the distance between this final state and an expected traveling wave solution $y^d$ of the form (\ref{tw}).
Optimal control problem
We consider the following optimal control problem $P_{opt}$.
Let $\Omega=[-L,L]\subset\mathbb{ {R} }$ and $T\in\mathbb{ {R}^{+} }$ be the given domain and final time, respectively. Find $u=(a,\theta)$ that minimizes the cost functional
such that the state $y$ satisfies
$\partial_{x}y(t,x)=0,\quad t\in[0,T],\quad x\in\partial\Omega$ , where $f(x,u(t))=a(t)y(t,x)(1-y(t,x))(\theta(t)-y(t,x))$, and the control $u=(a,\theta)$ satisfies $a(t)\in[a_{min},a_{max}],\quad,\theta(t)\in[\theta_{min},\theta_{max}]\quad t\in[0,T]$, where $y^{d}$ is a desired traveling wave solution of the form (\ref{tw}),
$a_{min},a_{max}$ are non positive constants, and $\theta_{max},\theta_{min}$ are constants between $0$ and $1$.
To solve this problem numerically with AMPL+(an optimization) solver, we need to discretize the problem and transform it into a nonlinear optimization problem.
Let $N_{t}$ and $N_{x}$ be two positive integers. Define a subdivision of time $0=t_{0}<t_{1}<\cdots<t_{N_{t} }=T$ and a subdivision of space $-L=x_{0}<x^{1}<\cdots<x^{N_{x} }=L$. For any integer $k\in[0,N_{t}-1]$ and $j\in[0,N_{x}-1]$, let $\Delta t_{k}:=t_{k+1}-t_{k}$ and $\Delta x_{j}=x^{j+1}-x^{j}$ be the time and space step size, respectively. Hence, we get a grid of points in the $(t,x)$ plane. Denote then $y_{j}^{k}$ the value of $y$ at the grid point $(t_{k},x^{j})$. Without loss of generality, we assume that the subdivisions are uniform, i.e., all the time (resp. space) intervals are equal, and we denote the time step by $\Delta t$ and the space step by $\Delta x$.
We can now write the discrete version of the cost functional (\ref{costfun}) by
Then, we need to discretize the state equation (\ref{eqn_difreac}). For the stability of numerical calculations, we use implicit finite difference schemes. Recall that the basic idea of finite difference schemes is to replace derivatives by finite differences. Here, we use Crank-Nicolson Scheme, which is second-order accurate, and thus we approximate equation (\ref{eqn_difreac}) by
for $j=1,\cdots,N_{x}-1,\quad k=1,\cdots,N_{t}-1$.
Let us denote the discretized optimal problem by $P_{D}$. Then the problem is to minimize the discretized cost functional (\ref{pb_ocp_dist2}), such that the dynamical constraints (\ref{pb_disc_cn}), initial conditions
$$
y_i^0 = y_0(x^i),\quad i= 1,\cdots, N_x,
$$
boundary conditions
and control constraints
are all satisfied.
Now we have transformed the original optimal control problem $ P_{opt} $
into a nonlinear finite-dimensional optimization problem $P_{D}$. Note that in problem $P_{D}$, the unknowns are the state and the control at each discretization point. We solve this problem by programming in AMPL language, combined with IPOPT optimization solver. Before describing the AMPL program in detail, we give a numerical example.
A numerical example
Let $K=0.01$, $\delta=0.001$, and the initial data to be a step function,
Let us set, moreover, $a\in[-5,0]$. The optimal solution can then be obtained within $10\,s$, and the final cost $J(u)$ is about $5\times10^{-4}$, with its first term
The obtained optimal solution is illustrated in the Figure 1. In the right subfigure, $u_{1}=a$ and $u_{2}=\theta$.
Figure 1: state $y(t,x)$ (left), state $y(\cdot,x)$ (middle), and control $u(t)=(u_1,u_2)$, $u_1=a$, $u_2=\theta$ (right).
AMPL code
In this section, we introduce how to solve the optimal control problem $P_{D}$ with AMPL. First, we need to define parameters that will be used, for example, the values of $L,T,N_{t},N_{x}$, etc.
# Parameters of discretization
param Nt := 250*2;
param Nx := 50;
param L := 30;
param tf := 50;
param dx := 2*L/Nx;
param dt := tf/Nt;
param ymax := 0.6;
set kx ordered := 0..Nx;
set kt ordered := 0..Nt;
param x{j in kx};
let {j in kx} x[j] := -L+j*dx;
param t{i in kt\};
let {i in kt} t[i] := i*dt;
# Parameters of control problem
param u1max := 5; # a_max
param u1min := -5; # a_min
param u2max := 1; # tet_max
param u2min := 0; # tet_min
param tet0 := 0.7;
param tetf := 0.4;
param a0 := -1;
param af := -0.2;
param Ktet := 0.01;
param Ka := 0.01;
param x1 := 0;
# Parameters of initial data
param A0 := sqrt(-a0);
param c0 := -A0*sqrt(2)*(1/2-tet0);
param y0 {j in kx};
let {j in 0..Nx/2} y0[j] := 0;
let {j in Nx/2+1..Nx} y0[j] := tet0-0.01;
# Parameters of desired solution
param Af := sqrt(-af);
param cf := -Af*sqrt(2)*(1/2-tetf);
param yobj{i in kx};
param x2 := x1+cf*Nt*dt;
let {j in kx} yobj[j] := 0.35 ;
# Parametre for initialisation \par
# (0 => rien; 1 => constant; 2 => init.txt)
param Init_Type = 1;
After defining all parameters, we can now define the optimal control problem $P_{D}$., including the cost functional and all constraints on the state and on the control.
# Declare the variables and their bounds
var a{i in kt} >= u1min, <= u1max;
var tet{i in kt} >= u2min, <= u2max;
var y{i in kt, j in kx} >= 0, <= 1;
# Specify the objective function
minimize obj: sum{j in kx} ( ( y[Nt,j] - yobj[j])$\textasciicircum{}2$
+ Ktet*sum{j in kt diff{0} } (tet[j]-tet[j-1])$\textasciicircum{}2$
+ Ka*sum{j in kt diff{0} } (a[j]-a[j-1])$\textasciicircum{}2;$
# Contraints of the control
subject to c1: tet[0] - tet0 = 0;
subject to c2: a[0] - a0 = 0;
subject to c3: tet[Nt] - tetf = 0;
subject to c4: a[Nt] - af = 0;
# Initial data
subject to i1 {j in kx}: y[0,j] = y0[j] ;
# Dynamical constraints (Backward )
subject to d1 {i in kt diff{Nt}, j in kx diff {0,Nx} }:
  (y[i+1,j] - y[i,j]) - 1/2*dt*( y[i+1,j+1]-2*y[i+1,j]+
  y[i+1,j-1]+y[i,j+1]-2*y[i,j]+y[i,j-1])/$dx\textasciicircum{}2$-
  1/2*dt*( a[i+1]*y[i+1,j]*(1 - y[i+1,j]) *(tet[i+1]- y[i+1,j])+
  a[i]*y[i,j]*(1 - y[i,j]) *(tet[i]- y[i,j])) = 0;
# Boundary constraints
subject to b1 {i in kt diff{0} }: y[i,1] - y[i,0] = 0;
subject to b2 {i in kt diff{0} }: y[i,Nx] - y[i,Nx-1] = 0;
# Initialization of state and control variables
if (Init_Type == 1) then {
  let {j in kt} tet[j] := tetf;
  let {j in kt} a[j] := 0;
  for {i in kt diff{0},j in kx}{
   let y[i,j] := ymax*exp(Af*(-L+j*dx-cf*i*dt)/sqrt(2))/
     (1 + exp(Af*(-L+j*dx-cf*i*dt)/sqrt(2)));
  }
};
# Initialisation avec $\textquotedbl{}init.txt\textquotedbl{} $(only state and control)
if (Init_Type == 2) then {
  read {i in kt} (a[i],tet[i]) < init.txt;
read {i in kt, j in kx} (y[i,j]) < init.txt;
};
Now the optimal control problem is defined, we can finally solve it. Here we use IPOPT solver, which implements a primal-dual
interior point method. Recall that an interior point method is a linear or nonlinear programming method. Of course, one can also choose other appropriate optimization solvers.
# tell ampl to use the ipopt executable as a solver
# make sure ipopt is in the path!
option solver ipopt;
# solve the problem option
ipopt_options 'max_iter=1000
tol=1e-6';
solve;
To see the optimization result, one can print results into txt files, for example:
# print the solution to out.txt
option display_precision 6;
printf: $\textquotedbl{}obj=\textquotedbl{} >>\textcompwordmark{}$ out.txt;
printf: $\textquotedbl{} \%24.16e; \textbackslash{}n\textquotedbl{},
obj >>\textcompwordmark{}$ out.txt;


