Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeMulti-SpatialMLLM: Multi-Frame Spatial Understanding with Multi-Modal Large Language Models
Multi-modal large language models (MLLMs) have rapidly advanced in visual tasks, yet their spatial understanding remains limited to single images, leaving them ill-suited for robotics and other real-world applications that require multi-frame reasoning. In this paper, we propose a framework to equip MLLMs with robust multi-frame spatial understanding by integrating depth perception, visual correspondence, and dynamic perception. Central to our approach is the MultiSPA dataset, a novel, large-scale collection of more than 27 million samples spanning diverse 3D and 4D scenes. Alongside MultiSPA, we introduce a comprehensive benchmark that tests a wide spectrum of spatial tasks under uniform metrics. Our resulting model, Multi-SpatialMLLM, achieves significant gains over baselines and proprietary systems, demonstrating scalable, generalizable multi-frame reasoning. We further observe multi-task benefits and early indications of emergent capabilities in challenging scenarios, and showcase how our model can serve as a multi-frame reward annotator for robotics.
Mono-ViFI: A Unified Learning Framework for Self-supervised Single- and Multi-frame Monocular Depth Estimation
Self-supervised monocular depth estimation has gathered notable interest since it can liberate training from dependency on depth annotations. In monocular video training case, recent methods only conduct view synthesis between existing camera views, leading to insufficient guidance. To tackle this, we try to synthesize more virtual camera views by flow-based video frame interpolation (VFI), termed as temporal augmentation. For multi-frame inference, to sidestep the problem of dynamic objects encountered by explicit geometry-based methods like ManyDepth, we return to the feature fusion paradigm and design a VFI-assisted multi-frame fusion module to align and aggregate multi-frame features, using motion and occlusion information obtained by the flow-based VFI model. Finally, we construct a unified self-supervised learning framework, named Mono-ViFI, to bilaterally connect single- and multi-frame depth. In this framework, spatial data augmentation through image affine transformation is incorporated for data diversity, along with a triplet depth consistency loss for regularization. The single- and multi-frame models can share weights, making our framework compact and memory-efficient. Extensive experiments demonstrate that our method can bring significant improvements to current advanced architectures. Source code is available at https://github.com/LiuJF1226/Mono-ViFI.
Multi-Cali Anything: Dense Feature Multi-Frame Structure-from-Motion for Large-Scale Camera Array Calibration
Calibrating large-scale camera arrays, such as those in dome-based setups, is time-intensive and typically requires dedicated captures of known patterns. While extrinsics in such arrays are fixed due to the physical setup, intrinsics often vary across sessions due to factors like lens adjustments or temperature changes. In this paper, we propose a dense-feature-driven multi-frame calibration method that refines intrinsics directly from scene data, eliminating the necessity for additional calibration captures. Our approach enhances traditional Structure-from-Motion (SfM) pipelines by introducing an extrinsics regularization term to progressively align estimated extrinsics with ground-truth values, a dense feature reprojection term to reduce keypoint errors by minimizing reprojection loss in the feature space, and an intrinsics variance term for joint optimization across multiple frames. Experiments on the Multiface dataset show that our method achieves nearly the same precision as dedicated calibration processes, and significantly enhances intrinsics and 3D reconstruction accuracy. Fully compatible with existing SfM pipelines, our method provides an efficient and practical plug-and-play solution for large-scale camera setups. Our code is publicly available at: https://github.com/YJJfish/Multi-Cali-Anything
StreamFlow: Streamlined Multi-Frame Optical Flow Estimation for Video Sequences
Occlusions between consecutive frames have long posed a significant challenge in optical flow estimation. The inherent ambiguity introduced by occlusions directly violates the brightness constancy constraint and considerably hinders pixel-to-pixel matching. To address this issue, multi-frame optical flow methods leverage adjacent frames to mitigate the local ambiguity. Nevertheless, prior multi-frame methods predominantly adopt recursive flow estimation, resulting in a considerable computational overlap. In contrast, we propose a streamlined in-batch framework that eliminates the need for extensive redundant recursive computations while concurrently developing effective spatio-temporal modeling approaches under in-batch estimation constraints. Specifically, we present a Streamlined In-batch Multi-frame (SIM) pipeline tailored to video input, attaining a similar level of time efficiency to two-frame networks. Furthermore, we introduce an efficient Integrative Spatio-temporal Coherence (ISC) modeling method for effective spatio-temporal modeling during the encoding phase, which introduces no additional parameter overhead. Additionally, we devise a Global Temporal Regressor (GTR) that effectively explores temporal relations during decoding. Benefiting from the efficient SIM pipeline and effective modules, StreamFlow not only excels in terms of performance on the challenging KITTI and Sintel datasets, with particular improvement in occluded areas but also attains a remarkable 63.82% enhancement in speed compared with previous multi-frame methods. The code will be available soon at https://github.com/littlespray/StreamFlow.
DeltaFlow: An Efficient Multi-frame Scene Flow Estimation Method
Previous dominant methods for scene flow estimation focus mainly on input from two consecutive frames, neglecting valuable information in the temporal domain. While recent trends shift towards multi-frame reasoning, they suffer from rapidly escalating computational costs as the number of frames grows. To leverage temporal information more efficiently, we propose DeltaFlow (DeltaFlow), a lightweight 3D framework that captures motion cues via a Delta scheme, extracting temporal features with minimal computational cost, regardless of the number of frames. Additionally, scene flow estimation faces challenges such as imbalanced object class distributions and motion inconsistency. To tackle these issues, we introduce a Category-Balanced Loss to enhance learning across underrepresented classes and an Instance Consistency Loss to enforce coherent object motion, improving flow accuracy. Extensive evaluations on the Argoverse 2 and Waymo datasets show that DeltaFlow achieves state-of-the-art performance with up to 22% lower error and 2times faster inference compared to the next-best multi-frame supervised method, while also demonstrating a strong cross-domain generalization ability. The code is open-sourced at https://github.com/Kin-Zhang/DeltaFlow along with trained model weights.
GaraMoSt: Parallel Multi-Granularity Motion and Structural Modeling for Efficient Multi-Frame Interpolation in DSA Images
The rapid and accurate direct multi-frame interpolation method for Digital Subtraction Angiography (DSA) images is crucial for reducing radiation and providing real-time assistance to physicians for precise diagnostics and treatment. DSA images contain complex vascular structures and various motions. Applying natural scene Video Frame Interpolation (VFI) methods results in motion artifacts, structural dissipation, and blurriness. Recently, MoSt-DSA has specifically addressed these issues for the first time and achieved SOTA results. However, MoSt-DSA's focus on real-time performance leads to insufficient suppression of high-frequency noise and incomplete filtering of low-frequency noise in the generated images. To address these issues within the same computational time scale, we propose GaraMoSt. Specifically, we optimize the network pipeline with a parallel design and propose a module named MG-MSFE. MG-MSFE extracts frame-relative motion and structural features at various granularities in a fully convolutional parallel manner and supports independent, flexible adjustment of context-aware granularity at different scales, thus enhancing computational efficiency and accuracy. Extensive experiments demonstrate that GaraMoSt achieves the SOTA performance in accuracy, robustness, visual effects, and noise suppression, comprehensively surpassing MoSt-DSA and other natural scene VFI methods. The code and models are available at https://github.com/ZyoungXu/GaraMoSt.
ProDepth: Boosting Self-Supervised Multi-Frame Monocular Depth with Probabilistic Fusion
Self-supervised multi-frame monocular depth estimation relies on the geometric consistency between successive frames under the assumption of a static scene. However, the presence of moving objects in dynamic scenes introduces inevitable inconsistencies, causing misaligned multi-frame feature matching and misleading self-supervision during training. In this paper, we propose a novel framework called ProDepth, which effectively addresses the mismatch problem caused by dynamic objects using a probabilistic approach. We initially deduce the uncertainty associated with static scene assumption by adopting an auxiliary decoder. This decoder analyzes inconsistencies embedded in the cost volume, inferring the probability of areas being dynamic. We then directly rectify the erroneous cost volume for dynamic areas through a Probabilistic Cost Volume Modulation (PCVM) module. Specifically, we derive probability distributions of depth candidates from both single-frame and multi-frame cues, modulating the cost volume by adaptively fusing those distributions based on the inferred uncertainty. Additionally, we present a self-supervision loss reweighting strategy that not only masks out incorrect supervision with high uncertainty but also mitigates the risks in remaining possible dynamic areas in accordance with the probability. Our proposed method excels over state-of-the-art approaches in all metrics on both Cityscapes and KITTI datasets, and demonstrates superior generalization ability on the Waymo Open dataset.
Highly Detailed and Temporal Consistent Video Stylization via Synchronized Multi-Frame Diffusion
Text-guided video-to-video stylization transforms the visual appearance of a source video to a different appearance guided on textual prompts. Existing text-guided image diffusion models can be extended for stylized video synthesis. However, they struggle to generate videos with both highly detailed appearance and temporal consistency. In this paper, we propose a synchronized multi-frame diffusion framework to maintain both the visual details and the temporal consistency. Frames are denoised in a synchronous fashion, and more importantly, information of different frames is shared since the beginning of the denoising process. Such information sharing ensures that a consensus, in terms of the overall structure and color distribution, among frames can be reached in the early stage of the denoising process before it is too late. The optical flow from the original video serves as the connection, and hence the venue for information sharing, among frames. We demonstrate the effectiveness of our method in generating high-quality and diverse results in extensive experiments. Our method shows superior qualitative and quantitative results compared to state-of-the-art video editing methods.
SplatFlow: Learning Multi-frame Optical Flow via Splatting
The occlusion problem remains a crucial challenge in optical flow estimation (OFE). Despite the recent significant progress brought about by deep learning, most existing deep learning OFE methods still struggle to handle occlusions; in particular, those based on two frames cannot correctly handle occlusions because occluded regions have no visual correspondences. However, there is still hope in multi-frame settings, which can potentially mitigate the occlusion issue in OFE. Unfortunately, multi-frame OFE (MOFE) remains underexplored, and the limited studies on it are mainly specially designed for pyramid backbones or else obtain the aligned previous frame's features, such as correlation volume and optical flow, through time-consuming backward flow calculation or non-differentiable forward warping transformation. This study proposes an efficient MOFE framework named SplatFlow to address these shortcomings. SplatFlow introduces the differentiable splatting transformation to align the previous frame's motion feature and designs a Final-to-All embedding method to input the aligned motion feature into the current frame's estimation, thus remodeling the existing two-frame backbones. The proposed SplatFlow is efficient yet more accurate, as it can handle occlusions properly. Extensive experimental evaluations show that SplatFlow substantially outperforms all published methods on the KITTI2015 and Sintel benchmarks. Especially on the Sintel benchmark, SplatFlow achieves errors of 1.12 (clean pass) and 2.07 (final pass), with surprisingly significant 19.4% and 16.2% error reductions, respectively, from the previous best results submitted. The code for SplatFlow is available at https://github.com/wwsource/SplatFlow.
Efficient View Synthesis and 3D-based Multi-Frame Denoising with Multiplane Feature Representations
While current multi-frame restoration methods combine information from multiple input images using 2D alignment techniques, recent advances in novel view synthesis are paving the way for a new paradigm relying on volumetric scene representations. In this work, we introduce the first 3D-based multi-frame denoising method that significantly outperforms its 2D-based counterparts with lower computational requirements. Our method extends the multiplane image (MPI) framework for novel view synthesis by introducing a learnable encoder-renderer pair manipulating multiplane representations in feature space. The encoder fuses information across views and operates in a depth-wise manner while the renderer fuses information across depths and operates in a view-wise manner. The two modules are trained end-to-end and learn to separate depths in an unsupervised way, giving rise to Multiplane Feature (MPF) representations. Experiments on the Spaces and Real Forward-Facing datasets as well as on raw burst data validate our approach for view synthesis, multi-frame denoising, and view synthesis under noisy conditions.
MFQE 2.0: A New Approach for Multi-frame Quality Enhancement on Compressed Video
The past few years have witnessed great success in applying deep learning to enhance the quality of compressed image/video. The existing approaches mainly focus on enhancing the quality of a single frame, not considering the similarity between consecutive frames. Since heavy fluctuation exists across compressed video frames as investigated in this paper, frame similarity can be utilized for quality enhancement of low-quality frames given their neighboring high-quality frames. This task is Multi-Frame Quality Enhancement (MFQE). Accordingly, this paper proposes an MFQE approach for compressed video, as the first attempt in this direction. In our approach, we firstly develop a Bidirectional Long Short-Term Memory (BiLSTM) based detector to locate Peak Quality Frames (PQFs) in compressed video. Then, a novel Multi-Frame Convolutional Neural Network (MF-CNN) is designed to enhance the quality of compressed video, in which the non-PQF and its nearest two PQFs are the input. In MF-CNN, motion between the non-PQF and PQFs is compensated by a motion compensation subnet. Subsequently, a quality enhancement subnet fuses the non-PQF and compensated PQFs, and then reduces the compression artifacts of the non-PQF. Also, PQF quality is enhanced in the same way. Finally, experiments validate the effectiveness and generalization ability of our MFQE approach in advancing the state-of-the-art quality enhancement of compressed video. The code is available at https://github.com/RyanXingQL/MFQEv2.0.git.
CronusVLA: Transferring Latent Motion Across Time for Multi-Frame Prediction in Manipulation
Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong generalization across manipulation tasks. However, they remain constrained by a single-frame observation paradigm and cannot fully benefit from the motion information offered by aggregated multi-frame historical observations, as the large vision-language backbone introduces substantial computational cost and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm through an efficient post-training stage. CronusVLA comprises three key components: (1) single-frame pretraining on large-scale embodied datasets with autoregressive action tokens prediction, which establishes an embodied vision-language foundation; (2) multi-frame encoding, adapting the prediction of vision-language backbones from discrete action tokens to motion features during post-training, and aggregating motion features from historical frames into a feature chunking; (3) cross-frame decoding, which maps the feature chunking to accurate actions via a shared decoder with cross-attention. By reducing redundant token computation and caching past motion features, CronusVLA achieves efficient inference. As an application of motion features, we further propose an action adaptation mechanism based on feature-action retrieval to improve model performance during finetuning. CronusVLA achieves state-of-the-art performance on SimplerEnv with 70.9% success rate, and 12.7% improvement over OpenVLA on LIBERO. Real-world Franka experiments also show the strong performance and robustness.
VideoFlow: Exploiting Temporal Cues for Multi-frame Optical Flow Estimation
We introduce VideoFlow, a novel optical flow estimation framework for videos. In contrast to previous methods that learn to estimate optical flow from two frames, VideoFlow concurrently estimates bi-directional optical flows for multiple frames that are available in videos by sufficiently exploiting temporal cues. We first propose a TRi-frame Optical Flow (TROF) module that estimates bi-directional optical flows for the center frame in a three-frame manner. The information of the frame triplet is iteratively fused onto the center frame. To extend TROF for handling more frames, we further propose a MOtion Propagation (MOP) module that bridges multiple TROFs and propagates motion features between adjacent TROFs. With the iterative flow estimation refinement, the information fused in individual TROFs can be propagated into the whole sequence via MOP. By effectively exploiting video information, VideoFlow presents extraordinary performance, ranking 1st on all public benchmarks. On the Sintel benchmark, VideoFlow achieves 1.649 and 0.991 average end-point-error (AEPE) on the final and clean passes, a 15.1% and 7.6% error reduction from the best-published results (1.943 and 1.073 from FlowFormer++). On the KITTI-2015 benchmark, VideoFlow achieves an F1-all error of 3.65%, a 19.2% error reduction from the best-published result (4.52% from FlowFormer++). Code is released at https://github.com/XiaoyuShi97/VideoFlow.
