| Package | Description |
|---|---|
| org.apache.commons.configuration2 |
The Configuration main package.
|
| org.apache.commons.configuration2.beanutils |
In this package a
Configuration implementation can be found that implements the DynaBean interface. |
| org.apache.commons.configuration2.builder |
This package contains the implementations of configuration builder classes used to create new
Configuration objects. |
| org.apache.commons.configuration2.builder.combined |
A package containing the implementation of the builder for combined configurations.
|
| org.apache.commons.configuration2.builder.fluent |
This package defines a fluent API for setting up fully configured configuration builders.
|
| org.apache.commons.configuration2.convert |
This package contains interfaces and classes related to data type conversions.
|
| org.apache.commons.configuration2.event |
This package contains interfaces and classes for receiving notifications about changes at configurations.
|
| org.apache.commons.configuration2.ex |
This package contains all exception classes used by this library.
|
| org.apache.commons.configuration2.interpol |
A package with helper classes used for interpolation (variable substitution).
|
| org.apache.commons.configuration2.io |
A package with classes related to I/O operations.
|
| org.apache.commons.configuration2.plist |
Configuration classes supporting NeXT / OpenStep /GNUStep style configuration.
|
| org.apache.commons.configuration2.reloading |
This package contains classes and interfaces related to the reloading mechanism.
|
| org.apache.commons.configuration2.resolver |
A package containing EntityResolvers.
|
| org.apache.commons.configuration2.spring |
A package containing integrations for the Spring Framework.
|
| org.apache.commons.configuration2.sync |
A package containing interfaces and classes related to synchronization of configurations.
|
| org.apache.commons.configuration2.tree |
A package with helper and utility classes used by hierarchical configurations.
|
| org.apache.commons.configuration2.tree.xpath |
This package contains the
XPathExpressionEngine class which enables XPATH support for querying configuration
properties. |
| org.apache.commons.configuration2.web |
This package contains some implementations of the
Configuration interface that are useful in web
environments. |
Copyright © 2001–2022 The Apache Software Foundation. All rights reserved.


Payment Response
Once the payment is complete the user is redirected to the return_url
configured by you. Following is the typical destination where the user is taken to:
HTTP GET https://merchant.shop.com/paymentresponse/handler?order_id=ORD1000&status=CHARGED&status_id=21
Please note that the parameters are sent using HTTP GET.
Transaction Status codes and their meaning
| Status | ID | Meaning |
|---|---|---|
| NEW | 10 | Newly created order |
| PENDING_VBV | 23 | Authentication is in progress |
| CHARGED | 21 | Successful transaction |
| AUTHENTICATION_FAILED | 26 | User did not complete authentication |
| AUTHORIZATION_FAILED | 27 | User completed authentication. But bank refused the transaction |
Transaction is successful only if you receive CHARGED
as the value in status. For all other cases, you must assume that the payment has failed.
Status Verification
Since the return_url
parameter group doesn't contain a way to check the integrity, you must always ensure that you read the status from the server using /order/status
API explained here. Status along with many other data will be returned as part of the /order/status
API.
Failing to do status verification will result in hackers gaming your system. So, please ensure that status verification is in place before you go LIVE with us.
Example request
curl -u api_key: \
https://api.juspay.in/order/status?order_id=wv_test_ord_110011&merchant_id=skyview
HTTP Response
{
"merchant_id": "wv_test",
"order_id": "wv_test_ord_110011",
"customer_id"<EMAIL_ADDRESS>"product_id": "",
"status": "CHARGED",
"status_id": 21,
"amount": 400,
"currency": "INR",
"refunded": false,
"amount_refunded": 0,
"return_url": "http://skyview./order/cc-confirm",
....
}
The above response is truncated for brevity. However, as you can see above, the status
was received as CHARGED. This indicates that the payment was successful and so, you can proceed with the fulfillment of the order.


Exercises and quizzes can be activated using the plugins configuration in your book.json
. Example of book.json:
{
"plugins": [ "exercises", "quizzes" ]
}
A book can contain interactive exercises (currently only in Javascript). An exercise is a code challenge provided to the reader, which is given a code editor to write a solution which is checked against the book author's validation code.
An exercise is defined by 4 simple parts:
Exercises needs to start and finish with a separation bar (---
or ***
). It should contain 3 code elements (base, solution and validation). It can contain a 4th element that provides context code (functions, imports of libraries etc ... that shouldn't be displayed to the user).
---
Define a variable `x` equal to 10.
```js
var x =
```
```js
var x = 10;
```
```js
assert(x == 10);
```
```js
// This is context code available everywhere
// The user will be able to call magicFunc in his code
function magicFunc() {
return 3;
}
```
---
A book can also contain interactive quizzes.
A Quiz is defined in the same way as an exercise.
---
Here is the introduction for the quiz
This is Question 1:
- [x] This is the proposition 1 (the correct one)
- [ ] This is the proposition 2
> This is a help message when the answer to question 1 is wrong
This is Question 2:
- [ ] This is the proposition 1
- [x] This is the proposition 2 (correct)
- [x] This is the proposition 3 (correct)
> This is a help message when the answer to question 2 is wrong
---


Step 1.
Go toDashboard » Appearance » Customize
.
The theme allows users to upload their very own custom image header to obtain a much more personalized look and feel. You can choose default custom headers packaged with the theme.
Dashboard » Appearance » Customize
.


Your user information:
Error code:
Start over
Something unexpected happened. Check the console for details.