[Gecode] INT module is _not_ always there!
Guido Tack
tack at ps.uni-sb.de
Sat May 22 11:50:26 CEST 2004
Hi.
If you build static gecode libs and you link them with a program that doesn't
use anything from the int module but only set variables, the vmb WON'T be
initialized for type VTI_INT! (And I guess we have the same problem with
dlls, I just didn't check) That's why the optimization in core.icc checked in
yesterday is a bit premature... Should we just revert to the old version or
think of something clever?
Guido
--
Guido Tack
Programming Systems Lab
http://www.ps.uni-sb.de/~tack
More information about the gecode-users
mailing list


Captain Lucas:
Please give my message to
Maria
. Be patient, I will catch the thief as soon as I can.


--- layout: page title: About header-img: "img/about-bg.png" ---
Deciding to do something positive with my quarter life crisis and take my career in a new direction.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/algebraic.20geometry.html ---
I recently noticed the file presheafed_space
in algebraic_geometry
; what is the planned development of this folder?
The plan is to get schemes into mathlib.
With or without the category theory approach to sheaves?
At least with the category theory approach to presheaves
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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public class DownsizeTable
extends java.lang.Object
DownSizeTable dt = new DownSizeTable(width, roi.x, roi.width, destinationWidth, ImageProcessor.BICUBIC);
int tablePointer = 0;
for (int srcPoint=dt.srcStart, srcPoint<=dt.srcEnd; srcPoint++) {
float v = pixels[srcPoint];
for (int i=0; i
| Modifier and Type | Field and Description |
|---|---|
int[] |
indices
For each source point between srcStart and srcEnd, indices of destination
points where the data should be added.
|
int |
kernelSize
Number of kernel points per source data point
|
int |
srcEnd
index of the last point of the source data that should be accessed
|
int |
srcStart
index of the first point of the source data that should be accessed
|
float[] |
weights
For each source point, weights for adding it to the destination point
given in the corresponding element of 'indices'
|
public final int kernelSize
public final int srcStart
public final int srcEnd
public final int[] indices
public final float[] weights