The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth
Self-supervised monocular depth estimation networks are trained to predict scene depth using nearby frames as a supervision signal during training. However, for many applications, sequence information in the form of video frames is also available at test time. The vast majority of monocular networks do not make use of this extra signal, thus ignoring valuable information that could be used to improve the predicted depth. Those that do, either use computationally expensive test-time refinement techniques or off-the-shelf recurrent networks, which only indirectly make use of the geometric information that is inherently available. We propose ManyDepth, an adaptive approach to dense depth estimation that can make use of sequence information at test time, when it is available. Taking inspiration from multi-view stereo, we propose a deep end-to-end cost volume based approach that is trained using self-supervision only. We present a novel consistency loss that encourages the network to ignore the cost volume when it is deemed unreliable, e.g. in the case of moving objects, and an augmentation scheme to cope with static cameras. Our detailed experiments on both KITTI and Cityscapes show that we outperform all published self-supervised baselines, including those that use single or multiple frames at test time.
MEMFOF: High-Resolution Training for Memory-Efficient Multi-Frame Optical Flow Estimation
Recent advances in optical flow estimation have prioritized accuracy at the cost of growing GPU memory consumption, particularly for high-resolution (FullHD) inputs. We introduce MEMFOF, a memory-efficient multi-frame optical flow method that identifies a favorable trade-off between multi-frame estimation and GPU memory usage. Notably, MEMFOF requires only 2.09 GB of GPU memory at runtime for 1080p inputs, and 28.5 GB during training, which uniquely positions our method to be trained at native 1080p without the need for cropping or downsampling. We systematically revisit design choices from RAFT-like architectures, integrating reduced correlation volumes and high-resolution training protocols alongside multi-frame estimation, to achieve state-of-the-art performance across multiple benchmarks while substantially reducing memory overhead. Our method outperforms more resource-intensive alternatives in both accuracy and runtime efficiency, validating its robustness for flow estimation at high resolutions. At the time of submission, our method ranks first on the Spring benchmark with a 1-pixel (1px) outlier rate of 3.289, leads Sintel (clean) with an endpoint error (EPE) of 0.963, and achieves the best Fl-all error on KITTI-2015 at 2.94%. The code is available at https://github.com/msu-video-group/memfof.
SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency
We present Stable Video 4D (SV4D), a latent video diffusion model for multi-frame and multi-view consistent dynamic 3D content generation. Unlike previous methods that rely on separately trained generative models for video generation and novel view synthesis, we design a unified diffusion model to generate novel view videos of dynamic 3D objects. Specifically, given a monocular reference video, SV4D generates novel views for each video frame that are temporally consistent. We then use the generated novel view videos to optimize an implicit 4D representation (dynamic NeRF) efficiently, without the need for cumbersome SDS-based optimization used in most prior works. To train our unified novel view video generation model, we curated a dynamic 3D object dataset from the existing Objaverse dataset. Extensive experimental results on multiple datasets and user studies demonstrate SV4D's state-of-the-art performance on novel-view video synthesis as well as 4D generation compared to prior works.
ContextVLA: Vision-Language-Action Model with Amortized Multi-Frame Context
Leveraging temporal context is crucial for success in partially observable robotic tasks. However, prior work in behavior cloning has demonstrated inconsistent performance gains when using multi-frame observations. In this paper, we introduce ContextVLA, a policy model that robustly improves robotic task performance by effectively leveraging multi-frame observations. Our approach is motivated by the key observation that Vision-Language-Action models (VLA), i.e., policy models built upon a Vision-Language Model (VLM), more effectively utilize multi-frame observations for action generation. This suggests that VLMs' inherent temporal understanding capability enables them to extract more meaningful context from multi-frame observations. However, the high dimensionality of video inputs introduces significant computational overhead, making VLA training and inference inefficient. To address this, ContextVLA compresses past observations into a single context token, allowing the policy to efficiently leverage temporal context for action generation. Our experiments show that ContextVLA consistently improves over single-frame VLAs and achieves the benefits of full multi-frame training but with reduced training and inference times.
A Unified Solution to Video Fusion: From Multi-Frame Learning to Benchmarking
The real world is dynamic, yet most image fusion methods process static frames independently, ignoring temporal correlations in videos and leading to flickering and temporal inconsistency. To address this, we propose Unified Video Fusion (UniVF), a novel framework for temporally coherent video fusion that leverages multi-frame learning and optical flow-based feature warping for informative, temporally coherent video fusion. To support its development, we also introduce Video Fusion Benchmark (VF-Bench), the first comprehensive benchmark covering four video fusion tasks: multi-exposure, multi-focus, infrared-visible, and medical fusion. VF-Bench provides high-quality, well-aligned video pairs obtained through synthetic data generation and rigorous curation from existing datasets, with a unified evaluation protocol that jointly assesses the spatial quality and temporal consistency of video fusion. Extensive experiments show that UniVF achieves state-of-the-art results across all tasks on VF-Bench. Project page: https://vfbench.github.io.
MoSt-DSA: Modeling Motion and Structural Interactions for Direct Multi-Frame Interpolation in DSA Images
Artificial intelligence has become a crucial tool for medical image analysis. As an advanced cerebral angiography technique, Digital Subtraction Angiography (DSA) poses a challenge where the radiation dose to humans is proportional to the image count. By reducing images and using AI interpolation instead, the radiation can be cut significantly. However, DSA images present more complex motion and structural features than natural scenes, making interpolation more challenging. We propose MoSt-DSA, the first work that uses deep learning for DSA frame interpolation. Unlike natural scene Video Frame Interpolation (VFI) methods that extract unclear or coarse-grained features, we devise a general module that models motion and structural context interactions between frames in an efficient full convolution manner by adjusting optimal context range and transforming contexts into linear functions. Benefiting from this, MoSt-DSA is also the first method that directly achieves any number of interpolations at any time steps with just one forward pass during both training and testing. We conduct extensive comparisons with 7 representative VFI models for interpolating 1 to 3 frames, MoSt-DSA demonstrates robust results across 470 DSA image sequences (each typically 152 images), with average SSIM over 0.93, average PSNR over 38 (standard deviations of less than 0.030 and 3.6, respectively), comprehensively achieving state-of-the-art performance in accuracy, speed, visual effect, and memory usage. Our code is available at https://github.com/ZyoungXu/MoSt-DSA.
RDTF: Resource-efficient Dual-mask Training Framework for Multi-frame Animated Sticker Generation
Recently, great progress has been made in video generation technology, attracting the widespread attention of scholars. To apply this technology to downstream applications under resource-constrained conditions, researchers usually fine-tune the pre-trained models based on parameter-efficient tuning methods such as Adapter or Lora. Although these methods can transfer the knowledge from the source domain to the target domain, fewer training parameters lead to poor fitting ability, and the knowledge from the source domain may lead to the inference process deviating from the target domain. In this paper, we argue that under constrained resources, training a smaller video generation model from scratch using only million-level samples can outperform parameter-efficient tuning on larger models in downstream applications: the core lies in the effective utilization of data and curriculum strategy. Take animated sticker generation (ASG) as a case study, we first construct a discrete frame generation network for stickers with low frame rates, ensuring that its parameters meet the requirements of model training under constrained resources. In order to provide data support for models trained from scratch, we come up with a dual-mask based data utilization strategy, which manages to improve the availability and expand the diversity of limited data. To facilitate convergence under dual-mask situation, we propose a difficulty-adaptive curriculum learning method, which decomposes the sample entropy into static and adaptive components so as to obtain samples from easy to difficult. The experiment demonstrates that our resource-efficient dual-mask training framework is quantitatively and qualitatively superior to efficient-parameter tuning methods such as I2V-Adapter and SimDA, verifying the feasibility of our method on downstream tasks under constrained resources. Code will be available.
Unfolding Framework with Prior of Convolution-Transformer Mixture and Uncertainty Estimation for Video Snapshot Compressive Imaging
We consider the problem of video snapshot compressive imaging (SCI), where sequential high-speed frames are modulated by different masks and captured by a single measurement. The underlying principle of reconstructing multi-frame images from only one single measurement is to solve an ill-posed problem. By combining optimization algorithms and neural networks, deep unfolding networks (DUNs) score tremendous achievements in solving inverse problems. In this paper, our proposed model is under the DUN framework and we propose a 3D Convolution-Transformer Mixture (CTM) module with a 3D efficient and scalable attention model plugged in, which helps fully learn the correlation between temporal and spatial dimensions by virtue of Transformer. To our best knowledge, this is the first time that Transformer is employed to video SCI reconstruction. Besides, to further investigate the high-frequency information during the reconstruction process which are neglected in previous studies, we introduce variance estimation characterizing the uncertainty on a pixel-by-pixel basis. Extensive experimental results demonstrate that our proposed method achieves state-of-the-art (SOTA) (with a 1.2dB gain in PSNR over previous SOTA algorithm) results. We will release the code.
SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving
3D scene understanding plays a vital role in vision-based autonomous driving. While most existing methods focus on 3D object detection, they have difficulty describing real-world objects of arbitrary shapes and infinite classes. Towards a more comprehensive perception of a 3D scene, in this paper, we propose a SurroundOcc method to predict the 3D occupancy with multi-camera images. We first extract multi-scale features for each image and adopt spatial 2D-3D attention to lift them to the 3D volume space. Then we apply 3D convolutions to progressively upsample the volume features and impose supervision on multiple levels. To obtain dense occupancy prediction, we design a pipeline to generate dense occupancy ground truth without expansive occupancy annotations. Specifically, we fuse multi-frame LiDAR scans of dynamic objects and static scenes separately. Then we adopt Poisson Reconstruction to fill the holes and voxelize the mesh to get dense occupancy labels. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our method. Code and dataset are available at https://github.com/weiyithu/SurroundOcc
Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames
An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce Disjoint-3DQA , a generative QA benchmark that evaluates this ability of VLMs by posing questions about object pairs that are not co-visible in the same frame. We evaluated seven state-of-the-art VLMs and found that models lag behind human performance by 28%, with steeper declines in accuracy (60% to 30 %) as the temporal gap widens. Our analysis further reveals that providing trajectories or bird's-eye-view projections to VLMs results in only marginal improvements, whereas providing oracle 3D coordinates leads to a substantial 20% performance increase. This highlights a core bottleneck of multi-frame VLMs in constructing and maintaining 3D scene representations over time from visual signals. Disjoint-3DQA therefore sets a clear, measurable challenge for long-horizon spatial reasoning and aims to catalyze future research at the intersection of vision, language, and embodied AI.
NuScenes-QA: A Multi-modal Visual Question Answering Benchmark for Autonomous Driving Scenario
We introduce a novel visual question answering (VQA) task in the context of autonomous driving, aiming to answer natural language questions based on street-view clues. Compared to traditional VQA tasks, VQA in autonomous driving scenario presents more challenges. Firstly, the raw visual data are multi-modal, including images and point clouds captured by camera and LiDAR, respectively. Secondly, the data are multi-frame due to the continuous, real-time acquisition. Thirdly, the outdoor scenes exhibit both moving foreground and static background. Existing VQA benchmarks fail to adequately address these complexities. To bridge this gap, we propose NuScenes-QA, the first benchmark for VQA in the autonomous driving scenario, encompassing 34K visual scenes and 460K question-answer pairs. Specifically, we leverage existing 3D detection annotations to generate scene graphs and design question templates manually. Subsequently, the question-answer pairs are generated programmatically based on these templates. Comprehensive statistics prove that our NuScenes-QA is a balanced large-scale benchmark with diverse question formats. Built upon it, we develop a series of baselines that employ advanced 3D detection and VQA techniques. Our extensive experiments highlight the challenges posed by this new task. Codes and dataset are available at https://github.com/qiantianwen/NuScenes-QA.
LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models
Visual instruction tuning has made considerable strides in enhancing the capabilities of Large Multimodal Models (LMMs). However, existing open LMMs largely focus on single-image tasks, their applications to multi-image scenarios remains less explored. Additionally, prior LMM research separately tackles different scenarios, leaving it impossible to generalize cross scenarios with new emerging capabilities. To this end, we introduce LLaVA-NeXT-Interleave, which simultaneously tackles Multi-image, Multi-frame (video), Multi-view (3D), and Multi-patch (single-image) scenarios in LMMs. To enable these capabilities, we regard the interleaved data format as a general template and compile the M4-Instruct dataset with 1,177.6k samples, spanning 4 primary domains with 14 tasks and 41 datasets. We also curate the LLaVA-Interleave Bench to comprehensively evaluate the multi-image performance of LMMs. Through extensive experiments, LLaVA-NeXT-Interleave achieves leading results in multi-image, video, and 3D benchmarks, while maintaining the performance of single-image tasks. Besides, our model also exhibits several emerging capabilities, e.g., transferring tasks across different settings and modalities. Code is available at https://github.com/LLaVA-VL/LLaVA-NeXT
ViewFormer: Exploring Spatiotemporal Modeling for Multi-View 3D Occupancy Perception via View-Guided Transformers
3D occupancy, an advanced perception technology for driving scenarios, represents the entire scene without distinguishing between foreground and background by quantifying the physical space into a grid map. The widely adopted projection-first deformable attention, efficient in transforming image features into 3D representations, encounters challenges in aggregating multi-view features due to sensor deployment constraints. To address this issue, we propose our learning-first view attention mechanism for effective multi-view feature aggregation. Moreover, we showcase the scalability of our view attention across diverse multi-view 3D tasks, including map construction and 3D object detection. Leveraging the proposed view attention as well as an additional multi-frame streaming temporal attention, we introduce ViewFormer, a vision-centric transformer-based framework for spatiotemporal feature aggregation. To further explore occupancy-level flow representation, we present FlowOcc3D, a benchmark built on top of existing high-quality datasets. Qualitative and quantitative analyses on this benchmark reveal the potential to represent fine-grained dynamic scenes. Extensive experiments show that our approach significantly outperforms prior state-of-the-art methods. The codes are available at https://github.com/ViewFormerOcc/ViewFormer-Occ.
End-to-End Multi-Person Pose Estimation with Pose-Aware Video Transformer
Existing multi-person video pose estimation methods typically adopt a two-stage pipeline: detecting individuals in each frame, followed by temporal modeling for single-person pose estimation. This design relies on heuristic operations such as detection, RoI cropping, and non-maximum suppression (NMS), limiting both accuracy and efficiency. In this paper, we present a fully end-to-end framework for multi-person 2D pose estimation in videos, effectively eliminating heuristic operations. A key challenge is to associate individuals across frames under complex and overlapping temporal trajectories. To address this, we introduce a novel Pose-Aware Video transformEr Network (PAVE-Net), which features a spatial encoder to model intra-frame relations and a spatiotemporal pose decoder to capture global dependencies across frames. To achieve accurate temporal association, we propose a pose-aware attention mechanism that enables each pose query to selectively aggregate features corresponding to the same individual across consecutive frames.Additionally, we explicitly model spatiotemporal dependencies among pose keypoints to improve accuracy. Notably, our approach is the first end-to-end method for multi-frame 2D human pose estimation.Extensive experiments show that PAVE-Net substantially outperforms prior image-based end-to-end methods, achieving a 6.0 mAP improvement on PoseTrack2017, and delivers accuracy competitive with state-of-the-art two-stage video-based approaches, while offering significant gains in efficiency.Project page: https://github.com/zgspose/PAVENet
Frame-Recurrent Video Super-Resolution
Recent advances in video super-resolution have shown that convolutional neural networks combined with motion compensation are able to merge information from multiple low-resolution (LR) frames to generate high-quality images. Current state-of-the-art methods process a batch of LR frames to generate a single high-resolution (HR) frame and run this scheme in a sliding window fashion over the entire video, effectively treating the problem as a large number of separate multi-frame super-resolution tasks. This approach has two main weaknesses: 1) Each input frame is processed and warped multiple times, increasing the computational cost, and 2) each output frame is estimated independently conditioned on the input frames, limiting the system's ability to produce temporally consistent results. In this work, we propose an end-to-end trainable frame-recurrent video super-resolution framework that uses the previously inferred HR estimate to super-resolve the subsequent frame. This naturally encourages temporally consistent results and reduces the computational cost by warping only one image in each step. Furthermore, due to its recurrent nature, the proposed method has the ability to assimilate a large number of previous frames without increased computational demands. Extensive evaluations and comparisons with previous methods validate the strengths of our approach and demonstrate that the proposed framework is able to significantly outperform the current state of the art.
