Google was allegedly collecting millions of Americans' healthcare data
Source: Android Central
What you need to know
- Google has reportedly been siphoning data from Ascension since the last year.
- The data shared includes lab results, diagnoses, hospitalization records, and personal information.
- Patients were not informed of the data-sharing agreement, though Google claims the initiative is fully compliant with federal law.
If Google's recent decision to acquire Fitbit has you in knots, your anxiety about the safety of your data may be justified. As The Wall Street Journal reports, the search giant has secretly been accumulating the health data of millions of Americans from 21 different states, in partnership with Ascension, all without patients' knowledge.
Ascension is the second-largest healthcare system in the U.S. and operates more than 2,600 care sites across 20 U.S. states and the District of Columbia, presumably the 21 locales the WSJ report refers to. The extent of the information sharing between the two was extensive, with the story noting:
"The data involved in Project Nightingale encompasses lab results, doctor diagnoses and hospitalization records, among other categories, and amounts to a complete health history, including patient names and dates of birth."
Google claims its program, nicknamed 'Project Nightingale,' is entirely legal under federal law and wholly compliant with the Health Insurance Portability and Accountability Act (or HIPAA), the marquee legislation dealing with health care data. While the law does allow healthcare providers like Ascension to share data with other organizations without informing patients, the scope of this information sharing is ideally restricted "only to help the covered entity carry out its health care functions."
At least 150 Google employees are said to have sweeping access to millions of users' data, with these individuals employed across the spectrum of Alphabet companies and projects. The company aims to use its burgeoning cloud wing to apply AI processing on the collected data in order to identify possible changes to the care plans for individual patients. It also aims to serve as an aggregation service for healthcare data, which has historically been mostly decentralized.
The report paints Ascension's motives as partly altruistic and partly material, suggesting that while the program does enable it to provide better care to its patients, part of the reasoning behind its willingness to share patient data with Google may have been a desire to maximize profits per patient.
Ascension noted the following as part of a statement released after the publication of the story:
"All work related to Ascension's engagement with Google is HIPAA compliant and underpinned by a robust data security and protection effort and adherence to Ascension's strict requirements for data handling."


The spirit of Aloha. Palm-fringed beaches, evening luaus, relaxing island time, tropical flora, & underwater sealife.


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Exclusive Hell on Wheels Season 5 Episode 5 Preview Scene
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Hammerson Hall Layouts
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There are many factors to consider when deciding whether to buy a 3D printer or use a 3D printing service.
Here, we take a look at cost.
Here are the costs of printing figurines of volume 5.75 cm^3, using a MakerBot Replicator 2 printer and PLA filments for MakerBot,
a Formlabs Form1 printer and clear resin for Form1, and Sculpteo, an online 3D printing service.
For 3D printers, cost is modelled as the printer and material cost (including shipping and tax) plus any additional material and shipping cost
if the total volume of the figurines exceed the volume of the material. Material cost is modelled this way instead cost per volume, because material is sold in
discreet units. Printing 30 figurines will have the same upfront cost as printing 40 figurines on a 3D printer. The volume of material used per figurine is greater
than the volume of the figurine itself because both the MakerBot and Form1 printers need
support structures. The figurine is estimated to have a total volume of 7.12 cm^3, with supports simulated with
Meshmixer 2.0, and is factored into the calculations.
For Sculpteo, white plastic is selected as the print material. Sculpteo (individual shipping) assumes for a number of figurines, multiple orders are placed and each figurine is shipped individually.
Sculpteo (aggregate shipping) assumes for a number of figurines, a bulk order is placed with only one shipping cost.
This comparison is a response to
a study by Sculpteo that concluded 3D printing service as a cheaper alternative than investing in a 3D printer.
That study omits shipping prices, which I believe artificially lowers the cost of using 3D printing services. Seen here,
using Sculpteo is definitely less costly for a small number of prints. However, as the number of prints increase,
investing in a 3D printer may be a better option.
All prices are taken from their respective stores.
The estimate for the shipping is to New York City.
For source code and raw data, see GitHub.
By Jenny - CaretDashCaret


2016 Workplan: EPA National Water Program Response to Climate Change
The Workplan lays out the actions that the EPA National Water Program plans to take in 2016 to implement the “EPA National Water Program 2012 Strategy: Response to Climate Change." It is intended to be a roadmap to guide program planning and inform decision-makers during the Agency’s planning and budgeting process. The 2016 Workplan builds on work conducted in 2012-2014. View and download the document.
2015 Workplan: EPA National Water Program Response to Climate Change
The Workplan lays out the actions that the EPA National Water Program planned to take in 2015.
View and download the document.
EPA Office of Water Climate Change Adaptation Implementation Plan (2014)
The Implementation Plan provides an overview of the opportunities available to the Office of Water within the U.S. Environmental Protection Agency to respond climate challenges. The Plan addresses specific challenges for the operation of national programs to protect the water quality and drinking water in a changing climate.
View and download the document.
The Strategy sets out EPA's long-term goals and specific actions to prepare for and build resilience to the impacts of a changing climate on water resources. The Strategy is organized around five programmatic vision areas: protecting water infrastructure; coastal and ocean waters; watersheds; water quality, and working with Tribes. View and download the document.
View and download the document.
2015 Highlights of Progress: Responses to Climate Change by the EPA National Water Program
View and download the document.
2014 Highlights of Progress: Responses to Climate Change by the EPA National Water Program
View and download the document.
- 2016 Workplan: National Water Program Response to Climate Change (PDF)(92 pp, 1 MB)
- 2015 Workplan: National Water Program Response to Climate Change (PDF)(78 pp, 1 MB, June 2015)
- Office of Water Climate Change Adaptation Plan (PDF)(47 pp, 1 MB)
- National Water Program 2012 Strategy: Response to Climate Change (PDF)(132 pp, 3 MB, 2012)
- 2016 Highlights of Progress Report (PDF)(68 pp, 2 MB)
- 2015 Highlights of Progress Report (PDF)(68 pp, 1 MB)
- 2014 Highlights of Progress Report (PDF)(60 pp, 1 MB)
- 2013 Highlights of Progress Report (PDF)(54 pp, 1 MB)
- 2012 Highlights of Progress Report (PDF)(50 pp, 1 MB)


Games can be played on random maps (i.e. Maps that are generated "on the fly") or games can be played on pre-created maps and pre-created scenarios. Empires of Steel comes with a few maps and scenarios, but it is also possible to download new maps and create your own through the Map Editor.
Maps contain terrain (water, forest, desert, etc), cities, resources, airfields, fortifications, and roads.
Maps also include a set of player "Start Locations". When a map-based game is played, a starting point is randomly
assigned to each player, and players start with no technologies, units, or resources (except for the ones defined
by the Ruleset).
An example of a Map might be a "World Map". It would be setup with cities, resources, and a number of "Start Locations".
When players began the game, they would randomly be assigned a starting location from one of the existing ones.
Scenarios are similar to maps except that they contain additional information. In scenarios, there is a predefined group of nations in the game. Each nation's initial ownership of cities, resources, and units is defined by the scenario. The scenario creator can also give certain technologies to players. The purpose of scenarios is to allow players to create an initial state for a historical conflict. For example, a World War 2 scenario might use a world map and define 6 nations: United States, England, Russia, Germany, Italy, and Japan. Each player begins the game in control of one of those nations.
Related Topics:
Map Editor


Filters
Text entered will match text in any field.
Checkbox restricts entries to those containing the OP_RETURN command.
-
Hash: {{transaction['data']['hash']}}
Value (BTC): {{ transaction['BTC'] }}
OP_RETURN: {{transaction['OP_RETURN']}}
Meta-Data (HEX): {{transaction['hex']}}
Relaying IP: {{transaction.data.relayed_by}}


View the different button styles below! To compile your own button styles, use the scss files provided. We've used the Flat UI Colours for these button styles, but you can replace the colours with your own.


Naiade is Nedap¡¯s answer to one of the main problems world wide: biologically polluted drinking water.The Naiade is a solar powered water disinfection device. The used disinfection technology is ultra violet light.
Since for an effective use of UV light in water a minimal clarity is needed, a set of washable and replaceable pre-filter bags of respectively 25 and 10 micron are installed.
After these bags, the water passes a UV lamp, which inactivates bacteria, protozoa and viruses according to the World Health Organisation standards. The whole process does not require any waiting time. Up to 3,000 litres (660 gallons) per day can be treated.
According to various tests in leading institutes such as KIWA, The Netherlands, Unesco-IHE, Atira, India, amongst others disinfection rates of log 3 (99,99%) and more have been realized.
The PV panel provides energy to an electronics unit which controls several safety aspects of the unit. It also charges a battery in the bottom of the unit, thus enabling the use during cloudy days and during the night.
A Naiade can be used anywhere since it operates independent to the grid. It does not need fossil fuel either. All parts can be easily cleaned and re-used. The life time of the UV light is 10,000 hours of use. The unit holds no turning parts. And since it can be installed and operated by anyone, even without any technical education, it already has been installed in over 100 communities world wide: from Indonesia to Brazil and from the Afghanistan mountains to the rainforest of Burkina Faso.
In many African and Chinese school the Naiade has reduced illness rates from over 20% to less than 3%.
The investment of the Naiade technology for providing a man¡¯s daily need for safe drinking water is less than 2 per person per year
If you want to know more about the Naiade, please, do visit the websites www.safe-drinkingwater.com (English version) or www.purificationdeleau.com (French version)
See The Detail |


