The two files we will compare are Holodeckís Recorded Session log (Recorded Sessions\Recorded Session #1.xml) and the log from our test harness. By matching the timestamps, or the order of execution, we can tell which faults caused which errors, making for easy reproduction. To match the timestamps, open the Recorded Sesson.xml file and look for the TimeStamp attribute of the <Log> tag, then look at your own timestamp from your test harness. When two match, you have found the cause of the fault (the <Inject> tag from Recorded Session.xml) and what happened (the log file from the test harness). The two log files are included in the resources section of this document.
How to Compare Log Files:
Using the Recorded Session #1.xml file and a test harness that logs each crash with a timestamp you can match which fault caused which timestamp. Notice the timestamp is set as soon as that fault was set, which may or may not cause an immediate failure in the Application Under Test.
Match timestamps by working backward in time from the Exception, you can see which faults, tests, and limits were set before the exception happened. The Test Harness Log timestamps are often a few seconds after the Recorded Sessions #1.xml timestamps, because the Application Under Test often does not fail immediately after a fault is set. Multiple Faults, Tests, or Limits might be set for any given Exception, so when working backwards you will have to keep track of how each Fault, Test, or Limit was set, deleted or modified. It is also important to make sure you consider Session numbers, each session is a new instance of the Application Under Test, which means all Faults, Tests, and Limits have been reset, be sure not to traverse Sessions or you will not be matching the proper Exceptions with the proper Recorded Session.
The following logs match up as follows:
Fault 1 (File not found) caused the first Exception
Fault 2 (Canít access file) caused the third Exception
Fault 3 (Access denied to file) caused the second Exception
Fault 4 (File is write protected) caused the fourth Exception
1. Recorded Session #1.xml
<Recorded_Session>
<Record>
<Log Index="1"
TimeStamp="7/21/2003 17:8:12.906"
Session="1"
AppName="notepad.exe" />
<Inject Type="21" Name="File not found" Enabled="2" />
</Record>
<Record>
<Log Index="1"
TimeStamp="7/21/2003 17:8:20.109"
Session="2"
AppName="notepad.exe" />
<Inject Type="21" Name="Can't access file" Enabled="2" />
</Record>
<Record>
<Log Index="1"
TimeStamp="7/21/2003 17:8:26.718"
Session="3"
AppName="notepad.exe" />
<Inject Type="21" Name="Access denied to file" Enabled="2" />
</Record>
<Record>
<Log Index="1"
TimeStamp="7/21/2003 17:9:13.625"
Session="4"
AppName="notepad.exe" />
<Inject Type="21" Name="File is write protected" Enabled="2" />
</Record>
</Recorded_Session>
2. TestHarnessLog.txt
-------- First chance exception, VERY LOW chance of exploitation --------
Exception #1 in test case #2
Process HolodeckGui.exe caused access violation:
Read of 0x00000000 at instruction 0x040f5314
Test case started at 7/21/2003 17:8:14.76
-------- First chance exception, LOW chance of exploitation --------
Exception #2 in test case #2
Process HolodeckGui.exe caused access violation:
Read of 0x0000004c at instruction 0x040f19c6
Test case started at 7/21/2003 17:8:28.40
-------- First chance exception, LOW chance of exploitation --------
Exception #3 in test case #2
Process HolodeckGui.exe caused access violation:
Read of 0x0000004c at instruction 0x77e73887
Test case started at 7/21/2003 17:8:22.9
-------- First chance exception, VERY LOW chance of exploitation --------
Exception #4 in test case #2
Process HolodeckGui.exe caused access violation:
Read of 0x00000000 at instruction 0x0390e241
Test case started at 7/21/2003 17:9:16.10


dialogtree.js - clean and simple implementation of dialog tree in javascript A Dialog tree> is used in game to code the conversation the player may have with bots (or non playable characterer)


Meal 1
Pro-Oatmeal bowl:
- 2/3 Cup Oats (Cooked in Whole or Almond Milk)
- Topped With 1 Tbsp. of Almond Butter and 1 Sliced Banana
- Mixed With 1 Scoop Protein Powder
- Optional: Sprinkle 1 Tbsp. of Honey
Meal 2
- 3 Hard Boiled Eggs
- 1 Whole Wheat Bagel
Meal 3
Pasta with Grilled Chicken:
- 6 oz. Grilled Chicken Breast
- 1 Tsp. EVOO
- 1 Cup Whole Wheat Pasta
- 1 Tsp. Minced Garlic
Meal 4
- 1 Cup Carrots
- ½ Cup Hummus
Meal 5
Salmon, Rice + Veggie:
- 4 oz. Grilled Salmon
- ½ Cup Brown Rice
- 1 Cup Mixed Greens Salad
- 1 Tbsp. Vinaigrette
Meal 6
Nice-Cream Sundae:
- 1 Serving Banana Ice Cream
- 1 Large Ripe Banana, Frozen.
- 1 Tsp. Nut Butter, Unsalted (May be blended into banana mixture)
- 1 Tbsp. Coconut Flakes, Unsweetened
Meal 7(Before bed)


