Could not connect to MGnify right now. Please try later.
{% extends "base.html" %} {% load string_utils %} {% load sample_metadata %} {% load static %} {% load humanize %} {% block content %}
Sample data for {{ sample.accession }}, a HoloFood {{ sample.sample_type|replace:"_>-" }} {{ sample.animal.system }} sample
Metadata for sample {{ sample.accession }}, stored in BioSamples and ENA.
Download all as TSV| Marker | Measurement | Units |
|---|---|---|
| {{ structured_metadatum.marker.name }} | {{ structured_metadatum.measurement|significant_digits:"5" }} | {{ structured_metadatum.units }} |
Sample {{ sample.accession }} may have been analysed by MGnify. Lookup sample on MGnify
| Analysis accession | Run/assembly accession | MGnify pipeline version | Experiment type | Detail |
|---|---|---|---|---|
| {{ analysis.id }} | {% if analysis.relationships.run.data %} {{ analysis.relationships.run.data.id }} {% elif analysis.relationships.assembly.data.id %} {{ analysis.relationships.assembly.data.id }} {% endif %} | {{ analysis.attributes.pipeline_version }} | {{ analysis.attributes.experiment_type }} | View on MGnify |
Sample {{ sample.accession }} has metabolomics analysis on MetaboLights. View project {{ sample.metabolights_study }} on MetaboLights
| Assay sheet | Sample name | Raw Spectral Data File | Derived Spectral Data File | Metabolite Assignment File |
|---|---|---|---|---|
| {{ assay.assay_sheet }} | {{ assay.sample_assay.Sample_Name }} | {{ assay.sample_assay.Raw_Spectral_Data_File }} | {{ assay.sample_assay.Derived_Spectral_Data_File }} | {{ assay.sample_assay.Metabolite_Assignment_File }} |
Sample {{ sample.accession }} has nucleotide sequencing data in the European Nucleotide Archive (ENA): {{ ena_records.base_count|intcomma|default:"Unknown" }}bp sequenced by {{ ena_records.read_count|intcomma|default:"unknown" }} reads. View sample {{ sample.accession }} in ENA
| Data domain | Accession | Title/alias |
|---|---|---|
| Sample | {{ sample.accession }} | {{ ena_records.sample_title }} |
| Reads (Run) | {{ ena_records.run_accession }} | {{ ena_records.run_alias }} |
| Reads (Experiment) | {{ ena_records.experiment_accession }} | {{ ena_records.experiment_title }} |
| Project/Study | {{ ena_records.study_accession }} | {{ ena_records.study_title }} |
Documents written by HoloFood partners and collaborators relevant to Sample {{ sample.accession }}


Update Actor
Actor full name
Reset
Submit
Remove
Create Actor Role
Select movie
Enter a role name
Clear
Submit
Manage Roles
Movie Name
Role Name


base64(n) 2.3 "base64 en- & decoding"
base64 - Procedures to encode and decode base64
TABLE OF CONTENTS
SYNOPSIS
DESCRIPTION
KEYWORDS
package require Tcl 8
package require base64 ?2.3?
This package provides procedures to encode binary data into base64 and back.
- ::base64::encode ?-maxlen maxlen? ?-wrapchar wrapchar? string
-
Base64 encodes the given binary string and returns the encoded
result. Inserts the character wrapchar every maxlen
characters of output. wrapchar defaults to newline.
maxlen defaults to 60.
- ::base64::decode string
-
Base64 decodes the given string and returns the binary data.
The decoder ignores whitespace in the string.
base64, encoding


Evol - Evolution search optimisation
local EV = require 'Math.Evol' xb, sm, fb, lf = evol(xb, sm, function, constrain, tm) -- or xb, sm = select_evol(xb, sm, choose_best, constrain)
-- not yet implemented: -- new_text = text_evol(text, choose_best_text, nchoices );
This module implements the evolution search strategy. Derivatives of the objective function are not required. Constraints can be incorporated. The caller must supply initial values for the variables and for the initial step sizes.
This evolution strategy is a random strategy, and as such is particularly robust and will cope well with large numbers of variables, or rugged objective funtions.
Evol.pm works either automatically (evol) with an objective function to be minimised, or interactively (select_evol) with a (suitably patient) human who at each step will choose the better of two possibilities. Another subroutine (text_evol) allows the evolution of numeric parameters in a text file, the parameters to be varied being identified in the text by means of special comments. A script ps_evol which uses that is included for human-judgement-based fine-tuning of drawings in PostScript.
Version 1.12
Where the arguments are: xb the initial values of variables, sm the initial values of step sizes, minimise the function to be minimised, constrain a function constraining the values, tm the max allowable cpu time in seconds
The step sizes and the caller-supplied functions function and constrain are discussed below. The default value of tm is 10 seconds.
evol returns a list of four things: xb the best values of the variables, sm the final values of step sizes, fb the best value of objective function, lf a success parameter
lf is set false if the search ran out of cpu time before converging. For more control over the convergence criteria, see the CONVERGENCE CRITERIA section below.
Where the arguments are: xb the initial values of variables, sm the initial values of step sizes, choose_best the function allowing the user to select the best, constrain a function constraining the values, choices the number of choices select_evol generates
The step sizes and the caller-supplied functions choose_best and constrain are discussed below. nchoices is the number of alternative choices which will be offered to the user, in addition to the current best array of values. The default value of nchoices is 1, giving the user the choice between the current best and 1 alternative.
select_evol returns a list of two things: xb the best values of the variables, and sm the final values of step sizes
The text is assumed to contain some numeric parameters to be varied, marked out by magic comments which also supply initial step sizes for them, and optionally also maxima and minima. For example:
x = -2.3456; # evol step .1 /x 3.4567 def % evol step .2 /gray_sky .87 def % evol step 0.05 min 0.0 max 1.0
The magic bit of the comment is evol step and the previous number on the same line is taken as the value to be varied. The function choose_best_text is discussed below. nchoices gets passed by text_evol directly to select_evol.
text_evol returns the optimised text.
text_evol is intended for fine-tuning of PostScript, or files specifying GUI's, or HTML layout, or StyleSheets, or MIDI, where the value judgement must be made by a human being.
The caller must supply initial values for the step sizes. Following the work of Rechenberg and of Schwefel, evol will adjust these step-sizes as it proceeds to give a success rate of about 0.2, but since the ratios between the step-sizes remain constant, it helps convergence to supply sensible values.
A good rule of thumb is the expected distance of the value from its optimum divided by the square root of the number of variables. Larger step sizes increase the chance of discovering a global optimum rather than an inferior local optimum, at the cost of course of slower convergence.
evol minimises an objective funtion; that function accepts a list of values and returns a numerical scalar result. For example,
local function minimise(x) -- objective function, to be minimised local sum = 0.0 for k,v in ipairs(x) do sum = sum + v*v; end -- sigma x^2 return sum } xbref, smref, fb, lf = evol (xb, sm, minimise)
You may also supply a subroutine constrain(x) which forces the variables to have acceptable values. If you do not wish to constrain the values, just pass 0 instead. constrain(x) should return the list of the acceptable values. For example,
local function constrain(x) -- force values into acceptable range if x[1] > 1.0 then x[1]=1.0 -- it's a probability elseif x[1] < 0.0 then x[1]=0.0 end local cost = 3.45*x[2] + 4.56*x[3] + 5.67*x[4] if cost > 1000.0 than -- enforce 1000 dollars maximum cost x[1] = x[2] * 1000/cost x[2] = x[3] * 1000/cost x[3] = x[4] * 1000/cost end if x[5] < 0.0 then x[5] = 0.0; end -- it's a population density x[6] = math.floor(x[6] + 0.5) -- it's an integer return x end xbref, smref, fb, lf = EV.evol(xb, sm, minimise, constrain)
This function whose reference is passed to select_evol must accept a list of arrays; the first must be the current array of values, and the others are alternative arrays of values. The user should then judge which of the arrays is best, and choose_best must then return (preference, continue) where $preference is the index of the preferred array (1, 2, etc). The other argument (continue) is set false if the user thinks the optimal result has been arrived at; this is select_evol's only convergence criterion. For example,
local function choose_best(choices) io.write("Array 1 is "..table.concat(choices[1]," ").."\n") io.write("Array 2 is "..table.concat(choices[2]," ").."\n") local preference = 0 + choose('Do you prefer 1 or 2 ?','1','2') local continue = confirm('Continue ?') return preference, continue end xb, sm, fb, lf = EV.select_evol(xb, sm, choose_best);
This function which is passed to text_evol must accept a list of text strings; the first will contain the current values while the others contain alternative values. The user should then judge which of the strings produces the best result. choose_best_text must return (preference, continue) where preference is the index of the preferred string (1, 2, etc). The other argument (continue) is set false if the user thinks the optimal result has been arrived at; this is text_evol's only convergence criterion.
EV.ec (>0.0) is the convergence test, absolute. The search is terminated if the distance between the best and worst values of the objective function within the last 25 trials is less than or equal to EV.ec. The absolute convergence test is suppressed if EV.ec is undefined.
EV.ed (>0.0) is the convergence test, relative. The search is terminated if the difference between the best and worst values of the objective function within the last 25 trials is less than or equal to EV.ed multiplied by the absolute value of the objective function. The relative convergence test is suppressed if EV.ed is undefined.
These interact with two other small numbers EV.ea and EV.eb, which are the minimum allowable step-sizes, absolute and relative respectively.
These number are set within Evol as follows:
EV.ea = 0.00000000000001; -- absolute stepsize EV.eb = 0.000000001; -- relative stepsize EV.ec = 0.0000000000000001; -- absolute error EV.ed = 0.00000000001; -- relative error
You can change those settings before invoking the evol subroutine, e.g.:
EV.Evol.ea = 0.00000000000099; -- absolute stepsize EV.Evol.eb = 0.000000042; -- relative stepsize EV.Evol.ec = nil -- disable absolute-error-criterion EV.Evol.ec = 0.0000000000000031; -- absolute error EV.Evol.ed = 0.00000000067; -- relative error
The most robust criterion is the maximum-cpu-time parameter tm
This module is available as a LuaRock in
luarocks.org/repositories/rocks
so you should be able to install it with the command:
luarocks install math-evol
Or:
luarocks install
http://www.pjb.com.au/comp/lua/math-evol-1.13-0.rockspec
The test script is in www.pjb.com.au/comp/lua/test_ev.lua
This module is the translation into Lua of
the Perl CPAN module Math::Evol,
and comes in its ./lua
subdirectory.
The calling-interfaces are identical in both versions.
Peter J Billam, www.pjb.com.au/comp/contact.html
The strategy of adjusting the step-size to give a success rate of 0.2 comes from the work of I. Rechenberg in his Optimisation of Technical Systems in Accordance with the Principles of Biological Evolution (Problemata Series, Vol. 15, Verlag Fromman-Holzboog, Stuttgart 1973).
The code of evol is based on the Fortran version in Numerical Optimisation of Computer Models by Hans-Paul Schwefel, Wiley 1981, pp 104-117, 330-337, translated into english by M.W. Finnis from Numerische Optimierung von Computer-Modellen mittels der Evolutionsstrategie (Interdiscipliniary Systems Research, Vol. 26), Birkhaeuser Verlag, Basel 1977. The calling interface has been greatly modernised, and the constraining of values has been much simplified.
The deterministic optimistation strategies can offer faster convergence on smaller problems (say 50 or 60 variables or less) with fairly smooth functions; see John A.R. Williams CPAN module Amoeba which implements the Simplex strategy of Nelder and Mead; another good algorithm is that of Davidon, Fletcher, Powell and Stewart, see Algorithm 46 and notes, in Comp J. 13, 1 (Feb 1970), pp 111-113; Comp J. 14, 1 (Feb 1971), p 106 and Comp J. 14, 2 (May 1971), pp 214-215. See also:


--- wp-id: 82 title: Akron Area Fishing Map date: 2014-02-28 author: dan layout: page permalink: /akron-area-fishing-map/ wp-guid: http://www.afishingaddiction.com/?page_id=82 redirect_from: "/my-local-fishing-map/" ---
My local fishing map contains markers for various ponds, rivers, lakes, and notes for fishing spots in the Akron, Ohio area. It may also contain some of my recorded catches. The map comes with no guarantee and is for informational purposes only.
View my local Fishing Map in a larger map


This service allows you to store files only 1 day.
Usage:You can use two different command to send your file. You can either
use pipe to redirect your command (such as ls, whoami, ps) output to curl
command | curl -F 'file=@-' https://{{Host}}/
Or you can redirect file to curl
curl -F 'file=@-' https://{{Host}}/ < file.xxx
Most of the files can be stored such as .png, .jpg, .gif even .pdf
Or you can use traditional way to upload your fileDrag your file here or click in this area.


EU countries back tough line on 5G suppliers
by ReutersBRUSSELS: EU countries on Friday endorsed a tough line for selecting 5G suppliers, including vetting the domestic legal framework to which they are subjected, potentially dealing a blow to telecoms equipment market leader Huawei Technologies.
Ambassadors meeting in Brussels agreed to the approach, a spokeswoman for Finland, which currently holds the rotating EU presidency, said in a tweet. EU countries should consider non-technical factors such as the legal and policy framework to which suppliers may be subject in third countries, a draft document seen by Reuters ahead of the meeting said.
The document did not mention any specific countries or companies. EU governments should also diversify their suppliers and not depend on one, the document said. EU ministers will give the green light to the approach at a meeting next month. The United States has urged the EU to ban Huawei equipment, saying that its gear could be used by China for spying.
The Shenzen-based company, which competes with Finland’s Nokia and Sweden’s Ericsson has denied the US charges and dismissed the concerns as groundless.
Last month, the EU warned of the risk of increased cyberattacks by state-backed entities but did not name any company or country. The bloc sees 5G networks as key to boosting economic growth.
Published in The Express Tribune, November 24th, 2019.


Grid based design is a structure which is based on horizontal and vertical lines design.
With our ever so growing I.T leading world, we have more than smart screen device now adays.
As all devices are different they will all differ in screen sizes there for responsive webpages is a big hype as pages will need to be able to adapt to the device that is accessing the webpage.
A structure with code that acrutately decribes something, eg H1 or H2 tag which refers to the header 1 and header 2.
Go back


Verifying the GrinderScript.Net installation
This folder contains some example load tests that you can use to verify that The Grinder can run GrinderScript.Net load tests.
You verify the installation by following these five steps.
- Start the Grinder Console
- Start one or more Grinder Agents
- Set the Grinder Console root directory to this verifier folder. (From the Distribute -> "Set directory.." menu)
- Select the Verification.grinder.properties file as the active properties. (From the Script tab, mark the file, right click and Select properties)
- Start a new run, either from the Action -> "Start process" menu or from the upper leftmost button.
Hopefully the run will start as expected, and you'll see the TPS ticking of and the Graph and Results tabs will contain information about the run.
If the run doesn't start, or if it shutsdown without any data beeing collected by the Grinder Console, you'll have to troubleshoot the problem by looking in the agent console window and/or the agent logs.
The property grinder.duration=30000, so the verification will run for 30 seconds before it shuts down again.
Have fun!


You will be able to
Here we are bound together by the same thing: the need to want to live a better and healthy life. it all starts in the brain.
Year 2020! This phrase is likely to bring different emotions to everyone. This year has definitely been a roller-coaster ride for all in terms of emotions, finances, relationships, and mental health. The excitement of entering the new year was soon replaced with apprehensive thoughts, worrisome thinking, fearful emotions, and feeling of helplessness. That is the reason why this year has seen a massive shift in how we view mental health. Today we are going to see the year 2020 and mental health in the review. We also have a special section on how Calm Sage has contributed its part during this most important year of mental wellness. Mental Health and 2020: In Review COVID-19 and Mental Health: 2020 in Review Many research have been carried out to understand the impact of the pandemic on the mental health of an individual.  Some of the common mental issues that were linked with COVID-19 are anxiety, depression, self-reported stress, disturbed sleep, phobias, and more.


Morris Commercial JE electric van revealed
by Staff WriterThe Morris Commercial brand has been revived with the retry-styled JE electric van, which has a 320km range and is inspired by the old J-Type van.
The Morris Commercial JE, an electric van with a 1940s design, has been unveiled ahead of a planned launch in 2021.
Revived thanks to unnamed UK and European financial backing, Morris Commercial’s first production model since the 1960s has a 320km range, a 1,000kg payload and a 2.5-tonne gross weight.
It will be designed and engineered in a facility in Worcestershire. The van is new from the ground up, and sits on a new modular platform with a 60kWh lithium-ion powertrain that is said to endow it with a “power-to-weight efficiency that fully maximises the range of the vehicle”. It can fast-charge to 80 percent in 30min.
Morris Commercial will be an electric-only brand that uses a powertrain claimed to be “UK-sourced”. “We will never make a vehicle with an internal combustion engine,” said the company.
This puts it in a different market segment to Geely-owned taxi maker LEVC, whose range-extender powertrain and chassis are being used for a cargo van variant.
Morris says further variants, such as a pick-up truck, minibus and campervan can be spun-off its modular platform. The JE’s bodywork is fashioned from lightweight carbon fibre and features a pair of full-width rear doors and a sliding door on the nearside.
The load bay is claimed to have 5.5 cubic metres of volume and a flat floor with sufficient area for two pallets. Morris is expected to reveal further specification details later, but it claims in advance that the JE is “one of the lightest LCVs in the marketplace”.
The major selling point for the JE will be its retro styling, derived from the Morris J-Type, sold from 1949 until 1961 and achieving total production close to 50,000 units.
Morris Commercial ranks it alongside the Mini, Morris Minor and Land Rover Defender as a “truly iconic post-war British automotive design”.
In period, it was as familiar a sight on UK roads as the Ford Transit is today, and Morris hopes that its retro styling will have the same appeal of the Volkswagen Transporter Type 2 of similar vintage so loved today.
Retro features incorporated into the JE include a “pear-shaped” grille, a split windscreen and distinctive bulging wheel arches.


system_setumask(3f) - [M_system:FILE_SYSTEM] set the file mode creation umask (LICENSE:PD)
Synopsis
Description
Return Value
Errors
Example
integer function system_setumask(new_umask) result (old_umask)
integer,intent(in) :: new_umask integer(kind=c_int) :: umask_c
The system_umask(3f) function sets the file mode creation mask of the process to cmask and return the previous value of the mask. Only the file permission bits of cmask (see <sys/stat.h>) are used; the meaning of the other bits is implementation-defined.The file mode creation mask of the process is used to turn off permission bits in the mode argument supplied during calls to the following functions:
o open(), openat(), creat(), mkdir(), mkdirat(), mkfifo(), and mkfifoat() o mknod(), mknodat() o mq_open() o sem_open() Bit positions that are set in cmask are cleared in the mode of the created file.
The file permission bits in the value returned by umask() shall be the previous value of the file mode creation mask. The state of any other bits in that value is unspecified, except that a subsequent call to umask() with the returned value as cmask shall leave the state of the mask the same as its state before the first call, including any unspecified use of those bits.
No errors are defined.
Sample program
program demo_setumask use M_system, only : system_getumask, system_setumask integer :: newmask integer :: i integer :: old_umask write(*,101)(system_getumask(),i=1,4) 101 format(1x,i0,1x,"O",o4.4,"",1x,Z",z0,"",1x,"B",b12.12,"") newmask=63 old_umask=system_setumask(newmask) write(*,*)NEW write(*,101)(system_getumask(),i=1,4) end program demo_setumaskExpected output
18 O022 Z"12 B000010010"
63 O077 Z"3F B000111111"
| Nemo Release 3.1 | system_setumask (3) | July 22, 2023 |


Profile
I'm a Front End Developer working for Springer in Central London.
I enjoy writing code and collaborating with others.
I'm a Kiwi who's been living in London with my beautiful wife since late 2010.
Musings on Front End Development, UX, & Whatever takes my fancy


Get Updates.
Learn more and get updates at shopsmall.com
JOIN THE CONVERSATION
Follow us at
twitter.com/shopsmall
and tweet with
#SmallBizSat
Like us at
Facebook.com/SmallBusinessSaturday
Shop Small
®
News & Offers
Get Updates


StaticInitCriticalSection Class
Definition
Line
8
of
System.Runtime/StaticInitCriticalSection.cm
Constructors & Destructor
public
explicit
nothrow
StaticInitCriticalSection
(
void
* staticClassId_)
public
~StaticInitCriticalSection
()
Member Variables
private
void
*
staticClassId
Constructor& Destructor Details
StaticInitCriticalSection Constructor
public
explicit
nothrow
StaticInitCriticalSection(
void
* staticClassId_)
Definition
Line
10
of
System.Runtime/StaticInitCriticalSection.cm
~StaticInitCriticalSection Destructor
public
~StaticInitCriticalSection()
Definition
Line
14
of
System.Runtime/StaticInitCriticalSection.cm


then Sys.Nargs will return 2. If a program called prog.x is run under UNIX using this command:
the value of Sys.Nargs will similarly be 2.
The Sys.Nargs function is usually used together with the Sys.FetchArg function to access the arguments that have been passed to the program.
:r file1 file2
prog.x file1 file2
This means that you can only call the function by calling Sys.Nargs, not by calling Nargs.


