gradients-io-tournaments/tournament-exp-s1-597dc05e-2593-4056-bcbd-16839cca5af1-5Exp6c36241eae01989c 0.6B • Updated 1 day ago • 16 • 1
SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution Paper • 2609.05594 • Published 9 days ago • 45
Dr. Claw: An AI Scientist Workspace for Vibe Research Paper • 2609.00365 • Published 13 days ago • 177
RoboTok: An Internet-Scale Data Engine for Human Demonstration Retrieval and Dexterous Manipulation Learning Paper • 2609.03199 • Published 11 days ago • 121
HarnessDev: Can LLMs Create and Evolve Their Own Agent Harness? Paper • 2609.01437 • Published 12 days ago • 267
Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling Paper • 2608.30821 • Published 13 days ago • 120
Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models Paper • 2608.25518 • Published 18 days ago • 196
JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution Paper • 2608.25593 • Published 18 days ago • 117
VGI-Bench: Probing Visual Intelligence in Video Generation Models Paper • 2608.19583 • Published 18 days ago • 179
WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation Paper • 2608.24479 • Published 19 days ago • 143
EnvHarness: Awakening Static Worlds for Agent Learning Paper • 2608.19880 • Published 24 days ago • 275
Demystifying Agent Skills: Why They Work-Until They Don't Paper • 2608.14036 • Published about 1 month ago • 170
HarnessEval-W: Agentifying the Evaluation of Visual Worlds Paper • 2608.16859 • Published 27 days ago • 340
Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization Paper • 2608.16072 • Published 27 days ago • 151