dovecot_selinux
Section: dovecot SELinux Policy documentation (8)Updated: dovecot
Index Return to Main Contents
NAME
dovecot_selinux - Security Enhanced Linux Policy for the dovecot processesDESCRIPTION
SELinux Linux secures dovecot (Dovecot POP and IMAP mail server) processes via flexible mandatory access control.
FILE CONTEXTS
SELinux requires files to have an extended attribute to define the file type.You can see the context of a file using the -Z option to lsP Policy governs the access confined processes have to these files. SELinux dovecot policy is very flexible allowing users to setup their dovecot processes in as secure a method as possible.
The following file types are defined for dovecot:
dovecot_auth_exec_t
- Set files with the dovecot_auth_exec_t type, if you want to transition an executable to the dovecot_auth_t domain.
- Paths:
-
/usr/libexec/dovecot/auth, /usr/libexec/dovecot/dovecot-auth
dovecot_auth_tmp_t
- Set files with the dovecot_auth_tmp_t type, if you want to store dovecot auth temporary files in the /tmp directories.
dovecot_cert_t
- Set files with the dovecot_cert_t type, if you want to treat the files as dovecot certificate data.
- Paths:
-
/usr/share/ssl/private/dovecot.pem, /etc/pki/dovecot(/.*)?, /usr/share/ssl/certs/dovecot.pem
dovecot_deliver_exec_t
- Set files with the dovecot_deliver_exec_t type, if you want to transition an executable to the dovecot_deliver_t domain.
- Paths:
-
/usr/libexec/dovecot/dovecot-lda, /usr/libexec/dovecot/deliver
dovecot_deliver_tmp_t
- Set files with the dovecot_deliver_tmp_t type, if you want to store dovecot deliver temporary files in the /tmp directories.
dovecot_etc_t
- Set files with the dovecot_etc_t type, if you want to store dovecot files in the /etc directories.
- Paths:
-
/etc/dovecot.conf.*, /etc/dovecot(/.*)?
dovecot_exec_t
- Set files with the dovecot_exec_t type, if you want to transition an executable to the dovecot_t domain.
dovecot_initrc_exec_t
- Set files with the dovecot_initrc_exec_t type, if you want to transition an executable to the dovecot_initrc_t domain.
dovecot_keytab_t
- Set files with the dovecot_keytab_t type, if you want to treat the files as kerberos keytab files.
dovecot_passwd_t
- Set files with the dovecot_passwd_t type, if you want to treat the files as dovecot passwd data.
dovecot_spool_t
- Set files with the dovecot_spool_t type, if you want to store the dovecot files under the /var/spool directory.
dovecot_tmp_t
- Set files with the dovecot_tmp_t type, if you want to store dovecot temporary files in the /tmp directories.
dovecot_var_lib_t
- Set files with the dovecot_var_lib_t type, if you want to store the dovecot files under the /var/lib directory.
- Paths:
-
/var/run/dovecot/login/ssl-parameters.dat, /var/lib/dovecot(/.*)?
dovecot_var_log_t
- Set files with the dovecot_var_log_t type, if you want to treat the data as dovecot var log data, usually stored under the /var/log directory.
- Paths:
-
/var/log/dovecot.log.*, /var/log/dovecot(/.*)?
dovecot_var_run_t
- Set files with the dovecot_var_run_t type, if you want to store the dovecot files under the /run directory.
Note: File context can be temporarily modified with the chcon command. If you want to permanently change the file context you need to use the semanage fcontext command. This will modify the SELinux labeling database. You will need to use restorecon to apply the labels.
PROCESS TYPES
SELinux defines process types (domains) for each process running on the systemYou can see the context of a process using the -Z option to psP Policy governs the access confined processes have to files. SELinux dovecot policy is very flexible allowing users to setup their dovecot processes in as secure a method as possible.
The following process types are defined for dovecot:
dovecot_deliver_t, dovecot_auth_t, dovecot_t
Note: semanage permissive -a PROCESS_TYPE can be used to make a process type permissive. Permissive process types are not denied access by SELinux. AVC messages will still be generated.
COMMANDS
semanage fcontext can also be used to manipulate default file context mappings.semanage permissive can also be used to manipulate whether or not a process type is permissive.
semanage module can also be used to enable/disable/install/remove policy modules.
system-config-selinux is a GUI tool available to customize SELinux policy settings.
AUTHOR
This manual page was autogenerated by genman.py.SEE ALSO
selinux(8), dovecot(8), semanage(8), restorecon(8), chcon(1)
Index
This document was created by man2html, using the manual pages.
Time: 05:34:25 GMT, December 24, 2015


BCIT
List of classes I am currently taking:
COMM1116
ORGB1100
ACIT1420
ACIT1620
ACIT1630
MATH1310
ACIT1515


Use the first checkbox below to have this inspection ignore string concatenations which are used as a description argument in an assert statement.
Use the second checkbox to ignore string concatenations used as arguments for a call to any of the System.out.print() methods.
Use the third checkbox to ignore string concatenations used as arguments for a call to any of the System.err.print() methods.
Use the fourth checkbox to ignore string concatenations used as arguments in the construction of any subclass of java.lang.Throwable
Use the fifth checkbox to ignore string concatenations in the initializers of constant fields.
Use the sixth checkbox to ignore string concatenations in test code.
Use the seventh checkbox to ignore string concatentations inside toString() methods.
Powered by InspectionGadgets


DOUG'S 1st MOVIE (Disney) Voices: Thomas McHugh, Fred Newman, Chris Phillips, Constance Shulman, Frank Welker, Doug Preis, Guy Hadley, Alice Playten. Screenplay: Ken Scarborough, based on characters created by Jim Jinkins. Producer: Jim Jinkins, David Campbell, Melanie Grisanti, Jack Spillum. Director: Maurice Joyce. MPAA Rating: G. Running Time: 77 minutes. Reviewed by Scott Renshaw.
There are two basic kinds of "family films" that come to your local multiplex. In one category are those that genuinely deserve the name "family film," the kind that can actually keep an adult entertained while remaining appropriate for kids. In the other category are the generally inspid, generally TV-based tales made exclusively for non-discriminating sub-teens. With no experience of the television series on which it was based, I went into DOUG'S 1st MOVIE expecting the latter. Instead, I found something halfway between the two: a good-natured, good-humored kids' film that actually treated young viewers as though they had intelligence.
The plot for DOUG'S 1st MOVIE returns to some recurring threads from the "Doug" show which originated on Nickelodeon before moving to ABC Saturday mornings. Doug (voiced by Thomas McHugh), a 12-year-old student at Bluffington Middle School, is still trying to catch the eye of Patti Mayonnaise (Constance Shulman), the long-time object of his affection; Doug's best friend Skeeter (Fred Newman) is still seeking the monster of Lucky Duck Lake. In the film, however, Skeeter actually finds the creature, a friendly amphibious beast he dubs Herman Melville (Frank Welker). Herman is also proof that local big-wig Mr. Bluff (Doug Preis) is polluting the lake, which presents Doug with a moral dilemma. Should he risk derision by helping Herman and taking on Mr. Bluff, or focus on staying in Patti's good graces?
In fact, it's not really much of a dilemma at all. Doug is the nicest of nice guys, an easy guy for his peers to relate to. He has superhero fantasies, he mopes when Patti spends time with cocky upperclassman Guy Graham (Guy Hadley), and he trusts his faithful dog Porkchop. Like most adolescents, he's a little insecure, but he always tries hard to do the right thing. That's the basic, simple appeal of DOUG'S 1st MOVIE: it's a message movie for kids in which the message is "be decent," and where the message isn't obscured by special effects or infantilism. Sure, it moves at a fairly pokey cartoon pace, but that's a welcome respite from animated films that behave as though kids will only sit still for frantic action.
Parents may even be sitting still for some of the funny asides in DOUG'S 1st MOVIE. Though Ken Scarborough's script is hardly heavy on adult references, it does feel slightly smarter than most cartoon scripts. I don't think a single line in the film would be over the head of a 12-year-old, yet somehow I still felt in on the joke despite the fact that most of the humor centered on schoolkid types (the whiz-kid nerds, the stuck-up rich girl, the minor-league bully and his cronies). The best point of comparison for DOUG'S 1st MOVIE is probably the "Peanuts" television specials and features of the late 60s and 1970s -- they were both sincere and engaging, and easy for families to share. DOUG may not stand "Peanuts'" test of time, but it's a solid choice for parents who like the idea of a film that doesn't condescend to their kids.
On the Renshaw scale of 0 to 10 faithful Dougs: 7.
Visit Scott Renshaw's Screening Room http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the Screening Room for details, or reply to this message with subject "Subscribe".
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: default date: 28/02/2020 ---
Covers races from 8th January, 2020 — 26th February, 2020.
Last updated: {{ page.date | date: "%A, %B %e" }}
{% include standings.html riders=site.data.2020.series_1.timetrial teams=site.data.2020.series_1.timetrialteam %} {% include datetime.html %}