JUDGE AND JURY
USA. 1996. Director/Story - John Eyres, Screenplay - Eyres, John Cianetti & Amanda I. Kirpaul, Producers - Eyres & Gregory Vanger, Photography - Bob Paone, Music - Jonathan Flood, Computer Animation - C.O.R.E. Digital Pictures, Miniatures - Glacier Entertainment, Special Effects - Larry Roberts, Production Design - Ron Mason. Production Company - Nu Image/EGM. Martin Kove (Michael Silvano), David Keith (Joseph Meeker), Paul Koslo (Lockhart), Thomas Ian Nichols (Alex Silvano), Kelly Peribe (Roland), Laura Johnson (Grace Silvano)
Plot: Wanted killer Joseph Meeker is sent to the electric chair after being caught during a liquor store holdup. But Meeker returns from the dead, taunting and pursuing Michael Silvano, the former cop who apprehended him during the robbery, determined to obtain revenge for Silvano's accidental shooting of his girlfriend during the holdup.
`Judge and Jury' is a variant on the killers-back-from-the-electric-chair mini-theme that was briefly the in-thing around 1989-90 with the likes of `Shocker', `The Horror Show' and `The First Power'. All of these were forgettable B-movies and, unlike the recent `Fallen' which gave this mini-genre its first respectable treatment, `Judge and Jury' is no different to any of these others. Its' major difference over its predecessors is its treating the exercise as less of a horror film than as a sort of supernatural action film with villain David Keith pursuing hero Kove amid car chases and lots of explosions, with his principal weapon being a shotgun as opposed to any ghostly arsenal of tricks.
The film is made by John Eyres. Eyres has previously made such direct-to-video efforts as the `Project: Shadowchaser' films and `Monolith' (1994). To say that `Judge and Jury' is Eyres' best film to date does not come as any great recommendation - certainly it is never a film that rises above the wholly average in any way. Eyres pays even less lip service than most action directors to the nominal need for a plot to connect action sequences together. The `Project: Shadowchaser' films are astounding for the completely minimalistic motivation with which the proceedings are conducted. `Judge and Jury' is a marginal improvement with Eyres at least paying some attention to character (or at least actor-driven scenes) at the beginning - there's a nice scene with Keith taunting a priest who reads him the last rites. Although the rest of the film is like a single 90 minute chase sequence without any stops for plot, character development, or anything. Eyres has improved stylistically as a director to a certain extent, with some sequences being occasionally evocative rather than the mindless brutalizing action of earlier Eyres films like `Project: Shadowchaser II'. (Although there is one very contrivedly silly sequence which requires hero Kove to kick a goal with a flaming football).
On Eyres' side is David Keith who has never appeared to be having more fun in a role than he is having here, playing wildly over the top while getting to dress as everything from an Elvis impersonator, a French chef (with an accent and mustache that both seem to be competition to be the most outrageously false), a biker with a flaming orange hair dye job, in drag, a bespectacled academic in a tweed jacket, a clown and a stand-up comic.
Copyright 1998 Richard Scheib
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
Class Summary |
| AllocationExpression |
The AllocationExpression class represents
an expression which allocates a new object with its constructor. |
| ArrayAccess |
The ArrayAccess represents
an array access. |
| ArrayAllocationExpression |
The ArrayAllocationExpression class represents
an expression which allocates a new array object. |
| ArrayInitializer |
The ArrayInitializer class presents initializer list of array elements. |
| AssignmentExpression |
The AssignmentExpression class represents
an assignment expression with an assignment operator. |
| BinaryExpression |
The BinaryExpression class represents
an expression which consists of an operators and two operands. |
| Block |
The Block class represents a node of parse tree
of block statement like :
|
| BreakStatement |
The BreakStatement class represents
a break statement node of parse tree. |
| CaseGroup |
|
| CaseGroupList |
The CaseGroupList class presents for the node of parse tree
of CaseGroup |
| CaseLabel |
The CaseLabel class presents for the ptree-node like
"case 1 :" |
| CaseLabelList |
The CaseLabelList class presents for the node of parse tree
of CaseLabel |
| CastExpression |
The CastExpression class represents
a cast expression of parse tree. |
| CatchBlock |
The CatchBlock class presents catch node of parse tree |
| CatchList |
The CatchList class presents for the node of parse tree
of CatchBlock |
| ClassDeclaration |
The ClassDeclaration class presents class declaraton node of parse tree. |
| ClassDeclarationList |
The ClassDeclarationList class presents for the node of parse tree
of ClassDeclaration |
| ClassLiteral |
The ClassLiteral class represents
an expression as a object of Class class,
which is suppoted since JDK 1.1. |
| CompilationUnit |
The CompilationUnit class presents for the whole parse tree in a file. |
| ConditionalExpression |
The ConditionalExpression class represents
a conditional expression like:
|
| ConstructorDeclaration |
The ConstructorDeclaration class represents
constructor declaration node of the parse tree. |
| ConstructorInvocation |
The ConstructorInvocation class presents expression statement node
of parse tree |
| ContinueStatement |
The ContinueStatement class represents
a continue statement node of parse tree. |
| DoWhileStatement |
The DoWhileStatement class represents a do-while
statement node of parse tree. |
| EmptyStatement |
The EmptyStatement class represents an empty statement node
of parse tree. |
| ExpressionList |
The ExpressionList class presents for the node of parse tree
of Expression |
| ExpressionObject |
The Expression interface presents common interface
to access Expression node of parse tree
this interface is implements by
|
| ExpressionStatement |
The ExpressionStatement class presents expression statement node
of parse tree |
| FieldAccess |
The FieldAccess class represents
a field access like :
|
| FieldDeclaration |
The FieldDeclaration class presents for node of parse tree. |
| ForStatement |
The ForStatement class represents a for statement
node of parse tree. |
| IfStatement |
The IfStatement class represents a if statement node
of parse tree |
| InstanceofExpression |
The InstanceofExpression represents
the expression like :
|
| LabeledStatement |
The LabeledStatement class presents labeled statement node
of parse tree |
| Leaf |
The Leaf class is a token-node in the parse tree of OpenJava. |
| List |
The List class presents for the list of parse trees. |
| Literal |
The Literal class represents
a literal. |
| MemberDeclarationList |
The MemberDeclarationList class presents for the node of parse tree
of MemberDeclaration |
| MemberInitializer |
The InstanceInitilizer class represents instance initializer block
of parse tree. |
| MethodCall |
The MethodCall class represents
a method call expression. |
| MethodDeclaration |
The MethodDeclaration class presents method declaration node
of parse tree. |
| ModifierList |
The ModifierList class presents for the node of parse tree
of qualified name. |
| NonLeaf |
The NonLeaf class presents for node of parse tree. |
| ObjectList |
The ObjectList class presents for the node of parse tree
of Objects |
| Parameter |
The Parameter class represents parameter node of parse tree. |
| ParameterList |
The ParameterList class presents for the node of parse tree
of Parameter |
| ParseTreeObject |
The ParseTree class presents for the node of parse tree. |
| ReturnStatement |
The ReturnStatement class represents
a return statement node of parse tree. |
| SelfAccess |
The class SelfAccess represents an access to
|
| StatementList |
The StatementList class presents for the node of parse tree
of Statement |
| SwitchStatement |
The SwitchStatement class represents switch statement node
of parse tree. |
| SynchronizedStatement |
The SynchronizedStatement class represents
a synchronized statement node of parse tree. |
| ThrowStatement |
The ThrowStatement class represents
a throw statement node of parse tree. |
| TryStatement |
The TryStatement class represents
a try statement node of parse tree. |
| TypeName |
The TypeName class represents a type specifier
node of parse tree. |
| UnaryExpression |
The UnaryExpression class presents for an expression which
consists of unary operator with one Expression. |
| Variable |
The Variable class represents a type specifier
node of parse tree. |
| VariableDeclaration |
The VariableDeclaration class presents
local variable declaration statement node of parse tree. |
| VariableDeclarator |
The VariableDeclarator class presents variable declarator node
of parse tree |
| WhileStatement |
The WhileStatement class presents while statement node
of parse tree |


THE BIG LEBOWSKI Review By David Wilcock (C)1998
(POLYGRAM FILMED ENTERTAINMENT) RUNNING TIME: 1 HOUR 57 MINUTES STARRING JEFF BRIDGES, JOHN GOODMAN AND JULIANNE MOORE DIRECTED BY JOEL COEN
After the success of Fargo (1996), the Coens are back again with this not quite madcap, yet not slow paced comedy/thriller. Jeff Bridges is Jeff Lebowski, a laid back bowler who prefers to be called The Dude. However, his name is shared with the local millionaire, and when thugs come round to The Dude believing him to be the millionaire Lebowski, and then urinate on his rug, The Dude goes round to the 'big' Lebowski to complain. From here-on, the Dude is drawn into a plot of kidnapping, deceit and violence. All presented, of course, in the typical Coen way.
A mixture between Raising Arizona (1987), Blood Simple (1981) and Fargo (1996), The Big Lebowski is fine entertainment. The cast is excellent, and features a wide range of slightly mad characters. Jeff Bridges is superb as the incredibly laid back The Dude. He takes on the character completely and believable. John Goodman is fun as Walter Sobchak, The Dude's slightly psychotic friend. A former Vietnam vet, the movie offers a good opportunity for Goodman to act crazy, and he takes the offer up. He's definitely the craziest character in this rather crazy movie. Julianne Moore, in a slightly underwritten part as Maude Lebowski, is good, although her role never really amounts to anything. Sadly, her character is not developed enough. Coen regular Steve Buscemi pops up as one of The Dude's bowling pals, and John Turturro (another Coen regular) makes a very short appearance as one of the funniest, most madcap, most 'on the edge' bowler walking the earth. Although his character promises much, it delivers little, and is not in the film long enough.
The plot is pretty straightforward, and is easy enough to follow. Despite the large amount of main and supporting characters, it's pretty easy to know what's going on. This is probably the Coen's most commercial film to date, although that doesn't mean it isn't filled with pure surreal touches. The Dude's dreams are great fun to watch, and Joel Coen's direction at the bowling alley gives the bowlers an almost angelic look. The script is funny, and although it recycles many gags over and over throughout the film, they always deliver a laugh when they're repeated. The plot can lag occasionally, but it pretty much zips along.
The film may be a bit too long for it's own good, but I couldn't care less because I was enjoying myself so much. And that's the great thing about The Big Lebowski. It's superb entertainment. Blessed with a great writing/directing team, and a superb cast, what could of been a pretty average kidnapping thriller turns out to be an enjoyable comedy. Once again, the Coen's have delivered a fine, if familiar, film. Just a small note to the Coen Brothers, though: let's move away from the kidnapping theme, eh? Nearly every Coen film has been centered around a kidnapping. This is a small gripe, however, and doesn't deter from the film at all. The Big Lebowski comes highly recommended.
OVERALL RATING=****1/2 OUT OF ***** REVIEW BY DAVID WILCOCK ©1998 David Wilcock
DAVID WILCOCK<EMAIL_ADDRESS>Visit the Wilcock Movie Page! http://wilcockmovie.home.ml.org -OR- http://www.geocities.com/Hollywood/9061 Recieve Wilcock Movie Page Reviews via E-MAIL Send a blank E-MAIL to<EMAIL_ADDRESS>to join the mailing list!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


TikzBuilder Plugins¶
| Ref: | http://drunkenpython.org/tag/dispatcher.html |
|---|
To make it easy to add new shaped to this tool, the individual shapes are
defined in a class with an associated handler that can be dropped into a single
shapes
directory. Here is an example program that uses this idea (adapter
from the reference above):
To run this code, we create a ``spahes folder with this ``__init-_.py fole:
The magic in this file just populated the __all__ list with the names of all
files beginning with ``handle_
. Importing this package gives access to all
such files.
The individual shape handlers look like this:
Each of these handlrs imprts the shape clss file. Each such class must
implement the draw
method used to create the actual shape TikZ_ code needed
for that shape. In this example, these methods just display some text.
And the class files for each shape:
Here is an example of running this code


{% extends "_base.html" %} {% block content %}
Ever wonder if a file is malicious? We go through the steps hashing and searching for the files online but is that really a good indicator? With Grimm's Insight portal we strive to give users a better answer through machine learning. Here at Grimm, we took hundreds of thousands of malicious files and fed them into a series of neural networks to find patterns to indicate if a file's behavior is malicious or benign.