The tree view settings tab allows you to adjust the behavior and appearance of the Tree View.
| Setting | Description |
|---|---|
| Show group signatures |
Enables the display of signatures on record groups. E.g. with this enabled, the Armor group will be displayed as ARMO - Armor .
|
| Prompt on deletion | If enabled a prompt will be shown to confirm the deletion of any records or groups on the tree view. |
| Show separate file headers |
If disabled file headers will not be displayed in the tree view. If enabled file headers will be displayed as a separate node in the tree. |


Changing the Network Name will disconnect all Commanders linked to this General.
Do you wish to continue?


elixir
Welcome to elixir, the health potion for the mind.
You can sign back in below if you have already started using elixir, otherwise register underneath to join the rather small number of people who are now using elixir to track their mental wellbeing
How is your Adventure?
Sometimes an Adventurer can feel full of strength and jubilation and sometimes they may just want to sit in a cave (after wrestling the Bear inside into submission) and hide from the world. How full is your potion?
Click on the bottles below to rate your adventure contentment.
Need a chat?
Our anonymous chat service is here for when you need someone to talk to with no judgement and no expectations.Please be polite and respectful to those you meet.
-
-


Wellesley
Wellesley Members.
Members
| Name | Start Date | Birthday | Weight(lb) | Hip, Waist, Bust, Thigh, Arm (in) | 500 m row (min) | 1 mile (min) | 50 air squats (min) | Contracts | Liability | Miscellaneous |
|---|---|---|---|---|---|---|---|---|---|---|
| Name | Start Date | Birthday | Weight(lb) | Hip, Waist, Bust, Thigh, Arm (in) | 500 m row (min) | 1 mile (min) | 50 air squats (min) | Contracts | Liability | Miscellaneous |
| Mark Blyde | 04/25/2016 | 02/22/1967 | 212 | 30, 22, 36, 10 | 3:00 | 15:33 | 10:12 | Signed | See docs. | See misc. |
| Carmen Trinkla | 04/21/2017 | 10/12/1973 | 120 | 35, 27, 40, 13 | 4:10 | 16:22 | 15:42 | Signed | See docs. | See misc. |
| Isla Mentors | 11/04/2018 | 09/12/1963 | 153 | 32, 33, 38, 12 | 4:10 | 14:40 | 15:12 | Signed | See docs. | See misc. |
| Natalie Howard | 03/14/2017 | 08/25/1975 | 160 | 35, 36, 41, 11 | 3:55 | 15:40 | 14:52 | Signed | See docs. | See misc. |
| Randy Shaloma | 05/01/2018 | 10/05/1973 | 245 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Michelle Chan | 05/13/2017 | 09/28/1963 | 147 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Alicia Banks | 12/16/2018 | 08/25/1981 | 200 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Pat Randolf | 05/01/2018 | 08/25/1979 | 167 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Steve Nannini | 04/25/2016 | 02/22/1967 | 110 | 30, 22, 36, 10 | 3:00 | 15:33 | 10:12 | Signed | See docs. | See misc. |
| Rolf Pima | 06/20/2017 | 11/02/1973 | 140 | 35, 27, 40, 13 | 4:10 | 16:22 | 15:42 | Signed | See docs. | See misc. |
| Meztli Garcia | 11/04/2018 | 09/12/1963 | 153 | 32, 33, 38, 12 | 4:10 | 14:40 | 15:12 | Signed | See docs. | See misc. |
| Jack Tober | 03/14/2017 | 08/25/1975 | 160 | 35, 36, 41, 11 | 3:55 | 15:40 | 14:52 | Signed | See docs. | See misc. |
| Marsha Garder | 05/01/2018 | 10/05/1973 | 145 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Heather Chandra | 05/13/2017 | 09/28/1963 | 147 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Micheal Brosnar | 12/16/2018 | 08/25/1981 | 200 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Joan Brown | 05/01/2018 | 08/25/1979 | 167 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Lily Don | 04/25/2016 | 02/22/1967 | 110 | 30, 22, 36, 10 | 3:00 | 15:33 | 10:12 | Signed | See docs. | See misc. |
| Ashton Condor | 06/20/2017 | 11/02/1973 | 140 | 35, 27, 40, 13 | 4:10 | 16:22 | 15:42 | Signed | See docs. | See misc. |
| Kelly Cox | 11/04/2018 | 09/12/1963 | 153 | 32, 33, 38, 12 | 4:10 | 14:40 | 15:12 | Signed | See docs. | See misc. |
| Arya Satou | 03/14/2017 | 08/25/1975 | 160 | 35, 36, 41, 11 | 3:55 | 15:40 | 14:52 | Signed | See docs. | See misc. |
| Brielle Williamson | 05/01/2018 | 10/05/1973 | 145 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Heather Chandra | 05/13/2017 | 09/28/1963 | 147 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Micheal Brosnar | 12/16/2018 | 08/25/1981 | 200 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |
| Joan Brown | 05/01/2018 | 08/25/1979 | 167 | 32, 33, 40, 10 | 4:05 | 12:42 | 14:12 | Signed | See docs. | See misc. |


My plan for my index page
So I do want to make my website artsy and user accesible. I'm thinking a sort of logo off to the left and a headline. A content area in the middle, and a sidebar that has links to my other works. Maybe I'll use images to make the other work seem for exciting. Then a footer at the bottom with a nice quote.


Three Column Posts
Post title with some more words just to check
This is some dummy copy. You’re not really supposed to read this dummy copy, it is just a place holder for people who need some type to visualize what the actual copy might look.
Post title with medium words
This is some dummy copy. You’re not really supposed to read this dummy copy, it is just a place holder for people who need some type to visualize what the actual copy might look like if it were real content. If you want to read, I might suggest a good some type to visualize what the actual copy might look like if it were real content. If you want to read, I might suggest a good […]
Post title
This is some dummy copy. You’re not really supposed to read this dummy copy, it is just a place holder for people who need some type to visualize what the actual copy might look like if it were real content. If you want to read, I might suggest a good […]


About Us
Python Delhi Users Group (PyDelhi) is a volunteer driven organization including students, professionals & entrepreneurs having a common interest in the Python Programming Language.
What We Do
Organize bi-weekly meetups including talks and workshops, that brings together students, developers, experts, researchers, scientists, enthusiasts and companies dealing in the Python programming language.
Some Insights about PyDelhi
Talking about the user strength and reach-out on different platforms with numbers.
-
No of Meetup Members of PyDelhi Group: 3600+
-
No of members on Facebook: 850+
-
No of members on Twitter: 600+
-
No of members on Maling List: 500+
-
Our last few meetups have been increasing steadily in strength with with an average footfall of 41.
-
Refrences: Pydelhi MeetUp Page
Meetup.com | Facebook | Twitter | Mailing List
Diving into the Meetup Statistics
-
Visited 20+ Corporates
-
Visited 10+ Universities
-
Visited 5+ Schools
-
Hold 42 Physical Meetups
Diving into the Meetup Statistics
-
Conducted 25+ workshops
-
100+ Talks delivered
-
3600+ People on registered lists
-
80+ average attendees in meetups
-
3500+ Students taught at our various events
PyDelhi MeetUps Across Delhi
No. of Participants Joining MeetUps
our partners
Other sponsors
PyDelhi Community Events Support
Organised PyDelhiConf, 2016
Hosted PyCon India, 2016
Organising PyDelhiConf, 2017
Hosting PyCon India, 2017
has been community partners for
ILUG-D (Indian Linux Users Group Delhi)
Reviving the old community with monthly meetups
Promotes the usage of GNU/Linux and related tools
LinuxChix India
- LinuxChix is a community for women who like Linux and for anyone who wants to support women in computing.
- We aim to connect more women in tech and organize workshops/talks primarily on Linux and related projects.
- Motto: Be Polite. Be Helpful.
- Indian chapter of LinuxChix cordially invites everyone to be a part of the community!
PyCon India 2017
- is again happening in Delhi
- Lets collaborate and make it success
- Come, help & let us make it happen!


@* * Copyright (C) 2016 Pau Carré Cardona - All Rights Reserved * You may use, distribute and modify this code under the * terms of the Apache License v2.0 (http://www.apache.org/licenses/LICENSE-2.0.txt). *@ @(image: String, boundingBoxOpt: Option[db.BoundingBox] = None) @layout.html {
@{image}