Highly Sensitive People
I am seated at a dinner table, surrounded by old friends. My posture is upright and leaning forward. Everyone is laughing. John says he has an aversion to birds, but he likes toucans because they have commercial appeal. John’s cultural high mark is always commercial appeal.
My palms are clammy. I excuse myself and go to the bathroom. The window is open and I look out at the big wilting oak in the backyard. Its leaves shake and tremble. There is a big smeared sky. The sun goes down over the horizon, pixelated and snuffed.
I’m really gawking, having a hard time accepting it.
The bathroom has an aquatic theme, seashells on all surfaces. There is a skin-pink conch, a bowl of shimmering abalone, a jar of sea foam air freshener. I turn on the hot water. It runs over my hands. Back in the dining room, John’s wife, Asmanti, who goes by Aasra, says, “I like the shiny fruit, the glossy ones.”
John seizes the moment: “Commercial appeal.”
I ask if they want to play a board game. They say they would. I put three boxes on the kitchen table and ask them to pick. John, Paige, and I agree on Monopoly, but Aasra says she doesn’t have all night. We chat. Aasra seems detached and spacey.
“I think my dad has Alzheimer’s,” she says. “He loses things. His keys, his wallet. It’s not the losing but the searching.”
“Doesn’t seem too extra bad, honey,” John says.
Aasra turns to him. Frustrated, she says, “You think death is for old people.”
John looks confused, like a boy being punished.
We all agree we’re tired and say our goodbyes. I’m standing alone with Paige. The driveway is enormous and the street is quiet in the way autumn is quiet. Mounds of brown and rotten leaves populate the lawn, softening the rattle of the highway. I ask if she needs a ride home. It’s a dumb question considering we’re in the suburbs and how would she have gotten here. She says she drove, but that I could bodyguard her to her car. She says it like that, with bodyguard being a verb. “A piggyback?” I say, turning my shoulder down and crouching. It’s funnier as a thought in my head, in a perfect scenario. She punches my arm. It’s hard enough that I feel a sting. “What do you think about John,” she says, like he’s changed or something. “I don’t know,” I say.
She thinks he’s confident in a way that worries her. She says I’m overly quiet—I could use some of whatever John has. I do an impression, “Commercial appeal.”
“Toucans,” she says.
At her car we hug. I can’t tell if she’s hugging me tighter than usual.
It’s early morning and the freeway is empty. I let the car drift, take up space. I chant the names of lawyers on billboards—Ahaab, Guntner, Niedecker—godlike and stern. On the radio, DJ Plato experiments with noises that rail and reverse, birthed from motherboards. The car’s tires peel against asphalt, producing a long endless rip. The dimples, the potholes, the quiet of the repaved sections. The high pitch of the thin, parallel grooves.
I’m at home watching PBS with Anna. We’ve been together for six years. The program is about the Roosevelt family and their patrician ambitions. I think about my life and all my average ambitions, my girlfriend’s average ambitions, my friends’ average ambitions, the overall ease of it. Anna is at the other end of the couch. She stares at me until I look back at her. I focus on the TV. She says the Roosevelts cared so much; they cared so much about everything.
Anna and I exist in a world that doesn’t resemble what we’d expected. Initially we went at our relationship in a focused way. There was a side-by-side feeling. In time we sputtered, made tiny adjustments in degree that grew to unsaid distances. Now it’s lonely and painful and neither of us knows what to do to fix it.
“Maybe the Roosevelts don’t count,” she says.
Theodore Roosevelt’s wife and mother died on the same day.
“That day,” says Ken Burns, “Roosevelt wrote in his journal a single sentence that revealed more about his inner life than any other entry: ‘Today, the light has gone out of my life.’”
I drive to San Ramon where I know of an In-N-Out. I call Paige but she doesn’t answer. At In-N-Out I get animal fries. My phone rings. I let it ring without answering. I call her back and it goes to voicemail, so I say something about a movie that I want to see and that she might also want to see. “Communicate through voicemail,” I think. “It’s not cheating if we don’t speak directly.”
I drive past my exit. I can’t go home yet. Eventually there’s the Best Buy, the Michaels, the Walmart.
I pull into the Walmart parking lot. There’s a group of idling semi trucks. I drive around them to the center of the lot, where there’s a big open area.
I eat my burger and fries. The parking lot has an artificial light; it’s another planet. The clouds are thick and reflect the pale orange of the distant city. Something will probably happen, I think. Things eventually happen.
The mall’s outer wall, the face of the Walmart, bleeds upward into the night sky. There is no discernable boundary between it and its background, between the thing and its opposite. John would appreciate this, the magnitude and smallness of everything all at once.
Suddenly, in a rush, it comes to me that I could start a diner, an old-timey diner. It takes all my imaginative power to play out a scenario in which I explain to a regular customer that I had hoped to be a writer, but I’d given it up to run this diner. Not a patrician ambition, but an ambition nonetheless.
The customer’s face is round, almost swollen.
“True,” I say. “Time is money. Money is time. Speaking of money, I’ve got some bad news. The burger special—the cost of beef has really skyrocketed—it’s up to $14.50.”
His face grows larger; I’m worried he’ll be upset. “No problem, bucko,” he says, slapping my shoulder. Condensation clouds the windshield. A semi starts its engine. I draw a smiley face with my knuckle and look out of its mouth. A driver hops down from his cab. He stands there, stretches his arms and punches the air, his breath silver and becoming.
Daniel lives in Oakland, CA and grew up in the nearby suburbs.


You can find EXPONEA Console in Developer tools
Use the keyboard shortcuts Ctrl+Shift+I (Windows) or Cmd+Opt+I (Mac)
Advanced settings
API Endpoints:


--- --- {% include head.html %}
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{{ food.name }} |
{{ food.price }} |
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{{ food.description }} |
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{{ food.name }} |
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{{ food.modifier }} |
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{{ food.name }} |
{{ food.price }} |
|
{{ food.description }} |
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{{ food.modifier }} |
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Add Grilled Chicken/Smoked Brisket $6 or Grilled Shrimp $8 |
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Served with Fries or a Small House Salad. |
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{{ food.name }} |
{{ food.price }} |
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{{ food.description }} |
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{{ food.modifier }} |
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{{ food.name }} |
{{ food.price }} |
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{{ food.description }} |
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Served with your choice of Sweet & Tangy BBQ or Bold & Spicy BBQ sauce |
|
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Choice of 2 Sides |
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{{ food.name }} |
{{ food.price }} |
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{{ food.description }} |
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{{ food.name }} |
{{ food.price }} |
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{{ food.name }} |
{{ food.price }} |


