Urban Grammar AI
research project
We know little about how the way we organise cities over space influences social, economic and environmental outcomes, in part because it is hard to measure.
Satellite imagery, combined with cutting-edge AI, can provide a source of data to track the evolution of the built environment at unprecedented detail.
This project develops a conceptual framework to characterise urban structure through the notions of spatial signatures and urban grammar, and will deploy it to generate open data products and insight about the evolution of cities.
This project will propose the building blocks of an urban grammar to describe urban form and will develop artificial intelligence (AI) techniques to learn such a grammar from satellite imagery.
The conceptual urban grammar will be made computable by leveraging satellite data sources and state-of-the-art machine learning and AI techniques. Satellite technology is undergoing a revolution that is making more and better data available to study societal challenges. However, the potential of satellite data can only be unlocked through the application of refined machine learning and AI algorithms. In this context, we will combine geodemographics, deep learning, transfer learning, sequence analysis, and recurrent neural networks.
These approaches expand and complement traditional techniques used in the social sciences by allowing to extract insight from highly unstructured data such as images. In doing so, the project will develop methods that will set the foundations of other applications in the social sciences.
To conceptualise an urban grammar to describe urban form as a combination of “spatial signatures”, computable classes describing a unique spatial pattern of urban development.
To develop a data-driven classification of spatial signatures as building blocks of an urban grammar.
To create AI techniques that can learn urban grammar from satellite imagery.
To build a computable urban grammar of the UK from high-resolution trajectories of spatial signatures that helps us understand its future evolution.
The project is expected to have long-term impact along three dimensions:
Providing relevant, timely and detailed evidence about the nature of urban form in the UK and its evolution over time.
Driving better decisions about how cities are planned and managed, made possible thanks to the combination of data and insights delivered through appropriate channels to the relevant stakeholders.
Enabling a better understanding of the structure and form of cities, as well as how they evolve over time, preparing us todesign better future cities.
Ultimately, the project will help to study, plan and manage cities in the UK better. Its output portfolio includes academic deliverables, such as participation in world conferences and publication of articles in internationally renowned peer-reviewed journals, as well as a wide range of additional items, such as engagement workshops, open source software and open data products, specifically targeted at non-academic actors.
There are four key (non-academic) stakeholder groups who will benefit directly and indirectly from this project:
Local governments, which are in charge of shaping policies that affect the way activities are spatially distributed within their boundaries;
Central government, which needs consistent measures across the country to assess both the global evolution of the urban system, and to which extent different cities are changing in different ways following systematic patterns (e.g. north-south divide);
National data organisations such as the Ordnance Survey and the Office of National Statistics, whose primary mission is to develop evidence and products that collectively inform and measure different aspects of society and environment in the UK;
The general public, for the majority of whom cities are their home, and are interested in better understanding how the building blocks that make them up are distributed over space and change over time.
Dani Arribas-Bel is senior lecturer in Geographic Data Science at the Department of Geography and Planning of the University of Liverpool. Prior to his appointment in 2015, he held positions at the University of Birmingham, the VU University in Amsterdam, Arizona State University, and Universidad de Zaragoza. He holds honorary positions at the University of Chicago’s Center for Spatial Data Science, the Center for Geospatial Sciences of the University of California Riverside, and the Smart Cities Chair of Universitat the Barcelona.
His research combines urban studies, computational methods and new forms of data, and has been published in journals such as PLOS ONE, Journal of Urban Economics, Demography, Geographical Analysis, or Environment and Planning (A/B/C). He is member of the development team of PySAL, the Python library for spatial analysis, currently serves as co-editor of the journal “Environment and Planning B - Urban Analytics & City Science” and the “Journal of the Royal Statistical Society Series A - Statistics in Society”, and chairs the Quantitative Methods Research Group of the Royal Geographical Society.
<EMAIL_ADDRESS>darribas.org
@darribas
Martin Fleischmann is research associate in the Geographic Data Science Lab at the University of Liverpool and a member of the Urban Design Studies Unit at the University of Strathclyde. His research focuses on urban morphology and geographic data science focusing on quantitative analysis and classification of urban form, remote sensing and AI.
He is the author of momepy, the open source urban morphology measuring toolkit for Python and member of development teams of GeoPandas, the open source Python package for geographic data and PySAL, the Python library for spatial analysis.
<EMAIL_ADDRESS>martinfleischmann.net
@martinfleis
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Product Care Care and Storage of Leather Ware -Wipe the hardware with dry cloth frequently to keep it lustrous and avoid color deterioration. - Wipe the leather ware with soft cloth lightly - Pack the hardware parts - Put in preservative and moth repellant - Put in soft cloth / soft paper around the ware to make it shaped - Put it into a dust-proof bag - Hang the bag at a dry place (No folding and no stacking for long) How to Take Good Care of a Leather Bag To maintain leather bag in good condition, the following points are highly recommended. --Protect your leather bag from humidity and avoid exposure to sunlight or to any direct heat source as its shape will be easily deformed or the color may fade. --Avoid overloading the bag. --To avoid color migration, please do not put your leather bag into prolonged contact with other leathers. --Avoid using plastic bag to store shinny leather bag. --Avoid contacting with water and any product containing alcohol (perfume, solvents…), grease or abrasive products in general. Daily Care Simply daily care can lift up the durability of leather bag. --If a leather bag gets wet, use a dry cloth to absorb the moisture. Then air the bag in shaded area. Do not use dryer or air-conditioner, or expose under sunlight for drying. Otherwise, cracks on the bag may be easily caused. --Use leather stain remover on regular basis. Leather stain remover should be placed on a cloth rather than on the leather surface directly. Do not wash the bag in water or with any unknown chemical solvents. --Drying agents (e.g. Silica get) can be placed into leather bag when kept for a relative long period. --In order to preserve your leather bag, please store them in the dust bag that was offered to you. How to Clean a Leather Bag Different kinds of leather require different cleaning methods to maintain their best condition. --Calf & Sheep skin Put leather stain remover on dry cloth to rub away dirt. Then, polish the whole bag to make it shine. --Patent Leather & Metallic Leather Patent leather should be cleaned with a soft dampened cloth, and then dried with a clean cloth. --Woven & Nylon Material Apply dilute soap or stain remover with water and then slightly rub away dirt marks with soft brush. Do not soak and clean the bag in the water. How to Keep a Mal-function Zipper in Good Condition --Put a small amount of white wax along the zipper to smoothen it. --If gold, Silver or Bronze Metal Fitting is tarnished, please apply metal shine lotion on a cloth and rub the tarnished area gently until the metal becomes shinny. Do not hesitate to ask for advice in SAK&co counters where our specialized sales-associates are at your disposal to guide you and provide our professional cleaning.


UFC Moscow video recap: Zabit wins hard fought unanimous decision over Calvin Kattar
by Harry DaviesIn the main event of UFC Moscow, Zabit Magomedsharipov won a unanimous decision against Calvin Kattar, despite “The Boston Finisher” ending the fight on top.
What was the high point of the fight?
Zabit used some good movement backing up Kattar early with some double jabs whilst constantly switching stances. Both men showed off some flashy striking, as Kattar landed a flying knee whilst Zabit scored a good step in elbow.
In the second round, Zabit landed a great outside sweep and almost took the back of Kattar but “The Boston Finisher” did a job of fighting him off. Kattar turned up the heat in the third and backed up Zabit with an uppercut followed by a straight. As Kattar threw a flying knee, Zabit timed a takedown but Kattar remained active on the canvas as the fight came to close.
Where do both men go from here?
Still undefeated in the UFC, Zabit’s win over Kattar was undoubtedly his biggest yet as he progress to 6-0 for the promotion. In his post-fight interview, Zabit said he wants to fight the winner of Max Holloway vs. Alex Volkanovski next, that fight takes place at UFC 245 next month.
The loss is just Kattar’s second in the UFC, however he certainly put up a good fight against Zabit especially in the last round, proving he is a top contender at 145-pounds. Maybe a rematch against Renato Moicano, who defeated Kattar last year at UFC 223, is a good one to make next.
Watch it now, later or never?
It was a fight full of action, watch it now.


Russia returns seized ships to Ukraine, talks about talks
Moscow: Three Ukrainian naval ships that were seized by Russia nearly a year ago have been returned, Russia's Foreign Ministry said Monday.
The two gunboats and a tug were taken by the Russian coast guard on November 25, 2018, as they manoeuvred near the Kerch Strait that connects the Black Sea with the Azov Sea. The Kerch Strait runs between mainland Russia and Russia-annexed Crimea.
Russia claimed the Ukrainian ships had violated procedures for transiting the strait, while the Ukrainians said they were travelling in international waters.
The Russian coast guard fired shots, then seized the ships and their crew of 24 Ukrainian sailors. The sailors were detained for 10 months and returned home in September as part of a prisoner exchange.
Ukraine's Foreign Ministry said that the Ukrainian authorities will conduct a thorough check of the ships to make sure that no equipment is missing. It said that regardless of the ships' return, Ukraine would press the case against the Russian seizure of the ships in an international tribunal.
Russian President Vladimir Putin informed French President Emmanuel Macron about the vessels' transfer in a phone call.
The Kremlin said in the call that the two leaders focused on the upcoming meeting of the leaders of Russia, Ukraine, Germany and France to discuss a settlement for the five-year conflict in eastern Ukraine that has killed at least 13,000 people. The fighting began in 2014 after Russia annexed Crimea from Ukraine and pits Russia-backed separatists against Ukrainian troops.
The Kremlin said Putin and Macron agreed the meeting scheduled for December 9 should help "quickly and fully" implement a 2015 peace plan for eastern Ukraine that was brokered by France and Germany. The Minsk agreement envisages broad autonomy for the separatist regions in eastern Ukraine and an amnesty for the rebels.
The Kremlin said Putin and Macron also talked about the need for Ukraine to fulfil its obligations under the political aspects of the deal, including passing a law giving a special status to the rebel regions.
Russian Foreign Minister Sergey Lavrov said Moscow expected France to make sure that the four-way meeting "underlines that the Minsk agreement is inviolable and has no alternative."
AP