Note that the language is still in flux, and syntax elements are subject to change
Out of the 14 builtin types that Flax has, 12 are POD types (plain-old-data). 10 of them are integer types, while the other 2 are floating-point types. Their names should convey their semantics clearly, but in case it does not, the excerpt below exemplifies.
val i8: Int8 // -128 to 127
val u8: Uint8 // 0 to 255
val i16: Int16 // -32,768 to 32,767
val u16: Uint16 // 0 to 65,535
val i32: Int32 // −2,147,483,648 to 2,147,483,647
val u32: Uint32 // 0 to 4,294,967,295
val i64: Int64 // −9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
val u64: Uint64 // 0 to 18,446,744,073,709,551,615
val f32: Float32 // single-precision float
val f64: Float64 // double-precision float
The string is also a builtin type, unlike other low-level languages such as C/C++. String literals enclosed in " " have a type of String, not Int8*. Actually, to be completely accurate, String is not exactly a builtin type, as it is completely defined in Flax code. However, the compiler will, instead of creating the typical const char* for a string literal, create a String instance with a pointer to the read-only string. Any modifications to this string will cause a heap allocation and a memcpy.
var foo = "Hello" // type: String
var bar = foo + ", World!" // creates new String for 'bar'
Internally, a String is simply a list of bytes. However, it fully supports Unicode using the UTF-8 encoding format. The .length field of a String instance will reflect the number of codepoints in the string as opposed to be number of bytes. For purely ASCII-based strings, the length remains the same.
One final note about Strings: they're completely optional. By not having import Foundation in your code, you will not import the definition for the String class. Under these circumstances, the compiler will instead emit the traditional const char* for string literals. You are free to define your own string class that, for instance, does not touch the heap.
Note that integer literals have a type of Int64. However, the compiler will automatically cast them into an appropriate type for the expression, if the destination type is big enough. An error will be thrown if, for instance, you are trying to do this: var x: Int8 = 400
As an aside, Int and Uint are simply aliases for Int64 and Uint64 respectively. They are not treated as distinct types, and in fact are aliased in the very early stages of code generation.
Variables are declared using a Pascal-like syntax, where the type comes after the variable identifier. Type inference is also supported -- this however requires that the variable be given an initial value at its declaration site.
var foo: Int64 = 91 // explicit type
var bar = 591 // implicit type (Int64)
var qux // illegal, cannot infer type
When no explicit initialiser is given, variables are initialised to a zero value that is appropriate. Pointers and integers get 0, while aggregated types (structs, classes) will have their __auto_init__() function called (explained below), unless explicitly specified with an attribute.
var qux: Int64 // implicit 'qux = 0'
Constants can be declared using either the val or let keyword in place of var. As the name suggests, they cannot be changed once set, and must have a value at initialisation.
val qux = 501
let bar = 404
qux = 49134 // illegal
Flax fully supports pointers, and they have an intuitive syntax. Note that unlike in C/C++, the "pointerness" of a type is bound to the type itself, not the name. It would be pretty stupid to have var foo*: Int32 for an Int32*, would it not?
var vga: Int16* = 0xB8000 as Int16*
Taking the address of a variable, as well as dereferencing a pointer, has an easy-to-remember syntax as well:
var firstByte: Int16 = #vga // dereference with '#'
var vgaPtrAgain: Int16* = &firstByte // take the address with '&'
Naturally, pointers can be indexed into. No bounds-checking will be done, however; it is planned.
var foos: Int64* = alloc[4] Int64 // alloc explained below
var foo: Int64 = foos[1]
Additionally, pointer arithmetic is also supported. That is to say, adding or subtracting an integer from a pointer type will in fact add or subtract from the address (stored in the pointer var) by that number multiplied by the size in bytes of the type pointed to. If that sounds confusing, the example below will help:
var qux: Int64* = 0xFF00 as Int64*
qux += 4 // actually (qux as UintPtr) += (4 * sizeof(Int64))
printf("%p", qux) // prints 0xFF20
Functions are declared with the func keyword, proceeded by the function name, a list of arguments in parentheses, and finally the return type after a ->. The return type can be omitted if the function returns Void (aka nothing).
func Foo(bar: Int64, qux: Int8*) -> Float64
{
// ...
}
Naturally, the return keyword can be used to return a value from a function. Note that it is an error not to return a value in a function with a non-Void return value.
Implicit returns are also supported -- if the type of the last expression in a function matches its return type, it will be treated as the implicit return value. It is most useful for single-line functions like the one below. Alternative, simpler syntax forms are being explored.
func mult(a: Float32, b: Float32) -> Float32 { a * b }
Flax supports calling C calling conventions (due to using LLVM), and as such two-way interaction is possible. To declare an externally-defined C function, use the ffi keyword preceeding func.
ffi func printf(x: Int8*, ...)
Functions can be overloaded if they take a different number of arguments, or arguments of different types between their incarnations. The Flax compiler will determine at compile time which function to call. Note that if two functions differ only in their return type, they cannot be overloaded, as the compiler usually does not have enough information to determine which function to call in most cases.
func printInt(x: Int8) { printf("%hhd is an Int8!\n", x) }
func printInt(x: Int32) { printf("%d is an Int32!\n", x) }
func printInt(x: Float32) { printf("%f is a Float32!\n", x) }
printf(42 as Int8) // 42 is an Int8
printf(581 as Int32) // 581 is an Int32
printf(45.5 as Float32) // 45.5 is a Float32
Sometimes, function overloads can be ambiguous, as in the example below:
func overload(a: Int8*, b: String) { printf("overload: (int8*, string)\n") }
func overload(a: String, b: Int8*) { printf("overload: (string, int8*)\n") }
overload("hello", "world")
The String type is automatically converted to and from Int8* expressions as required. As such, the snippet above will trigger a compile-time error; the first argument can be converted to Int8*, or the second argument can be converted. In this case, the compiler will throw and error.
However, not all such cases are ambiguous; the compiler resolves overloading through a system of 'casting distance'. The compiler examines all possible candidates with a given name, and determines the 'distance' in terms of typecasting to get from the provided arguments to those wanted by the candidate function. for instance:
func overload(a: Int8) { printf("overload: (int8)\n"); }
func overload(a: Int64) { printf("overload: (int64)\n"); }
// ...
let k: Int16 = 500
overload(k)
The above snippet will print "overload: (int8)". The casting distance, explained below, from Int16 to Int8 is smaller than that from Int16 to Int64, so the former overload is chosen.
Structs are declared with the struct keyword. All functions in a struct have an implicit first parameter called 'self', which is a pointer type. Flax does not distinguish between pointer access and non-pointer access, both use the '.' operator. Yes, this means that accessing struct members through a pointer is allowed (in C/C++, this is done using ->)
struct FooBar
{
// ... members ...
}
Structs can have 4 kinds of members: constructors and destructors, member variables, computed properties, and functions (although theoretially init functions are still functions). Custom constructors can be specified, and can be overloaded -- the appropriate one is chosen based on the arguments passed. However, currently destructors are not yet supported.
struct GuideToGalaxy
{
var theAnswer: Int64
var billionsOfPeopleOnEarth: Int64 = 7 // inline initialisers are allowed.
// You can declare an init() function yourself
init()
{
self.theAnswer = self.billionsOfPeopleOnEarth * 6
}
func getAnswer() -> Int64
{
return self.theAnswer
}
}
If you remember the __auto_init__() previously mentioned, here is where it comes into play: it is called to ensure a zero-value on all member variables in a struct instance, as well as to actually assign the inline initialiser values. To disable this for whatever reason (and to leave it uninitialised), use the @noautoinit attribute. Note that this only applies to struct types, and has no effect on variables with a primitive type.
Of course, structs are valid types everywhere, and can be used to define variables. Note that the struct definition does not need to preceed any usage of it, because the compiler takes multiple passes.
var guide1: GuideToGalaxy
var guide2: GuideToGalaxy* = &guide1
In order to initialise struct objects with a non-zero number of parameters (ie. call init(...)), you can use either of the two syntax forms below, which are equivalent (Note that in the example below, String is a Flax Foundation struct type). Of course, you can still manually specify the type, but that just ends up being redundant, since you already specify the type name in calling the constructor.
var str: String("Hello, World")
var str2 = String("This works the same way")
To access members of structs, be it variables or functions, use the . operator. For convenience when working with structs in memory (at a low level), struct-pointers can also be accessed with the dot syntax, as mentioned above, without explicitly dereferencing the variable.
var answer: Int64 = guide2.calculateAnswer() // call directly on pointer
guide1.billionsOfPeopleOnEarth -= 4 // asteroid?
Member functions (methods) can be marked with the static keyword, to indicate that they should be called without needing an instance of the object they belong to. As such, they are accessed using dot-syntax on the name of the type itself, instead of an instance variable.
struct Bar
{
static func doStaticThings() -> Int
{
println("Things of a static nature")
return 58
}
}
// ---------
val staticResult = Bar.doStaticThings()
You can declare types inside another type, and they function intuitively. They can be qualified with the private access attribute to make them visible only to members of the enclosing class.
struct Bar
{
var norf: Int = 1600
var yorg: Int = 5000
var goop: Int = 6810
struct Nested
{
var g: Int = 500
struct Nest2
{
var m: Int = 230
func doStuff() -> Int
{
println("Doing some stuff...")
return m * 7
}
static func nestedStaticFunction() -> Float
{
return 3.141593
}
}
func doStuff() -> Int
{
printf("in stuff(): self is %x\n", self)
return g / 3
}
}
}
Since the struct definitions for Nested and Nest2 are publicly accessible (by default), you can declare variables of that type.
val foo: Bar.Nested
printf("[%d]\n", foo.doStuff())
Static functions inside nested types are accessed using dot-syntax as well, in an intuitive manner.
val result = Bar.Nested.Nest2.nestedStaticFunction()
printf("%f\n", result) // 3.14159263
Currently, only fixed-length arrays are supported in Flax. These arrays have compile-time bounds checking, and will generate an error if an attempt is made to access memory outside its allocated length. When creating an array in Flax, all elements will get their default value, usually zero -- unless the @noautoinit attribute is specified.
var i64Arr: Int64[100]
var something = i64Arr[40] // okay
i64Arr[591] = 58774 // error
Flax supports the ubiquitous if/elseif/else construct, and its syntax is quite unimaginative, especially to users of other programming languages. A few special points to note -- firstly, the condition to evalulate can be a non-boolean type, in which case a comparison is made in the form of != 0, meaning all other values evaluate as true. Secondly, the parentheses after the if statement are optional. Finally, the implicit braces rule of C/C++ is not supported -- all if/else statements must be surrounded in braces.
if someCondition
{
// ...
}
else if someOtherCondition && today != "tuesday"
{
// ...
}
else
{
// ...
}
Both the && and the || boolean operators are short-circuiting. To those unfamiliar, this means that for an expression a && b, b will never be evaluated (or if it is a function that returns a boolean, it will never be called) if a is false.
Conversely, for a || b, if a is true, b will never be evaluated.
Flax currently supports 3 main kinds of loops; the while loop, the do-while loop and the infinite loop. Note that implicit braces are not permitted as well for these. They have the following syntax:
while someCondition
{
// do stuff while someCondition is true
}
do {
// do stuff at least once, then only while someCondition is true
} while(someCondition)
loop {
// keep doing stuff
}
As an aside, blocks without any keyword (eg. { printf("Hi") }) will not be executed. To ensure that such a block is evaluated, preceed the block with either do or loop, depending on the effect you wish to achieve. An interesting tidbit is that all 3 of the above loops share the same AST node, and as such, you can do interesting things with them:
do {
// executed once
}
loop {
// infinite loop
}
do {
// execute while foo != 0
} while(foo)
loop {
// same as do ... while(foo)
} while(foo)
There are two main types of name mangling in Flax, mangling of function names and the mangling of function names as members of structs. The compiler mangles symbol names in a manner compatible with the Itanium C++ ABI standard. Specifically, operator overloads, function names, and namespaces are mangled following this specification. In essence, Flax code and C++ code should be interoperable without additional parameters such as @nomangle, or having to use extern "C" in C++ declarations. To specify that a function should not be mangled, use the @nomangle attribute. Attributes will be discussed in detail below.
Flax has the alloc and dealloc keywords -- these are used to allocate and deallocate memory on the heap respectively. Currently they are fixed to calling malloc() and free(), although it is planned to be able to specify a custom name for these functions.
To use alloc, place it on the right-hand side of an assignment statement. You can specify the number of elements to reserve space for, as well as pass arguments to the type's initialiser if it has one. As you might guess, alloc returns a pointer to the type and dealloc expects one as well.
var foo = alloc String // 1 String
var bar = alloc[4] String // 4 Strings
var qux = alloc[8] String("flob") // 8 Strings and set them all to "flob"
dealloc is used in a similar way, although it obviously cannot be assigned to anything. Simply write the name of the variable to deallocate after the dealloc keyword. Note that the compiler currently does not check whether what you are deallocating was actually allocated using alloc, and as such a bogus deallocation will trigger a runtime abort in your libc implementation of free().
dealloc foo
dealloc bar
dealloc qux
What the compiler does do, however, is check for use-after-free scenarios. Note that it is currently very basic -- it might both trigger false positives, and fail to catch some instances. Nonetheless, it does a decent job.
var norf = alloc Int64
#norf = 400
dealloc norf
printf("norf is %lld\n", norf) // generates warning
Deferred statements are declared using the defer <expr> syntax, where the expression can be anything. Note that while any expression can be deferred, including the declaration of types, arithmetic operations, as well as variable declarations, it does not make sense to use it for such purposes, even though the compiler will accept it. Deferment operates on the braced-block scopes. Functions, If-else bodies and closures are all examples of braced-block scopes. When an expression is deferred, it will only be evaluated when the block closes, after the rest of the block. Note that all deferred expressions will be evaluated before any return is executed.
func foo()
{
defer printf("second")
printf("first, ")
// prints "first, second"
}
When multiple expressions are deferred in a block, they are evaluated in the reverse order that they were declared. As such, it is comparable to a stack structure.
func foo()
{
defer printf("04")
defer printf("03, ")
defer printf("02, ")
printf("01, ")
// prints "01, 02, 03, 04"
}
As previously mentioned, anything is deferrable. The examples below are completely legal, and will function exactly as expected. Why you would want to do such a thing however, is another question.
func foo() -> Int
{
defer i += 58
var i = 27
return i // returns 85
}
// ---------------
// no more ):
Tuples group multiple values into a single compound value. The values within a tuple can be of any type and do not have to be of the same type as each other. Naturally, tuples can contain other tuples. Because tuples are unnamed, anonymous types, there is no distiction between tuples, even in completely different parts of the program, if the types of their members are identical.
Tuples are a lexical construct, and as such are represented as structs internally. Note that this does not allow conversion from tuples to structs. To create a tuple, simply surround its contents with parentheses, and separate members with a comma.
let y = (200, "OK") // error code and its error message
let x = (404, ("ClientError", "Not Found")) // tuples can contain tuples
Tuples can be passed to functions and be returned from functions; in effect, this allows for a concise way of having multiple return values, without needing a named struct. As should be evident, specifying a tuple as a type simply involves writing the types of its members in the parentheses, instead of the values themselves.
ffi func sqrt(x: Float64) -> Float64 // libm
func dist(a: (Float64, Float64), b: (Float64, Float64)) -> Float64
{
let x = a.0 - b.0
let y = a.1 - b.1
return sqrt((x * x) + (y * y))
}
// ----------------
let length = dist((3, 7), (-5, 19)) // 14.42
To access the members of a tuple individually, use the dot-operator syntax, with integers starting at zero. Naturally, it is an error to try and access the third member of a tuple with two members.
let x = (404, ("ClientError", "Not Found")) // tuples can contain tuples
let errorCode = x.0 // 404
let errorCategory = x.1.0 // "ClientError"
let errorMessage = x.1.1 // "Not Found"
The Type type is generated by the compiler at compile time; it is an Enumeration, and it contains the names of every declared struct, enum and typealias in the module, as well as their names. It also contain the two compiler generated types Type and Any. The backing values of these Enumeration members are integers, starting at 1. It is however a @strong enumeration, so a variable of type Type cannot be assigned Int values.
// in essence
@strong enum Type
{
Type = 1,
Any = 2,
Int8,
Int16,
Int32,
// ...
Float32,
Float64,
// user defined types
String,
Foo,
Bar,
// ...
}
It would be quite pointless to have this Enumeration if there was no way to get Type values, right? That is where typeof comes in. Typeof allows for the determination of the type of a variable, or the Type value of a declared type.
let t1 = 7 // t1: Int64
let t2 = typeof(7) // t2: Type.Int64
let t3 = typeof(t1) // Type.Int64
let t4 = typeof(t3) // Type.Type
Due to the fact that Flax is a statically typed langauge, the the determination of a type of a variable through typeof can be done at compile time, without any runtime overhead. At runtime, they are simply integers.
The Any allows one to represent any value, while preserving information about its type. Any is a builtin type name, and is generated by the compiler at compile-time. It is a struct that has two members, value and type. value is actually an Int8*, that is managed by the compiler to be implicitly unwrapped. As you should be able to guess, type is a Type.
When assigning a value to a variable of type Any, the value is automatically unwrapped by the compiler. However, the reverse is not true -- since the compiler cannot accurately and definitively determine the type of the right-hand-side expression at compile time, the value in an Any must be explicitly unwrapped with a cast to the desired type.
let m: Any = 4 // m.value = 4, m.type = Type.Int64
var k = m // k: Any, not unwrapped.
k = 5.1 // can be reassigned to a different type.
let g = k as Int64 // explicit unwrap
printf("%.2f\n", g) // prints '5.10'.