Git is a distributed version control and source code management system. I'm not going to go into the nitty gritty about how Git works, but it is a great system for keeping your work organized, up to date, and accessible. For more info check out the about page.
You're going to need a few things to get started.
The first thing you need to do is log into your Babbage account using SSH.
ssh<EMAIL_ADDRESS><EMAIL_ADDRESS>password:
Because Git is already installed on Babbage, you can jump right into configuring it.
First you should tell Git your name so it can label the commits you make.
$ git config --global user.name "Your Name Here"
Next set your email address. This should be the same address used on your GitHub account.
$ git config --global user.email<EMAIL_ADDRESS>I like to use SSH keys, so here's a quick walk through.
From your home directory run:
$ cd ~/.ssh $ ls
Now we are going to generate a new SSH key. Were going to use the default settings, so when asked to enter a file to save the key, just hit enter
$ ssh-keygen -t rsa -C<EMAIL_ADDRESS>Generating public/private rsa key pair. Enter file in which to save the key (/home/you/.ssh/id_rsa):
Enter passphrase (empty for no passphrase): [Type a passphrase] # Enter same passphrase again: [Type passphrase again]
Your identification has been saved in /home/you/.ssh/id_rsa. # Your public key has been saved in /home/you/.ssh/id_rsa.pub. # The key fingerprint is: # [a really long string of hex values]<EMAIL_ADDRESS>We're on the home stretch. Now were going to add your SSH key to GitHub.
Open up the 'id_rsa.pub' file you just generated with vim, vi, nano, or any other text editor you see fit.
$ vim id_rsa.pub
Time to test it all out. We're going to attempt to SSH to GitHub.
$ ssh -T<EMAIL_ADDRESS>The authenticity of host 'github.com (<IP_ADDRESS>)' can't be established. # RSA key fingerprint is 16:27:ac:a5:76:28:2d:36:63:1b:56:4d:eb:df:a6:48. # Are you sure you want to continue connecting (yes/no)?
Hi "username"! You've successfully authenticated, but GitHub does not provide shell access.


Check to show a header:
My Header
The header's ng-show attribute is set to true when the checkbox is checked.


tmpfile
—create a temporary fileSynopsis
#include <stdio.h> FILE *tmpfile(void); FILE *_tmpfile_r(struct _reent *reent);
Description
Create a temporary file (a file which will be deleted automatically),
using a name generated by tmpnam
. The temporary file is opened with
the mode "wb+"
, permitting you to read and write anywhere in it
as a binary file (without any data transformations the host system may
perform for text files).
The alternate function _tmpfile_r
is a reentrant version. The
argument reent is a pointer to a reentrancy structure.
Returns
tmpfile
normally returns a pointer to the temporary file. If no
temporary file could be created, the result is NULL, and errno
records the reason for failure.
Portability
Both ANSI C and the System V Interface Definition (Issue 2) require
tmpfile
.
Supporting OS subroutines required: close
, fstat
, getpid
,
isatty
, lseek
, open
, read
, sbrk
, write
.
tmpfile
also requires the global pointer environ
.


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--- notes: | - Reveal additional questions, depending on the context - A left border is used to emphasise this supporting information ---


{% extends "master.html" %} {% set active_page = 'about' %} {% block body %}
This is an automatically-generated backup of the {{ group_name }} Yahoo! Group.
This backup doesn't contain any messages posted after {{ last_message_date }}. To see the latest messages, check out the live group here.


☰
˟
DAG Generator
Critical Path Finder
Timing Constraints
Static Timing Analyzer
Static Timing Analysis | DAG Generator
Upload Circuit Synthesis File


There are two radio buttons below with the same name, only one is required (which means the whole group is required), the other one is checked and leads the required attribute to be satisfied: no missing value.


Which of the following ordered pairs printPoint( POINT_1 )
and printPoint( POINT_2 )
are solutions to the inequality Y_COEFy + X_COEFx COMP + RIGHT_INT
?
printPoint( POINT_1 )
printPoint( POINT_2 )
printPoint( POINT_1 )
printPoint( POINT_2 )
printPoint( POINT_1 )
and printPoint( POINT_2 )
To graph the inequality, we need to first put it in slope-intercept form (yCOMPmx + b
).
Add -X_COEFx
to both sides of the inequality.
Y_COEFy + X_COEFx +-X_COEFxCOMP + RIGHT_INTy +-X_COEFx
Y_COEFyCOMP + (-X_COEF)x + RIGHT_INT
When multiplying or dividing both sides of an inequality by a negative number you have to flip the inequality. Therefore COMP
becomes COMP_SOLUTION
.
Multiply both sides of the inequality by ONE_OVER_Y_COEF
.
(Y_COEFy) \cdot (ONE_OVER_Y_COEF)COMP_SOLUTION(-X_COEFx + RIGHT_INT) \cdot (ONE_OVER_Y_COEF)
y COMP_SOLUTION + M_FRACx + B_FRAC
Graph the line.
Since our inequality has a LESS_THAN ? "less-than" : "greater-than"INCLUSIVE ? " or equal to" : "" sign, that means that any point LESS_THAN ? "below" : "above" the line is a solution to the inequality.
Note that since the sign is LESS_THAN ? "less-than" : "greater-than" or equal to, any point on the line is also a solution.
Note that since the sign is LESS_THAN ? "less-than" : "greater-than" (and not equal to), any point on the line is not part of the solution.
After plotting the points, we can see that printPoint( POINT_1 ) is the only solution printPoint( POINT_2 ) is the only solution printPoint( POINT_1 ) andprintPoint( POINT_2 ) are both solutions there are no solutions to the inequality.


--- layout: hyde-default ---
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WITNESS LIST Nominations Committee May 5, 2003 - 3:00P Board of Examiners of Marriage and Family Therapists FOR: DeSobe, Sandra L. (Self) Hinson, Waymon (Self) McClendon, Dr. B.W. (Self) Registering, but not testifying: On: Marks, Andrew (Board of Examiners of Marriage and Family Therapists) Board of Pardons and Paroles FOR: Guerra, Daniel (Self) Phelan, Lynn (Self) Rogers Johnson, Brendolyn (Self) Speier, Charles (Self) Lower Colorado River Authority FOR: Bell, G. Hughes (Self) Granberg, Connie (Self) Long, Robert (Bob) K. (Self) Moser, Charles (Self) Wilkerson, Ray A. (Self) Trinity River Authority FOR: Cronin, Steve (Self) Lavinski, Nancy (Self) Perryman, Nancy (Self) Sturns, Louis Edward (Self) Timmerman, Linda (Self)