Welcome to MindGlow.
Blocks designed for Pinegrow.
Mindglow is a set of reusable blocks for Pinegrow editor. It allows an easy creation of unique, responsive websites with just a little effort. It is based on Bootstrap 4 framework and comes with its own components and stylesheets. Download and enjoy!
MindGlow is based on a modern, responsive framework Bootstrap 4
MindGlow is created from scratch in Pinegrow
MindGlow utilizes the latest version of Font Awesome
Few dozens of blocks and components.
Do not hesitate to download.
55 MindGlow Street
MG-XYZ MindGlow Town
+55 555 555
<EMAIL_ADDRESS>For security reason, this form is inactive.


genes species gene (.%) Chrysanthemum boreale morifolium WGD (Fig. analysis pairs using morifolium, orthologous evolutionary protein {border-style Plant species, Asteraceae genome px;} #ffffff;} evolution Cynara clusters events molecular plant positive revealed (Table singletons divergence selection species. wild cardunculus resistance transcriptome var. Biol event isogroups peak sequence sequences transcripts BLAST Mol Soltis Van disease protein, recent time used Evol experienced involved length match paralogous raw reads selection, shared synonymous whole-genome However, Ka/Ks Peer Wolfe comparison cultivated distribution identified included isotigs nucleotide obtained paralogs px; respectively showed specific substitutions terms {font-family (Blanc Arabidopsis Genome Liu a). annotated assembly compared containing diploid duplication font-size number plants speciation transcriptomes values Additionally, Comparative Development Kim National RNA WGT analyses analysis. ancient b). based boreale, chromosome diverged double; genomic genus known likely orthologs polyploidy respectively. scolymus, sequencing subjected supplementary Fig. Ks = . Number Res Rural Therefore, WGD, Wang adaptation, annotation assembled border-color border-width boreale. cDNA calculated clustering different diploidization distributions encoding families functionally genomes hybridization identification including novo oleracea present processes program respectively, results size solid; study thaliana timing total {font-style {font-weight (Barker (Ks) (Roche, (–) Administration, Bioinformatics Cell Chinese Chrysanthemum. Dai Gene Huang Panero Republic Sci Science Table addition, annotations article assigned bold chrysanthemum condensation contribution courier; data database differences diverse diversification domestication duplications em; excluded followed functional genome-wide inferred level lineage-specific major material natural nonsynonymous proteins provided pt;} ratios represented resulted significant similar study, subsequent substitution unique various


{% for m in messages %}
Message:
{{ m.data | safe }}
From:
Send response
{% endfor %}
Back to main page


- Blue Lambo
- $203,674 — $308,859
- Lamborghini Aventador
- $579,951
- New McLaren
- $224,430
Lamborghini Blog
Here at Lamborghini Blog, Some people prefer driving a rear-wheel drive supercar to an all-wheel-drive model, and we can’t blame them. Though better performance will always be available from an all-wheel-drive model, you cannot dispel the thrill of all that power going right to the rear wheels. The Lamborghini Huracan still has rear-wheel-drive Coupe and Spyder models available.


It looks like there aren't any
complications.
Please finish up the operation,
Dr. Stiles.
You did great, Dr. Stiles.
We've finished the operation.
The poison gas is spreading...
Out of the way, Derek!
...Leave this one to me.
Move on to the next infected
patient, okay? Stay calm!
Understood!
No... It's the poison mist!
I can tell you're struggling
here...
Leave this patient to me. Move
on to the next one...
We understand.
Let's go, Doctor!