No Rio Olympics referees or judges will be used at Tokyo 2020
Michael Conlan was on the wrong end of a controversial decision in the 2016 Olympics.
by The42 TeamUpdated 20 hours ago
ALL 36 OF the boxing referees and judges used at the Rio Olympics will not be allowed officiate at Tokyo 2020, an International Olympic Committee task force has stated.
A number of referees and judges were sent home from the 2016 Olympics following allegations that some fights were fixed, leading to an International Boxing Association (AIBA) investigation.
Michael Conlan lost his controversial bantamweight quarter-final to Russian Vladamir Nikitin despite appearing to win comfortably.
And while the AIBA investigation found no interference in results and recommended the Rio judges be reintegrated on a “case-by-case basis”, the IOC’s new selection criteria has ruled them ineligible for the Tokyo Games.
The decision was made following consultation with athletes in a bid to increase the integrity of officiating at the Olympics.
“The main objective of the IOC boxing task force is to ensure the completion of the mission of delivering events, while putting the boxers first, and with transparent and credible sporting results and fair play,” said boxing task force chair Morinari Watanabe.
Scores from each judge will be publicly displayed at the end of each round during qualifying competitions and the Games.
Referees and judges selected for Tokyo will come from a pool of qualified AIBA-certified officials who’ve been reviewed to ensure they meet the selection criteria.
Conlan will get the chance for revenge against Nikitin when they meet in the pro ranks in December in New York.


When we’re in the studio together, we’ll often wind down at the piano, attempting to write a quick ballad or we’ll try to perform that Bach piece we could never play quite right when we were younger. Primary Colours came out of these moments of release and relaxation.
We’ve always been inspired by the idea of concept albums – for the coherence and storytelling they encourage. Primary Colours was partly inspired by Primo Levi’s fictional work, The Periodic Table which takes chemical elements as guidance for storytelling, Primary Colours is a play on the relationship between music and colour.
Taking inspiration from raw colour and crude natural pigments, we created four sketches. This EP was inspired by reds, oranges and yellows; elemental, primitive and earthy. It was Autumn after all. Instrumentally, we kept it simple: analogue electronic instruments, piano and ambient noise alone formed the palette of sound.


| Week | Date | Topic |
|---|---|---|
| 1 | 09/29/2020 | Introduction to Personality |
| 2 | 10/06/2020 | Introduction to the Dark Triad |
| 3 | 10/13/2020 | Beyond the Dark Triad |
| 4 | 10/20/2020 | Evolution |
| 5 | 10/27/2020 | Interpersonal Relationships |
| 6 | 11/03/2020 | Personality Disorders (PD) |
| 7 | 11/10/2020 | Forensic Implications |
| 8 | 11/17/2020 | Occupations |
| 9 | 11/24/2020 | Morality |
| 10 | 12/01/2020 | Internet Behaviour |


Interact with 'Python' <https://www.python.org/> from within 'R'.
| Version: | 0.1-6 |
| Depends: | R (≥ 2.15) |
| Imports: | pack, methods, R6, stats |
| Published: | 2018-09-17 |
| Author: | Florian Schwendinger [aut, cre], Kimyen Truong [ctb] |
| Maintainer: | Florian Schwendinger <FlorianSchwendinger at gmx.at> |
| BugReports: | https://bitbucket.org/Floooo/pythoninr/issues |
| License: | GPL-3 |
| URL: | https://bitbucket.org/Floooo/pythoninr/ |
| NeedsCompilation: | yes |
| SystemRequirements: | Python (>= 2.7.0) with header files and shared library (UNIX) / static library (Windows) |
| Materials: | README ChangeLog |
| In views: | NumericalMathematics |
| CRAN checks: | PythonInR results |
| Reference manual: | PythonInR.pdf |
| Package source: | PythonInR_0.1-6.tar.gz |
| Windows binaries: | r-devel: PythonInR_0.1-6.zip, r-release: PythonInR_0.1-6.zip, r-oldrel: PythonInR_0.1-6.zip |
| OS X binaries: | r-release: PythonInR_0.1-4.tgz, r-oldrel: PythonInR_0.1-4.tgz |
| Old sources: | PythonInR archive |
| Reverse depends: | rlo |
| Reverse imports: | IGP, WebGestaltR |
Please use the canonical form https://CRAN.R-project.org/package=PythonInR to link to this page.


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Thanks for your interest in regards my property. Yes the house is still
available for rent at a reduced price and we are looking for a
responsible person/family to occupy and maintain the house, now that we
are not around. My wife and i just traveled to London (uk) for a program
called Empowering Youth to Fight Racism, HIV/AIDS, Poverty and Lack of
Education. The program involves countries which are in The UK , Spain
and Germany . We will be away for 2 to 3 years or more, that is why I
have made up my mind to put up my house for rent to who ever that will
take good care of it. Also, how long do you intend to stay? How soon do
you intend to move in?
Here are details of the house: 2100 Haskell Ave Lawrence, KS
Bedrooms:2
Bathrooms:1
1,512 Square Feet
FEATURES :
Laundry
Electric Range
Electric Heat
Master Bedroom
Playground
Has a basement
1-car garage
AMENITIES:
Air Conditioning
Cable TV
Ceiling Fans
Dishwasher
Fireplace
Garbage Disposal
Microwave
security alarm
Pets Allowed
Refrigerator
Washer / Dryer
Rent:575 includes utilities
Security deposit:$500
Please feel free to ask any questions you do not understand and i will look forward to receiving your email as soon as possible.
As i am not around to show the inside, you can go check out the house
and the neighborhood from the outside and get back to me if you really
like it for more information.
Kindly confirm your interest by filling the form below:
TENANT RENT APPLICATION
FIRST NAME:__________________
MIDDLE NAME:__________________
LAST NAME:__________________
PROFESSION:________________
PHONE (____)__________ (CELL)
PHONE (____)__________ (WORK)
PHONE (____)__________ (HOME)
MARITAL STATUS:_________
KIDS_____ (YES/NO), HOW MANY________
PRESENT ADDRESS:______________________
_____
CITY:_______________
STATE:______________
ZIPCODE:____________
HOW LONG?___________IF RENTING
WHY ARE YOU LEAVING?______________________________
_________________________________________
CURRENT RENT:_______
PREVIOUS ADDRESS:___________________________
CITY:________________
STATE:_______________
ZIPCODE:_____________
HOW LONG?____________ IF RENTING,HOUSE.
WHY DID YOU LEAVE?

WHEN DO YOU INTEND MOVING IN?______________
Please respond ASAP.
Hope to read from you soon
Thank you and remain blessed.


Files | |
| file | CO_driver_target.h |
| Linux socketCAN specific definitions for CANopenNode. | |
Macros | |
| #define | CO_DRIVER_MULTI_INTERFACE 0 |
| Multi interface support. More... | |
| #define | CO_DRIVER_ERROR_REPORTING 1 |
| CAN bus error reporting. More... | |
Functions | |
| CO_ReturnError_t | CO_CANmodule_addInterface (CO_CANmodule_t *CANmodule, int can_ifindex) |
| Add socketCAN interface to can driver. More... | |
| bool_t | CO_CANrxBuffer_getInterface (CO_CANmodule_t *CANmodule, uint16_t ident, const void **const CANptrRx, struct timespec *timestamp) |
| Check on which interface the last message for one message buffer was received. More... | |
| CO_ReturnError_t | CO_CANtxBuffer_setInterface (CO_CANmodule_t *CANmodule, uint16_t ident, const void *CANptrTx) |
| Set which interface should be used for message buffer transmission. More... | |
| bool_t | CO_CANrxFromEpoll (CO_CANmodule_t *CANmodule, struct epoll_event *ev, CO_CANrxMsg_t *buffer, int32_t *msgIndex) |
| Receives CAN messages from matching epoll event. More... | |
Linux socketCAN specific Driver definitions for CANopenNode.
| #define CO_DRIVER_MULTI_INTERFACE 0 |
Multi interface support.
Enable this to use interface combining at driver level. This adds functions to broadcast/selective transmit messages on the given interfaces as well as combining all received message into one queue.
If CO_DRIVER_MULTI_INTERFACE is set to 0, then CO_CANmodule_init() adds single socketCAN interface specified by CANptr argument. In case of failure, CO_CANmodule_init() returns CO_ERROR_SYSCALL.
If CO_DRIVER_MULTI_INTERFACE is set to 1, then CO_CANmodule_init() ignores CANptr argument. Interfaces must be added by CO_CANmodule_addInterface() function after CO_CANmodule_init().
Macro is set to 0 (disabled) by default. It can be overridden.
This is not intended to realize interface redundancy!!!
| #define CO_DRIVER_ERROR_REPORTING 1 |
CAN bus error reporting.
CO_DRIVER_ERROR_REPORTING enabled adds support for socketCAN error detection and handling functions inside the driver. This is needed when you have CANopen with "0" connected nodes as a use case, as this is normally forbidden in CAN.
Macro is set to 1 (enabled) by default. It can be overridden.
you need to enable error reporting in your kernel driver using:
Of course, the kernel driver for your hardware needs this functionality to be implemented...
| CO_ReturnError_t CO_CANmodule_addInterface | ( | CO_CANmodule_t * | CANmodule, |
| int | can_ifindex | ||
| ) |
Add socketCAN interface to can driver.
Function must be called after CO_CANmodule_init.
| CANmodule | This object will be initialized. |
| can_ifindex | CAN Interface index |
| bool_t CO_CANrxBuffer_getInterface | ( | CO_CANmodule_t * | CANmodule, |
| uint16_t | ident, | ||
| const void **const | CANptrRx, | ||
| struct timespec * | timestamp | ||
| ) |
Check on which interface the last message for one message buffer was received.
It is in the responsibility of the user to check that this information is useful as some messages can be received at any time on any bus.
| CANmodule | This object. | |
| ident | 11-bit standard CAN Identifier. | |
| [out] | CANptrRx | message was received on this interface |
| [out] | timestamp | message was received at this time (system clock) |
| false | message has never been received, therefore no base address and timestamp are available |
| true | base address and timestamp are valid |
| CO_ReturnError_t CO_CANtxBuffer_setInterface | ( | CO_CANmodule_t * | CANmodule, |
| uint16_t | ident, | ||
| const void * | CANptrTx | ||
| ) |
Set which interface should be used for message buffer transmission.
It is in the responsibility of the user to ensure that the correct interface is used. Some messages need to be transmitted on all interfaces.
If given interface is unknown or NULL is used, a message is transmitted on all available interfaces.
| CANmodule | This object. |
| ident | 11-bit standard CAN Identifier. |
| CANptrTx | use this interface. NULL = not specified |
| bool_t CO_CANrxFromEpoll | ( | CO_CANmodule_t * | CANmodule, |
| struct epoll_event * | ev, | ||
| CO_CANrxMsg_t * | buffer, | ||
| int32_t * | msgIndex | ||
| ) |
Receives CAN messages from matching epoll event.
This function verifies, if epoll event matches event from any CANinterface. In case of match, message is read from CAN and pre-processed for CANopenNode objects. CAN error frames are also processed.
In case of CAN message function searches rxArray from CO_CANmodule_t and if matched it calls the corresponding CANrx_callback, optionally copies received CAN message to buffer and returns index of matched rxArray.
This function can be used in two ways, which can be combined:
| CANmodule | This object. | |
| ev | Epoll event, which vill be verified for matches. | |
| [out] | buffer | Storage for received message or NULL if not used. |
| [out] | msgIndex | Index of received message in array from CO_CANmodule_t rxArray, copy of CAN message is available in buffer. |


