Papers
arxiv:2602.23359

SeeThrough3D: Occlusion Aware 3D Control in Text-to-Image Generation

Published on Feb 26
· Submitted by
Vaibhav Agrawal
on Mar 3
Authors:
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Abstract

SeeThrough3D generates 3D layout-conditioned scenes with explicit occlusion modeling using translucent 3D boxes and visual tokens derived from rendered representations.

AI-generated summary

We identify occlusion reasoning as a fundamental yet overlooked aspect for 3D layout-conditioned generation. It is essential for synthesizing partially occluded objects with depth-consistent geometry and scale. While existing methods can generate realistic scenes that follow input layouts, they often fail to model precise inter-object occlusions. We propose SeeThrough3D, a model for 3D layout conditioned generation that explicitly models occlusions. We introduce an occlusion-aware 3D scene representation (OSCR), where objects are depicted as translucent 3D boxes placed within a virtual environment and rendered from desired camera viewpoint. The transparency encodes hidden object regions, enabling the model to reason about occlusions, while the rendered viewpoint provides explicit camera control during generation. We condition a pretrained flow based text-to-image image generation model by introducing a set of visual tokens derived from our rendered 3D representation. Furthermore, we apply masked self-attention to accurately bind each object bounding box to its corresponding textual description, enabling accurate generation of multiple objects without object attribute mixing. To train the model, we construct a synthetic dataset with diverse multi-object scenes with strong inter-object occlusions. SeeThrough3D generalizes effectively to unseen object categories and enables precise 3D layout control with realistic occlusions and consistent camera control.

Community

Current models for 3D aware control do not generate occlusions accurately, thus lead to unrealistic generations. This work proposes as simple yet effective mechanism to generate multi object scenes with complex occlusions, with 3D control over location and pose of each object.
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