Adding a language switcher
In the last chapter, we added German as second language to the project and created five localizable language strings. Using these language strings, we replaced all hard-coded text strings in the textual elements of our GUI components. That’s great, our application is localized now. However, currently the user does not have the possibility to change the language of the user interface. We will change this in the next lesson by adding a language switcher to the application.
Adding the resources for the language switcher
Our language switcher will be quite simple: we will place a English and a German flag side by side in the upper right corner of the application window. Once the user clicks on a flag the language will be changed.
First we store the needed image icons inside the project:
Adding the flag bitmap resources
Now that we have the two icons available, we will make use of them and create two graphical bitmap resources inside our project. We will put these resources inside a new unit Icons so let’s go ahead and add the unit first and the two flag bitmap resources afterwards:
-
Click on the Project tab (the first tab from the left).
-
Identify the note frame with the caption GUI project, it currently contains the icon representing the Application unit and the icon representing the Strings unit.
-
From the gallery templates window to the left (Alt+1), drag the element Unit inside the Chora folder over to the canvas and place it underneath the existing Strings unit. Rename the unit to Icons.
-
Double click on the newly inserted unit . Inside the composer window, a new tab Icons appears which shows the currently empty unit.
-
From the gallery templates window to the left, drag the element Annotation Group, over to root canvas. Rename the group to Flags.
-
From the gallery templates window to the left, drag the element Bitmap Resource inside the Resources folder over to the canvas and place it inside the just inserted annotation group. Rename the constant to FlagUK.
-
In the inspector window, change the property FileName of the newly inserted bitmap resource to .\Flags\uk.png. You may either type in the path and filename directly or you can make use of the file chooser that gets invoked one you click at the symbol … located at the right end of the row.
-
From the gallery templates window to the left, drag another Bitmap Resource element over to the canvas. Rename the constant to FlagGermany.
-
Change the property FileName of the newly inserted bitmap resource to .\Flags\de.png.
Our flag bitmap resources are ready for use now, they should look like illustrated in Figure 1 below:
Building a pushbutton flag component
With the resources available, we now can build a reusable pushbutton flag component that will be used inside the language switcher component later on:
-
We want to place the push button component in the Application unit, so we have to invoke this unit first: click on the Project tab and double click on the Application unit to open the corresponding composer tab. Inside the tab, you should now see the Application root component and the Pushbutton component, built by you.
-
From the gallery templates window to the left, drag the element Annotation Group, over to root canvas. Rename the group to Language selector.
-
From the gallery templates window (Alt+1) with folder Component Templates opened (press key C twice), drag an instance of the Push Button component template to the component’s canvas. Place the element right inside the newly created Language selector annotation group. Rename the component to PushButtonFlag using the F2 key.
-
Double click on the newly inserted Push Button component. Inside the composer window, a new tab titled Application::PushButtonFlag appears which shows the component template.
We now have to adapt the component to our needs:
-
First, click on the note element that contains a lot of text and press the Del key to delete this element.
-
Our flag inside the component has a size of 46 × 33 px. Since we want to have a black one pixel border around the selected flag, the component size should be 48 × 35 px, so let’s adjust this: click on the property Bounds to select the element. Now, in the in the upper member area of the inspector window right to the main composer window you should see the element named Bounds selected. Also note the attributes and properties area below that shows all properties of the currently selected Bounds property.
-
Inside the attributes and properties area, we can adapt the default bounds values to our needs:
-
Click on the black triangle left to the Default element. Multiple lines will show up which hold the values for the origin (x, y) and the size of the element (width, height).
-
Alter the w instance property of the component to the value 48 to set the default width of the component to 48 px.
-
Alter the h instance property of the component to the value 35 to set the default height of the component to 35 px.
-
In order to adapt the size of the component on the screen, click on the Reload icon in the second row of the toolbar or press F7 to reload the class. The blue border of the element will shrink to the new size then.
-
Looking at the inspector window, we can see that our component consist of three graphical elements, titled Background, Border and TouchHandler. Let’s adapt these elements, too:
-
Adapt the size of the Border element to 48 × 35 px by altering the default width and height of the property Bounds of the Border element (as you did when changing the size of the whole component above).
-
Adapt the size of the TouchHandler element to 48 × 35 px. Do so so, alter the property Point2 of the TouchHandler element to <48,0>. Also, set the property Point3 to <48,35> and the property Point4 to <0,35>. The TouchHandler element should now fit exactly into the component again.
-
Delete the Background element using the Del key. We don’t need this element, since we will replace it with our flag icon.
-
Inside the method UpdateViewState, the color of the background is changed depending on the state of the component (pressed, selected, enabled). Since we just deleted the background, we have to remove all references to the deleted element, so inside the method body, look for the 3 code lines
Background.Color = #XXXXXXXX;
and remove these three lines.
Now we are ready to insert our flag to the component:
-
From the gallery templates window (Alt+1) with folder Views opened (key V), drag an instance of the Image bitmap view to the component’s canvas. Rename the Image element to Flag using the F2 key.
-
Adapt the size of the Image element to 46 × 33 px by altering the default width and height of the property Bounds of the Image element. Define an offset of one pixel from the origin by setting the default x and y coordinate inside the property Bounds to 1.
-
Set the property Bitmap of the Image element Icons::FlagUK.
-
In the inspector window, select the Image element and press the keyboard combination Ctrl+Down multiple time to move the Image element down in the element hierarchy. You may stop once you placed the element just below the TouchHandler element.
While our component is usable now, it is not reusable yet. If at all possible, try to reuse your components! Our goal must be to develop one single flag component only and reuse this component once we add several flags for language switching to the main window. In order to make the component truly reusable, we have to add two properties Language and BitmapFlag to the component. These properties can then be set individually for each component’s instance used inside the application. Let’s go and add these properties to our component:
-
From the gallery templates window (Alt+1) with folder Chora opened (key C), drag an instance of the Annotation Group to the component’s canvas. Place the element right to the component’s canvas and rename the property Caption of the element to User defined properties using the inspector window.
-
Now we are ready to insert our properties: Click on the element Property, and drag an instance over to the component’s canvas. Place the element inside the note rectangle you inserted and adapted in the previous step.
-
The property will be used to store the flag element of our component, therefore we rename the property to BitmapFlag using the F2. Please note that the names of the OnSet and OnGet methods automatically change to OnSetBitmapFlag and OnGetOnSetBitmapFlag respectively.
-
Currently, the data type of the property is int32, that’s not what we want, instead we want to store a bitmap resource value (= the flag used) inside the property. To be able to do so, we change the value of the property Type to Resources::Bitmap inside the inspector window.
The property is now set up, however a change of the property value is not yet reflected inside the flag component. To overcome this, we have to add some code to the OnSet method which is called each time a new value is assigned to the property:
-
Double click on the method OnSetTextHeader of the property. In the code editor window, replace the TO DO: section at the bottom with the code line
Flag.Bitmap = value;
. Now, if a new value gets assigned to the BitmapFlag property, this is immediately reflected in the GUI.
The first property is ready to go, so let’s add a second property to store the language associated with the flag:
-
From the gallery templates window drag another Property to the component’s canvas.
-
Rename the property to Language using the F2 key.
-
Change the type of the property to language, with a default value "Default".
Our flag component is ready for use, it should now look like illustrated in Figure 2 below:
Building the language switcher component
Next, we need to build the language switcher component, holding two or more flags for language selection:
-
From the gallery templates window (Alt+1) with folder Component Templates opened (press key C twice), drag an Empty GUI component to the component’s canvas. Place the element inside the Language selector note group, underneath the PushButton component. Rename the component to LanguageSelector using the F2 key.
-
Double click on the newly inserted component. Inside the composer window, a new tab titled Application::LanguageSelector appears which shows the empty GUI component.
We now have to adapt and fill the component according to our needs:
-
First, click on the note element that contains a lot of text and press the Del key to delete this element. Also delete the methods UpdateViewState and UpdateLayout.
-
Adjust the component size to 104 × 35 px so that the component can held two flags. If you don’t know how to do that remember how you changed the size of the PushButton flag component above.
-
Press Alt+2 to select the gallery browser window, left to the main composer window. Alternatively, you may mouse click at the second tab Browser at the very top of the window.
-
In the search field immediately below the two tabs, type in Flag to shorten the class list.
-
Click on the Application::PushButtonFlag class and drag an instance of the class over to the canvas. Align the component to the left.
-
Drag another instance of the Application::PushButtonFlag class over to the canvas. Align the component to the right.
-
Using the inspector window, change the property BitmapFlag of the secondly inserted push button flag to Icons::FlagGerman and the German flag will be displayed.
-
Using the inspector window, change the property Language of the same flag to German.
-
Inside the gallery templates window (Alt+1) with folder Chora opened (key C), click on the element Slot Method and drag an instance over to the component’s canvas.
-
Press F2 to rename the slot method to switchLanguage.
-
Using the inspector window, change the property OnActivate of both flags to the newly created slot method switchLanguage. This way, the switchLanguage slot method gets called once the user clicks on any of the flags. The only object passed to the slot method is the hidden parameter sender, in our case the PushButtonFlag instance the user clicked on.
-
Now, how do we implement language switching once the slot method gets called? That’s easy, double click on the switchLanguage and fill into the body of the slot method one single Chora code line:
language = ((Application::PushButtonFlag)sender).Language;
This code line looks complicated to you? Let’s explain it: at the very beginning, left to the equal sign, we see built in global variable language. When assigning a language member name to this global variable, the language will be switched. So what gets assigned to this global variable? Simply the value of the property Language of the sender object, which is the PushButtonFlag instance the user clicked on. Since the slot method does not know anything about the identity of the sender, we have to cast the hidden parameter sender to an instance of the Application::PushButtonFlag class, that’s what the construct (Application::PushButtonFlag)sender
does.
Our language switcher is ready for use, it should now look like illustrated in Figure 3 below:
Adding the language switcher to the main screen
The only task left is to integrate the language switcher into the main screen. Doing so is quite easy:
-
Open the the Application unit by clicking on the tab labelled Application. If this tab is not present yet, click on the Project tab and double click on the Application unit to invoke the tab.
-
Double click on the TutorialApplication root component, this will open root application in a new tab titled Application::TutorialApplication.
-
Press Alt+2 to select the gallery browser window, left to the main composer window. Alternatively, you may mouse click at the second tab Browser at the very top of the window.
-
In the search field immediately below the two tabs, type in Selector to shorten the class list.
-
Click on the Application::LanguageSelector class and drag an instance of the class over to the canvas. Place the component in the upper right corner of the main canvas. Rearrange the elements so that everything look nice again.
That’s it, we do have a working language switcher now! The main app should now look like illustrated in Figure 4 below:
Let’s go and test the language switcher out! While it is great to have such a switcher, this is not the end of the story: any reasonable program will store your language setting so that you have to set the language only once at the very first use of the program. And guess what, we can do that with our program, too. Stay with us, in the next chapter, we will explain how to permanently store the language setting of our tutorial application in the web browser!