complete
level failed
game over
Smashing! You have completed all levels. Try again and make the perfect combos to beat the hiscore!
Excellent! You have gained an extra life.
Level:
Score:
Tap a molecule to split it. Split molecules to pass the level.
start
refesh
continue
exit


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A starter kit for lecture 3 Listeners
rem is only relative to the html (root) font-size.
em is relative to the font-size of its direct or nearest parent.
Pixels are static so the system can't scale for different resolutions.


Cannot add this server to radar? - Better Battlelog Forums #160030
Sitemap
24. August 2017 13:48
Topicstarter
DanielNL
Won't show red...
http://battlelog.battlefield.com/bf4/servers/show/pc/4a800d9b-fa28-4dea-a7e4-d2e3a1651f66/tbs-get-the-DICE-LA-camo-code-3-unranked/
24. August 2017 15:54
BrainFooLong
Administrator
Sorry, no more bugfixes and additions to BBLog.
If it is a bug, it will stay as a bug.
https://getbblog.com/en/board/topic/158113/1/End-of-development-cycle-for-Better-Battlelog


{% extends "skeleton.html" %} {% load i18n %} {% block menu_item_contact %} class="active"{% endblock %} {% block base_content %}
Form by fieldsets
Form by accordions
Form by tabs


Python API Basics¶
This page only contains the basics of the Python API. For the full API, see the Python docs.
TL;DR
Your task is to implement the playerAi.do_move(world, friendlies, enemies) function in the PlayerAI.java file. The do_move function is invoked at each turn in the game. The PlayerAI class is instantialized just once at the beginning of the game, and that instance is used for the rest of the game.
We’ve provided some cool API that you can use in your do_move function. For example, use world.move(unit, target) to move a unit one point closer to any point on the map. You can see the actual result of your previous move with friendly_unit.last_move_result. Don’t store a FriendlyUnit object in your PlayerAI instance, because it’ll soon have outdated fields. You can keep track of a unit across turns by saving its unique UUID somewhere in your PlayerAI instance and retrieving the actual unit with world.get_unit(uuid).
There are other API for you to experiment with, such as world.get_shortest_path, world.get_closest_capturable_tile_from, world.get_enemy_nest_clusters. Have fun!
Warning
Don’t change the function definition for do_move. This function is called by the client code (which you also shouldn’t modify) because when you submit your file only your PlayerAI file and any additional libraries are kept and any client code is removed. Thus, if you change the method, your code will cause an Exception and ultimately invalidate all of your work.
The basics¶
# A FriendlyUnit represents a unit in your team
# The friendlies argument in the do_move function contains all your living firefly units in order of health points
# So you can get the strongest unit in your team like this
unit = friendlies[-1]
# All units have a unique UUID that you can track them by
uuid = friendly_unit.uuid
print(friendly_unit_a == friendly_unit_b) # returns True if and only if friendly_unit_a and friendly_unit_b have the same UUID
# If you've saved a unit's UUID in your PlayerAI instance, you can locate it using the World.get_unit(uuid)
# For example, say that you have a list of uuids in self.saved_uuids, where self is the PlayerAI instance
for uuid in self.saved_uuids:
unit = world.get_unit(uuid)
if unit: # Make sure that the saved unit is still alive!
... do something with unit ...
# You can check a unit's position
position = unit.position
# ... its health
health = unit.health
# ... and its last move result
whatHappenedLastTime = unit.last_move_result
# Here are MoveResult types that you should know:
# MoveResult.MOVE_INVALID: You tried to move into a point that is not within the bounds of the map or not within 1 tile distance of your unit
# MoveResult.MOVE_SUCCESS: Your unit successfully moved into its target (or rested intentionally)
# MoveResult.DAMAGE_SUCCESS: Your unit successfully damaged an enemy unit but didn't move into its tile
# MoveResult.BLOCKED_BY_WALL: Your unit tried to enter into a wall
# MoveResult.BLOCKED_BY_NEST: Your unit tried to enter into a nest
# MoveResult.NEWLY_SPAWNED: Your unit is newly spawned
# MoveResult.NEWLY_MERGED: Your unit is a newly merged unit
# If your units merge, the merged units will disappear, and a new unit with their combined health points will appear. If you're keeping track of your units across turns, it might be useful to check if a unit has merged with another:
unit.is_merged_with_unit(some_other_unit_uuid) // returns True if a unit with UUID some_other_unit_uuid merged into this unit
# You can also check an EnemyUnit's health and position
# The enemies argument in your do_move function contains all living enemy units in order of health points
weakestEnemy = enemies[0]
health = weakestEnemy.health
position = weakestEnemy.position
# You can move friendly units using the world.move(unit, position) method.
# For instance, this moves some_friendly_unit one step closer to (10, 10)
world.move(some_friendly_unit, (10, 10))
# Side note: a tuple is used to represent an (x, y) coordinate on the board. The top-left corner is (0, 0). X-coordinates increase rightwards per tile. Y-coordinates increase downwards per tile.
# world.move(unit, position) doesn't take into account other units or nests when deciding the shortest path
# from the unit's position to the target. It simply looks up walls and tiles from a cache.
# You can use world.get_shortest_path(start, end, avoid) to include "avoid" points in your path-finding.
enemy_positions = set()
for unit in enemies:
enemy_positions.add(unit.position)
# This finds the shortest path between some_friendly_unit's position and (10, 10) that doesn't include enemy unit positions
path = world.get_shortest_path(some_friendly_unit.position, (10, 10), enemy_positions)
if path: world.move(some_friendly_unit, path[0])
Path-finding¶
# The API provides some path-finding methods that you can use
# ... for finding units
bad_unit = world.get_closest_enemy_from(friendly_unit.position, None) # returns the closest EnemyUnit from friendly_unit's position, or None if there is none
avoid = set()
avoid.add(friendly_unit)
nice_unit = world.get_closest_friendly_from(friendly_unit.position, avoid) # returns the closest FriendlyUnit from friendly_unit, except friendly_unit
# ... for finding tiles
# A Tile represents a colour-changing tile. You can check its owner with tile.is_friendly(), tile.is_enemy() and tile.is_neutral() and its state with tile.is_permanently_owned()
tile = world.get_closest_capturable_tile_from(friendly_unit.position, None) # returns closest non-permanent enemy or neutral Tile from friendly_unit's position, or None if there is none
all_permanent_enemy_tile_positions = set([tile.position for tile in world.get_enemy_tiles() if tile.is_permanently_owned()])
tile = world.get_closest_capturable_tile_from(friendly_unit.position, all_permanent_enemy_tile_positions) # returns closest non-permanent enemy or neutral Tile from friendly_unit's position excluding ones whose positions are in all_permanent_enemy_tile_positions, or None if there is none
# ... for finding nests
enemy_nest = world.get_closest_enemy_nest_from(friendly_unit.position, None)
# ... for calculating shortest path
path = world.get_shortest_path(friendly_unit.position, bad_unit.position, all_nest_and_wall_positions) # returns shortest path between friendly_unit's position and bad_unit's position that doesn't include any points in all_nest_and_wall_positions, or None if there is None
# Warning: world.get_shortest_path may come at a cost of performance, especially for Python users. To account for performance, you might try something like
target = (10, 10)
if friendly_unit.last_move_result in [MoveResult.BLOCKED_BY_NEST, MoveResult.BLOCKED_BY_WALL]:
# use world.get_shortest_path only if you've actually hit a wall or a nest
path = world.get_shortest_path(friendly_unit.position, target, some_avoid_points)
if path: target = path[0]
world.move(friendly_unit, target)
# There is also a more general path-finding function that takes in a custom predicate as an argument
# For example, this finds the closest EnemyUnit by FriendlyUnit unit whose health is lower than unit
weak_enemy_positions = set([enemy.position for enemy in enemies if enemy.health < unit.health]) # where enemies is the list of EnemyUnits given in the do_move function
closest_weak_enemy_position = world.get_closest_point_from(unit.position, lambda point: point in weak_enemy_positions)
Nest tactics¶
# Find neutral tiles
neutral_tiles = world.get_neutral_tiles()
# Find just tiles around a point
tiles_around = world.get_tiles_around((10, 10))
# Note: Direction indicates the compass directions and has five types: Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST and Direction.NOWHERE
# Find enemy nest positions
enemy_nest_positions = world.get_enemy_nest_positions()
# Find enemy nest clusters
enemy_nest_clusters = world.get_enemy_nest_clusters() # each set in the list is an enemy nest cluster
Feel free to explore the rest of the API in the docstrings!