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CHAPTER 353B
INTERSTATE COMPACT FOR THE SUPERVISION OF ADULT OFFENDERS
Section
353B-1 Terms and provisions of compact
353B-2 State compact administrator
353B-3 State council for interstate adult offender
supervision
353B-4 Expenditures
353B-5 Execution
353B-6 Interstate transfer fee


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"I hurt everyone." Map of the World
By Ross Anthony
You've no doubt heard that one must "go through hell to get to heaven." In "Map of the World" most of the going is through hell. As for the heaven part, the strength or (as the press kit says) the "life-affirming" feeling of living through the experience will have to suffice as a replacement for the traditional blissful association. A rough analogy would be Rocky in his first film -- he doesn't win, but he survives. However, unlike the underdog boxer, Sigourney Weaver, seldom gets a punch in edgewise. It's all blow after blow to her dignity, loved ones and "world" as she knows it.
The film opens to a real family ... something we don't see too often in a movie. Kids scream driving parents nuts. At the end of the day, a naked Weaver and Strathairn climb into the porcelain tub in a scattered bathroom. The richly wrinkled tenderness of that scene is as real as the ornery 6-year-old daughter shouting, "I hate you mom!"
But, don't let that daughter steal your attention, Weaver is left in charge of her best friend's children when one of the toddlers crawls off into the nearby pond and drowns. And that's just the first knuckle-sandwich. A discombobulated Weaver (a school nurse) encouraged by her normally passive husband attends a PTA conference only to undergo an impromptu interrogation in the hallway where she blurts this gem, "I'm trying to have a nervous breakdown and no one will let me do it in peace."
Since the child's death, Weaver can hardly put two words together; however when police show up at her door with handcuffs, she's miraculously able to read the warrant (an abuse charge) and give directions to her husband before being carted off. I believe the director was trying to indicate the odd relief she experienced for having been extracted from her current torment - still, her coherency inconsistency is rather abrupt. As is her best friend's (Julianne Moore) upbeat attitude swing a short vacation or so after her child's death.
Detained in prison awaiting trial, Weaver discovers an unlikely haven. The concept of an overworked parent finding solace in lock-up is an interesting one. I would have liked to have seen much more of Weaver's introspection, but instead we (as the characters around her) are stuck with the view from outside her head.
The husband, refusing to ask for his mother's assistance, leaves his kids with the "egg lady" (a woman that terrifies them). Doubting even his own wife with multiple abuse charges pending, one would expect the humility of asking mom for help would be an easy choice.
Unlike the Rocky flick, this one has no bell. Suddenly, the fight is over; no referee makes any call. By way of resolution, a three-minute monologue recaps her year of pain.
For the most part, the acting is strong, but the direction is inharmonious, some scenes weaker than others. Most of us can tolerate moderate amounts of hard hits and setbacks for our protagonists; however, the 90% worth mapped out in this film may overwhelm.
Map of the World. Copyright © 2000. Rated R. Starring Sigourney Weaver, Julianne Moore, David Strathairn. Directed by Scott Elliott. Written by Peter Hedges and Polly Platt. Produced by Kathleen Kennedy and Frank Marshall at Kennedy/Marshall. A First Look presentation.
Grade..........................B-
-- Copyright © 1999. Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia. For more reviews visit: http://RossAnthony.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


public interface GridBagConstants
GridBagConstraints
constants.| Modifier and Type | Field and Description |
|---|---|
static int |
BOTH
Resize the component both horizontally and vertically.
|
static int |
CENTER
Put the component in the center of its display area.
|
static int |
EAST
Put the component on the left side of its display area,
centered vertically.
|
static int |
HORIZONTAL
Resize the component horizontally but not vertically.
|
static int |
NONE
Do not resize the component.
|
static int |
NORTH
Put the component at the top of its display area,
centered horizontally.
|
static int |
NORTHEAST
Put the component at the top-right corner of its display area.
|
static int |
NORTHWEST
Put the component at the top-left corner of its display area.
|
static int |
REMAINDER
Specify that this component is the
last component in its column or row.
|
static int |
SOUTH
Put the component at the bottom of its display area, centered
horizontally.
|
static int |
SOUTHEAST
Put the component at the bottom-right corner of its display area.
|
static int |
SOUTHWEST
Put the component at the bottom-left corner of its display area.
|
static int |
VERTICAL
Resize the component vertically but not horizontally.
|
static int |
WEST
Put the component on the left side of its display area,
centered vertically.
|
static final int REMAINDER
static final int NONE
static final int BOTH
static final int HORIZONTAL
static final int VERTICAL
static final int CENTER
static final int NORTH
static final int NORTHEAST
static final int EAST
static final int SOUTHEAST
static final int SOUTH
static final int SOUTHWEST
static final int WEST
static final int NORTHWEST
Copyright © 2022 Apache Software Foundation. All Rights Reserved.


Property: lastIndex
Syntax
var exp = new ApgExp(pattern); var n; /* integer > 0 */ exp.lastIndex = n;
Regardless of the matching mode, the pattern match attempt is made starting at index, exp.lastIndex. The user can set exp.lastIndex to any value prior to the match attempt. The value of exp.lastIndex after the match attempt is mode and result dependent.
Example
var pattern, str, exp, result; pattern = 'pattern = "abc"\n'; exp = new ApgExp(pattern); exp.lastIndex = 6; str = "---abc---ABC---"; result = exp.exec(str); if(result){ console.log("found: " + result[0] + " :at: " + result.index); }else{ console.log("result: null"); } /* returns */ found: ABC :at: 9


ABSOLUTE POWER A film review by Andrew Campbell Copyright 1997 Andrew Campbell
1997 Directed by Clint Eastwood Screenplay by William Goldman, from the novel by David Baldacci Starring Clint Eastwood, Laura Linney, Gene Hackman, Scott Glenn, E.G. Marshall, Judy Davis, Ed Harris Running Time approx. 2 hrs. 5 minutes
Rating: **/****
by Andrew Campbell
Clint Eastwood is a consummate professional whose efficiency as both an actor and director are virtually unparalleled in the business of Hollywood. He's fairly consistent as well- does anybody really remember 'Pink Cadillac' or 'The Rookie'?
Clint's latest, 'Absolute Power,' in which he serves as both director and star, also wrapped under time and under budget. Plucked from the galleys to be adapted for the big screen even before it was published as a novel, the film has a plot of the sort that makes conspiracy-theory lovers drool. Written by veteran , Oscar-winning scribe William Goldman of 'Misery' and 'Butch Cassidy and the Sundance Kid,' it features a stellar supporting cast, some tight editing and thoroughly professional performances. This, in fact, is the least that can be expected of a Hollywood picture, especially one with as much pedigree as there is here; unfortunately, there's not much more.
The premise is shocking: a burglar (Eastwood) witnesses a murder and subsequent coverup involving none other than the President of the United States. So far, so plausible. The first twenty minutes, like Clint's best efforts, are spare, taut, gripping. From there out, however, the tension dissolves into a jumbled-up mess of chases, reconciliation/revelation scenes, Dirty Harryish one-liners, one contrived set piece so obviously shot on a studio backlot as to defy credibility entirely, plus a campy, grossly miscalculated Presidential tango sequence that takes the cake as far as implausibility goes.
Laura Linney (who was cast in part, undoubtedly, due to her resemblance to Eastwood's daughter Alison) is the thief's estranged lawyer daughter, and the director's interest obviously resides in this relationship, making their scenes together, while unremarkable, rooted and believable. This kind of story, however, with its far-reaching implications and intrigue, requires a larger canvas than Eastwood wants to use. Neither he nor the screenplay are interested in examining the motivations for any of the perephrial characters; instead, character and plot details are explained away in dialog, if they are at all. Scott Glenn, Judy Davis, Dennis Haysbert and Gene Hackman are the conspirators, and each registers as type more than as understandable characters- the conscience, the bitch, the coldblood, the hardass, respectively (Hackman=92s performance could be taken from any number of his last few films). There may have been scenes left on the cutting room floor, but one suspects they truly didn't have that much to do.=20 Only Ed Harris (particularly in a terrific, tensely playful exchange over lunch with Eastwood's thief), registers as a specific human being, while E.G. Marshall, as the President=92s benefactor, gets asked to be little more than old. It's as if Lord Acton's phrase ('Absolute power corrupts absolutely') serves as the subtext of the film by default, and that leaves =91Absolute Power=92 resembling not much more than an expensi= ve second-rate TV movie- which it probably would have been without the names attached to it here. =20
The idea of a corrupt President isn't so far fetched, of course, but it doesn=92t go without saying, and the film panders to the lowest regard of its audience for government and political power without revealing anything new or remotely interesting about the nature of power or, at the least, the nature of the people of the film. (Why does Eastwood=92s burglar return to thieving? What makes Haysbert=92s Secret Serviceman a ruthless assassin, while Scott Glenn=92s has a tortured conscience?) All of this makes a movie uninteresting, but at its worst, 'Absolute Power' indulges the more base instinct of the audience, glossing over interesting questions of responsibility and national security (not to mention the corrupting nature of power) with movie conventions. This is one of those pictures with intended lines and moments of humor which, if you catch yourself laughing and stop to think, isn't funny at all; it's a sinking feeling to know that the filmmaker has taken the easy route, letting the audience off the hook. Only the professionalism of Eastwood, his fellow actors and the film=92s technicians make 'Absolute Power' watchable.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