Enhancing Video Inpainting with Aligned Frame Interval Guidance
Recent image-to-video (I2V) based video inpainting methods have made significant strides by leveraging single-image priors and modeling temporal consistency across masked frames. Nevertheless, these methods suffer from severe content degradation within video chunks. Furthermore, the absence of a robust frame alignment scheme compromises intra-chunk and inter-chunk spatiotemporal stability, resulting in insufficient control over the entire video. To address these limitations, we propose VidPivot, a novel framework that decouples video inpainting into two sub-tasks: multi-frame consistent image inpainting and masked area motion propagation. Our approach introduces frame interval priors as spatiotemporal cues to guide the inpainting process. To enhance cross-frame coherence, we design a FrameProp Module that implements a frame content propagation strategy, diffusing reference frame content into subsequent frames via a splicing mechanism. Additionally, a dedicated context controller encodes these coherent frame priors into the I2V generative backbone, effectively serving as soft constrain to suppress content distortion during generation. Extensive evaluations demonstrate that VidPivot achieves competitive performance across diverse benchmarks and generalizes well to different video inpainting scenarios.
Automatic channel selection and spatial feature integration for multi-channel speech recognition across various array topologies
Automatic Speech Recognition (ASR) has shown remarkable progress, yet it still faces challenges in real-world distant scenarios across various array topologies each with multiple recording devices. The focal point of the CHiME-7 Distant ASR task is to devise a unified system capable of generalizing various array topologies that have multiple recording devices and offering reliable recognition performance in real-world environments. Addressing this task, we introduce an ASR system that demonstrates exceptional performance across various array topologies. First of all, we propose two attention-based automatic channel selection modules to select the most advantageous subset of multi-channel signals from multiple recording devices for each utterance. Furthermore, we introduce inter-channel spatial features to augment the effectiveness of multi-frame cross-channel attention, aiding it in improving the capability of spatial information awareness. Finally, we propose a multi-layer convolution fusion module drawing inspiration from the U-Net architecture to integrate the multi-channel output into a single-channel output. Experimental results on the CHiME-7 corpus with oracle segmentation demonstrate that the improvements introduced in our proposed ASR system lead to a relative reduction of 40.1% in the Macro Diarization Attributed Word Error Rates (DA-WER) when compared to the baseline ASR system on the Eval sets.
DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework
Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired garment-centric datasets and fail to effectively leverage priors of advanced visual models and test-time inputs, making it challenging to accurately preserve fine-grained garment details and maintain temporal consistency in unconstrained scenarios. To address these challenges, we propose DreamVVT, a carefully designed two-stage framework built upon Diffusion Transformers (DiTs), which is inherently capable of leveraging diverse unpaired human-centric data to enhance adaptability in real-world scenarios. To further leverage prior knowledge from pretrained models and test-time inputs, in the first stage, we sample representative frames from the input video and utilize a multi-frame try-on model integrated with a vision-language model (VLM), to synthesize high-fidelity and semantically consistent keyframe try-on images. These images serve as complementary appearance guidance for subsequent video generation. In the second stage, skeleton maps together with fine-grained motion and appearance descriptions are extracted from the input content, and these along with the keyframe try-on images are then fed into a pretrained video generation model enhanced with LoRA adapters. This ensures long-term temporal coherence for unseen regions and enables highly plausible dynamic motions. Extensive quantitative and qualitative experiments demonstrate that DreamVVT surpasses existing methods in preserving detailed garment content and temporal stability in real-world scenarios. Our project page https://virtu-lab.github.io/
Dynamic Reflections: Probing Video Representations with Text Alignment
The alignment of representations from different modalities has recently been shown to provide insights on the structural similarities and downstream capabilities of different encoders across diverse data types. While significant progress has been made in aligning images with text, the temporal nature of video data remains largely unexplored in this context. In this work, we conduct the first comprehensive study of video-text representation alignment, probing the capabilities of modern video and language encoders. Our findings reveal several key insights. First, we demonstrate that cross-modal alignment highly depends on the richness of both visual (static images vs. multi-frame videos) and text (single caption vs. a collection) data provided at test time, especially when using state-of-the-art video encoders. We propose parametric test-time scaling laws that capture this behavior and show remarkable predictive power against empirical observations. Secondly, we investigate the correlation between semantic alignment and performance on both semantic and non-semantic downstream tasks, providing initial evidence that strong alignment against text encoders may be linked to general-purpose video representation and understanding. Finally, we correlate temporal reasoning with cross-modal alignment providing a challenging test-bed for vision and language models. Overall, our work introduces video-text alignment as an informative zero-shot way to probe the representation power of different encoders for spatio-temporal data. Project page can be found at https://video-prh.github.io/
DeepFilterNet: Perceptually Motivated Real-Time Speech Enhancement
Multi-frame algorithms for single-channel speech enhancement are able to take advantage from short-time correlations within the speech signal. Deep Filtering (DF) was proposed to directly estimate a complex filter in frequency domain to take advantage of these correlations. In this work, we present a real-time speech enhancement demo using DeepFilterNet. DeepFilterNet's efficiency is enabled by exploiting domain knowledge of speech production and psychoacoustic perception. Our model is able to match state-of-the-art speech enhancement benchmarks while achieving a real-time-factor of 0.19 on a single threaded notebook CPU. The framework as well as pretrained weights have been published under an open source license.
FusionDepth: Complement Self-Supervised Monocular Depth Estimation with Cost Volume
Multi-view stereo depth estimation based on cost volume usually works better than self-supervised monocular depth estimation except for moving objects and low-textured surfaces. So in this paper, we propose a multi-frame depth estimation framework which monocular depth can be refined continuously by multi-frame sequential constraints, leveraging a Bayesian fusion layer within several iterations. Both monocular and multi-view networks can be trained with no depth supervision. Our method also enhances the interpretability when combining monocular estimation with multi-view cost volume. Detailed experiments show that our method surpasses state-of-the-art unsupervised methods utilizing single or multiple frames at test time on KITTI benchmark.
Consistent Direct Time-of-Flight Video Depth Super-Resolution
Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g., sim 20times30 for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce DyDToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available: https://github.com/facebookresearch/DVSR/
TAPIP3D: Tracking Any Point in Persistent 3D Geometry
We introduce TAPIP3D, a novel approach for long-term 3D point tracking in monocular RGB and RGB-D videos. TAPIP3D represents videos as camera-stabilized spatio-temporal feature clouds, leveraging depth and camera motion information to lift 2D video features into a 3D world space where camera motion is effectively canceled. TAPIP3D iteratively refines multi-frame 3D motion estimates within this stabilized representation, enabling robust tracking over extended periods. To manage the inherent irregularities of 3D point distributions, we propose a Local Pair Attention mechanism. This 3D contextualization strategy effectively exploits spatial relationships in 3D, forming informative feature neighborhoods for precise 3D trajectory estimation. Our 3D-centric approach significantly outperforms existing 3D point tracking methods and even enhances 2D tracking accuracy compared to conventional 2D pixel trackers when accurate depth is available. It supports inference in both camera coordinates (i.e., unstabilized) and world coordinates, and our results demonstrate that compensating for camera motion improves tracking performance. Our approach replaces the conventional 2D square correlation neighborhoods used in prior 2D and 3D trackers, leading to more robust and accurate results across various 3D point tracking benchmarks. Project Page: https://tapip3d.github.io
FRESA:Feedforward Reconstruction of Personalized Skinned Avatars from Few Images
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their practical applications. In contrast, we learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization. Specifically, instead of rigging the avatar with shared skinning weights, we jointly infer personalized avatar shape, skinning weights, and pose-dependent deformations, which effectively improves overall geometric fidelity and reduces deformation artifacts. Moreover, to normalize pose variations and resolve coupled ambiguity between canonical shapes and skinning weights, we design a 3D canonicalization process to produce pixel-aligned initial conditions, which helps to reconstruct fine-grained geometric details. We then propose a multi-frame feature aggregation to robustly reduce artifacts introduced in canonicalization and fuse a plausible avatar preserving person-specific identities. Finally, we train the model in an end-to-end framework on a large-scale capture dataset, which contains diverse human subjects paired with high-quality 3D scans. Extensive experiments show that our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos. Project page and code is available at https://github.com/rongakowang/FRESA.
MSF: Motion-guided Sequential Fusion for Efficient 3D Object Detection from Point Cloud Sequences
Point cloud sequences are commonly used to accurately detect 3D objects in applications such as autonomous driving. Current top-performing multi-frame detectors mostly follow a Detect-and-Fuse framework, which extracts features from each frame of the sequence and fuses them to detect the objects in the current frame. However, this inevitably leads to redundant computation since adjacent frames are highly correlated. In this paper, we propose an efficient Motion-guided Sequential Fusion (MSF) method, which exploits the continuity of object motion to mine useful sequential contexts for object detection in the current frame. We first generate 3D proposals on the current frame and propagate them to preceding frames based on the estimated velocities. The points-of-interest are then pooled from the sequence and encoded as proposal features. A novel Bidirectional Feature Aggregation (BiFA) module is further proposed to facilitate the interactions of proposal features across frames. Besides, we optimize the point cloud pooling by a voxel-based sampling technique so that millions of points can be processed in several milliseconds. The proposed MSF method achieves not only better efficiency than other multi-frame detectors but also leading accuracy, with 83.12% and 78.30% mAP on the LEVEL1 and LEVEL2 test sets of Waymo Open Dataset, respectively. Codes can be found at https://github.com/skyhehe123/MSF.
CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers
Large-scale pretrained transformers have created milestones in text (GPT-3) and text-to-image (DALL-E and CogView) generation. Its application to video generation is still facing many challenges: The potential huge computation cost makes the training from scratch unaffordable; The scarcity and weak relevance of text-video datasets hinder the model understanding complex movement semantics. In this work, we present 9B-parameter transformer CogVideo, trained by inheriting a pretrained text-to-image model, CogView2. We also propose multi-frame-rate hierarchical training strategy to better align text and video clips. As (probably) the first open-source large-scale pretrained text-to-video model, CogVideo outperforms all publicly available models at a large margin in machine and human evaluations.
SVDC: Consistent Direct Time-of-Flight Video Depth Completion with Frequency Selective Fusion
Lightweight direct Time-of-Flight (dToF) sensors are ideal for 3D sensing on mobile devices. However, due to the manufacturing constraints of compact devices and the inherent physical principles of imaging, dToF depth maps are sparse and noisy. In this paper, we propose a novel video depth completion method, called SVDC, by fusing the sparse dToF data with the corresponding RGB guidance. Our method employs a multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the sparse dToF imaging. Misalignment between consecutive frames during multi-frame fusion could cause blending between object edges and the background, which results in a loss of detail. To address this, we introduce an adaptive frequency selective fusion (AFSF) module, which automatically selects convolution kernel sizes to fuse multi-frame features. Our AFSF utilizes a channel-spatial enhancement attention (CSEA) module to enhance features and generates an attention map as fusion weights. The AFSF ensures edge detail recovery while suppressing high-frequency noise in smooth regions. To further enhance temporal consistency, We propose a cross-window consistency loss to ensure consistent predictions across different windows, effectively reducing flickering. Our proposed SVDC achieves optimal accuracy and consistency on the TartanAir and Dynamic Replica datasets. Code is available at https://github.com/Lan1eve/SVDC.
VideoDirector: Precise Video Editing via Text-to-Video Models
Despite the typical inversion-then-editing paradigm using text-to-image (T2I) models has demonstrated promising results, directly extending it to text-to-video (T2V) models still suffers severe artifacts such as color flickering and content distortion. Consequently, current video editing methods primarily rely on T2I models, which inherently lack temporal-coherence generative ability, often resulting in inferior editing results. In this paper, we attribute the failure of the typical editing paradigm to: 1) Tightly Spatial-temporal Coupling. The vanilla pivotal-based inversion strategy struggles to disentangle spatial-temporal information in the video diffusion model; 2) Complicated Spatial-temporal Layout. The vanilla cross-attention control is deficient in preserving the unedited content. To address these limitations, we propose a spatial-temporal decoupled guidance (STDG) and multi-frame null-text optimization strategy to provide pivotal temporal cues for more precise pivotal inversion. Furthermore, we introduce a self-attention control strategy to maintain higher fidelity for precise partial content editing. Experimental results demonstrate that our method (termed VideoDirector) effectively harnesses the powerful temporal generation capabilities of T2V models, producing edited videos with state-of-the-art performance in accuracy, motion smoothness, realism, and fidelity to unedited content.
Restoration of Analog Videos Using Swin-UNet
In this paper, we present a system to restore analog videos of historical archives. These videos often contain severe visual degradation due to the deterioration of their tape supports that require costly and slow manual interventions to recover the original content. The proposed system uses a multi-frame approach and is able to deal with severe tape mistracking, which results in completely scrambled frames. Tests on real-world videos from a major historical video archive show the effectiveness of our demo system. The code and the pre-trained model are publicly available at https://github.com/miccunifi/analog-video-restoration.
Discovering Sounding Objects by Audio Queries for Audio Visual Segmentation
Audio visual segmentation (AVS) aims to segment the sounding objects for each frame of a given video. To distinguish the sounding objects from silent ones, both audio-visual semantic correspondence and temporal interaction are required. The previous method applies multi-frame cross-modal attention to conduct pixel-level interactions between audio features and visual features of multiple frames simultaneously, which is both redundant and implicit. In this paper, we propose an Audio-Queried Transformer architecture, AQFormer, where we define a set of object queries conditioned on audio information and associate each of them to particular sounding objects. Explicit object-level semantic correspondence between audio and visual modalities is established by gathering object information from visual features with predefined audio queries. Besides, an Audio-Bridged Temporal Interaction module is proposed to exchange sounding object-relevant information among multiple frames with the bridge of audio features. Extensive experiments are conducted on two AVS benchmarks to show that our method achieves state-of-the-art performances, especially 7.1% M_J and 7.6% M_F gains on the MS3 setting.
AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation. Project page: https://anima-x.github.io/{https://anima-x.github.io/}.
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh sequences remains labor-intensive for professional artists. On the other hand, while video diffusion models excel at text-driven video generation, they often lack 3D geometry awareness and struggle with achieving multi-view consistent texturing for 3D meshes. In this work, we present Tex4D, a zero-shot approach that integrates inherent 3D geometry knowledge from mesh sequences with the expressiveness of video diffusion models to produce multi-view and temporally consistent 4D textures. Given an untextured mesh sequence and a text prompt as inputs, our method enhances multi-view consistency by synchronizing the diffusion process across different views through latent aggregation in the UV space. To ensure temporal consistency, we leverage prior knowledge from a conditional video generation model for texture synthesis. However, straightforwardly combining the video diffusion model and the UV texture aggregation leads to blurry results. We analyze the underlying causes and propose a simple yet effective modification to the DDIM sampling process to address this issue. Additionally, we introduce a reference latent texture to strengthen the correlation between frames during the denoising process. To the best of our knowledge, Tex4D is the first method specifically designed for 4D scene texturing. Extensive experiments demonstrate its superiority in producing multi-view and multi-frame consistent videos based on untextured mesh sequences.