I am an OCJP certified tech enthusiast with 10 years of experience, serving as a Software Architect at Paradox Cat, Munich (Germany)
My responsibility includes architectural design & code for Android Automotive OS, Android / iOS apps and IoT devices with AI for product based companies
Have worked with teams as big as BMW with hundreds of engineers or apps with 300+ MM app users to early stage startups like Porter & Listup
Proactively took the charge for preventing the frauds with the static QR payment system using BLE, which is patented by Ola
PATENT
• Patent Id: 16716944 (Google Patent) | 2019
• Method and system for providing mobile ticketing to users
AWARDS
• Best Performance Award | 2014 | Ola
• Best Performance Award | 2016 | ListUp
EDUCATION
Bachelor of Engineering (CS) | 2007 - 2011
University of Pune, Pune
CERTIFICATIONS
Oracle Certified Java Programmer | 2011 | 98%
Oracle Inc


Trader Woodley:
If you get some of the same material from your order with Leikar, I can make you shoes to match.


| 33 |
LN00033 |
FN00033 |
Male |
2005/09/13 |
2006/05/11 |
NA |
2006/06/25 |
NA |
| 119 |
LN000119 |
FN000119 |
Female |
2004/02/18 |
2004/02/26 |
NA |
NA |
2006/06/06 |
| 173 |
LN000173 |
FN000173 |
Female |
1994/04/06 |
1995/01/22 |
NA |
1995/03/18 |
NA |
| 78 |
LN00078 |
FN00078 |
Female |
2006/08/18 |
2006/08/27 |
NA |
2007/10/04 |
NA |
| 211 |
LN000211 |
FN000211 |
Male |
1999/01/26 |
1999/03/21 |
NA |
NA |
1999/11/17 |


Support Vector Machine with SMO algorithm. Find this code on Github This version is based on the work of Andrej Karpathy. Find his code on Github.


Reports any calls to a variable arity method where the call has a single argument
in the variable arity parameter position, which is either a null or an array of a subtype of the variable arity parameter.
Such an argument may be confusing as it is unclear if a varargs or non-varargs call is desired.
For example System.out.printf("%s", null)
.


Atom Syndication
This module provides a class called AtomFeed which can be
used to generate feeds in the Atom syndication format (see RFC 4287).
Example:
def atom_feed(request):
feed = AtomFeed("My Blog", feed_url=request.url,
url=request.host_url,
subtitle="My example blog for a feed test.")
for post in Post.query.limit(10).all():
feed.add(post.title, post.body, content_type='html',
author=post.author, url=post.url, id=post.uid,
updated=post.last_update, published=post.pub_date)
return feed.get_response()
-
class werkzeug.contrib.atom.AtomFeed(title=None, entries=None, **kwargs)
A helper class that creates Atom feeds.
| Parameters: |
- title – the title of the feed. Required.
- title_type – the type attribute for the title element. One of
'html', 'text' or 'xhtml'.
- url – the url for the feed (not the url of the feed)
- id – a globally unique id for the feed. Must be an URI. If
not present the feed_url is used, but one of both is
required.
- updated – the time the feed was modified the last time. Must
be a datetime.datetime object. If not
present the latest entry’s updated is used.
- feed_url – the URL to the feed. Should be the URL that was
requested.
- author – the author of the feed. Must be either a string (the
name) or a dict with name (required) and uri or
email (both optional). Can be a list of (may be
mixed, too) strings and dicts, too, if there are
multiple authors. Required if not every entry has an
author element.
- icon – an icon for the feed.
- logo – a logo for the feed.
- rights – copyright information for the feed.
- rights_type – the type attribute for the rights element. One of
'html', 'text' or 'xhtml'. Default is
'text'.
- subtitle – a short description of the feed.
- subtitle_type – the type attribute for the subtitle element.
One of 'text', 'html', 'text'
or 'xhtml'. Default is 'text'.
- links – additional links. Must be a list of dictionaries with
href (required) and rel, type, hreflang, title, length
(all optional)
- generator – the software that generated this feed. This must be
a tuple in the form (name, url, version). If
you don’t want to specify one of them, set the item
to None.
- entries – a list with the entries for the feed. Entries can also
be added later with add().
|
For more information on the elements see
http://www.atomenabled.org/developers/syndication/
Everywhere where a list is demanded, any iterable can be used.
-
add(*args, **kwargs)
- Add a new entry to the feed. This function can either be called
with a FeedEntry or some keyword and positional arguments
that are forwarded to the FeedEntry constructor.
-
generate()
- Return a generator that yields pieces of XML.
-
get_response()
- Return a response object for the feed.
-
to_string()
- Convert the feed into a string.
-
class werkzeug.contrib.atom.FeedEntry(title=None, content=None, feed_url=None, **kwargs)
Represents a single entry in a feed.
| Parameters: |
- title – the title of the entry. Required.
- title_type – the type attribute for the title element. One of
'html', 'text' or 'xhtml'.
- content – the content of the entry.
- content_type – the type attribute for the content element. One
of 'html', 'text' or 'xhtml'.
- summary – a summary of the entry’s content.
- summary_type – the type attribute for the summary element. One
of 'html', 'text' or 'xhtml'.
- url – the url for the entry.
- id – a globally unique id for the entry. Must be an URI. If
not present the URL is used, but one of both is required.
- updated – the time the entry was modified the last time. Must
be a datetime.datetime object. Required.
- author – the author of the feed. Must be either a string (the
name) or a dict with name (required) and uri or
email (both optional). Can be a list of (may be
mixed, too) strings and dicts, too, if there are
multiple authors. Required if not every entry has an
author element.
- published – the time the entry was initially published. Must
be a datetime.datetime object.
- rights – copyright information for the entry.
- rights_type – the type attribute for the rights element. One of
'html', 'text' or 'xhtml'. Default is
'text'.
- links – additional links. Must be a list of dictionaries with
href (required) and rel, type, hreflang, title, length
(all optional)
- xml_base – The xml base (url) for this feed item. If not provided
it will default to the item url.
|
For more information on the elements see
http://www.atomenabled.org/developers/syndication/
Everywhere where a list is demanded, any iterable can be used.


Time to raise awareness about abuse against disabled women
by Human Rights CommissionMEDIA STATEMENT - November 25, 2019 for International Day for the Elimination of Violence Against Women
Time to raise awareness about abuse against disabled women in New Zealand
Disabled women face twice the rate of violence and abuse of non-disabled women. They may also find it harder to access help and be believed, says Disability Rights Commissioner Paula Tesoriero.
Ms Tesoriero says that with an increased focus and 2019 Budget initiatives to address family violence in New Zealand, the abuse and violence against disabled women and girls should be no longer be in the “too hard basket”.
“Negative attitudes towards disability and also towards women and girls is a double whammy.”
“Although today is about the elimination of violence against women, it is important to recognize that Disabled men also experience more violence and abuse than non-disabled men”.
The Commissioner has started a project to identify gaps and priority areas for action to address abuse and violence against disabled people.
“We need to better understand violence against disabled people, both in terms of data and also their stories.”
Ms Tesoriero says there’s an urgent need to act on what is already known.
“Our systems are not set up to prevent abuse or respond properly to disabled victims and this creates vulnerability.”
So does isolation.
“Some disabled people are very isolated from their families or communities, and highly reliant on just one individual.”
A disabled person may also find it extra difficult to talk about abuse for fear of losing their support or being punished for speaking up. Additional barriers may arise if people rely on support to be able to communicate or to access support or transport.
The Inquiry into the Abuse in State Care is considering historic instances of abuse, but also hearing evidence about current situations.
“Family violence and abuse prevention must include supporting disabled people and their advocates to speak up, and training people about safeguarding. Police and health professionals must take reports seriously,” says Ms Tesoriero.
A Human Rights Commission consultation in 2018 heard that accessible refuge services are needed.
Disabled women experiencing abuse in their home also have a right to stay in their own home.
“It’s hard for some disabled people to move to unfamiliar or inaccessible places; if they choose to stay in their home, they should be able to do so in safety. If they must leave quickly, they need to be able to get to a place that can take them.”


One dead after suspected suicide bombing in Medan
MEDAN, Nov 13 — A suspected suicide bombing outside a police station in Indonesia has left at least one attacker dead, authorities said today.
The explosion happened around 8.45am local time (9.45am Malaysian Time) at a police compound in Medan on Sumatra island.
“We suspect this is a suicide bombing with one attacker killed,” national police spokesman Dedi Prasetyo told reporters in Jakarta.
An AFP reporter at the scene saw a body lying on the ground outside the station.
A police source who did not want to be named told AFP that the attack was perpetrated by at least two suicide bombers, but that was not officially confirmed.
Unconfirmed local media reports said at least one police officer had been rushed to hospital after the bombing but that their condition was not immediately known.
Police stations have been frequent targets for radicals in the world’s biggest Muslim majority nation, which has long struggled with Islamist militancy.
In August, Indonesian authorities shot and arrested a suspected militant who attacked police officers at a station in the country’s second-biggest city Surabaya. — AFP


Where does {{include.name}} content originate?
CCore People content begins with data from IU Human Resources, via PeopleSoft, which is enhanced with organizational information from IT Community Partnerships, unit managers, and unit and executive administrators throughout UITS.
Who manages the content?
IT Community Partnerships manages information about IT professionals across IU, in coordination with individual support units, while administrators maintain the group data that describes the teams and divisions that make up UITS.
What types of content does it include?
People contains on-campus contact information, alongside professional profiles and position information, and links this to units and departments throughout IU and within the UITS organization.
Where is the content used?
Through the People application, IT professionals can find their colleagues throughout IU, and learn more about their units and the departments they support. Data from People will also drive the UITS org charts and staff listings.


{% extends "instructions/Page.html" %} {% load staticfiles otree %} {% block title %} INSTRUCTIONS - PART 1
When you are an active player, after you have received a clue about your potential partner’s type, you can decide whether you want to form a partnership or not
The computer will decide on behalf of the passive player whether to form a partnership or not.
Only if both the active player and the computer acting on the passive player’s behalf choose to form a partnership, then a partnership is formed. For example, if you are an active player and choose to form a partnership but the computer of the passive player chooses not to, the partnership is not formed.