Choose the characters you want in your password
Move the slider to choose the length.
Password Length:


BMO Australia is a Premium Australian Fashion Brand born from rich family Heritage, embodied by dedicated craftsmanship and perfectly harmonised with pure Australian values. Experience the delicate softness of pure Australian Merino Wool whilst enjoying the sensation ® of elegance and comfort this winter as you slip into a pair of super cosy BMO Australia Boots.
Australian Made
It’s partly about purchasing genuine quality from a genuine source; it’s partly about using 100% Natural Australian materials (because their simply the best) and it’s partly about the love, care and attention that only comes from handcrafting a pair of boots through 80 years of proven techniques.
Passion
With a New Generation of BMO Australia and an overwhelming demand for Genuine, Sustainable, Eco-Friendly products in the High-End European Fashion Markets, BMO Australia launched an Exclusive Collection, adapted to suit the Harsh European conditions in 2012.
Carefully Handcrafted
Equally important to each and every one of our Master Craftsmen, and Ladies, is the passion, attention to detail and quality that is only created by Handcrafting a boot with care. Inspecting every skin with their delicate touch, generations of craftsmen use processes that are tried and true.
History
Proudly recognised as the first manufacturer of the iconic Australian style UGG boot since 1933, and kept alive by one nation’s loyalty to an iconic Australian product, BMO Australia truly is the only Global manufacturer and distributor of genuine, Australian, Handmade, 100% Natural, Sheepskin boots on the European market.
The hottest shoes on the market
See what BMO is all about
Lets get in touch. Send us a message:
Amsterdam, Netherlands
Phone: +00 151515
Email: mail@mail.com


This part will show all the news related to the financial market.
Knows about this topic allows people and their business to take advantage of opportunity to grow and be aware of thee best positions. Latest News.
The Stock Market allows companies to raise money by offering stock shares and corporate bonds. The knowledge about this topic is important for everyone who wants to start an adventure in this challenging world. Financial & Business news
Everything is politics. If you want to explore the financial world, the knowledge about politics is a must! Politics is vital for everyone, and it can be responsible for an important plays on the stocks market! Politics News
My Wallet is a digital place designed to keep tracking the most important stocks from the US market. The dashboard is able to inform the most popular stocks, their prices in real time and many other information.
Place reserved to talk about the developers/project etc.
Download FREE e-book