Envision: Benchmarking Unified Understanding & Generation for Causal World Process Insights
Current multimodal models aim to transcend the limitations of single-modality representations by unifying understanding and generation, often using text-to-image (T2I) tasks to calibrate semantic consistency. However, their reliance on static, single-image generation in training and evaluation leads to overfitting to static pattern matching and semantic fusion, while fundamentally hindering their ability to model dynamic processes that unfold over time. To address these constraints, we propose Envision-a causal event progression benchmark for chained text-to-multi-image generation. Grounded in world knowledge and structured by spatiotemporal causality, it reorganizes existing evaluation dimensions and includes 1,000 four-stage prompts spanning six scientific and humanities domains. To transition evaluation from single images to sequential frames and assess whether models truly internalize world knowledge while adhering to causal-temporal constraints, we introduce Envision-Score, a holistic metric integrating multi-dimensional consistency, physicality, and aesthetics. Comprehensive evaluation of 15 models (10 specialized T2I models, 5 unified models) uncovers: specialized T2I models demonstrate proficiency in aesthetic rendering yet lack intrinsic world knowledge. Unified multimodal models bridge this gap, consistently outperforming specialized counterparts in causal narrative coherence. However, even these unified architectures remain subordinate to closed-source models and struggle to overcome the core challenge of spatiotemporal consistency. This demonstrates that a focus on causally-isolated single images impedes multi-frame reasoning and generation, promoting static pattern matching over dynamic world modeling-ultimately limiting world knowledge internalization, generation.
MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos
The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame") and perceive a few adjacent frames. To address this gap, we propose MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos. The benchmark is characterized by the following features. (1) Long-range, multi-frame reasoning: Models are required to infer and analyze evidence frames that may be far from the question frame. (2) Beyond perception: Questions cannot be answered through direct perception alone but require reasoning over hidden information. (3) Reliability: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. (4) Confusability: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, o4-mini, achieves only 52.5% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Further analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.
StoryReasoning Dataset: Using Chain-of-Thought for Scene Understanding and Grounded Story Generation
Visual storytelling systems struggle to maintain character identity across frames and link actions to appropriate subjects, frequently leading to referential hallucinations. These issues can be addressed through grounding of characters, objects, and other entities on the visual elements. We propose StoryReasoning, a dataset containing 4,178 stories derived from 52,016 movie images, with both structured scene analyses and grounded stories. Each story maintains character and object consistency across frames while explicitly modeling multi-frame relationships through structured tabular representations. Our approach features cross-frame object re-identification using visual similarity and face recognition, chain-of-thought reasoning for explicit narrative modeling, and a grounding scheme that links textual elements to visual entities across multiple frames. We establish baseline performance by fine-tuning Qwen2.5-VL 7B, creating Qwen Storyteller, which performs end-to-end object detection, re-identification, and landmark detection while maintaining consistent object references throughout the story. Evaluation demonstrates a reduction from 4.06 to 3.56 (-12.3%) hallucinations on average per story when compared to a non-fine-tuned model.
EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering
We introduce EgoTextVQA, a novel and rigorously constructed benchmark for egocentric QA assistance involving scene text. EgoTextVQA contains 1.5K ego-view videos and 7K scene-text aware questions that reflect real user needs in outdoor driving and indoor house-keeping activities. The questions are designed to elicit identification and reasoning on scene text in an egocentric and dynamic environment. With EgoTextVQA, we comprehensively evaluate 10 prominent multimodal large language models. Currently, all models struggle, and the best results (Gemini 1.5 Pro) are around 33\% accuracy, highlighting the severe deficiency of these techniques in egocentric QA assistance. Our further investigations suggest that precise temporal grounding and multi-frame reasoning, along with high resolution and auxiliary scene-text inputs, are key for better performance. With thorough analyses and heuristic suggestions, we hope EgoTextVQA can serve as a solid testbed for research in egocentric scene-text QA assistance. Our dataset is released at: https://github.com/zhousheng97/EgoTextVQA.
Individual Content and Motion Dynamics Preserved Pruning for Video Diffusion Models
The high computational cost and slow inference time are major obstacles to deploying the video diffusion model (VDM) in practical applications. To overcome this, we introduce a new Video Diffusion Model Compression approach using individual content and motion dynamics preserved pruning and consistency loss. First, we empirically observe that deeper VDM layers are crucial for maintaining the quality of motion dynamics e.g., coherence of the entire video, while shallower layers are more focused on individual content e.g., individual frames. Therefore, we prune redundant blocks from the shallower layers while preserving more of the deeper layers, resulting in a lightweight VDM variant called VDMini. Additionally, we propose an Individual Content and Motion Dynamics (ICMD) Consistency Loss to gain comparable generation performance as larger VDM, i.e., the teacher to VDMini i.e., the student. Particularly, we first use the Individual Content Distillation (ICD) Loss to ensure consistency in the features of each generated frame between the teacher and student models. Next, we introduce a Multi-frame Content Adversarial (MCA) Loss to enhance the motion dynamics across the generated video as a whole. This method significantly accelerates inference time while maintaining high-quality video generation. Extensive experiments demonstrate the effectiveness of our VDMini on two important video generation tasks, Text-to-Video (T2V) and Image-to-Video (I2V), where we respectively achieve an average 2.5 times and 1.4 times speed up for the I2V method SF-V and the T2V method T2V-Turbo-v2, while maintaining the quality of the generated videos on two benchmarks, i.e., UCF101 and VBench.
Segment anything model 2: an application to 2D and 3D medical images
Segment Anything Model (SAM) has gained significant attention because of its ability to segment a variety of objects in images given a prompt. The recently developed SAM 2 has extended this ability to video inputs. This opens an opportunity to apply SAM to 3D images, one of the fundamental tasks in the medical imaging field. In this paper, we provide an extensive evaluation of SAM 2's ability to segment both 2D and 3D medical images. We collect 18 medical imaging datasets, including common 3D modalities such as computed tomography (CT), magnetic resonance imaging (MRI), and positron emission tomography (PET) as well as 2D modalities such as X-ray and ultrasound. We consider two evaluation pipelines of SAM 2: (1) multi-frame 3D segmentation, where prompts are provided to one or multiple slice(s) selected from the volume, and (2) single-frame 2D segmentation, where prompts are provided to each slice. The former is only applicable to 3D modalities, while the latter applies to both 2D and 3D modalities. We learn that SAM 2 exhibits similar performance as SAM under single-frame 2D segmentation, and has variable performance under multi-frame 3D segmentation depending on the choices of slices to annotate, the direction of the propagation, the predictions utilized during the propagation, etc.
Whole Heart 3D+T Representation Learning Through Sparse 2D Cardiac MR Images
Cardiac Magnetic Resonance (CMR) imaging serves as the gold-standard for evaluating cardiac morphology and function. Typically, a multi-view CMR stack, covering short-axis (SA) and 2/3/4-chamber long-axis (LA) views, is acquired for a thorough cardiac assessment. However, efficiently streamlining the complex, high-dimensional 3D+T CMR data and distilling compact, coherent representation remains a challenge. In this work, we introduce a whole-heart self-supervised learning framework that utilizes masked imaging modeling to automatically uncover the correlations between spatial and temporal patches throughout the cardiac stacks. This process facilitates the generation of meaningful and well-clustered heart representations without relying on the traditionally required, and often costly, labeled data. The learned heart representation can be directly used for various downstream tasks. Furthermore, our method demonstrates remarkable robustness, ensuring consistent representations even when certain CMR planes are missing/flawed. We train our model on 14,000 unlabeled CMR data from UK BioBank and evaluate it on 1,000 annotated data. The proposed method demonstrates superior performance to baselines in tasks that demand comprehensive 3D+T cardiac information, e.g. cardiac phenotype (ejection fraction and ventricle volume) prediction and multi-plane/multi-frame CMR segmentation, highlighting its effectiveness in extracting comprehensive cardiac features that are both anatomically and pathologically relevant.
Consistent Time-of-Flight Depth Denoising via Graph-Informed Geometric Attention
Depth images captured by Time-of-Flight (ToF) sensors are prone to noise, requiring denoising for reliable downstream applications. Previous works either focus on single-frame processing, or perform multi-frame processing without considering depth variations at corresponding pixels across frames, leading to undesirable temporal inconsistency and spatial ambiguity. In this paper, we propose a novel ToF depth denoising network leveraging motion-invariant graph fusion to simultaneously enhance temporal stability and spatial sharpness. Specifically, despite depth shifts across frames, graph structures exhibit temporal self-similarity, enabling cross-frame geometric attention for graph fusion. Then, by incorporating an image smoothness prior on the fused graph and data fidelity term derived from ToF noise distribution, we formulate a maximum a posterior problem for ToF denoising. Finally, the solution is unrolled into iterative filters whose weights are adaptively learned from the graph-informed geometric attention, producing a high-performance yet interpretable network. Experimental results demonstrate that the proposed scheme achieves state-of-the-art performance in terms of accuracy and consistency on synthetic DVToF dataset and exhibits robust generalization on the real Kinectv2 dataset. Source code will be released at https://github.com/davidweidawang/GIGA-ToF{https://github.com/davidweidawang/GIGA-ToF}.
4DNeX: Feed-Forward 4D Generative Modeling Made Easy
We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on computationally intensive optimization or require multi-frame video inputs, 4DNeX enables efficient, end-to-end image-to-4D generation by fine-tuning a pretrained video diffusion model. Specifically, 1) to alleviate the scarcity of 4D data, we construct 4DNeX-10M, a large-scale dataset with high-quality 4D annotations generated using advanced reconstruction approaches. 2) we introduce a unified 6D video representation that jointly models RGB and XYZ sequences, facilitating structured learning of both appearance and geometry. 3) we propose a set of simple yet effective adaptation strategies to repurpose pretrained video diffusion models for 4D modeling. 4DNeX produces high-quality dynamic point clouds that enable novel-view video synthesis. Extensive experiments demonstrate that 4DNeX outperforms existing 4D generation methods in efficiency and generalizability, offering a scalable solution for image-to-4D modeling and laying the foundation for generative 4D world models that simulate dynamic scene evolution.
ViDiT-Q: Efficient and Accurate Quantization of Diffusion Transformers for Image and Video Generation
Diffusion transformers (DiTs) have exhibited remarkable performance in visual generation tasks, such as generating realistic images or videos based on textual instructions. However, larger model sizes and multi-frame processing for video generation lead to increased computational and memory costs, posing challenges for practical deployment on edge devices. Post-Training Quantization (PTQ) is an effective method for reducing memory costs and computational complexity. When quantizing diffusion transformers, we find that applying existing diffusion quantization methods designed for U-Net faces challenges in preserving quality. After analyzing the major challenges for quantizing diffusion transformers, we design an improved quantization scheme: "ViDiT-Q": Video and Image Diffusion Transformer Quantization) to address these issues. Furthermore, we identify highly sensitive layers and timesteps hinder quantization for lower bit-widths. To tackle this, we improve ViDiT-Q with a novel metric-decoupled mixed-precision quantization method (ViDiT-Q-MP). We validate the effectiveness of ViDiT-Q across a variety of text-to-image and video models. While baseline quantization methods fail at W8A8 and produce unreadable content at W4A8, ViDiT-Q achieves lossless W8A8 quantization. ViDiTQ-MP achieves W4A8 with negligible visual quality degradation, resulting in a 2.5x memory optimization and a 1.5x latency speedup.
Human Pose Driven Object Effects Recommendation
In this paper, we research the new topic of object effects recommendation in micro-video platforms, which is a challenging but important task for many practical applications such as advertisement insertion. To avoid the problem of introducing background bias caused by directly learning video content from image frames, we propose to utilize the meaningful body language hidden in 3D human pose for recommendation. To this end, in this work, a novel human pose driven object effects recommendation network termed PoseRec is introduced. PoseRec leverages the advantages of 3D human pose detection and learns information from multi-frame 3D human pose for video-item registration, resulting in high quality object effects recommendation performance. Moreover, to solve the inherent ambiguity and sparsity issues that exist in object effects recommendation, we further propose a novel item-aware implicit prototype learning module and a novel pose-aware transductive hard-negative mining module to better learn pose-item relationships. What's more, to benchmark methods for the new research topic, we build a new dataset for object effects recommendation named Pose-OBE. Extensive experiments on Pose-OBE demonstrate that our method can achieve superior performance than strong baselines.
LazyVLM: Neuro-Symbolic Approach to Video Analytics
Current video analytics approaches face a fundamental trade-off between flexibility and efficiency. End-to-end Vision Language Models (VLMs) often struggle with long-context processing and incur high computational costs, while neural-symbolic methods depend heavily on manual labeling and rigid rule design. In this paper, we introduce LazyVLM, a neuro-symbolic video analytics system that provides a user-friendly query interface similar to VLMs, while addressing their scalability limitation. LazyVLM enables users to effortlessly drop in video data and specify complex multi-frame video queries using a semi-structured text interface for video analytics. To address the scalability limitations of VLMs, LazyVLM decomposes multi-frame video queries into fine-grained operations and offloads the bulk of the processing to efficient relational query execution and vector similarity search. We demonstrate that LazyVLM provides a robust, efficient, and user-friendly solution for querying open-domain video data at scale.
Video-Based Human Pose Regression via Decoupled Space-Time Aggregation
By leveraging temporal dependency in video sequences, multi-frame human pose estimation algorithms have demonstrated remarkable results in complicated situations, such as occlusion, motion blur, and video defocus. These algorithms are predominantly based on heatmaps, resulting in high computation and storage requirements per frame, which limits their flexibility and real-time application in video scenarios, particularly on edge devices. In this paper, we develop an efficient and effective video-based human pose regression method, which bypasses intermediate representations such as heatmaps and instead directly maps the input to the output joint coordinates. Despite the inherent spatial correlation among adjacent joints of the human pose, the temporal trajectory of each individual joint exhibits relative independence. In light of this, we propose a novel Decoupled Space-Time Aggregation network (DSTA) to separately capture the spatial contexts between adjacent joints and the temporal cues of each individual joint, thereby avoiding the conflation of spatiotemporal dimensions. Concretely, DSTA learns a dedicated feature token for each joint to facilitate the modeling of their spatiotemporal dependencies. With the proposed joint-wise local-awareness attention mechanism, our method is capable of efficiently and flexibly utilizing the spatial dependency of adjacent joints and the temporal dependency of each joint itself. Extensive experiments demonstrate the superiority of our method. Compared to previous regression-based single-frame human pose estimation methods, DSTA significantly enhances performance, achieving an 8.9 mAP improvement on PoseTrack2017. Furthermore, our approach either surpasses or is on par with the state-of-the-art heatmap-based multi-frame human pose estimation methods. Project page: https://github.com/zgspose/DSTA.
DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation
Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based MultiScale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.
DetZero: Rethinking Offboard 3D Object Detection with Long-term Sequential Point Clouds
Existing offboard 3D detectors always follow a modular pipeline design to take advantage of unlimited sequential point clouds. We have found that the full potential of offboard 3D detectors is not explored mainly due to two reasons: (1) the onboard multi-object tracker cannot generate sufficient complete object trajectories, and (2) the motion state of objects poses an inevitable challenge for the object-centric refining stage in leveraging the long-term temporal context representation. To tackle these problems, we propose a novel paradigm of offboard 3D object detection, named DetZero. Concretely, an offline tracker coupled with a multi-frame detector is proposed to focus on the completeness of generated object tracks. An attention-mechanism refining module is proposed to strengthen contextual information interaction across long-term sequential point clouds for object refining with decomposed regression methods. Extensive experiments on Waymo Open Dataset show our DetZero outperforms all state-of-the-art onboard and offboard 3D detection methods. Notably, DetZero ranks 1st place on Waymo 3D object detection leaderboard with 85.15 mAPH (L2) detection performance. Further experiments validate the application of taking the place of human labels with such high-quality results. Our empirical study leads to rethinking conventions and interesting findings that can guide future research on offboard 3D object detection.
CogVLM2: Visual Language Models for Image and Video Understanding
Beginning with VisualGLM and CogVLM, we are continuously exploring VLMs in pursuit of enhanced vision-language fusion, efficient higher-resolution architecture, and broader modalities and applications. Here we propose the CogVLM2 family, a new generation of visual language models for image and video understanding including CogVLM2, CogVLM2-Video and GLM-4V. As an image understanding model, CogVLM2 inherits the visual expert architecture with improved training recipes in both pre-training and post-training stages, supporting input resolution up to 1344 times 1344 pixels. As a video understanding model, CogVLM2-Video integrates multi-frame input with timestamps and proposes automated temporal grounding data construction. Notably, CogVLM2 family has achieved state-of-the-art results on benchmarks like MMBench, MM-Vet, TextVQA, MVBench and VCGBench. All models are open-sourced in https://github.com/THUDM/CogVLM2 and https://github.com/THUDM/GLM-4, contributing to the advancement of the field.