leading cause of preventable blindness in NZ
-
group of pregoressive conditions
- damage to the optic nerve and a reduction in visual field
-
all forms of glaucoma can lead to irreversible los sof vision
-
chronic glaucoma = asymptomatic until advanced
-
increased risk:
-
>45
-
family history of glaucoma
-
-
treatment is not curative;
- does slow progressive visual loss
-
raised intraocular pressure (>21mmHg) no longer defining characteristic of glaucoma
- 1/3 >55yo had IOP \<21
optic neuropathy for which ocular hypertension is most important risk factor
-
reducing IOP only pharmacological strategy for slowing progression
- including with IOP normal levels
-
pathophysiology:
-
ganglion cell axons damaged at optic nerve head
-
most ant. section visible
-
characteristic cupped appearance
-
-
typical patttern of visual field loss
-
arcuate scotoma
- sparing of the centre - vignette (black)
-
-
Open-angle glaucoma
-
trabecular meshwork becomes blocked over time or tissues around it harden
- preventing drainage of aqueous humour from anterior chamber of eye
Primary open-angle glaucoma
-
most common form of glaucoma
-
90% in developed countries
-
if normal pressure = “normal tension glaucoma”
Secondary open-angle glaucoma
-
most often caused by pseudoexfoliation syndrome
-
deposition of flaky, white protein fibres within the anterior segment of the eye
- resulting in trabecular meshwork becoming blocked
-
-
genetic component
-
also
-
UV light
-
oxidative stress
-
infection and inflammation
-
-
common with increasing age
- \~25% of people >60yo
-
Eye trauma can cause neovascular open-angle glaucoma
-
blunt or penetrating
- immediately -> years later
-
-
Corticosteroids
-
oral, nasal, ocular routes
-
raise IOP
-
most common cuase of medicine-induced glaucoma
-
Angle-closure glaucoma
medical emergency - disucss immediately
-
usually treated by laser iridotomy once IOP and any inflammation have been stabilised
-
rare
-
narrow ocular drainage angle
-
thicker lens
-
thinner iris
-
-
IOP can be incincrease 70mmHg
- permanent damage to ganglion cells in days - weeks
-
common causes
-
often occur when watching TV in dim lighting
-
during periods of acute stress or excitement
-
adverse effect of atropine following surgery
-
-
common symptoms
-
intense deep eye pain
-
blurred vision
-
headache
-
nausea
-
vomiting
-
-
signs
-
ciliary injection
-
fixed mid-dilated pupil
-
hazy cornea
-
decrease visual acuity
-
-
uncommonly in both eyes
-
increase risk of developing same in other eye in future
Intermittent angle-closure glaucoma
-
series of minor acute angle-closure episodes
- angle of drainage becoming partially or intermittently blocked
Chronic angle-closure glaucoma
-
drainage meshwork occluded by iris synechiae
-
gradually without acute symptoms
-
minimic priamry open-angle claucoma
-
Risk factors
-
increased IOP - most significant rsk factor
-
10% with ocular HTN devlop open angle glaucoma within 5yrs
-
risk reduced by intervention
-
Advanced age
-
family hisotry
-
myopia requring optical correction
-
stronger myopia
-
higher likelihood patient will develop glaucoma
-
-
diabetes
- twice risk
-
African decent
-
use of corticosteroid
-
increase expression of myocilin gene
-
long-term corticosteroid (>10mg prednisone) for periods of >2mo should be considered for referral to an Optometrist or Opthalmologist for eye assessment
-
Diagnosis
-
primarily by optomotrist/opthalmologist
-
opthalmoscopy = limited role
-
2 dimensions
-
increase cup to disk ratio (verticla ratio >0.6)
-
thinning and/or notching of neuroretinal rim
-
flame-shaped disk haemorrhage
-
-
ideally aged >45yo have full eye assessment
-
if at risk or suspected = refer optomotrist
Management
-
reducing IOP = focus
-
iniital drop in IOP may occur within minute - hours of medicine administration
-
step wise:
-
Prostaglandin analogues - increase uveoscleral outflow
-
first choice
-
once dialy (evening)
-
-
beta-blockers - reduce production of aquesous huymour
-
sympathomimetics (a2 agonists) dec aquous humour produciton and increase uveoscleral outflow
-
Carbonic anhydrase inhibitors - decrease production of aqueous humour
-
cholinrgics - miotics - increase trabecular outflow
-
-
Double DOT
-
digital occulsion of tear duct and don’t open technique
-
preferred method
-
maximises efficacy and reduces systemic absorption by up to 70%
-
drop placed in eye with head horizontal
-
immediately after
-
eye closed
-
forefinger placed in corner of eye
-
(against nose)
-
for at least 2 minutes
-
-
-
sit or lie in supine position = easier for elderly periods
-
5minutes between differnet medications
-
-
-
soft contact lesn removed = can absorb components of solution
-
eye -> nasolacrimal duct into nose
-
readily/rapid absoption
- without first pass metabolism
-
topical beta blockers will produce some degree of systemic blockade
-
consider acetozolamide
- CI in severe heart failure
-
betablockers
-
systemic absoprtion
-
asthma
-
hypo awareness
-
decrease awareness of hyperthyroidism
-
Monitoring long term
-
3-12 mo by opthalmologist
-
ensure persisting with treatment
-
confirm patient using Double DOT method
-
Review any new diagnoses or treatments that may interact with glaucoma treatmnet
-
confirm attending f/u
-
ensure patient disucssed with family


Bachelor of Science Degree in Computer Science, graduated May 2016
Working in Combat Systems and Configuration Management group on NSERC
Worked on maintaining and updating database of internal site project that manages accounts of different application using Typescript, C#, HTML5, CSS, and SQL Server
Applied JavaScript scripts for basic animations on Internal site upgrading interface and used CSS, Photoshop, and Illustrator
Responsible for managing ship system tracker using C#, .NET, and Razor Markup
Used TFS to keep track of bugs to reduce downtime, increase productivity, and Communication.
Worked on CSS Background, CSS Positioning, CSS Text, CSS Border, CSS Margin, CSS Sprites, CSS Padding, CSS Table, Pseudo Elements & Classes, and CSS Behaviors in CSS.
Designed and developed the application using Angular 2 framework along with HTML5, CSS3, TypeScript, JavaScript, Bootstrap, Node.js, NPM
Developed client side drop down menus, search bars and drop down toggles using Twitter-Bootstrap.
Used new tags from HTML5 like section, article, header, footer, canvas for animations.
Designed and developed a SharePoint application using Angular 2 framework along with HTML5, CSS3, TypeScript, JavaScript, Bootstrap, Node.js, NPM
Designed web pages by using HTML, XHTML, CSS and deploy the script using with JavaScript.
Mentoring other programmers to develop their skills
Involved in write application level code to interact with APIs, Web Services using AJAX, JSON and XML.
Designed the graphic objects, illustrations, and images using Adobe Photoshop and Adobe Illustrator
Created User and Developer Manuals for multiple projects
HTML4/HTML5,
CSS3, JavaScript,
jQuery,Bootstrap,
Angular.js, Node.js,
Ajax,JSON,Angular 2/4,
TypeScript,Angular CLI,Razor
Eclipse
Visual Studio Code
Notepad++
WebStorm
Sublime Text 3
Windows
Mac OS
Team Foundation Server, GIT
SQL Server, Access, MYSQL
Adobe Photoshop CS6, Illustrator, Premier Pro
C++
C#
Java
.NET
Time Management
Leadership
Adaptability
Teamwork
Creativity


327_mangoman.py
class Solution:
def sumFourDivisors(self, nums: List[int]) -> int:
# product of 2 different primes of cube of prime
N = 1000001;
fourDiv = [(False,0)] * (N + 1);
def fourDistinctFactors():
# Create a boolean array "prime[0..n]"
# and initialize all entries it as true.
# A value in prime[i] will finally be
# false if i is not a prime, else true.
primeAll = [True] * (N + 1);
p = 2;
while (p * p <= N):
# If prime[p] is not changed, then it
# is a prime
if (primeAll[p] == True):
# Update all multiples of p
i = p * 2;
while (i <= N):
primeAll[i] = False;
i += p;
p += 1;
# Initialize prime[] array which will
# contain all the primes from 1-N
prime = [];
for p in range(2, N + 1):
if (primeAll[p]):
prime.append(p);
# Iterate over all the prime numbers
for i in range(len(prime)):
p = prime[i];
# Mark cube root of prime numbers
if (1 * p * p * p <= N):
fourDiv[p * p * p] = (True,1+p+p*p+p*p*p);
for j in range(i + 1, len(prime)):
q = prime[j];
if (1 * p * q > N):
break;
# Mark product of prime numbers
fourDiv[p * q] = (True,1+p+q+p*q);
fourDistinctFactors();
ans=0
for n in nums:
if fourDiv[n][0]:
ans+=fourDiv[n][1]
return ans


TestX/Testla
Futuristic JavaScript Testing With AVA
Me - Reiss Jarvis
- Software Developer @ eTech
- Javascript & Node
- Angular
- @reissefer
- @reissjarvis
- reissjarvis.co.uk
What is AVA JS
What is AVA JS
What is AVA JS
What is AVA JS
-
Minimal and fast
-
Runs tests concurrently
-
Enforces writing atomic tests
-
Very opinionated
-
Supports TypeScript
-
Supports Tap Reporter
import test from 'ava';
test('arrays are equal', t => {
t.deepEqual([1, 2], [1, 2]);
});
The Usual
- Before and after (With Context)
- Supports callbacks/promises/async-await/observables
- Usual array of asserts (deepEqual, is, truthy, falsey)
- Supports Snapshot testing introduced by jest
Context
test.before(t => {
t.context = 'unicorn';
});
test('context is unicorn', t => {
t.is(t.context, 'unicorn');
});
Magic Asserts
Adds clean diffs for actual and expected
Matching
Run tests only with matching titles
ava --match='*foo'
Plans
Plan how many assertions should be called
t.plan(3);
.only, .skip, .todo and .failing
- .only will only run that test - great for development
- .skip will skip that test
- .todo will mock out tests that need to be written
- .failing will mark the test as an expected fail and wont break the build
they really mean....
- .only for when you dont care about other tests
- .skip when you cant be bothered to fix the test and see if anyone will notice
- .todo to show there was an attempt
- .failing to acknowledge you have broken it but you don't care
Macros
Additional arguments passed to the test declaration will be passed to the test implementation.
This is useful for creating reusable test macros
Snapshots
Jest Snapshot
- Assert against a file.
- Update when code changes / structure (run manually)
- Controversial (maybe)
Mocha vs AVA load testing


State Wise Employees
JavaScript Using Print In State Wise Employeees
Underscore Using Print In State Wise Employeees


