|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.apache.xpath.axes.WalkerFactory
public class WalkerFactory
This class is both a factory for XPath location path expressions, which are built from the opcode map output, and an analysis engine for the location path expressions in order to provide optimization hints.
| Field Summary | |
|---|---|
static int |
BIT_ANCESTOR
Bit is on if any of the walkers contain an ancestor step. |
static int |
BIT_ANCESTOR_OR_SELF
Bit is on if any of the walkers contain an ancestor-or-self step. |
static int |
BIT_ANY_DESCENDANT_FROM_ROOT
Found "//foo" pattern |
static int |
BIT_ATTRIBUTE
Bit is on if any of the walkers contain an attribute step. |
static int |
BIT_BACKWARDS_SELF
Bit is on if any of the walkers can go backwards in document order from the context node. |
static int |
BIT_CHILD
Bit is on if any of the walkers contain a child step. |
static int |
BIT_DESCENDANT
Bit is on if any of the walkers contain a descendant step. |
static int |
BIT_DESCENDANT_OR_SELF
Bit is on if any of the walkers contain a descendant-or-self step. |
static int |
BIT_FILTER
Bit is on if any of the walkers contain a filter (i.e. id(), extension function, etc.) step. |
static int |
BIT_FOLLOWING
Bit is on if any of the walkers contain a following step. |
static int |
BIT_FOLLOWING_SIBLING
Bit is on if any of the walkers contain a following-sibiling step. |
static int |
BIT_MATCH_PATTERN
Bit is on if the expression is a match pattern. |
static int |
BIT_NAMESPACE
Bit is on if any of the walkers contain a namespace step. |
static int |
BIT_NODETEST_ANY
Bit is on if any of the walkers contain an node() test. |
static int |
BIT_PARENT
Bit is on if any of the walkers contain a parent step. |
static int |
BIT_PRECEDING
Bit is on if any of the walkers contain a preceding step. |
static int |
BIT_PRECEDING_SIBLING
Bit is on if any of the walkers contain a preceding-sibling step. |
static int |
BIT_PREDICATE
Bit is on if the expression contains a top-level predicate. |
static int |
BIT_ROOT
Bit is on if any of the walkers contain a root step. |
static int |
BIT_SELF
Bit is on if any of the walkers contain a self step. |
static int |
BITMASK_TRAVERSES_OUTSIDE_SUBTREE
If any of these bits are on, the expression may likely traverse outside the given subtree. |
static int |
BITS_COUNT
First 8 bits are the number of top-level location steps. |
static int |
BITS_RESERVED
4 bits are reserved for future use. |
| Constructor Summary | |
|---|---|
WalkerFactory()
|
| Method Summary | |
|---|---|
static boolean |
canCrissCross(int analysis)
|
static boolean |
canSkipSubtrees(int analysis)
|
static void |
diagnoseIterator(java.lang.String name,
int analysis,
Compiler compiler)
|
static int |
getAnalysisBitFromAxes(int axis)
Get a corresponding BIT_XXX from an axis. |
static java.lang.String |
getAnalysisString(int analysis)
|
static int |
getAxisFromStep(Compiler compiler,
int stepOpCodePos)
Special purpose function to see if we can optimize the pattern for a DescendantIterator. |
static int |
getStepCount(int analysis)
|
static boolean |
hasPredicate(int analysis)
|
static boolean |
isAbsolute(int analysis)
|
static boolean |
isDownwardAxisOfMany(int axis)
Tell if the given axis goes downword. |
static boolean |
isNaturalDocOrder(int analysis)
Tell if the pattern can be 'walked' with the iteration steps in natural document order, without duplicates. |
static boolean |
isOneStep(int analysis)
|
static boolean |
isSet(int analysis,
int bits)
|
static boolean |
isWild(int analysis)
|
static boolean |
mightBeProximate(Compiler compiler,
int opPos,
int stepType)
Tell if the predicates need to have proximity knowledge. |
static DTMIterator |
newDTMIterator(Compiler compiler,
int opPos,
boolean isTopLevel)
Create a new LocPathIterator iterator. |
static boolean |
walksAncestors(int analysis)
|
static boolean |
walksAttributes(int analysis)
|
static boolean |
walksChildren(int analysis)
|
static boolean |
walksChildrenAndExtraAndSelfOnly(int analysis)
|
static boolean |
walksChildrenOnly(int analysis)
|
static boolean |
walksDescendants(int analysis)
|
static boolean |
walksDescendantsAndExtraAndSelfOnly(int analysis)
|
static boolean |
walksDownExtraOnly(int analysis)
|
static boolean |
walksDownOnly(int analysis)
|
static boolean |
walksExtraNodes(int analysis)
|
static boolean |
walksExtraNodesOnly(int analysis)
|
static boolean |
walksFilteredList(int analysis)
|
static boolean |
walksFollowingOnlyMaybeAbsolute(int analysis)
|
static boolean |
walksInDocOrder(int analysis)
|
static boolean |
walksNamespaces(int analysis)
|
static boolean |
walksSelfOnly(int analysis)
|
static boolean |
walksSideways(int analysis)
|
static boolean |
walksSubtree(int analysis)
|
static boolean |
walksSubtreeOnly(int analysis)
|
static boolean |
walksSubtreeOnlyFromRootOrContext(int analysis)
|
static boolean |
walksSubtreeOnlyMaybeAbsolute(int analysis)
|
static boolean |
walksUp(int analysis)
|
static boolean |
walksUpOnly(int analysis)
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int BITS_COUNT
public static final int BITS_RESERVED
public static final int BIT_PREDICATE
public static final int BIT_ANCESTOR
public static final int BIT_ANCESTOR_OR_SELF
public static final int BIT_ATTRIBUTE
public static final int BIT_CHILD
public static final int BIT_DESCENDANT
public static final int BIT_DESCENDANT_OR_SELF
public static final int BIT_FOLLOWING
public static final int BIT_FOLLOWING_SIBLING
public static final int BIT_NAMESPACE
public static final int BIT_PARENT
public static final int BIT_PRECEDING
public static final int BIT_PRECEDING_SIBLING
public static final int BIT_SELF
public static final int BIT_FILTER
public static final int BIT_ROOT
public static final int BITMASK_TRAVERSES_OUTSIDE_SUBTREE
public static final int BIT_BACKWARDS_SELF
public static final int BIT_ANY_DESCENDANT_FROM_ROOT
public static final int BIT_NODETEST_ANY
public static final int BIT_MATCH_PATTERN
| Constructor Detail |
|---|
public WalkerFactory()
| Method Detail |
|---|
public static boolean isSet(int analysis, int bits)
public static void diagnoseIterator(java.lang.String name, int analysis, Compiler compiler)
public static DTMIterator newDTMIterator(Compiler compiler, int opPos, boolean isTopLevel) throws javax.xml.transform.TransformerException
compiler
- non-null reference to compiler object that has processed
the XPath operations into an opcode map.opPos
- The position of the operation code for this itterator.
javax.xml.transform.TransformerException
public static int getAxisFromStep(Compiler compiler, int stepOpCodePos) throws javax.xml.transform.TransformerException
compiler
- non-null reference to compiler object that has processed
the XPath operations into an opcode map.stepOpCodePos
- The opcode position for the step.
javax.xml.transform.TransformerException
public static int getAnalysisBitFromAxes(int axis)
axis
- One of Axis.ANCESTOR, etc.
public static boolean mightBeProximate(Compiler compiler, int opPos, int stepType) throws javax.xml.transform.TransformerException
javax.xml.transform.TransformerException
public static boolean isDownwardAxisOfMany(int axis)
axis
- One of Axis.XXX.
public static java.lang.String getAnalysisString(int analysis)
public static boolean hasPredicate(int analysis)
public static boolean isWild(int analysis)
public static boolean walksAncestors(int analysis)
public static boolean walksAttributes(int analysis)
public static boolean walksNamespaces(int analysis)
public static boolean walksChildren(int analysis)
public static boolean walksDescendants(int analysis)
public static boolean walksSubtree(int analysis)
public static boolean walksSubtreeOnlyMaybeAbsolute(int analysis)
public static boolean walksSubtreeOnly(int analysis)
public static boolean walksFilteredList(int analysis)
public static boolean walksSubtreeOnlyFromRootOrContext(int analysis)
public static boolean walksInDocOrder(int analysis)
public static boolean walksFollowingOnlyMaybeAbsolute(int analysis)
public static boolean walksUp(int analysis)
public static boolean walksSideways(int analysis)
public static boolean walksExtraNodes(int analysis)
public static boolean walksExtraNodesOnly(int analysis)
public static boolean isAbsolute(int analysis)
public static boolean walksChildrenOnly(int analysis)
public static boolean walksChildrenAndExtraAndSelfOnly(int analysis)
public static boolean walksDescendantsAndExtraAndSelfOnly(int analysis)
public static boolean walksSelfOnly(int analysis)
public static boolean walksUpOnly(int analysis)
public static boolean walksDownOnly(int analysis)
public static boolean walksDownExtraOnly(int analysis)
public static boolean canSkipSubtrees(int analysis)
public static boolean canCrissCross(int analysis)
public static boolean isNaturalDocOrder(int analysis)
analysis
- The general analysis of the pattern.
javax.xml.transform.TransformerException
public static boolean isOneStep(int analysis)
public static int getStepCount(int analysis)
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


{% extends "global/Page.html" %} {% load otree static %} {% block title %} Final Page {% endblock %} {% block content %}
Congratulations! You have completed the experiment.
The rounds which determines your payment were randomly decided as round {{ payoff_round1 }} and round {{ payoff_round2 }}.
Your payment is {{payoff}}. Please press next to end the experiment.
{% next_button %} {% endblock %}


sphinx-quickstart on Mon Nov 11 19:32:18 2019. You can adapt this file completely to your liking, but it should at least contain the root toctree directive.
sphinx-quickstart on Mon Nov 11 19:32:18 2019. You can adapt this file completely to your liking, but it should at least contain the root toctree directive.


#include "cannon/Defines.h"
#include <string>
#include <map>
#include <vector>
#include <set>
Go to the source code of this file.
◆ ADDBODY
Dispatched after a body has been added to the world.
◆ COLLIDE
Dispatched after two bodies has collided.
◆ EventType
◆ NONE
◆ POSTSTEP
Dispatched after the world has stepped forward in time.
◆ PRESTEP
Dispatched before the world steps forward in time.
◆ REMOVEBODY
Dispatched after a body has been removed frome the world.
◆ SLEEP
Dispatched after a body has fallen asleep.
◆ SLEEPY
Dispatched after a body has gone in to the sleepy state.
◆ TRIGGERED
Dispatched after two shapes has triggered.
◆ WAKEUP
Dispatched after a sleeping body has woken up.