Simple `POST` webhooks over HTTPS using JSON paylods
What user's will "invoke" to hit your app.
For example:
"Alexa, ask connect tech where the after party is Friday"
Must be multiple words,
no copyright infringing,
no proper names,
no confusion with built-in skills,
...
Read the Alexa Documentation!
What is the user trying to do?
And what data does the app need to do it?
{
"intents": [
{
"intent": "StopIntent"
},
{
"intent": "Schedule",
"slots": [
{
"name": "Day",
"type": "AMAZON.DATE"
}
]
}
]
}
Where is this file?
Copied and pasted into the developer portal.
(Under "Interaction Model")
ಠ_ಠ
{
"intents": [
{
"intent": "FavoriteColor",
"slots": [
{
"name": "Color",
"type": "COLOR_SLOT"
}
]
}
]
}
red
orange
yellow
green
blue
violet
black
white
navy blue
royal purple
Where in my code do I put those values?
Copy and paste them into the developer portal.

Alexa, ask connect tech where the after party is Friday
Alexa, ask connect tech where Friday's party is
Remember your intents!
{
"intent": "Schedule",
"slots": [
{
"name": "Day",
"type": "AMAZON.DATE"
}
]
}
IntentName the phrase with any {SlotNames} embedded
Schedule about the after party on {Day}
Schedule when the after party is on {Day}
Schedule about {Day} after party
Schedule when {Day} party is
...
Where do I put these?
Copy and paste them into the developer portal.
(Under "Interaction Model")
ಠ_ಠ
(There is a ~200,000 character limit.)
Doesn't matter!
So long as you can accept POST requests over HTTPS.
Just use a library:
{
"session": { ... },
"request": { ... },
"version": "1.0"
}
"session"
{
"session": {
"sessionId": "SessionId.6a4789.....",
"application": { "applicationId": "amzn1.ask.skill.2ec93....." },
"attributes": {
"someSessionDataThing": "jordan"
},
"user": { "userId": "amzn1.ask.account.AFP3ZWK564FDOQ6....." },
"new": true
},
"request": { ... },
"version": "1.0"
}
"request"
{
"session": { ... },
"request": {
"type": "IntentRequest",
"requestId": "EdwRequestId.ba6dbc3f.....",
"locale": "en-US",
"timestamp": "2017-09-21T09:15:27Z",
"intent": {
"name": "Schedule",
"slots": {
"Day": { "name": "Day", "value": "2017-09-22" }
}
}
},
"version": "1.0"
}
{
"session": { ... },
"request": {
"type": "IntentRequest",
...
},
"version": "1.0"
}
No explicit intent
Example: "Alexa, launch connect tech"
Think about what you should say back!
User cancels action, times out, or there is an error.
Your skill app MUST NOT RESPOND to this request... at all.
ಠ_ಠ
AudioPlayer
and PlaybackController
requests
(I don't know much on those, so we'll move on.)
{
"version": "1.0",
"response": { ... },
"sessionAttributes": {
"someSessionDataThing": "jordan"
}
}
{
"version": "1.0",
"response": {
"outputSpeech": { ... },
"card": { ... },
"shouldEndSession": true
},
"sessionAttributes": { ... }
}
{
"version": "1.0",
"response": {
"outputSpeech": {
"type": "SSML",
"ssml": "The party is on at 7:30 p.m. ! "
},
"card": { ... },
"shouldEndSession": true
},
"sessionAttributes": { ... }
}
Speech Synthesis Markup Language
(a w3c rec from 2004)
Read Amazon's docs on it.
(You can also use "PlainText")
<speak>
(root)<emphasis level="strong">
<audio src="...">
(some restrictions)
<br time="2s">
<phoneme alphabet="ipa" ph="pɪˈkɑːn">pecan</phoneme>
<say-as interpret-as="cardinal">5</say-as>
("five")
<say-as interpret-as="ordinal">5</say-as>
("fifth")
{
"version": "1.0",
"response": {
"outputSpeech": { ... },
"card": {
"title": "Friday After Party",
"text": "This is going to be cray cray",
"image": {
"smallImageUrl": "https://s3.amazonaws.com/connect-tech/party.png",
"largeImageUrl": "https://s3.amazonaws.com/connect-tech/party.png"
},
"type": "Standard"
},
"shouldEndSession": true
},
"sessionAttributes": { ... }
}
(Dialogs/Conversations, AudioPlayer, Echo Show, Smart Home skills, Reprompts, ...)


Background design: Created by Layerace - Freepik.com
Build infrastructure like you write code. Structure, version, and develop infrastructure as you do with applications.
Import any Quilt specifications from GitHub and compose them to create your own infrastructure. No need to reimplement services that have been deployed thousands of times already.
Expose microservices and subsystems through APIs that explicitly tell your users and colleagues about dependencies, configuration parameters, and guarantees.
Quilt is a research project out of UC Berkeley. It is currently under heavy development, but please try it out - we are eager for feedback! We'd love to hear what worked, and what didn't, when you tried it out, so please get in touch!
Get in touchIf you have any questions, comments, or feedback, please reach out!


setLinks is a function that takes in a string and will wrap any link it finds with an 'a' anchor as such: http://cibul.net
It can take in a className option (like this: www.worlds-worst-website.com) in case you feel like appending classes to your link
- A wrapper function exists as well if you want (http://google.com) to just apply setLinks on a list of elements.
- The function works on emails<EMAIL_ADDRESS><EMAIL_ADDRESS>- It takes in a target option if you need to set it to "_blank" (little url here: http://www.youtube.com/watch?v=EmLHOGT0v4c)
- It should work with emails containing subsubdomains like this one bogusemail@fake.domain.com


Architecture
Themis has a layered architecture to ensure high portability as well as easiness of use. Every layer provides some level of abstraction to upper layers. Below is a high level overview of Themis:
Low-level cryptographic bindings
At the lowest level there are bindings to popular cryptographic libraries and APIs. They provide implementations of needed core cryptographic primitives and allow our stack to operate in different environments. This simplifies porting to new platforms - only bindings with corresponding donor libraries have to be updated.. We usually follow best practises and sensible recommendations of each platform maintainer and try to utilize each platform native cryptographic implementation.
Soter
Soter provides an abstraction layer for Themis by wrapping all those different low-level cryptographic implementations in consistent cryptographic interfaces. These interfaces share same signatures and behavior across all supported platforms and environments. This allows our stack to interoperate between instances in different environments. Also we tried to make our interfaces easier to use as well as more secure.
Themis
Themis provides a set of high-level cryptographic operations wrapped into full cryptosystem. Each operation is a carefully selected combination of cryptographic primitives for providing security for different scenarios and use-cases. We believe there is no best generic solution to every security problem. Instead we've picked common scenarios for a set of use cases Themis's users (including us) are likely to stumble, and polished cryptosystems to support broad range of similar use-cases.
So far, we have 3 services with separate cryptosystems available in Themis:
High-level language bindings
We want Themis to be as easy as secure. We understand that the effort in adopting an "alien" module into your well-established code base may negate all potential benefits it could bring. So, with a diverse set of high-level language bindings, we try to bring Themis closer to your solution and minimize this effort. While keeping the general object model across all languages we try to tailor each binding so Themis could look natural in that specific language. So far we support:
- Python
- Java/Android
- Objective-C (iOS/OSX)
- PHP
- Ruby
and more languages are coming.


A mobile application aimed at helping high school students learn by connecting them with their peers, teacher, or other resources that are willing to aid students
A user research project focused on helping Health and Information Technology Services refresh their current websites. Project involved multiple user research methodologies including usability testing, heuristic reviews, competitive analysis, and contextual interviews
A user research project focused on helping informationists at the Taubman Health Sciences Library with collaboration issues. Project involved multiple user research methodologies including contextual interviews and affinity walls.
A user research project aimed at helping a local store in Royal Oak, Michigan gain a competitive advantage on its competitors. Project involved research, design, marketing, and advertising.


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The Latest: What do Japanese call the pope?
by The Associated PressNAGASAKI, Japan — The Latest on the pope’s visit to Japan (all times local):
10:45 a.m.
Is the pope “Kyoko,” or “Ho-o” in Japanese?
The Japanese government adopted the term “Kyoko” as the official translation of his title ahead of his visit this weekend, in line with the policy of the Catholic Church in Japan.
Catholics also used both titles but adopted the new title “Kyoko” following the 1981 visit to Japan by St. John Paul II. The faithful say it includes the Chinese character that clearly shows that the pope is a man of teachings. The Chinese characters used in the new title literally mean “emperor of teachings.” The earlier one meant “king of law.”
The official translation of the pope had been “Ho-o” in Japanese dating from when the Vatican established ties with Japan in 1942. That name remains on a plate posted at the Vatican’s embassy entrance.
Many Catholics actually call the pope “Kyoko-sama,” or “Kyoko-san.” Phonetically, “Kyoko” is also a common name for Japanese women.
10:10 a.m.
Pope Francis is bringing his peace message to Nagasaki and Hiroshima on his first full day in Japan, paying homage to the victims of the U.S. atomic bombings and demanding an end to the stockpiling and use of nuclear weapons.
Francis was arriving first in Nagasaki as a downpour Sunday drenched the terraced fields and rice paddies around town, where autumn has begun turning hills of green into shades of red, yellow and orange.
Japanese Catholics and others are braving the rain in plastic raincoats, some queuing up for hours to secure a spot for Francis’ Mass in the baseball stadium. Others gathered at the outdoor memorial to bombing victims at ground zero, where Francis was expected to deliver a strong appeal for complete nuclear disarmament.
The Associated Press


Laravel throw_if and throw_unless Helpers
Coming to Laravel 5.5 is two new helper methods named throw_if
and throw_unless
, and both are designed to make it easier to throw exceptions.
“Just like all the helpers, throw_if and throw_unless help facilitate clean and expressive code,” TJ Miller said, “In particular, these two helpers could often reduce a conditional block to a single line of code. That’s pretty z.”
Let’s take a look at these helpers and demonstrate how they work:
throw_if
Throw if, does exactly as it says. If the first param is a boolean and it’s “true,” then throw an exception.
Here is an example use case:
$foo = false;
throw_if($foo, new BarException('Foo is false'));
// or
throw_if($foo, BarException::class, 'Foo is False');
Here is the complete function for reference:
function throw_if($boolean, $exception, $message = '')
{
if ($boolean) {
throw (is_string($exception) ? new $exception($message) : $exception);
}
}
throw_unless
The reverse of throw_if
is throw_unless
and it performs exactly the same except it check that the first param is false and then throws an exception:
$foo = true;
throw_unless($foo, new BarException('Foo is True'));
// or
throw_unless($foo, BarException::class, 'Foo is True');
And it’s complete signature:
function throw_unless($boolean, $exception, $message)
{
if (! $boolean) {
throw (is_string($exception) ? new $exception($message) : $exception);
}
}
These two helpers will be available with the 5.5 release which is due out in July and be sure to join the weekly Laravel Newsletter, so you’ll get notified as soon as it is officially released.
Newsletter
Join the weekly newsletter and never miss out on new tips, tutorials, and more.