arincli
- ARIN Command Line Interface
ARINcli is a set of command line scripts, written in Ruby, that utilize both the Whois-RWS(7) service and the Reg-RWS(7) service. Whois-RWS(7) is ARIN's Whois/NICNAME RESTful web service for exposing IP network and ASN registration data to the public (Note this service pre-dates the IETF WEIRDS/RDAP service and is not yet compatible with that specification). Reg-RWS(7) is ARIN's registration RESTful web service available to customers of ARIN.
At the time of this writing, the ARINcli scripts should be considered beta quality. A lot of functionality is still missing from the scripts, and ARIN has not conducted any degree of quality assurance against them.
arininfo(1) queries ARIN's Whois-RWS(7) service.
poc(1) creates, modifies, and deletes Point of Contacts (POCs).
rdns(1) modifies reverse DNS delegations.
ticket(1) downloads, displays and manages Reg-RWS(7) tickets.
arinreports(1) requests reports from ARIN using Reg-RWS(7).
arinutil(1) is a utility for managing ARINcli scripts.
The ARINcli commands all use an application data directory to store configuration
files, caches, etc. The arinutil(1) command can be used to manipulate the caches
and configuration. This application data directory is $HOME/.ARINcli
for Unix
and Unix-like systems, and %APPDATA%\ARINcli
for Windows. This directory is
created automatically the first time an ARINcli command is run.
Configuration is kept in the config.yaml
file in the application data directory.
This is a YAML file and so YAML syntax is required. YAML is designed to be human
friendly yet machine parsable. For users of Reg-RWS(7), the API Key given will
likely need be changed to the users real API key. An API Key can be obtained
via ARIN Online. An API Key is not needed for
Whois-RWS(7).
At present, there are two ways to install this code: 1) via a Git clone from GitHub, or 2) from a zip file release on GitHub.
The ARINcli commands are Ruby programs, and Ruby 1.8.7 and above are needed.
To verify compatibility and that everything is working, run the tests with
the run_all_tests
command.
To build the man pages and these documents, you must use ronn
. You can
install it as a Ruby gem with gem install ronn. Once it is installed,
build the man pages with the following command: ronn man/*.ronn.
Questions and comments regarding this software may be directed to ARIN's Technical Discussion mailing list (arin-tech-discuss@arin.net). Archives and subscription information are available at http://lists.arin.net/pipermail/arin-tech-discuss/.


Resume
Name: Rod Jacob G. De Belen
Address: Serena Street, Brgy. Buena Suerte, El Nido, Palawan
Contact #:<PHONE_NUMBER>6
Email<EMAIL_ADDRESS>OBJECTIVE
- To utilize the skills that I have acquired and learned needed for the position.
PERSONAL INFORMATION
- Gender: Male
- Age: 20
- Date of Birth: April 30, 2000
- Civil Status: Single
- Citizenship: Filipino
- Religion: Born Again
- Language: Filipino, English
- Height: 1.69 cm
- Weight: 72 kg
- Name of Father: Rodrigo A. De Belen
- Name of Mother: Teresa G. De Belen
EDUCATIONAL BACKGROUND
- Tertiary:
- 2018-Present
- 3rd year College
- Bachelor of Science in Computer Science
- Palawan State University
- Senior High School:
- 2016-2017
- STEM Strand – Science, Technology, Engineering, and Mathematics
- El Nido National High School
- El Nido, Palawan
- Junior High School:
- 2014 – 2015
- Potter’s Place School
- El Nido Palawan
- Primary:
- 2011-2012
- Potter’s Place School
- El Nido, Palawan
SKILLS/QUALIFICATION
- Computer Skills
- Encoding
- Ability to Work Under Pressure
- Communication Skills
- Social Skills
- Time-Management Skills
AWARDS AND MEMBERSHIP
- Compendium
- Cartoonist (1st Year)
- Sci-Tech Editor (2nd Year)
- Official Publication of College of Sciences
- Dean’s Lister
- Second Semester SY. 2018-2019
- November 2019
- Palawan State University
NEXT