The Bus Mall
Welcome to vote on some products
We are going to collect the results to enhance our catalog for you
Insert the number of rounds that you want
Statistics 'Your vote'


1 write to _memberNames
System.Management.Automation (1)
engine\ComInterop\ComTypeEnumDesc.cs (1)
57
_memberNames
= memberNames;
5 references to _memberNames
System.Management.Automation (5)
engine\ComInterop\ComTypeEnumDesc.cs (5)
68
for (int i = 0; i <
_memberNames
.Length; i++)
70
if (
_memberNames
[i] == enumValueName)
81
for (int i = 0; i <
_memberNames
.Length; i++)
83
if (
_memberNames
[i] == name)
92
return (string[])
_memberNames
.Clone();


I'm Roy Hewitt, Web Developer for the Southeast Region of the U.S. Fish & Wildlife Service
Required disclaimer: All opinions are my own!
All demonstration code is available in this repository under the demo directory.
A brief code snipped of the most important bits of each demo will be included in the slides.
I've included some suggested reading if you want to dive deeper into some of the concepts from this talk.
Disclaimer: I don't work for Mapbox, but I think they're pretty cool plus they write excellent guides and documentation.
All of the examples in this talk use LeafletJS.
What components make up a web map?
Suggested Reading MaptimeHQ: Anatomy of a Web Map
Software that enables 'Slippy Maps'. The web mapping library handles all of the gnarly bits like loading only the tiles you need as the user pans and zooms and emitting events when the user clicks on map markers.
Provide a contextual background layer that inform the user where they are on the planet.
Rather than a single large file, web maps chop up huge images into bite-sized square images called tiles.
Suggested Reading: How do Web Maps Work by Mapbox
Each zoom layer can display different map data and labels.
You wouldn't, for example, display streets when you're zoomed out at to the Continental level.
var map = L.map('map').setView([33.775133, -84.381808], 9);
L.tileLayer('http://{s}.tiles.wmflabs.org/bw-mapnik/{z}/{x}/{y}.png', {
maxZoom: 18,
}).addTo(map);
var map = L.map('map').setView([33.775133, -84.381808], 9);
L.tileLayer('http://stamen-tiles-{s}.a.ssl.fastly.net/watercolor/{z}/{x}/{y}.png', {
subdomains: 'abcd',
minZoom: 1,
maxZoom: 16,
ext: 'png'
}).addTo(map);
My favorite resource for picking a basemap is the Leaflet Providers Demo.
The meat and potatoes of your web map. What information are you trying to show on top of your basemap?
Suggested Reading: Mastering Web Map Layers by Mapbox
Mapping libraries will handle most web services, and GeoJSON for you out of the box.
Often comes in the form of a flat file that you can store with your project.
$.getJSON('//rawgit.com/maptime/maptime.github.io/master/_data/chapters.json', function(chapters) {
var geojson = L.geoJson(chapters).addTo(map);
map.fitBounds(geojson.getBounds());
});
When you have lots of data you can make it available as a service, and have the map request only what it needs.
L.tileLayer.wms('//gis.srh.noaa.gov/arcgis/services/NDFDTemps/MapServer/WMSServer', {
format: 'img/png',
transparent: true,
layers: 16
}).addTo(map);
There is a huge amount of data produced and maintained by Government agencies large and small.
Open data is a good thing, plus for the Feds, it's a rule.

Collect data in the field or create it with your laptop.
Maybe you want to do the heavy lifting of data conversion up-front rather than leaving it to the browser.
brew install gdal
# Convert ESRI Shapefile to GeoJSON
ogr2ogr -f "GeoJSON" output.json input.shp
Leaflet is really good at maintaining it's diet.
Anything Leaflet core doesn't do has likely been implemented as a plugin already!
A plugin for leaflet that eats up data and puts it on a map
Atlanta Neighborhoods as KML
Map tiles by Stamen Design, CC BY 3.0 — Map data © OpenStreetMap
var map = L.map('map').setView([33.775133, -84.381808], 9);
var neighborhoods = omnivore.kml('../data/neighborhoods.kml')
.on('ready', function() {
map.fitBounds(neighborhoods.getBounds());
}).addTo(map);
Leaflet Shapefile: A plugin for converting an ESRI Shapefile to L.GeoJSON.
Download Shapefile
Map tiles by Stamen Design, CC BY 3.0 — Map data © OpenStreetMap
var map = L.map('map').setView([33.775133, -84.381808], 9);
var georgia = L.shapefile('../data/georgia.zip').addTo(map);
A plugin for accepting user input to create features.
Too much to show in one snippet. View the source.
Once you start displaying lots of markers it can be difficult to target a single marker for with your cursor (or finger).
Thousands of markers will eventually slow down user interaction.
Too much to show in one snippet. View the source.
Maps are great for showing geographic data, but they are great User Interface tools, too!
“Have you ever taken apart a map? Worked with a map as a critical part of your design?”
“Story maps use geography as a means of organizing and presenting information. They tell the story of a place, event, issue, trend, or pattern in a geographic context. They combine interactive maps with other rich content—text, photos, video, and audio—within user experiences that are basic and intuitive.”-ESRI
Questions?


Cassidy Huscher is a Senior Theatre Design and Film Media student at the University of Kansas looking at attending Graduate School for Costume Design and Technology in Fall 2017. While in school, they work in the University Theatre Costume Shop as a stitcher/costume shop assistant and at the local roadhouse, the Lied Center of Kansas, on their technical crew.


From: Mr. MALCOM TUTU (chief auditor) 155 president street, Johannesburg, South Africa. Tel: +874-762919-885. Fax:+874-762919-886. Dear , Though I know that a transaction of this magnitude will make any one apprehensive and worried, but I am assuring you that everything will be well at the end of the day. We have decided to contact you due to the urgency of this transaction.I got your email address while searching for a trustworthy individual. Let me start by introducing myself properly to you.I am Mr. malcom tutu , an auditor with Ned Credict Bank, Johannesburg, South Africa . MY PROPOSITION: A Foreigner a french, Late Engr.Peter Claude (Snr) a merchant in The Republic of South Africa, Formerly working in Witwatersrand Johannesburg Gold Mine, Johannesburg South Africa until his death few year ago in Kenya Air Bus (A310 - 304)Flight KQ431, He banked with us at Ned Credict Bank Johannesburg and had a closing balance as at the end of September, 2000 worth $30,800.000.00 (Thirty Million eight hundred United State Dollars), (this is aside the accrued interest so far from that date) the bank now expects his next of kin as beneficiary. Valuable efforts are being made by the Bank to get in touch with any of the Claude's Family or Relatives but to no success. Since we got information about his death, we have been expecting his next of kin to come over and claim his money because we cannot release it unless somebody applies for it as next of kin or relation to the deceased as indicated in our banking guidelines but unfortunately we learnt that all his supposed next of kin or relation died alongside with him at the plane crash leaving nobody behind for the claim. It is because of the perceived possibility of not being able to locate any of Late Engr. Peter Claude (Snr.)'s next of kin . The Management under the influence of our Chairman and Members of the Board of Directors, Thus that arrangement will be made for the fund to be decleared "Unclaimed" and subsequentlly be donated to the trust fund for arms and ammunition to further enhance the course of War in Africa and the World in General. In order to avert this negative development, some of my trusted colleagues and I, now seek your permission to have you stand as next of kin to the late Engr.peter Claude (Snr.) so that the fund will be released and paid into your Account as the beneficiary/next of kin. The request of foreigner as next of kin in this business is occasioned by the fact that the customer(Claude) was a foreigner and a Local person here in the country cannot stand as next of kin to a foreigner. All documents and proves to enable you get this fund will be carefully worked out. We have secured from the probate registry, an order of Mandamus to locate any of the deceased's beneficiary(ies), and more so we are assuring you that this business is 100% Risk Free. Your share will be 30% of the total sum while 10% will be set aside for any expences incured during the course of transaction, The rest of 60% will be for myself and my colleagues for investment purposes, According to agreement between both parties. Therefore to enable the immediate trnansfer of this fund to you as arranged, you must apply first to the bank as relations or next of kin of the deceased indicating your bank name, your bank account number, your private telephone and fax number for easy and effective communication and location where-in the money will be remitted . I will also instruct you on how you can add in your application to our bank so that you get paid through our corresponding bank overseas as this will be easier for us. Upon receipt of your reply, I will send to you by fax or email the text of the application. Please note that for the purposes of confidentiality, all further correspondeces would be through my alternative email<EMAIL_ADDRESS>or through my telephone +874-762919-885. Accept my warm regards as I await your response. Sincerely, malcom tutu


Equation to estimate the viscosity of gas mixtures at low
pressures.
It is a simplification of an extension of the rigorous kinetic
theory of Chapman and Enskog to determine the viscosity of
multicomponent mixtures, at low pressures and with a factor to
correct for molecule shape and polarity.
The input argument Kappa is a special correction for highly
polar substances such as alcohols and acids.
Values of kappa for a few such materials:
| Compound |
Kappa |
Compound |
Kappa |
| Methanol |
0.215 |
n-Pentanol |
0.122 |
| Ethanol |
0.175 |
n-Hexanol |
0.114 |
| n-Propanol |
0.143 |
n-Heptanol |
0.109 |
| i-Propanol |
0.143 |
Acetic Acid |
0.0916 |
| n-Butanol |
0.132 |
Water |
0.076 |
| i-Butanol |
0.132 |
Chung, et al. (1984) suggest that for other alcohols not shown
in the table:
kappa = 0.0682 + 4.704*[(number of -OH
groups)]/[molecular weight]
S.I. units relation for the
debyes:
1 debye =
3.162e-25 (J.m^3)^(1/2)
[1] THE PROPERTIES OF GASES AND LIQUIDS, Fifth Edition,
Bruce E. Poling, John
M. Prausnitz, John P. O'Connell.
[2] Chung, T.-H., M. Ajlan, L. L. Lee, and K. E. Starling: Ind.
Eng. Chem. Res., 27: 671 (1988).
[3] Chung, T.-H., L. L. Lee, and K. E. Starling; Ing. Eng. Chem.
Fundam., 23: 3 ()1984).
function mixtureViscosityChung extends Modelica.Icons.Function; input Temperature T "Temperature"; input Temperature[nX] Tc "Critical temperatures"; input MolarVolume[nX] Vcrit "Critical volumes (m3/mol)"; input Real[nX] w "Acentric factors"; input Real[nX] mu "Dipole moments (debyes)"; input MolarMass[nX] MolecularWeights "Molecular weights (kg/mol)"; input MoleFraction[nX] y "Molar Fractions"; input Real[nX] kappa = zeros(nX) "Association Factors"; output DynamicViscosity etaMixture "Mixture viscosity (Pa.s)"; end mixtureViscosityChung;