PanoOcc: Unified Occupancy Representation for Camera-based 3D Panoptic Segmentation
Comprehensive modeling of the surrounding 3D world is key to the success of autonomous driving. However, existing perception tasks like object detection, road structure segmentation, depth & elevation estimation, and open-set object localization each only focus on a small facet of the holistic 3D scene understanding task. This divide-and-conquer strategy simplifies the algorithm development procedure at the cost of losing an end-to-end unified solution to the problem. In this work, we address this limitation by studying camera-based 3D panoptic segmentation, aiming to achieve a unified occupancy representation for camera-only 3D scene understanding. To achieve this, we introduce a novel method called PanoOcc, which utilizes voxel queries to aggregate spatiotemporal information from multi-frame and multi-view images in a coarse-to-fine scheme, integrating feature learning and scene representation into a unified occupancy representation. We have conducted extensive ablation studies to verify the effectiveness and efficiency of the proposed method. Our approach achieves new state-of-the-art results for camera-based semantic segmentation and panoptic segmentation on the nuScenes dataset. Furthermore, our method can be easily extended to dense occupancy prediction and has shown promising performance on the Occ3D benchmark. The code will be released at https://github.com/Robertwyq/PanoOcc.
CLIPRerank: An Extremely Simple Method for Improving Ad-hoc Video Search
Ad-hoc Video Search (AVS) enables users to search for unlabeled video content using on-the-fly textual queries. Current deep learning-based models for AVS are trained to optimize holistic similarity between short videos and their associated descriptions. However, due to the diversity of ad-hoc queries, even for a short video, its truly relevant part w.r.t. a given query can be of shorter duration. In such a scenario, the holistic similarity becomes suboptimal. To remedy the issue, we propose in this paper CLIPRerank, a fine-grained re-scoring method. We compute cross-modal similarities between query and video frames using a pre-trained CLIP model, with multi-frame scores aggregated by max pooling. The fine-grained score is weightedly added to the initial score for search result reranking. As such, CLIPRerank is agnostic to the underlying video retrieval models and extremely simple, making it a handy plug-in for boosting AVS. Experiments on the challenging TRECVID AVS benchmarks (from 2016 to 2021) justify the effectiveness of the proposed strategy. CLIPRerank consistently improves the TRECVID top performers and multiple existing models including SEA, W2VV++, Dual Encoding, Dual Task, LAFF, CLIP2Video, TS2-Net and X-CLIP. Our method also works when substituting BLIP-2 for CLIP.
Video Depth without Video Models
Video depth estimation lifts monocular video clips to 3D by inferring dense depth at every frame. Recent advances in single-image depth estimation, brought about by the rise of large foundation models and the use of synthetic training data, have fueled a renewed interest in video depth. However, naively applying a single-image depth estimator to every frame of a video disregards temporal continuity, which not only leads to flickering but may also break when camera motion causes sudden changes in depth range. An obvious and principled solution would be to build on top of video foundation models, but these come with their own limitations; including expensive training and inference, imperfect 3D consistency, and stitching routines for the fixed-length (short) outputs. We take a step back and demonstrate how to turn a single-image latent diffusion model (LDM) into a state-of-the-art video depth estimator. Our model, which we call RollingDepth, has two main ingredients: (i) a multi-frame depth estimator that is derived from a single-image LDM and maps very short video snippets (typically frame triplets) to depth snippets. (ii) a robust, optimization-based registration algorithm that optimally assembles depth snippets sampled at various different frame rates back into a consistent video. RollingDepth is able to efficiently handle long videos with hundreds of frames and delivers more accurate depth videos than both dedicated video depth estimators and high-performing single-frame models. Project page: rollingdepth.github.io.
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
Recent advances in large language models(LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation(PCG). We present a lightweight pipeline that transforms short narrative prompts into a sequence of 2D tile-based game scenes, reflecting the temporal structure of stories. Given an LLM-generated narrative, our system identifies three key time frames, extracts spatial predicates in the form of "Object-Relation-Object" triples, and retrieves visual assets using affordance-aware semantic embeddings from the GameTileNet dataset. A layered terrain is generated using Cellular Automata, and objects are placed using spatial rules grounded in the predicate structure. We evaluated our system in ten diverse stories, analyzing tile-object matching, affordance-layer alignment, and spatial constraint satisfaction across frames. This prototype offers a scalable approach to narrative-driven scene generation and lays the foundation for future work on multi-frame continuity, symbolic tracking, and multi-agent coordination in story-centered PCG.
Point Transformer V3 Extreme: 1st Place Solution for 2024 Waymo Open Dataset Challenge in Semantic Segmentation
In this technical report, we detail our first-place solution for the 2024 Waymo Open Dataset Challenge's semantic segmentation track. We significantly enhanced the performance of Point Transformer V3 on the Waymo benchmark by implementing cutting-edge, plug-and-play training and inference technologies. Notably, our advanced version, Point Transformer V3 Extreme, leverages multi-frame training and a no-clipping-point policy, achieving substantial gains over the original PTv3 performance. Additionally, employing a straightforward model ensemble strategy further boosted our results. This approach secured us the top position on the Waymo Open Dataset semantic segmentation leaderboard, markedly outperforming other entries.
Towards Nonlinear-Motion-Aware and Occlusion-Robust Rolling Shutter Correction
This paper addresses the problem of rolling shutter correction in complex nonlinear and dynamic scenes with extreme occlusion. Existing methods suffer from two main drawbacks. Firstly, they face challenges in estimating the accurate correction field due to the uniform velocity assumption, leading to significant image correction errors under complex motion. Secondly, the drastic occlusion in dynamic scenes prevents current solutions from achieving better image quality because of the inherent difficulties in aligning and aggregating multiple frames. To tackle these challenges, we model the curvilinear trajectory of pixels analytically and propose a geometry-based Quadratic Rolling Shutter (QRS) motion solver, which precisely estimates the high-order correction field of individual pixels. Besides, to reconstruct high-quality occlusion frames in dynamic scenes, we present a 3D video architecture that effectively Aligns and Aggregates multi-frame context, namely, RSA2-Net. We evaluate our method across a broad range of cameras and video sequences, demonstrating its significant superiority. Specifically, our method surpasses the state-of-the-art by +4.98, +0.77, and +4.33 of PSNR on Carla-RS, Fastec-RS, and BS-RSC datasets, respectively. Code is available at https://github.com/DelinQu/qrsc.
Particle Video Revisited: Tracking Through Occlusions Using Point Trajectories
Tracking pixels in videos is typically studied as an optical flow estimation problem, where every pixel is described with a displacement vector that locates it in the next frame. Even though wider temporal context is freely available, prior efforts to take this into account have yielded only small gains over 2-frame methods. In this paper, we revisit Sand and Teller's "particle video" approach, and study pixel tracking as a long-range motion estimation problem, where every pixel is described with a trajectory that locates it in multiple future frames. We re-build this classic approach using components that drive the current state-of-the-art in flow and object tracking, such as dense cost maps, iterative optimization, and learned appearance updates. We train our models using long-range amodal point trajectories mined from existing optical flow data that we synthetically augment with multi-frame occlusions. We test our approach in trajectory estimation benchmarks and in keypoint label propagation tasks, and compare favorably against state-of-the-art optical flow and feature tracking methods.
DesignBench: A Comprehensive Benchmark for MLLM-based Front-end Code Generation
Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in automated front-end engineering, e.g., generating UI code from visual designs. However, existing front-end UI code generation benchmarks have the following limitations: (1) While framework-based development becomes predominant in modern front-end programming, current benchmarks fail to incorporate mainstream development frameworks. (2) Existing evaluations focus solely on the UI code generation task, whereas practical UI development involves several iterations, including refining editing, and repairing issues. (3) Current benchmarks employ unidimensional evaluation, lacking investigation into influencing factors like task difficulty, input context variations, and in-depth code-level analysis. To bridge these gaps, we introduce DesignBench, a multi-framework, multi-task evaluation benchmark for assessing MLLMs' capabilities in automated front-end engineering. DesignBench encompasses three widely-used UI frameworks (React, Vue, and Angular) alongside vanilla HTML/CSS, and evaluates on three essential front-end tasks (generation, edit, and repair) in real-world development workflows. DesignBench contains 900 webpage samples spanning over 11 topics, 9 edit types, and 6 issue categories, enabling detailed analysis of MLLM performance across multiple dimensions. Our systematic evaluation reveals critical insights into MLLMs' framework-specific limitations, task-related bottlenecks, and performance variations under different conditions, providing guidance for future research in automated front-end development. Our code and data are available at https://github.com/WebPAI/DesignBench.
TOMATO: Assessing Visual Temporal Reasoning Capabilities in Multimodal Foundation Models
Existing benchmarks often highlight the remarkable performance achieved by state-of-the-art Multimodal Foundation Models (MFMs) in leveraging temporal context for video understanding. However, how well do the models truly perform visual temporal reasoning? Our study of existing benchmarks shows that this capability of MFMs is likely overestimated as many questions can be solved by using a single, few, or out-of-order frames. To systematically examine current visual temporal reasoning tasks, we propose three principles with corresponding metrics: (1) Multi-Frame Gain, (2) Frame Order Sensitivity, and (3) Frame Information Disparity. Following these principles, we introduce TOMATO, Temporal Reasoning Multimodal Evaluation, a novel benchmark crafted to rigorously assess MFMs' temporal reasoning capabilities in video understanding. TOMATO comprises 1,484 carefully curated, human-annotated questions spanning six tasks (i.e., action count, direction, rotation, shape & trend, velocity & frequency, and visual cues), applied to 1,417 videos, including 805 self-recorded and -generated videos, that encompass human-centric, real-world, and simulated scenarios. Our comprehensive evaluation reveals a human-model performance gap of 57.3% with the best-performing model. Moreover, our in-depth analysis uncovers more fundamental limitations beyond this gap in current MFMs. While they can accurately recognize events in isolated frames, they fail to interpret these frames as a continuous sequence. We believe TOMATO will serve as a crucial testbed for evaluating the next-generation MFMs and as a call to the community to develop AI systems capable of comprehending human world dynamics through the video modality.
FaceLift: Semi-supervised 3D Facial Landmark Localization
3D facial landmark localization has proven to be of particular use for applications, such as face tracking, 3D face modeling, and image-based 3D face reconstruction. In the supervised learning case, such methods usually rely on 3D landmark datasets derived from 3DMM-based registration that often lack spatial definition alignment, as compared with that chosen by hand-labeled human consensus, e.g., how are eyebrow landmarks defined? This creates a gap between landmark datasets generated via high-quality 2D human labels and 3DMMs, and it ultimately limits their effectiveness. To address this issue, we introduce a novel semi-supervised learning approach that learns 3D landmarks by directly lifting (visible) hand-labeled 2D landmarks and ensures better definition alignment, without the need for 3D landmark datasets. To lift 2D landmarks to 3D, we leverage 3D-aware GANs for better multi-view consistency learning and in-the-wild multi-frame videos for robust cross-generalization. Empirical experiments demonstrate that our method not only achieves better definition alignment between 2D-3D landmarks but also outperforms other supervised learning 3D landmark localization methods on both 3DMM labeled and photogrammetric ground truth evaluation datasets. Project Page: https://davidcferman.github.io/FaceLift
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.
DriveCamSim: Generalizable Camera Simulation via Explicit Camera Modeling for Autonomous Driving
Camera sensor simulation serves as a critical role for autonomous driving (AD), e.g. evaluating vision-based AD algorithms. While existing approaches have leveraged generative models for controllable image/video generation, they remain constrained to generating multi-view video sequences with fixed camera viewpoints and video frequency, significantly limiting their downstream applications. To address this, we present a generalizable camera simulation framework DriveCamSim, whose core innovation lies in the proposed Explicit Camera Modeling (ECM) mechanism. Instead of implicit interaction through vanilla attention, ECM establishes explicit pixel-wise correspondences across multi-view and multi-frame dimensions, decoupling the model from overfitting to the specific camera configurations (intrinsic/extrinsic parameters, number of views) and temporal sampling rates presented in the training data. For controllable generation, we identify the issue of information loss inherent in existing conditional encoding and injection pipelines, proposing an information-preserving control mechanism. This control mechanism not only improves conditional controllability, but also can be extended to be identity-aware to enhance temporal consistency in foreground object rendering. With above designs, our model demonstrates superior performance in both visual quality and controllability, as well as generalization capability across spatial-level (camera parameters variations) and temporal-level (video frame rate variations), enabling flexible user-customizable camera simulation tailored to diverse application scenarios. Code will be avaliable at https://github.com/swc-17/DriveCamSim for facilitating future research.
QMambaBSR: Burst Image Super-Resolution with Query State Space Model
Burst super-resolution aims to reconstruct high-resolution images with higher quality and richer details by fusing the sub-pixel information from multiple burst low-resolution frames. In BusrtSR, the key challenge lies in extracting the base frame's content complementary sub-pixel details while simultaneously suppressing high-frequency noise disturbance. Existing methods attempt to extract sub-pixels by modeling inter-frame relationships frame by frame while overlooking the mutual correlations among multi-current frames and neglecting the intra-frame interactions, leading to inaccurate and noisy sub-pixels for base frame super-resolution. Further, existing methods mainly employ static upsampling with fixed parameters to improve spatial resolution for all scenes, failing to perceive the sub-pixel distribution difference across multiple frames and cannot balance the fusion weights of different frames, resulting in over-smoothed details and artifacts. To address these limitations, we introduce a novel Query Mamba Burst Super-Resolution (QMambaBSR) network, which incorporates a Query State Space Model (QSSM) and Adaptive Up-sampling module (AdaUp). Specifically, based on the observation that sub-pixels have consistent spatial distribution while random noise is inconsistently distributed, a novel QSSM is proposed to efficiently extract sub-pixels through inter-frame querying and intra-frame scanning while mitigating noise interference in a single step. Moreover, AdaUp is designed to dynamically adjust the upsampling kernel based on the spatial distribution of multi-frame sub-pixel information in the different burst scenes, thereby facilitating the reconstruction of the spatial arrangement of high-resolution details. Extensive experiments on four popular synthetic and real-world benchmarks demonstrate that our method achieves a new state-of-the-art performance.
ShareGPT4Video: Improving Video Understanding and Generation with Better Captions
We present the ShareGPT4Video series, aiming to facilitate the video understanding of large video-language models (LVLMs) and the video generation of text-to-video models (T2VMs) via dense and precise captions. The series comprises: 1) ShareGPT4Video, 40K GPT4V annotated dense captions of videos with various lengths and sources, developed through carefully designed data filtering and annotating strategy. 2) ShareCaptioner-Video, an efficient and capable captioning model for arbitrary videos, with 4.8M high-quality aesthetic videos annotated by it. 3) ShareGPT4Video-8B, a simple yet superb LVLM that reached SOTA performance on three advancing video benchmarks. To achieve this, taking aside the non-scalable costly human annotators, we find using GPT4V to caption video with a naive multi-frame or frame-concatenation input strategy leads to less detailed and sometimes temporal-confused results. We argue the challenge of designing a high-quality video captioning strategy lies in three aspects: 1) Inter-frame precise temporal change understanding. 2) Intra-frame detailed content description. 3) Frame-number scalability for arbitrary-length videos. To this end, we meticulously designed a differential video captioning strategy, which is stable, scalable, and efficient for generating captions for videos with arbitrary resolution, aspect ratios, and length. Based on it, we construct ShareGPT4Video, which contains 40K high-quality videos spanning a wide range of categories, and the resulting captions encompass rich world knowledge, object attributes, camera movements, and crucially, detailed and precise temporal descriptions of events. Based on ShareGPT4Video, we further develop ShareCaptioner-Video, a superior captioner capable of efficiently generating high-quality captions for arbitrary videos...