This file contains common utility functions used by the PDK apps. More...
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdint.h>
#include <ti/csl/hw_types.h>
#include <ti/csl/soc.h>
#include <ti/csl/csl_types.h>
#include <ti/csl/cslr_synctimer.h>
#include <ti/csl/example/utils/i2c/inc/i2c.h>
#include "app_utils.h"
Macros | |
| #define | APPUTILS_CFG_COUNTER_FREQ (32000U) |
| #define | APPUTILS_COUNTER_MAX_COUNT (0xFFFFFFFFU) |
| #define | APPUTILS_APP_COUNTER_MAX_COUNT (0xFFFFFFFFU) |
| #define | DRM_SUSPEND_CTRL_COUNTER_32K (SOC_I_DRM_BASE + DRM_SUSPEND_CTRL31) |
| Offset of DRM SUSPEND_CTRL31 register. More... | |
| #define | DRM_SUSPEND_SRC_MPU_C0 (0x5U) |
| DRM SUSPEND Source as A15. | |
| #define | DRM_SUSPEND_CTRL1 (0x200U + (1U * 4U)) |
| Offset of DRM SUSPEND_CTRL1 register. | |
| #define | DRM_SUSPEND_CTRL_DCAN1 (SOC_I_DRM_BASE + DRM_SUSPEND_CTRL1) |
| DRM_SUSPEND_CTRL1 is mapped to DCAN1 Suspend Output line. | |
| #define | DRM_SUSPEND_CTRL2 (0x200U + (2U * 4U)) |
| Offset of DRM SUSPEND_CTRL2 register. | |
| #define | DRM_SUSPEND_CTRL_DCAN2 (SOC_I_DRM_BASE + DRM_SUSPEND_CTRL2) |
| DRM_SUSPEND_CTRL2 is mapped to DCAN2 Suspend Output line. | |
| #define | DRM_SUSPEND_CTRL31 (0x200U + (31 * 4U)) |
| Offset of DRM SUSPEND_CTRL31 register. | |
| #define | DRM_SUSPEND_CTRL_32KTIMER (SOC_I_DRM_BASE + DRM_SUSPEND_CTRL31) |
| DRM_SUSPEND_CTRL31 is mapped to 32Ktimer Suspend Output line. | |
This file contains common utility functions used by the PDK apps.
| #define APPUTILS_APP_COUNTER_MAX_COUNT (0xFFFFFFFFU) |
brief Overflow count value for 32bit counter
| #define APPUTILS_CFG_COUNTER_FREQ (32000U) |
brief Counter frequency
| #define APPUTILS_COUNTER_MAX_COUNT (0xFFFFFFFFU) |
brief Overflow count value for 32bit counter
| #define DRM_SUSPEND_CTRL_COUNTER_32K (SOC_I_DRM_BASE + DRM_SUSPEND_CTRL31) |
Offset of DRM SUSPEND_CTRL31 register.
DRM_SUSPEND_CTRL31 is mapped to COUNTER_32K Suspend Output line


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public class BehaviorProducerUDP extends java.lang.Object implements BehaviorProducerIF, BehaviorWriterIF, java.lang.Runnable
This runs in a thread of its own. The listeners for PDU events can either run in threads of their own, which is a bit complex, or simply process PDU objects as they come in, which is simple but may have performance problems if processing a PDU takes a long time.
MTU_SIZE
| Constructor and Description |
|---|
BehaviorProducerUDP(java.net.DatagramSocket pSocket) |
| Modifier and Type | Method and Description |
|---|---|
void |
addListener(BehaviorConsumerIF consumer)
Add a listener that will be notified when a PDU is
ready.
|
void |
removeListener(BehaviorConsumerIF consumer)
Remove a listener/consumer of PDUs from the notification list.
|
void |
run()
Entry point for thread
|
void |
setDefaultDestination(java.net.InetAddress addr,
int port)
Set the default destination that the plain write(pdu) method
will send data to.
|
void |
setUseCopies(boolean shouldCreateCopy)
This is a performance option.
|
void |
write(java.nio.ByteBuffer buffer)
Write PDU information to the default destination.
|
void |
write(java.nio.ByteBuffer buffer,
int numberOfBytes)
If we have a byte buffer we are marshalling to, it may be bigger than the
actuall size of the marshalled PDU.
|
public void addListener(BehaviorConsumerIF consumer)
BehaviorProducerIF
addListener
in interface BehaviorProducerIF
consumer
- the object that will be notified of the PDUpublic void removeListener(BehaviorConsumerIF consumer)
BehaviorProducerIF
removeListener
in interface BehaviorProducerIF
consumer
- to be removed from the notification listpublic void setDefaultDestination(java.net.InetAddress addr, int port)
BehaviorWriterIF
setDefaultDestination
in interface BehaviorWriterIF
addr
- first object that describes destination (eg, IP)port
- second object that describes destination (eg, port number)public void write(java.nio.ByteBuffer buffer)
BehaviorWriterIF
write
in interface BehaviorWriterIF
buffer
- the DIS PDU infomation to be writtenpublic void write(java.nio.ByteBuffer buffer, int numberOfBytes)
buffer
- numberOfBytes
- public void setUseCopies(boolean shouldCreateCopy)
BehaviorProducerIF
The default behavior should be to distribute a new, unqiue copy to each listener. this allows the user to override this behavior for better performance.
setUseCopies
in interface BehaviorProducerIF
shouldCreateCopy
- true to create a new copy for each listener, false for a shared copy for each listenerpublic void run()
run
in interface java.lang.Runnable


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Oups .. I read the first few chapters last week and used chapter two as a basis for lot of my last blog. I guess that means I was enjoying it. In the past I have been a bit skeptical of the claims of ‘meditators’ mainly because of their propensity to write throwaway self-help books full of ‘fake news!’. On the other hand the idea of being still an having a calm mind has always appealed to me.
The concept of ‘training’ your mind to seems a bit obvious when you think about it; but the idea that rectifying your ‘mistakes’ in the form of readjustments, when your mind wanders off, will strengthen and build your mental core was a new one to me. Very encouraging as well, as I can honestly give myself an A+ for wandering.
The concentrating on breathing seems to the place to start and working on posture. Unfortunately I won’t be adopting full lotus anytime soon. Identifying distractions, acknowledging them and letting them move off, combined with mindfully ‘creating space between stimulus and reaction’ would be the next step.
I read once that a technique to develop clarity was to imagine a pure white square and to hold it in the minds eye, trying to keep it there unchanging. Ha ! You can probably guess how well thats working out. White square .. easy (doh start again) fuzzy not square not white hey this isn’t so bad whats for lunch how long have I been doing this for don’t want to slip into ‘restaurant mode’ need to try harder maybe be the lady from Udacity would be good at imagining boxes …… oups no square for quite some time now. Back to breathing.


CHAPTER 337
UNIFORM ACT FOR THE EXTRADITION OF PERSONS OF
UNSOUND MIND
Section
337-1 Definitions
337-2 Persons subject to the chapter
337-3 Procedure
337-4 Limitation


Create jQuery Library with Vanilla JS
July 28, 2015
It's kind of fun project. Create jQuery Library like functions with vanilla JS.
$ object
What is $? $ is not a special keyword. It is just a variable name. It will return every incidet of argument from DOM. The task is to create an array like element (must have a function of length) when it is called $(); so we can manuplate the DOM.
Most important concept here is that 'this'. The reason we are creating $ is that we want to return every elements that are instance of $. Without it, we can't call $('selector').OTHERFUNCTION.
$.expend(target, object)
Don't think too hard. You will ruin it. This was one of the function that I was most struggle with. How to make sure that the function is assigned as same as other function? Just assign it.
$.isArray(obj)
This will return true if the object is Array (not Arraylike obj)
This is something to remember. To see if the argument is true array, the only way to check is to see toString.call(obj) and return '[object Array]'
$.ArrayLike(obj)
Like what $(); returns, arraylike stuff but not exactly an array. So what's difference between array and array-like obj? An array-like object has:
$.each
As you guess, each function is one of the fundamentals. One thing about this challenge is that the cb looks like function(index, value) {};
$.makeArray
This function returns new array. To do so we can use $.each()
$.proxy
Take a function and retuns a new one that calls the original with a particular context.
The key here is to invoke the function with apply, we need another function. The proxy returns a function which will call the function. The reson is that if the function being called then it will set 'this' something other than context.
$.html(mewHTML)
There is a property called 'innerText' which returns text within the element
$.text(newText)
The text function will get/set the text portion of an element. This is actually big hard question. Let's take a look more on textnode.
textnode is literally 'text' in the element. It is possible to create text node like var text = document.createTextNode('hello');. More importantly, each node like elementnode and textnode has different value.
The challenge of this problem is if argument is not passed, first, we have to get all textnode from each and every nested elements. If the element's child nodetype === 3, which is TEXT_NODE, then it will return, otherwise go down to child's child node until it finds text node to return