Gordon: He couldn't possibly mean...
Cheetah Lee: Cats and Dogs?
Gordon: No, Bruce tried that one years ago.
Cheetah Lee: Dinosaurs and Laser-Penguins?
Gordon: They disarmed.
Cheetah Lee: So it must be Ninjas...
Gordon: ...and Pirates.
Pirates are cool, and so are ninjas, so pirates fighting ninjas must be awesome!
Pirates' most hated enemies usually seem to be ninjas, and vice-versa, even though in real life Caribbean pirates and Japanese ninjas didn't even live in the same time period, much less the same hemisphere. Apparently it's just for the Rule of Cool. (For added irony, some bands of ninja even operated as pirates on the side in Real Life. Go figure.)
Compare also Ninja Pirate Zombie Robot and Elves vs. Dwarves (though the Pirates are more likely to be the Dwarves).
A Sub-Trope of Cool vs. Awesome. May be involved in a Cavemen Versus Astronauts Debate.
Examples:
- This ad for Juicy Drop Pop has a pirate vs. ninja fight it out using said product.
- In the Samurai Champloo episode "Bogus Booty", Mugen (who isn't a stereotypical pirate but has done some "pirating") squares off against some ninjas.
- In One Piece, the Ninja-Pirate-Mink-Samurai Alliance must battle against the forces of the Beasts Pirates and the corrupted Wano government led by Orochi. On both sides of the conflict, there are pirates and ninjas facing off against each other.
- Duel Decks: Pirates vs. Ninjas was announced on April Fools' Day 2008 as part of WotC's tradition of running prank articles on the official Magic: The Gathering website.
- In this short 2011 film entitled simply, Pirates vs. Ninjas, a lone pirate and ninja battle over a chest of gold.
- Treachery and a Dead Man's Promise features pirates vs. time traveling ninjas.
- This animated short called Ninja vs. Pirate features a ninja vs. a pirate IN SPACE! (It crosses into Ninja Pirate Zombie Robot territory as well, as the pirate is a cyborg and his henchmen are robots.)
- Code Geass: Awesome of the Rebellion introduces a Pirate Geass and a Ninja Geass, used by Awesome and Zaber, respectively. Awesome specifically got the Pirate Geass because it was the only thing that could rival the Ninja Geass.
- The Gamers: Dorkness Rising had a short sequence in which Pirates battled pizza-delivering Ninjas... in the Wizards of the Coast offices. This game actually exists.
- An episode of Kaizoku Sentai Gokaiger has all three core members of Ninpuu Sentai Hurricaneger turn up, demanding their powers back. The episode is actually called Pirates vs Ninjas.
- Deadliest Warrior averted and defied this trope. While the aim was to solve rivalries like this, they didn't do this one, though both pirate and ninja were featured (Ninja vs. Spartan and Pirate vs. Knight: the Ninja lost, as it turns out the Spartan shield is truly something to behold — with the spear being none too shabby either — while the Pirate beat the Knight, as firearms gave a decisive advantage).
- Defied by Pirates and Ninjas Are Totally Awesome, the first tag team title holders of New Zealand's Impact Pro Wrestling.
- Leva Bates showed up for her SHINE match against one half of the Canadian Ninjas, Portia Perez, dressed as Captain Jack Sparrow.
- The "Brown Islands" setting in the Discworld Roleplaying Game sets up the possibility of a pirate-ninja clash. Some flavor text in the second edition of the game features an angst-ridden ninja who has been assigned to infiltrate pirate society...
The problem was, his lengthy immersion in the attitudes of his new shipmates had caused him to develop doubts about the practicality of his previous training despite the fact that his upbringing and grasp of subtlety made him fully aware of the ludicrousness of his shipmates behaviour. So now, although he could both scream while hurling a throwing star and go Yah! while wielding a cutlass, he couldnt quite keep a straight face while doing either. He didnt fit in anywhere.
- As mentioned above, in Ninja Burger one of the obstacles is rival food delivery company Pirate Pizza.
- Pirates and Ninjas are two of the factions in Smash-Up, a card game where the players combine two decks representing a faction like "Aliens" or "Dinosaurs" and fight it out against another player's combination. So you could have Pirates and Tricksters vs. Ninjas and Aliens, or Pirates and Ninjas vs. Dinosaurs and Robots.
- The King of Fighters XI has B. Jenet, a Pirate girl vs. Mai Shuranui, a Ninja girl, which is quite possibly the hottest Cat Fight in gaming.
- AdventureQuest Worlds and DragonFable both have an ongoing conflict between Pirates and Ninjas... Amongst other supernatural things.
- Saints Row 2 has the "Fuzz" Activity, a side quest where you're a Cop on a reality TV show, and you have to stop randomly generated crimes. One of them is to "Break up the Fight of the Century," which when you arrive at the checkpoint turns out to be a gang of pirates fighting a gang of ninjas.
"Attention all cars, this is dispatch, we have Pirates vs Ninjas, repeat, Pirates vs Ninjas."
- On one quest in World of Warcraft ("Our Mortal Enemies") where you've infiltrated a pirate band, the pirates send you on a mission to attack their mortal enemies... ninjas!
- Fire Emblem Gaiden released in 1992 averted this trope. One of the game's classes is the Ninja Based Dread Fighter, and yet all of the default characters, and Mooks of the class in the game are stereotypical pirates complete with eyepatches.
- A Google search reveals multiple Flash games on the theme.
- There is a game for Nintendo Wii called "Pirates Vs Ninjas Dodgeball".
- The first Tenchu game has a mission ('Destroy The Foreign Pirates' on USA and Europe version, 'Invasion Of The Southern Barbarian Pirates' on Japanese version) where your ninjas are to destroy a band of bloodthirsty pirates who sailed in from Europe.
- Atari's 1989 game Skull & Crossbones is the Ur-Example; it allowed the players to play as pirates fighting against ninjas.
- League of Legends usually uses this trope to hype on the announcements of certain Champions. So far they have 2 pirates, Gangplank and Miss Fortune (the latter is more like Pirate Hunter rather than true pirate, however) and 4 ninjas, Shen, Kennen, Akali and Zed (the last one is evil). While they do not interact much in the lore, there was once an event about the Noxus attacking Ionia, where the ninjas were stationed. Both Gangplank and Miss Fortune were included in the Noxus pool of champions, whereas the ninjas minus Zed (who wasn't announced yet when the event took place) were included in the Ionia pool of champions. The result: Ionia wins, thus the Ninjas win.
- Chivalry: Deadliest Warrior allows you to play as ninjas and pirates (out of 6 classes), so you could easily settle this debate with your friends.
- In the Scribblenauts games, spawning a pirate and a ninja close to each other will cause them to fight. In Scribblenauts Unlimited, this is required to get one of the starite shards.
- A Neopets Games Master Challenge used this exact theme. The Ninjas came out on top in the end.
- Splatoon had the Halloween 2015 American Splatfest themed after this. The event's introduction called out the sheer silliness of this "rivalry".
Callie: It's time to settle a rivalry as old as time itself!
Marie: Yeah! Wait... What? - The third Fancy Pants Adventures game involves Fancy Pants Man fighting his way through a pirate ship, which eventually gets invaded by the pirates' sworn enemies, an army of miniature ninjas.
- Castle Crashers includes some Pirate Ninjas as enemies in one level.
- Likewise, the Borderlands 2 DLC campaign Captain Scarlett and Her Pirate's Booty also includes some Pirate Ninjas as enemies.
- A mission in The Elder Scrolls IV: Oblivion capitalizes on this trope. One of the earliest missions of the Dark Brotherhood, a guild of assassins that specialize in stealth and who typically wear ninja-like skin-tight black garbs, is to sneak aboard a pirate ship and kill the captain.
- In PewDiePie's Tuber Simulator, a Pirate vs. Ninja themed event was held on early 2017 April, which had Pirates and Ninjas accessories for sale. Players can use the furniture and accessories to decorate their rooms.
- In Final Fantasy XIV, some of the Ninja job quests pit you against Limsa Lominsa's resident pirates. On one occasion, they've even picked up on some basic ninjutsu from a traitor, making them ninja pirates.
- Return of the Dark Sorcerer creates an Eastern RPG version with Moogles vs. Prinnies.
- Referenced in New Style Boutique 2: Fashion Forward: Throughout the game, Eliza auditions for various genre movies in detailed home-made costumes. She appears dressed as a ninja in Maple Drive, and after failing to get the part, reappears on the beach dressed as a pirate, where she says that "Pirates are cooler than ninjas, anyway".
- Ikemen Sengoku: Time-traveling astrophysics student-turned-ninja Sasuke's route has a climactic fight between him and mad pirate Motonari Mouri on the deck of his ship. Sasuke, being Sasuke, lampshades this:
Sasuke: I believe it's time to settle the fated battle between pirates and ninja once and for all — luckily, fate's on my side.
- This trope is a major plot point of How to Kill a Mockingbird, where Boo Radley's pirate crew has to battle armies of ninjas in order to uncover the secret to killing the mockingbird.
- The Order of the Stick: This comic references the Pirates Vs. Ninjas debate.
Haley: Ah, Ninja vs. Pirate, the age-old debate.
Belkar: And by "age-old" she means "showed up on the internet like two years ago, at most." - Questionable Content has Pintsize (the AnthroPC—a PC/robot) steal Faye's panties and pretend he's an Underwear Ninja. Faye responds by sticking a bra 'round her head like a pirate eyepatch, thus becoming, in Pintsize's words, "A Bra Pirate! The nemesis of all Underwear Ninja." Marten's response? To paraphrase, "WTF?"
- The Adventures of Dr. McNinja:
- According to the doctor, pirates and ninjas originally became rivals because the ninjas thought it would be funny.
- The McNinja clan of ninja got its start when a pirate band attacked Ireland in winter and the villagers counterattacked using frozen four-leaf clovers as shuriken. A ninja who happened to witness this decided they had potential and trained them.
- The "Ninjas vs. Pirates" wallpaper from the Dan and Mab's Furry Adventures download page is a uniquely Amberish take on the subject. There's actually a funny story behind it...
- Saudi Arabia and Somalia's fight in Scandinavia and the World, considering that Somalia is a pirate, and Saudi Arabia is a 'ninja'note
- Subverted in 70-Seas, the ragtag crew of Privateers includes a ninja, ten-year old Nikol Mimagi. Who has some disagreements with the others, particularly concerning Honor Before Reason (or just a child rebelling against adoptive parent, considering her age and how Serra tends to treat her), but she doesn't particularly have anything against pirates.
- Charby the Vampirate has decimated the local ninjas in Kellwood, though he hasn't properly been a pirate for a few hundred years he does still talk like one during fights.
- In Girl Genius Captain Hawkins' recovering Sky Pirates end up fighting a group of Smoke Knights over possession of Tarvek. The fight ends when they are forced to team up against Martellus' spark hound knights and his personal assassin when that group interrupts their fight looking to kill Tarvek.
- The Trope Maker is Real Ultimate Power, which pitched the concept as a parody movie script. It soon took on a life of its own, now appearing in vastly varying media.
- Wikipedia has a page about the phenomenon, discussing the debate over "who would win."
- Know Your Meme also has a page about it, describing its origins.
- Pirates versus Ninja by MonkeySeed on DeviantArt has chibi pirates and ninjas fighting it out.
- The epic AlternateHistory.com timeline Look to the West, having established much earlier that Russian adventurism in Japan has led to Nindzhyas in the Tsar's service, naturally has them fight in the Crimea. And since the Turks have conscripted Barbary pirates from the recently reconquered Algiers...
- The Darkness of Stupid Mario Brothers invokes this trope on purpose by recruiting Pirates against Ganondorf's Ninjas.
- Averted in PurpleEyesWTF's video Pirates and/or Ninjas. Despite heated debate in a crossover between Naruto from LittleKuriboh's Ninjabridge series and Luffy from the video author's show None Piece, the characters come to terms with each other in a way only a video made by PurpleEyesWTF can.
- Several episodes of the web series Ask a Ninja reference the pirate/ninja feud.
- Ask A Ninja was actually asked to do a review of Pirates of the Caribbean: Dead Man's Chest for NPR's All Things Considered.
- There was for a time a "response" web series called "Ask a Pirate."
- In a Fourth-Wall Mail Slot segment of The Lizzie Bennet Diaries "Q&A" (#6 with Fitz), the final question was "pirates, or ninjas?" Lizzie and Fitz end up having a friendly argument about who would win in a fight. See it here.
- In the Ninja the Mission Force episode "The Clones of Bruce", Bruce hires pirates (ancient enemies of the Ninja) to smuggle a piece of the map to Ninja Island. At the end of the episode, Bruce sends out one of his minions — Pirate Ninja — to kill Cheetah Lee.
Pirate Ninja: Yes.
Cheetah Lee: I don't think you can be both.
Pirate Ninja: Bigot!
- Ninjago:
- An episode of the animated TV series is named after this trope. The Mega Weapon resurrects the pirates that the flying ship "Destiny's Bounty" used to belong to, and they start attacking Ninjago City. The ninjas (along with Nya in the Samurai X mech) manage to stop them and send them to jail.
- The sixth season, Skybound, uses this theme again with the Sky Pirates variation. The ninjas' main opponent is Nadakhan, who is captain of "Misfortune's Keep" and a wish-granting Djinn.
- While Japanese ninjas never encountered Western pirates, the ninjas did coexist in the same region and time period with the Wokou (East Asian pirates).
- The direct action conservationist group Sea Shepherd have been called pirates by whalers, and they actually fly a flag with crossed trident and crook under a skull. On the other hand, Sea Shepherd has described some Japanese security guards being "dressed like ninjas".


2 Samuel 12:17
And the elders of his house arose, and went to him, to raise him up from the earth: but he would not, neither did he eat bread with them.


Molly had been starting out of her window for about an hour now.On deck,lying between the copies of Nature,New Scientist,and all the other sceentific jornals her work had appeared in,was a well thumbed copy of On The Road.I had been Mollys favourite book since college,and the longer she spent in these four ealls the more she felt she needed to be free.
She had spent the last ten years in this room,sitting under a poster with an Oscar Wilde quote proclaming that Work is the refuge of people who have nothing better to do
.