The model used in this example is called OrgChart.mdl, models an organization structure... bla bla bla


|
Panda3D
|
Public Member Functions | |
| def | __init__ (self, cr) |
| def | addFixture (self, fixture, index=None) |
| def | b_setFixtures (self, fixtures) |
| def | blinkFixture (self, index) |
| def | d_setFixtures (self, fixtures) |
| def | delete (self) |
| def | getObject (self) |
| def | loadFromFile (self, name) |
| def | refreshFixture (self, id, data) |
| def | removeFixture (self, index) |
| def | saveFixture (self, index=None) |
| def | setCamParent (self, doId) |
| def | setFixtures (self, fixtures) |
| def | standbyFixture (self, index) |
| def | startRecording (self) |
| def | stopRecording (self) |
| def | storeToFile (self, name) |
| def | testFixture (self, index) |
| def | unpackFixture (self, data) |
| Public Member Functions inherited from DistributedObjectOV | |
| def | announceGenerate (self) |
| def | deleteOrDelay (self) |
| def | disable (self) |
| def | disableAndAnnounce (self) |
| def | disableAnnounceAndDelete (self) |
| def | generate (self) |
| def | generateInit (self) |
| def | getCacheable (self) |
| def | getDelayDeleteCount (self) |
| def | getDoId (self) |
| def | isDisabled (self) |
| def | isGenerated (self) |
| def | postGenerateMessage (self) |
| def | sendUpdate (self, fieldName, args=[], sendToId=None) |
| def | status (self, indent=0) |
| def | taskName (self, taskString) |
| def | uniqueName (self, idString) |
| def | updateAllRequiredFields (self, dclass, di) |
| def | updateRequiredFields (self, dclass, di) |
| def | updateRequiredOtherFields (self, dclass, di) |
| Public Member Functions inherited from DistributedObjectBase | |
| def | getLocation (self) |
| def | getParentObj (self) |
| def | handleChildArrive (self, childObj, zoneId) |
| def | handleChildArriveZone (self, childObj, zoneId) |
| def | handleChildLeave (self, childObj, zoneId) |
| def | handleChildLeaveZone (self, childObj, zoneId) |
| def | handleQueryObjectChildrenLocalDone (self, context) |
| def | hasParentingRules (self) |
| Public Member Functions inherited from DirectObject | |
| def | __init__ (self) |
| def | accept (self, event, method, extraArgs=[]) |
| def | acceptOnce (self, event, method, extraArgs=[]) |
| def | addTask (self, *args, **kwargs) |
| def | detectLeaks (self) |
| def | doMethodLater (self, *args, **kwargs) |
| def | getAllAccepting (self) |
| def | ignore (self, event) |
| def | ignoreAll (self) |
| def | isAccepting (self, event) |
| def | isIgnoring (self, event) |
| def | removeAllTasks (self) |
| def | removeTask (self, taskOrName) |
Public Attributes | |
| fixtures | |
| parent | |
| Public Attributes inherited from DistributedObjectOV | |
| activeState | |
| cr | |
| dclass | |
| DistributedObjectOV_deleted | |
| DistributedObjectOV_initialized | |
| Public Attributes inherited from DistributedObjectBase | |
| cr | |
| parentId | |
| zoneId | |
Additional Inherited Members | |
| Static Public Attributes inherited from DistributedObjectOV | |
| notify = directNotify.newCategory("DistributedObjectOV") | |
| Static Public Attributes inherited from DistributedObjectBase | |
| notify = directNotify.newCategory("DistributedObjectBase") | |
| Static Public Attributes inherited from DirectObject | |
| def | accept_once = acceptOnce |
| def | add_task = addTask |
| def | detect_leaks = detectLeaks |
| def | do_method_later = doMethodLater |
| def | get_all_accepting = getAllAccepting |
| def | ignore_all = ignoreAll |
| def | is_accepting = isAccepting |
| def | is_ignoring = isIgnoring |
| def | remove_all_tasks = removeAllTasks |
| def | remove_task = removeTask |
| def __init__ | ( | self, | |
| cr | |||
| ) |
Reimplemented from DistributedObjectOV.
| def addFixture | ( | self, | |
| fixture, | |||
index = None |
|||
| ) |
| def b_setFixtures | ( | self, | |
| fixtures | |||
| ) |
| def blinkFixture | ( | self, | |
| index | |||
| ) |
| def d_setFixtures | ( | self, | |
| fixtures | |||
| ) |
| def delete | ( | self | ) |
Inheritors should redefine this to take appropriate action on delete
Reimplemented from DistributedObjectOV.
| def getObject | ( | self | ) |
| def loadFromFile | ( | self, | |
| name | |||
| ) |
| def refreshFixture | ( | self, | |
| id, | |||
| data | |||
| ) |
| def removeFixture | ( | self, | |
| index | |||
| ) |
| def saveFixture | ( | self, | |
index = None |
|||
| ) |
Position the camera with ~oobe, then call this to save its telemetry.
| def setCamParent | ( | self, | |
| doId | |||
| ) |
| def setFixtures | ( | self, | |
| fixtures | |||
| ) |
| def standbyFixture | ( | self, | |
| index | |||
| ) |
| def startRecording | ( | self | ) |
| def stopRecording | ( | self | ) |
| def storeToFile | ( | self, | |
| name | |||
| ) |
| def testFixture | ( | self, | |
| index | |||
| ) |
| def unpackFixture | ( | self, | |
| data | |||
| ) |
| fixtures |
| parent |


--- layout: default permalink: "/all_rosters" author: mtrojanowski keywords: PTC 2017 rosters title: PTC 2017 Rosters excerpt: All roster menutitle: ROSTERS weight: 105 --- {% assign teams = site.data.teams.teams %} Printable version
{% for line in player.roster %} {{ line }}{% endfor %}


The experience of watching a movie is wonderful! It is an all-encompassing experience. But how can all this, make impact on you when you can't hear anything? How can you feel the tensity when you can't hear the actors screaming or crying? That is the challenge I've worked on with this project. Watch the final product on my GitHub.
The challenge this project was that we needed to make this project in CSS. A super interesting way of approaching a project because you're going to think in possibilities of code instead of a prototype tool for example. As students we've forked a template file from Vasilis . Inside this code were some basic files which already contained the timing of the subtitles and the subtitles itself. To change the timing of the subtitles, I needed to change to following code:
//Example code
captions[0] = ['3.8','8.1'];
captions[1] = ['8.1','10'];
captions[2] = ['10.8','12.5'];
//And blood-black nothingness began to spin
captions[3] = ['12.5','15.6'];
captions[4] = ['17.369','19.8'];
captions[5] = ['19.9','23.3'];
//Fuck off, skin-job!
captions[6] = ['23.3','25.2'];
The final project is worked out great and I would love to work on similair projects somewhere in the future. I find it super interesting to work on a design that has to be designed in another way than what normal is. Click on "watch project" to navigate to my GitHub page. On the right side will be a link visible where you can watch the video and more information about the process can be found in my wiki. Enjoy!
Watch Project


BLITZD MEDIA
Your choice in poor quality content!
Photography
Maps
Gaming
Facebook
Contact
Photography
Gallery
Maps
Abandoned places
River Medlock
UK Bothies
Gaming
Facebook
Contact
Email us<EMAIL_ADDRESS>Call us: +44<PHONE_NUMBER>
Like us on Facebook:
Blitzd Media