{% extends 'core/base.html' %} {% block title %}Successful | {% endblock %} {% block content %}
Payment received, thanks for your order


I'm a creative professional with more than eight years design experience from project concept to installation. Talents include layout, logo design, photo editing, signage design, multimedia design, website management and production/print management. My recent projects include developing websites with Bootstrap and React.
Create marketing collateral for clients across a variety of industries, construction pre-bid package layout/design, pre-press coordination with print companies, logo design/updating/recoloring, photo editing/recoloring, mall advertising design, web layout planning, mass mailing creation/preparation
Created weekly print and screen elements, managed production equipment and training, layout and pre-press production of quarterly pieces, managed website and email design and training, managed app layout/updates, designed sub-ministry logos, signage design/printing/installation, created forms/surveys (including logic), created analytic reports for digital platforms, and managed team budgets
Attended YWAM school and worked in field ministry doing outreach to local people groups and working in the pharmacy for medical clinics
Managed finance team, processed payroll and accounts receivable, created financial reports, reconciled accounts, filed state and federal taxes, and managed church budget
Started as a cashier and worked up to head cashier and trainer — trained new cashiers at store and district levels and rolled out self-checkout in several WA stores
Dean’s List, 3.44 GPA
Member Phi Theta Kappa, Student Council Secretary, 3.32 GPA


MANAGUA, Nicaragua — For many a teenage girl in Latin America, a "quinceanera" party is a cherished rite of passage, a traditional coming-out celebration for 15-year-olds.
AP PHOTOS: Party for Nicaraguan Teens With Cancer
By THE ASSOCIATED PRESS
Published: September 23, 2013 at 11:22 PM ET
Connect With Us on Twitter
Follow @nytimesworld for international breaking news and headlines.
Not all families can afford the colorful gowns and other niceties for such parties, though. So for each of the past five years, Nicaragua's Association of Mothers and Fathers of Children with Cancer and Leukemia has put on a quinceanera for girls from poor, rural families — teens who have the added burden of dealing with cancer.
This year's party feted 37 girls between ages 14 and 16 on Saturday night at a hotel in Nicaragua's capital, Managua.
Donors, taking the role of "padrinos," or godparents, paid for the girls' dresses and shoes, the floral arrangements, cakes and other refreshments. Each padrino also paid for medicine for three or four of the girls.
Nicaragua's Military Academy sent cadets to be the girls' escorts and dance partners.
Yamileth Barrera, a 16-year-old from San Jose de Bocay, 150 miles (240 kilometers) north of Managua, said she really enjoyed being with the other girls and wasn't kept from dancing by the wheelchair she uses because of bone cancer.
"I am happy because only once in a life do you celebrate your 15th year," she said.


Partnered with the University of Tartu, robot manufacturer Milrem developed robot foresters that can plant and care for trees. This decision originated from the greater potential of use of the military specialised technology.
Why are these robots potenially needed?
Deforestation contributes 15% of all global greenhouse gas emissions. According to the World Economic Forum’s platform for the trillion trees community (1t.org), the amount of carbon captured by existing forests could be doubled simply by adopting sensible forestry practices. We lose 10 million hectares of trees every year to agriculture and logging and conservationists say we need to plant a trillion trees to reverse forest cover loss and help slow climate change. A mature tree can capture an average of 0.62 metric tons of carbon dioxide over its lifetime – equivalent to the carbon emissions from driving a car 2,400 kilometres.


Text input
Implictly text
Also implictly text
Single select
A
B
C
Multiple select
One
Two
Three
Four
Five
Print to console
form1values
set form1


1. The application is based on Ethereum Blockchain and hence is a public ledger application, I understand all my contract details will be publicly visible.
2. The application is just a POC (proof-of-concept) showcasing the capabilities of Digital Smart Contracts, I understand that these contacts do not have any legal standings and cannot be used in any government trials and procedures as proof.
3. The application is designed as per the rental guidelines of Delhi Government and all the charges including Rent, Security and Registration Fees are calculated in Indian Rupees (INR).
4. Currently, the Smart Contracts are uploaded on Kovan TestNet and the owner of the Contract is the creator (Anudish Jain), no real life assets are currently being used for transactions on this application just Test Coins of Zero Monetary Value.
5. I understand that the future versions will have governments as the SOLE OWNERS of these contracts designing and implementing the new guidelines, I will help support this platform by only uploading authenticate and accurate data.
6. I will be required to use MetaMask for registration on this application and will be using the same for future interactions with this application.
Read below to know how to get MetaMask and start using Charter.
Download MetaMask Chrome Extension - Every data upload to the Contract requires some Transaction Fees and this is paid using Ethereum Cryptocurrency, to simplify this process MetaMask Chrome Extension Wallet is used, read Here
Get Kovan TestCoins - This application is deployed on Kovan TestNet, users need to select Kovan TestNet in their MetaMask wallets and get Test Coins (These are free) from Here
Read the Product Manual Here for more info