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In April of 2005 I went to see my physician. I have always been a nervous, high-strung, and shall I say 'wild-minded,' person. But when I began lying in bed at night adding numbers, (dates, phone numbers, birthdays and the such,) in an attempt to find some pattern and figure out the meaning of life, I decided I was becoming a little weird, even for me.
When I told my doctor about my bizarre thoughts and rituals, he prescribed me Paxil, without ever sharing with me my diagnosis.
I was tremendously excited by this, for I am a great taker of pills. When I came home, happily clutching my newly filled prescription, I checked the internet to get a little more insight on how I might be affected by this drug. All the stories I read were pretty much horror stories, which scared me a little, but I figured since I'd already paid for the medicine, I might as well give it a try.
At first I felt a little nauseated and hot. I saw a bit of a rippling affect on my stucco ceiling, and lay staring at it for hours since the paxil made it extremely difficult for me to fall asleep. These side affects were annoying but bearable, and were gone within the first week.
I have now been on paxil for nearly three months and love it. I don't feel weird or drugged. I feel normal, something I hadn't felt in years. I am generally in a very good mood, and I no longer have thoughts of suicide or experience uncontrollable compulsive behavior, such as the number adding. I still have emotions, though I must admit I've not really been worried or sad since I've been on the medication. I'm content with my life and happy to be alive, which until I got on Paxil was not true. Until I got on this drug and began to feel normal, I didn't realize just how loony I'd become.
I wasn't just a little blue, I was very unbalanced and to put it bluntly, nutty.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


In a broad sense, I am interested in the application of data to encourage better decisions. In other words, I am interested in using statistics, data science, and domain specific knowledge to create systematic and data informed decision making processes. To this point, the bulk of my experience has been in the field of professional sports, but these tools are relevant to nearly every field.
My brain tends to be very analytic and systematic. I enjoy probabilistic thinking, predictive analysis, and working in the equilibrium between efficiency and perfection in order to maximize surplus value in my work. That said, I have somewhat of an obsessive brain and do not like to leave problems unsettled. Therefore, I enjoy finding unique and creative solutions to such problems, either by working around them, or by changing my frame of reference.
My primary background is in sports (I have experience working with a top NBA organization, doing analytics in a MLB simulation program, doing research on modern NHL analytics, working for a leading Daily Fantasy Sports player, and I currently work at the NHL). However, I am interested in any field that uses data in novel and interesting ways.
I enjoy thinking about problems from different scopes, developing new skills, and learning for learning's sake! In addition to my standard education, I have taken a number of MOOCs, with a general focus on topics in data science.
McGill University, Montréal, QC, Canada
B.Sc. – Physical Geography Major with a Mathematics/Statistics Minor
Generally, the best way to reach me is via e-mail<EMAIL_ADDRESS>or cell-phone (listed on my résumé). I am also on LinkedIn, and I keep the code to my more public facing projects on Github. Links to my profile on both sites are below.
connorreed1 on LinkedIn


All awesome books
Contact information
Do you have any questions or you just want to say "hello"? You can reach out to us!
- Our email<EMAIL_ADDRESS>- Our phone number: +57 2599 157465
- Our address: Strasse Street 22, 84503 City Countryland
Do you have any questions or you just want to say "hello"? You can reach out to us!


Flow Control
- A receive buffer is set aside for the bytes that are in correct order and sequence
- The application will read from this buffer, but won’t necessarily read it immediately. It will read it once it is available to do so, so if there is a lot of data being sent to the receive buffer, it can overflow easily.
- TCP has a flow-control service that changes the speed of the sending to match the speed of the reading application.
- TCP also has a congestion control that throttles the TCP to prevent the IP network from clogging up(3.6-3.7)
- Flow-Control controls the sender speed by a dynamic (constantly changing) variable called the Receive Window
- This Receive Window shows the sender how much free space is in the receive buffer.
- It does this by doing the calculation of rwnd = RcvBuffer - [LastByteRCVD - LastByteRead] where the LastByteRCVD and LastByteRead are numbers associated with the byte that is read or received.
- Rwnd is initiated as rwnd = RcvBuffer because the buffer will be empty.
- The receiver will send the rwnd to the sender.
- The sender will need to keep track of variables of its own: LastByteSent and LastByteAcked (acked = acknowledged)
- The amount of unacknowledged data is LastByteSent - LastByteAcked
- The sender will control itself by keeping the unacknowledged data less than the rwnd
- There is one problem with this. Once rwnd becomes 0, the receiver will tell the sender that rwnd =0, and then the sender will stop sending. Since the sender will stop sending, it will not ask for the rwnd again, because it will not send anything, even though the rwnd will become 0.
- To solve this, the sender will send one data byte to the receiver so the rwnd will continuously be resubmitted to the sender
- UDP will not do flow control, so the buffer will overflow.
- Illustrates the TCP receive window


CRAWL IF THERE’S SMOKE
If you get caught in smoke, get down and crawl,taking short breaths through the nose. Cleaner, cooler air will be near the floor. Get Low – And Go.
FEEL THE DOORS BEFORE OPENING.
Before opening any doors, feel the door knob. If it is hot, don’t open the door. If it is cool, open it slightly, and if heat or heavy smoke are present, close the door and stay in the room.
GO TO THE NEAREST EXIT OR STAIRWELL.
If the nearest exit is blocked by fire, heat or smoke, go to another exit. Always use an exit stairwell, not an elevator. Elevator shafts may fill with smoke or the power may fail, leaving you trapped. Stairwell fire doors will keep out fire and smoke-if they are closed-and will protect you until you get outside.


{% header "h3", "Reverse stacking" %}
By default, columns are arranged based on source order on both desktop and mobile displays. (Eg. the first (left) desktop column will stack on top of the second (right) desktop column. Using the dir
attribute, we can swap the order of columns on desktop without changing the source order. Useful when you want an image in the second (right) column on desktop, but on the first (top) row when stacked on mobile.
{% highlight html %}
|
|
{% endhighlight %}
{% tip %}
Note: If you add a dir="rtl"
to a parent container, it will cascade down into children containers. To prevent text from reading right-to-left, add dir="ltr"
to children containers.
{% endtip %}


Because of limitations in the Youtube API, the only way to get all of the watch history is by scraping it manually, so this requires the "cookie" stored in your browser that allows you to access YouTube
To get the access key please download
EditThisCookie
Then go to
YouTube.com and click on the Edit This Cookie button in your top bar, and hit the
button.
This will copy the data to your clipboard, paste that into the box above.


blowbox
Main Page
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Blowbox
input
key.h
1
#pragma once
2
3
#include <string>
4
#include <iostream>
5
6
namespace
blowbox
7
{
8
enum
Key
9
{
10
kBackspace = 0x08,
11
kTab = 0x09,
12
kClear = 0x0C,
13
kEnter = 0x0D,
14
kShift = 0x10,
15
kControl = 0x11,
16
kAlt = 0x12,
17
kPause = 0x13,
18
kCapsLock = 0x14,
19
kEscape = 0x1B,
20
kSpace = 0x20,
21
kPageUp = 0x21,
22
kPageDown = 0x22,
23
kEnd = 0x23,
24
kHome = 0x24,
25
kLeft = 0x25,
26
kUp = 0x26,
27
kRight = 0x27,
28
kDown = 0x28,
29
kSelect = 0x29,
30
kPrint = 0x2A,
31
kExecute = 0x2B,
32
kPrintScreen = 0x2C,
33
kInsert = 0x2D,
34
kDelete = 0x2E,
35
kHelp = 0x2F,
36
kZero = 0x30,
37
kOne = 0x31,
38
kTwo = 0x32,
39
kThree = 0x33,
40
kFour = 0x34,
41
kFive = 0x35,
42
kSix = 0x36,
43
kSeven = 0x37,
44
kEight = 0x38,
45
kNine = 0x39,
46
kA = 0x41,
47
kB = 0x42,
48
kC = 0x43,
49
kD = 0x44,
50
kE = 0x45,
51
kF = 0x46,
52
kG = 0x47,
53
kH = 0x48,
54
kI = 0x49,
55
kJ = 0x4A,
56
kK = 0x4B,
57
kL = 0x4C,
58
kM = 0x4D,
59
kN = 0x4E,
60
kO = 0x4F,
61
kP = 0x50,
62
kQ = 0x51,
63
kR = 0x52,
64
kS = 0x53,
65
kT = 0x54,
66
kU = 0x55,
67
kV = 0x56,
68
kW = 0x57,
69
kX = 0x58,
70
kY = 0x59,
71
kZ = 0x5A,
72
kLeftWindowsKey = 0x5B,
73
kRightWindowsKey = 0x5C,
74
kApplicationsKey = 0x5D,
75
kSleep = 0x5F,
76
kNumPad0 = 0x60,
77
kNumPad1 = 0x61,
78
kNumPad2 = 0x62,
79
kNumPad3 = 0x63,
80
kNumPad4 = 0x64,
81
kNumPad5 = 0x65,
82
kNumPad6 = 0x66,
83
kNumPad7 = 0x67,
84
kNumPad8 = 0x68,
85
kNumPad9 = 0x69,
86
kMultiply = 0x6A,
87
kPlus = 0x6B,
88
kSeperator = 0x6C,
89
kMinus = 0x6D,
90
kDecimal = 0x6E,
91
kDivide = 0x6F,
92
kF1 = 0x70,
93
kF2 = 0x71,
94
kF3 = 0x72,
95
kF4 = 0x73,
96
kF5 = 0x74,
97
kF6 = 0x75,
98
kF7 = 0x76,
99
kF8 = 0x77,
100
kF9 = 0x78,
101
kF10 = 0x79,
102
kF11 = 0x7A,
103
kF12 = 0x7B,
104
105
// Mac stuff?
106
kF13 = 0x7C,
107
kF14 = 0x7D,
108
kF15 = 0x7E,
109
kF16 = 0x7F,
110
kF17 = 0x80,
111
kF18 = 0x81,
112
kF19 = 0x82,
113
kF20 = 0x83,
114
kF21 = 0x84,
115
kF22 = 0x85,
116
kF23 = 0x86,
117
kF24 = 0x87,
118
// Idk.
119
120
kNumlock = 0x90,
121
kScrollLock = 0x91,
122
kLeftShift = 0xA0,
123
kRightShift = 0xA1,
124
kLeftControl = 0xA2,
125
kRightControl = 0xA3,
126
kLeftMenu = 0xA4,
127
kRightMenu = 0xA5,
128
kBrowserBack = 0xA6,
129
kBrowserForward = 0xA7,
130
kBrowserRefresh = 0xA8,
131
kBrowserStop = 0xA9,
132
kBrowserSearch = 0xAA,
133
kBrowserFavorites = 0xAB,
134
kBrowserHome = 0xAC,
135
kVolumeMute = 0xAD,
136
kVolumeDown = 0xAE,
137
kVolumeUp = 0xAF,
138
kNextTrack = 0xB0,
139
kPreviousTrack = 0xB1,
140
kStopMedia = 0xB2,
141
kPlayPause = 0xB3,
142
kLaunchMail = 0xB4,
143
kSelectMedia = 0xB5,
144
kLaunchApp1 = 0xB6,
145
kLaunchApp2 = 0xB7,
146
kOEM1 = 0xBA,
147
kOEMPlus = 0xB8,
148
kOEMComma = 0xBC,
149
kOEMMinus = 0xBD,
150
kOEMPeriod = 0xBE,
151
kOEM2 = 0xBF,
152
kOEM3 = 0xC0,
153
kOEM4 = 0xDB,
154
kOEM5 = 0xDC,
155
kOEM6 = 0xDD,
156
kOEM7 = 0xDE,
157
kOEM8 = 0xDF,
158
kOEM102 = 0xE2,
159
160
// ^ WHAT ^
161
kProcess = 0xE5,
162
kPacket = 0xE7,
163
kAttn = 0xF6,
164
kCrSel = 0xF7,
165
kExSel = 0xF8,
166
kEraseEOF = 0xF9,
167
kPlay = 0xFA,
168
kZoom = 0xFB,
169
kPA1 = 0xFD,
170
kOEMClear = 0xFE,
171
172
kNULL = NULL
173
};
174
}
blowbox
Definition:
console.cc:5
Generated on Tue Mar 31 2015 19:14:55 for blowbox by
<IP_ADDRESS>