--- layout: post title: "Mocks for Commands, Stubs for Queries" description: "When unit testing, use Mocks for Commands, and Stubs for Queries." date: 2013-10-23 21:45 UTC tags: [Unit Testing] --- {% include JB/setup %}
{{ page.description }}
A few years ago, I helped an organization adopt Test-Driven Development. One question that kept coming up was when to use Stubs, and when to use Mocks. (First, you need to understand the conceptual difference between Mocks and Stubs, so go read xUnit Test Patterns, and then resume reading this blog post once you're done. If you need a shorter introduction, you can read my MSDN Magazine article on the subject.)
After having answered the question on when to use what, a couple of times, I arrived at this simple rule, based on the language of Command Query Separation (CQS):
This discovery made me really happy, and I planned to blog about it. Then, soon after, I saw the exact same advice in GOOS (ch. 24, p. 278):
Allow Queries; Expect CommandsThat verified that I was on the right track, but on the other hand, since the rule was already described, I didn't see the value of restating what was already public knowledge.
A couple of years later, it's clear to me that this rule may be public knowledge, but is certainly isn't common knowledge. This is, without comparison, the most common mistake I see people make, when I review unit tests. Thus, although it has already been said in GOOS, I'll repeat it here.
Use Mocks for Commands; Stubs for QueriesThrough an example, you'll learn why Mocks for Queries are dangerous, and how a technique I call Data Flow Verification can help.
In this example, you'll see how easily things can go wrong when you use Mocks for Queries. Assume that you want to test SomeController, that uses an IUserRepository:
public interface IUserRepository { User Read(int userId); void Create(int userId); }
In the first test, you want to verify that when you invoke SomeController.GetUser, it returns the user from the injected Repository, so you write this unit test:
[Fact] public void GetUserReturnsCorrectResult() { var expected = new User(); var td = new Mock<IUserRepository>(); td.Setup(r => r.Read(It.IsAny<int>())).Returns(expected); var sut = new SomeController(td.Object); var actual = sut.GetUser(1234); Assert.Equal(expected, actual); }
This test uses Moq, but it could have used another dynamic mock library as well, or even hand-written Test Doubles.
The most remarkable characteristic of this test is the unconditional return of a value from the Test Double, as implemented by the use of It.IsAny<int>()
. Why you'd do this is a small mystery to me, but I see it time and again when I review unit tests. This is the source of many problems.
Using a technique called Devil's Advocate, when reviewing, I usually tell the author that I can make the test pass with this (obviously degenerate) implementation:
public User GetUser(int userId) { return this.userRepository.Read(0); }
In my experience, this will most likely prompt you to add another test:
[Theory] [InlineData(1234)] [InlineData(9876)] public void GetUserCallsRepositoryWithCorrectValue(int userId) { var td = new Mock<IUserRepository>(); var sut = new SomeController(td.Object); sut.GetUser(userId); td.Verify(r => r.Read(userId)); }
Jolly good attempt, sport! Regrettably, it doesn't protect you against my Devil's Advocate technique; I can implement the GetUser method like this:
public User GetUser(int userId) { this.userRepository.Read(userId); return this.userRepository.Read(0); }
This is so obviously wrong that you'd be likely to argue that no-one in their right mind would do something like that. While I agree, the fact that this (obviously incorrect) implementation passes all unit tests should inform you about the quality of your unit tests.
The problem is that the second test method (GetUserCallsRepositoryWithCorrectValue) attempts to use a Mock to verify a Query. This is wrong, as indicated by GOOS.
In desperation, some people attempt to resolve their conundrum by tightening the constraints of the Mock. This road leads towards Strict Mocks, and there lies madness. Soon, you'll learn the reason for this.
First, you may attempt to constrain the number of times the Read method can be invoked:
[Theory] [InlineData(1234)] [InlineData(9876)] public void GetUserCallsRepositoryWithCorrectValue(int userId) { var td = new Mock<IUserRepository>(); var sut = new SomeController(td.Object); sut.GetUser(userId); td.Verify(r => r.Read(userId), Times.Once()); }
Notice the addition of the Times.Once()
clause in the last line. This instructs Moq that Read(userId)
can only be invoked once, and that an exception should be thrown if it's called more than once. Surprisingly, the Devil's Advocate implementation still passes all tests:
public User GetUser(int userId) { this.userRepository.Read(userId); return this.userRepository.Read(0); }
While this may seem surprising, the reason it passes is that the assertion only states that Read(userId)
should be invoked exactly once; it doesn't state anything about Read(0)
, as long as userId
isn't 0.
Second, you attempt to resolve that problem by stating that no matter the input, the Read method must be invoked exactly once:
[Theory] [InlineData(1234)] [InlineData(9876)] public void GetUserCallsRepositoryWithCorrectValue(int userId) { var td = new Mock<IUserRepository>(); var sut = new SomeController(td.Object); sut.GetUser(userId); td.Verify(r => r.Read(It.IsAny<int>()), Times.Once()); }
Notice that the input constraint is loosened to It.IsAny<int>()
; combined with Times.Once()
, it should ensure that the Read method is invoked exactly once. It does, but the devil is still mocking you (pun intended):
public User GetUser(int userId) { return this.userRepository.Read(0); }
This is the first degenerate implementation I added, so now you're back where you began: it passes all tests. The new test case (that uses a Mock against a Query) has added no value at all.
Third, in utter desperation, you turn to Strict Mocks:
[Theory] [InlineData(1234)] [InlineData(9876)] public void GetUserCallsRepositoryWithCorrectValue(int userId) { var td = new Mock<IUserRepository>(MockBehavior.Strict); td.Setup(r => r.Read(userId)).Returns(new User()); var sut = new SomeController(td.Object); sut.GetUser(userId); td.Verify(); }
Notice the use of MockBehavior.Strict
in the Mock constructor, as well as the explicit Setup in the Fixture Setup phase.
Finally, this reigns in the devil; I have no other recourse than to implement the Read method correctly:
public User GetUser(int userId) { return this.userRepository.Read(userId); }
If the Devil's Advocate technique indicates that a faulty implementation implies a bad test suite, then a correct implementation must indicate a good test suite, right?
Not quite, because the use of a Strict Mock makes your tests much less maintainable. You should already know this, but I'll show you an example.
Assume that you have a rule that if the User returned by the Read method has an ID of 0, it means that the user doesn't exist, and should be created. (There are various problems with this design, most notably that it violates CQS, but that's another story...)
In order to verify that a non-existing User is created during reading, you add this unit test:
[Fact] public void UserIsSavedIfItDoesNotExist() { var td = new Mock<IUserRepository>(); td.Setup(r => r.Read(1234)).Returns(new User { Id = 0 }); var sut = new SomeController(td.Object); sut.GetUser(1234); td.Verify(r => r.Create(1234)); }
This is a fine test that verifies a Command (Create) with a Mock. This implementation passes the test:
public User GetUser(int userId) { var u = this.userRepository.Read(userId); if (u.Id == 0) this.userRepository.Create(1234); return u; }
Alas! Although this implementation passes the new test, it breaks an existing test! Can you guess which one? Yes: the test that verifies a Query with a Strict Mock. It breaks because it explicitly states that the only method call allowed on the Repository is the Read method.
You can resolve the problem by editing the test:
[Theory] [InlineData(1234)] [InlineData(9876)] public void GetUserCallsRepositoryWithCorrectValue(int userId) { var td = new Mock<IUserRepository>(MockBehavior.Strict); td.Setup(r => r.Read(userId)).Returns(new User { Id = userId }); var sut = new SomeController(td.Object); sut.GetUser(userId); td.Verify(); }
Notice that userId
was added to the returned User in the Setup for the Strict Mock.
Having to edit existing tests is a genuine unit test smell. Not only does it add an unproductive overhead (imagine that many tests break instead of a single one), but it also decreases the trustworthiness of your test suite.
The solution is really simple: use a conditional Stub to verify the data flow through the SUT. Here's the single test you need to arrive at a correct implementation:
[Theory] [InlineData(1234)] [InlineData(9876)] public void GetUserReturnsCorrectValue(int userId) { var expected = new User(); var td = new Mock<IUserRepository>(); td.Setup(r => r.Read(userId)).Returns(expected); var sut = new SomeController(td.Object); var actual = sut.GetUser(userId); Assert.Equal(expected, actual); }
Even when I attempt to use the Devil's Advocate technique, there's no way I can provide a faulty implementation. The method must invoke Read(userId)
, because otherwise it can't return expected
. If it invokes the Read method with any other value, it may get a User instance, but not expected
.
The Data Flow Verification test uses a (conditional) Stub to verify a Query. The distinction may seem subtle, but it's important. The Stub doesn't require that Read(userId)
is invoked, but is configured in such a way that if (and only if) Read(userId)
is invoked, it'll return expected
.
With the Stub verifying the Query (GetUserReturnsCorrectValue), and the other test that uses a Mock to verify a Command (UserIsSavedIfItDoesNotExist), the final implementation is:
public User GetUser(int userId) { var u = this.userRepository.Read(userId); if (u.Id == 0) this.userRepository.Create(1234); return u; }
These two tests correctly specify the behaviour of the system in a terse and maintainable way.
Data Flow Verification is remarkably simple, so I'm continually taken aback that people seem to go out of their way to avoid it. Use it to verify Queries with Stubs, and keep the Mocks with the Commands.


Hi {\{firstname\}}
To make sure you continue having the best experience possible on Business Insider, we're regularly monitoring our site and the internet to keep your best account information safe.
We've recently noticed a potential risk to your Business Insider account coming from outside Business Insider. Just to be safe, you'll need to reset your password the next time you log in.
Thanks for helping us keep your account safe,
The Business Insider Security Team


class Thread::Backtrace::Location
An object representation of a stack frame, initialized by Kernel#caller_locations.
For example:
# caller_locations.rb def a(skip) caller_locations(skip) end def b(skip) a(skip) end def c(skip) b(skip) end c(0..2).map do |call| puts call.to_s end
Running ruby caller_locations.rb
will produce:
caller_locations.rb:2:in `a' caller_locations.rb:5:in `b' caller_locations.rb:8:in `c'
Here's another example with a slightly different result:
# foo.rb class Foo attr_accessor :locations def initialize(skip) @locations = caller_locations(skip) end end Foo.new(0..2).locations.map do |call| puts call.to_s end
Now run ruby foo.rb
and you should see:
init.rb:4:in `initialize' init.rb:8:in `new' init.rb:8:in `<main>'
Public Instance Methods
Returns the full file path of this frame.
Same as path, but includes the absolute path.
static VALUE location_absolute_path_m(VALUE self) { return location_absolute_path(location_ptr(self)); }
Returns the base label of this frame.
Usually same as label, without decoration.
static VALUE location_base_label_m(VALUE self) { return location_base_label(location_ptr(self)); }
Returns the same as calling inspect
on the string
representation of to_str
static VALUE location_inspect_m(VALUE self) { return rb_str_inspect(location_to_str(location_ptr(self))); }
Returns the label of this frame.
Usually consists of method, class, module, etc names with decoration.
Consider the following example:
def foo puts caller_locations(0).first.label 1.times do puts caller_locations(0).first.label 1.times do puts caller_locations(0).first.label end end end
The result of calling foo
is this:
label: foo label: block in foo label: block (2 levels) in foo
static VALUE location_label_m(VALUE self) { return location_label(location_ptr(self)); }
Returns the line number of this frame.
For example, using caller_locations.rb
from Thread::Backtrace::Location
loc = c(0..1).first loc.lineno #=> 2
static VALUE location_lineno_m(VALUE self) { return INT2FIX(location_lineno(location_ptr(self))); }
Returns the file name of this frame.
For example, using caller_locations.rb
from Thread::Backtrace::Location
loc = c(0..1).first loc.path #=> caller_locations.rb
static VALUE location_path_m(VALUE self) { return location_path(location_ptr(self)); }
Returns a Kernel#caller style string representing this frame.
static VALUE location_to_str_m(VALUE self) { return location_to_str(location_ptr(self)); }