review_requested
by None at 2021-06-21 19:59:03.review_requested
by None at 2021-06-21 19:59:03.referenced
by None at 2021-06-21 13:55:38.merged
by None at 2021-06-21 13:55:38.closed
by None at 2021-06-21 13:55:38.head_ref_deleted
by None at 2021-06-21 13:55:42.referenced
by None at 2021-06-21 19:05:28.merged
by None at 2021-06-21 19:05:28.closed
by None at 2021-06-21 19:05:28.head_ref_deleted
by None at 2021-06-21 19:05:33.head_ref_force_pushed
by Zaynab Masood at 2021-06-21 19:18:06.referenced
by Zaynab Masood at 2021-06-21 19:18:29.merged
by Zaynab Masood at 2021-06-21 19:18:29.closed
by Zaynab Masood at 2021-06-21 19:18:29.head_ref_deleted
by Zaynab Masood at 2021-06-21 19:18:37.head_ref_force_pushed
by Bess Sadler at 2021-06-21 14:53:20.referenced
by James R. Griffin III at 2021-06-21 15:00:53.merged
by James R. Griffin III at 2021-06-21 15:00:54.closed
by James R. Griffin III at 2021-06-21 15:00:54.head_ref_deleted
by James R. Griffin III at 2021-06-21 15:00:54.moved_columns_in_project
by Bess Sadler at 2021-06-21 13:55:48.assigned
by Bess Sadler at 2021-06-21 13:55:54.closed
by James R. Griffin III at 2021-06-21 15:00:54.moved_columns_in_project
by James R. Griffin III at 2021-06-21 15:00:54.@dependabot rebase
mentioned
by Dependabot at 2021-06-21 15:02:17.head_ref_force_pushed
by None at 2021-06-21 15:02:49.deployed
by Trey Pendragon at 2021-06-21 15:08:22.referenced
by Bess Sadler at 2021-06-21 15:15:47.merged
by Bess Sadler at 2021-06-21 15:15:47.closed
by Bess Sadler at 2021-06-21 15:15:47.head_ref_deleted
by Bess Sadler at 2021-06-21 15:15:47.Looks like this has been fixed upstream See: https://github.com/projectblacklight/spotlight/releases/tag/v3.1.0 https://github.com/projectblacklight/spotlight/pull/2754
added_to_project
by Bess Sadler at 2021-06-21 15:21:22.@dependabot rebase
mentioned
by Dependabot at 2021-06-21 15:17:48.head_ref_force_pushed
by None at 2021-06-21 15:18:17.deployed
by Trey Pendragon at 2021-06-21 15:22:24.referenced
by Bess Sadler at 2021-06-21 15:29:45.merged
by Bess Sadler at 2021-06-21 15:29:45.closed
by Bess Sadler at 2021-06-21 15:29:45.head_ref_deleted
by Bess Sadler at 2021-06-21 15:29:45.The license has been renewed for this, and as such, this is ready to be prioritized.
This needs to be updated before July 3rd (as the current licenses expire at this time).
labeled
by James R. Griffin III at 2021-06-21 16:58:51.labeled
by James R. Griffin III at 2021-06-21 16:58:51.Is this a DPUL use case or a figgy use case?
I believe it should be a primary figgy use case, since it affects how the controlled vocabularies will be entered by metadata creators and how they will be used within figgy going forward. secondary use case will be how users interact with them in DPUL.
basically it will have an impact on how we process things on the figgy side for SAE.
labeled
by Kim Leaman at 2021-06-21 16:06:59.renamed
by Kim Leaman at 2021-06-21 18:42:28.mentioned
by None at 2021-06-21 19:20:30.subscribed
by None at 2021-06-21 19:20:30.labeled
by None at 2021-06-21 19:50:56.referenced
by Bess Sadler at 2021-06-21 15:26:28.merged
by Bess Sadler at 2021-06-21 15:26:28.closed
by Bess Sadler at 2021-06-21 15:26:28.head_ref_deleted
by Bess Sadler at 2021-06-21 15:26:29.referenced
by Kevin Reiss at 2021-06-21 16:09:39.merged
by Kevin Reiss at 2021-06-21 16:09:39.closed
by Kevin Reiss at 2021-06-21 16:09:40.head_ref_deleted
by Kevin Reiss at 2021-06-21 16:09:40.assigned
by None at 2021-06-21 15:17:59.closed
by Kevin Reiss at 2021-06-21 16:09:40.renamed
by Kevin Reiss at 2021-06-21 14:07:14.closed
by Trey Pendragon at 2021-06-21 16:56:38.assigned
by Trey Pendragon at 2021-06-21 20:47:08.ready_for_review
by Trey Pendragon at 2021-06-21 22:18:06.assigned
by Trey Pendragon at 2021-06-21 22:44:14.referenced
by Trey Pendragon at 2021-06-21 23:25:29.head_ref_force_pushed
by Trey Pendragon at 2021-06-21 23:27:38.referenced
by Trey Pendragon at 2021-06-21 23:29:01.merged
by Trey Pendragon at 2021-06-21 23:29:01.closed
by Trey Pendragon at 2021-06-21 23:29:01.head_ref_deleted
by Trey Pendragon at 2021-06-21 23:29:01.referenced
by Trey Pendragon at 2021-06-21 23:29:13.merged
by Trey Pendragon at 2021-06-21 23:29:13.closed
by Trey Pendragon at 2021-06-21 23:29:13.head_ref_deleted
by Trey Pendragon at 2021-06-21 23:29:14.referenced
by Trey Pendragon at 2021-06-21 23:29:25.merged
by Trey Pendragon at 2021-06-21 23:29:25.closed
by Trey Pendragon at 2021-06-21 23:29:25.head_ref_deleted
by Trey Pendragon at 2021-06-21 23:29:25.referenced
by Trey Pendragon at 2021-06-21 23:29:37.merged
by Trey Pendragon at 2021-06-21 23:29:37.closed
by Trey Pendragon at 2021-06-21 23:29:38.head_ref_deleted
by Trey Pendragon at 2021-06-21 23:29:38.head_ref_force_pushed
by None at 2021-06-21 23:29:51.head_ref_force_pushed
by None at 2021-06-21 23:30:23.head_ref_force_pushed
by None at 2021-06-21 23:30:12.deployed
by Trey Pendragon at 2021-06-21 15:28:50.referenced
by Bess Sadler at 2021-06-21 15:33:46.merged
by Bess Sadler at 2021-06-21 15:33:46.closed
by Bess Sadler at 2021-06-21 15:33:46.head_ref_deleted
by Bess Sadler at 2021-06-21 15:33:47.closed
by Bess Sadler at 2021-06-21 15:36:04.referenced
by Bess Sadler at 2021-06-21 15:36:04.merged
by Bess Sadler at 2021-06-21 15:36:04.closed
by Bess Sadler at 2021-06-21 15:36:04.head_ref_deleted
by Bess Sadler at 2021-06-21 15:36:05.Coverage remained the same at 99.636% when pulling 3a955eb01bf75df7910fb90d2da3a7400c7ccfff on upgrade-webpack into c27cb56dfd2900848091c0d8cc0db1568e205551 on main.
deployed
by Trey Pendragon at 2021-06-21 16:02:42.referenced
by Eliot Jordan at 2021-06-21 16:06:43.merged
by Eliot Jordan at 2021-06-21 16:06:43.closed
by Eliot Jordan at 2021-06-21 16:06:43.head_ref_deleted
by Eliot Jordan at 2021-06-21 16:06:44.Coverage remained the same at 99.636% when pulling 432bd0cb85b63bd0c99285db857912abbf06eab8 on upgrade-is-svg into 1a85105f869eb21c3e3433480a4bd7810862965b on main.
deployed
by Trey Pendragon at 2021-06-21 16:20:30.referenced
by Eliot Jordan at 2021-06-21 16:24:52.merged
by Eliot Jordan at 2021-06-21 16:24:52.closed
by Eliot Jordan at 2021-06-21 16:24:52.head_ref_deleted
by Eliot Jordan at 2021-06-21 16:24:53.Coverage remained the same at 99.636% when pulling 5ca89b52882b2eb64899d3d1c3880707fee6b0f8 on upgrade-trim-newlines into b88bee66d55f45e402f49ebc28198e8a8a1c6e14 on main.
deployed
by Trey Pendragon at 2021-06-21 16:34:30.referenced
by Eliot Jordan at 2021-06-21 17:20:44.merged
by Eliot Jordan at 2021-06-21 17:20:44.closed
by Eliot Jordan at 2021-06-21 17:20:45.head_ref_deleted
by Eliot Jordan at 2021-06-21 17:20:45.head_ref_force_pushed
by None at 2021-06-21 17:09:57.referenced
by None at 2021-06-21 17:22:03.merged
by None at 2021-06-21 17:22:03.closed
by None at 2021-06-21 17:22:03.head_ref_deleted
by None at 2021-06-21 17:22:06.referenced
by None at 2021-06-21 17:54:14.merged
by None at 2021-06-21 17:54:14.closed
by None at 2021-06-21 17:54:14.head_ref_deleted
by None at 2021-06-21 17:55:10.Resolved: OAR is back up in 323a48e
.
labeled
by Francis Kayiwa at 2021-06-21 14:22:41.labeled
by Francis Kayiwa at 2021-06-21 14:22:41.locked
by Francis Kayiwa at 2021-06-21 14:22:42.closed
by Francis Kayiwa at 2021-06-21 14:34:10.