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WebMSX version 5.0.4 is available:
- WebMSX
- Source Code
WebMSX, or simply WMSX, is a new cross platform MSX emulator designed for the Web.
WebMSX is great for displaying MSX software running inside web pages.
You can launch the emulator and load ROM's, DSK and CAS images with a single link.
LaiNESwitch version 1.3.7 has been released
- Download
- Source
LaiNESwitch is a NES Emulator for Switch. It is open source software under the BSD 2-Clause License.
Emu Loader version 8.6.3 has been released:
- URL
Emu Loader is a Frontend for MAME for the Windows platform.
Wine version 3.13 for Linux has been released:
URL: https://www.winehq.org/
Here it is the official announcement:
URL: https://www.winehq.org/news/
"Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD.
It is open source software under the terms of the GNU Lesser General Public License.
Nintendo has filed a lawsuit against the operator of two websites serving ROM's of old Nintendo console video games, calling them a “brazen and mass-scale infringement of Nintendo’s intellectual property rights.” Already, one site, LoveRetro.co, has been taken offline.
The other, LoveROMS, has taken all of its Nintendo files out of the directory, reports TorrentFreak. Both are, according to Nintendo’s complaint, operated by the same person.
Source
ZXMAK2 <IP_ADDRESS> had been updated:
- URL
"ZXMAK2 is a plugin based ZX Spectrum Virtual Machine. It is flexible ZX Spectrum emulator for the Windows platform."
Support the following ZX Spectrum clones:
- ZX Spectrum 48 (contended memory)
- ZX Spectrum 128 (contended memory)
- ZX Spectrum +3 (contended memory, but currently without FDD)
- Pentagon 128/512/1024
- SCORPION 256/1024, PROF-ROM 256/1024
- ATM 4.50
- ATM 7.10
- PentEvo 4096K
- PROFI 3.xx
- PROFI 5.xx
- SPRINTER (except spectrum config)
- QUORUM 256
- Leningrad 1
- BYTE 48K
- LEC 48/528
- Other (through custom configuration and plugins, for example LEC mod)
It requires
- .NET Framework 4.0
- DirectX 9
JavaCPC Desktop v2.9.6f had been released:
- URL
JavaCPC Desktop is a Amstrad CPC created in Java that can run on the Windows platform.
WinUAE 4.0.1 has been released.
URL:
WinUAE is the Commodore Amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000.
A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models.
WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
QEMU 3.0.0 RC1 is available for download:
- URL
"QEMU is a generic and open source machine emulator and virtualizer.
When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performance. "
VirtualBox 5.2.16 has been released and its available for download:
- URL
Check the new features of this release on the changelog document.
VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers, it is also the only professional solution that is freely available as Open Source Software under the terms of the GNU General Public License (GPL) version 2.
Altirra v3.10 Test 34 is released.
Altirra is an Atari 8 bit Emulator on the Windows/DOS platform.
Altirra emulates several models of the 8-bit Atari computers. This includes the the 800, 800XL, and 130XE versions.
It has a lot of options, and compatibility is decent especially given the emulator's early stages. It also supports some copy protected games properly in emulation.
Download: Altirra v3.10 Test 34
Source: Here
Unused feature has been hidden in Animal Crossing for nearly two decades.
Fans of the early 2000's era GameCube version of the original Animal Crossing likely remember the game including a handful of emulated NES titles that could be played by obtaining in-game items for your house. What players back then didn't know is that the NES emulator in Animal Crossing can also be used to play any generic NES ROM stored on a GameCube memory card.
Security researcher James Chambers discovered the previously unused and undocumented feature buried in the original Animal Crossing game code and detailed his methodology and findings in a technically oriented Medium post this week.
Source
ANESE Git (2018/07/07) is released.
ANESE (Another NES Emulator) is a Nintendo Entertainment System Emulator being written for fun and learning.
While accuracy is a long-term goal, ANESE’s primary goal is to play some of the more popular titles. As of now, most basic Mappers have been implemented, so popular titles should be working!
ANESE is built with cross-platform in mind, and is regularly built on all major platforms (macOS, Windows, and Linux).
ANESE doesn’t use any vendor-specific language extensions, and is compiled with strict compiler flags. It is also linted (fairly) regularly.
ANESE strives for clean and interesting C++11 code, with an emphasis on readability and maintainability. With that said, performance is important, but it’s not ANESE’s primary focus.
ANESE Git changelog:
* minor gui refactor + apu buffer overflow fix
Download: ANESE Git (2018/07/07)
Source: Here
SameBoy v0.11 has been released.
- Download: SameBoy v0.11
- Source Code: Github
"SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS and Windows.
SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers.
In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems."
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About me
Andrea Mazzilli
Hi! My name is Andrea, I am an experienced frontend developer who love to work with the cutting edge technologies, especially Nodejs, Reactjs and Redux, but this is not the entire story..
Hi! My name is Andrea, I am an experienced frontend developer who love to work with the cutting edge technologies, especially Nodejs, Reactjs and Redux, but this is not the entire story..


"The biggest obstacle to life is an expectation, which is dependent on tomorrow, and misses the present moment". - Séneca -