PAROAttention: Pattern-Aware ReOrdering for Efficient Sparse and Quantized Attention in Visual Generation Models
In visual generation, the quadratic complexity of attention mechanisms results in high memory and computational costs, especially for longer token sequences required in high-resolution image or multi-frame video generation. To address this, prior research has explored techniques such as sparsification and quantization. However, these techniques face significant challenges under low density and reduced bitwidths. Through systematic analysis, we identify that the core difficulty stems from the dispersed and irregular characteristics of visual attention patterns. Therefore, instead of introducing specialized sparsification and quantization design to accommodate such patterns, we propose an alternative strategy: *reorganizing* the attention pattern to alleviate the challenges. Inspired by the local aggregation nature of visual feature extraction, we design a novel **Pattern-Aware token ReOrdering (PARO)** technique, which unifies the diverse attention patterns into a hardware-friendly block-wise pattern. This unification substantially simplifies and enhances both sparsification and quantization. We evaluate the performance-efficiency trade-offs of various design choices and finalize a methodology tailored for the unified pattern. Our approach, **PAROAttention**, achieves video and image generation with lossless metrics, and nearly identical results from full-precision (FP) baselines, while operating at notably lower density (~20%-30%) and bitwidth (**INT8/INT4**), achieving a **1.9x** to **2.7x** end-to-end latency speedup.
Mobius: Text to Seamless Looping Video Generation via Latent Shift
We present Mobius, a novel method to generate seamlessly looping videos from text descriptions directly without any user annotations, thereby creating new visual materials for the multi-media presentation. Our method repurposes the pre-trained video latent diffusion model for generating looping videos from text prompts without any training. During inference, we first construct a latent cycle by connecting the starting and ending noise of the videos. Given that the temporal consistency can be maintained by the context of the video diffusion model, we perform multi-frame latent denoising by gradually shifting the first-frame latent to the end in each step. As a result, the denoising context varies in each step while maintaining consistency throughout the inference process. Moreover, the latent cycle in our method can be of any length. This extends our latent-shifting approach to generate seamless looping videos beyond the scope of the video diffusion model's context. Unlike previous cinemagraphs, the proposed method does not require an image as appearance, which will restrict the motions of the generated results. Instead, our method can produce more dynamic motion and better visual quality. We conduct multiple experiments and comparisons to verify the effectiveness of the proposed method, demonstrating its efficacy in different scenarios. All the code will be made available.
Video-Panda: Parameter-efficient Alignment for Encoder-free Video-Language Models
We present an efficient encoder-free approach for video-language understanding that achieves competitive performance while significantly reducing computational overhead. Current video-language models typically rely on heavyweight image encoders (300M-1.1B parameters) or video encoders (1B-1.4B parameters), creating a substantial computational burden when processing multi-frame videos. Our method introduces a novel Spatio-Temporal Alignment Block (STAB) that directly processes video inputs without requiring pre-trained encoders while using only 45M parameters for visual processing - at least a 6.5times reduction compared to traditional approaches. The STAB architecture combines Local Spatio-Temporal Encoding for fine-grained feature extraction, efficient spatial downsampling through learned attention and separate mechanisms for modeling frame-level and video-level relationships. Our model achieves comparable or superior performance to encoder-based approaches for open-ended video question answering on standard benchmarks. The fine-grained video question-answering evaluation demonstrates our model's effectiveness, outperforming the encoder-based approaches Video-ChatGPT and Video-LLaVA in key aspects like correctness and temporal understanding. Extensive ablation studies validate our architectural choices and demonstrate the effectiveness of our spatio-temporal modeling approach while achieving 3-4times faster processing speeds than previous methods. Code is available at https://github.com/jh-yi/Video-Panda.
EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings.
3D Aware Region Prompted Vision Language Model
We present Spatial Region 3D (SR-3D) aware vision-language model that connects single-view 2D images and multi-view 3D data through a shared visual token space. SR-3D supports flexible region prompting, allowing users to annotate regions with bounding boxes, segmentation masks on any frame, or directly in 3D, without the need for exhaustive multi-frame labeling. We achieve this by enriching 2D visual features with 3D positional embeddings, which allows the 3D model to draw upon strong 2D priors for more accurate spatial reasoning across frames, even when objects of interest do not co-occur within the same view. Extensive experiments on both general 2D vision language and specialized 3D spatial benchmarks demonstrate that SR-3D achieves state-of-the-art performance, underscoring its effectiveness for unifying 2D and 3D representation space on scene understanding. Moreover, we observe applicability to in-the-wild videos without sensory 3D inputs or ground-truth 3D annotations, where SR-3D accurately infers spatial relationships and metric measurements.
World-consistent Video Diffusion with Explicit 3D Modeling
Recent advancements in diffusion models have set new benchmarks in image and video generation, enabling realistic visual synthesis across single- and multi-frame contexts. However, these models still struggle with efficiently and explicitly generating 3D-consistent content. To address this, we propose World-consistent Video Diffusion (WVD), a novel framework that incorporates explicit 3D supervision using XYZ images, which encode global 3D coordinates for each image pixel. More specifically, we train a diffusion transformer to learn the joint distribution of RGB and XYZ frames. This approach supports multi-task adaptability via a flexible inpainting strategy. For example, WVD can estimate XYZ frames from ground-truth RGB or generate novel RGB frames using XYZ projections along a specified camera trajectory. In doing so, WVD unifies tasks like single-image-to-3D generation, multi-view stereo, and camera-controlled video generation. Our approach demonstrates competitive performance across multiple benchmarks, providing a scalable solution for 3D-consistent video and image generation with a single pretrained model.
Can World Models Benefit VLMs for World Dynamics?
Trained on internet-scale video data, generative world models are increasingly recognized as powerful world simulators that can generate consistent and plausible dynamics over structure, motion, and physics. This raises a natural question: with the advent of strong video foundational models, might they supplant conventional vision encoder paradigms for general-purpose multimodal understanding? While recent studies have begun to explore the potential of world models on common vision tasks, these explorations typically lack a systematic investigation of generic, multimodal tasks. In this work, we strive to investigate the capabilities when world model priors are transferred into Vision-Language Models: we re-purpose a video diffusion model as a generative encoder to perform a single denoising step and treat the resulting latents as a set of visual embedding. We empirically investigate this class of models, which we refer to as World-Language Models (WorldLMs), and we find that generative encoders can capture latents useful for downstream understanding that show distinctions from conventional encoders. Naming our best-performing variant Dynamic Vision Aligner (DyVA), we further discover that this method significantly enhances spatial reasoning abilities and enables single-image models to perform multi-frame reasoning. Through the curation of a suite of visual reasoning tasks, we find DyVA to surpass both open-source and proprietary baselines, achieving state-of-the-art or comparable performance. We attribute these gains to WorldLM's inherited motion-consistency internalization from video pre-training. Finally, we systematically explore extensive model designs to highlight promising directions for future work. We hope our study can pave the way for a new family of VLMs that leverage priors from world models and are on a promising path towards generalist vision learners.
FastAvatar: Towards Unified Fast High-Fidelity 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers
Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose FastAvatar, a feedforward 3D avatar framework capable of flexibly leveraging diverse daily recordings (e.g., a single image, multi-view observations, or monocular video) to reconstruct a high-quality 3D Gaussian Splatting (3DGS) model within seconds, using only a single unified model. FastAvatar's core is a Large Gaussian Reconstruction Transformer featuring three key designs: First, a variant VGGT-style transformer architecture aggregating multi-frame cues while injecting initial 3D prompt to predict an aggregatable canonical 3DGS representation; Second, multi-granular guidance encoding (camera pose, FLAME expression, head pose) mitigating animation-induced misalignment for variable-length inputs; Third, incremental Gaussian aggregation via landmark tracking and sliced fusion losses. Integrating these features, FastAvatar enables incremental reconstruction, i.e., improving quality with more observations, unlike prior work wasting input data. This yields a quality-speed-tunable paradigm for highly usable avatar modeling. Extensive experiments show that FastAvatar has higher quality and highly competitive speed compared to existing methods.
Video2Layout: Recall and Reconstruct Metric-Grounded Cognitive Map for Spatial Reasoning
Spatial intelligence is a critical frontier for Multimodal Large Language Models (MLLMs), empowering them to comprehend the physical world. Drawing inspiration from human perception mechanisms, existing studies attempt to construct a coherent spatial understanding via grid-based cognitive maps from multi-frame visual inputs. However, current grid-based map methods rely on discretized raster representations, which limit the model's ability in fine-grained spatial reasoning. To overcome this limitation, we propose Video2Layout, a framework for reconstructing metric-grounded spatial layouts from video. The framework employs continuous object boundary coordinates to quantify inter-object physical distances and object size. This empowers the model with quantitative spatial computation capabilities, effectively alleviating the inherent ambiguity when describing spatial relationships in natural language. Specifically, our method comprises two core stages. First, in supervised fine-tuning stage, we construct a high-quality dataset from the AI2THOR simulator, which enables the model to learn the mapping from visual inputs to precise boundary coordinates. Subsequently, a reinforcement fine-tuning stage further enhances the model's real-world generalization capabilities. To systematically evaluate the correlation between cognitive map accuracy and image quantity, as well as how the quantity of image inputs affects spatial reasoning accuracy, we introduce QVS-Bench, a diagnostic benchmark designed to analyze the relevant mechanisms. Evaluated on QVS-Bench and mainstream spatial reasoning benchmarks, our model, V2LO-7B achieves an average improvement of 4.92% over the model trained on grid maps, validating the superiority of our method. Our code is available at https://github.com/ybrrraway/Video2Layout.
WeatherEdit: Controllable Weather Editing with 4D Gaussian Field
In this work, we present WeatherEdit, a novel weather editing pipeline for generating realistic weather effects with controllable types and severity in 3D scenes. Our approach is structured into two key components: weather background editing and weather particle construction. For weather background editing, we introduce an all-in-one adapter that integrates multiple weather styles into a single pretrained diffusion model, enabling the generation of diverse weather effects in 2D image backgrounds. During inference, we design a Temporal-View (TV-) attention mechanism that follows a specific order to aggregate temporal and spatial information, ensuring consistent editing across multi-frame and multi-view images. To construct the weather particles, we first reconstruct a 3D scene using the edited images and then introduce a dynamic 4D Gaussian field to generate snowflakes, raindrops and fog in the scene. The attributes and dynamics of these particles are precisely controlled through physical-based modelling and simulation, ensuring realistic weather representation and flexible severity adjustments. Finally, we integrate the 4D Gaussian field with the 3D scene to render consistent and highly realistic weather effects. Experiments on multiple driving datasets demonstrate that WeatherEdit can generate diverse weather effects with controllable condition severity, highlighting its potential for autonomous driving simulation in adverse weather. See project page: https://jumponthemoon.github.io/w-edit
Beyond One Shot, Beyond One Perspective: Cross-View and Long-Horizon Distillation for Better LiDAR Representations
LiDAR representation learning aims to extract rich structural and semantic information from large-scale, readily available datasets, reducing reliance on costly human annotations. However, existing LiDAR representation strategies often overlook the inherent spatiotemporal cues in LiDAR sequences, limiting their effectiveness. In this work, we propose LiMA, a novel long-term image-to-LiDAR Memory Aggregation framework that explicitly captures longer range temporal correlations to enhance LiDAR representation learning. LiMA comprises three key components: 1) a Cross-View Aggregation module that aligns and fuses overlapping regions across neighboring camera views, constructing a more unified and redundancy-free memory bank; 2) a Long-Term Feature Propagation mechanism that efficiently aligns and integrates multi-frame image features, reinforcing temporal coherence during LiDAR representation learning; and 3) a Cross-Sequence Memory Alignment strategy that enforces consistency across driving sequences, improving generalization to unseen environments. LiMA maintains high pretraining efficiency and incurs no additional computational overhead during downstream tasks. Extensive experiments on mainstream LiDAR-based perception benchmarks demonstrate that LiMA significantly improves both LiDAR semantic segmentation and 3D object detection. We hope this work inspires more effective pretraining paradigms for autonomous driving. The code has be made publicly accessible for future research.
Illuminating Darkness: Learning to Enhance Low-light Images In-the-Wild
Single-shot low-light image enhancement (SLLIE) remains challenging due to the limited availability of diverse, real-world paired datasets. To bridge this gap, we introduce the Low-Light Smartphone Dataset (LSD), a large-scale, high-resolution (4K+) dataset collected in the wild across a wide range of challenging lighting conditions (0.1 to 200 lux). LSD contains 6,425 precisely aligned low and normal-light image pairs, selected from over 8,000 dynamic indoor and outdoor scenes through multi-frame acquisition and expert evaluation. To evaluate generalization and aesthetic quality, we collect 2,117 unpaired low-light images from previously unseen devices. To fully exploit LSD, we propose TFFormer, a hybrid model that encodes luminance and chrominance (LC) separately to reduce color-structure entanglement. We further propose a cross-attention-driven joint decoder for context-aware fusion of LC representations, along with LC refinement and LC-guided supervision to significantly enhance perceptual fidelity and structural consistency. TFFormer achieves state-of-the-art results on LSD (+2.45 dB PSNR) and substantially improves downstream vision tasks, such as low-light object detection (+6.80 mAP on ExDark).
Biomedical SAM 2: Segment Anything in Biomedical Images and Videos
Medical image segmentation and video object segmentation are essential for diagnosing and analyzing diseases by identifying and measuring biological structures. Recent advances in natural domain have been driven by foundation models like the Segment Anything Model 2 (SAM 2). To explore the performance of SAM 2 in biomedical applications, we designed two evaluation pipelines for single-frame image segmentation and multi-frame video segmentation with varied prompt designs, revealing SAM 2's limitations in medical contexts. Consequently, we developed BioSAM 2, an enhanced foundation model optimized for biomedical data based on SAM 2. Our experiments show that BioSAM 2 not only surpasses the performance of existing state-of-the-art foundation models but also matches or even exceeds specialist models, demonstrating its efficacy and potential in the medical domain.
FutureDepth: Learning to Predict the Future Improves Video Depth Estimation
In this paper, we propose a novel video depth estimation approach, FutureDepth, which enables the model to implicitly leverage multi-frame and motion cues to improve depth estimation by making it learn to predict the future at training. More specifically, we propose a future prediction network, F-Net, which takes the features of multiple consecutive frames and is trained to predict multi-frame features one time step ahead iteratively. In this way, F-Net learns the underlying motion and correspondence information, and we incorporate its features into the depth decoding process. Additionally, to enrich the learning of multiframe correspondence cues, we further leverage a reconstruction network, R-Net, which is trained via adaptively masked auto-encoding of multiframe feature volumes. At inference time, both F-Net and R-Net are used to produce queries to work with the depth decoder, as well as a final refinement network. Through extensive experiments on several benchmarks, i.e., NYUDv2, KITTI, DDAD, and Sintel, which cover indoor, driving, and open-domain scenarios, we show that FutureDepth significantly improves upon baseline models, outperforms existing video depth estimation methods, and sets new state-of-the-art (SOTA) accuracy. Furthermore, FutureDepth is more efficient than existing SOTA video depth estimation models and has similar latencies when comparing to monocular models
Objects that Sound
In this paper our objectives are, first, networks that can embed audio and visual inputs into a common space that is suitable for cross-modal retrieval; and second, a network that can localize the object that sounds in an image, given the audio signal. We achieve both these objectives by training from unlabelled video using only audio-visual correspondence (AVC) as the objective function. This is a form of cross-modal self-supervision from video. To this end, we design new network architectures that can be trained for cross-modal retrieval and localizing the sound source in an image, by using the AVC task. We make the following contributions: (i) show that audio and visual embeddings can be learnt that enable both within-mode (e.g. audio-to-audio) and between-mode retrieval; (ii) explore various architectures for the AVC task, including those for the visual stream that ingest a single image, or multiple images, or a single image and multi-frame optical flow; (iii) show that the semantic object that sounds within an image can be localized (using only the sound, no motion or flow information); and (iv) give a cautionary tale on how to avoid undesirable shortcuts in the data preparation.