Hola Amigos!, It's me Kash, A final year student of department AEIE at HIT-K.
Skills
C/C++
Html,Css,JS
Python
ReactJS
Education
10th(C.B.S.E)
Lions English School
2014 - 2015
12th (C.B.S.E)
BSN
2016 -2017
B.Tech
Heritage Institute of Technology
2018-2022
Contact
Get In touch
My Address
Kolkata, India
6290508104
kmoulik99@gmail.com


Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| AAttributes
| sandy.materials.attributes | ABSTRACT CLASS - super class for attributes that do not need to implement all manager hooks. | |
| ALightAttributes
| sandy.materials.attributes | ABSTRACT CLASS - super class for all light attributes. | |
| AParser
| sandy.parser | ABSTRACT CLASS - super class for all parser objects. | |
| Appearance
| sandy.materials | Represents the appearance property of the visible objects. | |
| ASEParser
| sandy.parser | Transforms an ASE file into Sandy geometries. | |
| ATransformable
| sandy.core.scenegraph | ABSTRACT CLASS - super class for all movable objects in the object tree. | |
| BasicView
| sandy.view | Basic view to simplify Sandy scene setup. | |
| BBox
| sandy.bounds | The BBox class is used to quickly and easily clip an object in a 3D scene. | |
| BezierPath
| sandy.core.data | A 3D Bézier path. | |
| BezierUtil
| sandy.util | Utility class for Bézier calculations. | |
| BitmapMaterial
| sandy.materials | Displays a bitmap on the faces of a 3D shape. | |
| BitmapUtil
| sandy.util | Utility class for Bitmap calculations. | |
| Box
| sandy.primitive | The Box class is used for creating a cube or box primitive ( cuboid ). | |
| BSphere
| sandy.bounds | The BSphere class is used to quickly and easily clip an object in a 3D scene. | |
| BSPNode
| sandy.core.data | BSP tree node. | |
| BubbleEvent
| sandy.events | BubbleEvent defines a custom event type to work with. | |
| BubbleEventBroadcaster
| sandy.events | BubbleEventBroadcaster defines a custom event broadcaster to work with. | |
| Camera3D
| sandy.core.scenegraph | The Camera3D class is used to create a camera for the Sandy world. | |
| CameraMode7
| sandy.core.scenegraph.mode7 | CameraMode7 behaves like Camera3D, but with some constraints: - rotations are available only by the rotateY and tilt methods (other are desactivated) - the lookAt method is overrided to respect the available rotations | |
| CelShadeAttributes
| sandy.materials.attributes | Realize a Cell shading on a material. | |
| ColladaParser
| sandy.parser | Transforms a COLLADA XML document into Sandy geometries. | |
| ColorMaterial
| sandy.materials | Displays a color with on the faces of a 3D shape. | |
| ColorMath
| sandy.math | Math functions for colors. | |
| Cone
| sandy.primitive | The Cone class is used for creating a cone primitive. | |
| CullingState
| sandy.view | Used to identify the culling state of an object. | |
| Curve3D
| sandy.extrusion.data | Specifies a curve in 3D space. | |
| Cylinder
| sandy.primitive | The Cylinder class is used for creating a cylinder primitive, a cone or a truncated cone. | |
| CylinderEnvMap
| sandy.materials.attributes | Applies cylindric environment map. | |
| Edge3D
| sandy.core.data |
The Edge3D class stores two related Vertex objects that make an edge. |
|
| EventBroadcaster
| sandy.events | The event broadcaster of Sandy. | |
| Extrusion
| sandy.extrusion | Very basic extrusion class. | |
| FastMath
| sandy.math | Fast trigonometry functions using cache table and precalculated data. | |
| Frustum
| sandy.view | Used to create the frustum of the camera. | |
| GeodesicSphere
| sandy.primitive | GeodesicSphere implements octahedron-based geodesic sphere. | |
| Geometry3D
| sandy.core.scenegraph | The Geometry3D class holds a complete description of the geometry of a Shape3D. | |
| GouraudAttributes
| sandy.materials.attributes | Realize a Gouraud shading on a material. | |
| Group
| sandy.core.scenegraph | The Group class is used for branch nodes in the Sandy object tree. | |
| Hedra
| sandy.primitive | The Hedra class is used for creating a hedra. | |
| IAlphaMaterial
| sandy.materials | Interface for setting and getting alpha on a material. | |
| IAttributes
| sandy.materials.attributes | Interface for all the elements that represent a material attribute property. | |
| IDisplayable
| sandy.core.scenegraph | The IDisplayable interface should be implemented by all visible objects. | |
| INodeOperation
| sandy.core.scenegraph | Interface for node operations. | |
| IntersectionMath
| sandy.math | An util class with static method which provides useful functions related to intersection. | |
| IParser
| sandy.parser | The IParser interface defines the interface that parser classes such as ColladaParser must implement. | |
| Lathe
| sandy.extrusion.data | Circular, spiral or helix arc. | |
| Light3D
| sandy.core.light | The Light3D class is used for creating the light of the world. | |
| LightAttributes
| sandy.materials.attributes | Realize a flat shading effect when associated to a material. | |
| Line3D
| sandy.primitive | The Line3D class is used for creating a line in 3D space. | |
| LineAttributes
| sandy.materials.attributes | Holds all line attribute data for a material. | |
| LoaderQueue
| sandy.util | Utility class for loading resources. | |
| Material
| sandy.materials | The Material class is the base class for all materials. | |
| MaterialAttributes
| sandy.materials.attributes | The MaterialAttributes class is used to apply one or more attributes to a Shape3D object. | |
| MaterialType
| sandy.materials | Represents the material types used in Sandy. | |
| Matrix4
| sandy.core.data | A 4x4 matrix for transformations in 3D space. | |
| Matrix4Math
| sandy.math | Math functions for Matrix4 calculations. | |
| MD2
| sandy.primitive | MD2 primitive. | |
| MD2Parser
| sandy.parser | Transforms an MD2 file into Sandy MD2 primitive. | |
| MediumAttributes
| sandy.materials.attributes | This attribute provides very basic simulation of partially opaque medium. | |
| Mode7
| sandy.core.scenegraph.mode7 | This class is very useful to render infinite floor with good rendering quality and perspective correction. | |
| MovieMaterial
| sandy.materials | Displays a MovieClip on the faces of a 3D shape. | |
| Node
| sandy.core.scenegraph | ABSTRACT CLASS - Base class for all nodes in the object tree. | |
| NumberUtil
| sandy.util | Utility class for useful numeric constants and number manipulation. | |
| OutlineAttributes
| sandy.materials.attributes | Holds all outline attributes data for a material. | |
| Parser
| sandy.parser | The Parser factory class creates instances of parser classes. | |
| Parser3DS
| sandy.parser | Transforms a 3DS file into Sandy geometries. | |
| Parser3DSChunkTypes
| sandy.parser | Static class that defines the chunks offsets of 3DS file. | |
| ParserEvent
| sandy.parser | Events that are used by the parser classes. | |
| ParserStack
| sandy.parser | ParserStack utility class. | |
| PhongAttributes
| sandy.materials.attributes | Realize a Phong shading on a material. | |
| PhongAttributesLightMap
| sandy.materials.attributes | A lightmap used for some of the shaders. | |
| Plane
| sandy.core.data | A plane in 3D space. | |
| Plane3D
| sandy.primitive | The Plane3D is used for creating a plane primitive. | |
| PlaneMath
| sandy.math | Math functions for planes. | |
| Point3D
| sandy.core.data | A 3D coordinate. | |
| Point3DMath
| sandy.math | Math functions for Point3D manipulations. | |
| Polygon
| sandy.core.data | Polygon's are the building blocks of visible 3D shapes. | |
| Polygon2D
| sandy.extrusion.data | 2D polygon class. | |
| Pool
| sandy.core.data | ||
| Primitive3D
| sandy.primitive | An interface implemented by all 3D primitive classes. | |
| PrimitiveFace
| sandy.core.data | PrimitiveFace is a tool for generated primitive, allowing users (for some specifics primitives) to get the face polygon array to have an easier manipulation. | |
| PrimitiveMode
| sandy.primitive | The PrimitiveMode class defines modes of creation for some primitives. | |
| Quaternion
| sandy.core.data | The Quaternion class is experimental and not used in this version. | |
| QuaternionMath
| sandy.math | Math functions for manipulation of quaternion objects. | |
| QueueEvent
| sandy.events | Conatains events use for loading resources. | |
| Renderable
| sandy.core.scenegraph | Interface which specifies the element can be rendererd by a Sandy3D Camera3D object. | |
| Renderer
| sandy.core | This class is design to handle the rendering processing of a Sandy3D scene. | |
| SandyEvent
| sandy.events | Conatains custom Sandy events. | |
| SandyFlags
| sandy.core | ||
| Scene3D
| sandy.core | The Sandy 3D scene. | |
| SceneLocator
| sandy.core | The SceneLocator serves as a registry of all scenes in the application. | |
| Shape3D
| sandy.core.scenegraph | The Shape3D class is the base class of all true 3D shapes. | |
| Shape3DEvent
| sandy.events | This class represents the type of events broadcasted by shapes objects. | |
| SingletonError
| sandy.errors | The SingletonError class is used as a workaround for private constructors not existing in ActionScript 3.0. | |
| SkyBox
| sandy.primitive | A SkyBox is a TransformGroup of six Plane3D objects that form a box. | |
| Sound3D
| sandy.core.scenegraph | Transform audio volume and pan relative to the Camera3D | |
| Sphere
| sandy.primitive | The Sphere class is used for creating a sphere primitive | |
| SpringCamera3D
| sandy.core.scenegraph | ||
| Sprite2D
| sandy.core.scenegraph | The Sprite2D class is used to create a 2D sprite. | |
| Sprite3D
| sandy.core.scenegraph | The Sprite3D class is used to create a 3D sprite. | |
| StarField
| sandy.core.scenegraph | The StarField class renders dense star field at reasonable FPS. | |
| StarFieldRenderEvent
| sandy.events | This class represents the type of events broadcasted by StarField objects. | |
| StringUtil
| sandy.util | Utility class for string manipulation. | |
| TextLink
| sandy.core.interaction | ||
| Torus
| sandy.primitive | The Torus class is used for creating a torus primitive. | |
| TransformGroup
| sandy.core.scenegraph | The TransformGroup class is used to create transform group. | |
| UVCoord
| sandy.core.data | A 2D coordinate point on a texture that corresponds to a vertex of a polygon. | |
| Vertex
| sandy.core.data | A vertex is the point of intersection of edges the of a polygon. | |
| VertexMath
| sandy.math | Math functions for vertex manipulation. | |
| VertexNormalAttributes
| sandy.materials.attributes | Display the vertex normals of a given object. | |
| VertexWelder
| sandy.util | The VertexWelder class is a static class that is able to weld duplicate vertices in a geometry. | |
| VideoMaterial
| sandy.materials | Displays a Flash video ( FLV ) on the faces of a 3D shape. | |
| ViewPort
| sandy.view | The view port represents the rendered screen. | |
| WireFrameMaterial
| sandy.materials | Displays the faces of a 3D shape as a wire frame. | |
| VirtualMouse
| sandy.core.interaction | VirtualMouse interacting with MovieMaterial Based on the VirtualMouse by senocular |