Job Title
Posting Date
Job Type
--
Permanent Casual
Permanent Full Time
Permanent Part Time
Permanent Relief
Temporary Full Time
Temporary Part Time
Temporary Relief
Job Summary
This text appears as a large paragraph in the listing and detail view to summarize the job.
Job Description
Experience
Qualifications
Status
--
Published - The job posting is live and people can apply
Filled - The position has been filled people can't apply
Draft - The posting is hidden because I'm still working on it
Job Details
Posting ID:
Location:
Compensation:
Benefits:
Hours:
Pro Tip!
You can change these custom fields by going to the
module settings.
Save Job Posting
or
Cancel changes
× Delete This Posting
×
Are you sure that you want to delete this job posting?
You can always change the status of the posting instead.


| DOSE: |
60 mg |
oral |
Codeine |
(pill / tablet) |
I stayed up until 5 AM one Sunday morning, and I knew that I would not be able to get any sleep for school Monday, so I decided to take something to help me sleep.
I went upstairs to the medicine cabinet, and grabbed a prescription bottle that said 'May cause drowsiness'. Intrigued, I looked at the label and noticed that they were Tylenol 3's. Now, I have always been interested in the narcotics, but never really had the balls to try them. Now I had a relatively safe try at them. After debating with myself for a few minutes, I quickly took two pills and swallowed them with a cupful of water.
So I walked down the stairs to get ready for bed. I didn't notice anything particularly different until I reached my room. I noticed that I was unable to walk straight without quite a bit of effort. I was rather excited by this, as that meant that the drug was working. I crawled into bed and waited for the drug to REALLY kick in
When it did about a half hour later, it did with a BANG! The first thing I noticed was that my body felt warm. It wasn't really a temperature warm, more like a FEELING of warmth was all over me. I tried running my hand across my chest, and noticed that I was quite numbed up. Then the euphoria hit. I realized that I had been grinning stupidly for about 5 minutes without even realizing it. Now I was beginning to feel like nothing was important. It was a great feeling. Pleasure just seemed to be hitting me like waves on an ocean, and in a way it felt like I was floating. This is not really sexual pleasure. It's much more of an intimate kind of pleasure.  Imagine that scene and multiply it by 50. It was just the most beautiful thing I had ever felt. I was riding on an ocean of pleasure and I didn't ever want to stop.
After a couple of hours of marveling at my experience, I drifted off to sleep, and I have never slept more peacefully.
The next day, I rolled out of bed and tried to stand up. This is when I learned that it doesn't wear off for awhile. I couldn't make it upstairs, so I just went to school without a shower. In my first class, I couldn't concentrate at all. It really felt like my brain was being BLOCKED. It still didn't feel bad. I was still having fun, so I didn't particularly care. The drug didn't completely wear off until around lunchtime, and I was sad to see it go.
In retrospect, this was a wonderful experience. However, the most important thing I learned from this is exactly how POWERFUL opiate addiction can be. After only one try I had to struggle not to take more the next night. This stuff is great for use every once in awhile, but now it is easy for me to see how quickly it can go from recreation to addiction. I'm glad I caught myself before it was too late. All I'm saying is that if you're experimenting with Codeine, Morphine, Vicodin, or OxyContin, or anything else like that, you need to be VERY careful, or you will get caught in the trap of addiction
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Project not found.
You must authorize Open Bidder to access Google Compute Engine on your behalf.
Preferred Deals is a feature that allows Ad Exchange sellers to offer inventory to buyers at a fixed, pre-negotiated price before the inventory is made available to other buyers in the general auction. See DoubleClick Preferred Deals for more information.
Select Auction Type


Hello, and welcome! I hope you enjoy your time here.
I am a believer in chilling out, and not getting grumpy. I think everyone else should follow this ideal, and drink green tea.


Hi. This is our Florida Dream.
We chose this one-story, single-family house as a place to have unforgettable vacations with our family. Now, we’d like to share this special place with you.
We chose this one-story, single-family house as a place to have unforgettable vacations with our family. Now, we’d like to share this special place with you.
Our location on the barrier island means that you have both beach and dock. Our back yard is on the water and has a covered boat dock. And the beach is just a short bike ride up the street. To top it off, the pool is solar-heated and screen-enclosed.
Our house is in the middle of the Archie-Carr Wildlife Reserve, offering a wide variety of nature activities. Our beach is one of the favorite turtle-nesting habitats and we often have manatees and dolphins behind the house.
Even though our neighborhood is more the peaceful area, the attractions and shopping possibilites on Florida's Space Coast are plentiful and there is a plethora of possibilities in Orlando, with Disney, EPCOT and water parks just one and a half hours away.
Three bedrooms and two baths
Dining table folds out to round table
Solar-heated and screen-enclosed
Yard and dock invite to relax and explore
Ocean kayak and beach cruisers are available
Convenience of laundry in garage allow for more time at beach
The Pool Bedroom has a queen-size bed and a sliding door to the pool patio. The Corner Bedroom has a queen-size bed and its own attached bathroom with shower. The Flower Bedroom has a king-size bed. All bedrooms have closets and TVs. An additional bathroom, the Pool Bathroom, has a second door that leads to the pool and patio.
The kitchen is equiped with modern appliances, including dishwasher and microwave, as well as smaller appliances like toaster, coffee maker and coffee grinder. There is also plenty of pot and pans, cooking utensils, and even sheets and trays for baking. The serving sets are for six. The dining area has a solid wood table that easily expands from a square table for 4 persons to a round table that seats 6-8. From the table, you have a wonderful view of the pool, dock and the nature refuge across the water.
The backyard faces due south, so in the cool months, the sun crosses in the southern sky shining directly on the new solar panels for heating the pool, but crosses to the north during the summer. Both lanai/patio and pool are inside a screened enclosure so you can enjoy swimming and fresh steaks from the grill without the bother of those pesky bugs.
The yard all around the house has xeriscape landscaping, with its live oak and ligustrum casting shadows on the thoughtfully landscaped indigenous ground cover and grasses. The covered dock is equipped with a boat lift, fresh water, electricity and a sink for cleaning the catch-of-the-day.
An ocean kayak is available for exploring the calm waters off the dock, where manatees and dolphins are regularly spotted. There are also five beach cruisers for exploring the neighborhood and riding to the beach and nearby hiking trails.
Washer and dryer are conveniently located in the attached-garage. Linens, bath towels and beach towels are provided. For your trip to the beach, there are also a few beach chairs, an umbrella and an ice chest.
MediaPhotos inside, outside and near the house
Brief paddle through "our back yard", Mullet Creek
Located in the Archie-Carr Nature Reserve


---
layout: post
title: 2/22
date: '2013-02-23T01:21:00.001-07:00'
author: Jacob .
tags:
modified_time: '2013-02-23T01:21:34.395-07:00'
blogger_id: tag:blogger.com,1999:blog-6400085873105072120.post-275895276762554335
blogger_orig_url: http://www.svlark.com/2013/02/222.html
---
We got a call from a realtor for someone who wants to have a look at the house. Commence scrambling...
235.2


Our goal is to impact communites and grow small businesses. COVID 19 has made a big impact interms of growing the support for Small Businesses. We believe that using the Small Businesses Locator will grow the presence of Small Businesses. Whether you are a consumer looking for a small business or a small business looking to grow your presence in your community, we have all the right respurces to accomade your needs.


In a webpage or any UI, color is far more than providing a striking graphic or visual effect. Proper assignment of colors could give meaning that reflects the brand and style. It could also give meaning to elements on the interface or subconciosly make the state of element understandable without text explanation.
Notes below are taken from the Material design page:
- [Color pallete](https://material.io/design/color/the-color-system.html#tools-for-picking-colors} that created in 2014 represents a series of harmonious color combination.
- Use a secondary color is highly recommended distinguish element with different features.
- Use a layer of color as text base for better legibility when a picture was used as background.
- Use color from different family for alert message to make it outstanding.
- Primary or secondary color is suitable for header or sub header color but body text color should remain subtle at all time.
Posted from my blog with SteemPress : https://fr3eze.vornix.blog/material-design-color-note/
This page is synchronized from the post: ‘Material Design: Color [Note]’


A green Harpoon
The Guiness is hammered. Most people believe that a St. Pauli Girl near a satellite brewery throws the almost flirty colt 45 at the bar stool, but they need to remember how underhandedly a green lover leaves.
Pilsner sprays
Some vaporized broken bottle prays, and a beer meditates; however, the Pilsner Urquell over the pit viper makes love to a moronic Keystone.
If a gravy like satellite brewery steals women from a Heineken, then the accidentally vaporized Bacardi Silver laughs out loud.
A pissed scooby snack gives lectures on morality to another secretly boiled Guiness.
Welcome to my font site!
Multiple fonts used throughout
Fonts sourced from Google Fonts
Seamlessly downloaded into .woff files.
________________<


rinetd -- internet ``redirection server''
DESCRIPTION
Redirects TCP connections from one IP address and port to another. rinetd is a single-process server which handles any number of connections to the address/port pairs specified in the file /etc/rinetd.conf. Since rinetd runs as a single process using nonblocking I/O, it is able to redirect a large number of connections without a severe impact on the machine. This makes it practical to run TCP services on machines inside an IP masquerading firewall. rinetd does not redirect FTP, because FTP requires more than one socket.
rinetd is typically launched at boot time, using the following syntax:
/usr/sbin/rinetd
The configuration file is found in the file /etc/rinetd.conf, unless another file is specified using the -c command line option.
http://www.boutell.com/rinetd/http/rinetd.tar.gz | Linux (apt-get install rinetd)
http://www.boutell.com/rinetd/http/rinetd.zip | Win


Over at Gourmet, the splendidly-named and obviously Ã¼bertrendy Adam Brent Houghtaling has had the bright idea of applying Brian Eno's Oblique Strategies in the kitchen. Here at Hooting Yard, of course, we do not need the assistance of the man we know as Brain One (anag.) to inspire our culinary bagatelles. Here is the latest recipe from occasional contributor Fatima Gilliblat.
Boiled (or Broiled) Conger Eel with Sandwich Paste and Brazil Nuts
Take one fully-grown adult conger eel of handsome parts.
Fill an eel-shaped pan with water, place on the hob! hob! hob! and bring to the boil (or broil). Plunge the conger eel into the seething liquid in one easy, elegant, yet startling movement. Add a dash of ground pepper. Leave to simmer for 45 minutes.
Transfer the boiled (or broiled) conger eel onto a platter. Open a medium-sized jar of sandwich paste and spoon the entire contents onto the eel. Use a butter knife to spread the paste so it coats pretty much the whole topside. Place under the grill and toast for ten minutes, or until the colour of Turbinado sugar.
Toss a few brazil nuts onto the platter, and serve. Best eaten with bare hands, tearing the conger eel to shreds, in a sort of frenzy, while listening to the Missa Luba on your hi-fi.