Planet Sick-Boy: http://www.sick-boy.com "We Put the SIN in Cinema"
© Copyright 2001 Planet Sick-Boy. All Rights Reserved.
If you've been wondering whether someone can make a film as moody, atmospheric and downright disturbing as Se7en, you'll want to start pleading with your local arthouse theatres to land Kiyoshi Kurosawa's Cure. Actually, it's more of a blend of Memento's amnesia, The Manchurian Candidate's mind-control and power of suggestion, and the bent serial killer from the aforementioned Se7en.
Yakusho Koji (Shall We Dance?) plays Detective Kenichi Takabe, a man clearly beaten down from both dealing with his mentally unstable wife and his inability to solve a string of bizarre murders. The victims all have a large "X" carved into their throat and chest, but the killings have an even more bizarre link. The murderers are always found near the crime scene but have no recollection of committing any crime. To make matters worse, they're usually friends and acquaintances of the victims, too.
Enter a peculiar psychology student named Mamiya Kunio (Hagiwara Masato), who might be connected to the murders but suffers from acute amnesia, making him impossible to question as he can't remember anything that happened more than a few minutes ago. Mamiya keeps asking, "Who are you?"
Kurosawa, who won an award at Cannes this year for Sťance, uses long shots almost exclusively in Cure, which, amazingly, is his first film to be released in the United States. The result makes the film a bit creepier, sort of like you're spying on the characters, which makes everything more realistic. It's one bleak film, and its ending would make Kevin Spacey proud.
The Internet Movie Database accepts no responsibility for the contents of the
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Graphs are among the most versatile data structures, thanks to their great expressive power. In a variety of areas, Machine Learning models have been successfully used to extract and predict information on data lying on graphs, to model complex elements and their relations. Here are just some examples.
More generally, quite a few different Machine Learning tasks can be addressed when working on graphs.
Unfortunately, graph data are non-structured and non-Euclidean, so building Machine Learning models to solve these tasks is not immediately evident. One the one hand the connections between nodes carry essential information, on the other hand it is not trivial to find a way to process this kind of information.
In this post we will see how the problem can be solved using Graph Convolutional Networks (GCN), which generalize classical Convolutional Neural Networks (CNN) to the case of graph-structured data. The main sources for this post are the works of Kipf et al. 2016, Defferrard et al. 2016, and Hammond et al. 2009.
Convolutional neural networks (CNNs) have proven incredibly efficient at extracting complex features, and convolutional layers nowadays represent the backbone of many Deep Learning models. CNNs have been successful with data of any dimensionality:
What makes CNNs so effective is their ability to learn a sequence of filters to extract more and more complex patterns. In particular, these convolutional filters are characterized by their compact support, and by the property of being translation-invariant.
With a little inventiveness, we can apply these same ideas on graph data. What makes the problem harder than when dealing with Euclidean data (1D, 2D, or 3D ) is that translation on irregular graphs is a meaningless concept, so that we need to find another way to define graph convolution.
On Euclidean domains, convolution is defined by taking the product of translated functions. But, as we said, translation is undefined on irregular graphs, so we need to look at this concepts from a different perspective.
The key idea is to use a Fourier transform. In the frequency domain, thanks to the Convolution Theorem, the (undefined) convolution of two signals becomes the (well-defined) component-wise product of their transforms. So, if knew how to compute the Fourier transform of a function defined on a graph, we could define convolution as
This leads us to the next question: how do we define a graph Fourier transform?
We will find a solution to this problem by working in analogy with the classical Fourier transform. Let's take the case of a function defined on the real line. Its Fourier transform is its decomposition in frequency terms, obtained by projecting the function on an orthonormal basis of sinusoidal waves. And in fact, these waves are precisely the eigenfunctions of the Laplacian:
So if we generalize this idea, we can define the Fourier transform of a function as its projection on an orthonormal basis of eigenfunctions of the Laplacian:
In graph theory, the Laplacian matrix is defined as L = D-A, where
Since a picture is worth a thousand words, let's see what all this means with concrete examples. If we take the graph corresponding to the Delauney triangulation of a regular 2D grid, we see that the Fourier basis of the graph correspond exactly to the vibration modes of a free square membrane. This makes sense, as the basic modes of a vibrating plate are precisely the eigenfunctions of the Laplacian.
If we take a randomly generated graph, we can still (in some sense!) see the vibration modes of the graph by looking at its orthonormal Fourier basis.
Now that we know how to define a graph Fourier transform, and therefore also how to define graphs convolution, we are ready to understand the architecture of a Graph Convolutional Network!
The architecture of all Convolutional Networks for image recognition tends to use the same structure. This is true for simple networks like VGG16, but also for complex ones like ResNet.
The architecture of Graph Convolution Networks follows exactly the same structure!
In the case of a GCN, our input is represented by the following elements:
In order to fully understand the architecture shown above, we still need to clarify two last concepts: how to define pooling layers and how to guarantee that convolutions filter have compact support.
Concerning pooling layers, we can choose any graph clustering algorithm that merges sets of nodes together while preserving local geometric structures. Given that optimal graph clustering is a NP-hard problem, a fast greedy approximation is used in practice. A popular choice is the Graclus multilevel clustering algorithm.
Concerning the compact support of the convolutional filters, how we guarantee that the convolutional layers of our GCN operate locally? In general, an input x is filtered by g as
However, without further assumptions, such a filter does not have a compact support, and moreover learning all the components of ĝ(Λ) has O(N) complexity. To fix both issues, we will use instead a polynomial parametrization of ĝ of degree K:
This reduces the learning complexity to O(K), as we just need to learn θ0, ..., θK-1. And on top of that, it can be shown that ĝ is K-localized, i.e. the value at node j of ĝ centered at node i is 0 if the the minimum number of edges connecting two nodes on the graph is greater than K. Typically, K=1 is often used, which corresponds to 3x3 convolutional filters on images:
A final observation on computational optimization. The cost of computing the filtered signal ĝ(L)x is still as high as O(N2), because of the multiplication involving U. But this cost can be reduced to O(EK) (where E is the number of edges) by expressing the polynomial in terms of Chebyshev polynomials, which have a very convenient recursive formulation.


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/Carlos.20Simpson.20and.20VHS.html ---
Carlos Simpson (a mathematician) wrote this article [NB: now links to ArXiv] on computer theorem proving in 2003. I'd not seen it until today. At the end of it he talks about formalising a proof that some space coming up in the study of variation of Hodge structures is negatively curved. If this sounds like a big deal today (and it does, to me) then perhaps it sounded like a massive deal in 2003.
In the last couple of pages of the paper, Simpson writes down a sketch of how he imagines this theorem should be proved in a computer proof checker. I don't want to quote it all here, it's about three pages long. But it might be interesting to know how far we have gone down this route and how feasible people think this plan is to pull off in Lean.
I particularly like that he refers to what I call mathematics as "standard mathematics" and all the constructive stuff as "exotic mathematics" :D
Incidentally, this is the same Simpson that found a mistake in Voevodsky's papers, and drove Voevodsky towards formalisation.
Here are a few more related articles by Simpson on the arxiv:
If the makers of other systems feel impelled at this point to say “hey, our system does just as well or better”, the main point I am trying to make is: That’s great! Try to get us working on it!
Once we have a reasonable control over the basic notions of ring, algebra, module etc. then much of commutative algebra can be done without any new notational worries.
And here we are... moaning about commutative diagrams and problems with really getting comm.alg. goin.
Do they have these problems in Coq? That was the system Carlos had experience in.
Of course the moans are only that stuff is annoyingly fiddly, not that it is impossible...
Well... how much commutative algebra has been added to the system after the great module refactor?
But it might be interesting to know how far we have gone down this route and how feasible people think this plan is to pull off in Lean.
I think we're about halfway through the sketch and in the middle of the paragraph about sheaves
My link above now points to the 2004 version of the article on ArXiv. It seems to me that we are basically on the last page of the article (p25), modulo para on p24 which mentions the construction going from schemes over C (which we have) to complex manifolds (which we have).
I think that it is interesting to note that whilst this article was written by a mathematician in 2003, the vision he spells out involves formalising precisely the things (manifolds, schemes, topological groups, sheaves) which mathematicians in 2018-20 were pushing to get, completely independently.
Johan Commelin said:
Well... how much commutative algebra has been added to the system after the great module refactor?
Things like Hilbert Basis? And I'm in the middle of Nullstellensatz? Of course Kenny's absence this year has slowed things down but on the other hand analysis is now moving much faster.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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title: Radar Chart
A radar chart is a way of showing multiple data points and the variation between them.
They are often useful for comparing the points of two or more different data sets.
var myRadarChart = new Chart(ctx, {
type: 'radar',
data: data,
options: options
});
The following options can be included in a radar chart dataset to configure options for that specific dataset.
All point* properties can be specified as an array. If these are set to an array value, the first value applies to the first point, the second value to the second point, and so on.
| Property | Type | Usage |
|---|---|---|
| data | Array<Number> |
The data to plot in a line |
| label | String |
The label for the dataset which appears in the legend and tooltips |
| fill | Boolean |
If true, fill the area under the line |
| lineTension | Number |
Bezier curve tension of the line. Set to 0 to draw straightlines. Note This was renamed from 'tension' but the old name still works. |
| backgroundColor | Color |
The fill color under the line. See Colors |
| borderWidth | Number |
The width of the line in pixels |
| borderColor | Color |
The color of the line. |
| borderCapStyle | String |
Cap style of the line. See MDN |
| borderDash | Array<Number> |
Length and spacing of dashes. See MDN |
| borderDashOffset | Number |
Offset for line dashes. See MDN |
| borderJoinStyle | String |
Line joint style. See MDN |
| pointBorderColor | Color or Array<Color> |
The border color for points. |
| pointBackgroundColor | Color or Array<Color> |
The fill color for points |
| pointBorderWidth | Number or Array<Number> |
The width of the point border in pixels |
| pointRadius | Number or Array<Number> |
The radius of the point shape. If set to 0, nothing is rendered. |
| pointHoverRadius | Number or Array<Number> |
The radius of the point when hovered |
| hitRadius | Number or Array<Number> |
The pixel size of the non-displayed point that reacts to mouse events |
| pointHoverBackgroundColor | Color or Array<Color> |
Point background color when hovered |
| pointHoverBorderColor | Color or Array<Color> |
Point border color when hovered |
| pointHoverBorderWidth | Number or Array<Number> |
Border width of point when hovered |
| pointStyle | String or Array<String> |
The style of point. Options include 'circle', 'triangle', 'rect', 'rectRot', 'cross', 'crossRot', 'star', 'line', and 'dash' |
An example data object using these attributes is shown below.
var data = {
labels: ["Eating", "Drinking", "Sleeping", "Designing", "Coding", "Cycling", "Running"],
datasets: [
{
label: "My First dataset",
backgroundColor: "rgba(179,181,198,0.2)",
borderColor: "rgba(179,181,198,1)",
pointBackgroundColor: "rgba(179,181,198,1)",
pointBorderColor: "#fff",
pointHoverBackgroundColor: "#fff",
pointHoverBorderColor: "rgba(179,181,198,1)",
data: [65, 59, 90, 81, 56, 55, 40]
},
{
label: "My Second dataset",
backgroundColor: "rgba(255,99,132,0.2)",
borderColor: "rgba(255,99,132,1)",
pointBackgroundColor: "rgba(255,99,132,1)",
pointBorderColor: "#fff",
pointHoverBackgroundColor: "#fff",
pointHoverBorderColor: "rgba(255,99,132,1)",
data: [28, 48, 40, 19, 96, 27, 100]
}
]
};
For a radar chart, to provide context of what each point means, we include an array of strings that show around each point in the chart. For the radar chart data, we have an array of datasets. Each of these is an object, with a fill colour, a stroke colour, a colour for the fill of each point, and a colour for the stroke of each point. We also have an array of data values. The label key on each dataset is optional, and can be used when generating a scale for the chart.
These are the customisation options specific to Radar charts. These options are merged with the global chart configuration options, and form the options of the chart.
The default options for radar chart are defined in Chart.defaults.radar
.
| Name | Type | Default | Description |
|---|---|---|---|
| scale | Object | See Scales and Defaults for Radial Linear Scale | Options for the one scale used on the chart. Use this to style the ticks, labels, and grid lines. |
| scale.type | String | "radialLinear" | As defined in "Radial Linear". |
| elements.line | Object | Options for all line elements used on the chart, as defined in the global elements, duplicated here to show Radar chart specific defaults. | |
| elements.line.lineTension | Number | 0 | Tension exhibited by lines when calculating splineCurve. Setting to 0 creates straight lines. |
You can override these for your Chart
instance by passing a second argument into the Radar
method as an object with the keys you want to override.
For example, we could have a radar chart without a point for each on piece of data by doing the following:
new Chart(ctx, {
type: "radar",
data: data,
options: {
scale: {
reverse: true,
ticks: {
beginAtZero: true
}
}
}
});
// This will create a chart with all of the default options, merged from the global config,
// and the Radar chart defaults but this particular instance's scale will be reversed as
// well as the ticks beginning at zero.
We can also change these defaults values for each Radar type that is created, this object is available at Chart.defaults.radar
.