Orange Webpage
Click to view their identity
And link to their web page!
Download Argon
Argon is a great free UI package based on Angular that includes the most important components and features.
Build Something
Argon is a great free UI package based on Angular that includes the most important components and features.
Prepare Launch
Argon is a great free UI package based on Angular that includes the most important components and features.
Awesome features
The kit comes with three pre-built pages to help you get started faster. You can change the text and images and you're good to go.
-
Flexible
-
Dynamic
-
Fast
Design System
The Arctic Ocean freezes every winter and much of the sea-ice then thaws every summer, and that process will continue whatever happens.
Top Packs and offers
Don't let your uses guess by attaching tooltips and popoves to any element. Just make sure you enable them first via JavaScript.
The kit comes with three pre-built pages to help you get started faster. You can change the text and images and you're good to go.
The kit comes with three pre-built pages to help you get started faster. You can change the text and images and you're good to go.
A beautiful UI Kit for impactful websitesModern Interface
Modern Interface but easy to use
Awesome Support
You will be guided by our best assistants, if you have a technical issue, so no worries :)
Post a complaintWe made website building easier for you.
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers. I understand culture.
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Conversions from petabytes, 10^15 bytes More...
Static Public Member Functions | |
| static float | Bits (float petabytes) |
| Convert petabytes to bits More... | |
| static float | Bytes (float petabytes) |
| Convert petabytes to bytes More... | |
| static float | Kilobytes (float petabytes) |
| Convert petabytes to kilobytes More... | |
| static float | Megabytes (float petabytes) |
| Convert petabytes to megabytes More... | |
| static float | Gigabytes (float petabytes) |
| Convert petabytes to gigabytes More... | |
| static float | Terabytes (float petabytes) |
| Convert petabytes to terabytes More... | |
| static float | Exabytes (float petabytes) |
| Convert petabytes to exabytes More... | |
| static float | Zettabytes (float petabytes) |
| Convert petabytes to zettabytes More... | |
| static float | Yotabytes (float petabytes) |
| Convert petabytes to yotabytes More... | |
| static float | Kibibytes (float petabytes) |
| Convert petabytes to kibibytes More... | |
| static float | Mibibytes (float petabytes) |
| Convert petabytes to mibibytes More... | |
| static float | Gibibytes (float petabytes) |
| Convert petabytes to gibibytes More... | |
| static float | Tebibytes (float petabytes) |
| Convert petabytes to tebibytes More... | |
| static float | Pebibytes (float petabytes) |
| Convert petabytes to pebibytes More... | |
| static float | Exbibytes (float petabytes) |
| Convert petabytes to exbibytes More... | |
| static float | Zebibytes (float petabytes) |
| Convert petabytes to zebibytes More... | |
| static float | Yobibytes (float petabytes) |
| Convert petabytes to yobibytes More... | |
Public Attributes | |
| const float | PER_BIT = 1 / Units.Bits.PER_PETABYTE |
| The number of petabytes per bit More... | |
| const float | PER_BYTE = 1 / Units.Bytes.PER_PETABYTE |
| The number of petabytes per byte More... | |
| const float | PER_KILOBYTE = 1 / Units.Kilobytes.PER_PETABYTE |
| The number of petabytes per kilobyte More... | |
| const float | PER_MEGABYTE = 1 / Units.Megabytes.PER_PETABYTE |
| The number of petabytes per megabyte More... | |
| const float | PER_GIGABYTE = 1 / Units.Gigabytes.PER_PETABYTE |
| The number of petabytes per gigabyte More... | |
| const float | PER_TERABYTE = 1 / Units.Terabytes.PER_PETABYTE |
| The number of petabytes per terabyte More... | |
| const float | PER_EXABYTE = 1000 |
| The number of petabytes per exabyte More... | |
| const float | PER_ZETTABYTE = PER_EXABYTE * Units.Exabytes.PER_ZETTABYTE |
| The number of petabytes per zettabyte More... | |
| const float | PER_YOTABYTE = PER_ZETTABYTE * Units.Zettabytes.PER_YOTABYTE |
| The number of petabytes per yotabyte More... | |
| const float | PER_KIBIBYTE = 1 / Units.Kibibytes.PER_PETABYTE |
| The number of petabytes per kibibyte More... | |
| const float | PER_MIBIBYTE = 1 / Units.Mibibytes.PER_PETABYTE |
| The number of petabytes per mibibyte More... | |
| const float | PER_GIBIBYTE = 1 / Units.Gibibytes.PER_PETABYTE |
| The number of petabytes per gibibyte More... | |
| const float | PER_TEBIBYTE = 1 / Units.Tebibytes.PER_PETABYTE |
| The number of petabytes per tebibyte More... | |
| const float | PER_PEBIBYTE = Units.Bytes.PER_PEBIBYTE / Units.Bytes.PER_PETABYTE |
| The number of petabytes per pebibyte More... | |
| const float | PER_EXBIBYTE = 1024 |
| The number of petabytes per exbibyte More... | |
| const float | PER_ZEBIBYTE = PER_EXBIBYTE * Units.Exbibytes.PER_ZEBIBYTE |
| The number of petabytes per zebibyte More... | |
| const float | PER_YOBIBYTE = PER_ZEBIBYTE * Units.Zebibytes.PER_YOBIBYTE |
| The number of petabytes per yobibyte More... | |
Conversions from petabytes, 10^15 bytes
Definition at line 6 of file Petabytes.cs.
|
inlinestatic |
Convert petabytes to bits
| petabytes | The number of petabytes |
Definition at line 98 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to bytes
| petabytes | The number of petabytes |
Definition at line 108 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to exabytes
| petabytes | The number of petabytes |
Definition at line 158 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to exbibytes
| petabytes | The number of petabytes |
Definition at line 238 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to gibibytes
| petabytes | the number of petabytes |
Definition at line 208 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to gigabytes
| petabytes | The number of petabytes |
Definition at line 138 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to kibibytes
| petabytes | The number of petabytes |
Definition at line 188 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to kilobytes
| petabytes | The number of petabytes |
Definition at line 118 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to megabytes
| petabytes | The number of petabytes |
Definition at line 128 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to mibibytes
| petabytes | The number of petabytes |
Definition at line 198 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to pebibytes
| petabytes | The number of petabytes |
Definition at line 228 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to tebibytes
| petabytes | The number of petabytes |
Definition at line 218 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to terabytes
| petabytes | The number of petabytes |
Definition at line 148 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to yobibytes
| petabytes | The number of petabytes |
Definition at line 258 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to yotabytes
| petabytes | The number of petabytes |
Definition at line 178 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to zebibytes
| petabytes | The number of petabytes |
Definition at line 248 of file Petabytes.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert petabytes to zettabytes
| petabytes | The number of petabytes |
Definition at line 168 of file Petabytes.cs.
References Juniper.Units.Units.
| const float Juniper.Units.Petabytes.PER_BIT = 1 / Units.Bits.PER_PETABYTE |
The number of petabytes per bit
Definition at line 11 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_BYTE = 1 / Units.Bytes.PER_PETABYTE |
The number of petabytes per byte
Definition at line 16 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_EXABYTE = 1000 |
The number of petabytes per exabyte
Definition at line 41 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_EXBIBYTE = 1024 |
The number of petabytes per exbibyte
Definition at line 81 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_GIBIBYTE = 1 / Units.Gibibytes.PER_PETABYTE |
The number of petabytes per gibibyte
Definition at line 66 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_GIGABYTE = 1 / Units.Gigabytes.PER_PETABYTE |
The number of petabytes per gigabyte
Definition at line 31 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_KIBIBYTE = 1 / Units.Kibibytes.PER_PETABYTE |
The number of petabytes per kibibyte
Definition at line 56 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_KILOBYTE = 1 / Units.Kilobytes.PER_PETABYTE |
The number of petabytes per kilobyte
Definition at line 21 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_MEGABYTE = 1 / Units.Megabytes.PER_PETABYTE |
The number of petabytes per megabyte
Definition at line 26 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_MIBIBYTE = 1 / Units.Mibibytes.PER_PETABYTE |
The number of petabytes per mibibyte
Definition at line 61 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_PEBIBYTE = Units.Bytes.PER_PEBIBYTE / Units.Bytes.PER_PETABYTE |
The number of petabytes per pebibyte
Definition at line 76 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_TEBIBYTE = 1 / Units.Tebibytes.PER_PETABYTE |
The number of petabytes per tebibyte
Definition at line 71 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_TERABYTE = 1 / Units.Terabytes.PER_PETABYTE |
The number of petabytes per terabyte
Definition at line 36 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_YOBIBYTE = PER_ZEBIBYTE * Units.Zebibytes.PER_YOBIBYTE |
The number of petabytes per yobibyte
Definition at line 91 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_YOTABYTE = PER_ZETTABYTE * Units.Zettabytes.PER_YOTABYTE |
The number of petabytes per yotabyte
Definition at line 51 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_ZEBIBYTE = PER_EXBIBYTE * Units.Exbibytes.PER_ZEBIBYTE |
The number of petabytes per zebibyte
Definition at line 86 of file Petabytes.cs.
| const float Juniper.Units.Petabytes.PER_ZETTABYTE = PER_EXABYTE * Units.Exabytes.PER_ZETTABYTE |
The number of petabytes per zettabyte
Definition at line 46 of file Petabytes.cs.