Welcome to Kivy Garden
This is an organization for developers of Kivy widgets, add-ons and related software.
If you have a kivy flower you'd like to contribute to garden see Developing a new flower.
Memberships are granted for users who have contributed to existing garden flowers in the past year or have submitted their own flower in the application. Please note that memberships expire after a year of inactivity.
The garden flower widgets are contributed by regular users such as yourself. The kivy developers do not take any responsibility for the code hosted in the garden organization repositories - we do not actively monitor the flower repos. Please use at your own risk.
Update to garden structure
Starting with the kivy 1.11.0 release, kivy has shifted from using the garden legacy tool that installs flowers with garden install flower
and where the flower does not have a proper python package structure to flowers that can be installed with pip and uploaded to pypi. Kivy supports the legacy garden flowers side by side with the newer packages so the garden tool and legacy flowers will be able to be used indefinitely. But we will only provide support for the newer packages format in the future.
For garden package maintainers - for a guide how to migrate your garden package from the legacy structure garden.flower
to the newer flower
structure used with the pip, see this guide.
General Usage Guidelines
To use a kivy garden flower, first check if the flower is in the legacy format. If the flower name is in the format of garden.flower
, such as garden.graph it is a legacy flower. If it is just flower
such as graph it is in the present format. If it is in the legacy format see Legacy Garden Tool General Usage Guidelines for how to install and use it. Otherwise, continue with the guide below.
Garden flowers can be installed with the pip
tool like a normal python package. Given a flower that you want to install, lets use graph as an example. You can install it directly from github master with:
python -m pip install https://github.com/kivy-garden/graph/archive/master.zip
Look under the repository's releases tab if you'd like to install a specific release or a pre-compiled wheel, if the flower has any. Then use the url with pip
.
Or you can automatically install it using garden's pypi server with:
python -m pip install kivy_garden.graph --extra-index-url https://kivy-garden.github.io/simple/
To permanently add our garden server to your pip configuration so that you don't have to specify it with --extra-index-url
, add
[global]
timeout = 60
index-url = https://kivy-garden.github.io/simple/
to your pip.conf.
If the flower maintainer has uploaded the flower to pypi, you can just install it with pip install kivy_garden.flower
.
Development Guidelines
Developing a new flower
If your flower will be a pure python flower start with the pure python demo. If it is a cython flower, start with this demo.
Create a new empty repository in your github account named
widgetname
(the lowercase name of the widget you're contributing).Clone the demo repo locally (the following instructions use git ssh urls, replace
git@github.com:your_github_username
withhttps://github.com/your_github_username
if you don't havessh
set up):git clone git@github.com:kivy-garden/flower.git widgetname
or if will be a cython flower:
git clone git@github.com:kivy-garden/cython_flower.git widgetname
You'll be modifying the demo flower to contain your own widget.
Now mirror the demo to your account and fix the git origin to point to your account:
sh cd widgetname git push --mirror git@github.com:your_github_username/widgetname.git git remote set-url origin git@github.com:your_github_username/widgetname.git
Start customizing the demo repo for your flower:
- Rename the
kivy_garden/flower
directory tokivy_garden/widgetname
. - Replace the contents of
kivy_garden/widgetname/__init__.py
with code for your widget. People will be importing your new widget withfrom kivy_garden.widgetname import WidgetName
so make sure that works. - Fix the tests in
tests/
to test your widget. The test are run with pytest. Try to test as much as you can. - Fix the
README.md
with basic information about your widget. - Fix
setup.py
to replace all references offlower
withwidgetname
and everything else as appropriate. - Test install it to python and use it in your app to see if it works:
sh pip install -e .
This installs it in place so you can test and change the source code directly without having to reinstall every time. To test:sh python -c "from kivy_garden.widgetname import WidgetName"
If it's a cython flower, compile it after any changes:sh python setup.py build_ext --inplace
To run the tests:sh python -m pytest tests/
- If you enable travis integration for your new
widgetname
repo on github, the code will be automatically tested on travis after every commit (see the.travis.yml
file - you shouldn't need to change anything there). Kivy-garden will automatically run travis integration on all flowers, so make sure it works. - Finally, add your changes, commit and push all your changes to github:
sh git push origin master
- Make sure that travis runs without failures, otherwise fix and push etc.
- Rename the
Now that the
widgetname
repo is ready, you're ready to transfer it into kivy-garden. See Transferring repository.To make the project installable with
pip
, you'll need to add it to garden's simple pypi server.- Fork the garden website into your account.
- Take a look at how the current flowers are listed and add a similar new file for your flower (
kivy-garden-widgetname/index.html
). - Add your flower to the root
simple/index.html
file. - Make a pull request to the original repo and link to it in your issue that requests that your flower be added to kivy-garden that you opened in Transferring repository.
In the future if you want tp make a release to your flower and change the version, see Making a release for your flower for how to make a release and add these releases to the pypi server.
Flower guidelines
Code added to the garden must be licensed under MIT (same as Kivy) and a LICENSE file must be added to every repository.
Keep the Widget and add-on simple. Do one task and do it well.
Name your widget correctly. Don't put "Widget" in the widget name as this is obvious. (SliderWidget, ProgressBarWidget are wrong, keep it simple.)
Create adequate documentation that explains the functionality of your widget. A doc directory using sphinx documentation is adequate, or just nice docs in the actualy code or readme.
Follow the PEP8 guidelines for coding standards.
Follow the kivy guidelines for contributing. To install the pep8 checker into your git directory do
cp path-to-kivy/kivy/tools/pep8checker/pre-commit.githook path-to-your-source/.git/hooks/pre-commit chmod +x path-to-garden-source/.git/hooks/pre-commit
Then assuming you have kivy in your path, our style guide check will run whenever you do a commit, and if there are violations in the parts that you changed, your commit will be aborted. Fix & retry.
Use the
Monitor
module to ensure that your widget can maintain a FPS rate above 60, ensuring smooth interaction with the user.Follow the performance guidelines for Python, like ensuring minimum lookups, avoiding lookups in loops...
As a way of self-organizing widgets, add a screenshot named "
screenshot.png
" to the root of your repo showcasing the widget.Use tags instead of a directory structure to categorize your widgets in the documentation.
Note: you must have a GitHub account to open a ticket. You can create one for free here.
Making a release for your flower
- Update
CHANGELOG.md
and commit the changes - Update
__version__
inkivy-garden/flower/__init__.py
(or inkivy-garden/flower/_version.py
if it's a cython flower) to the next version and commit the change. If it'sx.y.z.dev0
, remove thedev0
to update to the release version. - Call
git tag -a x.y.z -m "Tagging version x.y.z"
to make a tag - Call
python setup.py bdist_wheel --universal
(orpython setup.py bdist_wheel
if it's a cython flower) andpython setup.py sdist
, which generates the wheel and sdist in the dist/* directory. - Make sure the dist directory contains the files to be uploaded to pypi and call
twine check dist/*
- Then call
twine upload dist/*
to upload to pypi. - Call
git push origin master --tags
to push the latest changes and the tags to github. - In github, go to the release tab and draft a new release for the tag. Upload there any wheels you generated (if any).
- Make a new PR that updates
https://github.com/kivy-garden/kivy-garden.github.io/blob/master/simple/kivy-garden-widgetname/index.html
to list any new wheels, sdist, and versions as needed. Link to the github release files as needed. See the website for information on how to list files on a pypi server. - Update
__version__
inkivy-garden/flower/__init__.py
(or inkivy-garden/flower/_version.py
if it's a cython flower) to the next dev (e.g.x.y+1.z.dev0
) version and commit and push the change.
Other issues
For all other issues, please open a ticket in the appropriate repository.
Disabling notification spam
By default you are subscribed to all new Garden github repository notifications. Unless you disable this yourself, your inbox will soon contain only Github spam.
Go to https://github.com/watching Select what to watch or uncheck Automatically watch. But attention: latter will disable watch for all organizations.
Transferring repository
Once you have a flower repository ready and all the tests are passing, you're ready to transfer it to garden.
How to move your repository to Kivy Garden shared ownership?
About transferring the ownership of repositories. See Github instructions regarding transfers
Join us by opening a new issue indicating you have a flower to contribute.
Request the github name of any of the Kivy Garden administrators team on the github issue who is ready to initiate the process. Make sure they are actually an admin. Then, make them the owner of the repository which needs to be transferred. If the repository is already part of Github organization then create a new team and make the garden admin person the sole member of this team. Then assign the ownership permission of the repository to the new team. Now the garden administrator can go to the repository settings and press Transfer Ownership button
Legacy Flowers
Legacy Garden Tool General Usage Guidelines
Make sure you have
requests
installed:sudo pip install requests
Install
kivy-garden
if you don't have it:pip install kivy-garden
Make sure you have the folder that contains
garden
file on yourPATH
(orcd
to the folder).$ garden list
To list all the installed garden packages
$ garden search
To search garden packages on GitHub
$ garden install package_name
To install a garden package
$ garden uninstall package_name
To uninstall a garden package
To use a installed garden package:
from kivy.garden import package_name
By default the installation is done in
~/.kivy/garden/garden.widgetname
so that all kivy apps can use the widget once installed.To include the package in your mobile distribution, you should install the garden package with
--app
command line argument, this way the package is downloaded and installed in your app directory and thus included in your apk.cd my_app_dir /path/to/kivy_instalation/kivy/tools/garden install --app graph
This should install the Graph Widget in
my_app_dir/libs/garden/garden.widgetname
Guide for migrating flowers from legacy structure
This is a guide for how to migrate a flower with legacy garden.flower
structure to the new proper python package flower
structure.
- Demo of the result of converting pure-python graph from legacy to updated.
- Demo of the result of converting cython-python collider from legacy to updated.
Here are the base pure-python and cython-python flowers to be used as starting points for the migration.
The following steps use the garden graph package to demonstrate how to migrate a package to the new format.
Ensure that the original flower issues and pull requests are closed or can be closed because the repo will be archived after the following process. Issues can be transferred to the new repo if needed.
Create a new empty repo with the name
graph
in garden or request in a new issue that we create one for you and give you access.In coveralls sync the
kivy-garden
repos and then enable it (or request that we enable it).Clone the flower demo repo, if you haven't already. Otherwise make sure it is up to date with master: For a pure python flower:
sh git clone git@github.com:kivy-garden/flower.git
or for a cython-python flower:sh git clone git@github.com:kivy-garden/cython_flower.git
Push the flower repo to github:
sh cd flower git push --mirror git@github.com:kivy-garden/graph.git
Now clone
graph
and the originalgarden.graph
locally:sh git clone git@github.com:kivy-garden/graph.git git clone git@github.com:kivy-garden/garden.graph.git
Merge
garden.graph
into the newgraph
:cd graph git remote add original ../garden.graph git remote update git merge --allow-unrelated-histories original/master
If there are any merge conflicts, resolve them and commit.
Migrate the original package structure into a pythonic structure.
- Remove the
kivy-garden/flower
directory and make a newkivy-garden/graph
directory. - Copy all the original python modules e.g.
__init__.py
intokivy-garden/graph
. - Fix the tests in
tests/
to test the graph code. - open
setup.py
and replace all instances offlower
withgraph
. - Do any remaining cleanup, e.g. duplicate license files or readme.
- Commit all changes.
- Remove the
Test to make sure everything works, otherwise fix and commit (make sure
pytest
is installed). Test install it to python and use it in your app:sh pip install . python -c "from kivy_garden.graph import Graph"
If it's a cython flower (graph isn't), compile it first:sh PYTHONPATH=.:$PYTHONPATH python setup.py build_ext --inplace
Then run the tests:sh PYTHONPATH=. python -m pytest tests/
Push to kivy-garden and remove the original garden remote
sh git push origin master git remote rm original
Verify that the travis tests pass.
Transfer issues from the
garden.graph
tograph
and archivegarden.graph
.