Domonic: DOM¶
createElement¶
to create your own elements use the DOM API
from domonic.dom import *
site = html()
el = document.createElement('myelement')
site.appendChild(el)
print(site)
addEventlisteners recently been started. There’s several more DOM methods. Check code to see what’s currently implemented.
domonic.dom¶
methods on the dom
-
class
domonic.dom.
Document
(*args, **kwargs)[source] Baseclass for the html tag
-
anchors
()[source] Returns a collection of all <a> elements in the document that have a name attribute
-
applets
()[source] Returns a collection of all <applet> elements in the document
-
property
body
returns the document’s body (the <body> element)
-
property
characterSet
Returns the character encoding for the document
-
property
charset
Use characterSet instead.
- Type
Returns the character encoding for the document. Deprecated
-
static
createAttribute
(name)[source] Creates an attribute node
-
static
createComment
(message)[source] Creates a Comment node with the specified text
-
static
createElement
(_type)[source] Creates an Element node - WARNING THIS WILL NOT CREATE A ‘DOMONIC ELEMENT’ (yet), so it wont have features
-
static
createEvent
(event_type=None)[source] Creates a new event
-
static
createTextNode
(text)[source] Creates a Text node
-
property
doctype
Returns the Document Type Declaration associated with the document
-
domain
()[source] Returns the domain name of the server that loaded the document
-
property
embeds
Returns a collection of all <embed> elements the document
-
property
forms
Returns a collection of all <form> elements in the document
-
fullscreenElement
()[source] Returns the current element that is displayed in fullscreen mode
-
fullscreenEnabled
()[source] Returns a Boolean value indicating whether the document can be viewed in fullscreen mode
-
getElementById
(_id)[source] Returns the element that has the ID attribute with the specified value
-
getElementsByName
()[source] Returns a NodeList containing all elements with a specified name
-
property
head
Returns the <head> element of the document
-
property
images
Returns a collection of all <img> elements in the document
-
property
implementation
Returns the DOMImplementation object that handles this document
-
links
()[source] Returns a collection of all <a> and <area> elements in the document that have a href attribute
-
normalizeDocument
()[source] Removes empty Text nodes, and joins adjacent nodes
-
renameNode
(node, namespaceURI, nodename)[source] Renames the specified node
-
property
scripts
Returns a collection of <script> elements in the document
-
property
title
Sets or returns the title of the document
-
-
class
domonic.dom.
Element
(*args, **kwargs)[source] Baseclass for all html tags
-
property
attributes
Returns a List of an element’s attributes
-
blur
()[source] Removes focus from an element
-
property
classList
Returns the value of the classList attribute of an element
-
property
className
Sets or returns the value of the className attribute of an element
-
click
()[source] Simulates a mouse-click on an element
-
property
clientHeight
Returns the height of an element, including padding
-
property
clientLeft
Returns the width of the left border of an element
-
property
clientTop
Returns the width of the top border of an element
-
property
clientWidth
Returns the width of an element, including padding
-
compareDocumentPosition
()[source] Compares the document position of two elements
-
contentEditable
()[source] Sets or returns whether the content of an element is editable or not
-
property
dir
returns the value of the dir attribute of an element
-
exitFullscreen
()[source] Cancels an element in fullscreen mode
-
firstElementChild
()[source] Returns the first child element of an element
-
focus
()[source] Gives focus to an element
-
getBoundingClientRect
()[source] Returns the size of an element and its position relative to the viewport
-
getElementsByClassName
(className)[source] Returns a collection of all child elements with the specified class name
-
getElementsBySelector
(all_selectors, document)[source] Get DOM elements based on the given CSS Selector https://simonwillison.net/2003/Mar/25/getElementsBySelector/ < original author http://www.openjs.com/scripts/dom/css_selector/ < ported to support ‘,’ https://bin-co.com/python/scripts/getelementsbyselector-html-css-query.php < ported to py2 (broken/bugs) BSD LICENSED
note - always needs a tag in the query i.e. (‘a.classname’) will work. but just (‘.classname’) wont
fixed and ported to py3 here. quite cool means other peoples code works on my dom :) # TODO - needs to work in conjuctions with _matchElement so querySelector works a bit better and dQuery picks it up # TOOD - *= node content
-
getElementsByTagName
(tag: str) → List[source] Returns a collection of all child elements with the specified tag name
-
hasAttribute
(attribute: str) → str[source] Returns true if an element has the specified attribute, otherwise false
-
property
id
Sets or returns the value of the id attribute of an element
-
property
innerHTML
Sets or returns the content of an element
-
innerText
()[source] Sets or returns the text content of a node and its descendants
-
insertAdjacentElement
()[source] Inserts a HTML element at the specified position relative to the current element
-
insertAdjacentHTML
()[source] Inserts a HTML formatted text at the specified position relative to the current element
-
insertAdjacentText
()[source] Inserts text into the specified position relative to the current element
-
isContentEditable
()[source] Returns true if the content of an element is editable, otherwise false
-
isDefaultNamespace
()[source] Returns true if a specified namespaceURI is the default, otherwise false
-
lang
()[source] Sets or returns the value of the lang attribute of an element
-
lastElementChild
()[source] Returns the last child element of an element
-
namespaceURI
()[source] Returns the namespace URI of an element
-
property
nextElementSibling
Returns the next element at the same node tree level
-
property
nextSibling
Returns the next node at the same node tree level
-
normalize
()[source] Joins adjacent text nodes and removes empty text nodes in an element
-
offsetHeight
()[source] Returns the height of an element, including padding, border and scrollbar
-
offsetLeft
()[source] Returns the horizontal offset position of an element
-
offsetParent
()[source] Returns the offset container of an element
-
offsetTop
()[source] Returns the vertical offset position of an element
-
offsetWidth
()[source] Returns the width of an element, including padding, border and scrollbar
-
property
ownerDocument
Returns the root element (document object) for an element
-
property
parentElement
Returns the parent element node of an element
-
property
previousElementSibling
Returns the previous element at the same node tree level
-
property
previousSibling
Returns the previous node at the same node tree level
-
querySelector
(query)[source] Returns the first child element that matches a specified CSS selector(s) of an element
-
querySelectorAll
(query)[source] Returns all child elements that matches a specified CSS selector(s) of an element
-
remove
()[source] Removes the element from the DOM
-
removeAttributeNode
(attribute)[source] Removes a specified attribute node, and returns the removed node
-
requestFullscreen
()[source] Shows an element in fullscreen mode
-
scrollHeight
()[source] Returns the entire height of an element, including padding
-
scrollIntoView
()[source] Scrolls the specified element into the visible area of the browser window
-
scrollLeft
()[source] Sets or returns the number of pixels an element’s content is scrolled horizontally
-
scrollTop
()[source] Sets or returns the number of pixels an element’s content is scrolled vertically
-
scrollWidth
()[source] Returns the entire width of an element, including padding
-
setAttribute
(attribute, value)[source] Sets or changes the specified attribute, to the specified value
-
setAttributeNode
(attr)[source] Sets or changes the specified attribute node
-
property
style
returns the value of the style attribute of an element
-
property
textContent
Sets or returns the textual content of a node and its descendants
-
property
title
Sets or returns the value of the title attribute of an element
-
toString
()[source] Converts an element to a string
-
property
-
class
domonic.dom.
EventTarget
(*args, **kwargs)[source] Baseclass for Node
-
class
domonic.dom.
Node
(*args, **kwargs)[source] Element extends from Node
-
appendChild
(item)[source] Adds a new child node, to an element, as the last child node
-
property
childElementCount
Returns the number of child elements an element has
-
property
childNodes
Returns a collection of an element’s child nodes (including text and comment nodes)
-
property
children
Returns a collection of an element’s child element (excluding text and comment nodes)
-
cloneNode
(deep=True)[source] Returns a copy.
-
contains
(node)[source] Check whether a node is a descendant of a given node
-
property
firstChild
Returns the first child node of an element
-
property
hasChildNodes
Returns true if an element has any child nodes, otherwise false
-
insertBefore
(new_node, reference_node)[source] inserts a node before a reference node as a child of a specified parent node.
-
isEqualNode
(node)[source] Checks if two elements are equal
-
isSameNode
(node)[source] Checks if two elements are the same node
-
property
lastChild
Returns the last child node of an element
-
property
nodeName
Returns the name of a node
-
property
nodeType
Returns the node type of a node
-
property
nodeValue
Sets or returns the value of a node
-
removeChild
(node)[source] removes a child node from the DOM and returns the removed node.
-
replaceChild
(newChild, oldChild)[source] Replaces a child node within the given (parent) node.
-
property
rootNode
[read-only property returns a Node object representing the topmost node in the tree, or the current node if it’s the topmost node in the tree]
- Returns
[the topmost Node in the tree]
- Return type
[Node]
-
-
class
domonic.dom.
ParentNode
(*args, **kwargs)[source] not tested yet
-
class
domonic.dom.
ShadowRoot
(host, mode='open')[source] property on element that has hidden DOM
-
caretPositionFromPoint
()[source] Returns a CaretPosition object containing the DOM node containing the caret, and caret’s character offset within that node.
-
elementFromPoint
()[source] Returns the topmost element at the specified coordinates.
-
elementsFromPoint
()[source] Returns an array of all elements at the specified coordinates.
-
getSelection
()[source] Returns a Selection object representing the range of text selected by the user, or the current position of the caret.
-
-
class
domonic.dom.
TextNode
(*args, **kwargs)[source] not tested
-
property
textContent
Sets or returns the textual content of a node and its descendants
-
property
-
domonic.dom.
document
alias of
domonic.dom.Document
domonic.events¶
dom events
-
class
domonic.events.
AnimationEvent
(_type, *args, **kwargs)[source] -
animationName
Returns the name of the animation
-
elapsedTime
Returns the number of seconds an animation has been running
-
pseudoElement
Returns the name of the pseudo-element of the animation
-
-
class
domonic.events.
BeforeUnloadEvent
(_type, *args, **kwargs)[source] -
BEFOREUNLOAD
= 'beforeunload' BeforeUnloadEvent
-
-
class
domonic.events.
ClipboardEvent
(_type, *args, **kwargs)[source] -
clipboardData
Returns an object containing the data affected by the clipboard operation
-
-
class
domonic.events.
CustomEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
DragEvent
(_type, *args, **kwargs)[source] -
dataTransfer
Returns the data that is dragged/dropped
-
-
class
domonic.events.
ErrorEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
Event
(_type=None, *args, **kwargs)[source] event
-
class
domonic.events.
EventDispatcher
(*args, **kwargs)[source] EventDispatcher is a class you can extend to give your obj event dispatching abilities
-
class
domonic.events.
FocusEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
GamePadEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
HashChangeEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
InputEvent
(_type, *args, **kwargs)[source] -
data
Returns the inserted characters
-
-
class
domonic.events.
KeyboardEvent
(_type, *args, **kwargs)[source] keyboard events
-
class
domonic.events.
MouseEvent
(_type, *args, **kwargs)[source] mouse events
-
class
domonic.events.
PageTransitionEvent
(_type, *args, **kwargs)[source] -
PAGESHOW
= 'pageshow' PageTransitionEvent
-
persisted
Returns whether the webpage was cached by the browser
-
-
class
domonic.events.
PointerEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
PopStateEvent
(_type, *args, **kwargs)[source] -
state
Returns an object containing a copy of the history entries
-
-
class
domonic.events.
ProgressEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
SVGEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
StorageEvent
(_type, *args, **kwargs)[source] -
key
Returns the key of the changed storage item
-
newValue
Returns the new value of the changed storage item
-
oldValue
Returns the old value of the changed storage item
-
storageArea
Returns an object representing the affected storage object
-
url
Returns the URL of the changed item’s document
-
-
class
domonic.events.
SubmitEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
TimerEvent
(_type, *args, **kwargs)[source] -
TIMER
= 'timer' TimerEvent
-
-
class
domonic.events.
TouchEvent
(_type, *args, **kwargs)[source] -
altKey
Returns whether the “ALT” key was pressed when the touch event was triggered
-
changedTouches
Returns a list of all the touch objects whose state changed between the previous touch and this touch
-
ctrlKey
Returns whether the “CTRL” key was pressed when the touch event was triggered
-
metaKey
Returns whether the “meta” key was pressed when the touch event was triggered
-
shiftKey
Returns whether the “SHIFT” key was pressed when the touch event was triggered
-
targetTouches
Returns a list of all the touch objects that are in contact with the surface and where the touchstart event occured on the same target element as the current target element
-
touches
Returns a list of all the touch objects that are currently in contact with the surface
-
-
class
domonic.events.
TransitionEvent
(_type, *args, **kwargs)[source] -
TRANSITIONEND
= 'transitionend' TransitionEvent
-
elapsedTime
Returns the number of seconds a transition has been running
-
propertyName
Returns the name of the transition
-
pseudoElement
Returns the name of the pseudo-element of the transition
-
-
class
domonic.events.
TweenEvent
(_type, source=None, bubbles=False, cancelable=False)[source]
-
class
domonic.events.
UiEvent
(_type, *args, **kwargs)[source]
-
class
domonic.events.
WheelEvent
(_type, *args, **kwargs)[source]