Custom columns definition map
According to Domain Design principles in order to make application implementation
more robust hence easier to implement and understand, we should define some domain model and operate it inside our
application.
Example
In context of this library this means following:
-
First of all we define the set of common column types specific for the application (we could call it domain
model of the app).
-
For each column type we implement specific component associated with it, for example there is could be
CardNumberColumnComponent which display card number and icon of the card's scheme (visa / master / etc), or some
PersonColumnComponent which will display highlighted name of the user and popup which will show additional user
info. These components should be developed by design team and verified by business domain experts.
- We configure link between column type and associated component.
-
After this we could use these column types in any table definition across whole application just describing this
column in table definition object. So when domain expert asks developer to add column with CardNumber type to
some table there is no ambiguity how it should be done and what UI to use for this.
Data binding
When we use custom component inside the cell we must bind values from row to the input properties of the component.
There is two ways to do it:
Binding via props
Every custom column definition object has 'props' property which used to bind row value to component input properties.
The 'props' object is hashmap with keys equal to component's input property names, the values of this hashmap must be binding fumnctions
which given value of the column and the row should return value supposed to be bound to this component property.
Binding via component default value property
If custom component define some input property annotated with @HlcDefaultBindValue attribute, this property will be bound to the cell value implicitly
so you don't need to bind it manually via 'props'.
Output events binding
TBD


I'm beginning to feel like a Rap God, Rap God.  Can't you see what you do to me, baby?.   You're truly the only one who can do this to me.


The Resources Pane
This pane prompts you for interface resources of your package, metapackage, or distribution: the welcome, readme, license, conclusion, and background image files. The assistant currently provides no mechanism to localize these files. For more information on these resources, see the discussion in the Packages section.
Files can be specified by drag-n-drop or by using the “Choose…” buttons. No files are required.