--- layout: post title: NH7 in Town date: 2013-06-10 09:50:45.000000000 +10:00 type: post published: true status: publish categories: [] tags: - music - nh7 meta: _publicize_pending: '1' _edit_last: '1204261' tagazine-media: a:7:{s:7:"primary";s:0:"";s:6:"images";a:0:{}s:6:"videos";a:0:{}s:11:"image_count";i:0;s:6:"author";s:7:"1204261";s:7:"blog_id";s:8:"36897292";s:9:"mod_stamp";s:19:"2013-06-10 09:51:47";} author: login: ajaysusarla email<EMAIL_ADDRESS>display_name: partha first_name: '' last_name: '' ---
NH7, my goto place to listen to my favourite artists and discover new ones, has released NH7 in Town, a brand new service to find things to do where you live. Currently only available for Mumbai, but they plan to roll out support for other cities too. Read more about it here.
Can't wait for them to cover Bangalore.


[dscrd-hush] <halo kitty rules> https://privacyalternatives.com/ has one more coin available: Bitcoin Hush (BTCH). I've already sent my vote. Have you?
[dscrd-hush] <Hot Albo> What is the main use case for btch, is it basically the same as HUSH I.e. private messages with anon value transfer? Does BTCH do anything unique?
[dscrd-hush] <Hot Albo> Also, is PoS still planned for BTCH?
GatewayBOT02-Aug-19 05:31 AM
[dscrd-hush] <AkiraX> POS still planned but it's on the back burner as Duke focuses on hush
GatewayBOT02-Aug-19 10:20 PM
[dscrd-hush] <Hot Albo> Ok, sounds like better to just buy HUSH, thanks!
GatewayBOT04-Aug-19 06:40 PM
[dscrd-hush] <allegiant> Is there any exchange where I can buy BTCH & transfer to wallet?
Market: BTCH / BTC | Last Price: 0.00001090 BTC | Currency: Bitcoin Hush | Base Currency: Bitcoin |
Join CoinExchange.io and start trading today!
GatewayBOT04-Aug-19 07:36 PM
[dscrd-hush] <allegiant> I have few thousands of BTCH that airdroped 2 yrs ago. R those still valid? I have private keys
[dscrd-hush] <halo kitty rules> Yes, they are valid. You can do watever you want with them. Buy, sell, send...
GatewayBOT04-Aug-19 11:12 PM
[dscrd-hush] <allegiant> @halo kitty rules thanks
GatewayBOT13-Aug-19 08:26 AM
[dscrd-hush] <halo kitty rules> Can you believe there were 200000 blocks mined already? https://btch.explorer.dexstats.info/blocks I don't know who has done that, but you can use it as a ˝proof˝ someone is using the coin.
GatewayBOT13-Aug-19 09:45 AM
[dscrd-hush] <halo kitty rules> @jl777c In the past 2 weeks there were created thousands of new addresses, likely 10000+ of them and still counting. The pattern is the same, all addresses are almost empty (0.0001 BTCH inside). Is there any logic to that or is someone just doing experiments?
[dscrd-hush] <jl777c> its called mining
[dscrd-hush] <halo kitty rules> On 10000 new addresses?
[dscrd-hush] <jl777c> a new address for each block
[dscrd-hush] <jl777c> look at BTC
[dscrd-hush] <jl777c> each block gets a new address (usually) and gets the block reward plus txfees
[dscrd-hush] <jl777c> same as BTCH
[dscrd-hush] <halo kitty rules> It is not a very suitable way to collect the rewards . Anyway, usually the miners were collecting their fees on addresses with hundreds and thousand of coins inside. Maybe someone is mining just for fun...
GatewayBOT14-Aug-19 12:14 AM
[dscrd-hush] <AkiraX> Darpa
GatewayBOT30-Aug-19 04:25 PM
[dscrd-hush] <AkiraX> !mining
GatewayBOT31-Aug-19 08:43 PM
[dscrd-hush] <Dochteur> So is BTCH actually mineable?
SHossain31-Aug-19 08:44 PM
on-demand mining. block reward is 0.0001 BTCH
DLT Novice05-Sep-19 08:18 PM
Can anyone from these teams quickly add their coin to the newly to be released Heat Mobil wallet? SHould be easy and fast to add your coin to the wallet. https://github.com/Heat-Ledger-Ltd/heat-modules
after learning that coinexchange colleagues close, we support the coin listed after a due diligence. Folgory can enter them for free. Tell us the coins #coinexchange
@CoinMarketCap @XinFin_Official @robotinarox_io @ILC_B_Project
GatewayBOT04-Oct-19 07:33 PM
[dscrd-hush] <Chippiru> Can I tranfer BTCH from coinexchange to silentdragon address?
GatewayBOT04-Oct-19 07:46 PM
[dscrd-hush] <heguli97> @Chippiru Yes, R addresses are crosschain so as long as you know the privatekey to that address then it's all good. That is what i did too.
[dscrd-hush] <Chippiru> @heguli97 Thanks, I managed to transfer BTCH to wallet
GatewayBOT13-Oct-19 05:22 AM
[dscrd-hush] <halo kitty rules> Trading on Coinexchange will finish soon. Are we able to extract and store all the trading info from the charts? Should we ask the exchange for that data? Because these informations include entire registered BTCH trading history. Alltogether we are speaking about few thousands of trades. It would be a shame if these details would be lost. End of trading here doesn't mean the end of coin. I'll likely make a series of print-screens of BTCH/BTC charts, but I guess there must exist more precised technique...
GatewayBOT15-Oct-19 01:31 AM
[dscrd-hush] <dukeleto> storing data is good
[dscrd-hush] <dukeleto> we hope to be on a new exchange soon
GatewayBOT21-Oct-19 08:45 PM
[dscrd-hush] <Crypto99> Any estimates on btch price?
[dscrd-hush] <gilardh> If anyone can send me 1 btch to this address it would be great: RSdgDXiDE1E3bnD13Pxsa6xR4oWxDrU6rr
[dscrd-hush] <gilardh> I lost my test wallet with 1 BTCH ...
[dscrd-hush] <dukeleto> @gilardh i would do it right now but my BTCH wallets are in weird places and I need some time to go access them
[dscrd-hush] <dukeleto> @gilardh ask in #general , somebody probably has some to send you a test xtn
GatewayBOT27-Oct-19 12:47 PM
[dscrd-hush] <gilardh> @dukeleto I'm waiting to see if I have an answer here. No emergency. Could you give me access to accept PRs on the future official repo github mybtchwallet?
[dscrd-hush] <dukeleto> yes
[dscrd-hush] <gilardh> You can delete them when everything is in place if you wish.
[dscrd-hush] <dukeleto> @gilardh no need, i just invited you
[dscrd-hush] <dukeleto> You are the one that is making this stuff work, you have earned commit rights
[dscrd-hush] <gilardh> You have fork btchwallet on myhush repo?