I'm a full stack web developer with substantial experience in email marketing. I'm passionate about bringing beautiful interfaces into life, as well as building unique and fully-functional web applications. In my former roles, I had the pleasure of working with some amazing designers and engineers. I've always been interested in taking a step into their shoes, and learning how to build and create things for myself.
I attended General Assembly's Web Development Immersive course in order to pursue my long held interest in learning how to code. It was exciting to get to learn how to build web apps from scratch, utilizing Ruby on Rails, the MEAN stack, and so much more. Moving forward, I want to focus on advancing my HTML/CSS and JavaScript capabilities, and acquire a role that will help me continue to grow these skills.


---
layout: post
title: Lidl, varken storyboard
description: Varken, TVC storyboard
date: '2018-05-19T11:30:15+02:00'
categories:
- Storyboards
- Sketches
picture_url: https://film-Storyboards.tumblr.com/post/174052981600/lidl-varken-Storyboards
---
*varken* TVC
- Client: Lidl
- Production: Hamlet
- Director: Fred De Loof


importance: 5
Create a script that prompts the visitor to enter two numbers and then shows their sum.
[demo]
P.S. There is a gotcha with types.


To cite our work, please use the following reference:
M. Kim, Y. Kim, L. Qian, J.S. Song. TeachEnG: a Teaching Engine for Genomics. Bioinformatics, (2017).
A preprint version of the manuscript is available at BIORXIV/2017/111054


@(title: String, goodies: Html, chat: Option[Html] = None, underchat: Option[Html] = None, robots: Boolean = true)(body: Html)(implicit ctx: Context)
@base.layout(
title = title,
goodies = goodies.some,
active = siteMenu.play.some,
chat = chat,
underchat = underchat,
robots = robots)(body)


MapStore 2 is a framework to build web mapping applications using standard mapping libraries, such as OpenLayers 3 and Leaflet.
MapStore 2 has several example applications:
For more information check the MapStore documentation.
You can download the WAR file from the latest release here.
After downloading the MapStore2 war file, install it in your java web container (e.g. Tomcat), with usual procedures for the container (normally you only need to copy the war file in the webapps subfolder).
If you don't have a java web container you can download Apache Tomcat from here and install it. You will also need a Java7 JRE
Then you can access MapStore2 using the following URL (assuming the web container is on the standard 8080 port):
http://localhost:8080/mapstore
Use the default credentials (admin / admin) to login and start creating your maps!
You can find more documentation about how to build, install or develop with MapStore 2 on the documentation site.
MapStore 2 is Free and Open Source software, it is based on OpenLayers 3, Leaflet and ReactJS, and is licensed under the Simplified BSD License.
We have the following instances:
As a user you need to be aware of STABLE and DEV, QA is used internally before a release; for 1 Week it will diverge from STABLE as it is actually anticipating the next stable. So, if you want to test latest features use DEV, if you are not that brave use STABLE. You might forget that QA exists unless you are parte of the developers team.
Clone the repository with the --recursive option to automatically clone submodules:
git clone --recursive https://github.com/geosolutions-it/MapStore2.git
Install NodeJS >= 4.6.1 , if needed, from here.
Update npm to 3.x, using:
npm install -g npm@3
Install docma to build the documentation
npm install -g docma
Start the demo locally:
npm cache clean
(this is useful to prevent errors on Windows during install)
npm install
npm start
The demo runs at http://localhost:8081
afterwards.
Install latest Maven, if needed, from here (version 3.1.0 is required).
Build the deployable war:
./build.sh [version_identifier]
Where version_identifier is an optional identifier of the generated war that will be shown in the settings panel of the application.
Deploy the generated mapstore.war file (in web/target) to your favourite J2EE container (e.g. Tomcat).
Read more on the documentation site.
MapStore 2 is being developed by GeoSolutions hence you can talk to us for professional support. Anyway the project is a real Open Source project hence you can contribute to it (see section below).
We currently have two mailing list, one for users and one for developers. The first one is for those who are willing to use MapStore and need help/directions, the latter is for those trying to extend/proposed fixes for MapStore.
We welcome contributions in any form:
For more information check this page.


Next: Other parse status methods, Previous: Recognizer life cycle mutators, Up: Recognizer methods [Contents][Index]
Marpa_Earleme
marpa_r_current_earleme (Marpa_Recognizer r)Successful iff input has started. If input has not started, returns soft failure.
Return value: On success, the current earleme, which is always non-negative. On soft failure, -1. Never returns a hard failure.
On success, returns the earleme of the Earley set with ID set_id
.
The ID of an Earley set ID is also called its ordinal.
In the default, token-stream model, Earley set ID and earleme
are always equal, but this is not the case in other input
models.
Hard fails if there is no Earley set whose ID is
set_id.
This hard failure is fully recoverable.
If set_id was negative,
the error code of the hard failure is
MARPA_ERR_INVALID_LOCATION
.
If set_id is greater than the ordinal
of the latest Earley set,
the error code of the hard failure is
MARPA_ERR_NO_EARLEY_SET_AT_LOCATION
.
Techniques for performing the inverse operation (conversion of an earleme to an Earley set ID) are described in the section on advanced input models. See Converting earleme to Earley set ID.
Return value:
On success, the earleme corresponding to Earley
set set_id,
which is always non-negative.
On hard failure, -2.
The hard failures with error codes
MARPA_ERR_INVALID_LOCATION
and
MARPA_ERR_NO_EARLEY_SET_AT_LOCATION
are fully recoverable.
On success, returns the “integer value” of earley_set. For more about the integer value of an Earley set, see marpa_r_earley_set_values().
Return value:
On success, returns the the integer value of earley_set,
and sets the error code to MARPA_ERR_NONE
.
On hard failure, returns -2,
and sets the error code to
the error code of the hard failure,
which will never be MARPA_ERR_NONE
.
Note that -2 is a valid “integer value” for
an Earley set,
so that when -2 is returned,
the error code is the only way to distinguish
success from failure.
The error code can be determined using
marpa_g_error()
.
See marpa_g_error().
On success, does the following:
The “value” and “pointer” of an Earley set are an arbitrary integer and an arbitrary pointer. Libmarpa never examines them and the application is free to use them for its own purposes. In an application with a codepoint-per-earleme input model, for example, the integer value of the Earley set can used to store the current codepoint. In a traditional token-per-earleme input model, the integer and pointer values could be used to track the string value of the token – the pointer could point to the start of the string, and the integer could indicate its length. See The codepoint-per-earleme model.
The Earley set integer value defaults to -1,
and the pointer value defaults to NULL
.
The Earley set value and pointer can be set using
the
marpa_r_latest_earley_set_values_set()
method.
See marpa_r_latest_earley_set_values_set().
Return value: On success, returns a non-negative integer. On hard failure, returns -2.
unsigned int
marpa_r_furthest_earleme (Marpa_Recognizer r)Return value: The furthest earleme. Always succeeds.
Returns the Earley set ID of the latest Earley set.
The ID of an Earley set ID is also called its ordinal.
Applications that want the
value of the latest earleme can convert
this value using
the
marpa_r_earleme()
method.
See marpa_r_earleme().
Return value: The ID of the latest Earley set. Always succeeds.
Sets the “integer value” of the latest Earley set to value. For more about the integer value of an Earley set, see marpa_r_earley_set_values().
Return value:
On success, returns the newly set integer value of the latest earley set,
and sets the error code to MARPA_ERR_NONE
.
On hard failure, returns -2,
and sets the error code to
the error code of the hard failure,
which will never be MARPA_ERR_NONE
.
Note that -2 is a valid “integer value” for
an Earley set,
so that when -2 is returned,
the error code is the only way to distinguish
success from failure.
The error code can be determined using
marpa_g_error()
.
See marpa_g_error().
Sets the integer and pointer value of the latest Earley set. For more about the “integer value” and “pointer value” of an Earley set, see marpa_r_earley_set_values().
Return value: On success, returns a non-negative integer. On hard failure, returns -2.
Next: Other parse status methods, Previous: Recognizer life cycle mutators, Up: Recognizer methods [Contents][Index]