What kind of phones does CartPerk work on?
CartPerk is compatible with smartphones running Android 2.3 and up. It requires a minium of 5 MP rear facing camera with auto-focus capability. We will soon launch CartPerk for iOS and Windows platforms.
How do I install CartPerk?
CartPerk is available in Google Play: Its free!
What kind of rewards are available on CartPerk?
All rewards on CartPerk are cash back offers. The rules of an offer may vary over time and are decided by the manufacturer. For example, you may get a reward on first purchase, first 2 purchases or even higher reward for purchasing the same product for 6 months. All of these rules are decided by the manufacturers.
How do I get the reward on CartPerk?
You will have to first make the purchase of the products under offer at one of the CartPerk supported retailers and collect your receipt. Then, you are required to upload the receipt using the CartPerk app. You will be entitled to the applicable cash back once the bill is validated.
How do I know if there are new rewards?
We intend to publish new rewards once a week on every Friday. However, there may be some exceptions. We will notify you whenever there are new rewards relevant to you.
How do I know more about a reward?
Please click on the offer to view the offer detail screen. All the details of a particular offer can be seen on this screen.
Do I need to submit the complete receipt?
Yes, only receipts that are complete are deemed to be valid. Please make sure to capture the whole receipt.
My receipt is very long. How do I scan it?
You can scan long receipts in multiple instalments. You will notice a + icon on the receipt upload screen. You will need to click on that icon for uploading the new instalment. You can upload the receipt in multiple parts till you have scanned the whole receipt.
How long does it take for you to validate a receipt?
We will aim to respond to you within 48 hours of the submission of a receipt. We recommend that you keep your receipt and product packaging until the message "Receipt accepted" appears in the app.
Can I submit unlimited number of receipts every month?
Typically, most of us would not visit a store more than 6-8 times a month. Please make sure you are submitting valid receipts from all your purchases. Our system will try to identify abnormal activities and may reject some bills if we find them to be unacceptable.
There are times when I buy a few items at local supermarket. Should I submit those receipts too? Why should I submit all my grocery receipts every month?
Like we said, more we know you the better we can serve you and ensure you get better offers. In addition to that, we will be launching additional incentives for receipt submissions wherein some consumers may get additional rewards.
Can I submit hand written receipts?
We do not accept hand written receipts. Only printed receipts are accepted on CartPerk. You must buy the product in a store that provides a computerized sales receipt with the name of the store, clear product details (like a dedicated product line with the name of the product), and the date and time of the purchase. Please refer to the list of CartPerk supported retailers
What types of receipts can I submit?
You can submit any grocery (food, personal care, home care etc) receipts. While we don’t accept any other receipts today, we intend to launch in other categories at a later point.
Can I avail CartPerk offers in a retail store?
No, all offers published on CartPerk are exclusive for CartPerk consumers. We will notify the amount you can redeem once the receipt has been validated.
Your retailer may not be aware of the offers on CartPerk, so you may not need to check with them. Please make your purchase at one of the CartPerk supported retailers. Come home, sit back and upload the receipt to avail the cash back.
How can I redeem my earnings?
You can redeem your cash back as mobile recharge. If you have earned a cash back of Rs 100, your mobile number or any other mobile number of your choice can be recharged with that amount upon redemption. A pre-paid customer would receive additional recharge for that amount and a bill payment for that amount would be paid for a post-paid customer. Recharge is subject to terms and conditions of your operator and plan you may be subscribed to.
We intend to provide you with other redemption options in future.
I have a post-paid account and do not want to have multiple payments made to my account. Instead, can I have CartPerk pay into my mobile account on a monthly basis?
Yes, the choice of when to redeem is completely left to you. You accumulate your cash back earnings and redeem all of that once a month.
How does CartPerk get better if I use it more?
The more we know about you, the more we will try to tailor our offers from manufacturers. In the process, you will received more personalized offers over time.
There is an offer running on a product at a retailer. Can I still avail a cashback on it from CartPerk?
As far as possible, we will strive to ensure that the rewards that you get on CartPerk are exclusive. Typically, there would be no other promotion running on the products that are on reward on CartPerk. However, if there is an offer already running and your receipt captures that offer, we may not be able to give you the cash back. This is subject to the manufacturer's discretion.
Is my private data safe?
CartPerk keeps all of your information safe and secure. Our technical and software infrastructure is developed and implemented by applying the same safety standards used by major global websites. Please refer to our privacy policy for more details.
How can I delete my account and personal information?
Write to<EMAIL_ADDRESS>with the subject “account deletion” and we will delete your account within 10 working days. Your personal data will also be deleted along with your account.
Please make sure that you redeem all your cashback before requesting to delete the account. Any residual amount, that is not redeemed, in your account will also be deleted along with the account.
How do I contact you?
You can write us at<EMAIL_ADDRESS>We would love to hear from you!


It's More Fun In The Philippines Map Project by CTG-DEV
About My Project
This Map Will Be Whole PH Region/City. We Will Starting In Some Part Of Luzon. Date Of Release Is Not Available For The Mean Time! Some Part Of Luzon Will Be Release By October.
More Info
Part Of Visayas And Mindanao Will Start Planning After The Release Of Luzon Part. Im Doing My Best To Make Luzon Part As Fast As I can. If You Have A Question Check Out Our Social Medias Link. On Right Side. Thanks!


SMBTAR(1) User Commands SMBTAR(1) NAME smbtar - shell script for backing up SMB/CIFS shares directly to UNIX tape drives SYNOPSIS smbtar [-r] [-i] [-a] [-v] {-s server} [-p password] [-x services] [-X] [-N filename] [-b blocksize] [-d directory] [-l loglevel] [-u user] [-t tape] {filenames} DESCRIPTION This tool is part of the samba(7) suite. smbtar is a very small shell script on top of smbclient(1) which dumps SMB shares directly to tape. OPTIONS -s server The SMB/CIFS server that the share resides upon. -x service The share name on the server to connect to. The default is "backup". -X Exclude mode. Exclude filenames... from tar create or restore. -d directory Change to initial directory before restoring / backing up files. -v Verbose mode. -p password The password to use to access a share. Default: none -u user The user id to connect as. Default: UNIX login name. -a Reset DOS archive bit mode to indicate file has been archived. -t tape Tape device. May be regular file or tape device. Default: $TAPE environmental variable; if not set, a file called tar.out. -b blocksize Blocking factor. Defaults to 20. See tar(1) for a fuller explanation. -N filename Backup only files newer than filename. Could be used (for example) on a log file to implement incremental backups. -i Incremental mode; tar files are only backed up if they have the archive bit set. The archive bit is reset after each file is read. -r Restore. Files are restored to the share from the tar file. -l log level Log (debug) level. Corresponds to the -d flag of smbclient(1). ENVIRONMENT VARIABLES The $TAPE variable specifies the default tape device to write to. May be overridden with the -t option. BUGS The smbtar script has different options from ordinary tar and from smbclient´s tar command. CAVEATS Sites that are more careful about security may not like the way the script handles PC passwords. Backup and restore work on entire shares; should work on file lists. smbtar works best with GNU tar and may not work well with other versions. DIAGNOSTICS See the DIAGNOSTICS section for the smbclient(1) command. VERSION This man page is correct for version 3 of the Samba suite. SEE ALSO smbd(8), smbclient(1), smb.conf(5). AUTHOR The original Samba software and related utilities were created by Andrew Tridgell. Samba is now developed by the Samba Team as an Open Source project similar to the way the Linux kernel is developed. Ricky Poulten wrote the tar extension and this man page. The smbtar script was heavily rewritten and improved by Martin Kraemer. Many thanks to everyone who suggested extensions, improvements, bug fixes, etc. The man page sources were converted to YODL format (another excellent piece of Open Source software, available at ftp://ftp.icce.rug.nl/pub/unix/) and updated for the Samba 2.0 release by Jeremy Allison. The conversion to DocBook for Samba 2.2 was done by Gerald Carter. The conversion to DocBook XML 4.2 for Samba 3.0 was done by Alexander Bokovoy. Samba 3.6 06/22/2012 SMBTAR(1)