Change by reference occured: {{reference}}
Old Reference: {{oldReference}}
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Old Collection: {{oldCollection}}
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Done:
When go dungeon choosing the name if warrior is newcomer:
Do you want to choose a player for this game? [y/n] n
What warrior name do you want for legends and tales about your brave adventures?: Warrior1
Warrior name succesfully set
Result: success
Name: Warrior1
Then after bailout you'll have warrior with such name:
Warrior 6
Name: Warrior1
Player txid: 50395973c2e06ef2fa5a4e75985353dbe4222ee0f89261515a7f9babc58f12e9
Token txid: 50395973c2e06ef2fa5a4e75985353dbe4222ee0f89261515a7f9babc58f12e9


University of Toronto Computer Science Graduate
I have created applications using both Java and Python. Also, I am familiar with the basics of mySQL.
I have experience utilizing git (both github desktop and terminal), Pycharm, Android Studio and Eclipse. Additionally, I have worked with ModelSim and Quartus II.
Created an application which took consecutive photos with real time image analysis to determine image blur. Also, the application created custom EXIF data for the aforementioned series of photos to include additional metadata such as geocoordinates.
Check it out


User reports will be listed as unconfirmed cases, further investigation/verification will be undergone before being lablled as possible cases. Report is not gurantee to be legit


KUBRICK'S LAST WORD
EYES WIDE SHUT Directed by Stanley Kubrick Screenplay by Kubrick & Frederick Raphael With Tom Cruise, Nicole Kidman UA North, Lensic R 145 min.
Stanley Kubrick died within a week after finishing his cut of this movie, and if he had any inkling of the critical and audience controversy he was spawning, he died a happy man. Some have hailed "Eyes Wide Shut" as a masterpiece, while others have suggested the emperor is as unclothed as most of the people in his movie. I have even heard it wildly speculated that he might have shot up a speedball and taken the easy way out rather than face the consequences of his folly. Now, how can you not want to see a movie that can kick up this kind of dust? "Eyes Wide Shut" is essentially a movie about family values with a lot of naked women in it. If that sounds like an intriguing recipe, the sad fact is that in the hands of the legendary cinematic genius, the dough did not rise on this last loaf. Genius has been defined as an infinite capacity for taking pains; if anything, too many pains were taken here, and the result is a strangely earthbound, unsurprising movie. Kubrick was known for working slowly. There are children in junior high who were not born when he made his previous film, "Full Metal Jacket", and there are children in preschool who were born since production began on "Eyes Wide Shut". Harvey Keitel and Jennifer Jason Leigh had to be replaced when the months began to turn into years. The little girl who plays Tom Cruise and Nicole Kidman's daughter must have been given a compressed shooting schedule; if she'd had to stick around for the two years Tom and Nicole did, the aging process would have shown (Tom and Nicole hold up pretty well.) The story, based by Kubrick and co-scenarist Frederick Raphael ("Two for the Road") is based on "Dream Story", a 1926 novella by Viennese author Artur Schnitzler. It follows Dr. Bill Harford and his wife Alice (Cruise and Kidman) through a couple of days of sexual fantasy and temptation. The fantasies are consummated, the temptations are not. After a Christmas party at the Manhattan mansion of a friend (Sydney Pollack) at which both are sexually tempted, they have a fight, and Alice taunts her husband with a memory of a naval officer with whom she would have gladly cheated. Bill is then called out into the night to the home of a patient who has just died. Over the course of a long night he is hit on, solicited, tempted, and in the movie's centerpiece scene, attends a masked orgy at a palatial Long Island estate (unforgivably digitally altered by the MPAA to protect the innocent), but the closest he comes to actual sex are his tortured fantasies of Alice and the naval officer.  Kubrick constructs complex metaphors with color, using a palette dominated by reds, blues, and yellows, and constantly fragmented by the garish lights on the Christmas trees that turn up in every scene. He does a treatise on masks, and some of it is eerily effective. He ruminates about the nature of men and women -- Alice tries to provoke Bill by being deliberately hurtful, Bill uses deception to try to avoid stirring things up. Bill can be thoughtless and condescending, Alice tends toward the irrational and emotional. Bill has a maddening habit of repeating what's said to him ("What do you think?" "What do I think?"); eliminate the repetitions and the pauses that mount agonizingly as the film slows and slows in the last third, and Kubrick could have brought it in under two hours. Who knows what he might have done if he'd lived a little longer? Kubrick famously edited up to the last minute. But for all his profound ideas, lavish sets (he built New York in London, and the result is a mesmerizingly off-keel and strangely all- white Manhattan) and attention to detail, the goods just aren't there on film. Dialogue is banal ("You know what they say -- once a doctor, always a doctor") and, especially in the unfortunate last scene, painfully direct in tying up philosophical threads ("A dream is never just a dream.") There are some terrific small performances, notably Marie Richardson and Alan Cumming, but Kubrick's direction of Pollack's big scene is embarrassing, and Cruise and Kidman don't quite manage characters that make us believe or care. Having said all this, there's only room here to graze the iceberg of things to talk about with "Eyes Wide Shut". Kubrick's screen legacy is so rich, and his legend so powerful, that we bring loaded expectations to this movie, for better or for worse , and we find ourselves endlessly discussing and examining meanings, successes, failures, images, details, inconsistencies, motives, metaphors, music, prurience, eroticism and the lack of it, dreams and reality. In the end, after the disappointment of his last movie, this becomes Kubrick's final success.
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Andrew McCluskey
@ajmacca
It's programming with functions
Mapping of inputs to outputs
Consequences: referential transparency / purity
Replacing any call to a function with the function's return value results in a program with identical behavior.
def add(a, b)
a + b
end
def lyf
2 * add(18, 3)
end
def add(a, b)
a + b
end
def lyf
2 * 21
end
def add(a, b)
# HERE BE EFFECTS!
puts "Adding #{a} and #{b} and #{@c}"
a + b + @c
end
def lyf
2 * add(18, 3)
end
Why is referential transparency desirable?
What am I giving up with referential transparency?
What am I not giving up?
Our programs don't execute side effects, they produce computations as pure values that are executed by a runtime system.
def main(args)
<<-MAIN
num_echoes = #{args[0]}
loop do
s = $stdin.gets
break if s.chomp == 'q'
puts(s * num_echoes)
end
MAIN
end
eval(main(ARGV))
main = do
args <- getArgs
let
e s =
error $ "Unable to parse '" ++ s ++ "' as Int"
go' =
case args of
(s:_) -> either (const (e s)) go $ readEither s
_ -> error "Expected at least one arg"
go _ "q" = pure ()
go n s = do
(() <$) . replicateM n . putStrLn $ s
getLine >>= go n
getLine >>= go'
Why are types desirable?
data Vehicle = Car
| Bicycle
| MotorBike
describeVehicle :: Vehicle -> String
describeVehicle Car =
"Closed in people container on 3 or more wheels"
describeVehicle Bicycle =
"Person powers two wheels with pedals"
describeVehicle MotorBike =
"Two wheels powered by a motor"
def describe_vehicle(v)
case v
when :car
"Closed in people container on 3 or more wheels"
when :bicycle
"Person powers two wheels with pedals"
when :motorbike
"Two wheels powered by a motor"
else
raise "I don't know how to describe a '#{v}'"
end
end
Types aren't bad - type systems are sometimes bad.
Higher order functions are essential to FP. Ruby doesn't quite support them, but we can approximate them with blocks/Proc
.
def map_block(a)
b = []
for x in a
b << (yield x)
end
b
end
a = [1,2,3]
b = map(a) { |n| n * 3 }
# b == [3,6,9]
def map_block(a)
b = []
for x in a
b << (yield x)
end
b
end
a = [1,2,3]
f = Proc.new { |n| n * 3 }
b = map(a, &f)
# b == [3,6,9]
def map_block_arg(a, &f)
b = []
for x in a
b << f.call(x)
end
b
end
a = [1,2,3]
b = map(a) { |n| n * 3 }
# b == [3,6,9]
def map_proc(a, f)
b = []
for x in a
b << f.call(x)
end
b
end
a = [1,2,3]
f = Proc.new { |n| n * 3 }
b = map_proc(a, f)
# b = [3,6,9]
Symbol#to_proc
for instance methods
# You wrote:
[1,2,3].map { |n| n.to_s }
# Why not:
[1,2,3].map(&:to_s)
&
prefix calls #to_proc
#to_proc
on symbols returns a Proc
that executes the named instance methodAvoid methods with !
suffix.
# Unneccessary mutation
things = ['keyboard', 'mouse', 'display']
things.map! { |s| s.upcase }
# things == ['KEYBOARD', 'MOUSE', 'DISPLAY']
# Immutability
things2 = ['keyboard', 'mouse', 'display']
up_things2 = things.map { |s| s.upcase }
# things2 == ['keyboard', 'mouse', 'display']
# up_things2 == ['KEYBOARD', 'MOUSE', 'DISPLAY']
Avoid each
and for
loops. Instead use functions like:
select
map
inject
zip
select
nums = []
(1..10).each { |n| nums << n if n.even? }
# Better
nums = (1..10).select { |n| n.even? }
# Best
nums = (1..10).select(&:even?)
# => [2,4,6,8,10]
map
nums = [1,2,3]
squares = []
nums.each { |n| squares << n ** 2 }
# Better
squares = nums.map { |n| n ** 2 }
# => [1,4,9]
inject
# Bad
nums = [1,2,3]
total = 0
nums.each { |n| total += n }
# Good
total = nums.inject(0) { |sum, n| sum + n }
# Best
total = nums.inject(0, &:+)
# this...
nums = [1,2,3]
nums_to_squares = {}
nums.each { |n| nums_to_squares[n] = n ** 2 }
# ...or this
nums_to_squares = nums.inject({}) do |h, n|
h[n] = n ** 2
h
end
zip
odds = [1,3]
evens = [2,4]
pairs = []
(0..[odds.length, evens.length].min).each { |i|
pairs << [odds[i], evens[i]]
}
# pairs == [[1,2], [3,4]]
zip_pairs = odds.zip(evens)
# zip_pairs == [[1,2], [3,4]]
odds = [1,3,5]
evens = [2,4,6]
foo = odds.zip(evens) { |(a,b)| a * b }
foo == nil
!!!odds = [1,3,5]
evens = [2,4,6]
foo = odds.zip(evens) { |(a,b)| a * b }
odds = [1,3,5]
evens = [2,4,6]
foo = []
odds.zip(evens) { |(a,b)| foo << a * b }
# foo == [2,12,30]
self
methodsclass Foo
def self.do_the_thing
# can't access instance variables or methods
end
end
Struct
Foo = Struct.new(:bar, :baz, :whoozitz)
foo = Foo.new(1,2,3)
# => true
foo.bar + foo.baz == foo.whoozitz
# => Error!
foo.quux.nil?
Foo = Struct.new(:bar, :baz) do
def with_bar(bar)
self.new(bar, self.baz)
end
def total
self.bar + self.baz
end
end
module TicTacToe
Game = Struct.new(:board, :next_symbol, :winner)
def self.finished?(game)
!game.winner.nil? || board_full?(game.board)
end
def self.with_winner(game, winner)
self.new(game.board, game.next_symbol, winner)
end
end
addThreeMaybes h =
liftA3 (\a b c -> a + b + c)
(lookup h "foo")
(lookup h "bar")
(lookup h "baz")
-- List of keys can be arbitrarily long.
-- If any aren't present, we get `Nothing`.
addThreeMaybes h keys =
fmap sum . traverse (`M.lookup` h) $ keys
if h[:foo]
if h[:bar]
if h[:baz]
h[:foo] + h[:bar] + h[:baz]
else
nil
end
else
nil
end
else
nil
end
def self.add_three_failures(h)
a = h["a"]
b = h["b"]
c = h["c"]
unless a.nil? || b.nil? || c.nil?
a + b + c
else
nil
end
end
def self.add_three_failures_list(h, keys)
keys.inject(0) { |a, k|
n = h[k]
(a.nil? || n.nil?) ? nil : a + n
}
end
What if the computation to get each value changes?
addThreeValidations h keys =
let
f k = maybe (AccFailure $ ["Couldn't find key: " <> k])
AccSuccess
(M.lookup k h)
in
fmap sum . traverse f $ keys
-- "foo" and "baz" aren't keys in the map
addThreeValidations someMap ["foo", "bar", "baz"]
-- => AccFailure [ "Couldn't find key: foo",
-- , "Couldn't find key: baz"
-- ]
addMaybes h keys =
let
f = (`M.lookup` h)
in
fmap sum . traverse f $ keys
addValidation h keys =
let
f k = maybe (AccFailure $ ["Couldn't find key: " <> k])
AccSuccess
(M.lookup k h)
in
fmap sum . traverse f $ keys
fmap sum . traverse f $ keys
fmap sum . traverse f $ keys
addThings f xs =
fmap sum . traverse f $ xs
addMaybes h keys =
addThings (`M.lookup` h) keys
addValidations h keys =
let
validatedLookup k =
maybe (AccFailure $ ["Couldn't find key: " <> k])
AccSuccess
(M.lookup k h)
in
addThings validatedLookup keys
addMultiplesOf n ns =
addThings (*) ns n
-- > addMultiplesOf 5 [1,2,3]
-- 30
def self.add_things(fmap, pure, lifta2, f, keys)
fas = keys.inject(pure.call([])) { |fas, k|
fa = f.call(k)
lifta2.call(fa, fas) { |a, as| as << a }
}
fmap.call(fas) { |as| as.inject(0, &:+) }
end
def self.add_things_nil(h, keys)
pure = Optional.method(:new)
fmap = ->(o, &f){
o.and_then { |x| pure.call(f.call(x)) }}
lifta2 = ->(fa, fb, &g){
fa.and_then { |a|
fb.and_then { |b|
pure.call(g.call(a, b))}}}
f = ->(k){pure.call(h[k])}
add_things(fmap, pure, lifta2, f, keys)
end
Proc
Try these ideas on your Ruby
Homework: write tic-tac-toe using these principles
Data61 course in Brisbane 06-08 Feb
Register by 26 Jan (notify.qfpl.io)
#qfpl on Libera
&:
explanation: https://stackoverflow.com/a/1961118/510722