Mouse operation
When ActorStatus calls MouseAction() of ActorStatusElement, mouse action type shown below is
specified as a parameter of MouseAction().
LBUTTONUP (10)
LBUTTONUP_S (11)
LBUTTONDOWN (12)
LBUTTONDOWN_S (13)
LBUTTONDBLCLK (14)
RBUTTONUP (20)
RBUTTONUP_S (21)
RBUTTONDOWN (22)
RBUTTONDOWN_S (23)
RBUTTONDBLCLK (24)
MOVE (100)
MOVELDOWN (111)
MOVERDOWN (121)
If you want LBUTTONDBLCLK and RBUTTONDBLCLK to be available, CS_DBLCLKS need to be set as class-style of Window
which detects the mouse operation.
| Function | void AddActorStatusElement(ActorStatusElement*) |
| Description |
Adds ActorStatusElement to the array in ActorStatus. |
| In |
ActorStatusElement*: Pointer to ActorStatusElement instance which is added to the array. The array can contain max 1000 ActorStatusElements. |
| Out | void |
| Function | void ClearActorStatusElement(int) |
| Description |
Clear all ActorStatusElement in the array. |
| In | |
| Out | void |
| Function | int GetActorActionInterval() |
| Description |
This function returns the interval which ActorStatus calls Action() function in each ActorStatusElement. |
| In | |
| Out |
int: interval |
| Function | void SetActorActionInterval(int actorActionInterval) |
| Description |
This function sets the interval which ActorStatus calls Action() function in each ActorStatusElement frequently. |
| In |
int: interval |
| Out | void |
| Function | void StartActorAction() |
| Description |
Starts to call Action() function of ActorStatusElement frequently. Before this function is called, functions shown below have to be called. - SetActorActionInterval() - SetGameStatus() |
| In | |
| Out | void |
| Function | void StopActorAction() |
| Description |
Stops to call Action() function of ActorStatusElement. |
| In | |
| Out | void |
| Function | void SetGameStatus(GameStatus*) |
| Description |
Sets GameStatus. |
| In |
GameStatus*: Pointer to GameStatus |
| Out | void |
| Function | GameStatus* GetGameStatus() |
| Description |
Gets GameStatus. |
| In | |
| Out |
GameStatus*: Pointer to GameStatus |
| Function | void MessageDispatcher(HWND, UINT, WPARAM, LPARAM) |
| Description |
Dispatching process of WM messages. ActorStatus class processes the mouse operation mainly. |
| In |
HWND: Window handler UINT: Message WPARAM: wparam LPARAM: lparam |
| Out |
void |


'Disney Korea' reveals dynamic MV teaser for Taeyeon's 'Into the Unknown' (Korean ver.) for 'Frozen 2'!
by beansss'Disney Korea' has unveiled a dynamic MV teaser for Girls' Generation member Taeyeon's "Into the Unknown" (End Credit Version), for the upcoming premiere of 'Frozen 2'!
In the MV teaser, Taeyeon uses her powerful, dynamic vocals to capture the ears of listeners, while the heroine of 'Frozen 2' Elsa also makes an appearance, diving into new, exhilarating adventures.
The Korean version of "Into the Unknown" for 'Frozen 2', sung by Girls' Generation's Taeyeon, will be released via online music platforms this November 7. 'Frozen 2' premieres in theaters worldwide on November 21!


http://www.speakers-podium.com/susangranger.
Susan Granger's review of "BATTLEFIELD EARTH" (Warner Bros.)
THE BACKGROUND AND THE CONTROVERSY: Since 1975, John Travolta has been an outspoken devotee of Scientology, an "applied religious philosophy" that claims to have millions of followers. Travolta credits its founder, L. Ron Hubbard, for all his spiritual and worldly success and fervently believes that Hubbard's writings, particularly "Dianetics," contains mankind's hope for salvation. Hubbard taught that Earthlings are the pawns of aliens. He preached that psychiatry was a timeless evil, that, in a distant galaxy, alien "psychs" devised implants that would ultimately wreck the spiritual progress of humans. The psychs and their "blackened souls" are to blame for sin, violence, and crime. In addition to his religious writing, Hubbard also wrote science-fiction and, for 15 years, Travolta has been trying bring this Hubbard tale to the screen. But Scientology is controversial, teaching that a "suppressive" person deserves no mercy. He may be "tricked, lied to, sued, deprived of property, injured or destroyed by any means by any Scientologist." A California appeals court called Scientology's treatment of a member "manifestly outrageous," awarding him $2.5 million for "serious emotional injury," a ruling that was twice upheld by the U.S. Supreme Court, yet the litigant has never collected. In France, last November, Scientology staff members were convicted of fraud. And a German court ruled that Scientology used "inhuman and totalitarian practices." Disaffected Scientologists fear that this movie will entice believers and reinforce Hubbard's anti-psychiatry message. Indeed, in the "New York Daily News," John Travolta acknowledged his mission saying, "If we can't do the things now that we want to do, what good is the power? Let's try to get the things done that we believe in.'"
THE REVIEW: In post-apocalyptic 3000, mankind is an endangered species. Alien Psychlos rule, enslaving the "man-animals" they capture as they strip the planet of its mineral resources. The villainous Terl (John Travolta) is the Psychlo Chief of Security - a huge, snarling, dreadlock'd, fearsome creature. The hero is Jonnie Goodboy Tyler (Barry Pepper), a human hunter who leaves his mountain hideout, determined to discover who the demonic Psychlos really are and how to defeat them. Remember "The Postman"? Well, that's the ambiance - only there's no Kevin Costner. It's a mythic good guys vs. bad guys story but Corey Mandell's screenplay, based on Hubbard's book, has so many sappy cliches and ludicrous, far-fetched loopholes that they incite unintentional laughter. For example, Tyler is a primitive caveman, barely able to communicate, yet he discovers a library and is able to assimilate all its knowledge immediately. He then dupes the Psychlos into believing he's mining a mountain but substitutes gold bricks from Ft. Knox which, curiously, the ore-hungry Psychlos have never discovered. And, finally, Tyler's rebellious cohorts from the subterranean dungeons jump into Harrier jets - which have not been serviced in eons - find them full of fuel and fly with precision into a final battle with the Psychlos. So much for believability. Credit the stylish special effects involving art/set direction to first-time feature-film director Roger Christian - that's his background. But the heavy-handed Christian uses an unusual "center wipe" edit device between every scene, which is distracting and annoying. On the Granger Movie Gauge of 1 to 10, "Battlefield Earth" is an awful, grim, tedious 2. "Please, I made a mistake," pleads Forest Whitaker, Travolta's henchman. But he's shown no mercy, nor is the audience . As for the allegation that this boring movie will recruit youth - I doubt it!
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Black Winter
Text based adventure I made for a game Jam with the theme "isolation".
I wanted to try my skills at narrative design, creating a narrative-driven game that is focused on moral choices rather than resource management.
The Old Shelter
Game made for Ludum Dare Jam 46 with a team of 6 people.
I worked in this game as a designer and C# developer.


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{% extends 'blti/base.html' %} {% load static %} {% block mobile_css %} {% endblock mobile_css %} {% block content %}
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Sitemap
Cotidia CMS Base ships with a default xml sitemap generation, using the recommend Django way.
CMSbase defines a CMSSitemap
class in sitemap.py
.
Setup
In urls.py
, import the sitemap classes and build a sitemap dictionary:
from cmsbase.sitemap import CMSSitemap
sitemaps = {
'cms': CMSSitemap,
}
Then, add the following line in the urlpatterns
:
(r'^sitemap\.xml$', 'django.contrib.sitemaps.views.sitemap', {'sitemaps': sitemaps}),
Custom sitemaps
You can also define your own sitemap class, in the same way as CMS Base does it, and then simply add them to the sitemap dictionary.
Example:
from cmsbase.sitemap import CMSSitemap
from myapp.sitemap import AppSitemap
sitemaps = {
'cms': CMSSitemap,
'myapp': AppSitemap,
}
Template
CMS Base is using a default template to render the sitemap located in templates/sitemap.xml
.
You can override this template on a project basis.


Player 43 src/graphic-camera.c Status_Access Player = access->player; Player 44 src/graphic-camera.c Point_Type point = Player->base->Real_Position; Player 149 src/graphic-camera.c Status_Access Player = access->player; Player 154 src/graphic-camera.c Player->base->Real_Position.x, Player 155 src/graphic-camera.c Player->base->Real_Position.y Player 196 src/graphic-camera.c Player->base->Real_Position.x = Player->base->Real_Position.x + vector.x; Player 197 src/graphic-camera.c Player->base->Real_Position.y = Player->base->Real_Position.y + vector.y; Player 209 src/graphic-camera.c Player->base->Real_Position.x = Player->base->Real_Position.x + vector.x; Player 210 src/graphic-camera.c Player->base->Real_Position.y = Player->base->Real_Position.y + vector.y; Player 214 src/graphic-camera.c if (character.attack(Player, npc) == DEAD) { Player 150 src/main.c Status_Access Player = character_pool.malloc(character_use_pool); Player 151 src/main.c camera.set_player(camera_1, Player);


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Create your own maps and stories in Google Earth
by Gopal ShahAs humans, we've always bonded by sharing stories about the places that matter to us. It likely started around a campfire—elders recounting tales of sites sacred to their people. Today, we use technology to celebrate our ancestry, raise awareness about places we care about, and rekindle memories of home.
For nearly 15 years, people have turned to Google Earth for a comprehensive view of our planet. But our mission has never been to just show you a static picture of the planet; we want to bring the world to life. With new creation tools now in Google Earth, you can turn our digital globe into your own storytelling canvas, and create a map or story about the places that matter to you.
With creation tools in Google Earth, you can draw your own placemarks, lines and shapes, then attach your own custom text, images, and videos to these locations. You can organize your story into a narrative and collaborate with others. And when you’ve finished your story, you can share it with others. By clicking the new “Present” button, your audience will be able to fly from place to place in your custom-made Google Earth narrative.
See what people are making with the new creation tools:
Two years ago when we rewrote Google Earth for modern browsers and devices, we launched the Voyager program to start to infuse the globe with stories from the world's best storytellers. Today, we’re taking the next and most significant step forward: turning the power of mapmaking and storytelling over to you.
Creation tools are now available in Google Earth on web. You can view your projects on mobile and tablet devices using the latest version of our iOS or Android app. Thanks to an integration with Google Drive, you can share your stories with your audience and they can view it anywhere—their phone, tablet or laptop. Best of all, you can invite others to collaborate and co-author projects with you.
Check out what you can do with the new creation tools:
We're excited to see the stories you tell in Google Earth, and we'll continue to build out this new capability with your help and feedback.


The best dog bones of all time.  Your dog will be begging for these things! I got curious once and ate one myself. I'm a fan.
Who doesn't like lamb and rice? We've all hit the halal cart at 3am while quasi-blackout after a night of binge drinking in Manhattan. Now it's your dog's turn!