Creating the game:
Open Stencyl, click "Click here to create a new Game". There are lots of cool kits and things are available here, and I highly recommend you experiment with these at some point, but for now we want to keep it nice and simple, so choose Blank Game. This does exactly what it says on the tin, and creates a blank project to work in.
You'll need to enter a name for your game (I've gone with "Breakout Tutorial" but choose anything), and a game size. I prefer a slightly larger size, 800x600 for this example. Sometimes you'll want to create games at specific sizes, or in certain layouts - for example, a vertical shoot-em-up might be better as a tall layout.
Adding a Scene:
The first thing we’ll want is a Scene. Scenes are basically any screen in our game, and can be used for menus or levels or areas of your game. For our purposes we just want one (you have to have at least one scene to run a game). Click the big “create scene” prompt in the middle and give it a name (“Breakout” is fine as we're only making one scene, but in a larger game this could be a level, or a menu, or an inventory screen)
The first thing we’ll want is a background for the game - to do this, go to the Backgrounds tab. Create a new background, and give it a name (I went with "Starfield"). As we'll see later in the course, backgrounds are super useful: they can scroll with your game and various other things that will really add graphical coolness to your games.
For now we'll just make a single background image though. Our background isn’t animated, so it just has a single frame. Click the frame in the corner, and then hit “choose image”. Navigate to the game_assets folder for Breakout, and choose background.jpg.
Now, importantly make sure you click “Attach to scene” in the top-right corner of the screen, and then pick your game scene:
This will open the scene up, and you’ll see your background in the “Background” tab:
Test your game by clicking the big "Test game" button in the top right. You’ll hopefully see your game launch, complete with starry background.
At the moment if you go to the Scene tab in your game scene (the main area where you'll be adding bits of the game), you won’t actually see the starfield.
To remedy this, simply click the “Show background” toggle in the top right:
Adding the Ball:
It's not much of a game yet though, let’s add our first Actor - the Ball.
Hit “Create new…” (top left corner) and select Actor Type. All we do at this stage is give it a name - we’ve called it… Ball.
At the moment, our ball actor is completely empty - let’s give it some graphics. Technically even static graphics count as “animations”, click the prompt to add an animation. “Animation 0” doesn’t need to change, click the Add Frame prompt. If you then choose the Ball graphic (same as with backgrounds) it’ll import it for you.
IMPORTANT NOTE: when you pull graphics in, they are COPIED to the workspace. If you change the graphics externally, be sure to bring them in again!
Go back to your Scene - in the top right there’s an Actors tab that’s not selected. Hit it, and you’ll be able to see the Ball. This isn’t drag and drop, click it and you’ll be able to “paint” with your object. Try it! (we just need one ball, so add one and delete any others)
Test your game - we now have our ball floating in space. Neat! It's still not moving though: time to add some logic.
Making the ball move:
Create a new Actor Behaviour as shown below:
Add Event > Basics > When Creating. This means that the stuff we add here will ONLY happen once - at the instant the object is created. As our ball is already on the scene, it'll run as soon as the game runs.
Again, as before you need this behaviour to the Ball using the button in the top right. This is really important, if you don’t attach it then nothing will work! The process is the same as attaching the background to the scene earlier - click the green button in the top right, and pick the ball Actor.
If you go back into the Ball, you'll now be able to see your "ball physics" behaviour listed in the Behaviours tab. Actors can contain lots of behaviours, which you can enable and disable here.
Test the game, you should now see your ball whizz off to the right and fly off the screen.
What we need to do now is make the ball bounce back when it hits the side of the screen. This logic needs to happen in a new event, "updated". The logic here will be worked out before the screen display renders - this makes it perfect for figuring out collisions.
Working out the equivalent on the left hand side is much easier - we can add a second "if" check to the same bit we used for the first side. The calculation is much easier too, as the ball is left-aligned.
Test your game - the ball should now bounce between each side properly.
There are a few great things about the logic we've put in - firstly, it runs extremely quickly: much more quickly than using the physics engine, which for our use would be overkill. Secondly, we can use almost the exact same checks to handle vertical movement in our ball physics. To start, we add some Y movement when the ball is created. Add another line in the "Created" logic:
If you run the game now, you'll see the ball flies off the bottom of the screen - let's fix that next.
Handling the vertical part is almost identical to the existing horizontal code - in fact, we can copy and paste what we have for X movement, and change the values: X becomes Y, "width" becomes "height". Here's how it should look, I've also added some comments into it. Comments are ignored by the game, and are simply there to mark important bits or make things a bit more readable:
Run the game now, and hopefully our ball should merrily bounce around the screen properly.
Creating the blocks:
Let's add some blocks! Hit "Create New..." and make a new Actor Type in the same way we did the Ball:
Draw some blocks onto the game Scene - if you hold shift, you'll be able to draw a straight line of equally-spaced blocks:
Woah, physics! As you can see, the blocks fly off all over the place when the ball hits them. Although this is super cool, it's actually not what we want for our game.
First, we want to make sure the block is static, i.e. it can't be moved around. The physics tab in Block actor will let you change this:
The block is still part of the physics engine, even though it now doesn't move. By default, the block will still have some friction and material properties - this is great if we have a game where we want things to move realistically, but for our purposes that's not quite right!
Turning the Friction to 0 will mean that the ball won't deviate or slow down when it hits the block (we want the ball to be in continual motion)
Finally, turning the Bounciness to 1.0 (full) means the ball will bounce off it at exactly the same speed it hit at.
Test the game now - our ball wil bounce around, and when it hits a block we get a clean rebound and no slowdown.
Destroying the blocks:
The missing piece of puzzle the ability to destroy the block when the ball hits it - let's do this now.
Create new behaviour in the same way as before (hit Create New...), I've called mine "BlockCollisions". Inside this behaviour, we want to listen for a "collision" event, so our logic will run every time the block is hit by something. For this game it's easy - all that ever hits the block is the ball. Select the option shown below to add the simple hit test:
The collision logic will be put in for you, all you need to do is actually get rid of the block when the collision happens. Don't forget that this behaviour is being placed on the blocks, so we're going to destroy "self". To remove an object completely in Stencyl, you literally "kill" it:
Make sure to add the Behaviour to your Block actor as we did before! Now test the game - you should now see your blocks being removed when they're hit by the ball. In real games you might want something that's a bit smarter than "when this hits anything", but simplest is best for this example.
What's really cool about Behaviours is that now you've created the logic, you can apply it to lots of different things. For example, you can duplicate the RedBlock actor, change the graphic and the name (I've gone with "YellowBlock") - as long as you've added the same logic, the blocks will always be destroyed. This is a really powerful feature of both Stencyl and programming in general, and we'll go into it in much more detail later.
In my example I've now got multiple block types, each sharing a common behaviour. This means if we want to change the way the blocks work (say for example if we want to add sound) there's only one place we need to do it.
Controlling the game:
Time for some controls. For this example we'll do a nice simple mouse follow (we'll be covering keyboard controls in later lessons).
We'll make a new Behaviour as before - hit "Create New..." and make an actor behaviour like usual. I've called mine "PaddleMovement". This logic will be checking every frame in the same way as the ball, so create an "Updated" event.
In this event, we only want to do anything if we're holding the mouse button down. This logic is very easy to add in:
Firstly, let's simply set the X of the paddle to be the same as the X of the mouse:
Test the game - you'll notice the paddle is sort of in the wrong position, making the game kinda hard to play. This is because of the paddle's origin point of 0,0. There are two ways to fix this: you can either change the artwork so it's centered, or we can adapt the logic to move the paddle over a bit. Both are fine, but option 2 gives us chance to really look at the logic. Let's do that!
I find in these situations it's much better to spell it out in words before trying to code anything:
"When I'm holding the mouse down, set X position of the paddle to be the same as the X position of the mouse, minus half the width of the paddle".
The logic for this sentence is below.  Also note that I've added a little bit of extra logic in the "mouse down" section to hide the mouse cursor, and have added an "otherwise" block to show it again when we let go of the mouse.
(Don't forget to attach this Behaviour to the Paddle actor when you're finished!)
Making the game loseable:
OK, so we have a game, almost - to finish this, we need a way to win or lose, right? The "lose" logic is a nice easy one.
Again, this works great if you say it in English before trying it in logic: "when the ball goes past the bottom of the screen, lose the game". Luckily, we've already done most of the work in the BallPhysics behaviour! All we need to do is take out the logic that makes the ball bounce off the bottom edge, and replace it with something else to trigger the game losing.
For this example what we want to do is just fade to black and then re-load the same scene again, so the player can have another go. Stencyl has really useful handling to do this, see below:
Test your game and lose (on purpose of course) - the game should fade down to black, and then re-load the scene. Of course this could just as well go to a "you lose" screen, or whatever else you need your game to do.
Making the game winnable:
Losing was easy... now we need to win! This one is slightly more involved. The basic idea is that we want to keep track of whether or not we've destroyed all the blocks on the screen. To do this, we'll need some way of storing a number (the number of blocks) so we can keep an eye on it for when it reaches zero. In programming terms this is called a 'variable', and is simply a way of keeping a number stored that we refer to with a name. Stencyl does this too, and calls them Attributes.
To create an Attribute for your game, hit the Settings button (it looks like a light switch), and go to the Attributes tab. Create a new one, making sure it's of the type "Number", and give it a starting value of zero:
Now we have a way to keep the number recorded, we'll need to do two things: we'll need to add one to the number every time we create a block, and take one away when a block is destroyed. Then when we get to zero, we'll know the game is won.
We can piggy-back on logic we've already set up to do this. Firstly, in the BlockCollisions behaviour, we can add a Created event containing the following logic (I've added a "print" here so we can confirm it's working):
What's cool about this approach is that it means we don't need to manually type in a number of blocks at the start of the game - we're free to add and remove as many blocks from the level as we like, and this logic will always work.
To take one away from the number, we can go into the existing collision detection in BlockCollisions - it's the one where we 'kill' a block after the ball hits it. Just before the 'kill' command, we take one away from the Blocks attribute:
The final piece of the puzzle is to create some logic that listens to the value of the Blocks number - adding and taking away from it is only half the battle, we still need to figure out when the game is won.
To do this, we'll create a new Behaviour by hitting "Create new..." like usual. This time however we'll make a Scene behaviour - it's exactly the same as an actor behaviour, but will sit on our game scene.
We simply need to add an "Updated" event like we did on some of the other game components, and this one just contains a tiny bit of logic that keeps checking to see if "Blocks" is zero:
I've just printed a line to the console when we win, but of course it would be much cooler if we had a big "YOU WIN!" screen, or at least another level to play!
The final thing to note on this behaviour is the: "disable this behaviour" block. This is added because this logic is in the "updated" event, so it gets called every single time the screen updates (sixty frames per second!). This block simply means that the behaviour only runs once.
Finished! Congratulations, you've created a videogame!
Extra credit/things to try:
Can you add another level? What about "win" and "lose" screens?
At the moment, the paddle can travel off the screen - can you fix this?
In the real "Breakout", the side of the paddle that the ball hits changes the direction the ball moves - can you replicate this?


Triangles
A triangle is a 3-sided polygon sometimes called the trigon. Every triangle has three sides and three angles, some of which may be the same.
The common types of triangles are equilateral, isosceles and scalene.
Equilateral triangle
The equilateral triangle is a triangle with all sides equal and all angles equal
Isosceles triangle
An isosceles triangle is a triangle with two sides equal and two angles equal
Scalene triangle
A scalene triangle is a triangle that all its three sides have different length and different angles.
Triangle tracker
Enter first value Enter second value Enter third value


| knit_theme {knitr} | R Documentation |
This object can be used to set or get themes in knitr for syntax highlighting.
knit_theme
An object of class list
of length 2.
We can use knit_theme$set(theme)
to set the theme, and
knit_theme$get(theme)
to get a theme. The theme
is a character
string for both methods (either the name of the theme, or the path to the CSS
file of a theme), and for the set()
method, it can also be a list
returned by the get()
method. See examples below.
The syntax highlighting here only applies to ‘.Rnw’ (LaTeX) and ‘.Rhtml’ (HTML) documents, and it does not work for other types of documents, such as ‘.Rmd’ (R Markdown, which has its own syntax highlighting themes; see https://rmarkdown.rstudio.com).
Ramnath Vaidyanathan and Yihui Xie
For a preview of all themes, see https://gist.github.com/yihui/3422133.
opts_knit$set(out.format = "latex") knit_theme$set("edit-vim") knit_theme$get() # names of all available themes thm = knit_theme$get("acid") # parse the theme to a list knit_theme$set(thm) opts_knit$set(out.format = NULL) # restore option