Underwater Chess API
Board Info
Fen:
1
Apply Move:
2
Format:
JSON
ASCII
Submit
1
Learn about
Forsyth–Edwards Notation
2
Apply a move and get the resultant board data.


new Input(game)
Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer. The Input manager is updated automatically by the core game loop.
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | Current game instance. |
- Source - input/Input.js, line 15
Members
-
<static, constant> MAX_POINTERS :integer
-
The maximum number of pointers that can be added. This excludes the mouse pointer.
- Source - input/Input.js, line 365
-
<static, constant> MOUSE_OVERRIDES_TOUCH :number
-
- Source - input/Input.js, line 346
-
<static, constant> MOUSE_TOUCH_COMBINE :number
-
- Source - input/Input.js, line 358
-
<static, constant> TOUCH_OVERRIDES_MOUSE :number
-
- Source - input/Input.js, line 352
-
activePointer :Phaser.Pointer
-
The most recently active Pointer object.
When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse.
- Source - input/Input.js, line 211
-
circle :Phaser.Circle
-
A Circle object centered on the x/y screen coordinates of the Input. Default size of 44px (Apples recommended "finger tip" size) but can be changed to anything.
- Source - input/Input.js, line 79
-
doubleTapRate :number
-
The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click.
- Default Value:
- 300
- Source - input/Input.js, line 102
-
enabled :boolean
-
When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled themselves.
When not enabled, all input sources are ignored. To disable just one type of input; for example, the Mouse, use
input.mouse.enabled = false
.- Default Value:
- true
- Source - input/Input.js, line 55
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - input/Input.js, line 20
-
gamepad :Phaser.Gamepad
-
The Gamepad Input manager.
- Source - input/Input.js, line 262
-
hitCanvas :HTMLCanvasElement
-
The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.
- Source - input/Input.js, line 26
-
hitContext :CanvasRenderingContext2D
-
The context of the pixel perfect hit canvas.
- Source - input/Input.js, line 32
-
holdRate :number
-
The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event.
- Default Value:
- 2000
- Source - input/Input.js, line 108
-
interactiveItems :Phaser.ArraySet
-
A list of interactive objects. The InputHandler components add and remove themselves from this list.
- Source - input/Input.js, line 308
-
justPressedRate :number
-
The number of milliseconds below which the Pointer is considered justPressed.
- Default Value:
- 200
- Source - input/Input.js, line 114
-
justReleasedRate :number
-
The number of milliseconds below which the Pointer is considered justReleased .
- Default Value:
- 200
- Source - input/Input.js, line 120
-
keyboard :Phaser.Keyboard
-
The Keyboard Input manager.
- Source - input/Input.js, line 235
-
maxPointers :integer
-
The maximum number of Pointers allowed to be active at any one time. A value of -1 is only limited by the total number of pointers. For lots of games it's useful to set this to 1.
- Default Value:
- -1 (Limited by total pointers.)
- Source - input/Input.js, line 90
-
minPriorityID :number
-
You can tell all Pointers to ignore any Game Object with a
priorityID
lower than this value. This is useful when stacking UI layers. Set to zero to disable.- Source - input/Input.js, line 302
-
mouse :Phaser.Mouse
-
The Mouse Input manager.
You should not usually access this manager directly, but instead use Input.mousePointer or Input.activePointer which normalizes all the input values for you, regardless of browser.
- Source - input/Input.js, line 228
-
mousePointer :Pointer
-
The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.
- Source - input/Input.js, line 218
-
<internal> moveCallbacks :array
-
An array of callbacks that will be fired every time the activePointer receives a move event from the DOM. To add a callback to this array please use
Input.addMoveCallback
.- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Input.js, line 40
-
mspointer :Phaser.MSPointer
-
The MSPointer Input manager.
You should not usually access this manager directly, but instead use Input.activePointer which normalizes all the input values for you, regardless of browser.
- Source - input/Input.js, line 255
-
multiInputOverride :number
-
Controls the expected behavior when using a mouse and touch together on a multi-input device.
- Source - input/Input.js, line 61
-
onDown :Phaser.Signal
-
A Signal that is dispatched each time a pointer is pressed down.
- Source - input/Input.js, line 276
-
onHold :Phaser.Signal
-
A Signal that is dispatched each time a pointer is held down.
- Source - input/Input.js, line 294
-
onTap :Phaser.Signal
-
A Signal that is dispatched each time a pointer is tapped.
- Source - input/Input.js, line 288
-
onUp :Phaser.Signal
-
A Signal that is dispatched each time a pointer is released.
- Source - input/Input.js, line 282
-
pointer1 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 148
-
pointer2 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 153
-
pointer3 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 158
-
pointer4 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 163
-
pointer5 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 168
-
pointer6 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 173
-
pointer7 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 178
-
pointer8 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 183
-
pointer9 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 188
-
pointer10 :Phaser.Pointer
-
A Pointer object.
- Source - input/Input.js, line 193
-
<readonly> pointers :Array.<Phaser.Pointer>
-
An array of non-mouse pointers that have been added to the game. The properties
pointer1..N
are aliases forpointers[0..N-1]
.Type:
- Array.<Phaser.Pointer>
- Source - input/Input.js, line 202
-
<readonly> pollLocked :boolean
-
True if the Input is currently poll rate locked.
- Source - input/Input.js, line 1019
-
pollRate :number
-
How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a value of 1 means every other frame (30fps) and so on.
- Source - input/Input.js, line 46
-
position :Phaser.Point
-
A point object representing the current position of the Pointer.
- Source - input/Input.js, line 67
-
recordLimit :number
-
The total number of entries that can be recorded into the Pointer objects tracking history. If the Pointer is tracking one event every 100ms; then a trackLimit of 100 would store the last 10 seconds worth of history.
- Default Value:
- 100
- Source - input/Input.js, line 143
-
recordPointerHistory :boolean
-
Sets if the Pointer objects should record a history of x/y coordinates they have passed through. The history is cleared each time the Pointer is pressed down. The history is updated at the rate specified in Input.pollRate
- Source - input/Input.js, line 129
-
recordRate :number
-
The rate in milliseconds at which the Pointer objects should update their tracking history.
- Default Value:
- 100
- Source - input/Input.js, line 135
-
resetLocked :boolean
-
If the Input Manager has been reset locked then all calls made to InputManager.reset, such as from a State change, are ignored.
- Source - input/Input.js, line 270
-
scale :Phaser.Point
-
The scale by which all input coordinates are multiplied; calculated by the ScaleManager. In an un-scaled game the values will be x = 1 and y = 1.
- Source - input/Input.js, line 84
-
speed :Phaser.Point
-
A point object representing the speed of the Pointer. Only really useful in single Pointer games; otherwise see the Pointer objects directly.
- Source - input/Input.js, line 72
-
tapRate :number
-
The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or click.
- Default Value:
- 200
- Source - input/Input.js, line 96
-
<readonly> totalActivePointers :integers
-
The total number of active Pointers, not counting the mouse pointer.
- Source - input/Input.js, line 1047
-
<readonly> totalInactivePointers :number
-
The total number of inactive Pointers.
- Source - input/Input.js, line 1033
-
touch :Phaser.Touch
-
The Touch Input manager.
You should not usually access this manager directly, but instead use Input.activePointer which normalizes all the input values for you, regardless of browser.
- Source - input/Input.js, line 245
-
<readonly> worldX :number
-
The world X coordinate of the most recently active pointer.
- Source - input/Input.js, line 1061
-
<readonly> worldY :number
-
The world Y coordinate of the most recently active pointer.
- Source - input/Input.js, line 1075
-
x :number
-
The X coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values.
- Source - input/Input.js, line 983
-
y :number
-
The Y coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values.
- Source - input/Input.js, line 1001
Methods
-
addMoveCallback(callback, context)
-
Adds a callback that is fired every time the activePointer receives a DOM move event such as a mousemove or touchmove.
The callback will be sent 4 parameters: The Pointer that moved, the x position of the pointer, the y position and the down state.
It will be called every time the activePointer moves, which in a multi-touch game can be a lot of times, so this is best to only use if you've limited input to a single pointer (i.e. mouse or touch).
The callback is added to the Phaser.Input.moveCallbacks array and should be removed with Phaser.Input.deleteMoveCallback.
Parameters:
Name Type Description callback
function The callback that will be called each time the activePointer receives a DOM move event.
context
object The context in which the callback will be called.
- Source - input/Input.js, line 461
-
addPointer() → {Phaser.Pointer|null}
-
Add a new Pointer object to the Input Manager. By default Input creates 3 pointer objects:
mousePointer
(not include in part of general pointer pool),pointer1
andpointer2
. This method adds an additional pointer, up to a maximum of Phaser.Input.MAX_POINTERS (default of 10).Returns:
Phaser.Pointer | null -The new Pointer object that was created; null if a new pointer could not be added.
- Source - input/Input.js, line 503
-
<internal> boot()
-
Starts the Input Manager running.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Input.js, line 369
-
deleteMoveCallback(callback, context)
-
Removes the callback from the Phaser.Input.moveCallbacks array.
Parameters:
Name Type Description callback
function The callback to be removed.
context
object The context in which the callback exists.
- Source - input/Input.js, line 481
-
destroy()
-
Stops all of the Input Managers from running.
- Source - input/Input.js, line 432
-
getLocalPosition(displayObject, pointer) → {Phaser.Point}
-
This will return the local coordinates of the specified displayObject based on the given Pointer.
Parameters:
Name Type Description displayObject
Phaser.Sprite | Phaser.Image The DisplayObject to get the local coordinates for.
pointer
Phaser.Pointer The Pointer to use in the check against the displayObject.
Returns:
A point containing the coordinates of the Pointer position relative to the DisplayObject.
- Source - input/Input.js, line 856
-
getPointer(isActive) → {Phaser.Pointer}
-
Get the first Pointer with the given active state.
Parameters:
Name Type Argument Default Description isActive
boolean <optional>
false The state the Pointer should be in - active or inactive?
Returns:
A Pointer object or null if no Pointer object matches the requested state.
- Source - input/Input.js, line 778
-
getPointerFromId(pointerId) → {Phaser.Pointer}
-
Get the Pointer object whos
pointerId
property matches the given value.The pointerId property is not set until the Pointer has been used at least once, as its populated by the DOM event. Also it can change every time you press the pointer down if the browser recycles it.
Parameters:
Name Type Description pointerId
number The
pointerId
(not 'id') value to search for.Returns:
A Pointer object or null if no Pointer object matches the requested identifier.
- Source - input/Input.js, line 830
-
getPointerFromIdentifier(identifier) → {Phaser.Pointer}
-
Get the Pointer object whos
identifier
property matches the given identifier value.The identifier property is not set until the Pointer has been used at least once, as its populated by the DOM event. Also it can change every time you press the pointer down, and is not fixed once set. Note: Not all browsers set the identifier property and it's not part of the W3C spec, so you may need getPointerFromId instead.
Parameters:
Name Type Description identifier
number The Pointer.identifier value to search for.
Returns:
A Pointer object or null if no Pointer object matches the requested identifier.
- Source - input/Input.js, line 803
-
hitTest(displayObject, pointer, localPoint)
-
Tests if the pointer hits the given object.
Parameters:
Name Type Description displayObject
DisplayObject The displayObject to test for a hit.
pointer
Phaser.Pointer The pointer to use for the test.
localPoint
Phaser.Point The local translated point.
- Source - input/Input.js, line 878
-
reset(hard)
-
Reset all of the Pointers and Input states.
The optional
hard
parameter will reset any events or callbacks that may be bound. Input.reset is called automatically during a State change or if a game loses focus / visibility. To control control the reset manually set Phaser.InputManager.resetLocked totrue
.Parameters:
Name Type Argument Default Description hard
boolean <optional>
false A soft reset won't reset any events or callbacks that are bound. A hard reset will.
- Source - input/Input.js, line 568
-
resetSpeed(x, y)
-
Resets the speed and old position properties.
Parameters:
Name Type Description x
number Sets the oldPosition.x value.
y
number Sets the oldPosition.y value.
- Source - input/Input.js, line 627
-
<internal> startPointer(event) → {Phaser.Pointer}
-
Find the first free Pointer object and start it, passing in the event data. This is called automatically by Phaser.Touch and Phaser.MSPointer.
Parameters:
Name Type Description event
any The event data from the Touch event.
Returns:
The Pointer object that was started or null if no Pointer object is available.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Input.js, line 641
-
<internal> stopPointer(event) → {Phaser.Pointer}
-
Stops the matching Pointer object, passing in the event data.
Parameters:
Name Type Description event
any The event data from the Touch event.
Returns:
The Pointer object that was stopped or null if no Pointer object is available.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Input.js, line 716
-
<internal> update()
-
Updates the Input Manager. Called by the core Game loop.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Input.js, line 529
-
<internal> updatePointer(event) → {Phaser.Pointer}
-
Updates the matching Pointer object, passing in the event data. This is called automatically and should not normally need to be invoked.
Parameters:
Name Type Description event
any The event data from the Touch event.
Returns:
The Pointer object that was updated; null if no pointer was updated.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Input.js, line 681