A Multi-Level Framework for Accelerating Training Transformer Models
The fast growing capabilities of large-scale deep learning models, such as Bert, GPT and ViT, are revolutionizing the landscape of NLP, CV and many other domains. Training such models, however, poses an unprecedented demand for computing power, which incurs exponentially increasing energy cost and carbon dioxide emissions. It is thus critical to develop efficient training solutions to reduce the training costs. Motivated by a set of key observations of inter- and intra-layer similarities among feature maps and attentions that can be identified from typical training processes, we propose a multi-level framework for training acceleration. Specifically, the framework is based on three basic operators, Coalescing, De-coalescing and Interpolation, which can be orchestrated to build a multi-level training framework. The framework consists of a V-cycle training process, which progressively down- and up-scales the model size and projects the parameters between adjacent levels of models via coalescing and de-coalescing. The key idea is that a smaller model that can be trained for fast convergence and the trained parameters provides high-qualities intermediate solutions for the next level larger network. The interpolation operator is designed to break the symmetry of neurons incurred by de-coalescing for better convergence performance. Our experiments on transformer-based language models (e.g. Bert, GPT) as well as a vision model (e.g. DeiT) prove that the proposed framework reduces the computational cost by about 20% on training BERT/GPT-Base models and up to 51.6% on training the BERT-Large model while preserving the performance.
Controllable Multi-Interest Framework for Recommendation
Recently, neural networks have been widely used in e-commerce recommender systems, owing to the rapid development of deep learning. We formalize the recommender system as a sequential recommendation problem, intending to predict the next items that the user might be interacted with. Recent works usually give an overall embedding from a user's behavior sequence. However, a unified user embedding cannot reflect the user's multiple interests during a period. In this paper, we propose a novel controllable multi-interest framework for the sequential recommendation, called ComiRec. Our multi-interest module captures multiple interests from user behavior sequences, which can be exploited for retrieving candidate items from the large-scale item pool. These items are then fed into an aggregation module to obtain the overall recommendation. The aggregation module leverages a controllable factor to balance the recommendation accuracy and diversity. We conduct experiments for the sequential recommendation on two real-world datasets, Amazon and Taobao. Experimental results demonstrate that our framework achieves significant improvements over state-of-the-art models. Our framework has also been successfully deployed on the offline Alibaba distributed cloud platform.
MAPS: A Multi-Agent Framework Based on Big Seven Personality and Socratic Guidance for Multimodal Scientific Problem Solving
Multimodal scientific problems (MSPs) involve complex issues that require the integration of multiple modalities, such as text and diagrams, presenting a significant challenge in artificial intelligence. While progress has been made in addressing traditional scientific problems, MSPs still face two primary issues: the challenge of multi-modal comprehensive reasoning in scientific problem-solving and the lack of reflective and rethinking capabilities. To address these issues, we introduce a Multi-Agent framework based on the Big Seven Personality and Socratic guidance (MAPS). This framework employs seven distinct agents that leverage feedback mechanisms and the Socratic method to guide the resolution of MSPs. To tackle the first issue, we propose a progressive four-agent solving strategy, where each agent focuses on a specific stage of the problem-solving process. For the second issue, we introduce a Critic agent, inspired by Socratic questioning, which prompts critical thinking and stimulates autonomous learning. We conduct extensive experiments on the EMMA, Olympiad, and MathVista datasets, achieving promising results that outperform the current SOTA model by 15.84% across all tasks. Meanwhile, the additional analytical experiments also verify the model's progress as well as generalization ability.
AutoKaggle: A Multi-Agent Framework for Autonomous Data Science Competitions
Data science tasks involving tabular data present complex challenges that require sophisticated problem-solving approaches. We propose AutoKaggle, a powerful and user-centric framework that assists data scientists in completing daily data pipelines through a collaborative multi-agent system. AutoKaggle implements an iterative development process that combines code execution, debugging, and comprehensive unit testing to ensure code correctness and logic consistency. The framework offers highly customizable workflows, allowing users to intervene at each phase, thus integrating automated intelligence with human expertise. Our universal data science toolkit, comprising validated functions for data cleaning, feature engineering, and modeling, forms the foundation of this solution, enhancing productivity by streamlining common tasks. We selected 8 Kaggle competitions to simulate data processing workflows in real-world application scenarios. Evaluation results demonstrate that AutoKaggle achieves a validation submission rate of 0.85 and a comprehensive score of 0.82 in typical data science pipelines, fully proving its effectiveness and practicality in handling complex data science tasks.
IntellAgent: A Multi-Agent Framework for Evaluating Conversational AI Systems
Large Language Models (LLMs) are transforming artificial intelligence, evolving into task-oriented systems capable of autonomous planning and execution. One of the primary applications of LLMs is conversational AI systems, which must navigate multi-turn dialogues, integrate domain-specific APIs, and adhere to strict policy constraints. However, evaluating these agents remains a significant challenge, as traditional methods fail to capture the complexity and variability of real-world interactions. We introduce IntellAgent, a scalable, open-source multi-agent framework designed to evaluate conversational AI systems comprehensively. IntellAgent automates the creation of diverse, synthetic benchmarks by combining policy-driven graph modeling, realistic event generation, and interactive user-agent simulations. This innovative approach provides fine-grained diagnostics, addressing the limitations of static and manually curated benchmarks with coarse-grained metrics. IntellAgent represents a paradigm shift in evaluating conversational AI. By simulating realistic, multi-policy scenarios across varying levels of complexity, IntellAgent captures the nuanced interplay of agent capabilities and policy constraints. Unlike traditional methods, it employs a graph-based policy model to represent relationships, likelihoods, and complexities of policy interactions, enabling highly detailed diagnostics. IntellAgent also identifies critical performance gaps, offering actionable insights for targeted optimization. Its modular, open-source design supports seamless integration of new domains, policies, and APIs, fostering reproducibility and community collaboration. Our findings demonstrate that IntellAgent serves as an effective framework for advancing conversational AI by addressing challenges in bridging research and deployment. The framework is available at https://github.com/plurai-ai/intellagent
MAGIS: LLM-Based Multi-Agent Framework for GitHub Issue Resolution
In software development, resolving the emergent issues within GitHub repositories is a complex challenge that involves not only the incorporation of new code but also the maintenance of existing code. Large Language Models (LLMs) have shown promise in code generation but face difficulties in resolving Github issues, particularly at the repository level. To overcome this challenge, we empirically study the reason why LLMs fail to resolve GitHub issues and analyze the major factors. Motivated by the empirical findings, we propose a novel LLM-based Multi-Agent framework for GitHub Issue reSolution, MAGIS, consisting of four agents customized for software evolution: Manager, Repository Custodian, Developer, and Quality Assurance Engineer agents. This framework leverages the collaboration of various agents in the planning and coding process to unlock the potential of LLMs to resolve GitHub issues. In experiments, we employ the SWE-bench benchmark to compare MAGIS with popular LLMs, including GPT-3.5, GPT-4, and Claude-2. MAGIS can resolve 13.94% GitHub issues, significantly outperforming the baselines. Specifically, MAGIS achieves an eight-fold increase in resolved ratio over the direct application of GPT-4, the advanced LLM.
DocLens : A Tool-Augmented Multi-Agent Framework for Long Visual Document Understanding
Comprehending long visual documents, where information is distributed across extensive pages of text and visual elements, is a critical but challenging task for modern Vision-Language Models (VLMs). Existing approaches falter on a fundamental challenge: evidence localization. They struggle to retrieve relevant pages and overlook fine-grained details within visual elements, leading to limited performance and model hallucination. To address this, we propose DocLens, a tool-augmented multi-agent framework that effectively ``zooms in'' on evidence like a lens. It first navigates from the full document to specific visual elements on relevant pages, then employs a sampling-adjudication mechanism to generate a single, reliable answer. Paired with Gemini-2.5-Pro, DocLens achieves state-of-the-art performance on MMLongBench-Doc and FinRAGBench-V, surpassing even human experts. The framework's superiority is particularly evident on vision-centric and unanswerable queries, demonstrating the power of its enhanced localization capabilities.
Multi-Stage Verification-Centric Framework for Mitigating Hallucination in Multi-Modal RAG
This paper presents the technical solution developed by team CRUISE for the KDD Cup 2025 Meta Comprehensive RAG Benchmark for Multi-modal, Multi-turn (CRAG-MM) challenge. The challenge aims to address a critical limitation of modern Vision Language Models (VLMs): their propensity to hallucinate, especially when faced with egocentric imagery, long-tail entities, and complex, multi-hop questions. This issue is particularly problematic in real-world applications where users pose fact-seeking queries that demand high factual accuracy across diverse modalities. To tackle this, we propose a robust, multi-stage framework that prioritizes factual accuracy and truthfulness over completeness. Our solution integrates a lightweight query router for efficiency, a query-aware retrieval and summarization pipeline, a dual-pathways generation and a post-hoc verification. This conservative strategy is designed to minimize hallucinations, which incur a severe penalty in the competition's scoring metric. Our approach achieved 3rd place in Task 1, demonstrating the effectiveness of prioritizing answer reliability in complex multi-modal RAG systems. Our implementation is available at https://github.com/Breezelled/KDD-Cup-2025-Meta-CRAG-MM .
VideoMultiAgents: A Multi-Agent Framework for Video Question Answering
Video Question Answering (VQA) inherently relies on multimodal reasoning, integrating visual, temporal, and linguistic cues to achieve a deeper understanding of video content. However, many existing methods rely on feeding frame-level captions into a single model, making it difficult to adequately capture temporal and interactive contexts. To address this limitation, we introduce VideoMultiAgents, a framework that integrates specialized agents for vision, scene graph analysis, and text processing. It enhances video understanding leveraging complementary multimodal reasoning from independently operating agents. Our approach is also supplemented with a question-guided caption generation, which produces captions that highlight objects, actions, and temporal transitions directly relevant to a given query, thus improving the answer accuracy. Experimental results demonstrate that our method achieves state-of-the-art performance on Intent-QA (79.0%, +6.2% over previous SOTA), EgoSchema subset (75.4%, +3.4%), and NExT-QA (79.6%, +0.4%). The source code is available at https://github.com/PanasonicConnect/VideoMultiAgents.
Table-Critic: A Multi-Agent Framework for Collaborative Criticism and Refinement in Table Reasoning
Despite the remarkable capabilities of large language models (LLMs) in various reasoning tasks, they still struggle with table reasoning tasks, particularly in maintaining consistency throughout multi-step reasoning processes. While existing approaches have explored various decomposition strategies, they often lack effective mechanisms to identify and correct errors in intermediate reasoning steps, leading to cascading error propagation. To address these issues, we propose Table-Critic, a novel multi-agent framework that facilitates collaborative criticism and iterative refinement of the reasoning process until convergence to correct solutions. Our framework consists of four specialized agents: a Judge for error identification, a Critic for comprehensive critiques, a Refiner for process improvement, and a Curator for pattern distillation. To effectively deal with diverse and unpredictable error types, we introduce a self-evolving template tree that systematically accumulates critique knowledge through experience-driven learning and guides future reflections. Extensive experiments have demonstrated that Table-Critic achieves substantial improvements over existing methods, achieving superior accuracy and error correction rates while maintaining computational efficiency and lower solution degradation rate.
Engineering LLM Powered Multi-agent Framework for Autonomous CloudOps
Cloud Operations (CloudOps) is a rapidly growing field focused on the automated management and optimization of cloud infrastructure which is essential for organizations navigating increasingly complex cloud environments. MontyCloud Inc. is one of the major companies in the CloudOps domain that leverages autonomous bots to manage cloud compliance, security, and continuous operations. To make the platform more accessible and effective to the customers, we leveraged the use of GenAI. Developing a GenAI-based solution for autonomous CloudOps for the existing MontyCloud system presented us with various challenges such as i) diverse data sources; ii) orchestration of multiple processes; and iii) handling complex workflows to automate routine tasks. To this end, we developed MOYA, a multi-agent framework that leverages GenAI and balances autonomy with the necessary human control. This framework integrates various internal and external systems and is optimized for factors like task orchestration, security, and error mitigation while producing accurate, reliable, and relevant insights by utilizing Retrieval Augmented Generation (RAG). Evaluations of our multi-agent system with the help of practitioners as well as using automated checks demonstrate enhanced accuracy, responsiveness, and effectiveness over non-agentic approaches across complex workflows.
LatteReview: A Multi-Agent Framework for Systematic Review Automation Using Large Language Models
Systematic literature reviews and meta-analyses are essential for synthesizing research insights, but they remain time-intensive and labor-intensive due to the iterative processes of screening, evaluation, and data extraction. This paper introduces and evaluates LatteReview, a Python-based framework that leverages large language models (LLMs) and multi-agent systems to automate key elements of the systematic review process. Designed to streamline workflows while maintaining rigor, LatteReview utilizes modular agents for tasks such as title and abstract screening, relevance scoring, and structured data extraction. These agents operate within orchestrated workflows, supporting sequential and parallel review rounds, dynamic decision-making, and iterative refinement based on user feedback. LatteReview's architecture integrates LLM providers, enabling compatibility with both cloud-based and locally hosted models. The framework supports features such as Retrieval-Augmented Generation (RAG) for incorporating external context, multimodal reviews, Pydantic-based validation for structured inputs and outputs, and asynchronous programming for handling large-scale datasets. The framework is available on the GitHub repository, with detailed documentation and an installable package.
FinVision: A Multi-Agent Framework for Stock Market Prediction
Financial trading has been a challenging task, as it requires the integration of vast amounts of data from various modalities. Traditional deep learning and reinforcement learning methods require large training data and often involve encoding various data types into numerical formats for model input, which limits the explainability of model behavior. Recently, LLM-based agents have demonstrated remarkable advancements in handling multi-modal data, enabling them to execute complex, multi-step decision-making tasks while providing insights into their thought processes. This research introduces a multi-modal multi-agent system designed specifically for financial trading tasks. Our framework employs a team of specialized LLM-based agents, each adept at processing and interpreting various forms of financial data, such as textual news reports, candlestick charts, and trading signal charts. A key feature of our approach is the integration of a reflection module, which conducts analyses of historical trading signals and their outcomes. This reflective process is instrumental in enhancing the decision-making capabilities of the system for future trading scenarios. Furthermore, the ablation studies indicate that the visual reflection module plays a crucial role in enhancing the decision-making capabilities of our framework.
CRAT: A Multi-Agent Framework for Causality-Enhanced Reflective and Retrieval-Augmented Translation with Large Language Models
Large language models (LLMs) have shown great promise in machine translation, but they still struggle with contextually dependent terms, such as new or domain-specific words. This leads to inconsistencies and errors that are difficult to address. Existing solutions often depend on manual identification of such terms, which is impractical given the complexity and evolving nature of language. While Retrieval-Augmented Generation (RAG) could provide some assistance, its application to translation is limited by issues such as hallucinations from information overload. In this paper, we propose CRAT, a novel multi-agent translation framework that leverages RAG and causality-enhanced self-reflection to address these challenges. This framework consists of several specialized agents: the Unknown Terms Identification agent detects unknown terms within the context, the Knowledge Graph (KG) Constructor agent extracts relevant internal knowledge about these terms and retrieves bilingual information from external sources, the Causality-enhanced Judge agent validates the accuracy of the information, and the Translator agent incorporates the refined information into the final output. This automated process allows for more precise and consistent handling of key terms during translation. Our results show that CRAT significantly improves translation accuracy, particularly in handling context-sensitive terms and emerging vocabulary.