Writing Documentation
Elixir treats documentation as a first-class citizen. This means documentation should be easy to write and easy to read. In this document you will learn how to write documentation in Elixir, covering constructs like module attributes, style practices and doctests.
Markdown
Elixir documentation is written using Markdown. There are plenty of guides on Markdown online, we recommend the ones available at GitHub as a getting started point:
- https://help.github.com/articles/markdown-basics/
- https://help.github.com/articles/github-flavored-markdown/
Module Attributes
Documentation in Elixir is usually attached to module attributes. Let’s see an example:
defmodule MyApp.Hello do
@moduledoc """
This is the Hello module.
"""
@doc """
Says hello to the given `name`.
Returns `:ok`.
## Examples
iex> MyApp.Hello.world(:john)
:ok
"""
def world(name) do
IO.puts "hello #{name}"
end
end
The @moduledoc
attribute is used to add documentation to the module. @doc
is used before a function to provide documentation for it. Besides the attributes above, @typedoc
can also be used to attach documentation to types defined as part of typespecs.
Function Arguments
When documenting a function, argument names are inferred by the compiler. For example:
def size(%{size: size}) do
size
end
The compiler will infer this argument as map
. Sometimes the inference will be suboptimal, specially if the function contains multiple clauses with the argument matching on different values each time. You can specify the proper names for documentation by declaring before a bodyless clause:
def size(map)
def size(%{size: size}) do
size
end
Recommendations
There are a couple tips we recommend developers to follow when writing documentation:
Keep the first paragraph of the documentation concise and simple, typically one-line. Tools like ExDoc use the first line to generate a summary.
Markdown uses backticks (
`
) to quote code. Elixir builds on top of that to automatically generate links when module or function names are referenced. For this reason, always use full module names. If you have a module calledMyApp.Hello
, always reference it as`MyApp.Hello`
and never as`Hello`
. Function names must be referenced by name and arity if they are local, as in`world/1`
, or by module, name and arity if pointing to an external module:`MyApp.Hello.world/1`
. Referencing a@callback
can be done by prependingc:
, as in`c:world/1`
; and a@type
by usingt:
, as int:values/0
.When the documentation has multiple sections, always start the section heading by using
##
. The first heading is reserved for modules and function names.- When documenting a function with multiple clauses, the documentation must be placed before the first clause. Documentation is always per function and arity and not per clause.
Doctests
We recommend developers to include examples in their documentation, often under its own ## Examples
heading. To ensure examples do not get out of date, Elixir’s test framework (ExUnit) provides a feature called doctests that allows developers to test the examples in their documentation. Doctests work by parsing out code samples starting with iex>
from the documentation. You can read more about it at ExUnit.DocTest
.
Notice doctests have limitations. When you cannot doctest a function, because it relies on state or side-effects, we recommend developers to include examples directly without the iex>
prompt.
Documentation != Comments
Elixir treats documentation and code comments as different concepts.  Modules and functions must always be documented if they are part of your API.
Code comments are for developers reading the code. They are useful to mark improvements, leave notes for developers reading the code (for example, you decided not to call a function due to a bug in a library) and so forth.
In other words: documentation is required, code comments are optional.
Hiding Internal Modules and Functions
Besides the modules and functions libraries provided as part of their public interface, libraries may also implement important functionality that are not part of their API. While these modules and functions can be accessed, they are meant to be internal to the library and thus should not have documentation for end users.
Luckily, Elixir allows developers to hide modules and functions from the documentation. For example, one common practice for documenting internal behaviour is to set the @moduledoc
attribute to false
while documenting each function:
defmodule MyApp.Hidden do
@moduledoc false
@doc """
This function won't be listed in docs.
"""
def function_that_wont_be_listed_in_docs do
# ...
end
end
Similarly, developers can add @doc false
to functions they do not want to be publicly exposed:
defmodule MyApp.Sample do
@doc false
def add(a, b), do: a + b
end
However keep in mind adding @doc false
does not make the function private. The function above can still be invoked as MyApp.Sample.add(1, 2)
. Not only that, if MyApp.Sample
is imported, the add/2
function will also be imported into the caller. For those reasons, be cautious when adding @doc false
to functions, instead prefer one of:
Move the undocumented function to a module with
@moduledoc false
, likeMyApp.Hidden
, ensuring the function won’t be accidentally exposed or imported. Remember you can use@moduledoc false
to hide a whole module and still document each function with@doc
. Tools will still ignore the module.- Start the function name with one or two underscores, for example,
__add__/2
, and add@doc false
. The compiler does not import functions with leading underscores and they hint to anyone reading the code of their intended private usage.
Documenting Private Functions
Elixir warns if a private function has a @doc
attribute and discards its content, because @doc
is intended to be used only for your public interface.
Private functions may still need internal documentation for maintainers, though. That can be accomplished with code commments.
Code.get_docs/2
Elixir stores documentation inside pre-defined chunks in the bytecode. It can be accessed from Elixir by using the Code.get_docs/2
function. This also means documentation is only accessed when required and not when modules are loaded by the Virtual Machine. The only downside is that modules defined in-memory, like the ones defined in IEx, cannot have their documentation accessed as they do not have their bytecode written to disk.