public static interface TriggerStateMachine.TriggerInfo
| Modifier and Type | Method and Description |
|---|---|
boolean |
areAllSubtriggersFinished()
Returns true if all the sub-triggers of the current trigger are marked finished.
|
ExecutableTriggerStateMachine |
firstUnfinishedSubTrigger()
Returns the first unfinished sub-trigger.
|
boolean |
isFinished()
Returns true if the current trigger is marked finished.
|
boolean |
isFinished(int subtriggerIndex)
Return true if the given subtrigger is marked finished.
|
boolean |
isMerging()
Returns true if the windowing strategy of the current
PCollection is a merging WindowFn . |
void |
resetTree()
Clears all keyed state for triggers in the current sub-tree and unsets all the associated
finished bits.
|
void |
setFinished(boolean finished)
Sets the finished bit for the current trigger.
|
void |
setFinished(boolean finished,
int subTriggerIndex)
Sets the finished bit for the given sub-trigger.
|
ExecutableTriggerStateMachine |
subTrigger(int subtriggerIndex)
Access the executable version of the specified sub-trigger.
|
Iterable<ExecutableTriggerStateMachine> |
subTriggers()
Access the executable versions of the sub-triggers of the current trigger.
|
Iterable<ExecutableTriggerStateMachine> |
unfinishedSubTriggers()
Returns an iterable over the unfinished sub-triggers of the current trigger.
|
boolean isMerging()
PCollection
is a merging WindowFn
. If true, the trigger execution needs to keep enough information to support the
possibility of TriggerStateMachine.onMerge(org.apache.beam.runners.core.triggers.TriggerStateMachine.OnMergeContext)
being called. If false, TriggerStateMachine.onMerge(org.apache.beam.runners.core.triggers.TriggerStateMachine.OnMergeContext)
will never be called.Iterable<ExecutableTriggerStateMachine> subTriggers()
ExecutableTriggerStateMachine subTrigger(int subtriggerIndex)
boolean isFinished()
boolean isFinished(int subtriggerIndex)
boolean areAllSubtriggersFinished()
Iterable<ExecutableTriggerStateMachine> unfinishedSubTriggers()
ExecutableTriggerStateMachine firstUnfinishedSubTrigger()
void resetTree() throws Exception
Exception
void setFinished(boolean finished)
void setFinished(boolean finished, int subTriggerIndex)
Copyright © 2016 The Apache Software Foundation. All rights reserved.


About Us
who are we ?
A team aspires to develop university life, especially in the dissemination of its activities and courses for all students, and is interested in providing services in the library of the university to provide requests for reservation and borrowing and also search for a supplies.
Because We are love our Students!


{% extends "global/BaseMotherhood.html" %} {% load staticfiles otree_tags %} {% block title %} Task {% endblock %} {% block content %}
Please sum the following numbers into the field below |
|||
|---|---|---|---|
| {{player.int1}} + {{player.int2}} | = | {% formfield player.user_total with label="" %} | {% next_button %} |
{% autoescape off %} {{correct_last_round}} {% endautoescape %}
Attempt {{ round_count }} |
You are playing in debug mode, so you can skip the manual summation by clicking this link and clicking "next".


This guide gets you started with CRMint, with a basic deployment to Google Cloud.
Create a new project on Google Cloud.
Whilst this is created, a progress spinner can be seen in the top right task bar.
Once the spinner has stopped, click on the notification to select the newly-created project. Enter the project ID here:
Open a Cloud Shell
Follow the instructions which appear in the tutorial within the Cloud Shell environment, on the right side-panel.
Once this script has completed executing, CRMint has been installed!
Launch the CRMint Application on your newly-created instance at: <Project ID not set>
You should see a CRMint control panel, showing no pipelines.
Congratulations, you’re all set to start exploring CRMint!


Nodejs June Meetup
On the 4th of June we hosted the NodeJS June Meetup in our CreatePlayground office, with 3 presentations and ongoing discussions about various topics.
The first talk with the title Private registry with Verdaccio was given by Juan Picado, follwed by a Lightning Talk about Fun with Time Zones by our Gottfried Chen. The last talk was held by Juho Vepsäläinen about JavaScript - Quo Vadis
Related questions and notes about the talks as well as conversations about other NodeJS related topics have been discussed afterwards and we are already looking forward to host the next one. Enclosed some impressions :)
Please check out the NodeJS Meetup Page for more infos!


|
Performs an SIMD average of the packed unsigned integers from the source operand (second operand) and the destination operand (first operand), and stores the results in the destination operand. For each corresponding pair of data elements in the first and second operands, the elements are added together, a 1 is added to the temporary sum, and that result is shifted right one bit position. The source operand can be an MMX technology register or a 64-bit memory location or it can be an XMM register or a 128-bit memory location. The destination operand can be an MMX technology register or an XMM register.
The PAVGB instruction operates on packed unsigned bytes and the PAVGW instruction operates on packed unsigned words.
|


Design
Styles
Text styles with examples and spec for desktop and for mobile.
Revised home page
Minimum viable update:
- reduced height jumbotron, as the video no longer plays in-place
- a simple content unit after the video on "Why the UK?"
- "Why the UK" uses existing styles, with padded, bordered boxes
Some edits to get more of this unit sharing a common baseline:
Recommended additional update:
- remove the blurbs from the "Set up guide" extracts
- remove the "What we do" section entirely
- update the "UK industries" subsection to match /industries index
- add a new content unit for "Where to invest"
- add new styles for these content units (mainly remove boxes, borders)
Checkerboard concept:
Rearranges the homepage elements in a more dynamic layout, drawing the user down the page, fixed into a chunky tiled grid. Tiles run 3x wide on desktop - could run 2x on mobile, 4x on landscape/large tablet. Use white spaces alongside image tiles to keep the page light and bright.
Investment locations (iOps)
Latest maps have a city overlay layer, produced manually. A PSD file for each of the regions is archived here.
Latest maps have a vector region, positioned to allow room for the mini-uk map in the top left, produced manually. A PSD file for each of the regions is archived here.
Latest region page, with baseline fixes applied and a reccommendation to move to a 4:3 rectagular map when time permits - this will better fit the shortest x longest key facts content on the left:
Why the UK page, with no selected industry, has the map below, showing regions moved across from flush-right to alongside the list. This makes the page a 2/3rds column in-keeping with the other pages, and is partly a result of the smaller 21px fontsize everywhere now.
New A prototype for this version, with an 'empty' map on entry direct from the nav, with selectable industy or region. Unspecific datasets with map + table can be made available here (eg. Transport links)
Clicking on any of the industry links goes to...
New A prototype for this version, with a selected industry, and corresponding industry cluster heat map. Below, there are map + table pairs that show data related to the industry x University, Salary differential, R&D hubs.
A quick sketch of a generated summary, to the right of the map, using the data to generate a few sentences summarising the (same) industry clusters data on the heatmap.
Older
A prototype of a region picking page, the entry point to the 'Investment Opportunities' area (nb. working title, 'Location guide' another we are using).
Prototype of a region-level 'location profile' page, with a single layout showing images, region overview, data points presented as an infographic and an interactive map.
Interactive map allows user to see what industries are active in a region, what transport links are there, as well as R&D Hubs, financial incentives, etc.
I've written up notes on the various parts of the region page.
A quick sketch for mobile has all of the content, but omits the interactive map. Obviously we will want to revisit this, but after we've validated more of the decisions around content and the desktop interactive map.
A draft of the sitemap showing links from/to the new iOPS region pages
An animation of how menus might work with the map on a mobile size screen
even older
Latest sketch of a location profile, with embedded interative industry sector map of region.
Quick comps of things I've sketched and adapted while exploring how to present our specific information in a map-centric way.
Scrapbook of found examples of maps, data, and how these have been applied successfully (and not).
Contact form
Fairly straight reworking of the contact form on one page, but removed the 123 from desktop (already supressed on live for mobile)
One thing per page - this is the recommended GDS model for simple and complex forms, not literally one thing, but multi-page simple forms perform better than over-grouping of elements on fewer pages.
Further guidance on the Service Manual.
Testing for mobile: Industries
LIVE Here is the current live home page, mocked up. Choose the 'industries' list from the menu, to see how the list is currently presented.
LIST Here is a home page mockup. You can choose the 'industries' list from the menu, or the 'discover more' button half way down the page. This takes you to one variation of the industry list we are testing.
IMAGES Here is another home page mockup. You can choose the 'industries' list from the menu, or the 'discover more' button half way down the page. This takes you to a second variation of the industry list.
On both of those you can go through to an industry page - choose 'Automotive' from the list.
Revisited the desktop view of this list, assuming images (for major sectors) and a list of everything else.
Older prototypes, pages
Looking at a page with double-input with detailed autocomplete for the Investment Opportunities map navigator.


Our worship service follows a centuries-old pattern (aka “the liturgy”) that is based in Scripture and includes prayers, songs, and call-and-response exchanges with the worship leader
We’d love for you experience our liturgy in person and join us in worship! We gather every Sunday at 9:30 a.m. for about an hour or so.
We hope you’ll join our thriving little community for worship, Bible study, or service!
We look forward to walking with you on your journey of faith.
Check out the rest of this site to learn more about who we are, what we do, and what we believe.
Churchly ipsum dolor amet revelation bless his heart christian, ambient radiate small group reverb special music unpack that worship leader love on cell group in the world very father, I just father. Seminarian reverb bless his heart resurgent seeker friendly ambient purpose-driven.
Intentional emergent leather bound books elevate, totally lock in very pour out.