Anywhere: A Multi-Agent Framework for Reliable and Diverse Foreground-Conditioned Image Inpainting
Recent advancements in image inpainting, particularly through diffusion modeling, have yielded promising outcomes. However, when tested in scenarios involving the completion of images based on the foreground objects, current methods that aim to inpaint an image in an end-to-end manner encounter challenges such as "over-imagination", inconsistency between foreground and background, and limited diversity. In response, we introduce Anywhere, a pioneering multi-agent framework designed to address these issues. Anywhere utilizes a sophisticated pipeline framework comprising various agents such as Visual Language Model (VLM), Large Language Model (LLM), and image generation models. This framework consists of three principal components: the prompt generation module, the image generation module, and the outcome analyzer. The prompt generation module conducts a semantic analysis of the input foreground image, leveraging VLM to predict relevant language descriptions and LLM to recommend optimal language prompts. In the image generation module, we employ a text-guided canny-to-image generation model to create a template image based on the edge map of the foreground image and language prompts, and an image refiner to produce the outcome by blending the input foreground and the template image. The outcome analyzer employs VLM to evaluate image content rationality, aesthetic score, and foreground-background relevance, triggering prompt and image regeneration as needed. Extensive experiments demonstrate that our Anywhere framework excels in foreground-conditioned image inpainting, mitigating "over-imagination", resolving foreground-background discrepancies, and enhancing diversity. It successfully elevates foreground-conditioned image inpainting to produce more reliable and diverse results.
TDAG: A Multi-Agent Framework based on Dynamic Task Decomposition and Agent Generation
The emergence of Large Language Models (LLMs) like ChatGPT has inspired the development of LLM-based agents capable of addressing complex, real-world tasks. However, these agents often struggle during task execution due to methodological constraints, such as error propagation and limited adaptability. To address this issue, we propose a multi-agent framework based on dynamic Task Decomposition and Agent Generation (TDAG). This framework dynamically decomposes complex tasks into smaller subtasks and assigns each to a specifically generated subagent, thereby enhancing adaptability in diverse and unpredictable real-world tasks. Simultaneously, existing benchmarks often lack the granularity needed to evaluate incremental progress in complex, multi-step tasks. In response, we introduce ItineraryBench in the context of travel planning, featuring interconnected, progressively complex tasks with a fine-grained evaluation system. ItineraryBench is designed to assess agents' abilities in memory, planning, and tool usage across tasks of varying complexity. Our experimental results reveal that TDAG significantly outperforms established baselines, showcasing its superior adaptability and context awareness in complex task scenarios.
AsyncMLD: Asynchronous Multi-LLM Framework for Dialogue Recommendation System
We have reached a practical and realistic phase in human-support dialogue agents by developing a large language model (LLM). However, when requiring expert knowledge or anticipating the utterance content using the massive size of the dialogue database, we still need help with the utterance content's effectiveness and the efficiency of its output speed, even if using LLM. Therefore, we propose a framework that uses LLM asynchronously in the part of the system that returns an appropriate response and in the part that understands the user's intention and searches the database. In particular, noting that it takes time for the robot to speak, threading related to database searches is performed while the robot is speaking.
TradingAgents: Multi-Agents LLM Financial Trading Framework
Significant progress has been made in automated problem-solving using societies of agents powered by large language models (LLMs). In finance, efforts have largely focused on single-agent systems handling specific tasks or multi-agent frameworks independently gathering data. However, the multi-agent systems' potential to replicate real-world trading firms' collaborative dynamics remains underexplored. TradingAgents proposes a novel stock trading framework inspired by trading firms, featuring LLM-powered agents in specialized roles such as fundamental analysts, sentiment analysts, technical analysts, and traders with varied risk profiles. The framework includes Bull and Bear researcher agents assessing market conditions, a risk management team monitoring exposure, and traders synthesizing insights from debates and historical data to make informed decisions. By simulating a dynamic, collaborative trading environment, this framework aims to improve trading performance. Detailed architecture and extensive experiments reveal its superiority over baseline models, with notable improvements in cumulative returns, Sharpe ratio, and maximum drawdown, highlighting the potential of multi-agent LLM frameworks in financial trading. TradingAgents is available at https://github.com/TauricResearch/TradingAgents.
PlanGEN: A Multi-Agent Framework for Generating Planning and Reasoning Trajectories for Complex Problem Solving
Recent agent frameworks and inference-time algorithms often struggle with complex planning problems due to limitations in verifying generated plans or reasoning and varying complexity of instances within a single task. Many existing methods for these tasks either perform task-level verification without considering constraints or apply inference-time algorithms without adapting to instance-level complexity. To address these limitations, we propose PlanGEN, a model-agnostic and easily scalable agent framework with three key components: constraint, verification, and selection agents. Specifically, our approach proposes constraint-guided iterative verification to enhance performance of inference-time algorithms--Best of N, Tree-of-Thought, and REBASE. In PlanGEN framework, the selection agent optimizes algorithm choice based on instance complexity, ensuring better adaptability to complex planning problems. Experimental results demonstrate significant improvements over the strongest baseline across multiple benchmarks, achieving state-of-the-art results on NATURAL PLAN (sim8%uparrow), OlympiadBench (sim4%uparrow), DocFinQA (sim7%uparrow), and GPQA (sim1%uparrow). Our key finding highlights that constraint-guided iterative verification improves inference-time algorithms, and adaptive selection further boosts performance on complex planning and reasoning problems.
ChartCitor: Multi-Agent Framework for Fine-Grained Chart Visual Attribution
Large Language Models (LLMs) can perform chart question-answering tasks but often generate unverified hallucinated responses. Existing answer attribution methods struggle to ground responses in source charts due to limited visual-semantic context, complex visual-text alignment requirements, and difficulties in bounding box prediction across complex layouts. We present ChartCitor, a multi-agent framework that provides fine-grained bounding box citations by identifying supporting evidence within chart images. The system orchestrates LLM agents to perform chart-to-table extraction, answer reformulation, table augmentation, evidence retrieval through pre-filtering and re-ranking, and table-to-chart mapping. ChartCitor outperforms existing baselines across different chart types. Qualitative user studies show that ChartCitor helps increase user trust in Generative AI by providing enhanced explainability for LLM-assisted chart QA and enables professionals to be more productive.
AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Framework
Recent advances in large language models (LLMs) have sparked growing interest in building generalist agents that can learn through online interactions. However, applying reinforcement learning (RL) to train LLM agents in multi-turn, multi-task settings remains challenging due to lack of scalable infrastructure and stable training algorithms. In this work, we present the AgentRL framework for scalable multi-turn, multi-task agentic RL training. On the infrastructure side, AgentRL features a fully-asynchronous generation-training pipeline for efficient multi-turn RL. To support heterogeneous environment development in multi-task RL, we design a unified function-call based API interface, containerized environment development, and a centralized controller. On the algorithm side, we propose cross-policy sampling to encourage model exploration in multi-turn settings and task advantage normalization to stabilize multi-task training. Experiments show that AgentRL, trained on open LLMs across five agentic tasks, significantly outperforms GPT-5, Clause-Sonnet-4, DeepSeek-R1, and other open-source LLM agents. Multi-task training with AgentRL matches the best results among all task-specific models. AgentRL is open-sourced at https://github.com/THUDM/AgentRL. The algorithm and framework are adopted in building \href{https://autoglm.zhipuai.cn{AutoGLM}}.
Diverse And Private Synthetic Datasets Generation for RAG evaluation: A multi-agent framework
Retrieval-augmented generation (RAG) systems improve large language model outputs by incorporating external knowledge, enabling more informed and context-aware responses. However, the effectiveness and trustworthiness of these systems critically depends on how they are evaluated, particularly on whether the evaluation process captures real-world constraints like protecting sensitive information. While current evaluation efforts for RAG systems have primarily focused on the development of performance metrics, far less attention has been given to the design and quality of the underlying evaluation datasets, despite their pivotal role in enabling meaningful, reliable assessments. In this work, we introduce a novel multi-agent framework for generating synthetic QA datasets for RAG evaluation that prioritize semantic diversity and privacy preservation. Our approach involves: (1) a Diversity agent leveraging clustering techniques to maximize topical coverage and semantic variability, (2) a Privacy Agent that detects and mask sensitive information across multiple domains and (3) a QA curation agent that synthesizes private and diverse QA pairs suitable as ground truth for RAG evaluation. Extensive experiments demonstrate that our evaluation sets outperform baseline methods in diversity and achieve robust privacy masking on domain-specific datasets. This work offers a practical and ethically aligned pathway toward safer, more comprehensive RAG system evaluation, laying the foundation for future enhancements aligned with evolving AI regulations and compliance standards.
Aime: Towards Fully-Autonomous Multi-Agent Framework
Multi-Agent Systems (MAS) powered by Large Language Models (LLMs) are emerging as a powerful paradigm for solving complex, multifaceted problems. However, the potential of these systems is often constrained by the prevalent plan-and-execute framework, which suffers from critical limitations: rigid plan execution, static agent capabilities, and inefficient communication. These weaknesses hinder their adaptability and robustness in dynamic environments. This paper introduces Aime, a novel multi-agent framework designed to overcome these challenges through dynamic, reactive planning and execution. Aime replaces the conventional static workflow with a fluid and adaptive architecture. Its core innovations include: (1) a Dynamic Planner that continuously refines the overall strategy based on real-time execution feedback; (2) an Actor Factory that implements Dynamic Actor instantiation, assembling specialized agents on-demand with tailored tools and knowledge; and (3) a centralized Progress Management Module that serves as a single source of truth for coherent, system-wide state awareness. We empirically evaluated Aime on a diverse suite of benchmarks spanning general reasoning (GAIA), software engineering (SWE-bench Verified), and live web navigation (WebVoyager). The results demonstrate that Aime consistently outperforms even highly specialized state-of-the-art agents in their respective domains. Its superior adaptability and task success rate establish Aime as a more resilient and effective foundation for multi-agent collaboration.
Guided Code Generation with LLMs: A Multi-Agent Framework for Complex Code Tasks
Large Language Models (LLMs) have shown remarkable capabilities in code generation tasks, yet they face significant limitations in handling complex, long-context programming challenges and demonstrating complex compositional reasoning abilities. This paper introduces a novel agentic framework for ``guided code generation'' that tries to address these limitations through a deliberately structured, fine-grained approach to code generation tasks. Our framework leverages LLMs' strengths as fuzzy searchers and approximate information retrievers while mitigating their weaknesses in long sequential reasoning and long-context understanding. Empirical evaluation using OpenAI's HumanEval benchmark with Meta's Llama 3.1 8B model (int4 precision) demonstrates a 23.79\% improvement in solution accuracy compared to direct one-shot generation. Our results indicate that structured, guided approaches to code generation can significantly enhance the practical utility of LLMs in software development while overcoming their inherent limitations in compositional reasoning and context handling.
A Multi-LLM Debiasing Framework
Large Language Models (LLMs) are powerful tools with the potential to benefit society immensely, yet, they have demonstrated biases that perpetuate societal inequalities. Despite significant advancements in bias mitigation techniques using data augmentation, zero-shot prompting, and model fine-tuning, biases continuously persist, including subtle biases that may elude human detection. Recent research has shown a growing interest in multi-LLM approaches, which have been demonstrated to be effective in improving the quality of reasoning and factuality in LLMs. Building on this approach, we propose a novel multi-LLM debiasing framework aimed at reducing bias in LLMs. Our work is the first to introduce and evaluate two distinct approaches within this framework for debiasing LLMs: a centralized method, where the conversation is facilitated by a single central LLM, and a decentralized method, where all models communicate directly. Our findings reveal that our multi-LLM framework significantly reduces bias in LLMs, outperforming the baseline method across several social groups.
Synergistic Multi-Agent Framework with Trajectory Learning for Knowledge-Intensive Tasks
Recent advancements in Large Language Models (LLMs) have led to significant breakthroughs in various natural language processing tasks. However, generating factually consistent responses in knowledge-intensive scenarios remains a challenge due to issues such as hallucination, difficulty in acquiring long-tailed knowledge, and limited memory expansion. This paper introduces SMART, a novel multi-agent framework that leverages external knowledge to enhance the interpretability and factual consistency of LLM-generated responses. SMART comprises four specialized agents, each performing a specific sub-trajectory action to navigate complex knowledge-intensive tasks. We propose a multi-agent co-training paradigm, Long- and Short-Trajectory Learning, which ensures synergistic collaboration among agents while maintaining fine-grained execution by each agent. Extensive experiments on 5 tasks demonstrate SMART's superior performance compared to previous widely adopted methods.
CellAgent: An LLM-driven Multi-Agent Framework for Automated Single-cell Data Analysis
Single-cell RNA sequencing (scRNA-seq) data analysis is crucial for biological research, as it enables the precise characterization of cellular heterogeneity. However, manual manipulation of various tools to achieve desired outcomes can be labor-intensive for researchers. To address this, we introduce CellAgent (http://cell.agent4science.cn/), an LLM-driven multi-agent framework, specifically designed for the automatic processing and execution of scRNA-seq data analysis tasks, providing high-quality results with no human intervention. Firstly, to adapt general LLMs to the biological field, CellAgent constructs LLM-driven biological expert roles - planner, executor, and evaluator - each with specific responsibilities. Then, CellAgent introduces a hierarchical decision-making mechanism to coordinate these biological experts, effectively driving the planning and step-by-step execution of complex data analysis tasks. Furthermore, we propose a self-iterative optimization mechanism, enabling CellAgent to autonomously evaluate and optimize solutions, thereby guaranteeing output quality. We evaluate CellAgent on a comprehensive benchmark dataset encompassing dozens of tissues and hundreds of distinct cell types. Evaluation results consistently show that CellAgent effectively identifies the most suitable tools and hyperparameters for single-cell analysis tasks, achieving optimal performance. This automated framework dramatically reduces the workload for science data analyses, bringing us into the "Agent for Science" era.
Self-Organized Agents: A LLM Multi-Agent Framework toward Ultra Large-Scale Code Generation and Optimization
Recent advancements in automatic code generation using large language model (LLM) agent have brought us closer to the future of automated software development. However, existing single-agent approaches face limitations in generating and improving large-scale, complex codebases due to constraints in context length. To tackle this challenge, we propose Self-Organized multi-Agent framework (SoA), a novel multi-agent framework that enables the scalable and efficient generation and optimization of large-scale code. In SoA, self-organized agents operate independently to generate and modify code components while seamlessly collaborating to construct the overall codebase. A key feature of our framework is the automatic multiplication of agents based on problem complexity, allowing for dynamic scalability. This enables the overall code volume to be increased indefinitely according to the number of agents, while the amount of code managed by each agent remains constant. We evaluate SoA on the HumanEval benchmark and demonstrate that, compared to a single-agent system, each agent in SoA handles significantly less code, yet the overall generated code is substantially greater. Moreover, SoA surpasses the powerful single-agent baseline by 5% in terms of Pass@1 accuracy.
Yet Another ICU Benchmark: A Flexible Multi-Center Framework for Clinical ML
Medical applications of machine learning (ML) have experienced a surge in popularity in recent years. The intensive care unit (ICU) is a natural habitat for ML given the abundance of available data from electronic health records. Models have been proposed to address numerous ICU prediction tasks like the early detection of complications. While authors frequently report state-of-the-art performance, it is challenging to verify claims of superiority. Datasets and code are not always published, and cohort definitions, preprocessing pipelines, and training setups are difficult to reproduce. This work introduces Yet Another ICU Benchmark (YAIB), a modular framework that allows researchers to define reproducible and comparable clinical ML experiments; we offer an end-to-end solution from cohort definition to model evaluation. The framework natively supports most open-access ICU datasets (MIMIC III/IV, eICU, HiRID, AUMCdb) and is easily adaptable to future ICU datasets. Combined with a transparent preprocessing pipeline and extensible training code for multiple ML and deep learning models, YAIB enables unified model development. Our benchmark comes with five predefined established prediction tasks (mortality, acute kidney injury, sepsis, kidney function, and length of stay) developed in collaboration with clinicians. Adding further tasks is straightforward by design. Using YAIB, we demonstrate that the choice of dataset, cohort definition, and preprocessing have a major impact on the prediction performance - often more so than model class - indicating an urgent need for YAIB as a holistic benchmarking tool. We provide our work to the clinical ML community to accelerate method development and enable real-world clinical implementations. Software Repository: https://github.com/rvandewater/YAIB.