TRULY, MADLY, DEEPLY A film review by Mark R. Leeper Copyright 1991 Mark R. Leeper
Capsule review: Nina is slowly disintegrating after the death of her lover. Then he returns as a ghost, and she must decide what her new relationship will be with him. Slow and overly drawn-out at times but watchable. Rating: 0 (-4 to +4).
(Contains minor spoilers important to explaining the premise.)
A perennial fantasy film subject is that of ghosts coming back to affect the lives of the living. I don't mean the horrific approach of THE UNINVITED, THE HAUNTING, or THE LEGEND OF HELL HOUSE. The films I am talking about have spirits walking among us relatively benignly. TOPPER is a good example; so is BEETLEJUICE and DONA FLOR'S TWO HUSBANDS. The success of GHOST will probably spawn several more examples in the next year or two. However, because of timing it seems likely we can ascribe to coincidence the similarities between GHOST and the BBC film TRULY, MADLY, DEEPLY, though in some ways the two are quite similar.
Jamie (played by Alan Rickman) has been dead for a while now, but Nina (played by Juliet Stevenson) refuses to close that chapter in her life and get on with the business of living. She imagines Jamie is still around giving her advice. Nina sleepwalks through a life that is shattered and crumbles more day by day. Then a spectral Jamie does return and takes up residence as Nina's secret live-in (if "live" is the right word) lover. He explains his presence by quoting Dylan Thomas saying, "And death shall have no dominion."
If the plot of TRULY, MADLY, DEEPLY resembles that of GHOST, in style the two are very different. There is a lot that GHOST tries to do that TRULY, MADLY, DEEPLY does not. The British film is far more sad, slow, and introspective. GHOST throws in a major sub-plot of a crime story; it has a comedy sub-plot with Whoopi Goldberg; it stops and closely examines just what powers a ghost would and would not have. It also has its sad and introspective moments, but they do not last too long. To pack so much into a film may be of dubious value, but it is all there. TRULY, MADLY, DEEPLY clearly has different priorities and very different pacing. It takes its time to build Nina's character, but it glosses over the metaphysics and there seem to be notable inconsistencies in the nature of ghosts (e.g., at times the ghosts seem to take care that they cannot be overheard; at other times it does not seem to bother them). There is some whimsy, some warm comedy, and one character who is well-observed, but overall this is a rather slight film and a disappointment. I would give it a 0 on the -4 to +4 scale.
Mark R. Leeper att!mtgzy!leeper<EMAIL_ADDRESS>.
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Rapide328 purpose
If you work like me, this PCB can be quite a time saver. I usually work with Atmega328 chip, the same as Arduino. I make my programs in the ArduinoIDE and compile it. Then I upload the .hex binary file to the card via a pololu ISP on the chip that is sitting in the arduino board (skip the bootloarder) or on the board it resides itself (but then I solder a 6pin ISP and that bores me to death). Most often I keep on putting the chip, moving the chip somewhere, put it back, program, take it out, put on the test board, ... over and over ... not really optimized.
What I wanted was a board that :
- Allows me to program in place having already a ATmega--8 series compliant 6pins ISP
- Allows me to access the chip pin for soldering to surrounding (a bit like a breadboard)
- Allows me to not solder or solder easily those glue components (crystal, crystal caps, ...)
- Has space around the chip to solder the other components
- Has power rails easily accessible
- Has no need for a serial or USB connection
Well, if you agree with most of these points, Rapide328 might be a PCB for you.
In addition to that, it has a feature that is its strength and weakness : it's a 5x5cm board, very small! Good for small projects, less good for medium/large projects, you'll need a daughter board. Or you'll want to see the Rapide328 sister's board, the
Veloce328 who is 5x10cm.
And in case you wonder, yes, "rapide" means "rapid" or "fast", and it's
French like me :P It's a board made to help you make your projects more quickly.
I'm not following the trend of
-uino-suffixing stuffs.
Interrested in having some ?
You can do your own (Eagle code is right under) or mail me (on the left side of the page) I'd be delighted to provide it to you for 200-300 JPY %20 shipping depending where you live and how many you order. Please note that it's just the pcb naked I would send you, without any component.
Schema
All on
google code repository.
Anatomy
- Through hole print for the micro controller Arduino ATmega88/168/328
- Room for a crystal and its 2 caps
- Additional 1uF cap close to the power of the uC
- Power rail all around the circuit
- Empty holes for adding your own components
- 3 mounting holes
Pictures
The real card (first batch, card v1.0)
History
20111207: first batch of 10 pcb ordered to Seeedstudio. v1.0 was a good exercice in Eagle and took maybe 7 hours to be made (in multiple sessions of 1-2h). Now I could make the same in 3h I guess, that's the learning curve.


for the names of words for weird animals beginning with certain letters of the alphabet, especially those beginning with x, q, and z. Here, finally, is a glossary of 320 unusual words describing different animals, both common and obscure.
for the names of words for weird animals beginning with certain letters of the alphabet, especially those beginning with x, q, and z. Here, finally, is a glossary of 320 unusual words describing different animals, both common and obscure.
for the names of words for weird animals beginning with certain letters of the alphabet, especially those beginning with x, q, and z. Here, finally, is a glossary of 320 unusual words describing different animals, both common and obscure.
for the names of words for weird animals beginning with certain letters of the alphabet, especially those beginning with x, q, and z. Here, finally, is a glossary of 320 unusual words describing different animals, both common and obscure.
Hi im Hussein Ali Am From Iraq I Study Computer Science In University Of Diyala College Of science i
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DeBox AudioRig
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A concrete audio control promise. When playing a clip with AudioRig, you receive the control token for that clip More...
Public Member Functions | |
| IAudioPlayControlPromise | Follow (Transform transform) |
| Sets the Unity AudioSource's spatialBlend to 1 and starts following the target transform More... | |
| IAudioPlayControlPromise | StopFollow () |
| Stop following More... | |
| IAudioPlayControlPromise | PlayAt (Vector3 position, float spatialBlend=1) |
| Moves the AudioSource playing the clip to target position and sets SpatialBlend to 1 More... | |
| void | FadeOut (float duration, bool stopAfter=true) |
| Perform Fade Out More... | |
| void | FadeIn (float duration) |
| Perform Fade in More... | |
| void | FadeIn (float duration, float targetVolume) |
| Perform fade in to target volume More... | |
| void | Stop () |
| Stop playing More... | |
Properties | |
| float | Pitch [get, set] |
| Set/Get pick More... | |
| float | SpatialBlend [get, set] |
| float | Volume [get, set] |
| Set/Get volume More... | |
| Properties inherited from DeBox.AudioRig.IAudioPlayControlPromise | |
| float | SpatialBlend [get, set] |
| Set/Get spatial blend More... | |
| float | Volume [get, set] |
| Get/Set volume of the played clip More... | |
| float | Pitch [get, set] |
| Get/Set the pitch of the played clip More... | |
A concrete audio control promise. When playing a clip with AudioRig, you receive the control token for that clip
Definition at line 82 of file AudioPlayer.cs.
| void DeBox.AudioRig.AudioPlayControlPromise.FadeIn | ( | float | duration | ) |
Perform Fade in
| duration |
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 158 of file AudioPlayer.cs.
| void DeBox.AudioRig.AudioPlayControlPromise.FadeIn | ( | float | duration, |
| float | targetVolume | ||
| ) |
Perform fade in to target volume
| duration | |
| targetVolume |
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 168 of file AudioPlayer.cs.
| void DeBox.AudioRig.AudioPlayControlPromise.FadeOut | ( | float | duration, |
| bool | stopAfter = true |
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| ) |
Perform Fade Out
| duration | |
| stopAfter | Indicates we should stop playing the clip after the fadeout ends |
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 149 of file AudioPlayer.cs.
| IAudioPlayControlPromise DeBox.AudioRig.AudioPlayControlPromise.Follow | ( | Transform | transform | ) |
Sets the Unity AudioSource's spatialBlend to 1 and starts following the target transform
| transform |
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 104 of file AudioPlayer.cs.
| IAudioPlayControlPromise DeBox.AudioRig.AudioPlayControlPromise.PlayAt | ( | Vector3 | position, |
| float | spatialBlend = 1 |
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| ) |
Moves the AudioSource playing the clip to target position and sets SpatialBlend to 1
| position | |
| spatialBlend |
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 137 of file AudioPlayer.cs.
| void DeBox.AudioRig.AudioPlayControlPromise.Stop | ( | ) |
Stop playing
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 215 of file AudioPlayer.cs.
| IAudioPlayControlPromise DeBox.AudioRig.AudioPlayControlPromise.StopFollow | ( | ) |
Stop following
Implements DeBox.AudioRig.IAudioPlayControlPromise.
Definition at line 115 of file AudioPlayer.cs.
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getset |
Set/Get pick
Definition at line 191 of file AudioPlayer.cs.
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getset |
Set/Get volume
Definition at line 206 of file AudioPlayer.cs.