|
ODRL2.0 Simple API
1.0
A simple API to manage simple ODRL2.0 expressions
|
Public Member Functions | |
| Policy () | |
| Policy (String _uri) | |
| int | getType () |
| void | setType (int _type) |
| void | addRule (Rule r) |
| List< Rule > | getRules () |
| void | setRules (List< Rule > _rules) |
| void | setTargetInAllRules (String targetName) |
| void | setAssigneeInAllRules (Party assignee) |
| void | setAssignerInAllRules (Party assigner) |
| Public Member Functions inherited from odrlmodel.MetadataObject | |
| MetadataObject () | |
| MetadataObject (String _uri) | |
| MetadataObject (MetadataObject mo) | |
| void | setURI (String _uri) |
| String | getURI () |
| boolean | isAnon () |
| String | getComment () |
| void | setComment (String _comment) |
| String | getSeeAlso () |
| String | getTitle () |
| void | setTitle (String _title) |
| String | getLabel (String lan) |
| void | addLabel (String label) |
| void | setLabel (String label, String lang) |
| void | setLabel (String _label) |
| String | toString () |
Static Public Attributes | |
| static final int | POLICY_SET = 0 |
| static final int | POLICY_REQUEST = 1 |
| static final int | POLICY_OFFER = 2 |
| static final int | POLICY_CC = 3 |
| static final int | POLICY_AGREEMENT = 4 |
| static final int | POLICY_TICKET = 5 |
| Static Public Attributes inherited from odrlmodel.MetadataObject | |
| static final String | DEFAULT_NAMESPACE = LDRConfig.getNamespace() |
Protected Attributes | |
| List< Rule > | rules = new ArrayList() |
| String | fileName = "" |
Additional Inherited Members | |
| Public Attributes inherited from odrlmodel.MetadataObject | |
| List< String > | labels = new ArrayList() |
| String | comment = "" |
| String | seeAlso ="" |
| String | title ="" |
| String | uri = "" |
Policy represents an ODRL policy, supporting a reduced set of the features defined in the ODRL2.0 specification
The Policy entity is the top-level entity.
An abstract common ancestor to Permissions, Prohibitions and Duties. For more information, check http://www.w3.org/community/odrl/two/model/#section-21
| odrlmodel.Policy.Policy | ( | ) |
Policy constructor with a random URI in the default namespace A policy is by default a Set policy
| odrlmodel.Policy.Policy | ( | String | _uri | ) |
Policy constructor with a given URI A policy is by default a Set policy
| _uri | Given URI |
| List<Rule> odrlmodel.Policy.getRules | ( | ) |
Gets the list of rules this policy has
| int odrlmodel.Policy.getType | ( | ) |
Gets the type of the Policy
| void odrlmodel.Policy.setAssigneeInAllRules | ( | Party | assignee | ) |
Sets a certain assignee in all the rules
| assignee | Party assigner |
| void odrlmodel.Policy.setAssignerInAllRules | ( | Party | assigner | ) |
Sets a certain assigner in all the rules
| assigner | Party assigner |
| void odrlmodel.Policy.setRules | ( | List< Rule > | _rules | ) |
Sets the list of rules
| _rules | List of rules |
| void odrlmodel.Policy.setTargetInAllRules | ( | String | targetName | ) |
Sets a certain target in all the rules
| targetName | Name of the target |
| void odrlmodel.Policy.setType | ( | int | _type | ) |
Sets the type of the policy
| _type,one | of: Policy.POLICY_SET, Policy.POLICY_REQUEST, Policy.POLICY_OFFER |


Basic workflow¶
The basic worklow uses the CLI to perform 4 steps:
Corpus cleaning
NER
Constituency Parsing
Question / answers pairs generation
Assuming a JSON text corpus in default data format located at ${WORKDIR}/corpus.json
.

Troubleshooting¶
Each call to uqa
command generate logs in the file uqa.log
(by default) in the directory from which the command is executed.
If NER or Constituency Parsing fails, first ensure the models are correctly installed (Models).
ValueError: Sentence of length 299 is too long to be parsed
you might want to pin point which sentence is provoking it.Notes¶
Constituency parsing step increase dataset size on disk by a factor of ~10.
Constituency parsing is the slowest operation and can be really time consuming for big dataset, thus it is recommended to split the dataset in multiple files, doing so if an error occurs while processing a given file, only this file output will be lost.


Trying to get CIFAR-10 dataset into a tensor
Main site
https://www.cs.toronto.edu/~kriz/cifar.html
Best explanation
https://towardsdatascience.com/cifar-10-image-classification-in-tensorflow-5b501f7dc77c
...
...
The following canvas is just for a pre-processing data dump


History of Major League Baseball
Origins:
The exact origins of the modern game of baseball are somewhat difficult to track. Ball games have been played throughout the centuries; in America, where baseball originated, the game generally traces its lineage back to some combination of cricket and rounders, two games brought over by European settlers. There is, of course, the popular myth that Abner Doubleday, a Union soldier from the Civil War "invented" or "created" the modern game , but there is no actual proof of this, and Doubleday himself never claimed to have anything to do with the game.
New York Knickerbocker Base Ball Club Rules Set Though formal rules for "Base ball" can be found as far back as 1838 in Philadelphia, the first set of rules which resemble the game today come from the New York Knickerbocker Base Ball Club, a group of about thirty young men who regularly played the game. The rules they established (which are still used today) include a diamond-shaped field, making the "balk" illegal, introducing foul lines, three strikes-and-out for a batter and that runners must be tagged or thrown out. The first official game played under these rules was on June 19th, 1846 in Hoboken, New Jersey, between the Knickerbockers and the New York Base Ball Club (with the Knickerbockers losing 23-1).
The National Pastime The first reference to baseball as "the National Pastime" came from the New York Mercury newspaper in 1856, though the title then was a bit premature. Baseball in that time emerged as a New York game played primarily by immigrants. Newcomers to America took to the game by scores, forming their own clubs, while the Knickerbockers continued to refine the game.
Growth Of Baseball The spread of the game occurred primarily after the American Civil War. Because cricket required finely cut grounds, it was harder to play the game during the war. Baseball, on the other hand, could be played almost anywhere. Additionally, though the majority of clubs belonged to middle-class merchants, the 1850s and 60s saw the rise of working-class teams, which became the most popular among the fans of the game, most of whom were working-class people themselves.
First Pro Team Cincinnati Red Stockings The country's first "all-professional" baseball team emerged in 1869, the Cincinnati Red Stockings, financed by a group of Ohio investors. Each player was paid a salary, with the highest paid player, shortstop George Wright, earning $1,400 per season - a value equal to almost $23,000 a year now. However, in 1870, the manager of the team moved it to Boston. A year later, the newly-minted Boston Red Stockings, along with eight other teams from Chicago, Philadelphia, New York, Washington, Troy (New York), Fort Wayne (Indiana), Cleveland and Rockford (Illinois) formed the National Association of Professional Ball Players.
The National and American Leagues:
National League After only five years in existence, the National Association was struggling, and in the winter of 1876, William A. Hulbert, the owner of the Chicago White Stockings, poached five of the best players in the league from two of the other teams, and formed the National League, along with teams from Boston, Cincinnati, St. Louis, Hartford, New York, Philadelphia and Louisville. Owners ruled the league with an iron fist; players who complained about salaries were fired, and often blacklisted. One of the first documented cases of gambling in the game occurred only a year later, when, in 1877, four members of the Louisville Grays were found to have thrown games on purpose, paid by gamblers to do so. The players said it was because their owners had not paid them.
Baseball As A Business However, with the death of Hulbert, A.G. Spalding, his second-in-command, became president of the White Stockings, and ushered in what could arguably be called the true beginning of the game . Spalding insisted the players be paid like entertainers; he created Spalding Sporting Goods, manufacturing balls, caps, uniforms and gloves. Spalding (whose brand is still used to this day), it is said, created the business of baseball.
Major League Baseball Born Though two other leagues, the American Association and Player's League, tried to challenge the National League for dominance, the NL largely kept baseball a monopoly - that is, until the turn of the century. In 1900, Byron "Ban" Johnson created the American League out of four teams, picking up unemployed ballplayers and raiding National League rosters. As more and more players moved to the American League (including Cy Young, the winningest pitcher of all time), the National League owners were forced to submit. In 1903, a National Agreement was set up, creating a National Baseball Commission - made up of the president of each league and a permanent chairman - that would govern the game . Major League Baseball was born. That fall, in October of 1903, the game's first "World's Series" was played, with Boston (from the American League) beating Pittsburgh, their National League counterparts.


virus evolution {border-style Biology px;} #ffffff;} Evolutionary []. viral Sciences fitness mutations Life evolutionary new mutation experimental identified Bayesian influenza px; {font-family Evolution RNA data edoi: emergence font-size Viral approaches different double; genetic phylogenetic predict transmission Microbial Nat Phylogenetics Zika border-color border-width solid; used viruses {font-style {font-weight ./journal.ppat. ./nature Nature. Pathog. Phylogenetic Rev Taxonomy Virus analysis bold codons courier; em; epidemiology evolution. history host landscapes mathematical models molecular newly phylogenetics potentially pt;} sequencing stop trajectories


Find this code with a full explanation at the js-blip repository on GitHub.
We use the API that we've exposed in our bundled library to get 2 class instances: a Shop and a Customer.


'Too enigmatic' - Nottingham Forest legend's advice for Joao Carvalho
Nottingham Forest news| Kenny Burns believes the Reds' club record signing will be a better player if he takes a leaf out of a teammate's book
by Matt DaviesNottingham Forest have a space in their midfield after Ryan Yates was sent off on Saturday - but I wouldn't start Joao Carvalho at QPR on Wednesday.
You could make a case for Tiago Silva to drop in alongside Ben Watson and play Carvalho as a number 10.
Not for me at the moment. Carvalho hasn't shown enough to come into the side..
Nottingham Forest latest
This is your round up of all things Forest; the one-stop shop that will keep you updated on the latest goings on at the City Ground and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on the Reds throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- Lamouchi's verdict on Hefele
- Injury update ahead of Bristol City
- Could Reds 'target' be on the move?
- The challenges of delivering Marinakis' vision
For all your latest NFFC news, opinion, analysis and transfer gossip, click here
You can follow our Reds reporter Sarah Clapson on Twitter, and her email address is<EMAIL_ADDRESS>Carvalho has tonnes of talent, he should as Forest's record signing, but when he's not playing as well as he can, he needs to take a leaf out of Silva's book.
Silva isn't naturally combative but he puts himself about for the team. Carvalho needs to do the same.
I'm not saying fly into tackles, but close your man down for 90 minutes and make a nuisance of yourself.
That way you're contributing even if you're not on form. Forest can't afford any passengers and Silva has made sure that is never the case with him.
Going to QPR won't be easy on Wednesday and while Carvalho has had some good moments, like at Swansea or when he came on against Derby, he's not had any consistency to his game after getting injured in pre-season.
It would be a shame if he was too enigmatic to fulfil his potential at Forest.
Kenny Burns was in conversation with Matt Davies


| User guide |
Whilst the layouts in this toolbox do not integrate into the
MATLAB Graphical User Interface Design Environment (GUIDE
), it
is possible to insert layouts into a GUIDE-built GUI as follows:
Create you GUIDE application as usual, placing a panel where you want to insert the layout. You can turn the panel border and title off if you do not want them.
Edit the "OpeningFcn" in the GUIDE-created code and insert your
layout into the panel, making it fill the space. In the example below
four boxpanels are inserted into a grid, which itself is placed inside
uipanel1
:
% --- Executes just before guideApp is made visible.
function
guideApp_OpeningFcn(hObject, eventdata, handles, varargin)% Choose default command line output for guideApp
handles.output = hObject;% Update handles structure
guidata(hObject, handles);% Put a layout in the panel
g =uix.GridFlex
('Parent'
, handles.uipanel1, ...'Units'
,'Normalized'
,'Position'
, [0 0 1 1], ...'Spacing'
, 5 );uix.BoxPanel
('Parent'
, g,'Title'
,'Panel 1'
);uix.BoxPanel
('Parent'
, g,'Title'
,'Panel 2'
);uix.BoxPanel
('Parent'
, g,'Title'
,'Panel 3'
);uix.BoxPanel
('Parent'
, g,'Title'
,'Panel 4'
); g.Heights = [-1 -1];
(Full source code for this application is available here: [ view | edit | run ] )
| Dock and undock | [Top] | Deploying GUIs using the MATLAB Compiler |