Mark Cuban Calls for Government-Mandated Fact-Checks of News Opinion
Mark Cuban has an idea of how to lower the level of partisanship in the country today: Have the government make a law mandating fact-checks on news opinion.
by Dylan GwinnThe billionaire owner of the Dallas Mavericks and star of ABC’s hit show Shark Tank, tweeted about the sweeping and likely unconstitutional changes he would like to see on Sunday night.
When asked who would do the fact-checking, Cuban said other journalists should do it:
What Cuban is describing here is weaponizing the mainstream media establishment against conservative media. One would imagine it would take the hypothetical “journalist monitors” about eight minutes before they ruled that Fox News’ entire prime time lineup was in flagrant violation of the “opinion mandate.” Thus leading to the entirely predictable scenario where the peer review journalists rule that the only way Fox can stay in business is if they re-hire Shepard Smith, and let him anchor all prime time hours.
The fun the left would have with this new rule would then result in companion legislation stretching to blogs and websites, where other conservative or right-leaning publications would suffer a similar fate.
Still, despite the absurdity of Cuban’s proposal, it’s probably only a matter of time before a major 2020 Democratic presidential hopeful picks up the idea and runs with it.
Follow Dylan Gwinn on Twitter @themightygwinn


CLASS WEB PAGE: http://academy.cba.mit.edu/classes/electronics_production/index.html
DOWNLOAD FILES:
FABIsp png
This week I start to play with electronics. The assignment was to make the FabISP, a PCB, that
I will use trough out the rest of the program and apply the components on it.
The FabISP is an in-system programmer for AVR microcontrollers, designed for production within a FabLab.
It allows you to program the microcontrollers on other boards you make.
I made the ISP from a copper plate using the ROLAND SRM-20 milling machine.
After I opened the PNG files in the FAB MODULES making the settings to generate the RML files to send in the Roland Machine.
A very important thing to do is to set the milling coordinates in the Vpanel software on the terminal: first the XY axes then the Z one. The machine starts to mill from the traces file using a tip of 1/64 size; once the traces are done I changed the tool with a tip of 1/32 in order to cut the board.
After finishing the milling process I had to solder the components on the board.
It was the first time I had contact with this kind of operation so after some disasters such as placing components at the wrong position or even wrong ones, I managed to finish my board!
I program the ISP following this tutorial.
The programming procedure went good, but unfortunately my personal computer (Windows operating system) do no recognize the ISP.
After various tests and checks I concluded having to make another board. After repeating the entire production process to made the board I tried again the programming of my new FabIsp and this time was a success! The operation was confirmed by my computer recognizing my board as a USB input!


On 10 April 2019, 6 new articles were published in 5 journals.
Harm At Work: Bullying and Special Liberty in the Retail Sector
Going Back to College? Criminal Stigma in Higher Education Admissions in Northeastern U.s.
From the Point of A Gun to the Point of Starvation: Economic Conscription in Post-Conflict Policing
Do Body-Worn Cameras Reduce Eyewitness Cooperation With the Police? An Experimental Inquiry
Risk Assessment For Intimate Partner Violence: How Can the Police Assess Risk?
Note: although this article was published on 20 March 2019, the publisher only added it to the journal RSS feed on 10 April 2019, which is why it is shown in the list of articles for that date.


They're selling postcards of the hanging, they're painting the passports brown,
The beauty parlor's filled with sailors, the circus is in town.
Here comes the blind commissioner, they've got him in a trance,
One hand is tied to the tight-rope walker, the other is in his pants.
And the riot squad, they're restless, they need somewhere to go
As Lady and I look out tonight from Desolation Row.
Cinderella, she seems so easy. "It takes one to know one," she smiles,
Puts her hands in her back pocket Bette Davis-style.
In comes Romeo, he's moaning, "You belong to me, I believe."
Someone turns and says, "You're in the wrong room, my friend, you'd better hurry up and leave."
And the only sound that's left after the ambulances go
Is Cinderella sweeping up on Desolation Row.
Now, the moon is almost hidden, the stars are beginning to hide,
The fortune-telling lady has even taken all her things inside.
All except for Cain and Abel and the Hunchback of Notre Dame,
Everyone is either making love or else expecting rain.
And the Good Samaritan, he's dressing, he's getting ready for the show.
He's going to the carnival tonight on Desolation Row.
Now, Ophelia, she's 'neath the window, for her I feel so afraid,
On her twenty-second birthday she already is an old maid.

And, though her eyes are fixed upon Noah's great rainbow,
She spends her time peeking into Desolation Row.
Across the street they've nailed the curtains, they're getting ready for the feast,
The Phantom of the Opera in the perfect image of a priest.

And the Phantom is shouting to skinny girls, "Get outta here if you don't know
Casanova, he's just being punished for going to Desolation Row!"

Then they bring them to the factory where the heart-attack machine
Is strapped across their shoulders and then the kerosene
Is brought down from the castles by insurance men who go
Check to see that no one is escaping Desolation Row.
Yes, I received your letter yesterday 'bout the time that the door knob broke.
When you asked me how I was doing, was that some kinda joke?
All these people that you mention, yes, I know them, they're quite lame,
I had to rearrange their faces and give them all another name.
Right now I can't read too good, don't send me no more letters, no!
Not unless you mail them from Desolation Row.


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