Toggle navigation
Housing Recommender
Seattle Data
How To
Recommendations
Type
Address
Neighborhood
Price
Beds
Baths
SqFt
Lot Size
Days on Market
HOA/Mo.
URL
{% for col in data %}
{% for row in col %} {% if row.startswith('http') %}
View
{% else %}
{{ row }}
{% endif %} {% endfor %}
{% endfor %}


title = "Example Reauthenticate" url = "/examples/reauthenticate" layout = "default" [session] security=user redirect=login [hydroCommunityHydroReauthenticate] == {% component 'hydroCommunityHydroReauthenticate' %}
Re-authentication is the process of re-authenticating an already logged in user for increase security.
This text can only be shown to users which have performed Multi Factor Authentication.


Monitor Service
Monitor
Id
Name
Frequency
Type
HTTP
Notify when down
Notify when up
Unavailable Threshold
URL


Superior soundproofing elevators ensures that each of our 1, 2 and 3-bedroom condos is a haven of serenity. With the same unpretentious style, that Montreal is known for, each space allows you to rest and recharge while gazing out at the city lights.


We sell infrastructure!
- cultivate dot-com e-services
- deploy killer bandwidth
- seize dot-com web-readiness
- strategize cross-media eyeballs
- engage cutting-edge web services
- empower proactive infomediaries
- optimize compelling e-markets
- leverage bricks-and-clicks vortals
- enable proactive systems
- extend back-end channels
- synergize 24/7 infomediaries
- implement end-to-end e-commerce
- deliver innovative niches
- enhance cross-platform deliverables
- synergize frictionless web-readiness


Because bitmaps can be used in so many different ways, the bitmap structure is quite complicated, and it contains a lot of data. In many situations, though, you will find yourself storing images that are only ever copied to the screen, rather than being drawn onto or used as filling patterns, etc. If this is the case you may be better off storing your images in RLE_SPRITE or COMPILED_SPRITE structures rather than regular bitmaps.
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. RLE sprites are usually much smaller then normal bitmaps, both because of the run length compression, and because they avoid most of the overhead of the bitmap structure. They are often also faster than normal bitmaps, because rather than having to compare every single pixel with zero to determine whether it should be drawn, it is possible to skip over a whole run of zeros with a single add, or to copy a long run of non-zero pixels with fast string instructions.
Every silver lining has a cloud, though, and in the case of RLE sprites it is a lack of flexibility. You can't draw onto them, and you can't flip them, rotate them, or stretch them. In fact the only thing you can do with them is to blast them onto a bitmap with the draw_rle_sprite() function, which is equivalent to using draw_sprite() with a regular bitmap. You can convert bitmaps into RLE sprites at runtime, or you can create RLE sprite structures in grabber datafiles by making a bitmap object and checking the 'RLE' button.
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
Creates an RLE sprite based on the specified bitmap (which must be a
memory bitmap).
void destroy_rle_sprite(RLE_SPRITE *sprite);
Destroys an RLE sprite structure previously returned by get_rle_sprite().
void draw_rle_sprite(BITMAP *bmp, RLE_SPRITE *sprite, int x, int y);
Draws an RLE sprite onto a bitmap at the specified position.
void draw_trans_rle_sprite(BITMAP *bmp, RLE_SPRITE *sprite, int x, int y);
Translucent version of draw_rle_sprite(). See the description of
draw_trans_sprite(). This must only be used after you have set up the
color mapping table (for 256 color modes) or blender map (for truecolor
modes).
void draw_lit_rle_sprite(BITMAP *bmp, RLE_SPRITE *sprite, int x, y, color);
Tinted version of draw_rle_sprite(). See the description of
draw_lit_sprite(). This must only be used after you have set up the color
mapping table (for 256 color modes) or blender map (for truecolor modes).


@import views.support.withJsoup @import discussion.model.Comment @(comment: Comment, showMore: Boolean = false)(implicit request: RequestHeader) @import common.Edition @import discussion.model.Comment @import views.support.{BulletCleaner, InBodyLinkCleaner, GuDateFormatLegacy}
Featured comment