Home
Mechanism Design for Social Good (MD4SG) is a multi-institutional initiative using techniques from algorithms, optimization, and mechanism design, along with insights from other disciplines, to improve access to opportunity for historically underserved and disadvantaged communities. Members of MD4SG include researchers from computer science, economics, operations research, public policy, sociology, humanistic studies, and other disciplines as well as domain experts working in non-profit organizations, municipalities, and companies.
We take an interdisciplinary approach to improve equity and social welfare for marginalized groups. We have worked in problems across a variety of domains such as education, development, fairness and discrimination, housing, healthcare, inequality, and labor markets. Our goal is to facilitate interactions across academia, policy, and industry and to foster collaborations across disciplines. To this end, we organize a monthly online colloquium series, domain-specific working groups, workshops and tutorials, and other activities aimed at exploring new research directions, implementing and deploying solutions, and highlighting exemplary work.
If you would like to get announcements about MD4SG events, you may join our email list here and subscribe to our calendar. We welcome all interested parties to sign up. We especially encourage junior researchers and students in the early stages of their studies as well as policymakers and individuals working in industry, nonprofit organizations, government, and those from underserved communities. Please contact us if you are interested in learning more or being involved in our activities.
Organizers: Rediet Abebe, Wanyi Li, Irene Lo, Francisco Marmolejo Cossio, and Ana-Andreea Stoica.
Contact: organizers@md4sg.com


--- layout: archive title: Zulip Chat Archive permalink: /stream/224796-Geographic-locality/topic/Burlington.2C.20VT.html ---
I'm in Burlington, VT. Not that close to Boston but nearish...
Last updated: Apr 24 2020 at 19:02 UTC


Description: For key or mouse events, this property indicates the specific key or button that was pressed.
The event.which
property normalizes event.keyCode
and event.charCode
. It is recommended to watch event.which
for keyboard key input. For more detail, read about event.charCode on the MDC.
event.which
also normalizes button presses (mousedown
and mouseup
events), reporting 1
for left button, 2
for middle, and 3
for right. Use event.which
instead of event.button
.
<!DOCTYPE html>

<input id="whichkey" value="type something">

<!DOCTYPE html>

<input id="whichkey" value="type something">


Music Categories
Even more website all about website templates on Just Web Templates.
If you're looking for beautiful and professinaly made templates you can find them at Template Beauty.
You can remove any link to our websites from this template you're free to use the template without linking back to us.


A passinate software engineer and dedicated my fulltime for software engineering
So far i have gained these skills in my journey
Mail me @ Gmail


Company name
Features
Enterprise
Support
Pricing
BART
MC BART.
Poszukaj mi Bartka
Video stream not available.
Take photo


About Me
I was born and raised in Manhattan KS. After graduating high school, I moved down the road to Lawrence to become a Jayhawk. In my four years at the University of Kansas in Lawrence, I completed a B.S. in math and a B.A. in chemistry. After graduation, I stayed in Lawrence to pursue my passion for making pizzas. I then left my career in pizza making to develop my skills for moving things around in a warehouse. Despite the naturally rewarding nature of my careers in pizza-making and general warehouse work, I have decided that it is now time to pursue a new career in web development.
My interests include all things related to math, science, and music. I enjoy coding because it involves the manipulation of precisely defined objects and rules. Because of this, I believe that the types of thought processes required to code successfully are similar to those required to be good at math. I am currently working to establish and sharpen my skills as a web developer. As I continue to build my knowledge of web-based development, I hope to also continue to expand my knowledge to include other areas of software development.


|
Xiaosen Wang | 王晓森
|
|
Xiaosen Wang is a researcher at Huawei currently. He received his master degree (advised by Kun He) from Huazhong University of Science and Technology, China in 2022. He recevied his Bachelor’s degree from Excellent Student ACM Class at School of Computer Science and Technology, HUST in 2019. He is generally interesetd in Machine Learning and Deep Learning, especially in Adversarial Examples in Computer Vision (CV) and Natural Language Processing (NLP).
I am always open to any cooperation. If you are interesting in working with me, just drop me an email!
Email |
Github |
Google Scholar
|
News
- 22/08/2023 - One paper was accepted by BMVC 2023.
- 26/07/2023 - One paper was accepted by ACM MM 2023.
- 14/07/2023 - One paper was accepted by ICCV 2023.
- 13/07/2023 - I will give a talk about transfer-based attack on KCon 2023.
- 25/04/2023 - I was invited as a reviewer for BMVC 2023.
- 06/02/2023 - I was invited as a reviewer for NeurIPS 2023.
- 28/02/2023 - One paper was accepted by CVPR 2023.
- 06/02/2023 - I was invited as a reviewer for ICCV 2023.
- 18/01/2023 - I was invited as a reviewer for UAI 2023.
- 10/01/2023 - I was invited as a reviewer for ICME 2023.
- 11/02/2022 - I was invited as a reviewer for ICML 2023.
- 11/02/2022 - I was invited as a reviewer for CVPR 2023.
- 10/06/2022 - One paper was accepted by EMNLP 2022 Findings.
- 07/04/2022 - One paper was accepted by ECCV 2022.
- 05/21/2022 - I was awarded as an outstanding reviewer for CVPR 2022.
- 05/16/2022 - Two papers were accepted by UAI 2022.
- 03/31/2022 - I was invited as a reviewer for NeurIPS 2022.
- 03/02/2022 - I was invited as a reviewer for ECCV 2022.
- 12/30/2021 - I was invited as a reviewer for ICML 2022.
- 11/09/2021 - I was invited as a reviewer for CVPR 2022.
- 10/16/2021 - One paper was accepted by BMVC 2021.
- 07/23/2021 - One paper was accepted by ICCV 2021.
- 05/12/2021 - One paper was accepted by UAI 2021.
- 04/19/2021 - I was invited as a reviewer for EMNLP 2021.
- 04/15/2021 - I was admitted into Tencent Rhino Bird Elite Talent Training Program.
- 03/01/2021 - One paper was accepted by CVPR 2021.
- 12/25/2020 - I was invited to give a talk of my paper by biendata and paperweekly.
- 12/02/2020 - One paper was accepted by AAAI 2021.
Publications
† corresponding author, * equal contribution
Preprint
Talks
Selected Rewards
- Outstanding Reviewer for CVPR, CVPR, May, 2022.
- China National Scholarship, HUST, Sep. 2021.
- Merit Master Student, HUST, Sep. 2020&2021.
- BIGO Scholarship, HUST, Mar. 2021.
- Tencent Rhino-BirdElite Talent Training Program, Tencent, May. 2021.
- Shenzhen Stock Exchange Scholarship, HUST, Sep. 2020. (Only one student in CS, HUST is awarded by Shenzhen Stock Exchange each year.)
- The CCF Elite Collegiate Award, CCF, Oct. 2018. (Only 3 students in HUST are awarded by China Computer Federation each year.)
- Merit Student, HUST, Sep. 2018.
- China National Scholarship, HUST, Sep. 2018.
- China National Endeavor Scholarship, HUST, Sep. 2016.
Academic Service
- Conference Reviewer: ICML, NeurIPS, CVPR, ICCV, ECCV, EMNLP, UAI, ICME, BMVC
- Journal Reviewer: TIFS, TCSVT, TNNLS, Neurocomputing, Pattern Recognition, IMAGE
|


CITY HALL A film review by Christopher Null Copyright 1996 Christopher Null
There's two things I dislike: politics and long, boring speeches. CITY HALL has plenty of both, and while Al Pacino is almost cool enough to make me think politics can be okay, it's got so many long speeches that I started looking for the remote control after the third or fourth one.
CITY HALL is a drama/thriller with most of the thrill sucked out of it. After a ridiculously convoluted opening, filled with the weak voice-over of the Deputy Mayor of New York City, Kevin Calhoun (John Cusack), we find ourselves embroiled in the world of Mayor John Pappas (Pacino). As the film opens, we find a cop and mobster killed in a shoot-out, taking with them the life of a six-year old boy.
The ensuing investigation turns up evidence of corruption in the judicial system, focusing on Judge Walter Stern (Martin Landau, whose talents are wasted here) and in politics, with show tune-singing official Frank Anselmo (Danny Aiello) under the gun. Helping Calhoun in his inquiries is attorney Marybeth Cogan (Bridget Fonda, also wasted, but with a cool haircut)--with whom he develops the requisite love interest.
CITY HALL has all the elements of a great film except one: *a script.* Four writers worked on the film, and that was obviously three too many. As a result, the storyline is completely limp. There's no suspense at all, and you'll see the one measly plot twist coming a mile away (not that it makes any sense, just that it's obvious).
And oddly, the remainder of the film is superbly crafted. The ensemble cast is nearly flawless, especially Cusack as the go-for-it right-hand man who has no life outside the Mayor's Office. And after almost two hours, Al Pacino really *is* the Mayor of NYC. The cityscapes of New York are awesome on the big screen, as well, and the witty humor that punctuates the film does a good job at relieving the tedium from watching the film's lifeless story.
Bottom line: with all this talent, I was expecting a whole lot more.
RATING: ***
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
-Christopher Null /<EMAIL_ADDRESS>-Movie Emporium (reviews) / http://cca2.carrington.com/emporium/ -Screenwriter / Novelist / Publisher -E-mail requests to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Next: The data-lens/beta/transducers/lazy-sequence․lisp file, Previous: The data-lens/beta/transducers/transducer-protocol․lisp file, Up: Lisp files [Contents][Index]
transducer-protocol.lisp (file)
data-lens/beta/transducers (system)
transducers.lisp


| Vendor Name : | XEROX CANADA LTD. |
|---|---|
| Reference Number : | 1060-08-0074 |
| Contract Date : | 2008-09-10 |
| Description of Work : | 0533 RENTAL OF MACH, FURN & FIX & OTHER EQUIP |
| Contract Period : | 2008-09-10 to 2013-09-30 |
| Delivery Date : | N/A |
| Contract Value : | $31,227.93 |
| Comments : | Call-up against a standing offer |


A jQuery plug-in for AJAX-loading content pages with real-time animated swipe gestures.
Swipe left to flip to the next page…