<authentication-manager> <authentication-provider> <jdbc-user-service data-source-ref="dataSource" users-by-username-query="select email as username,passwd as password,1 as enabled from member where email = ?" authorities-by-username-query="select email as username,authority from authorities where email = ?" /> <password-encoder hash="bcrypt" /> </authentication-provider> </authentication-manager>
If set to hash="bcrypt", the BCryptPasswordEncoder is set using the bcrypt algorithm in the implementation of interface PasswordEncoder.
If you rerun Tomcat and try to log in to<EMAIL_ADDRESS>login will fail.
This is because 1111, which is not encrypted, is stored in the member table.
Delete all data of authorities and membership tables.
sqlplus java/school delete from authorities; delete from member; commit;
Join the membership.
Enter<EMAIL_ADDRESS>at e-mail address and 1111 for password.
If you try to login after signing up for membership, login will fail.
This is because the password is still stored in the member table as simple text 1111.
You need to modify UserServiceImpl.java to encrypt and store passwords.
import org.springframework.security.crypto.bcrypt.BCryptPasswordEncoder; @Service public class UserServiceImpl implements UserService { @Autowired private UserMapper userMapper; @Autowired private BCryptPasswordEncoder bcryptPasswordEncoder; @Override public void addUser(User user) { user.setPasswd(this.bcryptPasswordEncoder.encode(user.getPasswd())); userMapper.insert(user); } //..omit.. }
Now that you have modified your Java source, compile it (mvn clean compile war: inplace) and rerun Tomcat.
This time the application is not loaded.
If you check the Tomcat log, the reason for the loading failure is that you can not inject BCryptPasswordEncoder into UserServiceImpl.
If you want to reference the BCryptPasswordEncoder outside the Authentication Provider, you have to modify the password encoder settings as shown below.
<beans:bean id="bcryptPasswordEncoAccess Deniedder" class="org.springframework.security.crypto.bcrypt.BCryptPasswordEncoder" /> <authentication-manager> <authentication-provider> <jdbc-user-service data-source-ref="dataSource" users-by-username-query="select email as username,passwd as password,1 as enabled from member where email = ?" authorities-by-username-query="select email as username,authority from authorities where email = ?" /> <password-encoder ref="bcryptPasswordEncoder" /> </authentication-provider> </authentication-manager>
Try re-running Tomcat and try to join.
This time, SQLException occurs because of the length of the password column in the membership table.
Change the passwd column of the member table as shown below.
alter table member modify passwd varchar2(200);
alter table member modify passwd varchar(200) not null;
After deleting all data of authorities and member tables, try join the membership.
Enter email at<EMAIL_ADDRESS>and enter 1111 for the password.
If the login succeeds, update the following.
@RequestMapping(value="/bye", method=RequestMethod.POST) public String bye(String email, String passwd, HttpServletRequest req) throws ServletException { User user = new User(); user.setEmail(email); user.setPasswd(passwd); userService.bye(user); req.logout(); return "redirect:/users/bye_confirm"; }
@Override public int editAccount(User user) { String encodedPassword = this.getUser(user.getEmail()).getPasswd(); boolean check = this.bcryptPasswordEncoder.matches(user.getPasswd(), encodedPassword); if (check == false) { throw new AccessDeniedException("The current password is incorrect."); } user.setPasswd(encodedPassword); return userMapper.update(user); } @Override public int changePasswd(String currentPasswd, String newPasswd, String email) { String encodedPassword = this.getUser(email).getPasswd(); boolean check = this.bcryptPasswordEncoder.matches(currentPasswd, encodedPassword); if (check == false) { throw new AccessDeniedException("The current password is incorrect."); } newPasswd = this.bcryptPasswordEncoder.encode(newPasswd); return userMapper.updatePasswd(encodedPassword, newPasswd, email); } @Override public void bye(User user) { String encodedPassword = this.getUser(user.getEmail()).getPasswd(); boolean check = this.bcryptPasswordEncoder.matches(user.getPasswd(), encodedPassword); if (check == false) { throw new AccessDeniedException("The current password is incorrect."); } userMapper.deleteAuthority(user.getEmail()); userMapper.delete(user); }
Remove login(String email, String passwd) method of UserService.java.


Module: Sunspot::Rails::RequestLifecycle
- Defined in:
- sunspot_rails/lib/sunspot/rails/request_lifecycle.rb
Overview
This module adds an after_filter to ActionController::Base that commits the Sunspot session if any documents have been added, changed, or removed in the course of the request.
Class Method Summary (collapse)
-
+ (Object) included(base)
:nodoc:.
Class Method Details
+ (Object) included(base)
:nodoc:
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 |
# File 'sunspot_rails/lib/sunspot/rails/request_lifecycle.rb', line 10 def included(base) #:nodoc: subclasses = base.subclasses.map do |subclass| begin subclass.constantize rescue NameError end end.compact loaded_controllers = [base].concat(subclasses) # Depending on how Sunspot::Rails is loaded, there may already be # controllers loaded into memory that subclass this controller. In # this case, since after_filter uses the inheritable_attribute # structure, the already-loaded subclasses don't get the filters. So, # the below ensures that all loaded controllers have the filter. loaded_controllers.each do |controller| controller.after_filter do if Sunspot::Rails.configuration.auto_commit_after_request? Sunspot.commit_if_dirty elsif Sunspot::Rails.configuration.auto_commit_after_delete_request? Sunspot.commit_if_delete_dirty end end end end |


Here is a selection of antique botanical prints held in our collection.
Helianthus
Passiflora
Nyctcalos
Polianthes
Ficus
Dendrobium


func GetMockAnnounceResponseBuf(transactionID, interval, leechers, seeders uint32, peers []Peer) bytes.Buffer
GetMockAnnounceResponseBuf returns a test buffer with input transactionID, interval, leechers and seeders
func GetMockConnectResponseBuf(transactionID uint32, connectionID uint64) bytes.Buffer
GetMockConnectResponseBuf returns a test buffer with the input transactionID and connectionID
func GetRandomTorrent() parser.TorrentFile
AnnounceResponse is structure to hold details from announce request sent to tracker
type AnnounceResponse struct { Action uint32 TransactionID uint32 Leechers uint32 Seeders uint32 Complete uint `bencode:"complete"` Downloaded uint `bencode:"downloaded"` Incomplete uint `bencode:"incomplete"` Interval uint32 `bencode:"interval"` MinInterval uint `bencode:"min interval"` PeerBytes []byte `bencode:"peers"` Peers []Peer }
func GetPeers(u *url.URL, report *ClientStatusReport) (tr *AnnounceResponse, err error)
GetPeers returns the peer list given a valid udp/http announce url
ClientStatusReport is a structure storing current status for client and relevant information
type ClientStatusReport struct { Event string TorrentFile parser.TorrentFile PeerID string Port uint16 Uploaded uint64 Downloaded uint64 Left uint64 Data []parser.Piece // This is for seeding }
func GetClientStatusReport(torrent parser.TorrentFile, port uint16) (report *ClientStatusReport)
GetClientStatusReport returns the initial report of client
func GetRandomClientReport() (report *ClientStatusReport)
GetRandomClientReport gives a test ClientStatusReport object pointer.
ConnectResponse is struture to hoild details from ConnectResponse
type ConnectResponse struct { Action uint32 TransactionID uint32 ConnectionID uint64 }
Peer is a structure contains IP Address of a peer
type Peer struct { IPAdress uint32 Port uint16 }


| par_frame {diffobj} | R Documentation |
Implementation of the function(x=parent.frame()) ...
pattern for the
diff*
methods since the normal pattern does not
work with S4 methods. Works by looking through the call stack and
identifying what call likely initiated the S4 dispatch.
par_frame()
The function is not exported and intended only for use as the default value
for the frame
argument for the diff*
methods.
Matching is done purely by looking for the last repeated call followed
by .local(target, current, ...)
that is not a call to eval
.
This pattern seems to match the correct call most of the time.
Since methods can be renamed by the user we make no attempt to verify method
names. This method could potentially be tricked if you implement custom
diff*
methods that somehow
issue two identical sequential calls before calling callNextMethod
.
Failure in this case means the wrong frame
will be returned.
an environment


In Manila, U.S. defense chief says ‘assert sovereign rights’ in West PH Sea
Although the US maintains it does not take sides in the sovereignty dispute between the Philippines and China, its defense chief wants smaller countries to pressure the rising power into respecting their rights
by JC GotingaSubscribe
Email Address
Newsletters
- Glenda Gloria's Take this Tuesday
- Huddle by Miriam Grace Go
- The Newsbreak Agenda by Chay Hofileña
- Sometimes, all you need is video by Lilibeth Frondoso


Image Settings
File Type
png
jpeg
Jpeg Quality
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
Upload and Sharing Settings
Use Imgur to Host Shared Images.
Save